Difference between revisions of "Guide to Head of Staff Equipment"
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− | =Head of | + | =Head of Personnel= |
{| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | {| class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2" | ||
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![[File:Brokenbottle.png|64px]] | ![[File:Brokenbottle.png|64px]] | ||
!All Access ID | !All Access ID | ||
− | |While the Head of | + | |While the Head of Personnel does not start with All Access, he is one of only two people on the station who has the ability to alter ID access, including his own. This gives him an edge, but makes him a high value target. |
− | |On Head of | + | |On Head of Personnel |
|- | |- | ||
![[File:Brokenbottle.png|64px]] | ![[File:Brokenbottle.png|64px]] | ||
!Ian | !Ian | ||
− | | | + | |Arguably the sole job of the Head of Personnel is to guard him! |
− | |Head of | + | |Head of Personnel's Office |
|- | |- | ||
![[File:Brokenbottle.png|64px]] | ![[File:Brokenbottle.png|64px]] | ||
!Energy Gun | !Energy Gun | ||
− | |The Head of | + | |The Head of Personnel is one of four people who have access to a Energy Gun. This weapon is a powerful self-defence tool. |
− | |Head of | + | |Head of Personnel's Office |
|- | |- | ||
![[File:Brokenbottle.png|64px]] | ![[File:Brokenbottle.png|64px]] | ||
!Civilian Door Remote | !Civilian Door Remote | ||
− | |A civilian | + | |A civilian door remote tool; it can remotely bolt, open or remove access restrictions of any civilian level doors, usually meaning general access doors that everyone has access to. |
− | |In Head of | + | |In the Head of Personnel's Personal Locker |
|} | |} | ||
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!Armour Vest | !Armour Vest | ||
|While not the best armour on the station, it is still better than what most people get. | |While not the best armour on the station, it is still better than what most people get. | ||
− | |In Head of | + | |In Head of Personnel's Personal Locker |
|} | |} | ||
Revision as of 09:59, 14 February 2017
This is a detailed list showcasing all the unique equipment the NT Heads of Staff have access too, that helps to further set themselves apart from their subordinates.
This list will detail important and impactful items and clothing available to the Heads only.
The Captain
Equipment
Icon | Item | Info | Spawns |
---|---|---|---|
All Access ID | The Captain is the only person on station, at least at shift start, to have all access to the entire station. From the depths of maintenance to his private quarters in the bridge. | On the Captain, with a spare copy in his quarters | |
Nuclear Authentication Disk | Arguably the sole job of the Captain is to guard this! This disk is required to detonate a NT brand nuclear warhead. | In the Captain's Quarters | |
Hand Teleporter | A unique device capable of teleporting the user to either a pre-set beacon or to a random location near the user. Dangerous, as it could launch you into space, but a great escape tool. | In the Captain's Quarters | |
Energy Gun | The Captain is one of four people who has access to an Energy Gun. This weapon serves as a powerful self-defence tool. | In the Captain's Personal Locker | |
64px | Command Door Remote | A tool that can remotly bolt, open or remove access restrictions to any door that requires command access. | In the Captain's Personal Locker |
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Captain's SWAT Suit | An advanced hardsuit that provides the highest protection of any armour on the entire station. Comes with a built-in helmet. | Captain's Suit Storage Unit | |
Captain's Jetpack | A classic Jetpack. Often sought by Traitors. | Captain's Suit Storage Unit |
Head of Personnel
Clothing
Icon | Item | Info | Spawns |
---|---|---|---|
Armour Vest | While not the best armour on the station, it is still better than what most people get. | In Head of Personnel's Personal Locker |