Difference between revisions of "Emag"

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imported>Angust
(→‎Cyborg: Malf borgs can't be emagged.)
imported>Angust
(→‎Medbot: Updated due to Cobby's changes)
 
(8 intermediate revisions by 5 users not shown)
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If it can't be opened, just breaks so it stays closed.
 
If it can't be opened, just breaks so it stays closed.
  
Will not bypass bolted doors.
+
Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.
  
 
=== Cyborg ===
 
=== Cyborg ===
Line 47: Line 47:
 
Unlocks the panel if it's closed.
 
Unlocks the panel if it's closed.
  
If its panel is opened with a screwdriver, it will inject everyone with toxin.
+
If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.
  
 
=== Honkbot ===
 
=== Honkbot ===
Line 59: Line 59:
 
=== Supply computer ===
 
=== Supply computer ===
  
Unlocks buying/selling contraband as well as 2 new items:<br>  
+
Unlocks buying/selling contraband as well as 1 new item:<br>  
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a parapen and an incendiary grenade, costing 2000 credits, and the NULL_ENTRY crate, which contains a Syndicate Bundle box for 20000 credits.
+
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.
  
 
=== Express supply console ===
 
=== Express supply console ===
Line 195: Line 195:
 
=== Sleeper ===
 
=== Sleeper ===
  
Scrambles the chemical buttons, remapping each button to another chemical.
+
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)
  
 
=== Emitter ===
 
=== Emitter ===
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Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.
 
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.
  
=== Virtual Reality ===
+
=== Organ Harvester ===
 +
 
 +
Disables the safety system and lets you harvest organs from living people.
  
If you die in VR, you die in real life.
+
=== Lipid Extractor ===
  
=== Organ Harvester ===
+
Removes the access restrictions and lowers the automatic ejection hunger threshold.
 +
 
 +
== Notes and Known Bugs ==
 +
 
 +
* You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag.
  
Disables the safety system and lets you harvest organs from living people.
 
  
 
[[Category:Objects]]
 
[[Category:Objects]]

Latest revision as of 13:51, 23 August 2019

Cryptographic Sequencer
Cryptographic Sequencer
Found in: Ordered via syndicate uplink, costs 6 telecrystals.
Used for: Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will.
Strategy: Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark.
Description
Also called an E-Mag (electromagnetic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on Robots, to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave!

Experiment! Who knows what else it could work on.

Things it can be used on[edit | edit source]

Airlock[edit | edit source]

If it can be opened, opens it and breaks so it stays open.

If it can't be opened, just breaks so it stays closed.

Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.

Cyborg[edit | edit source]

Unlocks the panel if it's closed.

Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type.

Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctional AI can not be emagged.

Cleanbot[edit | edit source]

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will spray slippery acid foam.

ED-209 and secbots[edit | edit source]

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.

Floorbot[edit | edit source]

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will deconstruct floors into open space.

Medbot[edit | edit source]

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.

Honkbot[edit | edit source]

Unlocks the panel if it's closed.

If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.

Mulebot[edit | edit source]

Unlocks controls.

Supply computer[edit | edit source]

Unlocks buying/selling contraband as well as 1 new item:
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.

Express supply console[edit | edit source]

Lets supply pods crash on a random part of the station instead of cargo bay.

Cloning pod[edit | edit source]

Ejects the cloned person regardless of condition.

Chem Dispenser[edit | edit source]

Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.

Soda Dispenser[edit | edit source]

Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.

Booze Dispenser[edit | edit source]

Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.

Mutagen Dispenser (From the podpeople lavaland ruin)[edit | edit source]

Adds liquid plasma to the reagent list.

The Orion Trail[edit | edit source]

Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.

Arcade[edit | edit source]

Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.

Communications console[edit | edit source]

Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.

Holodeck computer[edit | edit source]

Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).

Message monitor[edit | edit source]

Prints out the password and temporary disables the console.

Emergency shuttle console[edit | edit source]

Shortens launch to 10 seconds.

Deployable Barrier[edit | edit source]

First use: Removes access restrictions

Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in

Turret[edit | edit source]

Makes it shoot everyone and boosts fire rate.

Turret Control console[edit | edit source]

Disables access restrictions, letting anyone mess with controls.

Crusher/Recycler[edit | edit source]

Allows it to grind people and corpses.

Shield generator[edit | edit source]

Makes parts of shield slowly dissipate.

Telecomms server monitoring console[edit | edit source]

Removes access restrictions.

Traffic control console[edit | edit source]

Removes access restrictions.

Power Flow Console[edit | edit source]

Disables precise logging and allows you to clear logs.

Computer[edit | edit source]

Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.

Vending machines[edit | edit source]

Removes access restrictions.

RnD Console and Exosuit Fabricator[edit | edit source]

Removes access restrictions.

Mech fabricator[edit | edit source]

Removes access restrictions.

Light replacer[edit | edit source]

Fills replaced lights with plasma.

Note: they will explode immediately if turned on.

Lockbox[edit | edit source]

Breaks open.

Secure briefcase and safe[edit | edit source]

Breaks open.

Locker[edit | edit source]

Breaks open.

Locked crate[edit | edit source]

Breaks open.

Library computer[edit | edit source]

Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.

Labor/Mining shuttle console[edit | edit source]

Allows anyone to pass.

APC[edit | edit source]

Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.

Sleeper[edit | edit source]

Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)

Emitter[edit | edit source]

Unlocks interface if locked.

R&D console[edit | edit source]

Removes access restrictions. Currently pointless.

R&D server[edit | edit source]

Removes access restrictions. Currently pointless.

Megaphone[edit | edit source]

Makes text larger and red.

Toolset Implant[edit | edit source]

Adds a combat knife. Emag the implant by using the emag in the hand with the implant.

Limb Grower[edit | edit source]

Adds the synthetic arm blade.

Equipment Reclaimer Station[edit | edit source]

Removes access restrictions.

Security Gas Mask[edit | edit source]

Changes activation phrase.

Fire Alarm[edit | edit source]

Prevents the fire alarm from detecting fires.

Bar Sign[edit | edit source]

Changes image.

Automated Announcement System[edit | edit source]

Changes the announcement messages and prevents interaction until fixed.

Point Claim Console[edit | edit source]

Allows prisoners to move the labor shuttle. Does not announce returns to security.

Meteor Shield Satellite[edit | edit source]

Disables the shield and doubles the chances of meteors.
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.

Button[edit | edit source]

Removes access restrictions.

Slot Machine[edit | edit source]

Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.

Firing Pin[edit | edit source]

Removes authorization checks.

Portable Generator[edit | edit source]

Removes upper limit for power output.

Vape[edit | edit source]

Creates a large smoke cloud when used, but also has a small chance of making a small explosion.

Geiger Counter[edit | edit source]

Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.

Organ Harvester[edit | edit source]

Disables the safety system and lets you harvest organs from living people.

Lipid Extractor[edit | edit source]

Removes the access restrictions and lowers the automatic ejection hunger threshold.

Notes and Known Bugs[edit | edit source]

  • You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag.