Difference between revisions of "Emag"
imported>Ikarrus |
imported>Angust (→Medbot: Updated due to Cobby's changes) |
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(29 intermediate revisions by 12 users not shown) | |||
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|name = Cryptographic Sequencer | |name = Cryptographic Sequencer | ||
|image = Emag.png | |image = Emag.png | ||
− | |foundin = Ordered via syndicate uplink, costs | + | |foundin = Ordered via syndicate uplink, costs 6 telecrystals. |
|usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | ||
|strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | ||
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If it can't be opened, just breaks so it stays closed. | If it can't be opened, just breaks so it stays closed. | ||
− | + | Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench. | |
=== Cyborg === | === Cyborg === | ||
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Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
− | Rewrites cyborg's laws to obey you if opened, and unlocks | + | Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type. |
+ | |||
+ | Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a [[Guide_to_malfunction|malfunctional]] [[AI]] can not be [[Syndicate_Items#Emag|emagged]]. | ||
=== Cleanbot === | === Cleanbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
− | If its panel is opened with a screwdriver, it will | + | If its panel is opened with a screwdriver, it will spray slippery acid foam. |
=== ED-209 and secbots === | === ED-209 and secbots === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
− | If its panel is opened with a screwdriver, it will attack everyone in sight. | + | If its panel is opened with a screwdriver, it will attack everyone in sight with lasers. |
=== Floorbot === | === Floorbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
− | If its panel is opened with a screwdriver, it will | + | If its panel is opened with a screwdriver, it will deconstruct floors into open space. |
=== Medbot === | === Medbot === | ||
Unlocks the panel if it's closed. | Unlocks the panel if it's closed. | ||
− | If its panel is opened with a screwdriver, it will inject | + | If its panel is opened with a screwdriver, it will inject [[Guide_to_chemistry#Chloral_Hydrate|5u chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step. |
+ | |||
+ | === Honkbot === | ||
+ | Unlocks the panel if it's closed. | ||
+ | |||
+ | If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion. | ||
=== Mulebot === | === Mulebot === | ||
− | |||
Unlocks controls. | Unlocks controls. | ||
=== Supply computer === | === Supply computer === | ||
− | Unlocks | + | Unlocks buying/selling contraband as well as 1 new item:<br> |
+ | The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits. | ||
+ | |||
+ | === Express supply console === | ||
+ | |||
+ | Lets supply pods crash on a random part of the station instead of cargo bay. | ||
=== Cloning pod === | === Cloning pod === | ||
Ejects the cloned person regardless of condition. | Ejects the cloned person regardless of condition. | ||
+ | |||
+ | === Chem Dispenser === | ||
+ | |||
+ | Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list. | ||
+ | |||
+ | === Soda Dispenser === | ||
+ | |||
+ | Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list. | ||
+ | |||
+ | === Booze Dispenser === | ||
+ | |||
+ | Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list. | ||
+ | |||
+ | === Mutagen Dispenser (From the podpeople lavaland ruin) === | ||
+ | |||
+ | Adds liquid plasma to the reagent list. | ||
+ | |||
+ | === The Orion Trail === | ||
+ | |||
+ | Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb. | ||
=== Arcade === | === Arcade === | ||
− | Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game | + | Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered. |
=== Communications console === | === Communications console === | ||
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=== Holodeck computer === | === Holodeck computer === | ||
− | Disables | + | Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous). |
=== Message monitor === | === Message monitor === | ||
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First use: Removes access restrictions | First use: Removes access restrictions | ||
− | Second use: Breaks the ID scanner, leaving the barrier permanently left | + | Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in |
=== Turret === | === Turret === | ||
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Makes it shoot everyone and boosts fire rate. | Makes it shoot everyone and boosts fire rate. | ||
− | === | + | === Turret Control console === |
+ | |||
+ | Disables access restrictions, letting anyone mess with controls. | ||
− | Allows it to grind people. | + | === Crusher/Recycler === |
+ | |||
+ | Allows it to grind people and corpses. | ||
=== Shield generator === | === Shield generator === | ||
Line 103: | Line 138: | ||
Removes access restrictions. | Removes access restrictions. | ||
+ | |||
+ | === Power Flow Console === | ||
+ | |||
+ | Disables precise logging and allows you to clear logs. | ||
+ | |||
+ | === Computer === | ||
+ | |||
+ | Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console. | ||
=== Vending machines === | === Vending machines === | ||
+ | |||
+ | Removes access restrictions. | ||
+ | |||
+ | === RnD Console and Exosuit Fabricator === | ||
Removes access restrictions. | Removes access restrictions. | ||
Line 136: | Line 183: | ||
=== Library computer === | === Library computer === | ||
− | + | Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with. | |
=== Labor/Mining shuttle console === | === Labor/Mining shuttle console === | ||
− | Allows anyone to pass. | + | Allows anyone to pass. |
=== APC === | === APC === | ||
− | Permanently unlocks interface. Locks the AI out. | + | Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a [[Malfunctioning AI]] had hacked it. |
+ | |||
+ | === Sleeper === | ||
+ | |||
+ | Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.) | ||
=== Emitter === | === Emitter === | ||
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=== R&D console === | === R&D console === | ||
+ | |||
+ | Removes access restrictions. Currently pointless. | ||
+ | |||
+ | === R&D server === | ||
+ | |||
+ | Removes access restrictions. Currently pointless. | ||
+ | |||
+ | === Megaphone === | ||
+ | |||
+ | Makes text larger and red. | ||
+ | |||
+ | === Toolset Implant === | ||
+ | |||
+ | Adds a combat knife. Emag the implant by using the emag in the hand with the implant. | ||
+ | |||
+ | === Limb Grower === | ||
+ | |||
+ | Adds the synthetic arm blade. | ||
+ | |||
+ | === Equipment Reclaimer Station === | ||
Removes access restrictions. | Removes access restrictions. | ||
− | === | + | === Security Gas Mask === |
+ | |||
+ | Changes activation phrase. | ||
+ | |||
+ | === Fire Alarm === | ||
+ | |||
+ | Prevents the fire alarm from detecting fires. | ||
+ | |||
+ | === Bar Sign === | ||
+ | |||
+ | Changes image. | ||
+ | |||
+ | === Automated Announcement System === | ||
+ | |||
+ | Changes the announcement messages and prevents interaction until fixed. | ||
+ | |||
+ | === Point Claim Console === | ||
+ | |||
+ | Allows prisoners to move the labor shuttle. Does not announce returns to security. | ||
+ | |||
+ | === Meteor Shield Satellite === | ||
+ | |||
+ | Disables the shield and doubles the chances of meteors.<br> | ||
+ | Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged. | ||
+ | |||
+ | === Button === | ||
Removes access restrictions. | Removes access restrictions. | ||
+ | |||
+ | === Slot Machine === | ||
+ | |||
+ | Causes the slot machine to throw coins instead of dropping them, injuring or even killing the <s>winner</s> loser. | ||
+ | |||
+ | === Firing Pin === | ||
+ | |||
+ | Removes authorization checks. | ||
+ | |||
+ | === Portable Generator === | ||
+ | |||
+ | Removes upper limit for power output. | ||
+ | |||
+ | === Vape === | ||
+ | |||
+ | Creates a large smoke cloud when used, but also has a small chance of making a small explosion. | ||
+ | |||
+ | === Geiger Counter === | ||
+ | |||
+ | Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver. | ||
+ | |||
+ | === Organ Harvester === | ||
+ | |||
+ | Disables the safety system and lets you harvest organs from living people. | ||
+ | |||
+ | === Lipid Extractor === | ||
+ | |||
+ | Removes the access restrictions and lowers the automatic ejection hunger threshold. | ||
+ | |||
+ | == Notes and Known Bugs == | ||
+ | |||
+ | * You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag. | ||
[[Category:Objects]] | [[Category:Objects]] |
Latest revision as of 13:51, 23 August 2019
|
Things it can be used on[edit | edit source]
Airlock[edit | edit source]
If it can be opened, opens it and breaks so it stays open.
If it can't be opened, just breaks so it stays closed.
Airlocks unable to be opened, due to such things as being bolted or welded shut, technically cannot be bypassed with the emag. However, it is but a simple matter of simply screwdrivering open the panel and crowbarring out the now useless electronics and loosening the bolts with a wrench.
Cyborg[edit | edit source]
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks some special modules depending on the cyborg type.
Doing so will cause the interface to "look damaged..." for anyone who opens/closes the panel afterwards, making the emagging evident. Cyborgs slaved to a malfunctional AI can not be emagged.
Cleanbot[edit | edit source]
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will spray slippery acid foam.
ED-209 and secbots[edit | edit source]
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will attack everyone in sight with lasers.
Floorbot[edit | edit source]
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will deconstruct floors into open space.
Medbot[edit | edit source]
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will inject 5u chloral hydrate and damage you based on what they would have healed (brute if you don't need treatment) per step.
Honkbot[edit | edit source]
Unlocks the panel if it's closed.
If its panel is opened with a screwdriver, it will play disturbing noises and HONK people. If attacked, it will HONK the offender into oblivion.
Mulebot[edit | edit source]
Unlocks controls.
Supply computer[edit | edit source]
Unlocks buying/selling contraband as well as 1 new item:
The 'Spec Ops' crate with a box of EMP grenades, 3 smoke bombs, a sleepypen and an incendiary grenade, costing 2000 credits.
Express supply console[edit | edit source]
Lets supply pods crash on a random part of the station instead of cargo bay.
Cloning pod[edit | edit source]
Ejects the cloned person regardless of condition.
Chem Dispenser[edit | edit source]
Adds Carptoxin, Toxin, Morphine, Space Drugs and Miner's Salve to the reagent list.
Soda Dispenser[edit | edit source]
Adds Thirteen Loko, Whiskey Cola, Mindbreaker Toxin and Tirizene to the reagent list.
Booze Dispenser[edit | edit source]
Adds ethanol, iron, mint toxin and Atomic Bomb to the reagent list.
Mutagen Dispenser (From the podpeople lavaland ruin)[edit | edit source]
Adds liquid plasma to the reagent list.
The Orion Trail[edit | edit source]
Unlocks 'Realism Mode' - if you die in the game, you die in real life. If you win, you get a kickass toy spaceship that explodes like a minibomb.
Arcade[edit | edit source]
Turns a regular arcade machine into Outbomb Cuban Pete, which is harder than the standard game. If a player wins, he gets a bomb and a hat. If the player fails, he is gibbed. Un-emags after a victory or if the machine is screwdrivered.
Communications console[edit | edit source]
Reroutes it, allowing you to send a message to the Syndicate. This sends a message to game admins. Can be restored.
Holodeck computer[edit | edit source]
Disables safety protocols, allowing you to run the Wildlife Simulation (Spawns several hostile Holocarp), the Burn Simulation (Fills the entire deck with plasma before igniting - Spills out of the holodeck quickly) or the Bees Simulation (Fills the holodeck with bees that inject random toxins, some of which are very dangerous).
Message monitor[edit | edit source]
Prints out the password and temporary disables the console.
Emergency shuttle console[edit | edit source]
Shortens launch to 10 seconds.
Deployable Barrier[edit | edit source]
First use: Removes access restrictions
Second use: Breaks the ID scanner, leaving the barrier permanently left in the state it's currently in
Turret[edit | edit source]
Makes it shoot everyone and boosts fire rate.
Turret Control console[edit | edit source]
Disables access restrictions, letting anyone mess with controls.
Crusher/Recycler[edit | edit source]
Allows it to grind people and corpses.
Shield generator[edit | edit source]
Makes parts of shield slowly dissipate.
Telecomms server monitoring console[edit | edit source]
Removes access restrictions.
Traffic control console[edit | edit source]
Removes access restrictions.
Power Flow Console[edit | edit source]
Disables precise logging and allows you to clear logs.
Computer[edit | edit source]
Lets you download two new programs. One runs DDoS attacks against other consoles, the other destroys the console.
Vending machines[edit | edit source]
Removes access restrictions.
RnD Console and Exosuit Fabricator[edit | edit source]
Removes access restrictions.
Mech fabricator[edit | edit source]
Removes access restrictions.
Light replacer[edit | edit source]
Fills replaced lights with plasma.
Note: they will explode immediately if turned on.
Lockbox[edit | edit source]
Breaks open.
Secure briefcase and safe[edit | edit source]
Breaks open.
Locker[edit | edit source]
Breaks open.
Locked crate[edit | edit source]
Breaks open.
Library computer[edit | edit source]
Lets you print random fake cultist items. You can't use them, but it's still fun to fool Security with.
Labor/Mining shuttle console[edit | edit source]
Allows anyone to pass.
APC[edit | edit source]
Permanently unlocks interface. Locks the AI out. Turns the APC blue, making it look as if a Malfunctioning AI had hacked it.
Sleeper[edit | edit source]
Scrambles the chemical buttons, remapping each button to another chemical. (NOTE: Sleepers have been removed from all /tg/ maps and replaced with Stasis Beds.)
Emitter[edit | edit source]
Unlocks interface if locked.
R&D console[edit | edit source]
Removes access restrictions. Currently pointless.
R&D server[edit | edit source]
Removes access restrictions. Currently pointless.
Megaphone[edit | edit source]
Makes text larger and red.
Toolset Implant[edit | edit source]
Adds a combat knife. Emag the implant by using the emag in the hand with the implant.
Limb Grower[edit | edit source]
Adds the synthetic arm blade.
Equipment Reclaimer Station[edit | edit source]
Removes access restrictions.
Security Gas Mask[edit | edit source]
Changes activation phrase.
Fire Alarm[edit | edit source]
Prevents the fire alarm from detecting fires.
Bar Sign[edit | edit source]
Changes image.
Automated Announcement System[edit | edit source]
Changes the announcement messages and prevents interaction until fixed.
Point Claim Console[edit | edit source]
Allows prisoners to move the labor shuttle. Does not announce returns to security.
Meteor Shield Satellite[edit | edit source]
Disables the shield and doubles the chances of meteors.
Anyone can check the status by using a multitool on it - DEBUG_MODE means that it's emagged.
Button[edit | edit source]
Removes access restrictions.
Slot Machine[edit | edit source]
Causes the slot machine to throw coins instead of dropping them, injuring or even killing the winner loser.
Firing Pin[edit | edit source]
Removes authorization checks.
Portable Generator[edit | edit source]
Removes upper limit for power output.
Vape[edit | edit source]
Creates a large smoke cloud when used, but also has a small chance of making a small explosion.
Geiger Counter[edit | edit source]
Allows the Geiger counter to irradiate people it scans. The Geiger counter automatically charges up to 20 rads and can store up to 25 rads if it is irradiated by another source. Irradiating someone will remove stored rads. The Geiger counter's normal functionality can be restored with a screwdriver.
Organ Harvester[edit | edit source]
Disables the safety system and lets you harvest organs from living people.
Lipid Extractor[edit | edit source]
Removes the access restrictions and lowers the automatic ejection hunger threshold.
Notes and Known Bugs[edit | edit source]
- You must be on hostile intent while using the emag in order for it to work on most containers (like lockers or crates), otherwise you will just smack the container with the emag.