Difference between revisions of "Emag"
imported>VistaPOWA (Redirected page to Syndicate Items#Cryptographic Sequencer) |
imported>Kelenius |
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− | # | + | {{Item |
+ | |bgcolor1 = #cccccc | ||
+ | |bgcolor2 = #cccccc | ||
+ | |name = Cryptographic Sequencer | ||
+ | |image = Emag.png | ||
+ | |foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
+ | |usedfor = Gaining entrance to restricted areas or lockers, unlocking hidden features in machinery, bending borgs to your will. | ||
+ | |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you as the door will spark. | ||
+ | |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. The issue is that once used on something, that something breaks permanently, doors stay stuck open, locker don't lock, weapons can be used by anyone. While this can have the desired effect, it also leaves a trail for people to follow (mostly doors). It also has a fairly noticeable visual when you use it (generally sparks shooting out of whatever it was used on), but besides gaining access through mundane locks, there are a number of other uses that E-Mags have. You can use it on [[robotics|Robots]], to make them generally malicious to the station, they can be used on certain computers to gain unusual effects, the most useful of which being allowing you drop the emergency shuttle countdown to 10 seconds if you use it on the shuttle computer. It also works on the QM's computer to order spec ops crates, and is just overall brilliant for QMs, allowing them to unlock crates. E-Magging welded or bolted doors will also break them, leaving them closed shut for good. E-magging a cyborg will change its lawset to follow you, and only those who you designate. You can order it to then go on a killing spree, retrieve an item, or any other number of things! It's like having your own personal slave! | ||
+ | Experiment! Who knows what else it could work on. | ||
+ | }} | ||
+ | |||
+ | == Things it can be used on == | ||
+ | |||
+ | === Airlock === | ||
+ | |||
+ | If it can be opened, opens it and breaks so it stays open. | ||
+ | |||
+ | If it can't be opened, just breaks so it stays closed. | ||
+ | |||
+ | Will not bypass bolted doors. | ||
+ | |||
+ | === Cyborg === | ||
+ | |||
+ | Unlocks the panel if it's closed. | ||
+ | |||
+ | Rewrites cyborg's laws to obey you if opened, and unlocks a special module. Has 50% chance to fail, but you can try again. | ||
+ | |||
+ | === Cleanbot === | ||
+ | |||
+ | Will slip floors and occasionally create gibs. | ||
+ | |||
+ | === ED-209 and secbots === | ||
+ | |||
+ | Will attack everyone in sight. | ||
+ | |||
+ | === Floorbot === | ||
+ | |||
+ | Will break floors instead of repairing. | ||
+ | |||
+ | === Medbot === | ||
+ | |||
+ | Will inject everyone with toxin. | ||
+ | |||
+ | === Mulebot === | ||
+ | |||
+ | Unlocks controls. | ||
+ | |||
+ | === Supply computer === | ||
+ | |||
+ | Unlocks special supplies: crate with a box of EMP grenades, 3 smoke bombs, a parapen and an incediary grenade, costing 20 points. | ||
+ | |||
+ | === Cloning pod === | ||
+ | |||
+ | Ejects the cloned person regardless of condition. | ||
+ | |||
+ | === Arcade === | ||
+ | |||
+ | Puts you against Cuban Pete, who is harder than a regular enemy. If you win, you get a bomb and a hat. If you fail, you are gibbed. Un-emags after a victory. | ||
+ | |||
+ | === Communications console === | ||
+ | |||
+ | Reroutes it, allowing you to send a message to Syndicate. This sends a message to game admins. Can be restored. | ||
+ | |||
+ | === Holodeck computer === | ||
+ | |||
+ | Disables safeties, allowing you to release holo-carps or fill it with plasma. | ||
+ | |||
+ | === Message monitor === | ||
+ | |||
+ | Prints out the password and temporary disables the console. | ||
+ | |||
+ | === Emergency shuttle console === | ||
+ | |||
+ | Shortens launch to 10 seconds. | ||
+ | |||
+ | === Deployable banner === | ||
+ | |||
+ | Allows anyone to move it. | ||
+ | |||
+ | === Turret === | ||
+ | |||
+ | Makes it shoot everyone and boosts fire rate. | ||
+ | |||
+ | === Crushes === | ||
+ | |||
+ | Allows it to grind people. | ||
+ | |||
+ | === Shield generator === | ||
+ | |||
+ | Makes parts of shield slowly dissipate. | ||
+ | |||
+ | === Telecomms server monitoring console === | ||
+ | |||
+ | Removes access restrictions. | ||
+ | |||
+ | === Traffic control console === | ||
+ | |||
+ | Removes access restrictions. | ||
+ | |||
+ | === Vending machines === | ||
+ | |||
+ | Removes access restrictions. | ||
+ | |||
+ | === Mech fabricator === | ||
+ | |||
+ | Removes access restrictions. | ||
+ | |||
+ | === Light replacer === | ||
+ | |||
+ | Fills replaced lights with plasma. | ||
+ | |||
+ | Note: they will explode immediately if turned on. | ||
+ | |||
+ | === Lockbox === | ||
+ | |||
+ | Breaks open. | ||
+ | |||
+ | === Secure briefcase and safe === | ||
+ | |||
+ | Breaks open. | ||
+ | |||
+ | === Locker === | ||
+ | |||
+ | Breaks open. | ||
+ | |||
+ | === Locked crate === | ||
+ | |||
+ | Breaks open. | ||
+ | |||
+ | === Library computer === | ||
+ | |||
+ | Prints an arcane tome. | ||
+ | |||
+ | === Labor shuttle console === | ||
+ | |||
+ | Allows anyone to pass. | ||
+ | |||
+ | === APC === | ||
+ | |||
+ | Permanently unlocks interface. | ||
+ | |||
+ | === Emitter === | ||
+ | |||
+ | Unlocks interface if locked. | ||
+ | |||
+ | === R&D console === | ||
+ | |||
+ | Removes access restrictions. | ||
+ | |||
+ | === R&D server === | ||
+ | |||
+ | Removes access restrictions. |
Revision as of 02:53, 9 May 2014
|
Things it can be used on
Airlock
If it can be opened, opens it and breaks so it stays open.
If it can't be opened, just breaks so it stays closed.
Will not bypass bolted doors.
Cyborg
Unlocks the panel if it's closed.
Rewrites cyborg's laws to obey you if opened, and unlocks a special module. Has 50% chance to fail, but you can try again.
Cleanbot
Will slip floors and occasionally create gibs.
ED-209 and secbots
Will attack everyone in sight.
Floorbot
Will break floors instead of repairing.
Medbot
Will inject everyone with toxin.
Mulebot
Unlocks controls.
Supply computer
Unlocks special supplies: crate with a box of EMP grenades, 3 smoke bombs, a parapen and an incediary grenade, costing 20 points.
Cloning pod
Ejects the cloned person regardless of condition.
Arcade
Puts you against Cuban Pete, who is harder than a regular enemy. If you win, you get a bomb and a hat. If you fail, you are gibbed. Un-emags after a victory.
Communications console
Reroutes it, allowing you to send a message to Syndicate. This sends a message to game admins. Can be restored.
Holodeck computer
Disables safeties, allowing you to release holo-carps or fill it with plasma.
Message monitor
Prints out the password and temporary disables the console.
Emergency shuttle console
Shortens launch to 10 seconds.
Deployable banner
Allows anyone to move it.
Turret
Makes it shoot everyone and boosts fire rate.
Crushes
Allows it to grind people.
Shield generator
Makes parts of shield slowly dissipate.
Telecomms server monitoring console
Removes access restrictions.
Traffic control console
Removes access restrictions.
Vending machines
Removes access restrictions.
Mech fabricator
Removes access restrictions.
Light replacer
Fills replaced lights with plasma.
Note: they will explode immediately if turned on.
Lockbox
Breaks open.
Secure briefcase and safe
Breaks open.
Locker
Breaks open.
Locked crate
Breaks open.
Library computer
Prints an arcane tome.
Labor shuttle console
Allows anyone to pass.
APC
Permanently unlocks interface.
Emitter
Unlocks interface if locked.
R&D console
Removes access restrictions.
R&D server
Removes access restrictions.