Difference between revisions of "Whiterapids"

From NSV13
Jump to navigationJump to search
m (Removed a problemo)
m (added category and some formatting)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Introduction=
+
[[File:Whiterapids 1.png|alt=|thumb|''The Whiterapids seal'']]
Whiterapids, the right arm of the Federation. They stand proud as the central commanding force managing Nanotrasen’s military operations from their fleets to crew members. They’re currently the main military force combatting and defending against the Syndicate. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.  
+
= Introduction =
 +
Whiterapids, the right arm of the Federation. They stand proud as the first proper Federation military. They’re currently the main military force combating the Syndicate threat. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.
 +
 
 +
=Organization=
 +
Whiterapids is organized in a roughly branch-like structure, mimicking [[Nanotrasen]]'s makeup in principle.
 +
*Grand admirals are part of Strategic command, as are generals (though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
 +
*Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
 +
*Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.
 +
 
 +
==Strategic Command==
 +
At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, CentCom advisors and officials, etc. They are the cream of the crop, and
 +
are the ultimate deciders when it comes to doctrine, budget, strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.
 +
 
 +
=== Fleet Command===
 +
A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the Whiterapids navy. They are subdivided in 3 rough groups:
 +
*Whiterapids QRF; The "Quick Response Fleets" are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
 +
*Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
 +
*Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.
 +
 
 +
===Supply Corps===
 +
The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.
 +
 
 +
===Bureau of Personnel===
 +
Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over the QRF's propensity for mass-cloning, which muddles up staff records tremendously.
 +
 
 
=History=
 
=History=
Whiterapids was originally founded to be the military branch of the Nanotrasen corporate conglomerate. Organizing and employing mercenary companies and voluntary civilians alike, they would train, equip, and organize all operations requested of Nanotrasen. Though as SolGov grew fearful of Nanotrasen’s unchecked power, they established a rapport with Nanotrasen and to prevent an all out Corpo/Government war, founded The Stellar Federation.
+
Whiterapids was formed in response to the beginning of the second syndicate war. [[Solar Government]] was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, [[Nanotrasen]] decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where [[Solar Government]] is getting concerned that [[Nanotrasen]] may be trying to bypass the regulations keeping them from building their own navy to overthrow them.
===Central Command===
+
 
Along with the new binding title, trade agreements, a non-aggression pact, along with regulations and checks for both parties were implemented. This included joint control over Whiterapids and the founding of a new overseer for Whiterapids called Central Command. Alongside the new regulation came proper military organizational structure and branching which led to the efficient, well oiled machine Whiterapids is today.  
+
Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To Nanotrasen's delight.
 +
 
 
=Relations=
 
=Relations=
Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though only human Admiralty is allowed in Central Command, anyone from anywher can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Fleet Command or Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.
+
As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.
 +
 
 +
[[Category:Backstory]]

Latest revision as of 14:32, 13 May 2023

The Whiterapids seal

Introduction[edit | edit source]

Whiterapids, the right arm of the Federation. They stand proud as the first proper Federation military. They’re currently the main military force combating the Syndicate threat. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.

Organization[edit | edit source]

Whiterapids is organized in a roughly branch-like structure, mimicking Nanotrasen's makeup in principle.

  • Grand admirals are part of Strategic command, as are generals (though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
  • Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
  • Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.

Strategic Command[edit | edit source]

At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, CentCom advisors and officials, etc. They are the cream of the crop, and are the ultimate deciders when it comes to doctrine, budget, strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.

Fleet Command[edit | edit source]

A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the Whiterapids navy. They are subdivided in 3 rough groups:

  • Whiterapids QRF; The "Quick Response Fleets" are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
  • Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
  • Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.

Supply Corps[edit | edit source]

The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.

Bureau of Personnel[edit | edit source]

Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over the QRF's propensity for mass-cloning, which muddles up staff records tremendously.

History[edit | edit source]

Whiterapids was formed in response to the beginning of the second syndicate war. Solar Government was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, Nanotrasen decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where Solar Government is getting concerned that Nanotrasen may be trying to bypass the regulations keeping them from building their own navy to overthrow them.

Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To Nanotrasen's delight.

Relations[edit | edit source]

As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.