Difference between revisions of "Whiterapids"

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{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}
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[[File:Whiterapids 1.png|alt=|thumb|''The Whiterapids seal'']]
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= Introduction =
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Whiterapids, the right arm of the Federation. They stand proud as the first proper Federation military. They’re currently the main military force combating the Syndicate threat. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.
  
=Introduction=
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=Organization=
This is where '''YOU''' work.
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Whiterapids is organized in a roughly branch-like structure, mimicking [[Nanotrasen]]'s makeup in principle.
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*Grand admirals are part of Strategic command, as are generals (though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
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*Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
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*Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.
  
WhiteRapids LLC, or Whiterapids for short, is [[Central Command]]'s answer to the second syndicate war.
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==Strategic Command==
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At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, CentCom advisors and officials, etc. They are the cream of the crop, and
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are the ultimate deciders when it comes to doctrine, budget, strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.
  
Armed with borrowed tech/ships from Solgov, with financing from Nanotrasen, and crew taken from every major nation of the [[Federation]], Whiterapids is the closest thing there is to an organized Federation-only navy/military.
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=== Fleet Command===
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A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the Whiterapids navy. They are subdivided in 3 rough groups:
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*Whiterapids QRF; The "Quick Response Fleets" are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
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*Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
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*Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.
  
Due to Nanotrasens incredible contributions, they have been granted effective control of Whiterapids by Central.
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===Supply Corps===
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The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.
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===Bureau of Personnel===
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Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over the QRF's propensity for mass-cloning, which muddles up staff records tremendously.
  
 
=History=
 
=History=
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Whiterapids was formed in response to the beginning of the second syndicate war. [[Solar Government]] was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, [[Nanotrasen]] decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where [[Solar Government]] is getting concerned that [[Nanotrasen]] may be trying to bypass the regulations keeping them from building their own navy to overthrow them.
  
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game & Timeline]
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Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To Nanotrasen's delight.
 
 
=Subfactions=
 
===[[NanoTrasen]]===
 
Due to the likely possibility that NT was put up to this by Solgov, and the ''lacking'' own "navy" they have decided to go all-in, and effectively turned Whiterapids into an NT controlled navy.
 
They are mainly contributing old ship hulls, crew and incredibly large sums of money.
 
 
 
===[[SolGov]]===
 
SolGov is the faction that formed WhiteRapids and yet gives them the least of all [[Federation]] members.
 
tThis is due to them not wanting to help ''too'' much, as NanoTrasen's current busyness is useful to them.
 
What SolGov does provide is technology, decommissioned ships and manpower.
 
 
 
===[[Dominion of Light]]===
 
Not truly invested in the war, yet willing to provide what they can in exchange for assistance with protection of their ships.
 
The Dominion provides major amounts of manpower and various advanced technologies.
 
 
 
===[[Draconic Empire]]===
 
The Draconic Empire is always up for a fight and are obligated to assist the [[Federation]] as much as they can.
 
They provide skilled crew, engineers for ship repairs, large amounts of material and joint operations as training opportunities
 
 
 
=Faction Relations=
 
===[[NanoTrasen]]===
 
Due to NanoTrasen's massive backing of WhiteRapids, you could practically call WhiteRapids a NanoTrasen subsidiary.
 
As such relations between them are extremely good with only minor infighting due to some executives believing themselves more capable than actual admirals.
 
 
 
===[[SolGov]]===
 
Due to SolGov's intrest in keeping NanoTrasen busy, they are not inclined to assist beyond the bare minimum.
 
Understandably this causes major friction between the WhiteRapids admiralty and SolGov, with the admiralty being one of the most active supporters of the Expansionists there are.
 
 
 
===[[Dominion of Light]]===
 
The Dominion truly appreciates WhiteRapids assistance when it comes to protecting their lightly armed territories, and escorting exploration and merchant vessels.
 
As such they provide a disproportionally large amount of manpower to WhiteRapids, and are willing to give technology that [[SolGov]] would rather WhiteRapids not have.
 
 
 
===[[Draconic Empire]]===
 
While the Empire does not need WhiteRapids assistance to protect their territory, there are still multiple Joint Task Forces between the two, to aid with doctrinal development.
 
The good relations between The Empire and [[NanoTrasen]] carry over to WhiteRapids as well.
 
  
===[[Tortugan Raiders]]===
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=Relations=
The Tortugan's are a nuisance.
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As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.
Every major military engagement had at least some pirate involvement,  
 
Whether as salvagers after the battle, or in weakening one side before the fight to guarantee a certain border adjustment.
 
  
===[[Syndicate]]===
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[[Category:Backstory]]
Fleet-Admiral Greene is quoted as saying: "Fuck them, we are gonna kill them".
 
Thank you, Admiral Greene.
 

Latest revision as of 14:32, 13 May 2023

The Whiterapids seal

Introduction[edit | edit source]

Whiterapids, the right arm of the Federation. They stand proud as the first proper Federation military. They’re currently the main military force combating the Syndicate threat. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.

Organization[edit | edit source]

Whiterapids is organized in a roughly branch-like structure, mimicking Nanotrasen's makeup in principle.

  • Grand admirals are part of Strategic command, as are generals (though generals are still the same rank as normal admirals, don't let them tell you otherwise.)
  • Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.
  • Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.

Strategic Command[edit | edit source]

At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, CentCom advisors and officials, etc. They are the cream of the crop, and are the ultimate deciders when it comes to doctrine, budget, strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.

Fleet Command[edit | edit source]

A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the Whiterapids navy. They are subdivided in 3 rough groups:

  • Whiterapids QRF; The "Quick Response Fleets" are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.
  • Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.
  • Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.

Supply Corps[edit | edit source]

The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.

Bureau of Personnel[edit | edit source]

Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over the QRF's propensity for mass-cloning, which muddles up staff records tremendously.

History[edit | edit source]

Whiterapids was formed in response to the beginning of the second syndicate war. Solar Government was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, Nanotrasen decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where Solar Government is getting concerned that Nanotrasen may be trying to bypass the regulations keeping them from building their own navy to overthrow them.

Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To Nanotrasen's delight.

Relations[edit | edit source]

As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.