Difference between revisions of "Template:Sandbox"

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<tabs>
+
A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.
<tab name="Reproductive (Grey)">
 
Reproductive extracts are a sort of condensed version of normal Xenobiology.
 
  
They can be fed Monkey Cubes either by hand or with a biobag, and produce 1-4 normal extracts of their color!
+
<tabs style="width:85%">
 
+
<tab name="Voidcraft">
If you're making a lot of crossbreeds of one type, making these is really convenient.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
</tab>
+
|-style="font-weight:bold; color: white;text-align:center;"
<tab name="Burning (Orange)">
+
! style='background-color:#A06DA0' width='125px'    |Equipment
Burning extracts are similar to normal extracts, but are primarily offensive in nature.
+
! class='unsortable'style='background-color:#A06DA0'|Description
 
+
|-
In order to activate one, you must fill it with 10u plasma dust, and then click it in your hand.
+
![[File:Fighter.png|64px|class=pixelart]]<br>Su-818 Rapier
 
+
|An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
* Grey - Produces a hungry, faster slime that will follow your orders.
+
|-
* Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
+
![[File:ShipViper.png|64px|class=pixelart]]<br>Syndicate Light Fighter
* Purple - Creates an injector of regenerative jelly and methamphetamine.
+
|The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
* Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
+
|-
* Metal - Instantly destroys walls that are next to the user.
+
![[File:Scimitar.png|64px|class=pixelart]]<br>Su-410 Scimitar
* Yellow - Electrocutes nearby creatures, except the user.
+
|An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
* Dark Purple - Makes a burst of plasma gas.
+
|-
* Dark Blue - Creates a puff of frost oil smoke, chilling everything touched by it. Gives the user cryoxadone, as well!
+
![[File:EscapePod.png|64px|class=pixelart]]<br>Escape Pod
* Bluespace - Teleports anyone directly next to you as if they were hit with a bluespace crystal.
+
|An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.<br>Note: (AI) enemies will not target these, but they can still hit them.
* Silver - Spawns foods that have slime jelly in them. Only half of the foods have a tell for it, until eaten.
+
|-
* Sepia - Creates a Sepia-Tinted Camera, a special, one-use camera that stops time for 5 seconds where it takes a picture.
+
![[File:Sabre.png|64px|class=pixelart]]<br>Su-437 Sabre
* Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
+
|A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
* Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
+
|-
* Red - Akin to the normal red extract, but also makes those slimes hostile to their friends.
+
![[File:SyndieSabre.png|64px|class=pixelart]]<br>Syndicate Utility Vessel
* Green - You grow a slightly lower damage armblade in the hand you used the extract in.
+
|A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
* Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
+
|-
* Gold - Creates a number of hostile creatures that will not attack the user.
+
|}
* Oil - Explodes after a few seconds. It has the same radius as normal, but does more damage.
 
* Black - Temporarily transforms you into a slime, with the ability to transform back at will once.
 
* Light pink - Gives everyone in sight a bit of Pax, bringing combat to a halt for a few moments.
 
* Adamantine - Creates the Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands.
 
* Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does a completely random type of damage per attack.
 
</tab>
 
<tab name="Regenerative (Purple)">
 
Regenerative extracts act like the legion soul item that one can get on lavaland, but with no time limit on use.
 
 
 
In addition, they also provide a different effect depending on the color.
 
 
 
* Grey - Has no additional effect - simply fully heals the user.
 
* Orange - Makes a small ring of fire around the user for only a moment, which does not harm them.
 
* Purple - Also supplies some regenerative jelly, keeping the user healed for a bit afterward.
 
* Blue - Wets the floor below the user.
 
* Metal - Encases the user in a locker, though it is not welded.
 
* Yellow - Recharges a random, battery-equipped device on the user's person to full.
 
* Dark Purple - Provides a set of purple clothing to the user if any clothing is missing. Useful for cloning!
 
* Dark Blue - Fireproofs the user's suit and helmet, if available.
 
* Silver - Feeds the user more than fully healing normally does.
 
* Bluespace - Teleports the user to where the extract was created.
 
* Sepia - Also stops time around the user briefly.
 
* Cerulean - Spawns a secondary, effect-less regenerative core afterwards.
 
* Pyrite - Randomly colors the user, as if they ate a crayon.
 
* Red - Adds some ephedrine to the user, speeding them up slightly.
 
* Green - If used on a slimeperson or a xenobio slime, they change subspecies or color, respectively.
 
* Pink - Gives a small dose of Krokodil afterwards, to make the person a bit happier.
 
* Gold - Produces a random coin!
 
* Oil - Flashes everyone in sight when used, like a flashbang without the ''bang''.
 
* Black - Spawns a duplicate of the user, who immediately drops dead. Fake your own death!
 
* Light pink - If used on another person, also heals the person holding it.
 
* Adamantine - Briefly boosts your armor.
 
* Rainbow - Temporarily makes the user immortal, but also pacifistic.
 
</tab>
 
<tab name="Stabilized (Blue)">
 
Stabilized extracts do not require any reagents or special activation technique.
 
 
 
Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack.
 
 
 
* Grey - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
 
* Orange - Passively tries to increase or reduce your body temperature to a normal level.
 
* Purple - Provides a very slow regeneration effect.
 
* Blue - Makes you immune to slipping on water or soap. Space lube is still too slippery, though!
 
* Metal - Every 30 seconds, adds a sheet of material to a random stack in your inventory.
 
* Yellow - Every 10 seconds, recharges a random device on your person by about 10%.
 
* Dark Purple - Gives you burning fingertips, automatically cooking any food you hold, and igniting flammable items!
 
* Dark Blue - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
 
* Silver - Slows the rate at which you lose nutrition.
 
* Bluespace - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage.
 
* Sepia - Randomly adjusts your speed.
 
* Cerulean - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive!
 
* Pyrite - Randomly colors you every few seconds. Become a disco ball!
 
* Red - You are no longer affected by slows from equipment.
 
* Green - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
 
* Pink - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
 
* Gold - Summons a pet companion when held. If it dies, summons a new one!
 
* Oil - If you die while holding this extract, you will violently explode.
 
* Black - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
 
* Light pink - You move faster, and anyone in critical condition around you is stabilized. You are now an ambulance.
 
* Adamantine - You gain 5% damage resistance to all types.
 
* Rainbow - Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.
 
</tab>
 
<tab name="Industrial (Metal)">
 
Industrial extracts can be filled with plasma dust. They will slowly absorb it, and use it to produce items.
 
 
 
The extract is not used up in this reaction, so a clever player can make factories with them.
 
 
 
* Grey - Produces 5 monkey cubes per 2 units of plasma.
 
* Orange - Produces a fancy slime zippo lighter for 6 units of plasma.
 
* Purple - Produces an injector of regenerative jelly for 4 units of plasma.
 
* Blue - Produces a full fire extinguisher for 10 units of plasma.
 
* Metal - Produces 10 metal sheets for 3 units of plasma.
 
* Yellow - Produces a high-capacity power cell with anywhere between 0 and 1/2 its charge for 5 units of plasma.
 
* Dark Purple - Produces a sheet of plasma for 10 units of plasma, doubling your input.
 
* Dark Blue - Produces a one-use fireproofing potion for 6 units of plasma.
 
* Silver - Produces a random food or drink item per 1 unit of plasma.
 
* Bluespace - Produces a synthetic bluespace crystal for 7 units of plasma.
 
* Sepia - Produces a camera for 2 units of plasma.
 
* Cerulean - Produces a normal extract enhancer for 5 units of plasma.
 
* Pyrite - Produces a can of spraypaint for 2 units of plasma.
 
* Red - Produces an orb of 50 units of blood for 5 units of plasma, so you can finally stop using your own in extract activation without sacrificing speed.
 
* Green - Produces a self-use-only injector of slime jelly for 7 units plasma. Really only useful for slimepeople.
 
* Pink - Produces an injector of synthpax and space drugs for 6 units plasma.
 
* Gold - Produces a random coin for 10 units of plasma.
 
* Oil - Produces an IED for 4 units of plasma
 
* Black - Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
 
* Light pink - Produces a heart-shaped box of candies for 3 units of plasma. D'aww.
 
* Adamantine - Produces one sheet of adamantium for 10 units of plasma.
 
* Rainbow - Produces a random slime extract for 5 units of plasma.
 
</tab>
 
<tab name="Charged (Yellow)">
 
Activated in the same way as Burning extracts, these extracts tend to be similar to normal ones, but with roughly doubled effectiveness.
 
 
 
* Grey - Produces a slime revival potion, bringing a slime back from the dead. Useful for storing slime colors without worrying about feeding them.
 
* Orange - Makes a large burst of flame for a brief moment.
 
* Purple - Creates a packet of 15 units of omnizine, rather than regenerative jelly.
 
* Blue - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.
 
* Metal - Spawns 25 sheets of metal and 10 sheets of plasteel.
 
* Yellow - Creates a charged slime cell with twice the capacity, and it auto-recharges 1.5 times faster.
 
* Dark Purple - Spawns 10 sheets of plasma.
 
* Dark Blue - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
 
* Silver - Spawns a slime cake and 10 random drinks. Enough for a party!
 
* Bluespace - Spawns 5 sheets of bluespace polycrystal.
 
* Sepia - Creates a camera obscura. Marginally less useless!
 
* Cerulean - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
 
* Pyrite - Spawns 5 sheets of bananium. Oh god.
 
* Red - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, and a suit and helmet able to protect the wearer from it.
 
* Green - Lets you pick which slime subspecies you want to turn into, rather than a random selection.
 
* Pink - Love potion. When fed to a creature or human, gives them your faction, making simple animals friendly to you and anyone else you fed this potion to.
 
* Gold - Spawns 10 hostile mobs, at a slow rate.
 
* Oil - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
 
* Black - Randomizes the user's species! Careful, you ''can'' end up as a plasma person with this.
 
* Light pink - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
 
* Adamantine - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!  
 
* Rainbow - Spawns 3 living slimes of random colors.
 
</tab>
 
<tab name="Self-Sustaining (Dark Purple)">
 
The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.
 
 
 
Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.
 
</tab>
 
<tab name="Chilling (Dark Blue)">
 
This extract type is '''''not in the game yet.''''' It will be added soon.
 
</tab>
 
<tab name="Consuming (Silver)">
 
Consuming extracts eat lots of food, and produce specialty slime cookies, which feed you and give you a special effect.
 
 
 
* Grey - More filling than other cookies.
 
* Orange - Heats you up, and grants immunity to the cold for 10 seconds.
 
* Purple - Heals 5 points of every type of damage!
 
* Blue - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
 
* Metal - Increases resistance to brute damage for 10 seconds.
 
* Yellow - Grants immunity to electricity for 30 seconds.
 
* Dark Purple - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
 
* Dark Blue - Cools you down, immediately extinguishes you if you are on fire.
 
* Silver - Will not get you fat!
 
* Bluespace - Teleports you to a random place in the current area! Careful when using these in a large space.
 
* Sepia - Increases the speed at which you perform actions that have progress bars by a little bit for a minute.
 
* Cerulean - Has a 50% chance of spawning another cookie when eaten. Tasty!
 
* Pyrite - Randomly colors you, as if you ate a crayon.
 
* Red - Makes a splat of blood on the floor, and restores your blood by a little bit. Perfect for blood drives, or vampires!
 
* Green - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!
 
* Pink - You hug people at random for 30 seconds.
 
* Gold - Has a golden coin inside!
 
* Oil - Slows anyone nearby you for 10 seconds.
 
* Black - Makes you look like a spooky skeleton for 30 seconds.
 
* Light pink - Makes you, and anyone near you, unable to attack for 10 seconds.
 
* Adamantine - Increases your resistance to burn damage for 10 seconds.
 
* Rainbow - Has the effects of a random cookie!
 
</tab>
 
<tab name="Warping (Bluespace)">
 
This extract type is '''''not in the game yet.''''' It will be added soon.
 
</tab>
 
<tab name="Lengthened (Sepia)">
 
This extract type is '''''not in the game yet.''''' It will be added soon.
 
</tab>
 
<tab name="Recurring (Cerulean)">
 
Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!
 
</tab>
 
<tab name="Prismatic (Pyrite)">
 
Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.
 
 
 
Rainbow prismatic extracts are special, and let you choose what color you use!
 
</tab>
 
<tab name="Destabilized (Red)">
 
This extract type is '''''not in the game yet.''''' It will be added soon.
 
</tab>
 
<tab name="Mutative (Green)">
 
This extract type is '''''not in the game yet.''''' It will be added soon.
 
</tab>
 
<tab name="Gentle (Pink)">
 
This extract type is '''''not in the game yet.''''' It will be added soon.
 
 
</tab>
 
</tab>
<tab name="Symbiont (Gold)">
+
<tab name="Armour Plating">
This extract type is '''''not in the game yet.''''' It will be added soon.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                   |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                   |Integrity
 +
|-
 +
![[File:Fighter armour.png|64px|class=pixelart]]<br>Durasteel Armour Plates
 +
|Tier 1
 +
|A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down
 +
|250
 +
|-
 +
![[File:Fighter armour T2.png|64px|class=pixelart]]<br>Ultra Heavy Fighter Armour
 +
|Tier 2
 +
|An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself.
 +
|450
 +
|-
 +
![[File:Fighter armour T3.png|64px|class=pixelart]]<br>Nanocarbon Armour Plates
 +
|Tier 3
 +
|A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries.
 +
|300
 +
|-
 +
|}
 
</tab>
 
</tab>
<tab name="Detonating (Oil)">
+
<tab name="Canopy">
This extract type is '''''not in the game yet.''''' It will be added soon.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'    |Equipment
 +
! style='background-color:#A06DA0'                  |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                   |Construction
 +
! style='background-color:#A06DA0'                   |Integrity
 +
|-
 +
![[File:glass_canopy.png|64px|class=pixelart]]<br>Glass Canopy
 +
|Tier 0.5
 +
|A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield.
 +
|Made using 10 sheets of Glass.
 +
|100
 +
|-
 +
![[File:reinforced_glass_canopy.png|64px|class=pixelart]]<br>Reinforced Glass Canopy
 +
|Tier 1
 +
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust.
 +
|Made using 10 sheets of Reinforced Glass.
 +
|200
 +
|-
 +
![[File:nanocarbon_glass_canopy.png|64px|class=pixelart]]<br>Nanocarbon Glass Canopy
 +
|Tier 2
 +
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust.
 +
|Rare Collector Item, only found through Trading.
 +
|350
 +
|-
 +
![[File:plasma_glass_canopy.png|64px|class=pixelart]]<br>Plasma Glass Canopy
 +
|Tier 3
 +
|A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust.
 +
|Made using 10 sheets of Plasma Glass.
 +
|450
 +
|-
 +
|}
 
</tab>
 
</tab>
<tab name="Transformative (Black)">
+
<tab name="Battery">
This extract type is '''''not in the game yet.''''' It will be added soon.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'     |Equipment
 +
! style='background-color:#A06DA0'                   |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                   |Charge
 +
|-
 +
![[File:Powercell.png|64px|class=pixelart]]<br>Fighter Battery
 +
|Tier 1
 +
|A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on
 +
|10000
 +
|-
 +
![[File:Power_cell.png|64px|class=pixelart]]<br>Upgraded Fighter Battery
 +
|Tier 2
 +
|An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on!
 +
|20000
 +
|-
 +
![[File:Supercell.png|64px|class=pixelart]]<br>Mega Fighter Battery
 +
|Tier 3
 +
|An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine.
 +
|40000
 +
|-
 +
|}
 
</tab>
 
</tab>
<tab name="Loyal (Light Pink)">
+
<tab name="Fuel Tank">
This extract type is '''''not in the game yet.''''' It will be added soon.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'     |Equipment
 +
! style='background-color:#A06DA0'                  |Tier
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
! style='background-color:#A06DA0'                  |Fuel Capacity
 +
|-
 +
![[File:Fighter tank.png|64px|class=pixelart]]<br>Fighter Fuel Tank
 +
|Tier 1
 +
|The fuel tank of a fighter, upgrading this lets your fighter hold more fuel.
 +
|1000
 +
|-
 +
![[File:Fighter tank T2.png|64px|class=pixelart]]<br>Fighter extended Fuel Tank
 +
|Tier 2
 +
|A larger fuel tank which allows fighters to stay in combat for much longer
 +
|2500
 +
|-
 +
![[File:Fighter tank T3.png|64px|class=pixelart]]<br>Massive Fighter Fuel Tank
 +
|Tier 3
 +
|A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end.
 +
|4000
 +
|-
 +
|}
 
</tab>
 
</tab>
<tab name="Crystalline (Adamantine)">
+
<tab name="TBA4">
This extract type is '''''not in the game yet.''''' It will be added soon.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'     |Equipment
 +
! style='background-color:#A06DA0'                   |Can be attached to
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
|-
 +
![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
 +
|Ripley, Firefighter
 +
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
 +
|-
 +
|}
 
</tab>
 
</tab>
<tab name="Hyperchromatic (Rainbow)">
+
<tab name="TBA5">
This extract type is '''''not in the game yet.''''' It will be added soon.
+
{| class="wikitable sortable mw-collapsible" style="background-color:#f0e8f0";
 +
|-style="font-weight:bold; color: white;text-align:center;"
 +
! style='background-color:#A06DA0' width='125px'     |Equipment
 +
! style='background-color:#A06DA0'                   |Can be attached to
 +
! class='unsortable'style='background-color:#A06DA0' |Description
 +
|-
 +
![[File:Hydraulic clamp.png|64px|class=pixelart]]<br>Hydraulic Clamp
 +
|Ripley, Firefighter
 +
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
 +
|-
 +
|}
 
</tab>
 
</tab>
 
</tabs>
 
</tabs>

Latest revision as of 06:53, 31 December 2022

A sandbox template. Do not actually include this on any pages. Do use this to test whatever template stuff you need to test.

Equipment Description
Fighter.png
Su-818 Rapier
An Su-818 Rapier space superiorty fighter craft. Designed for high maneuvreability and maximum combat effectivness against other similar weight classes.
ShipViper.png
Syndicate Light Fighter
The Syndicate's answer to Nanotrasen's light fighter craft, this fighter is designed to maintain aerial supremacy.
Scimitar.png
Su-410 Scimitar
An Su-410 Scimitar heavy attack craft. It's a lot beefier than its Rapier cousin and is designed to take out capital ships, due to the weight of its modules however, it is extremely slow.
EscapePod.png
Escape Pod
An escape pod launched from a space faring vessel. It only has very limited thrusters and is thus very slow.
Note: (AI) enemies will not target these, but they can still hit them.
Sabre.png
Su-437 Sabre
A Su-437 Sabre utility vessel. Designed for robustness in deep space and as a highly modular platform, able to be fitted out for any situation. While its interior may be cramped, it's definitely functional. Drag and drop crates / ore boxes to load them into its cargo hold.
SyndieSabre.png
Syndicate Utility Vessel
A boarding craft for rapid troop deployment. It contains a full combat medical bay for establishing FOBs.
Equipment Tier Description Integrity
Fighter armour.png
Durasteel Armour Plates
Tier 1 A set of armour plates which can afford basic protection to a fighter, however heavier plates may slow you down 250
Fighter armour T2.png
Ultra Heavy Fighter Armour
Tier 2 An extremely thick and heavy set of armour plates. Guaranteed to weigh you down, but it'll keep you flying through brasil itself. 450
Fighter armour T3.png
Nanocarbon Armour Plates
Tier 3 A lightweight set of ablative armour which balances speed and protection at the cost of the average GDP of most third world countries. 300
Equipment Tier Description Construction Integrity
Glass canopy.png
Glass Canopy
Tier 0.5 A fighter canopy made of standard glass, it's extremely fragile and is so cheaply produced that it serves as little less than a windshield. Made using 10 sheets of Glass. 100
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Reinforced Glass Canopy
Tier 1 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's pretty robust. Made using 10 sheets of Reinforced Glass. 200
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Nanocarbon Glass Canopy
Tier 2 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's very robust. Rare Collector Item, only found through Trading. 350
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Plasma Glass Canopy
Tier 3 A glass fighter canopy that's designed to maintain atmospheric pressure inside of a fighter, this one's exceptionally robust. Made using 10 sheets of Plasma Glass. 450
Equipment Tier Description Charge
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Fighter Battery
Tier 1 A standard fighter battery, only capable of allowing you to listen to either the radio or keep the heater on 10000
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Upgraded Fighter Battery
Tier 2 An upgraded fighter battery, capable of allowing you to both listen to the radio AND keep the heater on! 20000
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Mega Fighter Battery
Tier 3 An electrochemical cell capable of holding a good amount of charge for keeping the fighter's radio on for longer periods without an engine. 40000
Equipment Tier Description Fuel Capacity
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Fighter Fuel Tank
Tier 1 The fuel tank of a fighter, upgrading this lets your fighter hold more fuel. 1000
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Fighter extended Fuel Tank
Tier 2 A larger fuel tank which allows fighters to stay in combat for much longer 2500
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Massive Fighter Fuel Tank
Tier 3 A super extended capacity fuel tank, allowing fighters to stay in a warzone for hours on end. 4000
Equipment Can be attached to Description
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Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.
Equipment Can be attached to Description
Hydraulic clamp.png
Hydraulic Clamp
Ripley, Firefighter Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.
Great in combination with an ore box - nearby minerals will be loaded straight into the box.