Difference between revisions of "User:Bobbanz/Sandbox"

From NSV13
Jump to navigationJump to search
Line 72: Line 72:
 
|Plant killing reagents
 
|Plant killing reagents
 
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.
 
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.
 +
|-
 +
|[[File:flypeople.png]]
 +
|Flypeople
 +
|TBD
 +
|Pest Spray
 +
|Standard Treatment
 +
|-
 +
|[[File:slimepeople.png]]
 +
|Jelly/Slimepeople
 +
|Slime Jelly
 +
|Anti-Toxin Medication, Cold, Medibots
 +
|Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed
 
|}
 
|}

Revision as of 03:54, 25 March 2021

Medilizard.png Species Treatments

Medilizard.png
 
Nurse Sniffs-The-Medicine says:
"Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating!"

Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires.

Roundstart Species

Species Blood type Allergies Treatment
Humans.png Human Standard Blood Types None Standard Treatments
Lizardpeople.png Lizardperson L 50% More Cold Damage, Human Blood types Standard Treatments, however use Blood Type L to treat blood loss
Plasmaman.png Plasmaman None Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do. Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.
Moths.gif Mothperson Standard Human Blood types As of currently, no known treatments deals damage. Standard Treatment
Light Bulb.png Ethereal LE Any type of blood Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.
IPC.png IPC None Can process certain reagents but not all of them Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.
Catpeople.png Felinid Standard Blood Type Chocolate and loud noises Most frequent treatments are as a result of ear damage.

Less Common Species

Species Blood type Allergies Treatment
Podpeople.png Podpeople TBD Plant killing reagents Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.
Flypeople.png Flypeople TBD Pest Spray Standard Treatment
Slimepeople.png Jelly/Slimepeople Slime Jelly Anti-Toxin Medication, Cold, Medibots Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed