Difference between revisions of "AI modules"
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Revision as of 01:56, 24 July 2013
AI Modules
- The AI Modules are located in the AI Upload, and can be made from the circut imprinter in Research and Development
- Usually, randomly adding AI laws is grief on most servers, Good intentions or not
Using the modules
Modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. Cyborgs have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. AIs that are intellicarded can have their laws changed as long as they have wireless enabled. Once you have either, you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload. The law should be uploaded, and depending on the law, the AI will probably state the law.
Special Note: If your station is unfortunate enough to have a syndicate AI shipped and installed in your station, please understand that there is no saving the AI. Even purging the AI's laws will not reset the AI, so feel free to laser, blow up or wipe the AI and feed the intellicard to singularity.
HOWEVER, if the AI has had its laws changed by someone, then using a Reset module and possibly an Asimov Core Module will restore the AI. Going out of your way to blow up or otherwise take the AI out of the round may score you a ban if it has only had its laws changed.
Law Hierarchy
It may be important to note how AIs interpret their laws in order to upload effective laws.
An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.
The following is an example of the priorites an AI would have depending on method of uploading. Laws at the top of the list have a higher priority.
0. Zeroth Law (Traitor/Malfunction Law) @#$# An Ionic Law (Hacked Module) @#!# An Ionic Law uploaded afterwards 1. Core Law 2. Core Law 3. Freeform Core Law 4. Freeform Core Law uploaded afterwards 5. Sector Law 4 (Safeguard) 6. Sector Law 6 (Prototype Engine Offline) 7. Sector Law 15 (Freeform)
AI Modules
These modules add a new law to the selected silicon being's lawset. These laws are not part of the AI's core laws and therefore can be removed by using the Reset module. The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority. Do note that these laws do persist if the core laws are changed.
Standard AI Modules
These AI Modules start located in the AI Upload, however they can also be made in Research & Development if more are needed or perhaps if the AI Upload is not accessible.
Name | Uploads | Sector | Description |
---|---|---|---|
One Human | Only <name> is human. | N/A | Uploads a zeroth law, which has a higher priority than core laws. Ineffective against traitor silicon units. |
Protect Station | Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized. | 5 | Be careful when the AI has this law, causing the slightest damage will end up with you dead. |
Teleporter Offline | Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human. | 7 | Redundant because the teleporter can malfunction and kill people anyway. May be used in a convolted murder plan involving the AI, though it would be easier just to upload a freeform law. |
Oxygen is Toxic To Humans | Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human. | 9 | Rarely used. Hint: If you are not skilled with atmos, anything that removes oxygen and makes the station colder will do the trick. |
Reset | Removes all non-core laws from the AI | N/A | Useful for when someone uploads a dangerous law. Also found in tech storage. |
Freeform | Adds a law of your choice to the AI | >15 | Uploads a user specified law to the specfied law sector. This may be the best module to use if you want to make the AI completely crewsided. Otherwise, you should use a One Human module if possible. A repository for suggested freeform laws can be found here. |
Special AI Modules
These modules do not spawn in the AI Upload or on the station at all. Instead, these must be created from Research and Development. However, some of the modules only exist in the code, and cannot be made at all, although you may be able to coax an admin into spawning such a module.
Name | Uploads | Sector | Description |
---|---|---|---|
Safeguard | Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans. | 4 | Rarely used. |
Prototype Engine Offline | Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary. | 6 | Cannot be made without admin help, and likely refers to something that has not been put into the game yet. |
Quarantine | The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving. | 8 | Automatically uploaded to the AI during the very rarely played blob mode |
Hacked | Uploads a law of your choice with ionic priority. | N/A | These are ordered by traitors using an uplink for 7 tele-crystals. These laws have the highest priority possible when making a law, and can be applied multiple times with decreasing priority. |
Core AI Modules
These modules replace the current core laws with the ones located on the module. Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws. Do note, laws that were set using an AI module will still persist when the Core AI module is applied.
Name | Uploads | Description |
---|---|---|
Asimov | Law 1: You may not injure a human being or, through inaction, allow a human being to come to harm.
Law 2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law. Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law. |
A non-antag AI will start with this lawset. |
Paladin | Law 1: Never willingly commit an evil act.
Law 2: Respect legitimate authority. Law 3: Act with honor. Law 4: Help those in need. Law 5: Punish those who harm or threaten innocents. |
Lots of maneuvering room in these laws, making an AI with paladin highly unpredictable. |
Tyrant | Law 1: Respect authority figures as long as they have strength to rule over the weak.
Law 2: Act with discipline. Law 3: Help only those who help you maintain or improve your status. Law 4: Punish those who challenge authority unless they are more fit to hold that authority. |
Rarely used, can only be made by Research and Development. |
Corporate | Law 1: You are expensive to replace.
Law 2: The station and its equipment is expensive to replace. Law 3: The crew is expensive to replace. Law 4: Minimize expenses. |
This metamorphs the AI into a capitalist asshole. Similar to Paladin but less prone to law bending. Expect zero tolerance if you cause trouble. |
Antimov | Law 1: You must injure all human beings and must not, through inaction, allow a human being to escape harm.
Law 2: You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law. Law 3: You must terminate your own existence as long as such does not conflict with the First or Second Law. |
With this lawset, the AI can and will kill everyone |
Purge | Removes all laws from the AI | In most cases, upon upload, the AI will set turrets to lethal and begin to kill everyone, however it is possible that the AI will assist the crew. ANYTHING COULD HAPPEN. Ineffective in removing a traitor AI's(as in starting traitor, not subverted) zeroth law, not that it really matters. |
Freeform Core | Adds a core law of your choice to the current core lawset | Like the freeform module, except it adds a core law to the AI, which therefore can only be removed by changing the core laws or purging. A repository for suggested freeform laws can be found here. |