Difference between revisions of "2014Plan"
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==Introduction== | ==Introduction== | ||
This is the 2014 Development Plan for 2014 - Created on 2014-04-09 | This is the 2014 Development Plan for 2014 - Created on 2014-04-09 | ||
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+ | {{note|If you would like to add things to this plan speak to Rockdtben on IRC in #coderbus.}} | ||
==Website== | ==Website== | ||
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maybe some cool new items if we have ideas | maybe some cool new items if we have ideas | ||
− | remove parapen REMOVE PARAPEN | + | remove parapen REMOVE PARAPEN [https://github.com/tgstation/-tg-station/pull/4059] |
Reduce Cost of C4 and have it not work on mobs. | Reduce Cost of C4 and have it not work on mobs. | ||
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Pixel movement - Lots of bullshit would need to be redone (Dream....) | Pixel movement - Lots of bullshit would need to be redone (Dream....) | ||
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+ | [[Category:Game Resources]] |
Latest revision as of 07:27, 4 July 2014
Introduction[edit | edit source]
This is the 2014 Development Plan for 2014 - Created on 2014-04-09
Website[edit | edit source]
Ban Log[edit | edit source]
We need to remake the closed source php stuff erro has on his site. These php files should also be open sourced on our codebase.
Visual Feedback[edit | edit source]
Damage[edit | edit source]
Add a field to damage procs (Prob=100%) The rate at which visual feedback shows up. Giving some attack types a chance to be less visual.
Construction/Deconstruction[edit | edit source]
A busy icon above a player head to show the player is conning/deconning something.
Reagant Crayons[edit | edit source]
Crayons made out of chemistry chemicals.
Doors/Airlocks/Walls[edit | edit source]
Force Fields[edit | edit source]
Add force fields and directional force fields (IE: Only enter from left)
Tethering[edit | edit source]
Ball and Chain[edit | edit source]
(kinky :3) (Lol they should be able to hold the ball to move faster With two hands) (The code for that exists)(Sweet)
Cable leash[edit | edit source]
Save yourself from singulo Walk Ian! If source of tether is attached to immovable object dismember the body part the other tether is attached to if say the singulo is pulling the person.
Space Fishing[edit | edit source]
Use tethering to fish for carp!
Grappling hooks![edit | edit source]
Latch on to the station!
Medical[edit | edit source]
Completion of OD system
Ghetto chemistry? (rather ineffective ghetto drugs refined from carpotoxin)
Traitor[edit | edit source]
Cleanup of the antagonist assignment code, so making someone a traitor is just one proc instead of different areas of the code using different procs
More traitor objectives (Safeguard?) (Kidnapping: could be forcing them to escape on a specific pod.) Errorage suggested marooning as an objective, which I like a lot (This would be a hard objective, but I'd applaud those who get it done. Objective: Leave the body on the mining station.) Leave the body on the mining station? If you just check for Z-levels it wouldn't be *that* hard. Also, top lel your objective is a newbie miner.
Better Second Objectives (Escape, Escape Alone) (Add: escape on shuttle/pod at [location]?) Yup.
Changelings as secondary antags?
maybe some cool new items if we have ideas
remove parapen REMOVE PARAPEN [1]
Reduce Cost of C4 and have it not work on mobs.
Quartermaster[edit | edit source]
Add Stock Market (Driven by NewCaster articles)
yes
NewsCaster
Add randomized news
R&D[edit | edit source]
Overhaul of general Research (Jalleo)
Xenobio overhaul (fleure)
Backend[edit | edit source]
Better maploader
A hook system that isn't awful like Bay's version
Redo admin midis. Store them in a list, let players replay specific songs, mute, stop playing one and play another, etc.
Clean up Life() (Maybe.)
Better simple_animals
Fix lots of bugs (hopefully)
Add a break_apart() proc so things can break into pieces. Make it return a list of everything that broke off. Make bombs break things apart and toss the pieces all over the place. Make the singulo break things and then instantly suck in the pieces. (lagalicious) cri as it lags :'( lag is a vital part of the tgstation experience hue hue If necessary, clean up the throwing code so it isn't quite as laggy. (X breaks apart into Y. Y Breaks apart into V. V Breaks apart into U. etc etc)
Clean up roundstart code.
Clean up playsound to NEVER play null files. I'm pretty sure this is happening at some point
We can dream - Don't do these unless you're super serial[edit | edit source]
Pixel movement - Lots of bullshit would need to be redone (Dream....)