User:Bobbanz/Sandbox

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Dominant Extract: BluespaceSlimebluespace.png (Warping Warping.gif)

Warping extracts create runes that you can retrieve at any time, which can produce various effects on the tile they're placed on.

  • Grey - Extracts on the tile are absorbed, 8 extracts produces a slime of that color.
  • Orange - Acts as an extremely fancy bonfire that can be easily relocated.
  • Purple - Summons two random medical items
  • Blue - Covers all adjacent tiles in ice, the rune itself is slippery and will be consumed if walked over.
  • Metal - Summons a 3x3 block of mime walls.
  • Yellow - Activates when stepped on by an entity with a power cell in their possession, triggering a single tile EMP burst, can possibly kill an IPC.
  • Dark Purple - Grows a crystal of plasma over time. Not usable as sheets, but can be ground for plasma dust.
  • Dark Blue - Creatures that enter the tile have their temperature lowered significantly.
  • Silver - Food on the tile is absorbed. People who cross the tile have nutrition restored.
  • Bluespace - Creates a wormhole satchel; Can take or store items on the tile it's on.
  • Sepia - Any living creature on the tile is under the effects of stasis.
  • Cerulean - Displays a hologram of the last creature to cross the tile.
  • Pyrite - Objects that cross the tile get colored randomly.
  • Red - Attacking while standing on the tile does bonus damage.
  • Green - Slowly converts sheets of plasma to sheets of resin, which can make xeno resin structures.
  • Pink - Hugging the person standing on the tile makes a heart effect, gives better mood bonus.
  • Gold - Functions as a shop that sells randomized items in exchange for coins.
  • Oil - If a bomb detonates on the tile, absorbs the explosion and slime-ifies everything in its radius.
  • Black - A random person in crit is summoned as a nameless, immobile shade until they are not in crit.
  • Light Pink - Simple animals can't cross the tile, and avoid attacking anyone standing on it.
  • Adamantine - Slowly "harvests" ore indefinitely from adjacent ore tiles.
  • Rainbow - Allows access to a small, extradimensional room. Kinda like a single-room Hilbert's Hotel portal.

Dominant Extract: SepiaSlimesepia.png (Lengthened Lengthened.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Lengthen extracts have a few various uses, giving effects based on the color.

  • Grey - Creates a 3-use potion that makes a slime an adult, but very hungry.
  • Orange - After a few seconds, makes a 3x3 fireball for 5 seconds.
  • Purple - Creates a stimpack, which heals organs and restores disabled limbs.
  • Blue - Makes something akin to metal foam, but with atmos resin. 4 tile radius.
  • Metal - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.
  • Yellow - Makes 30u energized jelly, to speed up Luminescent cooldowns.
  • Dark Purple - Creates a vial of greek fire - lights items on fire forever, etc.
  • Dark Blue - Makes 3 frost tiles. Frost floors are permanently slippery until removed.
  • Silver - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.
  • Bluespace - Creates a pair of redspace slippers, which can save a location and warp back.
  • Sepia - After 10 seconds, stops time for one minute. User not immune.
  • Cerulean - Makes an extract splitter, which splits a multi-use extract into multiple extracts.
  • Pyrite - Creates a random instrument.
  • Red - Potion that decreases your maximum health, but slightly increases your speed.
  • Green - Users' tongue becomes something like the chain hook lavaland item. No mask.
  • Pink - Creates a heart perfum. You have a heart effect coming off of you.
  • Gold - Creates the Midas Glove - On cooldown, can turn items to solid gold.
  • Oil - Creates a single brick of low-power C4.
  • Black - Creates a vial of reverse mutagen - transforms a slime into a slime person.
  • Light Pink - Creates the Lanyon serum, which gives the user the split personality trauma.
  • Adamantine - Creates a single construct shell.
  • Rainbow - Creates a single, purified soulstone.

Dominant Extract: CeruleanSlimecerculean.png (Recurring Recurring.gif)

Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!

Sepia extract is special and will teleport back to the hand of the last person who touched it after activation.

Dominant Extract: PyriteSlimepyrite.png (Prismatic Prismatic.gif)

Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.

Rainbow prismatic extracts are special, and let you choose what color you use!

Dominant Extract: RedSlimered.png (Destabilized Destabilized.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Destabilized extracts act like grenades with various effects.

  • Grey - Spawns an angry slime that is friends with the thrower on top of the creature
  • Orange - Ignites the tile it lands on, or the creature.
  • Purple - Doses the creature with regen jelly, or makes a small cloud of it.
  • Blue - Causes the creature to slip, wets the floor.
  • Metal - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.
  • Yellow - Electrocutes the creature, or EMPs the tile.
  • Dark Purple - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.
  • Dark Blue - Freezes the creature in a block like ice watchers.
  • Silver - Feeds the creature to an unhealthy extent.
  • Bluespace - Teleports the creature next to the thrower.
  • Sepia - Stuns the creature for 7 seconds, "timestop." Otherwise, spawns a 5 second timestop.
  • Cerulean - Spawns a weak, hostile "copy" of whatever it hits, or the thrower if nothing hit.
  • Pyrite - Randomly colors everything on the turf it impacts on.
  • Red - Causes heavy bleeding that recovers on its' own slowly, or makes a blood puddle.
  • Green - Heals the thrower up to 25 points of damage, dealing same damage to the creature.
  • Pink - The thrower hugs the hit creature from afar. Is not used up if it misses.
  • Gold - Causes goliath tentacles to dig up on the impacted turf.
  • Oil - Causes an IED-like explosion on the impacted tile.
  • Black - Blinds the creature for 10 seconds, or causes a cloud of smoke.
  • Light Pink - Gives the creature 5 units of pax, or makes a cleanable peace sign.
  • Adamantine - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.
  • Rainbow - Gives status effect that causes cloneloss until the creature holds a monkey cube.

Dominant Extract: GreenSlimegreen.png (Mutative Mutative.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Mutative extracts transform into various slime themed items.

  • Grey - Slime ball - Holds a living slime in stasis, portable.
  • Orange - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.
  • Purple - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.
  • Blue - Slime tank - A pocket-sized airtank that holds more than normal.
  • Metal - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.
  • Yellow - Slime cable - Endless cable coil. Cables can be removed by hand, but don't drop anything.
  • Dark Purple - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.
  • Dark Blue - Slime crystal - When used on a container of water, converts it into snow!
  • Silver - Slime pie - Tasty. Gives extra biomass to slimepeople.
  • Bluespace - Slime jaunter - A less sickening wormhole jaunter.
  • Sepia - Slime album - A photo album. What, you were expecting something cool?
  • Cerulean - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.
  • Pyrite - Slime pad - An all-in-one suite for writing documents. Stylish.
  • Red - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.
  • Green - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won't slow you as much.
  • Pink - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.
  • Gold - Slime ducats - Becomes a small pile of coins made of crystallized slime.
  • Oil - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It's essential.
  • Black - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.
  • Light Pink - Slime knife - No damage, but good at cutting food and butchering bodies!
  • Adamantine - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.
  • Rainbow - Slime soul - Lets you become someone else's slime-themed Guardian.

Dominant Extract: PinkSlimepink.png (Gentle Gentle.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. In most cases, gentle extracts provide an effect similar to a luminescent's effect of that color.

Dominant Extract: GoldSlimegold.png (Symbiont Symbiont.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Symbiont extracts transform into surgery implantable organs that can give you various effects.

  • Grey - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.
  • Orange - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.
  • Purple - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.
  • Blue - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.
  • Metal - Industrial heart - Gain an internal autolathe, which you can interact with at will.
  • Yellow - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.
  • Dark Purple - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.
  • Dark Blue - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.
  • Silver - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.
  • Bluespace - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.
  • Sepia - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.
  • Cerulean - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.
  • Pyrite - Prism appendix - Gives an ability to let you paint items a color of your choice.
  • Red - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.
  • Green - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.
  • Pink - Diplomatic tongue - Can understand all languages, and can always be understood.
  • Gold - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.
  • Oil - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.
  • Black - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.
  • Light Pink - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.
  • Adamantine - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.
  • Rainbow - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.

Dominant Extract: OilSlimeoil.png (Detonating Detonating.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Detonating extracts have a large AoE based on the color, apart from a few standouts.

  • Grey - Feeds all slimes in a large area.
  • Orange - Creates a self-refilling, small "beaker" of welder fuel.
  • Purple - Can revive any dead creature at the cost of the user's "soul" (unclonable)*
  • Blue - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.
  • Metal - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.
  • Yellow - Creates the lightning crown, shocks don't do damage, charge abilities.
  • Dark Purple - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.
  • Dark Blue - Fires a radial burst of non-damaging, but extremely chilling, ice shards.
  • Silver - Creates a golden cookie that permanently increases max HP by 5. Max of +50.
  • Bluespace - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.
  • Sepia - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.
  • Cerulean - Creates a contra-contraceptive pill. Makes a simple animal reproduce.
  • Pyrite - Colors all walls, floors, and windows in the area to a selected color.
  • Red - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.
  • Green - Users' spine becomes massive jaws, can eat corpses to heal. No backpacks.
  • Pink - Creates heartphones; headphones that color your radio chat a nice pink.
  • Gold - In a somewhat large radius, fills many nearby stone walls with ore.
  • Oil - Creates what amounts to a high-level piece of gibtonite, on a longer timer.
  • Black - Transmutative syringe - Draws/injects people's species, turning human if drawn.
  • Light Pink - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.
  • Adamantine - Creates a completely random golem corpse.
  • Rainbow - Creates a sample of miracle matter - duplicates almost any item once.

Dominant Extract: BlackSlimeblack.png (Transformative) - Not yet implemented

This extract type is not in the game yet, with potential to change. Transformative extracts modify living slimes with passive effects, which are retained in children. One effect per slime

  • Grey - Slimes get hungry faster, split into one additional slime.
  • Orange - Slime electrocution also lights on fire.
  • Purple - Slimes regenerate slowly.
  • Blue - Slime guaranteed to retain one original color when splitting.
  • Metal - Slimes have additional overall health.
  • Yellow - Slimes gain electric charge faster.
  • Dark Purple - Permanently under the effects of slime steroid.
  • Dark Blue - Slimes do not take damage from water, only cold.
  • Silver - Slime no longer loses nutrition over time.
  • Bluespace - When at full electric charge, slimes teleport to targets.
  • Sepia - Slimes eat things faster.
  • Cerulean - Slime no longer splits. Instead, makes another adult, halves food.
  • Pyrite - Slime color changes at random, rarely.
  • Red - Slimes move faster. Stacks with rabid.
  • Green - Slimes eat corpses for additional food. Clean environment!
  • Pink - Slimes speak common rather than slime, now.
  • Gold - Extracts are sparkly; Sell for cargo points.
  • Oil - Slime splits into 1-3 extracts on death automatically.
  • Black - When a slime kills a monkey, creates another baby slime.
  • Light Pink - Slimes no longer consider humans valid targets.
  • Adamantine - Slimes no longer take damage from cold/pressure, only water.
  • Rainbow - Ghosts may possess slime at will. Oh no.

Dominant Extract: Light PinkSlimelightpink.png (Loyal) - Not yet implemented

This extract type is not in the game yet, with potential to change. Loyal extracts modify items they're used on to provide additioanl effects. only one effect per item.

  • Grey - Sticky - Item cannot be removed by others, only yourself.
  • Orange - Nettling - Item can't be picked up without some form of gloves, burns hand if tried.
  • Purple - Medicinal - Item heals whatever body part it's on, if at all.
  • Blue - Soapy - Item can't get soaked in blood or oil.
  • Metal - Metallic - Item has slightly more brute armor.
  • Yellow - Glowing - Item gives off a gentle glow.
  • Dark Purple - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.
  • Dark Blue - Cryonic - Hitting someone with the item reduces their body temperature.
  • Silver - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.
  • Bluespace - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.
  • Sepia - Waybound - Item can be 'bonded' to by holder. Grants action to recall item to holder.
  • Cerulean - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.
  • Pyrite - Flashy - Item can always be seen on examine if held by a person.
  • Red - Blooded - Item has +5 force and throwforce.
  • Green - Mutalist - Clicking a simple animal with the item "gives" it to the simple animal, replacing onclick.
  • Pink - Comforting - Item provides a very slight mood buff while worn/carried.
  • Gold - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user's faction.
  • Oil - Volatile - When destroyed, item makes a small explosion.
  • Black - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.
  • Light Pink - Loyalist - Hard to pick up for anyone except the last person to pick it up.
  • Adamantine - Crystal - Item has slightly more burn armor.
  • Rainbow - Pure - Item has the antimagic component.

Dominant Extract: AdamantineSlimeadamantine.png (Crystalline) - Not yet implemented

This extract type is not in the game yet, with potential to change. Crystalline extracts produce a crystal which modifies and applies effects to the entire area. They're fragile, however.

  • Grey - Slowly feeds all slimes in the area. Secondary Effect: Dead slimes in the area are teleported to the crystal once.
  • Orange - Starts shortlived fires at random places in the area. Secondary Effect: Small clouds of capsacian also appear.
  • Purple - Slowly heals everyone in the area. Secondary Effect: Heals brain and clone damage as well, though even slower than normal damage types.
  • Blue - Attempts to convert the room's gas content to human-safe slowly. Secondary Effect: Speeds up the air purification process.
  • Metal - When first created, saves the area's turfs. If metal placed near it, attempts to fix the area. Secondary Effect: Repairs damage to structures in the area, as well.
  • Yellow - Lights up the area fully. Secondary Effect: Outputs a charge like an infinite, though low-power, SMES.
  • Dark Purple - Turns gaseous plasma in the area into plasma sheets slowly. Secondary Effect: Replaces drained plasma with nitrogen.
  • Dark Blue - Tries to dry slippery tiles in the area. Secondary Effect: Cleans messes in the area, as well.
  • Silver - Makes plants in the area grow faster. Secondary Effect: Ripens fruit and seasons food, giving it slightly more nutritional value.
  • Bluespace - When clicked with an empty hand, lists other bluespace crystals. Can teleport to them. Secondary Effect: Also allows warping to teleport beacons.
  • Sepia - When created, saves locations of things in area. When destroyed, tries to recall all of them. Secondary Effect: You can click the crystal with an empty hand to make it also recall you.
  • Cerulean - Grows small crystal shards in the area, which can be added to any material stack to increase it. Secondary Effect: When a shard is fully grown (5 sheets), it is harvested and teleported to the crystal.
  • Pyrite - Randomly colors the lights in the room. Secondary Effect: Plays soft music, as well.
  • Red - Absorbs blood in the area. Help-intent click with an empty hand to expend blood to make stuff. Secondary Effect: Additional recipies with absorbed blood are now available.
  • Green - When clicked with empty hand, become a pet-type simple animal. If you leave or die, revert. Secondary Effect: You now get to choose what simple animal you become.
  • Pink - When clicked by a ghost, turns them into a lovegeist - a lightgeist that cannot leave the area. Secondary Effect: Lovegeists can now walk through walls, and heal slightly more.
  • Gold - If a dead simple animal is left unmoving in the area for 30 seconds, it is butchered. Secondary Effect: The butchering results are teleported to the crystal.
  • Oil - Makes the floor of the area oil-slick; movement works like Legend of Zelda Ice puzzles. Secondary Effect: Movement is significantly faster while sliding.
  • Black - Much like the anomalous crystal's areawarp effect, makes the room slowly styled more slimelike. Secondary Effect: Occasionally grows slime trees, which infrequently produce random extracts.
  • Light Pink - Revives anyone in a small radius, and makes them a pacifist. If they leave the room, they die. Secondary Effect: The revived no longer instantly die when they leave; it takes a little bit.
  • Adamantine - Slows all projectiles in the area. Secondary Effect: Increases projectile damage in exchange for the slow.
  • Rainbow - Grants all crystals in the room a secondary effect. Secondary Effect: Cannot be created in an area with a rainbow crystal already present.

Dominant Extract: RainbowRainbow slime.gif (Hyperchromatic) - Not yet implemented

This extract type is not in the game yet, with potential to change. Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.

  • Grey - Gives the slime language to the user, changes speech verbs to slimelike.
  • Orange - Burning touch on cooldown, igniting items or people. Always flammable.
  • Purple - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.
  • Blue - Removes your need to breathe, but stops natural blood regeneration completely.
  • Metal - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.
  • Yellow - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.
  • Dark Purple - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.
  • Dark Blue - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.
  • Silver - Can eat items to store them, and cough them up later. Getting hit makes you drop one.
  • Bluespace - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.
  • Sepia - Timestop spell, slowed on use and for a bit after.
  • Cerulean - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.
  • Pyrite - Choose a color. You color everything you touch that color, including the floor.
  • Red - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.
  • Green - Change appearance/name(?) at will, but take 1.25x burn.
  • Pink - Link with others for power. Linked people can break the link at will, which hurts and stuns you.
  • Gold - You can release your organs as creatures, and recapture them, but if they die you lose the organ.
  • Oil - Absorb explosions, and take clone damage depending on the explosion.
  • Black - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.
  • Light Pink - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.
  • Adamantine - Innate spacewalking, but unable to use guns not modified for nonhumans.
  • Rainbow - You can scry to remotely view the station, but it leaves you vulnerable and has risks.