User:Bobbanz/Sandbox

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Dominant Extract: GreySlimegrey.png (Reproductive Reproductive.gif)

Reproductive extracts are a sort of condensed version of normal Xenobiology.

They can be fed 3 Monkey Cubes either by hand or with a biobag, and then they produce 1-4 normal extracts of their color!

If you're making a lot of crossbreeds of one type, making these is really convenient.

Dominant Extract: OrangeSlimeorange.png (Burning Burning.gif)

Burning extracts are similar to normal extracts, but are primarily offensive in nature.

In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.

  • Grey - Produces a hungry, faster slime that will follow your orders.
  • Orange - Makes a burst of pepper spray smoke. Careful, or you'll also be affected.
  • Purple - Creates a clump of invigorating gel (works like an autoinjector) containing 30u regenerative jelly and 9u methamphetamine.
  • Blue - Briefly freezes the flooring in a large radius, and decreases the body temperature of everyone in that radius but the user.
  • Metal - Instantly destroys walls that are next to the user.
  • Yellow - Electrocutes nearby creatures, except the user. 25 damage, 4 range.
  • Dark Purple - Makes a burst of plasma gas.
  • Dark Blue - Creates a puff of smoke containing 30u frost oil, freezing everything touched by it. Gives the user 10u cryoxadone, as well!
  • Bluespace - Teleports anyone directly next to you as if they were hit by a bluespace crystal.
  • Silver - Spawns some foods that have 5u slime jelly in them. Only half of the foods have a tell for it ("It smells strange..."), until eaten. Highly poisonous to non-slimepeople.
  • Sepia - Creates a rewind camera. The camera can take a picture of a target, who will then rewind to the original spot and health status 10 seconds later, twice in a row. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.
  • Cerulean - Creates an extract duplication potion, which copies a normal extract, as well as its extra uses.
  • Pyrite - Overloads and shatters all lights in the room, as if the lighting was overridden in the APC.
  • Red - Makes nearby slimes rabid, and they'll also attack their friends.
  • Green - You grow a lower damage armblade (15 brute) from the hand you used the extract in.
  • Pink - Makes a small beaker with 5 units of synthpax in it, for manual application.
  • Gold - Creates 3 hostile creatures that will not attack the user.
  • Oil - 5 seconds after activation it causes a heavy explosion on living things adjacent to it, but deals no damage to environment.
  • Black - Temporarily transforms you into a slime, with the ability to transform back at will once. You do not lose or drop your worn items.
  • Light Pink - Gives everyone in sight 5 units of Pax, bringing combat to a sudden halt.
  • Adamantine - Creates an Adamantine Shield, a large shield that blocks most attacks, but makes you much slower, and takes both hands. Deals 15 brute.
  • Rainbow - Creates the Rainbow Knife, a transparent, rainbow-glowing kitchen knife that does 15 of a completely random type of damage per attack.

Dominant Extract: PurpleSlimepurple.png (Regenerative Regenerative.gif)

Regenerative extracts will instantly fully heal whoever they are used on. Does not restore lost limbs.

In addition, they also provide a different effect depending on the color.

  • Grey - Has no additional effect - simply fully heals the target.
  • Orange - Makes a 3x3 ring of fire around the target for only a moment, which does not harm them.
  • Purple - Also supplies 10u regenerative jelly, keeping the target healed for a bit afterward.
  • Blue - Wets the floor below the target.
  • Metal - Encases the target in a locker, though it is not welded.
  • Yellow - Recharges a random, battery-equipped device on the target person to full.
  • Dark Purple - Provides a set of purple clothing to the target if any clothing is missing. Useful for cloning!
  • Dark Blue - Fireproofs the target's exosuit and helmet, if available.
  • Silver - Feeds the target more than fully healing normally does.
  • Bluespace - Teleports the target to where the extract was created.
  • Sepia - Causes a deja vu effect before being healed. The location and health status of the target are saved, and they'll rewind to that spot and health status 10 seconds later. Limbs lost those 10 seconds re-attach, and new ones fall off. Can not revive someone from death. This can heal simple animals and objects.
  • Cerulean - Spawns a secondary regenerative core without special effects.
  • Pyrite - Randomly colors the target, as if they ate a crayon.
  • Red - Adds 3u Ephedrine to the target, speeding them up slightly.
  • Green - If used on a slimeperson or a xenobio slime, they change subspecies or color, respectively.
  • Pink - Gives 4u Krokodil afterwards, to make the person a bit happier.
  • Gold - Produces a random coin!
  • Oil - Flashes everyone in sight when used, like a flashbang without the bang.
  • Black - Spawns a duplicate of the target, who immediately drops dead. Fake your own death!
  • Light Pink - If used on another person it also heals the person holding it.
  • Adamantine - Boosts the target's armor for 30 seconds.
  • Rainbow - Temporarily makes the target immortal for 10 seconds, but also pacifistic.

Dominant Extract: BlueSlimeblue.png (Stabilized Stabilized.gif)

Stabilized extracts do not require any reagents or special activation technique.

Instead, they provide a unique, passive effect to whoever holds them, as long as it is on their person or in their backpack. They don't work if in a box in a backpack. Having multiple of any of these does not stack.

  • Grey - Automatically makes slimes friends with you if you are next to them, making it safe to interact with them.
  • Orange - Passively tries to increase or reduce your body temperature to a normal level.
  • Purple - Provides a slow regeneration effect.
  • Blue - Makes you immune to slipping on water, soap or foam. Space lube and ice such as from frost oil are still too slippery though!
  • Metal - Every 30 seconds, adds a sheet of material to a random stack in your inventory.
  • Yellow - Every 10 seconds, recharges a random device on your person by about 10%.
  • Dark Purple - Gives you burning fingertips, automatically cooking any microwavable food you hold.
  • Dark Blue - Attempts to extinguish you slowly if you are on fire, and automatically wets any items you are holding.
  • Silver - Slows the rate at which you lose nutrition.
  • Bluespace - On a two minute cooldown, teleports you somewhere safe for humans when you take enough damage. May interact with Bag of Holding.
  • Sepia - Randomly adjusts your speed.
  • Cerulean - Spawns a duplicate of yourself. If you die while holding the extract, you will automatically take control of the duplicate, if it's still alive. Does not work if the original dies from decapitation or from being gibbed.
  • Pyrite - Randomly colors you every few seconds. Become a disco ball!
  • Red - You are no longer affected by slows from equipment.
  • Green - While held, randomizes your name and appearance. When dropped, restores your original appearance and name. Mulligan!
  • Pink - As long as no creature in sight is injured in your presence, they will not attack you. If the peace is broken, takes two minutes to restore.
  • Gold - Summons a pet companion when held. If it dies, summons a new one!
  • Oil - If you die while holding this extract, you will violently explode.
  • Black - While strangling someone, your hands melt around their neck, draining their life in exchange for food and healing.
  • Light Pink - You move faster, and anyone in critical condition around you is stabilized with 5u Epinephrine. You are now an ambulance.
  • Adamantine - You gain 5% damage resistance to all types.
  • Rainbow - Accepts a regenerative extract. If you enter critical condition, it will automatically use the extract on you.

Dominant Extract: MetalSlimemetal.png (Industrial Industrial.gif)

Industrial extracts can be injected with liquid plasma with a syringe. They will slowly absorb it, and use it to produce items.

The extract is not used up in this reaction, so a clever player can make factories with them.

  • Grey - Produces 5 monkey cubes per 2 units of plasma.
  • Orange - Produces a fancy slime zippo lighter for 6 units of plasma.
  • Purple - Produces an autoinjector with 20u regenerative jelly for 4 units of plasma.
  • Blue - Produces a full fire extinguisher for 10 units of plasma.
  • Metal - Produces 10 metal sheets for 3 units of plasma.
  • Yellow - Produces a 10MJ high-capacity power cell with anywhere between 0 and 1/2 of its charge for 5 units of plasma.
  • Dark Purple - Produces a sheet of plasma for 10 units of plasma, doubling your input.
  • Dark Blue - Produces a one-use fireproofing potion for 6 units of plasma.
  • Silver - Produces a random food or drink item per 1 unit of plasma.
  • Bluespace - Produces a synthetic bluespace crystal for 7 units of plasma.
  • Sepia - Produces a camera for 2 units of plasma.
  • Cerulean - Produces a normal extract enhancer for 5 units of plasma.
  • Pyrite - Produces a can of spraypaint for 2 units of plasma.
  • Red - Produces an orb containing 50 units of blood for 5 units of plasma. Draw with a syringe. The orb disappears when emptied.
  • Green - Produces a self-use-only autoinjector with 50u slime jelly for 7 units of plasma. Really only useful for slimepeople.
  • Pink - Produces an injector of synthpax and space drugs for 6 units plasma.
  • Gold - Produces a random coin for 10 units of plasma.
  • Oil - Produces an IED for 4 units of plasma
  • Black - Produces a fancy pack of regenerative, slime-brand cigarettes for 6 units of plasma.
  • Light Pink - Produces a heart-shaped box of candies for 3 units of plasma. D'aww.
  • Adamantine - Produces one sheet of adamantium for 10 units of plasma.
  • Rainbow - Produces a random slime extract for 5 units of plasma.

Dominant Extract: YellowSlimeyellow.png (Charged Charged.gif)

These extracts tend to be similar to the non-crossbreed slime extracts, but with roughly doubled effectiveness.

In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.

  • Grey - Produces a slime revival potion, bringing a slime back from the dead. Useful when you accidentally killed the last of a color.
  • Orange - Instantly makes a large burst of flame for a brief moment.
  • Purple - Creates a packet with 15 units of omnizine, rather than regenerative jelly.
  • Blue - Creates a potion that instantly neuters the mutation chance for a slime, making it always produce the same color for that generation.
  • Metal - Spawns 25 sheets of metal and 10 sheets of plasteel.
  • Yellow - Creates a charged 20MJ slime cell, which auto-recharges 1.5 times faster than the non-crossbreed counterpart. Also known as a "hypercharged" yellow core.
  • Dark Purple - Spawns 10 sheets of plasma.
  • Dark Blue - Creates a two-use pressure-shielding potion, making a suit and helmet spaceworthy.
  • Silver - Spawns a slime cake and 10 random drinks. Enough for a party!
  • Bluespace - Spawns 10 sheets of bluespace polycrystal.
  • Sepia - Creates a camera obscura, which lets you take pictures of ghosts.
  • Cerulean - Creates an extract maximizer, instantly boosting the uses of a normal extract to 5.
  • Pyrite - Spawns 10 sheets of bananium. Oh god.
  • Red - Creates a three-use lavaproofing potion, rendering items immune to burning in lava, which makes suits and helmets able to protect the wearer from it.
  • Green - Lets you pick which slime subspecies you want to turn into, rather than a random selection.
  • Pink - Love potion. When fed to a creature it makes simple animals friendly to you and anyone else you fed this potion to. If fed to sentient people they will fall in love with you, making heart effects appear on them when near you.
  • Gold - Spawns 10 hostile mobs, at a slow rate.
  • Oil - Produces a smaller explosion, but it is extremely devastating, ripping a hole in the station.
  • Black - Randomizes the user's species! Careful, you can end up as a plasma person with this.
  • Light Pink - Produces a pacification potion, which will pacify simple animals, and give humans the pacifism trauma.
  • Adamantine - Spawns a completed adamantium golem shell. 11 sheets worth of adamantium!
  • Rainbow - Spawns 3 living slimes of random colors.

Dominant Extract: Dark PurpleSlimedarkpurple.png (Self-Sustaining Selfsustaining.gif)

The Self-Sustaining crossbreed actually produces four extracts, which can be activated in your hand to select which activation to use, removing the need for reagents.

Convenient for when carrying around beakers of reagents or using your own blood is inconvenient, or with extracts like Rainbow, which use rarer reagents.

Dominant Extract: Dark BlueSlimedarkblue.png (Chilling Chilling.gif)

Chilling extracts work like normal extracts, but with primarily defensive uses.

In order to activate one, you must fill it with 10u liquid plasma (gotten from grinding plasma sheets), and then activate/click it in your hand.

  • Grey - Creates a few barrier cubes. When used, they grow into somewhat weak slimy riot barriers!
  • Orange - Makes a ring of fire in a two space radius around you, for only a moment. Keep your allies close, and they won't get burned!
  • Purple - Gives 10u regenerative jelly to everyone in the area. Won't work outside!
  • Blue - Creates a breath mask which doesn't need a tank, and works no matter what air you breathe!
  • Metal - Temporarily surrounds you with unbreakable walls for 10 seconds, for when you need a quick breather.
  • Yellow - Recharges the room's APC by 50%. Useful when you can't hack the thing open!
  • Dark Purple - Removes all plasma gas in the room. Doesn't work outside!
  • Dark Blue - Seals you in a protective block of ice, which can either be destroyed, or you can resist to break out of it.
  • Silver - Creates several ration packs. While they aren't particularly tasty, they will never get you fat!
  • Bluespace - Touching someone or a creature with it adds/removes them from a list. Activating the extract will try to summon everyone on the list to you. They can resist out of it.
  • Sepia - Touching someone with it adds/removes them from a list. Activating the extract stops time for 30 seconds, and everyone on the list is immune, except the user.
  • Cerulean - Creates a duplicate of you, that you control! However, it quickly falls apart. When it enters critical condition, you go back to your original body.
  • Pyrite - Creates a pair of Prism Glasses, which let you place colored light crystals at will.
  • Red - The inverse of normal red slimes - it pacifies every slime on the screen completely!
  • Green - Melts your skin and hollows out your bone into a gun that chills your blood into a slowing gel. Finally, you can be Lovecraftian Megaman. 4 tile range with minor damage. About 4% blood per shot.
  • Pink - Creates a pink slime corgi puppy. It has no special properties.
  • Gold - Produces a golden capture device. You can use it on a simple, neutral creature to store it, and use it in hand to release it.
  • Oil - After 5 seconds makes a relatively large, but extremely light explosion.
  • Black - Transforms you into a completely random type of golem.
  • Light Pink - Creates a "Heroine Bud" - a special flower that pacifies whoever wears it on their head. Be careful; it's addictive, so it can't be taken off by the wearer!
  • Adamantine - Solidifies into a set of adamantine armor. Extremely slow, but defensive. It resists any attempt to speed it up.
  • Rainbow - Makes an unpassable wall inside every door in the area for ten seconds. Halt the tides!

Dominant Extract: SilverSlimesilver.png (Consuming Consuming.gif)

Consuming extracts eat lots of food, and produce special slime cookies, which will feed you a great amount and give you a special effect.

  • Grey - More filling than other cookies.
  • Orange - Heats you up, and grants immunity to the cold for 10 seconds.
  • Purple - Heals 5 points of every type of damage, even cellular damage.
  • Blue - Grants immunity to water-based slipping, and wets the floor around you for 10 seconds.
  • Metal - Increases resistance to brute damage for 10 seconds.
  • Yellow - Grants immunity to electricity for 30 seconds.
  • Dark Purple - Makes you treat toxin damage as toxin healing, and toxin healing as toxin damage, for one minute.
  • Dark Blue - Cools you down, immediately extinguishes you if you are on fire.
  • Silver - When eaten, no matter how much you eat, it will not get you fat!
  • Bluespace - Teleports you to a random place in the current area. Be careful when using these outdoors.
  • Sepia - Increases the speed at which you perform actions that have progress bars by 5% for a minute.
  • Cerulean - Has a 50% chance of spawning another cookie when eaten. Tasty!
  • Pyrite - Randomly colors you, as if you ate a crayon.
  • Red - Makes a splat of blood on the floor, and restores your blood by about 5%.
  • Green - Absolutely disgusting, making you vomit when eaten. However, it also completely removes any reagents from you when you do!
  • Pink - You hug people at random for 30 seconds.
  • Gold - Has a golden coin inside! You're rich!
  • Oil - Slows anyone next to you for 10 seconds.
  • Black - Makes you look like a spooky skeleton for 30 seconds.
  • Light Pink - Makes you, and anyone who stays right next to you, pacified for 10 seconds.
  • Adamantine - Increases your resistance to burn damage for 10 seconds.
  • Rainbow - Has the effects of a random cookie!

Dominant Extract: BluespaceSlimebluespace.png (Warping Warping.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Warping extracts create runes that you can retrieve at any time, which can produce various effects on the tile they're placed on.

  • Grey - Extracts on the tile are absorbed, 8 extracts produces a slime of that color.
  • Orange - Acts as an extremely fancy bonfire that can be easily relocated.
  • Purple - Sheets of cloth on the tile transform into trauma kits. Sheets of plastic become ointments.
  • Blue - Keeps a tile slippery constantly, and makes an extinguisher-like water effect every few seconds.
  • Metal - Quick to place, slow to pick up. Completely solid invisible "wall", like the old cult spell.
  • Yellow - Drains energy from all battery-enabled things in the tile rapidly, powering the room APC if available.
  • Dark Purple - Grows a crystal of plasma over time. Not usable as sheets, but can be ground for plasma dust.
  • Dark Blue - Creatures that enter the tile have their temperature lowered significantly.
  • Silver - Food on the tile is absorbed. People who cross the tile have nutrition restored.
  • Bluespace - Creates a wormhole satchel; Can take or store items on the tile it's on.
  • Sepia - Any living creature on the tile is under the effects of stasis.
  • Cerulean - Displays a hologram of the last creature to cross the tile.
  • Pyrite - Objects that cross the tile get colored randomly.
  • Red - Attacking while standing on the tile does bonus damage.
  • Green - Slowly converts sheets of plasma to sheets of resin, which can make xeno resin structures.
  • Pink - Hugging the person standing on the tile makes a heart effect, gives better mood bonus.
  • Gold - Functions as a shop that sells randomized items in exchange for coins.
  • Oil - If a bomb detonates on the tile, absorbs the explosion and slime-ifies everything in its radius.
  • Black - A random person in crit is summoned as a nameless, immobile shade until they are not in crit.
  • Light Pink - Simple animals can't cross the tile, and avoid attacking anyone standing on it.
  • Adamantine - Slowly "harvests" ore indefinitely from adjacent ore tiles.
  • Rainbow - Allows access to a small, extradimensional room. Kinda like a single-room Hilbert's Hotel portal.

Dominant Extract: SepiaSlimesepia.png (Lengthened Lengthened.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Lengthen extracts have a few various uses, giving effects based on the color.

  • Grey - Creates a 3-use potion that makes a slime an adult, but very hungry.
  • Orange - After a few seconds, makes a 3x3 fireball for 5 seconds.
  • Purple - Creates a stimpack, which heals organs and restores disabled limbs.
  • Blue - Makes something akin to metal foam, but with atmos resin. 4 tile radius.
  • Metal - Creates a Fabricator - Basically a blank autolathe that can accept any recipe.
  • Yellow - Makes 30u energized jelly, to speed up Luminescent cooldowns.
  • Dark Purple - Creates a vial of greek fire - lights items on fire forever, etc.
  • Dark Blue - Makes 3 frost tiles. Frost floors are permanently slippery until removed.
  • Silver - Makes a slime candy bowl. Slowly makes slime gummies - sugary junk food.
  • Bluespace - Creates a pair of redspace slippers, which can save a location and warp back.
  • Sepia - After 10 seconds, stops time for one minute. User not immune.
  • Cerulean - Makes an extract splitter, which splits a multi-use extract into multiple extracts.
  • Pyrite - Creates a random instrument.
  • Red - Potion that decreases your maximum health, but slightly increases your speed.
  • Green - Users' tongue becomes something like the chain hook lavaland item. No mask.
  • Pink - Creates a heart perfum. You have a heart effect coming off of you.
  • Gold - Creates the Midas Glove - On cooldown, can turn items to solid gold.
  • Oil - Creates a single brick of low-power C4.
  • Black - Creates a vial of reverse mutagen - transforms a slime into a slime person.
  • Light Pink - Creates the Lanyon serum, which gives the user the split personality trauma.
  • Adamantine - Creates a single construct shell.
  • Rainbow - Creates a single, purified soulstone.

Dominant Extract: CeruleanSlimecerculean.png (Recurring Recurring.gif)

Recurring extracts act like a normal extract, but gain an extra use every few seconds, as long as you don't use it up!

Sepia extract is special and will teleport back to the hand of the last person who touched it after activation.

Dominant Extract: PyriteSlimepyrite.png (Prismatic Prismatic.gif)

Prismatic extracts work like infinite-use paintbrushes, letting you dye tiles a new color.

Rainbow prismatic extracts are special, and let you choose what color you use!

Dominant Extract: RedSlimered.png (Destabilized Destabilized.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Destabilized extracts act like grenades with various effects.

  • Grey - Spawns an angry slime that is friends with the thrower on top of the creature
  • Orange - Ignites the tile it lands on, or the creature.
  • Purple - Doses the creature with regen jelly, or makes a small cloud of it.
  • Blue - Causes the creature to slip, wets the floor.
  • Metal - Traps the creature in a stationary cage, resist to escape. Or creates a useless cage.
  • Yellow - Electrocutes the creature, or EMPs the tile.
  • Dark Purple - Adds 5 fire stacks, doses the creature with some plasma, or just puffs plasma gas.
  • Dark Blue - Freezes the creature in a block like ice watchers.
  • Silver - Feeds the creature to an unhealthy extent.
  • Bluespace - Teleports the creature next to the thrower.
  • Sepia - Stuns the creature for 7 seconds, "timestop." Otherwise, spawns a 5 second timestop.
  • Cerulean - Spawns a weak, hostile "copy" of whatever it hits, or the thrower if nothing hit.
  • Pyrite - Randomly colors everything on the turf it impacts on.
  • Red - Causes heavy bleeding that recovers on its' own slowly, or makes a blood puddle.
  • Green - Heals the thrower up to 25 points of damage, dealing same damage to the creature.
  • Pink - The thrower hugs the hit creature from afar. Is not used up if it misses.
  • Gold - Causes goliath tentacles to dig up on the impacted turf.
  • Oil - Causes an IED-like explosion on the impacted tile.
  • Black - Blinds the creature for 10 seconds, or causes a cloud of smoke.
  • Light Pink - Gives the creature 5 units of pax, or makes a cleanable peace sign.
  • Adamantine - Spawns several glass shards in a 3x3 area. If creature has shoes, removes them.
  • Rainbow - Gives status effect that causes cloneloss until the creature holds a monkey cube.

Dominant Extract: GreenSlimegreen.png (Mutative Mutative.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Mutative extracts transform into various slime themed items.

  • Grey - Slime ball - Holds a living slime in stasis, portable.
  • Orange - Slime spear - Normal spear. Collapses when thrown, lighting target on fire.
  • Purple - Slime bandage - Works as a trauma kit, but on brute and burn, even on prosthetics.
  • Blue - Slime tank - A pocket-sized airtank that holds more than normal.
  • Metal - Slime plating - Can be put on girder or floor. Spreads to nearby girders/empty floors.
  • Yellow - Slime cable - Endless cable coil. Cables can be removed by hand, but don't drop anything.
  • Dark Purple - Slime fuel - Can be placed in any PACMAN-like generator to fully fuel it.
  • Dark Blue - Slime crystal - When used on a container of water, converts it into snow!
  • Silver - Slime pie - Tasty. Gives extra biomass to slimepeople.
  • Bluespace - Slime jaunter - A less sickening wormhole jaunter.
  • Sepia - Slime album - A photo album. What, you were expecting something cool?
  • Cerulean - Slime copier - A portable photocopier. Runs on slime jelly instead of toner.
  • Pyrite - Slime pad - An all-in-one suite for writing documents. Stylish.
  • Red - Slime IV - A larger-than-normal IV that can work even inside inventories one-layer deep.
  • Green - Slime injector - An injector that permanently changes a person...changing blood to acidic, and causes death to gib. Inversely, no soft crits, and damage won't slow you as much.
  • Pink - Slime letter - Saves last person hugged while holding it. Teleports when paper inserted.
  • Gold - Slime ducats - Becomes a small pile of coins made of crystallized slime.
  • Oil - Slime oil - Provides mild, long-lasting positive mood buffs when applied. It's essential.
  • Black - Slime veil - Two-handed. While held, standing still makes you almost invis/intangible.
  • Light Pink - Slime knife - No damage, but good at cutting food and butchering bodies!
  • Adamantine - Slime sword - Not amazingly high damage. Can be added to the adamantine shield.
  • Rainbow - Slime soul - Lets you become someone else's slime-themed Guardian.

Dominant Extract: PinkSlimepink.png (Gentle Gentle.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. In most cases, gentle extracts provide an effect similar to a luminescent's effect of that color.

Dominant Extract: GoldSlimegold.png (Symbiont Symbiont.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Symbiont extracts transform into surgery implantable organs that can give you various effects.

  • Grey - Slime stomach - If overfed, rapidly reduces nutrition and provides some healing.
  • Orange - Burning lungs - Able to breathe fire, and plasma/heat no longer hazardous to breathe.
  • Purple - Regenerative arm - Gives a healing hands ability for that hand, cannot use on self.
  • Blue - Stable lungs - Can breathe any gas safely, so long as the pressure/temperature is sufficient.
  • Metal - Industrial heart - Gain an internal autolathe, which you can interact with at will.
  • Yellow - Jolt foot - Can activate an ability to teleport as far as 3 spaces forwards. Stopped by solid objects.
  • Dark Purple - Plasmatic liver - Consuming plasma no longer toxic, and fuels 3 fire-related powers.
  • Dark Blue - Frozen arm - Can freeze items in small blocks of ice, or entire people on a longer cooldown.
  • Silver - Autocannibalistic stomach - Impedes blood regeneration, but always at optimal nutrition.
  • Bluespace - Warping palm - Arm that lets you pick up items from any distance. Throwing places the item where clicked.
  • Sepia - Chronal foot - Tracks your position five seconds ago. Can instantly warp back, or kick someone else there.
  • Cerulean - Replicant eyes - Produces a fragile eye item that you can see from like a camera bug.
  • Pyrite - Prism appendix - Gives an ability to let you paint items a color of your choice.
  • Red - Bloodsense eyes - Can pulse vision to blind, but able to see all living creatures.
  • Green - Acidic Lungs - Grants a lower-damage version of xenomorph neurotoxin spit.
  • Pink - Diplomatic tongue - Can understand all languages, and can always be understood.
  • Gold - Symbiotic arm - Can detach to use/pick up an item in the distance if it can find a path.
  • Oil - Obliterative heart - If the owner is gibbed or deleted, spawns a new dead body for them.
  • Black - Shadowhand - Can consume lights like a light eater for power. Expends this power on light/dark abilities.
  • Light Pink - Spirit brain - Ghosts can inhabit it. Similar objectives to if they became a sentient mob.
  • Adamantine - Rhinestone eyes - Can summon a handmirror. People who use the handmirror can see through your eyes.
  • Rainbow - Rainbow heart - Very obviously telegraphed and easy-to-interrupt delayed revival on death.

Dominant Extract: OilSlimeoil.png (Detonating Detonating.gif) - Not yet implemented

This extract type is not in the game yet, with potential to change. Detonating extracts have a large AoE based on the color, apart from a few standouts.

  • Grey - Feeds all slimes in a large area.
  • Orange - Creates a self-refilling, small "beaker" of welder fuel.
  • Purple - Can revive any dead creature at the cost of the user's "soul" (unclonable)*
  • Blue - In a 7x7 area, if atmos pressure is less than 100, adds oxy until it is.
  • Metal - Fills in all space tiles in a 7x7 area with floors, or walls if at edge.
  • Yellow - Creates the lightning crown, shocks don't do damage, charge abilities.
  • Dark Purple - Converts nearby walls/floor into plasma walls / tiles. Avoid smoking.
  • Dark Blue - Fires a radial burst of non-damaging, but extremely chilling, ice shards.
  • Silver - Creates a golden cookie that permanently increases max HP by 5. Max of +50.
  • Bluespace - Asks for a set of coordinates. Makes a two-way portal there, 30 seconds.
  • Sepia - Clockwork Jumpsuit; incoming projectiles are briefly slowed, a-la bullet time.
  • Cerulean - Creates a contra-contraceptive pill. Makes a simple animal reproduce.
  • Pyrite - Colors all walls, floors, and windows in the area to a selected color.
  • Red - Everyone on screen attacks anyone nearby for 10 seconds. Symbol of Insanity.
  • Green - Users' spine becomes massive jaws, can eat corpses to heal. No backpacks.
  • Pink - Creates heartphones; headphones that color your radio chat a nice pink.
  • Gold - In a somewhat large radius, fills many nearby stone walls with ore.
  • Oil - Creates what amounts to a high-level piece of gibtonite, on a longer timer.
  • Black - Transmutative syringe - Draws/injects people's species, turning human if drawn.
  • Light Pink - Spirit Cloak - While worn, ghosts orbiting are visible, provide limited advice.
  • Adamantine - Creates a completely random golem corpse.
  • Rainbow - Creates a sample of miracle matter - duplicates almost any item once.

Dominant Extract: BlackSlimeblack.png (Transformative) - Not yet implemented

This extract type is not in the game yet, with potential to change. Transformative extracts modify living slimes with passive effects, which are retained in children. One effect per slime

  • Grey - Slimes get hungry faster, split into one additional slime.
  • Orange - Slime electrocution also lights on fire.
  • Purple - Slimes regenerate slowly.
  • Blue - Slime guaranteed to retain one original color when splitting.
  • Metal - Slimes have additional overall health.
  • Yellow - Slimes gain electric charge faster.
  • Dark Purple - Permanently under the effects of slime steroid.
  • Dark Blue - Slimes do not take damage from water, only cold.
  • Silver - Slime no longer loses nutrition over time.
  • Bluespace - When at full electric charge, slimes teleport to targets.
  • Sepia - Slimes eat things faster.
  • Cerulean - Slime no longer splits. Instead, makes another adult, halves food.
  • Pyrite - Slime color changes at random, rarely.
  • Red - Slimes move faster. Stacks with rabid.
  • Green - Slimes eat corpses for additional food. Clean environment!
  • Pink - Slimes speak common rather than slime, now.
  • Gold - Extracts are sparkly; Sell for cargo points.
  • Oil - Slime splits into 1-3 extracts on death automatically.
  • Black - When a slime kills a monkey, creates another baby slime.
  • Light Pink - Slimes no longer consider humans valid targets.
  • Adamantine - Slimes no longer take damage from cold/pressure, only water.
  • Rainbow - Ghosts may possess slime at will. Oh no.

Dominant Extract: Light PinkSlimelightpink.png (Loyal) - Not yet implemented

This extract type is not in the game yet, with potential to change. Loyal extracts modify items they're used on to provide additioanl effects. only one effect per item.

  • Grey - Sticky - Item cannot be removed by others, only yourself.
  • Orange - Nettling - Item can't be picked up without some form of gloves, burns hand if tried.
  • Purple - Medicinal - Item heals whatever body part it's on, if at all.
  • Blue - Soapy - Item can't get soaked in blood or oil.
  • Metal - Metallic - Item has slightly more brute armor.
  • Yellow - Glowing - Item gives off a gentle glow.
  • Dark Purple - Combustive - Can only be applied to items with cells. Feeding item plasma recharges cell.
  • Dark Blue - Cryonic - Hitting someone with the item reduces their body temperature.
  • Silver - Delicious - Item can be eaten for instantly increased satiation. Bonus if on a food item.
  • Bluespace - Telescopic - Can take a moment to collapse item into unusable, smaller form, or open it up again.
  • Sepia - Waybound - Item can be 'bonded' to by holder. Grants action to recall item to holder.
  • Cerulean - Phoenix - Item ashes upon destruction. Respawns if ashes not cleared.
  • Pyrite - Flashy - Item can always be seen on examine if held by a person.
  • Red - Blooded - Item has +5 force and throwforce.
  • Green - Mutalist - Clicking a simple animal with the item "gives" it to the simple animal, replacing onclick.
  • Pink - Comforting - Item provides a very slight mood buff while worn/carried.
  • Gold - Living - Item becomes alive, as if it were hit with a staff of animation. Shares user's faction.
  • Oil - Volatile - When destroyed, item makes a small explosion.
  • Black - Splitting - On cooldown, fires projectile that clicks whatever it hits with the item instead of throwing.
  • Light Pink - Loyalist - Hard to pick up for anyone except the last person to pick it up.
  • Adamantine - Crystal - Item has slightly more burn armor.
  • Rainbow - Pure - Item has the antimagic component.

Dominant Extract: AdamantineSlimeadamantine.png (Crystalline) - Not yet implemented

This extract type is not in the game yet, with potential to change. Crystalline extracts produce a crystal which modifies and applies effects to the entire area. They're fragile, however.

  • Grey - Slowly feeds all slimes in the area. Secondary Effect: Dead slimes in the area are teleported to the crystal once.
  • Orange - Starts shortlived fires at random places in the area. Secondary Effect: Small clouds of capsacian also appear.
  • Purple - Slowly heals everyone in the area. Secondary Effect: Heals brain and clone damage as well, though even slower than normal damage types.
  • Blue - Attempts to convert the room's gas content to human-safe slowly. Secondary Effect: Speeds up the air purification process.
  • Metal - When first created, saves the area's turfs. If metal placed near it, attempts to fix the area. Secondary Effect: Repairs damage to structures in the area, as well.
  • Yellow - Lights up the area fully. Secondary Effect: Outputs a charge like an infinite, though low-power, SMES.
  • Dark Purple - Turns gaseous plasma in the area into plasma sheets slowly. Secondary Effect: Replaces drained plasma with nitrogen.
  • Dark Blue - Tries to dry slippery tiles in the area. Secondary Effect: Cleans messes in the area, as well.
  • Silver - Makes plants in the area grow faster. Secondary Effect: Ripens fruit and seasons food, giving it slightly more nutritional value.
  • Bluespace - When clicked with an empty hand, lists other bluespace crystals. Can teleport to them. Secondary Effect: Also allows warping to teleport beacons.
  • Sepia - When created, saves locations of things in area. When destroyed, tries to recall all of them. Secondary Effect: You can click the crystal with an empty hand to make it also recall you.
  • Cerulean - Grows small crystal shards in the area, which can be added to any material stack to increase it. Secondary Effect: When a shard is fully grown (5 sheets), it is harvested and teleported to the crystal.
  • Pyrite - Randomly colors the lights in the room. Secondary Effect: Plays soft music, as well.
  • Red - Absorbs blood in the area. Help-intent click with an empty hand to expend blood to make stuff. Secondary Effect: Additional recipies with absorbed blood are now available.
  • Green - When clicked with empty hand, become a pet-type simple animal. If you leave or die, revert. Secondary Effect: You now get to choose what simple animal you become.
  • Pink - When clicked by a ghost, turns them into a lovegeist - a lightgeist that cannot leave the area. Secondary Effect: Lovegeists can now walk through walls, and heal slightly more.
  • Gold - If a dead simple animal is left unmoving in the area for 30 seconds, it is butchered. Secondary Effect: The butchering results are teleported to the crystal.
  • Oil - Makes the floor of the area oil-slick; movement works like Legend of Zelda Ice puzzles. Secondary Effect: Movement is significantly faster while sliding.
  • Black - Much like the anomalous crystal's areawarp effect, makes the room slowly styled more slimelike. Secondary Effect: Occasionally grows slime trees, which infrequently produce random extracts.
  • Light Pink - Revives anyone in a small radius, and makes them a pacifist. If they leave the room, they die. Secondary Effect: The revived no longer instantly die when they leave; it takes a little bit.
  • Adamantine - Slows all projectiles in the area. Secondary Effect: Increases projectile damage in exchange for the slow.
  • Rainbow - Grants all crystals in the room a secondary effect. Secondary Effect: Cannot be created in an area with a rainbow crystal already present.

Dominant Extract: RainbowRainbow slime.gif (Hyperchromatic) - Not yet implemented

This extract type is not in the game yet, with potential to change. Hyperchromatic extracts provide a permanant, innate ability, but it also comes with a permanant downside.

  • Grey - Gives the slime language to the user, changes speech verbs to slimelike.
  • Orange - Burning touch on cooldown, igniting items or people. Always flammable.
  • Purple - On a cooldown, entering crit starts a heal effect, but you are stunned until it finishes.
  • Blue - Removes your need to breathe, but stops natural blood regeneration completely.
  • Metal - Vanguard-like spell, but stuns are both doubled and converted to brute damage afterward.
  • Yellow - Somewhat long cooldown full-recharge-with-a-touch. Doubles damage from shocks.
  • Dark Purple - An ability that channels to drink all plasma from the air nearby, adding it as a reagent to you.
  • Dark Blue - Toggle-able, small AoE, air is completely safe and fire is extinguished. While active, cannot breathe.
  • Silver - Can eat items to store them, and cough them up later. Getting hit makes you drop one.
  • Bluespace - On cooldown, teleport somewhere you can see. Leaves a portal behind to follow you.
  • Sepia - Timestop spell, slowed on use and for a bit after.
  • Cerulean - You can split your body like a slimeperson, and re-merge. Health is shared between all of them.
  • Pyrite - Choose a color. You color everything you touch that color, including the floor.
  • Red - Grants bloodcrawling abilities, but doing so causes you to lose an extreme amount of blood.
  • Green - Change appearance/name(?) at will, but take 1.25x burn.
  • Pink - Link with others for power. Linked people can break the link at will, which hurts and stuns you.
  • Gold - You can release your organs as creatures, and recapture them, but if they die you lose the organ.
  • Oil - Absorb explosions, and take clone damage depending on the explosion.
  • Black - You can become invisible for up to a minute. After ending it, you are blind for an equal duration.
  • Light Pink - Can track the direction to, and wellbeing of, someone you name. Heartbroken if they die.
  • Adamantine - Innate spacewalking, but unable to use guns not modified for nonhumans.
  • Rainbow - You can scry to remotely view the station, but it leaves you vulnerable and has risks.