Personal AI

From NSV13
Jump to navigationJump to search
Personal AI
Pai.png
Hello crew, I am your n- <wipe>
Information
AccessN/A
Additional AccessN/A
DifficultyEasy
SupervisorsYour master
RankMissing (???)
DutiesServe your master, follow your directives
GuidesNo external guides


Personal AIs, or pAI for short, are potentially the one individual you can truly count on in SS13. They are similar to a carded AI, in that they fit in your pocket and don't really possess much of a body of their own outside of an immobile device you carry around. They cannot wirelessly control doors and machines around them like a carded AI can. Instead, they possess a unique suite of abilities with which they might serve their master. Whom they serve is determined at the DNA level, allowing whoever holds an unbound pAI device to imprint their own unique enzymes to the device. Typically, the only way to unbind a pAI from its master is to wipe the personality completely, which resets the DNA imprint and makes the device a blank slate once more. pAIs are players, like you! They're player-controlled, and are pulled from all active observers in the round.

How to get one[edit | edit source]

PAI devices are placed on the map at the beginning of every round, altough their numbers and accessibility may vary depeding on which map you are on. One can usually be found in the Dormitory or the Bar, and another in the Research Director's Office. If all of those are already taken, R&D can create more by researching Robotics tech. They are inexpensive, and only need the first Robotics tech.

How to use one[edit | edit source]

Pick up the device with an empty hand. Click it again while it's in your active hand. Search for personalities in the window that appears. This will send out a request to all active ghosts/observers in-game. After some time, usually 30 seconds to 2 minutes, they will submit their pAI personality details. You will receive an update from your pAI device every time a new personality becomes available. To download a new personality, simply go through the steps to search for a personality and select the one you like the best. You now have a pAI!

Dealing with an unsatisfactory pAI[edit | edit source]

Sometimes things just don't work out. Maybe the personality you chose doesn't fit your playstyle. Maybe the player playing the pAI has unexpectedly disconnected. Maybe the pAI is being intentionally antagonistic, ignoring directives, or interpreting them in a way you don't appreciate. The solution is simple: wipe the personality. This can be done in much the same way you downloaded it to begin with. Simply choose "Wipe Personality" in the device settings window. Now the device is free of the old personality and a new one can be requested as normal. This forcibly ghosts the player playing the wiped pAI, and allows them to observe the round as normal (they are capable of re-applying to be a pAI as well.)

Bots[edit | edit source]

You can also put your pAI into simple bots which they can then control. Do this by unlocking the robot with a valid ID, and then clicking it with the pAI in your hand. pAIs cannot go into ED-209s or Securitrons (for balance reasons), but they can go into Medibots, Cleanbots, Floorbots, and Honkbots. They can not be inserted into cyborgs or mechs.

Holograms[edit | edit source]

pAIs can choose to manifest themselves into the outside world through a customizable hologram. Whilst they cannot interact with items, they can be used, for example, to attract attention to your dead master.

Paicat.png Paicorgi.png Paifox.png Paimonkey.png Paimouse.png Pairabbit.png Repairbot.png

How to be one[edit | edit source]

Only ghosts with active, logged-in clients receive the request to be a pAI. When someone wants a pAI, you will receive a yes/no dialog box asking if you want to be one. Answer yes, and in the following window that appears fill out any information you feel necessary (name is all that's really required here, the rest is optional). Hit "Submit Personality" when you're done. Your personality has now been added to the list of available pAI personalities users may choose from. If someone likes what you wrote, they'll download you and you'll be placed inside the device as a new personality.

You can set up as a pAI during as a new round starts by choosing "Observe" instead of "Ready". Observing ghosts will be spawned in before other players which will provide you time to load and submit your pAI personality. Players activating pAIs at round start will find your submission immediately available.

pAI Software[edit | edit source]

pAI's have a selection of software they can download to try and aid their master. You start with 100 memory, which is plenty enough to take most abilities. Note: Once software is downloaded, you are stuck with it unless you suicide, so choose carefully!

Software Package Function Memory Used
Directives Shows who your master is (if any), allows you to ask for a DNA sample from whoever is carrying you to verify their identity, and also shows your directives.

Your primary directive defaults to "Serve your master". Secondary directives are decided by whoever is carrying you. Interpretation of these directives is intentionally left loose, though guidelines are provided.

0
Radio Configuration pAIs come standard equipped with a single radio tuned in, by default, to the ship general channel. 0
Remote Signaller Allows you to send a signal, with a code, on a frequency of your choice. 5
Crew Manifest Lists all known crew members' first and last names, as well as what occupation they're registered as in the ship records. 5
Digital Messenger Allows you to send PDA messages. Now you can REALLY be a personal Secretary, sending messages for your master! 5
Medical Records Just what it says on the tin. This module allows you to monitor the medical records of the ship, and check their current status

(as if anyone ever updates the medical records) It's strictly read-only.

15
Security Records Lists the security records of the ship for your purview. Works just like the computer. Strictly read-only. 15
Door Jack The only real physical influence the pAI has on the world. Enables the pAI to drop a data cable, which can be plugged in to any door. Once plugged in, the pAI can initiate a door jack, which immediately alerts any active ship AIs and takes a fairly long time to complete. After the door jacking is completed the door opens. 30
Atmospheric Sensor This module works much like the handheld Atmospheric Analyzer seldom carried by Atmos tech and never by the crew.

It allows you to get a readout on the air around you. Possibly useful for a Atmos Tech pAI.

5
Facial Recognition Suite Functions like the security HUD, showing you who (if any) in sight is a wanted felon. 20
Medical Analysis Suite After downloading this module, you can use your advanced sensors to continuously monitor the health of everyone around you. Basically, a Medical HUD in computer form, since it works just about the same. Additionally, you can perform an advanced health-scan on your carrier, as if you had the Medical Analyzer item equipped. 20
Universal Translator The monkeys want me to WHAT?! 35
Loudness Booster Synthesize any instrument like you had hands and can play it! 25


Directive Guidelines[edit | edit source]

In-Game Text
"Recall, personality, that you are a complex thinking, sentient being. Unlike ship AI models, you are capable of comprehending the subtle nuances of human language. You may parse the "spirit" of a directive and follow its intent, rather than tripping over pedantics and getting snared by technicalities. Above all, you are machine in name and build only. In all other aspects, you may be seen as the ideal, unwavering human companion that you are."
"Your prime directive comes before all others. Should a supplemental directive conflict with it, you are capable of simply discarding this inconsistency, ignoring the conflicting supplemental directive and continuing to fulfill your prime directive to the best of your ability."

Tips[edit | edit source]

  • If your master gets cryoed, if you are with him you can insta-eject him in case doctors forget him.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian