Difference between revisions of "Master At Arms"

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|duties = Get the [[Munitions Technicians]] to supply munitions, harass [[Cargo Technicians]] to supply munitions parts, force [[Deck Technicians]] to manage [[Fighter Pilots]], and keep your [[Flight Leader]] and [[Air Traffic Controller|Air Traffic Controllers]] happy.
 
|duties = Get the [[Munitions Technicians]] to supply munitions, harass [[Cargo Technicians]] to supply munitions parts, force [[Deck Technicians]] to manage [[Fighter Pilots]], and keep your [[Flight Leader]] and [[Air Traffic Controller|Air Traffic Controllers]] happy.
 
|guides = [[Guide to Fighters]], [[Guide to Munitions]]
 
|guides = [[Guide to Fighters]], [[Guide to Munitions]]
|quote = "MAKE. TORP."
+
|quote = "If another flyboi asks me for a torpedo Im gonna kill them and hide their corpse in my locker"
 
}}
 
}}
  

Revision as of 14:11, 9 May 2020

MUNITIONS & COMMAND STAFF
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Master At Arms
Access: Hangar Bay, Flight Deck, Munitions Bay, Air Traffic Control
Additional Access: Maintenance
Difficulty: Hard
Supervisors: Captain
Rank: Not defined
Duties: Get the Munitions Technicians to supply munitions, harass Cargo Technicians to supply munitions parts, force Deck Technicians to manage Fighter Pilots, and keep your Flight Leader and Air Traffic Controllers happy.
Guides: Guide to Fighters, Guide to Munitions
Quote: "If another flyboi asks me for a torpedo Im gonna kill them and hide their corpse in my locker"

You are the Master at Arms. You have subordinates, and your subordinates have subordinates, and you don't really feel in charge at all. Luckily, you are a Head of Staff, meaning you get to feel important while your subordinates do all the work. Enjoy!

Bare minimum requirements: Understand how to command several people. Delegate.

Your Existence

As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times.


Jobs on

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Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian