Assistant

From NSV13
Revision as of 22:04, 30 June 2021 by Spagooty (talk | contribs) (midshipmen are dead, long live the greytide)
Jump to navigationJump to search
Assistant
Generic assistant2.png
GREY TIDE STATION WIDE!
Information
AccessMaintenance
Additional AccessN/A
DifficultyNone
SupervisorsAnyone
RankMidshipman (MID)
DutiesGet your space legs, assist people, ask the XO to give you a job
GuidesNew Players, Frequently Asked Questions, General items, Guide to construction, Illicit Access
The Primary Tool Storage. The Assistants natural environment.

Assistants are the most versatile and expendable workers on the ship. They are recommended to new-comers who have read or are reading the tutorial and are still getting their space legs.

Assistants begin their shifts around the ship but usually congregate in Primary Tool Storage, where they can acquire some basic tools such as screwdrivers and wrenches. If you are charismatic or lucky, the Executive Officer can add more access to your Identification Card. With more access and perhaps a custom job title, perhaps you can find a purpose on the ship at last.

Sometimes you are a God among men and sometimes you are dead within twelve seconds of round start. It all depends on how you set up and the luck of the ship.

Bare minimum requirements: Don't be a total shitler.

Actually Assisting People

If you are an assistant and wish to actually assist people, you can try asking over the radio if anyone needs help with anything. This may or may not work. You can also approach people in person, which has a higher chance of success. Live out your dreams of being a 22-year-old coffee bitch intern IN SPACE!

Particularly helpful assistants may want to have a more permanent job on the ship. The XO can promote you to a position if you ask nicely and convince them that you're not a traitor (this is particularly useful if you are, in fact, a traitor). It helps if that job is urgent, like doctors when the crew is dying or engineers when the ship is a hole in space. However, the XO does not have to, and you will just have to live with that. Unless, of course, you're the traitor.

Duties? What Duties?

Assistants are usually the most aware civilians on the ship due to the fact they're constantly on the move. You'll find that that assistants make great informants!

Due to the lack of responsibility, you'll usually find that assistants are the ones responsible for renovating the bar with a dance floor or boxing ring, building cloning stations in firefighting closets, converting the dorms into interrogation rooms, and all other sorts of wacky projects.

"Officer Greytide, reporting in!"

Disclaimer: Do not become a deputy if you are new to the game. You will have a hard time, and noone will have fun.

Sometimes, security may be understaffed. In this case, a Head of Security has to take desperate measures. These measures include hiring crew off the hallways as deputies. These deputies are equipped with a small amount of security gear, and - the parts that is the most important - the right to make arrests. However, letting a random stranger into the brig is a big risk to take, and as such, you will rarely see Deputies.

More info on how to be a good seccie can be found here and here

Being part of a Squad

On a battleship, we need every person at the ready! As such, every person with a non-combat job is organized into a Squad. These squads get easy jobs to help with keeping the ship and the crew in one piece. But usually the people who have actual jobs just dont care about squad duties.

This is where you come in! You have the free time to grab your squad box from a vendor, and save those ungrateful idiots.

If you want to be a good squadmate, take a look at the guide here.

Gimmicks

An assistant is also good job for playing a single-round gimmick.

  • Acolyte
  • Actor
  • Animal Handler
  • Athlete
  • Bean Counter
  • Beggar
  • Bro
  • Boxer (at your own risk)
  • Coach
  • Consultant
  • Daredevil
  • Delivery Boy/Girl
  • DJ
  • Drunken Wreck
  • Emissary from Another Planet
  • Fanboy/girl
  • Former Head of Security
  • Gambler
  • Gourmand
  • Junk Collector
  • Junkie
  • Musician
  • Paralegal
  • Political Activist
  • Political Prisoner
  • Receptionist
  • Safety Inspector
  • Salesperson
  • Stowaway
  • Student
  • Terraformer
  • Test Subject
  • Tour Guide
  • Trader
  • Waiter

Ghost in the System

It's easy to stay under the radar as an assistant, as you have the least-respected job on the ship (aside from that other guy). You have maintenance access, but to go anywhere else you need to be creative. Loot a belt and budget insulated gloves from Primary Tool Storage if you can and set out!

The number one advantage of traitor assistant is your opponent's arrogance. Security and other crew members will typically assume you are inexperienced or stupid, so surprise them with your knowledge of the game's mechanics.

This doesn't mean you won't run into a particularly savvy security member who knows the potential danger of an assistant, though. Keep alert at all times. In the rare case that someone actually asks you to assist them, draw them into a quiet place and execute them.


Jobs on

NSVBanner299.png

Command Captain, Executive Officer, Bridge Staff
Security Head of Security, Security Officer, Warden, Detective, Brig Physician
Engineering Chief Engineer, Ship Engineer, Atmospheric Technician
Science Research Director, Scientist, Roboticist
Medical Chief Medical Officer, Medical Doctor, Chemist, Geneticist, Virologist, Paramedic
Service Janitor, Staff Judge Advocate, Bartender, Cook, Botanist, Clown, Mime, Chaplain, Curator
Munitions Master At Arms, Munitions Technician, Flight Leader, Fighter Pilot, Air Traffic Controller
Cargo Quartermaster, Cargo Technician, Shaft Miner
Civilian Assistant, Gimmick
Non-human AI, Cyborg, Positronic Brain, Drone, Personal AI, Construct, Ghost
Antagonists Traitor, Malfunctioning AI, Changeling, Heretic, Nuclear Operative, Blood Cultist, Bloodling, Revolutionary, Wizard, Blob, Abductor, Holoparasite, Xenomorph, Spider, Swarmers, Revenant, Morph, Nightmare, Space Ninja, Slaughter Demon, Pirate, Sentient Disease, Creep, Fugitives, Hunters, Syndicate Drop Trooper
Special CentCom Official, Death Squad Officer, Emergency Response Officer, Chrono Legionnaire, Highlander, Ian