Air Traffic Controller

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MUNITIONS STAFF
Air Traffic Controller Access: Hangar Bay, Flight Deck
Additional Access: Maintenance
Difficulty: Low
Supervisors: Flight Leader, Master At Arms
Rank: Not defined
Duties: Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU.
Guides: Guide to Fighters
Quote: "All fighters RTB no contacts detected... WAIT"

You are an Air Traffic Controller, you coordinate the fighters all the way from launch to the return to base, make sure none get left behind and update both them and the rest of the ship of the status of the Area of Operations.

Bare minimum requirements: Find the ATC Control room and launch the fighters, launch a empty fighter and then get yelled at.

Is that All?

Air Traffic Controller can be as usefull as the player wants it to, you really are the only guy on the ship whose job is to check the DRADIS and isn't busy with something else, the pilots are trying not to get blown up and command staff is probably chasing after that RD that added a catgirl law to the AI.

MagCats and You

MagCats or Magnetic Catapults are the totally safe 90% of the time preferred way to deploy your expendable fighters to the AO, double check with the pilot the ship on that catapult is in fact occupied (yes, it happens more than you think) and that they are ready for launch, if all is green, launch them from the console next to the DRADIS.

How to report information

Unless someone asks via common, you should only update via Air Control Channel, report how many contacts are there when you arrive to the AO as your DRADIS is the only one in ACC that is immediately scanning the AO Z level. Stay vigilant on contacts and inform if neccesary to the pilots of important targets such as carriers or cruisers, also, locate any fighters downed or with engine problems (they will be drifting in a straight line), the fighters will protect the escape pod of the fighter and when they return, they will deploy the rescue ship.


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