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	<id>https://nsv.beestation13.com/mediawiki2/index.php?action=history&amp;feed=atom&amp;title=A_crash_course_in_FTL-ing</id>
	<title>A crash course in FTL-ing - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nsv.beestation13.com/mediawiki2/index.php?action=history&amp;feed=atom&amp;title=A_crash_course_in_FTL-ing"/>
	<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;action=history"/>
	<updated>2026-06-07T23:35:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.5</generator>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=33893&amp;oldid=prev</id>
		<title>Bobbanz: /* 32pxThe FTL console */</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=33893&amp;oldid=prev"/>
		<updated>2022-01-24T12:53:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;32pxThe FTL console&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:53, 24 January 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn't need a seperate BO, and it can be done by your [[Captain|superiors]] most of the time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn't need a seperate BO, and it can be done by your [[Captain|superiors]] most of the time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[File:FTL &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;computer&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;png&lt;/del&gt;|32px]]The FTL console==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==[[File:FTL &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Computer&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gif&lt;/ins&gt;|32px]]The FTL console==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The FTL console, located on the Bridge, is your main way of directing the ship while FTL-ing. Usage of it is quite simple, but if you feel daunted by all screens, take a look below:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The FTL console, located on the Bridge, is your main way of directing the ship while FTL-ing. Usage of it is quite simple, but if you feel daunted by all screens, take a look below:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This is how the Status panel looks like when the ship is moving. Notice how the bar is back to 100, meaning that the Engineers re-spooled the drive after you began the jump&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|This is how the Status panel looks like when the ship is moving. Notice how the bar is back to 100, meaning that the Engineers re-spooled the drive after you began the jump&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sectors==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Sectors==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Galaxy around us consists of an innumerable amount of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take multiple life-times. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Galaxy around us consists of an innumerable amount of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take multiple life-times. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=32415&amp;oldid=prev</id>
		<title>Grabowski: Woops</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=32415&amp;oldid=prev"/>
		<updated>2021-02-24T16:44:46Z</updated>

		<summary type="html">&lt;p&gt;Woops&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:44, 24 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:NTlogo.png|32px]]Sector 1===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:NTlogo.png|32px]]Sector 1===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The home of Nanotrasen, and Humanity as a whole. Thanks to tireless efforts, the Syndies have been pushed back from here. Better not let them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come back&lt;/del&gt;!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The home of Nanotrasen, and Humanity as a whole. Thanks to tireless efforts, the Syndies have been pushed back from here. Better not let them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;return&lt;/ins&gt;!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Doubleagent.gif|32px]]Sector 2===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Doubleagent.gif|32px]]Sector 2===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===[[File:Meteor.gif|32px]]Sector 3===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things. This Sector also contains the large group of unknown sectors, commonly referred to as 'Brazil'. These sectors have yet to be explored by NT or SolGov ships, meaning that they can hold numerous dangers, ranging from constant [[Random_events#Radiation_Storm|radstorms]] to a hidden syndicate starbase!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things. This Sector also contains the large group of unknown sectors, commonly referred to as 'Brazil'. These sectors have yet to be explored by NT or SolGov ships, meaning that they can hold numerous dangers, ranging from constant [[Random_events#Radiation_Storm|radstorms]] to a hidden syndicate starbase!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Hudsyndicate.png|32px]]Sector &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Hudsyndicate.png|32px]]Sector &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3&lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hypergates===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hypergates===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Grabowski</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=32414&amp;oldid=prev</id>
		<title>Grabowski: Updates the page for Newitions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=32414&amp;oldid=prev"/>
		<updated>2021-02-24T16:43:23Z</updated>

		<summary type="html">&lt;p&gt;Updates the page for Newitions&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:43, 24 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Star Trekking &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/del&gt;the Universe!==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Star Trekking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;across &lt;/ins&gt;the Universe!==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Faster-than-light travel. A marvel of human ingenuity, one that is sparsly understood even today! And for you,[[Bridge Staff| Bridge Officer]], it is at an arm's reach.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Faster-than-light travel. A marvel of human ingenuity, one that is sparsly understood even today! And for you,[[Bridge Staff| Bridge Officer]], it is at an arm's reach.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Meteor.gif|32px]]Sector 3===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Meteor.gif|32px]]Sector 3===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The final frontier&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Only lost probe torpedos know what is here&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep it serious&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is &lt;/del&gt;unknown, to be explored &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;space. As most of these systems have only been spotted &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scientists looking through telescopes&lt;/del&gt;, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only have identifying codes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as J-03L&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No-man's-land&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This, however, didn't stop some brave capitalists &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set up shop&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and sell questionably legal things. This Sector also contains the large group of &lt;/ins&gt;unknown &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sectors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commonly referred to as 'Brazil'. These sectors have yet &lt;/ins&gt;to be explored by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NT or SolGov ships&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaning that &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can hold numerous dangers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranging from constant [[Random_events#Radiation_Storm|radstorms]] to a hidden syndicate starbase!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Hudsyndicate.png|32px]]Sector 4===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Hudsyndicate.png|32px]]Sector 4===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l109&quot; &gt;Line 109:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 108:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Important sectors===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Important sectors===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These sectors are important for one reasone or another&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These sectors are important for one reasone or another&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sol - The homesystem of Nanotrasen, and Humanity too. Losing this means losing the war, ending the current &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shift&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sol - The homesystem of Nanotrasen, and Humanity too. Losing this means losing the war, ending the current &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;round&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lalande 21185 - The Hypergate leading into Sol. Syndicate invader forces are usually met here by the best of NT's fleets.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Lalande 21185 - The Hypergate leading into Sol. Syndicate invader forces are usually met here by the best of NT's fleets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dolos - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rumored to be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Syndies' capital&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The goal of many brave crews&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Dolos &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remnants &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The old Capital of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Syndicate, it has been severly ruined by Nanotrasen Fleets. Still, it serves as an important hub in syndicate logistics and travel&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rubicon - The last line of defense before &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dolos&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fierce figting awaits anyone coming here&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Rubicon - The last line of defense before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the syndicate home Sector. Many have tried to cross, many have failed&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Concusion==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Concusion==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Grabowski</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=31953&amp;oldid=prev</id>
		<title>Pontenerd: fixed spelling mistake</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=31953&amp;oldid=prev"/>
		<updated>2020-12-13T18:25:25Z</updated>

		<summary type="html">&lt;p&gt;fixed spelling mistake&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:25, 13 December 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Meteor.gif|32px]]Sector 3===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Meteor.gif|32px]]Sector 3===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final frontier. Only lost probe torpedos know what is here. But to keep it serious, this is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unkonwn&lt;/del&gt;, to be explored space. As most of these systems have only been spotted by scientists looking through telescopes, they only have identifying codes, such as J-03L&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The final frontier. Only lost probe torpedos know what is here. But to keep it serious, this is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unknown&lt;/ins&gt;, to be explored space. As most of these systems have only been spotted by scientists looking through telescopes, they only have identifying codes, such as J-03L&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Hudsyndicate.png|32px]]Sector 4===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===[[File:Hudsyndicate.png|32px]]Sector 4===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Pontenerd</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=31568&amp;oldid=prev</id>
		<title>Grabowski: Creats the page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=A_crash_course_in_FTL-ing&amp;diff=31568&amp;oldid=prev"/>
		<updated>2020-11-04T15:57:37Z</updated>

		<summary type="html">&lt;p&gt;Creats the page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Star Trekking through the Universe!==&lt;br /&gt;
Faster-than-light travel. A marvel of human ingenuity, one that is sparsly understood even today! And for you,[[Bridge Staff| Bridge Officer]], it is at an arm's reach.&lt;br /&gt;
&lt;br /&gt;
Indeed, today, on this guide, we will be looking at how the FTL Console works, and where can you travel with it.&lt;br /&gt;
&lt;br /&gt;
Before going in, I should mention that this is an easy job, unlike piloting the ship. It doesn't need a seperate BO, and it can be done by your [[Captain|superiors]] most of the time.&lt;br /&gt;
&lt;br /&gt;
==[[File:FTL computer.png|32px]]The FTL console==&lt;br /&gt;
The FTL console, located on the Bridge, is your main way of directing the ship while FTL-ing. Usage of it is quite simple, but if you feel daunted by all screens, take a look below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Click here for the Map part of the UI&lt;br /&gt;
|-&lt;br /&gt;
|(These pictures were hidden to reduce load times and make scrolling through the page easier)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FTLmap stationary.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Every System on this map is marked by a colorful dot with a colorful ring around them. The dot's color marks it's alignement, and the ring's color marks if you can travel to it. The ring is &amp;lt;b&amp;gt;blue&amp;lt;/b&amp;gt; if you are in it; it is &amp;lt;b&amp;gt;green&amp;lt;/b&amp;gt; if you can travel to it, and it is &amp;lt;b&amp;gt;red&amp;lt;/b&amp;gt;, if you can't travel to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FTLmap moving.png]]&lt;br /&gt;
|-&lt;br /&gt;
|This is how the map looks like while the ship is travelling.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Change Sector button let's you change the map over to see another Sector, but it doesn't move the ship itself.[[File:FTL drive.png|left|noborder|haha drive go spool]]&lt;br /&gt;
===The FTL drive===&lt;br /&gt;
The FTL drive is what makes the ship move into Bluespace, and cover the unimaginable distance between stars. It is located in [[Engineering]], thus it requires the [[Engineer|Engineers]] to spool it.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Click here for the Ship Status part of the UI&lt;br /&gt;
|-&lt;br /&gt;
|(These pictures were hidden to reduce load times and make scrolling through the page easier)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FTLstatus stationary.png]]&lt;br /&gt;
|-&lt;br /&gt;
|This is what you will see if you click the Status panel on the console while the ship is stationary. Once the green bar reaches 100%, you are ready to jump.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FTLstatus moving.png]]&lt;br /&gt;
|-&lt;br /&gt;
|This is how the Status panel looks like when the ship is moving. Notice how the bar is back to 100, meaning that the Engineers re-spooled the drive after you began the jump&lt;br /&gt;
|}&lt;br /&gt;
==Sectors==&lt;br /&gt;
The Galaxy around us consists of an innumerable amount of Star Systems. Some of these Systems are far away from eachother. But some are very close. So close in fact, that FTL traversal between them doesn't take multiple life-times. These Systems are grouped into Sectors. The part of Space that you will be travelling in consists of four sectors:&lt;br /&gt;
&lt;br /&gt;
===[[File:NTlogo.png|32px]]Sector 1===&lt;br /&gt;
The home of Nanotrasen, and Humanity as a whole. Thanks to tireless efforts, the Syndies have been pushed back from here. Better not let them come back!&lt;br /&gt;
===[[File:Doubleagent.gif|32px]]Sector 2===&lt;br /&gt;
No-man's-land. This group of Systems are a neutral zone between the bases of NT and the Syndicate, and as such, the place of most battles you will take part in. This, however, didn't stop some brave capitalists to set up shop, and sell questionably legal things.&lt;br /&gt;
===[[File:Meteor.gif|32px]]Sector 3===&lt;br /&gt;
The final frontier. Only lost probe torpedos know what is here. But to keep it serious, this is unkonwn, to be explored space. As most of these systems have only been spotted by scientists looking through telescopes, they only have identifying codes, such as J-03L&lt;br /&gt;
===[[File:Hudsyndicate.png|32px]]Sector 4===&lt;br /&gt;
The homeland of the Syndicate. This is where their &amp;quot;capital&amp;quot; resides. Only the finest of crews make it here, and even they don't come back.&lt;br /&gt;
===Hypergates===&lt;br /&gt;
The Hypergates are the way of travelling between two far away Sectors. They are located in special Star Systems, which are marked on the Ui (as shown above). They are essentially giant teleporter gates for ships.&lt;br /&gt;
&lt;br /&gt;
This is how you can use them:&lt;br /&gt;
#Move to the Hypergate System in your Sector&lt;br /&gt;
#Find the matching Hypergate System in another sector. It can be identifyied by being in the &amp;lt;b&amp;gt;same position&amp;lt;/b&amp;gt;, and having a &amp;lt;b&amp;gt;green circle&amp;lt;/b&amp;gt;, marking that you can move to it.&lt;br /&gt;
#FTL to that Sector like you would usually.&lt;br /&gt;
#The ship will now do a jump&lt;br /&gt;
#Congratulations, you are in another sector!&lt;br /&gt;
&lt;br /&gt;
You can also use wormholes to travel between Sectors:&lt;br /&gt;
#In a System, a wormhole can be spotted on the DRADIS, marked as an Anomaly. It can be identified visually.&lt;br /&gt;
#Now click around the map until you spot a System that you can move to, despite it being in another sector, and &amp;lt;s&amp;gt;a bajollion&amp;lt;/s&amp;gt; 300 lightyears away.&lt;br /&gt;
#FTL to that System, and get jumped by a Syndie deathfleet&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
A star with a few planets around it is called a Star System. Space combat is based on these Systems. In our time, an empire can consist of a handful of warships parked around a few stars and space stations. Your misson is to enter these systems, clear the enemy ships, and claim it as NT territory&lt;br /&gt;
&lt;br /&gt;
Jumping to a system is quite easy. You click on it on the map, then wait for the Drive to spool up (the green bar fills up) and click jump. You have a small window of time to cancel the jump, in case you messed up. The Engineers will need to respool the drive though.&lt;br /&gt;
&lt;br /&gt;
====The UI====&lt;br /&gt;
[[File:FTLmap stationary.png|right|noborder]]&lt;br /&gt;
Helpfully, you needn't watch the news, or read history books to know who owns what sector. All you have to do is look at the Map on the FTL console:&lt;br /&gt;
&lt;br /&gt;
So, as mentioned before, the color of the dots shows their alignement:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Color || Alignement&lt;br /&gt;
|-&lt;br /&gt;
| Blue || Allied&lt;br /&gt;
|-&lt;br /&gt;
|Orange || Neutral&lt;br /&gt;
|-&lt;br /&gt;
|Red || Enemy&lt;br /&gt;
|-&lt;br /&gt;
|Black || Anomalous&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Three more things:&lt;br /&gt;
*If there is OCCUPIED next to the System's name, there is a noteably strong fleet there&lt;br /&gt;
*If there is HYPERGATE next to the System's name, there is a Hypergate there&lt;br /&gt;
*If there is a company name next to System's name - like &amp;quot;Minsky Heavy Engineering&amp;quot; here - there is a Trader Station here&lt;br /&gt;
&lt;br /&gt;
This is what a System's alignement means in practice:&lt;br /&gt;
===Friendly===&lt;br /&gt;
Nanotrasen space. You are safe here. Unless the Syndies invade.&lt;br /&gt;
===Neutral===&lt;br /&gt;
Empty Systems, ready to be claimed.&lt;br /&gt;
===Enemy===&lt;br /&gt;
Syndicate space. You are not welcome here.&lt;br /&gt;
===Anomalous===&lt;br /&gt;
Strange and unknown systems. Most likely empty of enemy presence, but full of something worse...&lt;br /&gt;
===Trader Stations===&lt;br /&gt;
The one place not corrupted by capitalism has been corrupted by capitalism. Some brave traders set up shop in the final frontier, ready to make some cash.&lt;br /&gt;
&lt;br /&gt;
They can be traded with by hailing them on a DRADIS console. Once hailed, you can spend the cargo budget to buy new weaponry, fighters and even more. They can also give you tasks, completeing which will give you a reward.&lt;br /&gt;
===Important sectors===&lt;br /&gt;
These sectors are important for one reasone or another&lt;br /&gt;
*Sol - The homesystem of Nanotrasen, and Humanity too. Losing this means losing the war, ending the current shift.&lt;br /&gt;
*Lalande 21185 - The Hypergate leading into Sol. Syndicate invader forces are usually met here by the best of NT's fleets.&lt;br /&gt;
*Dolos - Rumored to be the Syndies' capital. The goal of many brave crews&lt;br /&gt;
*Rubicon - The last line of defense before Dolos. Fierce figting awaits anyone coming here&lt;br /&gt;
&lt;br /&gt;
==Concusion==&lt;br /&gt;
Congratulations, Sergeant on reading through this guide! You are now significally more informed than 67% of all Bridge &amp;lt;s&amp;gt;Monkeys&amp;lt;/s&amp;gt; Officers. Now get out there, and bash some syndies!&lt;br /&gt;
&lt;br /&gt;
Good luck!&lt;/div&gt;</summary>
		<author><name>Grabowski</name></author>
	</entry>
</feed>