<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vivalas</id>
	<title>NSV13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Vivalas"/>
	<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/wiki/Special:Contributions/Vivalas"/>
	<updated>2026-06-04T14:43:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.5</generator>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30214</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30214"/>
		<updated>2020-05-03T05:12:16Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstemp.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain]]''', '''[[Head of Personnel]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security]]''', [[Security Officer]], [[Warden]], [[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer]]''', [[Ship Engineer]],  [[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director]]''', [[Scientist]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer]]''', [[Medical Doctor]], [[Chemist]], [[Geneticist]],  [[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| '''[[Master At Arms]]''', [[Munitions Technician]], [[Flight Leader]], [[Fighter Pilot]], [[Air Traffic Controller]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster]], [[Cargo Technician]], [[Shaft Miner]], [[Assistant]], [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI]]''', [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]], [[Construct]], [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonists'''&lt;br /&gt;
| [[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Pirate]], [[Sentient Disease]], [[Creep]], [[Fugitives]], [[Hunters]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[CentCom Official]]''', [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland|Lavaland Role]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Hey! Listen!''' This template is mirrored on the [[Clown]], [[Ian]], and [[Shitcurity]] pages, be sure to periodically check it and make sure it's up to date.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Ship_Engineer&amp;diff=30213</id>
		<title>Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Ship_Engineer&amp;diff=30213"/>
		<updated>2020-05-03T05:09:25Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Generic_engineer.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Ship Engineer&lt;br /&gt;
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]&lt;br /&gt;
|additional = [[Atmospherics]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Start the [[Supermatter]], wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.&lt;br /&gt;
|guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Singularity Engine]], [[Guide_to_the_Supermatter|Supermatter Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Guide to the Antimatter Engine]]&lt;br /&gt;
|quote = I'll fix the power as soon as I'm off my lunch break.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#ffff88&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;u&amp;gt;[[File:Warningsign.png|32px]]'''Hey, Listen!'''[[File:Warningsign.png|32px]]&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;'''[[Guide_to_the_Supermatter|For the Guide to setting up the Supermatter engine, click here.]]&amp;lt;br&amp;gt; [[Singularity_and_Tesla_engines|For the Tesla and Singularity Engine, click here.]]&amp;lt;br&amp;gt; [[Guide_to_the_Stormdrive_Engine|For the Storm Drive Engine, click here.]]'''&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. What sets you appart from the rest of the crew on the station is that you are the most equipped for constructing objects and machinery, repairing structural damage, and are best equiped crewmembers for E.V.A. missions in the cold of [[Space]].&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Fix hull breaches, fix cables/[[Engineering_items#Equipment|APCs]] if power goes out in an area. Know how [[Solars]] and [[Engineering_items#Equipment|SMES]] work. '''Resist the temptation to run off with a hardsuit at roundstart.'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Basic skills:''' [[Guide_to_the_Supermatter|Set up the engine]] without killing everyone. [[Construction#Airlock|Fix emagged airlocks]] and rebuild [[Machinery|machines]]. Familiarize yourself with [[Hacking]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Advanced skills:''' Detect and fix sabotage - [[Guide_to_Telecommunications|Telecomms]], the engine, power sinks. Know enough about [[Guide_to_Atmospherics|Atmospherics]] to stop a plasma flood.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:RigHelmet.png]] The Engineer==&lt;br /&gt;
&lt;br /&gt;
===[[File:Paper.png]] Engineering Etiquette ===&lt;br /&gt;
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.&lt;br /&gt;
&lt;br /&gt;
Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.&lt;br /&gt;
&lt;br /&gt;
===[[File:Engiepack.png]] Engineering Equipment ===&lt;br /&gt;
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.&lt;br /&gt;
&lt;br /&gt;
Here's a suggestion how you can be prepared for shit on the space station:&lt;br /&gt;
&lt;br /&gt;
[[File:engineer_loadout.png|thumb|664px|This is an image of the tools every engineer should be trusted to have on him at all times. Empty pockets can be used for tools, flashlights, etc]]&lt;br /&gt;
[[File:engineer_rig_loadout.png|thumb|664px|And if you're planning to go fix stuff in space]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #eeccaa&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Container&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Contents&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Utilitybelt.png|62px]] &amp;lt;br&amp;gt;'''[[Utility Belts|Tool Belt]]'''&lt;br /&gt;
|[[File:engineer_toolbelt_contents.png|448px]] &amp;lt;br&amp;gt;Screwdriver, wrench, wirecutters, multitool, cable coil, crowbar, welding tool.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Eng backpack.png]] &amp;lt;br&amp;gt;'''[[Backpack]]'''&lt;br /&gt;
|[[File:Engineer_backpack_contents.png|448px]] &amp;lt;br&amp;gt;Internals box, welding helmet, metal, glass, high-capacity power cell.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Box.png|62px]] &amp;lt;br&amp;gt;'''[[Box]]'''&lt;br /&gt;
|[[File:Engineer_box_contents.png|448px]] &amp;lt;br&amp;gt;Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some of this you start with, some you need to collect. The items you pick up are:&lt;br /&gt;
&lt;br /&gt;
* [[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.&lt;br /&gt;
&lt;br /&gt;
* [[File:Welder.png]] '''Industrial Welding Tool:''' Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you have on the floor to be like every engineer ever (or put it away neatly for bonus points from the CE).&lt;br /&gt;
&lt;br /&gt;
* [[File:WeldingHelmet.png]] '''Welding Mask:''' You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.&lt;br /&gt;
&lt;br /&gt;
* [[File:Metal.png]][[File:Glass.png]] '''Metal &amp;amp; Glass:''' Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.&lt;br /&gt;
&lt;br /&gt;
* [[File:MGlasses.png]] '''Engineering Scanner Goggles''' These have three modes: Meson mode allows vision of structures and terrain through walls; T-ray mode allows vision of objects beneath flooring such as cables and pipes; and Radiation mode reveals objects contaminated from radiation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gas_mask.png]] '''Gas mask:''' Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
* [[File:Extended_Emergency_Oxygen_Tank.png]] '''Extended-capacity emergency oxygen tank:''' These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. '''To fill up:''' place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.&lt;br /&gt;
&lt;br /&gt;
* [[File:Power_cell.png]] '''Power Cell:''' Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.&lt;br /&gt;
&lt;br /&gt;
* '''Inducer:''' The Electromagnetic Power Inducer can be used to charge objects like APCs, cyborgs, and [[Weapons#Longarm (Energy)|energy-based weapons]] without replacing their power cells.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Construction Device:''' RCDs can be used to create or destroy simple objects such as walls, doors and windows without using tools on them. Cannot construct/deconstruct reinforced walls.&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] '''Flashlights:''' These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hazard.png]] '''Hazard Vest:''' An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.&lt;br /&gt;
&lt;br /&gt;
* [[File:Circuitboard.png]] '''Power control module:''' You need this to repair a fully broken APC. Some sit by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
* [[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
* [[File:T-ray.gif]] '''T-ray Scanner:''' Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes. Works in pockets and on your belt.&lt;br /&gt;
&lt;br /&gt;
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations. &lt;br /&gt;
&lt;br /&gt;
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.&lt;br /&gt;
&lt;br /&gt;
==[[File:Wrench.png]] Doing Your Duty ==&lt;br /&gt;
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.&lt;br /&gt;
&lt;br /&gt;
===[[File:Supermatter shard.png]] [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|Starting the Engine]] ===&lt;br /&gt;
This is an extremely important task. Luckily, it is [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally unleashes the fury of a supermatter engine is not a popular person.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] Starting The Other Engines ===&lt;br /&gt;
You may find yourself on a station designated to draw power from a critical mass contained in an energy field. Please refer to either [[Singularity Engine]] or [[Tesla Engine]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Solar tracker.png]] Working on the [[Solars]] ===&lt;br /&gt;
Read the guide, make sure you have wire, internals and a space suit. Best of luck.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] [[Construction|Fixing the Station]] ===&lt;br /&gt;
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.&lt;br /&gt;
&lt;br /&gt;
''Quit reading &amp;quot;The Lusty Xenomorph Maid&amp;quot; and get to work!''&lt;br /&gt;
&lt;br /&gt;
===[[File:Shockwarning.png]] Fixing the Power ===&lt;br /&gt;
The main engine and/or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or simple engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming it hasn't already been devoured by the rampaging maw of Lord Singuloth.&lt;br /&gt;
&lt;br /&gt;
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.&lt;br /&gt;
&lt;br /&gt;
==[[File:Warningsign.png]] Getting the Man Out of Danger... Alive! ==&lt;br /&gt;
It's your job to save lives when they cry out for help.&lt;br /&gt;
&lt;br /&gt;
===[[File:Firesuit.png]] Firefighting ===&lt;br /&gt;
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.&lt;br /&gt;
&lt;br /&gt;
===[[File:Welder.png]] Physical Rescue ===&lt;br /&gt;
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!&lt;br /&gt;
&lt;br /&gt;
===[[File:Jetpack-black.gif]] Space Recovery ===&lt;br /&gt;
A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop&lt;br /&gt;
&lt;br /&gt;
==[[File:Evahelmet.png]] I have no suit and I must EVA ==&lt;br /&gt;
Eventually, you'll be in the uncomforable situation where all hardsuits are gone, yet you have to fix the Supermatter cooling pipes or retrieve the Captain's frozen corpse from space.&amp;lt;br&amp;gt;&lt;br /&gt;
You'll need to protect against three things: The cold (burn damage), the lack of pressure (brute) and lack of oxygen (suffocation).&amp;lt;br&amp;gt; &lt;br /&gt;
There are a few ways you can do this:&lt;br /&gt;
&lt;br /&gt;
=== Cryo juice ===&lt;br /&gt;
[[Guide_to_chemistry#Cryoxadone|Cryoxadone]] quickly heals damage in cold environments. Space is extremely cold - do the math. Ask medical for a beaker of their cryo juice, then vape (e-cig from hacked tobacco vendor) or chug the whole thing.&amp;lt;br&amp;gt; &lt;br /&gt;
That's it! You won't even need internals.&amp;lt;br&amp;gt;&lt;br /&gt;
This also helps a little against space carps and [[Nuclear Operative|other assholes]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghetto space suit ===&lt;br /&gt;
Put on a Firesuit plus either a hardhat, firefighting hat or EVA helmet. Now you just need to keep warm.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab some coffee, tea or hot chocolate from a vending machine.&amp;lt;br&amp;gt;&lt;br /&gt;
Even better - ask a [[Chemist]] for [[Guide_to_chemistry#Leporazine|Leporazine]] (stabilizes body temperature), the [[Bartender]] for Cafe Latte (better than regular coffee) or [[Botany]] for Capsaicin (heats your body).&lt;br /&gt;
&lt;br /&gt;
=== Ghetto space suit part two ===&lt;br /&gt;
Can't find a Firesuit or cryo juice? Wear an explorer's suit or winter coat plus boots. This is much harder to pull off, since the lack of pressure hits you with a lot of brute damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab a bunch of [[Guide_to_chemistry#Bicardine|Bicardine]], [[Guide_to_chemistry#Salicyclic Acid|Salicyclic Acid]], [[Guide_to_chemistry#Omnizine|Omnizine]], [[Guide_to_chemistry#Earthsblood|Earthsblood]] - anything that heals brute damage.&lt;br /&gt;
&lt;br /&gt;
=== O² is for nerds ===&lt;br /&gt;
Lost your internals or oxygen tank? Both [[Guide_to_chemistry#Salbutamol|Salbutamol]] and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] heal suffocation damage quickly enough for you to spacewalk comfortably.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Epinephrine]] from your epipen works in a pinch too. &lt;br /&gt;
&lt;br /&gt;
=== The Übermensch ===&lt;br /&gt;
The cold resistance mutation from [[Genetics]] protects against both cold and lack of pressure.&lt;br /&gt;
&lt;br /&gt;
=== Moving around in space ===&lt;br /&gt;
Don't have a jetpack? Grab a fire extinguisher, a water tank and buckle yourself to a rolling chair.&amp;lt;br&amp;gt;&lt;br /&gt;
Or, grab a stack of many small items (metal rods, cable coil) that you can throw to propel yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You can build lattices in open space to instantly stop movement too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
===The Engine/Power===&lt;br /&gt;
* The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE's]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD's]] and [[Chief_Medical_Officer|CMO's]] have 60%. If working near an active [[Guide_to_the_Supermatter|Supermatter Engine]], use a radiation suit instead. &lt;br /&gt;
* Engines can be wired directly into the power grid; in the SMES rooms, each one has an input and an output. Connecting the two will cause the power to bypass the SMES cells. This is [[Traitor|extremely dangerous]], and can caused shocked doors to instantly put people into critical condition.&lt;br /&gt;
* Arriving half an hour into the round and nobody's set up power? Chances are all the SMES cells can be drained. However, you can still power Emitters and other equipment by loading the PACMAN generator with plasma, wiring it up and setting its output to full power.&lt;br /&gt;
*The P.A.C.M.A.N-type generators can each hold 450 sheets of their respective fuels once fully upgraded. Their fuel types and maximum upgraded outputs are as follows:&lt;br /&gt;
** P.A.C.M.A.N generator (Plasma) = 60000 W&lt;br /&gt;
** S.U.P.E.R.P.A.C.M.A.N generator (Uranium) = 180000 W&lt;br /&gt;
** M.R.S.P.A.C.M.A.N generator (Diamonds) = 480000 W&lt;br /&gt;
* Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cell and keep an APC running forever! The wonders of space engineering.&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.&lt;br /&gt;
* It is possible to upgrade the AI's cameras by using certain items: analysers confer X-ray vision, potentially allowing the AI to observe Maintenance areas; proximity sensors give their effect to the camera, alerting the AI when someone walks by. Plasma sheets will cause the camera to become EMP-proof.&lt;br /&gt;
* You can use an airlock circuit in your hand to modify its access requirements. Necessary if you're rebuilding doors to restricted areas such as the [[armory]] or [[bridge]].&lt;br /&gt;
* For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time. &lt;br /&gt;
* You can put windows directly on grilles by using a glass/reinforced glass sheet on them.&lt;br /&gt;
* You can also pry up 4 floor tiles and weld them together to get a metal sheet, which you can grind down for iron. Glass for silicon. Reinforced glass for metal and silicon. Wood for carbon.&lt;br /&gt;
* You can screwdriver wooden flooring to remove it without breaking it.&lt;br /&gt;
* You can turn one color of wire into another color easily, so long as you have at least one piece of the color you want: You can transfer wires from a stack of another color you have to change their color.&lt;br /&gt;
* Need to set up the Supermatter? No CE or AI to open secure storage? Turn off the APC's main power breaker and crowbar the blast doors open. Keep in mind that this will also shut down pumps and filters.&lt;br /&gt;
* You can hack the YouTool to get upgraded industrial welding tools, which hold 80 units of fuel as opposed to normal tools' 20 and industrial's 40.&lt;br /&gt;
* You can buckle people ''cough cough the clown'' to the Singularity/Tesla Generator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Traitorneering ==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Lets do this Texas style!&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work (&amp;quot;I need this to repair hull damage, Captain!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
On the other hand, Engineers lack weapons. &amp;lt;s&amp;gt;Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.&amp;lt;/s&amp;gt; Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! In addition, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a fairly powerful weapon which causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster and easier.&lt;br /&gt;
&lt;br /&gt;
And finally, if you truly hate the station, it is within your grasp to release the &amp;lt;strike&amp;gt;kraken&amp;lt;/strike&amp;gt; fury of the supermatter, and generally sabotage the power supply of the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Ship_Engineer&amp;diff=30212</id>
		<title>Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Ship_Engineer&amp;diff=30212"/>
		<updated>2020-05-03T05:09:00Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Generic_engineer.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Station Engineer&lt;br /&gt;
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]&lt;br /&gt;
|additional = [[Atmospherics]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Start the [[Supermatter]], wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.&lt;br /&gt;
|guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Singularity Engine]], [[Guide_to_the_Supermatter|Supermatter Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Guide to the Antimatter Engine]]&lt;br /&gt;
|quote = I'll fix the power as soon as I'm off my lunch break.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#ffff88&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;u&amp;gt;[[File:Warningsign.png|32px]]'''Hey, Listen!'''[[File:Warningsign.png|32px]]&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;'''[[Guide_to_the_Supermatter|For the Guide to setting up the Supermatter engine, click here.]]&amp;lt;br&amp;gt; [[Singularity_and_Tesla_engines|For the Tesla and Singularity Engine, click here.]]&amp;lt;br&amp;gt; [[Guide_to_the_Stormdrive_Engine|For the Storm Drive Engine, click here.]]'''&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. What sets you appart from the rest of the crew on the station is that you are the most equipped for constructing objects and machinery, repairing structural damage, and are best equiped crewmembers for E.V.A. missions in the cold of [[Space]].&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Fix hull breaches, fix cables/[[Engineering_items#Equipment|APCs]] if power goes out in an area. Know how [[Solars]] and [[Engineering_items#Equipment|SMES]] work. '''Resist the temptation to run off with a hardsuit at roundstart.'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Basic skills:''' [[Guide_to_the_Supermatter|Set up the engine]] without killing everyone. [[Construction#Airlock|Fix emagged airlocks]] and rebuild [[Machinery|machines]]. Familiarize yourself with [[Hacking]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Advanced skills:''' Detect and fix sabotage - [[Guide_to_Telecommunications|Telecomms]], the engine, power sinks. Know enough about [[Guide_to_Atmospherics|Atmospherics]] to stop a plasma flood.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:RigHelmet.png]] The Engineer==&lt;br /&gt;
&lt;br /&gt;
===[[File:Paper.png]] Engineering Etiquette ===&lt;br /&gt;
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.&lt;br /&gt;
&lt;br /&gt;
Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.&lt;br /&gt;
&lt;br /&gt;
===[[File:Engiepack.png]] Engineering Equipment ===&lt;br /&gt;
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.&lt;br /&gt;
&lt;br /&gt;
Here's a suggestion how you can be prepared for shit on the space station:&lt;br /&gt;
&lt;br /&gt;
[[File:engineer_loadout.png|thumb|664px|This is an image of the tools every engineer should be trusted to have on him at all times. Empty pockets can be used for tools, flashlights, etc]]&lt;br /&gt;
[[File:engineer_rig_loadout.png|thumb|664px|And if you're planning to go fix stuff in space]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #eeccaa&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Container&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Contents&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Utilitybelt.png|62px]] &amp;lt;br&amp;gt;'''[[Utility Belts|Tool Belt]]'''&lt;br /&gt;
|[[File:engineer_toolbelt_contents.png|448px]] &amp;lt;br&amp;gt;Screwdriver, wrench, wirecutters, multitool, cable coil, crowbar, welding tool.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Eng backpack.png]] &amp;lt;br&amp;gt;'''[[Backpack]]'''&lt;br /&gt;
|[[File:Engineer_backpack_contents.png|448px]] &amp;lt;br&amp;gt;Internals box, welding helmet, metal, glass, high-capacity power cell.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Box.png|62px]] &amp;lt;br&amp;gt;'''[[Box]]'''&lt;br /&gt;
|[[File:Engineer_box_contents.png|448px]] &amp;lt;br&amp;gt;Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some of this you start with, some you need to collect. The items you pick up are:&lt;br /&gt;
&lt;br /&gt;
* [[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.&lt;br /&gt;
&lt;br /&gt;
* [[File:Welder.png]] '''Industrial Welding Tool:''' Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you have on the floor to be like every engineer ever (or put it away neatly for bonus points from the CE).&lt;br /&gt;
&lt;br /&gt;
* [[File:WeldingHelmet.png]] '''Welding Mask:''' You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.&lt;br /&gt;
&lt;br /&gt;
* [[File:Metal.png]][[File:Glass.png]] '''Metal &amp;amp; Glass:''' Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.&lt;br /&gt;
&lt;br /&gt;
* [[File:MGlasses.png]] '''Engineering Scanner Goggles''' These have three modes: Meson mode allows vision of structures and terrain through walls; T-ray mode allows vision of objects beneath flooring such as cables and pipes; and Radiation mode reveals objects contaminated from radiation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gas_mask.png]] '''Gas mask:''' Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
* [[File:Extended_Emergency_Oxygen_Tank.png]] '''Extended-capacity emergency oxygen tank:''' These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. '''To fill up:''' place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.&lt;br /&gt;
&lt;br /&gt;
* [[File:Power_cell.png]] '''Power Cell:''' Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.&lt;br /&gt;
&lt;br /&gt;
* '''Inducer:''' The Electromagnetic Power Inducer can be used to charge objects like APCs, cyborgs, and [[Weapons#Longarm (Energy)|energy-based weapons]] without replacing their power cells.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Construction Device:''' RCDs can be used to create or destroy simple objects such as walls, doors and windows without using tools on them. Cannot construct/deconstruct reinforced walls.&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] '''Flashlights:''' These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hazard.png]] '''Hazard Vest:''' An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.&lt;br /&gt;
&lt;br /&gt;
* [[File:Circuitboard.png]] '''Power control module:''' You need this to repair a fully broken APC. Some sit by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
* [[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
* [[File:T-ray.gif]] '''T-ray Scanner:''' Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes. Works in pockets and on your belt.&lt;br /&gt;
&lt;br /&gt;
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations. &lt;br /&gt;
&lt;br /&gt;
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.&lt;br /&gt;
&lt;br /&gt;
==[[File:Wrench.png]] Doing Your Duty ==&lt;br /&gt;
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.&lt;br /&gt;
&lt;br /&gt;
===[[File:Supermatter shard.png]] [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|Starting the Engine]] ===&lt;br /&gt;
This is an extremely important task. Luckily, it is [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally unleashes the fury of a supermatter engine is not a popular person.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] Starting The Other Engines ===&lt;br /&gt;
You may find yourself on a station designated to draw power from a critical mass contained in an energy field. Please refer to either [[Singularity Engine]] or [[Tesla Engine]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Solar tracker.png]] Working on the [[Solars]] ===&lt;br /&gt;
Read the guide, make sure you have wire, internals and a space suit. Best of luck.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] [[Construction|Fixing the Station]] ===&lt;br /&gt;
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.&lt;br /&gt;
&lt;br /&gt;
''Quit reading &amp;quot;The Lusty Xenomorph Maid&amp;quot; and get to work!''&lt;br /&gt;
&lt;br /&gt;
===[[File:Shockwarning.png]] Fixing the Power ===&lt;br /&gt;
The main engine and/or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or simple engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming it hasn't already been devoured by the rampaging maw of Lord Singuloth.&lt;br /&gt;
&lt;br /&gt;
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.&lt;br /&gt;
&lt;br /&gt;
==[[File:Warningsign.png]] Getting the Man Out of Danger... Alive! ==&lt;br /&gt;
It's your job to save lives when they cry out for help.&lt;br /&gt;
&lt;br /&gt;
===[[File:Firesuit.png]] Firefighting ===&lt;br /&gt;
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.&lt;br /&gt;
&lt;br /&gt;
===[[File:Welder.png]] Physical Rescue ===&lt;br /&gt;
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!&lt;br /&gt;
&lt;br /&gt;
===[[File:Jetpack-black.gif]] Space Recovery ===&lt;br /&gt;
A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop&lt;br /&gt;
&lt;br /&gt;
==[[File:Evahelmet.png]] I have no suit and I must EVA ==&lt;br /&gt;
Eventually, you'll be in the uncomforable situation where all hardsuits are gone, yet you have to fix the Supermatter cooling pipes or retrieve the Captain's frozen corpse from space.&amp;lt;br&amp;gt;&lt;br /&gt;
You'll need to protect against three things: The cold (burn damage), the lack of pressure (brute) and lack of oxygen (suffocation).&amp;lt;br&amp;gt; &lt;br /&gt;
There are a few ways you can do this:&lt;br /&gt;
&lt;br /&gt;
=== Cryo juice ===&lt;br /&gt;
[[Guide_to_chemistry#Cryoxadone|Cryoxadone]] quickly heals damage in cold environments. Space is extremely cold - do the math. Ask medical for a beaker of their cryo juice, then vape (e-cig from hacked tobacco vendor) or chug the whole thing.&amp;lt;br&amp;gt; &lt;br /&gt;
That's it! You won't even need internals.&amp;lt;br&amp;gt;&lt;br /&gt;
This also helps a little against space carps and [[Nuclear Operative|other assholes]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghetto space suit ===&lt;br /&gt;
Put on a Firesuit plus either a hardhat, firefighting hat or EVA helmet. Now you just need to keep warm.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab some coffee, tea or hot chocolate from a vending machine.&amp;lt;br&amp;gt;&lt;br /&gt;
Even better - ask a [[Chemist]] for [[Guide_to_chemistry#Leporazine|Leporazine]] (stabilizes body temperature), the [[Bartender]] for Cafe Latte (better than regular coffee) or [[Botany]] for Capsaicin (heats your body).&lt;br /&gt;
&lt;br /&gt;
=== Ghetto space suit part two ===&lt;br /&gt;
Can't find a Firesuit or cryo juice? Wear an explorer's suit or winter coat plus boots. This is much harder to pull off, since the lack of pressure hits you with a lot of brute damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab a bunch of [[Guide_to_chemistry#Bicardine|Bicardine]], [[Guide_to_chemistry#Salicyclic Acid|Salicyclic Acid]], [[Guide_to_chemistry#Omnizine|Omnizine]], [[Guide_to_chemistry#Earthsblood|Earthsblood]] - anything that heals brute damage.&lt;br /&gt;
&lt;br /&gt;
=== O² is for nerds ===&lt;br /&gt;
Lost your internals or oxygen tank? Both [[Guide_to_chemistry#Salbutamol|Salbutamol]] and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] heal suffocation damage quickly enough for you to spacewalk comfortably.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Epinephrine]] from your epipen works in a pinch too. &lt;br /&gt;
&lt;br /&gt;
=== The Übermensch ===&lt;br /&gt;
The cold resistance mutation from [[Genetics]] protects against both cold and lack of pressure.&lt;br /&gt;
&lt;br /&gt;
=== Moving around in space ===&lt;br /&gt;
Don't have a jetpack? Grab a fire extinguisher, a water tank and buckle yourself to a rolling chair.&amp;lt;br&amp;gt;&lt;br /&gt;
Or, grab a stack of many small items (metal rods, cable coil) that you can throw to propel yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You can build lattices in open space to instantly stop movement too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
===The Engine/Power===&lt;br /&gt;
* The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE's]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD's]] and [[Chief_Medical_Officer|CMO's]] have 60%. If working near an active [[Guide_to_the_Supermatter|Supermatter Engine]], use a radiation suit instead. &lt;br /&gt;
* Engines can be wired directly into the power grid; in the SMES rooms, each one has an input and an output. Connecting the two will cause the power to bypass the SMES cells. This is [[Traitor|extremely dangerous]], and can caused shocked doors to instantly put people into critical condition.&lt;br /&gt;
* Arriving half an hour into the round and nobody's set up power? Chances are all the SMES cells can be drained. However, you can still power Emitters and other equipment by loading the PACMAN generator with plasma, wiring it up and setting its output to full power.&lt;br /&gt;
*The P.A.C.M.A.N-type generators can each hold 450 sheets of their respective fuels once fully upgraded. Their fuel types and maximum upgraded outputs are as follows:&lt;br /&gt;
** P.A.C.M.A.N generator (Plasma) = 60000 W&lt;br /&gt;
** S.U.P.E.R.P.A.C.M.A.N generator (Uranium) = 180000 W&lt;br /&gt;
** M.R.S.P.A.C.M.A.N generator (Diamonds) = 480000 W&lt;br /&gt;
* Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cell and keep an APC running forever! The wonders of space engineering.&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.&lt;br /&gt;
* It is possible to upgrade the AI's cameras by using certain items: analysers confer X-ray vision, potentially allowing the AI to observe Maintenance areas; proximity sensors give their effect to the camera, alerting the AI when someone walks by. Plasma sheets will cause the camera to become EMP-proof.&lt;br /&gt;
* You can use an airlock circuit in your hand to modify its access requirements. Necessary if you're rebuilding doors to restricted areas such as the [[armory]] or [[bridge]].&lt;br /&gt;
* For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time. &lt;br /&gt;
* You can put windows directly on grilles by using a glass/reinforced glass sheet on them.&lt;br /&gt;
* You can also pry up 4 floor tiles and weld them together to get a metal sheet, which you can grind down for iron. Glass for silicon. Reinforced glass for metal and silicon. Wood for carbon.&lt;br /&gt;
* You can screwdriver wooden flooring to remove it without breaking it.&lt;br /&gt;
* You can turn one color of wire into another color easily, so long as you have at least one piece of the color you want: You can transfer wires from a stack of another color you have to change their color.&lt;br /&gt;
* Need to set up the Supermatter? No CE or AI to open secure storage? Turn off the APC's main power breaker and crowbar the blast doors open. Keep in mind that this will also shut down pumps and filters.&lt;br /&gt;
* You can hack the YouTool to get upgraded industrial welding tools, which hold 80 units of fuel as opposed to normal tools' 20 and industrial's 40.&lt;br /&gt;
* You can buckle people ''cough cough the clown'' to the Singularity/Tesla Generator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Traitorneering ==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Lets do this Texas style!&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work (&amp;quot;I need this to repair hull damage, Captain!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
On the other hand, Engineers lack weapons. &amp;lt;s&amp;gt;Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.&amp;lt;/s&amp;gt; Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! In addition, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a fairly powerful weapon which causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster and easier.&lt;br /&gt;
&lt;br /&gt;
And finally, if you truly hate the station, it is within your grasp to release the &amp;lt;strike&amp;gt;kraken&amp;lt;/strike&amp;gt; fury of the supermatter, and generally sabotage the power supply of the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Station_Engineer&amp;diff=30211</id>
		<title>Station Engineer</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Station_Engineer&amp;diff=30211"/>
		<updated>2020-05-03T05:07:33Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Vivalas moved page Station Engineer to Ship Engineer: IT'S A SHIP REEEEE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ship Engineer]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Ship_Engineer&amp;diff=30210</id>
		<title>Ship Engineer</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Ship_Engineer&amp;diff=30210"/>
		<updated>2020-05-03T05:07:33Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: Vivalas moved page Station Engineer to Ship Engineer: IT'S A SHIP REEEEE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = orange&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ENGINEERING&lt;br /&gt;
|imagebgcolor = #ffff88&lt;br /&gt;
|img_generic = Generic_engineer.png&lt;br /&gt;
|img = Engineer.png&lt;br /&gt;
|jobtitle = Station Engineer&lt;br /&gt;
|access = [[Engineering]], Power Equipment, [[Tech Storage]], External airlocks, [[Construction Area|Construction]] [[Vacant Office|Site]], [[Maintenance]], [[Telecoms]]&lt;br /&gt;
|additional = [[Atmospherics]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Chief Engineer]]&lt;br /&gt;
|duties = Start the [[Supermatter]], wire the solars, repair station hull and wiring damage, do the job of the (always) incompetent [[Atmospheric Technician|atmos techs]]. Basically, do everything that has anything to do with repairs. Also, be prepared to be the hero the station deserves, because [[Security]] is lazy.&lt;br /&gt;
|guides = [[Engineering items]], [[Guide to construction]], [[Guide to advanced construction]], [[Guide to power]], [[Singularity Engine]], [[Guide_to_the_Supermatter|Supermatter Engine]], [[Tesla Engine]], [[Solars]], [[Hacking]], [[Guide to Telecommunications]], [[Guide to the Antimatter Engine]]&lt;br /&gt;
|quote = I'll fix the power as soon as I'm off my lunch break.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#ffff88&amp;quot;&amp;gt;&amp;lt;font size=&amp;quot;4&amp;quot;&amp;gt;&amp;lt;u&amp;gt;[[File:Warningsign.png|32px]]'''Hey, Listen!'''[[File:Warningsign.png|32px]]&amp;lt;/u&amp;gt; &amp;lt;br&amp;gt;'''[[Guide_to_the_Supermatter|For the Guide to setting up the Supermatter engine, click here.]]&amp;lt;br&amp;gt; [[Singularity_and_Tesla_engines|For the Tesla and Singularity Engine, click here.]]'''&amp;lt;font size=&amp;quot;2&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Effectively, you are an assistant on steroids, and need not fear any electrical things with your gloves. You can, however, affect the station, for good or for ill, much more profoundly than a mere [[assistant]] can. What sets you appart from the rest of the crew on the station is that you are the most equipped for constructing objects and machinery, repairing structural damage, and are best equiped crewmembers for E.V.A. missions in the cold of [[Space]].&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Fix hull breaches, fix cables/[[Engineering_items#Equipment|APCs]] if power goes out in an area. Know how [[Solars]] and [[Engineering_items#Equipment|SMES]] work. '''Resist the temptation to run off with a hardsuit at roundstart.'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Basic skills:''' [[Guide_to_the_Supermatter|Set up the engine]] without killing everyone. [[Construction#Airlock|Fix emagged airlocks]] and rebuild [[Machinery|machines]]. Familiarize yourself with [[Hacking]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Advanced skills:''' Detect and fix sabotage - [[Guide_to_Telecommunications|Telecomms]], the engine, power sinks. Know enough about [[Guide_to_Atmospherics|Atmospherics]] to stop a plasma flood.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:RigHelmet.png]] The Engineer==&lt;br /&gt;
&lt;br /&gt;
===[[File:Paper.png]] Engineering Etiquette ===&lt;br /&gt;
Take a look around engineering as the first thing you do, and see how many fellow engineers you have. If there's a ton, you probably don't want to snatch up everything that isn't nailed down. Don't fight over hardsuits. Don't try to break into the middle of a task someone has already begun: trying to fill plasma tanks at the same time as another person usually ends up filling engineering with plasma, and trying to turn on containment at the same time as someone is often lethal.&lt;br /&gt;
&lt;br /&gt;
Be nice and courteous and you'll often be treated well, curse people out for their incompetence or how slow they are and people aren't going to rush to your retrieve your corpse when syndicates blow your head off on the solars.&lt;br /&gt;
&lt;br /&gt;
===[[File:Engiepack.png]] Engineering Equipment ===&lt;br /&gt;
Engineers have to carry a lot of equipment to perform their various tasks. The job is a lot easier if you carry around what you need so you don't constantly have to be running back to engineering for each step of a repair process.&lt;br /&gt;
&lt;br /&gt;
Here's a suggestion how you can be prepared for shit on the space station:&lt;br /&gt;
&lt;br /&gt;
[[File:engineer_loadout.png|thumb|664px|This is an image of the tools every engineer should be trusted to have on him at all times. Empty pockets can be used for tools, flashlights, etc]]&lt;br /&gt;
[[File:engineer_rig_loadout.png|thumb|664px|And if you're planning to go fix stuff in space]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;background-color: #eeccaa&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Container&lt;br /&gt;
! style=&amp;quot;background-color: #ddaa77;&amp;quot;| Contents&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Utilitybelt.png|62px]] &amp;lt;br&amp;gt;'''[[Utility Belts|Tool Belt]]'''&lt;br /&gt;
|[[File:engineer_toolbelt_contents.png|448px]] &amp;lt;br&amp;gt;Screwdriver, wrench, wirecutters, multitool, cable coil, crowbar, welding tool.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Eng backpack.png]] &amp;lt;br&amp;gt;'''[[Backpack]]'''&lt;br /&gt;
|[[File:Engineer_backpack_contents.png|448px]] &amp;lt;br&amp;gt;Internals box, welding helmet, metal, glass, high-capacity power cell.&lt;br /&gt;
|- align=center&lt;br /&gt;
|[[File:Box.png|62px]] &amp;lt;br&amp;gt;'''[[Box]]'''&lt;br /&gt;
|[[File:Engineer_box_contents.png|448px]] &amp;lt;br&amp;gt;Breath mask, epinephrine medipen, T-ray scanner, airlock electronics, power control module, cable coil, flashlight.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Some of this you start with, some you need to collect. The items you pick up are:&lt;br /&gt;
&lt;br /&gt;
* [[File:IGloves.png]] '''Insulated Gloves:''' Your most prized possession, these puppies protect you from shock. Engineers work with insane amounts of electricity, and it's easy to put yourself into crit if you tap into the main engine line without remembering to put them on. Always grab a pair of gloves. There's a few pairs laying around engineering, and more in the electrical closet. Lock the closet when you're done unless you want the clown and mime to steal all the remaining pairs.&lt;br /&gt;
&lt;br /&gt;
* [[File:Welder.png]] '''Industrial Welding Tool:''' Grab this from the welding locker next to the electronics locker; it has double the capacity of a normal welding tool. Throw the normal one you have on the floor to be like every engineer ever (or put it away neatly for bonus points from the CE).&lt;br /&gt;
&lt;br /&gt;
* [[File:WeldingHelmet.png]] '''Welding Mask:''' You need this to avoid going blind while welding. Note if you have the hardsuit on, it works as a welding mask you don't have to flip up/flip down.&lt;br /&gt;
&lt;br /&gt;
* [[File:Metal.png]][[File:Glass.png]] '''Metal &amp;amp; Glass:''' Basic building blocks. Carrying just one stack each is generally fine; convert it into floor tiles, bars, or reinforced glass as necessary. If you take one stack to yourself, pay close attention to the radio so you know where they are needed.&lt;br /&gt;
&lt;br /&gt;
* [[File:MGlasses.png]] '''Engineering Scanner Goggles''' These have three modes: Meson mode allows vision of structures and terrain through walls; T-ray mode allows vision of objects beneath flooring such as cables and pipes; and Radiation mode reveals objects contaminated from radiation.&lt;br /&gt;
&lt;br /&gt;
* [[File:Gas_mask.png]] '''Gas mask:''' Basically the same function as a breath mask, but with the added bonus of protecting you from pepper spray, acid sprays to the face (once), and some of the diseases the [[Virologist|virologist]] inevitably releases. Also keeps you on your feet a little longer in high concentrations of N2O, so make sure you have one in your inventory if not on your face for roleplay reasons. Note, syndicate voice changer looks exactly like it, so don't be surprised if Security asks you to take off your mask to verify you are who you say you are. You can find them in engineering lockers, laying around in engineering and in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
* [[File:Extended_Emergency_Oxygen_Tank.png]] '''Extended-capacity emergency oxygen tank:''' These canisters hold a LOT of air. The hardsuits can hold full-sized canisters which hold more, but two of these filled up in your bag and there's very little chance of you ever running out of air. '''To fill up:''' place it in the oxygen tank, click the oxygen tank and turn the pressure all the way up, open the valve, then close the valve. Once you're sure it's closed, remove the tank. Click the tank in your hand and lower the mask pressure to 16 KPA, which will give you the most possible use.&lt;br /&gt;
&lt;br /&gt;
* [[File:Power_cell.png]] '''Power Cell:''' Needed to repair a fully broken APC, or just get an APC working in a drained area. Good to have one on hand.&lt;br /&gt;
&lt;br /&gt;
* '''Inducer:''' The Electromagnetic Power Inducer can be used to charge objects like APCs, cyborgs, and [[Weapons#Longarm (Energy)|energy-based weapons]] without replacing their power cells.&lt;br /&gt;
&lt;br /&gt;
* '''Rapid Construction Device:''' RCDs can be used to create or destroy simple objects such as walls, doors and windows without using tools on them. Cannot construct/deconstruct reinforced walls.&lt;br /&gt;
&lt;br /&gt;
* [[File:Flashlight.png]] '''Flashlights:''' These light up the area, even in your pockets. Two flashlights in your pockets and your helmet light on and you'll light up a huge area, very helpful to general crew when you're doing repairs in a freshly-darkened crater so they don't walk into the vacuum and freeze.&lt;br /&gt;
&lt;br /&gt;
* [[File:Hazard.png]] '''Hazard Vest:''' An archetypal item, it serves no purpose except roleplay and that you can buckle an extended capacity emergency oxygen tank to it. Definitely do so if you aren't in a hardsuit or firesuit.&lt;br /&gt;
&lt;br /&gt;
* [[File:Circuitboard.png]] '''Power control module:''' You need this to repair a fully broken APC. Some sit by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
* [[File:Circuitboard.png]] '''Airlock electronics:''' You need this to construct an airlock. Having one on hand can save you a long trip back if you run across a broken door. Some by the metal and supplies, and one by the SMES modules.&lt;br /&gt;
&lt;br /&gt;
* [[File:T-ray.gif]] '''T-ray Scanner:''' Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring, as well as Critters and Creatures inside pipes. Works in pockets and on your belt.&lt;br /&gt;
&lt;br /&gt;
Firesuits can no longer be carried in bags, and it's unsafe to firefight without them, so just run to the nearest firefighter closet in the advent of a fire to gear up -- There is one close to nearly everything everywhere in the station, learn their locations. &lt;br /&gt;
&lt;br /&gt;
Note that some of these are for roleplay reasons only. Roleplay too determines if you're a good engineer or not -- When talking with people face to face, pop the helmet off and carry it a bit -- hardsuits look pretty cool without the helmet on. Write down things you figure out like the door wires and photocopy them, distribute to the other engineering staff as a memo. Engineers have some great roleplay as the people that fix everything when everything else is going to hell. Take advantage of that camraderie and the ludicrous nature the situations you will find yourself in. A robotic mute-guy-fixing-everything playing style is efficient of course, but it isn't nearly as fun for everyone.&lt;br /&gt;
&lt;br /&gt;
==[[File:Wrench.png]] Doing Your Duty ==&lt;br /&gt;
You have a few things you should do, if you don't want to be [[robust]]ed, before doing what you want to do. Repairing things is what engineers do, and so is setting the station with power. Without any engineers doing a little work, the station will crumble.&lt;br /&gt;
&lt;br /&gt;
===[[File:Supermatter shard.png]] [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|Starting the Engine]] ===&lt;br /&gt;
This is an extremely important task. Luckily, it is [[Guide_to_the_Supermatter#Box_and_Meta_station_setup|laughably simple]]. Make certain you follow the instructions precisely; an engineer who accidentally unleashes the fury of a supermatter engine is not a popular person.&lt;br /&gt;
&lt;br /&gt;
===[[File:SMES Charging.gif]] Starting The Other Engines ===&lt;br /&gt;
You may find yourself on a station designated to draw power from a critical mass contained in an energy field. Please refer to either [[Singularity Engine]] or [[Tesla Engine]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Solar tracker.png]] Working on the [[Solars]] ===&lt;br /&gt;
Read the guide, make sure you have wire, internals and a space suit. Best of luck.&lt;br /&gt;
&lt;br /&gt;
===[[File:Wrench.png]] [[Construction|Fixing the Station]] ===&lt;br /&gt;
Is there a hole in the wall? Are floor tiles broken? Did an idiot break a window to get into the medbay? Are people complaining about electrified doors? Are cables torn up leading to an APC? Are the APC's themselves fried? Is it more than thirty seconds into the round? The answer to two or more of these is always yes.&lt;br /&gt;
&lt;br /&gt;
''Quit reading &amp;quot;The Lusty Xenomorph Maid&amp;quot; and get to work!''&lt;br /&gt;
&lt;br /&gt;
===[[File:Shockwarning.png]] Fixing the Power ===&lt;br /&gt;
The main engine and/or the solars provide more than enough energy to fully power a state-of-the-art space station -- unless something goes wrong, which it almost always will. Whether it's due to shoddy wiring, a powersink, a bomb, an assistant cutting cables, a loose singularity or simple engineer laziness, power outages are a common problem that is your, YES, YOUR, job to fix. See that Power Monitoring computer? If people complain of power outages, it should always be the first port of call -- assuming it hasn't already been devoured by the rampaging maw of Lord Singuloth.&lt;br /&gt;
&lt;br /&gt;
See the [[guide to power]] to learn how to into power and, more importantly, how to fix everything.&lt;br /&gt;
&lt;br /&gt;
==[[File:Warningsign.png]] Getting the Man Out of Danger... Alive! ==&lt;br /&gt;
It's your job to save lives when they cry out for help.&lt;br /&gt;
&lt;br /&gt;
===[[File:Firesuit.png]] Firefighting ===&lt;br /&gt;
Engineers get access to maintenance hallways, which contain several [[Engineering_items#Firesuit|firesuits]] and [[Engineering_items#Fire_Extinguisher|extinguishers]]. If a fire breaks out somewhere, put it out. [[Engineering_items#Firesuit|Firesuits]] allow you to walk in almost any fire. [[Engineering_items#Fire_Extinguisher|Extinguishers]] have a limited capacity. Refill them with water tanks, which can be found all around the station.&lt;br /&gt;
&lt;br /&gt;
===[[File:Welder.png]] Physical Rescue ===&lt;br /&gt;
If someone cries that he can't get out of somewhere and no one can get him out, then it's your job to do so. [[Hacking#Airlocks|Hacking airlocks]], [[Guide_to_construction#Walls_2|deconstructing walls]], basically whatever it takes to get to them. I don't need to point out that you should never put others or yourself at risk in doing so!&lt;br /&gt;
&lt;br /&gt;
===[[File:Jetpack-black.gif]] Space Recovery ===&lt;br /&gt;
A body's been spaced? Now it's your job to recover it. Ask the AI or captain to get a jetpack and space suit from EVA and go after the body. You'll most frequently find bodies either somewhere near the derelict or the AI satellite. Drag them to a teleporter and get them back to the station. The use of lockers will help greatly, as lockers do not drift like bodies do, but cannot travel across Z-levels. ALWAYS have tools, glass and metal with you when doing this! Some teleporters need to be rebuilt and some bodies float around randomly and need [[Guide_to_construction#Floor|floor tiles]] to be build in their path to actually stop&lt;br /&gt;
&lt;br /&gt;
==[[File:Evahelmet.png]] I have no suit and I must EVA ==&lt;br /&gt;
Eventually, you'll be in the uncomforable situation where all hardsuits are gone, yet you have to fix the Supermatter cooling pipes or retrieve the Captain's frozen corpse from space.&amp;lt;br&amp;gt;&lt;br /&gt;
You'll need to protect against three things: The cold (burn damage), the lack of pressure (brute) and lack of oxygen (suffocation).&amp;lt;br&amp;gt; &lt;br /&gt;
There are a few ways you can do this:&lt;br /&gt;
&lt;br /&gt;
=== Cryo juice ===&lt;br /&gt;
[[Guide_to_chemistry#Cryoxadone|Cryoxadone]] quickly heals damage in cold environments. Space is extremely cold - do the math. Ask medical for a beaker of their cryo juice, then vape (e-cig from hacked tobacco vendor) or chug the whole thing.&amp;lt;br&amp;gt; &lt;br /&gt;
That's it! You won't even need internals.&amp;lt;br&amp;gt;&lt;br /&gt;
This also helps a little against space carps and [[Nuclear Operative|other assholes]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Ghetto space suit ===&lt;br /&gt;
Put on a Firesuit plus either a hardhat, firefighting hat or EVA helmet. Now you just need to keep warm.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab some coffee, tea or hot chocolate from a vending machine.&amp;lt;br&amp;gt;&lt;br /&gt;
Even better - ask a [[Chemist]] for [[Guide_to_chemistry#Leporazine|Leporazine]] (stabilizes body temperature), the [[Bartender]] for Cafe Latte (better than regular coffee) or [[Botany]] for Capsaicin (heats your body).&lt;br /&gt;
&lt;br /&gt;
=== Ghetto space suit part two ===&lt;br /&gt;
Can't find a Firesuit or cryo juice? Wear an explorer's suit or winter coat plus boots. This is much harder to pull off, since the lack of pressure hits you with a lot of brute damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Grab a bunch of [[Guide_to_chemistry#Bicardine|Bicardine]], [[Guide_to_chemistry#Salicyclic Acid|Salicyclic Acid]], [[Guide_to_chemistry#Omnizine|Omnizine]], [[Guide_to_chemistry#Earthsblood|Earthsblood]] - anything that heals brute damage.&lt;br /&gt;
&lt;br /&gt;
=== O² is for nerds ===&lt;br /&gt;
Lost your internals or oxygen tank? Both [[Guide_to_chemistry#Salbutamol|Salbutamol]] and [[Guide_to_chemistry#Perfluorodecalin|Perfluorodecalin]] heal suffocation damage quickly enough for you to spacewalk comfortably.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Epinephrine]] from your epipen works in a pinch too. &lt;br /&gt;
&lt;br /&gt;
=== The Übermensch ===&lt;br /&gt;
The cold resistance mutation from [[Genetics]] protects against both cold and lack of pressure.&lt;br /&gt;
&lt;br /&gt;
=== Moving around in space ===&lt;br /&gt;
Don't have a jetpack? Grab a fire extinguisher, a water tank and buckle yourself to a rolling chair.&amp;lt;br&amp;gt;&lt;br /&gt;
Or, grab a stack of many small items (metal rods, cable coil) that you can throw to propel yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
You can build lattices in open space to instantly stop movement too.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Light_Bulb.png]] Tips==&lt;br /&gt;
===The Engine/Power===&lt;br /&gt;
* The engineering hardsuit has 75% radiation protection. [[Chief_Engineer|CE's]] hardsuit has 90%. [[Atmospheric_Technician|Atmos]] hardsuit has 25%. [[Research_Director|RD's]] and [[Chief_Medical_Officer|CMO's]] have 60%. If working near an active [[Guide_to_the_Supermatter|Supermatter Engine]], use a radiation suit instead. &lt;br /&gt;
* Engines can be wired directly into the power grid; in the SMES rooms, each one has an input and an output. Connecting the two will cause the power to bypass the SMES cells. This is [[Traitor|extremely dangerous]], and can caused shocked doors to instantly put people into critical condition.&lt;br /&gt;
* Arriving half an hour into the round and nobody's set up power? Chances are all the SMES cells can be drained. However, you can still power Emitters and other equipment by loading the PACMAN generator with plasma, wiring it up and setting its output to full power.&lt;br /&gt;
*The P.A.C.M.A.N-type generators can each hold 450 sheets of their respective fuels once fully upgraded. Their fuel types and maximum upgraded outputs are as follows:&lt;br /&gt;
** P.A.C.M.A.N generator (Plasma) = 60000 W&lt;br /&gt;
** S.U.P.E.R.P.A.C.M.A.N generator (Uranium) = 180000 W&lt;br /&gt;
** M.R.S.P.A.C.M.A.N generator (Diamonds) = 480000 W&lt;br /&gt;
* Cell chargers give power to inserted cells faster than it takes power from the APC, meaning it generates some power from nothing, and you can alternate between two cell and keep an APC running forever! The wonders of space engineering.&lt;br /&gt;
&lt;br /&gt;
===Construction===&lt;br /&gt;
* To get maximum camera coverage, you only have to place one camera every fifteen tiles. If there's a wall between them, use an analyzer on the assembly after you weld it to the wall to create an xray camera. Otherwise, count seven tiles from where the previous camera disappears from view and build a camera there.&lt;br /&gt;
* It is possible to upgrade the AI's cameras by using certain items: analysers confer X-ray vision, potentially allowing the AI to observe Maintenance areas; proximity sensors give their effect to the camera, alerting the AI when someone walks by. Plasma sheets will cause the camera to become EMP-proof.&lt;br /&gt;
* You can use an airlock circuit in your hand to modify its access requirements. Necessary if you're rebuilding doors to restricted areas such as the [[armory]] or [[bridge]].&lt;br /&gt;
* For most construction/deconstruction operations (Mining, wrenching chairs/tables, deconstructing walls) you can click on multiple spaces to take things apart or build multiple things at a time. &lt;br /&gt;
* You can put windows directly on grilles by using a glass/reinforced glass sheet on them.&lt;br /&gt;
* You can also pry up 4 floor tiles and weld them together to get a metal sheet, which you can grind down for iron. Glass for silicon. Reinforced glass for metal and silicon. Wood for carbon.&lt;br /&gt;
* You can screwdriver wooden flooring to remove it without breaking it.&lt;br /&gt;
* You can turn one color of wire into another color easily, so long as you have at least one piece of the color you want: You can transfer wires from a stack of another color you have to change their color.&lt;br /&gt;
* Need to set up the Supermatter? No CE or AI to open secure storage? Turn off the APC's main power breaker and crowbar the blast doors open. Keep in mind that this will also shut down pumps and filters.&lt;br /&gt;
* You can hack the YouTool to get upgraded industrial welding tools, which hold 80 units of fuel as opposed to normal tools' 20 and industrial's 40.&lt;br /&gt;
* You can buckle people ''cough cough the clown'' to the Singularity/Tesla Generator.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==[[File:Doubleagent.gif]] Traitorneering ==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Lets do this Texas style!&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Being a [[traitor]] engineer can be both the easiest and hardest task on the station. On the one hand, you can go almost everywhere on the station, and have easy access to the tools to get rid of any pesky doors (or walls) in your way. Also, many crew members don't bat an eyelid when they see an engineer wearing a jetpack, or standing in a hole in the wall. Any curious crewmen are usually deflected by saying you are doing engineering work (&amp;quot;I need this to repair hull damage, Captain!&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
On the other hand, Engineers lack weapons. &amp;lt;s&amp;gt;Stungloves, however, are the hidden weapon few ever search for, which can give the upper hand in a fight.&amp;lt;/s&amp;gt; Stungloves are gone 5ever, but stun prods can be made from [[Makeshift weapons|basic tools]]! In addition, cable restraints may be constructed from cable coils. In a pinch, the welding tool is a fairly powerful weapon which causes burn damage when turned on. Secondly, engineers loitering near their target may quickly arouse suspicion, especially if you are far, far away from a maintenance tunnel. Engineers are also one of the few jobs which retain their maintenance access, making travel around the station significantly safer, faster and easier.&lt;br /&gt;
&lt;br /&gt;
And finally, if you truly hate the station, it is within your grasp to release the &amp;lt;strike&amp;gt;kraken&amp;lt;/strike&amp;gt; fury of the supermatter, and generally sabotage the power supply of the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30209</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30209"/>
		<updated>2020-05-03T05:07:06Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NSV13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for 'MAX PROTECTION'. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Ship Engineer]]&amp;lt;br&amp;gt;[[Ship Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department. Throw your budget card into disposals at the start of every shift. Make. Torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, Keep the ship weaponry loaded at all times only to get yelled at by the [[Bridge Staff|bridge bunnies]] anyway. Go through the arduous job of creating new vipers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cag.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a fancier name and rank.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Yell for help over the radio after the enemy shoot down your viper.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and yell at them to stick together. Perform rescue operations with a Raptor and retrieve fighter escape pods.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Deck Technician]]&amp;lt;br&amp;gt;[[Deck Technician]]&lt;br /&gt;
|Repair the fighters and refuel them, banish anyone who dares enter in your swamp&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_bs.png|64px|link=Bridge Staff]]&amp;lt;br&amp;gt;[[Bridge Staff]]&lt;br /&gt;
|Yell at the Munitions staff to reload the torpedo tubes after launching the thermonuclear warheads into enemy PDCs. Fire the railgun in hyperspace for no reason. Get lynched.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30208</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30208"/>
		<updated>2020-05-03T05:05:09Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* 64pxQuartermaster */ MAA -&amp;gt; Warden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Warden]] regarding ship weaponry, nor can the Quartermaster order munitions department personnel to perform the role of Cargo Technician or Shaft Miner.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.&lt;br /&gt;
#Shaft Miners are required to maintain telecommunications while off ship, and may not disable it.&lt;br /&gt;
#Shaft Miners must ensure that the hull plating of their dedicated mining ship is not compromised.&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30207</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30207"/>
		<updated>2020-05-03T05:03:40Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* 64pxHead of Security */ MAA -&amp;gt; warden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30206</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30206"/>
		<updated>2020-05-03T05:02:25Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Situation Blue - Martial Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security '''are''' allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Situation Blue - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. '''May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.'''&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Executive Officer]], and [[Bridge Officer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Master-at-Arms]], [[Security Officer]]s, and the [[Detective]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, [[Shaft Miner]]s, and the [[Munitions Officer]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there's nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Ship Engineer|Ship Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Ship Engineer|Ship Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30205</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30205"/>
		<updated>2020-05-03T05:02:08Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: /* Bridge Staff */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Executive Officer]]=&lt;br /&gt;
#The Executive Officer must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Executive Officer may not grant themself all access.&lt;br /&gt;
#The Executive Officer may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Executive Officer may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Executive Officer can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Executive Officer may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Executive Officer is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Executive Officer must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Executive Officer is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Executive Officer is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Executive Officer is not permitted to perform Security duty.&lt;br /&gt;
#The Executive Officer is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Executive Officer must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Executive Officer is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=[[Bridge Staff]]=&lt;br /&gt;
#Bridge Staff may not fire on friendly or neutral ships.&lt;br /&gt;
#Bridge Staff may not jump the ship without specific orders to do so, outside of combat when the ship is in danger.&lt;br /&gt;
#Bridge Staff may only use their designated console unless the other Bridge Officer is not in the bridge.&lt;br /&gt;
#Bridge Staff may not waste ammunition. Only fire it while targeting hostile ships that are '''in range'''.&lt;br /&gt;
#Bridge Staff may not move the ship if doing so will leave behind crewmembers.&lt;br /&gt;
#Bridge Staff must announce that they are moving the ship and give ample time for crewmembers to get on board.&lt;br /&gt;
#Bridge Staff are permitted to FTL jump during combat if they believe the ship will not survive. This Guideline supersedes any orders given by the Captain or Executive Officer.&lt;br /&gt;
#Bridge Staff are permitted to detain unauthorized crewmembers on the bridge, however, Security must be notified immediately and the prisoner must be turned over to them.&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30204</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30204"/>
		<updated>2020-05-03T05:01:02Z</updated>

		<summary type="html">&lt;p&gt;Vivalas: space law &amp;lt;- ship law&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Space Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Space Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Executive Officer]]=&lt;br /&gt;
#The Executive Officer must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Executive Officer may not grant themself all access.&lt;br /&gt;
#The Executive Officer may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Executive Officer may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Executive Officer can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Executive Officer may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Space Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Executive Officer is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Executive Officer must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Executive Officer is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Executive Officer is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Executive Officer is not permitted to perform Security duty.&lt;br /&gt;
#The Executive Officer is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Executive Officer must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Executive Officer is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=[[Bridge Staff]]=&lt;br /&gt;
#Bridge Staff may not fire on friendly or neutral ships.&lt;br /&gt;
#Bridge Staff may not fly into the Syndicate capital without specific orders to do so.&lt;br /&gt;
#Bridge Staff may only use their designated console unless the other Bridge Officer is not in the bridge.&lt;br /&gt;
#Bridge Staff may not waste ammunition. Only fire it while targeting hostile ships that are '''in range'''.&lt;br /&gt;
#Bridge Staff may not move the ship if doing so will leave behind crewmembers.&lt;br /&gt;
#Bridge Staff must announce that they are moving the ship and give ample time for crewmembers to get on board.&lt;br /&gt;
#Bridge Staff are permitted to FTL jump during combat if they believe the ship will not survive. This Guideline supersedes any orders given by the Captain or Executive Officer.&lt;br /&gt;
#Bridge Staff are permitted to detain unauthorized crewmembers on the bridge, however, Security must be notified immediately and the prisoner must be turned over to them.&lt;/div&gt;</summary>
		<author><name>Vivalas</name></author>
	</entry>
</feed>