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	<updated>2026-06-04T16:07:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=34762</id>
		<title>Whiterapids</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=34762"/>
		<updated>2022-10-02T13:05:49Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: Removed a problemo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
Whiterapids, the right arm of the Federation. They stand proud as the central commanding force managing Nanotrasen’s military operations from their fleets to crew members. They’re currently the main military force combatting and defending against the Syndicate. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes. &lt;br /&gt;
=History=&lt;br /&gt;
Whiterapids was originally founded to be the military branch of the Nanotrasen corporate conglomerate. Organizing and employing mercenary companies and voluntary civilians alike, they would train, equip, and organize all operations requested of Nanotrasen. Though as SolGov grew fearful of Nanotrasen’s unchecked power, they established a rapport with Nanotrasen and to prevent an all out Corpo/Government war, founded The Stellar Federation. &lt;br /&gt;
===Central Command===&lt;br /&gt;
Along with the new binding title, trade agreements, a non-aggression pact, along with regulations and checks for both parties were implemented. This included joint control over Whiterapids and the founding of a new overseer for Whiterapids called Central Command. Alongside the new regulation came proper military organizational structure and branching which led to the efficient, well oiled machine Whiterapids is today. &lt;br /&gt;
=Relations=&lt;br /&gt;
Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though only human Admiralty is allowed in Central Command, anyone from anywher can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Fleet Command or Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_Things_Spessmen_Are_No_Longer_Allowed_To_Do&amp;diff=34249</id>
		<title>List of Things Spessmen Are No Longer Allowed To Do</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_Things_Spessmen_Are_No_Longer_Allowed_To_Do&amp;diff=34249"/>
		<updated>2022-04-06T10:29:42Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: Fixed a bunch of grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taken from the list that occurred on Discord, do feel free to keep adding if you wish.&lt;br /&gt;
* I added a little story to some of them&lt;br /&gt;
Nanotrasen finally being fed up with having to deal with the crew's general chaos and outright violations of reality on a daily basis has decided to make a list dedicated to listing all the stuff the crew isn't allowed to do anymore, of course the crew being the crew that list rapidly grew into a small book.&lt;br /&gt;
&lt;br /&gt;
1. Shoot someone in the back of the head for &amp;quot;speaking different.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
2. Feeding Assistant to the Stormdrive &amp;quot;Cause it hungers!&amp;quot; &lt;br /&gt;
*The Medical Department was on the hunt once again due to the large amount of corpses they had to clone.&lt;br /&gt;
3. Make a heater TEG.&lt;br /&gt;
&lt;br /&gt;
4. Make a freezer TEG.&lt;br /&gt;
&lt;br /&gt;
5. Make a whateve- No seriously HOW THE HELL DID YOU DO THAT? &lt;br /&gt;
* No one knew who did it to make this rule appear on the list but the entire engineering department was acting smug for the rest of the week.&lt;br /&gt;
5.1 Make any TEG that requires breaking the laws of thermodynamics.&lt;br /&gt;
&lt;br /&gt;
6. Pay the clown to steal Taigo's &amp;lt;s&amp;gt; shoes, hat, cigarettes, lighter&amp;lt;/s&amp;gt; jacket.&lt;br /&gt;
*The clown's criminal record was in the double digits before this rule appeared in the book, suspiciously his credit card had hit the triple digits.&lt;br /&gt;
7. Replacing the Janitor's water tanks with Lube is right out.&lt;br /&gt;
&lt;br /&gt;
8. Throw drinks at Taigo.&lt;br /&gt;
&lt;br /&gt;
9. No matter how many times you ask, we will not give the HoS a discount on 'Taigo' Tacos.&lt;br /&gt;
&lt;br /&gt;
15. The Quartermaster can NOT order cargo techs to 'Get their tongues replaced or be sold for organs.' Just. No.&lt;br /&gt;
&lt;br /&gt;
16. Burn the pages Labeled 10 to 14 cause they &amp;quot;Were offensive to Nar Nar!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. Being a lizard is NOT and has NEVER been classified as a &amp;quot;medical issue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. Change the temperature from normal to hull melting cause it was &amp;quot;Too cold in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. Challenge Brick to &amp;quot;a friendly game of thermonuclear warfare.&amp;quot; &lt;br /&gt;
* Someone did this once, that ship never stopped screaming.&lt;br /&gt;
20. Shield generators have never existed on Nanotrasen ships, anyone who reports knowing otherwise are to report to Central Command for administration of Class-A Amnestics.&lt;br /&gt;
&lt;br /&gt;
21. No despite how much you may wish it was, Amnestic is not &amp;quot;space cocaine.&amp;quot;&lt;br /&gt;
* Chemistry was screaming bloody murder before this page was added to the book.&lt;br /&gt;
22. '''H O N K'''&lt;br /&gt;
*No one knew how it happened but somehow the clown figured out how to fill out paperwork.&lt;br /&gt;
23. Do not intentionally make the stormdrive hungry and then feed someone you dislike to it.&lt;br /&gt;
*The Medical Department didn't go on the hunt this time however they went to war with engineering cause of the corpses and used their blood as synthflesh.&lt;br /&gt;
24. Don't put cat thing mutation toxin in the pool water.&lt;br /&gt;
* Five people drowned, two people committed suicide and Violet was acting smug for the rest of the shift.&lt;br /&gt;
25. Make a bet on the clown. For god sake people we still haven't found where the clown sold those organs!&lt;br /&gt;
* Two people lost their liver, one person lost an arm and another lost their ['''DATA EXPUNGED''']&lt;br /&gt;
26. Despite how cool it would be, do NOT put rollerblades on a gygax and use a fire extinguishers as propulsion. We don't need mech-shaped holes everywhere.&lt;br /&gt;
* One robotics tried it, Centcom still hasn't figured out how to fix reality on that ship.&lt;br /&gt;
27. ['''DATA CORRUPTED''']&lt;br /&gt;
&lt;br /&gt;
28. Using cryokinesis to freeze an entire room for 'Ice Skating'. ''Yes'' it was pretty cool that one time but ''good grief, the'' damage.&lt;br /&gt;
*Surprisingly this time the Janitor was on the hunt due to the large amount of beatings they received.&lt;br /&gt;
29. Do not insert plasma into a power cell, and then lick the tips. in fact, don't put plasma into a power cell '''full stop!'''&lt;br /&gt;
* An assistant once did this. Engineering and medical teamed up to hunt them down.&lt;br /&gt;
*29.2 Actually, just don't lick power cells. Don't even put them ANYWHERE near your mouth.&lt;br /&gt;
30. Allowing the MAA to build a MAC capable of firing nukes/clowns/captains WAS cool, but it also kills our budget.&lt;br /&gt;
* Surprisingly Centcom purchased the blueprints.&lt;br /&gt;
31. For the love of all that is holy, do not recreate Total Wipeout but with supermatter shards.&lt;br /&gt;
* That ship is still contaminated and the labcoats estimate it's going to take a few hundred years until that ship is useable again.&lt;br /&gt;
*31.2 ''We may be willing to overlook it if you do it with assistants.''&lt;br /&gt;
*31.3 or crabs.&lt;br /&gt;
32. Supermatter shard tipped torpedos are effective, that we can agree on, Effective at '''DETONATING IN THE TUBE!'''&lt;br /&gt;
&lt;br /&gt;
33. The RD is not allowed ANYWHERE NEAR the permabrig. '''Not again.'''&lt;br /&gt;
* No one knew what happened to cause this to appear in the rule book but everybody avoided the RD for a week.&lt;br /&gt;
34. Gauss guns are crew usable anti-ship weapons, not mining equipment.&lt;br /&gt;
* Ten cases of theft later this rule appeared in the book and everybody kept an extra eye on the miner's kleptomania&lt;br /&gt;
*34.2: Nor are Gauss guns meant to play &amp;quot;real life Asteroids.&amp;quot;&lt;br /&gt;
*34.3: The munitions crew is in their full right to use you as their next torpedo warhead if you prove too dense to understand rule 34 and 34.2.&lt;br /&gt;
35. If your caught singing &amp;quot;Highway into the Danger Zone&amp;quot;, attempting to recreate ANY stunts from Top Gun, or speaking like Kenny Loggins in a fighter, you will be IMMEDIATELY barred from piloting indefinitely.&lt;br /&gt;
* The fighter pilots were on the war path. Ten hull breaches later and five destroyed syndicate ships, this rule appeared in the book.&lt;br /&gt;
36. Attempting to sell any security personnel as Railgun ammo because &amp;quot;the density is good enough&amp;quot; is not a valid excuse for attempted slavery and murder.&lt;br /&gt;
&lt;br /&gt;
37. Do not attack the miners because &amp;quot;I'll show those little shits who a NERD IS!&amp;quot; For god sake people we had to clone him ten times before security threw him in the brig, and mining still hasn't given up the body parts they claimed as 'trophies'. &lt;br /&gt;
&lt;br /&gt;
38. Do not try and ricochet PKA shots off of the DMC Rocinante. It is not going to work.&lt;br /&gt;
* The fighter boys we're at it again. Five destroyed fighters later and some pissed off miners having PTSD flashbacks, this rule appeared in the book.&lt;br /&gt;
39. There is no such thing as bananium enhanced nukes, just cause you managed to make one once does not mean we need to strip mine the clown planet!&lt;br /&gt;
&lt;br /&gt;
40. Any jokes about &amp;quot;warcrimining some unathi villages&amp;quot; using our &amp;quot;fatass&amp;quot; nuclear torps can and will be fined.&lt;br /&gt;
&lt;br /&gt;
41. If your mech is named &amp;quot;Brigador&amp;quot;, security are given full right to destroy it on sight.&lt;br /&gt;
*41.1 You will NOT get 50 dollars for standing on crew members in said mech either.&lt;br /&gt;
*41.2 The SNC does not exist either.&lt;br /&gt;
42. Don't taunt the clown and the mime at the same time, just because they are enemies doesn't make them unable to work together to make you pay for taunting them.&lt;br /&gt;
&lt;br /&gt;
43. Building mechs for the sole purpose of &amp;quot;playing battletech&amp;quot; strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
44. &amp;quot;XO said I could go to the bathroom&amp;quot; Is not a valid excuse as to not be at your squads designated position during General Quarters.&lt;br /&gt;
&lt;br /&gt;
45. Ian is NOT a towel.&lt;br /&gt;
&lt;br /&gt;
46. Neither is Runtime. Or Renault. And ESPECIALLY not Lamarr.&lt;br /&gt;
&lt;br /&gt;
47. The Hephaestus does not exist. If you claim it exists, please remain still and await removal by ERT and forceful administration of Class-Omega Amnestics.&lt;br /&gt;
*47.1 We are not making that mistake again.&lt;br /&gt;
48. Terminating the AI because &amp;quot;it didn't open a door for me&amp;quot;, &amp;quot;it used THAT screen&amp;quot; or &amp;quot;it seemed weird&amp;quot; is NOT okay. &lt;br /&gt;
&lt;br /&gt;
49. Black holes are not 'Space Rollercoasters' and attempts to drift ships around them will be met with Event Horizon.&lt;br /&gt;
&lt;br /&gt;
50. Don't throw Bricks at Brick. Yes I know that AI is weird but throwing bricks only seem to make him stronger.&lt;br /&gt;
* No one is sure how it happened but brick managed to make a brick torpedo using the bricks thrown at him.&lt;br /&gt;
*50.1 Actually, just don't have any bricks on any military vessels, stat.&lt;br /&gt;
51. Do not throw toast or toasters at T.O.A.S.T.E.R. either. She will hate you.&lt;br /&gt;
&lt;br /&gt;
52. Attempts to refer to this list as &amp;quot;The Anti Fun laws&amp;quot; is just rude.&lt;br /&gt;
*52.1 We wouldn't need this list if you all didn't keep making it longer. &lt;br /&gt;
53. No, shouting &amp;quot;ramming speed&amp;quot; and then ramming a boarding frigate is not a good idea.&lt;br /&gt;
&lt;br /&gt;
54. One handing a shotgun, even IF sawn-off, is not proper security procedure. It will also probably break your wrists.&lt;br /&gt;
&lt;br /&gt;
55. Don't call any of the silicon crew including IPCs &amp;quot;overgrown toaster ovens.&amp;quot;&lt;br /&gt;
*55.1 Except T.O.A.S.T.E.R. Actually no, especially don't call them one.&lt;br /&gt;
56. Deepfrying the Nuclear Authentication Disk is considered grand sabotage.&lt;br /&gt;
&lt;br /&gt;
57. No We don't know how the disk keeps teleporting.&lt;br /&gt;
&lt;br /&gt;
58. Please don't turn people into felinids with mutation toxins.&lt;br /&gt;
*58. a) Please don't turn people into members of other species with mutation toxins at all.&lt;br /&gt;
59. Beer battering any essential equipment will result in immediate termination, no matter how tasty beer batter is.&lt;br /&gt;
&lt;br /&gt;
60. Do not call felinids &amp;quot;Cat Freaks&amp;quot; just because they are cat bionoids does not mean they don't have retractable claws.&lt;br /&gt;
&lt;br /&gt;
66. Entries 61-65 have been removed due to &amp;quot;Violating Brass Transcript&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
67. Shut up about the claws already. &lt;br /&gt;
&lt;br /&gt;
68. Dogpeople do not exist either.&lt;br /&gt;
&lt;br /&gt;
69. Catching someone commit any kind of sexual acts in the dormitory is not grounds for instantly killing them, you should call security and they will transfer the criminals to centcom for pending court martial. &lt;br /&gt;
&lt;br /&gt;
70. Do not remove an Unathi's tail to make lizard wine. Lizard tails are expensive to replace for that reason alone.&lt;br /&gt;
*70.1 Do not kill the janitors lizard as a replacement. For god sake people we don't need more insane rampaging janitors onboard!&lt;br /&gt;
*70.2 Don't clone a lizard to get a tail, synthflesh is expensive.&lt;br /&gt;
71. If it isn't on record, it never happened.&lt;br /&gt;
&lt;br /&gt;
72 No there has never been a NSV speed dating nor will there ever be.&lt;br /&gt;
*72.1 Anyone who claims to have memories of such a thing is to report to Centcom for Class-A Amnestics.&lt;br /&gt;
73. do not break laws of reality, and preferably do not do stuff that makes no sense at all.&lt;br /&gt;
*73.1 unless it helps the mission.&lt;br /&gt;
* Fighter pilots were at it again with breaking reality.&lt;br /&gt;
74. Anyone who claims to have 'common sense' is to report to genetics for testing.&lt;br /&gt;
*74.1 If testing turns out to be true, then said individual is to be instantly promoted to bridge monkey.&lt;br /&gt;
75. Yes, CentCom officials can and will shoot you for boarding the command ferry.&lt;br /&gt;
&lt;br /&gt;
76. Do not infringe on Cargo's right to keep and bear arms.&lt;br /&gt;
*76.1 unless cargo holds convicted criminals or suspected as traitors.&lt;br /&gt;
77. Space Weed is not illegal. However it is illegal to possess space weed on a military vessel and anyone found with such contraband is to have said contraband confiscated and be fined.&lt;br /&gt;
*77.1 Security is not allowed to smoke confiscated space weed.&lt;br /&gt;
78. The clown is not a valid test subject for weapons testing.&lt;br /&gt;
*78.A Yes, this includes shooting at the clown.&lt;br /&gt;
79 The clown is not allowed to be on the bridge.&lt;br /&gt;
*79.1 The clown is not allowed to secretly pilot the ship from the battle bridge.&lt;br /&gt;
80. The chef is not allowed to break into chemistry because &amp;quot;'''I'M SEARCHING FOR THE SECRET SAUCE FUCK OFF!!'''&amp;quot;&lt;br /&gt;
*80.1 Chemists are not to provide the chef with cyanide as a replacement for the supposed &amp;quot;secret sauce&amp;quot;.&lt;br /&gt;
81. Secret Sauce does not exist.&lt;br /&gt;
&lt;br /&gt;
82. OH FUCK THE CHEF IS IN HERE ''somewhat muffled by distance'' &amp;quot;'''WHERE IS THE FUCKING SECRET SAUCE RECEPIE YOU ARDATA FUCKERS!'''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
83. The chef is not allowed to murder any of his pupils due to &amp;quot;THE LAMB SAUCE IS FUCKING RAW!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice: This list has been discontinued by Ardata.&lt;br /&gt;
* Reason: A group of four people in clown masks broke into the Ardata Servers to find the 'Secret Sauce'.&lt;br /&gt;
* Addon: One was heard shouting &amp;quot;I NEED A MEDIC BAG!&amp;quot; and another about &amp;quot;DRILLS!&amp;quot;&lt;br /&gt;
Notice: This list has been recontinued by Ardata.&lt;br /&gt;
&lt;br /&gt;
84. The Deathsquad operatives are not allowed to open fire in the Ardata HQ because &amp;quot;'''THERE'S THE LITTLE FUCKER SHOOT THE CHEF!!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8%# The Scientists are not allowed to reverse download classified documents.&lt;br /&gt;
&lt;br /&gt;
85. Head Interns are no longer allowed to fire the Bluespace Artillery on High yield at the ARDATA server farms, even if the server farm is backed up and clustered.&lt;br /&gt;
&lt;br /&gt;
86. Ardata is wholly unrelated to a 21st century piece of media called Friendsim.&lt;br /&gt;
&lt;br /&gt;
88. Cargo may not solicit atmospherics for assistance in building a Bitcoin mining farm.&lt;br /&gt;
*88.1. Neither is the AI, not after last time.&lt;br /&gt;
89. The scientist are not allowed to use the AI to download Video Games.&lt;br /&gt;
&lt;br /&gt;
97: The clown is not railgun ammo.&lt;br /&gt;
*97b: Nor are they a torpedo.&lt;br /&gt;
*97c: Or flak/PDC ammo.&lt;br /&gt;
*97d: And certainly not Gauss ammo.&lt;br /&gt;
98: The clown should never be alone near munitions staff.&lt;br /&gt;
[[Category:Joke pages]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Starter_Guide_to_Lore&amp;diff=33380</id>
		<title>Starter Guide to Lore</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Starter_Guide_to_Lore&amp;diff=33380"/>
		<updated>2021-09-25T13:08:37Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=About Yourself=&lt;br /&gt;
You are a crewmember aboard a &amp;quot;warship&amp;quot; assigned to [[Whiterapids]].&lt;br /&gt;
&lt;br /&gt;
You got there through various means, whether by being conscripted by the [[Draconic Empire]] as a lizard, or as volunteer serviceman from the [[Dominion of Light]] as Mothpeople/Etherials.&lt;br /&gt;
&lt;br /&gt;
Humans can be either contracted by [[Nanotrasen]], &amp;quot;Chosen as Volunteer&amp;quot; by [[SolGov]], or have any number of voluntary/conscripted backgrounds.&lt;br /&gt;
&lt;br /&gt;
Generally, every living being of the [[Federation]] can volunteer for naval service with [[Central Command]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Depending on your rank(Heads/Captain), you may also have prior standing as a politician or government official, or a position in an allied nations own navy. Or you just have friends in the right places.&lt;br /&gt;
=About Your Employer=&lt;br /&gt;
[[Whiterapids]] is a joint naval command, technically under command of [[Central Command]], though due to [[Nanotrasen]]'s ''generous'' donations, they are allowed to take effective leadership.&lt;br /&gt;
&lt;br /&gt;
Whiterapids's Highest command role is the Grand Admiral, they have command over all of the Fleet Admirals, each of which commands around 10 or so Admirals, Who each control ~1-8 battlegroups, containing anywhere from a single battleship, all the way up to groups of 20 ships big.&lt;br /&gt;
&lt;br /&gt;
[[Central Command]] is the &amp;quot;central command&amp;quot; of the [[Federation]], sort of like the UN or European Parliament of the 20tieth century.&lt;br /&gt;
=About Current Circumstances=&lt;br /&gt;
Currently ongoing conflicts are the [[Second Syndicate War]], general attacks by pirates of all kinds, somewhat of a cold war between the [[Draconic Empire]] and the [[Dominion of Light]] and constant conflicts of interests between solgov and most other nations, mostly [[Nanotrasen]].&lt;br /&gt;
==General Knowledge:==&lt;br /&gt;
Generally known to most people are the following bulletpoints:&lt;br /&gt;
&lt;br /&gt;
'''NT:'''&lt;br /&gt;
&lt;br /&gt;
-Nanotrasen is extremely rich and dubiously ethical.&lt;br /&gt;
&lt;br /&gt;
-Nanotrasen is SolGov's bitch, Being taxed to unreasonable degrees.&lt;br /&gt;
&lt;br /&gt;
-Most people don't care about NT being fucked over by SolGov due to NT's somewhat terrible public relations.&lt;br /&gt;
&lt;br /&gt;
-NT is trying to build a navy, but SolGov is restricting them from doing anything more than slapping anti-asteroid guns on cargo vessels.&lt;br /&gt;
&lt;br /&gt;
In-depth information about [[Nanotrasen]] can be found here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''SG'''&lt;br /&gt;
&lt;br /&gt;
-SolGov is mostly keeping out of the [[Second Syndicate War]], to the chagrin of MANY.&lt;br /&gt;
&lt;br /&gt;
-SolGov is essentially old money, they have the best tech and best navy, purely due to clever political maneuvering many years ago.&lt;br /&gt;
&lt;br /&gt;
-SolGov's is investing huge sums of money into research and survey teams.&lt;br /&gt;
&lt;br /&gt;
-SolGov is the de-facto leader of the [[Federation]].&lt;br /&gt;
&lt;br /&gt;
In-depth information about the [[Solar Government]] can be found here&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DE'''&lt;br /&gt;
&lt;br /&gt;
-The Draconic Empire is notorious for being very militarist compared to other governments of known space: [[Draconic Empire]]&lt;br /&gt;
&lt;br /&gt;
-The Draconic Empire is extremely expansionist.&lt;br /&gt;
&lt;br /&gt;
-The Draconic Empire is also very hierarchical, with their government being structured around a monarchy in the modern day.&lt;br /&gt;
&lt;br /&gt;
-The Draconic Empire's homeworld is a bombed out wasteland, with the former clans of lizards having moved to the three moons in orbit of the planet in order to escape it.&lt;br /&gt;
&lt;br /&gt;
-The Draconic Empire was originally one of the three clans of the lizards' home system, conquering the other two with SolGov's help.&lt;br /&gt;
&lt;br /&gt;
-The Draconic Empire likes to see itself more as subjugated by SolGov as a stronger force instead of seeing themselves allied to somebody.&lt;br /&gt;
&lt;br /&gt;
In-depth information about the [[Draconic Empire]] can be found here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''DOL'''&lt;br /&gt;
&lt;br /&gt;
-Placeholder, read their wiki page: [[Dominion of Light]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33128</id>
		<title>Dominion of Light</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33128"/>
		<updated>2021-07-29T17:09:51Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Dominion of Light, or the Dominion is a member of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a peaceful nation concentrating on science and are lead by their nation's High Primarch.&lt;br /&gt;
&lt;br /&gt;
Though in practice most of the power belongs to The Council of Primarchs, and the High Primarch is merely the figurehead.&lt;br /&gt;
&lt;br /&gt;
The Dominion supplies [[Whiterapids]] with relatively advanced technology and personnel.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Dominion has two primary factions inside it. The Literalists and The Figurativists.&lt;br /&gt;
&lt;br /&gt;
Both factions stem from a division in interpretation of a single sentence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have found the light, and have risen to it’s ranks. All that the light touches, is now within our dominion.&amp;quot; -The Moth Messiah&lt;br /&gt;
&lt;br /&gt;
It was the Final Message of His Final Lesson. &lt;br /&gt;
===Figurativists===&lt;br /&gt;
 The Figurativists are the current ruling faction, they see the words of The Moth Messiah as more figurative rather than literal.&lt;br /&gt;
 They are a pacifistic faction that wishes to take things calmly. As Such, their Interpretation is reflects that. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;All that the Light touches, is in our domain&amp;quot;; &lt;br /&gt;
 All that you care about, love, Is yours to take care of.&lt;br /&gt;
===Literalists===&lt;br /&gt;
 The literalists see The Messiah's words as literal, specifically &amp;quot;All that the light touches, is within our dominion.&amp;quot;&lt;br /&gt;
 They are very expansionist, perhaps even more so than the [[Draconic Empire]] due to their zealotry.&lt;br /&gt;
 &lt;br /&gt;
 Of note is the fact that most people are very uncomfortable with blind zealotry due to how it almost killed the Dominion before it was born&lt;br /&gt;
 Due to that it is a very small faction as far as numbers go, but due to their dedication, the members often make it to high ranks, including the council of Primarchs. &lt;br /&gt;
 &lt;br /&gt;
 Regardless of this Fact, the Literalists are still a stark Minority In The Dominion.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Dominion and SolGov have a relaxed relationship, with SolGov merely appearing one day asking if The Dominion wanted to join The [[Federation]].&lt;br /&gt;
 The Pacifistic Dominion accepted with very little hassle, and is nowadays the main explorer of The [[Federation]] and the second most technologically advanced faction.&lt;br /&gt;
 SolGov doesn't mind The Dominion that much due to how unambitious they are, excluding the Literalists of course.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and Dominion have been a mess from day one.&lt;br /&gt;
 The two factions are polar opposite, Pacifist and Militarist, Expansionist and Stagnant.&lt;br /&gt;
 Even their cultures are polar opposites with people of The Empire being told to be loyal to the government, while the Dominion is very critical of authority.&lt;br /&gt;
 The Empire believes The Dominion to be arrogant weaklings, while the Dominion thinks of the Empire as savage brutes, as such a shadow war is not a surprise to anyone involved.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 NanoTrasen has solid relations with the Dominion, as one side always needs tech and the other more industrial capacity.&lt;br /&gt;
 This is a very lucrative alliance for both and as such the factions are very intertwined.&lt;br /&gt;
 Due to their good connections to both sides NanoTrasen works as a mediator between the Dominion and The [[Draconic Empire]].&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 While The Dominion has no reason to visit the Sion cluster itself, most of their exploration is in the Dark Sector.&lt;br /&gt;
 Due to this they have little to no engagements with the primary pirates, but find their ships under attack after attack from The Great Khan.&lt;br /&gt;
 The Great Khan doesn't think much of the lightly armed and defended exploration vessels, being only easy pray to it.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate and Dominion do not really have any personal quarrel with each other, the only reason the dominion fights them is due to being part of The [[Federation]] and by extension [[Whiterapids]].&lt;br /&gt;
 Due to that and The Syndicate being aware of how precarious their position in human civilization is, The Syndicate is attempting to curry favour with The Dominion.&lt;br /&gt;
 The single biggest hurdle to said currying is The Dominion disliking The Syndicates attempts to do the same with The [[Draconic Empire]].&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33127</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33127"/>
		<updated>2021-07-29T11:13:47Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Syndicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figure made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconic Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction of the [[Empire]].&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter Dominion forces on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes Dominion exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, they only see them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the [[Empire]] respects to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]].&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33126</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33126"/>
		<updated>2021-07-29T11:13:06Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Draconic Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figure made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconic Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction of the [[Empire]].&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter Dominion forces on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes Dominion exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, they only see them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the [[Empire]] respects to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33125</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33125"/>
		<updated>2021-07-29T11:12:39Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Dominion of Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figure made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconic Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction of the [[Empire]].&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter Dominion forces on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes Dominion exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, they only see them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Empire&amp;diff=33124</id>
		<title>Empire</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Empire&amp;diff=33124"/>
		<updated>2021-07-29T11:11:12Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: Redirected page to Draconic Empire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Draconic Empire]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33123</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33123"/>
		<updated>2021-07-29T11:10:36Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Eats-The-Eyes' Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figure made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconic Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction of the [[Empire]].&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33122</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33122"/>
		<updated>2021-07-29T11:09:59Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Eats-The-Eyes' Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figure made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconic Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33121</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33121"/>
		<updated>2021-07-29T11:08:59Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* The Unification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figure made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33120</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33120"/>
		<updated>2021-07-29T11:08:31Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* The Unification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figures made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33119</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33119"/>
		<updated>2021-07-29T11:05:34Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to coordinating well, unless ordered by the Khan personally.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, (with the notable absence of the Ensemble) had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figures made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33118</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33118"/>
		<updated>2021-07-29T11:04:29Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* The Splinter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. &lt;br /&gt;
&lt;br /&gt;
Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, (with the notable absence of the Ensemble) had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figures made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33117</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33117"/>
		<updated>2021-07-29T11:04:07Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* The Splinter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The-Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, (with the notable absence of the Ensemble) had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figures made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33116</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33116"/>
		<updated>2021-07-28T15:36:09Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
===The First Pirate===&lt;br /&gt;
On the verges of colonised space, law and order becomes more of a suggestion than a demand, promising colonies and prosperous starports become hives of corruption and shady dealing as humanity turns inwards in an eternal power struggle. Not all games however can be solved with charisma and pragmatism alone. Murder and Violence has been commonplace for as long as humans walked the Earth, and being in the stars definitely wasn’t going to shake this long embedded tradition. &lt;br /&gt;
&lt;br /&gt;
In the year 2124 Kradal Miseht, now renowned as the “Crimson Lady”, was the first recorded human to be charged with Piracy within the SolGov courts. Although this wasn’t much of a surprise seeing that Kradal didn’t even turn up to the trial. Her campaign of looting and terror brought her much fame within the rebellious colonies, and many a youth and aspiring captain headed for the Tortuga sector, despite the many warnings, to join the growing faction.&lt;br /&gt;
&lt;br /&gt;
On the break of 2137, only twelve hours after new years celebrations had ceased, ‘Operation Cyngus’ was launched. A full [[SolGov]] taskforce was dispatched to locate, engage and defeat Kradal’s Fleet, A roaming armada, the Crimson Flotilla. Each ship was coated in a distinctive coating of crimson paint and far better armed than any vessel at the time. At the centre of it all was it’s flagship, the Grim Cutlass. A powerful and nimble frigate custom assembled from the wrecks of numerous patrol ships and civilian hulls, said to possess a powerful artifact from a long forgotten race of aliens. &lt;br /&gt;
&lt;br /&gt;
Two hours of brutal warfare ensued, the longest naval engagement in galactic history to date. With both sides taking massive losses, a last desperate effort from [[SolGov]] was launched. A boarding party going directly onto the Grim Cutlass. It is uncertain what exactly happened as whatever artifact the Cutlass possessed must have malfunctioned or activated as the vessel vanished without any detectable traces. &lt;br /&gt;
&lt;br /&gt;
Operation Cygnus was declared a De-Facto success by [[SolGov]] officials and the remaining members of the Flotilla scattered into space. Although rumor has it not all of the ships have been destroyed.&lt;br /&gt;
&lt;br /&gt;
===The Contested Zone===&lt;br /&gt;
Word of the Crimson Flotilla's valiant battle against [[SolGov]] spread like wildfire among distant colonies and rebellious youth. The Tortuga sector had been all but abandoned after the battle with [[SolGov]] and neither side returned to lay claim to the system. Until 2148 that is.&lt;br /&gt;
&lt;br /&gt;
Fourteen vessels entered the Tortuga System, each of them recorded to have been salvaged from drydocks over twenty years ago. Within hours the first reports of missing freighters arrived at [[SolGov]] command, a fleet of junk vessels listed as the aggressors. However with tensions rising with distant colonies, SolGov command are forced to disregard a handful of missing ships and only issue an advisory notice.&lt;br /&gt;
&lt;br /&gt;
The now far more financially stable pirate fleet set up shop within Tortuga and took the name for their band as ‘The Tortuga Raiders’. Quickly expanded their operations from just Tortuga to the surrounding systems, carving out their own little territory within the SolGov empire. Quickly capturing the resupply  outpost in Sebacien from the minimal defensive assets, before moving onto the next system of Beylix, which served as an ore refinery. From here the offensive continued onward, with both Muir and Sion falling in minutes to the pirate forces.&lt;br /&gt;
&lt;br /&gt;
Once the cluster around Tortuga had been seized, momentum among pirate forces died out rapidly, instead performing the occasional incursion into the more defended territories to prey on freighters and transports.&lt;br /&gt;
&lt;br /&gt;
The ‘capital’ sector of Tortuga quickly saw construction of a large starbase out of looted scrap, metals and starship hulls referred to as the Tortugan Conclave. Contained within were not only many logistical systems needed to manage their sector of space, but also vast meeting chambers where captains of many ships could communicate in a more diplomatic manner than that of a duel. The Centre of the chamber was always reserved for Kradal as the de facto leader and founder of the faction. Unfortunately however Kradal hadn't returned and as such never attended.&lt;br /&gt;
&lt;br /&gt;
===The Splinter===&lt;br /&gt;
In an ironic twist of fate, the years of stagnation within the Raiders had sowed discontent. In the year 2203, the more outspoken captains took their fleets, and anyone who would follow them and left the Conclave, heading to multiple of the captured sectors and claiming it as their own. In total, three prominent splinter groups emerged. Each headed by their own special brand of lunatic: SKRAL's Skyravens, Eats-The_Eyes' Hunters and The Index&lt;br /&gt;
&lt;br /&gt;
===The Unification===&lt;br /&gt;
On the 100th anniversary of the prosecution of the Crimson Lady, motion alarms went off all across the Tortugan Conclave, the core of the meeting chambers. Yet when the first response teams arrived, they did not find the Crimson Lady, but a figure. Not man nor machine, Not god or Beast stood within. Trigger happy pirates aimed their weapons, yet all of them misfired. Melee strikes seemed to simply bounce off. With a single wave of their hand, the figure subdued the team. It said it’s first words to the stunned team.&lt;br /&gt;
&lt;br /&gt;
'''“Gather the Captains. All of them. The Crimson Lady has returned.”'''&lt;br /&gt;
&lt;br /&gt;
Within the hour, fleets from every splinter, (with the notable absence of the Ensemble) had arrived, each shouting their own colourful display of language as the figure stood within the centre of the chamber. With another wave of their hand, silence befell the gathered captains. And then the figures made their declaration. &lt;br /&gt;
&lt;br /&gt;
What was said remains the closest guarded secret of the entire Tortugan Faction, although it is known that all the splinters united under this figure, the ‘Great Pirate Khan’ as they would come to be known.&lt;br /&gt;
&lt;br /&gt;
While the splinters do retain some elements of their individuality, they all appear to be fiendishly loyal to the Khan. Each of the Former splinter leads now form the inner circle of the Khan, with a handful of new additions from the Index.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The Index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Yet now she has returned, though not in a recognizable form. Now she is a hive mind of skeletal pirates, and the leader of Tortuga.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=33106</id>
		<title>Whiterapids</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=33106"/>
		<updated>2021-07-24T18:39:09Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Subfactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
This is where '''YOU''' work.&lt;br /&gt;
&lt;br /&gt;
WhiteRapids LLC, or Whiterapids for short, is [[Central Command]]'s answer to the second syndicate war.&lt;br /&gt;
&lt;br /&gt;
Armed with borrowed tech/ships from Solgov, with financing from Nanotrasen, and crew taken from every major nation of the [[Federation]], Whiterapids is the closest thing there is to an organized Federation-only navy/military.&lt;br /&gt;
&lt;br /&gt;
Due to Nanotrasens incredible contributions, they have been granted effective control of Whiterapids by Central.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Due to the likely possibility that NT was put up to this by Solgov, and the ''lacking'' own &amp;quot;navy&amp;quot; they have decided to go all-in, and effectively turned Whiterapids into an NT controlled navy.&lt;br /&gt;
 They are mainly contributing old ship hulls, crew and incredibly large sums of money.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 SolGov is the faction that formed WhiteRapids and yet gives them the least of all [[Federation]] members.&lt;br /&gt;
 tThis is due to them not wanting to help ''too'' much, as NanoTrasen's current busyness is useful to them.&lt;br /&gt;
 What SolGov does provide is technology, decommissioned ships and manpower.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Not truly invested in the war, yet willing to provide what they can in exchange for assistance with protection of their ships. &lt;br /&gt;
 The Dominion provides major amounts of manpower and various advanced technologies.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Draconic Empire is always up for a fight and are obligated to assist the [[Federation]] as much as they can.&lt;br /&gt;
 They provide skilled crew, engineers for ship repairs, large amounts of material and joint operations as training opportunities&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Due to NanoTrasen's massive backing of WhiteRapids, you could practically call WhiteRapids a NanoTrasen subsidiary.&lt;br /&gt;
 As such relations between them are extremely good with only minor infighting due to some executives believing themselves more capable than actual admirals.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 Due to SolGov's intrest in keeping NanoTrasen busy, they are not inclined to assist beyond the bare minimum.&lt;br /&gt;
 Understandably this causes major friction between the WhiteRapids admiralty and SolGov, with the admiralty being one of the most active supporters of the Expansionists there are.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 The Dominion truly appreciates WhiteRapids assistance when it comes to protecting their lightly armed territories, and escorting exploration and merchant vessels.&lt;br /&gt;
 As such they provide a disproportionally large amount of manpower to WhiteRapids, and are willing to give technology that [[SolGov]] would rather WhiteRapids not have.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 While the Empire does not need WhiteRapids assistance to protect their territory, there are still multiple Joint Task Forces between the two, to aid with doctrinal development.&lt;br /&gt;
 The good relations between The Empire and [[NanoTrasen]] carry over to WhiteRapids as well.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan's are a nuisance.&lt;br /&gt;
 Every major military engagement had at least some pirate involvement, &lt;br /&gt;
 Whether as salvagers after the battle, or in weakening one side before the fight to guarantee a certain border adjustment.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 Fleet-Admiral Greene is quoted as saying: &amp;quot;Fuck them, we are gonna kill them&amp;quot;.&lt;br /&gt;
 Thank you, Admiral Greene.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=33105</id>
		<title>Whiterapids</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=33105"/>
		<updated>2021-07-24T18:35:23Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
This is where '''YOU''' work.&lt;br /&gt;
&lt;br /&gt;
WhiteRapids LLC, or Whiterapids for short, is [[Central Command]]'s answer to the second syndicate war.&lt;br /&gt;
&lt;br /&gt;
Armed with borrowed tech/ships from Solgov, with financing from Nanotrasen, and crew taken from every major nation of the [[Federation]], Whiterapids is the closest thing there is to an organized Federation-only navy/military.&lt;br /&gt;
&lt;br /&gt;
Due to Nanotrasens incredible contributions, they have been granted effective control of Whiterapids by Central.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Due to the likely possibility that NT was put up to this by Solgov, and the ''lacking'' own &amp;quot;navy&amp;quot; they have decided to go all-in, and effectively turned Whiterapids into an NT controlled navy.&lt;br /&gt;
 They are mainly contributing old ship hulls and incredibly large sums of money.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 SolGov is the faction that formed WhiteRapids and as such is one of it's larger backers&lt;br /&gt;
 though they do not want to provide ''too'' much, as NanoTrasen's current busyness is useful to them.&lt;br /&gt;
 What SolGov does provide is technology, ships and manpower.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Not truly invested in the war, yet willing to provide what they can. The Dominion provides manpower and various technologies.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Draconic Empire is always up for a fight, they are contributing valuable engineers and materials.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Due to NanoTrasen's massive backing of WhiteRapids, you could practically call WhiteRapids a NanoTrasen subsidiary.&lt;br /&gt;
 As such relations between them are extremely good with only minor infighting due to some executives believing themselves more capable than actual admirals.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 Due to SolGov's intrest in keeping NanoTrasen busy, they are not inclined to assist beyond the bare minimum.&lt;br /&gt;
 Understandably this causes major friction between the WhiteRapids admiralty and SolGov, with the admiralty being one of the most active supporters of the Expansionists there are.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 The Dominion truly appreciates WhiteRapids assistance when it comes to protecting their lightly armed territories, and escorting exploration and merchant vessels.&lt;br /&gt;
 As such they provide a disproportionally large amount of manpower to WhiteRapids, and are willing to give technology that [[SolGov]] would rather WhiteRapids not have.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 While the Empire does not need WhiteRapids assistance to protect their territory, there are still multiple Joint Task Forces between the two, to aid with doctrinal development.&lt;br /&gt;
 The good relations between The Empire and [[NanoTrasen]] carry over to WhiteRapids as well.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan's are a nuisance.&lt;br /&gt;
 Every major military engagement had at least some pirate involvement, &lt;br /&gt;
 Whether as salvagers after the battle, or in weakening one side before the fight to guarantee a certain border adjustment.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 Fleet-Admiral Greene is quoted as saying: &amp;quot;Fuck them, we are gonna kill them&amp;quot;.&lt;br /&gt;
 Thank you, Admiral Greene.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33104</id>
		<title>Draconic Empire</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33104"/>
		<updated>2021-07-24T18:25:14Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Pragmatists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Draconic Empire, or simply the Empire is one of the major players of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a very expansionist and militarist nation, it is lead by Queen Commands-The-Lizards, though many others try to claim the throne.&lt;br /&gt;
&lt;br /&gt;
The Empire is the main supplier of both weapons and engineers to [[Whiterapids]], infact it was their engineers who designed the well liked Gauss guns.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Draconic Empire's leadership has always been very warlike. Many never even considered negotiation an option, that is before The first Empress &amp;quot;Rules-The-Moons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While most have realized the power of charisma and negotiation, many still hold onto the old warlike ways.&lt;br /&gt;
&lt;br /&gt;
On top of the divergent beliefs the current leadership of The Empire is embroiled in scandal, with the recent death of the well loved and xenophilic second Empress &amp;quot;Pets-The-Kobolds&amp;quot; under mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===Pragmatists===&lt;br /&gt;
 The Pragmatists are the currently controlling faction of the Empire, though they aren't an official faction. Merely a shared belief.&lt;br /&gt;
 They have decided to no longer only think of war as the only solution, following in the footsteps of the first Empress.&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that even still their approach to negotiations are ''very'' brute force, with little nuance. Offering what their negotiation partners want for what they want.&lt;br /&gt;
 Any discerning negotiator can tell that it is really not the most optimal method, making the Pragmatists quite bad at negotiation. That is also used as ammo by the Militarists, as they believe that Draconians just weren't meant for negotiating.&lt;br /&gt;
&lt;br /&gt;
===Militarists===&lt;br /&gt;
 The Militarists make up a decent chunk of the government and a smaller part of the people, they believe that negotiation is a foolish idea that Draconians aren't meant for.&lt;br /&gt;
 They believe that instead The Empire should simply go to war with all of it's opponents and take their territory, disregarding how negotiation and political wit is what gave Rules-The-Moons the capability to conquer her foes.&lt;br /&gt;
 &lt;br /&gt;
 The Militarists use The [[Dominion of Light]] as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions.&lt;br /&gt;
 It is also to be noted that there is a decent likelihood of the subfaction of [[Tortugan Raiders]] known as The Hunters being partially supplied by The Militarists.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Draconic Empire has a culture that is in the end not afraid to admit when they are going up aganist a stronger force.&lt;br /&gt;
 Military strategy is one of the most valued traits, and being able to admit when outgunned is a large part of it. &lt;br /&gt;
 As such the Empire does not try to claim itself as an equal to SolGov, for they know they are very much the weaker one.&lt;br /&gt;
 This and many other cultural quirks make relations between the Empire and SolGov a weird yet very friendly thing.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to the Empire's appreciation for military skill it is no surprise that the mostly peaceful Dominion not liked by them.&lt;br /&gt;
 That is compounded by them being considered &amp;quot;arrogant&amp;quot; by the Empire for claiming themselves as equal members of the federation to the stronger SolGov.&lt;br /&gt;
 On the other hand the Dominion sees the Empire as savage brutes. Unsurprisingly there is an active shadow war between the two, with sabotage and assassination going both ways.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 If [[SolGov]] is respected by the Empire for their capability in battle NanoTrasen is respected for how well they operate with ''far'' worse equipment&lt;br /&gt;
 Another thing NanoTrasen is respected for is their industrial might, which is another thing the Empire appreciates&lt;br /&gt;
 As such it is no surprise trade relations between the two are very good, with NanoTrasen being the main importer of food and luxury goods to the very industrial Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 A laughing stock to the Empire, with the exception of the Hunters and Skyravens, even the lightest armed of Empire civilian ships can fight off Tortugans.&lt;br /&gt;
 Due to this, most pirate subfactions avoid engaging Empire ships, especially due to their relatively bad hauls when compared to [[NanoTrasen]] ships.&lt;br /&gt;
 The primary exception is the Skyravens, being a faction of pirates whose motivations are only to kill, seeing money as a way of getting better equipment to kill more. &lt;br /&gt;
 In short Skyravens see Empire ships as a challenge, not a threat.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate is in the Empire's way of expanding to the east, while also being at war against them, ordinarily this'd mean a very active front.&lt;br /&gt;
 Yet many factions within the Empire wish to use syndicate assistance to become mightier than [[SolGov]].&lt;br /&gt;
 This is reciprocated by The Syndicate who is entirely aware of their precarious position with humanity, and seeks to curry favour with nonhumans.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33103</id>
		<title>Draconic Empire</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33103"/>
		<updated>2021-07-24T18:24:57Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Draconic Empire, or simply the Empire is one of the major players of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a very expansionist and militarist nation, it is lead by Queen Commands-The-Lizards, though many others try to claim the throne.&lt;br /&gt;
&lt;br /&gt;
The Empire is the main supplier of both weapons and engineers to [[Whiterapids]], infact it was their engineers who designed the well liked Gauss guns.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Draconic Empire's leadership has always been very warlike. Many never even considered negotiation an option, that is before The first Empress &amp;quot;Rules-The-Moons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While most have realized the power of charisma and negotiation, many still hold onto the old warlike ways.&lt;br /&gt;
&lt;br /&gt;
On top of the divergent beliefs the current leadership of The Empire is embroiled in scandal, with the recent death of the well loved and xenophilic second Empress &amp;quot;Pets-The-Kobolds&amp;quot; under mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===Pragmatists===&lt;br /&gt;
 The Pragmatists are the currently controlling faction of the Empire, though they aren't an official faction. Merely a shared belief.&lt;br /&gt;
 The Pragmatists have decided to no longer only think of war as the only solution, following in the footsteps of the first Empress.&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that even still their approach to negotiations are ''very'' brute force, with little nuance. Offering what their negotiation partners want for what they want.&lt;br /&gt;
 Any discerning negotiator can tell that it is really not the most optimal method, making the Pragmatists quite bad at negotiation. That is also used as ammo by the Militarists, as they believe that Draconians just weren't meant for negotiating.&lt;br /&gt;
&lt;br /&gt;
===Militarists===&lt;br /&gt;
 The Militarists make up a decent chunk of the government and a smaller part of the people, they believe that negotiation is a foolish idea that Draconians aren't meant for.&lt;br /&gt;
 They believe that instead The Empire should simply go to war with all of it's opponents and take their territory, disregarding how negotiation and political wit is what gave Rules-The-Moons the capability to conquer her foes.&lt;br /&gt;
 &lt;br /&gt;
 The Militarists use The [[Dominion of Light]] as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions.&lt;br /&gt;
 It is also to be noted that there is a decent likelihood of the subfaction of [[Tortugan Raiders]] known as The Hunters being partially supplied by The Militarists.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Draconic Empire has a culture that is in the end not afraid to admit when they are going up aganist a stronger force.&lt;br /&gt;
 Military strategy is one of the most valued traits, and being able to admit when outgunned is a large part of it. &lt;br /&gt;
 As such the Empire does not try to claim itself as an equal to SolGov, for they know they are very much the weaker one.&lt;br /&gt;
 This and many other cultural quirks make relations between the Empire and SolGov a weird yet very friendly thing.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to the Empire's appreciation for military skill it is no surprise that the mostly peaceful Dominion not liked by them.&lt;br /&gt;
 That is compounded by them being considered &amp;quot;arrogant&amp;quot; by the Empire for claiming themselves as equal members of the federation to the stronger SolGov.&lt;br /&gt;
 On the other hand the Dominion sees the Empire as savage brutes. Unsurprisingly there is an active shadow war between the two, with sabotage and assassination going both ways.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 If [[SolGov]] is respected by the Empire for their capability in battle NanoTrasen is respected for how well they operate with ''far'' worse equipment&lt;br /&gt;
 Another thing NanoTrasen is respected for is their industrial might, which is another thing the Empire appreciates&lt;br /&gt;
 As such it is no surprise trade relations between the two are very good, with NanoTrasen being the main importer of food and luxury goods to the very industrial Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 A laughing stock to the Empire, with the exception of the Hunters and Skyravens, even the lightest armed of Empire civilian ships can fight off Tortugans.&lt;br /&gt;
 Due to this, most pirate subfactions avoid engaging Empire ships, especially due to their relatively bad hauls when compared to [[NanoTrasen]] ships.&lt;br /&gt;
 The primary exception is the Skyravens, being a faction of pirates whose motivations are only to kill, seeing money as a way of getting better equipment to kill more. &lt;br /&gt;
 In short Skyravens see Empire ships as a challenge, not a threat.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate is in the Empire's way of expanding to the east, while also being at war against them, ordinarily this'd mean a very active front.&lt;br /&gt;
 Yet many factions within the Empire wish to use syndicate assistance to become mightier than [[SolGov]].&lt;br /&gt;
 This is reciprocated by The Syndicate who is entirely aware of their precarious position with humanity, and seeks to curry favour with nonhumans.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33102</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33102"/>
		<updated>2021-07-24T18:21:28Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Subfactions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders used to have a multitude of subfactions, which still somewhat carries over, even with the Khan's reign.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=33101</id>
		<title>Whiterapids</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=33101"/>
		<updated>2021-07-24T18:20:32Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
This is where '''YOU''' work.&lt;br /&gt;
&lt;br /&gt;
WhiteRapids LLC, or Whiterapids for short, is [[Central Command]]'s answer to the second syndicate war.&lt;br /&gt;
&lt;br /&gt;
Armed with borrowed tech/ships from Solgov, with financing from Nanotrasen, and crew taken from every major nation of the [[Federation]], Whiterapids is the closest thing there is to an organized Federation-only navy/military.&lt;br /&gt;
&lt;br /&gt;
Due to Nanotrasens incredible contributions, they have been granted effective control of Whiterapids by Central.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
Since Whiterapids isn't really a nation, this section will be used to outline how the factions are contributing to it.&lt;br /&gt;
&lt;br /&gt;
Some thoughts by Whiterapids Admiralty may also be included.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Due to the likely possibility that NT was put up to this by Solgov, and the ''lacking'' own &amp;quot;navy&amp;quot; they have decided to go all-in, and effectively turned Whiterapids into an NT controlled navy.&lt;br /&gt;
 They are mainly contributing old ship hulls and incredibly large sums of money.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 SolGov is the faction that formed WhiteRapids and as such is one of it's larger backers&lt;br /&gt;
 though they do not want to provide ''too'' much, as NanoTrasen's current busyness is useful to them.&lt;br /&gt;
 What SolGov does provide is technology, ships and manpower.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Not truly invested in the war, yet willing to provide what they can. The Dominion provides manpower and various technologies.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Draconic Empire is always up for a fight, they are contributing valuable engineers and materials.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan's are a nuisance.&lt;br /&gt;
 Every major military engagement had at least some pirate involvement, &lt;br /&gt;
 Whether as salvagers after the battle, or in weakening one side before the fight to guarantee a certain border adjustment.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 Fleet-Admiral Greene is quoted as saying: &amp;quot;Fuck them, we are gonna kill them&amp;quot;.&lt;br /&gt;
 Thank you, Admiral Greene.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=33100</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=33100"/>
		<updated>2021-07-24T15:36:15Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}} [[File:NTlogo.svg|350px|right|The Nanotrasen company logo.]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
NanoTrasen Corp, or NT for short, is a ruthless megacorporation that started out as a government-sanctioned military contractor of [[SolGov]].&lt;br /&gt;
Due to SolGov's absence from the second Syndicate war, they are no longer focusing on only the economy.&lt;br /&gt;
With permission from SolGov they have begun arming a basic militia of cargo ships with MAC and other typically anti-asteroid weaponry, though this force cannot really compare to Whiterapids, or even SolGovs main fleet.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
NanoTrasen can easily be divided into two subfactions of leaders with different priorities. The Stagnant and The Expansionists.&lt;br /&gt;
&lt;br /&gt;
===The Expansionists===&lt;br /&gt;
 The Expansionists wish to as the name suggests, expand to new markets. Primarily alien ones, also to aquire new holdings. They wish to risk existing resources to make more in the future.&lt;br /&gt;
 Because NanoTrasen is in the end a megacorporation it's interests start and end at making money, thus far The Expanders have provided that, and as such the board of directors mostly consists of them.&lt;br /&gt;
 It is also to be noted that The Expanders wish independence from [[SolGov]], though they won't state that out loud and as such relations between the two are sour.&lt;br /&gt;
&lt;br /&gt;
===The Stagnant===&lt;br /&gt;
 The Stagnant merely wish to stay as members of [[SolGov]] and improve existing assets. Due to this stagnation they aren't as profitable as The Expansionists.&lt;br /&gt;
 Due to their lack of profits, the only power The Stagnant have over NanoTrasen comes from significant [[SolGov]] backing.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
NanoTrasen has a very complicated relationship with many factions, due to being a subsidiary of SolGov while also acting as an independent body.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 NanoTrasen and SolGov are both members of the [[Federation]] and as such allied, infact a lot of [[SolGov]]'s tax revenue comes from NanoTrasen. But the fact of the matter is that [[SolGov]] knows NT wants to get out from under their thumb and as such is forcing them to fight a slow war of attrition with a force that is ''very'' hard to kill, of course referring to the [[Syndicate]] threat.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to The Dominion being in need of industrial goods, something NT can provide and NT being in need of tech, something the Dominion can provide the two have a great trade relationship.&lt;br /&gt;
 Only major problem with NanoTrasen - Dominion relations is the sticking point of The [[Draconic Empire]]. Due to NanoTrasen having great relations with both parties, they usually play mediator.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and NanoTrasen are very good, as The Empire respects military ability.&lt;br /&gt;
 While [[SolGov]] is stronger than NanoTrasen, there is a major amount of respect and even admiration for what NT can do with limited resources&lt;br /&gt;
 The fact that both factions have things the other needs, Luxury goods on one side and ship hulls on the other helps relations massively.&lt;br /&gt;
 The only sticking point once more is The [[Dominion of Light]] and The Empire hating each other, which NT has to play mediator to&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan Raiders and NT have a love-hate relationship, the raiders love NanoTrasen cargo vessels for being easy prey, and NanoTrasen hates The Tortugans for raiding their shipments. However now that Nanotrasen has acquired a military fleet (thanks to the start of the war against the [[Syndicate]]), Nanotrasen has started to fight back against these pirates.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 One of the only things NanoTrasen's all human leadership hates more than the [[Syndicate]] is how they've been forced to fight them by [[SolGov]]. NanoTrasen admiralty are still enraged at The [[Syndicate]] for destroying the moon and The [[Syndicate]] hates them back just as much, for being the ones that hid the existence of plasma for so long, and with so little regard for any civilian lives that got in the way of the secrecy.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Federation&amp;diff=33099</id>
		<title>Federation</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Federation&amp;diff=33099"/>
		<updated>2021-07-24T15:25:12Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
==Introduction==&lt;br /&gt;
The federation is the joint political alliance consisting of [[SolGov]], [[Nanotrasen]], [[The Dominion of Light]] and the [[The Draconic Empire]].&lt;br /&gt;
&lt;br /&gt;
They are governed by thousands of overworked politicians on [[Central Command]], tirelessly slaving away at mountains of documents every day.&lt;br /&gt;
&lt;br /&gt;
Their current passion project is [[Whiterapids]], though with NT providing most of the funds to run it, they have effectively ceded control of it to NT.&lt;br /&gt;
&lt;br /&gt;
The current chair leadership of the federation is solgov.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Formally, the federation only came into being during the 2180’s, prompted by the “not assimilation” of the Dominion and Empire. However! The first actual signs of a forming federation were back in 2054, after Solgov created Nanotrasen to handle their increasing economic demands, and to promote long term stability In humanity. There was profit to be made after all!&lt;br /&gt;
&lt;br /&gt;
Since then, Solgov has taken on the role of De Facto Leadership by having their power and predominance written into the various treaties, constitutions, and pacts made throughout the history of the Federation. This is also in addition to their Militarist Supremacy Doctrine, their raw tactical power envied by most members.&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
The Federation has a very complicated relationship with many factions. Due to being a hotbed for political activity, it would be impossible to explain it all.&lt;br /&gt;
===[[SolGov]]/[[Nanotrasen]]===&lt;br /&gt;
 SolGov, together with NT, initially formed the Federation out of a mutual need for stability. chiefly, it was made to avoid the military authority from influencing the economy. And such the economic might, and the military might were sliced in two. Because of this, Solgov and Nanotrasen maintain a special relationship.&lt;br /&gt;
 &lt;br /&gt;
 “If the federation were a family, solgov would be the father, and nanotrasen would be the prodigal, firstborn son”.&lt;br /&gt;
 Later out of this need arose [[Central Command]] to fill the gap, as a 3rd party authority managed and maintained by the De-facto Leadership, Solgov. However, Solgov is not the only source of authority. It merely has veto power, as when it comes down to it, central command is a representative council composed of a proportional representation of it's nations.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 The DOL peacefully joined the Federation 2164, the Envoys discover them floating in massive stations above their deathworld. Communications with the dominion of light began, started, and remained peacefully cooperative with the federation, joining the federation within months. &lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 In 2177, First contact was made with the Lizardmen. After a brief skirmish and some anxious deliberation was made, communications were established with one of the 3 Major Draconian Powers, The Draconian Empire. Cooperation was established, trade began, and they eventually became large enough to independently conquer their enemies. Although diplomacy is strong between The Empire’s maintains their own cultural quirks. As in, they have outwardly refused to join the federation, instead accepting a sort of vassalization, much to the dismay of their would be “overlords”.&lt;br /&gt;
===[[Tortuga Raiders]]===&lt;br /&gt;
 The Tortugan Raiders mostly leave federation-marked envoys alone, except for the odd ransome here or there, messing with the big players like that is generally considered to be a bad move among pirates.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 Due to the immense bad blood between the syndicate and the rest of human civilisation, the federation does not look fondly upon syndicate existance.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33098</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33098"/>
		<updated>2021-07-24T15:11:13Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Eats-The-Eyes' Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
 It is also to be noted that [[Draconian Empire]] vessels that respect these traditions are usually left alone, or in other words The Militarist subfaction.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33097</id>
		<title>Draconic Empire</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33097"/>
		<updated>2021-07-24T15:09:48Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Draconic Empire, or simply the Empire is one of the major players of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a very expansionist and militarist nation, it is lead by their queen Commands-The-Lizards, though many others try to claim the throne.&lt;br /&gt;
&lt;br /&gt;
The Empire is the main supplier of both weapons and engineers to [[Whiterapids]], infact it was their engineers who designed the well liked Gauss guns.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Draconic Empire's leadership has always been very warlike. Many never even considered negotiation an option, that is before The first Empress &amp;quot;Rules-The-Moons&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While most have realized the power of charisma and negotiation, many still hold onto the old warlike ways.&lt;br /&gt;
&lt;br /&gt;
On top of the divergent beliefs the current leadership of The Empire is embroiled in scandal, with the recent death of the well loved and xenophilic second Empress &amp;quot;Pets-The-Kobolds&amp;quot; under mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===Pragmatists===&lt;br /&gt;
 The Pragmatists are the currently controlling faction of the Empire, though they aren't an official faction. Merely a shared belief.&lt;br /&gt;
 The Pragmatists have decided to no longer only think of war as the only solution, following in the footsteps of the first Empress.&lt;br /&gt;
 &lt;br /&gt;
 It should be noted that even still their approach to negotiations are ''very'' brute force, with little nuance. Offering what their negotiation partners want for what they want.&lt;br /&gt;
 Any discerning negotiator can tell that it is really not the most optimal method, making the Pragmatists quite bad at negotiation. That is also used as ammo by the Militarists, as they believe that Draconians just weren't meant for negotiating.&lt;br /&gt;
&lt;br /&gt;
===Militarists===&lt;br /&gt;
 The Militarists make up a decent chunk of the government and a smaller part of the people, they believe that negotiation is a foolish idea that Draconians aren't meant for.&lt;br /&gt;
 They believe that instead The Empire should simply go to war with all of it's opponents and take their territory, disregarding how negotiation and political wit is what gave Rules-The-Moons the capability to conquer her foes.&lt;br /&gt;
 &lt;br /&gt;
 The Militarists use The [[Dominion of Light]] as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions.&lt;br /&gt;
 It is also to be noted that there is a decent likelihood of the subfaction of [[Tortugan Raiders]] known as The Hunters being partially supplied by The Militarists.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Draconic Empire has a culture that is in the end not afraid to admit when they are going up aganist a stronger force.&lt;br /&gt;
 Military strategy is one of the most valued traits, and being able to admit when outgunned is a large part of it. &lt;br /&gt;
 As such the Empire does not try to claim itself as an equal to SolGov, for they know they are very much the weaker one.&lt;br /&gt;
 This and many other cultural quirks make relations between the Empire and SolGov a weird yet very friendly thing.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to the Empire's appreciation for military skill it is no surprise that the mostly peaceful Dominion not liked by them.&lt;br /&gt;
 That is compounded by them being considered &amp;quot;arrogant&amp;quot; by the Empire for claiming themselves as equal members of the federation to the stronger SolGov.&lt;br /&gt;
 On the other hand the Dominion sees the Empire as savage brutes. Unsurprisingly there is an active shadow war between the two, with sabotage and assassination going both ways.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 If [[SolGov]] is respected by the Empire for their capability in battle NanoTrasen is respected for how well they operate with ''far'' worse equipment&lt;br /&gt;
 Another thing NanoTrasen is respected for is their industrial might, which is another thing the Empire appreciates&lt;br /&gt;
 As such it is no surprise trade relations between the two are very good, with NanoTrasen being the main importer of food and luxury goods to the very industrial Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 A laughing stock to the Empire, with the exception of the Hunters and Skyravens, even the lightest armed of Empire civilian ships can fight off Tortugans.&lt;br /&gt;
 Due to this, most pirate subfactions avoid engaging Empire ships, especially due to their relatively bad hauls when compared to [[NanoTrasen]] ships.&lt;br /&gt;
 The primary exception is the Skyravens, being a faction of pirates whose motivations are only to kill, seeing money as a way of getting better equipment to kill more. &lt;br /&gt;
 In short Skyravens see Empire ships as a challenge, not a threat.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate is in the Empire's way of expanding to the east, while also being at war against them, ordinarily this'd mean a very active front.&lt;br /&gt;
 Yet many factions within the Empire wish to use syndicate assistance to become mightier than [[SolGov]].&lt;br /&gt;
 This is reciprocated by The Syndicate who is entirely aware of their precarious position with humanity, and seeks to curry favour with nonhumans.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33096</id>
		<title>Dominion of Light</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33096"/>
		<updated>2021-07-24T14:32:05Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Literalists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Dominion of Light, or the Dominion is a member of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a peaceful nation concentrating on science and are lead by their nation's High Primarch.&lt;br /&gt;
&lt;br /&gt;
Though in practice most of the power belongs to The Council of Primarchs, and the High Primarch is merely the figurehead.&lt;br /&gt;
&lt;br /&gt;
The Dominion supplies [[Whiterapids]] with relatively advanced technology and personnel.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Dominion has two primary factions inside it. The Literalists and The Figurativists.&lt;br /&gt;
&lt;br /&gt;
Both factions stem from a division in interpretation of a single sentence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have found the light, and have risen to it’s ranks. All that the light touches, is now within our dominion.&amp;quot; -The Moth Messiah&lt;br /&gt;
&lt;br /&gt;
It was the Final Message of His Final Lesson. &lt;br /&gt;
===Figurativists===&lt;br /&gt;
 The Figurativists are the current ruling faction, they see the words of The Moth Messiah as more figurative rather than literal.&lt;br /&gt;
 They are a pacifistic faction that wishes to take things calmly. As Such, their Interpretation is reflects that. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;All that the Light touches, is in our domain&amp;quot;; &lt;br /&gt;
 All that you care about, love, Is yours to take care of.&lt;br /&gt;
===Literalists===&lt;br /&gt;
 The literalists see The Messiah's words as literal, specifically &amp;quot;All that the light touches, is within our dominion.&amp;quot;&lt;br /&gt;
 They are very expansionist, perhaps even more so than the [[Draconic Empire]] due to their zealotry.&lt;br /&gt;
 &lt;br /&gt;
 Of note is the fact that most people are very uncomfortable with blind zealotry due to how it almost killed the Dominion before it was born&lt;br /&gt;
 Due to that it is a very small faction as far as numbers go, but due to their dedication, the members often make it to high ranks, including the council of Primarchs. &lt;br /&gt;
 &lt;br /&gt;
 Regardless of this Fact, the Literalists are still a stark Minority In The Dominion.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Dominion and SolGov have a relaxed relationship, with SolGov merely appearing one day asking if The Dominion wanted to join The [[Federation]].&lt;br /&gt;
 The Pacifistic Dominion accepted with very little hassle, and is nowadays the main explorer of The [[Federation]] and the second most technologically advanced faction.&lt;br /&gt;
 SolGov doesn't mind The Dominion that much due to how unambitious they are, excluding the Literalists of course.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and Dominion have been a mess from day one.&lt;br /&gt;
 The two factions are polar opposite, Pacifist and Militarist, Expansionist and Stagnant.&lt;br /&gt;
 Even their cultures are polar opposites with people of The Empire being told to be loyal to the government, while the Dominion is very critical of authority.&lt;br /&gt;
 The Empire believes The Dominion to be arrogant weaklings, while the Dominion thinks of the Empire as savage brutes, as such a shadow war is not a surprise to anyone involved.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 NanoTrasen has solid relations with the Dominion, as one side always needs tech and the other more industrial capacity.&lt;br /&gt;
 This is a very lucrative alliance for both and as such the factions are very intertwined.&lt;br /&gt;
 Due to their good connections to both sides NanoTrasen works as a mediator between the Dominion and The [[Draconic Empire]].&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 While The Dominion has no reason to visit the Sion cluster itself, most of their exploration is in the Dark Sector.&lt;br /&gt;
 Due to this they have little to no engagements with the primary pirates, but find their ships under attack after attack from The Great Khan.&lt;br /&gt;
 The Great Khan doesn't think much of the lightly armed and defended exploration vessels, being only easy pray to it.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate and Dominion do not really have any personal quarrel with each other, the only reason the dominion fights them is due to being part of The [[Federation]] and by extension [[Whiterapids]].&lt;br /&gt;
 Due to that and The Syndicate being aware of how precarious their position in human civilization is, The Syndicate is attempting to curry favour with The Dominion.&lt;br /&gt;
 The single biggest hurdle to said currying is The Dominion disliking The Syndicates attempts to do the same with The [[Draconic Empire]].&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33095</id>
		<title>Dominion of Light</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33095"/>
		<updated>2021-07-24T14:32:00Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Literalists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Dominion of Light, or the Dominion is a member of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a peaceful nation concentrating on science and are lead by their nation's High Primarch.&lt;br /&gt;
&lt;br /&gt;
Though in practice most of the power belongs to The Council of Primarchs, and the High Primarch is merely the figurehead.&lt;br /&gt;
&lt;br /&gt;
The Dominion supplies [[Whiterapids]] with relatively advanced technology and personnel.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Dominion has two primary factions inside it. The Literalists and The Figurativists.&lt;br /&gt;
&lt;br /&gt;
Both factions stem from a division in interpretation of a single sentence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have found the light, and have risen to it’s ranks. All that the light touches, is now within our dominion.&amp;quot; -The Moth Messiah&lt;br /&gt;
&lt;br /&gt;
It was the Final Message of His Final Lesson. &lt;br /&gt;
===Figurativists===&lt;br /&gt;
 The Figurativists are the current ruling faction, they see the words of The Moth Messiah as more figurative rather than literal.&lt;br /&gt;
 They are a pacifistic faction that wishes to take things calmly. As Such, their Interpretation is reflects that. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;All that the Light touches, is in our domain&amp;quot;; &lt;br /&gt;
 All that you care about, love, Is yours to take care of.&lt;br /&gt;
===Literalists===&lt;br /&gt;
 The literalists see The Messiah's words as literal, specifically &amp;quot;All that the light touches, is within our dominion.&amp;quot;&lt;br /&gt;
 They are very expansionist, perhaps even more so than the [[Draconic Empire]] due to their zealotry.&lt;br /&gt;
 &lt;br /&gt;
 Of note is the fact that most people are very uncomfortable with blind zealotry due to how it almost killed the Dominion before it was born&lt;br /&gt;
 Due to that it is a very small faction as far as numbers go, but due to their dedication, the members often make it to high ranks, including the council of Primarchs. &lt;br /&gt;
 &lt;br /&gt;
 Reguardless of this Fact, the Literalists are still a stark Minority In The Dominion.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Dominion and SolGov have a relaxed relationship, with SolGov merely appearing one day asking if The Dominion wanted to join The [[Federation]].&lt;br /&gt;
 The Pacifistic Dominion accepted with very little hassle, and is nowadays the main explorer of The [[Federation]] and the second most technologically advanced faction.&lt;br /&gt;
 SolGov doesn't mind The Dominion that much due to how unambitious they are, excluding the Literalists of course.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and Dominion have been a mess from day one.&lt;br /&gt;
 The two factions are polar opposite, Pacifist and Militarist, Expansionist and Stagnant.&lt;br /&gt;
 Even their cultures are polar opposites with people of The Empire being told to be loyal to the government, while the Dominion is very critical of authority.&lt;br /&gt;
 The Empire believes The Dominion to be arrogant weaklings, while the Dominion thinks of the Empire as savage brutes, as such a shadow war is not a surprise to anyone involved.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 NanoTrasen has solid relations with the Dominion, as one side always needs tech and the other more industrial capacity.&lt;br /&gt;
 This is a very lucrative alliance for both and as such the factions are very intertwined.&lt;br /&gt;
 Due to their good connections to both sides NanoTrasen works as a mediator between the Dominion and The [[Draconic Empire]].&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 While The Dominion has no reason to visit the Sion cluster itself, most of their exploration is in the Dark Sector.&lt;br /&gt;
 Due to this they have little to no engagements with the primary pirates, but find their ships under attack after attack from The Great Khan.&lt;br /&gt;
 The Great Khan doesn't think much of the lightly armed and defended exploration vessels, being only easy pray to it.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate and Dominion do not really have any personal quarrel with each other, the only reason the dominion fights them is due to being part of The [[Federation]] and by extension [[Whiterapids]].&lt;br /&gt;
 Due to that and The Syndicate being aware of how precarious their position in human civilization is, The Syndicate is attempting to curry favour with The Dominion.&lt;br /&gt;
 The single biggest hurdle to said currying is The Dominion disliking The Syndicates attempts to do the same with The [[Draconic Empire]].&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33094</id>
		<title>Dominion of Light</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33094"/>
		<updated>2021-07-24T14:31:48Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Literalists */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Dominion of Light, or the Dominion is a member of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a peaceful nation concentrating on science and are lead by their nation's High Primarch.&lt;br /&gt;
&lt;br /&gt;
Though in practice most of the power belongs to The Council of Primarchs, and the High Primarch is merely the figurehead.&lt;br /&gt;
&lt;br /&gt;
The Dominion supplies [[Whiterapids]] with relatively advanced technology and personnel.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Dominion has two primary factions inside it. The Literalists and The Figurativists.&lt;br /&gt;
&lt;br /&gt;
Both factions stem from a division in interpretation of a single sentence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have found the light, and have risen to it’s ranks. All that the light touches, is now within our dominion.&amp;quot; -The Moth Messiah&lt;br /&gt;
&lt;br /&gt;
It was the Final Message of His Final Lesson. &lt;br /&gt;
===Figurativists===&lt;br /&gt;
 The Figurativists are the current ruling faction, they see the words of The Moth Messiah as more figurative rather than literal.&lt;br /&gt;
 They are a pacifistic faction that wishes to take things calmly. As Such, their Interpretation is reflects that. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;All that the Light touches, is in our domain&amp;quot;; &lt;br /&gt;
 All that you care about, love, Is yours to take care of.&lt;br /&gt;
===Literalists===&lt;br /&gt;
 The literalists see The Messiah's words as literal, specifically &amp;quot;All that the light touches, is within our dominion.&amp;quot;&lt;br /&gt;
 They are very expansionist, perhaps even more so than the [[Draconic Empire]] due to their zealotry.&lt;br /&gt;
 &lt;br /&gt;
 Of note is the fact that most people are very uncomfortable with blind zealotry due to how it almost killed the Dominion before it was born&lt;br /&gt;
 Due to that it is a very small faction as far as numbers go, but due to their dedication, the members often make it to high ranks, including the council of Primarchs. &lt;br /&gt;
 Reguardless of this Fact, the Literalists are still a stark Minority In The Dominion.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Dominion and SolGov have a relaxed relationship, with SolGov merely appearing one day asking if The Dominion wanted to join The [[Federation]].&lt;br /&gt;
 The Pacifistic Dominion accepted with very little hassle, and is nowadays the main explorer of The [[Federation]] and the second most technologically advanced faction.&lt;br /&gt;
 SolGov doesn't mind The Dominion that much due to how unambitious they are, excluding the Literalists of course.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and Dominion have been a mess from day one.&lt;br /&gt;
 The two factions are polar opposite, Pacifist and Militarist, Expansionist and Stagnant.&lt;br /&gt;
 Even their cultures are polar opposites with people of The Empire being told to be loyal to the government, while the Dominion is very critical of authority.&lt;br /&gt;
 The Empire believes The Dominion to be arrogant weaklings, while the Dominion thinks of the Empire as savage brutes, as such a shadow war is not a surprise to anyone involved.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 NanoTrasen has solid relations with the Dominion, as one side always needs tech and the other more industrial capacity.&lt;br /&gt;
 This is a very lucrative alliance for both and as such the factions are very intertwined.&lt;br /&gt;
 Due to their good connections to both sides NanoTrasen works as a mediator between the Dominion and The [[Draconic Empire]].&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 While The Dominion has no reason to visit the Sion cluster itself, most of their exploration is in the Dark Sector.&lt;br /&gt;
 Due to this they have little to no engagements with the primary pirates, but find their ships under attack after attack from The Great Khan.&lt;br /&gt;
 The Great Khan doesn't think much of the lightly armed and defended exploration vessels, being only easy pray to it.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate and Dominion do not really have any personal quarrel with each other, the only reason the dominion fights them is due to being part of The [[Federation]] and by extension [[Whiterapids]].&lt;br /&gt;
 Due to that and The Syndicate being aware of how precarious their position in human civilization is, The Syndicate is attempting to curry favour with The Dominion.&lt;br /&gt;
 The single biggest hurdle to said currying is The Dominion disliking The Syndicates attempts to do the same with The [[Draconic Empire]].&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Solar_Government&amp;diff=33093</id>
		<title>Solar Government</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Solar_Government&amp;diff=33093"/>
		<updated>2021-07-24T14:30:49Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Syndicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
The Solar Confederate Government, or SolGov for short, was an evolution of the United Nations during the resource shortages of the 2050ies.&lt;br /&gt;
&lt;br /&gt;
These days SolGov is a slowly crumbling empire only held together by raw spite, but their raw technological head-start means their fleets can easily destroy you.&lt;br /&gt;
&lt;br /&gt;
Do '''not''' piss them off.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
Due to being an Empire claiming to be a representative democracy, and their stupidly strong-armed policies, nobody likes SolGov.&lt;br /&gt;
Yet nobody dares to voice this opinion for fear of their technologically advanced wrath.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 While nominally part of SolGov, [[NanoTrasen]] wishes to become a fully separate entity due to how hard they are constricted by SolGov taxes.&lt;br /&gt;
 SolGov leadership is entirely aware of [[NanoTrasen]] wanting to get out from under their thumb and see it as a major nuisance.&lt;br /&gt;
 As such NT has been forced to be the primary backer of [[WhiteRapids]] in order to have them waste equipment and manpower on a war of attrition.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 The Dominion and SolGov do not interact that much, infact they never really have. The Dominion's main export is tech and exploration.&lt;br /&gt;
 Meanwhile SolGov has both stagnated and has better technology that they hoard, meaning they have no need for anything the Dominion is selling.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Draconic Empire holds tremendous respect for SolGov due to just how powerful it is. Being a species that values might above all that is not surprising. &lt;br /&gt;
 SolGov does not truly need anything from the Draconic Empire, except perhaps some raw materials here and there and more ships to throw at their foes.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan's are a nuisance even smaller than [[NanoTrasen]] for SolGov.&lt;br /&gt;
 Infact they are seen as a good thing, more things to tie down NT with.&lt;br /&gt;
 Due to how many Tortugans specifically fled SolGov persecution, any &lt;br /&gt;
 supporter of SolGov should keep their mouth shut while in their territory.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 While all of SolGov's leadership despises The Syndicate for what they did to the moon.&lt;br /&gt;
 For now The Syndicate is an useful tool for tying down [[NanoTrasen]] while SolGov handles more important foes.&lt;br /&gt;
 One day, should said important foes die. The Syndicate will likely find themselves dead within an afternoon.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33092</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33092"/>
		<updated>2021-07-24T14:24:27Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Syndicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan may yet pose a threat to The [[Federation]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33091</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33091"/>
		<updated>2021-07-24T14:23:22Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Syndicate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the conflicting interests between them.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33090</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33090"/>
		<updated>2021-07-24T14:22:50Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* NanoTrasen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], with members being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33089</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33089"/>
		<updated>2021-07-24T14:22:20Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Draconic Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees most Tortugans as easy kills and solid practice for new recruits.&lt;br /&gt;
 Exception to this are the Skyravens who the Tortugans respect to a degree as warriors.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33088</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33088"/>
		<updated>2021-07-24T14:21:05Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Draconic Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels, with the exception of The Skyravens since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33087</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33087"/>
		<updated>2021-07-24T14:20:38Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Dominion of Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises and fears the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33086</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33086"/>
		<updated>2021-07-24T14:20:28Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Dominion of Light */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33085</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33085"/>
		<updated>2021-07-24T14:19:42Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* The Great Khan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded secret, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the inner council of Tortuga, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and as such by extension the rest of Tortuga.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33084</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33084"/>
		<updated>2021-07-24T14:18:10Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* Eats-The-Eyes' Hunters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat.&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded mystery, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the Khan's inner council, but nobody doubts which one of them is in charge.&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and as such by extension the rest of Tortuga.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33083</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33083"/>
		<updated>2021-07-24T14:17:49Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* SKRAL’s Skyravens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simply to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded mystery, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the Khan's inner council, but nobody doubts which one of them is in charge.&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and as such by extension the rest of Tortuga.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33082</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33082"/>
		<updated>2021-07-24T14:17:28Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: /* SKRAL’s Skyravens */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, whether it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favouring ramming and boarding actions, Skyraven boarding parties overdose themselves on combat drugs and stimulants, usually only taken down by enemy fire or the same drugs they had just previously taken. &lt;br /&gt;
 In rare cases, these boarders may overdose so hard they forget which side they are on.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], often engaging the Empire despite the overwhelming odds against them, simple to enjoy the thrill of the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Whether it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded mystery, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the Khan's inner council, but nobody doubts which one of them is in charge.&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and as such by extension the rest of Tortuga.&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33074</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33074"/>
		<updated>2021-07-23T20:16:52Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Tortugan raiders have a multitude of subfactions, which is highly unsuprising considering their anarchist nature.&lt;br /&gt;
&lt;br /&gt;
Here are some of the bigger players&lt;br /&gt;
&lt;br /&gt;
===SKRAL’s Skyravens===&lt;br /&gt;
 The Skyravens are a faction headed by an IPC called SKRAL-488, Who has gone as far as to delete empathy from their systems.&lt;br /&gt;
 His followers also follow in this practice, weather it be by wiping parts of their systems, or using sulphuric acid to scorch a part of their brains.&lt;br /&gt;
 The Skyravens only live to kill people, they are true maniacs who only wish to murder. Unsurprisingly, only a few of their members live long lives.&lt;br /&gt;
 &lt;br /&gt;
 Skyraven combat tactics are just as insane as they, favoring ramming and boarding actions, Skyravens then proceed to inject themselves with combat stimulants and kill as many as they can.&lt;br /&gt;
 They also have an unique relationship with The [[Draconic Empire]], other pirate factions prefer not to attack them due to good protection and low loot, Skyravens only seek the challenge.&lt;br /&gt;
&lt;br /&gt;
===Eats-The-Eyes' Hunters===&lt;br /&gt;
 The Hunters are a band lead by the lizard Eats-The-Eyes, they only have Lizardpeople in their ranks and prefer boarding actions.&lt;br /&gt;
 Unlike the Skyravens they do not do this out of pure bloodlust, but out of perceived respect towards ancient customs, as such they use low tech equipment, like hatchets, spears and bows in combat&lt;br /&gt;
 &lt;br /&gt;
 The Hunters aren't slouches when it comes to naval combat either, though they prefer to utilize asteroids. Weather it be by ramming them into enemies or attaching them to their ships as jerry-rigged armour.&lt;br /&gt;
&lt;br /&gt;
===The index===&lt;br /&gt;
 The index consists of all crews that wish to stay relatively independent, they are mostly a Non-Aggressions Pact, though if anyone wishes to specifically hunt the index, they will find themselves crushed by superior numbers.&lt;br /&gt;
 &lt;br /&gt;
 Due to their even more independent nature, there is no unifying doctrine in the index, only what works. They also are relatively accepting of diplomacy, though only as far as the Khan allows it.&lt;br /&gt;
&lt;br /&gt;
===The Great Khan===&lt;br /&gt;
 The legendary lord of pirates, The Crimson lady, Kradal Mishet. who originally terrorized The Sion cluster and whose ship held a mysterious artifact in it.&lt;br /&gt;
 When the original raiders were finally tracked down and crushed by [[SolGov]], in the middle of the battle her capital ship &amp;quot;The Grim cutlass&amp;quot; warped away, due to the artifact.&lt;br /&gt;
 &lt;br /&gt;
 Exactly one hundred years later, with the cluster populated by pirates but in a disorganized mess, motion alarms of the Tortugan Conclave, the only remaning piece of slight organization began to blare.&lt;br /&gt;
 The guards rushed onto the scene and found only a single figure. No longer the Crimson lady, but something more. She had become a hivemind, a thousand skeletal pirates in perfect unity controlled by one already legendarily skilled mind.&lt;br /&gt;
 She gave a simple order that the guards couldn't help but follow as their predecessors had a century ago '''Gather The Captains, All Of Them.'''&lt;br /&gt;
 &lt;br /&gt;
 Within the hour, all other factions had arrived, from members of the index to the Hunters and even the Skyravens, what was said in that council chamber is a closely guarded mystery, but the Tortugans no longer fight each other, and are fiercely loyal to their lord.&lt;br /&gt;
 Each faction leader is a member of the Khan's inner council, but nobody doubts which one of them is in charge.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and as such by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Lore&amp;diff=33073</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Lore&amp;diff=33073"/>
		<updated>2021-07-23T19:42:55Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=This page is currently a placeholder}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Lore items currently available in the shop:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline] $ 9,99 &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/document/d/1mJ1jH8OneYFCNS71Pr9OzgKrt0Aq47yQLcI3JQrXRv8 Non-human history DLC] $ 19,99&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Factions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[WhiteRapids]]&lt;br /&gt;
&lt;br /&gt;
[[Federation]]&lt;br /&gt;
&lt;br /&gt;
[[Solar Government]]&lt;br /&gt;
&lt;br /&gt;
[[NanoTrasen]]&lt;br /&gt;
&lt;br /&gt;
[[Draconic Empire]]&lt;br /&gt;
&lt;br /&gt;
[[Dominion of Light]]&lt;br /&gt;
&lt;br /&gt;
[[Tortugan Raiders]]&lt;br /&gt;
&lt;br /&gt;
[[Syndicate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest news:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[file:NSVnews3.png|800px]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Lore&amp;diff=33072</id>
		<title>Lore</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Lore&amp;diff=33072"/>
		<updated>2021-07-23T19:42:38Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=This page is currently a placeholder}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Lore items currently available in the shop:&amp;lt;/h2&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline] $ 9,99 &amp;lt;br&amp;gt;&lt;br /&gt;
[https://docs.google.com/document/d/1mJ1jH8OneYFCNS71Pr9OzgKrt0Aq47yQLcI3JQrXRv8 Non-human history DLC] $ 19,99&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Factions&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[WhiteRapids]]&lt;br /&gt;
[[Federation]]&lt;br /&gt;
[[Solar Government]]&lt;br /&gt;
[[NanoTrasen]]&lt;br /&gt;
[[Draconic Empire]]&lt;br /&gt;
[[Dominion of Light]]&lt;br /&gt;
[[Tortugan Raiders]]&lt;br /&gt;
[[Syndicate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h2&amp;gt;Latest news:&amp;lt;/h2&amp;gt;&lt;br /&gt;
[[file:NSVnews3.png|800px]]&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=33071</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=33071"/>
		<updated>2021-07-23T19:36:27Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}} [[File:NTlogo.svg|350px|right|The Nanotrasen company logo.]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
NanoTrasen Corp, or NT for short, is a ruthless megacorporation that started out as a government-sanctioned military contractor of [[SolGov]].&lt;br /&gt;
Due to SolGov's absence from the second Syndicate war, they are no longer focusing on only the economy.&lt;br /&gt;
With permission from SolGov they have begun arming a basic militia of cargo ships with MAC and other typically anti-asteroid weaponry, though this force cannot really compare to Whiterapids, or even SolGovs main fleet.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
NanoTrasen has a very complicated relationship with many factions, due to being a subsidiary of SolGov while also acting as an independent body.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 NanoTrasen and SolGov are both members of the [[Federation]] and as such allied, infact a lot of [[SolGov]]'s tax revenue comes from NanoTrasen. But the fact of the matter is that [[SolGov]] knows NT wants to get out from under their thumb and as such is forcing them to fight a slow war of attrition with a force that is ''very'' hard to kill, of course referring to the [[Syndicate]] threat.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to The Dominion being in need of industrial goods, something NT can provide and NT being in need of tech, something the Dominion can provide the two have a great trade relationship.&lt;br /&gt;
 Only major problem with NanoTrasen - Dominion relations is the sticking point of The [[Draconic Empire]]. Due to NanoTrasen having great relations with both parties, they usually play mediator.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and NanoTrasen are very good, as The Empire respects military ability.&lt;br /&gt;
 While [[SolGov]] is stronger than NanoTrasen, there is a major amount of respect and even admiration for what NT can do with limited resources&lt;br /&gt;
 The fact that both factions have things the other needs, Luxury goods on one side and ship hulls on the other helps relations massively.&lt;br /&gt;
 The only sticking point once more is The [[Dominion of Light]] and The Empire hating each other, which NT has to play mediator to&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan Raiders and NT have a love-hate relationship, the raiders love NanoTrasen cargo vessels for being easy prey, and NanoTrasen hates The Tortugans for raiding their shipments. However now that Nanotrasen has acquired a military fleet (thanks to the start of the war against the [[Syndicate]]), Nanotrasen has started to fight back against these pirates.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 One of the only things NanoTrasen's all human leadership hates more than the [[Syndicate]] is how they've been forced to fight them by [[SolGov]]. NanoTrasen admiralty are still enraged at The [[Syndicate]] for destroying the moon and The [[Syndicate]] hates them back just as much, for being the ones that hid the existence of plasma for so long, and with so little regard for any civilian lives that got in the way of the secrecy.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Solar_Government&amp;diff=33070</id>
		<title>Solar Government</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Solar_Government&amp;diff=33070"/>
		<updated>2021-07-23T19:36:06Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
&lt;br /&gt;
The Solar Confederate Government, or SolGov for short, was an evolution of the United Nations during the resource shortages of the 2050ies.&lt;br /&gt;
&lt;br /&gt;
These days SolGov is a slowly crumbling empire only held together by raw spite, but their raw technological head-start means their fleets can easily destroy you.&lt;br /&gt;
&lt;br /&gt;
Do '''not''' piss them off.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
Due to being an Empire claiming to be a representative democracy, and their stupidly strong-armed policies, nobody likes SolGov.&lt;br /&gt;
Yet nobody dares to voice this opinion for fear of their technologically advanced wrath.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 While nominally part of SolGov, [[NanoTrasen]] wishes to become a fully separate entity due to how hard they are constricted by SolGov taxes.&lt;br /&gt;
 SolGov leadership is entirely aware of [[NanoTrasen]] wanting to get out from under their thumb and see it as a major nuisance.&lt;br /&gt;
 As such NT has been forced to be the primary backer of [[WhiteRapids]] in order to have them waste equipment and manpower on a war of attrition.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 The Dominion and SolGov do not interact that much, infact they never really have. The Dominion's main export is tech and exploration.&lt;br /&gt;
 Meanwhile SolGov has both stagnated and has better technology that they hoard, meaning they have no need for anything the Dominion is selling.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Draconic Empire holds tremendous respect for SolGov due to just how powerful it is. Being a species that values might above all that is not surprising. &lt;br /&gt;
 SolGov does not truly need anything from the Draconic Empire, except perhaps some raw materials here and there and more ships to throw at their foes.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan's are a nuisance even smaller than [[NanoTrasen]] for SolGov.&lt;br /&gt;
 Infact they are seen as a good thing, more things to tie down NT with.&lt;br /&gt;
 Due to how many Tortugans specifically fled SolGov persecution, any &lt;br /&gt;
 supporter of SolGov should keep their mouth shut while in their territory.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 While all of SolGov's leadership despises The [[Syndicate]] for what they did to the moon&lt;br /&gt;
 they are right now an useful tool for tying down [[NanoTrasen]] while SolGov handles more important foes.&lt;br /&gt;
 One day, should said important foes die. The [[Syndicate]] will likely find themselves dead within an afternoon.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=33069</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=33069"/>
		<updated>2021-07-23T19:35:37Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}} [[File:NTlogo.svg|350px|right|The Nanotrasen company logo.]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
NanoTrasen Corp, or NT for short, is a ruthless megacorporation that started out as a government-sanctioned military contractor of [[SolGov]].&lt;br /&gt;
Due to SolGov's absence from the second Syndicate war, they are no longer focusing on only the economy.&lt;br /&gt;
With permission from SolGov they have begun arming a basic militia of cargo ships with MAC and other typically anti-asteroid weaponry, though this force cannot really compare to Whiterapids, or even SolGovs main fleet.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
NanoTrasen has a very complicated relationship with many factions, due to being a subsidiary of SolGov while also acting as an independent body.&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 NanoTrasen and SolGov are both members of the [[Federation]] and as such allied, infact a lot of [[SolGov]]'s tax revenue comes from NanoTrasen. But the fact of the matter is that [[SolGov]] knows NT wants to get out from under their thumb and as such is forcing them to fight a slow war of attrition with a force that is ''very'' hard to kill, of course referring to the [[Syndicate]] threat.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to The Dominion being in need of industrial goods, something NT can provide and NT being in need of tech, something the Dominion can provide the two have a great trade relationship.&lt;br /&gt;
 Only major problem with NanoTrasen - Dominion relations is the sticking point of The [[Draconic Empire]]. Due to NanoTrasen having great relations with both parties, they usually play mediator.&lt;br /&gt;
&lt;br /&gt;
==[[Draconic Empire]]==&lt;br /&gt;
 The relations between The Empire and NanoTrasen are very good, as The Empire respects military ability.&lt;br /&gt;
 While [[SolGov]] is stronger than NanoTrasen, there is a major amount of respect and even admiration for what NT can do with limited resources&lt;br /&gt;
 The fact that both factions have things the other needs, Luxury goods on one side and ship hulls on the other helps relations massively.&lt;br /&gt;
 The only sticking point once more is The [[Dominion of Light]] and The Empire hating each other, which NT has to play mediator to&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 The Tortugan Raiders and NT have a love-hate relationship, the raiders love NanoTrasen cargo vessels for being easy prey, and NanoTrasen hates The Tortugans for raiding their shipments. However now that Nanotrasen has acquired a military fleet (thanks to the start of the war against the [[Syndicate]]), Nanotrasen has started to fight back against these pirates.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 One of the only things NanoTrasen's all human leadership hates more than the [[Syndicate]] is how they've been forced to fight them by [[SolGov]]. NanoTrasen admiralty are still enraged at The [[Syndicate]] for destroying the moon and The [[Syndicate]] hates them back just as much, for being the ones that hid the existence of plasma for so long, and with so little regard for any civilian lives that got in the way of the secrecy.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33068</id>
		<title>Dominion of Light</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=33068"/>
		<updated>2021-07-23T19:34:46Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Dominion of Light, or the Dominion is a member of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a peaceful nation concentrating on science and are lead by their nation's High Primarch.&lt;br /&gt;
&lt;br /&gt;
Though in practice most of the power belongs to The Council of Primarchs, and the High Primarch is merely the figurehead.&lt;br /&gt;
&lt;br /&gt;
The Dominion supplies [[Whiterapids]] with relatively advanced technology and personnel.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Subfactions=&lt;br /&gt;
The Dominion has two primary factions inside it. The Literalists and The Figurativists.&lt;br /&gt;
&lt;br /&gt;
Both factions stem from a division in interpretation of a single sentence.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have found the light, and have risen to it’s ranks. All that the light touches, is now within our dominion.&amp;quot; -The Moth Messiah&lt;br /&gt;
&lt;br /&gt;
===Figurativists===&lt;br /&gt;
 The Figurativists are the current ruling faction, they see the words of The Moth Messiah as more figurative rather than literal.&lt;br /&gt;
 They are a pacifistic faction that wishes to take things calmly.&lt;br /&gt;
&lt;br /&gt;
===Literalists===&lt;br /&gt;
 The literalists see The Messiah's words as literal, specifically &amp;quot;All that the light touches, is within our dominion.&amp;quot;&lt;br /&gt;
 They are very expansionist, perhaps even more so than the [[Draconic Empire]] due to their zealotry.&lt;br /&gt;
 Of note is the fact that most people are very uncomfortable with blind zealotry due to how it almost killed the Dominion before it was born&lt;br /&gt;
 Due to that it is a very small faction as far as numbers go, but due to their dedication, the members often make it to high ranks, including the council of Primarchs.&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Dominion and SolGov have a relaxed relationship, with SolGov merely appearing one day asking if The Dominion wanted to join The [[Federation]].&lt;br /&gt;
 The Pacifistic Dominion accepted with very little hassle, and is nowadays the main explorer of The [[Federation]] and the second most technologically advanced faction.&lt;br /&gt;
 SolGov doesn't mind The Dominion that much due to how unambitious they are, excluding the Literalists of course.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The relations between The Empire and Dominion have been a mess from day one.&lt;br /&gt;
 The two factions are polar opposite, Pacifist and Militarist, Expansionist and Stagnant.&lt;br /&gt;
 Even their cultures are polar opposites with people of The Empire being told to be loyal to the government, while the Dominion is very critical of authority.&lt;br /&gt;
 The Empire believes The Dominion to be arrogant weaklings, while the Dominion thinks of the Empire as savage brutes, as such a shadow war is not a surprise to anyone involved.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 NanoTrasen has solid relations with the Dominion, as one side always needs tech and the other more industrial capacity.&lt;br /&gt;
 This is a very lucrative alliance for both and as such the factions are very intertwined.&lt;br /&gt;
 Due to their good connections to both sides NanoTrasen works as a mediator between the Dominion and The [[Draconic Empire]].&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 While The Dominion has no reason to visit the Sion cluster itself, most of their exploration is in the Dark Sector.&lt;br /&gt;
 Due to this they have little to no engagements with the primary pirates, but find their ships under attack after attack from The Great Khan.&lt;br /&gt;
 The Great Khan doesn't think much of the lightly armed and defended exploration vessels, being only easy pray to it.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate and Dominion do not really have any personal quarrel with each other, the only reason the dominion fights them is due to being part of The [[Federation]] and by extension [[Whiterapids]].&lt;br /&gt;
 Due to that and The Syndicate being aware of how precarious their position in human civilization is, The Syndicate is attempting to curry favour with The Dominion.&lt;br /&gt;
 The single biggest hurdle to said currying is The Dominion disliking The Syndicates attempts to do the same with The [[Draconic Empire]].&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33067</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=33067"/>
		<updated>2021-07-23T19:34:44Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The tortugan raiders, or simply the tortugans are the largest unified band of pirates out there.&lt;br /&gt;
&lt;br /&gt;
Even though they are technically unified, that does not extend to working together.&lt;br /&gt;
&lt;br /&gt;
Pirate bands are as numerous as they are easy to deal with, the only truly worrisome force is the one based in Tortuga.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The tortugans are primarily anarchists and as such despise the imperialist SolGov.&lt;br /&gt;
 Infact, many are specifically on the run from the Solar Government.&lt;br /&gt;
 Meanwhile SolGov sees the pirates as an useful nuisance to tie down [[NanoTrasen]] with, but nothing more.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to them being based in entirely separate sectors, most tortugans do not encounter DoL on a regular basis.&lt;br /&gt;
 Exception is The Great Khan who ambushes DoL exploration vessels on a regular basis.&lt;br /&gt;
 The Khan does not hold any specific spite to the Dominion, he only sees them as easy marks.&lt;br /&gt;
 The Dominion on the other hand despises the Khan and as such by extension the rest of Tortuga.&lt;br /&gt;
&lt;br /&gt;
===[[Draconic Empire]]===&lt;br /&gt;
 The Tortugans in general stay away from Draconic Empire vessels since even merchant ships are decently armed.&lt;br /&gt;
 The Draconic Empire on the other hand sees the Tortugans as good target practice and training.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 Historically NanoTrasen has been at the mercy of the rest of the [[Federation]] when it comes to handling Tortuga.&lt;br /&gt;
 In recent times that has been flipped on it's head due to NanoTrasen's newfound access to military vessels.&lt;br /&gt;
 The Tortugan raiders often have a similar relationship to NanoTrasen as they have with [[SolGov]], being on the run from NT.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Tortugans are nominally allied with The Syndicate, but it is a somewhat fragile relationship due to the decentralized nature of pirates.&lt;br /&gt;
 The Syndicate used to see them as an useful method of damaging supply lines, but due to increased [[NanoTrasen]] presence on shipping lanes that is no longer the case.&lt;br /&gt;
 Infact, it is entirely likely that the alliance will be called off sooner or later, and The Syndicate will seize the resource rich Sion cluster.&lt;br /&gt;
 The only reason they haven't done so yet, is because The Great Khan is still ''very'' useful to The Syndicate.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33066</id>
		<title>Draconic Empire</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=33066"/>
		<updated>2021-07-23T19:34:42Z</updated>

		<summary type="html">&lt;p&gt;Spycrab: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Draconic Empire, or simply the Empire is one of the major players of The [[Federation]].&lt;br /&gt;
&lt;br /&gt;
They are a very expansionist and militarist nation, it is lead by their queen Commands-The-Lizards, though many others try to claim the throne.&lt;br /&gt;
&lt;br /&gt;
The Empire is the main supplier of both weapons and engineers to [[Whiterapids]], infact it was their engineers who designed the well liked Gauss guns.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1NmvW-5AiEdPf3QJXITCTyvl8-CPWvTVr79LYQd9TdgQ Base game &amp;amp; Timeline]&lt;br /&gt;
&lt;br /&gt;
=Faction Relations=&lt;br /&gt;
&lt;br /&gt;
===[[SolGov]]===&lt;br /&gt;
 The Draconic Empire has a culture that is in the end not afraid to admit when they are going up aganist a stronger force.&lt;br /&gt;
 Military strategy is one of the most valued traits, and being able to admit when outgunned is a large part of it. &lt;br /&gt;
 As such the Empire does not try to claim itself as an equal to SolGov, for they know they are very much the weaker one.&lt;br /&gt;
 This and many other cultural quirks make relations between the Empire and SolGov a weird yet very friendly thing.&lt;br /&gt;
&lt;br /&gt;
===[[Dominion of Light]]===&lt;br /&gt;
 Due to the Empire's appreciation for military skill it is no surprise that the mostly peaceful Dominion not liked by them.&lt;br /&gt;
 That is compounded by them being considered &amp;quot;arrogant&amp;quot; by the Empire for claiming themselves as equal members of the federation to the stronger SolGov.&lt;br /&gt;
 On the other hand the Dominion sees the Empire as savage brutes. Unsurprisingly there is an active shadow war between the two, with sabotage and assassination going both ways.&lt;br /&gt;
&lt;br /&gt;
===[[NanoTrasen]]===&lt;br /&gt;
 If [[SolGov]] is respected by the Empire for their capability in battle NanoTrasen is respected for how well they operate with ''far'' worse equipment&lt;br /&gt;
 Another thing NanoTrasen is respected for is their industrial might, which is another thing the Empire appreciates&lt;br /&gt;
 As such it is no surprise trade relations between the two are very good, with NanoTrasen being the main importer of food and luxury goods to the very industrial Empire.&lt;br /&gt;
&lt;br /&gt;
===[[Tortugan Raiders]]===&lt;br /&gt;
 A laughing stock to the Empire, with the exception of the Hunters and Skyravens, even the lightest armed of Empire civilian ships can fight off Tortugans.&lt;br /&gt;
 Due to this, most pirate subfactions avoid engaging Empire ships, especially due to their relatively bad hauls when compared to [[NanoTrasen]] ships.&lt;br /&gt;
 The primary exception is the Skyravens, being a faction of pirates whose motivations are only to kill, seeing money as a way of getting better equipment to kill more. &lt;br /&gt;
 In short Skyravens see Empire ships as a challenge, not a threat.&lt;br /&gt;
&lt;br /&gt;
===[[Syndicate]]===&lt;br /&gt;
 The Syndicate is in the Empire's way of expanding to the east, while also being at war against them, ordinarily this'd mean a very active front.&lt;br /&gt;
 Yet many factions within the Empire wish to use syndicate assistance to become mightier than [[SolGov]].&lt;br /&gt;
 This is reciprocated by The Syndicate who is entirely aware of their precarious position with humanity, and seeks to curry favour with nonhumans.&lt;/div&gt;</summary>
		<author><name>Spycrab</name></author>
	</entry>
</feed>