<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sergei+Koralev</id>
	<title>NSV13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sergei+Koralev"/>
	<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/wiki/Special:Contributions/Sergei_Koralev"/>
	<updated>2026-06-07T01:47:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.5</generator>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=32253</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=32253"/>
		<updated>2021-01-25T23:31:26Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: altered wording of the preamble under roleplay rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC. Variations of in-real-life derogatory, discriminatory, or racial slurs are not permitted regardless of origin when they are utilized in the context of that slur.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. These are still rules, and thus administrative action may be taken for disregarding them without due reason.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
:If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
* '''Memories about death in general may be vague.&lt;br /&gt;
:If you are cloned then you do not remember the details that lead up to your death.&lt;br /&gt;
:if you take a positronic brain or role other than from your own brain you do not remember the location or status of your old body.&lt;br /&gt;
:If you are revived through a revival surgery or defibrillation you are permitted to remember more details about your death.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
==Security==&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=32252</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=32252"/>
		<updated>2021-01-25T23:09:06Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: removed the part that suggests roleplay rules are not rules, and are optional. Roleplay rules are not optional.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC. Variations of in-real-life derogatory, discriminatory, or racial slurs are not permitted regardless of origin when they are utilized in the context of that slur.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. While they can be readily discarded should the situation demand, they are the status quo and should be given thought before abandoning them.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
:If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
* '''Memories about death in general may be vague.&lt;br /&gt;
:If you are cloned then you do not remember the details that lead up to your death.&lt;br /&gt;
:if you take a positronic brain or role other than from your own brain you do not remember the location or status of your old body.&lt;br /&gt;
:If you are revived through a revival surgery or defibrillation you are permitted to remember more details about your death.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
==Security==&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=32251</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=32251"/>
		<updated>2021-01-23T00:16:46Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: Changes rule six to include to the effect of &amp;quot;Variations of derogatory, discriminatory, or racial slurs are not permitted regardless of origin when they are utilized in the context of that slur.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC. Variations of in-real-life derogatory, discriminatory, or racial slurs are not permitted regardless of origin when they are utilized in the context of that slur.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
&amp;lt;b&amp;gt;Disregarding Roleplay Rules does not make you exempt from Server Rules.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. While they can be readily discarded should the situation demand, they are the status quo and should be given thought before abandoning them.&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
:If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
* '''Memories about death in general may be vague.&lt;br /&gt;
:If you are cloned then you do not remember the details that lead up to your death.&lt;br /&gt;
:if you take a positronic brain or role other than from your own brain you do not remember the location or status of your old body.&lt;br /&gt;
:If you are revived through a revival surgery or defibrillation you are permitted to remember more details about your death.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
==Security==&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=31604</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=31604"/>
		<updated>2020-11-06T18:56:59Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
&amp;lt;b&amp;gt;Disregarding Roleplay Rules does not make you exempt from Server Rules.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. While they can be readily discarded should the situation demand, they are the status quo and should be given thought before abandoning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
&lt;br /&gt;
:If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
&lt;br /&gt;
:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
&lt;br /&gt;
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
&lt;br /&gt;
:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
&lt;br /&gt;
:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
&lt;br /&gt;
* '''Memories about death in general may be vague.&lt;br /&gt;
&lt;br /&gt;
:If you are cloned then you do not remember the details that lead up to your death.&lt;br /&gt;
:if you take a positronic brain or role other than from your own brain you do not remember the location or status of your old body.&lt;br /&gt;
:If you are revived through a revival surgery or defibrillation you are permitted to remember more details about your death.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=31097</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=31097"/>
		<updated>2020-09-07T18:12:02Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* General Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
&amp;lt;b&amp;gt;Disregarding Roleplay Rules does not make you exempt from Server Rules.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. While they can be readily discarded should the situation demand, they are the status quo and should be given thought before abandoning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
&lt;br /&gt;
:If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
&lt;br /&gt;
:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
&lt;br /&gt;
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
&lt;br /&gt;
:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
&lt;br /&gt;
:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=31096</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Rules&amp;diff=31096"/>
		<updated>2020-09-07T18:03:36Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Roleplay Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms. Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
&amp;lt;b&amp;gt;Disregarding Roleplay Rules does not make you exempt from Server Rules.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. While they can be readily discarded should the situation demand, they are the status quo and should be given thought before abandoning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
&lt;br /&gt;
If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues.&lt;br /&gt;
Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
&lt;br /&gt;
Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
&lt;br /&gt;
Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
&lt;br /&gt;
Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
&lt;br /&gt;
This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30253</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30253"/>
		<updated>2020-05-25T04:10:10Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Space Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Warden for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_brig_medic.png|64px]][[Brig Physician]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should tend to the wounds of any security department member.&lt;br /&gt;
#The Brig Physician is obligated to tend to the wounds of any prisoner being held in the brig.&lt;br /&gt;
#The Brig Physician must be present to verify the death of any prisoner being executed.&lt;br /&gt;
#The Brig Physician is not a law enforcement officer, and should not perform the duties of one.&lt;br /&gt;
#The Brig Physician is not permitted to carry a weapon on their person.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Brig Physician should be present to verify death at executions.&lt;br /&gt;
#The Brig Physician is permitted to carry a non-lethal weapon for the purpose of self defense.&lt;br /&gt;
#The Brig Physician is permitted to prioritize treatment of security personnel over prisoners in the brig, unless doing so would result in the prisoner's death.&lt;br /&gt;
#The Brig Physician may assist in some security measures only if ordered to do so by the Head of Security or Captain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30203</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30203"/>
		<updated>2020-05-03T04:52:20Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Space Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30197</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30197"/>
		<updated>2020-05-03T01:52:04Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Situation Amber - Martial Law */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security '''are''' allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Situation Blue - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. '''May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.'''&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Executive Officer]], and [[Bridge Officer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Master-at-Arms]], [[Security Officer]]s, and the [[Detective]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, [[Shaft Miner]]s, and the [[Munitions Officer]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there's nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Ship Engineer|Ship Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Ship Engineer|Ship Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30196</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30196"/>
		<updated>2020-05-03T01:50:55Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* File:L2locker.png Radiation Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security '''are''' allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. '''May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.'''&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Executive Officer]], and [[Bridge Officer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Master-at-Arms]], [[Security Officer]]s, and the [[Detective]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, [[Shaft Miner]]s, and the [[Munitions Officer]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there's nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Ship Engineer|Ship Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Ship Engineer|Ship Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30195</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30195"/>
		<updated>2020-05-03T01:48:49Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* File:Singulo_1.gif Supermatter Detonation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security '''are''' allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Situation Amber - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. '''May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.'''&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Executive Officer]], and [[Bridge Officer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Master-at-Arms]], [[Security Officer]]s, and the [[Detective]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, [[Shaft Miner]]s, and the [[Munitions Officer]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there's nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Ship Engineer|Ship Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Ship Engineer|Ship Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Service/Civilian&amp;diff=30194</id>
		<title>Department Standard Operating Procedure: Service/Civilian</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Service/Civilian&amp;diff=30194"/>
		<updated>2020-05-03T01:43:32Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxBartender */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor's work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor may not make any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Warden to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender's shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[Beyond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Amber or General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the ship, with permission from the relevant department head.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don't talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Service/Civilian&amp;diff=30193</id>
		<title>Department Standard Operating Procedure: Service/Civilian</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Service/Civilian&amp;diff=30193"/>
		<updated>2020-05-03T01:41:52Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxJanitor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Janitor.png|64px]][[Janitor]]=&lt;br /&gt;
#If the Janitor's work leaves any surface slippery, they are to place wet floor signs, either physical or holographic.&lt;br /&gt;
#The Janitor is not to use Cleaning Foam Grenades as pranking implements. Cleaning Foam Grenades are to be used to clean large surfaces at once, only.&lt;br /&gt;
#The Janitor may not make any surface slippery during Code Blue or General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_barman.png|64px]][[Bartender]]=&lt;br /&gt;
#The Bartender is not permitted to use or visibly display their shotgun outside the bar. However, they may obtain permission from the Head of Security or Master-at-Arms to shorten the barrel to allow for easier and concealed transportation. Shortening the barrel without authorization is grounds for confiscation of the Bartender's shotgun.&lt;br /&gt;
#The Bartender is permitted to use their shotgun on unruly bar patrons in order to throw them out if they are being disruptive. They are not, however, permitted to apply lethal force.&lt;br /&gt;
#The Bartender is not permitted to possess lethal shotgun ammunition. Only beanbag slugs are permitted.&lt;br /&gt;
#The Bartender, after exercising their right to remove unruly patrons, must notify Security with a brief description of the incident.&lt;br /&gt;
#The Bartender is exempt from legal ramifications when dutifully removing unruly (e.g. overtly hostile) patrons from the Bar, provided, of course, they followed Guidelines 2 and 4.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_chef.png|64px]][[Cook]]=&lt;br /&gt;
#The Chef is not permitted to use the corpses of deceased personnel for meat unless given specific permission from the Chief Medical Officer. Patrons must be informed that the food contains said meat.&lt;br /&gt;
#The Chef is permitted to use Ambrosia and other such light narcotics in the production of food, as long as patrons are aware the food contains it.&lt;br /&gt;
#The Chef is not permitted to cook food that can harm or kill crewmembers.&lt;br /&gt;
&lt;br /&gt;
=[[File:Botanist.png|64px]][[Botanist]]=&lt;br /&gt;
#Botanists are permitted to grow and distribute light narcotics such as Ambrosia.&lt;br /&gt;
#Botanists are not permitted to grow deadly or harmful produce.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_clown.png|64px]][[Clown]]=&lt;br /&gt;
#The Clown is not permitted to interfere with active Security duty, or in any way endanger other personnel.&lt;br /&gt;
#The Clown is not permitted to hold anything but water in their sunflower.&lt;br /&gt;
#The Clown must legitimately attempt to be [[Beyond the impossible|funny and/or entertaining]]. The joke is supposed to be funny for people besides the Clown.&lt;br /&gt;
#The Clown is permitted to, and freely exempt from any consequences of, performing any harmless prank that does not directly conflict with the above Guidelines. This Guideline is null during Code Amber or General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_lawyer.png|64px]][[Lawyer]]=&lt;br /&gt;
#The Lawyer is required to represent any prisoner requesting legal representation unless in violation of Guideline 3.&lt;br /&gt;
#The Lawyer cannot, however, force a prisoner to accept their legal representation.&lt;br /&gt;
#Prisoners may not request a trial or legal representation unless they have been charged with a Felony or Capital crime, or they believe they have been wrongly mistreated under [[Department Standard Operating Procedure: Security]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_librarian.png|64px]][[Librarian]]=&lt;br /&gt;
#The Librarian is to keep at least one shelf stocked with books for crewmembers.&lt;br /&gt;
#The Librarian is permitted to conduct journalism in any part of the ship, with permission from the relevant department head.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_chaplain.png|64px]][[Chaplain]]=&lt;br /&gt;
#The Chaplain is not permitted to execute Bible Healing without consent, unless the person in question is in critical condition and there are no Medical Doctors, as doing so incurs the risk of causing brain damage.&lt;br /&gt;
#The Chaplain may not draw the Null Rod or any of its variants on any personnel. Using these items on any personnel is grounds to have these items confiscated, unless there is a clear and present danger to their life.&lt;br /&gt;
#The Chaplain may not actively discriminate against any personnel on the grounds that it is a religious tenet of their particular faith.&lt;br /&gt;
#The Chaplain may freely conduct funerals for non-cloneable personnel.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_mime.png|64px]][[Mime]]=&lt;br /&gt;
#&amp;lt;span style=&amp;quot;color: white&amp;gt;Don't talk.&amp;lt;/span&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;br /&gt;
#&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=30170</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=30170"/>
		<updated>2020-05-03T01:30:11Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxRoboticist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director may only give protolathe weaponry to the [[Warden]] or [[Head of Security]].&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and/or Research Director.&lt;br /&gt;
#Scientists are not permitted to free hostile Xenobiology lifeforms.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists may not force crewmembers to become Slimepersons.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson mutation to other crewmembers.&lt;br /&gt;
#Scientists are not permitted to steal items for research purposes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Warden.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is '''not''' to be constructed without '''written approval by the Research Director ''and'' Captain.'''&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=30169</id>
		<title>Department Standard Operating Procedure: Science</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Science&amp;diff=30169"/>
		<updated>2020-05-03T01:27:04Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxResearch Director */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:ResearchDirector.png|64px]][[Research Director]]=&lt;br /&gt;
#The Research Director is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Research Director may only give protolathe weaponry to the [[Warden]] or [[Head of Security]].&lt;br /&gt;
#The Research Director is not permitted to authorize the construction of AI units without the Captain’s approval. An exception is made if the station was not provided with an AI unit, or the previous AI unit had to be destroyed.&lt;br /&gt;
#The Research Director is permitted to change the AI unit’s lawset, provided they receive general approval from the Captain and/or another Head of Staff. If there are no other Heads of Staff available, Captain approval will suffice.&lt;br /&gt;
#The Research Director must work with Robotics to make sure all Cyborgs remain slaved to the station’s AI unit, except in such a situation where the AI unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Research Director must ensure the proper containment of all hostile Xenobiology lifeforms.&lt;br /&gt;
#The Research Director may be held accountable for any nanites that are released for public use.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_scientist.png|64px]][[Scientist]]=&lt;br /&gt;
#Scientists are not permitted to create AI Core Boards without express permission from the Captain and/or Research Director.&lt;br /&gt;
#Scientists are not permitted to free hostile Xenobiology lifeforms.&lt;br /&gt;
#Scientists may not experiment on crewmembers without their written consent and approval from the Research Director.&lt;br /&gt;
#Scientists may not force crewmembers to become Slimepersons.&lt;br /&gt;
#Scientists are, however, permitted to offer the Slimeperson mutation to other crewmembers.&lt;br /&gt;
#Scientists are not permitted to steal items for research purposes.&lt;br /&gt;
&lt;br /&gt;
=[[File:Roboticist_action.png|64px]][[Roboticist]]=&lt;br /&gt;
#The Roboticist is not permitted to construct Combat Mechs without express permission from the Captain or Head of Security. This refers to the Durand, Gygax and Phazon. If permitted, the mechs are to be delivered to the Master-at-Arms.&lt;br /&gt;
#The Roboticist is freely permitted to construct utility mechs, along with any assorted utility equipment. This refers to Ripleys (to be handed to Mining), Firefighting Ripleys (to be handed to Atmospherics) and the Odysseus Medical Mech (to be handed to Medical). The HONK mech is '''not''' to be constructed without '''written approval by the Research Director ''and'' Captain.'''&lt;br /&gt;
#The Roboticist is freely permitted to construct Cyborgs and all assorted equipment.&lt;br /&gt;
#The Roboticist is not permitted to debrain crewmembers or turn them into Cyborgs without express written consent from the crewmember in question. The consent form should be kept safe.&lt;br /&gt;
#The Roboticist is not permitted to construct AI units without express consent from the Captain and Research Director.&lt;br /&gt;
#The Roboticist must place a tracking beacon on all constructed mechs.&lt;br /&gt;
#The Roboticist must work together with the Research Director to make sure all Cyborgs remain slaved to the station’s AI Unit, except in such a situation where the AI Unit has been subverted or is malfunctioning.&lt;br /&gt;
#The Roboticist must DNA-Lock all parked mechs prior to delivery. DNA-Lock must be removed when the mech is delivered to its final destination.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30168</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30168"/>
		<updated>2020-05-03T01:24:13Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxShaft Miner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Master at Arms]] regarding ship weaponry, nor can the Quartermaster order munitions department personnel to perform the role of Cargo Technician or Shaft Miner.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.&lt;br /&gt;
#Shaft Miners are required to maintain telecommunications while off ship, and may not disable it.&lt;br /&gt;
#Shaft Miners must ensure that the hull plating of their dedicated mining ship is not compromised.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30167</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30167"/>
		<updated>2020-05-03T01:22:53Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxMunitions Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Master at Arms]] regarding ship weaponry, nor can the Quartermaster order munitions department personnel to perform the role of Cargo Technician or Shaft Miner.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.&lt;br /&gt;
#Shaft Miners are required to setup the telecommunications relay while planetside, and may not disable it.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30166</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30166"/>
		<updated>2020-05-03T01:22:22Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxCargo Technician */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Master at Arms]] regarding ship weaponry, nor can the Quartermaster order munitions department personnel to perform the role of Cargo Technician or Shaft Miner.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the [[Warden]] and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives to Security or Command.&lt;br /&gt;
&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.&lt;br /&gt;
#Shaft Miners are required to setup the telecommunications relay while planetside, and may not disable it.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_munitions_officer_male.png|64px]][[Munitions Officer]]=&lt;br /&gt;
#The Munitions Officer is not permitted to allow any unauthorized personnel into Munitions. Engineers are authorized if repairs are needed.&lt;br /&gt;
#The Munitions Officer may only load the type of shell requested by the Weapons Officer.&lt;br /&gt;
#The Munitions Officer must be inside of Munitions when the ship drops out of FTL, and until the Weapons Officer confirms there are no enemy ships in the system, or the enemy ships are defeated.&lt;br /&gt;
#The Munitions Officer may not load any crewmembers into the MAC unless it is a legal, approved execution.&lt;br /&gt;
#The Munitions Officer is required to keep the MAC in good condition. Having extra oil and a spare actuator is recommended.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30165</id>
		<title>Department Standard Operating Procedure: Supply</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Supply&amp;diff=30165"/>
		<updated>2020-05-03T01:20:53Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxQuartermaster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Quartermaster.png|64px]][[Quartermaster]]=&lt;br /&gt;
#The Quartermaster must follow the same Guidelines as Shaft Miners and Cargo Technicians.&lt;br /&gt;
#The Quartermaster has the authority to deny any request not made by a Head of Staff or Command staff.&lt;br /&gt;
#The Quartermaster does not have authority over the [[Master at Arms]] regarding ship weaponry, nor can the Quartermaster order munitions department personnel to perform the role of Cargo Technician or Shaft Miner.&lt;br /&gt;
#The Quartermaster is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=[[File:Cargo.png|64px]][[Cargo Technician]]=&lt;br /&gt;
#Cargo Technicians may not distribute contraband without permission from the Executive Officer or Captain.&lt;br /&gt;
#Cargo Technicians are not permitted to hack the autolathe or any other machinery in Cargo.&lt;br /&gt;
#Cargo Technicians are not permitted to create weaponry without permission from the Head of Security or Captain. With permission, weapons are to be handed over to the Master-at-Arms and placed in the Armory.&lt;br /&gt;
#Cargo Technicians are not permitted to distribute equipment from department-specific crates to crewmembers outside of that department without permission from the relevant Head of Staff.&lt;br /&gt;
#Cargo Technicians are not permitted to break open crates.&lt;br /&gt;
#Cargo Technicians must immediately transfer mission objectives (e.g. the volatile bomb) to Security or Command.&lt;br /&gt;
&lt;br /&gt;
=[[File:Lava_miner.png|64px]][[Shaft Miner]]=&lt;br /&gt;
#Shaft Miners must have permission from Command to begin salvaging operations.&lt;br /&gt;
#Shaft Miners must inform Command when salvaging operations are complete and all Shaft Miners are aboard the ship.&lt;br /&gt;
#Shaft Miners are required to setup the telecommunications relay while planetside, and may not disable it.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_munitions_officer_male.png|64px]][[Munitions Officer]]=&lt;br /&gt;
#The Munitions Officer is not permitted to allow any unauthorized personnel into Munitions. Engineers are authorized if repairs are needed.&lt;br /&gt;
#The Munitions Officer may only load the type of shell requested by the Weapons Officer.&lt;br /&gt;
#The Munitions Officer must be inside of Munitions when the ship drops out of FTL, and until the Weapons Officer confirms there are no enemy ships in the system, or the enemy ships are defeated.&lt;br /&gt;
#The Munitions Officer may not load any crewmembers into the MAC unless it is a legal, approved execution.&lt;br /&gt;
#The Munitions Officer is required to keep the MAC in good condition. Having extra oil and a spare actuator is recommended.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=30164</id>
		<title>Department Standard Operating Procedure: Engineering</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Engineering&amp;diff=30164"/>
		<updated>2020-05-03T01:18:14Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxShip Engineer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Ce.png|64px]][[Chief Engineer]]=&lt;br /&gt;
#The Chief Engineer is responsible for the setup, maintenance, and condition of the engine. The results of incorrect setup or misuse is on their head.&lt;br /&gt;
#The Chief Engineer is permitted to carry a telescopic baton and a flash.&lt;br /&gt;
#The Chief Engineer must also adhere to Ship Engineer and Atmospheric Technician Guidelines.&lt;br /&gt;
&lt;br /&gt;
=[[File:Engineer.png|64px]][[Ship Engineer]]=&lt;br /&gt;
#Ship Engineers are permitted to move the supermatter shard and use a burn chamber if they are not competently trained in setting up the supermatter engine.&lt;br /&gt;
#Ship Engineers may not make major engine modifications before the SMES units are recharged, ship is undocked, and the mission is underway.&lt;br /&gt;
#Ship Engineers must ensure that critical ship systems such as power, hull plating, gravity, weaponry, telecommunications, atmospherics, and the FTL drive are operational at all times.&lt;br /&gt;
#Ship Engineers are permitted to carry out personal projects if there is no damage to the ship that requires fixing.&lt;br /&gt;
#Ship Engineers must periodically check on the engine.&lt;br /&gt;
#Ship Engineers must seal off or repair all hull breaches.&lt;br /&gt;
#Ship Engineers are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#Ship Engineers may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#Ship Engineers should not perform the work of Atmospheric Technicians while active Atmospheric Technicians are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;br /&gt;
&lt;br /&gt;
=[[File:AtomsTech.png|64px]][[Atmospheric Technician]]=&lt;br /&gt;
#Atmospheric Technicians are permitted to modify the Atmospherics piping setup as they see fit, as long as no harmful gasses are released or pumped into the ship’s air supply.&lt;br /&gt;
#Atmospheric Technicians are not permitted to create or release harmful gas mixes for any non-engine purposes.&lt;br /&gt;
#Atmospheric Technicians are not permitted to tamper with the default values on Air Alarms except for fixing problems or enabling the filtration of harmful gasses.&lt;br /&gt;
#Atmospheric Technicians are permitted to hack doors to gain unauthorized access to locations if said locations happen to require urgent repairs.&lt;br /&gt;
#Atmospheric Technicians may not wear hardsuits unless required for work in hazardous environments. Hardsuits must be returned after the work is completed.&lt;br /&gt;
#Atmospheric Technicians must seal off or repair all hull breaches.&lt;br /&gt;
#Atmospheric Technicians should not perform the work of Ship Engineers while active Ship Engineers are available, unless it is urgent. Both are expected to deal with hull breaches, however.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30163</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30163"/>
		<updated>2020-05-03T01:14:53Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Code Green */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Warden]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30162</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30162"/>
		<updated>2020-05-03T01:13:52Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Code Amber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Master-at-Arms]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30161</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30161"/>
		<updated>2020-05-03T01:11:48Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Code Amber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Master-at-Arms]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30160</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30160"/>
		<updated>2020-05-03T01:11:03Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxMaster-at-Arms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Warden]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Warden may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Warden is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Warden must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Warden is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Warden may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Warden is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Warden must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Warden is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Warden is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Warden is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code Blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Warden is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Warden is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Warden is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Master-at-Arms]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30159</id>
		<title>Department Standard Operating Procedure: Security</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Security&amp;diff=30159"/>
		<updated>2020-05-03T01:07:45Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Code Amber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are ''not'' server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are ''in addition'' to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
Code Amber guidelines are in effect during General Quarters.&lt;br /&gt;
&lt;br /&gt;
=[[File:Hos.PNG|64px]][[Head of Security]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers.&lt;br /&gt;
#The Head of Security is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Head of Security is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Head of Security is responsible for reporting poor, illegal, and harmful decisions made by the Captain to Central Command. If the Captain is arrested for breaking Ship Law, Central Command must be notified with a full report.&lt;br /&gt;
#The Head of Security must follow the same guidelines as the Master-at-Arms for Armory equipment.&lt;br /&gt;
#The Head of Security is not permitted to collect equipment from the Armory to carry on their person.&lt;br /&gt;
#The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape.&lt;br /&gt;
#The Head of Security is responsible for the actions of Security Officers, and is expected to terminate officers that actively break guidelines and SOP.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described in [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Code blue&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 3, 6, 7, and 9 are carried over.&lt;br /&gt;
#The Head of Security may carry any lethal weaponry.&lt;br /&gt;
#Armory equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Head of Security is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Warden.png|64px]][[Master-at-Arms]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Master-at-Arms may not perform arrests if there are [[Security Officer]]s active.&lt;br /&gt;
#The Master-at-Arms is responsible for Armory equipment. Make sure that equipment is returned when it is no longer needed.&lt;br /&gt;
#The Master-at-Arms must conduct a thorough search of every prisoner's belongings.&lt;br /&gt;
#The Master-at-Arms is not obligated, but encouraged, to allow legal representation should the suspect request it.&lt;br /&gt;
#The Master-at-Arms may not hand out any weapons or armor from the Armory. Hardsuits may be issued if emergency EVA action is required. Exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#The Master-at-Arms is permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#The Master-at-Arms must read to every prisoner the crimes they are sentenced for.&lt;br /&gt;
#The Master-at-Arms is not permitted to leave prisoners bucklecuffed to their beds. An exception is made if the prisoner repeatedly attempts to breach the cell in order to escape.&lt;br /&gt;
#The Master-at-Arms is responsible for the health of all prisoners, and must provide them with food and medical attention as required.&lt;br /&gt;
#The Master-at-Arms is responsible for keeping security records updated.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 1, 3, and 4 are carried over.&lt;br /&gt;
#The Master-at-Arms is permitted to hand out Armory equipment as they or the Head of Security deems necessary. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#The Master-at-Arms is permitted to perform arrests, but this is not advised.&lt;br /&gt;
#The Master-at-Arms is authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:SecurityOfficer.png|64px]][[Security Officer]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Security Officers are required to tell a person why they are being detained at the time of arrest.&lt;br /&gt;
#Security Officers must bring all suspects and compliant witnesses to the [[Brig]].&lt;br /&gt;
#Security Officers must ask a person to surrender peacefully before incapacitating them, unless they pose an immediate threat.&lt;br /&gt;
#Security Officers are permitted to carry any non-lethal weaponry, plus a concealed lethal sidearm.&lt;br /&gt;
#Security Officers may demand access to the interior of other departments during regular patrols.&lt;br /&gt;
#Security Officers are not permitted to have lethal weapons visible during regular patrols.&lt;br /&gt;
#Security Officers are permitted to conduct searches, provided there is reasonable evidence/suspicion that the person in question has committed a crime.&lt;br /&gt;
#Security Officers may not use Armory equipment. An exception is made if there is an immediate threat that requires attention, such as boarders or rioters.&lt;br /&gt;
#Security Officers are required to patrol the ship except when handling suspects/prisoners, responding to calls, or assigned to guard duty.&lt;br /&gt;
#Security Officers cannot force unwilling witnesses to report to the Brig to give a statement.&lt;br /&gt;
#Lethal force is not permitted unless the person poses an immediate threat to your life. Refer to lethal force guidelines as described under [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#Code Green guidelines 1, 2, and 9 are carried over.&lt;br /&gt;
#Random searches are permitted.&lt;br /&gt;
#Security Officers may have Armory equipment. Equipment must be returned once the alert level is lowered.&lt;br /&gt;
#Security Officers may have weaponry visible at all times.&lt;br /&gt;
#Security Officers are authorized to use lethal force on suspects suspected of Felony or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_detective.png|64px]][[Detective]]=&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Code Green&amp;lt;/span&amp;gt;==&lt;br /&gt;
#The Detective may not perform arrests or searches. Exception is made if there are no active [[Security Officer]]s or [[Master-at-Arms]].&lt;br /&gt;
#The Detective is not permitted to carry any non-lethal weaponry, lethal weaponry, or armory equipment unless they begin the shift with it. The Detective's revolver and ammo are one of the notable exceptions.&lt;br /&gt;
#The Detective may not unholster or fire their revolver unless a clear and present danger to their life is present.&lt;br /&gt;
#The Detective may non-lethally incapacitate any crewmember that poses an immediate physical threat to them.&lt;br /&gt;
#The Detective may not discard any evidence. It needs to be stored securely for the duration of the shift.&lt;br /&gt;
#The Detective may not respond to a crime scene if unrestrained criminals are still present.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Code Amber&amp;lt;/span&amp;gt;==&lt;br /&gt;
#All Code Green guidelines except 2 and 3 are carried over.&lt;br /&gt;
#The Detective is permitted to carry any ''nonlethal'' weaponry in addition to their revolver.&lt;br /&gt;
#The Detective may unholster their revolver, but not fire it unless there is an immediate threat to their life.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30158</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30158"/>
		<updated>2020-05-03T01:00:55Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* Bridge Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Ship Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Ship Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Executive Officer]]=&lt;br /&gt;
#The Executive Officer must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Executive Officer may not grant themself all access.&lt;br /&gt;
#The Executive Officer may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Executive Officer may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Executive Officer can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Executive Officer may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Ship Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Executive Officer is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Executive Officer must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Executive Officer is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Executive Officer is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Executive Officer is not permitted to perform Security duty.&lt;br /&gt;
#The Executive Officer is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Executive Officer must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Executive Officer is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=[[Bridge Staff]]=&lt;br /&gt;
#Bridge Staff may not fire on friendly or neutral ships.&lt;br /&gt;
#Bridge Staff may not fly into the Syndicate capital without specific orders to do so.&lt;br /&gt;
#Bridge Staff may only use their designated console unless the other Bridge Officer is not in the bridge.&lt;br /&gt;
#Bridge Staff may not waste ammunition. Only fire it while targeting hostile ships that are '''in range'''.&lt;br /&gt;
#Bridge Staff may not move the ship if doing so will leave behind crewmembers.&lt;br /&gt;
#Bridge Staff must announce that they are moving the ship and give ample time for crewmembers to get on board.&lt;br /&gt;
#Bridge Staff are permitted to FTL jump during combat if they believe the ship will not survive. This Guideline supersedes any orders given by the Captain or Executive Officer.&lt;br /&gt;
#Bridge Staff are permitted to detain unauthorized crewmembers on the bridge, however, Security must be notified immediately and the prisoner must be turned over to them.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30157</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30157"/>
		<updated>2020-05-03T01:00:14Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxBridge Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Ship Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Ship Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Executive Officer]]=&lt;br /&gt;
#The Executive Officer must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Executive Officer may not grant themself all access.&lt;br /&gt;
#The Executive Officer may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Executive Officer may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Executive Officer can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Executive Officer may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Ship Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Executive Officer is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Executive Officer must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Executive Officer is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Executive Officer is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Executive Officer is not permitted to perform Security duty.&lt;br /&gt;
#The Executive Officer is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Executive Officer must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Executive Officer is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=[[Bridge Officer]]=&lt;br /&gt;
#Bridge Staff may not fire on friendly or neutral ships.&lt;br /&gt;
#Bridge Staff may not fly into the Syndicate capital without specific orders to do so.&lt;br /&gt;
#Bridge Staff may only use their designated console unless the other Bridge Officer is not in the bridge.&lt;br /&gt;
#Bridge Staff may not waste ammunition. Only fire it while targeting hostile ships that are '''in range'''.&lt;br /&gt;
#Bridge Staff may not move the ship if doing so will leave behind crewmembers.&lt;br /&gt;
#Bridge Staff must announce that they are moving the ship and give ample time for crewmembers to get on board.&lt;br /&gt;
#Bridge Staff are permitted to FTL jump during combat if they believe the ship will not survive. This Guideline supersedes any orders given by the Captain or Executive Officer.&lt;br /&gt;
#Bridge Staff are permitted to detain unauthorized crewmembers on the bridge, however, Security must be notified immediately and the prisoner must be turned over to them.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30156</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30156"/>
		<updated>2020-05-03T00:59:06Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxBridge Officer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Ship Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Ship Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Executive Officer]]=&lt;br /&gt;
#The Executive Officer must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Executive Officer may not grant themself all access.&lt;br /&gt;
#The Executive Officer may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Executive Officer may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Executive Officer can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Executive Officer may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Ship Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Executive Officer is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Executive Officer must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Executive Officer is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Executive Officer is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Executive Officer is not permitted to perform Security duty.&lt;br /&gt;
#The Executive Officer is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Executive Officer must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Executive Officer is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=[[File:Bridge_officer_spitzer.png|64px]][[Bridge Officer]]=&lt;br /&gt;
#Bridge Staff may not fire on friendly or neutral ships.&lt;br /&gt;
#Bridge Staff may not fly into the Syndicate capital without specific orders to do so.&lt;br /&gt;
#Bridge Staff may only use their designated console unless the other Bridge Officer is not in the bridge.&lt;br /&gt;
#Bridge Staff may not waste ammunition. Only fire it while targeting hostile ships that are '''in range'''.&lt;br /&gt;
#Bridge Staff may not move the ship if doing so will leave behind crewmembers.&lt;br /&gt;
#Bridge Staff must announce that they are moving the ship and give ample time for crewmembers to get on board.&lt;br /&gt;
#Bridge Staff are permitted to FTL jump during combat if they believe the ship will not survive. This Guideline supersedes any orders given by the Captain or Executive Officer.&lt;br /&gt;
#Bridge Staff are permitted to detain unauthorized crewmembers on the bridge, however, Security must be notified immediately and the prisoner must be turned over to them.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30155</id>
		<title>Department Standard Operating Procedure: Command</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Department_Standard_Operating_Procedure:_Command&amp;diff=30155"/>
		<updated>2020-05-03T00:55:18Z</updated>

		<summary type="html">&lt;p&gt;Sergei Koralev: /* 64pxCaptain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Foreword=&lt;br /&gt;
&lt;br /&gt;
These are in-character guidelines of things you should not do, or you may be fired/demoted. Department SOPs are not server rules. They are also not meant to be followed to the letter, because circumstances and context may permit you to break SOP. However, the fact that SOP is malleable is not an excuse to ignore it entirely. Disputes involving SOP should be handled entirely in-character, and should not require admin intervention unless server rules have also been broken. Department Standard Operating Procedures are in addition to normal [[Standard Operating Procedure]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Captain_action.png|64px]][[Captain]]=&lt;br /&gt;
#The Captain may not change the alert level to circumvent any laws or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]] Guidelines. The alert level must always be set to the appropriate level.&lt;br /&gt;
#The Captain is still subject to [[Ship Law]].&lt;br /&gt;
#The Captain is not permitted to perform regular Security duty. However, they may still assist Security if they see a crime being committed.&lt;br /&gt;
#The Captain may not take Armory equipment outside of Code Blue or General Quarters, and the Captain must return it once the alert level is lowered.&lt;br /&gt;
#If a department lacks a Head of Staff, the Captain should make reasonable efforts to appoint an Acting Head of Staff, if there are available personnel to fill the position.&lt;br /&gt;
#The Captain is to ensure that [[Ship Law]] is being correctly applied. This should be done in cooperation with the Head of Security.&lt;br /&gt;
#The Captain may only promote personnel to an Acting Head of Staff position if there is no assigned Head of Staff associated with the department. Said Acting Head of Staff must be a member of the department they are to lead.&lt;br /&gt;
#The Captain may not fire or demote any Head of Staff without reasonable justification (ie: incompetency, criminal activity, repeatedly breaking [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]], or otherwise any action that endangers/compromises the ship and/or crew).&lt;br /&gt;
#The Captain must have the approval of at least two Heads of Staff to modify the AI’s lawset. The Captain must order the AI to state their new laws immediately after uploading them. This Guideline is null if the ship lacks two Heads of Staff.&lt;br /&gt;
#The Captain may only order the execution of a crewmember in compliance with [[Ship Law]].&lt;br /&gt;
&lt;br /&gt;
=[[File:Generic_hop.png|64px]][[Executive Officer]]=&lt;br /&gt;
#The Executive Officer must inform the relevant Head of Staff when giving a crewmember a job in their department.&lt;br /&gt;
#The Executive Officer may not grant themself all access.&lt;br /&gt;
#The Executive Officer may not grant anyone all access unless there is an extreme emergency.&lt;br /&gt;
#The Executive Officer may not grant someone access to an additional department if said department is staffed (e.g. don’t give Shaft Miners access to Science while Scientists are already doing research). However, the Executive Officer can transfer crewmembers to other departments in compliance with Guideline 1.&lt;br /&gt;
#The Executive Officer may not fire or demote any crewmember without authorization from the relevant Head of Staff, unless they have violated [[Ship Law]] or [[Standard Operating Procedure#Department SOP|Department Standard Operating Procedure]].&lt;br /&gt;
#The Executive Officer is free to utilize paperwork at their discretion. However, during emergencies, expediency should take precedence over bureaucracy.&lt;br /&gt;
#The Executive Officer must report to their desk when a crewmember requests it.&lt;br /&gt;
#The Executive Officer is in charge of Supply, however, it is recommended to let the Quartermaster handle things.&lt;br /&gt;
#The Executive Officer is bound to the same Guidelines regarding ordering crates as the Quartermaster and Cargo Technicians.&lt;br /&gt;
#The Executive Officer is not permitted to perform Security duty.&lt;br /&gt;
#The Executive Officer is permitted to carry any nonlethal weaponry, plus an energy gun, for self defense only.&lt;br /&gt;
#The Executive Officer must follow the same Head of Staff promotion/demotion Guidelines as the Captain.&lt;br /&gt;
#The Executive Officer is not permitted to open extra job slots for civilian slots unless the original crewmember of this job is dead or missing; entering cryosleep does not count.&lt;br /&gt;
&lt;br /&gt;
=[[File:Bridge_officer_spitzer.png|64px]][[Bridge Officer]]=&lt;br /&gt;
#Bridge Officers may not fire on SolGov or Nanotrasen.&lt;br /&gt;
#Bridge Officers may not fly into the Syndicate capital without specific orders to do so.&lt;br /&gt;
#Bridge Officers may only use their designated console unless the other Bridge Officer is not in the bridge.&lt;br /&gt;
#Bridge Officers may not waste MAC ammunition. Only fire it while targeting hostile ships that are '''in range'''.&lt;br /&gt;
#Bridge Officers may not move the ship if doing so will leave behind crewmembers.&lt;br /&gt;
#Bridge Officers must announce that they are moving the ship and give ample time for crewmembers to get on board.&lt;br /&gt;
#Bridge Officers are permitted to FTL jump during combat if they believe the ship will not survive. This Guideline supersedes any orders given by the Captain or Executive Officer.&lt;br /&gt;
#Bridge Officers are permitted to detain unauthorized crewmembers on the bridge, however, Security must be notified immediately and the prisoner must be turned over to them.&lt;/div&gt;</summary>
		<author><name>Sergei Koralev</name></author>
	</entry>
</feed>