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	<title>NSV13 - User contributions [en]</title>
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	<updated>2026-06-06T11:43:30Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bloodling&amp;diff=33133</id>
		<title>Bloodling</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bloodling&amp;diff=33133"/>
		<updated>2021-08-03T20:45:42Z</updated>

		<summary type="html">&lt;p&gt;JessHorserage: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_jobs&lt;br /&gt;
|headerbgcolor = #d43737&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|bgcolor = #c9665d&lt;br /&gt;
|image = Bloodling.png&lt;br /&gt;
|jobtitle = Bloodling&lt;br /&gt;
|caption = &amp;quot;What happened to Ian?&amp;quot;&lt;br /&gt;
|access = Wherever the vents (or your tendrils) take you.&lt;br /&gt;
|access2 = Any place your servants have access to.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|supervisors = Your survival instincts&lt;br /&gt;
|rank = ERROR - Unidentified life sign detected&lt;br /&gt;
|duties = Survive, consume, grow, &amp;lt;b&amp;gt;thrive&amp;lt;/b&amp;gt;.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
Bloodlings are extremely dangerous creatures that can only be described as horrors. They occasionaly find their way onto Nanotrasen space ships and will attempt absorb every living thing in order to acquire more biomass after they do so. It has been theorized that they also possess the ability to brainwash highly intelligent beings and even take control of entire ships.&lt;br /&gt;
=Backstory/Lore=&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#000000;&amp;quot;&amp;gt;Some secret and cool stuff that you don't get to know yet.&amp;lt;/span&amp;gt;&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Bloodlings are unique antags, found on NSV13. And so you may find yourself overwhelmed by all of the new numbers and abilities. But do not be afraid, for a Bloodling's life revolves around one thing, and one thing only:&lt;br /&gt;
==Biomass==&lt;br /&gt;
Biomass is what you are made of, which is why you lose it when damaged, and get healed by acquiring more. Thus the more biomass you have, the more resiliant you are. The tricky thing here is that all of your abilities cost biomass. And, to add to that, your level of biomass determines what tier of evolution you are on. So if you use a too powerful, or too costly ability, you may find yourself going back to square one, becoming a small bloodling once again.&lt;br /&gt;
&lt;br /&gt;
To acquire biomass, you must first ''Absorb a creature'', then ''Call forth a Remnant''. This process is messy, and gibs the creatures it is used on, but you can increase your biomass with it. Of cousre, different creatures give different amounts of biomass, with humans for example giving 100.&lt;br /&gt;
===[[File:Bloodling warren.png]]Rat Warrens===&lt;br /&gt;
A constant and reliable source of biomass is hard to acquire. At least it is until Tier 2, when you get the ability to ''Build''. With that ability, you can construct Rat Warrens, which will spawn rats for you, approximately every two minutes. Quite handy, right? Yes, except the fact that they leave an awful mess. Green mess. So be carfeul where you place them, as an observant by-stander can quickly blow your cover.&lt;br /&gt;
==Abilities==&lt;br /&gt;
The bloodling, much like other antagonists, does not start with all its abilities unlocked, and must evolve in order to unlock more. To evolve, you must collect biomass. However, evolution is flexible, meaning that if you use up your biomass, and fall below the threshold for a tier, you will devolve, back to your old form.&lt;br /&gt;
&lt;br /&gt;
Down below is a list of all the bloodling and infested thrall abilities and what size or level you need to be to use them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF; width: 70&amp;quot; |[[File:Bloodling1.png|alt=]]Tier 1 (1 biomass) !! style=&amp;quot;width: 11%&amp;quot; |Biomass Cost!! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 24%&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_chameleon_skin_hud.png]]||Hide||This is probably one of the most useful abilities you will have as a bloodling, it allows you to become near invisible and hide under tables (Much like [[Xeno]] Larvae). Unfortunately this ability is lost when you become bigger, as it becomes harder to hide yourself.||0||Bloodling||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_augmented_eyesight_hud.png]]||Enhanced Vision|| As promised, this ability allows you to enhance your vision, granting you the ability to see living creatures through walls. || 0||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_absorb.png]]||Absorb Creature||The absorb ability is the thing that will make you more powerful, allowing you to absorb the biomass of any creature within a short range.|| 0|| Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_shield.png]]||Call Forth Remnant||Summoning remnant allows you to absorb nearby remnant (which is created when you absorb a mob) to increase your biomass and grow in size, this ability's range increases the stronger you are.||5||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_hivemind_link_hud.png]]||Alien Hivemind Chat&lt;br /&gt;
|Allows you to speak on the bloodling's hivemind. All minions, servants and bloodlings can hear it, but there is no outside way to detect it.&lt;br /&gt;
|0&lt;br /&gt;
|Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling2.png]]Tier 2 (75 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_infest.png]]||Infest Creature||Infesting creatures basically brainwashes them to do your bidding, this can be done to any living creature and turns them into an infested thrall, if used on a human it will turn them into a special bloodling changeling which has a unique set of abilities. It can be used on a mindshielded person, but that takes longer.||75||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_build.png]]||Build ||Bloodlings can split off some of their biomass to construct minions and traps to help them. These are:&amp;lt;br&amp;gt; Rat warrens, traps that lure in rats every few minutes.&amp;lt;br&amp;gt; Harvesters, weak but agile minions which can ventcrawl.&amp;lt;br&amp;gt; Walls of flesh, strong but slow juggernauts.||Warren: 40&amp;lt;br&amp;gt;Harvester: 20&lt;br /&gt;
Wall of Flesh: 30&lt;br /&gt;
|Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling3.png]]Tier 3 (125 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; | Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_transfer.png]]||Transfer Biomass ||Transfers biomass to a thrall or the bloodling, this heals the bloodling and lesser infected creatures.||Transfer amount||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_slam.png]]||Ground Slam||This ability allows you to jump high up in the air and SLAM down with great force, causing '''all''' nearby mobs to get stunned. (50 second cooldown)||0||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_dissonant_shriek_hud.png]]|| Dissonant Shriek||Disables nearby electronics such as headsets, doors, computers and APC's.||30||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling.png]]Tier 4 (175 biomass) !! Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_life.png]]||Give Life||This ability makes any creature it is used on sentient by making it an infected bloodling thrall. These have a selection of lesser abilities, the strength of which depends on the size and intelligence of the creature.|| 75||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling tail.png]]||Whiplash||The whiplash ability extends the bloodling's tentacles around itself to stun any and '''all mobs in its view'''. (40 second cooldown)||25 ||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling heal.png]]||Heal||Heal allows you to heal or revive thralls, but not lesser infected creatures which can only be healed with biomass.||50||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling.png]]Tier 5 (225 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling ascend.png]]||Ascend||The bloodling leaves its mortal form behind and transforms into a true monstrosity. ('''This transformation will immobilize you for 5 minutes!!''') || 500||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=Minions=&lt;br /&gt;
No trans-dimensional god is without followers. While [[Blood Cult|other]] [[Clockwork Cult|heretical]] groups may have weak meatbag humans, you on the other hand have powerful alien creatures that follow your every order.&lt;br /&gt;
&lt;br /&gt;
Do note that minions by themselves are not sentient when built. Instead, you need to use ''Give Life'' to grant them sentience - giving control of them to a Ghost.&lt;br /&gt;
==[[File:Bloodling harverster.png]]Harvesters==&lt;br /&gt;
''Harversters'', or more accurately Necrotic Harvesters are one of the minions you can create with ''Build'', costing 20 biomass. They have 100 health, and are considerably fast. On top of their speed, they can ventcrawl. This makes them excellent assasins. Think of them like the [[Wraith]]&amp;lt;nowiki/&amp;gt;s of your hivemind. Except that they can't turn invisible. And that they can't create runes. Given that their movement relies on vents, they can't easily snipe the AI. However, they can snipe important people on the ship, like the [[Bridge Staff]] or the [[Warden]] stuck in the brig.&lt;br /&gt;
==[[File:Bloodling_wall.png]]Wall of Flesh==&lt;br /&gt;
''Walls of Flesh'' are the other minions you can build, costing 30 biomass. They have 200 health, and are very slow. If Harvesters are the Wraiths, then these guys are the [[Juggernaut]]&amp;lt;nowiki/&amp;gt;s of your hive. They are big bulky meatbags, who can eat up a lot of bullets. They act as perfect bodyguards for you or your Rat Warrens. Their stun abilities - ''Whiplash'' and ''Ground slam'' - can singlehandadly turn entire battles around, especially if used on top of the Bloodling's abilities.&lt;br /&gt;
== The crew==&lt;br /&gt;
Whenever you ''Infect'' a crewmember, they become a [[changeling]]. A normal, powerful changeling. Well, one difference. Their objectives dictate that they follow you, the Bloodling. These guys can act in the roles that Harvesters, or Walls of Flesh would take up, and can do it even better.&lt;br /&gt;
&lt;br /&gt;
So, your mind just got invaded by a glorified chicken nugget, and now you see the truth? Well, congrats. You are now a changeling. But, before you run off with an arm blade and a deathwish, remeber '''that your loyalties lie with the bloodling'''. You follow their orders above anyone else. Whatever your objectives may be, serving the bloodling and protecting him until he ascends is your first priority. Especially be mindful if you have an objective to kill another changeling. They may be part of the hivemind, meaning that killing them will not benefit the bloodling, '''so you don't do it.'''&lt;br /&gt;
&lt;br /&gt;
You should also consider that capturing people, and bringing them to the Bloodling for conversion may be more beneficial, then killing them.&lt;br /&gt;
&lt;br /&gt;
For more information regarding your powers, look [[Changeling|here]].&lt;br /&gt;
&lt;br /&gt;
Do note that, unlike normal changelings, '''you do not get reviving stasis,''' meaning that you cannot revive on your own after death. However, your Master, the Bloodling can use their ''Heal'' ability to heal and even revive you.&lt;br /&gt;
=Oh God, im a meatball, what now?=&lt;br /&gt;
So, all that info you have read is good and all, but you still don't know where to begin? Well, look no further, becaue I'm here to help.&lt;br /&gt;
== Of mice and bloodmonsters==&lt;br /&gt;
*First off, dont panic. You are a dinky little Tier 1 bloodling, small and almost invisible. But just to be sure, press the '''Hide''' button, and climb into a vent.&lt;br /&gt;
* Now you are safe and sound, so send a message to your hivemind, and ask if there is anyone else out there. Do not worry, this communication cannot be detected by anyone outside your hive.&lt;br /&gt;
*Your first servant should quickly reply. Ask them what job they are, and how that can help you. Maybe they can get you into a secluded space to evolve peacefully, maybe they can bring in new people to you. Maybe even tell them what abilities they should unlock. Remember, converting people is much better than outright murdering them. &amp;lt;br&amp;gt;&lt;br /&gt;
Okay, now you have a helpful servant, and you have read this wiki page (if you didn't, then do so (please)). Here is where you get into business. You will need biomass, and for biomass, you will need some creatures to absorb. This is where your servant comes in. &lt;br /&gt;
*Climb out of the vents somewhere near them, and get into Maintenance.&lt;br /&gt;
* There, in the darkness, while hiding, you are practically invisible, so feel free to roam around and absorb some mice, with the process described above.&lt;br /&gt;
You will slowly gain biomass, but be careful about reaching 75 biomass. If you reach that level, you will become a Tier 2 bloodling, and you will be easier to spot. So, before you reach Tier 2, find a secluded place on the ship, where not many people go, and perferrably the AI doesn't look. Then you should be safe to reach the...&lt;br /&gt;
==The Midgame==&lt;br /&gt;
Once you reach Tier 2, the real game will begin. You have just unlocked two abilites, two abilities that will set you on your track to success: ''Build'' allows you to construct minions and rat warrens, while ''Infest'' will allow you to gain new human servants. &lt;br /&gt;
*Your first order of business should be building a Rat Warren. This useful little mass of flesh attracts rats, spawning one for you to eat ever two minutes.&lt;br /&gt;
** However, this process is quite messy, and will immediately out you if Security notices it. That is why it is very important to build it in a secret hideout, with cameras cut.&amp;lt;br&amp;gt;&lt;br /&gt;
At this time, your first servant should get to work as well. Their job will be to catch people in and around their department, and bring them to you. They have a multitude of abilites which will prove useful in this. &amp;lt;br&amp;gt;Once they brought you new meat, you can use your ''Infest'' ability to plunge a tentacle deep into their veins (lewd?) and convert them. They will become a Changeling, giving them access to powerful abilites. And the best is, they will unquestionably serve you. From now on, just repeat this process.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Reaching Tier 3 and 4 is where you get very not stealthy. You will become a hulking mass of meat and gibs, so you can't exactly hide, or run away from threats.&amp;lt;br&amp;gt;That is why you get your defensive abilites on these tiers. &lt;br /&gt;
*''Whiplash'', ''Dissonant Shriek'' and &amp;lt;s&amp;gt;'SLAM JAM'&amp;lt;/s&amp;gt; ''Ground Slam'' can all be used to defend yourself. Just be careful about stunning your own servants as well.&lt;br /&gt;
* On Tier 4, you gain an ability called ''Give Life''. With this, you can give sentience (ask a Ghost to control them) to any non-sentient creature. Combining this with ''Build'' lets you... well... build sturdy minions, like the Wall of Flesh, who can act as a [[Construct#Juggernaut|Juggernauts]], while the Harvesters can sneak around and assasinate people, like a [[Construct#Wraith|Wraith]].&amp;lt;br&amp;gt;&lt;br /&gt;
While mice are a good source of food, you will need a healthier breakfast if you want to grow up into a big boy extra-dimensional horror. So you should find yourself a place to live, and start looking for alternate food sources. &lt;br /&gt;
*Multiple Rat Warrens can give you some biomass, but ...&lt;br /&gt;
*If you get your hands on some monkeys or even some humans, you can skyrocket.&lt;br /&gt;
**For this reason, converting the Geneticist or the Virologist for monkey cubes may not be a bad idea.&amp;lt;br&amp;gt;&lt;br /&gt;
==Ascending ==&lt;br /&gt;
By gaining 225 biomass, you will evolve into Tier 5. This tier unlocks your final ability, ''Ascension''. ''Ascension'' allows you to shread your mortal form, and become something terrible, securing you Greentext. However, it is not as easy as pressing one button...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First off, the ability itself costs a lot of biomass. So much infact that, when you use it, you may even downgrade into Tier 1 or 2. On top of this, you will be immobilized, being placed on top of a great tendril.&lt;br /&gt;
&lt;br /&gt;
To prevent you from dying in this weakened state, a few resin walls will grow to protect you. However, that may not be enough. But you can increase your chances of survival by:&lt;br /&gt;
*Choosing a good spot. You can only ascend in one of three designated areas. These places may be big and open, like the Briefing room, or Medbay. They may be hidden and dark, like the Janitor's closet, or the Library. To make a good and informed choice is why you get three places.&lt;br /&gt;
**A good spot is one with a few doors, preferrably with some absurd access requirement, like Botany or Lawyer's office. Most importantly, one that security can't open easily.&lt;br /&gt;
**Both you and your minions have Night Vision, so breaking the lights of a room is very useful.&lt;br /&gt;
**This should be pretty obvious, but if the AI can see you, he can mess you up. So cut cameras.&lt;br /&gt;
**If you feel that you have no right choice, ask your servants! They can wall of a small area of a big room, to make you the perfect hidey hole, while you ascend.&lt;br /&gt;
*Killing off Security. By this time, the crew will most likely know of you, and they most likely have attacked you by now. It is vital that you take out as many Security Officers during these assaults, as possible.&lt;br /&gt;
*Organising your servants. When people get transformed into changelings, they tend to get excited and run off with an arm blade. But when it comes to defending you, asking them to get EMPs or other stuns instead may not be a bad idea.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;If you have a good spot and the biomass, just press the button, and start your Ascension. This will alert the crew of your presence and immoblize you for 5 minutes. If that timer is down, you will burst from your mortal form, and rule the world!&lt;br /&gt;
=Fighting Bloodlings=&lt;br /&gt;
Something just ate all the mice in maintenance, and there aren't any lizards on board? Well, then you have a problem. A quite big problem, indeed.&lt;br /&gt;
&lt;br /&gt;
So, how do you know that there are bloodlings on board?&lt;br /&gt;
*The mess. Bloodlings who consume their victims leave quite a mess. If random blobs of bloody gibs start showing up in maintenance, &amp;lt;s&amp;gt;and the janitor has commited suicide&amp;lt;/s&amp;gt;, you can place a good bet on Bloodlings being on board.&lt;br /&gt;
**Add to this that Rat Warrens leave behind special, greenish gibs, and you can safely assume what found their way on board.&lt;br /&gt;
*Changelings. Normally, changelings are quite stealthy beings, preferring to hide amongst the crew. If you see them running around, arm-blade out on the hallways, you can take a guess at why they are so brave.&lt;br /&gt;
If you know that Bloodlings are on board, you will need all hands ready. Trust noone who isn't mindshielded, and move in pairs. Your best bet at killing the thing comes when it starts ascending. At that time, it will be immobilized, and unable to use it's abilities. You will have to get in, and kill it as fast as you can. A bloodling has as much health as much biomass it has, so you may have to keep damaging for quite a while it until it dies.&lt;br /&gt;
*Combining these two factors, point-blank shotgun shots may prove the most effective.&lt;br /&gt;
*If you have problems with the minions, you may want to use mechs, as they can outmanouver the Walls of Flesh, and outdamage the Harvesters.&lt;br /&gt;
As a general word of advice, when you know that there are Bloodlings on board, I would seriously suggest calling the shuttle, as they can snowball faster than you would except.&lt;br /&gt;
= Tips =&lt;br /&gt;
&amp;lt;small&amp;gt;(Please note that new tips will be added as time goes by. If you have any, don't be afraid to add them.)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Bloodlings and their minions are completely immune to pressure, lack of air. They cannot be set on fire, however, they do suffer damage from laser weaponry, or high heat.&lt;br /&gt;
* As a Bloodling, you cannot kill yourself by using up all of your biomass.&lt;br /&gt;
* Infected crew, who became changelings, do not have the ''Reviving stasis'' ability, meaning that they will not revive by themselves, instead the Bloodling needs to revive them.&lt;br /&gt;
* You can ''Give life'' to any simple, mindless mob. And I mean ''any''. Even holodeck creatures!&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JessHorserage</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bloodling&amp;diff=33132</id>
		<title>Bloodling</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bloodling&amp;diff=33132"/>
		<updated>2021-08-03T20:43:17Z</updated>

		<summary type="html">&lt;p&gt;JessHorserage: &amp;quot;increasse&amp;quot; to &amp;quot;increase&amp;quot; typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_jobs&lt;br /&gt;
|headerbgcolor = #d43737&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|bgcolor = #c9665d&lt;br /&gt;
|image = Bloodling.png&lt;br /&gt;
|jobtitle = Bloodling&lt;br /&gt;
|caption = &amp;quot;What happened to Ian?&amp;quot;&lt;br /&gt;
|access = Wherever the vents (or your tendrils) take you.&lt;br /&gt;
|access2 = Any place your servants have access to.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|supervisors = Your survival instincts&lt;br /&gt;
|rank = ERROR - Unidentified life sign detected&lt;br /&gt;
|duties = Survive, consume, grow, &amp;lt;b&amp;gt;thrive&amp;lt;/b&amp;gt;.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
Bloodlings are extremely dangerous creatures that can only be described as horrors. They occasionaly find their way onto Nanotrasen space ships and will attempt absorb every living thing in order to acquire more biomass after they do so. It has been theorized that they also possess the ability to brainwash highly intelligent beings and even take control of entire ships.&lt;br /&gt;
=Backstory/Lore=&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#000000;&amp;quot;&amp;gt;Some secret and cool stuff that you don't get to know yet.&amp;lt;/span&amp;gt;&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Bloodlings are unique antags, found on NSV13. And so you may find yourself overwhelmed by all of the new numbers and abilities. But do not be afraid, for a Bloodling's life revolves around one thing, and one thing only:&lt;br /&gt;
==Biomass==&lt;br /&gt;
Biomass is what you are made of, which is why you lose it when damaged, and get healed by acquiring more. Thus the more biomass you have, the more resiliant you are. The tricky thing here is that all of your abilities cost biomass. And, to add to that, your level of biomass determines what tier of evolution you are on. So if you use a too powerful, or too costly ability, you may find yourself going back to square one, becoming a small bloodling once again.&lt;br /&gt;
&lt;br /&gt;
To acquire biomass, you must first ''Absorb a creature'', then ''Call forth a Remnant''. This process is messy, and gibs the creatures it is used on, but you can increase your biomass with it. Of cousre, different creatures give different amounts of biomass, with humans for example giving 100.&lt;br /&gt;
===[[File:Bloodling warren.png]]Rat Warrens===&lt;br /&gt;
A constant and reliable source of biomass is hard to acquire. At least it is until Tier 2, when you get the ability to ''Build''. With that ability, you can construct Rat Warrens, which will spawn rats for you, approximately every two minutes. Quite handy, right? Yes, except the fact that they leave an awful mess. Green mess. So be carfeul where you place them, as an observant by-stander can quickly blow your cover.&lt;br /&gt;
==Abilities==&lt;br /&gt;
The bloodling, much like other antagonists, does not start with all its abilities unlocked, and must evolve in order to unlock more. To evolve, you must collect biomass. However, evolution is flexible, meaning that if you use up your biomass, and fall below the threshold for a tier, you will devolve, back to your old form.&lt;br /&gt;
&lt;br /&gt;
Down below is a list of all the bloodling and infested thrall abilities and what size or level you need to be to use them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF; width: 70&amp;quot; |[[File:Bloodling1.png|alt=]]Tier 1 (1 biomass) !! style=&amp;quot;width: 11%&amp;quot; |Biomass Cost!! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 24%&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_chameleon_skin_hud.png]]||Hide||This is probably one of the most useful abilities you will have as a bloodling, it allows you to become near invisible and hide under tables (Much like [[Xeno]] Larvae). Unfortunately this ability is lost when you become bigger, as it becomes harder to hide yourself.||0||Bloodling||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_augmented_eyesight_hud.png]]||Enhanced Vision|| As promised, this ability allows you to enhance your vision, granting you the ability to see living creatures through walls. || 0||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_absorb.png]]||Absorb Creature||The absorb ability is the thing that will make you more powerful, allowing you to absorb the biomass of any creature within a short range.|| 0|| Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_shield.png]]||Call Forth Remnant||Summoning remnant allows you to absorb nearby remnant (which is created when you absorb a mob) to increase your biomass and grow in size, this ability's range increases the stronger you are.||5||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_hivemind_link_hud.png]]||Alien Hivemind Chat&lt;br /&gt;
|Allows you to speak on the bloodling's hivemind. All minions, servants and bloodlings can hear it, but there is no outside way to detect it.&lt;br /&gt;
|0&lt;br /&gt;
|Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling2.png]]Tier 2 (75 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_infest.png]]||Infest Creature||Infesting creatures basically brainwashes them to do your bidding, this can be done to any living creature and turns them into an infested thrall, if used on a human it will turn them into a special bloodling changeling which has a unique set of abilities. It can be used on a mindshielded person, but that takes longer.||75||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_build.png]]||Build ||Bloodlings can split off some of their biomass to construct minions and traps to help them. These are:&amp;lt;br&amp;gt; Rat warrens, traps that lure in rats every few minutes.&amp;lt;br&amp;gt; Harvesters, weak but agile minions which can ventcrawl.&amp;lt;br&amp;gt; Walls of flesh, strong but slow juggernauts.||Warren: 40&amp;lt;br&amp;gt;Harvester: 20&lt;br /&gt;
Wall of Flesh: 30&lt;br /&gt;
|Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling3.png]]Tier 3 (125 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; | Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_transfer.png]]||Transfer Biomass ||Transfers biomass to a thrall or the bloodling, this heals the bloodling and lesser infected creatures.||Transfer amount||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_slam.png]]||Ground Slam||This ability allows you to jump high up in the air and SLAM down with great force, causing '''all''' nearby mobs to get stunned. (50 second cooldown)||0||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_dissonant_shriek_hud.png]]|| Dissonant Shriek||Disables nearby electronics such as headsets, doors, computers and APC's.||30||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling.png]]Tier 4 (175 biomass) !! Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_life.png]]||Give Life||This ability makes any creature it is used on sentient by making it an infected bloodling thrall. These have a selection of lesser abilities, the strength of which depends on the size and intelligence of the creature.|| 75||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling tail.png]]||Whiplash||The whiplash ability extends the bloodling's tentacles around itself to stun any and '''all mobs in its view'''. (40 second cooldown)||25 ||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling heal.png]]||Heal||Heal allows you to heal or revive thralls, but not lesser infected creatures which can only be healed with biomass.||50||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling.png]]Tier 5 (225 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling ascend.png]]||Ascend||The bloodling leaves its mortal form behind and transforms into a true monstrosity. ('''This transformation will immobilize you for 5 minutes!!''') || 500||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=Minions=&lt;br /&gt;
No trans-dimensional god is without followers. While [[Blood Cult|other]] [[Clockwork Cult|heretical]] groups may have weak meatbag humans, you on the other hand have powerful alien creatures that follow your every order.&lt;br /&gt;
&lt;br /&gt;
Do note that minions by themselves are not sentient when built. Instead, you need to use ''Give Life'' to grant them sentience - giving control of them to a Ghost.&lt;br /&gt;
==[[File:Bloodling harverster.png]]Harvesters==&lt;br /&gt;
''Harversters'', or more accurately Necrotic Harvesters are one of the minions you can create with ''Build'', costing 20 biomass. They have 100 health, and are considerably fast. On top of their speed, they can ventcrawl. This makes them excellent assasins. Think of them like the [[Wraith]]&amp;lt;nowiki/&amp;gt;s of your hivemind. Except that they can't turn invisible. And that they can't create runes. Given that their movement relies on vents, they can't easily snipe the AI. However, they can snipe important people on the ship, like the [[Bridge Staff]] or the [[Warden]] stuck in the brig.&lt;br /&gt;
==[[File:Bloodling_wall.png]]Wall of Flesh==&lt;br /&gt;
''Walls of Flesh'' are the other minions you can build, costing 30 biomass. They have 200 health, and are very slow. If Harvesters are the Wraiths, then these guys are the [[Juggernaut]]&amp;lt;nowiki/&amp;gt;s of your hive. They are big bulky meatbags, who can eat up a lot of bullets. They act as perfect bodyguards for you or your Rat Warrens. Their stun abilities - ''Whiplash'' and ''Ground slam'' - can singlehandadly turn entire battles around, especially if used on top of the Bloodling's abilities.&lt;br /&gt;
== The crew==&lt;br /&gt;
Whenever you ''Infect'' a crewmember, they become a [[changeling]]. A normal, powerful changeling. Well, one difference. Their objectives dictate that they follow you, the Bloodling. These guys can act in the roles that Harvesters, or Walls of Flesh would take up, and can do it even better.&lt;br /&gt;
&lt;br /&gt;
So, your mind just got invaded by a glorified chicken nugget, and now you see the truth? Well, congrats. You are now a changeling. But, before you run off with an arm blade and a deathwish, remeber '''that your loyalties lie with the bloodling'''. You follow their orders above anyone else. Whatever your objectives may be, serving the bloodling and protecting him until he ascends is your first priority. Especially be mindful if you have an objective to kill another changeling. They may be part of the hivemind, meaning that killing them will not benefit the bloodling, '''so you don't do it.'''&lt;br /&gt;
&lt;br /&gt;
You should also consider that capturing people, and bringing them to the Bloodling for conversion may be more beneficial, then killing them.&lt;br /&gt;
&lt;br /&gt;
For more information regarding your powers, look [[Changeling|here]].&lt;br /&gt;
&lt;br /&gt;
Do note that, unlike normal changelings, '''you do not get reviving stasis,''' meaning that you cannot revive on your own after death. However, your Master, the Bloodling can use their ''Heal'' ability to heal and even revive you.&lt;br /&gt;
=Oh God, im a meatball, what now?=&lt;br /&gt;
So, all that info you have read is good and all, but you still don't know where to begin? Well, look no further, becaue I'm here to help.&lt;br /&gt;
== Of mice and bloodmonsters==&lt;br /&gt;
*First off, dont panic. You are a dinky little Tier 1 bloodling, small and almost invisible. But just to be sure, press the '''Hide''' button, and climb into a vent.&lt;br /&gt;
* Now you are safe and sound, so send a message to your hivemind, and ask if there is anyone else out there. Do not worry, this communication cannot be detected by anyone outside your hive.&lt;br /&gt;
*Your first servant should quickly reply. Ask them what job they are, and how that can help you. Maybe they can get you into a secluded space to evolve peacefully, maybe they can bring in new people to you. Maybe even tell them what abilities they should unlock. Remember, converting people is much better than outright murdering them. &amp;lt;br&amp;gt;&lt;br /&gt;
Okay, now you have a helpful servant, and you have read this wiki page (if you didn't, then do so (please)). Here is where you get into business. You will need biomass, and for biomass, you will need some creatures to absorb. This is where your servant comes in. &lt;br /&gt;
*Climb out of the vents somewhere near them, and get into Maintenance.&lt;br /&gt;
* There, in the darkness, while hiding, you are practically invisible, so feel free to roam around and absorb some mice, with the process described above.&lt;br /&gt;
You will slowly gain biomass, but be careful about reaching 75 biomass. If you reach that level, you will become a Tier 2 bloodling, and you will be easier to spot. So, before you reach Tier 2, find a secluded place on the ship, where not many people go, and perferrably the AI doesn't look. Then you should be safe to reach the...&lt;br /&gt;
==The Midgame==&lt;br /&gt;
Once you reach Tier 2, the real game will begin. You have just unlocked two abilites, two abilities that will set you on your track to success: ''Build'' allows you to construct minions and rat warrens, while ''Infest'' will allow you to gain new human servants. &lt;br /&gt;
*Your first order of business should be building a Rat Warren. This useful little mass of flesh attracts rats, spawning one for you to eat ever two minutes.&lt;br /&gt;
** However, this process is quite messy, and will immediately out you if Security notices it. That is why it is very important to build it in a secret hideout, with cameras cut.&amp;lt;br&amp;gt;&lt;br /&gt;
At this time, your first servant should get to work as well. Their job will be to catch people in and around their department, and bring them to you. They have a multitude of abilites which will prove useful in this. &amp;lt;br&amp;gt;Once they brought you new meat, you can use your ''Infest'' ability to plunge a tentacle deep into their veins (lewd?) and convert them. They will become a Changeling, giving them access to powerful abilites. And the best is, they will unquestionably serve you. From now on, just repeat this process.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Reaching Tier 3 and 4 is where you get very not stealthy. You will become a hulking mass of meat and gibs, so you can't exactly hide, or run away from threats.&amp;lt;br&amp;gt;That is why you get your defensive abilites on these tiers. &lt;br /&gt;
*''Whiplash'', ''Dissonant Shriek'' and &amp;lt;s&amp;gt;'SLAM JAM'&amp;lt;/s&amp;gt; ''Ground Slam'' can all be used to defend yourself. Just be careful about stunning your own servants as well.&lt;br /&gt;
* On Tier 4, you gain an ability called ''Give Life''. With this, you can give sentience (ask a Ghost to control them) to any non-sentient creature. Combining this with ''Build'' lets you... well... build sturdy minions, like the Wall of Flesh, who can act as a [[Construct#Juggernaut|Juggernauts]], while the Harvesters can sneak around and assasinate people, like a [[Construct#Wraith|Wraith]].&amp;lt;br&amp;gt;&lt;br /&gt;
While mice are a good source of food, you will need a healthier breakfast if you want to grow up into a big boy extra-dimensional horror. So you should find yourself a place to live, and start looking for alternate food sources. &lt;br /&gt;
*Multiple Rat Warrens can give you some biomass, but ...&lt;br /&gt;
*If you get your hands on some monkeys or even some humans, you can skyrocket.&lt;br /&gt;
**For this reason, converting the Geneticist or the Virologist for monkey cubes may not be a bad idea.&amp;lt;br&amp;gt;&lt;br /&gt;
==Ascending ==&lt;br /&gt;
By gaining 225 biomass, you will evolve into Tier 5. This tier unlocks your final ability, ''Ascension''. ''Ascension'' allows you to shread your mortal form, and become something terrible, securing you Greentext. However, it is not as easy as pressing one button...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First off, the ability itself costs a lot of biomass. So much infact that, when you use it, you may even downgrade into Tier 1 or 2. On top of this, you will be immobilized, being placed on top of a great tendril.&lt;br /&gt;
&lt;br /&gt;
To prevent you from dying in this weakened state, a few resin walls will grow to protect you. However, that may not be enough. But you can increase your chances of survival by:&lt;br /&gt;
*Choosing a good spot. You can only ascend in one of three designated areas. These places may be big and open, like the Briefing room, or Medbay. They may be hidden and dark, like the Janitor's closet, or the Library. To make a good and informed choice is why you get three places.&lt;br /&gt;
**A good spot is one with a few doors, preferrably with some absurd acces requirement, like Botany or Lawyer's office. Most importantly, one that security can't open easily.&lt;br /&gt;
**Both you and your minions have Night Vision, so breaking the lights of a room is very useful.&lt;br /&gt;
**This should be pretty obvious, but if the AI can see you, he can mess you up. So cut cameras.&lt;br /&gt;
**If you feel that you have no right choice, ask your servants! They can wall of a small area of a big room, to make you the perfect hidey hole, while you ascend.&lt;br /&gt;
*Killing off Security. By this time, the crew will most likely know of you, and they most likely have attacked you by now. It is vital that you take out as many Security Officers during these assaults, as possible.&lt;br /&gt;
*Organising your servants. When people get transformed into changelings, they tend to get excited and run off with an arm blade. But when it comes to defending you, asking them to get EMPs or other stuns instead may not be a bad idea.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;If you have a good spot and the biomass, just press the button, and start your Ascension. This will alert the crew of your presence and immoblize you for 5 minutes. If that timer is down, you will burst from your mortal form, and rule the world!&lt;br /&gt;
=Fighting Bloodlings=&lt;br /&gt;
Something just ate all the mice in maintenance, and there aren't any lizards on board? Well, then you have a problem. A quite big problem, indeed.&lt;br /&gt;
&lt;br /&gt;
So, how do you know that there are bloodlings on board?&lt;br /&gt;
*The mess. Bloodlings who consume their victims leave quite a mess. If random blobs of bloody gibs start showing up in maintenance, &amp;lt;s&amp;gt;and the janitor has commited suicide&amp;lt;/s&amp;gt;, you can place a good bet on Bloodlings being on board.&lt;br /&gt;
**Add to this that Rat Warrens leave behind special, greenish gibs, and you can safely assume what found their way on board.&lt;br /&gt;
*Changelings. Normally, changelings are quite stealthy beings, preferring to hide amongst the crew. If you see them running around, arm-blade out on the hallways, you can take a guess at why they are so brave.&lt;br /&gt;
If you know that Bloodlings are on board, you will need all hands ready. Trust noone who isn't mindshielded, and move in pairs. Your best bet at killing the thing comes when it starts ascending. At that time, it will be immobilized, and unable to use it's abilities. You will have to get in, and kill it as fast as you can. A bloodling has as much health as much biomass it has, so you may have to keep damaging for quite a while it until it dies.&lt;br /&gt;
*Combining these two factors, point-blank shotgun shots may prove the most effective.&lt;br /&gt;
*If you have problems with the minions, you may want to use mechs, as they can outmanouver the Walls of Flesh, and outdamage the Harvesters.&lt;br /&gt;
As a general word of advice, when you know that there are Bloodlings on board, I would seriously suggest calling the shuttle, as they can snowball faster than you would except.&lt;br /&gt;
= Tips =&lt;br /&gt;
&amp;lt;small&amp;gt;(Please note that new tips will be added as time goes by. If you have any, don't be afraid to add them.)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Bloodlings and their minions are completely immune to pressure, lack of air. They cannot be set on fire, however, they do suffer damage from laser weaponry, or high heat.&lt;br /&gt;
* As a Bloodling, you cannot kill yourself by using up all of your biomass.&lt;br /&gt;
* Infected crew, who became changelings, do not have the ''Reviving stasis'' ability, meaning that they will not revive by themselves, instead the Bloodling needs to revive them.&lt;br /&gt;
* You can ''Give life'' to any simple, mindless mob. And I mean ''any''. Even holodeck creatures!&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JessHorserage</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bloodling&amp;diff=33131</id>
		<title>Bloodling</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bloodling&amp;diff=33131"/>
		<updated>2021-08-03T20:39:21Z</updated>

		<summary type="html">&lt;p&gt;JessHorserage: Of mice and bloodmonsters: Your first... &amp;quot;poeple&amp;quot; to &amp;quot;people&amp;quot;, fixing typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_jobs&lt;br /&gt;
|headerbgcolor = #d43737&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|bgcolor = #c9665d&lt;br /&gt;
|image = Bloodling.png&lt;br /&gt;
|jobtitle = Bloodling&lt;br /&gt;
|caption = &amp;quot;What happened to Ian?&amp;quot;&lt;br /&gt;
|access = Wherever the vents (or your tendrils) take you.&lt;br /&gt;
|access2 = Any place your servants have access to.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|supervisors = Your survival instincts&lt;br /&gt;
|rank = ERROR - Unidentified life sign detected&lt;br /&gt;
|duties = Survive, consume, grow, &amp;lt;b&amp;gt;thrive&amp;lt;/b&amp;gt;.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
}}&lt;br /&gt;
Bloodlings are extremely dangerous creatures that can only be described as horrors. They occasionaly find their way onto Nanotrasen space ships and will attempt absorb every living thing in order to acquire more biomass after they do so. It has been theorized that they also possess the ability to brainwash highly intelligent beings and even take control of entire ships.&lt;br /&gt;
=Backstory/Lore=&lt;br /&gt;
&amp;lt;span style=&amp;quot;background-color:#000000;&amp;quot;&amp;gt;Some secret and cool stuff that you don't get to know yet.&amp;lt;/span&amp;gt;&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Bloodlings are unique antags, found on NSV13. And so you may find yourself overwhelmed by all of the new numbers and abilities. But do not be afraid, for a Bloodling's life revolves around one thing, and one thing only:&lt;br /&gt;
==Biomass==&lt;br /&gt;
Biomass is what you are made of, which is why you lose it when damaged, and get healed by acquiring more. Thus the more biomass you have, the more resiliant you are. The tricky thing here is that all of your abilities cost biomass. And, to add to that, your level of biomass determines what tier of evolution you are on. So if you use a too powerful, or too costly ability, you may find yourself going back to square one, becoming a small bloodling once again.&lt;br /&gt;
&lt;br /&gt;
To acquire biomass, you must first ''Absorb a creature'', then ''Call forth a Remnant''. This process is messy, and gibs the creatures it is used on, but you can increase your biomass with it. Of cousre, different creatures give different amounts of biomass, with humans for example giving 100.&lt;br /&gt;
===[[File:Bloodling warren.png]]Rat Warrens===&lt;br /&gt;
A constant and reliable source of biomass is hard to acquire. At least it is until Tier 2, when you get the ability to ''Build''. With that ability, you can construct Rat Warrens, which will spawn rats for you, approximately every two minutes. Quite handy, right? Yes, except the fact that they leave an awful mess. Green mess. So be carfeul where you place them, as an observant by-stander can quickly blow your cover.&lt;br /&gt;
==Abilities==&lt;br /&gt;
The bloodling, much like other antagonists, does not start with all its abilities unlocked, and must evolve in order to unlock more. To evolve, you must collect biomass. However, evolution is flexible, meaning that if you use up your biomass, and fall below the threshold for a tier, you will devolve, back to your old form.&lt;br /&gt;
&lt;br /&gt;
Down below is a list of all the bloodling and infested thrall abilities and what size or level you need to be to use them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF; width: 70&amp;quot; |[[File:Bloodling1.png|alt=]]Tier 1 (1 biomass) !! style=&amp;quot;width: 11%&amp;quot; |Biomass Cost!! colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 24%&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_chameleon_skin_hud.png]]||Hide||This is probably one of the most useful abilities you will have as a bloodling, it allows you to become near invisible and hide under tables (Much like [[Xeno]] Larvae). Unfortunately this ability is lost when you become bigger, as it becomes harder to hide yourself.||0||Bloodling||  ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_augmented_eyesight_hud.png]]||Enhanced Vision|| As promised, this ability allows you to enhance your vision, granting you the ability to see living creatures through walls. || 0||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_absorb.png]]||Absorb Creature||The absorb ability is the thing that will make you more powerful, allowing you to absorb the biomass of any creature within a short range.|| 0|| Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_shield.png]]||Call Forth Remnant||Summoning remnant allows you to absorb nearby remnant (which is created when you absorb a mob) to increase your biomass and grow in size, this ability's range increases the stronger you are.||5||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_hivemind_link_hud.png]]||Alien Hivemind Chat&lt;br /&gt;
|Allows you to speak on the bloodling's hivemind. All minions, servants and bloodlings can hear it, but there is no outside way to detect it.&lt;br /&gt;
|0&lt;br /&gt;
|Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling2.png]]Tier 2 (75 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_infest.png]]||Infest Creature||Infesting creatures basically brainwashes them to do your bidding, this can be done to any living creature and turns them into an infested thrall, if used on a human it will turn them into a special bloodling changeling which has a unique set of abilities. It can be used on a mindshielded person, but that takes longer.||75||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_build.png]]||Build ||Bloodlings can split off some of their biomass to construct minions and traps to help them. These are:&amp;lt;br&amp;gt; Rat warrens, traps that lure in rats every few minutes.&amp;lt;br&amp;gt; Harvesters, weak but agile minions which can ventcrawl.&amp;lt;br&amp;gt; Walls of flesh, strong but slow juggernauts.||Warren: 40&amp;lt;br&amp;gt;Harvester: 20&lt;br /&gt;
Wall of Flesh: 30&lt;br /&gt;
|Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling3.png]]Tier 3 (125 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; | Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_transfer.png]]||Transfer Biomass ||Transfers biomass to a thrall or the bloodling, this heals the bloodling and lesser infected creatures.||Transfer amount||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_slam.png]]||Ground Slam||This ability allows you to jump high up in the air and SLAM down with great force, causing '''all''' nearby mobs to get stunned. (50 second cooldown)||0||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ling_dissonant_shriek_hud.png]]|| Dissonant Shriek||Disables nearby electronics such as headsets, doors, computers and APC's.||30||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling.png]]Tier 4 (175 biomass) !! Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling_life.png]]||Give Life||This ability makes any creature it is used on sentient by making it an infected bloodling thrall. These have a selection of lesser abilities, the strength of which depends on the size and intelligence of the creature.|| 75||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling tail.png]]||Whiplash||The whiplash ability extends the bloodling's tentacles around itself to stun any and '''all mobs in its view'''. (40 second cooldown)||25 ||Bloodling&lt;br /&gt;
|Harvester&lt;br /&gt;
|Wall of Flesh&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling heal.png]]||Heal||Heal allows you to heal or revive thralls, but not lesser infected creatures which can only be healed with biomass.||50||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#c9665d; color:#FFFFFF&amp;quot; |[[File:Bloodling.png]]Tier 5 (225 biomass)!!Biomass Cost!! colspan=&amp;quot;3&amp;quot; |Can be used by:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bloodling ascend.png]]||Ascend||The bloodling leaves its mortal form behind and transforms into a true monstrosity. ('''This transformation will immobilize you for 5 minutes!!''') || 500||Bloodling&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
=Minions=&lt;br /&gt;
No trans-dimensional god is without followers. While [[Blood Cult|other]] [[Clockwork Cult|heretical]] groups may have weak meatbag humans, you on the other hand have powerful alien creatures that follow your every order.&lt;br /&gt;
&lt;br /&gt;
Do note that minions by themselves are not sentient when built. Instead, you need to use ''Give Life'' to grant them sentience - giving control of them to a Ghost.&lt;br /&gt;
==[[File:Bloodling harverster.png]]Harvesters==&lt;br /&gt;
''Harversters'', or more accurately Necrotic Harvesters are one of the minions you can create with ''Build'', costing 20 biomass. They have 100 health, and are considerably fast. On top of their speed, they can ventcrawl. This makes them excellent assasins. Think of them like the [[Wraith]]&amp;lt;nowiki/&amp;gt;s of your hivemind. Except that they can't turn invisible. And that they can't create runes. Given that their movement relies on vents, they can't easily snipe the AI. However, they can snipe important people on the ship, like the [[Bridge Staff]] or the [[Warden]] stuck in the brig.&lt;br /&gt;
==[[File:Bloodling_wall.png]]Wall of Flesh==&lt;br /&gt;
''Walls of Flesh'' are the other minions you can build, costing 30 biomass. They have 200 health, and are very slow. If Harvesters are the Wraiths, then these guys are the [[Juggernaut]]&amp;lt;nowiki/&amp;gt;s of your hive. They are big bulky meatbags, who can eat up a lot of bullets. They act as perfect bodyguards for you or your Rat Warrens. Their stun abilities - ''Whiplash'' and ''Ground slam'' - can singlehandadly turn entire battles around, especially if used on top of the Bloodling's abilities.&lt;br /&gt;
== The crew==&lt;br /&gt;
Whenever you ''Infect'' a crewmember, they become a [[changeling]]. A normal, powerful changeling. Well, one difference. Their objectives dictate that they follow you, the Bloodling. These guys can act in the roles that Harvesters, or Walls of Flesh would take up, and can do it even better.&lt;br /&gt;
&lt;br /&gt;
So, your mind just got invaded by a glorified chicken nugget, and now you see the truth? Well, congrats. You are now a changeling. But, before you run off with an arm blade and a deathwish, remeber '''that your loyalties lie with the bloodling'''. You follow their orders above anyone else. Whatever your objectives may be, serving the bloodling and protecting him until he ascends is your first priority. Especially be mindful if you have an objective to kill another changeling. They may be part of the hivemind, meaning that killing them will not benefit the bloodling, '''so you don't do it.'''&lt;br /&gt;
&lt;br /&gt;
You should also consider that capturing people, and bringing them to the Bloodling for conversion may be more beneficial, then killing them.&lt;br /&gt;
&lt;br /&gt;
For more information regarding your powers, look [[Changeling|here]].&lt;br /&gt;
&lt;br /&gt;
Do note that, unlike normal changelings, '''you do not get reviving stasis,''' meaning that you cannot revive on your own after death. However, your Master, the Bloodling can use their ''Heal'' ability to heal and even revive you.&lt;br /&gt;
=Oh God, im a meatball, what now?=&lt;br /&gt;
So, all that info you have read is good and all, but you still don't know where to begin? Well, look no further, becaue I'm here to help.&lt;br /&gt;
== Of mice and bloodmonsters==&lt;br /&gt;
*First off, dont panic. You are a dinky little Tier 1 bloodling, small and almost invisible. But just to be sure, press the '''Hide''' button, and climb into a vent.&lt;br /&gt;
* Now you are safe and sound, so send a message to your hivemind, and ask if there is anyone else out there. Do not worry, this communication cannot be detected by anyone outside your hive.&lt;br /&gt;
*Your first servant should quickly reply. Ask them what job they are, and how that can help you. Maybe they can get you into a secluded space to evolve peacefully, maybe they can bring in new people to you. Maybe even tell them what abilities they should unlock. Remember, converting people is much better than outright murdering them. &amp;lt;br&amp;gt;&lt;br /&gt;
Okay, now you have a helpful servant, and you have read this wiki page (if you didn't, then do so (please)). Here is where you get into business. You will need biomass, and for biomass, you will need some creatures to absorb. This is where your servant comes in. &lt;br /&gt;
*Climb out of the vents somewhere near them, and get into Maintenance.&lt;br /&gt;
* There, in the darkness, while hiding, you are practically invisible, so feel free to roam around and absorb some mice, with the process described above.&lt;br /&gt;
You will slowly gain biomass, but be careful about reaching 75 biomass. If you reach that level, you will become a Tier 2 bloodling, and you will be easier to spot. So, before you reach Tier 2, find a secluded place on the ship, where not many people go, and perferrably the AI doesn't look. Then you should be safe to reach the...&lt;br /&gt;
==The Midgame==&lt;br /&gt;
Once you reach Tier 2, the real game will begin. You have just unlocked two abilites, two abilities that will set you on your track to success: ''Build'' allows you to construct minions and rat warrens, while ''Infest'' will allow you to gain new human servants. &lt;br /&gt;
*Your first order of business should be building a Rat Warren. This useful little mass of flesh attracts rats, spawning one for you to eat ever two minutes.&lt;br /&gt;
** However, this process is quite messy, and will immediately out you if Security notices it. That is why it is very important to build it in a secret hideout, with cameras cut.&amp;lt;br&amp;gt;&lt;br /&gt;
At this time, your first servant should get to work as well. Their job will be to catch people in and around their department, and bring them to you. They have a multitude of abilites which will prove useful in this. &amp;lt;br&amp;gt;Once they brought you new meat, you can use your ''Infest'' ability to plunge a tentacle deep into their veins (lewd?) and convert them. They will become a Changeling, giving them access to powerful abilites. And the best is, they will unquestionably serve you. From now on, just repeat this process.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Reaching Tier 3 and 4 is where you get very not stealthy. You will become a hulking mass of meat and gibs, so you can't exactly hide, or run away from threats.&amp;lt;br&amp;gt;That is why you get your defensive abilites on these tiers. &lt;br /&gt;
*''Whiplash'', ''Dissonant Shriek'' and &amp;lt;s&amp;gt;'SLAM JAM'&amp;lt;/s&amp;gt; ''Ground Slam'' can all be used to defend yourself. Just be careful about stunning your own servants as well.&lt;br /&gt;
* On Tier 4, you gain an ability called ''Give Life''. With this, you can give sentience (ask a Ghost to control them) to any non-sentient creature. Combining this with ''Build'' lets you... well... build sturdy minions, like the Wall of Flesh, who can act as a [[Construct#Juggernaut|Juggernauts]], while the Harvesters can sneak around and assasinate people, like a [[Construct#Wraith|Wraith]].&amp;lt;br&amp;gt;&lt;br /&gt;
While mice are a good source of food, you will need a healthier breakfast if you want to grow up into a big boy extra-dimensional horror. So you should find yourself a place to live, and start looking for alternate food sources. &lt;br /&gt;
*Multiple Rat Warrens can give you some biomass, but ...&lt;br /&gt;
*If you get your hands on some monkeys or even some humans, you can skyrocket.&lt;br /&gt;
**For this reason, converting the Geneticist or the Virologist for monkey cubes may not be a bad idea.&amp;lt;br&amp;gt;&lt;br /&gt;
==Ascending ==&lt;br /&gt;
By gaining 225 biomass, you will evolve into Tier 5. This tier unlocks your final ability, ''Ascension''. ''Ascension'' allows you to shread your mortal form, and become something terrible, securing you Greentext. However, it is not as easy as pressing one button...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;First off, the ability itself costs a lot of biomass. So much infact that, when you use it, you may even downgrade into Tier 1 or 2. On top of this, you will be immobilized, being placed on top of a great tendril.&lt;br /&gt;
&lt;br /&gt;
To prevent you from dying in this weakened state, a few resin walls will grow to protect you. However, that may not be enough. But you can increasse your chances of survival by:&lt;br /&gt;
*Choosing a good spot. You can only ascend in one of three designated areas. These places may be big and open, like the Briefing room, or Medbay. They may be hidden and dark, like the Janitor's closet, or the Library. To make a good and informed choice is why you get three places.&lt;br /&gt;
**A good spot is one with a few doors, preferrably with some absurd acces requirement, like Botany or Lawyer's office. Most importantly, one that security can't open easily.&lt;br /&gt;
**Both you and your minions have Night Vision, so breaking the lights of a room is very useful.&lt;br /&gt;
**This should be pretty obvious, but if the AI can see you, he can mess you up. So cut cameras.&lt;br /&gt;
**If you feel that you have no right choice, ask your servants! They can wall of a small area of a big room, to make you the perfect hidey hole, while you ascend.&lt;br /&gt;
*Killing off Security. By this time, the crew will most likely know of you, and they most likely have attacked you by now. It is vital that you take out as many Security Officers during these assaults, as possible.&lt;br /&gt;
*Organising your servants. When people get transformed into changelings, they tend to get excited and run off with an arm blade. But when it comes to defending you, asking them to get EMPs or other stuns instead may not be a bad idea.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;If you have a good spot and the biomass, just press the button, and start your Ascension. This will alert the crew of your presence and immoblize you for 5 minutes. If that timer is down, you will burst from your mortal form, and rule the world!&lt;br /&gt;
=Fighting Bloodlings=&lt;br /&gt;
Something just ate all the mice in maintenance, and there aren't any lizards on board? Well, then you have a problem. A quite big problem, indeed.&lt;br /&gt;
&lt;br /&gt;
So, how do you know that there are bloodlings on board?&lt;br /&gt;
*The mess. Bloodlings who consume their victims leave quite a mess. If random blobs of bloody gibs start showing up in maintenance, &amp;lt;s&amp;gt;and the janitor has commited suicide&amp;lt;/s&amp;gt;, you can place a good bet on Bloodlings being on board.&lt;br /&gt;
**Add to this that Rat Warrens leave behind special, greenish gibs, and you can safely assume what found their way on board.&lt;br /&gt;
*Changelings. Normally, changelings are quite stealthy beings, preferring to hide amongst the crew. If you see them running around, arm-blade out on the hallways, you can take a guess at why they are so brave.&lt;br /&gt;
If you know that Bloodlings are on board, you will need all hands ready. Trust noone who isn't mindshielded, and move in pairs. Your best bet at killing the thing comes when it starts ascending. At that time, it will be immobilized, and unable to use it's abilities. You will have to get in, and kill it as fast as you can. A bloodling has as much health as much biomass it has, so you may have to keep damaging for quite a while it until it dies.&lt;br /&gt;
*Combining these two factors, point-blank shotgun shots may prove the most effective.&lt;br /&gt;
*If you have problems with the minions, you may want to use mechs, as they can outmanouver the Walls of Flesh, and outdamage the Harvesters.&lt;br /&gt;
As a general word of advice, when you know that there are Bloodlings on board, I would seriously suggest calling the shuttle, as they can snowball faster than you would except.&lt;br /&gt;
= Tips =&lt;br /&gt;
&amp;lt;small&amp;gt;(Please note that new tips will be added as time goes by. If you have any, don't be afraid to add them.)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Bloodlings and their minions are completely immune to pressure, lack of air. They cannot be set on fire, however, they do suffer damage from laser weaponry, or high heat.&lt;br /&gt;
* As a Bloodling, you cannot kill yourself by using up all of your biomass.&lt;br /&gt;
* Infected crew, who became changelings, do not have the ''Reviving stasis'' ability, meaning that they will not revive by themselves, instead the Bloodling needs to revive them.&lt;br /&gt;
* You can ''Give life'' to any simple, mindless mob. And I mean ''any''. Even holodeck creatures!&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>JessHorserage</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:JessHorserage&amp;diff=33130</id>
		<title>User:JessHorserage</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:JessHorserage&amp;diff=33130"/>
		<updated>2021-08-03T19:44:08Z</updated>

		<summary type="html">&lt;p&gt;JessHorserage: Start of self page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trying to help out.&lt;br /&gt;
&lt;br /&gt;
Discord: JessHorserage#9944&lt;br /&gt;
&lt;br /&gt;
Byond: JessHorserage&lt;br /&gt;
&lt;br /&gt;
--[[User:JessHorserage|That strange JHR guy.]] ([[User talk:JessHorserage|talk]]) 14:43, 3 August 2021 (CDT)&lt;/div&gt;</summary>
		<author><name>JessHorserage</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Squads&amp;diff=33129</id>
		<title>Squads</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Squads&amp;diff=33129"/>
		<updated>2021-08-03T19:24:10Z</updated>

		<summary type="html">&lt;p&gt;JessHorserage: COMBAT JUMPSUIT: Defense value, &amp;quot;melle&amp;quot; to &amp;quot;melee&amp;quot;, wording fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basics of squaddery==&lt;br /&gt;
Welcome aboard valued employee! We deeply thank you for signing up as a Doctor/Engineer/Clown. But, there is one more thing you have to do. What, you expected a calm shift honking around?&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;That's right, here in the navy, we need every hand at the ready when combat hits. And thus, squads were born. When the sirens ring, and General Quarters is declared, all non-essential personnel must assist in the fighting.&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;Non-essential personnel means non-combat generally. So everyone NOT in the munitions department. Doctors, scientists, engineers, bartenders and such.&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;When you arrive on board, you are greeted by a large, reddish text, detailing which squad you are in, and what you will have to do. Don't get alarmed, it really isn't difficult. I'll detail what each squad does below. For now let's go over what to do. In the beginning of the shift, not much. Do whatever your job requires. After all, you are still ''useful'', just not combat. Combat usually doesn't begin until one hour has passed, or even more, depending on your Bridge Crew, so you might even go without GQ a whole shift. If you do get into GQ, however..&lt;br /&gt;
===General Quarters===&lt;br /&gt;
[[File:Squad vendor.png|right|thumb|A squad vendor]]&lt;br /&gt;
Oh uh. The alarms are ringing, the ship has entered combat &amp;lt;s&amp;gt;or CC is just annoying you&amp;lt;/s&amp;gt;. You now have to make your way to a '''squad vendor'''. They are usually located in central areas, such as briefing, the main hallway or the bar. Head over to them, vend your Equipment Box and start your duty.&lt;br /&gt;
===General squad equipment===&lt;br /&gt;
These are the things every squad member receives.&lt;br /&gt;
*''[[File:Squad-pager.png]]Squad Pager'': This spawns in your inventory when you arrive on board. Allows you to speak on the squad comms with ''a HUD button''. It works when it's in your inventory. It works when comms are down. It works without any need for interaction. Its great! &amp;lt;s&amp;gt; Yet noone uses it &amp;lt;/s&amp;gt;&lt;br /&gt;
If you want to return your equipment, '''put it all into your backpack, then click return on the vendor.''' The items must not be in any kind of container when in your backpack, not even the box you received them in.&lt;br /&gt;
====Standard Equipment====&lt;br /&gt;
All squad members receives these in their Standard Box&lt;br /&gt;
*''[[File:Squad jumpsuit.png|link=Special:FilePath/Squad_jumpsuit.png]]Combat jumpsuit'': A cheaply made uniform worn by general combat officers. Different squad members get differently named ones, but functionally, they are the same. They offer minimal protection against hazards. Midshipmen spawn wearing these.&lt;br /&gt;
**Defense values: 30 acid, 30 fire, 10 bullet, 10 melee&lt;br /&gt;
*''[[File:Squad armor.png]]Squad Armor'': A light piece of armour, designed to protect its wearer from basic workplace hazards during general quarters. It has been lined with protective materials to allow the wearer to survive in space for slightly longer than usual, but '''is not spaceproof'''. It does not slow you down, but you can't put weapons in it's exo-suit slot.&lt;br /&gt;
**Defense values: 50 acid, 20 bio, 30 bomb, 40 bullet, 10 energy, 25 fire, 10 laser, 30 melee, 25 rad&lt;br /&gt;
*''[[File:Squad helmet.png]]Squad Helmet:'' A bulky helmet that's designed to keep your head in-tact while you perform essential repairs on the ship.&lt;br /&gt;
** Defense values: 50 acid, 20 bio, 30 bomb, 20 bullet, 10 energy, 25 fire, 10 laser, 30 melee, 25 rad&lt;br /&gt;
====Hazard Equipment====&lt;br /&gt;
All squad members receive these in their Hazardous Equipment Box&lt;br /&gt;
*''[[File:Squad spacesuit.png|link=Special:FilePath/Squad_spacesuit.png]]Armored Skinsuit:'' A light piece of armour, designed to protect its wearer from basic workplace hazards during general quarters. It has been reinforced, making it '''spaceproof'''. It slows you down considerably. You can't put weapons in it's exo-suit slot.&lt;br /&gt;
**Defense values: 70 acid, 100 bio, 10 bomb, 30 bullet, 80 fire, 5 laser, 20 melee, 50 rad, 10 stamina&lt;br /&gt;
*''[[File:Squad space helmet.png|link=Special:FilePath/Squad_space_helmet.png]]Squad Space Helmet:'' A special helmet with solar UV shielding to protect your eyes from harmful rays. It bears a squad's insignia. It has been reinforced, making it '''spaceproof'''. Protects you from flashes.&lt;br /&gt;
**Defense values: 70 acid, 100 bio, 10 bullet, 80 fire, 15 melee, 50 rad, 10 stamina&lt;br /&gt;
====Weaponry====&lt;br /&gt;
When the XO gives you gun clearence, you will receive these things in your box. If you have already vended your box, but still want a gun, return your equipment, then re-vend your box.&lt;br /&gt;
*''[[File:Secglock.png]]Glock-13'': A small 9mm handgun used by Nanotrasen security forces. It has a polymer handle and a full durasteel body construction, giving it a nice weight. The main sidearm of [[Security Officer]]&amp;lt;nowiki/&amp;gt;s and Heads of Staff. '''The mag that starts in the gun is non-lethal.''' Does 20 stamina or brute damage, depending on the ammo.&lt;br /&gt;
*''[[File:Glock ammo.png]]9mm magazine:'' An extra magazine for your Glocks. Filled with lethal ammo. More can be acquired at cargo.&lt;br /&gt;
==Squad Members==&lt;br /&gt;
A squad is made up mostly of Squad Marines, but has multiple specialized members, like Engineers, who can fix or break things, and Medics, who heal people. And of course, on top of them all sits the SL.&lt;br /&gt;
&lt;br /&gt;
Whichever role you get when you arrive on the ship depends on what you set in your Chracter Preferences, with the '''Squad Specialization''' button. The default is Marine. If you wish to change your role mid-round, you can talk to the XO.&lt;br /&gt;
&lt;br /&gt;
Not all jobs can be members of a squad roundstart. This is either because they are in an important position, which they cannot leave to attend to Squad duties (like Engineers or Munitions Technicians), or that their jobs are close enough to Squad duties already (like Security Officers). The following jobs can't be squad members roundstart:&lt;br /&gt;
*CIC personnell: the [[Executive Officer]], the [[Captain]] and [[Bridge Staff]]&lt;br /&gt;
*Most of Security: [[Security Officer]]&amp;lt;nowiki/&amp;gt;s, the [[Warden]] and the [[Head of Security]]&lt;br /&gt;
*Munitions: [[Munitions Technician]]&amp;lt;nowiki/&amp;gt;s, the [[Air Traffic Controller]], [[Fighter Pilot]]&amp;lt;nowiki/&amp;gt;s, the [[Flight Leader]] and the [[Master At Arms]]&lt;br /&gt;
* Most of Engineering: [[Ship Engineer]]&amp;lt;nowiki/&amp;gt;s and the [[Chief Engineer]]&lt;br /&gt;
*[[Medical Doctor]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
*The [[AI]] and the [[Cyborg]]&amp;lt;nowiki/&amp;gt;s&lt;br /&gt;
===Squad Leader{{Anchor}}===&lt;br /&gt;
Rank: Lieutenant('''LT''')&lt;br /&gt;
&lt;br /&gt;
Supervisor: [[XO]], [[HoS]]&lt;br /&gt;
&lt;br /&gt;
The Squad Leader is responsible for organizing the squad. While the XO or the Captain may be far away in CIC, the SL is down on the ground, with a clear view on the situation.&lt;br /&gt;
&lt;br /&gt;
While shipside, the SL should be the one leading with good example, helping out departments, and following the orders from CIC. Or not, if that is the example you want the squad to follow. You can also be an inspiring mentor to any new squadmates who may not be the greatest in whatever job you were given. As the SL, you are also the one tasked with ensuring that your squad is equipeed for whatever misson you will need to do.&lt;br /&gt;
&lt;br /&gt;
When boarding, communication with CIC may be hard, or even nonexistant. Thus the SL may find himself as the highest ranking crewmember present. This is where SLs make or break. You need to assess the situation, and quickly, using your megaphone, assume command, and keep your marines alive. Looking unprepared is a bad sign, so always have a plan, or just act like you have one. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Click here to view their special equipment: &lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
 |name=A special helmet for your special unga head.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Squad helmet.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=A megaphone, to tell your important messages loudly&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Megaphone.png&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
==== Squad Sergeant====&lt;br /&gt;
Rank: Sergeant ('''SGT''')&lt;br /&gt;
&lt;br /&gt;
If you have enough experience in-game, you may become a Squad Sergeant roundstart, if you set your preference to ''Marine''.&lt;br /&gt;
&lt;br /&gt;
Squad Sergeants get the same equipment as normal Marines, but they are the Second in Command of the Squad, right under the SL. As such, if there is no SL, they will be the first ones to be promoted. Otherwise, their job is similar to the SL's job. While shipside, they are tasked with coordinating with CIC, telling inexperienced squadmates what to do. While boarding, the Sergeant can lead the Squad to victory, or if there is an SL, can take over command of a smaller force, tasked with a side job.&lt;br /&gt;
===Squad Engineer===&lt;br /&gt;
Rank: Second Lieutenant ('''SLT''')&lt;br /&gt;
&lt;br /&gt;
Supervisors: Squad Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Engineer is responsible for fixing machinery vital for the squad's work, or for breaking into enemy ships. You are given a great power as an engineer, a full toolbelt. Use it for good [[Guide to hacking|and only good]]!&lt;br /&gt;
&lt;br /&gt;
While shipside, you can assist in any department you were assigned to, just like a Marine. However, your tools can help you fix any machinery, or break-in to save people, or yourselves. On top of this, you have a full Damage Control box, filled to the brim with metal foam grenades and and inflatable walls. These can be used to patch breaches quickly and easily. The additional flexi seal can be used to patch up damaged inflatables or [[AGCNR|reactors]]. &lt;br /&gt;
&lt;br /&gt;
When boarding, your job will change drastically. Instead of fixing holes, you will need to make holes. You have all the equipment required to break down walls, doors and machinery. When the Dropship docks with the enemy ship, it will be your job to breach a wall or a window, allowing your team to move in. Once inside, you will need to hack doors to get into key areas, construct barricades to protect your crewmates, and possibly even fix up some machinery once the ship has been overtaken. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Click here to view their special equipment: &lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
 |name=A full toolbelt, for construction or deconstruction.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Utilitybelt.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Welding Goggles, eyewear that protect your eyes when welding. Remember to flip it down before welding, not after.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Welding Goggles.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name =A box full of equipment for fixing breaches. Contains 5 inflatable walls, 3 smart metal foam grenades, a crowbar and a can of flexi seal, for fixing inflatable walls and [[AGCNR|reactors]].&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Dc box.png|32px&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
===Squad Medic ===&lt;br /&gt;
Rank: Second Lieutenant ('''SLT''')&lt;br /&gt;
&lt;br /&gt;
Supervisors: Squad Sergeant&lt;br /&gt;
&lt;br /&gt;
The Squad Medic is responsible for, suprisingly, healing their squadmates. You have all the equipment needed to heal, or failing that stabilize your fellow Squad members, then bring them to Medbay.&lt;br /&gt;
&lt;br /&gt;
While shipside, you can spend your time best by assisting in medbay. You can, with a bit of equipment from vendors and the medical lathe, become a real Doctor. Or, if Medbay is fully staffed, you are an excellent Paramedic, who can get patients to safety even from Space or a gunfight.&lt;br /&gt;
&lt;br /&gt;
When boarding, you may become the most important member of your Squad. But do not be afraid, your fellow Marines know this as well, so you can count on them for keeping your backside safe. It is very important to stock up on meds before you lift off. You will mainly be facing enemies with gns, so bring brute meds and a lot of gauze. Once you arrive on board the enemy vessel, stick back, and heal anyone who limps back to you. You may find yourself being the only medic on board, but do not be afraid! Just slap some patches on their owies, and tell them to go away.&lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
!Click here to view their special equipment: &lt;br /&gt;
|-&lt;br /&gt;
|{{Item&lt;br /&gt;
 |name=A first aid kit, for treating basic injuries.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = SMed.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=A bottle of sterilizing spray, to ensure that the patient doesn't get infected during surgery.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Steril spray.png&lt;br /&gt;
 }}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name =A can of styptic powder, for healing brute damage.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = Brute spray.png|32px}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=An oxygen deprivation first aid kit, for treating suffocation. Only in the Hazardous Equipment box.&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |image = O2med.png&lt;br /&gt;
 }}&lt;br /&gt;
|}&lt;br /&gt;
===Squad Marine===&lt;br /&gt;
Rank: Private First Class ('''PFC''')&lt;br /&gt;
&lt;br /&gt;
The Squad Marine is the most numerous of all the Squad roles. Squad Marines are the majority of any Squad, they put their lives on the line, they repair the ship, they work in Munitions.&lt;br /&gt;
&lt;br /&gt;
While shipside, you, the Marine, have one very simple job: follow orders. If you were sent to repair the ship's hull, put on your space suit, grab a welder and start welding those plates. If you were sent to fill up Munitions, then go, make torp, load guns, etc. Your strength is in numbers, so if only one of you turns up to the job, you wont make a big difference. So listen to the XO's or the SL's orders, and actually, help out. But do not be afraid if you find yourself overwhelmed by your new tasks! You have your Pager, so just ask the SL or the Sergeants if you don't know what to do&lt;br /&gt;
&lt;br /&gt;
When boarding, the plan doesn't change that much. But this time, your lives are at stake! So always watch eachother's back, never go alone, and safeguard the medics. Situational awareness is even more important then usual. Be careful with how you spend your ammo, as you do not get much. And always keep your Pager at hand, as normal comms may not be avaible.&lt;br /&gt;
==Managing squads==&lt;br /&gt;
[[File: Squad management.png|right|The Squad Management Console's UI|alt=|600x600px]]&lt;br /&gt;
Squad management is the [[Executive Officer]]'s job. He can do it either from a machine in his office, the &amp;lt;i&amp;gt;Squad Management Console&amp;lt;/i&amp;gt;, or from the ''Squad Management'' program on a Modular Console.. Either one of those let's you do numerous things! Let's go over them:&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;Purple&amp;lt;/u&amp;gt; lets you reassign people into new Roles.&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;Red&amp;lt;/u&amp;gt; allows you to transfer people between Squads. The Squads are different from eachother, albeit not by much.&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;White&amp;lt;/u&amp;gt; lets you print a new lanyard. The lanyard can be used in hand by anybody to join a Squad.&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;Blue&amp;lt;/u&amp;gt; toggles if that Squad will be automatically filled when new people join the round.&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;Yellow&amp;lt;/u&amp;gt; toggles if that Squad's members receive guns in their Equipment boxes. Use with caution!&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;Green&amp;lt;/u&amp;gt; toggles Elevated Acces for Squads.&lt;br /&gt;
*The buttons marked with &amp;lt;u&amp;gt;Pink&amp;lt;/u&amp;gt; let you set objectives for Squads. These should be general orders, detailing what they need to do.&lt;br /&gt;
*The button marked with &amp;lt;u&amp;gt;Brown&amp;lt;/u&amp;gt; lets you message Squads, to provide them with up-to-date information on quickly changing events.&lt;br /&gt;
 &lt;br /&gt;
==Tips==&lt;br /&gt;
*The XO, the Captain, the HoS and Security Officers have a General Pager, a pager that can listen in to any squad radio.&lt;br /&gt;
*Able and Charlie - when given Elevated Access - have access to the Brig and the Hangar. Baker and Duff have access to Medical, Munitions and Engineering.&lt;br /&gt;
*Baker Squad can have up to 4 engineers roundstart.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br&amp;gt;That should be all. If any of this seems daunting, dont be afraid. You can always ask for help, and even if you fail, no-one expects the Bartender to save the ship in the middle of a battle, so dont worry if you aren't the most useful.&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;Yours truly,&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt;&lt;br /&gt;
Acting Executive Officer Ian[[File:Ian.PNG|left|noborder]] &lt;/div&gt;</summary>
		<author><name>JessHorserage</name></author>
	</entry>
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