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		<title>Infections</title>
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		<updated>2022-02-14T15:40:18Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: Flagged virology guide for revision.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Disease list is outdated and the guide to the Viral Extrapolator is nonexistent!&lt;br /&gt;
}}There are many diseases that can affect you in space! The following will come in handy for [[virologist]]s, [[traitor]]s, or any unfortunate soul who's come down with a case of brain rot.&lt;br /&gt;
==[[virologist|Virology]] 101==&lt;br /&gt;
[[File:Virology.png|500px|thumb|alt=Virology|link=http://puu.sh/3EFaf.png|[[Virology]] is sealed from the rest of the station. You are not on the disposals network, nor do you share the same atmos system]]&lt;br /&gt;
The first, and most important way to prevent 99% of infections, is proper hazard wear, and knowing how to keep the infection from spreading.&lt;br /&gt;
===The Clothes===&lt;br /&gt;
The following will protect you, from the dangerous infections of space, each giving more and more (till total) protection against infection:&lt;br /&gt;
* Level-3 [[Bio Hood]]&lt;br /&gt;
* Level-3 [[Bio Suit]]&lt;br /&gt;
* Jumpsuit (virologist, CMO, geneticist, chemist, doctor, nurse suit, scrubs, Research Director)&lt;br /&gt;
* [[Latex Gloves]]&lt;br /&gt;
* Sterile mask&lt;br /&gt;
* [[Shoes]] (White shoes and [[Galoshes]] are the best)&lt;br /&gt;
* Private (clean) [[Internals]]&lt;br /&gt;
===Isolation===&lt;br /&gt;
If you or another crew member is infected, do not spread the infection further. Seek the isolation bay of the medical wing, or head to a room no one will enter but yourself and other infected.&lt;br /&gt;
===Sterilization===&lt;br /&gt;
Cleaning blood spills from the ground will prevent contact contamination, make sure blood is cleaned from the floor at all time. Any blood splatter out there could hold a dreaded space infection. Contact a [[janitor]] if you see blood on the floor, do not interact with the blood if you suspect possible infection chance. Any object or floor that has infected blood on it can infect anyone who handles or touches it.&lt;br /&gt;
===Methods of Infection===&lt;br /&gt;
The following are the various ways a disease can spread, keep this in mind at all times:&lt;br /&gt;
* Airborne - The most dangerous and quick spreading, if you are anywhere within the breathing area of the infected crew member, you have a chance to be infected.&lt;br /&gt;
* Direct Contact - Requires you to touch, been touched, or be extremely close to the source of the infection. The infection will be spread by the skin and bodily fluids of an infected person, but will not survive long in the air.&lt;br /&gt;
* Blood - The infection will be spread by the bodily fluids of the infected person.&lt;br /&gt;
* Special - The disease is not normally contagious and the affected crewman has been infected by a non-human vector source. You can work with the infected without risk yourself unless they expose you to the same vector source that infected them.&lt;br /&gt;
===Curing an infection===&lt;br /&gt;
Every infection is vulnerable to one substance (or combination of two). To find it, you can put an infected blood sample in the PanD.E.M.I.C 2200 machine or use a health analyzer on an infected patient. Administering the substance to the patient (may require multiple injections) should cure him. Alternatively, if you have produced a vaccine, a simple injection should cure the patient.&lt;br /&gt;
===[[File:Pandm.gif|64px]]PanD.E.M.I.C 2200===&lt;br /&gt;
This machine creates vaccines from the blood of people who have been cured.&lt;br /&gt;
&lt;br /&gt;
Use:&lt;br /&gt;
# Take a blood sample with a syringe.&lt;br /&gt;
# Place sample into a beaker or bottle.&lt;br /&gt;
# Load beaker into machine.&lt;br /&gt;
# Select vaccine you wish to have.&lt;br /&gt;
# Take vaccine bottle it produces. &lt;br /&gt;
Additional uses:&lt;br /&gt;
* Reveals the cure to any infected blood sample without needing to inject a living creature. &lt;br /&gt;
* Shows the stats and symptoms of a virus&lt;br /&gt;
===Viral Extrapolator===&lt;br /&gt;
The viral extrapolator is a bulky, slow device, used to scan and extract diseases on the go. It has two modes, which can be toggled by using it in-hand&lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Scan&amp;lt;/B&amp;gt; [[File:Explorator_scan.gif|16px|link=Special:FilePath/Explorator_scan.gif]] tells you what diseases are held within the target, if any, what symptoms they have, and what stage they are at. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Extract&amp;lt;/B&amp;gt; [[File:Explorator_sample.gif|16px|link=Special:FilePath/Explorator_sample.gif]] can be used to harvest an advance disease from the target. If used on a culture bottle, it can be used to isolate a single symptom. The extrapolator takes twenty seconds to extract a disease, and one minute to isolate a symptom. There is a two minute cooldown before the extrapolator can be reused. It cannot isolate symptoms of a level higher than seven. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;B&amp;gt;Upgrading the extrapolator:&amp;lt;/B&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By using a screwdriver on the extrapolator, you can remove its scanning module. Replacing it with a higher tier scanning module significantly lowers its cooldown and use times, as well as allowing isolation of higher level symptoms.&lt;br /&gt;
&lt;br /&gt;
Symptom hunting:&lt;br /&gt;
Some objects can contain trace samples of the disease that the extrapolator can make into a culture. Many of these start with random diseases at roundstart, and can be harvested. This is the primary source of level nine symptoms. These items are as follows:&lt;br /&gt;
* Bloodstains. Only dried blood or old gibs will spawn with diseases.&lt;br /&gt;
* Vomit. Only crusty, dried vomit will spawn with diseases.&lt;br /&gt;
* Syringes. Only used syringes, found in maint, will spawn with diseases&lt;br /&gt;
* Mice and rats.&lt;br /&gt;
* Any item a sentient disease has used Secrete Infection on&lt;br /&gt;
* The glands of Wumborian Fugu always have a disease containing Pituitary Disruption&lt;br /&gt;
* Vector, the virologist's pet hamster, always has an extractable disease.&lt;br /&gt;
* Blob Spores created by the Blob Spores symptom always have the disease that spawned them&lt;br /&gt;
* Macrophages always contain the disease that spawned them.&lt;br /&gt;
==Infection Listings==&lt;br /&gt;
Thankfully, humanity has managed to cure and eliminate almost all of the diseases that plagued its infancy. However, the vast reaches of space have been found to harbor new illnesses that can affect the unprepared staff on Nanotrasen research stations. The following diseases are Simple Diseases that cannot be affected by the PanD.E.M.I.C 2200 or a Viral Extrapolator, and have no stats or symptoms.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background-color:#EAFDE6&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Disease Name || Vector Name || Source || Description || Spread || Cure &lt;br /&gt;
|-&lt;br /&gt;
| Alien Parasite || Xenomorph || [[Alien]] || A facehugger has implanted an embryo inside of the body of the victim, which will grow until it kills and destroys the body while spawning a [[Aliens#Larva|larva]]. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Zombie Infection || Romerol || [[Syndicate_Items#Romerol|Syndicate Uplink]] ||  A rare infection, which lies dormant in the victim. If the victim dies before it is cured, it will rise as an aggressive [[Guide_to_races#Romerol_Zombies|zombie]], who will then transfer the infection to anyone it manages to scratch. The infection consists in a tumor located inside the head. || Special || [[Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Brain Rot || Cryptococcus Cosmosis || Virus crate, random events || An infection that causes mental degradation. || Contact || [[Mannitol]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold || XY-Rhinovirus || Virology, random events || Still around since the dawn of man, this disease is relatively harmless, causing fatigue and a runny nose. Will progress to the Flu when untreated. || Airborne || Rest and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Cold 9 || ICE9-Rhinovirus || Admin fuckery || A rare disease that will progressively lower the victim's body [[temperature]] in addition to respiratory symptoms. || Contact || [[Spaceacillin]] &lt;br /&gt;
|-&lt;br /&gt;
| Flu || H13N1 Flu Viron || Virology, random events || A common illness, causes fatigue, high fever, and muscle toxicity. Rarely fatal, quickly spread. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Anxiety || Excess Lepidopticides || Virus crate || Will cause feelings of anxiety and cause the victim to cough butterflies. || Contact || [[Ethanol]]&lt;br /&gt;
|-&lt;br /&gt;
| GBS || Gravitokinetic Bipotential SADS+ || Admin fuckery || An extremely dangerous illness caused by contagious micro-singularities that will cause the human body to be torn apart from the inside. The initial phase begins in the lungs and mimics flu symptoms. || Contact || Sulfur and [[Synaptizine]] &lt;br /&gt;
|-&lt;br /&gt;
| Jungle Fever || Kongey Vibrion M-909 || Admin fuckery || One of the most feared diseases in the galaxy, this is a disease carried by primates. A single bite or scratch is enough to fully infect a human. The result is spontaneous genetic reversion, and the affected individual will also become a monkey. || Special || Bananas, [[Death Squad]] &lt;br /&gt;
|-&lt;br /&gt;
| Magnitis || Fukkos Miracos || Virus crate, random events ||  An infection of magnetic bacteria that build up in the body. As the disease progresses any metallic items not bolted down near the infected person will be pulled toward them, even objects as large as canisters. Ingested iron will draw the bacteria to it and allow them to be excreted normally. || Contact || [[Iron]]&lt;br /&gt;
|-&lt;br /&gt;
| Pierrot's Throat || H0NI&amp;lt;42 Virus || Virus crate, random events || A brain disease that was brought back with the original explorers of Clown Planet that damages the basal ganglia, victims will have an uncontrollable urge to HONK. || Airborne || Bananas &lt;br /&gt;
|-&lt;br /&gt;
| Retrovirus || N/A || Admin fuckery || A DNA-altering retrovirus that will constantly mutate the genetic code of the host. Symptoms vary wildly from blindness to incredible fits of strength and green skin. || Contact || Rest or [[Mutadone]] &lt;br /&gt;
|-&lt;br /&gt;
| Space Retrovirus || S4E1 Retrovirus || Random events || A DNA-altering retrovirus that will copy the DNA of the first infected and apply it to every other infected. || Contact || Mutadone&lt;br /&gt;
|-&lt;br /&gt;
| Robotic Transformation || R2D2 Nanomachines || Roburgers, odd pizzas || A rare infection that slowly transforms the infected into a cyborg. || Special || Copper&lt;br /&gt;
|-&lt;br /&gt;
| Spanish Flu || 1nqu1s1t10n Flu Viron || Admin fuckery ||  A rare and deadly form of flu that causes an incredibly high fever. Those infected will die of internal burns without treatment or religious conversion. || Airborne || [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Wizarditis || Rincewindus Vulgaris || Hacked MagiVend || A rare illness, causes spontaneous robe growth, randomly speaking incantations, and finally random teleportation. || Airborne || [[Guide to food and drinks#The Manly Dorf|Manly Dorf]]&lt;br /&gt;
|-&lt;br /&gt;
| Xenomorphic Transformation || Rip-LEY Alien Microbes || Admin fuckery || A rare infection caused by xeno-microbes, changing the infected's DNA to that of a [[Aliens|xenomorph]]. Symptoms include severe pain and progressive insanity.  || Special || [[Glycerol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Heart Disease || N/A || Random event || The game categorizes it as a virus, and it progresses in stages, like a virus, so it's listed here.|| N/A || [[Guide to chemistry#Corazone|Corazone]], Electric Shocks, [[Surgery#Organ Manipulation|Heart Replacement Surgery]]&lt;br /&gt;
|-&lt;br /&gt;
| Fungal Tuberculosis || Fungal Tubercle bacillus Cosmosis || [[Syndicate_Items#Fungal_Tuberculosis_Grenade|Nuke Ops Uplink]], Strange Seeds || A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by [[Nuclear Operative|clandestine]] [[Syndicate|bio-weapon specialists]]. Causes fever, vomiting, lung damage, weight loss, and fatigue.  || Airborne || [[Salbutamol]] and [[Spaceacillin]]&lt;br /&gt;
|-&lt;br /&gt;
| Gondola Transformation || Tranquility || Raw Gondola meat || Consuming the flesh of a Gondola comes at a terrible price. Produces [[Guide to chemistry#Pax|Pax]] within the victims body resulting in pacifism, lessened motor control of the arms, and eventually turning the victim into a Gondola. || Special || [[Condensed Capsaicin]] &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
=Advanced Diseases=&lt;br /&gt;
You are able to create your own advance disease with different symptoms, which will have buffs, debuffs and bonuses!&lt;br /&gt;
&lt;br /&gt;
You will start out with two advance diseases, the cold and the flu. The cold will have the sneeze symptom and the flu will have the cough symptom.&lt;br /&gt;
They have almost no effect if they infect people, but you need them to acquire more symptoms.&lt;br /&gt;
&lt;br /&gt;
The Pandemic can create culture bottles (basically copies) of existing viruses, so you won't run out while experimenting.&lt;br /&gt;
==Multiple Diseases==&lt;br /&gt;
A person has three slots for advanced diseases, with a fourth slot for sentient diseases. The slot a disease fits into is determined by Severity.&lt;br /&gt;
If a disease tries to occupy an already occupied slot, and its transmission is higher than the resistance of the disease already in the slot, it will drive the disease out and take its place&lt;br /&gt;
==Modifying Symptoms==&lt;br /&gt;
To obtain a new symptom you need to mutate an existing virus. This involves adding a chemical to the virus, which will generate a new symptom. Rarer and harder to acquire chemicals will yield more potent symptoms. You will start with enough chemicals to create a powerful disease, as long as you use them carefully. You can also insert an isolated symptom into your main virus, by moving 1 unit of the isolated culture to the main mix with a dropper. It will not work every time and may need to be repeated a few times. &lt;br /&gt;
====Basic chemicals====&lt;br /&gt;
These are the basic chemicals for virus mutation. These can be added to a culture to gain a symptom from a large pool- but it's about half as efficient as mixing [[Guide_to_chemistry#Virology_Recipes|advanced chemicals]]. &lt;br /&gt;
* '''[[Virus Food]]''': You can make virus food with Water and Milk. Virology lab has its own Virus Food Dispenser. Mixing this with a disease will give that disease a symptom of level 1 to 2. Pure virus food is the only way to get level 2 symptoms, so, unlike plasma and mutagen, it is useful alone. &lt;br /&gt;
* '''[[Unstable Mutagen]]''': You can use mutagen to mutate your disease and give it a symptom of level 2 to 4. Virology starts with a 30u bottle of mutagen.&lt;br /&gt;
* '''[[Plasma|Liquid Plasma]]''': Plasma can be used to mutate your disease to give it a symptom of level 4 to 6. Plasma in liquid form is generally in very limited supply, unless mining and chemistry cooperates with you. Virology starts with a 30u bottle of liquid plasma, and in some station layouts with extra plasma bars.&lt;br /&gt;
====[[Guide_to_chemistry#Virology_Recipes|Advanced Chemicals]]====&lt;br /&gt;
Using these will allow you to both save time and resources when trying to acquire the symptoms you want.&lt;br /&gt;
* '''[[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]]''': Anomalous Virus Food can be used to mutate your disease and give it a level 0 symptom. It is made by combining pure Laughter with virus food. Level 0 symptoms tend to be statistically similar to other symptoms, but have an unusual effect- good for gimmicks!&lt;br /&gt;
* '''[[Guide_to_chemistry#Virus Rations|Virus rations]]''': Virus rations can be used to mutate your disease and give it a level 1 symptom. It is made by depleting Virus food with Synaptizine. Level 1 symptoms almost universally boost stats, but have very little effect. Level 2 symptoms tend to be a bit better, so it's wise to leave virus food as-is.&lt;br /&gt;
* '''[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]]''': Mutagenic agar can be used to mutate your disease to give it a level 3 symptom. It is made by mixing Unstable mutagen and virus food together. Level three symptoms tend to be either decent stat-boosters, or subpar active symptoms.&lt;br /&gt;
* '''[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]]''': Sucrose agar can be used to mutate your disease to give it a level 4 symptom. It is made by mixing Sugar or Saline Glucose Solution and Mutagenic agar together. Level four symptoms are quite weak, so there is very little point to mixing this.&lt;br /&gt;
* '''[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]]''': Weakened virus plasma can be used to mutate your disease and give it a level 5 symptom. It is made by weakening virus plasma using Synaptizine. Level 5 symptoms tend to be some of the strongest stat symptoms&lt;br /&gt;
* '''[[Guide_to_chemistry#Virus Plasma|Virus Plasma]]''': Virus plasma can be used to mutate your disease and give it a level 6 symptom. It is made by mixing liquid plasma with virus food. Level 6 symptoms are the strongest active symptoms available without uranium or Highly Unstable Virus Food&lt;br /&gt;
* '''[[Guide_to_chemistry#Highly Unstable Virus Food|Advanced Virus Food]]''': Highly Unstable Virus Food can be used to mutate your disease and give it a level 9 symptom. You only get one unit, which is inert until a single uranium sheet's worth of uranium is added, but every single level nine symptom is powerful in its own way. The symptom you get will likely define the disease you make on any given round. &amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Highly unstable virus food was removed, and replaced with the viral extrapolator.&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
====Uranium Gels====&lt;br /&gt;
These chemicals require large quantities of liquid uranium (obtained by grinding uranium bars). You'll require the help of mining to make these.&lt;br /&gt;
* '''[[Guide_to_chemistry#Decaying Uranium Gel|Decaying Uranium Gel]]''': Decaying Uranium Gel can be used to mutate your disease and give it a level 6 or 7 symptom. It is made by combining 1 virus food with 1 liquid Uranium. Efficient compared to Unstable gel, but slower to use.&lt;br /&gt;
* '''[[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]]''': Unstable Uranium Gel can be used to mutate your disease and give it a level 7 symptom. It is made by combining 1 virus plasma with 5 liquid Uranium. Level 7 symptoms contain potent stat symptoms, and several esoteric symptoms. &lt;br /&gt;
* '''[[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]]''': Stable Uranium Gel can be used to mutate your disease and give it a level 8 symptom. It is made by combining 1 plasma with 10 parts liquid Uranium and 10 parts liquid silver or gold. Level 8 symptoms contain some of the most potent healing symptoms, as well as some very difficult to deal with deadly symptoms.&lt;br /&gt;
====[[Guide_to_chemistry#Synaptizine|Synaptizine]]====&lt;br /&gt;
Synaptizine, aside from being a base chemical, will remove one random symptom to any virus it comes in contact with. It's important if you intend to isolate a specific symptom. For example, if you mutate your Cold virus and it acquires the Toxic Filter symptom, you can try and add synaptizine to it to create a virus which only has the Toxic Filter symptom.&lt;br /&gt;
====[[Guide_to_chemistry#Spaceacillin|Spaceacillin]]====&lt;br /&gt;
Spaceacillin will &amp;quot;Falter&amp;quot; a disease, making it unable to spread by any method but injection. Good for meme diseases, or if you wanna meet a transmission threshold without fucking everyone over&lt;br /&gt;
====[[Guide_to_chemistry#Cryostylane|Cryostylane]]====&lt;br /&gt;
Cryostylane will Preserve a disease, making it unable to be mutated any further. If you finish a disease, you should Preserve it so it can't be edited, and so multiple diseases of different severity can be loaded into one bottle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[Guide_to_chemistry#Formaldehyde|Formaldehyde]]====&lt;br /&gt;
Formaldehyde will neuter one random symptom when mixed with a virus. This disables its effects while keeping the attributes intact. This is useful for meeting threshold values without making the virus deadly. '''NEUTER YOUR STAT SYMPTOMS, ALWAYS. UNLESS IT'S SOMETHING WITH AN EFFECT YOU ACTIVELY USE, ALL AN UNNEUTERED STAT SYMPTOM WILL DO, EVEN IF THE DISEASE IS INTENTIONALLY DEADLY, IS MAKE THE DISEASE GET NOTICED FASTER, AND, SCARE PEOPLE IF YOUR DISEASE IS GOOD, PROBABLY GETTING YOU LYNCHED. NEUTER YOUR FUCKING SYMPTOMS. YES, FEVER AND ITCHING CAN DO SLIGHT DAMAGE. NEUTER THEM ANYWAYS, DAMMIT'''&lt;br /&gt;
==BABBY'S FIRST VIRUS==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Psst, hey kid. Over here. Look at you, still fresh off the arrivals shuttle. Take the biosuit off, it'll only slow you down. Listen up- I'm here to teach ya exactly how to get robust at Virology, provided you can wrap your head around some simple concepts. I've hijacked this outdated nanotrasen standard-issue virology guide to teach YOU how to be a better Virologist than those Nanotrasen quacks! &lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Alright, since most people can't seem to grasp it: Virology is fucking SLOW! So this means you're gonna want to do a few things to make it faster!&lt;br /&gt;
&lt;br /&gt;
1. Know what virus you want to make! I cannot fucking stress this enough. Random symptom isolation will never get you anywhere fast. Make a recipe for what you want, and then go aquire the symptoms&lt;br /&gt;
&lt;br /&gt;
2. You'll need five beakers when you get started making your virus:&lt;br /&gt;
*Fill the first beaker to the brim with virus food and put it on the table. This is for level one and two symptoms.&lt;br /&gt;
*Fill the second beaker with thirty units of virus food, and dump your entire mutagen bottle in. This is for level three symptoms.&lt;br /&gt;
*There is no beaker for level four symptoms. Four is an unlucky number or some shit, and, more importantly, all level four symptoms suck&lt;br /&gt;
*Fill the third beaker with ten units virus food, ten units Plasma, and then ten units of Synaptazine. This is for level five symptoms. '''THE ORDER IS IMPORTANT. PUT SYNAPTAZINE IN BEFORE PLASMA AND YOU'LL GET A BEAKER OF VIRUS RATIONS AND PLASMA, WASTING YOUR CHEMS. DONT DO IT.'''&lt;br /&gt;
*Fill the fourth beaker with ten units virus food and ten units of Plasma. This is for level six symptoms&lt;br /&gt;
*If you have the clown's can of laughter, you can fill a fifth beaker with ten units of virus food and the entire can of laughter for level zero symptoms&lt;br /&gt;
3. Lay out your Formaldehyde, Synaptazine, and Unstable Virus Food.&lt;br /&gt;
&lt;br /&gt;
4. Finally, set an empty beaker out, and either Rhinovirus or the Cold. The Cold's symptom is Coughing, and Rhinovirus is Sneezing. I am a plasmaman, so all my diseases need high transmission- I prefer to set out rhinovirus. &lt;br /&gt;
&lt;br /&gt;
5. Whichever symptom you choose to start with, drop a drop of formaldehyde in immediately! this neuters the symptom so your plague doesnt alert and scare people, which is bad regardless of your antag status. '''Remember to use your dropper, after setting it to one unit!'''&lt;br /&gt;
&lt;br /&gt;
6. After you lay out your beakers on the table near the pandemic, situate yourself on a tile adjacent to the tables containing the reagents and your PANDEMIC machine. You will never have to move during this procedure- which saves valuable time.&lt;br /&gt;
&lt;br /&gt;
7. With your recipe in mind, begin placing one unit of your starting symptom culture and one unit of the virus chem corresponding to your disease into the '''empty beaker'''. Do NOT place your virus chem into your culture, or your culture into your chem- it will set you back by an insane amount!. After you make ONE reaction, place the empty beaker in the pandemic-You never need to pick any beakers but this empty beaker up during the process- and check the symptoms. If you got what you wanted, create a culture, save your previous culture if it's the starter, you will need it later, or get rid of it if it's a random step in the process, and repeat with the chem for the next symptom, doing symptoms you will neuter first and neutering them as you get them. Repeat until you reach a total of four symptoms. '''To reiterate step five, ALWAYS use a one unit dropper! it makes you far more efficient with chem usage- if you use a dropper, your starting chems will usually last an entire round!'''&lt;br /&gt;
&lt;br /&gt;
8. Upon reaching four symptoms, a virus has a chance to lose symptoms on gaining new ones. To avoid this, make a culture of your four symptoms, name it, and put it aside. Take your starter culture out, and begin the step 7 process. Once you get the fifth symptom, use the step seven process with synaptazine to remove the starter symptom, and finally repeat the step seven process one last time to get the last symptom. By now, you should have two cultures- one with four symptoms, and one with two (or one, five symptom diseases exist)&lt;br /&gt;
&lt;br /&gt;
9. Finally, repeat the step seven process one more time, but using the two cultures, instead of a chem and a culture. There is no reaction sound for this mixing! Once you reach the desired number of symptoms (yes, adding symptoms via mixing can delete symptoms just like adding them via chems does), name the virus, and make a culture! you're done! yay! Consider Faltering your disease with Spaceacillin if you don't want it to spread, and/or Preserving it with Cryoxadone. &lt;br /&gt;
&lt;br /&gt;
10. If you are feeling more confident, or want to get more powerful diseases, you can take out your Viral Extrapolator and head to maintenance to find diseases containing more advanced symptoms&lt;br /&gt;
==Understanding stats==&lt;br /&gt;
After you're done mixing your disease, stats from the symptoms are added together to make disease stats. Viruses have a default of 0 in every stat.&lt;br /&gt;
* '''Stealth:''' If stealth is 2 or higher your disease will be hidden from medHUD and scanners. Generally it will also hide the warning signs of symptoms before they activate.&lt;br /&gt;
* '''Transmission:''' Improves the chance each tick to spread the virus, increases the amount of protection you need to prevent infection, determines the infection vector, and is needed to override other viruses.&lt;br /&gt;
** The infection vector is calculated with (disease's transmission - amount of symptoms). 2 or less is blood, 3 is fluid contact, 4 is skin contact, 5 is airbone. The Sneezing symptom forces sporadic airborne spreads, but does not otherwise affect this.&lt;br /&gt;
** When infecting someone who already has a virus, if the infecting virus' Transmission is higher than the other virus' Resistance, the latter will be overridden by the former.&lt;br /&gt;
* '''Stage speed:''' Increases the chance of advancing a stage each tick. It will be 2% or stage speed, whichever is higher.&lt;br /&gt;
* '''Resistance:''' Makes the virus harder to cure; determines the required chemical to cure, decreases the chance of it being cured each tick when in contact with the cure, and defines how resistant the virus is to being overridden by other viruses. Sentient diseases have a fixed cure, and don't rely on resistance to determine their cure.&lt;br /&gt;
** The chance of it being cured every tick is 15 - resistance, but always between 10 and 20.&lt;br /&gt;
** The cure is determined by [resistance - (amount of symptoms / 2)].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|1 or less||2||3||4||5||6||7||8||9||10||11 or more&lt;br /&gt;
|-&lt;br /&gt;
|Sugar||Ethanol||Table Salt||Spaceacillin||Saline-Glucose Solution||Miner's Salve||Leporazine||Concentrated Barber's Aid||Lipolicide||Haloperidol||Krokodil&lt;br /&gt;
|}&lt;br /&gt;
* '''Severity:''' Severity determines how virus shows up on a medhud, and which slot a disease occupies. Severity adds up in a manner different to other stats- A severity score below 0, or equal to or above five will be added normally. A severity of 1 or 2 will be added to a maximum of 3. A severity of 3 or 4 will be added to a maximum of 4. Severity also determines which of a person's three disease slots a disease occupies, unless the disease is sentient. Severity is unique in that stats will modify it&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|Severity:||1 or less||2-4||5 or more&lt;br /&gt;
|-&lt;br /&gt;
|Slot:||1||2||3&lt;br /&gt;
|}&lt;br /&gt;
==Symptoms Table==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Eyre I, the Virologist&lt;br /&gt;
|text=Mouse over the names of some of the symptoms- I've left you some advice and useful info. I've also left some similar advice on certain aspects of symptoms that either dont work properly, or need elaboration.&lt;br /&gt;
|image=[[File:Viro action.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
Hover over the thresholds to see the effects of each.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The least overtly deadly of the three deadliest symptoms, but definitely the most fun- and also stealthy&amp;quot;&amp;gt;Alkali perspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || -2 || -2 || -2 || 0 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to burst into flames periodically. Makes victims explode on contact with water.||&amp;lt;span title=&amp;quot;Doubles the intensity of the effect, but reduces its frequency&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases explosion radius when the host is wet. Brings severity to 6.&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Additionally synthesizes chlorine trifluoride and napalm inside the host. Brings severity to 6.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Out of the three deadliest symptoms, probably crits the fastest. However, due to dealing brute damage and not stunning, it's inferior to ARDS. However, it has a somewhat hidden threshold (stealth 2, speed 12) that makes the victim become a fast zombie&amp;quot;&amp;gt;Autophageocytosis Necrosis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -2 || 1 || -2 || 6 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the mob's cells to decay rapidly, causing brute damage, constant bleeding and elevated hunger. Thought to be a precursor to the active viral component of Romerol. This is supported by the fact that it has no effect on the undead.||&amp;lt;span title=&amp;quot;Synthesizes Heparin and Lipolicide inside the host, causing increased bleeding and hunger&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A beneficial symptom in disguise, the 14 resistance threshold injects the bees and the host with one of the game's best healing chems. Careful, as bees still do one brute damage per sting.&amp;quot;&amp;gt;Bee Infestation&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 2 || 1 || 1 || 2 || 8 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Infests the host's stomach with bees, causing minor toxin damage and bee-filled coughs.||&amp;lt;span title=&amp;quot;Host synthesizes honey instead of toxins, bees now sting with honey instead of toxin, healing and fattening the host and those nearby. Synthesizes insulin, making the host immune to hyperglycemic shock. -4 Severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The bees spawn with a random toxin, unless the resistance threshold is met. +2 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Blob Spores&lt;br /&gt;
| 1 || 6 || -2 || 1 || 3 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | The host produces blob spores, causing them to pop on death, spawning a blob tile and releasing blob spores.||&amp;lt;span title=&amp;quot;The blob tile will be a strong blob&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a factory blob&amp;quot;&amp;gt;Resistance 11&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The blob tile may be a blob node. +1 severity&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Coughing&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | The hostcoughs occasionally||&amp;lt;span title=&amp;quot;The host drops items when coughing. +1 Severity  &amp;quot;&amp;gt;resistance 3&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;occasionally stuns the host. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host coughs more&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;symptom hidden till active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Somewhat robust. A good symptom to add to a disease that has room for it&amp;quot;&amp;gt;Confusion&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 || -1 || -3 || 0 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob be confused for short periods of time, making them walk in random directions.||&amp;lt;span title=&amp;quot;Causes brain damage over time. +1 Severity. &amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases confusion duration&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Deafness&lt;br /&gt;
| -1 || -2 || -1 || -3 || 2 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes intermittent loss of hearing.|| &amp;lt;span title=&amp;quot;Causes permanent deafness, instead of intermittent. +1 Severity &amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Chooses mutations from your already existing genome. it's... subpar.&amp;quot;&amp;gt;Deoxyribonucleic Acid Saboteur&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 0 || -3 || 3 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Gives a random disability. The disabilities are cured when the disease is cured.||&amp;lt;span title=&amp;quot;Increases mutation frequency&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Mutations will be beneficial instead of malignant. Sets base severity to 0.&amp;quot;&amp;gt;Stage Speed 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes two harmful mutations at once. Severity +1&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The mutations persist even if the virus is cured&amp;quot;&amp;gt;Stealth 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Heh. it makes lube, heh.&amp;quot;&amp;gt;Ducatopod&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 2 || 5 || -2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes the host to secrete industrial grade lubricant from their feet. ||&amp;lt;span title=&amp;quot;Doubles lube frequency. +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host's feet turn into a pair of clown shoes.&amp;quot;&amp;gt;Resistance 14&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Eternal Youth&lt;br /&gt;
|3 || 4 || 4 || -4 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you never physically older than young adulthood and prevents death by old age. !&amp;lt;span title=&amp;quot;it's... okay i guess. If personal diseases are your thing&amp;quot;&amp;gt;Should be used for buffing your disease.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!Facial Hypertrichosis&lt;br /&gt;
| 1 || 3 || 3 || 1 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes you grow a massive beard, regardless of gender.||None&lt;br /&gt;
|-&lt;br /&gt;
!Fever&lt;br /&gt;
| -1 || 3 || 3 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Heats up your body. Will not reach damaging levels of heat unless resistance thresholds are met.||&amp;lt;span title=&amp;quot;Increases fever intensity, fever can overheat and harm the host. +1 Severity&amp;quot;&amp;gt;Resistance 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases fever intensity. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hallucigen&lt;br /&gt;
| 1 || -3 || -1 || -1 || 1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the affected mob have hallucinations for short periods of time. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;Increases the amount of hallucinations. +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The virus mimics positive symptoms&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Headache&lt;br /&gt;
| -1 || 4 || 2 || 0 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message! Should be used for buffing your disease.||&amp;lt;span title=&amp;quot;Headaches will cause severe pain, that weakens the host. +1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Headaches become less frequent but far more intense, preventing any action from the host. +1 Severity. &amp;quot;&amp;gt;Stage Speed 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Reduces headache frequency until later stages&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A newer death symptom. very slow to kill, but kills fast when it does. &amp;quot;&amp;gt;Heart Disease&amp;lt;/span&amp;gt;&lt;br /&gt;
| 2 || 1 || -6 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes the affected mob to have a heart attack. Usually takes a very long time to occur even after reaching stage 5, and provides a large bold red text warning.|| &amp;lt;span title=&amp;quot;The disease's warnings have small text, instead of large red text&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Instead of having a heart attack, the host's heart will burst from their chest and attack! +1 Severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;If you want a contagious disease, the stats and effect of this symptom make it nearly mandatory&amp;quot;&amp;gt;Inorganic Biology&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 4 || -2 || 3 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect inorganic species, such as [[Golem]]s or [[Plasmamen]]. || None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;This symptom has some really fun uses if you get creative.&amp;quot;&amp;gt;Hyperperspiration&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -1 || 0 || -1 || 1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to sweat, lowering firestacks by a small amount and sometimes leaving a puddle of water.||&amp;lt;span title=&amp;quot;The host sweats like a fire extinguisher, spreading water in a 2 tile radius&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals toxin damage, and the host will sweat out all reagents in the same two tile radius as the previous threshold. -1 Severity &amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Hyphema&lt;br /&gt;
| -1 || -3 || -4 || -2 || 3 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Inflicts eye damage over time. Causes blindness if left unchecked.||&amp;lt;span title=&amp;quot;Weakens extraocular muscles, eventually leading to complete detachment of the eyes. +1 Severity&amp;quot;&amp;gt;Resistance 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;I like using with hyperperspiration this to turn monkys to gorillas. very slowly, though.&amp;quot;&amp;gt;Irradiant Cells&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 2 || -1 || 2 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host's cells destabilize, causing them to become radioactive and take radiation damage|| &amp;lt;span title=&amp;quot;The host takes radiation damage more frequently. +1 Severity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Itching &lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Displays an annoying message. Should be used for buffing your disease. Can do slight brute damage if the stage speed threshold is met. ||&amp;lt;span title=&amp;quot;Increases frequency of itching&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will scrath itself when itching, causing superficial damage&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Mind Restoration&lt;br /&gt;
| -1 || -2 || 1 || -3 || -1 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| The virus strengthens the bonds between neurons, reducing the duration of any ailment of the mind. Heals brain damage, and can cure mild and heavy traumas if upgraded. || &amp;lt;span title=&amp;quot;Heals minor brain traumas&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Heals severe brain traumas&amp;quot;&amp;gt;Resistance 9&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Purges alcohol in the bloodstream&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Nano-symbiosis&lt;br /&gt;
| 0 || 2 || 2 || -1 || -1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host's bloodstream by enhancing their replication cycle. This can cause some unpredictable nanite activation.||&amp;lt;span title=&amp;quot;Increases the replication boost.&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases the virus' growth rate while nanites are present.&amp;quot;&amp;gt;Transmission 5&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Recently buffed, should now be actually useful&amp;quot;&amp;gt;Narcolepsy&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Makes the host drowsy and prone to falling asleep randomly.||&amp;lt;span title=&amp;quot;Also relaxes the muscles, weakening and slowing the host&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes narcolepsy more often, increasing the chance of the host falling asleep. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necrotic Metabolism&lt;br /&gt;
| 2 || 2 || 2 || 0 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| The virus becomes able to affect undead races, and continues to process even when the host dies. It's especially useful if combined with symptoms like Bee Infestation or Macrophage|| None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The lesser form of Autophageocytosis necrosis. it sucks.&amp;quot;&amp;gt;Necrotizing Fasciitis&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -4 || 0 || -4 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes brute damage over time. Fatal if left untreated.||&amp;lt;span title=&amp;quot;Host will bleed profusely during necrosis&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Causes extreme pain to the host, dealing stamina damage twice that of the normal damage&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Necropolis Seed&lt;br /&gt;
| 0 || 3 || -10 || -3 || -1 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the host do more damage with their punches, take less damage, and slows them down.|| &amp;lt;span title=&amp;quot;Gibs the host on death and drops a tendril chest. +2 Severity. &amp;quot;&amp;gt;Stealth 8,&amp;lt;/span&amp;gt; &amp;lt;span title = &amp;quot;Creates tendrils around the host like an ancient goliath&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;, &amp;lt;Span title = &amp;quot;Make the host fire and lava Proof. -1 Severity&amp;quot;&amp;gt;Resistance 20 &amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A decent damage symptom, especially with how difficult brain damage is to heal, and it's under level nine.&amp;quot;&amp;gt;Neural Decay&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 3 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#ff0000&amp;quot;|The host's brain begins to die, dealing high brain damage||&amp;lt;span title=&amp;quot;Doubles frequency of cell death&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;Allows the disease to do lethal damage. +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Of the healsymptoms, this has the worst main side effect and the most niche heal- it's very good offensively&amp;quot;&amp;gt;Organic Flux Induction&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -1 || -1 || -2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Causes EMPs on the host occasionally. Has a cell damage healing threshold.||&amp;lt;span title=&amp;quot;Quickly heals cell damage and mutations. -1 Severity&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;EMPs now affect the area immediately around the host. +1 Severity.&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The second half of a clown plague. Heh. Analagous to coughing, but buffs transmission a bit better, and is far less annoying, unless thresholds are met&amp;quot;&amp;gt;Pierrot's Throat&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || 3 || 1 || 2 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host honks occasionally||&amp;lt;span title=&amp;quot;The host occasionally spreads the disease by honking&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a clown mask. +1 Severity&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host becomes clumsy, like a clown. +2 Severity&amp;quot;&amp;gt;Resistance 15&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;TETSUOOOO&amp;quot;&amp;gt;Pituitary Disruption&amp;lt;/span&amp;gt;&lt;br /&gt;
| -3 || -2 || 1 || -2 || 1 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Causes the host to grow, with size scaling with stage speed. Has brute healing thresholds.||&amp;lt;span title=&amp;quot;Passively heals brute damage, but causes occasional expulsion of benign teratomas. -1 Severity&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Quadruples healing speed, but slowly kills the host with cellular damage. Teratomas become more advanced. Also causes limb regeneration, and for teratoma organs to be spontaneously absorbed and integrated. +3 Severity.&amp;quot;&amp;gt;Stage Speed 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Hey, we ported it, and still have revitiligo too!&amp;quot;&amp;gt;Polyvitiligo&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 1 || 4 || 1 || 0 || 0 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The host changes color randomly.||None&lt;br /&gt;
|-&lt;br /&gt;
!Regenerative Coma&lt;br /&gt;
| 0 || 2 || -3 || -3 || -2 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| Causes the host to fall into a death-like coma when heavily damaged, then rapidly cures their wounds.||&amp;lt;span title=&amp;quot;Host appears to die when falling into a coma. This activates symptoms that normally only activate on death&amp;quot;&amp;gt;Stealth 2&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Stabilizes the host when in a critical condition&amp;quot;&amp;gt;Resistance 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Increases healing speed&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Revitiligo&lt;br /&gt;
| 1 || 2 || 1 || 2 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes the host black. Every virologist's first joke plague. &amp;lt;span title=&amp;quot;But unlike /tg/, we didnt just up and remove it!&amp;quot;&amp;gt;No one finds it funny anymore.&amp;lt;/span&amp;gt;||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;My favorite stat symptom. It makes you valid but I never neuter it.&amp;quot;&amp;gt;SBG Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
|0 || 3 || 3 || 1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#0000ff&amp;quot; | Makes cockroaches crawl from the user's face. Should be used for buffing your disease. ||&amp;lt;span title=&amp;quot;The host will create more roaches&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host will spawn 1-5 roaches on death&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Self-Respiration&lt;br /&gt;
| 1 || -3 || -3 || -4 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;| Quickly heals oxygen damage, negating the need for air. Causes occasional farting, which spreads miasma.|| &amp;lt;span title=&amp;quot;Additionally regenerates lost blood&amp;quot;&amp;gt;Resistance 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Sensory Restoration&lt;br /&gt;
| 0 || 1 || -2 || 2 || -1 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| Restores mob's senses by fixing eye and ear damage and curing hallucinations.||None&lt;br /&gt;
|-&lt;br /&gt;
!Shivering&lt;br /&gt;
|0 || 2 || 2 || 2 || 0 || 2 || [[Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| Cools down your body. Won't reach damaging levels unless thresholds are met.||&amp;lt;span title=&amp;quot;Increases cooling speed; the host can fall below safe temperature levels. +1 Severity.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases cooling speed. +1 Severity.&amp;quot;&amp;gt;Stage Speed 10&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Silicolysis&lt;br /&gt;
| 0 || 4 || -1 || 1 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot; | The virus reacts to nanites in the host's bloodstream by attacking and consuming them, which also causes them to go haywire as they die.||&amp;lt;span title=&amp;quot;Increases the virus' growth rate while nanites are present.&amp;quot;&amp;gt;Stage Speed 5&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Severely increases the rate at which the nanites are destroyed.&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The symptom with the highest transmission, and a starter symptom at that.&amp;quot;&amp;gt;Sneezing&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 3 || 0 || 4 || 0 || 1 || [[Virus Food]]/[[Guide_to_chemistry#Virus Rations|Virus Rations]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes the mob to occasionally sneeze.||&amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Spontaneous Combustion&lt;br /&gt;
| 1 || -2 || -3 || -3 || 4 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot; | Sets your body on fire periodically, with amount of stacks based on stage speed, minus stealth. Fire intensity is doubled if the host is fat.||&amp;lt;span title=&amp;quot;Increases the intensity of the flames&amp;quot;&amp;gt;Stage Speed 4&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Further increases flame intensity&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will spread the virus through skin flakes when bursting into flame&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Superficial healing&lt;br /&gt;
| -1 || -2 || -2 || 0 || -1 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#00aa00&amp;quot;|  Heals brute and burn damage passively, if you have under 15 of either|| &amp;lt;span title=&amp;quot;Threshold increases to 30&amp;quot;&amp;gt;Resistance 10&amp;lt;/span&amp;gt; &amp;lt;span title=&amp;quot;The viruse's healing speed is doubled&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Thermal Retrostable Displacement&lt;br /&gt;
| 0 || 2 || -2 || -3 || 0 || 8 || [[Guide_to_chemistry#Stable Uranium Gel|Stable Uranium Gel]] || style=&amp;quot;color:#00aa00&amp;quot;| If the host gets too hot or too cold, they will teleport to a location where they were at a safe temperature previously. The temperature the area is NOW doesn't matter, though. Has burn healing thresholds.||&amp;lt;span title=&amp;quot;The symptom works on a smaller scale, effectively healing burn damage, and causing the effect if the host takes over 75 burn damage. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The effect now works on a hair trigger, having lowered thresholds for teleportation. If the burn healing threshold is met, the speed is doubled. -1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;secretly robust as fuck, makes a virus incredibly hard to cure.&amp;quot;&amp;gt;Toxolysis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || -2 || 2 || -2 || 0 || 7 || [[Guide_to_chemistry#Unstable Uranium Gel|Unstable Uranium Gel]] || style=&amp;quot;color:#0000ff&amp;quot;| Purges all chemicals at a fast rate from the bloodstream.||&amp;lt;span title=&amp;quot;Increases chem removal speed&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Consumed chemicals nourish the host&amp;quot;&amp;gt;Stage Speed 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Your gateway to a single target disease.&amp;quot;&amp;gt;Viral Aggressive Metabolism&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -4 || 3 || -3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| The disease starts at level 5, but cures itself over time||&amp;lt;span title=&amp;quot;The virus cures itself half as fast&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite the high transmission, this is actually usually the first of the three high-transmission stats to be dropped on an unorthodox disease, due to the low resistance&amp;quot;&amp;gt;Viral Evolutionary Acceleration&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || -3 || 5 || 3 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;| No effects other than its stats, which are quite useful. You'll typically have at least one of this and Viral Self-Adaptation in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Despite what it may claim, this symptom has a transmission score of zero- it's pretty good if your disease needs to meet a resistance threshold&amp;quot;&amp;gt;Viral Self-Adaptation&amp;lt;/span&amp;gt;&lt;br /&gt;
| 3 || 5 || -3 || 0 || 0 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#00aa00&amp;quot;|No effects other than its stats, which are quite useful. You'll typically have at least one of this and Viral Evolutionary Acceleration in your disease.||None&lt;br /&gt;
|-&lt;br /&gt;
!Vitiligo&lt;br /&gt;
| 2 || 0 || 3 || 1 || 0 || 5 || [[Plasma]]/[[Guide_to_chemistry#Weakened Virus Plasma|Weakened Virus Plasma]] || style=&amp;quot;color:#0000ff&amp;quot;| Makes the mob lose skin pigmentation.||None&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;A bit impractical, but it can be fun if you dont want to hurt the station as a traitor&amp;quot;&amp;gt;Voice Change&amp;lt;/span&amp;gt;&lt;br /&gt;
| -1 || -2 || -2 || 2 || 2 || 6 || [[Plasma]]/[[Guide_to_chemistry#Virus Plasma|Virus Plasma]] || style=&amp;quot;color:#ff0000&amp;quot;| Changes the voice of the affected mob. Causing confusion in communication. Available in [[Supply_crates#Virus_crate|Virus Crates]].||&amp;lt;span title=&amp;quot;The host's language center of the brain is damaged, leading to complete inability to speak or understand any language, permanently. +1 Severity&amp;quot;&amp;gt;Transmission 14&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Changes voice more often&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 3&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Vomiting&lt;br /&gt;
| -2 || 1 || 0 || 2 || 1 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| Forces the affected mob to vomit! Makes the affected mob lose nutrition and heal toxin damage. Vomit can transmit the virus to people stepping on it.||&amp;lt;span title=&amp;quot;Host will vomit blood, causing internal damage&amp;quot;&amp;gt;Resistance 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Host will projectile vomit, increasing vomiting range&amp;quot;&amp;gt;Transmission 7&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The symptom remains hidden until active&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!Weight Loss&lt;br /&gt;
| -2 || 2 || -2 || 1 || 2 || 3 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Mutagenic Agar|Mutagenic Agar]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus mutates the host's metabolism, making it almost unable to gain nutrition from food. ||&amp;lt;span title=&amp;quot;The symptom is less noticeable&amp;quot;&amp;gt;Stealth 4&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Mostly a fun wizard plague. Doesn't have much practical use, analagous to Voice Change&amp;quot;&amp;gt;Wizarditis&amp;lt;/span&amp;gt;&lt;br /&gt;
| 1 || -2 || -3 || -1 || 0 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host believes themselves to be a wizard ||&amp;lt;span title=&amp;quot;The host may occasionally teleport around! +1 Severity&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The host grows a set of wizard robes, +1 Severity&amp;quot;&amp;gt;Stage Speed 7&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;Macrophage is a versatile symptom, which works either as an add-on to a disease for transmission, or as a main symptom to make a disease deadly and perhaps transmit another disease as well.&amp;quot;&amp;gt;Macrophage&amp;lt;/span&amp;gt;&lt;br /&gt;
| -4 || 1 || -2 || 2 || 2 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot;| The virus grows within the host, ceasing to be microscopic and causing severe bodily harm. These Phages will seek out, attack, and infect more viable hosts.||&amp;lt;span title=&amp;quot;The higher the resistance, the more health phages will have, and the more damage they will do.&amp;quot;&amp;gt;Resistance &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The higher the stage speed, the more frequently phages will burst from the host.&amp;quot;&amp;gt;Stage Speed &amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages can be larger, more aggressive, and able to pierce thick clothing, with some effort. +2 severity&amp;quot;&amp;gt;Transmission 10&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Phages will carry all diseases within the host, instead of only diseases containing their own symptom.&amp;quot;&amp;gt;Transmission 12&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===General Tips===&lt;br /&gt;
* You can get plasma and uranium from the medical autolathe if mining has picked it up. No need to waste time going to the ORM.&lt;br /&gt;
* The clown will typically be happy to give you his canned laughter for Anomalous Virus Food&lt;br /&gt;
* Never make sucrine agar unless you absolutely need a level four symptom for some ungodly reason&lt;br /&gt;
* If you wear the biosuit, you're an idiot. The only time you need to wear that is when working with patients or monkeys, and it slows you down. If you release a disease as a traitor, you should have immunized yourself beforehand- a biosuit sticks out like a sore thumb&lt;br /&gt;
*'''ALWAYS make your diseases beforehand. Have a recipe ready to work with any given symptom. This is the MOST IMPORTANT part of being good at virology.''' &lt;br /&gt;
* Never use pure mutagen or pure plasma. Always make virus chems, it doubles your efficiency.&lt;br /&gt;
*If you want to kill a single person instead of the whole station, use chemicals instead of viruses- they're more effective than a single-host virus. Unless you rolled Bee Infection- release a resistance 14 bee plague , and inject your mark with mint toxin a few minutes later!&lt;br /&gt;
*Single person oriented beneficial diseases are superior to beneficial diseases with high transmission, as they can have higher stats without worrying about transmission. Unless you're a Plasmaman.&lt;br /&gt;
*Stealth below 2 is useless. Stealth above 2 is largely unecessary unless you need to meet a threshold or you don't want to be valided- If you neuter your symptoms properly, your disease will not be noticed by anyone other than doctors with medhuds. &lt;br /&gt;
===&amp;lt;span title=&amp;quot;Neutered Fever, Neutered Sneezing, Inorganic Biology, Viral Evolutionary Acceleration, Revitiligo, Necrotizing Fasciitis. That was my first truly engineered death plague, and it's a pun to boot!&amp;quot;&amp;gt;The Black Death&amp;lt;/span&amp;gt;===&lt;br /&gt;
Being a traitor virologist allows you to finally come out of your shell and release those negative recipes you've been aching to test, and put those level nine symptoms to the true test! &lt;br /&gt;
* Sabotaging the Pandemic is usually a good idea, as it can create a vaccine for a cured virus which is cheap and easy to distribute, even if the virus is extremely resistant.&lt;br /&gt;
* Sabotaging the holodeck computer is also a good idea because its Emergency Medical simulation also contains a Pandemic.&lt;br /&gt;
* Sabotaging chemistry can stop them from making most of the chems that can cure viruses.&lt;br /&gt;
* A dropper works as a 1-5 unit hypospray when used on a target not wearing any eye protection.&lt;br /&gt;
* An infected monkey in medbay is another easy way to spread a disease&lt;br /&gt;
* Immunize yourself before releasing your death plague!&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31621</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31621"/>
		<updated>2020-11-09T10:13:51Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: /* Take Off */ Saw another point where it says spacebar instead of C.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple.&lt;br /&gt;
&lt;br /&gt;
Activate maintenance mode on the aircraft by swiping your ID against its sleek white hull. Jump in the cockpit and scroll down on the ship information window until you find the listing for the armor, then click the EJECT button. Now that your armor plating has fallen off your aircraft and coalesced into a single object, merely take your welding tool (welding goggles/mask recommended) and repeatedly apply it to the plating until it begs you to stop. With your armor now as fresh as the day it was squeezed out of the factory, pick it up with both hands and re-insert it into the ship. Swipe your ID again to turn off maintenance mode if desired.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to four missiles onto the trolley (three of which will fit in the fighter,) bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from &lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]]&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31620</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31620"/>
		<updated>2020-11-09T10:07:56Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: /* The Controls */ Changed Spacebar to C for laser guided mode toggle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple.&lt;br /&gt;
&lt;br /&gt;
Activate maintenance mode on the aircraft by swiping your ID against its sleek white hull. Jump in the cockpit and scroll down on the ship information window until you find the listing for the armor, then click the EJECT button. Now that your armor plating has fallen off your aircraft and coalesced into a single object, merely take your welding tool (welding goggles/mask recommended) and repeatedly apply it to the plating until it begs you to stop. With your armor now as fresh as the day it was squeezed out of the factory, pick it up with both hands and re-insert it into the ship. Swipe your ID again to turn off maintenance mode if desired.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to four missiles onto the trolley (three of which will fit in the fighter,) bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from &lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]]&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=31564</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=31564"/>
		<updated>2020-11-03T12:45:02Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: /* How 2 Gain More Points: 4 Dummies */ Added an entry about the supreme art of making research by building R&amp;amp;D servers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = Needs a new techweb graph. (2020.09.19)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Research &amp;amp; Development =&lt;br /&gt;
&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments.&lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?&lt;br /&gt;
&lt;br /&gt;
= How 2 Gain More Points: 4 Dummies =&lt;br /&gt;
&lt;br /&gt;
==Astrometry==&lt;br /&gt;
 &lt;br /&gt;
Astrometrics is the science of the stars, and it may just be the easiest way to gain additional points.&lt;br /&gt;
&lt;br /&gt;
Asrometrics, at its base level, is quick and simple. All you need to do is find the Astrometrics computer - a blue computer usually in the [[Research_and_Development_Lab|R&amp;amp;D lab]]- and start scanning star sectors. This can be done by clicking on the computer, and selecting a sector to scan. This will take quite some time, but when its finished, the computer will announce it over the sci radio &amp;lt;s&amp;gt; in a scary robotic voice&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once you have a sector scanned, you can select any of the celestial bodies in that sector to, once again, scan. These celestial bodies could be stars, wormholes, etc. Once you finish scanning these, you will receive a hefty sum of research points, and move on to scan more stars and more systems.&lt;br /&gt;
&lt;br /&gt;
===Wormholes===&lt;br /&gt;
Wormholes are the really fun things in Astrometrics. Wormholes can be found in systems just like stars, but are much more rare, and give more research points. &lt;br /&gt;
&lt;br /&gt;
Even more interestingly, wormholes can be probed with a specially created torpedo. First, the torpedo warhead has to be researched and created by Science, than it needs to be assembled by [[Munitions Technician|Munitions]], then it needs to be fired at a wormhole by the [[Bridge Staff]]. These warheads are pretty costly, so hope that [[Byond the impossible|they hit their stationary target first time]]&lt;br /&gt;
&lt;br /&gt;
Once a probe torp enters a wormhole, the ship will receive a special announcement, congratulating you on your advances in science, and be gien special Wormhole research points. These points - not unlike Nanite points - can be used to develop special techs that allow the ship to FTL travel faster, or go through Wormholes.&lt;br /&gt;
&lt;br /&gt;
==R&amp;amp;D Servers==&lt;br /&gt;
[[File:Rndserver.png]] With some effort, arguably the best way to produce research points.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But you can't slap them on wherever: servers create heat and hot servers can actually negatively impact your research. Luckily, on most maps you can easily find &amp;lt;s&amp;gt;toxins&amp;lt;/s&amp;gt; a room that you can convert into a cooler using some [[Engineering items#RPD|pipes]], a [[Machines#Freezer/Heater|freezer]] or a space cooling loop and [[Machines#RnD_Server|build]] a number of additional servers. With 10 more of them, you could produce a sizeable 8000-9000 research points per minute!&lt;br /&gt;
&lt;br /&gt;
While the &amp;lt;s&amp;gt;floor space&amp;lt;/s&amp;gt; sky's the limit, the tech tree is limited, and while you &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; make enough servers to get 50k points per minute, the round will be over by the time you could scrounge up enough metal, and the tech tree finished 10 minutes after you complete them, so there's little point in doing it. 6 servers now are better than 20 after an hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: sadly, you can not just build servers over open space: they need an atmosphere to take heat out of them.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Tachyon-Doppler Array ==&lt;br /&gt;
[[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000. &lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Dopplerarrayformula.png]]&lt;br /&gt;
:The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines.&lt;br /&gt;
&lt;br /&gt;
== Radiation Collectors/Tesla Corona Analyzers ==&lt;br /&gt;
* [[File:Radiation Collector.gif]] Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points.&lt;br /&gt;
* [[File:Ateslacoil.png]] Tesla Coronas (a variant of tesla coils) can be set using a screwdriver on the circut board to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated.&lt;br /&gt;
&lt;br /&gt;
= Tech Webs =&lt;br /&gt;
&lt;br /&gt;
Research points are generated at a static rate by the R&amp;amp;D Network (albeit more research points can be generated by the E.X.P.E.R.I-MENTOR) and can be spent on Technology Nodes at the console.&lt;br /&gt;
&lt;br /&gt;
This is what your console will look like at the start of the round.&lt;br /&gt;
[[File:R&amp;amp;dconsolestart.png|600px|none]]&lt;br /&gt;
&lt;br /&gt;
Simply click into any of the technologies to see what it requires and what it unlocks.&lt;br /&gt;
The number next to each technology represents its cost.&lt;br /&gt;
To unlock a technology, click the cost to spend your research points on it.&lt;br /&gt;
&lt;br /&gt;
The console will update the screen to reflect your new research and send out a notification in chat.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, if you don't have any other research directives you should strongly consider aiming for: &lt;br /&gt;
*Industrial Engineering&lt;br /&gt;
*Applied Bluespace Research &lt;br /&gt;
*Mining Technology and Advanced Mining Technology &lt;br /&gt;
*Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)&lt;br /&gt;
*Mining sensor and magnet upgrades&lt;br /&gt;
&lt;br /&gt;
'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science!&lt;br /&gt;
&lt;br /&gt;
'''Mining Technology''' and, later, '''Advanced Mining Technology''' will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it. &lt;br /&gt;
&lt;br /&gt;
'''Applied Bluespace Research''' allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.&lt;br /&gt;
&lt;br /&gt;
'''The Tier 3 stock part technologies are listed above.''' &lt;br /&gt;
*Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above. &lt;br /&gt;
*High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500). &lt;br /&gt;
*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.)&lt;br /&gt;
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). &lt;br /&gt;
&lt;br /&gt;
'''Mining sensors and magnet upgrades''' are two very costly but overall worth-while techs. They allow the miners to upgrade their DRADIS and Mineral Magnet, allowing them to get more and better asteroids, and thus more and better materials for you.&lt;br /&gt;
&lt;br /&gt;
The diagram below gives a quick overview of  early research priorities&lt;br /&gt;
&lt;br /&gt;
[[File:Researchbasics.png]]&lt;br /&gt;
&lt;br /&gt;
Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!'''&lt;br /&gt;
&lt;br /&gt;
The progression is not linear and many research options require multiple pre-requisite technologies. &lt;br /&gt;
&lt;br /&gt;
To assist in understanding: provided below is a diagram. &lt;br /&gt;
[[File:researchTree.png|800px|none]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Note: Research tree depicted above is VERY out of date.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;''(But stays there until we make a better one)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Deconstruction =&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the '''Destructive Analyzer''': &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it's not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
&lt;br /&gt;
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.&lt;br /&gt;
&lt;br /&gt;
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.&lt;br /&gt;
&lt;br /&gt;
= Construction =&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.&lt;br /&gt;
&lt;br /&gt;
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.&lt;br /&gt;
&lt;br /&gt;
Tier 2 parts are all unlocked with &amp;quot;Industrial Engineering,&amp;quot; which also unlocks the RPED. Others are unlocked as noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background:#DDDDDD;&amp;quot; width=&amp;quot;100%&amp;quot; &lt;br /&gt;
|+Stock Parts&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 3&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 4&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot;             | Usual Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-Manipulator&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-Manipulator&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-Manipulator&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||[[File:Diamonddone.png]]Femto-Manipulator&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||[[File:Diamonddone.png]]Bluespace Matter Bin&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|[[File:Adv_scan_module.gif]]||Advanced Scanning Module&lt;br /&gt;
|[[File:Super_scan_module.gif]]||[[File:Silverdone.png]]Phasic Scanning Module&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves scanning precision.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|[[File:Adv_capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|[[File:Super_capacitor.png]]||[[File:Golddone.png]]Super Capacitor&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||[[File:Diamonddone.png]]Quadratic Capacitor&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves power efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Unlocked with High Efficiency Parts&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Unlocked with Advanced Electromagnetic Theory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Unlocked with Applied Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;: Unlocked with Advanced Power Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;: Unlocked with Miniaturized Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;: Unlocked with Quantum Electromagnetic Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;: Unlocked with Bluespace Power Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts. &lt;br /&gt;
&lt;br /&gt;
The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED.&lt;br /&gt;
&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver the machine closed.&lt;br /&gt;
&lt;br /&gt;
[[File:RPED.gif]] As a much more efficient alternative, you can use '''RPED (Rapid Part Exchange Device)''', which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED.&lt;br /&gt;
&lt;br /&gt;
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again to close the machine.&lt;br /&gt;
&lt;br /&gt;
[[File:BS RPED.gif]] The best alternative is to use the even more advanced '''Bluespace Rapid Part Exchange Device (BRPED)''', which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works '''even through camera views'''. Consider building a camera console in R&amp;amp;D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:&lt;br /&gt;
&lt;br /&gt;
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
=Printing=&lt;br /&gt;
&lt;br /&gt;
Here in the future, everything is made by basically very advanced 3D printers. These machines print everything and anything using advanced materials. These materials are drained from the Ore Silo, which is filled by [[Miner|Miners]] at the ORM. If a new machine is needed, it can be linked by using a multitool on the silo, then on the machine.&lt;br /&gt;
&lt;br /&gt;
As newer techs are researched, the printers technology needs to be synced with the R&amp;amp;D servers, by pressing the button named &amp;quot;Synchronise Research&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==[[File:Exofab.png|64px]] Exosuit Fabricator ==&lt;br /&gt;
* [[Robotics]] starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:&lt;br /&gt;
** Sync the R&amp;amp;D Research Console.&lt;br /&gt;
** Sync the Robotics Research Console.&lt;br /&gt;
** Sync the Exosuit Fabricator.&lt;br /&gt;
* Can be used directly, without the Research Console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Items available from the start:'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley/Firefighter chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha analyzer.png]]||Exosuit mining scanner&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|5000||2500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|20000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||700||50|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||750||750|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reseachable items:'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Node!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png|Titanium]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|12000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000||10000|| || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|10000||5000|| || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||1000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || || || ||10000||10000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|30000|| || || || ||25000|| ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000||10000|| || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|10000||5000|| || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Phazon chassis&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon torso.png]]||Phazon torso&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|35000||10000||20000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon head.png]]||Phazon head&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|15000||5000||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left arm.png]]||Phazon left arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right arm.png]]||Phazon right arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left leg.png]]||Phazon left leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right leg.png]]||Phazon right leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon armor.png]]||Phazon armor&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|25000|| ||20000|| || || || ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|&amp;quot;Ultra AC 2&amp;quot; LMG&lt;br /&gt;
||10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||5000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||3000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha_medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment&lt;br /&gt;
||15000||8000||3000|| ||8000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SGL-6 Grenade Launcher)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Diamond Drill&lt;br /&gt;
|10000|| || || || || ||6500|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Basic Plasma Research&lt;br /&gt;
|10000||1000||5000||1000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||1000|| ||500|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (LBX AC 10 &amp;quot;Scattershot&amp;quot;)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (FNX-99 &amp;quot;Hades&amp;quot; Carbine)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKIV Ion Heavy Cannon)&lt;br /&gt;
|20000|| || ||6000|| ||2000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKI Tesla Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKI Tesla Cannon)&lt;br /&gt;
|20000|| || ||8000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || ||5000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || || ||5000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SRM-8 Missile Rack)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Localized Wormhole Generator)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-PS &amp;quot;Immolator&amp;quot; Laser)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (SOB-3 Clusterbang Launcher)&lt;br /&gt;
|20000|| || || ||10000||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Gravitational Catapult Module)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuits&lt;br /&gt;
|10000||5000|| ||2000||1000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuit Equipment&lt;br /&gt;
|30000|| ||25000||20000||20000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha plasma cutter.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Plasma Research&lt;br /&gt;
|8000||1000||2000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||2000|| ||3000||2000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Teleporter Module)&lt;br /&gt;
|10000|| || || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|35000||12000|| || || ||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000||5000|| || ||6000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Rapid Disabler Cooling Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|20000||6000|| || ||2000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|10000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000|| || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ash plating.png]]||Mining Cyborg Lavaproof Tracks&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000|| ||4000|| || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|15000||15000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|15000||15000|| || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Clown Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000||15000|| || || || || || ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hypospray Expanded Synthesiser&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || ||8000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Piercing Hypospray&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || || ||3000||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Defibrillator&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|8000||5000|| ||4000||3000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Surgical Processor&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|5000||4000|| ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Trash Bag of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
| || || || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Advanced Mop&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|2000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Expand&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|200000|| || || || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borgrped.png]]||Engineering Cyborg RPED&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|700||60|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||70|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||80|| ||150||150|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|800||160|| || ||120|| ||160||300|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Misc&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
|1700||1350|| || ||500|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boris.gif]]||B.O.R.I.S. AI-Cyborg Remote Control Module&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1200||1500|| || ||200|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||AI Control Beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1000||500|| ||200|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
* Circuits cost 1000 glass each, becoming cheaper with upgrades.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Required Tech&lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Sup&lt;br /&gt;
![[File:Golddone.png]]!![[File:Diamonddone.png]]!![[File:Bluespace Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Research Monitor||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Console||Computer Boards&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer Boards&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitoring Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Helm computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tactical computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dradis computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic constrictor board||Engineering Machinery&lt;br /&gt;
|Magnetic Constrictor of Plasma&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stormdrive Reactor contorole console||Computer Boards&lt;br /&gt;
|Seegson RBMK RCC&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Fighter Avionics||Fighter modules&lt;br /&gt;
|Fighter Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Limb Grower||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Organ Harvester||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer Boards&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APC Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Public Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Cloud Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Programmer||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Program Hub||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |6000}}&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove Law||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform (Core)||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |10000}}&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Default||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Relay Board||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Automated Announcement System||Subspace Telecomms&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|Circulator||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|TEG||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Engineering Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Console Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Pad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|VR Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Medical Machinery&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Machine||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder||Medical Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||Research Machinery&lt;br /&gt;
|&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Research Machinery&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Research Machinery&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dish Drive||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Deep Fryer Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Food/Slime Processor Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Soda Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Booze Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine Console||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Silo||Misc. Machinery&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Pay Stand||Misc. Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Scanner Gate||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Misc. Machinery&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cell Charger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit||}}&lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Misc. Machinery&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Donksoft Toy Vendor Board||Misc. Machinery&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vendor Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| ||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Collector||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Protolathe ==&lt;br /&gt;
&lt;br /&gt;
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on department. &lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Protolathe Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech &lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Supp&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Icard.png]]||Intellicard AI Transportation System&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |1000| | |200| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pai.png]]||Personal Artificial Intelligence Card&lt;br /&gt;
|Basic Robotics Research&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Plant Data Disk&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|200|100| | | | | | |}} &lt;br /&gt;
|-&lt;br /&gt;
|[[File:BS_RPED.gif]]||Bluespace Rapid Part Exchange Device&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|15000|5000| |2500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Design Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Technology Data Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro Manipulator&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano Manipulator&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico Manipulator&lt;br /&gt;
|High-Efficiency Parts&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||Femto Manipulator&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | |60|30 |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|150| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Super Capacitor&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | |100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||Quadratic Capacitor&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | |100| |100| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Basic Scanning Module&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Advanced Scanning Module&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning_Module.gif]]||Phasic Scanning Module&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|150| |60| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Triphasic_Scanning_Module.gif]]||Triphasic Scanning Module&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | | |60| |}}30&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||Ultra-High-Power Micro-Laser&lt;br /&gt;
|Advanced Electromagnetic Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|150| | | |60| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||Quad-Ultra Micro-Laser&lt;br /&gt;
|Quantum Electromagnetic Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200|200| | | |100|60| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|150| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&lt;br /&gt;
|High-Efficiency Parts&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||Bluespace Matter Bin&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|250| | | | | |100| |100}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield fan.png]]||Shield Cooling fan&lt;br /&gt;
|Experimental Shield Technology&lt;br /&gt;
|Yes|||| || || || &lt;br /&gt;
|{{row-bg-mats|4000|1000| | | | | |4000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield cap.png]]||Flux Capacitator&lt;br /&gt;
|Experimental Shield Technology&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|10000| | | | |5000|5000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield mod.png]]||Shield Modulator&lt;br /&gt;
|Experimental Shield Technology&lt;br /&gt;
|Yes|||| || || || &lt;br /&gt;
|{{row-bg-mats|10000| | | | |10000|10000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shield int.png]]||Bluespace Crystal Interface&lt;br /&gt;
|Experimental Shield Technology&lt;br /&gt;
|Yes|||| || || || &lt;br /&gt;
|{{row-bg-mats| | | | | | |10000|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_ansible.png]]||Subspace Ansible&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hyperwave_filter.png]]||Hyperwave Filter&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Amplifier.gif]]||Subspace Amplifier&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |100|100| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Treatment_Disk.gif]]||Subspace Treatment Disk&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | |200| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Analyzer.png]]||Subspace Analyzer&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|100| | | |100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ansible_crystal.png]]||Ansible Crystal&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |800| |100|100| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Subspace_Transmitter.png]]||Subspace Transmitter&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| |100| |100| |100| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Basic Power Cell&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-Capacity Power Cell&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|60| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-Capacity Power Cell&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|70| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-Capacity Power Cell&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|700|80| |150|150| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace Power Cell&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|800|160| |300|300| |160|300|}}100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lightreplacer0.png]]||Light Replacer&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|1500|3000| |150| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Inducer.png]]||Inducer&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|3000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MMI.gif]]||Man-Machine Interface&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|1700|1350| | |500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Beaker.gif]]||Bluespace Beaker&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| |3000| | | |250| |}}250&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostasis_Beaker.gif]]||Cryostasis Beaker&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Syringe&lt;br /&gt;
|None&lt;br /&gt;
| |||| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |10|20| | | || |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Bluespace Syringe&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | |1000| |}}500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Cryo Syringe&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000| | |1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Syringe.png]]||Piercing Syringe&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |2000| | | | |1000 | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Pack.png]]||Blood Pack&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|(1000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blood_Pack.png]]||Intravenous Medicine Bag&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|(2000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brokenbottle.png]]||Medical Spray Bottle&lt;br /&gt;
|Biological Technology &lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|(2000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blue_bodybag.png]]||Bluespace Body Bag&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| ||Yes|| ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| |200| | | |500| |}}500&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasmaman_refill.png]]||Plasmaman Jumpsuit Refill&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes &lt;br /&gt;
|{{row-bg-mats|4000| |1000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defib.png]]||Defibrillator&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|8000|4000| |3000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Defibmount.png]]||Defibrillator Mount&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Secprojector.png]]||Security Holobarrier Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
| || ||Yes || || || &lt;br /&gt;
|{{row-bg-mats|5000|1000| |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engiprojector.png]]||Engineering Holobarrier Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || |||| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holofan.gif]]||ATMOS Holofan Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || |||| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| |1000|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medprojector.gif]]||PENLITE Holobarrier Projector&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| |100| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Welding Shield Eyes&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|400| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Breathing_tube.png]]||Breathing Tube Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|250| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arm_implant.png]]||Toolset Arm Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2500|1500| |1500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Arm_implant.png]]||Surgical Arm Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2500|1500| |1500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Medical HUD Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| |500|500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Security HUD Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| |750|750| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Luminescent Eyes&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||X-Ray Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600|1000|600|600| | | |}}1000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eye_implant.png]]||Thermals Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600|1000|600|600| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain_implant.png]]||Anti-Drop Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| |400|400| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain_implant.png]]||CNS Rebooter Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| |500|1000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Nutriment Pump Implant&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | |500|500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Nutriment Pump Implant PLUS&lt;br /&gt;
|Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| | |500|750| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest_implant.png]]||Reviver Implant&lt;br /&gt;
|Advanced Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|800|800| | |500|1000|2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jetpack_implant.png]]||Thrusters Set Implant&lt;br /&gt;
|Combat Cybernetic Implants&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|4000|2000| |1000| | |1000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Implanter.png]]||Implanter&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| ||Yes||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Implant Case.png]]||Implant Case&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| ||Yes||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats| |500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Freedom_implant.png]]||Sad Trombone Implant Case&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes|| &lt;br /&gt;
|{{row-bg-mats| |500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Test_firing_pin.png]]||Test-range Firing Pin&lt;br /&gt;
|Weapon Development Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|500|300| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Loyalty_pin.gif]]||Mindshield Firing Pin&lt;br /&gt;
|Advanced Weapon Development Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats| | | |600| |200|600| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tesla_gun.gif]]||Tesla Revolver&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|10000|10000| |10000| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advegun.png]]||Advanced Energy Gun&lt;br /&gt;
|Radioactive Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|10000|2000| | | |4000| |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Teleshield.png]]||Telescopic Riot Shield&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|4000|5000| |300| | | |200|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Decloner.png]]||Decloner&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats| | | | |5000|10000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapidsyringegun.png]]||Rapid Syringe Gun&lt;br /&gt;
|Medical Weaponry&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|5000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_ebow.png]]||Energy Crossbow&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000|1500| |1500| |1500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tempgun.png]]||Temperature Gun&lt;br /&gt;
|Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000|500| |3000| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floral_Somatoray.png]]||Floral Somatoray&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|2000|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large_Grenade_Casing.png]]||Large Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pyro_grenade.png]]||Pyro Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000| |500| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryo_grenade.png]]||Cryo Grenade&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|2000| | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_grenade.png]]||Advanced Release Grenade&lt;br /&gt;
|Explosive &amp;amp; Pyrotechnical Weaponry&lt;br /&gt;
| || ||Yes||Yes|| || &lt;br /&gt;
|{{row-bg-mats|3000|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Xraygun.png]]||X-ray Laser Gun&lt;br /&gt;
|Advanced Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|5000| | | |5000|4000| |2000|}}2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ionrifle.png]]||Ion Carbine&lt;br /&gt;
|Beam Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|8000| | |6000| |2000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Portal_gun.gif]]||Bluespace Wormhole Projector&lt;br /&gt;
|Advanced Bluespace Research&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|5000| | |2000| | |2000| |}}3000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Magazine (4.6×30mm)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Armor Piercing Magazine (4.6×30mm AP)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|6000| | |600| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:46x30ammo.png]]||WT-550 Auto Gun Incendiary Magazine (4.6×30mm IC)&lt;br /&gt;
|Ballistic Weaponry&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|6000|1000| |600| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stun_Shell.png]]||Stun Shell&lt;br /&gt;
|Electric Weapons&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech_shell.png]]||Unloaded Technological Shell&lt;br /&gt;
|Technological Shells&lt;br /&gt;
| ||Yes||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|1000|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Suppressor.png]]||Universal Suppressor&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|2000| | |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warhead.png]]||Torpedo Warhead&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|10000|2500|10000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warhead bb.png]]||Bunker Buster Torpedo Warhead&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|10000|2500|20000| |2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warhead de.png]]||Decoy Torpedo Warhead&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|5000|2500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warhead nuke.png]]||Nuclear Torpedo Warhead&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|20000|5000|20000| |5000|10000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warhead pr.png]]||Astrometrics Torpedo Warhead&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|20000|5000| | |1000| | |10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warhead fr.png]]||Freight Torpedo Warhead&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|5000|2500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torp guide.png]]||Torpedo Guidance System&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|1000|2500| | |3000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trop prop.png]]||Torpedo Propulsion System&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|10000|5000|2500| | | | |2500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torp iff.png]]||Torpedo IFF card&lt;br /&gt;
|Basic Torpedo Components&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats||20000| | |5000 | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Torp iff.png]]||Countermeasure Tri Charge&lt;br /&gt;
|Countermeasure Charge Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | |500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter tank.png]]||Fighter Fuel Tank&lt;br /&gt;
|Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter tank.png]]||Extended Fuel Tank&lt;br /&gt;
|Improved Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter tank.png]]||Double Fuel Tank&lt;br /&gt;
|Enhanced Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter apu.png]]||Fighter Auxillary Power Unit&lt;br /&gt;
|Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter counter.png]]||Fighter Countermeasure Dispenser&lt;br /&gt;
|Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter counter.png]]||Expanded Fighter Countermeasure Dispenser&lt;br /&gt;
|Improved Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter counter.png]]||Double Fighter Countermeasure Dispenser&lt;br /&gt;
|Enhanced Fighter Common Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Light Fighter Chassis Crate&lt;br /&gt;
|Light Fighter Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Light Fighter Armour Plating&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Hardened Light Fighter Armour Plating&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Reinforced Light Fighter Armour Plating&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Light Fighter Engine&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Improved Light Fighter Engine&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Enhanced Light Fighter Engine&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Light Fighter Missle Rack&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Large Light Fighter Missle Rack&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Extra Large Light Fighter Missle Rack&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Light Fighter Light Cannon&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Improved Light Fighter Light Cannon&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Enhanced Light Fighter Light Cannon&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Heavy Fighter Chassis Crate&lt;br /&gt;
|Heavy Fighter Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Heavy Fighter Armour Plating&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Hardened Heavy Fighter Armour Plating&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Reinforced Heavy Fighter Armour Plating&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Heavy Fighter Engine&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Improved Heavy Fighter Engine&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Enhanced Heavy Fighter Engine&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Improved Heavy Fighter Engine&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Heavy Fighter Missle Rack&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Large Heavy Fighter Missle Rack&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Extra Large Heavy Fighter Missle Rack&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Heavy Fighter Heavy Cannon&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Improved Heavy Fighter Heavy Cannon&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Enhanced Heavy Fighter Heavy Cannon&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Fighter Chassis Crate&lt;br /&gt;
|Utility Fighter Fabrication&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Utility Vessel Armour Plating&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Hardened Utility Vessel Armour Plating&lt;br /&gt;
|Improved Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter armour.png]]||Reinforced Utility Vessel Armour Plating&lt;br /&gt;
|Enhanced Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Utility Vessel Engine&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Improved Utility Vessel Engine&lt;br /&gt;
|Improved Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter engine.png]]||Enhanced Utility Vessel Engine&lt;br /&gt;
|Enhanced Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Vessel Refueling System&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter tank.png]]||Utility Vessel Auxillary Fuel Tank&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter tank.png]]||Large Utility Vessel Auxillary Fuel Tank&lt;br /&gt;
|Improved Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fighter tank.png]]||Extra Large Vessel Auxillary Fuel Tank&lt;br /&gt;
|Enhanced Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Vessel Search and Rescue Module&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Passanger Component Module&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Expanded Utility Passanger Component Module&lt;br /&gt;
|Improved Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Extended Utility Passanger Component Module&lt;br /&gt;
|Enhanced Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Rapid Breach Sealing Module&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility RBS Reagent Tank&lt;br /&gt;
|Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Large RBS Reagent Tank&lt;br /&gt;
|Improved Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GrayCrate.png]]||Utility Extra Large RBS Reagent Tank&lt;br /&gt;
|Enhanced Utility Vessel Component Fabrication&lt;br /&gt;
||||| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||PDC mount board&lt;br /&gt;
|Macro-Ballistics&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Munitions Computer board&lt;br /&gt;
|Macro-Ballistics&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Firing electronics&lt;br /&gt;
|Macro-Ballistics&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Railgun rail.png]]||Railgun Rail&lt;br /&gt;
|Magnetic Acceleration&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|? |? |? |? |? | ?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gravity_gun.gif]]||One-Point Bluespace-Gravitational Manipulator&lt;br /&gt;
|One-point Bluespace-gravitational Manipulator&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|12000|12000| |8000| |8000|3000| |3000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mining_Drill.png]]||Mining Drill&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diamond_Mining_Drill.png]]||Diamond Mining Drill&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|1000| | | | |2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Cutter.png]]||Plasma Cutter&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|1500|500|400| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_plasma_cutter.gif]]||Advanced Plasma Cutter&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|3000|1000|2000| |500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sonic_Jackhammer.png]]||Sonic Jackhammer&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|6000|2000| |2000| | |6000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Damage Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || || Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Cooldown Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Range Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Mining AoE Mod&lt;br /&gt;
|Advanced Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| |2000|2000| |2000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Modkit.png]]||Kinetic Accelerator Trigger Guard Mod&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|8000|1500| | |1500|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_resonator.png]]||Upgraded Resonator&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|4000|1500| |1000| |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tracking_Beacon.gif]]||Tracking Beacon&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-mats|150|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Global_Positioning_System.gif]]||GPS Device&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|500|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Holdpack.gif]]||Bag of Holding&lt;br /&gt;
|Miniaturized Bluespace Research&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| | | | |3000|250|1500| |}}2000&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_satchel.gif]]||Mining Satchel of Holding&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | | | |250|500| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Crystal.png]]||Artificial Bluespace Crystal&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats| | |1500| | | |1500| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miningscanner2.png]]||Polytronic non magnetic asteroid arrestor upgrade&lt;br /&gt;
|Deep core asteroid mining&lt;br /&gt;
||||| || || || Yes&lt;br /&gt;
|{{row-bg-mats|25000| | |5000| | | |25000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miningscanner3.png]]||Phasic asteroid arrestor upgrade&lt;br /&gt;
|Deep core asteroid mining&lt;br /&gt;
||||| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|?|?|?|?|?|?|?|?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miningsensor2.png]]||Mining Sensor Tier II&lt;br /&gt;
|Asteroid Core Sensors&lt;br /&gt;
||||| || || || Yes&lt;br /&gt;
|{{row-bg-mats|25000| | |2000| | | |5000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Miningsensor3.png]]||Mining Sensor Tier III&lt;br /&gt;
|Asteroid Core Sensors&lt;br /&gt;
||||| || || || Yes&lt;br /&gt;
|{{row-bg-mats|?|?|?|?|?|?|?|?|?}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MedGlasses.png]]||Health Scanner HUD&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_health_glasses.gif]]||Night Vision Health Scanner HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| || || ||Yes|| || &lt;br /&gt;
|{{row-bg-mats|600|600| |350| |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SecHud.png]]||Security HUD&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_sec_glasses.gif]]||Night Vision Security HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| || ||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|600|600| | |350|1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Diag_glasses.png]]||Diagnostic HUD&lt;br /&gt;
|Advanced Engineering ''or'' Integrated HUDs&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_diag_glasses.gif]]||Night Vision Diagnostic HUD&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|600|600|300| | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding_Gas_Mask.png]]||Welding Gas Mask&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|3000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welding Goggles.png]]||Welding Goggles&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Portaseeder.png]]||Portable Seed Extractor&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes|| &lt;br /&gt;
|{{row-bg-mats|1000|400| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Air_horn.png]]||Air Horn&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MGlasses.png]]||Optical Meson Scanners&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NV_meson_glasses.gif]]||Night Vision Optical Meson Scanners&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
|Yes|| || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|600|600|350| | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tray_scanners.gif]]||Optical T-Ray Scanners&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engi_glasses.gif]]||Engineering Scanner Goggles&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|500|500|100| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NightVision.png]]||Night Vision Goggles&lt;br /&gt;
|Night Vision Technology&lt;br /&gt;
| ||Yes||Yes|| || || &lt;br /&gt;
|{{row-bg-mats|600|600|350| | |1000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Science Goggles.png]]||Science Goggles&lt;br /&gt;
|Integrated HUDs&lt;br /&gt;
| ||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mashoe.png]]||Magnetic Boots&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || || &lt;br /&gt;
|{{row-bg-mats|4500| | |1500|2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mop.png]]||Mop&lt;br /&gt;
|None&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|900|| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_mop.png]]||Advanced Mop&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2500|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_trashbag.png]]||Trashbag of Holding&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | |1500| |1500|250| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_buffer.png]]||Floor Buffer Upgrade&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|3000|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Signmaker.gif]]||Holographic Sign Projector&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv_welder.gif]]||Experimental Welding Tool&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes||Yes|| || || || &lt;br /&gt;
|{{row-bg-mats|1000|500|1500| | |200| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Alien_alloy.png]]||Alien Alloy&lt;br /&gt;
|Alien Technology&lt;br /&gt;
| ||Yes|| || || ||Yes &lt;br /&gt;
|{{row-bg-mats|4000| |4000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bucket.png]]||Bucket&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crowbar.png]]||Crowbar&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multitool.png]]||Multitool&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|50|20| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Welder.png]]||Welding tool&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|70|20| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Screwdriver_tool.png]]||Screwdriver&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|75| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wirecutters.png]]||Wirecutters&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|80| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrench.png]]||Wrench&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|150| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||APC Module&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|100|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Airlock Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Firelock Circuitry&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Air Alarm Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Fire Alarm Electronics&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Labler.png]]||Pipe Painter&lt;br /&gt;
|None&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000|2000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Paint Sprayer.png]]||Airlock Painter&lt;br /&gt;
|None&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|50|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png]]||Reinforced Glass&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|1000|2000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cultivator.png]]||Cultivator&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plant analyzer.png]]||Plant Analyzer&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|30|20| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shovel.png]]||Shovel&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Spade.png]]||Spade&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|50| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hatchet.png]]||Hatchet&lt;br /&gt;
|None&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|15000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drapes.png]]||Drapes&lt;br /&gt;
|None&lt;br /&gt;
| |||| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|(2000 plastic [[File:Sheet_plastic1.png]]) | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scalpel.png]]||Scalpel&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|4000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saw.png]]||Circular Saw&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000|6000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Surgical Drill&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000|6000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Retractor.png]]||Retractor&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|6000|3000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hemostat.png]]||Hemostat&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|5000|2500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cautery.png]]||Cautery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2500|750| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beaker.png]]||Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes||Yes||&lt;br /&gt;
|{{row-bg-mats| |500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Large Beaker.png]]||Large Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes||Yes||&lt;br /&gt;
|{{row-bg-mats| |2500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthanalyzer.png]]||Health Analyzer&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|50| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargo Tagger.png]]||Destination Tagger&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|250|125| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Labler.png]]||Hand Labeler&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|150|125| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Delivery Paper.png]]||Package Wrapping&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|250|125| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Id_regular.png]]||Identification Card&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|200|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk.png]]||Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk Mini.png]]||Advanced Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk Mini.png]]||Super Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|1600|400| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hard Disk.png]]||Cluster Hard Disk Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|3200|800| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SSD Mini.png]]||Micro Solid State Drive&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||ID Card Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||Intellicard Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Card Mini.png]]||Intellicard Slot&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Printer Mini.png]]||Miniprinter&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|600| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Charger APC.png]]||Area Power Connector&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|2000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_Con.png]]||Power Cell Controller&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Mini.png]]||Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_module.png]]||Advanced Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|800| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell_module.png]]||Super Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|1600| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Micro.png]]||Nano Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|200| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cell Micro.png]]||Micro Battery Module&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|400| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||AI Surveillance Software Update&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|5000|5000|10000|15000|15000| |20000| |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanite Remote.gif]]||Nanite Remote&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanite Scanner.gif]]||Nanite Scanner&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 1.png]]||Design Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 0.png]]||Technology Data Storage Disk&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 1.png]]||Nanite Program Disk&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|300|100| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Interbeaker.png]]||X-Large Beaker&lt;br /&gt;
|None&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| |2500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Superinterbeaker.png]]||Metamaterial Beaker&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats| |2500| | |1000| | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Disk.gif]]||Cloning Data Disk&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|300|100| |50| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|300|100| |50| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Compactdefib.png]]||Compact Defibrillator&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|16000|8000| |6000|3000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Healthadv.png]]||Advanced Health Analyzer&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|5000|2500| |2000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Medspray.png]]||Medical Spray&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2500|500| |2000|1500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic liver.png]]||Cybernetic Liver&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic heart.gif]]||Cybernetic Heart&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cybernetic lungs.png]]||Cybernetic Lungs&lt;br /&gt;
|Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Upgraded cybernetic liver.png]]||Upgraded Cybernetic Liver&lt;br /&gt;
|Upgraded Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Upgraded cybernetic lungs.png]]||Upgraded Cybernetic Lungs&lt;br /&gt;
|Upgraded Cybernetic Organs&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|500|500| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cargo disk.png]]||Supply Drop Pod Upgrade Disk&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forcefield projector.gif]]||Forcefield Projector&lt;br /&gt;
|Advanced Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|2500|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Roastingstick.png]]||Advanced Roasting Stick&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|1000|500| | | | | | |250}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Locator.png]]||Bluespace Locator&lt;br /&gt;
|Subdermal Implants&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|1000|500| |500| | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quantum keycard.png]]||Quantum Keycard&lt;br /&gt;
|Miniaturized Bluespace Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|500|500| |500| | | | |1000}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Memorizer.png]]||Anomaly Neutralizer&lt;br /&gt;
|Anomaly Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|2000| |2000| |2000|5000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Refill donksoft.png]]||Donksoft Toy Vendor Refill&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-mats|25000|15000|20000|10000|10000| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cleaner.png]]||Spray Bottle&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|3000|200| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bear trap.png]]||Bear Trap&lt;br /&gt;
|Advanced Sanitation Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-mats|5000| | | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reactive_Teleport_Armor.png]]||Reactive Armour Shell&lt;br /&gt;
|Anomaly Research&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-mats|10000| |4500| |8000|5000| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Seclite.png]]||Seclite&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|2500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Forensic scanner.gif]]||Forensic Scanner&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|5000|1000| |2000|2500| | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pepperspray.png]]||Pepper Spray&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|5000|1000| | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ebola.gif]]||Energy Bola&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | |500|500| | | |500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cuff.png]]||Zipties&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Evidence.png]]||Evidence Bag&lt;br /&gt;
|Basic Security Equipment&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats| | | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png]]||Plasma + Iron Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|2000| |2000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastitanium.png]]||Plasma + Titanium Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| | |2000| | | | |2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma glass.png]]||Plasma + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Reinforced plasma glass sheet1.png]]||Plasma + Metal + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats|1000|2000|1000| | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titanium glass.png]]||Titanium + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000| | | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plastitanium glass.png]]||Plasma + Titanium + Glass Alloy&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-mats| |2000|1000| | | | |1000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Quantumslip.png]]||Quantum Slipstream field generation Matrix&lt;br /&gt;
|Quantum slipstream technology&lt;br /&gt;
|Yes|||| || || || &lt;br /&gt;
|{{row-bg-mats| | |25000|20000| | | |15000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Drill.png]]||Hand Drill&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|3500| | |1500| | | |2500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jawsoflife.png]]||Jaws of Life&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|4500| | |2500| | | |3500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Adv welder.gif]]||Experimental Welder&lt;br /&gt;
|Experimental Tools&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|1000|500|1500|2500| |200| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor wrench.gif]]||Alien Wrench&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000|2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor wirecutters.png]]||Alien Wirecutters&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000|2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor screwdriver.gif]]||Alien Screwdriver&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000|2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor crowbar.gif]]||Alien Crowbar&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |1000|2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor welder.png]]||Alien Welding Tool&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |5000|2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor multitool.png]]||Alien Multitool&lt;br /&gt;
|Alien Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-mats|5000| |5000|2500| | |2000|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Controlrod.png]]||Techfab Manufactured Reactor Control Rod&lt;br /&gt;
|Stormdrive Reactor Control Rod Fabrication&lt;br /&gt;
|Yes|||| || || ||&lt;br /&gt;
|{{row-bg-mats|500| | | | | | |500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor scalpel.png]]||Alien Scalpel&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500|1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor hemostat.png]]||Alien Hemostat&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500|1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor retractor.png]]||Alien Retractor&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500|1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor saw.png]]||Alien Circular Saw&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000| |1000|2500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor drill.png]]||Alien Drill&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|10000| |1000|2500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Abductor cautery.png]]||Alien Cautery&lt;br /&gt;
|Alien Biological Tools&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-mats|2000| |500|1500| | | |1500|}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ammo 38.png]]||Speed Loader (.38)&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|20000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Beanbag slug.png]]||Rubber Shot&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Blank shell.png]]||Shotgun Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Buckshot shell.png]]||Buckshot Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tech shell.png]]||Shotgun Dart&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire shell.png]]||Incendiary Slug&lt;br /&gt;
|None&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|4000| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cryostatis shotgun dart.gif]]||Cryostasis Shotgun Dart&lt;br /&gt;
|Medical Weaponry&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|3500| | | | | | | |}}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy sniper.png]]||Beam Marksman Rifle&lt;br /&gt;
|Advanced Beam Weaponry&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-mats|10000|5000| |4500|5000|8000|5000| |}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=31563</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=31563"/>
		<updated>2020-11-03T10:14:19Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: /* Plastic */ Added a reference to surgical drapes, bottle sizes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Metal in your hand and activating it:'''&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Metal:'''&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Metal:'''&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]'''Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]'''Reinforced Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Reinforced Glass:'''&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color='gray'&amp;gt;'''rods'''&amp;lt;/font&amp;gt; on &amp;lt;font color='blue'&amp;gt;'''glass'''&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
'''Things you can make by having Plasteel in your hand and activating it:'''&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plasteel:'''&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = '''Things you can make by having rods in your hand and activating them:'''&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with rods:'''&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Rods:'''&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Things you can do with Floor Tiles:'''&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Floor Tiles:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = '''Things you can make by having Planks in your hand and activating them:'''&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Planks:'''&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Leather in your hand and activating it:'''&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Leather:'''&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Things you can make by having Cloth in your hand and activating it:'''&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cloth:'''&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Plastic Sheets in your hand and activating it:'''&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) (Holds 50 units of liquid)&lt;br /&gt;
*Large water bottle (3 sheets) (Holds 100 units of liquid)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plastic:'''&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plastic:'''&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Cardboard in your hand and activating it:'''&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cardboard:'''&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''welder''' on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a '''screwdriver'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a '''crowbar'''. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# ''(Deconstruct the floor to plating, if needed.)''&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a '''crowbar''' on the light tile to remove the metal.&lt;br /&gt;
# Use '''wirecutters''' on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' off the plating.&lt;br /&gt;
# Use a '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' form the list.&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wirecutters''' to cut the outer grille.&lt;br /&gt;
# '''Screwdriver''' to remove the support lines.&lt;br /&gt;
# '''Weld''' through the metal cover.&lt;br /&gt;
# '''Crowbar''' to pry off the cover.&lt;br /&gt;
# '''Wrench''' to loosen the support rods.&lt;br /&gt;
# '''Weld''' through the support rods.&lt;br /&gt;
# '''Crowbar''' to pry off the outer sheath.&lt;br /&gt;
# '''Screwdriver''' to unsecure the support struts.&lt;br /&gt;
# '''Wirecutters''' to remove the support struts.&lt;br /&gt;
# '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girder' from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;, or &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# '''Weld''' to dismantle the false wall.&lt;br /&gt;
# '''Screwdriver''' again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''glass/reinforced glass'''&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# ''Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;:''&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Screwdriver''' to unscrew the window from the floor.&lt;br /&gt;
# '''Wrench''' to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Welder''' to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# '''Crowbar''' to pop out panel (5 seconds)&lt;br /&gt;
# '''Wirecutters''' to cut connecting bars (3 seconds)&lt;br /&gt;
# '''Wrench''' to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# '''Crowbar''' to open the cover. &lt;br /&gt;
# Remove power cell by '''hand'''.&lt;br /&gt;
# '''Screwdriver''' to unsecure electronics.&lt;br /&gt;
# '''Crowbar''' to lift floor tile in front of APC. &lt;br /&gt;
# '''Wirecutters''' on APC to remove cable and terminal from floor.&lt;br /&gt;
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# '''Welder''' to remove from wall.&lt;br /&gt;
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all wires except the syphon wire using '''wirecutters'''.&lt;br /&gt;
# Use '''wirecutters''' on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all the wires using '''wirecutters'''.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' the camera to open the back panel.&lt;br /&gt;
# Use your '''wirecutter''' to cut all the wires.&lt;br /&gt;
# Use your '''welder''' to unweld the camera from the wall.&lt;br /&gt;
# '''Wrench''' the camera to unattach it from the wall.&lt;br /&gt;
# '''Crowbar''' the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# '''Screwdriver''' the light fixture to expose the wires.&lt;br /&gt;
# '''Wirecutters''' to cut the wires.&lt;br /&gt;
# '''Wrench''' the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;'''rods'''&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use '''wirecutters''' to neatly cut the grille, or&lt;br /&gt;
* ...Use a '''screwdriver''' to unfasten and drag it away, or&lt;br /&gt;
* ...'''Smash''' it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man's barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wooden planks''' to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# '''Screwdriver''' to open the maintenance panel. &lt;br /&gt;
# '''Crowbar''' out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with '''wirecutters'''.&lt;br /&gt;
# Unanchor it by '''wrenching'''.&lt;br /&gt;
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Screwdriver''' the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# '''Wrench''' the open button frame.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Crowbar''' the firelock shut.)&lt;br /&gt;
# '''Weld''' the firelock shut.&lt;br /&gt;
# '''Screw''' the access panel open.&lt;br /&gt;
# '''Wrench''' the firelock to unbolt it.&lt;br /&gt;
# '''Crowbar''' to pry the wire cover off.&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# '''Crowbar''' the electronics out.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''&lt;br /&gt;
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a '''screwdriver''' to lock or unlock its rotation.&lt;br /&gt;
* '''Alt-click''' it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# '''Weld''' the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' the reflector to cut it free from the floor.&lt;br /&gt;
# '''Wrench''' the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# ''(Optional)'' Use Pen to name the airlock.&lt;br /&gt;
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.&lt;br /&gt;
# '''Weld''' the door shut. (Must be in ''harm'' intent).&lt;br /&gt;
# '''Screwdriver''' the door.&lt;br /&gt;
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# Unsecure it with a '''wrench'''.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.png|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* '''Status: ''On/Off''''' - wether the turret's power is on or off.&lt;br /&gt;
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.&lt;br /&gt;
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.&lt;br /&gt;
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.&lt;br /&gt;
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# '''Crowbar''' to pry off exterior armor.&lt;br /&gt;
# '''Screwdriver''' to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by '''hand'''.&lt;br /&gt;
# Remove gun by '''hand'''.&lt;br /&gt;
# '''Wrench''' to remove turret's metal armor bolts.&lt;br /&gt;
# '''Weld''' to remove turret's interior metal armor.&lt;br /&gt;
# '''Wrench''' to unfasten external bolts.&lt;br /&gt;
# '''Crowbar''' to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]'s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color='gray'&amp;gt;'''Plasteel Sheets'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color='blue'&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove glass panel.&lt;br /&gt;
# '''Crowbar''' to remove brain.&lt;br /&gt;
# '''Wirecutters''' to remove cables.&lt;br /&gt;
# '''Screwdriver''' to unfasten the circuit board.&lt;br /&gt;
# '''Wrench''' to unfasten the frame.&lt;br /&gt;
# '''Welder''' to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a '''crowbar'''.&lt;br /&gt;
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.&lt;br /&gt;
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...&lt;br /&gt;
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.&lt;br /&gt;
# '''Wrench''' to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to detach the screen.&lt;br /&gt;
# '''Crowbar''' to pry off the screen.&lt;br /&gt;
# '''Wirecutters''' to cut the cables.&lt;br /&gt;
# '''Screwdriver''' to detach the circuit lid.&lt;br /&gt;
# '''Crowbar''' to pry out the circuitboard.&lt;br /&gt;
# '''Wrench''' to detach the frame.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;'''At least:'''&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to remove components.&lt;br /&gt;
# '''Wrench''' to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. &lt;br /&gt;
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.&lt;br /&gt;
# '''Examine''' the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to open the panel.&lt;br /&gt;
# '''Crowbar''' to remove all components.&lt;br /&gt;
# '''Wirecutters''' to remove the wires.&lt;br /&gt;
# '''Wrench''' to unsecure the frame.&lt;br /&gt;
# '''Screwdriver''' to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unwrench it.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
'''Wrench''' a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)&lt;br /&gt;
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a '''welder''' to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a '''wrench''' to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# '''Crowbar''' out the shelf.&lt;br /&gt;
# Unsecure the frame with a '''wrench'''.&lt;br /&gt;
# Break apart the frame with a '''crowbar'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unsecure the rack.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before june 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]]. &lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond's attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_chemistry&amp;diff=31562</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_chemistry&amp;diff=31562"/>
		<updated>2020-11-03T10:12:47Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: /* Other Recipes */ Added an entry for Plastic Sheets, moved Quantum Hair Dye for alphabetical order.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]] but may come in handy to any player and especially [[Traitor|traitors]].&lt;br /&gt;
&lt;br /&gt;
= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner's Salve&lt;br /&gt;
&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemical_Heater.png]] '''Chemical Heater'''. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
'''Available chemicals''':&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Normal''':&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
&lt;br /&gt;
'''Upgraded (tier 4 matter manipulator)''':&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
&lt;br /&gt;
'''Emagged''':&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner's Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Upgradeable parts''':&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Better matter bins:''' greater power efficiency per unit dispensed.&lt;br /&gt;
* '''Better capacitor:''' faster recharging speed.&lt;br /&gt;
* '''Better power cell:'''  larger maximum power capacity.&lt;br /&gt;
* '''Better manipulator:''' unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemical_Heater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Upgradeable parts''':&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Manipulator''': Unlocks the higher range settings.&lt;br /&gt;
* '''Matter bin''': Increases maximum capacity.&lt;br /&gt;
* '''Capacitor''': Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food_and_drinks#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don't have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*'''Chlorine''': Causes 1 brute damage per tick to a random body part.&lt;br /&gt;
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_food_and_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*'''Fluorine''': Causes 1 toxin damage per tick.&lt;br /&gt;
*'''Iron''': Slowly restores blood volume.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes 1 brain damage per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''[[Plasma]]''': Causes 3 toxin damage per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*'''Sulphuric Acid''': Causes 1 toxin damage and some instant brute damage to one body part when ingested, and slightly more brute damage when ''injected''. Destroys head-wear and causes burn damage when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*'''Welding Fuel''': Causes 1 toxin damage per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 480 K&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns in a small smoky fire, mostly used to get Ash.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Hydrogen&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;3 parts Oxygen&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;1 part Sulfur&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage, then heals over time while it stays in the system. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Sodium Chloride|Sodium Chloride]]&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Blood&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part [[#Styptic Powder|Styptic Powder]]&amp;lt;br&amp;gt;1 part [[#Silver Sulfadiazine|Silver Sulfadiazine]]&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ash|Ash]]&amp;lt;br&amp;gt;1 part [[#Sodium Chloride|Sodium Chloride]] temperature 380 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Salicyclic Acid|Salicyclic Acid]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Aluminium&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 2 units per tick. If overdosed deals 2 brute damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carbon &amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 2 units per tick. If overdosed deals 2 burn damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Nitrogen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed deals 2 toxin damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Oxygen&amp;lt;br&amp;gt;5 part Plasma(catalyst)&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed deals 2 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Dexalin&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals 4 oxygen damage per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Kelotane&amp;lt;br&amp;gt;1 part Bicaridine&amp;lt;br&amp;gt;1 part Antitoxin&amp;lt;br&amp;gt;&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of every type per tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Phenol&amp;lt;br&amp;gt;1 part Potassium&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.5 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;1 part Silver&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you're an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_food_and_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines=== &lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will deal more brute damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#F7FFA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Carbon&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will deal more burn damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown from Ambrosia Deus or found in heated Donk Pockets&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Anti-Toxin&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Plasma (catalyst)&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Welding Fuel&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 part Sodium&amp;lt;br&amp;gt;1 part [[#Cyanide|Cyanide]]&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;temperature 370 K&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|35&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Chlorine temperature 374 K&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Hephanephrodaxon}}Hephanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Carthatoline|Carthatoline]]&amp;lt;br&amp;gt;2 parts Carbon&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;5 parts Plasma (catalyst)&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part Bromine&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines=== &lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#14FF3C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Iodine&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sugar&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|45&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Bromine&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Hydrogen&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;Tempurature 480k&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|25&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#6600FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Copper&amp;lt;br&amp;gt;&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage and stun.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Omnizine|Omnizine]]&amp;lt;br&amp;gt;1 part Holy Water&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part [[#Synthflesh|Synthflesh]]&amp;lt;br&amp;gt;1 part Blood&amp;lt;br&amp;gt;temperature 375K&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpotoxin&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&amp;lt;br&amp;gt;1 part Copper&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Cryptobiolin|Cryptobiolin]]&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 Part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 Part Water &amp;lt;br&amp;gt;OR grind a twinkie, a sheet of metal and a sheet of plasma&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Fluorine&amp;lt;br&amp;gt;1 part Aluminum&amp;lt;br&amp;gt;1 part [[#Potassium Iodide|Potassium Iodide]]&amp;lt;br&amp;gt;1 part [[#Oil|Oil]]&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Copper&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;5 units Plasma (catalyst)&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Phenol|Phenol]]&amp;lt;br&amp;gt;1 part Lithium&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts [[#Mannitol|Mannitol]]&amp;lt;br&amp;gt;1 part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;2 parts Water&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part [[#Slime Jelly|Slime Jelly]]&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grown in tobacco or found in cigarettes.&lt;br /&gt;
|Slightly reduces stun times.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Morphine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diphenhydramine|Diphenhydramine]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Lithium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;temperature 390 K&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ephedrine|Ephedrine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 374 k&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Food Poisoning&amp;lt;br&amp;gt;1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part Nutriment&amp;lt;br&amp;gt;1 part [[#Space Cleaner|Space Cleaner]]&amp;lt;br&amp;gt;1 part Enzyme&amp;lt;br&amp;gt; 1 part Tea&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;temperature 374k&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Epinephrine|Epinephrine]]&amp;lt;br&amp;gt;1 part [[#Atropine|Atropine]]&amp;lt;br&amp;gt;1 part [[#Morphine|Morphine]]&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Mercury&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Carbon&amp;lt;br&amp;gt;2 parts Fluorine&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorous&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphur&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Phosphorus&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;1 part Stable Plasma&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part Welding Fuel&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Cola&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Phosphorus&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Water&amp;lt;br&amp;gt;1 part Stable Plasma&amp;lt;br&amp;gt;1 part Nitrogen&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;3 parts Fluorine&amp;lt;br&amp;gt;temperature 424k&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Iodine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;temperature 300k&amp;lt;br&amp;gt;(Room temperature)&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Saltpetre|Saltpetre]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Glycerol|Glycerol]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|1 part Potassium&amp;lt;br&amp;gt;1 part Holy Water&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|1 part Iron&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|1 part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Aluminium&amp;lt;br&amp;gt;1 part Iron&amp;lt;br&amp;gt;1 part Oxygen&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Carpet&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Barber's Aid&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt;10 parts Oxygen&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|1 part Carbon&amp;lt;br&amp;gt;2 parts Oxygen&amp;lt;br&amp;gt;Temperature 777K&lt;br /&gt;
|What the fuck is carbon dioxide?&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Stable Plasma&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;1 part [[#Cryoxadone|Cryoxadone]]&amp;lt;br&amp;gt;1 part [[Guide to food and drinks#Triple Citrus|Triple Citrus]]&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Capsaicin Oil&amp;lt;br&amp;gt;5 parts Ethanol&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium&lt;br /&gt;
|1 part Nutriment&amp;lt;br&amp;gt;1 part Colorful Reagent&amp;lt;br&amp;gt;1 part [[#Strange Reagent|Strange Reagent]]&amp;lt;br&amp;gt;1 part Blood&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 parts Stable Plasma&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Sodium&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Lithium&amp;lt;br&amp;gt;1 part Hydrogen&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fluorine&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Potassium&amp;lt;br&amp;gt;1 part Sulphuric Acid&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Corn Oil&amp;lt;br&amp;gt;1 part Sulphuric Acid&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Hydrocarbon}}Hydrocarbon&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Carbon&amp;lt;br&amp;gt;temperature 333 K&lt;br /&gt;
|A gunky mixture of hydrogen and carbon molecules, most often used in the production of aviation fuel.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sugar&amp;lt;br&amp;gt;1 part Banana Juice&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|10 parts Liquid Gibs&amp;lt;br&amp;gt; 10 parts Nutriment&amp;lt;br&amp;gt; 10 parts Carbon&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|3 parts Iron/Aluminium&amp;lt;br&amp;gt;1 part [[#Foaming Agent|Foaming Agent]]&amp;lt;br&amp;gt;1 part [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|2 parts [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Nitrogen&amp;lt;br&amp;gt;2 part Oxygen&amp;lt;br&amp;gt;Temperature 525 K&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|20 parts [[Plasma]]&amp;lt;br&amp;gt;5 parts Iron&amp;lt;br&amp;gt;5 parts Frost Oil&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets&lt;br /&gt;
|5 parts [[#Oil|Oil]]&amp;lt;br&amp;gt;3 parts [[#Ash|Ash]]&amp;lt;br&amp;gt;2 parts Sulphuric Acid&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a sheet of plastic, used [[Guide_to_construction#Plastic|in hand]] or in fabricators to make items.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Colorful Reagent&amp;lt;br&amp;gt;1 part Radium&amp;lt;br&amp;gt;1 part [[#Space Drugs|Space Drugs]]&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|10 parts [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;40 parts Honey&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|10 parts [[#Lye|Lye]]&amp;lt;br&amp;gt;10 parts Liquid Gibs&amp;lt;br&amp;gt;Temperature 374K&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Sodium&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Commonly known as table salt, Sodium Chloride is often used to season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Orange Juice&amp;lt;br&amp;gt;1 part [[#Oil|Oil]] OR 1 Part Corn Oil&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Oxygen&amp;lt;br&amp;gt;1 part Silicon&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Chlorine&amp;lt;br&amp;gt;1 part Ethanol&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|5 parts blood&amp;lt;br&amp;gt;1 part [[Cryoxadone]]&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tyrosene}}Tyrosene&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Hydrocarbon|Hydrocarbon]]&amp;lt;br&amp;gt;1 part Welding fuel&amp;lt;br&amp;gt; Temperature 333K&lt;br /&gt;
|High performance aviation fuel used in small fighter craft, created by enhancing standard fuel with extra hydrocarbons.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Chlorine&amp;lt;br&amp;gt;1 part Phosphorus&amp;lt;br&amp;gt;1 part Radium&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts Water&amp;lt;br&amp;gt;5 parts Milk&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;1 part Virus food&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mutagenic agar&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part [[#Synaptizine|Synaptizine]]&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus food&amp;lt;br&amp;gt;1 part Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus plasma&amp;lt;br&amp;gt;5 parts Uranium&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 6)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Plasma&amp;lt;br&amp;gt;1 part Uranium&amp;lt;br&amp;gt;1 part Silver OR Gold&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1u is available in virology at round start&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Viral Base&amp;lt;br&amp;gt;20 parts Uranium&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Virus Food&amp;lt;br&amp;gt;5 parts [[#Laughter|Laughter]]&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Radium on a green slime&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Blood&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part Liquid Gibs&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Fentanyl|Fentanyl]]&amp;lt;br&amp;gt;10 part [[#Impedrezene|Impedrezene]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Lipolicide|Lipolicide]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Sodium Chloride|Salt]]&amp;lt;br&amp;gt;20 part Water&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Unstable Mutagen|Unstable Mutagen]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part EZ Nutrient&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part Liquid Adamantine (grind an Adamantine bar)&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Morphine|Morphine]]&amp;lt;br&amp;gt;10 part [[#Mute Toxin|Mute Toxin]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Unstable Mutation Toxin&amp;lt;br&amp;gt;20 part [[#Teslium|Teslium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Use Plasma on a black slime&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part Milk&amp;lt;br&amp;gt;30 part [[#Fluorosulfuric acid|Fluorosulfuric acid]]&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;10 part [[#Krokodil|Krokodil]]&amp;lt;br&amp;gt;10 part Food Poisoning&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;1 part Lizard Mutation Toxin&amp;lt;br&amp;gt;5 part [[#Entropic Polypnium|Entropic Polypnium]]&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;30 part [[#Liquid Dark Matter|Stabilized Liquid Dark Matter]]&amp;lt;br&amp;gt;10 part Holy Water&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 part Advanced Mutation Toxin&amp;lt;br&amp;gt;20 part Uranium&amp;lt;br&amp;gt;60 part Plasma&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Toxins ==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medbay Vendors, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|From eating poorly made food&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|3 parts Chlorine&amp;lt;br&amp;gt;1 part Ethanol&amp;lt;br&amp;gt;1 part Water&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Charcoal|Charcoal]]&amp;lt;br&amp;gt;1 part Hydrogen&amp;lt;br&amp;gt;1 part Silicon&lt;br /&gt;
|Hallucinations&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Sugar&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 part Uranium&amp;lt;br&amp;gt;1 part Water&amp;lt;br&amp;gt;1 part Carbon&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Stable Mutation Toxin|Stable Mutation Toxin]]&amp;lt;br&amp;gt;1 part [[#Unstable Mutagen|Unstable Mutagen]]&amp;lt;br&amp;gt;Also found in the [[Syndicate Items| Traitor Uplink]].&lt;br /&gt;
|Identity&lt;br /&gt;
|Randomizes the subject's appearance.&lt;br /&gt;
|Infinite&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Hydrogen&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part [[Plasma]]&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Sleepypen, Emagged Soda Dispenser&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Peacekeeper Cyborgs&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Radiation &lt;br /&gt;
|Cause significant Radiation damage over time. It's metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Acetone|Acetone]]&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part Sulfur&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Delayed Toxin Damage &lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Mercury&amp;lt;br&amp;gt;1 part [[#Diethylamine|Diethylamine]]&amp;lt;br&amp;gt;1 part [[#Ephedrine|Ephedrine]]&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Ethanol&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;1 part Silver&amp;lt;br&amp;gt;temperature 420 K&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Uplink&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Space Drugs|Space Drugs]]&amp;lt;br&amp;gt;temperature 674 K&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Oil|Oil]]&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part Oxygen&amp;lt;br&amp;gt;temperature 380 K&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. '''Often extremely lethal'''.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Space Carp, Koi Beans, Emagged Chem Dispenser&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|5 parts [[#Morphine|Morphine]]&amp;lt;br&amp;gt;5 parts CarpoToxin&amp;lt;br&amp;gt;5 parts Copper&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Fuel&amp;lt;br&amp;gt;1 part [[#Ammonia|Ammonia]]&amp;lt;br&amp;gt;1 part [[#Charcoal|Charcoal]]&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Grind the mint in the kitchen&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Slimes or slimepeople&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part [[#Formaldehyde|Formaldehyde]]&amp;lt;br&amp;gt;1 Part Sodium&amp;lt;br&amp;gt;1 Part Chlorine&amp;lt;br&amp;gt;1 Part Lithium&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part Stable Plasma&amp;lt;br&amp;gt;1 Part Silver&amp;lt;br&amp;gt;1 Part [[#Black Powder|Black Powder]]&amp;lt;br&amp;gt;Temperature 400K&amp;lt;br&amp;gt;&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Mindbreaker Toxin|Mindbreaker Toxin]]&amp;lt;br&amp;gt;1 Part [[#Teslium|Teslium]]&amp;lt;br&amp;gt;1 Part [[#Fentanyl|Fentanyl]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Skewium}}Skewium&amp;lt;span style=&amp;quot;color:#ADBDCD;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|2 Parts Rotatium&amp;lt;br&amp;gt;2 Parts [[Plasma]]&amp;lt;br&amp;gt;1 Part Sulphuric Acid&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes heavy skewing of the victim's screen every tick, swinging fucking every where, zooming in and out, spinning, inverting, and generally making you want to throw up. Deals minor toxin damage. If you are wanting to fight someone, inject them with this and they will be practically unable to fight.&lt;br /&gt;
|0.32 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 Part [[#Haloperidol|Haloperidol]]&amp;lt;br&amp;gt;1 Part [[#Impedrezene|Impedrezene]]&amp;lt;br&amp;gt;1 Part Radium&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts [[#Ammonia|Ammonia]]&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Ethanol&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|1 part Toxin&amp;lt;br&amp;gt;4 parts Water&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mushroom Chemicals ==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and '''inject'''{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills,  cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as '''ingest''', where the reagent simply enters the target's bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
&lt;br /&gt;
====Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all  &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
&lt;br /&gt;
===Smoke vs foam vs others===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beyond the Dispenser ==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=31556</id>
		<title>Fighter Pilot</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=31556"/>
		<updated>2020-10-28T21:10:29Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_pilot.png&lt;br /&gt;
|img = Pilot.png&lt;br /&gt;
|jobtitle = Fighter Pilot&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Flight Leader]], [[Air Traffic Controller]]&lt;br /&gt;
|rank = Corporal ('''CPL''')&lt;br /&gt;
|duties = Fly fighters. Take down Syndicate carriers. Yell for help over the radio when you inevitably get blown up trying to take down Syndicate carriers.&lt;br /&gt;
|guides = [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;How do I fly this thing?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
[[file:fighter.png|right|thumb|The light fighter you will most likely be piloting.]]&lt;br /&gt;
You are a fighter pilot, one of the many key parts of [[Nanotrasen]]'s conflicts against the [[Syndicate]]. You are responsible, with the help of your mothership, for using your Fighter to eliminate Syndicate craft and provide combat support.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Get to your fighter, start it, exit the hangar, shoot the red people, get shot by the red people, and ''try'' to return home.&lt;br /&gt;
== Being a Fighter Pilot ==&lt;br /&gt;
As a fighter pilot, you answer to the flight leader directly. The master at arms outranks all of you, and your flight leader outranks you specifically. Your job is to provide CAP for the main ship in combat, operate Raptors to rescue pilots and perform utility work, and provide transport during boarding actions against hostile ships. You may also be called on to provide CAS in the event of an [[Planetary Assault|assault on a fortified planet]]. &lt;br /&gt;
&lt;br /&gt;
Make sure to listen to your [[Flight Leader]] and [[Air Traffic Controller]], as they will be vaguely trying to coordinate you during battle. The ATC also has access to DRADIS, and will be able to vector you to hostiles more effectively. &lt;br /&gt;
&lt;br /&gt;
== Getting in the Air ==&lt;br /&gt;
When you first start, you'll have the opportunity to choose a fighter and get your flight suit on. Get in your assigned fighter, give it a &amp;lt;s&amp;gt;dumb&amp;lt;/s&amp;gt; reasonable name, and get &amp;lt;s&amp;gt;yourself&amp;lt;/s&amp;gt; a deck technician to move your fighter to a mag-cat so that you can be launched. You can also spray-paint your fighter and flight suit to &amp;lt;s&amp;gt;gain bragging rights&amp;lt;/s&amp;gt; stand out from the other fighters. Then, when the ship jumps into combat, &amp;lt;s&amp;gt;scream incoherently at&amp;lt;/s&amp;gt; tell the ATC you're ready to launch and get ready to start shooting. Don't forget to disable your safeties after you leave the ship &amp;lt;s&amp;gt;and forget to turn them back on when you're finished&amp;lt;/s&amp;gt;!&lt;br /&gt;
&lt;br /&gt;
You may also wish to get pre-scanned for cloning, should you be killed during combat and rendered otherwise unretrievable. &lt;br /&gt;
&lt;br /&gt;
== Into the Danger Zone ==&lt;br /&gt;
[[Guide to Fighters|Knowing how to fly]] is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to &amp;lt;s&amp;gt;be deleted&amp;lt;/s&amp;gt; die an embarrasing death. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves (At least in a light fighter). Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat.&lt;br /&gt;
&lt;br /&gt;
Knowing your role is also very important. Light Fighters are much more effective against other fighters, however their missiles are less effective against heavily-armed cruisers and carriers. Heavy fighters are less maneuverable than light fighters, but their heavy guns and torpedos can do significant damage to even the heaviest of ships. &lt;br /&gt;
&lt;br /&gt;
== You've got a Hole in your Right Wing! ==&lt;br /&gt;
No matter your skills, eventually you're gonna take a hit. Depending on the weapon that hits you, this can be anywhere from inconsequential to devastating. In the event of a hit, you should do this:&lt;br /&gt;
# Check your fighter's durability. Is it still high? keep going. Is it low? Get the fuck out of there before something worse gets damaged, and get repaired.&lt;br /&gt;
# Check for a master caution. If you hear an annoying beeping, check to see if the master caution light is illuminated on the fighter control panel. That means one of your components is damaged, and you should probably RTB to get it fixed. Don't turn off your engine either, as your APU could be damaged and you'll be stranded in space if you shut down. &lt;br /&gt;
# Check your canopy. It'll be quite obvious if it's breached, and if it is get your internals and hardsuit spaceworthy before you suffocate. While you can still fight without a canopy, you're a few shots away from ejecting entirely. Unless the situation is dire, your best option is return to the mothership for repairs.&lt;br /&gt;
&lt;br /&gt;
When you land, yell at an MT to fix your fighter or (more likely) repair it yourself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31555</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31555"/>
		<updated>2020-10-28T20:54:58Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: Added hyperlink to Ship Engineer, moved the redundant zoom hints to the first paragraph, tidied up the Tactical Console section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|rank = Sergeant ('''SGT''')&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = [[Guide to enemy types]]&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the [[Ship Engineer|engineers]] and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''. Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap through these consoles.&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
The '''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and '''A and D''' move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the [[Pegasus]].&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with '''Coaxial Railguns''', use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ran out of fuel, you can help out by flying over the stranded fighter's flight path so it can dock.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the '''Space''' key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity.&lt;br /&gt;
&lt;br /&gt;
''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
'''Torpedoes''' –&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''Point Defense Cannon''' –&lt;br /&gt;
An automatic rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough. These are crucial for shooting down torpedoes before they can impact the ship.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)''' –&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so make your shots count and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
'''Flak''' –&lt;br /&gt;
Automatic anti-aircraft guns that will fire with no input from you, creating a barrier between nearby ships. Flak can destroy incoming torpedoes and deal serious damage to enemy interceptors and bombers.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss cannons are controlled directly by Munitions Technicians while the coaxial railgun is controlled by the helm officer (see above).&lt;br /&gt;
&lt;br /&gt;
In addition, while it might be obvious, it is worth noting that different ships have different weapon loadouts, and as such, different playstyles.&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes, &amp;lt;s&amp;gt;dear&amp;lt;/s&amp;gt; sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31554</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31554"/>
		<updated>2020-10-28T20:25:09Z</updated>

		<summary type="html">&lt;p&gt;Cyaneer: /* The Flight Control Console */ Changed hint about docking pods as they're now removed to a hint about docking fuelless fighters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|rank = Sergeant ('''SGT''')&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = [[Guide to enemy types]]&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the engineers and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
The '''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and '''A and D''' move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the [[Pegasus]].&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with coaxial railguns, use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ran out of fuel, you can help out by flying over the stranded fighter's flight path so it can dock.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the '''Space''' key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity. ''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''Torpedoes'''&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''Point Defense Cannon'''&lt;br /&gt;
An automatic rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough. These are crucial for shooting down torpedoes before they can impact the ship.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)'''&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so make your shots count and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
'''Flak'''&lt;br /&gt;
Automatic anti-aircraft guns that will fire with no input from you, creating a barrier between nearby ships. Flak can destroy incoming torpedoes and deal serious damage to enemy interceptors and bombers.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss cannons are controlled directly by Munitions Technicians while the coaxial railgun is controlled by the helm officer (see above).&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes &amp;lt;s&amp;gt;dear&amp;lt;/s&amp;gt;sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cyaneer</name></author>
	</entry>
</feed>