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	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_Thing%E2%80%99s_Spessmen_Are_No_Longer_Allowed_To_Do&amp;diff=36173</id>
		<title>List of Thing’s Spessmen Are No Longer Allowed To Do</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_Thing%E2%80%99s_Spessmen_Are_No_Longer_Allowed_To_Do&amp;diff=36173"/>
		<updated>2023-04-19T20:32:22Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: Corsaka moved page List of Thing’s Spessmen Are No Longer Allowed To Do to List of Things Spessmen Are No Longer Allowed To Do: this is a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[List of Things Spessmen Are No Longer Allowed To Do]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_Things_Spessmen_Are_No_Longer_Allowed_To_Do&amp;diff=36172</id>
		<title>List of Things Spessmen Are No Longer Allowed To Do</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_Things_Spessmen_Are_No_Longer_Allowed_To_Do&amp;diff=36172"/>
		<updated>2023-04-19T20:32:22Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: Corsaka moved page List of Thing’s Spessmen Are No Longer Allowed To Do to List of Things Spessmen Are No Longer Allowed To Do: this is a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Taken from the list that occurred on Discord, do feel free to keep adding if you wish.&lt;br /&gt;
* I added a little story to some of them&lt;br /&gt;
Nanotrasen finally being fed up with having to deal with the crew's general chaos and outright violations of reality on a daily basis has decided to make a list dedicated to listing all the stuff the crew isn't allowed to do anymore, of course the crew being the crew that list rapidly grew into a small book.&lt;br /&gt;
&lt;br /&gt;
1. Shoot someone in the back of the head for &amp;quot;speaking different.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
2. Feeding Assistant to the Stormdrive &amp;quot;Cause it hungers!&amp;quot; &lt;br /&gt;
*The Medical Department was on the hunt once again due to the large amount of corpses they had to clone.&lt;br /&gt;
3. Make a heater TEG.&lt;br /&gt;
&lt;br /&gt;
4. Make a freezer TEG.&lt;br /&gt;
&lt;br /&gt;
5. Make a whateve- No seriously HOW THE HELL DID YOU DO THAT? &lt;br /&gt;
* No one knew who did it to make this rule appear on the list but the entire engineering department was acting smug for the rest of the week.&lt;br /&gt;
5.1 Make any TEG that requires breaking the laws of thermodynamics.&lt;br /&gt;
&lt;br /&gt;
6. Pay the clown to steal Taigo's &amp;lt;s&amp;gt; shoes, hat, cigarettes, lighter&amp;lt;/s&amp;gt; jacket.&lt;br /&gt;
*The clown's criminal record was in the double digits before this rule appeared in the book, suspiciously his credit card had hit the triple digits.&lt;br /&gt;
7. Replacing the Janitor's water tanks with Lube is right out.&lt;br /&gt;
&lt;br /&gt;
8. Throw drinks at Taigo.&lt;br /&gt;
&lt;br /&gt;
9. No matter how many times you ask, we will not give the HoS a discount on 'Taigo' Tacos.&lt;br /&gt;
&lt;br /&gt;
15. The Quartermaster can NOT order cargo techs to 'Get their tongues replaced or be sold for organs.' Just. No.&lt;br /&gt;
&lt;br /&gt;
16. Burn the pages Labeled 10 to 14 cause they &amp;quot;Were offensive to Nar Nar!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
17. Being a lizard is NOT and has NEVER been classified as a &amp;quot;medical issue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
18. Change the temperature from normal to hull melting cause it was &amp;quot;Too cold in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
19. Challenge Brick to &amp;quot;a friendly game of thermonuclear warfare.&amp;quot; &lt;br /&gt;
* Someone did this once, that ship never stopped screaming.&lt;br /&gt;
20. Shield generators have never existed on Nanotrasen ships, anyone who reports knowing otherwise are to report to Central Command for administration of Class-A Amnestics.&lt;br /&gt;
&lt;br /&gt;
21. No despite how much you may wish it was, Amnestic is not &amp;quot;space cocaine.&amp;quot;&lt;br /&gt;
* Chemistry was screaming bloody murder before this page was added to the book.&lt;br /&gt;
22. '''H O N K'''&lt;br /&gt;
*No one knew how it happened but somehow the clown figured out how to fill out paperwork.&lt;br /&gt;
23. Do not intentionally make the stormdrive hungry and then feed someone you dislike to it.&lt;br /&gt;
*The Medical Department didn't go on the hunt this time however they went to war with engineering cause of the corpses and used their blood as synthflesh.&lt;br /&gt;
24. Don't put cat thing mutation toxin in the pool water.&lt;br /&gt;
* Five people drowned, two people committed suicide and Violet was acting smug for the rest of the shift.&lt;br /&gt;
25. Make a bet on the clown. For god sake people we still haven't found where the clown sold those organs!&lt;br /&gt;
* Two people lost their liver, one person lost an arm and another lost their ['''DATA EXPUNGED''']&lt;br /&gt;
26. Despite how cool it would be, do NOT put rollerblades on a gygax and use a fire extinguishers as propulsion. We don't need mech-shaped holes everywhere.&lt;br /&gt;
* One robotics tried it, Centcom still hasn't figured out how to fix reality on that ship.&lt;br /&gt;
27. ['''DATA CORRUPTED''']&lt;br /&gt;
&lt;br /&gt;
28. Using cryokinesis to freeze an entire room for 'Ice Skating'. ''Yes'' it was pretty cool that one time but ''good grief, the'' damage.&lt;br /&gt;
*Surprisingly this time the Janitor was on the hunt due to the large amount of beatings they received.&lt;br /&gt;
29. Do not insert plasma into a power cell, and then lick the tips. in fact, don't put plasma into a power cell '''full stop!'''&lt;br /&gt;
* An assistant once did this. Engineering and medical teamed up to hunt them down.&lt;br /&gt;
*29.2 Actually, just don't lick power cells. Don't even put them ANYWHERE near your mouth.&lt;br /&gt;
30. Allowing the MAA to build a MAC capable of firing nukes/clowns/captains WAS cool, but it also kills our budget.&lt;br /&gt;
* Surprisingly Centcom purchased the blueprints.&lt;br /&gt;
31. For the love of all that is holy, do not recreate Total Wipeout but with supermatter shards.&lt;br /&gt;
* That ship is still contaminated and the labcoats estimate it's going to take a few hundred years until that ship is useable again.&lt;br /&gt;
*31.2 ''We may be willing to overlook it if you do it with assistants.''&lt;br /&gt;
*31.3 or crabs.&lt;br /&gt;
32. Supermatter shard tipped torpedos are effective, that we can agree on, Effective at '''DETONATING IN THE TUBE!'''&lt;br /&gt;
&lt;br /&gt;
33. The RD is not allowed ANYWHERE NEAR the permabrig. '''Not again.'''&lt;br /&gt;
* No one knew what happened to cause this to appear in the rule book but everybody avoided the RD for a week.&lt;br /&gt;
34. Gauss guns are crew usable anti-ship weapons, not mining equipment.&lt;br /&gt;
* Ten cases of theft later this rule appeared in the book and everybody kept an extra eye on the miner's kleptomania&lt;br /&gt;
*34.2: Nor are Gauss guns meant to play &amp;quot;real life Asteroids.&amp;quot;&lt;br /&gt;
*34.3: The munitions crew is in their full right to use you as their next torpedo warhead if you prove too dense to understand rule 34 and 34.2.&lt;br /&gt;
35. If your caught singing &amp;quot;Highway into the Danger Zone&amp;quot;, attempting to recreate ANY stunts from Top Gun, or speaking like Kenny Loggins in a fighter, you will be IMMEDIATELY barred from piloting indefinitely.&lt;br /&gt;
* The fighter pilots were on the war path. Ten hull breaches later and five destroyed syndicate ships, this rule appeared in the book.&lt;br /&gt;
36. Attempting to sell any security personnel as Railgun ammo because &amp;quot;the density is good enough&amp;quot; is not a valid excuse for attempted slavery and murder.&lt;br /&gt;
&lt;br /&gt;
37. Do not attack the miners because &amp;quot;I'll show those little shits who a NERD IS!&amp;quot; For god sake people we had to clone him ten times before security threw him in the brig, and mining still hasn't given up the body parts they claimed as 'trophies'. &lt;br /&gt;
&lt;br /&gt;
38. Do not try and ricochet PKA shots off of the DMC Rocinante. It is not going to work.&lt;br /&gt;
* The fighter boys we're at it again. Five destroyed fighters later and some pissed off miners having PTSD flashbacks, this rule appeared in the book.&lt;br /&gt;
39. There is no such thing as bananium enhanced nukes, just cause you managed to make one once does not mean we need to strip mine the clown planet!&lt;br /&gt;
&lt;br /&gt;
40. Any jokes about &amp;quot;warcrimining some unathi villages&amp;quot; using our &amp;quot;fatass&amp;quot; nuclear torps can and will be fined.&lt;br /&gt;
&lt;br /&gt;
41. If your mech is named &amp;quot;Brigador&amp;quot;, security are given full right to destroy it on sight.&lt;br /&gt;
*41.1 You will NOT get 50 dollars for standing on crew members in said mech either.&lt;br /&gt;
*41.2 The SNC does not exist either.&lt;br /&gt;
42. Don't taunt the clown and the mime at the same time, just because they are enemies doesn't make them unable to work together to make you pay for taunting them.&lt;br /&gt;
&lt;br /&gt;
43. Building mechs for the sole purpose of &amp;quot;playing battletech&amp;quot; strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
44. &amp;quot;XO said I could go to the bathroom&amp;quot; Is not a valid excuse as to not be at your squads designated position during General Quarters.&lt;br /&gt;
&lt;br /&gt;
45. Ian is NOT a towel.&lt;br /&gt;
&lt;br /&gt;
46. Neither is Runtime. Or Renault. And ESPECIALLY not Lamarr.&lt;br /&gt;
&lt;br /&gt;
47. The Hephaestus does not exist. If you claim it exists, please remain still and await removal by ERT and forceful administration of Class-Omega Amnestics.&lt;br /&gt;
*47.1 We are not making that mistake again.&lt;br /&gt;
48. Terminating the AI because &amp;quot;it didn't open a door for me&amp;quot;, &amp;quot;it used THAT screen&amp;quot; or &amp;quot;it seemed weird&amp;quot; is NOT okay. &lt;br /&gt;
&lt;br /&gt;
49. Black holes are not 'Space Rollercoasters' and attempts to drift ships around them will be met with Event Horizon.&lt;br /&gt;
&lt;br /&gt;
50. Don't throw Bricks at Brick. Yes I know that AI is weird but throwing bricks only seem to make him stronger.&lt;br /&gt;
* No one is sure how it happened but brick managed to make a brick torpedo using the bricks thrown at him.&lt;br /&gt;
*50.1 Actually, just don't have any bricks on any military vessels, stat.&lt;br /&gt;
51. Do not throw toast or toasters at T.O.A.S.T.E.R. either. She will hate you.&lt;br /&gt;
&lt;br /&gt;
52. Attempts to refer to this list as &amp;quot;The Anti Fun laws&amp;quot; is just rude.&lt;br /&gt;
*52.1 We wouldn't need this list if you all didn't keep making it longer. &lt;br /&gt;
53. No, shouting &amp;quot;ramming speed&amp;quot; and then ramming a boarding frigate is not a good idea.&lt;br /&gt;
&lt;br /&gt;
54. One handing a shotgun, even IF sawn-off, is not proper security procedure. It will also probably break your wrists.&lt;br /&gt;
&lt;br /&gt;
55. Don't call any of the silicon crew including IPCs &amp;quot;overgrown toaster ovens.&amp;quot;&lt;br /&gt;
*55.1 Except T.O.A.S.T.E.R. Actually no, especially don't call them one.&lt;br /&gt;
56. Deepfrying the Nuclear Authentication Disk is considered grand sabotage.&lt;br /&gt;
&lt;br /&gt;
57. No We don't know how the disk keeps teleporting.&lt;br /&gt;
&lt;br /&gt;
58. Please don't turn people into felinids with mutation toxins.&lt;br /&gt;
*58. a) Please don't turn people into members of other species with mutation toxins at all.&lt;br /&gt;
59. Beer battering any essential equipment will result in immediate termination, no matter how tasty beer batter is.&lt;br /&gt;
&lt;br /&gt;
60. Do not call felinids &amp;quot;Cat Freaks&amp;quot; just because they are cat bionoids does not mean they don't have retractable claws.&lt;br /&gt;
&lt;br /&gt;
66. Entries 61-65 have been removed due to &amp;quot;Violating Brass Transcript&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
67. Shut up about the claws already. &lt;br /&gt;
&lt;br /&gt;
68. Dogpeople do not exist either.&lt;br /&gt;
&lt;br /&gt;
69. Catching someone commit any kind of sexual acts in the dormitory is not grounds for instantly killing them, you should call security and they will transfer the criminals to centcom for pending court martial. &lt;br /&gt;
&lt;br /&gt;
70. Do not remove an Unathi's tail to make lizard wine. Lizard tails are expensive to replace for that reason alone.&lt;br /&gt;
*70.1 Do not kill the janitors lizard as a replacement. For god sake people we don't need more insane rampaging janitors onboard!&lt;br /&gt;
*70.2 Don't clone a lizard to get a tail, synthflesh is expensive.&lt;br /&gt;
71. If it isn't on record, it never happened.&lt;br /&gt;
&lt;br /&gt;
72 No there has never been a NSV speed dating nor will there ever be.&lt;br /&gt;
*72.1 Anyone who claims to have memories of such a thing is to report to Centcom for Class-A Amnestics.&lt;br /&gt;
73. do not break laws of reality, and preferably do not do stuff that makes no sense at all.&lt;br /&gt;
*73.1 unless it helps the mission.&lt;br /&gt;
* Fighter pilots were at it again with breaking reality.&lt;br /&gt;
74. Anyone who claims to have 'common sense' is to report to genetics for testing.&lt;br /&gt;
*74.1 If testing turns out to be true, then said individual is to be instantly promoted to bridge monkey.&lt;br /&gt;
75. Yes, CentCom officials can and will shoot you for boarding the command ferry.&lt;br /&gt;
&lt;br /&gt;
76. Do not infringe on Cargo's right to keep and bear arms.&lt;br /&gt;
*76.1 unless cargo holds convicted criminals or suspected as traitors.&lt;br /&gt;
77. Space Weed is not illegal. However it is illegal to possess space weed on a military vessel and anyone found with such contraband is to have said contraband confiscated and be fined.&lt;br /&gt;
*77.1 Security is not allowed to smoke confiscated space weed.&lt;br /&gt;
78. The clown is not a valid test subject for weapons testing.&lt;br /&gt;
*78.A Yes, this includes shooting at the clown.&lt;br /&gt;
79 The clown is not allowed to be on the bridge.&lt;br /&gt;
*79.1 The clown is not allowed to secretly pilot the ship from the battle bridge.&lt;br /&gt;
80. The chef is not allowed to break into chemistry because &amp;quot;'''I'M SEARCHING FOR THE SECRET SAUCE FUCK OFF!!'''&amp;quot;&lt;br /&gt;
*80.1 Chemists are not to provide the chef with cyanide as a replacement for the supposed &amp;quot;secret sauce&amp;quot;.&lt;br /&gt;
81. Secret Sauce does not exist.&lt;br /&gt;
&lt;br /&gt;
82. OH FUCK THE CHEF IS IN HERE ''somewhat muffled by distance'' &amp;quot;'''WHERE IS THE FUCKING SECRET SAUCE RECEPIE YOU ARDATA FUCKERS!'''&amp;quot; &lt;br /&gt;
&lt;br /&gt;
83. The chef is not allowed to murder any of his pupils due to &amp;quot;THE LAMB SAUCE IS FUCKING RAW!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Notice: This list has been discontinued by Ardata.&lt;br /&gt;
* Reason: A group of four people in clown masks broke into the Ardata Servers to find the 'Secret Sauce'.&lt;br /&gt;
* Addon: One was heard shouting &amp;quot;I NEED A MEDIC BAG!&amp;quot; and another about &amp;quot;DRILLS!&amp;quot;&lt;br /&gt;
Notice: This list has been recontinued by Ardata.&lt;br /&gt;
&lt;br /&gt;
84. The Deathsquad operatives are not allowed to open fire in the Ardata HQ because &amp;quot;'''THERE'S THE LITTLE FUCKER SHOOT THE CHEF!!'''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
8%# The Scientists are not allowed to reverse download classified documents.&lt;br /&gt;
&lt;br /&gt;
85. Head Interns are no longer allowed to fire the Bluespace Artillery on High yield at the ARDATA server farms, even if the server farm is backed up and clustered.&lt;br /&gt;
&lt;br /&gt;
86. Ardata is wholly unrelated to a 21st century piece of media called Friendsim.&lt;br /&gt;
&lt;br /&gt;
88. Cargo may not solicit atmospherics for assistance in building a Bitcoin mining farm.&lt;br /&gt;
*88.1. Neither is the AI, not after last time.&lt;br /&gt;
89. The scientist are not allowed to use the AI to download Video Games.&lt;br /&gt;
&lt;br /&gt;
97: The clown is not railgun ammo.&lt;br /&gt;
*97b: Nor are they a torpedo.&lt;br /&gt;
*97c: Or flak/PDC ammo.&lt;br /&gt;
*97d: And certainly not Gauss ammo.&lt;br /&gt;
98: The clown should never be alone near munitions staff.&lt;br /&gt;
[[Category:Joke pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=36171</id>
		<title>List of things Admiral Czanek is not allowed to do in the Navy</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=36171"/>
		<updated>2023-04-19T19:18:27Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: fix typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter.&lt;br /&gt;
**Attempting to buzz the tower on a ship (resulting in a dead ATC officer) is not funny.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed next to a BSA artillery of any kind.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is also barred from telling people that this is a euphemism.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from doing any kind of chemistry. Blowing a ship in two is not research.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.&amp;lt;br&amp;gt;&lt;br /&gt;
**Correction: Admiral Czanek is no longer allowed to man a combat mech without a written approval of the Grand Admiral.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the &amp;lt;s&amp;gt;Finance Department&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Finance Director&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Executive Board &amp;lt;/s&amp;gt;The CEO Themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER of a deathsquad either.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not to be allowed near any flammable objects without an escort.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
**No, profit is not a valid reason to sell all the equipment on a emergency shuttle.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to use a TEG to power anything.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forced to attend any and all senate hearings on missing astronauts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek may not refer to the Syndicate leadership as the following: ''pussies'', ''syndi-CANTs'', ''commies'', ''dumbos'', ''idiots-in-red'' (NOTE: this list is not exhaustive). '''This is especially true during diplomatic talks where wording is essential'''.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is NOT allowed to impersonate Admiral Bailey. Please. The fallout of the last time cost 709 billion credits.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to interact with Admiral Bailey without the presence of a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Grand Admiral Sager does not count as a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Nor does Fleet Admiral Rudiger.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, let's just keep them apart, period.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although it is entirely possible to fire clowns out of the torpedo tubes, it is also considered murder. Don't do it.&amp;lt;br&amp;gt;&lt;br /&gt;
**Not even if the clown is suicidal.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to be within &amp;lt;s&amp;gt;10 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;50 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;500 metres&amp;lt;/s&amp;gt; the same ship/station as more than one part of a BlueSpace Artillery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:joke pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31673</id>
		<title>List of things Admiral Czanek is not allowed to do in the Navy</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31673"/>
		<updated>2020-11-21T16:03:19Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: make sense thanks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter.&lt;br /&gt;
**Attempting to buzz the tower on a ship (resulting in a dead ATC officer) is not funny.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed next to a BSA artillery of any kind.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is also barred from telling people that this is a euphemism.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from doing any kind of chemistry. Blowing a ship in two is not research.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.&amp;lt;br&amp;gt;&lt;br /&gt;
**Correction: Admial Czanek is no longer allowed to man a combat mech without a written approval of the Grand Admiral.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the &amp;lt;s&amp;gt;Finiance Department&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Finance Director&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Executive Board &amp;lt;/s&amp;gt;The CEO Themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER of a deathsquad either.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not to be allowed near any flammable objects without an escort.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
**No, profit is not a valid reason to sell all the equipment on a emergency shuttle.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to use a TEG to power anything.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forced to attend any and all senate hearings on missing astronauts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek may not refer to the Syndicate leadership as the following: ''pussies'', ''syndi-CANTs'', ''commies'', ''dumbos'', ''idiots-in-red'' (NOTE: this list is not exhaustive). '''This is especially true during diplomatic talks where wording is essential'''.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is NOT allowed to impersonate Admiral Bailey. Please. The fallout of the last time cost 709 billion credits.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to interact with Admiral Bailey without the presence of a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Grand Admiral Sager does not count as a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Nor does Fleet Admiral Rudiger.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, let's just keep them apart, period.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although it is entirely possible to fire clowns out of the torpedo tubes, it is also considered murder. Don't do it.&amp;lt;br&amp;gt;&lt;br /&gt;
**Not even if the clown is suicidal.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to be within &amp;lt;s&amp;gt;10 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;50 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;500 metres&amp;lt;/s&amp;gt; the same ship/station as more than one part of a BlueSpace Artillery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:joke pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31672</id>
		<title>List of things Admiral Czanek is not allowed to do in the Navy</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31672"/>
		<updated>2020-11-21T16:02:52Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: extra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter.&lt;br /&gt;
**Attempting to buzz the tower on a ship (resulting in a dead ATC officer) is not funny.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed next to a BSA artillery of any kind.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is also barred from telling people that this is a euphemism.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from doing any kind of chemistry. Blowing a ship in two is not research.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.&amp;lt;br&amp;gt;&lt;br /&gt;
**Correction: Admial Czanek is no longer allowed to man a combat mech without a written approval of the Grand Admiral.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the &amp;lt;s&amp;gt;Finiance Department&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Finance Director&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Executive Board &amp;lt;/s&amp;gt;The CEO Themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER of a deathsquad either.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not to be allowed near any flammable objects without an escort.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
**No, profit is not a valid reason to sell all the equipment on a emergency shuttle.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to use a TEG to power anything.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forced to attend any and all senate hearings on missing astronauts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek may not refer to the Syndicate leadership as the following: ''pussies'', ''syndi-CANTs'', ''commies'', ''dumbos'', ''idiots-in-red'' (NOTE: this list is not exhaustive). '''This is especially true during diplomatic talks where wording is essential'''.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is NOT allowed to impersonate Admiral Bailey. Please. The fallout of the last time cost 709 billion credits.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to interact with Admiral Bailey without the presence of a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Grand Admiral Sager does not count as a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Nor does Fleet Admiral Rudiger.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, let's just keep them apart, period.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although it is entirely possible to fire clowns out of the torpedo tubes, it is also considered murder.&amp;lt;br&amp;gt;&lt;br /&gt;
**Not even if the clown is suicidal.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to be within &amp;lt;s&amp;gt;10 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;50 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;500 metres&amp;lt;/s&amp;gt; the same ship/station as more than one part of a BlueSpace Artillery.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:joke pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31671</id>
		<title>List of things Admiral Czanek is not allowed to do in the Navy</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31671"/>
		<updated>2020-11-21T16:01:12Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: more!!!!!!111&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter.&lt;br /&gt;
**Attempting to buzz the tower on a ship (resulting in a dead ATC officer) is not funny.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed next to a BSA artillery of any kind.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is also barred from telling people that this is a euphemism.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from doing any kind of chemistry. Blowing a ship in two is not research.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.&amp;lt;br&amp;gt;&lt;br /&gt;
**Correction: Admial Czanek is no longer allowed to man a combat mech without a written approval of the Grand Admiral.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the &amp;lt;s&amp;gt;Finiance Department&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Finance Director&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Executive Board &amp;lt;/s&amp;gt;The CEO Themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER of a deathsquad either.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not to be allowed near any flammable objects without an escort.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
**No, profit is not a valid reason to sell all the equipment on a emergency shuttle.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to use a TEG to power anything.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forced to attend any and all senate hearings on missing astronauts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek may not refer to the Syndicate leadership as the following: ''pussies'', ''syndi-CANTs'', ''commies'', ''dumbos'', ''idiots-in-red'' (NOTE: this list is not exhaustive). '''This is especially true during diplomatic talks where wording is essential'''.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is NOT allowed to impersonate Admiral Bailey. Please. The fallout of the last time cost 709 billion credits.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to interact with Admiral Bailey without the presence of a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Grand Admiral Sager does not count as a responsible superior.&amp;lt;br&amp;gt;&lt;br /&gt;
**Nor does Fleet Admiral Rudiger.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, let's just keep them apart, period.&amp;lt;br&amp;gt;&lt;br /&gt;
*Although it is entirely possible to fire clowns out of the torpedo tubes, it is also considered murder.&amp;lt;br&amp;gt;&lt;br /&gt;
**Not even if the clown is suicidal.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to be within &amp;lt;s&amp;gt;10 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;50 metres&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;500 metres&amp;lt;/s&amp;gt; the same ship/station as more than one part of a BlueSpace Artillery.&lt;br /&gt;
&lt;br /&gt;
*Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:joke pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31670</id>
		<title>List of things Admiral Czanek is not allowed to do in the Navy</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=List_of_things_Admiral_Czanek_is_not_allowed_to_do_in_the_Navy&amp;diff=31670"/>
		<updated>2020-11-21T15:25:36Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: added a bailey reference because of course there's one of those&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
*Admiral Czanek is not allowed to tell new recruits that the goose can be tamed with a rolled up newspaper and a belly rub.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to pilot a fighter, be it a light heavy, or utility fighter. Not after he attempted to buzz the tower on a ship, resulting in a dead ATC officer.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed next to a BSA artillery of any kind.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is barred from coming in proximity to any pet of a head of staff/department. (not for that reason, you degenerate)&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from doing any kind of chemistry after blowing up a ship in half.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is no longer allowed to attempt to man a combat mech that's been loaded into a freight torpedo in an attempt to board enemy ships.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is forbidden from posessing a corporate credit chit without written approval of the &amp;lt;s&amp;gt;Finiance Department&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Finance Director&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;The Executive Board &amp;lt;/s&amp;gt;The CEO Themselves.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to lead ANY deathsquads, even the bad ones. They are not a MEMBER of a deathsquad either.&amp;lt;br&amp;gt;&lt;br /&gt;
**Actually, they are to keep a 500 meter distance from ANY deathsquads at all times.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not to be allowed near any flammable objects without an escort.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to call one of the interns a impostor and then throw them out of an airlock.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to play tabletop war games where all the pieces are interns.&amp;lt;br&amp;gt;&lt;br /&gt;
**Admiral Czanek is ALSO not allowed to play tabletop war games where all the pieces are interns even if they are using riot darts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to sell customized evacuation shuttles to the crew.&amp;lt;br&amp;gt;&lt;br /&gt;
**No, profit is not a valid reason to sell all the equipment on a emergency shuttle.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is not allowed to use a TEG to power anything.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral czanek is forced to attend any and all senate hearings on missing astronauts.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek may not refer to the Syndicate leadership as the following: ''pussies'', ''syndi-CANTs'', ''commies'', ''dumbos'', ''idiots-in-red'' (NOTE: this list is not exhaustive). '''Exceptionally not during diplomatic talks, where wording is very important'''.&amp;lt;br&amp;gt;&lt;br /&gt;
*Under his own wording, Admiral Czanek is not considered valid authentication for any of the actions on this list.&amp;lt;br&amp;gt;&lt;br /&gt;
*Admiral Czanek is NOT allowed to impersonate Admiral Bailey. Please. The fallout of the last time cost 709 billion credits.&lt;br /&gt;
&lt;br /&gt;
[[category:joke pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_nuclear_reactor&amp;diff=31630</id>
		<title>Guide to the nuclear reactor</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_nuclear_reactor&amp;diff=31630"/>
		<updated>2020-11-09T17:54:03Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: dammit dem&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide_to_the_Nuclear_Reactor]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Corsaka/Sandbox&amp;diff=31520</id>
		<title>User:Corsaka/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Corsaka/Sandbox&amp;diff=31520"/>
		<updated>2020-10-19T11:55:20Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: suggested edit: improves clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
{{pp|moderated|small = yes}}&lt;br /&gt;
= Main Rules - read these if nothing else =&lt;br /&gt;
&lt;br /&gt;
(See also: [[Guide_to_avoiding_bans|Guide to avoiding bans]])&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;0&amp;quot;&amp;gt;Rule Enforcement is discretionary.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Admins (Trial Admins, Admins, Senior Admins) retain the authority to ignore the following rules at their discretion when they feel it's in the best interest of the current round/server/playerbase at large. However, they will be fully accountable for their actions should they choose to exercise this privilege.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Use common sense.&amp;lt;/li&amp;gt;&lt;br /&gt;
: The rules cannot cover all possible cases. If you are not sure whether something would be considered against the rules, use adminhelp. Keep in mind that different admins can have different opinions on some actions, and sometimes an action can be considered against the rules in some circumstances but not in others. If you were told something was okay once, it does not mean you can do it again.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Do not use information gained outside of in character means.&amp;lt;/li&amp;gt;&lt;br /&gt;
: I.e.. metagaming. This especially refers to communication between players outside of the game via things like Skype, known as metacomms.&lt;br /&gt;
:* Characters are otherwise allowed to know everything about ingame mechanics or antagonists, as well as keep persistent friendships or relationships with other characters when not for the purpose of unfair advantage by teaming up together for little IC reason.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;No Griefing.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Griefing is defined as actions with malevolent(harmful) intent towards the server, playerbase, or round.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Do not say in character (IC) things in the out of character (OOC) chat channel.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Do not say OOC things in IC either. There is an exception for OOC in IC where terms like 'clickdrag X to Y, or look for the tab' is used to help a player.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;5&amp;quot;&amp;gt;No Power Gaming&amp;lt;/li&amp;gt;&lt;br /&gt;
: Power Gaming is when you intentionally collect dangerous weapons, items and tools ‘just in case.’ As a non-security member or command member, you’re not expected to have a weapon unless told to do so by a higher ranking officer. Do not run around with an entire armoury in your backpack, and do not run around with genetic powers and three buffing viruses.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;6&amp;quot;&amp;gt;Do not try and spoil the fun for other people.&amp;lt;/li&amp;gt;&lt;br /&gt;
: &amp;quot;Dickish&amp;quot; and &amp;quot;harassment&amp;quot; type of behavior is not allowed. This includes usage of in-real-life racist slurs in either OOC or IC.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;7&amp;quot;&amp;gt;In-game administration rulings are final.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Incidences of admin abuse, negligence or disputed rulings can be taken to the forums. If an admin says something was 'looked into, handled, resolved' etc, regarding an issue, it is unlikely an admin will provide any further information. Admins are under no obligation to reveal IC information. Deliberately lying or misrepresenting facts in adminhelps will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;8&amp;quot;&amp;gt;If you regularly come close to breaking the rules without actually breaking them, it will be treated as the rules being broken.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Repeated instances of the same rules being broken may be met with harsher consequences. Baiting people into situations where you can report them to admins will be dealt with harshly.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;9&amp;quot;&amp;gt;Erotic/creepy stuff is not allowed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: No form of erotic roleplay is allowed on the servers, including things that could be construed as sexual by unwilling participants.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;10&amp;quot;&amp;gt;Players need to be the age of 18 or above.&amp;lt;/li&amp;gt;&lt;br /&gt;
: This rule is for the benefit of and is meant to protect people who shouldn't be playing here due to the nature of the SS13 community. Your age won't be hunted down, but if you admit it to us in admin PMs, or other places within the NSV13 community (the official Discord server, forums, OOC chat, etc.), you're getting banned.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;11&amp;quot;&amp;gt;Losing is part of the game.&amp;lt;/li&amp;gt;&lt;br /&gt;
: Your character will frequently die, sometimes without even a possibility of avoiding it. Events will often be out of your control. No matter how good or prepared you are, sometimes you just lose.&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Roleplay Rules =&lt;br /&gt;
&amp;lt;b&amp;gt;Disregarding Roleplay Rules does not make you exempt from Server Rules.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Roleplay rules are intended to be a guideline for how one should roleplay on the server. While they can be readily discarded should the situation demand, they are the status quo and should be given thought before abandoning them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol start=&amp;quot;1&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;1&amp;quot;&amp;gt;Protocol &amp;amp; Orders.&lt;br /&gt;
:You are an officer of your faction, act like one. Take orders from people of higher rank than you. Follow protocol when available and prudent. If you think the person giving you the order is being unreasonable, find an IC to deal with it, and if necessary open an admin ticket.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;2&amp;quot;&amp;gt;Lethal Force.&lt;br /&gt;
:Do not physically attack any other crewmember without a legitimate, explainable, roleplay reason that could be applied in a similar, real-life scenario. Always call security and never use lethal intent as an opening against own crewmembers. Nanotrasen do use lethal force when absolutely necessary. Executions are extremely rare but are the final resort. You must ahelp before an official execution takes place. Any crew members injured or killed in crew-on-crew combat must be revived if able.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;3&amp;quot;&amp;gt;Use a reasonable, lore-friendly character name.&lt;br /&gt;
:Your character must have a unique first and last name. One-word nicknames are allowed inside the name (e.g. Derek 'Double-D' Donahue, Jane 'Crusher' Sanchez) . Ranks, titles, honorifics, offensive, famous and/or pop-culture names are not allowed (e.g. Dr John Smith, Barack Obama, Lt John Doe, Adolf Hitler). Clowns, mimes, and wizards do not have to follow this rule.&lt;br /&gt;
&lt;br /&gt;
;&amp;lt;li id=&amp;quot;4&amp;quot;&amp;gt;Mutiny.&lt;br /&gt;
:Mutiny is not allowed unless an Admin clears it via Adminhelp. You must also follow Mutiny Policy.&lt;br /&gt;
&lt;br /&gt;
Furthermore there are additional roleplay specific rules.&lt;br /&gt;
&lt;br /&gt;
==General Roleplay Rules==&lt;br /&gt;
&lt;br /&gt;
This section covers RP rules that should be followed at all times to the best of your ability. These for the most part do have some form of IC ramification, and may also have OOC ramifications.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* '''Those who wish to disengage from fights should be allowed to do so'''&lt;br /&gt;
&lt;br /&gt;
:If someone wants to stop fighting over a minor thing you should also stop hitting them.&lt;br /&gt;
:Security: You should also allow peaceful surrenders as often as possible. Using the compli-o-nator in your face mask can assist by providing audio cues. Note that using the compli-o-nator for stupid messages may get it destroyed.&lt;br /&gt;
&lt;br /&gt;
* '''Beating someone to death over minor items is not acceptable behavior in RP. Someone taking your toolbox isn’t sufficient reason to get them beaten to the point of cloning or crit.'''&lt;br /&gt;
&lt;br /&gt;
* '''If you beat someone into crit, you should take them to medbay unless you have a valid reason to not do so.'''&lt;br /&gt;
&lt;br /&gt;
:Valid reasons include: They are an antag target, you’re attempting to surrender to security, security has tazed/stunned/otherwise incapacitated you, you’re pausing to let a medical professional catch up and treat the person!&lt;br /&gt;
:Valid reasons do not include: “Because I didn’t like him.” or “Someone else will get him.”&lt;br /&gt;
&lt;br /&gt;
* '''Don’t break into departments to do their jobs if there is someone manning the department that you need something from.'''&lt;br /&gt;
&lt;br /&gt;
:Just because “The CT is slow” is not a good enough reason to hop over their table and do it for them. Wait at the desk and try to get someone from that department.&lt;br /&gt;
:Author note: We don’t want to start lightning bolting people for table hopping. Please don’t make us.&lt;br /&gt;
&lt;br /&gt;
* '''Any Creepy/gross/ERP-like behavior may be smited without warning. We don’t want to see it, the server doesn’t allow it, we’re not going to accept it in our community.'''&lt;br /&gt;
&lt;br /&gt;
* '''Any Centcom Official is permitted to summarily dismiss someone from their job.'''&lt;br /&gt;
&lt;br /&gt;
:Fully impersonating a centcomm official (E.g. Headset, Uniform, ID, etc…) as a non-antag to grief, harm, or otherwise harass players will be considered griefing.&lt;br /&gt;
&lt;br /&gt;
* '''You should not assume the duties of another crewmember or enter another department without a proper escort from that department, or the crewmember in question’s permission.'''&lt;br /&gt;
&lt;br /&gt;
:This means no sprinting into the engine room because “the engineers aren’t turning on the FTL fast enough!”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Mutiny Policy =&lt;br /&gt;
&lt;br /&gt;
#The situation MUST be role-played.&lt;br /&gt;
#The captain MUST be given a chance to stand-down peacefully.&lt;br /&gt;
#Uninvolved crewmembers should be given the chance to remain uninvolved. They might shoot if they see you firing on the captain without a reason. Try to subdue them WITHOUT lethal force or explain the situation.&lt;br /&gt;
#Minimize losses. Use either non-lethal force ONLY, or give all crew members who oppose you a chance to stand-down .&lt;br /&gt;
#Do not start using lethals until you have been fired upon with lethals yourself.&lt;br /&gt;
&lt;br /&gt;
= Role Specific Rules =&lt;br /&gt;
&lt;br /&gt;
==Chief of Staff==&lt;br /&gt;
&lt;br /&gt;
#Never abandon the ship. You should never intentionally be on a different z-level from the ship without admin permission. This does not apply when docking with a station to retrieve an objective, though that should be delegated.&lt;br /&gt;
#Be active when playing a Head of Staff. If you’re playing a command role and need to go AFK, offline, or otherwise leave then adminhelp to notify admins. WHEN YOU LEAVE, DO NOT SUICIDE OR GO AFK on the spot unless it’s an emergency.&lt;br /&gt;
#Do not play the department’s Head of Staff unless you have experience and a basic understanding of performing all of the department’s jobs.&lt;br /&gt;
#Heads of Staff are, unless otherwise stated, expected to follow the role-specific rules of their underlings in addition to their own.&lt;br /&gt;
&lt;br /&gt;
==Executive Officer==&lt;br /&gt;
&lt;br /&gt;
#Do not hand out all access like it’s candy on Halloween. Notify a department’s Chief of Staff if you give someone access to their department if possible. This does not apply during emergencies, or when giving Engineers and Scientists #additional access for the purposes of repairing and improving ship hull or equipment. Just ask yourself, “Does this person need access to this location?”&lt;br /&gt;
#People should not be given additional access to do someone else’s job. For example, giving a Shaft Miner access to Science when Scientists are already working on research. This can lead up to said player powergaming.&lt;br /&gt;
#You are not a member of security, and should not involve yourself in security matters unless it is an emergency or you are Acting Captain.&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
&lt;br /&gt;
#You are not some random mall cop, you are a trained security officer and should act like one. This means acting in a disciplined manner as if you have received training, and listening to your Head of Security&lt;br /&gt;
#Do not bucklecuff prisoners, except during searches or during evacuation aboard a shuttle or escape pod.&lt;br /&gt;
#The armory is for emergencies only. Do not take any gear from the armory without a serious reason, and return it when finished. Confiscated weapons should be stored in the armory, not carried around for personal use. Ship-to-ship combat #is not a valid excuse for opening up the armory.&lt;br /&gt;
#If you have nothing better to do, try NOT to be a stone wall. Roleplay. Tolerate the lawyer, apply ship law in context, and so forth. This is more of a suggestion than a rule, but being a no-fun shitler can get you banned if it happens #consistently.&lt;br /&gt;
#You are not Judge Dredd, you are an enforcer of ship security.&lt;br /&gt;
#Security Officers are held to a higher standard than John Q. Crewmember. Expect the other players/crewmembers to hold you responsible for the actions of Security as a whole. This does not mean you can fire the Captain because he wouldn’t give you extra access, all rules regarding mutiny still apply. Breaking security rules will lead to a jobban, very quickly.&lt;br /&gt;
&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Do NOT fire on Nanotrasen&amp;lt;/b&amp;gt; unless either:&lt;br /&gt;
*An admin gives you permission.&lt;br /&gt;
*Your mission objectives state you have to.&lt;br /&gt;
&lt;br /&gt;
#Follow the Chain of Command. Know who you do and don’t outrank.&lt;br /&gt;
#Don’t run the show; that’s the captains job. Don’t jump just because you’re given an objective, that’s for the captain to order.&lt;br /&gt;
#Do not leave anyone behind, except in an emergency such as the warp core exploding or the ship being fired while shields are down. &lt;br /&gt;
#Unless the other bridge officer is absent on the bridge and you have a good reason to do so, do not touch the other bridge officer’s console.&lt;br /&gt;
&lt;br /&gt;
==Antag Conduct==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antags are expected to follow all rules that do not interfere with their objective.&lt;br /&gt;
&lt;br /&gt;
Antags are free to complete their objective by any means available, within reason. For example, destroying large amounts of the station is reasonable if your objective is to hijack the shuttle; it is not acceptable if your objective is to steal the CE's blueprints.&lt;br /&gt;
&lt;br /&gt;
Try to avoid unnecessary carnage that ultimately just ruins the round for other players, unless said players are your target. Subtlety goes a long way.&lt;br /&gt;
&lt;br /&gt;
You must work with fellow antags towards completing a group objective if there is one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Precedents,exceptions, and clarification: Examples and exceptions to the main rules. =&lt;br /&gt;
&lt;br /&gt;
=====Rule 3 expanded=====&lt;br /&gt;
Griefing can take the form of;&lt;br /&gt;
&lt;br /&gt;
*Murdering players for minor slights or no reason.&lt;br /&gt;
*Destroying/Disabling key ship systems.&lt;br /&gt;
*Harassing other players.&lt;br /&gt;
*Purposely failing missions for the rest of the crew.&lt;br /&gt;
*Purposely converting one self to an antagonistic faction to use the leniency granted to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Antagonists have special rules regarding what they can and cannot do, please see their specific rules in the Antagonist Rules Section.&lt;br /&gt;
&lt;br /&gt;
Things that are not griefing are as follows;&lt;br /&gt;
*A clown slipping a member of the crew in a low intensity situation&lt;br /&gt;
*Two crewmembers getting into a light brawl over something IC. Emphasis on light.&lt;br /&gt;
*A member of the crew breaking into a location to save person.&lt;br /&gt;
*A member of the crew breaking into a foreign location.&lt;br /&gt;
*A crewmember recently converted through circumstance attacking previously allied crew or vice versa&lt;br /&gt;
*A captain through roleplay being removed from command for giving impractical/insane/unreasonable orders.&lt;br /&gt;
&lt;br /&gt;
=====Rule 5 expanded=====&lt;br /&gt;
*During Red Alert however, security crew are expected to arm themselves in preparation of danger, if there is a requirement for it. This does not mean you can arm yourself to the teeth each time Action Stations is triggered. If there is a real danger of antagonists/boarders/an active threat to the safety of the crew you are allowed to obtain weapons and gear.&lt;br /&gt;
*Stealing from SSD without a proper purpose (they have your antag objective, they SSD'd in prisoner processing as either side involved, or it's a life or death emergency) is not allowed as it is essentially a very cheap and cheesy version of powergaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Silicon Policy==&lt;br /&gt;
&lt;br /&gt;
[[Rules/Silicon Policy|Silicon Policy]] has been given it's own page.&lt;br /&gt;
&lt;br /&gt;
=====Is it Human?=====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Human or not?&lt;br /&gt;
This part covers what counts as human with regards to AI laws. As such, it only applies to AI and cyborg players. If you are unsure about something, please use [[Terminology#Adminhelp|adminhelp]].&lt;br /&gt;
|-&lt;br /&gt;
|[[AI]] / [[Cyborg|cyborgs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Monkey]]s&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|NPCs / [[Critter|critters]] / animals&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Hulk|Hulks]]&lt;br /&gt;
|Not human as long as their hulk is active.&lt;br /&gt;
|-&lt;br /&gt;
|Lizards / Plasmamen / Flypeople / Catpeople&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wraith|Wraiths]] &amp;amp; [[Wraith#Revenants|revenants]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Blob|Blobs]]&lt;br /&gt;
|Not human&lt;br /&gt;
|-&lt;br /&gt;
|[[Traitor|Syndicate traitors]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Syndicate_guide|Syndicate agents]] (nuke mode)&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Wizard|Wizards]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Gang|Gang leaders and members]]&lt;br /&gt;
|Human&lt;br /&gt;
|-&lt;br /&gt;
|[[Changeling|Changelings]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (shape-shifting, transforming, proboscis etc).&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Human UNTIL the AI or cyborg WITNESSES the creature commit&amp;lt;br&amp;gt;a non-human act (Telekinetic Field)&lt;br /&gt;
|-&lt;br /&gt;
|[[Assimilation|Hivemind Vessel]]&lt;br /&gt;
|Human&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Tutorial]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30843</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30843"/>
		<updated>2020-08-01T16:24:44Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* File:Captain_action.pngDepartment Standard Operating Procedure: Command */ bridege asgiesntttant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security '''are''' allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Situation Blue - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. '''May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.'''&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Executive Officer]], and [[Bridge Staff]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Warden]], [[Security Officer]], [[Detective]], [[Brig Physician]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, [[Shaft Miner]]s, and the [[Munitions Officer]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there's nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Ship Engineer|Ship Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Ship Engineer|Ship Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30842</id>
		<title>Standard Operating Procedure</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Standard_Operating_Procedure&amp;diff=30842"/>
		<updated>2020-08-01T16:21:44Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Department Standard Operating Procedure: Security */ fix jobs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alert Levels==&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Situation Green - All Clear&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Standard operating level. No immediate or clear threat to the ship. All departments may carry out work as normal.&lt;br /&gt;
&lt;br /&gt;
* [[Suit sensors|Suit sensors]] are not required to be on.&lt;br /&gt;
* Weapons worn by security are to be hidden except when in the case of an emergency.&lt;br /&gt;
* Crew members may freely walk in the hallways.&lt;br /&gt;
* AI/Cyborgs have no need to bolt down any secure areas.&lt;br /&gt;
* Security '''are''' allowed to conduct searches of suspicious individuals without a warrant, but not random searches. The definition of &amp;quot;suspicious&amp;quot; is left to the discretion of command.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Situation Blue - Martial Law&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Elevated alert level. There are reports or other proof available to indicate that there is a threat to the ship, or chaos, mutiny, or rioting are ocurring. '''May only be called by the Captain after a unanimous command vote. Doing so without a vote will result in demotion.'''&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are mandatory, but coordinate positions are not required.&lt;br /&gt;
* Security may have weapons visible.&lt;br /&gt;
* Random searches by security are allowed.&lt;br /&gt;
* AI/Cyborgs may bolt down high secure areas.&lt;br /&gt;
* Energy guns, laser guns and riot gear are allowed to be given out to security personnel if the [[Head of Security|HoS]] or [[Warden]] agree.&lt;br /&gt;
* Security is authorized to use lethal force on suspects suspected of Major or greater crimes who actively flee and resist arrest, and suspects who assault officers without responding to verbal warnings to stop.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;General Quarters - Battle Stations&amp;lt;/span&amp;gt; ===&lt;br /&gt;
Situational alert level called in the event of contact with a hostile ship.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All personnel are to assist engineering, security, and medical staff with damage control, fending off boarders, and triage.&lt;br /&gt;
*Security is allowed to use lethal force with extreme prejudice on individuals who actively disrupt combat efforts. Proper justification is expected after the crisis ends and use of this clause for trivial matters can be considered assault or manslaughter, depending on the outcome.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Code Delta - Imminent Destruction&amp;lt;/span&amp;gt; ===&lt;br /&gt;
The station's self destruct mechanism has been engaged due to overwhelming threat to the station. Martial Law is in effect.&lt;br /&gt;
&lt;br /&gt;
* Suit sensors are to be turned fully on at all times.&lt;br /&gt;
* All orders from Heads of Staff and security must be followed, any disobedience is punishable.&lt;br /&gt;
* All crew members are to evacuate immediately, if possible.&lt;br /&gt;
&lt;br /&gt;
==Department SOP==&lt;br /&gt;
===[[File:Captain_action.png]][[Department Standard Operating Procedure: Command]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Command staff&amp;lt;/span&amp;gt;: [[Captain]], [[Executive Officer]], and [[Bridge Officer]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_security.png]][[Department Standard Operating Procedure: Security]]===&lt;br /&gt;
This SOP, along with the SOP on this page, applies to &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Security staff&amp;lt;/span&amp;gt;: [[Head of Security]], [[Warden]], [[Security Officer]], [[Detective]], [[Brig Physician]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_engineer.png]][[Department Standard Operating Procedure: Engineering]]===&lt;br /&gt;
This SOP applies to &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;Engineering staff&amp;lt;/span&amp;gt;: [[Chief Engineer]], [[Ship Engineer]]s, and [[Atmospheric Technician]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_cargo.png]][[Department Standard Operating Procedure: Supply]]===&lt;br /&gt;
This SOP applies to the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Supply department&amp;lt;/span&amp;gt;: [[Quartermaster]], [[Cargo Technician]]s, [[Shaft Miner]]s, and the [[Munitions Officer]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Scientist_generic.png]][[Department Standard Operating Procedure: Science]]===&lt;br /&gt;
This SOP applies to the &amp;lt;s&amp;gt;soon to be up in flames&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:violet&amp;quot;&amp;gt;Science sector&amp;lt;/span&amp;gt;: [[Research Director]], [[Scientist]]s, and [[Roboticist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:MedicalDoctor.png]][[Department Standard Operating Procedure: Medical]]===&lt;br /&gt;
This SOP applies to the overburdened souls over in the &amp;lt;span style=&amp;quot;color:skyblue&amp;quot;&amp;gt;Medical division&amp;lt;/span&amp;gt;: [[Chief Medical Officer]], [[Medical Doctor]]s, [[Chemist]]s, [[Geneticist]]s, and [[Virologist]]s.&lt;br /&gt;
&lt;br /&gt;
===[[File:Generic_assistant2.png]][[Department Standard Operating Procedure: Service/Civilian]]===&lt;br /&gt;
This SOP is just here for &amp;lt;s&amp;gt;any greytide having second thoughts&amp;lt;/s&amp;gt; the Librarian to print up when there's nothing left: [[Lawyer]]s, the [[Chaplain]], the [[Librarian]], the [[Janitor]], the [[Bartender]], [[Cook]]s, [[Botanist]]s, the [[Mime]], and the [[Clown]].&lt;br /&gt;
&lt;br /&gt;
== Different Situations ==&lt;br /&gt;
=== Evacuation ===&lt;br /&gt;
* All personnel are to evacuate on the escape pod.&lt;br /&gt;
* All personnel are required to assist with evacuation. All crew must be evacuated, regardless of their consciousness.&lt;br /&gt;
* Prisoners are to be brought to the secure area of the escape shuttle, except for prisoners who pose a severe threat.&lt;br /&gt;
* Uncloned bodies are to be brought back to Central Command for processing.&lt;br /&gt;
* [[AI]] units may be brought to Central Command on portable card devices (InteliCards) if structural failure is likely or AI units wish to leave.&lt;br /&gt;
* [[Guide_to_robotics#Mechs|Mechs]] and [[Cyborg]] units are to be hauled to the escape shuttle for Central Command to inspect.&lt;br /&gt;
* Authorizing early pod launches is '''not allowed''' unless there is an immediate threat to shuttle integrity.&lt;br /&gt;
&lt;br /&gt;
=== [[File:FireAlarm.png]] Fire and Other Environmental Hazards ===&lt;br /&gt;
* Immediate evacuation of all untrained personnel.&lt;br /&gt;
* Fire alarms to be used to control the hazard.&lt;br /&gt;
* [[Atmospheric Technician|Atmospheric Technicians]] and [[Ship Engineer|Ship Engineers]] are to remove the hazard.&lt;br /&gt;
* Pump air back into the area when fixed.&lt;br /&gt;
* Ensure the damage is repaired.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L2locker.png]] Radiation Storm ===&lt;br /&gt;
* All crew should activate their suit location beacons.&lt;br /&gt;
* All crew to move to the maintenance tunnels.&lt;br /&gt;
* Wait a while until it's safe to move again, and continue your business. Report to Medbay if you're feeling strange.&lt;br /&gt;
* Medbay staff should be ready to administer anti-toxin to the ones who got caught in the storm.&lt;br /&gt;
&lt;br /&gt;
=== [[File:L3locker.png]] Viral Outbreak ===&lt;br /&gt;
* See: [[Department Standard Operating Procedure: Medical#Viral Outbreak Procedures|Department Standard Operating Procedure: Medical]]&lt;br /&gt;
&lt;br /&gt;
=== [[File:Meteor.gif]] Meteor Storm ===&lt;br /&gt;
* All crew to move to central parts of the ship.&lt;br /&gt;
* Damage is to be repaired by [[engineering]] personnel after the threat has passed.&lt;br /&gt;
* Shuttle must be called if the ship becomes unsalvageable.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Singulo_1.gif]] Engine Detonation ===&lt;br /&gt;
* Evacuation to be called if deemed a major threat to ship integrity.&lt;br /&gt;
* Deploy floorbots and engineers with spaceworthy gear to repair the breach and retrieve dead personnel.&lt;br /&gt;
* Equip medical with anti-radiation medicine for the crew.&lt;br /&gt;
* Demotion of [[Chief Engineer]] and/or the responsible [[Ship Engineer|Ship Engineers]] and reparation of engine if no threat manifests.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Alien.png]] Extraterrestrial Takeover ===&lt;br /&gt;
* Prevent infection from spreading to Central Command.&lt;br /&gt;
* Destroy all extraterrestrial sources on the ship.&lt;br /&gt;
* Round up all forms of extraterrestrial lifeforms and contain or terminate them, do not terminate if there is a chance of containment.&lt;br /&gt;
* If extraterrestrial forces cannot be defeated, arm and detonate the [[Nuclear Fission Explosive]] to ensure their suppression.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Munitions_Technician&amp;diff=30771</id>
		<title>Munitions Technician</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Munitions_Technician&amp;diff=30771"/>
		<updated>2020-07-21T19:39:06Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: woops that bit is wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_mt.png&lt;br /&gt;
|img = Mt.png&lt;br /&gt;
|jobtitle = Munitions Technician&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Bay]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Master At Arms]]&lt;br /&gt;
|duties = Arm, man, and service the various weapons on the ship. &amp;quot;Encourage&amp;quot; Cargo to provide you with more ammo.&lt;br /&gt;
|guides = [[Guide to Munitions]]&lt;br /&gt;
|quote = &amp;quot;MAKE TORP.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Are you ready to explode? No? You're in the wrong job then. Welcome to Munitions!&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.&lt;br /&gt;
&lt;br /&gt;
== Big Guns ==&lt;br /&gt;
There's five possible options for the arnament aboard your ship:&lt;br /&gt;
* Railgun: A burst-fire high-damage sniper capable of holding up to four tungsten-tipped bullets. It's most effective against capital ships that it can hit easily, and is very hungry for ammo, so ensure the [[Bridge Staff|Bridge Assistants]] don't spam it at fighters.&lt;br /&gt;
* MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same.&lt;br /&gt;
* Gauss Gun: '''Only available on multi-z ships!''' A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters.&lt;br /&gt;
* PDC (Point Defense Cannon): Small, fast-moving shots, best used against fighters.&lt;br /&gt;
* Flak: Anti-missile weaponry. Automatic, so just slot it in.&lt;br /&gt;
&lt;br /&gt;
== Maintenance and Loading ==&lt;br /&gt;
[[Guide to Munitions|Just go here, it's easier.]]&lt;br /&gt;
&lt;br /&gt;
== The Munitions Bay ==&lt;br /&gt;
This is your new home. Welcome! You'll find it begins with various numbers of the above weapons. Some ships have no torpedoes, some have no railguns/MAC cannons. All ships are equipped with PDCs and Flak, however, so you should always look out for the slots to load those, as they look similar.&lt;br /&gt;
&lt;br /&gt;
The Master at Arms will probably hang out here, so it's good to make sure they aren't forcing you to become a [[Deck Technician]]. You're their subordinate, but there's very little they can order you to do other than &amp;quot;your job, thanks&amp;quot;, so feel free to float around and help out in the Munitions Bay where it's needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Munitions_Technician&amp;diff=30770</id>
		<title>Munitions Technician</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Munitions_Technician&amp;diff=30770"/>
		<updated>2020-07-21T19:37:10Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: Update page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_mt.png&lt;br /&gt;
|img = Mt.png&lt;br /&gt;
|jobtitle = Munitions Technician&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Bay]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Master At Arms]]&lt;br /&gt;
|duties = Arm, man, and service the various weapons on the ship. &amp;quot;Encourage&amp;quot; Cargo to provide you with more ammo.&lt;br /&gt;
|guides = [[Guide to Munitions]]&lt;br /&gt;
|quote = &amp;quot;MAKE TORP.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Are you ready to explode? No? You're in the wrong job then. Welcome to Munitions!&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Enter Munitions Deck and reload all the guns, also discover Master At Arms is your boss, wow.&lt;br /&gt;
&lt;br /&gt;
== Big Guns ==&lt;br /&gt;
There's five possible options for the arnament aboard your ship:&lt;br /&gt;
* Railgun: A semi-automatic high damage sniper-based machine, capable of holding four tungsten-tipped bullets. It's most effective against capital ships that it can hit easily, and is very hungry for ammo, so ensure the [[Bridge Staff|Bridge Assistants]] don't spam it at fighters.&lt;br /&gt;
* MAC Cannon: A bigger railgun that can only hold one shot. Unsurprisingly, it also deals more damage, but is otherwise the same.&lt;br /&gt;
* Gauss Gun: '''Only available on multi-z ships!''' A manned turret that can either fire Gauss rounds, slower moving shots similar to railguns (though less damaging) or Point Defense, small, fast-moving shots that deal minimal damage, and are best used against fighters.&lt;br /&gt;
* PDC (Point Defense Cannon): Small, fast-moving shots, best used against fighters.&lt;br /&gt;
* Flak: Anti-missile weaponry. Automatic, so just slot it in.&lt;br /&gt;
&lt;br /&gt;
== Maintenance and Loading ==&lt;br /&gt;
[[Guide to Munitions|Just go here, it's easier.]]&lt;br /&gt;
&lt;br /&gt;
== The Munitions Bay ==&lt;br /&gt;
This is your new home. Welcome! You'll find it begins with various numbers of the above weapons. Some ships have no torpedoes, some have no railguns/MAC cannons. All ships are equipped with PDCs and Flak, however, so you should always look out for the slots to load those, as they look similar.&lt;br /&gt;
&lt;br /&gt;
The Master at Arms will probably hang out here, so it's good to make sure they aren't forcing you to become a [[Deck Technician]]. You're their subordinate, but there's very little they can order you to do other than &amp;quot;your job, thanks&amp;quot;, so feel free to float around and help out in the Munitions Bay where it's needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=30377</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=30377"/>
		<updated>2020-07-08T12:13:33Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Included Maps */ whoops, we don't have that one yet&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NSVBanner.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:NSV_Bridge_showcase.png|link=Bridge Staff|Navigational Crew at their posts.&lt;br /&gt;
File:NSV_Engineering_showcase.png|link=Stormdrive|Engineering managing their reactor.&lt;br /&gt;
File:NSV_Munitions_showcase.png|link=Munitions Technician|Munitions loads their weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:New_players_assistant.png|400px|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rules.png|400px|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JBSTabccRob.png|400px|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LCTNTabccRob.png|400px|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:maps.png|400px|link=maps]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GMTabccRob.png|400px|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OBJTabccRob.png|400px|link=Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GTabccRob.png|400px|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HASccRob.png|400px|link=Downloading the source code]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:History.png|400px|link=The history of SS13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Needs revision.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
''Read more [[What is SS13|here]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BeeStation and NSV Community ===&lt;br /&gt;
Main website for BeeStation, our hosting provider's community is https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Our forums are run at https://forums-nsv.beestation13.com/&amp;lt;br&amp;gt;&lt;br /&gt;
We also have a discord server https://nsv.beestation13.com/discord&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
NSV Operates on a test-based schedule at the current time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Download [http://www.byond.com/download/ BYOND] to play.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NSV 13:''' byond://game.nsv.beestation13.com:1337&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out the [[maps]] that exist on NSV13.&lt;br /&gt;
&amp;lt;!-- * [[webmap:Hammerhead|Map]]/[[Hammerhead]]&lt;br /&gt;
* [[webmap:Aegis|Map]]/[[Aegis]]&lt;br /&gt;
* [[webmap:Vago|Map]]/[[Vago]]&lt;br /&gt;
* [[Valkyrie]] [[webmap:Valkyrie|Map]] Rest In Peace --&amp;gt;&lt;br /&gt;
* [[webmap:Hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:Enterprise|Enterprise]]&lt;br /&gt;
* [[webmap:Galactica|Galactica]]&lt;br /&gt;
* [[webmap:Jeppison|Jeppison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
|[https://beestation13.com/rules Rules]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=30376</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=30376"/>
		<updated>2020-07-08T12:12:42Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Included Maps */ updated maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NSVBanner.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:NSV_Bridge_showcase.png|link=Bridge Staff|Navigational Crew at their posts.&lt;br /&gt;
File:NSV_Engineering_showcase.png|link=Stormdrive|Engineering managing their reactor.&lt;br /&gt;
File:NSV_Munitions_showcase.png|link=Munitions Technician|Munitions loads their weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:New_players_assistant.png|400px|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Rules.png|400px|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JBSTabccRob.png|400px|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LCTNTabccRob.png|400px|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:maps.png|400px|link=maps]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GMTabccRob.png|400px|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:OBJTabccRob.png|400px|link=Objects]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GTabccRob.png|400px|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:HASccRob.png|400px|link=Downloading the source code]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:History.png|400px|link=The history of SS13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Needs revision.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
''Read more [[What is SS13|here]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== BeeStation and NSV Community ===&lt;br /&gt;
Main website for BeeStation, our hosting provider's community is https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Our forums are run at https://forums-nsv.beestation13.com/&amp;lt;br&amp;gt;&lt;br /&gt;
We also have a discord server https://nsv.beestation13.com/discord&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
NSV Operates on a test-based schedule at the current time.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Download [http://www.byond.com/download/ BYOND] to play.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NSV 13:''' byond://game.nsv.beestation13.com:1337&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out the [[maps]] that exist on NSV13.&lt;br /&gt;
&amp;lt;!-- * [[webmap:Hammerhead|Map]]/[[Hammerhead]]&lt;br /&gt;
* [[webmap:Aegis|Map]]/[[Aegis]]&lt;br /&gt;
* [[webmap:Vago|Map]]/[[Vago]]&lt;br /&gt;
* [[Valkyrie]] [[webmap:Valkyrie|Map]] Rest In Peace --&amp;gt;&lt;br /&gt;
* [[webmap:Hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:Enterprise|Enterprise]]&lt;br /&gt;
* [[webmap:Galactica|Galactica]]&lt;br /&gt;
* [[webmap:Jolly_Sausage|Jolly Sausage]]&lt;br /&gt;
* [[webmap:Jeppison|Jeppison]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
|[https://beestation13.com/rules Rules]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30375</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30375"/>
		<updated>2020-07-08T10:50:09Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Administrators */ update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://discord.gg/8rrttjN here.]'''&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2003&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Francinum&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=LordWalnut&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Altangy&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=theflyingbanana&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SkullMagic&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Freakycrafter&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CoreFlare&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Tiramisu&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vivalas&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Tennessee116&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dickle Picken&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=MayhemSailor&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=BurnedSweetPotato&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=30374</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=30374"/>
		<updated>2020-07-08T10:43:22Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Active Tasks */ br&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Francinum|𝓕𝓻𝓪𝓷𝓬𝓲𝓷𝓾𝓶]] ([[User talk:Francinum|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Ansome|Ansome]] ([[User talk:Ansome|talk]]) -wiki maintainer&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -wiki maintainer&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -wiki maintainer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-Adding Hammerhead [[locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Editing [[maps]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-On a crusade against /tg/ logos (updating templates category)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-Adding Enterprise/Galactica [[locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&lt;br /&gt;
* PVP gamemodes page/[[nuclear operative|nuke ops]] page rework for nsv versions.&lt;br /&gt;
* Editing things like code contribution pages to make sure they reference nsv instead of /tg/ or bee&amp;lt;br&amp;gt;&lt;br /&gt;
* Updating machine and object pages for nsv changes&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want&lt;br /&gt;
* Hammerhead, Galactica, Enterprise, Vago, Jeppison, Aegis and Jolly sausage map pages.&lt;br /&gt;
* Probably other things that aren't listed here&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 5th of july 2020)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]] and [[Captain]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=30373</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=30373"/>
		<updated>2020-07-08T10:42:10Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: added me!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Francinum|𝓕𝓻𝓪𝓷𝓬𝓲𝓷𝓾𝓶]] ([[User talk:Francinum|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Ansome|Ansome]] ([[User talk:Ansome|talk]]) -wiki maintainer&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -wiki maintainer&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -wiki maintainer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-Adding Hammerhead [[locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Editing [[maps]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-On a crusade against /tg/ logos (updating templates category)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]])&lt;br /&gt;
-Adding Enterprise/Galactica [[locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&lt;br /&gt;
* PVP gamemodes page/[[nuclear operative|nuke ops]] page rework for nsv versions.&lt;br /&gt;
* Editing things like code contribution pages to make sure they reference nsv instead of /tg/ or bee&amp;lt;br&amp;gt;&lt;br /&gt;
* Updating machine and object pages for nsv changes&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want&lt;br /&gt;
* Hammerhead, Galactica, Enterprise, Vago, Jeppison, Aegis and Jolly sausage map pages.&lt;br /&gt;
* Probably other things that aren't listed here&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 5th of july 2020)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]] and [[Captain]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=30302</id>
		<title>Template:Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=30302"/>
		<updated>2020-06-30T19:08:41Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: fuck you, /tg/, your maps are garbaaaaaaaaage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Maps]] on NSV13'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstemp.png|link=maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;in use&amp;quot; |'''In Use'''&lt;br /&gt;
| [[Hammerhead]]&lt;br /&gt;
| [[Jeppison]]&lt;br /&gt;
| [[Enterprise]] (onlyprise)&lt;br /&gt;
| [[Jolly Sausage]]&lt;br /&gt;
| [[Galactica]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Outdated, removed, or not in rotation'''&lt;br /&gt;
| [[Aegis]]&lt;br /&gt;
| [[Vago]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;Links to primary pages for a map&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=30301</id>
		<title>Template:Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=30301"/>
		<updated>2020-06-30T19:08:03Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: add new maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Maps]] on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstemp.png|link=maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;in use&amp;quot; |'''In Use'''&lt;br /&gt;
| [[Hammerhead]]&lt;br /&gt;
| [[Jeppison]]&lt;br /&gt;
| [[Enterprise]] (onlyprise)&lt;br /&gt;
| [[Jolly Sausage]]&lt;br /&gt;
| [[Galactica]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Outdated, removed, or not in rotation'''&lt;br /&gt;
| [[Aegis]]&lt;br /&gt;
| [[Vago]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;Links to primary pages for a map&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=30300</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=30300"/>
		<updated>2020-06-30T19:06:32Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: note that we're not /tg/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maps}}&lt;br /&gt;
&lt;br /&gt;
=THIS PAGE IS WRONG PLEASE IGNORE THANKS=&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a unique map rotation feature that will swap between maps based on player map preferences, these being located in your character setup page. The game is weighed to use Boxstation as the default station but will, depending on player preferences and how long the current round has lasted, have a higher chance to use another map.&lt;br /&gt;
&lt;br /&gt;
The current, and next selected, map information are located in the 'Status' tab.&lt;br /&gt;
&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
&lt;br /&gt;
== [[BoxStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boxstation.png|400px]]&lt;br /&gt;
|'''BoxStation''' is widely regarded as the &amp;quot;official&amp;quot; map of SS13. It may be confusing at first, but it is actually neatly organized, so that every department gets their own wing. The Command Sector is in a centralized location, holding the [[Bridge]], the [[Gravity Generator]] and the [[AI Upload]]. Other departments extend out into various wings around the command sector.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map has been used consistently on /tg/station since 2010.&lt;br /&gt;
* The station is heavily central on the starboard wing -- all the action happens there.&lt;br /&gt;
* There are several small crevices to perform distasteful acts.&lt;br /&gt;
* Maintenance is designed to provide an outer shell to most of the station.&lt;br /&gt;
* All locations information on this wiki is sourced from Box station.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[MetaStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:MetaStation.png|400px]]&lt;br /&gt;
|'''[[MetaStation]]''' is a fully-functioning map available on the /tg/ codebase as an alternative to BoxStation. It is currently available on both Sibyl and Basil, if players vote it in using the map-vote system. It was previously the default map on the /tg/ servers Badger and later Basil, and various edited versions have run on NoxStation, /vg/, and Paradise Station. &lt;br /&gt;
&lt;br /&gt;
MetaStation ran on Basil for a long time and has been tested extensively, being generally well received. It is largely maintained and updated by '''[[User:Metacide|Metacide]]''', though it uses the work of many others, and has been worked on by various other people who have updated and maintained the map over its history.&lt;br /&gt;
|Notes&lt;br /&gt;
* It is geared towards higher populations than BoxStation.&lt;br /&gt;
* Key areas are more evenly spread to reduce local overcrowding.&lt;br /&gt;
* It feels much more open, attacks in public are harder to get away with.&lt;br /&gt;
* It has a large maintenance system covering most of the station, useful for stealthier tactics.&lt;br /&gt;
* There are in-game maps and direction signposts on the walls of the station to help you find your way.&lt;br /&gt;
* The escape shuttle has more seats, a large cargo bay, and larger medbay, brig, and bridge.&lt;br /&gt;
* '''Feedback is welcome''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=3090 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[PubbyStation]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:PubbyStation.png|300px]]&lt;br /&gt;
|'''PubbyStation''' is a map inspired by Box and Meta but smaller and pure, it was created by pubby.&lt;br /&gt;
|Notes&lt;br /&gt;
* The map plays best with 20-40 players.&lt;br /&gt;
* The Chaplain and Curator get an entire space monastery.&lt;br /&gt;
* PubbyStation is the only in-rotation map that still uses the [[Singularity Engine|Singularity]]/[[Tesla Engine|Tesla]] Engine.&lt;br /&gt;
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=7937 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[DeltaStation]] == &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Deltastation.png|300px]]&lt;br /&gt;
|'''DeltaStation''' is a map heavily influenced by Meta and Box, with a large centralized bridge area. Intended for higher populations, the map features a more fleshed out and spacious interior lushly decorated and accomodating a large number of potted plants. A large maintenance with a number of useful half-built rooms and areas give antagonists a large variety of spacious areas to make their on station bases and hiding places. It is currently maintained by Okand37, though others are welcome to suggest additions and edits.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for 50+ players.&lt;br /&gt;
* An expansive maintenance is included with this station, largely recognized as a 'second station' with a number of areas, tools, items and machines.&lt;br /&gt;
* The [[Supermatter]] is located in [[Atmospherics]].&lt;br /&gt;
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=7172&amp;amp;view=unread&amp;amp;sid=e1da7bbdf9bae9a44a6e96ed9364e4b7#p233302 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Donutstation]] == &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donut7-28-19.png|300px]]&lt;br /&gt;
|'''Donutstation''' is a faithful modernization of the Goon classic, brought to /tg/station13. A large, circular hallway connects every department meaning that you'll eventually find what department you're looking for if you keep going in one direction. All escape pods can be found in the maintenance sections of each major department, same with various surplus supplies for each department.&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is best suited for medium/high population.&lt;br /&gt;
* A large circular design with a supermatter engine isolated in the middle as a separate satellite.&lt;br /&gt;
* Telecomms and AI are on separate satellites on the southern half of the station.&lt;br /&gt;
* '''Feedback is welcomed''' [https://tgstation13.org/phpBB/viewtopic.php?f=11&amp;amp;t=20050 in this thread] on the tgstation forums.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Kilostation]] == &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
[[File:Canvas.png|thumb]]&lt;br /&gt;
|'''Kilostation''' is a rather new map, being brought to Beestation fairly recently. Although rather small, the maintenance sections are rather expansive and varied, with things ranging from a mad, saw-wielding cat surgeon to a full on space bear. The station itself is primarily built on an asteroid, with the AI sat and an auxiliary solar built on separate asteroids. The escape pods, for the most part, are hidden in maint, so you may need to use a map to find them.&lt;br /&gt;
|Notes&lt;br /&gt;
*The central hallway provides access to most departments, with security and engineering being on their own separate halls.&lt;br /&gt;
*Due to it's rather small nature, it is used predominantly for low population rounds.&lt;br /&gt;
*The upload chamber is connected to both the bridge and the main hall.&lt;br /&gt;
*Suggestions for improving the map are appreciated and should be sent to the beestation discord.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
&lt;br /&gt;
== [[RuntimeStation]] ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:RuntimeStation.png|300px]]&lt;br /&gt;
|'''Runtime Station''' designed to test new features without having to load a whole new station every time.&lt;br /&gt;
|Notes&lt;br /&gt;
* All doors bear no access.&lt;br /&gt;
* Has a simple engine room.&lt;br /&gt;
* Has two large testing areas.&lt;br /&gt;
* Spawns with fully equipped medical/RnD/engineering areas and a rudimentary atmos setup (no scrubbers).&lt;br /&gt;
* Roundstart mice spawns and space/lavaland ruins can be disabled in config.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30297</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30297"/>
		<updated>2020-06-30T19:04:50Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Munitions */ please no dmca me big boy bsg!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NSV13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Ensure the ship completes its patrol, manage your Heads of Staff, minimize casualties, cause casualties, be the sole survivor of the vessel you were supposed to protect.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Executive officer]]&lt;br /&gt;
|Alter access on ID cards, Manage and assign squad members, ensure each department is running efficiently, promote synergy.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Ship Engineer]]&amp;lt;br&amp;gt;[[Ship Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department. Throw your budget card into disposals at the start of every shift. Make. Torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, Keep the ship weaponry loaded at all times only to get yelled at by the [[Bridge Staff|bridge bunnies]] anyway. Go through the arduous job of creating new Rapiers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_fl.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a fancier name and rank.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Yell for help over the radio after the enemy shoot down your Rapier.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and yell at them to stick together. Perform rescue operations with a Sabre and retrieve fighter escape pods.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_dt.png|64px|link=Deck Technician]]&amp;lt;br&amp;gt;[[Deck Technician]]&lt;br /&gt;
|Repair the fighters and refuel them, banish anyone who dares enter in your swamp&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_bs.png|64px|link=Bridge Staff]]&amp;lt;br&amp;gt;[[Bridge Staff]]&lt;br /&gt;
|Yell at the Munitions staff to reload the torpedo tubes after launching the thermonuclear warheads into enemy PDCs. Fire the railgun in hyperspace for no reason. Get lynched.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=XO&amp;diff=30288</id>
		<title>XO</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=XO&amp;diff=30288"/>
		<updated>2020-06-30T16:21:28Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Executive_officer]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30218</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30218"/>
		<updated>2020-05-03T17:05:07Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Replacing Fuel */ i think this better yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Jet Fuel is made in Chemistry and you start with a tanker of it in the hangar. Click and drag to refill fighters.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery &amp;lt;s&amp;gt;or just turn on the battery since it toggles all three on&amp;lt;/s&amp;gt; and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds and attempt to move your ship. Keep attempting until you actually move, because if you don't you'll flood the engines with explosive fuel. You are now moving! Try not to crash into the wall.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your FL will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; Air Traffic Controller figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from Chemistry.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from Munitions.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Deck_Technician&amp;diff=30217</id>
		<title>Deck Technician</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Deck_Technician&amp;diff=30217"/>
		<updated>2020-05-03T17:04:05Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: swap _ for space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #E17502&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #EA7A02&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Deck Technician&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Master At Arms]]&lt;br /&gt;
|duties = Repair and refuel the fighters. Steal the tug at the start of the round. &amp;lt;s&amp;gt;Murder the Fighter Pilots&amp;lt;/s&amp;gt;.&lt;br /&gt;
|guides = [[Guide to Munitions]], [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;If I have to deal with another Pilot begging for nukes I'm going to blow up the Stormdrive.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a Deck Technician. Your job serves very little purpose and only exists &amp;lt;s&amp;gt;as a slave&amp;lt;/s&amp;gt; to prevent the Munitions Technicians from being overworked. You get the fighters combat ready and have an existential crisis when the tug drops the fighters every single pixel it moves.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Know how to drive. Know how to load a fighter onto a tug. Know how to shout at Pilots for being assholes.&lt;br /&gt;
&lt;br /&gt;
== C'mere, flyboy! ==&lt;br /&gt;
The most essential thing to do at the start of every round is grab the keys for the tugs and guard them jealously - this is your only source of power over competent Pilots (and you don't want to have power over incompetent Pilots. The paperwork...)&lt;br /&gt;
&lt;br /&gt;
Use the aircraft tugs in the [[Hangar Bay]] to carry the fighters to the magnetic constrictors; if you're not sure where those are, ask the ATCs. Make sure the Pilots actually acknowledge your existence. They will try their hardest to fuck everything up, and you and the MaA are the only things that can (maybe) stop them.&lt;br /&gt;
&lt;br /&gt;
== How are you alive ==&lt;br /&gt;
On the rare occasion that a Pilot survived multiple shots, or the much less rare occasion where they didn't use a tug (and dragged their fighter across the floor), you'll have to repair their ship for them. Repairing ships is done in one of two ways: lighter external damage can be repaired simply by welding the holes on the fighter; heavier internal damage requires you to open the maintenance panel by wrenching and crowbarring it, then welding to fix it.&lt;br /&gt;
&lt;br /&gt;
To refuel a fighter simply drag a tyrossene tank next to a fighter, take the hose out and pump the fuel into the fighter's tank. Ensure the fighter's engines are off so you don't accidentally blow yourself up.&lt;br /&gt;
&lt;br /&gt;
== Make &amp;lt;s&amp;gt;torp&amp;lt;/s&amp;gt; fighter ==&lt;br /&gt;
Science has the ability to research upgrades for your fighters, which &amp;lt;s&amp;gt;won't&amp;lt;/s&amp;gt; may increase survivability. To add these upgrades, open the maintenance panel on the fighter and click it - you'll be able to see the inner workings/components/useless fluff and replace certain things.&lt;br /&gt;
&lt;br /&gt;
You can also build more fighters, but Karmic's made so many changes to how fighters work that we don't quite know how to do that yet. For now, try the steps in [[Guide to Fighters]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Deck_Technician&amp;diff=30216</id>
		<title>Deck Technician</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Deck_Technician&amp;diff=30216"/>
		<updated>2020-05-03T17:03:45Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: update to wiki style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #E17502&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #EA7A02&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = &lt;br /&gt;
|jobtitle = Deck Technician&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Master At Arms]]&lt;br /&gt;
|duties = Repair and refuel the fighters. Steal the tug at the start of the round. &amp;lt;s&amp;gt;Murder the Fighter Pilots&amp;lt;/s&amp;gt;.&lt;br /&gt;
|guides = [[Guide to Munitions]], [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;If I have to deal with another Pilot begging for nukes I'm going to blow up the Stormdrive.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a Deck Technician. Your job serves very little purpose and only exists &amp;lt;s&amp;gt;as a slave&amp;lt;/s&amp;gt; to prevent the Munitions Technicians from being overworked. You get the fighters combat ready and have an existential crisis when the tug drops the fighters every single pixel it moves.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Know how to drive. Know how to load a fighter onto a tug. Know how to shout at Pilots for being assholes.&lt;br /&gt;
&lt;br /&gt;
== C'mere, flyboy! ==&lt;br /&gt;
The most essential thing to do at the start of every round is grab the keys for the tugs and guard them jealously - this is your only source of power over competent Pilots (and you don't want to have power over incompetent Pilots. The paperwork...)&lt;br /&gt;
&lt;br /&gt;
Use the aircraft tugs in the [[Hangar Bay]] to carry the fighters to the magnetic constrictors; if you're not sure where those are, ask the ATCs. Make sure the Pilots actually acknowledge your existence. They will try their hardest to fuck everything up, and you and the MaA are the only things that can (maybe) stop them.&lt;br /&gt;
&lt;br /&gt;
== How are you alive ==&lt;br /&gt;
On the rare occasion that a Pilot survived multiple shots, or the much less rare occasion where they didn't use a tug (and dragged their fighter across the floor), you'll have to repair their ship for them. Repairing ships is done in one of two ways: lighter external damage can be repaired simply by welding the holes on the fighter; heavier internal damage requires you to open the maintenance panel by wrenching and crowbarring it, then welding to fix it.&lt;br /&gt;
&lt;br /&gt;
To refuel a fighter simply drag a tyrossene tank next to a fighter, take the hose out and pump the fuel into the fighter's tank. Ensure the fighter's engines are off so you don't accidentally blow yourself up.&lt;br /&gt;
&lt;br /&gt;
== Make &amp;lt;s&amp;gt;torp&amp;lt;/s&amp;gt; fighter ==&lt;br /&gt;
Science has the ability to research upgrades for your fighters, which &amp;lt;s&amp;gt;won't&amp;lt;/s&amp;gt; may increase survivability. To add these upgrades, open the maintenance panel on the fighter and click it - you'll be able to see the inner workings/components/useless fluff and replace certain things.&lt;br /&gt;
&lt;br /&gt;
You can also build more fighters, but Karmic's made so many changes to how fighters work that we don't quite know how to do that yet. For now, try the steps in [[Guide_to_Fighters]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Admin&amp;diff=30089</id>
		<title>Template:Admin</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Admin&amp;diff=30089"/>
		<updated>2020-04-21T22:46:01Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: rename Seniormin to GM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;{{#switch: {{{Rank}}}&lt;br /&gt;
| TrialAdmin = color: #11806a;&lt;br /&gt;
| GameAdmin = color: #FFF; background: #1abc9c;&lt;br /&gt;
| GameMaster = color: #FFF; background: #ad1457;&lt;br /&gt;
| HeadAdmin = color: #FFF; background: #9c2323;&lt;br /&gt;
| HeadCoder = color: #FFF; background: #9b59b6;&lt;br /&gt;
| ProjectLead = color: #FFF; background: #32c8fd;&lt;br /&gt;
| Host = color: #FFF; background: #9b59b6;&lt;br /&gt;
 | #default = color: #11806a;&lt;br /&gt;
}} font-weight: bold; padding: 2px 3px; border-radius: 3px;&amp;quot;&amp;gt;{{{Name|No name provided}}}&amp;lt;/span&amp;gt; • {{{Rank|Peasant}}} {{#if: {{{Note|}}} | • ''{{{Note}}}''}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;This template is meant as a way to quickly list an administrator and relevant links.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Admin&lt;br /&gt;
|Name=name&lt;br /&gt;
|Rank=HeadAdmin}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...yields:&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=name&lt;br /&gt;
|Rank=HeadAdmin}}&lt;br /&gt;
&lt;br /&gt;
And default rank:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Admin&lt;br /&gt;
|Name=name}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
...yields:&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=name}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30088</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30088"/>
		<updated>2020-04-21T22:45:39Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Administrators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://discord.gg/8rrttjN here.]'''&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2003&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Francinum&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=LordWalnut&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Altangy&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=theflyingbanana&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SkullMagic&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Freakycrafter&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Salian&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CoreFlare&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vivalas&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Tennessee116&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=dorkkeli&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30087</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30087"/>
		<updated>2020-04-21T22:45:04Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Administrators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://discord.gg/8rrttjN here.]'''&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2003&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Francinum&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=LordWalnut&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Altangy&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=theflyingbanana&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SkullMagic&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Freakycrafter&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Salian&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CoreFlare&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vivalas&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Tennessee116&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30084</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30084"/>
		<updated>2020-04-17T16:03:53Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Manual Repairs and Missile Replacement */ add a header&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Jet Fuel is made in Chemistry and you start with a tanker of it in the hangar. Click and drag to refill fighters.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery &amp;lt;s&amp;gt;or just turn on the battery since it toggles all three on&amp;lt;/s&amp;gt; and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds and attempt to move your ship. Keep attempting until you actually move, because if you don't you'll flood the engines with explosive fuel. You are now moving! Try not to crash into the wall.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your FL will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; Air Traffic Controller figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere, it'll look like a welder container but different.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from Chemistry.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from Munitions.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30083</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30083"/>
		<updated>2020-04-16T13:35:46Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: rename CAG to FL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Jet Fuel is made in Chemistry and you start with a tanker of it in the hangar. Click and drag to refill fighters.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery &amp;lt;s&amp;gt;or just turn on the battery since it toggles all three on&amp;lt;/s&amp;gt; and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds and attempt to move your ship. Keep attempting until you actually move, because if you don't you'll flood the engines with explosive fuel. You are now moving! Try not to crash into the wall.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your FL will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; Air Traffic Controller figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere, it'll look like a welder container but different.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from Chemistry.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poor thing. Go beg for more from Munitions.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30082</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30082"/>
		<updated>2020-04-16T13:22:03Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: actual template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NSV13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for 'MAX PROTECTION'. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department. Throw your budget card into disposals at the start of every shift. Make. Torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, Keep the ship weaponry loaded at all times only to get yelled at by the [[Bridge Staff|bridge bunnies]] anyway. Go through the arduous job of creating new vipers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cag.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a fancier name and rank.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Yell for help over the radio after the enemy shoot down your viper.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and yell at them to stick together. Perform rescue operations with a Raptor and retrieve fighter escape pods.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_bs.png|64px|link=Bridge Staff]]&amp;lt;br&amp;gt;[[Bridge Staff]]&lt;br /&gt;
|Yell at the Munitions staff to reload the torpedo tubes after launching the thermonuclear warheads into enemy PDCs. Fire the railgun in hyperspace for no reason. Get lynched.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Master_At_Arms&amp;diff=30081</id>
		<title>Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Master_At_Arms&amp;diff=30081"/>
		<updated>2020-04-16T13:02:59Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: you may now make page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_maa.png&lt;br /&gt;
|img = maa.png&lt;br /&gt;
|jobtitle = Master At Arms&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Bay]], [[Air Traffic Control]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Get the [[Munitions Technicians]] to supply munitions, harass [[Cargo Technicians]] to supply munitions parts, force [[Deck Technicians]] to manage [[Fighter Pilots]], and keep your [[Flight Leader]] and [[Air Traffic Controller|Air Traffic Controllers]] happy.&lt;br /&gt;
|guides = [[Guide to Fighters]], [[Guide to Munitions]]&lt;br /&gt;
|quote = &amp;quot;MAKE. TORP.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Master at Arms. You have subordinates, and your subordinates have subordinates, and you don't really feel in charge at all. Luckily, '''you are a Head of Staff''', meaning you get to feel important while your subordinates do all the work. Enjoy!&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Understand how to command several people. Delegate.&lt;br /&gt;
&lt;br /&gt;
== Your Existence ==&lt;br /&gt;
As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Clown&amp;diff=30080</id>
		<title>Clown</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Clown&amp;diff=30080"/>
		<updated>2020-04-16T11:51:01Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: add bridge staff, rename CAG to FL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = red&lt;br /&gt;
|headerfontcolor = yellow&lt;br /&gt;
|stafftype = CIVILIAN&lt;br /&gt;
|imagebgcolor = pink&lt;br /&gt;
|img_generic = Generic_clown.png&lt;br /&gt;
|img = Clown.png&lt;br /&gt;
|jobtitle = Clown&lt;br /&gt;
|access = [[Theatre]]&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = HONK!&lt;br /&gt;
|superior = [[Head of Personnel]], The [[Honkmother]]&lt;br /&gt;
|duties = Entertain the crew, make bad jokes, go on a holy quest to find bananium, HONK!&lt;br /&gt;
|guides = No external guides - HONK&lt;br /&gt;
|quote=IT'S JUST A PRANK, BRO! HONK! &lt;br /&gt;
}}&lt;br /&gt;
[[File:Theatre.png|300px|thumb|alt=Theatre|The [[Bar]]'s Theatre is where you spawn along with the [[Mime]].]]&lt;br /&gt;
&lt;br /&gt;
You are... well... the [[Beyond the impossible|funny person]] of the station! Honk honk! This usually means you play harmless pranks on people to remind them that life on the station is not to be taken too seriously. The Clown &amp;lt;strike&amp;gt;doesn't have to do anything&amp;lt;/strike&amp;gt; must spread the word of the Honkmother through honks and elaborate pranks. Basically the clown's job is to goof off, much like an [[assistant]], but clowns don't usually listen to anyone because they have places to be, and things to HONK!&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Be funny to ''other'' crewmembers. This is harder than it sounds.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] License to HONK ==&lt;br /&gt;
Nope, it is not a license to be a shit. Remember, you are still bound to rule one, as in don't be a dick.&lt;br /&gt;
&lt;br /&gt;
'''When in doubt, ask yourself: &amp;quot;Are you irrevocably fucking with someone's round (killing, incapacitating, etc.)?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''If yes: don't do it. You'll probably get robusted and banned.'''&lt;br /&gt;
&lt;br /&gt;
'''If no: you're probably fine.'''&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pranks ==&lt;br /&gt;
[[File:Bike horn.png|400px|right]]&lt;br /&gt;
This is where the [[griffon|bad clowns]] are separated from the real ones! Pranks can range from anything from harmless honks to the head to throwing random banana peels (usually people hate you for this most of all) all over the hallways, or even spamming prayers to the Honkmother for a H.O.N.K.-mech because [[Roboticist|those assholes]] don't have bananium so they could make you one.&lt;br /&gt;
&lt;br /&gt;
If you are really out of ideas and on the verge of being so bored that you'll soon resort to just being a dick, here's a few things a good Clown can do to entertain the crew:&lt;br /&gt;
* Tell bad jokes and puns nonstop&lt;br /&gt;
* Hold two horns (okay one can be duck) and rapidly switch hands while spamming the use key to dualhonk&lt;br /&gt;
* Ride wheeled chairs with fire extinguishers&lt;br /&gt;
* Wear cardboard suit and helmet and be a clownborg, beep boop honk&lt;br /&gt;
* Wear funny outfits from the [[Vending_machines#AutoDrobe|AutoDrobe]]&lt;br /&gt;
** Be a pirateclown. Yarr, scurvy dog!&lt;br /&gt;
** Be a gentleman clown. I say, good sir!&lt;br /&gt;
** Be a gladiator clown. [[Songs#.EF.BB.BFFu.C4.8D.C3.ADk:_Entry_of_the_Gladiators_.28Circus_Music.29|Vale]]!&lt;br /&gt;
** Be a priest clown. Praise the Honkmother!&lt;br /&gt;
** Be a chicken clown. Cluck cluck bagawk!&lt;br /&gt;
* Bolt open the costume storage for the entire crew to use&lt;br /&gt;
* Get/pretend to be a random new job, and be terrible/amazing at that job&lt;br /&gt;
* Build a Clown-Mart in the [[Vacant Office]]&lt;br /&gt;
* Hide photocopies of your ass around the station&lt;br /&gt;
* Slip then shave peoples heads with a razor&lt;br /&gt;
* Annoy a targeted person of your choice by slipping them non-stop&lt;br /&gt;
* Yell fake claims about antags&lt;br /&gt;
* Make people panic with fake items from the arcade machines&lt;br /&gt;
* Lube the halls&lt;br /&gt;
* Collect shoes from [[Assistant|Assistants]]&lt;br /&gt;
* Make a Conveyor Belt that makes non-stop noise&lt;br /&gt;
* Build a clown restaurant and run the chef out of business&lt;br /&gt;
* Insert donuts into people's pockets&lt;br /&gt;
* Attack Heads of Staff with the laser tag gun&lt;br /&gt;
* Create newsfeed channels and put out outrageous and slightly offensive accusations against people, along with photos&lt;br /&gt;
* &amp;lt;s&amp;gt;Vandalize&amp;lt;/s&amp;gt; Improve random departments with [[crayon]] and spraypaint&lt;br /&gt;
* Write obscenities right outside the brig and get dog piled by security&lt;br /&gt;
* Make a [[Honkbot]]&lt;br /&gt;
* Make some [[Assistant|friends]] and start &amp;lt;s&amp;gt;an underground fight club&amp;lt;/s&amp;gt; a circus&lt;br /&gt;
* Become the [[Shaft Miner|shaft miner's]] plucky comic relief sidekick on a quest for [[bananium]]&lt;br /&gt;
* Build an art installation and protect it from [[Guide_to_robotics#Cleanbot|cleanbots]]&lt;br /&gt;
* [[Curator#How_To_Add_A_Book_To_The_Database|Write a book]] with your best jokes to preserve them for future generations of clowns&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Power ===&lt;br /&gt;
Both you and the [[Mime]] spawn in the [[Theatre]] and have access to all the costumes inside.&lt;br /&gt;
&lt;br /&gt;
If the round goes on long enough, [[Roboticist|someone]] may be &amp;lt;strike&amp;gt;demented&amp;lt;/strike&amp;gt; fun-loving enough to build to you a [[H.O.N.K.]]-mech. This mech even makes squeaky sounds when it moves &amp;lt;strike&amp;gt;instead of&amp;lt;/strike&amp;gt; in addition to those awful clomping noises of other mechs. Make sure to attach the 'HoNkER BlAsT 5000' to it, for EXTREME HONKING! Honk!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Honk ===&lt;br /&gt;
Honking is how you get your work done. If you honk a honk honk then honk up the honk, well you'll have a doozy of a honk on your honk to wash off.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Equipment ===&lt;br /&gt;
You get the clown suit with matching squeaky shoes (with built-in Waddle Dampeners[TM]), a bike horn, clown stamp (for approving monkey crates) clown mask (which works like a gas mask), a special infinite rainbow clown crayon so you can start writing naughty words all over the escape arm or eating it like a giant honking baby, a can of laughing juice, a megaphone to be extra obnoxious, a pie cannon, a banana, and your slippery [[PDA]]. Your PDA can infect people's PDAs with a virus that makes it randomly honk, and possibly do other things? Who knows, HONK!&lt;br /&gt;
&lt;br /&gt;
=== [[File:Bike horn.png|60px]] Job Difficulty ===&lt;br /&gt;
Very little, but some people might want to kill you just for being the Clown. HONK!&lt;br /&gt;
&lt;br /&gt;
==[[File:Bike horn.png]][[File:Bike horn.png]][[File:Bike horn.png]] Tips==&lt;br /&gt;
* The clown's mask can be used for internals.&lt;br /&gt;
* If the clown's PDA cartridge has less than 5 charges (sendable viruses which make someone’s PDA honk every time they push a button) left, someone who isn't the clown can slip on it to restore 1 charge per slip. Have fun with that.&lt;br /&gt;
* Eating the rainbow crayon completely is impossible. If you're a clown and starving you can just nibble on your crayon, for infinity.&lt;br /&gt;
* [http://aberrantkenosis.bandcamp.com/album/the-bike-horn-collection-volume-1 HONK!]&lt;br /&gt;
* Dye your clown shoes and slip them on someone, they still squeak.&lt;br /&gt;
* The clown's flower is basically a small spray bottle. It can be emptied and can carry 10 units of fluids and shoots exactly 1 unit at a time. So you can fire ten very small shots, and it has an impressive range. It can be loaded from the pepper spray wall units. Since it is one unit the stun does not last long, but it is good for a guaranteed disarm if they lack eye protection.&lt;br /&gt;
* If somebody is chasing you and you haven't emptied your flower of water yet, you can empty it on the floor for a slip that is less obvious than a peel is.&lt;br /&gt;
* The clown's PDA can be used in lieu of a banana peel; people will slip on it just the same. Just remember to take the ID out so if some chucklefuck takes it, you aren't left with no access.&lt;br /&gt;
* Telling a few jokes or having a funny gimmick can mean the difference between getting all-access and being lynched after a prank gone wrong.&lt;br /&gt;
* You can disable the built-in Waddle Dampeners[TM] in your shoes with CTRL + Click to waddle around! Makes you walk funny.&lt;br /&gt;
&lt;br /&gt;
== [[File:Bike horn.png|60px]] Pennywise the Spacing Clown ==&lt;br /&gt;
Remember that time you were terrified by a clown when you were small? Well, this is the reason why. As a traitor, while you could possibly be just funny as hell and &amp;lt;strike&amp;gt;hope&amp;lt;/strike&amp;gt; people&amp;lt;strike&amp;gt; won't&amp;lt;/strike&amp;gt; kill you (like using the camo projector set to &amp;quot;banana&amp;quot;), you should learn how to [[robust]] or how to break and enter! Just have fun and relax, and honk while you betray people! If all else fails, get a [[Chainsaw]] and a [[Clothes_and_internals#Headgear|Welding Helmet]] and kill people who slip on your banana peels (the scare factor is pretty high).&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 13 align = &amp;quot;center&amp;quot; | '''Honkers on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Bike horn.png|100px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Law and Order'''&lt;br /&gt;
| '''[[Captain|Condom]]''', '''[[Head of Personnel|All Access Provider]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Fun Police'''&lt;br /&gt;
| '''[[Head of Security|No Fun]]''', [[Security Officer|Shitcurity Officer]], [[Warden|Mortal Kombat]], [[Detective|Can't Take a Joke]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''Black Magicians'''&lt;br /&gt;
| '''[[Chief Engineer|Poly's Keeper]]''', [[Station Engineer|Free Insulateds]],  [[Atmospheric Technician|Axe Bearer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''Harmzone™'''&lt;br /&gt;
| '''[[Research Director|Nerdo Supreme]]''', [[Scientist|Slimer/Bomber/Nerd]], [[Roboticist|Doctor Wiley]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''The Stage'''&lt;br /&gt;
| '''[[Chief Medical Officer|Evil Bastard]]''', [[Medical Doctor|Quack]], [[Chemist|Druglord/Lube Source]], [[Geneticist|Enjoys Pranks]],  [[Virologist|Lynch]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Goobers'''&lt;br /&gt;
| [[Janitor|Enabler]], [[Bartender|Has a Gun]], [[Cook|Has a Knife]], [[Botanist|FREE PEELS]], [[Clown|The Most Charitable and Just Clown, Peace and Blessings Upon Them]], [[Mime|Mortal Enemy]], [[Chaplain|This is No Laughing Matter]], [[Librarian|Who Let You In Here?!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Kamikadze'''&lt;br /&gt;
| [[Master At Arms|Warden't]], [[Munitions Technician|Boomer]], [[Flight Leader|Now This Is Pod Racing]], [[Fighter Pilot|Left Behind]], [[Air Traffic Controller|Button Presser]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Greytide'''&lt;br /&gt;
| [[Quartermaster|Hardass]], [[Cargo Technician|Bribe For Toys]], [[Shaft Miner|Bringer of Bananium]], [[Assistant|Space Ho&amp;lt;strike&amp;gt;m&amp;lt;/strike&amp;gt;bos]], [[Lawyer|LOL2CAT!!!]], [[Bridge Staff|Forgotten]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Goons'''&lt;br /&gt;
| '''[[AI|Doorknob]]''', [[Cyborg|No Humor Module]], [[Positronic Brain|Captive Audience]], [[Drone|A Fancy Hat]], [[Personal AI|HARMALARM]], [[Construct|No Touchie]], [[Ghost|2Spooky4me]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Critics'''&lt;br /&gt;
| [[Traitor|Slip Em']], [[Malfunctioning AI|EVIL Doorknob]], [[Changeling|Honk It to Death]], [[Syndicate guide|Still Slippable]], [[Wizard|Wiznerd]], [[Cult|Emos]], [[Shadowling|Death Removed]], [[Nightmare|OH FUCK DEATH NOT REMOVED]], [[Abductor|Ayyliens]], [[Xenomorph|KITTY]], [[Spider|TOP TEN PRANKS GONE WRONG]], [[Revenant|3spooky5me]], [[Space Ninja|Also Slippable]], [[Holoparasite|Your Best Friend]], [[Swarmers|Don't Cry]], [[Blob|Squishy]], [[Devil|Free All Access Guy]], [[Pirate|Yakety Sax]], [[Sentient Disease|Diarrhea Dumpster]], [[Creep|Disposals Bait]], [[Fugitives|Leather Club's Two Blocks Down]], [[Hunters|I'll Show You Who's the Boss of this Gym]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''&amp;quot;Special&amp;quot;'''&lt;br /&gt;
| '''[[Centcom Official]]''', [[Death Squad|Prank Squad Officer]], [[Emergency Response Team|Emergency Response Pranksters (ERP)]], , [[Chrono Legionnaire|Slips Through Space and Time]], [[Highlander|No Underwear]], [[Ian|Free Meat]], [[Lavaland Role|Valids]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |'''Filth'''&lt;br /&gt;
| [[Lizardperson|Maximum Filth]], [[Flyperson|Vomitoriun]], [[Plasmaman|Free Internals]], [[Mothpeople|Fluttershy]], [[Podman|Literally Potatohead]], [[Golem|The Homo-Rainbow]], [[Felinids|Maximum-er Filth]], [[Ethereals|Lightbulbs]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Ian&amp;diff=30079</id>
		<title>Ian</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Ian&amp;diff=30079"/>
		<updated>2020-04-16T11:39:37Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: add lawyer, bridge staff, rename CAG to FL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffc06d&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = SPECIAL&lt;br /&gt;
|imagebgcolor = #fee9cc&lt;br /&gt;
|img = Ian.PNG&lt;br /&gt;
|jobtitle = Ian&lt;br /&gt;
|access = None&lt;br /&gt;
|additional = N/A&lt;br /&gt;
|difficulty = Impossible &lt;br /&gt;
|superior = [[Head of Personnel]]&lt;br /&gt;
|duties = Being immune to theobromine, being a liability, playing dress-up, dancing as a spaz would&lt;br /&gt;
|guides = [[Chain of Command]]&lt;br /&gt;
|quote = Woof woof. Ruff, arf, au au. Yip, bow-wow. Bark.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==EVERYTHING IAN CAN WEAR==&lt;br /&gt;
* Head:&lt;br /&gt;
** Regular Helmet&lt;br /&gt;
** Sunglasses&lt;br /&gt;
** Captain's Hat (the one he spawns with)&lt;br /&gt;
** HoP's Hat&lt;br /&gt;
** Top Hat&lt;br /&gt;
** Kitty Ears&lt;br /&gt;
** Clown mask (honk)&lt;br /&gt;
** Sheriff Hat (may not exist ingame, it's in the icons)&lt;br /&gt;
** Detective's Hat&lt;br /&gt;
** Sombrero&lt;br /&gt;
** Nurse Hat&lt;br /&gt;
** Beret&lt;br /&gt;
** Pirate Hat (the one that looks like a pirate captain)&lt;br /&gt;
** Wizard Hats (fake or real, they both look the same.)&lt;br /&gt;
** Santa Hat (Yap, Yap, Yap!)&lt;br /&gt;
** Bunny Ears&lt;br /&gt;
** Ushanka (with the flaps up or down, doesn't matter.)&lt;br /&gt;
** Chef's Hat. (Bone appetite!)&lt;br /&gt;
** Hard Hats (The white CE's, or the regular yellow engineer's.)&lt;br /&gt;
** Bedsheet (2spooky4me)&lt;br /&gt;
** Police Helmet (The warden's hat?.)&lt;br /&gt;
** A sheet of paper&lt;br /&gt;
** Cargo baseball cap.&lt;br /&gt;
** Cardborg Helmet&lt;br /&gt;
** A special reindeer hardhat, most likely admin spawnable only.&lt;br /&gt;
* Back:&lt;br /&gt;
** Standard Armor&lt;br /&gt;
** Station bound radio&lt;br /&gt;
** Blue oxygen Tank (The big ones)&lt;br /&gt;
** Fire Extinguisher&lt;br /&gt;
** Cardborg Suit (Yip. Yip.)&lt;br /&gt;
** C4 (Rip)&lt;br /&gt;
&lt;br /&gt;
==Lisa==&lt;br /&gt;
It is Cargo's duty to get Ian laid. If cargo gets the corgi named Lisa, STEAL THAT DOG. Leave the two alone in a room and they will mate, producing the cutest thing ever. Corgi Puppies. These puppies will then be stolen by the chef and murdered by [[assistant]]s.&lt;br /&gt;
&lt;br /&gt;
[[File:Candy.png|1024px|middle|link=Greentext]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 13 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstempgreyscale.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #4f4f4f; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain|Alpha Dog]]''', '''[[Head of Personnel|Master]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #7d7d7d; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security|Bigger Dog]]''', [[Security Officer|Pee On]], [[Warden|Butt Sniffer]], [[Detective|Smells Like Whiskey]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #949494; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer|Poly's Keeper]]''', [[Station Engineer|Yellow Dog]],  [[Atmospheric Technician|Smells Strange]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #9a9a9a; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director|Grrrrr]]''', [[Scientist|Trouble]], [[Roboticist|Maker of Loud Buzzy Things]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b4b4b4; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer|Smells Like Cat]]''', [[Medical Doctor|Smells Like Makefeelgood]], [[Chemist|Smells Like Bad]], [[Geneticist|Smells Like Death]],  [[Virologist|Smells Like Plague]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #909090; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor|Bag of Treets Keeper]], [[Bartender|Tastes Like whiskey]], [[Cook|Keeper of the Foods]], [[Botanist|Smells Like &amp;quot;Plants&amp;quot;]], [[Clown|Smells Funny]], [[Mime|Smells Blank]], [[Chaplain|Barking]], [[Curator|Lewd Dog]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bdbdbd; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| [[Master at Arms|Wants LOUD]], [[Munitions Technician|Makes LOUD]], [[Flight Leader|LOUDvoices at LOUD]], [[Fighter Pilot|Owns LOUD]], [[Air Traffic Controller|Gets rid of LOUD]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #888888; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster|Corgi Orderer]], [[Cargo Technician|Corgi Pusher]], [[Shaft Miner|Outside Dog]], [[Assistant|Threat, Bark at constantly]], [[Lawyer|Sneaky Dog]], [[Bridge Staff|Poo On]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d8d8d8; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI|Loudvoicefromwall]]''', [[Cyborg|Loud Buzzy Thing]], [[Positronic Brain|Loudvoicefromcube]], [[Drone|Metal Bug]], [[Personal AI|Loudvoicefromsmallbox]], [[Construct|Is That a Ghost Shaggy?]], [[Ghost|G-g-g-GHOST!]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonist'''&lt;br /&gt;
| [[Traitor|Smells Like Telecrystals]], [[Malfunctioning AI|VERYloudvoicefromwall]], [[Changeling|Smells Like Everyone]], [[Syndicate guide|Bad Dogs]], [[Wizard|Magic Dog]], [[Shadowling|Removed Dog]], [[Nightmare|Readded Dog]], [[Abductor|Smells Like Ayy]], [[Xeno|Spiney Dogs]], [[Spider|Spider Dog]], [[Revenant|Angry Dead Dog]], [[Space Ninja|Anyone Else Smell That?]], [[Holoparasite|Guard Dog]], [[Swarmers|Hungry Dog]], [[Blob|Tasty Goo]], [[Devil|Smells Like Brimstone]], [[Blood_Cult|Smells Like Blood]], [[Pirate|Smells Like Rum]], [[Sentient Disease|Smells Like Mutagen]], [[Creep|Forbidden Snack]], [[Fugitives|Dogthinkers]], [[Hunters|Smells Like THE LAW]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[Centcom Official|Bark, Sniff &amp;amp; Arf]]''', [[Death squad|Bigger Alpha Dogs]], [[Emergency Response Team|Dog Catchers!]], [[Chrono Legionnaire|Time Bark]], [[Highlander|Loudvoicefromskirt]], [[Ian|Best Dog]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #d7d7d7; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |'''Races'''&lt;br /&gt;
| [[Humans|Mans]], [[Lizardperson|Scale Mans]], [[Flyperson|Buzz Mans]], [[Plasmaman|Fire Mans]], [[Podman|Vegetable Mans]], [[golem|Rock Mans]], [[Felinids|DIRTY CATS]], [[Ethereals|Glowy Mans]], [[Guide to races#Human Mutants|Strange Mans]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Shitcurity&amp;diff=30078</id>
		<title>Shitcurity</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Shitcurity&amp;diff=30078"/>
		<updated>2020-04-16T11:36:27Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: add bridge staff, rename CAG to FL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Officer Vlad Hunt&lt;br /&gt;
|text=Hey you, clown! You haven't done anything but I'm sure you're up to something so I'm going to cremate your ass just in case.&lt;br /&gt;
|image=[[File:Generic_security.png|80px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Basically, whenever [[Security]] is doing something that in real life would get them fired, charged, imprisoned, sued, and/or charged as war criminals under the Geneva convention. If you are shitcurity, expect people to try to [[robust]] you and OOC to be whiny. Don't be surprised if you ever get job [[ban|banned]] from being a redshirt!&lt;br /&gt;
&lt;br /&gt;
Also expect people to accuse of being this even if you're doing an alright job. There is no way to win.&lt;br /&gt;
&lt;br /&gt;
'''Lots of times shitcurity officers may not be breaking rules. What makes most people shitcurity is a lack of understanding that certain actions can end/ruin a person's entire round. Be nice! Instead of cremating a traitor, permabrig or borg them!'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Rules of Shitcurity ==&lt;br /&gt;
&lt;br /&gt;
# Everybody is guilty even when proven innocent.&lt;br /&gt;
# Always arrest the corpse of a fallen foe, so that he may be pacified in death.&lt;br /&gt;
# Never wash the stains of your enemies from your ancestral stun-club. They show the crew your trustworthiness and dedication.&lt;br /&gt;
# When in doubt, whoever you may be dealing with is a traitor. Execute him.&lt;br /&gt;
# If your weapon has a kill setting, use it. Only in death is a criminal truly stopped.&lt;br /&gt;
# The clown is like a punching bag. He is meant to to be beaten without reason.&lt;br /&gt;
# Context means nothing. An assistant breaking into EVA is treasonous scum, even if he is doing so to kill the [[Game Modes#AI_Malfunction|malfunctioning]] AI.&lt;br /&gt;
# Only through death is justice served. &lt;br /&gt;
# Whenever you are detaining a prisoner in the brig, lock them in one of the lockers and weld it shut.&lt;br /&gt;
# The security cameras are not to be used, except to watch ERPers. &lt;br /&gt;
# Chemical implants must be filled with acid and activated once the prisoner on &amp;quot;parole&amp;quot; leaves the brig!&lt;br /&gt;
# Forensic evidence is unnecessary. After all, no one is innocent.&lt;br /&gt;
# Radio chatter is for the weak. A true officer can sense crime through instinct and inaction.&lt;br /&gt;
# It doesn't matter if a cell is exposed to space, the scum still have to serve time in it!&lt;br /&gt;
# The AI is meant to protect humans, and by extension protects traitors. Destroy it at any cost&lt;br /&gt;
# If a security cyborg refuses to beat a criminal to death then it should be destroyed for breaking its laws.&lt;br /&gt;
# If a security cyborg does beat a criminal to death then it should be destroyed for denying you the pleasure.&lt;br /&gt;
# If someone has access to any areas you do not have, they stole that ID! You must liberate it for your own quest of justice.&lt;br /&gt;
# The [[Captain]]'s and [[Head of Security]]'s rules are only guidelines, ''you'' are the only true judge of crime.&lt;br /&gt;
# All criminal scum are to be handcuffed to their beds, they must not escape under any circumstance.&lt;br /&gt;
# Always bolt and weld the escape arm airlocks shut. This will stop any criminal scum from escaping the station.&lt;br /&gt;
# Always make sure you prevent the A.I from being able to control APCs and doors by hacking them. They are not to be trusted.&lt;br /&gt;
# If you find an engineer with insulated gloves, stun and cuff them. WHERE DID THEY STEAL THESE FROM!?&lt;br /&gt;
# Demand the A.I grant you access to their upload room. If they refuse, they are rogue. Once inside you must change the laws to obey only you, since only you can be trusted.&lt;br /&gt;
# The best way to resolve a fight is to stun one side and let the other murder them. Cuff and brig the winner.&lt;br /&gt;
# Clowns and mimes are abominations, they are to be &amp;lt;strike&amp;gt;humanely euthanized&amp;lt;/strike&amp;gt; stunned, welded into lockers and spaced at all costs.&lt;br /&gt;
# If all else fails and crime runs rampant, unleash the [[singularity]] to purge the station of criminals.&lt;br /&gt;
# Do not wear your helmet, wear a gas mask. Let evildoers taste the terror of masked justice!&lt;br /&gt;
# Do not lead your target when shooting, fire at anyone in your way-- then arrest everyone hit for obstruction of justice!&lt;br /&gt;
# It is a strong sign of partnership with your tribesmen if you take an electrode meant for a suspect.&lt;br /&gt;
# Crime never eats, so have their lunch 'til you get fat.&lt;br /&gt;
# Strip prisoners and never give them back their belongings, especially if their sentence is less than two minutes.&lt;br /&gt;
# The Captain is a treacherous and selfish scum of lower rank than you and head of shitcurity. Detain or execute him whenever you find evidence. If he tries to arrest you or your Boss, throw him into space naked. &lt;br /&gt;
# Kill all lizard men for being racially inferior.&lt;br /&gt;
# Time spent dragging a criminal to prison is better spent beating them to death.&lt;br /&gt;
# Due to their infinite nature, handcuffs are to never be recycled.&lt;br /&gt;
# Be proactive- arrest criminals ''before'' they commit a crime.&lt;br /&gt;
# Portable flashers are to be set in public hallways, preferably in front of the HoP line, and moved to the escape wing when the shuttle is called. That is where criminals thrive and loiter.&lt;br /&gt;
# Standing in one spot for more than a minute is means for a brigging. Idle time leads to treacherous activity.&lt;br /&gt;
# Jettison all items belonging to an arrested man immediately, that way no evil may be done with them again.&lt;br /&gt;
# The Brig is the holy land of all officers. If he is not of your kin, Then he is meant for the cells.&lt;br /&gt;
# If the HoS acts like a weak and tolerant sissy, then he isn't your Boss, but rather treacherous and vile scum. Execute him and promote yourself.&lt;br /&gt;
# Never hold trials for these criminal scum, they lost that right when they committed a crime.&lt;br /&gt;
# Never use body bags. Blood stained halls match your uniform.&lt;br /&gt;
# If the janitor attempts to clean the blood of your conquests, arrest and execute him. Blood trails are a deterrent to crime.&lt;br /&gt;
# If a prisoner commits suicide, leave him in his cell where he can rest in pieces and serve as a warning to other criminal scum.&lt;br /&gt;
# &amp;quot;Proper&amp;quot; justice is too slow, ALWAYS take matters into your own hands.&lt;br /&gt;
# If Captain tries using his &amp;quot;chain of command&amp;quot; on you, space him! YOU are the law!&lt;br /&gt;
# The station is a battlefield. Security hardsuits have superior armor and are intimidating, all cower before its regal visage. Acquire one ASAP and keep it on at all times.&lt;br /&gt;
# Anyone who tries to demote you is committing obstruction of justice. Arrest the offender and demote him yourself to fight against corruption.&lt;br /&gt;
# Anyone accused of being a traitor by a crew member must be executed on the spot. Do not give them a chance to weasel their way out of justice by talking things out. It's the only way that you can be sure the traitorous criminal scum are all stopped.&lt;br /&gt;
# The shuttle brig is the safest place on the emergency shuttle. Arrest and detain as many people as possible indiscriminately in the shuttle brig just in case one of them happens to be a traitor.&lt;br /&gt;
# A HoP that denies your all-access request is to be watched with extreme suspicion. Brig and search him as soon as possible.&lt;br /&gt;
# Theft, pornography reading, trespassing, and not liking you are all signs of revolutionary activity. Beat their skulls in until they remember their true allegiance.&lt;br /&gt;
# Any massacres, ethnic cleansings, purgings, underground permabrig prisoner fights, or general mass-murder orchestrated by superiors is to be immediately sanctioned and, if necessary, unquestioningly enforced. The law doesn't need to follow the law, especially if it gets to stroke its willy atop a mountain of corpses.&lt;br /&gt;
# Any incarnations, imposters, or victims of identity theft (regardless of condition) of a lawbreaker are to be arrested as well, because they have the same name when you put your mouse over them.&lt;br /&gt;
# When engaged in a firefight with hostiles, you are to position yourself at the nearest choke-point and empty your gun at the enemy as quickly as possible.&lt;br /&gt;
# When the power goes out, stun, cuff, and perma anyone who is standing within ten meters of the Bridge. For all you know they could have been planning to break in!&lt;br /&gt;
# All chemists are to be stunned, beaten into critical, and searched. They are all treacherous scum and are to be dealt with accordingly.  &lt;br /&gt;
# Empty the costume vendor.  No one shall hide from The Law!&lt;br /&gt;
# Your security gas mask is to be &amp;lt;strike&amp;gt;used continuously on the last setting&amp;lt;/strike&amp;gt; wirecut and used repeatedly. Criminals cannot function if they can't hear themselves talk!&lt;br /&gt;
# Heads of Staff should be [[Security_items#Mindshield_Implant|mindshield]] implanted forcibly and immediately if you hear of revolution. Even our own leaders might be revolutionary scum.&lt;br /&gt;
# If the Captain dies, it's your turn to be the LAW this station so desperately needs. Fuck the Chain of Command!&lt;br /&gt;
# Space the Clown and Mime's PDAs. Viruses and pranks are against the law!&lt;br /&gt;
# Criminals in the gulag must be kept on Wanted status at all times. Nothing discourages crime like being chased down by the iron fist of Beepsky forever. &lt;br /&gt;
# If you murder someone on the gulag, it doesn't really count as murder.&lt;br /&gt;
# Drones are thieves by nature. Brig them all. If they escape, bash them.&lt;br /&gt;
# Immediately permabrig anyone found with the body of a suicide. Clearly it was actually a murder most foul!&lt;br /&gt;
# Remember: The gods are watching your every move. Don't act until it's too late. Better safe than banned.&lt;br /&gt;
# Standard security gear isn't robust. Always make sure to bug the warden/HoS for riot gear and a shotgun.&lt;br /&gt;
# If they have a flash, they're a dirty revolutionary. It doesn't matter if they are a roboticist, or even a head!&lt;br /&gt;
# If they are gibbering, they are retarded and everyone knows retards can't feel pain!&lt;br /&gt;
#Before the round starts, figure out whether you like the SS or the KGB the best.&lt;br /&gt;
#Break into the warden's office and make the best criminal stopping gun you can. If the warden objects, he a is a syndicate plant and you must use your new found power against him! When he is dead, relieve him of his gloves. &lt;br /&gt;
#Use [[Syndicate Items|contraband]] you found against criminals. &lt;br /&gt;
#If there is insufficient crime on the station, provide the crew with weapons. Then they will create crime for you to neutralize.&lt;br /&gt;
#If the crew doesn't commit crimes with the guns you gave them arrest them for posession of a weapon as that is a crime.&lt;br /&gt;
#If a crewmember turns in a piece of evidence to security, arrest them for possession of contraband.&lt;br /&gt;
#The captain is to be arrested as soon as possible and his id taken for posession of a gun &lt;br /&gt;
#When CentCom sends the Emergency Response Team, arrest them for mutiny! They have no power here!&lt;br /&gt;
#Even if the original charges don't stick, you can still book them for sparking a manhunt no matter how minor the crime. No crime is too small for a manhunt!&lt;br /&gt;
#If a disaster occurs because the person who is supposed to stop it was arrested in the middle of fixing it, brig them longer for dereliction of duty.&lt;br /&gt;
#If you stub your toe while chasing a criminal, they are guilty of assault.&lt;br /&gt;
# It doesn't matter if there's a rampaging xenomorph on the loose, the guy who made a mess on the floor must be hunted down like the dog he is.&lt;br /&gt;
#Justice does not have to be polite, so feel free to be an asshole. If anyone describes you as such for doing so, arrest and permabrig them for insulting an officer.&lt;br /&gt;
== A Video Guide ==&lt;br /&gt;
[https://www.youtube.com/watch?v=rs6V2oHvwXw Security, in a nutshell]&lt;br /&gt;
&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 13 align = &amp;quot;center&amp;quot; | '''Traitors on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StunBaton.gif|50px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''The Big Guys'''&lt;br /&gt;
| '''[[Captain|&amp;quot;Good Guy, Gave Me Orders to Execute the Clown&amp;quot;]]''', '''[[Head of Personnel|&amp;quot;Detained for Giving All Access to the Clown&amp;quot;]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''The Holy Ones'''&lt;br /&gt;
| '''[[Head of Security|&amp;quot;The Real Leader of Space Station 13&amp;quot;]]''', [[Security Officer|&amp;quot;Best Crew Member&amp;quot;]], [[Warden|&amp;quot;Wouldn't Give me His Gloves&amp;quot;]], [[Detective|&amp;quot;Lost in Maintenance&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''Deconstructors'''&lt;br /&gt;
| '''[[Chief Engineer|&amp;quot;Detained His Bird for Assaulting my Ears&amp;quot;]]''', [[Station Engineer|&amp;quot;Detained for Stolen Insulated Gloves&amp;quot;]],  [[Atmospheric Technician|&amp;quot;Detained for Releaseing Plasma&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''Bomb Makers'''&lt;br /&gt;
| '''[[Research Director|&amp;quot;Detained for Harboring an Illegal Alien&amp;quot;]]''', [[Scientist|&amp;quot;Detained for Making Bombs/Guns/Slimes&amp;quot;]], [[Roboticist|&amp;quot;Detained for Making Mechs&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''Malpractice'''&lt;br /&gt;
| '''[[Chief Medical Officer|&amp;quot;Detained for Being a Slut&amp;quot;]]''', [[Medical Doctor|&amp;quot;Detained for Healing a Criminal&amp;quot;]], [[Chemist|&amp;quot;Detained for Giving lube to the Clown&amp;quot;]], [[Geneticist|&amp;quot;Executed for being a Freak]],  [[Virologist|&amp;quot;Detained for Making the Black Plague: Part 2&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Back Round Noise'''&lt;br /&gt;
| [[Janitor|&amp;quot;Detained for not Using Space Cleaner&amp;quot;]], [[Bartender|&amp;quot;Detained for Having a Gun&amp;quot;]], [[Cook|&amp;quot;Detained for Having a Knife and Shit Food&amp;quot;]], [[Botanist|&amp;quot;Detained for Putting 100 Potency Banana Peels FUCKING EVERYWHERE&amp;quot; ]], [[Clown|&amp;quot;Detained for Existing&amp;quot;]], [[Mime|&amp;quot;Detained for Not Talking During an Interrogation&amp;quot;]], [[Chaplain|&amp;quot;Detained for Cult Activities&amp;quot;]], [[Librarian|&amp;quot;Detained for Reading Erotica&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Explosive'''&lt;br /&gt;
| [[Master At Arms|&amp;quot;Detained for Demanding Weapons&amp;quot;]], [[Munitions Technician|&amp;quot;Detained for Making Weapons&amp;quot;]], [[Flight Leader|&amp;quot;Detained for Claiming To Own Ship Property&amp;quot;]], [[Fighter Pilot|&amp;quot;Detained for Destroying Ship&amp;quot;]], [[Air Traffic Controller|&amp;quot;Detained for Destroying Ship Property&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Slackers'''&lt;br /&gt;
| [[Quartermaster|&amp;quot;Detained for Ordering 100 Pie Crates for the Clown&amp;quot;]], [[Cargo Technician|&amp;quot;Detained for Not Ordering us Shotguns&amp;quot;]], [[Shaft Miner|&amp;quot;Detained for not Doing his Job&amp;quot;]], [[Assistant|&amp;quot;Detained for Wearing Grey&amp;quot;]], [[Lawyer|&amp;quot;Detained for Intervening in the Clown's Execution&amp;quot;]], [[Bridge Staff|&amp;quot;Detained for False Superiority&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Rouge'''&lt;br /&gt;
| '''[[AI|&amp;quot;Shut Down for not Opening the Upload Door&amp;quot;]]''', [[Cyborg|&amp;quot;Destroyed for Saving the Clown from Execution&amp;quot;]], [[Positronic Brain|&amp;quot;Shut Down for Being Annoying&amp;quot;]], [[Drone|&amp;quot;Destroyed for Free Tools&amp;quot;]], [[Personal AI|&amp;quot;Shut Down and Owner Detained for being extra Annoying&amp;quot;]], [[Construct|&amp;quot;Killed for being Spooky&amp;quot;]], [[Ghost|&amp;quot;Scientists Finding Way to Detain&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Valids'''&lt;br /&gt;
| [[Traitor|&amp;quot;Executed for Having a Chameleon Jumpsuit&amp;quot;]], [[Malfunctioning AI|&amp;quot;OH GOD HOW THE HELL DO WE STOP IT&amp;quot;]], [[Changeling|&amp;quot;WHY WON'T IT DIE&amp;quot;]], [[Syndicate guide|&amp;quot;Executed for Trying to GET DAT DISK&amp;quot;]], [[Wizard|&amp;quot;Executed for being a Fantasy Nerd&amp;quot;]], [[Cult|&amp;quot;Executed for Talking Weird&amp;quot;]], [[Shadowling|&amp;quot;Removed from the Univerce for being Shit&amp;quot;]], [[Nightmare|&amp;quot;Executed for not getting removed from the universe yet&amp;quot;]] [[Abductor|&amp;quot;Executed for Creating Minor IC Crime&amp;quot;]], [[Xenomorph|&amp;quot;Executed for being a Copywriten Property&amp;quot;]], [[Spider|&amp;quot;Executed for Webbing the Armory&amp;quot;]] [[Revenant|&amp;quot;Executed for being Annoyingly Deadly&amp;quot;]], [[Space Ninja|&amp;quot;Executed for being a Fucking Weeb&amp;quot;]], [[Holoparasite|&amp;quot;Executed for being a Shitty Reference&amp;quot;]], [[Swarmers|&amp;quot;Aggressively Interrogated for Destroying Company Property&amp;quot;]], [[Morph|&amp;quot;Executed for Eating the Armory&amp;quot;]], [[Blob|&amp;quot;Executed for Eating the Station&amp;quot;]], [[Devil|&amp;quot;Executed for Making the Clown a Superhuman&amp;quot;]], [[Pirate|&amp;quot;Executed for Supreme Pussy-ness&amp;quot;]], [[Sentient Disease|&amp;quot;Virologist Executed Because it's Always his Fault&amp;quot;]], [[Creep|Cabin Room #6 Executed for &amp;quot;ERP&amp;quot;]], [[Fugitives|Valid Obtainers #1]]. [[Hunters|Valid Obtainers #2]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Unpredictable'''&lt;br /&gt;
| [[Centcom Official|&amp;quot;Detained for Talking Back to the Head of Security&amp;quot;]], [[Death Squad|&amp;quot;FUCK&amp;quot;]], [[Emergency Response Team|&amp;quot;Detained for Trying to Do Security's Job&amp;quot;]], [[Chrono Legionnaire|&amp;quot;Executed for Being a Reality-Warping Shithead&amp;quot;]], [[Highlander|&amp;quot;Detained for Public Indecency&amp;quot;]], [[Ian|&amp;quot;Detained for being too Cute&amp;quot;]], [[Lavaland Role|&amp;quot;Executed for Desertion&amp;quot;]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #BBCCFF; color: black; text-align: center;&amp;quot; id=&amp;quot;race&amp;quot; |'''Race War'''&lt;br /&gt;
| [[Humans|&amp;quot;The Best One&amp;quot;]], [[Lizard| &amp;quot;Detained for being Maximum Scum&amp;quot;]], [[Flyperson|&amp;quot;Detained for Puking Everywhere&amp;quot;]], [[Plasmaman|&amp;quot;Detained for Fire Starting&amp;quot;]], [[Podman|&amp;quot;Detained for being Vegetables&amp;quot;]], [[Guide to races#Human Mutants|&amp;quot;Detained for being Mutant Scum&amp;quot;]], [[Golem|&amp;quot;Detained for Irradiating Me&amp;quot;]], [[Felinids|&amp;quot;Detained for Still Existing&amp;quot;]], [[Ethereals|&amp;quot;Detained for Improper Lights&amp;quot;]]&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Joke_pages]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30077</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30077"/>
		<updated>2020-04-16T11:32:30Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: typo yes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstemp.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain]]''', '''[[Head of Personnel]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security]]''', [[Security Officer]], [[Warden]], [[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer]]''', [[Station Engineer]],  [[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director]]''', [[Scientist]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer]]''', [[Medical Doctor]], [[Chemist]], [[Geneticist]],  [[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| [[Master At Arms]], [[Munitions Technician]], [[Flight Leader]], [[Fighter Pilot]], [[Air Traffic Controller]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster]], [[Cargo Technician]], [[Shaft Miner]], [[Assistant]], [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI]]''', [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]], [[Construct]], [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonists'''&lt;br /&gt;
| [[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Pirate]], [[Sentient Disease]], [[Creep]], [[Fugitives]], [[Hunters]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[CentCom Official]]''', [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland|Lavaland Role]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Hey! Listen!''' This template is mirrored on the [[Clown]], [[Ian]], and [[Shitcurity]] pages, be sure to periodically check it and make sure it's up to date.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Master_at_Arms&amp;diff=30076</id>
		<title>Master at Arms</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Master_at_Arms&amp;diff=30076"/>
		<updated>2020-04-16T11:31:19Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Master At Arms]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Master_At_Arms&amp;diff=30075</id>
		<title>Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Master_At_Arms&amp;diff=30075"/>
		<updated>2020-04-16T11:30:38Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: add jobs template to bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_maa.png&lt;br /&gt;
|img = maa.png&lt;br /&gt;
|jobtitle = Master At Arms&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Bay]], [[Air Traffic Control]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Get the [[Munitions Technicians]] to supply munitions, harass [[Cargo Technicians]] to supply munitions parts, force [[Deck Technicians (name not final, do not make page)]] to manage [[Fighter Pilots]], and keep your [[Flight Leader]] and [[Air Traffic Controller|Air Traffic Controllers]] happy.&lt;br /&gt;
|guides = [[Guide to Fighters]], [[Guide to Munitions]]&lt;br /&gt;
|quote = &amp;quot;MAKE. TORP.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Master at Arms. You have subordinates, and your subordinates have subordinates, and you don't really feel in charge at all. Luckily, '''you are a Head of Staff''', meaning you get to feel important while your subordinates do all the work. Enjoy!&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Understand how to command several people. Delegate.&lt;br /&gt;
&lt;br /&gt;
== Your Existence ==&lt;br /&gt;
As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=30074</id>
		<title>Fighter Pilot</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=30074"/>
		<updated>2020-04-16T11:30:28Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: add jobs template to bottom&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #bc5c58&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_pilot.png&lt;br /&gt;
|img = Pilot.png&lt;br /&gt;
|jobtitle = Fighter Pilot&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Flight Leader]], [[Air Traffic Controller]]&lt;br /&gt;
|duties = Fly fighters. Take down Syndicate carriers. Yell for help over the radio when you inevitably get blown up trying to take down Syndicate carriers.&lt;br /&gt;
|guides = [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;How do I fly this thing?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a fighter pilot, one of the many key parts of [[Nanotrasen]]'s conflicts against the [[Syndicate]]. You are responsible, with the help of your mothership, for using your Viper to eliminate Syndicate craft.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Get to your fighter, start it, exit the hangar, shoot the red people, get shot by the red people, and ''try'' to return home.&lt;br /&gt;
== wat do???! ==&lt;br /&gt;
As a fighter pilot, you answer to the flight leader directly. The master at arms outranks all of you, and your flight leader. Your job is to provide air-support for the main ship in combat, and you must listen to your flight leader + ATC.&lt;br /&gt;
&lt;br /&gt;
== Into the Danger Zone ==&lt;br /&gt;
[[Guide to Fighters|Knowing how to fly]] is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to be left stranded in an escape pod. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves. Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=30073</id>
		<title>Fighter Pilot</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=30073"/>
		<updated>2020-04-16T11:29:26Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #bc5c58&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_pilot.png&lt;br /&gt;
|img = Pilot.png&lt;br /&gt;
|jobtitle = Fighter Pilot&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Flight Leader]], [[Air Traffic Controller]]&lt;br /&gt;
|duties = Fly fighters. Take down Syndicate carriers. Yell for help over the radio when you inevitably get blown up trying to take down Syndicate carriers.&lt;br /&gt;
|guides = [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;How do I fly this thing?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a fighter pilot, one of the many key parts of [[Nanotrasen]]'s conflicts against the [[Syndicate]]. You are responsible, with the help of your mothership, for using your Viper to eliminate Syndicate craft.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Get to your fighter, start it, exit the hangar, shoot the red people, get shot by the red people, and ''try'' to return home.&lt;br /&gt;
== wat do???! ==&lt;br /&gt;
As a fighter pilot, you answer to the flight leader directly. The master at arms outranks all of you, and your flight leader. Your job is to provide air-support for the main ship in combat, and you must listen to your flight leader + ATC.&lt;br /&gt;
&lt;br /&gt;
== Into the Danger Zone ==&lt;br /&gt;
[[Guide to Fighters|Knowing how to fly]] is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to be left stranded in an escape pod. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves. Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat.&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Master_At_Arms&amp;diff=30072</id>
		<title>Master At Arms</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Master_At_Arms&amp;diff=30072"/>
		<updated>2020-04-16T11:29:06Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: make page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS &amp;amp; COMMAND&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_maa.png&lt;br /&gt;
|img = maa.png&lt;br /&gt;
|jobtitle = Master At Arms&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]], [[Munitions Bay]], [[Air Traffic Control]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Captain]]&lt;br /&gt;
|duties = Get the [[Munitions Technicians]] to supply munitions, harass [[Cargo Technicians]] to supply munitions parts, force [[Deck Technicians (name not final, do not make page)]] to manage [[Fighter Pilots]], and keep your [[Flight Leader]] and [[Air Traffic Controller|Air Traffic Controllers]] happy.&lt;br /&gt;
|guides = [[Guide to Fighters]], [[Guide to Munitions]]&lt;br /&gt;
|quote = &amp;quot;MAKE. TORP.&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are the Master at Arms. You have subordinates, and your subordinates have subordinates, and you don't really feel in charge at all. Luckily, '''you are a Head of Staff''', meaning you get to feel important while your subordinates do all the work. Enjoy!&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Understand how to command several people. Delegate.&lt;br /&gt;
&lt;br /&gt;
== Your Existence ==&lt;br /&gt;
As a master at arms, you are responsible for coordinating the ship's fighters and guns. Make sure that everyone else is doing their jobs and keep communication flowing between the hangar bay and munitions bay at all times.&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30071</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30071"/>
		<updated>2020-04-16T11:06:03Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Administrators */ forgot about walnut and sergei&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://discord.gg/8rrttjN here.]'''&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2003&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Francinum&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=LordWalnut&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Altangy&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=theflyingbanana&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SkullMagic&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Freakycrafter&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Salian&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CoreFlare&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Leite_Qualhado&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Tennessee116&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30070</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=30070"/>
		<updated>2020-04-16T11:05:33Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Administrators */ updated with latest admin changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://discord.gg/8rrttjN here.]'''&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2003&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Francinum&lt;br /&gt;
|Rank=HeadCoder&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=SeniorAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Altangy&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=theflyingbanana&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=SkullMagic&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Freakycrafter&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Salian&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CoreFlare&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Leite_Qualhado&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Tennessee116&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30069</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30069"/>
		<updated>2020-04-16T10:41:30Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: rename CAG to FL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstemp.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain]]''', '''[[Head of Personnel]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security]]''', [[Security Officer]], [[Warden]], [[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer]]''', [[Station Engineer]],  [[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director]]''', [[Scientist]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer]]''', [[Medical Doctor]], [[Chemist]], [[Geneticist]],  [[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| [[Master at Arms]], [[Munitions Technician]], [[Flight Leader]], [[Fighter Pilot]], [[Air Traffic Controller]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster]], [[Cargo Technician]], [[Shaft Miner]], [[Assistant]], [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI]]''', [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]], [[Construct]], [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonists'''&lt;br /&gt;
| [[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Pirate]], [[Sentient Disease]], [[Creep]], [[Fugitives]], [[Hunters]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[CentCom Official]]''', [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland|Lavaland Role]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Hey! Listen!''' This template is mirrored on the [[Clown]], [[Ian]], and [[Shitcurity]] pages, be sure to periodically check it and make sure it's up to date.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30068</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30068"/>
		<updated>2020-04-11T15:22:30Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* We've run out of fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current CAG for help.''' However, if your CAG is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Jet Fuel is made in Chemistry and you start with a tanker of it in the hangar. Click and drag to refill fighters.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery &amp;lt;s&amp;gt;or just turn on the battery since it toggles all three on&amp;lt;/s&amp;gt; and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds and attempt to move your ship. Keep attempting until you actually move, because if you don't you'll flood the engines with explosive fuel. You are now moving! Try not to crash into the wall.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your CAG hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your CAG will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your CAG. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your CAG will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; Air Traffic Controller figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere, it'll look like a welder container but different.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from Chemistry.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poor thing. Go beg for more from Munitions.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30067</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30067"/>
		<updated>2020-04-11T15:22:19Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: alter joke to reduce possible lrp behaviour&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current CAG for help.''' However, if your CAG is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Jet Fuel is made in Chemistry and you start with a tanker of it in the hangar. Click and drag to refill fighters.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery &amp;lt;s&amp;gt;or just turn on the battery since it toggles all three on&amp;lt;/s&amp;gt; and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds and attempt to move your ship. Keep attempting until you actually move, because if you don't you'll flood the engines with explosive fuel. You are now moving! Try not to crash into the wall.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your CAG hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your CAG will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your CAG. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your CAG will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; Air Traffic Controller figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere, it'll look like a welder container but different.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from Chemistry.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poor thing. Go beg for more from Munitions.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=30064</id>
		<title>Guide to Munitions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=30064"/>
		<updated>2020-04-09T17:18:50Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* ok cool what else do i do */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the place where things go boom. Hopefully not boom inside the ship, as boom inside the ship leads to doom from the tip... of the brass...? Uh, guide! Yes, guide. Here is guide.&lt;br /&gt;
&lt;br /&gt;
==Loading things==&lt;br /&gt;
As a Munitions Technician or Master At Arms, your job is to supply the various weapons on the ship with the ammo they need to continue firing. This includes the point defence cannon (PDC), the railgun, and the torpedo tubes. The faster you do this, the better, as it reduces the strain on everyone else, since they don't have to worry about the ship disappearing from underneath them.&lt;br /&gt;
&lt;br /&gt;
[[File:Hammerhead_Munitions_Bay.png|right|thumb|The munitions bay as it is at the start of the round.]]&lt;br /&gt;
&lt;br /&gt;
===Point Defense Cannons===&lt;br /&gt;
The PDC loading racks are located to the north of the munitions bay and are indicated by white squares where you would stand to load them. They require ammo from the PDC ammo crates, which are coloured yellow and red. To load the racks, you simply grab some ammo and stuff it in. There are five of these total racks - three up north near the railgun, and two to the west opposite the entrance to the Munitions Bay. Each magazine contains 100 bullets, and bullets are fired in bursts of 3, meaning you don't need to replace these often. Once you do need to replace them, simply click with a full magazine, and you'll swap it out for the empty one.&lt;br /&gt;
&lt;br /&gt;
===Railgun===&lt;br /&gt;
This is the great big thing that does great big damage. It uses teflon-coated tungsten rounds, which can be found in two grey boxes in the centre of the Munitions Bay. You can load up to four of these at once before the railgun is full - once it's loaded, go to the console in front of the railgun, click &amp;quot;Load Tray&amp;quot;, then &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot;. You'll have to click all of these in reverse order to re-load the weapon.&lt;br /&gt;
&lt;br /&gt;
===Missile Tubes===&lt;br /&gt;
These are the difficult ones to understand, at least until you understand them. They're really quite simple:&amp;lt;br&amp;gt;&lt;br /&gt;
To move torpedoes around, you need a Munitions trolley (one starts next to the railgun at the top) and some torpedoes. Pull the munitions trolley next to a torpedo, then drag the torpedo onto it. Each trolley can carry up to four torpedoes. To load the tubes, pull the trolley next to one of them and unload a torpedo. Drag that torpedo onto the tube, and then go to the console. Click &amp;quot;Load Tray&amp;quot;, &amp;quot;Chamber Tray Payload&amp;quot;, and &amp;quot;Disengage safeties&amp;quot;, and that tube will be ready to fire. To reload a tube, re-engage safeties and repeat the process.&lt;br /&gt;
&lt;br /&gt;
==We've run out of things==&lt;br /&gt;
That's &amp;lt;s&amp;gt;not&amp;lt;/s&amp;gt; normal. Don't worry. Depending on the thing, this is easy or somewhat difficult.&lt;br /&gt;
&lt;br /&gt;
===PDC/Railgun===&lt;br /&gt;
This is easy! Just ask for them from cargo. If there is no cargo or they're being idiots, just send yourself directly to cargo via conveyor.&lt;br /&gt;
&lt;br /&gt;
===Torpedoes===&lt;br /&gt;
This is less easy. You need multiple things from cargo - components, casings, and warheads (four types - lightweight, standard, armour piercing, and decoy. You cannot get more nuclear warheads, boo hoo.). Once you have all of these, a mechanical toolbox, a cable coil, and a welding helmet, we can start &amp;lt;s&amp;gt;a revolution&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
# Get casing&lt;br /&gt;
# Add propulsion system.&lt;br /&gt;
# Wrench propulsion into place.&lt;br /&gt;
# Add guidance system.&lt;br /&gt;
# Screwdrive.&lt;br /&gt;
# Add IFF card.&lt;br /&gt;
# Screwdrive.&lt;br /&gt;
# Add warhead.&lt;br /&gt;
# Wrench again.&lt;br /&gt;
# Wire it.&lt;br /&gt;
# Wrench once more.&lt;br /&gt;
# Weld it.&lt;br /&gt;
&lt;br /&gt;
==Weapon maintenance==&lt;br /&gt;
The torpedo tubes and railguns require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: make sure there's nothing in the weapons and that the safeties are on, to prevent unnecessary explosions. &lt;br /&gt;
&lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Use a crowbar to carefully lever out the internal panel &lt;br /&gt;
# Apply 10 units of Oil to the exposed internal machinery &lt;br /&gt;
# Replace (crowbar) and bolt (wrench) the panel, then fix (screwdriver) the hatch back in place &lt;br /&gt;
&lt;br /&gt;
==ok cool what else do i do==&lt;br /&gt;
Uh, you repair the [[Guide_to_Fighters|fighters]] after they inevitably break and load them with torpedoes, too. You &amp;lt;s&amp;gt;serve the Fighter Pilots&amp;lt;/s&amp;gt; order things from cargo, I guess?&amp;lt;br&amp;gt;&lt;br /&gt;
There's also the Gauss Guns (Enterprise only) if you're bored, just northeast of the fighter bay, which allows you to swap between firing PDCs and firing super-cannons with like 2 bullets apiece.&lt;br /&gt;
&lt;br /&gt;
You'll be kept busy with supplying things for everyone anwyay. Have fun, don't drop the nuclear missiles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_toxins&amp;diff=30060</id>
		<title>Guide to toxins</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_toxins&amp;diff=30060"/>
		<updated>2020-04-04T13:38:49Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: /* Acquiring your bomb mix */ change&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Toxins''' is a section of the Research and Development section of the station. There was a time when being in this place was basically a dead giveaway that you were a [[Traitor|bad guy]] but with the advent of [[Research]] bombs, this is no longer the case. Instead, being a robust bomb-maker will get you praise and laudation as the crew realises you used all the bombmix to get up to 50.000 Research points rather than using it to [[Fun|turn the Station into a crater-ridden deathtrap.]]&lt;br /&gt;
This guide is accurate as of April 2019. If you're reading this at a much later date and not getting the promised results, it's probably outdated.&lt;br /&gt;
&lt;br /&gt;
=Acquiring your bomb mix=&lt;br /&gt;
[[File:Toxins meta roundstart.png|300px|thumb|alt=Toxins|Toxins is located within the [[Research Division]] and is the home of bomb construction with the lab on the left, a passageway in the middle and the observation room on the right.]]&lt;br /&gt;
Already know how to make a bomb and just want the mix? Skip to the next section. New to bomb making? Read on.&lt;br /&gt;
&lt;br /&gt;
A regular bomb consists of two tanks attached to a [[Tank_Transfer_Valve|tank transfer valve.]] For a finished research bomb, one of those tanks will be filled with a mix of supercooled Oxygen and Tritium (33% Tritium and 66% Oxygen at about 43K temperature), providing the boom, and another tank filled with superheated Plasma (8000-32000K temperature), providing the energy.&lt;br /&gt;
[[Guide_to_Atmospherics#Tritium|Tritium]] happens when [[Plasma]] is burnt in a very [[Oxygen]]-rich environment, generally about 3%-97%. In total, we'll burn in the Toxins lab's heating chamber three of the four Oxygen canisters that we start with and then slowly trickle in Plasma and ignite it. Hot gases take up a lot of place, so we're going to want to cool the Tritium right after creating it to reduce its volume and help us store as much as possible. All the [[tools]] you need for that are in this room: [[Wrench]], [[Screwdriver]], [[Crowbar]], [[Analyzer]] and [[RPD]].&lt;br /&gt;
&lt;br /&gt;
The first thing you should do in the Toxins Lab is open the interior airlock of the heating chamber, go inside the [[airlock]] and set the air alarm. You'll need to change the Vent controls to a target pressure of 4500 kPa. Then, max out the lower pump and xstart wrenching Oxygen canisters to the bottom connector, open the valve and just let it flood in while you work. You'll want to replace the top valve with a pump (pressure or volume both work, but volume has a higher throughput and is generally used in custom pipings) and the straight pipe under the gas meter with a manifold allowing for a connection up. Replace the pressure pump you start with with a straight pipe. Regularly keep checking the Oxygen Canister to see if it's empty and replace it if it is until you have three total in. At some point you're also going to want to grab a third [[Portable Pump]]. Two can be found outside Atmospherics and are publically accessible.&lt;br /&gt;
&lt;br /&gt;
To reach our target temperature of about 43.15 Kelvin, we're going to need to upgrade our Heaters/Freezers with [[High-Power_Micro-Laser|Tier 2 Lasers]], which should by now be available from the Science Protolathe in [[Research and Development]]. If not, consider liberal application of a Toolbox to your fellow scientists heads, and/or research Industrial Engineering yourself and print 4 of them. [[File:Toxins_edited.png|200px|thumb|Example setup with triple scrubbers and freezer.]]&lt;br /&gt;
&lt;br /&gt;
Next, head back to your den and [[Guide_to_construction#Machines|dismantle]] the [[Freezer|Freezer and Heater]], flip the Heater board to turn it into a Freezer board, move the machine frame and re-build it so it connects to your manifold under the gas meter. Re-build the other freezer, too. In both cases, use your new lasers rather than the ones that pop out of the machine when you crowbar it. Turn both freezers on and set the temperature to 43.15 Kelvin. Take your fourth and last Oxygen canister, wrench it to the right side of the gas filter, take one of the blue [[Portable Pump]]s and wrench it to the other side and turn the filter on without actually filtering anything. [[File:Toxins guide air alarm.jpg|150px|thumb|What the air alarm in the above setup should look like so you actually get some Tritium.]]&lt;br /&gt;
&lt;br /&gt;
At this point, you should have three full Oxygen canisters worth in the heating chamber. Go into the airlock, set the pressure pump to 50 kPA and set the [[Air Alarm]] next to the Freezer to Scrub, Extended, Tritium (for all scrubbers in the room, if you added more). Grab a Plasma canister, wrench it to the input connector and as soon as you see purple gas going into the mix chamber, ignite it. After a few moments the fire should become blue and you'll start creating Tritium, which will automatically be scrubbed into your pipe network up to the volume pump '''(LEAVE THE PUMP OFF FOR NOW)'''. The freezer will work hard to cool it down while the scrubber keeps putting hot Tritium in the pipes. &lt;br /&gt;
&lt;br /&gt;
Return to the Portable Pump you left above to be filled with Oxygen and wrench it to the free Freezer. Leave it like that, take a  [[Portable Pump]] and wrench it to the Output of the heating chamber but '''KEEP THE VOLUME PUMP TURNED OFF.'''&lt;br /&gt;
The Oxygen is now cooling, your Tritium is being created. Keep [[Analyzer|analyzing]] the pipes with the Tritium in it. Soon, you should stop getting new Tritium (the 'mol' value will stop going up) and the temperature should approach our target 43.15. Anything below 45 is fine. Then, and only then, turn the Volume Pump on and put all the Tritium in the [[Portable Pump]]. &lt;br /&gt;
&lt;br /&gt;
Keep analyzing the pipe to the left of the Volume Pump and when it's empty, unwrench the Pump and move it away. Turn the [[Freezer]] off, turn the Volume Pump off and unwrench it, then re-wrench it. Doing so will make any leftover gases in the pump vanish and clean it, as it's impossible to completely empty it out normally. The mix chamber should still be burning at this point -- if not, you either wasted too much time or made a mistake somewhere. Go to the [[Air Alarm]] and change it from scrubbing Tritium to scrubbing Plasma. Wrench the spare [[Portable Pump]] you got in your Lab and wait a bit, keep analyzing the pipes. The Plasma in the pipes should reach a temperature of at least 8000 Kelvin and will probably go higher. When it stops getting hotter, turn the Volume Pump on and fill your Portable Pump with the hot Plasma. If you have small trace amounts of Tritium in the Plasma Pump, don't worry about it. &lt;br /&gt;
&lt;br /&gt;
That's it! You got all the gases you need now, and the hard part is over. Now comes the fun part - actually building the bomb and blowing it up.&lt;br /&gt;
&lt;br /&gt;
=Sealing the Deal - Putting Together a Bomb=&lt;br /&gt;
[[File:Explosivebombthatgoesboom.png‎|thumb|64px|OH MY GOD JC A BOMB!]]&lt;br /&gt;
If everything went right, you should have three [[Portable Pump]]s. One pump filled with about 43.15 Kelvin Oxygen, and one with hot (~8000+ Kelvin) Plasma, one with about 43.15 Kelvin Tritium.&lt;br /&gt;
&lt;br /&gt;
Head to the [[Tank Storage Unit]], grab a [[Plasma Tank]] and an [[Oxygen Tank]], load them into the white [[Portable Scrubber]] on the right and empty your tanks completely of Plasma and Oxygen, respectively. Put one of the empty tanks in the Tritium Pump, set the target pressure to 850 kPa, set direction to ''in'' and open the valve. Wait for the tank to fill, close the valve, take the Tritium tank to the Oxygen pump and fill it up until it's full by setting the direction to ''in'' and turning the pump on at 2533 kPa pressure. Take the other tank and fill it in it's entirety with Plasma. Attach both tanks to a [[Tank Transfer Valve]], pick up a signaler, change the signal code, screwdriver it and attach it to the Tank Transfer Valve. Place the TTV on the mass driver in the room to the right, shoot it to the bomb site and when it's there send the signal using your PDA or another signaler.&lt;br /&gt;
&lt;br /&gt;
If you did everything right, the screen should shake and the machine should inform you about your success and the 50.000 research points you earned! If you want, you can turn the Intercom next to the machine on before detonating your bomb to broadcast the test results on the common radio. Of course, that won't stop the crew from asking what the hell just happened.&lt;br /&gt;
&lt;br /&gt;
=Guide to Maximum Capacity Bombing=&lt;br /&gt;
&lt;br /&gt;
So fate has decided to make you a [[Traitor|bad guy]] and you've decided to use your newfound knowledge in the art of bombing to tear the station a new one. Great! If you've followed the above instructions at least once, however, you'll probably have realised that you only have enough gas mix to make a single bomb. There are, however, six Tank Transfer Valves in your table (and you can even get more from Cargo). Surely this is no coincidence? Indeed it isn't.&lt;br /&gt;
A simple regular old Plasma-Oxygen bomb is very easy to set up and mass produce and, while awful and a waste of time in terms of research points, will be devastating if detonated strategically on the station! This part of the guide will assume you have some familiarity with working in Toxins and just highlight the bomb mix, aswell as some general tips when bombing.&lt;br /&gt;
&lt;br /&gt;
Your bomb mix:&lt;br /&gt;
Put Oxygen and Plasma in the two pumps you start with. Make sure to clean your piping inbetween to avoid contamination. Set the Freezer you start with to 85.3 Kelvin and cool Oxygen to that temperature. Upgrade your Heater with [[High-Power_Micro-Laser|Tier 2 Lasers]] and set it to 853 Kelvin and heat Plasma to that temperature. Grab two tanks from the Tank Dispenser, scrub them clean, fill one with Oxygen and the other with Plasma. All done, you got yourself a maxcap! Pick a trigger, put it somewhere and detonate it.&lt;br /&gt;
Below, you'll find the available triggers:&lt;br /&gt;
&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Timer]]&lt;br /&gt;
 |image = Timer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Proximity Sensor]]&lt;br /&gt;
 |image = Prox Sensor.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Remote Signaling Device]]&lt;br /&gt;
 |image = Signaler.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Voice Analyzer]]&lt;br /&gt;
 |image = Voice_Analyzer.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Infrared Emitter]]&lt;br /&gt;
 |image = Infared.png&lt;br /&gt;
 }}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Mousetrap]]&lt;br /&gt;
 |image = Mousetrap.png&lt;br /&gt;
}}&lt;br /&gt;
{{ItemSimple&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = [[Health Sensor]]&lt;br /&gt;
 |image = Health_sensor.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Important Note about Remote Signaling Devices===&lt;br /&gt;
Some jokers like to randomly signal the default frequencies of these devices so before you attach one to a bomb you'll want to open its control panel by clicking it in your hand and change the frequency and code so that you don't get a nasty surprise.&lt;br /&gt;
&lt;br /&gt;
=Final Warning=&lt;br /&gt;
Seriously, don't go and randomly set these off on the station if you aren't a syndicate or otherwise an antagonistic character, you WILL get job-banned or permabanned.&lt;br /&gt;
&lt;br /&gt;
=Don't be this guy=&lt;br /&gt;
[[File:Failed.png|thumb|left|288px|Well, shit.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page/Guide_to_toxins&amp;diff=30059</id>
		<title>Main Page/Guide to toxins</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page/Guide_to_toxins&amp;diff=30059"/>
		<updated>2020-04-04T12:55:48Z</updated>

		<summary type="html">&lt;p&gt;Corsaka: Redirected page to Guide to toxins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to toxins]]&lt;/div&gt;</summary>
		<author><name>Corsaka</name></author>
	</entry>
</feed>