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		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=32934</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=32934"/>
		<updated>2021-06-04T19:35:27Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Take Off */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=This page needs some images}}&lt;br /&gt;
&lt;br /&gt;
Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Once the engine is on, deactivate the APU to preserve fuel.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Before you can get out into space, you're gonna need to move your fighter without scraping the ground and ruining your armor. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
Yes, yes it is. You are now completely ship-less and dead Absolutely stellar. Here's a Medal of Honor. Fortunately for you it's 100% possible to be cloned. As it turns out, those suit sensors are good for something after all... You did turn them on right?&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except it's armaments.&amp;lt;br&amp;gt;&lt;br /&gt;
Raptors are designed as a support vessel. And because of this they are able to sport a selection of unique equipment which allows you to assist the fighters &amp;lt;s&amp;gt;and board enemy ships&amp;lt;/s&amp;gt;:&lt;br /&gt;
====Cargo Hold====&lt;br /&gt;
The cargo hold is by far the most well-known piece of utility equipment and does exactly what you would think, it stores anything the size of or smaller than a crate which can later be dropped off somewhere else. It has three upgrade tiers and takes up the primary equipment slot of the craft:&lt;br /&gt;
* A tier one cargo hold can store up to 5 crate-sized objects.&lt;br /&gt;
* Tier two cargo holds have a capacity of 10.&lt;br /&gt;
* The third tier cargo hold has space for 20 things!&lt;br /&gt;
====Repair Kit====&lt;br /&gt;
The air-to-air repair kit is a piece of machinery which allows you to repair the hull of other ships! It does this by using hull repair juice tanks and power, which it shoots at the target in a beam. Of course this is only intended to be used on small craft, and using it on the main ship would be next to useless outside of a dire situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like the cargo hold the repair kit takes up the primary equipment slot and has three different tiers, each of which reduces the firing delay of the beam.&lt;br /&gt;
====Resupply Kit====&lt;br /&gt;
Much like the repair kit, the resupply kit is used to assist other fighters out on the field. Though instead of repairing damaged hull, the resupply kit allows you to restock fighters on ammunition and fuel. It even allows you to jumpstart their battery!&amp;lt;br&amp;gt;&lt;br /&gt;
The main catch is however, that the resupply beam feeds directly from your battery and fuel tank into the target's, so watch out not to drain your own fuel tank or battery while refueling and starting up other craft.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course the kit can't just make ammo out of thin air, so in order to use it for supplying ammunition you will also need a cargo hold with the ammunition that's being loaded inside of it.&amp;lt;br&amp;gt;&lt;br /&gt;
To allow both a cargo hold and a resupply kit to be mounted on your ship at the same time, the resupply kit only takes up the secondary slot.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
=== Opening the maintenance panel ===&lt;br /&gt;
To remove components from your fighter, you will need to engage maintenance mode. To do this, swipe an ID with fighter access and select the second option, then hop in. When inside, you will be able to eject components of your choice. This is important for fixing flooded engines, which I will go into detail about below.&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?). Repairing hull damage is as simple as patching it up with a welding tool, be sure to wear a helmet unless you want to fly blind.&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple; just get your hands on a new set of plating. If the spares bay in the hangar is empty, cargo can supply more from their handy techfab, provided that science has done the appropriate research.&lt;br /&gt;
=== Replacing missiles and torpedoes ===&lt;br /&gt;
If you've launched both of your rockets, and your cannon just isn't doing it for you, return to hangar for resupply. Refilling launchers is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will typically be strewn randomly about the hangar. Three torpedo types are available: NTP-2 Standard, NTP-4 'BNKR', NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
&lt;br /&gt;
Heavy fighters use torpedo launchers, which can support a number of torpedoes:&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTP-4 is essentially a better version of the standard, but costs more to build.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship.&lt;br /&gt;
&lt;br /&gt;
Light fighters use missiles. These deal light damage, but are far cheaper than torpedoes.&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
Drag the tank over to the thirsty Fighter, grab the hose, and click said Fighter.&lt;br /&gt;
=== Fixing a faulty engine ===&lt;br /&gt;
Failing to start a space fighter correctly will result in its engine becoming flooded with fuel. If you hear &amp;quot;Fighter engine violently fizzles out!&amp;quot; in the chatbox, you're in trouble, as your engine has become flooded and will no longer function until it has been fixed.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fixing this issue is as simple as finding yourself a screwdriver. Swipe your ID on the chassis, and engage maintenance mode. Enter the ship, find the engine component, and eject it. Hop out of the fighter, and use a screwdriver on the engine to purge the fuel. After this is done, disengage maintenance protocols, replace the engine, and you're golden.&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]] (Or just order an aviation fuel crate)&lt;br /&gt;
==== We've run out of rockets ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Mount an atmospheric regulator if you enjoy breathing without the need for a suit.&lt;br /&gt;
#A canopy is needed unless you want to be peppered with enemy bullets.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor's &amp;quot;Cargo&amp;quot; is saying mean things.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31847</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31847"/>
		<updated>2020-12-02T19:11:41Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: remove pod&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Before you can get out into space, you're gonna need to move your fighter without scraping the ground and ruining your armor. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
=== Opening the maintenance panel ===&lt;br /&gt;
To remove components from your fighter, you will need to engage maintenance mode. To do this, swipe an ID with fighter access and select the second option, then hop in. When inside, you will be able to eject components of your choice. This is important for fixing flooded engines, which I will go into detail about below.&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?). Repairing hull damage is as simple as patching it up with a welding tool, be sure to wear a helmet unless you want to fly blind.&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple; just get your hands on a new set of plating. If the spares bay in the hangar is empty, cargo can supply more from their handy techfab, provided that science has done the appropriate research.&lt;br /&gt;
=== Replacing missiles and torpedoes ===&lt;br /&gt;
If you've launched both of your rockets, and your cannon just isn't doing it for you, return to hangar for resupply. Refilling launchers is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will typically be strewn randomly about the hangar. Three torpedo types are available: NTP-2 Standard, NTP-4 'BNKR', NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
&lt;br /&gt;
Heavy fighters use torpedo launchers, which can support a number of torpedoes:&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTP-4 is essentially a better version of the standard, but costs more to build.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship.&lt;br /&gt;
&lt;br /&gt;
Light fighters use missiles. These deal light damage, but are far cheaper than torpedoes.&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
Drag the tank over to the thirsty Fighter, grab the hose, and click said Fighter.&lt;br /&gt;
=== Fixing a faulty engine ===&lt;br /&gt;
Failing to start a space fighter correctly will result in its engine becoming flooded with fuel. If you hear &amp;quot;Fighter engine violently fizzles out!&amp;quot; in the chatbox, you're in trouble, as your engine has become flooded and will no longer function until it has been fixed.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fixing this issue is as simple as finding yourself a screwdriver. Swipe your ID on the chassis, and engage maintenance mode. Enter the ship, find the engine component, and eject it. Hop out of the fighter, and use a screwdriver on the engine to purge the fuel. After this is done, disengage maintenance protocols, replace the engine, and you're golden.&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]] (Or just order an aviation fuel crate)&lt;br /&gt;
==== We've run out of rockets ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Mount an atmospheric regulator if you enjoy breathing without the need for a suit.&lt;br /&gt;
#A canopy is needed unless you want to be peppered with enemy bullets.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when one of your fellow pilots has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31831</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31831"/>
		<updated>2020-12-01T16:53:46Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* We've run out of fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
=== Opening the maintenance panel ===&lt;br /&gt;
&lt;br /&gt;
To remove components from your fighter, you will need to engage maintenance mode. To do this, swipe an ID with fighter access and select the second option, then hop in. When inside, you will be able to eject components of your choice. This is important for fixing flooded engines, which I will go into detail about below.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?). Repairing hull damage is as simple as patching it up with a welding tool, be sure to wear a helmet unless you want to fly blind.&lt;br /&gt;
&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple; just get your hands on a new set of plating. If the spares bay in the hangar is empty, cargo can supply more from their handy techfab, provided that science has done the appropriate research.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles and torpedoes ===&lt;br /&gt;
If you've launched both of your rockets, and your cannon just isn't doing it for you, return to hangar for resupply. Refilling launchers is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will typically be strewn randomly about the hangar. Three torpedo types are available: NTP-2 Standard, NTP-4 'BNKR', NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
&lt;br /&gt;
Heavy fighters use torpedo launchers, which can support a number of torpedoes:&lt;br /&gt;
&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTP-4 is essentially a better version of the standard, but costs more to build.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship.&lt;br /&gt;
&lt;br /&gt;
Light fighters use missiles. These deal light damage, but are far cheaper than torpedoes.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
Drag the tank over to the thirsty Fighter, grab the hose, and click said Fighter.&lt;br /&gt;
&lt;br /&gt;
=== Fixing a faulty engine ===&lt;br /&gt;
Failing to start a space fighter correctly will result in its engine becoming flooded with fuel. If you hear &amp;quot;Fighter engine violently fizzles out!&amp;quot; in the chatbox, you're in trouble, as your engine has become flooded and will no longer function until it has been fixed.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fixing this issue is as simple as finding yourself a screwdriver. Swipe your ID on the chassis, and engage maintenance mode. Enter the ship, find the engine component, and eject it. Hop out of the fighter, and use a screwdriver on the engine to purge the fuel. After this is done, disengage maintenance protocols, replace the engine, and you're golden.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]] (Or just order an aviation fuel crate)&lt;br /&gt;
==== We've run out of rockets ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Mount an atmospheric regulator if you enjoy breathing without the need for a suit.&lt;br /&gt;
#A canopy is needed unless you want to be peppered with enemy bullets.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31819</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31819"/>
		<updated>2020-11-28T15:19:42Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* We've run out of fighters */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
=== Opening the maintenance panel ===&lt;br /&gt;
&lt;br /&gt;
To remove components from your fighter, you will need to engage maintenance mode. To do this, swipe an ID with fighter access and select the second option, then hop in. When inside, you will be able to eject components of your choice. This is important for fixing flooded engines, which I will go into detail about below.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?). Repairing hull damage is as simple as patching it up with a welding tool, be sure to wear a helmet unless you want to fly blind.&lt;br /&gt;
&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple; just get your hands on a new set of plating. If the spares bay in the hangar is empty, cargo can supply more from their handy techfab, provided that science has done the appropriate research.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles and torpedoes ===&lt;br /&gt;
If you've launched both of your rockets, and your cannon just isn't doing it for you, return to hangar for resupply. Refilling launchers is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will typically be strewn randomly about the hangar. Three torpedo types are available: NTP-2 Standard, NTP-4 'BNKR', NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
&lt;br /&gt;
Heavy fighters use torpedo launchers, which can support a number of torpedoes:&lt;br /&gt;
&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTP-4 is essentially a better version of the standard, but costs more to build.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship.&lt;br /&gt;
&lt;br /&gt;
Light fighters use missiles. These deal light damage, but are far cheaper than torpedoes.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
Drag the tank over to the thirsty Fighter, grab the hose, and click said Fighter.&lt;br /&gt;
&lt;br /&gt;
=== Fixing a faulty engine ===&lt;br /&gt;
Failing to start a space fighter correctly will result in its engine becoming flooded with fuel. If you hear &amp;quot;Fighter engine violently fizzles out!&amp;quot; in the chatbox, you're in trouble, as your engine has become flooded and will no longer function until it has been fixed.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fixing this issue is as simple as finding yourself a screwdriver. Swipe your ID on the chassis, and engage maintenance mode. Enter the ship, find the engine component, and eject it. Hop out of the fighter, and use a screwdriver on the engine to purge the fuel. After this is done, disengage maintenance protocols, replace the engine, and you're golden.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]] (Or just order an aviation fuel crate)&lt;br /&gt;
==== We've run out of rockets ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Install an atmospheric regulator if you enjoy breathing without the need for a suit.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31818</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31818"/>
		<updated>2020-11-28T15:13:49Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Manual Repairs and Missile Replacement */  3.0 update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
=== Opening the maintenance panel ===&lt;br /&gt;
&lt;br /&gt;
To remove components from your fighter, you will need to engage maintenance mode. To do this, swipe an ID with fighter access and select the second option, then hop in. When inside, you will be able to eject components of your choice. This is important for fixing flooded engines, which I will go into detail about below.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?). Repairing hull damage is as simple as patching it up with a welding tool, be sure to wear a helmet unless you want to fly blind.&lt;br /&gt;
&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple; just get your hands on a new set of plating. If the spares bay in the hangar is empty, cargo can supply more from their handy techfab, provided that science has done the appropriate research.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles and torpedoes ===&lt;br /&gt;
If you've launched both of your rockets, and your cannon just isn't doing it for you, return to hangar for resupply. Refilling launchers is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will typically be strewn randomly about the hangar. Three torpedo types are available: NTP-2 Standard, NTP-4 'BNKR', NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
&lt;br /&gt;
Heavy fighters use torpedo launchers, which can support a number of torpedoes:&lt;br /&gt;
&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTP-4 is essentially a better version of the standard, but costs more to build.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship.&lt;br /&gt;
&lt;br /&gt;
Light fighters use missiles. These deal light damage, but are far cheaper than torpedoes.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
Drag the tank over to the thirsty Fighter, grab the hose, and click said Fighter.&lt;br /&gt;
&lt;br /&gt;
=== Fixing a faulty engine ===&lt;br /&gt;
Failing to start a space fighter correctly will result in its engine becoming flooded with fuel. If you hear &amp;quot;Fighter engine violently fizzles out!&amp;quot; in the chatbox, you're in trouble, as your engine has become flooded and will no longer function until it has been fixed.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fixing this issue is as simple as finding yourself a screwdriver. Swipe your ID on the chassis, and engage maintenance mode. Enter the ship, find the engine component, and eject it. Hop out of the fighter, and use a screwdriver on the engine to purge the fuel. After this is done, disengage maintenance protocols, replace the engine, and you're golden.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]] (Or just order an aviation fuel crate)&lt;br /&gt;
==== We've run out of rockets ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Install an atmospheric regulator if you enjoy breating without the need for a suit.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31809</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31809"/>
		<updated>2020-11-26T18:53:42Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* We've run out of fighters */ updated for 3.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Swipe your ID on the ship and select the correct option.&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can remove components from your ship. This is useful for taking out a flooded engine so that you can purge it with a screwdriver.&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple.&lt;br /&gt;
&lt;br /&gt;
Activate maintenance mode on the aircraft by swiping your ID against its sleek white hull. Jump in the cockpit and scroll down on the ship information window until you find the listing for the armor, then click the EJECT button. Now that your armor plating has fallen off your aircraft and coalesced into a single object, merely take your welding tool (welding goggles/mask recommended) and repeatedly apply it to the plating until it begs you to stop. With your armor now as fresh as the day it was squeezed out of the factory, pick it up with both hands and re-insert it into the ship. Swipe your ID again to turn off maintenance mode if desired.&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley (three of which will fit in the fighter,) bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]]&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Install an atmospheric regulator if you enjoy breating without the need for a suit.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31804</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31804"/>
		<updated>2020-11-26T18:18:08Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: shooting 3.0&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Swipe your ID on the ship and select the correct option.&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can remove components from your ship. This is useful for taking out a flooded engine so that you can purge it with a screwdriver.&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple.&lt;br /&gt;
&lt;br /&gt;
Activate maintenance mode on the aircraft by swiping your ID against its sleek white hull. Jump in the cockpit and scroll down on the ship information window until you find the listing for the armor, then click the EJECT button. Now that your armor plating has fallen off your aircraft and coalesced into a single object, merely take your welding tool (welding goggles/mask recommended) and repeatedly apply it to the plating until it begs you to stop. With your armor now as fresh as the day it was squeezed out of the factory, pick it up with both hands and re-insert it into the ship. Swipe your ID again to turn off maintenance mode if desired.&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley (three of which will fit in the fighter,) bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]]&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31666</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31666"/>
		<updated>2020-11-20T22:53:30Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Manual Repairs and Missile Replacement */ updated maint guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for pulling sick driftsturning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Everybody needs a nice tug now and again, and as a fighter pilot you more than anyone will need constant tugging. To do this, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Swipe your ID on the ship and select the correct option.&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can remove components from your ship. This is useful for taking out a flooded engine so that you can purge it with a screwdriver.&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple.&lt;br /&gt;
&lt;br /&gt;
Activate maintenance mode on the aircraft by swiping your ID against its sleek white hull. Jump in the cockpit and scroll down on the ship information window until you find the listing for the armor, then click the EJECT button. Now that your armor plating has fallen off your aircraft and coalesced into a single object, merely take your welding tool (welding goggles/mask recommended) and repeatedly apply it to the plating until it begs you to stop. With your armor now as fresh as the day it was squeezed out of the factory, pick it up with both hands and re-insert it into the ship. Swipe your ID again to turn off maintenance mode if desired.&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley (three of which will fit in the fighter,) bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]]&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=31591</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=31591"/>
		<updated>2020-11-05T17:11:13Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NSV13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Ensure the ship completes its patrol, manage your Heads of Staff, minimize casualties, cause casualties, be the sole survivor of the vessel you were supposed to protect.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Executive officer]]&lt;br /&gt;
|Alter access on ID cards, Manage and assign squad members, ensure each department is running efficiently, promote synergy.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Ship Engineer]]&amp;lt;br&amp;gt;[[Ship Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department and protect Antonio with your life. Throw your budget card into disposals at the start of every shift. Make. Torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, Keep the ship weaponry loaded at all times only to get shouted at by the [[Bridge Staff|bridge bunnies]] anyway. Go through the arduous job of creating new Rapiers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_fl.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a snowflake ship and fancier rank. Wonder where your entire squadron went when you're the only fighter to return to the ship.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Beg for help over the radio after the enemy riddle your ship with bullets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and encourage them to stick together. Perform rescue operations with a Sabre and retrieve fighter escape pods.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_bs.png|64px|link=Bridge Staff]]&amp;lt;br&amp;gt;[[Bridge Staff]]&lt;br /&gt;
|Nag at the engineers to spool the FTL drive. Nag at the Munitions staff to reload the torpedo tubes after launching the thermonuclear warheads into enemy fire. Fire the MAC in hyperspace for no reason. Get lynched by a pissed off captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Fly around on a seperate ship to the actual patrol vessel. Mine asteroids in a giant cage. Socialize with your fellow miners in the bare minimum accomodations you're given. Release an asteroid back into space early with two miners still on it. Warp into a combat sector and cry for help when the main ship doesn't come back to save you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Pray that a boarding frigate touches the ship. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boarder.png|64px|link=Boarder]]&amp;lt;br&amp;gt;[[Syndicate Drop Trooper|Syndicate Drop Troopers]]&lt;br /&gt;
|Drop troopers can be very powerful enemies. And despite their loud arrival they can be rather sneaky at times. Board the NSV and make sure to leave with no survivors. Rush CIC to take control of the ship and get robusted by a [[Bridge Staff|Bridge Assistant]]. Distract people from the [[Guide_to_enemy_types|real threat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31146</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=31146"/>
		<updated>2020-09-17T14:18:40Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== The Controls ===&lt;br /&gt;
&lt;br /&gt;
Use '''Shift + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
The '''Space bar''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds because if you don't you'll flood the engines with explosive fuel and it will fizzle out. You are now moving! Try not to damage your own hull.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with thr mothership when the pilot just won't slow down. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your FL will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from &lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]]&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31145</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31145"/>
		<updated>2020-09-17T10:31:18Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* The Flight Control Console */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = [[Guide to enemy types]]&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the engineers and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
Use '''Shift + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
The '''Space bar''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the [[Pegasus]].&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with coaxial railguns, use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ejected, you can help out by flying over to the ejected pod so it can dock safely.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the Control (Ctrl) key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity. ''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
Use '''Shift + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''Torpedoes'''&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''Point Defense Cannon'''&lt;br /&gt;
An automatic rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough. These are crucial for shooting down torpedoes before they can impact the ship.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)'''&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so make your shots count and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
'''Flak'''&lt;br /&gt;
Automatic anti-aircraft guns that will fire with no input from you, creating a barrier between nearby ships. Flak can destroy incoming torpedoes and deal serious damage to enemy interceptors and bombers.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss cannons are controlled directly by Munitions Technicians while the coaxial railgun is controlled by the helm officer (see above).&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes &amp;lt;/s&amp;gt;dear&amp;lt;/s&amp;gt;sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31144</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31144"/>
		<updated>2020-09-17T10:30:39Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = [[Guide to enemy types]]&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the engineers and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
Use '''Shift + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
The '''Space bar''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the Galactica.&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with coaxial railguns, use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ejected, you can help out by flying over to the ejected pod so it can dock safely.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the Control (Ctrl) key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity. ''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
Use '''Shift + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''Torpedoes'''&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''Point Defense Cannon'''&lt;br /&gt;
An automatic rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough. These are crucial for shooting down torpedoes before they can impact the ship.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)'''&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so make your shots count and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
'''Flak'''&lt;br /&gt;
Automatic anti-aircraft guns that will fire with no input from you, creating a barrier between nearby ships. Flak can destroy incoming torpedoes and deal serious damage to enemy interceptors and bombers.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss cannons are controlled directly by Munitions Technicians while the coaxial railgun is controlled by the helm officer (see above).&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes &amp;lt;/s&amp;gt;dear&amp;lt;/s&amp;gt;sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Shaft_Miner&amp;diff=31091</id>
		<title>Shaft Miner</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Shaft_Miner&amp;diff=31091"/>
		<updated>2020-09-02T13:36:18Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* How to Drift like a Pro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = purple&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SUPPLY&lt;br /&gt;
|imagebgcolor = #cc9966&lt;br /&gt;
|img_generic = Generic_shaft.png&lt;br /&gt;
|img = Lava_miner.png&lt;br /&gt;
|jobtitle = Shaft Miner&lt;br /&gt;
|access = [[Mining Station]], Mining Station EVA, [[Cargo Office]], Mineral Storage&lt;br /&gt;
|additional = [[Maintenance]], [[Cargo Bay]], MULEbot access, [[Quartermaster's Office]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = [[Quartermaster]] and [[Executive Officer]]&lt;br /&gt;
|duties = Mine ores and process them into useful materials. Kill hostile wildlife. Go on an adventure in mysterious ruins.&lt;br /&gt;
|guides = &lt;br /&gt;
|quote = &amp;quot;-And tell science, if they want their diamonds. To give '''us the damn tech for it!'''&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
Welcome to the Frontier, Miner. Grab your Hardsuit, prepare the accelerators, we've got a busy day ahead.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Break rocks, collect ore and bring it back to the main ship for refining.&lt;br /&gt;
&lt;br /&gt;
==Workin' In The Plasma Mine==&lt;br /&gt;
[[File:Rocinante.png|thumb|right|The Rocinante, your workspace and home away from home.]]&lt;br /&gt;
Being a miner can be somewhat tedious, but without your valiant efforts, the ship and it's crew will use up every scrap of materials they start with and descend into anarchy. You best know what you're doing before stepping out.&lt;br /&gt;
&lt;br /&gt;
Your workplace, The depths of a space rock, has a couple risks:&lt;br /&gt;
* Space - Cold, Empty and really doesn't like you. Without a hardsuit and Oxygen supply, you wont make it very long out there.&lt;br /&gt;
* Gibtonie - Nature's own Dynamite, while not a threat to those that are prepared. A close proximity blast can easily put you into crit or remove a limb.&lt;br /&gt;
* Lifeforms - Not all asteroids are barren of life, and the few things that survive in the vacuum are not friendly. From space carp, Cave bats and even the occasional Space clown.&lt;br /&gt;
The risk of these hazards can be reduced by watching your surroundings and always having your accelerator on hand to help you out. Having some friends as backup can majorly reduce the risk and even the impact of these threats.&lt;br /&gt;
&lt;br /&gt;
You can click on an adjacent rock or run directly into it to begin picking or drilling the rock, but the Kinetic Accelerator is much faster and more efficient and you should be using that instead of a pickaxe or basic mining drill. Keep in mind that if you do decide to pick or drill your way through rock, you can have multiple dig jobs running at the same time to mine faster.&lt;br /&gt;
&lt;br /&gt;
===Working With Your Boss===&lt;br /&gt;
Who is your boss? You answer to the Executive Officer, much like the rest of Supply -- but usually, you'll just be talking to the Quartermaster or other Miners. It's best to make some friends, as you'll be seeing your fellow miners a lot.&lt;br /&gt;
&lt;br /&gt;
===The Objective===&lt;br /&gt;
You're here to mine, so get digging! Once you're full to bursting with ores, drag your ore box back to the main ship and head to cargo where the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] sits. Drag the box next to the machine to automatically offload your ores and have them instantly processed into sheets. Then click &amp;quot;claim&amp;quot; to retrieve mining points as a reward for your hard work, these points will be placed on whatever ID is currently in the machine. Once you've deposited your ores. Check the Cargo Protolathe for those all important upgrades and head back to the Rocinante.&lt;br /&gt;
&lt;br /&gt;
==How to Do the Do==&lt;br /&gt;
===Gearing up===&lt;br /&gt;
# Gear up! From the mining equipment locker, you will need Meson Scanner goggles, a mining scanner, your pickaxe (optional), a bluespace shelter capsule and your standard issue proto-kinetic accelerator. If you want, there is also an additional mining satchel, and a shovel for digging up ash (for glass).&lt;br /&gt;
# Attach your seclite and knife to your proto-kinetic accelerator to save space, and to let you bash things harder without having to take out your knife.&lt;br /&gt;
# Use your voucher on a mining vending machine to select your choice of advanced mining tools, listed below.&lt;br /&gt;
# Head to the Rocinante EVA room to grab a hardsuit and breath mask, as well  as a bottle of oxygen, always carry a spare as they can fit in your backpack.&lt;br /&gt;
# Before you go, you'll want an Ore Box, which can hold an infinite amount of minerals. Ore boxes are available on the mining station, the mining shuttle and rarely on the field. More can be built with wood planks. &lt;br /&gt;
# For extra safety, grab a GPS device, set it to your name and tell the [[QM]] and other miners about it. If you're lucky, they will drag your lifeless body back to cloning.&lt;br /&gt;
&lt;br /&gt;
===Consoles for Dummies===&lt;br /&gt;
[[File:RociCIC.png|thumb|right|The Bridge of the CIC, where you'll be most of the time between mining or getting drunk.]]&lt;br /&gt;
Now this is where things get more complicated. So try to follow along.&lt;br /&gt;
The Image on the right shows each of the important consoles in coloured boxes, these are the:&lt;br /&gt;
- Tactical Console in Red&lt;br /&gt;
- DRADIS Console in Green&lt;br /&gt;
- Piloting Console in Blue&lt;br /&gt;
- FTL Navigation Console in Yellow&lt;br /&gt;
- FTL Spooling Console in Purple&lt;br /&gt;
&lt;br /&gt;
You'll need to become familiar with most of these consoles if you want to do your job for more than five minutes. First, let's go over Piloting.&lt;br /&gt;
&lt;br /&gt;
===How to Drift like a Pro===&lt;br /&gt;
Piloting in NSV operates on two systems, Mouse Controlled, and Laser Controlled. Mouse control causes the Ship to aim towards wherever your mouse is pointing, While laser will attempt to align it with wherever the laser on the front of the ship is pointing, which can be rotated with the Q and E keys.&lt;br /&gt;
&lt;br /&gt;
To actually make the ship go fast, hold the W key to start moving. A few hotkeys to make note of are: &lt;br /&gt;
# ALT toggles the breaks, brings the ship to a stop rapidly and prevents acceleration until disabled.&lt;br /&gt;
# X toggles the Inertial dampeners, the thing decelerating your ship when you step off the gas.&lt;br /&gt;
# SHIFT activates a temporary speed boost, useful for gaining momentum or evading enemies.&lt;br /&gt;
# SPACE toggles between mouse and laser piloting.&lt;br /&gt;
&lt;br /&gt;
Keep in mind, the Rocinante is a fast and manoeuvrable vessel, meaning it can easily outrun most enemies and do some fairly sick drifts.&lt;br /&gt;
&lt;br /&gt;
===The DRADIS Console===&lt;br /&gt;
[[File:RociDRADIS.png|thumb|right|The Rocinante DRADIAS, Clear of Signals]]&lt;br /&gt;
Deep Space Radar! Around the Rocinante a large circle indicating sensor range, inside this circle signals will be identified and their name and affiliation revealed. Outside, they will just be known as &amp;quot;UNKNOWN&amp;quot; Use this console to locate asteroids and drive over to them. Once nearby, slam on the breaks and move to the Magnet Console. There's also the option to disable specific signals, but this is rarely used.&lt;br /&gt;
&lt;br /&gt;
===FTL: Faster Than Light===&lt;br /&gt;
So you've cracked open every asteroid in your current sector eh? ''If you had any to begin with...'' &lt;br /&gt;
The FTL Navigation and Spooling Console are the tools you need to keep mining for all eternity. First, head over to the Spooling console and set the spooling to 1. This will cause it to automatically begin spooling up, upon reaching 100% the ship will be able to jump to another sector. This is done in the Navigation Console.&lt;br /&gt;
&lt;br /&gt;
Head over to the Navigation Console and Open it up. The Rocinante always starts in Lalande 21185, a Nanotrasen owned system. All systems have two rings, the Inner and Outer ring.&lt;br /&gt;
The Inner ring shows what affiliation the System has, Blue is Nanotrasen, Orange is Unaligned, Red is Syndicate and Systems with no inner ring are Uncharted. The Outer ring is far simpler. Blue means you are there currently, Green means you are able to jump there and red means you cannot.&lt;br /&gt;
&lt;br /&gt;
To jump to a system, select a system with a green outer ring and press the &amp;quot;Jump to System&amp;quot; Button. This will cause a short warm up sequence before jumping into FTL. &lt;br /&gt;
'''WARNING''' Jumping will bring any nearby fighters with the ship. Once you jump into FTL, the Spooling Console will shut down, and you are able to restart the spooling process.&lt;br /&gt;
[[File:Starmap.png|thumb|right|Upon opening the Navigation console, you should be greeted with this.]]&lt;br /&gt;
&lt;br /&gt;
===Life beyond smashing rocks===&lt;br /&gt;
# The Rocinante has a full bar and kitchen, go get wasted if you think you've provided more materials than would ever be needed.&lt;br /&gt;
# Print [[Research items#Advanced Plasma Cutter|Advanced Plasma Cutters]] and [[Research items#Mining Satchel of Holding|Mining Satchels of Holding]] at the cargo protolathe for even more efficient mining. &lt;br /&gt;
# Get your grubby hands on some upgrades for the ship DRADIS and Manget Consoles to bring in more valuable ores.&lt;br /&gt;
# '''NOT RECOMMENDED FOR NEW MINERS... OR AT ALL''' Drive the Rocinante into combat and fire your singular gun at enemies, Just watch out for boarding vessels as you are priority number one.&lt;br /&gt;
&lt;br /&gt;
===Voucher equipment===&lt;br /&gt;
You start the shift with a complimentary mining voucher, worth one free item out of a selection of four. These items, and their strengths, are:&lt;br /&gt;
* '''Survival Capsule and Explorer's Webbing:''' The webbing (you put on your belt slot) allows you to carry even more mining equipment - having a second shelter capsule is nice too. 900 pts value.&lt;br /&gt;
* '''Resonator Kit:''' Comes with a resonator, explorer's webbing, mini extinguisher and advanced scanner. While the resonator is underwhelming, the advanced scanner has almost twice the scanning range and updates much faster. 2100 pts.&lt;br /&gt;
* '''Mining Drone:''' A little companion that helps in storing ore and hunting wildlife. Only useful once you install the sentience upgrade module. Comes with an industrial welding tool, a welding mask and a KA modkit that allows shots to pass through the drone. ~800 pts.&lt;br /&gt;
* '''Extraction and Rescue Kit:''' Contains a fulton extraction pack and a beacon, which allows you to send back home minerals, items and dead miners without having to use the ferry. As a bonus, you get 30 marker beacons too. 1700 pts.&lt;br /&gt;
* '''Crusher Kit:''' Contains a proto-kinetic crusher, a chest webbing like the capsule kit, an advanced scanner and a mini fire extinguisher. The crusher is two-handed and hard to use without getting hit, but has a chance to make fauna drop powerful trophies. 2450 pts.&lt;br /&gt;
* '''Mining Conscription Kit''': A duffle bag full of basic items for one conscript - Proto-kinetic accelerator, survival knife, seclite, explorer's suit, mesons, mining scanner and satchel, gas mask, a supply radio key and a special card that adds mining access to IDs. Good for when you want to recruit &amp;lt;s&amp;gt;metafriends&amp;lt;/s&amp;gt; fresh conscripts. 1500 pts.&lt;br /&gt;
&lt;br /&gt;
==Default Gear==&lt;br /&gt;
The following is a list of default mining equipment:&lt;br /&gt;
&lt;br /&gt;
====Essential Equipment====&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hardsuit2.png|32px]]&amp;lt;br&amp;gt;Mining Hardsuit&lt;br /&gt;
|The Standard issue hardsuit provided on the Rocinante, providing full EVA protection, light armour and an inbuilt helmet. Which has the ability to activate lights on the helmet for some EXTRA light. Wearing the suit does provide some slowdown in regular areas. The suit allows an oxygen tank to be placed on your back.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ExplorerGasMask.gif|32px]]&amp;lt;br&amp;gt;Explorer Gas Mask and [[Oxygen]] Tank&lt;br /&gt;
|So you can have oxygen when mining. Oxygen tanks are available from the tank storage unit, and can be worn on your suits storage slot. You can also use your emergency oxygen tank which can be placed on your suit. Running out of oxygen is unlikely with the full sized tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MGlasses.png|32px]] [[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;[[Meson Goggles|Meson Scanners]] and Automatic Mining Scanner&lt;br /&gt;
|Activating the scanner will briefly flash any ore on screen - it works even inside a box. Can be used to stop gibtonite from exploding.&lt;br /&gt;
|-&lt;br /&gt;
![[File:GPSm.gif|32px]]&amp;lt;br&amp;gt;Global Positioning System, GPS&lt;br /&gt;
|The crew monitoring console back on the station won't catch your suit sensor signal from all the way down on the planet. Having one of these on you will help others track down your body if you happen to develop a case of the dead. In addition it can be used to locate other miners (who bothered to take it) as well as &amp;quot;lost&amp;quot; signals. Megafauna, necropolis tendrils, and certain ruins emit GPS signals. Be wary. Be sure to set your name on the GPS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|A standard issue gun. The good part is that it packs a punch in a low pressure environment, is very good at digging and has infinite shots. The bad part is that it tickles in pressurized environments, has a cooldown after each shot, and has a range of three steps. Can be dual wielded at the price of lower accuracy and speed.&amp;lt;br&amp;gt; &lt;br /&gt;
KAs deal brute damage (40 standard/10 in pressurized rooms), but count as explosive versus armor. That way, suits like bomb suits and the RD hardsuit can negate 90% of the damage dealt.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Survivalknife.gif|32px]]&amp;lt;br&amp;gt;Survival Knife&lt;br /&gt;
|Use it for butchering the wildlife (hit while on harm intent). It's as strong against mobs as a pickaxe, but you can't mine with it. You can store it in your boots to save space, but remember to alt-click the boots to draw the knife back out. Alternatively, stick it on your KA.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|A cocktail of powerful healing chemicals. Contains Salbutamol, Leporazine, Epinephrine, Mining Nanites and Omnizine. Heals all types of damage and stabilizes body temperature.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace shelter capsule&lt;br /&gt;
|Activate this in your hand, and it'll near instantly produce a beautiful shelter. The shelter contains a cupboard which contains a guitar (or dice) and some donk pockets. It also has a stasis bed which requires another person to use. Never leave home without one. You're issued one for free in your the mining lockers on station.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreSatchel.png|32px]]&amp;lt;br&amp;gt; Ore Satchel&lt;br /&gt;
|For carrying ore without using a mining cart, holds 50 ore nuggets. Empty it into boxes by using the satchel on them.&amp;lt;br&amp;gt; Newbie tip: Put it in one of your pocket slots, then start dragging an ore box. Any ore you walk over will be transferred to the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:OreBox2.png|32px]]&amp;lt;br&amp;gt;Ore box&lt;br /&gt;
|Used for carrying huge amounts of ore. While a satchel can only hold 50 nuggets, this can hold an unlimited sum. You cannot carry it, but you can drag it with you.&amp;lt;br&amp;gt; &lt;br /&gt;
Use your satchel on the box to empty it into the box. Even better: Drag it behind you with an ore satchel in your pocket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Voucher.gif|32px]]&amp;lt;br&amp;gt;Mining Voucher&lt;br /&gt;
|Found in your backpack, exchange this at the mining equipment locker for one of several selections which include various mining items.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Seclite.png|32px]]&amp;lt;br&amp;gt;Seclite&lt;br /&gt;
|A beefed up flashlight. Put this on your KA to free up inventory space.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Miscellaneous Equipment====&lt;br /&gt;
Items that, while not critical to take, can be situationally useful.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Pickaxe&lt;br /&gt;
|Somewhat antiquated thanks to the prevalence of the proto-kinetic accelerator and resonator. Nevertheless it can be used to dig wide tunnels, robust things in melee combat and as a backup if you lose your resonator. It can also fit inside a belt chest webbing.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shovel.png|32px]]&amp;lt;br&amp;gt;Shovel&lt;br /&gt;
|Gathering sand. You can stick this in your backpack. A crappier version of a compact pickaxe&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crowbar.png|32px]]&amp;lt;br&amp;gt;[[Crowbar]]&lt;br /&gt;
|For removing KA mods, or just in case when there is a blackout. Spawns in your box.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Advanced Gear==&lt;br /&gt;
The following are more advanced items that need to be purchased from a mining equipment vendor, with credits:&lt;br /&gt;
&lt;br /&gt;
====Voucher/Reward Equipment====&lt;br /&gt;
These items can either be acquired from a voucher, or can be bought with money/credits, usually earned from delivering ore to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]] on the station. Prices are included.&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
 |name=Mining Equipment Vendor&lt;br /&gt;
 |bgcolor1 = #cc9966&lt;br /&gt;
 |bgcolor2 = #cc9966&lt;br /&gt;
 |image = Mining_vendor_default.png&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Mining Equipment Vendor List&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Price&lt;br /&gt;
|-&lt;br /&gt;
!1 Marker Beacon&lt;br /&gt;
|A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10 Credits&lt;br /&gt;
|-&lt;br /&gt;
!10 Marker Beacon&lt;br /&gt;
|Same as above, but 10 beacons.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Credits&lt;br /&gt;
|-&lt;br /&gt;
!30 Marker Beacon&lt;br /&gt;
|Same as above, but 30 beacons.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_bottle.png|32px]]&amp;lt;br&amp;gt;Whiskey&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe_bottle.png|32px]]&amp;lt;br&amp;gt;Absinthe&lt;br /&gt;
|A bottle of alcohol, helps you forget you literally work in hell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cigar.png|32px]]&amp;lt;br&amp;gt;Cigar&lt;br /&gt;
|A high-quality havana cigar.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soap.png|32px]]&amp;lt;br&amp;gt;Soap&lt;br /&gt;
|A bar of slippery soap.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;200 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Laser_pointer.png|32px]]&amp;lt;br&amp;gt;Laser Pointer&lt;br /&gt;
|Just a laser pointer, don't shite it into people's eyes. Useful against rogue [[Cyborg|Cyborgs]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Facehugger.png|32px]]&amp;lt;br&amp;gt;Toy Facehugger&lt;br /&gt;
|An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bottle17.png|32px]]&amp;lt;br&amp;gt;Stabilizing Serum&lt;br /&gt;
|Can be used on legion souls to prevent them from decaying.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_beacon.png|32px]]&amp;lt;br&amp;gt;Fulton Beacon&lt;br /&gt;
|Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Bluespace Shelter Capsule&lt;br /&gt;
|The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gar_mesons.png|32px]]&amp;lt;br&amp;gt;GAR Mesons&lt;br /&gt;
|A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Miner_webbing.png|32px]]&amp;lt;br&amp;gt;Chest Webbing&lt;br /&gt;
|Can be worn on the belt slot, stores mining equipment.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stimpen.png|32px]]&amp;lt;br&amp;gt;Survival Medipen&lt;br /&gt;
|Contains several healing and heat-stabilizing chemicals. Using more than one in a short period will cause several overdoses.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Box.png|32px]]&amp;lt;br&amp;gt;Brute First-Aid Kit&lt;br /&gt;
|Contains bandages and brute-healing patches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Implanter.png|32px]]&amp;lt;br&amp;gt;Tracking Implant Kit&lt;br /&gt;
|Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jaunter.png|32px]]&amp;lt;br&amp;gt;Wormhole Jaunter&lt;br /&gt;
|One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kinetic_crusher.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Crusher&lt;br /&gt;
|A powerful two-handed melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20-&amp;gt;50 Brute) when used on them. It will deal even greater damage (80) on backstab.&amp;lt;br&amp;gt; What makes the Crusher special, is that enemies killed by it have a chance to drop '''trophies''', powerful &amp;quot;modkits&amp;quot; that can be attached to the Crusher.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:KineticAccelerator.png|32px]]&amp;lt;br&amp;gt;Proto-kinetic Accelerator&lt;br /&gt;
|The classic mining weapon. Buy it from here if you did not get one at roundstart.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;750 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningScanner.png|32px]]&amp;lt;br&amp;gt;Advanced Mining Scanner&lt;br /&gt;
|A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Resonator&lt;br /&gt;
|Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts for about five seconds before rupturing, causing serious damage (60 Brute) to anything standing on it. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. You can activate it in your hand to switch the field to last between 3 and 5 seconds. Using it on an already-marked spot will instantly rupture the field.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;800 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fulton_pack.png|32px]]&amp;lt;br&amp;gt;Fulton Extraction Pack&lt;br /&gt;
|A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
!Lazarus Injector&lt;br /&gt;
|A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&amp;amp;D to want one, as it has high research value.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Silver-plated Pickaxe&lt;br /&gt;
|Slightly better than the default pickaxe, but still a lot worse than your starting KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dufflebag.png|32px]]&amp;lt;br&amp;gt;Mining Conscription Kit&lt;br /&gt;
|Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs.&lt;br /&gt;
!&amp;lt;span style:display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt; 1500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_jetpack.png|32px]]&amp;lt;br&amp;gt;Mining Jetpack Upgrade&lt;br /&gt;
|A jetpack that you can attach to any hardsuit for better mobility.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mining_Hardsuit.png|32px]]&amp;lt;br&amp;gt;Mining Hardsuit&lt;br /&gt;
|An extra hardsuit if you need to buy a new one for somebody, or you lost your old one.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pickaxe.png|32px]]&amp;lt;br&amp;gt;Diamond Pickaxe&lt;br /&gt;
| For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Resonator.png|32px]]&amp;lt;br&amp;gt;Super (Upgraded) Resonator&lt;br /&gt;
|Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jump_boots.png|32px]]&amp;lt;br&amp;gt;Jump Boots&lt;br /&gt;
|A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Shelter Capsule&lt;br /&gt;
|Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;3000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:BScapsule.png|32px]]&amp;lt;br&amp;gt;Luxury Elite Bar Capsule&lt;br /&gt;
|A luxury bar in a capsule. Bartender required and not included.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;10000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA White Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA's projectile flight path visible, in a white color.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;100 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Adjustable Tracer Rounds Mod&lt;br /&gt;
|A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;150 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Super KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;250 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;Hyper KA Chassis Mod&lt;br /&gt;
|A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;300 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA's range by 1.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA's damage by 10.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA's cooldown by 0.25 seconds.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Damage Mod&lt;br /&gt;
|A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;2000 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:MiningDrone.png|32px]]&amp;lt;br&amp;gt;Mining Drone&lt;br /&gt;
|This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;500 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Melee Upgrade&lt;br /&gt;
|Increases the Drone's melee damage.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Health Upgrade&lt;br /&gt;
|Increases the Drone's health.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;400 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: Ranged Upgrade&lt;br /&gt;
|Decreases the Drone's ranged weapon's cooldown.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;600 Credits&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuitboard.png|32px]]&amp;lt;br&amp;gt;Drone: AI Upgrade&lt;br /&gt;
|Installs a high tech AI into the Drone (grants a ghost control over the Drone).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;1000 Credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==RnD Gear==&lt;br /&gt;
The following is a list of advance items that can be acquired only from RnD, using a combination of minerals and high tech research.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+RnD Gear&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:miningdrill.png|32px]]&amp;lt;br&amp;gt;Mining Drill&lt;br /&gt;
|Can be acquired early on from RnD. It's twice as fast as the standard Pickaxe but is quickly superseded by better variants and is expensive for what it gives.&lt;br /&gt;
|-&lt;br /&gt;
![[File:diamonddrill.png|32px]]&amp;lt;br&amp;gt;Diamond Tipped Mining Drill&lt;br /&gt;
|Very powerful drill, able to almost instantly mine mineral walls. Very expensive in terms of Diamonds needed to produce however.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sonicjack.png|32px]]&amp;lt;br&amp;gt;Sonic Jackhammer&lt;br /&gt;
|The epitome of mining. Can practically instantly mine through rock and walls. But it requires three times the Diamonds of a Diamond Tipped Drill.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Triggerguard Mod&lt;br /&gt;
|A modkit that will allow species that cannot normally fire guns to use the KA, such as golems and hulks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Range Mod&lt;br /&gt;
|A modkit that increases your KA's range by 1.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Damage Mod&lt;br /&gt;
|A modkit that increases your KA's damage by 10.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA Cooldown Mod&lt;br /&gt;
|A modkit that reduces your KA's cooldown by 0.25 seconds.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Modkit.png|32px]]&amp;lt;br&amp;gt;KA AoE Mining Mod&lt;br /&gt;
|A modkit that makes your KA mine rocks in a 3x3 AoE. It does not, however, deal AoE damage. You're usually better off carrying a plasma cutter to deal with rocks and keep the KA for combat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plasma_Cutter.png|32px]]&amp;lt;br&amp;gt;Plasma Cutter&lt;br /&gt;
|A fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 5 rocks per shot. Rechargeable by inserting plasma ore or sheets into it. Less efficient in combat than a KA, however, and even less when in high pressure.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Adv_plasma_cutter.gif|32px]]&amp;lt;br&amp;gt;Advanced Plasma Cutter&lt;br /&gt;
|A very fast mining (and welding) tool. Shoots rock-breaking bolts that pierce up to 10 rocks per shot, basically allowing you to pierce rock as fast as you can walk. Rechargeable by inserting plasma ore or sheets into it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bluespacemining.png|32px]]&amp;lt;br&amp;gt;Mining Satchel of Holding&lt;br /&gt;
|Very cheap mining satchel that can hold an unlimited amount of minerals and ore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:NV_meson_glasses.gif|32px]]&amp;lt;br&amp;gt;Night Vision Mesons&lt;br /&gt;
|These glasses work like normal mesons, but they can see perfectly in the darkness negating the need for flashlights.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All of this gear is printed out at the supply department protolathe.&lt;br /&gt;
&lt;br /&gt;
==The Ores==&lt;br /&gt;
These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:grey;color:white;' |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:grey;color:white;' |Wall&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; width=&amp;quot;100px&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:grey;color:white;' |Raw Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:grey;color:white;' |Money Reward Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:grey;color:white;' |Processed Ore&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:grey;color:white;' |Frequency&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:grey;color:white;' |Uses&lt;br /&gt;
|-&lt;br /&gt;
!Iron&lt;br /&gt;
![[File:Ironwall.png|64px]]&lt;br /&gt;
![[File:Ironore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Metal.png|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For just about everything.&lt;br /&gt;
|-&lt;br /&gt;
!Sand&lt;br /&gt;
![[File:minefloor.png|64px]]&lt;br /&gt;
![[File:Sandore.png|64px]]&lt;br /&gt;
!1&lt;br /&gt;
![[File:Glass.png|center|64px]]&lt;br /&gt;
!Very Common&lt;br /&gt;
|For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.&lt;br /&gt;
|-&lt;br /&gt;
![[Plasma]]&lt;br /&gt;
![[File:Plasmawall.png|64px]]&lt;br /&gt;
![[File:Plasmaore.png|64px]]&lt;br /&gt;
!15&lt;br /&gt;
![[File:Plasmadone.png|64px]]&lt;br /&gt;
!Common&lt;br /&gt;
|Ship sheets back to Centcom for bonus money to the cargo budget.&lt;br /&gt;
|-&lt;br /&gt;
!Silver&lt;br /&gt;
![[File:Silverwall.png|64px]]&lt;br /&gt;
![[File:Silverore.png|64px]]&lt;br /&gt;
!16&lt;br /&gt;
![[File:Silverdone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|Making dosh, mechs, and researching Bluespace.&lt;br /&gt;
|-&lt;br /&gt;
!Gold&lt;br /&gt;
![[File:Goldwall.png|64px]]&lt;br /&gt;
![[File:Goldore.png|64px]]&lt;br /&gt;
!18&lt;br /&gt;
![[File:Golddone.png|64px]]&lt;br /&gt;
!Semi-Common&lt;br /&gt;
|For making various electronics or pimping out Beepsky.&lt;br /&gt;
|-&lt;br /&gt;
!Titanium&lt;br /&gt;
![[File:Titaniumrock.png|64px]]&lt;br /&gt;
![[File:Titaniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Titaniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For high-tech mechs or R&amp;amp;D components. Also for building shuttle walls and floors.&lt;br /&gt;
|-&lt;br /&gt;
!Uranium&lt;br /&gt;
![[File:Uraniumwall.png|64px]]&lt;br /&gt;
![[File:Uraniumore.png|64px]]&lt;br /&gt;
!30&lt;br /&gt;
![[File:Uraniumdone.png|64px]]&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.&lt;br /&gt;
|-&lt;br /&gt;
!Diamond&lt;br /&gt;
![[File:Diamondwall.png|64px]]&lt;br /&gt;
![[File:Diamondore.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:Diamonddone.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|For making mech parts, among other industrial uses.&lt;br /&gt;
|-&lt;br /&gt;
![[Bluespace Crystal]]&lt;br /&gt;
![[File:BluespaceCrystalWall.png|64px]]&lt;br /&gt;
![[File:Bluespace_Crystal.png|64px]]&lt;br /&gt;
!50&lt;br /&gt;
![[File:BS_polycrystal.png|64px]]&lt;br /&gt;
!Rare&lt;br /&gt;
|These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)&lt;br /&gt;
|-&lt;br /&gt;
!Bananium&lt;br /&gt;
![[File:Bananimumwall.png|64px]]&lt;br /&gt;
![[File:Bananimumore.png|64px]]&lt;br /&gt;
!60&lt;br /&gt;
![[File:Bananiumdone.png|64px]]&lt;br /&gt;
!HONK!&lt;br /&gt;
|A rare and unusual mineral found exclusively in clown-controlled space. Used only for the [[Guide_to_robotics#H.O.N.K.|H.O.N.K. mech]] and other clownlike items. ''Absolutely Cursed''&lt;br /&gt;
|-&lt;br /&gt;
!Gibtonite&lt;br /&gt;
![[File:Gibtonitewall.gif|64px]]&lt;br /&gt;
![[File:Gibtoniteore.png]]&lt;br /&gt;
!N/A&lt;br /&gt;
!&lt;br /&gt;
!Uncommon&lt;br /&gt;
|For &amp;lt;s&amp;gt;trolling miners&amp;lt;/s&amp;gt; blowing shit up, whether they be solid asteroid or [[Traitor|other things]]. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the [[Machines#Ore_Redemption_Machine|Ore Redemption Machine]] [[File:Ore_redemption.gif|link=Machines#Ore_Redemption_Machine|Ore Redemption Machine]], so don't bring any of this to the station or else you'll be &amp;lt;s&amp;gt;arrested&amp;lt;/s&amp;gt; ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a [[Makeshift_weapons#Chemical_Payload|Chemical Payload]] [[File:ChemPayload.gif]]. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Who Needs What===&lt;br /&gt;
Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of &amp;lt;s&amp;gt;autism&amp;lt;/s&amp;gt; science -- but it never hurts to know what to aim for.&lt;br /&gt;
&lt;br /&gt;
* [[Scientist]]s at least a bit of every ore. In exchange, they may give you upgrades for your Kinetic Accelerator, a [[Plasma Cutter]], a [[Research_items#Mining Satchel of Holding|Mining Satchel of Holding]], and, if you're lucky, Night Vision Meson Scanners or a [[Bag of Holding]]!&lt;br /&gt;
* [[Roboticist]]s need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining.&lt;br /&gt;
* The [[Quartermaster]] may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.&lt;br /&gt;
* Everybody could always use more iron, glass and plasteel, but especially Roboticists and [[Station Engineer]]s.&lt;br /&gt;
* The [[Chemist]] and [[Guide to xenobiology|Xenobiologist]] will all appreciate having extra plasma.&lt;br /&gt;
* A competent [[Virologist]] can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.&lt;br /&gt;
* A [[Clown]] with Bananium is a grateful and dangerous ally.&lt;br /&gt;
* The [[Bartender]] can use a few sheets of uranium or iron to craft some of his rarest cocktails.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.&lt;br /&gt;
* You can view the contents of a mining satchel as if it were a backpack.&lt;br /&gt;
* Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.&lt;br /&gt;
* Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.&lt;br /&gt;
* The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.&lt;br /&gt;
* The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.&lt;br /&gt;
* You can dual wield PKAs. Use harm intent to fire both at once.&lt;br /&gt;
* The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.&lt;br /&gt;
* If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.&lt;br /&gt;
* The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.&lt;br /&gt;
* You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.&lt;br /&gt;
* Life improving things:&lt;br /&gt;
** Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.&lt;br /&gt;
** Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.&lt;br /&gt;
** Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Downside : EMP vulnerability.&lt;br /&gt;
* Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.&lt;br /&gt;
* Sentient minebots can very easily be commanded to go help security if there is an [[Nuclear Operative|imminent]] [[Clockwork Cult|threat]] to the station. Their melee saw is very robust, and works just as well as on all ships. The proto-kinetic accelerator that they are equipped with is very robust when in space.&lt;br /&gt;
* If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&amp;amp;D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.&lt;br /&gt;
* If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.&lt;br /&gt;
&lt;br /&gt;
==Dead Space==&lt;br /&gt;
A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more &amp;quot;specialized&amp;quot; uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous &amp;quot;mining&amp;quot; tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death!&lt;br /&gt;
&lt;br /&gt;
===Tips for Traitoring===&lt;br /&gt;
* If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.&lt;br /&gt;
** Grab a multitool, go to the mining communications room.&lt;br /&gt;
** Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.&lt;br /&gt;
** Kill your target with their shouts for help unheard.&lt;br /&gt;
* More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.&lt;br /&gt;
* Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.&lt;br /&gt;
*Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. '''SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.'''&lt;br /&gt;
*Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space. &lt;br /&gt;
*You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner. &lt;br /&gt;
====Tips for Culting====&lt;br /&gt;
If you're a miner, you'll find being a cultist a difficult task as the Rocinante blocks all teleportation from any source, meaning cult teleport runes won't work. You'll have to work something out, I suppose.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_enemy_types&amp;diff=31073</id>
		<title>Guide to enemy types</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_enemy_types&amp;diff=31073"/>
		<updated>2020-08-31T22:31:49Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Syndicate Thermonuclear Frigate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Syndicate =&lt;br /&gt;
&lt;br /&gt;
== Syndicate Interceptor ==&lt;br /&gt;
&lt;br /&gt;
Syndicate interceptors are launched from larger, threatening carrier ships. Individually they pose little danger, but they can start dealing lots of damage when grouped up.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Bomber ==&lt;br /&gt;
&lt;br /&gt;
Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a [[Fighter Pilot]], take these ones down first.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Light Cruiser ==&lt;br /&gt;
&lt;br /&gt;
Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Patrol Cruiser ==&lt;br /&gt;
&lt;br /&gt;
A beefier version of the aforementioned light cruiser. Tough to kill battleship which can wreck havoc with its gauss turrets and radial MAC cannon.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Carrier ==&lt;br /&gt;
&lt;br /&gt;
A high priority target which constantly spawns Syndicate interceptors and bombers. Carriers are supply ships which repair their allies.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Assault Cruiser ==&lt;br /&gt;
&lt;br /&gt;
A slow, bulky tank of a ship that will devastate up close.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Boarding Frigate ==&lt;br /&gt;
&lt;br /&gt;
A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry [[Syndicate Drop Trooper]]s onboard.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Anti-air Frigate ==&lt;br /&gt;
&lt;br /&gt;
The bane of [[Fighter Pilot|flyboys]] everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Stealth Cruiser ==&lt;br /&gt;
&lt;br /&gt;
The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Thermonuclear Frigate ==&lt;br /&gt;
&lt;br /&gt;
The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs.&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31072</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=31072"/>
		<updated>2020-08-31T22:31:27Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: guide to enemy types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = [[Guide to enemy types]]&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the engineers and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
The '''Space bar''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the Galactica.&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with coaxial railguns, use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ejected, you can help out by flying over to the ejected pod so it can dock safely.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the Control (Ctrl) key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity. ''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
'''Torpedoes'''&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''Point Defense Cannon'''&lt;br /&gt;
An automatic rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough. These are crucial for shooting down torpedoes before they can impact the ship.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)'''&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so make your shots count and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
'''Flak'''&lt;br /&gt;
Automatic anti-aircraft guns that will fire with no input from you, creating a barrier between nearby ships. Flak can destroy incoming torpedoes and deal serious damage to enemy interceptors and bombers.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss cannons are controlled directly by Munitions Technicians while the coaxial railgun is controlled by the helm officer (see above).&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes &amp;lt;/s&amp;gt;dear&amp;lt;/s&amp;gt;sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Ship_Superstructure_and_Armor&amp;diff=31071</id>
		<title>Guide to Ship Superstructure and Armor</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Ship_Superstructure_and_Armor&amp;diff=31071"/>
		<updated>2020-08-30T17:44:57Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* APNW */ important note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you're reading this, you probably want to know what those blaring sirens are all about. This guide will detail the basics of Ship superstructure integrity and armor plates along with how you can repair your vessel and save the day.&lt;br /&gt;
&lt;br /&gt;
==Ship integrity==&lt;br /&gt;
&lt;br /&gt;
Each vessel has a set number &amp;quot;health&amp;quot; points refering to the integrity of the superstructure of the ship, essentially the pieces that keep the ship together. Not all ships are created equally and will have varying degrees of maximum integrity. A ship's &amp;quot;health&amp;quot; is split between structural integrity and armor plating. Structural integrity is the raw &amp;quot;health bar&amp;quot; of the ship, whereas armor plating represents just that - armor that protects the primary superstructure from damage. This is represented as a seperate health pool (visible below structural integrity on a tactical console).&lt;br /&gt;
&lt;br /&gt;
==Armor quadrants==&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer: The armor quadrants system is only currently only enabled on the main player ship, mining ships are excluded. Other ships will have to use hull repair juice.'''&lt;br /&gt;
There are four quadrants on each ship, split usually unevenly between the four. Whenever a corner of the ship is hit, that quadrant loses health and protects the main structure. '''Note: this will protect the ship from nuclear impacts.''' Any damage which is absorbed by quadrants will not cause explosions in the interior itself. When observing the overmap, each quadrant will become progressively more red as it takes damage. Areas indicated as red on your ship should avoid taking damage while piloting using the navigation console.&lt;br /&gt;
&lt;br /&gt;
==Superstructure Critical==&lt;br /&gt;
&lt;br /&gt;
As the integrity of the ship drops, you will begin to hear creaking noises from the hull, indicating that the ship's integrity is near being compromised. When the superstructure integrity falls enough, you will enter '''superstructure critical''' and a voiceover will announce this to the crew before sounding an alarm.&lt;br /&gt;
&lt;br /&gt;
Once this alarm has begun you will have 10 minutes to repair the structural integrity above 20% otherwise the ship will enter an irreperable state and explode 5 minutes afterwards.&lt;br /&gt;
&lt;br /&gt;
==APNW==&lt;br /&gt;
&lt;br /&gt;
Otherwise known as the Armor Plating Nano-repair Well breaks down metal sheets inserted into liquid form to be distrubted to the Armor Plating Nano-repair Pumps. Ensure that a high-power wire is placed directly underneath the APNW at all times for it to function. To operate, insert iron, titianium, silver, or plasma and select the desired alloy on the Well's interface. Next, turn on processing by clicking the processing button which will turn green once activated. Ensure a fair amount of energy via the slider bar otherwise materials will not begin to process. If you wish to change the alloy at any time, you will need to turn off the processing and press the &amp;quot;Purge RR&amp;quot; button before selecting a new alloy. Different alloys will give a different repair efficiency rate, depending on which alloy is selected. How much power is inputted will also effect the efficiency of the repairing effect.&lt;br /&gt;
&lt;br /&gt;
The system can run any number of pumps until it overheats, indicated by the &amp;quot;System stress&amp;quot; bar. Once the system stress passes 100% red lights will begin to flash and any active pumps will begin to fail and must be brought offline. Above this bar is is the &amp;quot;System Load&amp;quot; bar, if this goes above 100% it will begin to increase system stress and decrease system stress if returned to below 100%.&lt;br /&gt;
&lt;br /&gt;
Like other machines, the well can be upgraded using higher quality parts obtained from Research and Development. Upgrading the well will improve repair rates and efficiency.&lt;br /&gt;
&lt;br /&gt;
==APNP==&lt;br /&gt;
&lt;br /&gt;
Each Armor Plating Nano-repair Pump or APNP can repair the respect quadrant it is attached to and the overall ship superstructure integrity. Each pump has a slider which sets how efficient it is at the cost of inceasing the System Load. Each pump has 100% capacity which can be divided between armor and integrity. Armor repair pumps repair Superstructure linearly, but repair armor plating itself differently. Attempting to repair armor that is critically damaged will have a penalty to efficiency, to repair armor plating the fastest, it is advised that Bridge staff attempt to spread the damage across all quadrants for the fastest possible repair times.&lt;br /&gt;
&lt;br /&gt;
If overheated, indicated by red flashing lights, you will need to decrease the load on that particular armor repair pump to 0% and purge the system by taking a welder to cut the plating off, wrenching it, and then weld it once more to restore it to operational order. Additional armor pumps may be constructed and setup by linking the pump to the armor repair well using a multitool. '''Do note that additional pumps will add to the system load.'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=31068</id>
		<title>Guide to Munitions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=31068"/>
		<updated>2020-08-29T22:38:15Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Gauss Guns */ can't be done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you long for new experiences? Are you comfortable working under pressure? Do you do well when working with explosives? Like making things go boom? If so, this is the guide for you! If you follow these simple instructions you will be prepared to load and maintain all of the weapons on your assigned vessel and qualified to call yourself a professional Munitions Technician. Be wary though, much like the goalie on a professional soccer team, you're the first one to blame if things go sour in combat, second only to the command staff, but if you can't handle the heat - stay out of the munitions bay.&lt;br /&gt;
&lt;br /&gt;
==Loading the guns==&lt;br /&gt;
As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply the various weapons on the ship with the ammo they need to continue firing. This includes the Point Defence Cannons (PDC), the Railgun, the Torpedo tubes, and the Gauss turrets. The faster you can load and prepare these weapons, the faster the bridge can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hammerhead_Munitions_Bay.png|right|thumb|An example of a munitions bay configuration.]]&lt;br /&gt;
&lt;br /&gt;
===Point Defense Cannons===&lt;br /&gt;
Point defense cannons are the lifeblood of combat, serving as a rapid-fire, semi-inaccurate close-to-midrange weapon that is effective at taking down enemy fighters that other weapons may miss and dealing heavy damage to larger ships at close range when all bullets are able to hit. The Point Defense Cannons do not require any form of maintenance.&lt;br /&gt;
&lt;br /&gt;
The PDC loading racks are typically located to the north of the munitions bay attached directly to a wall. They require ammo from the PDC ammo crates, which are colored yellow and red. To load the racks, you simply grab some ammo and stuff it in. There may number between 3 to five total PDC racks on any given ship. Each magazine contains several hundred bullets and drains relatively quickly from continuous use. Once you do need to replace them, simply click a rack with a full magazine, and you'll swap it out for the empty one.&lt;br /&gt;
&lt;br /&gt;
===Flak Cannons===&lt;br /&gt;
Flak Cannons are your defence against torpedoes, they automatically fire at incoming torpedoes in an attempt to stop them from hitting the ship. Just like the Point Defence Cannons, they do not require maintaining.&lt;br /&gt;
&lt;br /&gt;
The Flak loading racks look the same as the Point Defence Cannon racks, however they have a different name to set them apart from them, you load them in much the same way as you load the Point Defence Cannons, but you must load them with the boxes of Flak ammo for it to work.&lt;br /&gt;
&lt;br /&gt;
===Railgun===&lt;br /&gt;
The Railgun is a heavy-duty cannon that fires powerful burst rounds. It is the only weapon controlled by the navigation console in the bridge and requires regular maintenance.&lt;br /&gt;
&lt;br /&gt;
This is the great big thing that does great big damage. It uses Teflon-coated tungsten rounds, which can be found in metal crates round start. You can load up to four of these at once before the railgun is full - once it's loaded, go to the console in front of the railgun, click &amp;quot;Load Tray&amp;quot;, then &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot;. You'll have to click all of these in reverse order to re-load the weapon.&lt;br /&gt;
&lt;br /&gt;
===Magnetic Accelerator (MAC)===&lt;br /&gt;
The Magnetic Accelerator, otherwise known as the MAC &amp;lt;s&amp;gt; tonight &amp;lt;/s&amp;gt;, is the stronger older brother of the Railgun. Instead of firing burst rounds, the MAC fires a single powerful piercing shot but must be reloaded immediately afterward. The MAC requires the most frequent maintenance of any weapon.&lt;br /&gt;
&lt;br /&gt;
The MAC functions almost identically to the Railgun, accepting the same ammo of Tungsten rounds but must be reloaded often and has a much faster durability decay. To maximize MAC usage, keep Tungsten rounds adjacent to the MAC at all times to load immediately and call out over munitions radio the status of the MAC so that CIC will be aware of when it will be down for maintenance and can plan accordingly.&lt;br /&gt;
&lt;br /&gt;
===Torpedo Tubes===&lt;br /&gt;
Torpedo tubes, as the name suggests, fire high-velocity torpedoes which detonate immediately upon impact. Torpedo tubes are slow loading, require maintenance, and can be inaccurate due to their travel time but are capable of dealing incredible damage.&lt;br /&gt;
&lt;br /&gt;
To load a torpedo tube, acquire a pre-made torpedo by dragging one onto a trolley (trolleys have a capacity of 5 torpedos) and bringing it over to the tube. Click on the trolley, click a torpedo to detach it, then drag and drop the torpedo into the tube to begin loading it. Afterward, use the adjacent console and press &amp;quot;Load tray&amp;quot;, &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot; to finish loading the Torpedo tube. Remember to re-engage the Torpedo tube safeties whenever reloading to prevent damage.&lt;br /&gt;
&lt;br /&gt;
===Gauss Guns===&lt;br /&gt;
Gauss guns can be found exclusively on multi-z maps, and fire 300mm Teflon coated tungsten rounds. Unlike other ship weaponry, these are not controlled by [[Bridge Staff]] using the tactical console and are typically manned by Munitions Technicians. Gauss guns require no maintenance.&lt;br /&gt;
&lt;br /&gt;
To man gauss guns, buckle yourself into the gauss gunner chair and you'll rise into the cockpit above. To fire, click on the overmap to fire a powerful short-range burst. Gauss guns eat through ammo quickly, and you'll ideally want someone below deck keeping you loaded at all times. Loading tungsten rounds is as simple as placing them in a crate, click-dragging it to the loading rack, and sending it up for reloading. Additional slugs can be acquired from a nearby Gauss ammunition dispenser that can be upgraded by science to produce slugs at a faster rate.&lt;br /&gt;
&lt;br /&gt;
==Acquiring ammunition==&lt;br /&gt;
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat &amp;lt;s&amp;gt; you're fucked &amp;lt;/s&amp;gt;, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.&lt;br /&gt;
&lt;br /&gt;
===PDC/Railgun/MAC===&lt;br /&gt;
These are the easiest ammunition types to acquire. PDC ammo can be acquired from cargo in crates containing several sheets of ammo. Do not overestimate the amount within these crates, however - order multiple as PDC fire will go through all of this ammo quickly. Railgun and MAC rounds are shared and can be acquired the same way but do not require as many orders to remain stocked.&lt;br /&gt;
  &lt;br /&gt;
===Torpedoes===&lt;br /&gt;
Torpedoes, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, acquire a set of tools, a cable coil, and flip down the welding shield on your helmet, then it's time to slap it together!&lt;br /&gt;
&lt;br /&gt;
# Get a casing, either made from metal or ordered from cargo.&lt;br /&gt;
# Add the propulsion system.&lt;br /&gt;
# Wrench the propulsion into place.&lt;br /&gt;
# Add the guidance system.&lt;br /&gt;
# Screwdriver the guidance system in place.&lt;br /&gt;
# Add the IFF card.&lt;br /&gt;
# Screwdriver the card in place.&lt;br /&gt;
# Add the warhead.&lt;br /&gt;
# Wrench the warhead in place.&lt;br /&gt;
# Wire it.&lt;br /&gt;
# Wrench once more.&lt;br /&gt;
# Weld it all together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a total of six different types of torpedoes you can make. Each serves a different purpose.&lt;br /&gt;
* Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike.&lt;br /&gt;
* Armor piercing torpedoes are able to do heavy damage to armored targets. Good against large ships.&lt;br /&gt;
* Nuclear torpedoes are the most powerful of the explosive torpedoes. They deal devastating damage to anything they hit, but are slower and more expensive than the other torpedo types. Use them wisely, as you won't be able to make more until science researches them.&lt;br /&gt;
* Decoy torpedoes don't carry an explosive payload, but can be used to distract an enemy's defensive weapons, giving you a clear shot for your more powerful weapons.&lt;br /&gt;
* Freight torpedoes are essentially cargo pods. Load them up and fire them at another ship to deliver the goods.&lt;br /&gt;
* Probes are torpedoes strapped with an array of scientific sensors. Firing one of these at an anomaly will generate research for science, and potentially unlock new technology nodes. Don't miss.&lt;br /&gt;
&lt;br /&gt;
==Weapon maintenance==&lt;br /&gt;
The Torpedo Tubes, Railgun, and MAC require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: make sure there's nothing in the weapons and that the safeties are on, to prevent unnecessary explosions. &lt;br /&gt;
&lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Use a crowbar to carefully lever out the internal panel &lt;br /&gt;
# Apply 10 units of Oil to the exposed internal machinery, repeat as needed&lt;br /&gt;
# Replace (crowbar) and bolt (wrench) the panel, then fix (screwdriver) the hatch back in place&lt;br /&gt;
&lt;br /&gt;
==You're ready==&lt;br /&gt;
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.&lt;br /&gt;
&lt;br /&gt;
==More Dakka==&lt;br /&gt;
Is the ships just floating around in friendly space? Are all the guns loaded and you have nothing better to do? Or are those glorified laser pointers simply not enough? Fear not, because now you can even BUILD more guns! From the smallest PDC rack to the largets Railgun, you can outfit your ship with all the firepower.&lt;br /&gt;
&lt;br /&gt;
'''Disclamer:''' this is ADVANCED munitions knowledge, you don't need to know this to be a [[Munitions Technician]]. If you know this, all the better for you, but first time MTs shouldn't read this, as the knowledge told up above is more than enough. Also, most ships come equiped with all the neccesary weapons to defend themselves, so building new ones should only be a side job.&lt;br /&gt;
&lt;br /&gt;
With that out of the way, here are a few tips if you want to arm your ship:&lt;br /&gt;
&lt;br /&gt;
*To build ''any'' weapon, you will need circuits that are researched by [[Scientist|R&amp;amp;D]]. These techs are costly, and are a good way down the tech tree, so don't expect them to be ready fast.&lt;br /&gt;
*If you have the circuits researched, you can begin the constructions by using metal or plasteel in your hand, scrolling down to the bottom of the menu, and picking the weapon frame, rack, etc. of your choice.&lt;br /&gt;
*Usually the more complicated the weapon's maintenance and loading is, the longer it will take to build it.&lt;br /&gt;
**The same goes for material cost. While a PDC rack might only need metal and a few machine parts, a Railgun will need metal, duranium, nanocarbon, and even more, complicated parts made from these materials, such as a loading tray.&lt;br /&gt;
**If at any point you don't know what to do, or you want to reverse something, you can just examine the weapon, and it will tell you what steps to take.&lt;br /&gt;
*Many weapon parts can be printed from the cargo protolathe. For this reason, it is a good idea to ask the [[Quartermaster]] for his spare machine board. If you can get your hands on the mchine board, you might even want to set up an autolathe as well.&lt;br /&gt;
*All big guns (Torp tubes, Railguns, MACs) will need a Munitions Computer linked to them. These computers are researched along other weapon parts, and can be [[Guide_to_construction#Computers|constructed like a normal computer]]. To link them, use a multitool on the built weapon first, then the computer, and select the deseried option. (There is a maximum range on the linking, altough the writer is not certain)&lt;br /&gt;
*One last tip: Don't overestimte how much ammo you have. Because making the ship into a giant sniper rifle with 20 railguns might be fun, cargo WILL swiftly run dry of credits trying to supply you with ammo. 30 PDC racks WILL destroy all the Torpedos launched at you, but the crew will easily go deaf from all the BRRRRT.&lt;br /&gt;
**For this reason, giving the [[Master_At_Arms|Munitions budget card]] to cargo might is higly recommended.&lt;br /&gt;
&lt;br /&gt;
As said before, this is advanced stuff, usually you don't need to build new guns, and it's one hell of a job to try and keep them all loaded. But it does take up the downtime that you otherwise would have spent in the bar, and some &amp;lt;s&amp;gt; weird &amp;lt;/s&amp;gt; people might find it fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(At the point of writing this section of the guide, only Railguns, Torpedo tubes and PDC racks are buildable)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=31055</id>
		<title>Guide to Munitions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=31055"/>
		<updated>2020-08-27T22:15:12Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Gauss Guns */ fixed air cabin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you long for new experiences? Are you comfortable working under pressure? Do you do well when working with explosives? Like making things go boom? If so, this is the guide for you! If you follow these simple instructions you will be prepared to load and maintain all of the weapons on your assigned vessel and qualified to call yourself a professional Munitions Technician. Be wary though, much like the goalie on a professional soccer team, you're the first one to blame if things go sour in combat, second only to the command staff, but if you can't handle the heat - stay out of the munitions bay.&lt;br /&gt;
&lt;br /&gt;
==Loading the guns==&lt;br /&gt;
As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply the various weapons on the ship with the ammo they need to continue firing. This includes the Point Defence Cannons (PDC), the Railgun, the Torpedo tubes, and the Gauss turrets. The faster you can load and prepare these weapons, the faster the bridge can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Hammerhead_Munitions_Bay.png|right|thumb|An example of a munitions bay configuration.]]&lt;br /&gt;
&lt;br /&gt;
===Point Defense Cannons===&lt;br /&gt;
Point defense cannons are the lifeblood of combat, serving as a rapid-fire, semi-inaccurate close-to-midrange weapon that is effective at taking down enemy fighters that other weapons may miss and dealing heavy damage to larger ships at close range when all bullets are able to hit. The Point Defense Cannons do not require any form of maintenance.&lt;br /&gt;
&lt;br /&gt;
The PDC loading racks are typically located to the north of the munitions bay attached directly to a wall. They require ammo from the PDC ammo crates, which are colored yellow and red. To load the racks, you simply grab some ammo and stuff it in. There may number between 3 to five total PDC racks on any given ship. Each magazine contains several hundred bullets and drains relatively quickly from continuous use. Once you do need to replace them, simply click a rack with a full magazine, and you'll swap it out for the empty one.&lt;br /&gt;
&lt;br /&gt;
===Flak Cannons===&lt;br /&gt;
Flak Cannons are your defence against torpedoes, they automatically fire at incoming torpedoes in an attempt to stop them from hitting the ship. Just like the Point Defence Cannons, they do not require maintaining.&lt;br /&gt;
&lt;br /&gt;
The Flak loading racks look the same as the Point Defence Cannon racks, however they have a different name to set them apart from them, you load them in much the same way as you load the Point Defence Cannons, but you must load them with the boxes of Flak ammo for it to work.&lt;br /&gt;
&lt;br /&gt;
===Railgun===&lt;br /&gt;
The Railgun is a heavy-duty cannon that fires powerful burst rounds. It is the only weapon controlled by the navigation console in the bridge and requires regular maintenance.&lt;br /&gt;
&lt;br /&gt;
This is the great big thing that does great big damage. It uses Teflon-coated tungsten rounds, which can be found in metal crates round start. You can load up to four of these at once before the railgun is full - once it's loaded, go to the console in front of the railgun, click &amp;quot;Load Tray&amp;quot;, then &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot;. You'll have to click all of these in reverse order to re-load the weapon.&lt;br /&gt;
&lt;br /&gt;
===Magnetic Accelerator (MAC)===&lt;br /&gt;
The Magnetic Accelerator, otherwise known as the MAC &amp;lt;s&amp;gt; tonight &amp;lt;/s&amp;gt;, is the stronger older brother of the Railgun. Instead of firing burst rounds, the MAC fires a single powerful piercing shot but must be reloaded immediately afterward. The MAC requires the most frequent maintenance of any weapon.&lt;br /&gt;
&lt;br /&gt;
The MAC functions almost identically to the Railgun, accepting the same ammo of Tungsten rounds but must be reloaded often and has a much faster durability decay. To maximize MAC usage, keep Tungsten rounds adjacent to the MAC at all times to load immediately and call out over munitions radio the status of the MAC so that CIC will be aware of when it will be down for maintenance and can plan accordingly.&lt;br /&gt;
&lt;br /&gt;
===Torpedo Tubes===&lt;br /&gt;
Torpedo tubes, as the name suggests, fire high-velocity torpedoes which detonate immediately upon impact. Torpedo tubes are slow loading, require maintenance, and can be inaccurate due to their travel time but are capable of dealing incredible damage.&lt;br /&gt;
&lt;br /&gt;
To load a torpedo tube, acquire a pre-made torpedo by dragging one onto a trolley (trolleys have a capacity of 5 torpedos) and bringing it over to the tube. Click on the trolley, click a torpedo to detach it, then drag and drop the torpedo into the tube to begin loading it. Afterward, use the adjacent console and press &amp;quot;Load tray&amp;quot;, &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot; to finish loading the Torpedo tube. Remember to re-engage the Torpedo tube safeties whenever reloading to prevent damage.&lt;br /&gt;
&lt;br /&gt;
===Gauss Guns===&lt;br /&gt;
Gauss guns can be found exclusively on multi-z maps, and fire 300mm Teflon coated tungsten rounds. Unlike other ship weaponry, these are not controlled by [[Bridge Staff]] using the tactical console and are typically manned by Munitions Technicians. Gauss guns require no maintenance.&lt;br /&gt;
&lt;br /&gt;
To man gauss guns, buckle yourself into the gauss gunner chair and you'll rise into the cockpit above. To fire, click on the overmap to fire a powerful short-range burst. Gauss guns eat through ammo quickly, and you'll ideally want someone below deck keeping you loaded at all times. Loading tungsten rounds is as simple as placing them in a crate, click-dragging it to the loading rack, and sending it up for reloading. Additional slugs can be acquired from a nearby Gauss ammunition dispenser that can be upgraded by science to produce slugs at a faster rate. In the event of a deceased individual being stuck in a Gauss gunner seat, use a crowbar to pull the seat back down manually.&lt;br /&gt;
&lt;br /&gt;
==Acquiring ammunition==&lt;br /&gt;
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat &amp;lt;s&amp;gt; you're fucked &amp;lt;/s&amp;gt;, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.&lt;br /&gt;
&lt;br /&gt;
===PDC/Railgun/MAC===&lt;br /&gt;
These are the easiest ammunition types to acquire. PDC ammo can be acquired from cargo in crates containing several sheets of ammo. Do not overestimate the amount within these crates, however - order multiple as PDC fire will go through all of this ammo quickly. Railgun and MAC rounds are shared and can be acquired the same way but do not require as many orders to remain stocked.&lt;br /&gt;
  &lt;br /&gt;
===Torpedoes===&lt;br /&gt;
Torpedoes, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, acquire a set of tools, a cable coil, and flip down the welding shield on your helmet, then it's time to slap it together!&lt;br /&gt;
&lt;br /&gt;
# Get a casing, either made from metal or ordered from cargo.&lt;br /&gt;
# Add the propulsion system.&lt;br /&gt;
# Wrench the propulsion into place.&lt;br /&gt;
# Add the guidance system.&lt;br /&gt;
# Screwdriver the guidance system in place.&lt;br /&gt;
# Add the IFF card.&lt;br /&gt;
# Screwdriver the card in place.&lt;br /&gt;
# Add the warhead.&lt;br /&gt;
# Wrench the warhead in place.&lt;br /&gt;
# Wire it.&lt;br /&gt;
# Wrench once more.&lt;br /&gt;
# Weld it all together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are a total of six different types of torpedoes you can make. Each serves a different purpose.&lt;br /&gt;
* Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike.&lt;br /&gt;
* Armor piercing torpedoes are able to do heavy damage to armored targets. Good against large ships.&lt;br /&gt;
* Nuclear torpedoes are the most powerful of the explosive torpedoes. They deal devastating damage to anything they hit, but are slower and more expensive than the other torpedo types. Use them wisely, as you won't be able to make more until science researches them.&lt;br /&gt;
* Decoy torpedoes don't carry an explosive payload, but can be used to distract an enemy's defensive weapons, giving you a clear shot for your more powerful weapons.&lt;br /&gt;
* Freight torpedoes are essentially cargo pods. Load them up and fire them at another ship to deliver the goods.&lt;br /&gt;
* Probes are torpedoes strapped with an array of scientific sensors. Firing one of these at an anomaly will generate research for science, and potentially unlock new technology nodes. Don't miss.&lt;br /&gt;
&lt;br /&gt;
==Weapon maintenance==&lt;br /&gt;
The Torpedo Tubes, Railgun, and MAC require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: make sure there's nothing in the weapons and that the safeties are on, to prevent unnecessary explosions. &lt;br /&gt;
&lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Use a crowbar to carefully lever out the internal panel &lt;br /&gt;
# Apply 10 units of Oil to the exposed internal machinery, repeat as needed&lt;br /&gt;
# Replace (crowbar) and bolt (wrench) the panel, then fix (screwdriver) the hatch back in place&lt;br /&gt;
&lt;br /&gt;
==You're ready==&lt;br /&gt;
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.&lt;br /&gt;
&lt;br /&gt;
==More Dakka==&lt;br /&gt;
Is the ships just floating around in friendly space? Are all the guns loaded and you have nothing better to do? Or are those glorified laser pointers simply not enough? Fear not, because now you can even BUILD more guns! From the smallest PDC rack to the largets Railgun, you can outfit your ship with all the firepower.&lt;br /&gt;
&lt;br /&gt;
'''Disclamer:''' this is ADVANCED munitions knowledge, you don't need to know this to be a [[Munitions Technician]]. If you know this, all the better for you, but first time MTs shouldn't read this, as the knowledge told up above is more than enough. Also, most ships come equiped with all the neccesary weapons to defend themselves, so building new ones should only be a side job.&lt;br /&gt;
&lt;br /&gt;
With that out of the way, here are a few tips if you want to arm your ship:&lt;br /&gt;
&lt;br /&gt;
*To build ''any'' weapon, you will need circuits that are researched by [[Scientist|R&amp;amp;D]]. These techs are costly, and are a good way down the tech tree, so don't expect them to be ready fast.&lt;br /&gt;
*If you have the circuits researched, you can begin the constructions by using metal or plasteel in your hand, scrolling down to the bottom of the menu, and picking the weapon frame, rack, etc. of your choice.&lt;br /&gt;
*Usually the more complicated the weapon's maintenance and loading is, the longer it will take to build it.&lt;br /&gt;
**The same goes for material cost. While a PDC rack might only need metal and a few machine parts, a Railgun will need metal, duranium, nanocarbon, and even more, complicated parts made from these materials, such as a loading tray.&lt;br /&gt;
**If at any point you don't know what to do, or you want to reverse something, you can just examine the weapon, and it will tell you what steps to take.&lt;br /&gt;
*Many weapon parts can be printed from the cargo protolathe. For this reason, it is a good idea to ask the [[Quartermaster]] for his spare machine board. If you can get your hands on the mchine board, you might even want to set up an autolathe as well.&lt;br /&gt;
*All big guns (Torp tubes, Railguns, MACs) will need a Munitions Computer linked to them. These computers are researched along other weapon parts, and can be [[Guide_to_construction#Computers|constructed like a normal computer]]. To link them, use a multitool on the built weapon first, then the computer, and select the deseried option. (There is a maximum range on the linking, altough the writer is not certain)&lt;br /&gt;
*One last tip: Don't overestimte how much ammo you have. Because making the ship into a giant sniper rifle with 20 railguns might be fun, cargo WILL swiftly run dry of credits trying to supply you with ammo. 30 PDC racks WILL destroy all the Torpedos launched at you, but the crew will easily go deaf from all the BRRRRT.&lt;br /&gt;
**For this reason, giving the [[Master_At_Arms|Munitions budget card]] to cargo might is higly recommended.&lt;br /&gt;
&lt;br /&gt;
As said before, this is advanced stuff, usually you don't need to build new guns, and it's one hell of a job to try and keep them all loaded. But it does take up the downtime that you otherwise would have spent in the bar, and some &amp;lt;s&amp;gt; weird &amp;lt;/s&amp;gt; people might find it fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;''(At the point of writing this section of the guide, only Railguns, Torpedo tubes and PDC racks are buildable)''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=31014</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=31014"/>
		<updated>2020-08-12T17:43:48Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Munitions */ removes dt, misc improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In NSV13, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the ship, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Ensure the ship completes its patrol, manage your Heads of Staff, minimize casualties, cause casualties, be the sole survivor of the vessel you were supposed to protect.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Executive officer]]&lt;br /&gt;
|Alter access on ID cards, Manage and assign squad members, ensure each department is running efficiently, promote synergy.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Ship Engineer]]&amp;lt;br&amp;gt;[[Ship Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department and protect Antonio with your life. Throw your budget card into disposals at the start of every shift. Make. Torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, Keep the ship weaponry loaded at all times only to get shouted at by the [[Bridge Staff|bridge bunnies]] anyway. Go through the arduous job of creating new Rapiers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_fl.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a snowflake ship and fancier rank. Wonder where your entire squadron went when you're the only fighter to return to the ship.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Beg for help over the radio after the enemy riddle your ship with bullets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and encourage them to stick together. Perform rescue operations with a Sabre and retrieve fighter escape pods.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_bs.png|64px|link=Bridge Staff]]&amp;lt;br&amp;gt;[[Bridge Staff]]&lt;br /&gt;
|Nag at the engineers to spool the FTL drive. Nag at the Munitions staff to reload the torpedo tubes after launching the thermonuclear warheads into enemy fire. Fire the MAC in hyperspace for no reason. Get lynched by a pissed off captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Fly around on a seperate ship to the actual patrol vessel. Mine asteroids in a giant cage. Socialize with your fellow miners in the bare minimum accomodations you're given. Release an asteroid back into space early with two miners still on it. Warp into a combat sector and cry for help when the main ship doesn't come back to save you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=30982</id>
		<title>Fighter Pilot</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Fighter_Pilot&amp;diff=30982"/>
		<updated>2020-08-05T20:01:26Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* You've got a Hole in your Right Wing! */ good advice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_pilot.png&lt;br /&gt;
|img = Pilot.png&lt;br /&gt;
|jobtitle = Fighter Pilot&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Flight Leader]], [[Air Traffic Controller]]&lt;br /&gt;
|duties = Fly fighters. Take down Syndicate carriers. Yell for help over the radio when you inevitably get blown up trying to take down Syndicate carriers.&lt;br /&gt;
|guides = [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;How do I fly this thing?&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are a fighter pilot, one of the many key parts of [[Nanotrasen]]'s conflicts against the [[Syndicate]]. You are responsible, with the help of your mothership, for using your Fighter to eliminate Syndicate craft and provide combat support.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Get to your fighter, start it, exit the hangar, shoot the red people, get shot by the red people, and ''try'' to return home.&lt;br /&gt;
== Being a Fighter Pilot ==&lt;br /&gt;
As a fighter pilot, you answer to the flight leader directly. The master at arms outranks all of you, and your flight leader outranks you specifically. Your job is to provide CAP for the main ship in combat, operate Raptors to rescue pilots and perform utility work, and provide transport during boarding actions against hostile ships. You may also be called on to provide CAS in the event of an [[Planetary Assault|assault on a fortified planet]]. &lt;br /&gt;
&lt;br /&gt;
Make sure to listen to your [[Flight Leader]] and [[Air Traffic Controller]], as they will be vaguely trying to coordinate you during battle. The ATC also has access to DRADIS, and will be able to vector you to hostiles more effectively. &lt;br /&gt;
&lt;br /&gt;
== Getting in the Air ==&lt;br /&gt;
When you first start, you'll have the opportunity to choose a fighter and get your flight suit on. Get in your assigned fighter, give it a &amp;lt;s&amp;gt;dumb&amp;lt;/s&amp;gt; reasonable name, and get a deck technician to move your fighter to a mag-cat so that you can be launched. You can also spray-paint your fighter and flight suit to &amp;lt;s&amp;gt;gain bragging rights&amp;lt;/s&amp;gt; stand out from the other fighters. Then, when the ship jumps into combat, &amp;lt;s&amp;gt;scream incoherently at&amp;lt;/s&amp;gt; tell the ATC you're ready to launch and get ready to start shooting. Don't forget to disable your safeties after you leave the ship!&lt;br /&gt;
&lt;br /&gt;
You may also wish to get pre-scanned for cloning, should you be killed during combat and rendered otherwise unretrievable. &lt;br /&gt;
&lt;br /&gt;
== Into the Danger Zone ==&lt;br /&gt;
[[Guide to Fighters|Knowing how to fly]] is a must for this job, but just because you can doesn't make you a good pilot. A pilot needs to know how to coordinate themselves and their fellow pilots while in combat, in order to be effective. This means constant communication while flying, lest you wish to be left stranded in an escape pod. Good pilots constantly radio their current state, and are always willing to call for backup. Another important aspect to keep is that size matters. One should never try to take on a carrier by themselves (At least in a light fighter). Be sure to not fly in any pressurized enviroment, as it will drag you on the floor and damage the ship. Instead, use a ship tug to drag you out of the pressurized enviroment and onto a magcat.&lt;br /&gt;
&lt;br /&gt;
Knowing your role is also very important. Light Fighters are much more effective against other fighters, however their missiles are less effective against heavily-armed cruisers and carriers. Heavy fighters are less maneuverable than light fighters, but their heavy guns and torpedos can do significant damage to even the heaviest of ships. &lt;br /&gt;
&lt;br /&gt;
== You've got a Hole in your Right Wing! ==&lt;br /&gt;
No matter your skills, eventually you're gonna take a hit. Depending on the weapon that hits you, this can be anywhere from inconsequential to devistating. In the event of a hit, you should do this:&lt;br /&gt;
# Check your fighter's durability. Is it still high? keep going. Is it low? Get the fuck out of there before something worse gets damaged, and get repaired.&lt;br /&gt;
# Check for a master caution. If you hear an annoying beeping, check to see if the master caution light is illuminated on the fighter control panel. That means one of your components is damaged, and you should probably RTB to get it fixed. Don't turn off your engine either, as your APU could be damaged and you'll be stranded in space if you shut down. &lt;br /&gt;
# Check your canopy. It'll be quite obvious if it's breached, and if it is get your internals and hardsuit spaceworthy before you suffocate. While you can still fight without a canopy, you're a few shots away from ejecting entirely. Unless the situation is dire, your best option is return to the mothership for repairs.&lt;br /&gt;
&lt;br /&gt;
When you land, yell at an MT to fix your fighter or (more likely) repair it yourself.&lt;br /&gt;
&lt;br /&gt;
If your hull gets too damaged, you'll have to eject. This is an automatic progress, but you aren't invulnerable after punching out. Navigate your escape pod to a safe stretch of space, and start shouting over ATC comms for someone to come rescue you in a Sabre. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_enemy_types&amp;diff=30980</id>
		<title>Guide to enemy types</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_enemy_types&amp;diff=30980"/>
		<updated>2020-08-05T15:49:13Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Syndicate Bomber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Syndicate =&lt;br /&gt;
&lt;br /&gt;
== Syndicate Interceptor ==&lt;br /&gt;
&lt;br /&gt;
Syndicate interceptors are launched from larger, threatening carrier ships. Individually they pose little danger, but they can start dealing lots of damage when grouped up.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Bomber ==&lt;br /&gt;
&lt;br /&gt;
Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a [[Fighter Pilot]], take these ones down first.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Light Cruiser ==&lt;br /&gt;
&lt;br /&gt;
Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Patrol Cruiser ==&lt;br /&gt;
&lt;br /&gt;
A beefier version of the aforementioned light cruiser. Tough to kill battleship which can wreck havoc with its gauss turrets and radial MAC cannon.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Carrier ==&lt;br /&gt;
&lt;br /&gt;
A high priority target which constantly spawns Syndicate interceptors and bombers. Carriers are supply ships which repair their allies.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Assault Cruiser ==&lt;br /&gt;
&lt;br /&gt;
A slow, bulky tank of a ship that will devastate up close.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Boarding Frigate ==&lt;br /&gt;
&lt;br /&gt;
A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry [[Syndicate Drop Trooper]]s onboard.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Anti-air Frigate ==&lt;br /&gt;
&lt;br /&gt;
The bane of [[Fighter Pilot|flyboys]] everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Stealth Cruiser ==&lt;br /&gt;
&lt;br /&gt;
The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Thermonuclear Frigate ==&lt;br /&gt;
&lt;br /&gt;
The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs. If one impacts the NSV, it's a guaranteed shuttle call.&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_enemy_types&amp;diff=30979</id>
		<title>Guide to enemy types</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_enemy_types&amp;diff=30979"/>
		<updated>2020-08-05T14:32:34Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: basics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Syndicate =&lt;br /&gt;
&lt;br /&gt;
== Syndicate Interceptor ==&lt;br /&gt;
&lt;br /&gt;
Syndicate interceptors are launched from larger, threatening carrier ships. Individually they pose little danger, but they can start dealing lots of damage when grouped up.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Bomber ==&lt;br /&gt;
&lt;br /&gt;
Also launched from carrier ships. Similar to interceptors, but they are equipped with multiple torpedoes and will target capital ships. If you're a [[Fighter Pilot]], take these ones down fast.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Light Cruiser ==&lt;br /&gt;
&lt;br /&gt;
Smaller syndicate vessel which typically serves as a distraction to larger threats. Equipped with some light torpedoes.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Patrol Cruiser ==&lt;br /&gt;
&lt;br /&gt;
A beefier version of the aforementioned light cruiser. Tough to kill battleship which can wreck havoc with its gauss turrets and radial MAC cannon.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Carrier ==&lt;br /&gt;
&lt;br /&gt;
A high priority target which constantly spawns Syndicate interceptors and bombers. Carriers are supply ships which repair their allies.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Assault Cruiser ==&lt;br /&gt;
&lt;br /&gt;
A slow, bulky tank of a ship that will devastate up close.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Boarding Frigate ==&lt;br /&gt;
&lt;br /&gt;
A Frigate which prioritizes boarding the NSV by getting close enough. Evade at all costs, unless you want a group of angry [[Syndicate Drop Trooper]]s onboard.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Anti-air Frigate ==&lt;br /&gt;
&lt;br /&gt;
The bane of [[Fighter Pilot|flyboys]] everywhere. Fast, and will prioritize shooting down fighter craft with Flak and Anti-air guns.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Stealth Cruiser ==&lt;br /&gt;
&lt;br /&gt;
The only ship type equipped with cloaking technology, which it uses to hide its IFF signal on the radar and turn partially invisible.&lt;br /&gt;
&lt;br /&gt;
== Syndicate Thermonuclear Frigate ==&lt;br /&gt;
&lt;br /&gt;
The big bad. Armed to the teeth with nuclear torpedoes and eager to test them out on you. If you encounter one in a system, run or prioritize shooting down the thermonuclear torpedoes with PDCs. If one impacts the NSV, it's a guaranteed shuttle call.&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=30978</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=30978"/>
		<updated>2020-08-05T13:46:17Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* The Tactical Console */  misc improvements, flak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = This is it.&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the engineers and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
The '''Space bar''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the Galactica.&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with coaxial railguns, use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ejected, you can help out by flying over to the ejected pod so it can dock safely.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the Control (Ctrl) key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity. ''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
'''Torpedoes'''&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''Point Defense Cannon'''&lt;br /&gt;
An automatic rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough. These are crucial for shooting down torpedoes before they can impact the ship.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)'''&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so make your shots count and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
'''Flak'''&lt;br /&gt;
Automatic anti-aircraft guns that will fire with no input from you, creating a barrier between nearby ships. Flak can destroy incoming torpedoes and deal serious damage to enemy interceptors and bombers.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss cannons are controlled directly by Munitions Technicians while the coaxial railgun is controlled by the helm officer (see above).&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes &amp;lt;/s&amp;gt;dear&amp;lt;/s&amp;gt;sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=30977</id>
		<title>Bridge Staff</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Bridge_Staff&amp;diff=30977"/>
		<updated>2020-08-05T13:40:46Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* The Flight Control Console */ full control list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = darkblue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = BRIDGE&lt;br /&gt;
|imagebgcolor = lightblue&lt;br /&gt;
|img_generic = Generic_bridgestaff.png&lt;br /&gt;
|jobtitle = Bridge Staff&lt;br /&gt;
|access = [[Bridge|Bridge]]&lt;br /&gt;
|additional = [[Maintenance]], [[Engineering]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[Executive Officer]]&lt;br /&gt;
|duties = Pilot the ship, Miss all your shots, Never know when to pull back from a fight, Get the ship boarded by [[Syndicate]]. Somehow survive when CIC gets bombed.&lt;br /&gt;
|guides = This is it.&lt;br /&gt;
|quote = &amp;quot;CHARGE THE FTL DRIVE GODDAMNIT!&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Your primary task aboard your assigned vessel is to operate the systems that the engineers and [[Guide_to_Munitions|munitions techs]] maintain and feed. These include piloting the ship and operating most of the weapons through two consoles in CIC - the '''Flight Control Console''' and the '''Tactical Systems Console'''&lt;br /&gt;
&lt;br /&gt;
=The DRADIS=&lt;br /&gt;
&lt;br /&gt;
This is effectively the ship's radar, a medium-range sensor suit that can identify targets at short range and see them coming from a fairly long range. Multiple individuals can use the DRADIS at any given time and it is a requirement to effectively pilot the ship or aim the guns. '''Before using any console, click on the DRADIS console to bring up the radar, then click on the console you wish to use.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Flight Control Console=&lt;br /&gt;
&lt;br /&gt;
The operator of this console is responsible for flying the ship. It's fairly straightforward, but there are some keys you need to know. In general, avoid getting hit if possible, try to dodge torpedoes, and avoid boarding vessels while remaining within sight of the enemy for your gunner.&lt;br /&gt;
&lt;br /&gt;
The '''Space bar''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit space to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay there. '''Do not leave the parking break on while jumping into a hot zone.''' The chances that you remember to turn it off in those first few seconds of dodging torpedoes are very much '''not''' 100%. The deaths of so many innocent men weigh upon my soul.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy boarding vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;/s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt;turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, and it's more useful for large titan class battleships such as the Galactica.&lt;br /&gt;
&lt;br /&gt;
If your vessel is equipped with coaxial railguns, use '''Left Click''' to fire a Railgun round straight out of the nose of the ship. This can be very useful for finishing off crafts that have become stationary. This weapon is quite powerful and can fire in rapid succession, but must reloaded by munitions regularly.&lt;br /&gt;
&lt;br /&gt;
Bear in mind that as the pilot, it's your duty to minimize losses by evading incoming fire and assisting the [[Fighter Pilot|flyboys]] where needed. If the ATC reports that a pilot has ejected, you can help out by flying over to the ejected pod so it can dock safely.&lt;br /&gt;
&lt;br /&gt;
=The Tactical Console=&lt;br /&gt;
&lt;br /&gt;
The gunnery console is a little more straightforward, but it pays to have munitions tech experience. Knowing the rough ammo capacity of different weapons can be useful, but the names themselves are fairly informative. Hit the Control (Ctrl) key to switch between weapons. Being on this console will also give you a readout on the remaining ammo (in percentages) of the ships weapons, including those you can't fire from this console, as well as the ship's armor and structural integrity. ''Your'' weapons include:&lt;br /&gt;
&lt;br /&gt;
'''Torpedos'''&lt;br /&gt;
Click in a direction to fire a Torpedo. Torpedoes deal a significant amount of damage with a short travel time that may require a small amount of leading. Additionally, nuclear warheads can be loaded to deal a massive amount of damage but are difficult to acquire. Torpedo tubes also do not possess much ammo capacity, being limited to only a few torpedo tubes with a long loading time.&lt;br /&gt;
&lt;br /&gt;
'''PDC'''&lt;br /&gt;
A rapid-fire turret that consumes a massive amount of ammo. Click in a direction and hold down to fire a stream of bullets useful for hitting fast moving fighters and heavily damaging larger ships if close enough.&lt;br /&gt;
&lt;br /&gt;
'''The Magnetic Accelerator (MAC)'''&lt;br /&gt;
A heavy-duty piercing shot that deals incredible damage. Click and hold to aim the laser sight and release to fire a shot. The MAC only has one shot before it must reload, so use it sparingly and coordinate with munitions.&lt;br /&gt;
&lt;br /&gt;
You will also have a readout of the Gauss and Railgun turrets, however these are not under your control. Gauss is controlled directly by Munitions Technicians while the Railgun is controlled by the navigator (see above).&lt;br /&gt;
&lt;br /&gt;
=The FTL Console=&lt;br /&gt;
&lt;br /&gt;
This console controls the ship's long-range movement. It will provide you a map of various star systems that the ship can navigate to, as well as the ship's current location and how charged the FTL drive is. In order to make a jump, the drive must be 100% spooled up, which takes about a minute. If it isn't spooling at all, yell at engineering. As one might expect, this console doesn't need a dedicated crewmember; the pilot usually takes care of the job. However, in combat scenarios where the ship is fleeing, it might be neccesary for another member of the bridge crew to operate the FTL console while the pilot runs evasive maneuvers.&lt;br /&gt;
&lt;br /&gt;
=When Not In Combat=&lt;br /&gt;
&lt;br /&gt;
When you're not in combat, your second job comes in: Being the captain's whipping boy. During FTL jumps and while waiting for engineering to get its shit together, feel free to go make a run to the nearby cigarette vendor to sate the crippling nicotine addiction that you've adopted in order to retain your sanity while working this close to the captain. And remember, memeing with the captain is an important job. No matter how flagrantly he's abandoning his duty to throw stupid parties, your answer should always be &amp;quot;Yes &amp;lt;/s&amp;gt;dear&amp;lt;/s&amp;gt;sir.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30847</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=30847"/>
		<updated>2020-08-02T17:07:49Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Take Off */ new controls&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&lt;br /&gt;
=== Prerequisites ===&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Jet Fuel is made in Chemistry and you start with a tanker of it in the hangar. Click and drag to refill fighters.&lt;br /&gt;
&lt;br /&gt;
=== Take Off ===&lt;br /&gt;
Once you've got in the fighter, lots of screens will immediately pop up. Panic for precisely &amp;lt;s&amp;gt;four seconds, then initiate use of your brain&amp;lt;/s&amp;gt; for a full two minutes because there's this entire new screen now and you don't know what does buttons do and there's a new fuel counter and oh god oh fuck what do i do&lt;br /&gt;
&lt;br /&gt;
There's a whole load of buttons and a whole lot of time to press them in. But don't. Not yet. Make sure you read this super cool guide&amp;lt;sup&amp;gt;TM&amp;lt;/sup&amp;gt; first, because else you'll fuck it up and die.&lt;br /&gt;
&lt;br /&gt;
Hit the Canopy Lock button to, uh, close the Canopy. This will seal the fighter and make it run on internal atmospherics instead of external atmospherics. It will also prevent you from exiting the fighter, so remember to toggle it off if you wish to preserve the structural integrity of your head.&lt;br /&gt;
&lt;br /&gt;
Hit the buttons from top to bottom, halting at the battery &amp;lt;s&amp;gt;or just turn on the battery since it toggles all three on&amp;lt;/s&amp;gt; and then lock the throttle (using the Throttle Lock). Toggle the APU once you're ready to start up, and turn off the throttle after a few seconds because if you don't you'll flood the engines with explosive fuel and it will fizzle out. You are now moving! Try not to crash into the wall.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel &amp;lt;s&amp;gt;please never do this&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Pressing the spacebar toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will eventually go once it's figured out that turning is actually a good thing.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with thr mothership when the pilot just won't slow down. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of these &amp;lt;s&amp;gt;before you take off like a responsible pilot&amp;lt;/s&amp;gt; while you're dying.&lt;br /&gt;
&lt;br /&gt;
=== Shooting ===&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Ctrl key switches firing modes between long range acquisition (for using homing missiles) and manual point defence (for the flak cannon). If you actually want to damage anything, choose missiles. If you want to live, choose manual point defense.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can fit up to six of these at the same time, and they can be shot down with point defense, so use them wisely. With that in mind, let's talk about point defense.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding shift and then clicking on the ship you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&lt;br /&gt;
As your backup weaponry, your flak cannon is shit. It functions like a three-burst railgun and has pitiful damage, but infinite ammo. Luckily, it has a purpose beyond &amp;quot;I've run out of missiles&amp;quot;, and that's to shoot down missiles that OTHER ships have shot. Just make sure the missile is targeting you or your allies first, because if you shoot down all of the missiles aimed at the enemy ship, you might find yourself being the next target of everyone else's flak cannons.&lt;br /&gt;
&lt;br /&gt;
=== Landing ===&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar.&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On most maps, there will be 6 fighters somewhere near the hangar pre-outfitted and ready for takeoff: 5 Vipers, the standard fighters, and one Raptor. Ignore the Raptor and take a Viper.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to maneuver a fighter into the hangar yourself. Just get in, disable the dampeners, get it onto one of the highlighted spaces, and re-dampen. Disable the laser turning, and get out. You've got yourself a fighter.&lt;br /&gt;
&lt;br /&gt;
When it's time to fly, your FL will (presumably) announce on the Air Traffic Control/ATC radio channel (accessed through :h) that the Launch Bays are open. Ensure that you are allowed to enter one of these launch bays before you recklessly launch your fighter directly into a hostile warhead.&lt;br /&gt;
&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
If you enter a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor.&lt;br /&gt;
&lt;br /&gt;
This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are two types of Syndicate ships. Corvettes, and Frigates, and they both have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give both of these ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railgun for precisely this purpose.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
&lt;br /&gt;
=== hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter.&lt;br /&gt;
&lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
You are now ship-less. Good job. Absolutely stellar. Here's a Medal of Honor. Luckily, Escape Pods are &amp;lt;s&amp;gt;invulnerable&amp;lt;/s&amp;gt; not invulnerable, but they are equipped with enough armour to weather a few shots. If your pod gets shot down, though, you're dead for good. Hopefully you pre-scanned!&lt;br /&gt;
&lt;br /&gt;
Escape Pods come equipped with one atmosphere of air, so conserve your oxygen by disabling your internals. If you find yourself unable to breathe, perhaps re-enable those internals you just forgot about.&lt;br /&gt;
&lt;br /&gt;
Once your air situation is sorted, scream over the Air Traffic Control channel that you're stranded in a pod in space, and assuming the ATC controller isn't a brainlet (lol good luck), somebody will come to rescue you in a Raptor. Speaking of:&lt;br /&gt;
&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. However, it is functionally identical to the other fighters, except you can now pick up escape pods from the poor sods who've forgotten how to activate point defense.&lt;br /&gt;
&lt;br /&gt;
To retrieve escape pods with the Raptor, enable docking mode and slam into the pod. It'll look like it has exploded, which indicates a successful retrieval.&lt;br /&gt;
&lt;br /&gt;
Once docked with the main ship, you may eject the body of your co-worker &amp;lt;s&amp;gt;directly into space&amp;lt;/s&amp;gt; onto the hangar bay floor, where he will promptly either get up and shout at you for being too slow (&amp;quot;Of course I am the most important pilot here, do you even know who I am?&amp;quot;) or die.&lt;br /&gt;
&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
&lt;br /&gt;
First, open the maintenance panel. Grab a wrench to unbolt it then pry it open with a crowbar. This will either destroy your fighter completely (bad) or put it into maintenance mode (good).&lt;br /&gt;
&lt;br /&gt;
In maintenance mode, you can refill missiles, swap out components, and repair your ship.&lt;br /&gt;
&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?).&lt;br /&gt;
&lt;br /&gt;
Ensure the maintenance panel is closed, grab yourself a Welder and a Welding Mask (there should be a welding equipment locker somewhere in the hangar) and click on the ship. Your character somehow has an innate knowledge of where the broken things are, and will perfectly fix them with no prior training. You'll need to do this multiple times - opening the maintenance panel will allow you to see the structural integrity of the ship.&lt;br /&gt;
&lt;br /&gt;
=== Replacing missiles ===&lt;br /&gt;
If you've launched both of your missiles, and your point defence cannons just aren't doing it for you, return to hangar for refill. Refilling missiles is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Open the maintenance panel of your ship, then grab yourself a '''Munitions Trolley''', which will either be in the thermonuclear warhead section of the armory (red door to the west), or strewn randomly about the hangar. In the armory, 3 missile types are available: NTP-1 High Velocity, NTP-2 Standard, NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
* NTP-1 High Velocity is the fastest but weakest.&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
&lt;br /&gt;
Click and drag up to two missiles onto the trolley, bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship, and close the maintenance panel.&lt;br /&gt;
&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
&lt;br /&gt;
Drag the tank over to the thirsty Fighter, click and drag the tank onto said Fighter, and after a few seconds it'll top them up.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from Chemistry.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of missiles ====&lt;br /&gt;
You poorer thing. Go beg for more from Munitions.&lt;br /&gt;
&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process.&lt;br /&gt;
&lt;br /&gt;
#Start with the fuselage. Construct, wrench and weld it.&lt;br /&gt;
#Attach the empennage, wrench, and weld it.&lt;br /&gt;
#Attach a wing, wrench, and weld it. Repeat for other wing.&lt;br /&gt;
#Attach and wrench landing gear.&lt;br /&gt;
#Attach armour plating, screwdriver, and weld it.&lt;br /&gt;
#Wire the fighter. Multitool this wiring to calibrate it.&lt;br /&gt;
#Attach and wrench fuel tank. (can be improved!)&lt;br /&gt;
#Attach and wrench fuel lines. (can be improved!)&lt;br /&gt;
#Attach and weld engine. Repeat for other engine. Multitool to calibrate engines. (can be improved!)&lt;br /&gt;
#Attach cockpit, screwdriver, and wrench it.&lt;br /&gt;
#Wire fighter again.&lt;br /&gt;
#Attach avionics, screwdriver, and multitool to calibrate it.&lt;br /&gt;
#Attach targeting sensors, then screwdriver and multitool to calibrate it. (can be improved!)&lt;br /&gt;
#Use the airlock painter in the centre of the hangar to paint the fighter.&lt;br /&gt;
#Click it to name it. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Miraculously, a fighter appears!&lt;br /&gt;
&lt;br /&gt;
Do note that you cannot build more Raptors. Don't destroy those ones.&lt;br /&gt;
&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* Raptors can hold an infinite number of escape pods.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor rescue has become a cadaver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Syndicate_Drop_Trooper&amp;diff=30828</id>
		<title>Syndicate Drop Trooper</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Syndicate_Drop_Trooper&amp;diff=30828"/>
		<updated>2020-07-27T20:24:51Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = #BB0000&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Traitor.png&lt;br /&gt;
|jobtitle = Syndicate Drop Trooper&lt;br /&gt;
|access = Syndicate, [[Maintenance]]&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = Board Nanotrasen ships, force the shuttle call, steal the shuttle.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Where's the F*&amp;amp;% is the bridge?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This role is similar in some aspects to the [[Traitor]] role. For additional information, visit that page. For information on the Syndicate organization, see [[The Syndicate]].&lt;br /&gt;
&lt;br /&gt;
'''Syndicate Drop Troopers''' (More commonly known as boarders) are a group of combat trained commandos tasked with the goal of taking over and hijacking ships. The border is a midround antag that can spawn when a Syndicate boarding vessel is able to fly in close to a player controlled ship. When this is accomplished, ghosts that have their Operative Antagonist preference enabled will be given a prompt to join as a Syndicate Drop Trooper. After which, the team will spawn in a multi-seat fighter in space next to the ship. That's when the real fun begins.&lt;br /&gt;
&lt;br /&gt;
==Mission Briefing==&lt;br /&gt;
As agents of the syndicate, your job is to force a shuttle call and then hijack said shuttle, ensuring no Nanotrasen loyal crew are aboard by the time it docks. Other syndicate agents, silicon creatures (Not including IPC crew), and animals don’t count against this objective.&lt;br /&gt;
&lt;br /&gt;
===The Boarding Craft===&lt;br /&gt;
You and your fellow commandos will all spawn within a fighter just off of the ship. From here, you can fly around and find a point of entry. Avoid flying out into open space, as doing so puts you at risk of being shot down by the ship. The fighter lacks weapons and is only equipped with a turbo engine in case you need a quick speed boost.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn, you’ll be given a basic gear set to work with. You may also get additional telecrystals to spend on additional gear, depending on the size of the crew. Upon spawning in, you'll get the following items;&lt;br /&gt;
&lt;br /&gt;
* '''Syndicate Drop Trooper Space Suit''' - This very easy to identify suit is space proof and reinforced with armor plates. Also included are combat gloves, boots, and a syndicate mask. A box with a spare O2 tank and mask are also provided.&lt;br /&gt;
* '''Syndicate Headset''' - Contains a syndicate encryption key, allowing you to listen in on all radio channels and gives access to a secret syndicat channel, accessed with :h or :t&lt;br /&gt;
* '''Syndicate Utility Belt''' - Contains a full set of hacking and deconstruction tools. Useful for getting into locked locations. The combat gloves are shock proof, so you’re safe to hack doors.&lt;br /&gt;
* '''Agent ID''' - This card can be modified to give it any appearance you choose, but more importantly, it can copy the access settings of any card it’s swiped over. The access is additive, meaning every card you swipe will have its access added to this ID.&lt;br /&gt;
* '''C-20r SMG''' - A two round burst/semi-automatic ballistic gun that comes loaded with 24 rounds with three additional magazines in your bag. Can have a combat knife attached as a bayonet, or a silencer to reduce the noise it makes.&lt;br /&gt;
* '''Stechkin APS Pistol''' - A fairly powerful handgun that can be set to semi-automatic or three round burst. Contains 15 rounds of ammo.&lt;br /&gt;
* '''Combat Knife''' - A fairly robust melee weapon. Can be attached to your SMG as a bayonet, or slotted into your boot as a back-up weapon in case you lose your guns.&lt;br /&gt;
* '''Station Bounce Radio/Syndicate Uplink''' - Your standard traitor uplink. Allows you to purchase additional gear with Telecrystals.&lt;br /&gt;
* '''Microbomb Implant''' - Upon death or manual activation, this implant in your skull will cause you and all of your carried equipment to explode, violently gibbing you and damaging anyone and anything nearby. Use this to avoid capture, to destroy your gear if you’re being stripped, or as a last resort to inflict damage against someone or something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taking Control==&lt;br /&gt;
&lt;br /&gt;
Your fighter has landed on the enemy ship, and you’re all geared up and ready to roll. Remember, your objective is to hijack the emergency shuttle. To do this, you first need to force a shuttle call. There are a few possible ways to do this.&lt;br /&gt;
&lt;br /&gt;
* Gain access to an ID with command console access. Using this, you can call the escape shuttle yourself from any command console. However, be aware that any crew with access can recall the shuttle. You’ll either need to defend the consoles to prevent a recall, or give the crew reason to not want to recall.&lt;br /&gt;
* Sabotage the ship. If the ship is unable to properly function, the crew will be inclined to call the shuttle themselves. This can be done in a variety of ways, including destroying the ship’s weapons if they’re in a firefight, sabotage the power net, or cause the ships reactor to explode (Beware of radiation or other harmful side effects).&lt;br /&gt;
* Kill important crew members. A crew without a leader is easy to scare. Taking out heads of staff like the captain, executive officer, and head of security may be enough to scare the crew into calling the shuttle.&lt;br /&gt;
&lt;br /&gt;
Once the shuttle call has been made, get you and your team to escape and hold the line. No Nanotrasen crew may be allowed to escape on the shuttle, so kill any non-syndicate that try to board. AIs and borgs may not count against this objective, but their laws require them to safeguard the crew, so expect them to be hostile. Once the shuttle arrives, get on and keep fighting till you depart. After the shuttle departs, double check crates and closets for stowaways. Once you’re clear, breath a sigh of relief and celebrate with your fellow syndi on a job well done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30820</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30820"/>
		<updated>2020-07-25T15:28:16Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: Rename&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NSVBanner299.png|140px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain]]''', '''[[Executive Officer]]''', [[Bridge Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security]]''', [[Security Officer]], [[Warden]], [[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer]]''', [[Ship Engineer]],  [[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director]]''', [[Scientist]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer]]''', [[Medical Doctor]], [[Chemist]], [[Geneticist]],  [[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| '''[[Master At Arms]]''', [[Munitions Technician]], [[Flight Leader]], [[Fighter Pilot]], [[Air Traffic Controller]], [[Deck Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster]], [[Cargo Technician]], [[Shaft Miner]], [[Assistant]], [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI]]''', [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]], [[Construct]], [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonists'''&lt;br /&gt;
| [[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Pirate]], [[Sentient Disease]], [[Creep]], [[Fugitives]], [[Hunters]], [[Syndicate Drop Trooper]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[CentCom Official]]''', [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland|Lavaland Role]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Hey! Listen!''' This template is mirrored on the [[Clown]], [[Ian]], and [[Shitcurity]] pages, be sure to periodically check it and make sure it's up to date.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Boarders&amp;diff=30819</id>
		<title>Boarders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Boarders&amp;diff=30819"/>
		<updated>2020-07-25T15:26:50Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: Cenrus moved page Boarders to Syndicate Drop Trooper: Official antagonist name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Syndicate Drop Trooper]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Syndicate_Drop_Trooper&amp;diff=30818</id>
		<title>Syndicate Drop Trooper</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Syndicate_Drop_Trooper&amp;diff=30818"/>
		<updated>2020-07-25T15:26:50Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: Cenrus moved page Boarders to Syndicate Drop Trooper: Official antagonist name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = SYNDICATE&lt;br /&gt;
|imagebgcolor = #BB0000&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = Traitor.png&lt;br /&gt;
|jobtitle = Syndicate Border&lt;br /&gt;
|access = Syndicate Facilities, Public, Maintenance&lt;br /&gt;
|additional = Wherever you can gain [[illicit access]] to&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|superior = [[The Syndicate]]&lt;br /&gt;
|duties = Board Nanotrasen ships, force the shuttle call, steal the shuttle.&lt;br /&gt;
|guides = This is the guide&lt;br /&gt;
|quote = Where's the F*&amp;amp;% is the bridge?!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This role is similar in some aspects to the [[Traitor]] role. For additional information, visit that page. For information on the Syndicate organization, see [[The Syndicate]].&lt;br /&gt;
&lt;br /&gt;
Syndicate borders (Also known as Syndicate Drop Trooper) are a group of combat trained commandos tasked with the goal of taking over and hijacking ships. The border is a midround antag that can spawn when a Syndicate boarding vessel is able to fly in close to a player controlled ship. When this is accomplished, ghosts that have their Midround Antagonist preference enabled will be given a prompt to join as a Syndicate drop trooper. After which, the team will spawn in a multi-seat fighter in space next to the ship. That's when the real fun begins.&lt;br /&gt;
&lt;br /&gt;
==Mission Briefing==&lt;br /&gt;
As agents of the syndicate, your job is to force a shuttle call and then hijack said shuttle, ensuring no Nanotrasen loyal crew are aboard by the time it docks. Other syndicate agents, silicon creatures (Not including IPC crew), and animals don’t count against this objective.&lt;br /&gt;
&lt;br /&gt;
===The Boarding Craft===&lt;br /&gt;
You and your fellow commandos will all spawn within a fighter just off of the ship. From here, you can fly around and find a point of entry. Avoid flying out into open space, as doing so puts you at risk of being shot down by the ship. The fighter lacks weapons and is only equipped with a turbo engine in case you need a quick speed boost.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
When you spawn, you’ll be given a basic gear set to work with. You may also get additional telecrystals to spend on additional gear, depending on the size of the crew. Upon spawning in, you'll get the following items;&lt;br /&gt;
&lt;br /&gt;
* '''Syndicate Drop Trooper Space Suit''' - This very easy to identify suit is space proof and reinforced with armor plates. Also included are combat gloves, boots, and a syndicate mask. A box with a spare O2 tank and mask are also provided.&lt;br /&gt;
* '''Syndicate Headset''' - Contains a syndicate encryption key, allowing you to listen in on all radio channels and gives access to a secret syndicat channel, accessed with :h or :t&lt;br /&gt;
* '''Syndicate Utility Belt''' - Contains a full set of hacking and deconstruction tools. Useful for getting into locked locations. The combat gloves are shock proof, so you’re safe to hack doors.&lt;br /&gt;
* '''Agent ID''' - This card can be modified to give it any appearance you choose, but more importantly, it can copy the access settings of any card it’s swiped over. The access is additive, meaning every card you swipe will have its access added to this ID.&lt;br /&gt;
* '''C-20r SMG''' - A two round burst/semi-automatic ballistic gun that comes loaded with 24 rounds with three additional magazines in your bag. Can have a combat knife attached as a bayonet, or a silencer to reduce the noise it makes.&lt;br /&gt;
* '''Stechkin APS Pistol''' - A fairly powerful handgun that can be set to semi-automatic or three round burst. Contains 15 rounds of ammo.&lt;br /&gt;
* '''Combat Knife''' - A fairly robust melee weapon. Can be attached to your SMG as a bayonet, or slotted into your boot as a back-up weapon in case you lose your guns.&lt;br /&gt;
* '''Station Bounce Radio/Syndicate Uplink''' - Your standard traitor uplink. Allows you to purchase additional gear with Telecrystals.&lt;br /&gt;
* '''Microbomb Implant''' - Upon death or manual activation, this implant in your skull will cause you and all of your carried equipment to explode, violently gibbing you and damaging anyone and anything nearby. Use this to avoid capture, to destroy your gear if you’re being stripped, or as a last resort to inflict damage against someone or something.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Taking Control==&lt;br /&gt;
&lt;br /&gt;
Your fighter has landed on the enemy ship, and you’re all geared up and ready to roll. Remember, your objective is to hijack the emergency shuttle. To do this, you first need to force a shuttle call. There are a few possible ways to do this.&lt;br /&gt;
&lt;br /&gt;
* Gain access to an ID with command console access. Using this, you can call the escape shuttle yourself from any command console. However, be aware that any crew with access can recall the shuttle. You’ll either need to defend the consoles to prevent a recall, or give the crew reason to not want to recall.&lt;br /&gt;
* Sabotage the ship. If the ship is unable to properly function, the crew will be inclined to call the shuttle themselves. This can be done in a variety of ways, including destroying the ship’s weapons if they’re in a firefight, sabotage the power net, or cause the ships reactor to explode (Beware of radiation or other harmful side effects).&lt;br /&gt;
* Kill important crew members. A crew without a leader is easy to scare. Taking out heads of staff like the captain, executive officer, and head of security may be enough to scare the crew into calling the shuttle.&lt;br /&gt;
&lt;br /&gt;
Once the shuttle call has been made, get you and your team to escape and hold the line. No Nanotrasen crew may be allowed to escape on the shuttle, so kill any non-syndicate that try to board. AIs and borgs may not count against this objective, but their laws require them to safeguard the crew, so expect them to be hostile. Once the shuttle arrives, get on and keep fighting till you depart. After the shuttle departs, double check crates and closets for stowaways. Once you’re clear, breath a sigh of relief and celebrate with your fellow syndi on a job well done.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30520</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30520"/>
		<updated>2020-07-16T21:42:37Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: boarders&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NSVBanner299.png|140px|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain]]''', '''[[Executive Officer]]''', [[Bridge Staff]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security]]''', [[Security Officer]], [[Warden]], [[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer]]''', [[Ship Engineer]],  [[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director]]''', [[Scientist]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer]]''', [[Medical Doctor]], [[Chemist]], [[Geneticist]],  [[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| '''[[Master At Arms]]''', [[Munitions Technician]], [[Flight Leader]], [[Fighter Pilot]], [[Air Traffic Controller]], [[Deck Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster]], [[Cargo Technician]], [[Shaft Miner]], [[Assistant]], [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI]]''', [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]], [[Construct]], [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonists'''&lt;br /&gt;
| [[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Pirate]], [[Sentient Disease]], [[Creep]], [[Fugitives]], [[Hunters]], [[Boarders]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[CentCom Official]]''', [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland|Lavaland Role]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Hey! Listen!''' This template is mirrored on the [[Clown]], [[Ian]], and [[Shitcurity]] pages, be sure to periodically check it and make sure it's up to date.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Air_Traffic_Controller&amp;diff=30519</id>
		<title>Air Traffic Controller</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Air_Traffic_Controller&amp;diff=30519"/>
		<updated>2020-07-16T21:22:29Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: rescue craft info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #6d3a38&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = MUNITIONS&lt;br /&gt;
|imagebgcolor = #d3706c&lt;br /&gt;
|img_generic = Generic_atc.png&lt;br /&gt;
|img = Atc.png&lt;br /&gt;
|jobtitle = Air Traffic Controller&lt;br /&gt;
|access = [[Hangar Bay]], [[Flight Deck]]&lt;br /&gt;
|additional = Maintenance&lt;br /&gt;
|difficulty = Low&lt;br /&gt;
|superior = [[Flight Leader]], [[Master At Arms]]&lt;br /&gt;
|duties = Launch the Fighters and coordinate them, also check the radar in case one of the Fighters forgets how to start the APU.&lt;br /&gt;
|guides = [[Guide to Fighters]]&lt;br /&gt;
|quote = &amp;quot;All fighters RTB no contacts detected... WAIT&amp;quot;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
You are an Air Traffic Controller, you coordinate the fighters all the way from launch to the return to base, make sure none get left behind and update&lt;br /&gt;
both them and the rest of the ship of the status of the Area of Operations.&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Find the ATC Control room and launch the fighters, launch a empty fighter and then get ridiculed.&lt;br /&gt;
&lt;br /&gt;
== Is that All? ==&lt;br /&gt;
Air Traffic Controller can be as useful as the player wants it to, you really are the only guy on the ship whose job is to check the DRADIS and isn't busy with something else, the pilots are trying not to get blown up and command staff is probably chasing after that RD that added a catgirl law to the AI.&lt;br /&gt;
&lt;br /&gt;
== MagCats and You ==&lt;br /&gt;
MagCats or Magnetic Catapults are the totally safe 90% of the time preferred way to deploy your expendable fighters to the AO, double check with the pilot the ship on that catapult is in fact occupied (yes, it happens more than you think) and that they are ready for launch, if all is green, launch them from the console next to the DRADIS. The same console can be used to directly message the fighter pilot, which is useful for pre-flight checks.&lt;br /&gt;
&lt;br /&gt;
== How to report information ==&lt;br /&gt;
Unless someone asks via common, you should only update via Air Control Channel, report how many contacts are there when you arrive to the AO as your DRADIS is the only one in ACC that is immediately scanning the AO Z level. Stay vigilant on contacts and inform if neccesary to the pilots of important targets such as carriers or cruisers.&lt;br /&gt;
Do your best to keep the pilots out of trouble. If a pilot has burst their canopy, tell them to RTB immediately and try to inform the helms officer that they should slow down so that the pilot can dock safely. Once the pilot is back safe and sound, use your munitions headset and ask an MT to repair their ship. If the munitions staff are unavaliable, you have the access needed to do the job yourself. If worse comes to worse and a pilot ejects, it's time to deploy the...&lt;br /&gt;
&lt;br /&gt;
== Rescue craft ==&lt;br /&gt;
&lt;br /&gt;
This is the Sabre, otherwise known as the Raptor, and is located in the hangar on every map. It is equipped with a search and rescue module and is capable of scooping up stray escape pods left behind from destroyed ships. You may be expected to retrieve pods after the pilots crash and burn, so climb in, engage docking mode, and crash into the pod you want to retrieve. If all went well, you'll have a particularly grateful pilot in your passenger seat.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_food_and_drinks&amp;diff=30099</id>
		<title>Guide to food and drinks</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_food_and_drinks&amp;diff=30099"/>
		<updated>2020-05-02T19:22:21Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: FTLiver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Drinks=&lt;br /&gt;
Note: These mixtures are usually poured into a glass (50 units), and are typically mixed in a shaker (100 units). If there are several reagents in the glass, it will get the look of the drink with the largest amount of units.&lt;br /&gt;
&lt;br /&gt;
A drink's strength determines how quickly a drinker gets drunk and how much it improves the chances of success in [[Surgery|surgery]] when applied externally.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; '''A Quick, comprehensible list of what a drink will do to you.''' &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
0: Non-alcoholic.&amp;lt;br&amp;gt;&lt;br /&gt;
1-10: Barely classifiable as alcohol - occasional slurring.&amp;lt;br&amp;gt;c&lt;br /&gt;
11-20: Slight alcohol content - slurring.&amp;lt;br&amp;gt;&lt;br /&gt;
21-30: Below average - imbiber begins to look slightly drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
31-40: Just below average - no unique effects.&amp;lt;br&amp;gt;&lt;br /&gt;
41-50: Average - mild disorientation, imbiber begins to look drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
51-60: Just above average - disorientation, vomiting, imbiber begins to look heavily drunk.&amp;lt;br&amp;gt;&lt;br /&gt;
61-70: Above average - small chance of blurry vision, imbiber begins to look smashed.&amp;lt;br&amp;gt;&lt;br /&gt;
71-80: High alcohol content - blurry vision, imbiber completely shitfaced.&amp;lt;br&amp;gt;&lt;br /&gt;
81-90: Extremely high alcohol content - heavy toxin damage, passing out.&amp;lt;br&amp;gt;&lt;br /&gt;
91-100: Dangerously toxic - swift death.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Basic Drink Ingredients===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Picture&lt;br /&gt;
! style='background-color:#FFCCCC;'|Cocktail&lt;br /&gt;
! style='background-color:#FFCCCC;'|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Absinthe.png|64px]]&lt;br /&gt;
!{{anchor|Absinthe}}Absinthe&lt;br /&gt;
|80&lt;br /&gt;
|1 part Absinthe&lt;br /&gt;
|A powerful alcoholic drink. Rumored to cause hallucinations but does not.&lt;br /&gt;
||Has a chance to cause hallucinations. &amp;lt;br&amp;gt; '''To acquire:''' In Booze Dispenser. Or Booze-O-Mat extra-strong absinthe, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ale.png|64px]]&lt;br /&gt;
!{{anchor|Ale}}Ale&lt;br /&gt;
|65&lt;br /&gt;
|1 part ale&lt;br /&gt;
|A warm pint of delicious ale.&lt;br /&gt;
|'''To acquire:''' In Booze-O-Mat, 6 bottles Magm-Ale, 30 units each. Or from the Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Applejack_glass.png|64px]]&lt;br /&gt;
!{{anchor|Applejack}}Applejack&lt;br /&gt;
|20&lt;br /&gt;
|1 part applejack&lt;br /&gt;
|The perfect beverage for when you feel the need to horse around.&lt;br /&gt;
|'''To acquire:''' In Booze-O-Mat, 5 bottles of Buckin' Bronco's Applejack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Apple_juice.png]]&lt;br /&gt;
!{{anchor|Apple Juice}}Apple Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part apple juice&lt;br /&gt;
|The sweet juice of an apple, fit for all ages.&lt;br /&gt;
|'''To acquire:''' Juice an [[Guide_to_hydroponics#Apple|apple]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Banana Juice}}Banana Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part banana juice&lt;br /&gt;
|The raw essence of a banana. HONK&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage &amp;lt;br&amp;gt; '''To acquire:''' Juice bananas.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beer.png|64px]]&lt;br /&gt;
!{{anchor|Beer}}Beer&lt;br /&gt;
|25&lt;br /&gt;
|1 part beer&lt;br /&gt;
|A freezing pint of beer.&lt;br /&gt;
|'''To acquire:''' In Booze-O-Mat, 6 bottles of Space Beer, 30 units each. Or 1000 units in Bartender's beer keg. Or from Service borg shaker. Or mix 10 parts Flour, 5 units [[#Universal_Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Berry Juice}}Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part berry juice&lt;br /&gt;
|berry juice. Or maybe it's jam. Who cares?&lt;br /&gt;
|'''To acquire:''' Juice berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrot_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Juice}}Carrot juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part carrot juice&lt;br /&gt;
|It is just like a carrot but without crunching.&lt;br /&gt;
|Heals eye damage. &amp;lt;br&amp;gt;'''To acquire:''' Juice carrots.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Champagne_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Champagne}}Champagne&lt;br /&gt;
|40&lt;br /&gt;
|1 part champagne&lt;br /&gt;
|A sparkling wine known for its ability to strike fast and hard.&lt;br /&gt;
|'''To acquire:''' Booze-O-Mat, 5 bottles of Eau d' Dandy Brut Champagne. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Clown's Tears}}Clown's Tears&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part clown's tears&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|'''To acquire:''' Grind some clown's tear soup.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee}}Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part coffee&lt;br /&gt;
|Don't drop it, or you'll send scalding liquid and glass shards everywhere.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen. '''To acquire:''' Grind dried coffee beans to get Coffee Powder. Mix 1 Coffee Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cognac_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cognac}}Cognac&lt;br /&gt;
|75&lt;br /&gt;
|1 part cognac&lt;br /&gt;
|Damn, you feel like some kind of French aristocrat just by holding this.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Chateau De Baton Premium Cognac, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Menthe}}Creme de Menthe&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de menthe&lt;br /&gt;
|A minty liqueur excellent for refreshing, cool drinks.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate glass.png|64px]]&lt;br /&gt;
!{{anchor|Creme de Cacao}}Creme de Cacao&lt;br /&gt;
|20&lt;br /&gt;
|1 part creme de cacao&lt;br /&gt;
|A chocolatey liqueur excellent for adding dessert notes to beverages and bribing sororities.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_gibb_glass.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Dr. Gibb&lt;br /&gt;
|Dr. Gibb. Not as dangerous as the name might imply.&lt;br /&gt;
|Heals drowsiness, cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fernetglass.png|64px]]&lt;br /&gt;
!{{anchor|Fernet}}Fernet&lt;br /&gt;
|80&lt;br /&gt;
|1 part Fernet&lt;br /&gt;
|Pure Fernet Bronca. Only an absolute madman would drink this pure.&lt;br /&gt;
|Reduces satiety a lot, but causes a lot of toxin damage if starving. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 5 bottles of Fernet Bronca, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Garlic Juice}}Garlic Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part garlic juice&lt;br /&gt;
|Crushed (not juiced)[[Guide_to_hydroponics#Garlic|garlic]]. [[Cook|Chefs]] love it. &lt;br /&gt;
|20% chance per tick to heal 1 brute and burn if you're a [[Cook|cook]]. Prevents [[Vampire|vampires]] from biting you. Very slow metabolism rate (0.06u).&amp;lt;br&amp;gt;'''To acquire:''' Grind [[Guide_to_hydroponics#Garlic|garlic]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Gin}}Gin&lt;br /&gt;
|45&lt;br /&gt;
|1 part gin&lt;br /&gt;
|It's gin. In space. I say, good sir.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or In Booze-O-Mat, 5 bottles of Griffeater Gin, 100 units each. &amp;lt;br&amp;gt;...???&lt;br /&gt;
|-&lt;br /&gt;
![[File:grenadine.png|64px]]&lt;br /&gt;
!{{anchor|Grenadine}}Grenadine&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part grenadine&lt;br /&gt;
|Delicious flavored syrup.&lt;br /&gt;
|'''To acquire:''' In Booze-O-Mat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Glass of Ice}}{{anchor|Ice}}Glass of Ice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice&lt;br /&gt;
|Generally, you're supposed to put something else in there too...&lt;br /&gt;
|Cools down. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 9 Ice Cups, 30 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hard_cider_glass.png|64px]]&lt;br /&gt;
!{{anchor|Hard Cider}}Hard Cider&lt;br /&gt;
|25&lt;br /&gt;
|1 part hard cider&lt;br /&gt;
|Apple juice, for adults. &lt;br /&gt;
|Cools down. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 5 Jian Hard Cider, 50u each. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Holy Water}}Holy Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part holy water&lt;br /&gt;
|A glass of holy water.&lt;br /&gt;
|Makes people jittering, stuttering, dizzy. Heals [[Cult|cultism]]. &amp;lt;br&amp;gt;'''To acquire:''' Have the [[Chaplain]] hit a water container with the Bible. Or One Flask of Holy Water, 100 units, in the [[Chapel]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kahlua_glass.png|64px]]&lt;br /&gt;
!{{anchor|Kahlua}}{{anchor|Kahlúa}}Kahlúa&lt;br /&gt;
|45&lt;br /&gt;
|1 part Kahlúa&lt;br /&gt;
|DAMN, THIS THING LOOKS ROBUST&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping. &amp;lt;br&amp;gt;'''To acquire:''' In Booze Dispenser. Or Booze-O-Mat, 5 bottles of Robert Robust's Coffee Liqueur, 100 units each. Or from Service borg shaker. Or mix 5 [[#Coffee|coffee]] + 5 [[#Sugar|sugar]] + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon Juice}}Lemon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lemon juice&lt;br /&gt;
|Sour...&lt;br /&gt;
|'''To acquire:''' In Soda Dispenser. Or juice lemons.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon_lime_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}Lemon-Lime&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon-Lime&lt;br /&gt;
|You're pretty certain a real fruit has never actually touched this.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' In Soda Dispenser. Or 10 cans of Lemon-Lime in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Lime Juice}}Lime Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part lime juice&lt;br /&gt;
|A glass of sweet-sour lime juice.&lt;br /&gt;
|Heals toxic damage. &amp;lt;br&amp;gt;'''To acquire:''' In Soda Dispenser. Or In Booze-O-Mat, 4 bottles of Lime Juice, 100 units each. Or from Service borg shaker. Juice limes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lime_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Menthol}}Menthol&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part menthol&lt;br /&gt;
|Tastes naturally minty, and imparts a very mild numbing sensation.&lt;br /&gt;
|Prevents coughing.&amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 4 cartons of Menthol, 100 units each. Or from the soda dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Milk}}Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part milk&lt;br /&gt;
|White and nutritious goodness!&lt;br /&gt;
|Slowly heals brute damage and purges [[#Capsaicin_Oil|capsaicin oil]]. &amp;lt;br&amp;gt;'''To acquire:''' Biogenerator. Or milk a goat or a cow. Or from [[File:Milk.png]] Space Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_glass.png|64px]]&lt;br /&gt;
!{{anchor|Cream}}{{anchor|Milk Cream}}Milk Cream&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part cream&lt;br /&gt;
|Ewwww...&lt;br /&gt;
|Heals brute damage. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat (cream), 4 bottle of Milk Cream, 100 units each. Or from Service borg shaker. Or from the Biogenerator.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nothing_glass.png|64px]]&lt;br /&gt;
!{{anchor|Nothing}}Nothing&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part nothing&lt;br /&gt;
|Absolutely nothing.&lt;br /&gt;
|Heals mimes of brute damage and mutes them. &amp;lt;br&amp;gt;'''To acquire:''' [[Mime]]'s Bottle of Nothing, or by grinding [[Guide_to_hydroponics#Mimana|Mimanas]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Orange Juice}}Orange Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part orange juice&lt;br /&gt;
|Vitamins! Yay!&lt;br /&gt;
|Heals suffocation damage. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 4 bottles of Orange Juice, 100 units each. Or from Service borg shaker. 15 units in each can of Star-kist, along with 15 units of space cola. Or juice oranges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Parsnip Juice}}Parsnip Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part parsnip juice&lt;br /&gt;
|Why...&lt;br /&gt;
|'''To acquire:''' Juice a [[Guide_to_hydroponics#Parsnip|parsnip]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Peach Juice}}Peach Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part peach juice&lt;br /&gt;
|Just peachy.&lt;br /&gt;
|'''To acquire:''' Grind canned peaches, which can only be found in [[Maintenance|maintenance]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Poison_berry_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Poison Berry Juice}}Poison Berry Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part poison berry juice&lt;br /&gt;
|berry juice. Or maybe it's poison. Who cares?&lt;br /&gt;
|Shows up as 'Berry Juice'. Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;'''To acquire:''' Juice poison berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|Potato Juice}}Potato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part potato juice&lt;br /&gt;
|Bleh...&lt;br /&gt;
|'''To acquire:''' Juice potatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rum_glass.png|64px]]&lt;br /&gt;
!{{anchor|Rum}}Rum&lt;br /&gt;
|60&lt;br /&gt;
|1 part rum&lt;br /&gt;
|Now you want to Pray for a pirate suit, don't you?&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Captain Pete's Cuban Spiced Rum, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sakecup.png|64px]]&lt;br /&gt;
!{{anchor|Sake}}Sake&lt;br /&gt;
|70&lt;br /&gt;
|1 part sake&lt;br /&gt;
|A sweet rice wine of questionable legality and extreme potency.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat. Or mix 10 parts Rice, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soda_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soda Water}}Soda Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soda water&lt;br /&gt;
|Why not make a scotch and soda?&lt;br /&gt;
|Heals dizziness and drowsiness. Cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 15 bottles of Soda Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soy_milk_glass.png|64px]]&lt;br /&gt;
!{{anchor|Soy Milk}}Soy Milk&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part soy milk&lt;br /&gt;
|White and nutritious soy goodness!&lt;br /&gt;
|Heals brute damage. &amp;lt;br&amp;gt;'''To acquire:''' From [[File:Soymilk.gif]] Soy Milk cartons, 50 units in each. 5 are found in kitchen freezer. Ordered food crate has one.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_cola_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Cola&lt;br /&gt;
|A glass of refreshing Space Cola.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' 10 cans of Space Cola in Robust Softdrinks -vending machines. Or 8 cans in Booze-O-Mat. Or from Service borg shaker. 30 units in each can of Space Cola, 15 units in each can of Star-kist, along with 15 units of orange juice.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_mountain_wind_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space Mountain Wind&lt;br /&gt;
|Space Mountain Wind. As you know, there are no mountains in space, only wind.&lt;br /&gt;
|Heals drowsiness and sleeping, cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' 10 cans of Space Mountain Wind in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_up_glass.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Space-Up&lt;br /&gt;
|Space-Up. It helps keep your cool.&lt;br /&gt;
|Cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' 10 cans of Space-Up in Robust Softdrinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Tea}}Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tea&lt;br /&gt;
|Drinking it from here would not seem right.&lt;br /&gt;
|Similar to coffee, but also removes jitteriness and a small amount of toxins.&amp;lt;br&amp;gt; '''To acquire:''' Grind dried tea leaves to get Tea Powder. Mix 1 Tea Powder + 5 units [[#Water|water]]. Or from the Hot Drinks -vending machines.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teqilla_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tequila}}Tequila&lt;br /&gt;
|70&lt;br /&gt;
|1 part tequila&lt;br /&gt;
|Now all that's missing is the weird colored shades!&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Caccavo Guaranteed Quality Tequila, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tomato_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Juice}}Tomato Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tomato juice&lt;br /&gt;
|Are you sure this is tomato juice?&lt;br /&gt;
|Heals burn damage&amp;lt;br&amp;gt;Blood shows the same way. &amp;lt;br&amp;gt;'''To acquire:''' In Booze-O-Mat, 4 bottles of Tomato Juice, 100 units each. Or from Service borg shaker. Juice tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tonic_water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Tonic Water}}Tonic Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part tonic water&lt;br /&gt;
|Quinine tastes funny, but at least it'll keep that Space Malaria away.&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping, cools down if overheated. &amp;lt;br&amp;gt;'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat, 8 bottles of T-Borg's Tonic Water, 50 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orange juice glass.png|64px]]&lt;br /&gt;
!{{anchor|Triple Sec}}Triple Sec&lt;br /&gt;
|30&lt;br /&gt;
|1 part triple sec&lt;br /&gt;
|A sweet and vibrant orange liqueur.&lt;br /&gt;
|'''To acquire:''' In a booze dispenser.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vermouth_glass.png|64px]]&lt;br /&gt;
!{{anchor|Vermouth}}Vermouth&lt;br /&gt;
|45&lt;br /&gt;
|1 part vermouth&lt;br /&gt;
|You wonder why you're even drinking this straight.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Goldeneye Vermouth, 100 units each. Or from Service borg shaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ginvodkaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Vodka}}Vodka&lt;br /&gt;
|65&lt;br /&gt;
|1 part vodka&lt;br /&gt;
|The glass contain wodka. Xynta.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or mix 10 [[#Potato Juice|potato juice]] + 5 [[#Universal Enzyme|universal enzyme]]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Water_glass.png|64px]]&lt;br /&gt;
!{{anchor|Water}}Water&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part water&lt;br /&gt;
|The father of all refreshments.&lt;br /&gt;
|'''To acquire:''' Sinks. Watertanks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Watermelon_juice_glass.png|64px]]&lt;br /&gt;
!{{anchor|Watermelon Juice}}Watermelon Juice&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part watermelon juice&lt;br /&gt;
|A glass of watermelon juice. &lt;br /&gt;
|'''To acquire:''' Juice watermelon slices.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Welder_fuel_glass.png|64px]]&lt;br /&gt;
!{{anchor|Welder Fuel}}Welder Fuel&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part welding fuel&lt;br /&gt;
|Unless you are an industrial tool, this is probably not safe for consumption.&lt;br /&gt;
|Crit dose: 40 units/100 ticks. &amp;lt;br&amp;gt;'''To acquire:''' Find a Welding fuel tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskeyemoji.png|25px]]&lt;br /&gt;
!{{anchor|Whiskey}}Whiskey&lt;br /&gt;
|75&lt;br /&gt;
|1 part whiskey&lt;br /&gt;
|A superb and well-aged single-malt whiskey. Damn.&lt;br /&gt;
|'''To acquire:''' In Booze Dispenser. Or in Booze-O-Mat, 5 bottles of Uncle Git's Special Reserve, 100 units each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Wine}}Wine&lt;br /&gt;
|35&lt;br /&gt;
|1 part wine&lt;br /&gt;
|A very classy looking drink.&lt;br /&gt;
|'''To acquire:''' In Booze-O-Mat, 5 bottles of Doublebeard Bearded Special Wine, 100 units each. Or from Service borg shaker. Or mix 10 [[#Grape Juice|grape juice]] + 5 [[#Universal Enzyme|universal enzyme]] (instantly becomes grappa).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mixed Drinks===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Picture&lt;br /&gt;
! style='background-color:#FFCCCC;'|Cocktail&lt;br /&gt;
! style='background-color:#FFCCCC;'|Strength&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Ingredients&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Drink Description&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:AcidSpit.gif|64px]]&lt;br /&gt;
!{{anchor|Acid Spit}}Acid Spit&lt;br /&gt;
|80&lt;br /&gt;
|5 parts [[#Wine|wine]], 1 part Sulphuric Acid&lt;br /&gt;
|A drink from Nanotrasen. Made from live aliens.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alexander.png|64px]]&lt;br /&gt;
!{{anchor|Alexander}}Alexander&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Cognac|cognac]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A creamy, indulgent delight that is stronger than it seems.&lt;br /&gt;
|If you have a shield, it will increase the block chance by 10 percentage points.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Alexander_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:AlliesCocktail.gif|64px]]&lt;br /&gt;
!{{anchor|Allies Cocktail}}Allies Cocktail&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Classic Martini|Classic Martini]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A drink made from your allies.&lt;br /&gt;
|Refers to [http://en.wikipedia.org/wiki/Triple_Entente Triple Entente]: French Vermouth, Russian Vodka, English Gin&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aloe.gif|64px]]&lt;br /&gt;
!{{anchor|Aloe}}Aloe&lt;br /&gt;
|35&lt;br /&gt;
|3 part [[#Watermelon Juice|watermelon juice]], 1 part [[#Milk Cream|cream]], 2 part [[#Whiskey|whiskey]]&lt;br /&gt;
|Very, very, very good.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amasec.gif|64px]]&lt;br /&gt;
!{{anchor|Amasec}}Amasec&lt;br /&gt;
|35&lt;br /&gt;
|1 part Iron, 5 part [[#Wine|wine]], 5 part [[#Vodka|vodka]]&lt;br /&gt;
|Always handy before COMBAT!!!&lt;br /&gt;
|[http://wh40k.lexicanum.com/wiki/Amasec Warhammer 40k drink]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Andalusia.gif|64px]]&lt;br /&gt;
!{{anchor|Andalusia}}Andalusia&lt;br /&gt;
|40&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]]&lt;br /&gt;
|A nice, strangely named drink.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:antifreezeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Anti-Freeze}}Anti-Freeze&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Milk Cream|cream]], 1 part [[#Ice|ice]]&lt;br /&gt;
|The ultimate refreshment.&lt;br /&gt;
|Heats you up if you are frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Arnold_palmer.png|64px]]&lt;br /&gt;
!{{anchor|Arnold Palmer}}Arnold Palmer&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lemonade|lemonade]], 1 part [[#Tea|tea]]&lt;br /&gt;
|Encourages the patient to go golfing.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Atomicbombglass.gif|64px]]&lt;br /&gt;
!{{anchor|Atomic Bomb}}Atomic Bomb&lt;br /&gt;
|N/A&lt;br /&gt;
|10 parts [[#B-52|B-52]], 1 part Uranium&lt;br /&gt;
|Nanotrasen cannot take legal responsibility for your actions after imbibing.&lt;br /&gt;
|Makes you druggy, confused, dizzy, stuttering; eventually, sleeping. Can be mixed in a shot glass. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:B-52.png|64px]]&lt;br /&gt;
!{{anchor|B-52}}B-52&lt;br /&gt;
|85&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Kahlua|Kahlúa]], 1 part [[#Cognac|cognac]]&lt;br /&gt;
|Kahlua, Irish Cream, and cognac. You will get bombed.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/B-52_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacchus_blessing.png|64px]]&lt;br /&gt;
!{{anchor|Bacchus' Blessing}}Bacchus' Blessing&lt;br /&gt;
|300&lt;br /&gt;
|1 part [[#Hooch|Hooch]] + 1 part [[#Absinthe|absinthe]] + 1 part [[#The Manly Dorf|Manly Dorf]] + 1 part [[#Syndicate Bomb|Syndicate Bomb]]&lt;br /&gt;
|Unidentifiable mixture. Unmeasurably high alcohol content.&lt;br /&gt;
|Can kill you if you drink enough. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bahamamamaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bahama Mama}}Bahama Mama&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Ice|ice]]&lt;br /&gt;
|Tropic cocktail.&lt;br /&gt;
|Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:BananaHonk.gif|64px]]&lt;br /&gt;
!{{anchor|Banana Honk}}Banana Honk&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[Guide_to_chemistry#Laughter|laughter]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|A drink from Clown Heaven.&lt;br /&gt;
|Heals clowns and monkeys of brute and burn damage. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Barefootglass.gif|64px]]&lt;br /&gt;
!{{anchor|Barefoot}}Barefoot&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Vermouth|vermouth]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Barefoot and pregnant.&lt;br /&gt;
|Quickly heals brute damage when not wearing shoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bastionbourbon.png|64px]]&lt;br /&gt;
!{{anchor|Bastion Bourbon}}Bastion Bourbon&lt;br /&gt;
|30&lt;br /&gt;
|1 part tea, 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Triple Citrus|triple citrus]], 1 part [[#Berry Juice|berry juice]]&lt;br /&gt;
|Soothing hot herbal brew with restorative properties. Hints of citrus and berry flavors.&lt;br /&gt;
|When it's in your system, it will very slowly heal you as long as you're not in critical. When it's first added to your system, you heal an amount of each damage type equal to the volume taken in, with a max of 10. This is turned to a max of 20 for anyone in critical. Results in 2 parts instead of 4. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BeepskySmash.gif|64px]]&lt;br /&gt;
!{{anchor|Beepsky Smash}}Beepsky Smash&lt;br /&gt;
|90&lt;br /&gt;
|2 parts [[#Quadruple Sec|quadruple sec]], 2 parts [[#Lime Juice|lime juice]], 1 part Iron&lt;br /&gt;
|Heavy, hot and strong. Just like the Iron fist of the LAW.&lt;br /&gt;
|Summons a stream of [[Guide_to_robotics#Securitron|securitron]] hallucinations, which run at you one by one and deal 40 to 70 stamina damage. If overdosed (40 units) you become traumatised with a phobia of security. If you are a proper member of [[Security|security]], you instead regenerate 10 stamina, get minor hallucinations and won't get overdosed. Metabolization rate is 0.5. &lt;br /&gt;
|-&lt;br /&gt;
![[File:between_the_sheets.png|64px]]&lt;br /&gt;
!{{anchor|Between the Sheets}}Between the Sheets&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Rum|rum]], 2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|A provocatively named classic.&lt;br /&gt;
|Having this in your system while you're asleep will slowly heal you.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Between_the_Sheets_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bilkglass.gif|64px]]&lt;br /&gt;
!{{anchor|Bilk}}Bilk&lt;br /&gt;
|15&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A brew of milk and beer. For those alcoholics who fear osteoporosis.&lt;br /&gt;
|Slowly heals brute damage&lt;br /&gt;
|-&lt;br /&gt;
![[File:BlackRussian.png|64px]]&lt;br /&gt;
!{{anchor|Black Russian}}Black Russian&lt;br /&gt;
|70&lt;br /&gt;
|3 parts [[#Vodka|vodka]], 2 parts [[#Kahlua|Kahlúa]]&lt;br /&gt;
|For the lactose-intolerant. Still as classy as a White Russian.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Black_Russian IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blank_paper_drink.gif|64px]]&lt;br /&gt;
!{{anchor|Blank_Paper}}Blank Paper&lt;br /&gt;
|20&lt;br /&gt;
|1 part [[#Silencer|Silencer]], 1 part [[#Nothing|nothing]], 1 part [[#Nuka_Cola|Nuka Cola]]&lt;br /&gt;
|A fizzy cocktail for those looking to start fresh.&lt;br /&gt;
|Heals and mutes mimes.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Blazaam_glass.gif|64px]]&lt;br /&gt;
!{{anchor|Blazaam}}Blazaam&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Peach_Juice|peach juice]], 1 part {{Tooltip|[[Guide_to_chemistry#Bluespace_Dust|Bluespace Dust]]|{{RecursiveChem/Bluespace_Dust}}}}, 2 parts [[#Gin|gin]]&lt;br /&gt;
|The glass seems to be sliding between realities. Doubles as a Berenstain remover.&lt;br /&gt;
|Can randomly teleport you short distances and makes you vomit if drunk enough. Makes your vomit look different. Results in 3 parts instead of 4. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BloodyMary.png|64px]]&lt;br /&gt;
!{{anchor|Bloody Mary}}Bloody Mary&lt;br /&gt;
|55&lt;br /&gt;
|1 part [[#Vodka|vodka]], 2 parts  [[#Tomato Juice|tomato juice]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Tomato Juice, mixed with Vodka and a lil' bit of lime. Tastes like liquid murder.&lt;br /&gt;
|Restores blood. [http://en.wikipedia.org/wiki/Bloody_Mary_(cocktail) IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherryshake.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Shake}}Blue Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part ice, 1 part cream , 1 part blue cherry jelly&lt;br /&gt;
|A blue cherry flavored milkshake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boogerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Booger}}Booger&lt;br /&gt;
|45&lt;br /&gt;
|1 part [[#Milk Cream|cream]], 1 part [[#Banana Juice|banana juice]], 1 part [[#Rum|rum]], 1 part [[#Watermelon Juice|watermelon juice]]&lt;br /&gt;
|Ewww...&lt;br /&gt;
|-&lt;br /&gt;
![[File:BrancaMenta.png|64px]]&lt;br /&gt;
!{{anchor|Branca Menta}}Branca Menta&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Creme de Menthe|Creme de Menthe]], 1 part [[#Ice|Ice]]&lt;br /&gt;
|A refreshing mixture of bitter Fernet with mint creme liquour. The closest you'll ever get to the original.&lt;br /&gt;
|Cools you down if overheated. Reduces satiety. Causes a moderate tick of stamina damage when drank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:BraveBull.png|64px]]&lt;br /&gt;
!{{anchor|Brave Bull}}Brave Bull&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Tequila and Coffee liquor, brought together in a mouthwatering mixture. Drink up.&lt;br /&gt;
|Temporarily increases maximum health. Existing cocktail&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bug_spray.gif|64px]]&lt;br /&gt;
!{{anchor|Bug Spray}}Bug Spray&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Rum|rum]], 2 parts [[#Triple_Sec|triple sec]], 1 part [[#Lemon_Lime|lemon lime]], 1 part [[#Vodka|vodka]]&lt;br /&gt;
|A harsh, acrid, bitter drink, for those who need something to brace themselves.&lt;br /&gt;
|Deals 1 toxin per tick to [[Mothpeople|mothpeople]] and [[Guide_to_races#Flypeople|flypeople]]. Results in 5 parts instead of 6.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingSting.gif|64px]]&lt;br /&gt;
!{{anchor|Changeling Sting}}Changeling Sting&lt;br /&gt;
|95&lt;br /&gt;
|2 part [[#Lemon-Lime|lemon-lime]], 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A stingy drink.&lt;br /&gt;
|Restores chemicals for changelings. Makes 5 parts instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherryshake.gif|64px]]&lt;br /&gt;
!{{anchor|Cherry Shake}}Cherry Shake&lt;br /&gt;
|N/A&lt;br /&gt;
| 1 part ice, 1 part cream, 1 part cherry jelly.&lt;br /&gt;
|A cherry flavored milkshake.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolatepudding.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Pudding}}Chocolate Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 part milk, 5 part cocoa, 5 part eggyolk&lt;br /&gt;
|A chocolate flavored pudding in a glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_glass.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate}}Chocolate&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts [[#Water|water]], 1 part Coco Powder&lt;br /&gt;
|Tasty.&lt;br /&gt;
|Heats up if frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Classic Martini}}Classic Martini&lt;br /&gt;
|60&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|Damn, the bartender even stirred it, not shook it.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Martini_%28cocktail%29 IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cafelatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Coffee Latte}}Coffee Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Milk|milk]]&lt;br /&gt;
|A nice, strong and refreshing beverage while you are reading.&lt;br /&gt;
|Heals dizziness, drowsiness, wakes up, heats up if frozen&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cream_soda.png|64px]]&lt;br /&gt;
!{{anchor|Cream Soda}}Cream Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Soda_Water|soda water]], 2 parts [[#Sugar|sugar]], 1 part vanilla&lt;br /&gt;
|A classic space-American vanilla flavored soft drink.&lt;br /&gt;
|Cools down if overheated. Results in 4 parts instead of 5. &lt;br /&gt;
|-&lt;br /&gt;
![[File:crevicespike.png|64px]]&lt;br /&gt;
!{{anchor|Crevice Spike}}Crevice Spike&lt;br /&gt;
| -10&lt;br /&gt;
|2 parts [[#Lime juice|lime juice]], 4 parts [[#Capsaicin Oil|capsaicin]]&lt;br /&gt;
|Sour, bitter, and smashingly sobering.&lt;br /&gt;
|It's negative drink power sobers you up, but it deals 3 damage per unit when it first enters your system, up to a max 15 damage on a full 5 unit swig. Won't hurt again until it metabolizes out.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Crevice_Spike Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:CubaLibre.png|64px]]&lt;br /&gt;
!{{anchor|Cuba Libre}}Cuba Libre&lt;br /&gt;
|50&lt;br /&gt;
|3 parts [[#Rum and Coke|Rum and Coke]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|A classic mix of rum, cola, and lime.&lt;br /&gt;
|Heals revolutionaries.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Cuba_Libre IBA official cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Demonsbloodglass.gif|64px]]&lt;br /&gt;
!{{anchor|Demons Blood}}Demons Blood&lt;br /&gt;
|75&lt;br /&gt;
|1 part [[#Space Mountain Wind|Space Mountain Wind]], 1 part [[#Rum|rum]], 1 part blood, 1 part [[#Dr. Gibb|Dr. Gibb]]&lt;br /&gt;
|Just looking at this thing makes the hair at the back of your neck stand up.&lt;br /&gt;
|Prevents slaughter demons from dragging you into pools of blood.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DevilsKiss.gif|64px]]&lt;br /&gt;
!{{anchor|Devil's Kiss}}Devil's Kiss&lt;br /&gt;
|70&lt;br /&gt;
|1 part Blood, 1 part [[#Rum|rum]], 1 part [[#Kahlua|Kahlúa]]&lt;br /&gt;
|Creepy time!&lt;br /&gt;
|Causes slaughter demons to take brute damage and eject you if they try to eat you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:DoctorDelight.gif|64px]]&lt;br /&gt;
!{{anchor|Doctor's Delight}}Doctor's Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Lime Juice|lime juice]], 1 part  [[#Tomato Juice|tomato juice]], 1 part [[#Orange Juice|orange juice]], 1 part [[#Milk Cream|cream]], 1 part [[Guide_to_chemistry#Cryoxadone|Cryoxadone]]&lt;br /&gt;
|A healthy mixture of juices, guaranteed to keep you healthy until the next toolboxing takes place.&lt;br /&gt;
|Heals 0.5 of each basic damage type (brute/burn/toxin/oxyloss) every tick, at the cost of making you hungry (unless you're a doctor, in which case it has no effect on your hunger).&lt;br /&gt;
|-&lt;br /&gt;
![[File:ClassicMartini.png|64px]]&lt;br /&gt;
!{{anchor|Driest Martini}}Driest Martini&lt;br /&gt;
|65&lt;br /&gt;
|1 part Nothing, 1 part [[#Gin|gin]]&lt;br /&gt;
|Only for the experienced. You think you see sand floating in the glass.&lt;br /&gt;
|Nothing is found in the [[Mime]]'s Bottle of Nothing&lt;br /&gt;
|-&lt;br /&gt;
![[File:Drunkenblumpkin.png|64px]]&lt;br /&gt;
!{{anchor|Drunken Blumpkin}}Drunken Blumpkin&lt;br /&gt;
|50&lt;br /&gt;
|1 part blumpkin juice, 2 parts irish cream, 1 part ice&lt;br /&gt;
|A weird mix of whiskey and blumpkin juice, with cream on top&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duplex_drink.png|64px]]&lt;br /&gt;
!{{anchor|Duplex}}Duplex&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Hard_Cider|hard cider]], 1 part [[#Apple_Juice|apple juice]], 1 part [[#Berry_Juice|berry juice]]&lt;br /&gt;
|An inseparable combination of two fruity drinks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nog2.png|64px]]&lt;br /&gt;
!{{anchor|Eggnog}}Eggnog&lt;br /&gt;
|1&lt;br /&gt;
|5 parts [[#Egg Yolk|egg yolk]], 5 parts [[#Rum|rum]], 5 parts [[#Cream|cream]]&lt;br /&gt;
|For enjoying the most wonderful time of the year.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ErikaSurprise.gif|64px]]&lt;br /&gt;
!{{anchor|Erika Surprise}}Erika Surprise&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Ale|ale]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Whiskey|whiskey]], 1 part [[#Ice|ice]], 1 part [[#Banana Juice|banana juice]]&lt;br /&gt;
|The surprise is, it's green!&lt;br /&gt;
|-&lt;br /&gt;
![[File:fanciulli.png|64px]]&lt;br /&gt;
!{{anchor|Fanchiulli}}Fanciulli&lt;br /&gt;
| -10&lt;br /&gt;
|1 part [[#Manhattan|Manhattan]], 1 part [[#fernet|Fernet]]&lt;br /&gt;
|What if the Manhattan coctail ACTUALLY used a bitter herb liquour?&lt;br /&gt;
|Reduces satiety. Sobers you up, but causes a minor tick of stamina damage.&amp;lt;br&amp;gt;[https://en.wikipedia.org/wiki/Fernet#Cocktails Existing drink.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Faster-Than-Liver}}Faster-Than-Liver&lt;br /&gt;
| 52&lt;br /&gt;
|1 part [[#Vodka|Vodka]], 1 part Stable Plasma, 1 part [[#Screwdriver Cocktail|Screwdriver Cocktail]]&lt;br /&gt;
|A beverage born among the stars, it's said drinking too much feels just like FTL transit.&lt;br /&gt;
|Causes you to hallucinate FTL travel.&lt;br /&gt;
|-&lt;br /&gt;
![[File:FernetCola.png|64px]]&lt;br /&gt;
!{{anchor|Fernet Cola}}Fernet Cola&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Fernet|Fernet]], 1 part [[#Cola|Cola]]&lt;br /&gt;
|A very popular and bittersweet digestif, ideal after a heavy meal. Best served on a sawed-off cola bottle as per tradition.&lt;br /&gt;
|Reduces satiety. Causes toxin damage if starving. Tastes like heaven.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fetching_fizz.png|64px]]&lt;br /&gt;
!{{anchor|Fetching Fizz}}Fetching Fizz&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[#Nuka Cola|Nuka Cola]], 1 part Iron&lt;br /&gt;
|Whiskey sour/iron/uranium mixture resulting in highly magnetic slurry. Mild alcohol content.&lt;br /&gt;
|Causes nearby ores to slowly move towards you. Results in 3 parts instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fringeweaver.png|64px]]&lt;br /&gt;
!{{anchor|Fringe Weaver}}Fringe Weaver&lt;br /&gt;
|90&lt;br /&gt;
|9 parts Ethanol, 1 part [[#Sugar|sugar]]&lt;br /&gt;
|Bubbly, classy, and undoubtedly strong - a Glitch City classic.&lt;br /&gt;
|[http://va11halla.wikia.com/wiki/Fringe_Weaver Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibbfloats.gif|64px]]&lt;br /&gt;
!{{anchor|Gibb Floats}}Gibb Floats&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts dr gibb, 5 parts ice, 5 parts cream&lt;br /&gt;
|Icecream on top of a Dr. Gibb glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[file:GinFizz.png|64px]]&lt;br /&gt;
!{{anchor|Gin Fizz}}Gin Fizz&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Soda Water|soda water]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Refreshingly lemony, deliciously dry.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Fizz_%28cocktail%29#Gin_Fizz IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:GinTonic.png|64px]]&lt;br /&gt;
!{{anchor|Gin and Tonic}}Gin and Tonic&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Gin|gin]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|A mild but still great cocktail. Drink up, like a true Englishman.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Goldschlagerglass.gif|64px]]&lt;br /&gt;
!{{anchor|Goldschlager}}Goldschlager&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Vodka|vodka]], 1 part Gold&lt;br /&gt;
|100 proof that teen girls will drink anything with gold in it.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Goldschl%C3%A4ger Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapesoda.png|64px]]&lt;br /&gt;
!{{anchor|Grape Soda}}Grape Soda&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Grape Juice|grape juice]], 1 part soda water&lt;br /&gt;
|Beloved of children and teetotalers.&lt;br /&gt;
|Cools you down if overheated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grappa.png|64px]]&lt;br /&gt;
!{{anchor|Grappa}}Grappa&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Wine|wine]], 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A fine Italian brandy, for when regular wine just isn't alcoholic enough for you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grasshopper.png|64px]]&lt;br /&gt;
!{{anchor|Grasshopper}}Grasshopper&lt;br /&gt;
|25&lt;br /&gt;
|5 parts cream, 5 parts [[#Creme de Menthe|creme de menthe]], 5 parts creme de cacao&lt;br /&gt;
|A fresh and sweet dessert shooter. Difficult to look manly while drinking this.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Grasshopper_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Green_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Green Beer}}Green Beer&lt;br /&gt;
|25&lt;br /&gt;
|10 parts [[#Beer|beer]], 1 part Green Crayon Powder&lt;br /&gt;
|A freezing pint of green beer. Festive.&lt;br /&gt;
|Turns you green. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grog.gif|64px]]&lt;br /&gt;
!{{anchor|Grog}}Grog&lt;br /&gt;
|1&lt;br /&gt;
|1 part [[#Water|water]], 1 part [[#Rum|rum]]&lt;br /&gt;
|A fine and cepa drink for Space.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Grog Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hearty_punch.png|64px]]&lt;br /&gt;
!{{anchor|Hearty Punch}}Hearty Punch&lt;br /&gt;
|90&lt;br /&gt;
|5 parts [[#Brave Bull|Brave Bull]] + 5 parts [[#Syndicate Bomb|Syndicate Bomb]] + 5 parts [[#Absinthe|absinthe]] (requires temperature of 315)&lt;br /&gt;
|Brave bull/syndicate bomb/absinthe mixture resulting in an energizing beverage. Mild alcohol content.&lt;br /&gt;
|Provides quick healing for people in critical condition. Results in 1 part instead of 15.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hippiesdelight.png|64px]]&lt;br /&gt;
!{{anchor|Hippie's Delight}}Hippie's Delight&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Mushroom Hallucinogen, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink enjoyed by people during the 1960's.&lt;br /&gt;
|Makes you druggy, stuttering and dizzy, then jittering&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hoochglass.gif|64px]]&lt;br /&gt;
!{{anchor|Hooch}}Hooch&lt;br /&gt;
|100&lt;br /&gt;
|2 parts Ethanol, 1 part welding fuel, 1 part [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You've really hit rock bottom now... your liver packed its bags and left last night. Heals assistants. &lt;br /&gt;
|[http://www.urbandictionary.com/define.php?term=hooch Slang for moonshine or bootleg alcohol, popular term during prohibition era]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IcedBeer.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Beer}}Iced Beer&lt;br /&gt;
|15&lt;br /&gt;
|5 parts [[#Beer|beer]], 1 part [[#Ice|ice]]  '''''or'''''  10 parts [[#Beer|beer]], 1 part [[#Frost Oil|frost oil]]&lt;br /&gt;
|A beer so frosty, the air around it freezes.&lt;br /&gt;
|Cools you down if overheated&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecoffeeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Coffee}}Iced Coffee&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Coffee|coffee]]&lt;br /&gt;
|A drink to perk you up and refresh you!&lt;br /&gt;
|Cools you down if overheated, removes dizziness, drowsiness and sleep&lt;br /&gt;
|-&lt;br /&gt;
![[File:Iceteaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Iced Tea}}Iced Tea&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Ice|ice]], 3 parts [[#Tea|tea]]&lt;br /&gt;
|All natural, antioxidant-rich flavour sensation.&lt;br /&gt;
|Cools you down if overheated, removes dizziness, drowsiness and sleep. Heals toxin damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCarBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Irish Car Bomb}}Irish Car Bomb&lt;br /&gt;
|25&lt;br /&gt;
|1 part [[#Irish Cream|irish cream]], 1 part [[#Ale|ale]]&lt;br /&gt;
|An Irish car bomb.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_Car_Bomb Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCoffee.png|64px]]&lt;br /&gt;
!{{anchor|Irish Coffee}}Irish Coffee&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Irish Cream|irish cream]], 2 parts [[#Coffee|coffee]]&lt;br /&gt;
|Coffee and alcohol. More fun than a Mimosa to drink in the morning.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_coffee IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:IrishCream.png|64px]]&lt;br /&gt;
!{{anchor|Irish_Cream}}Irish Cream&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Milk Cream|cream]]&lt;br /&gt;
|It's cream, mixed with whiskey. What else would you expect from the Irish?&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Irish_cream Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jack_rose.png|64px]]&lt;br /&gt;
!{{anchor|Jack Rose}}Jack Rose&lt;br /&gt;
|15&lt;br /&gt;
|2 parts [[#Applejack|applejack]], 1 part [[#Grenadine|grenadine]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|A light cocktail perfect for sipping with a slice of pie.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kamikaze.png|64px]]&lt;br /&gt;
!{{anchor|Kamikaze}}Kamikaze&lt;br /&gt;
|60&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lime juice|lime juice]]&lt;br /&gt;
|Divinely windy.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Kamikaze_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemonade.png|64px]]&lt;br /&gt;
!{{anchor|Lemonade}}Lemonade&lt;br /&gt;
|N/A&lt;br /&gt;
|2 parts [[#Lemon_Juice|lemon juice]], 2 parts water, 1 part [[#Sugar|sugar]], 1 part [[#Glass_of_Ice|ice]]&lt;br /&gt;
|Sweet, tangy lemonade. Good for the soul. Results in 5 parts instead of 6.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lizardwine.png|64px]]&lt;br /&gt;
!{{anchor|Lizard Wine}}Lizard Wine&lt;br /&gt;
|45&lt;br /&gt;
|1 Lizard Tail + 100 units Ethanol&lt;br /&gt;
|An alcoholic beverage from Space China, made by infusing lizard tails in ethanol. Inexplicably popular among command staff.&lt;br /&gt;
|Both delicious and unethical. Must be crafted with crafting menu. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LongIslandIcedTea.png|64px]]&lt;br /&gt;
!{{anchor|Long Island Iced Tea}}Long Island Iced Tea&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Gin|gin]], 1 part [[#Cuba Libre|Cuba Libre]], 1 part [[#Tequila|tequila]]&lt;br /&gt;
|The liquor cabinet, brought together in a delicious mix. Intended for middle-aged alcoholic women only.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Long_Island_Iced_Tea IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattan.png|64px]]&lt;br /&gt;
!{{anchor|Manhattan}}Manhattan&lt;br /&gt;
|30&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|The Detective's undercover drink of choice. He never could stomach gin...&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Manhattan_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Manhattanprojglass.gif|64px]]&lt;br /&gt;
!{{anchor|Manhattan Project}}Manhattan Project&lt;br /&gt;
|45&lt;br /&gt;
|10 parts [[#Manhattan|Manhattan]], 1 part Uranium&lt;br /&gt;
|A scienitst drink of choice, for thinking how to blow up the station.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margarita.png|64px]]&lt;br /&gt;
!{{anchor|Margarita}}Margarita&lt;br /&gt;
|35&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|On the rocks with salt on the rim. ¡Arriba!&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Margarita IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mead.gif|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mead&lt;br /&gt;
|30&lt;br /&gt;
|2 units Honey, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|A Vikings Beverage, though a cheap one.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Mead Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mojito.png|64px]]&lt;br /&gt;
!{{anchor|Mead}}Mojito&lt;br /&gt;
|30&lt;br /&gt;
|1 part [[#Rum|rum]], 1 part [[#Sugar|sugar]], 1 part [[#Lime juice|lime juice]], 1 part [[#Soda water|soda water]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|A drink that looks as refreshing as it tastes.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Mojito IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Moonshine_glass.png|64px]]&lt;br /&gt;
!{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|95&lt;br /&gt;
|5 units Nutriment, 5 units Sugar, 5 units [[#Universal Enzyme|universal enzyme]] (catalyst)&lt;br /&gt;
|You've really hit rock bottom now... your liver packed its bags and left last night.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Narsour.png|64px]]&lt;br /&gt;
!{{anchor|Narsour}}Narsour&lt;br /&gt;
|10&lt;br /&gt;
|1 part [[blood]], 1 parts [[#Lemon Juice|lemon juice]], 1 part [[#Demons Blood|demons blood]]&lt;br /&gt;
|A new hit cocktail inspired by THE ARM Breweries will have you shouting Fuu ma'jin in no time!&lt;br /&gt;
|Causes you to slur cult phrases instead of normal slurring. Results in 1 part instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nukacolaglass.gif|64px]]&lt;br /&gt;
!{{anchor|Nuka Cola}}Nuka Cola&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Uranium, 6 parts [[#Space Cola|Space Cola]]&lt;br /&gt;
|Don't cry, Don't raise your eye, It's only nuclear wasteland&lt;br /&gt;
|Makes you druggy, dizzy, wakes you up, gives you ephedrine speed&amp;lt;br&amp;gt;[http://fallout.wikia.com/wiki/Nuka-Cola Reference to Fallout.]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Old_timer.png|64px]]&lt;br /&gt;
!{{anchor|Old Timer}}Old Timer&lt;br /&gt;
|35&lt;br /&gt;
|3 parts [[#Whiskey_Soda|whiskey soda]], 2 parts [[#Parsnip_Juice|parsnip juice]], 1 part [[#Alexander|Alexander]]&lt;br /&gt;
|An archaic potation enjoyed by old coots of all ages.&lt;br /&gt;
|Makes you older. And older, and older. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Neurotoxin.gif|64px]]&lt;br /&gt;
!{{anchor|Neurotoxin}}Neurotoxin&lt;br /&gt;
|50&lt;br /&gt;
|1 part Morphine, 1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]&lt;br /&gt;
|A drink that is guaranteed to knock you silly.&lt;br /&gt;
|Drugs you, makes you dizzy, deals up to 75% brain damage over time, randomly causes you to drop items and take stamina damage. After 5 cycles starts randomly paralyzing your limbs. After 30 cycles deals more brain damage but without limit. After 50 cycles (over 20 units) it has a 15% chance per cycle to give you a heart attack. Metabolism rate is 0.4 units. Quickly purged by [[Guide_to_chemistry#Neurine|Neurine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:GargleBlaster.gif|64px]]&lt;br /&gt;
!{{anchor|Pan-Galactic Gargle Blaster}}Pan-Galactic Gargle Blaster&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Gin|gin]], 1 part [[#Vodka|vodka]], 1 part [[#Whiskey|whiskey]], 1 part [[#Cognac|cognac]], 1 part [[#Lime Juice|lime juice]]&lt;br /&gt;
|Does... does this mean that Arthur and Ford are on the station? Oh joy.&lt;br /&gt;
|Makes you dizzy, then stuttering, then confused, then druggy&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Zaphod_Beeblebrox#Pan-Galactic_Gargle_Blaster Drink from The Hitchhiker's Guide to the Galaxy]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Patronglass.gif|64px]]&lt;br /&gt;
!{{anchor|Patron}}Patron&lt;br /&gt;
|60&lt;br /&gt;
|10 parts [[#Tequila|tequila]], 1 part Silver&lt;br /&gt;
|Drinking patron in the bar, with all the subpar ladies.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Patr%C3%B3n Exists in real world] Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PepperminPatty.png|64px]]&lt;br /&gt;
!{{anchor|Peppermint Patty}}Peppermint Patty&lt;br /&gt;
|25&lt;br /&gt;
|6 parts [[#Dutch Hot Coco|hot coco]], 1 part [[#Creme de Cacao|creme de cacao]], 1 part [[#Creme de Menthe|creme de menthe]], 1 part [[#Vodka|vodka]], 1 part [[#Menthol|menthol]]&lt;br /&gt;
|This lightly alcoholic drink combines the benefits of menthol and cocoa.&lt;br /&gt;
| Prevents coughing, heats you up and comes from Archer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Planet_cracker.gif|64px]]&lt;br /&gt;
!{{anchor|Planet Cracker}}Planet Cracker&lt;br /&gt;
|50&lt;br /&gt;
|2 parts [[#Champagne|champagne]], 2 parts [[#Lizard_Wine|lizard wine]], 1 part [[#Egg_Yolk|egg yolk]], 1 part gold&lt;br /&gt;
|This jubilant drink celebrates humanity's triumph over the alien menace. May be offensive to non-human crewmembers.&lt;br /&gt;
|Results in 4 parts instead of 6. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinlatte.gif|64px]]&lt;br /&gt;
!{{anchor|Pumpkin Latte}}Pumpkin Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|5 parts pumpkin juice, 5 parts coffee, 5 parts cream&lt;br /&gt;
|A delicious mix of pumpkin juice and coffee.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quadrupesec.png|64px]]&lt;br /&gt;
!{{anchor|Quadruple Sec}}Quadruple Sec&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Triple_Sec|triple sec]], 5 parts [[#Triple Citrus|triple citrus]], 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|Kicks just as hard as licking the powercell on a baton, but tastier.&lt;br /&gt;
|Heals all security personnel for 1 damage in all body parts per tick. Additionally, all brute damage is healed by 2 as long as it is in your system.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Quintiplesec.png|64px]]&lt;br /&gt;
!{{anchor|Quintiple Sec}}Quintiple Sec&lt;br /&gt;
|80&lt;br /&gt;
|5 parts [[#Quadruple Sec|quadruple sec]], 5 parts [[#Clown's Tears|clown's tears]], 5 parts [[#Syndicate Bomb|syndicate bomb]]&lt;br /&gt;
|Law, Order, Alcohol, and Police Brutality distilled into one single elixir of JUSTICE.&lt;br /&gt;
|Heals all security personnel for 2 damage in all body parts per tick. Additionally, all brute damage, burn damage, toxin damage, and suffocation damage is healed by 5 as long as it is in your system. Has an absurdly high alcohol level, and will make you seriously drunk with a few sips.&lt;br /&gt;
|-&lt;br /&gt;
![[File:RedMead.gif|64px]]&lt;br /&gt;
!{{anchor|Red Mead}}Red Mead&lt;br /&gt;
|31&lt;br /&gt;
|1 part [[#Mead|mead]], 1 part blood&lt;br /&gt;
|A True Vikings Beverage, though its color is strange.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Red_queen.png|64px]]&lt;br /&gt;
!{{anchor|Red Queen}}Red Queen&lt;br /&gt;
|N/A&lt;br /&gt;
|6 parts [[#Tea|tea]], 2 parts [[Guide_to_chemistry#Chemistry_Dispensers|mercury]], 1 part [[#Pepper|black pepper]], 1 part {{Tooltip|[[Guide_to_chemistry#Growth_Serum|Growth Serum]]|{{RecursiveChem/Growth_Serum}}}}&lt;br /&gt;
|DRINK ME.&lt;br /&gt;
|Randomly changes your size while it's in your system. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Rubberneck.png|64px]]&lt;br /&gt;
!{{anchor|Rubberneck}}Rubberneck&lt;br /&gt;
|60&lt;br /&gt;
|5 parts [[#Grey_Bull|Grey Bull]], 4 parts ethanol, 1 part [[#Astrotame|astrotame]]&lt;br /&gt;
|A popular drink amongst those adhering to an all synthetic diet.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Rum and Coke}}Rum and Coke&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Space Cola|space cola]]&lt;br /&gt;
|The classic go-to of space-fratboys.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sbitenglass.gif|64px]]&lt;br /&gt;
!{{anchor|Sbiten}}Sbiten&lt;br /&gt;
|70&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part Capsaicin&lt;br /&gt;
|A spicy mix of Vodka and Spice. Very hot.&lt;br /&gt;
|Heats you up if you are frozen&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Sbiten Exists in real world]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Screwdriver.png|64px]]&lt;br /&gt;
!{{anchor|Screwdriver Cocktail}}Screwdriver Cocktail&lt;br /&gt;
|55&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Orange Juice|orange juice]]&lt;br /&gt;
|A simple, yet superb mixture of Vodka and orange juice. Just the thing for the tired engineer.&lt;br /&gt;
|Quickly removes radiation for the CE, engineers and atmos techs.&amp;lt;br&amp;gt;[http://en.wikipedia.org/wiki/Screwdriver_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sidecar.png|64px]]&lt;br /&gt;
!{{anchor|Sidecar}}Sidecar&lt;br /&gt;
|80&lt;br /&gt;
|2 parts [[#Cognac|cognac]], 1 part [[#Triple_Sec|triple sec]], 1 part [[#Lemon juice|lemon juice]]&lt;br /&gt;
|The one ride you’ll gladly give up the wheel for.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Sidecar_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Silencer.gif|64px]]&lt;br /&gt;
!{{anchor|Silencer}}Silencer&lt;br /&gt;
|59&lt;br /&gt;
|1 part Nothing, 1 part [[#Milk Cream|cream]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A drink from mime Heaven.&lt;br /&gt;
|Nothing is found in the [[Mime]]'s Bottle of Nothing. Heals and mutes mimes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:singuloglass.gif|64px]]&lt;br /&gt;
!{{anchor|Singulo}}Singulo&lt;br /&gt;
|35&lt;br /&gt;
|5 parts [[#Vodka|vodka]], 1 part Radium, 5 part [[#Wine|wine]]&lt;br /&gt;
|A blue-space beverage.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:SnowWhite.gif|64px]]&lt;br /&gt;
!{{anchor|Snow White}}Snow White&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Beer|beer]], 1 part [[#Lemon-Lime|Lemon-Lime]]&lt;br /&gt;
|A cold refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soylatteglass.gif|64px]]&lt;br /&gt;
!{{anchor|Soy Latte}}Soy Latte&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part [[#Coffee|coffee]], 1 part [[#Soy Milk|soy milk]]&lt;br /&gt;
|A nice and refreshing beverage while you are reading.	&lt;br /&gt;
|Heals dizziness, drowsiness and sleeping; heats up if frozen; heals brute damage&lt;br /&gt;
|-&lt;br /&gt;
![[File:Squirtcider.png|64px]]&lt;br /&gt;
!{{anchor|Squirt Cider}}Squirt Cider&lt;br /&gt;
|40&lt;br /&gt;
|1 part water, 1 part tomato juice, 1 part nutriment&lt;br /&gt;
|Fermented squirt extract with a nose of stale bread and ocean water. Whatever a squirt is.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stinger.png|64px]]&lt;br /&gt;
!{{anchor|Stinger}}Stinger&lt;br /&gt;
|25&lt;br /&gt;
|10 parts whiskey, 5 parts [[#Creme de Menthe|creme de menthe]]&lt;br /&gt;
|A snappy way to end the day.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/Stinger_(cocktail) IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:sugarrush.png|64px]]&lt;br /&gt;
!{{anchor|Sugar Rush}}Sugar Rush&lt;br /&gt;
|10&lt;br /&gt;
|2 parts [[#Sugar|sugar]], 1 part [[#Lemon Juice|lemon juice]], 1 part [[#Wine|wine]]&lt;br /&gt;
|Sweet, light, and fruity - as girly as it gets.&lt;br /&gt;
|Has a slight nutritional value but lowers your satiety as it's practically junk food.&amp;lt;br&amp;gt;[http://va11halla.wikia.com/wiki/Sugar_Rush Drink from VA-11 Hall-A]&lt;br /&gt;
|-&lt;br /&gt;
![[File:SyndicateBomb.gif|64px]]&lt;br /&gt;
!{{anchor|Syndicate Bomb}}Syndicate Bomb&lt;br /&gt;
|90&lt;br /&gt;
|1 part [[#Whiskey Cola|Whiskey Cola]], 1 part [[#Beer|beer]]&lt;br /&gt;
|A syndicate bomb.&lt;br /&gt;
|Fluff: two glasses connected with a tank valve. You need to drink from the valve, else it spills.&lt;br /&gt;
|-&lt;br /&gt;
![[File:TequillaSunrise.png|64px]]&lt;br /&gt;
!{{anchor|Tequila Sunrise}}Tequila Sunrise&lt;br /&gt;
|45&lt;br /&gt;
|2 parts [[#Tequila|tequila]], 2 parts [[#Orange Juice|orange juice]], 1 part [[#Grenadine|grenadine]]&lt;br /&gt;
|Oh great, now you feel nostalgic about sunrises back on Terra...&lt;br /&gt;
|Causes glowing. [http://en.wikipedia.org/wiki/Tequila_Sunrise_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:ManlyDorf.png|64px]]&lt;br /&gt;
!{{anchor|The Manly Dorf}}The Manly Dorf&lt;br /&gt;
|100&lt;br /&gt;
|2 parts [[#Beer|beer]], 4 parts [[#Ale|ale]]&lt;br /&gt;
|A manly concoction made from Ale and Beer. Intended for true men only.&lt;br /&gt;
|Heals people with the dwarf mutation. [http://bay12games.com/dwarves/ Reference to Dwarf Fortress]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangeglass.gif|64px]]&lt;br /&gt;
!{{anchor|Thirteen Loko}}Thirteen Loko&lt;br /&gt;
|80&lt;br /&gt;
|1 part [[#Vodka|vodka]], 1 part [[#Lime Juice|lime juice]], 1 part [[#Coffee|coffee]]&lt;br /&gt;
|This is a glass of Thirteen Loko, it appears to be of the highest quality. The drink, not the glass.&lt;br /&gt;
|Wakes you up and cools you down if overheated. Causes addiction at 30u and overdose at 60u. Addiction does nothing, but overdosing will first cause a 1.5 second stun and jitteriness. It will then have a 7% chance per tick to force drop held items, 7% chance to cause a random message of discomfort, 5% chance to permanently blind you or '''melt your eyes out if already blind''', 3% chance to cause a seizure (10 seconds of unconsciousness) and a 1% chance of causing a heart attack. &lt;br /&gt;
|-&lt;br /&gt;
![[File:threemileislandglass.gif|64px]]&lt;br /&gt;
!{{anchor|Three Mile Island Iced Tea}}Three Mile Island Iced Tea&lt;br /&gt;
|10&lt;br /&gt;
|10 parts [[#Long Island Iced Tea|Long Island Iced Tea]], 1 part Uranium&lt;br /&gt;
|A glass of this is sure to prevent a meltdown.&lt;br /&gt;
|Makes you druggy. Makes 10 parts instead of 11.&lt;br /&gt;
|-&lt;br /&gt;
![[File:ToxinsSpecial.gif|64px]]&lt;br /&gt;
!{{anchor|Toxins Special}}Toxins Special&lt;br /&gt;
|25&lt;br /&gt;
|2 parts [[#Rum|rum]], 1 part [[#Vermouth|vermouth]], 2 parts Plasma&lt;br /&gt;
|Whoah, this thing is on FIRE! '''CALL THE DAMN SHUTTLE!!!'''&lt;br /&gt;
|Heats you up if frozen. Best served in a shot glass.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Trappist_beer_glass.png|64px]]&lt;br /&gt;
!{{anchor|Trappist Beer}}Trappist Beer&lt;br /&gt;
|40&lt;br /&gt;
|2 parts [[#Ale|ale]], 2 parts [[#Holy_Water|holy water]], 1 part [[#Sugar|sugar]]&lt;br /&gt;
|A strong dark ale brewed by space-monks.&lt;br /&gt;
|If you're a [[Chaplain|chaplain]] it reduces [[Status_Effects#Jitteriness|jittering]], [[Status_Effects#Stuttering|stuttering]] and heals 2.5 burn per tick.  &lt;br /&gt;
|-&lt;br /&gt;
![[File:Triplecitrus.png|64px]]&lt;br /&gt;
!{{anchor|Triple Citrus}}Triple Citrus&lt;br /&gt;
|N/A&lt;br /&gt;
|1 part Lemon Juice, 1 part Lime Juice, 1 part Orange Juice&lt;br /&gt;
|Triple the citrus, triple the fun.&lt;br /&gt;
|Can be used to make [[Guide to chemistry#Colorful Reagent|Colorful Reagent]]. Results in 5 parts instead of 3. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbo.gif|64px]]&lt;br /&gt;
!{{anchor|Turbo}}Turbo&lt;br /&gt;
|85&lt;br /&gt;
|2 parts [[#Moonshine|moonshine]], 1 part {{Tooltip|[[Guide_to_chemistry#Nitrous_Oxide|Nitrous Oxide]]|{{RecursiveChem/Nitrous Oxide}}}}, 1 part [[#Sugar_Rush|Sugar Rush]], 1 part [[#Pwr_Game|Pwr Game]]&lt;br /&gt;
|A turbulent cocktail for outlaw hoverbikers.&lt;br /&gt;
|Regenerates your [[Health#Stamina|stamina]] faster the more drunk you are. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanillapudding.gif|64px]]&lt;br /&gt;
!{{anchor|Vanilla Pudding}}Vanilla Pudding&lt;br /&gt;
|N/A&lt;br /&gt;
| 5 parts milk, 5 parts vanilla, 5 parts eggyolk&lt;br /&gt;
|A vanilla flavored pudding in a glass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaTonic.png|64px]]&lt;br /&gt;
!{{anchor|Vodka and Tonic}}Vodka and Tonic&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Tonic Water|tonic water]]&lt;br /&gt;
|For when a gin and tonic isn't russian enough.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:VodkaMartini.png|64px]]&lt;br /&gt;
!{{anchor|vodka Martini}}Vodka Martini&lt;br /&gt;
|65&lt;br /&gt;
|2 parts [[#Vodka|vodka]], 1 part [[#Vermouth|vermouth]]&lt;br /&gt;
|A bastardisation of the classic martini. Still great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeyCola.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Cola}}Whiskey Cola&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part  [[#Space Cola|Space Cola]]&lt;br /&gt;
|An innocent-looking mixture of cola and Whiskey. Delicious.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiskeySoda.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Soda}}Whiskey Soda&lt;br /&gt;
|70&lt;br /&gt;
|2 parts [[#Whiskey|whiskey]], 1 part [[#Soda Water|soda water]]&lt;br /&gt;
|Ultimate refreshment.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Whiskey_sour.png|64px]]&lt;br /&gt;
!{{anchor|Whiskey Sour}}Whiskey Sour&lt;br /&gt;
|35&lt;br /&gt;
|1 part [[#Whiskey|whiskey]], 1 part [[#Lemon Juice|lemon juice]], 1 part sugar&lt;br /&gt;
|Lemon juice/whiskey/sugar mixture. Moderate alcohol content.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:WhiteRussian.png|64px]]&lt;br /&gt;
!{{anchor|White Russian}}White Russian&lt;br /&gt;
|50&lt;br /&gt;
|3 [[#Black Russian|Black Russian]], 2 part [[#Milk Cream|cream]]&lt;br /&gt;
|A very nice looking drink. But that's just, like, your opinion, man.&lt;br /&gt;
|[http://en.wikipedia.org/wiki/White_Russian_%28cocktail%29 IBA Official Cocktail]&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizz_fizz.gif|64px]]&lt;br /&gt;
!{{anchor|Wizz_Fizz}}Wizz Fizz&lt;br /&gt;
|50&lt;br /&gt;
|1 part [[#Champagne|champagne]], 1 part [[#Soda_Water|Soda Water]], 1 part [[#Triple_Sec|triple sec]]&lt;br /&gt;
|A magical potion, fizzy and wild! However the taste, you will find, is quite mild. &lt;br /&gt;
|Heals [[#Wizard|wizards]] 1 of every damage type per tick. &lt;br /&gt;
|-&lt;br /&gt;
![[File:brownglass.gif|64px]]&lt;br /&gt;
!{{anchor|..What?}}..What?&lt;br /&gt;
|N/A&lt;br /&gt;
|Fail a recipe&lt;br /&gt;
|You can't really tell what this is.&lt;br /&gt;
|You get this when there is something else in the glass&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Juice Cartons ==&lt;br /&gt;
By using cardboard you can make and fill these cartons with 15 units of anything. Perfect for those precious little assistants.&lt;br /&gt;
&lt;br /&gt;
=Food=&lt;br /&gt;
You need food to avoid [[#Hunger|hunger]]. Food is cooked either with the crafting menu [[File:Crafting_menu_hud_icon.png]] or by putting certain ingredients into different types of machinery, such as the [[#Microwave Oven|microwave]] [[File:Microwave.png]]. &lt;br /&gt;
&lt;br /&gt;
==Example Cooking Guide==&lt;br /&gt;
As an example that requires both machinery and the crafting menu, here is how to cook a [[#Sausage|sausage]] [[File:Sausage.png]]:&lt;br /&gt;
#Grab two pieces of meat [[File:Meat.png]] from your fridge. &lt;br /&gt;
#Put one of the pieces of meat [[File:Meat.png]] into the [[#Processor|food processor]] [[File:Processor.png]]. &lt;br /&gt;
#Click the [[#Processor|food processor]] [[File:Processor.png]] to turn it on. This will turn the meat into a [[#Faggot|faggot]] [[File:Faggot.png]]. &lt;br /&gt;
#Place the other piece of meat [[File:Meat.png]] on any table [[File:R-table.png]]. &lt;br /&gt;
#Vend a kitchen knife [[File:Knife.png]] from the [[Vendors#Dinnerware|dinnerware vendor]] [[File:Venddinnerware.gif]], and use it on the piece of meat [[File:Meat.png]]. It should turn into 3x [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]]. &lt;br /&gt;
#Put two of the [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] into a [[#Microwave Oven|microwave]] [[File:Microwave.png]] (by clicking the [[#Microwave Oven|microwave]] with a raw cutlet in active hand). &lt;br /&gt;
#Turn on the [[#Microwave Oven|microwave]] [[File:Microwave.png]] by alt-clicking it. The two [[#Raw_Cutlet|raw meat cutlets]] [[File:Rawmeatcutlet.png]] should turn into [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. &lt;br /&gt;
#Place the [[#Faggot|faggot]] [[File:Faggot.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]] on the same tile (such as the same table). &lt;br /&gt;
#Stand within 1 tile's reach from both the [[#Faggot|faggot]] [[File:Faggot.png]] and the two [[#Cutlet|cutlets]] [[File:Meatcutlet.png]]. Click the crafting menu HUD icon [[File:Crafting_menu_hud_icon.png]] to open the crafting menu. &lt;br /&gt;
#In the crafting menu, cycle through categories with arrows until you reach &amp;quot;Foods&amp;quot;. Then cycle through the subcategories of &amp;quot;Foods&amp;quot; until you find &amp;quot;Meats&amp;quot;. &lt;br /&gt;
#If you followed the above steps correctly, the &amp;quot;Sausage&amp;quot; recipe should be clickable (instead of greyed out). Click it and stand still a few seconds to craft a [[#Sausage|sausage]] [[File:Sausage.png]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ingredients==&lt;br /&gt;
===[[File:Butcherknife.png|64px]]Butchering[[File:Gibber.png|64px]]===&lt;br /&gt;
This is how you get your meat [[File:Meat.png|64px]].&lt;br /&gt;
&lt;br /&gt;
To butcher a simple animal, hit the carcass with your blade on harm intent. Monkeys count as simple animal, and this is how you get the most meat. Humanoids such as, well, humans, cannot be butchered with just a knife, thought they can be dismembered. Cutting off and dismembering a head lets you harvest the brain, while dismembering the torso lets you harvest organs such as heart, appendix and lungs. To get meat from a person, you will need to put them in the [[Machines#Gibber|gibber]], the machine in the freezer room. Do this by undressing them, grabbing them aggressively with grab intent, and then clicking the gibber. Then click the gibber again to activate it. Gibbing a humanoid in such a fashion results in meat and skin, and while monkeys can be &amp;quot;harvested&amp;quot; like this you should really use the knife, unless you want the skins for a monkey costume. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many types of meat, and only some of them are listed below. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FC8484;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FC8484;'| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FC8484;'|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meat.png|64px]]&lt;br /&gt;
!{{anchor|Meat}}Meat&lt;br /&gt;
|Get meat from humans by gibbing them with a gibber. Get meat from most other creatures by slaughterering their dead bodies with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Bear_meat.png|64px]]&lt;br /&gt;
!{{anchor|Bear Meat}}Bear Meat&lt;br /&gt;
|Slaughter a dead space bear with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Fish_fillet.png|64px]]&lt;br /&gt;
!{{anchor|Carp Fillet}}Carp Fillet&lt;br /&gt;
|Slaughter a dead space carp with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat_raw.png|64px]]&lt;br /&gt;
!{{anchor|Raw Crab Meat}}Raw Crab Meat&lt;br /&gt;
|Slaughter a dead crab with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_leg.png|64px]]&lt;br /&gt;
!{{anchor|Spider Leg}}Spider Leg&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Spider_meat.png|64px]]&lt;br /&gt;
!{{anchor|Spider Meat}}Spider Meat&lt;br /&gt;
|Slaughter a dead spider with a sharp object [[File:Knife.png]] on harm intent [[File:Intent_Harm.png]]. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Knife.png|64px]][[File:Rolling Pin.png|64px]] Knife &amp;amp; Rolling Pin===&lt;br /&gt;
These food are created by using your knife and rolling pin (found in the kitchen's dinnerware vending machine).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFE0CC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFE0CC;'| Food name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFE0CC;'|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:breadslice.png|64px]]&lt;br /&gt;
!{{anchor|Bread Slice}}Bread Slice&lt;br /&gt;
|Slice any bread with your knife. Used to make [[#Breads_.26_Sandwiches|sandwiches]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakeslice.png|64px]]&lt;br /&gt;
!{{anchor|Cake Slice}}Cake Slice&lt;br /&gt;
|Slice any cake with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzaslice.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Slice}}Pizza Slice&lt;br /&gt;
|Slice any pizza with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:doughslice.png|64px]]&lt;br /&gt;
!{{anchor|Dough Slice}}Dough Slice&lt;br /&gt;
|Slice a [[#Flat Dough|flat dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:flatdough.png|64px]]&lt;br /&gt;
!{{anchor|Flat Dough}}Flat Dough&lt;br /&gt;
|Flatten a [[#Dough|dough]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawmeatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Raw Cutlet}}Raw Cutlet&lt;br /&gt;
|Slice a meat with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:piedough.png|64px]]&lt;br /&gt;
!{{anchor|Pie Dough}}Pie Dough&lt;br /&gt;
|Flatten a [[#Cake Batter|cake batter]] with your rolling pin.&lt;br /&gt;
|-&lt;br /&gt;
![[File:rawpastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Raw Pastry Base}}Raw Pastry Base&lt;br /&gt;
|Slice a [[#Pie Dough|pie dough]] with your knife.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Potato_wedges.png|64px]]&lt;br /&gt;
!{{anchor|Potato Wedges}}Potato Wedges&lt;br /&gt;
|Slice a potato with your knife. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheese_Wedge.png|64px]]&lt;br /&gt;
!{{anchor|Cheese Wedge}}Cheese Wedge&lt;br /&gt;
|Slice a [[#Cheese Wheel|cheese wheel]] with your knife.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Processor.png|64px]] [[Machines#Food_Processor|Processor]]===&lt;br /&gt;
Some items can be processed with the [[Machines#Food_Processor|Processor]], which can be found in your kitchen. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4DAF4;'|Processes&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Condiments&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bacon.png|64px]]&lt;br /&gt;
!{{anchor|Raw Bacon}}Raw Bacon&lt;br /&gt;
|Process one [[#Raw Cutlet|raw cutlet]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Faggot.png|64px]]&lt;br /&gt;
!{{anchor|Faggot}}Faggot&lt;br /&gt;
|Process one slab of human or monkey meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slamjamspacekabam.png|64px]]&lt;br /&gt;
!{{anchor|Slime Jam}}Slime Jam&lt;br /&gt;
|&amp;lt;s&amp;gt;Process one slime. ''Note: Eating this will kill you.''&amp;lt;/s&amp;gt; Didn't work when testing Aug 2019. Slimes or slime extracts can't be inserted. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Tatortot.png|64px]]&lt;br /&gt;
!{{anchor|Tator Tot}}Tator Tot&lt;br /&gt;
|Process one potato.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fries.png|64px]]&lt;br /&gt;
!{{anchor|Space Fries}}Space Fries&lt;br /&gt;
|Process one plate of potato wedges.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carrotfries.png|64px]]&lt;br /&gt;
!{{anchor|Carrot Fries}}Carrot Fries&lt;br /&gt;
|Process one carrot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roastparsnip.png|64px]]&lt;br /&gt;
!{{anchor|Roast Parsnip}}Roast Parsnip&lt;br /&gt;
|Process one parsnip.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Soydope.png|64px]]&lt;br /&gt;
!{{anchor|Soy Dope}}Soy Dope&lt;br /&gt;
|Process one soy bean.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spaghetti.png|64px]]&lt;br /&gt;
!{{anchor|Spaghetti}}Spaghetti&lt;br /&gt;
|Process one [[#Dough Slice|dough slice]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tortilla.png|64px]]&lt;br /&gt;
!{{anchor|Tortilla}}Tortilla&lt;br /&gt;
|Process one corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Yakiimo.png|64px]]&lt;br /&gt;
!{{anchor|Yaki Imo}}Yaki Imo&lt;br /&gt;
|Process one sweet potato.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Blender.png|64px]] All-In-One-Grinder===&lt;br /&gt;
In order to create some of these items you will either need to mix the regents by hand or toss them into the blender/grinder and grind them.&lt;br /&gt;
&lt;br /&gt;
After which either a finished product will be produced or you will need to transfer the liquid to your [[File:ChemMaster.png|64px]] CondiMaster Neo in the freezer to create it into a bottle.&lt;br /&gt;
&lt;br /&gt;
Any recipe listed as '''Grind''' will require the use of the blender, any recipe listed as '''Mix''' only requires the beaker. All of your juices will require the Grinder's other setting '''Juice'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4F0F4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4F0F4;'|Blends&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4F0F4;'|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Universal Enzyme.png|64px]]&lt;br /&gt;
!{{anchor|Universal_Enzyme}}Universal Enzyme&lt;br /&gt;
|Found on the Cook's table, used in cooking various dishes, more can be ordered from Cargo Bay. Also botanists can use [[Guide_to_hydroponics#Fermentation_Barrel|wooden barrels]] to ferment tomatoes into this. Can be made in bioreactor.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nutriment.png|64px]]&lt;br /&gt;
!{{anchor|Nutriment}}Nutriment&lt;br /&gt;
|Grind any solid food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotsauce.png|64px]]&lt;br /&gt;
!{{anchor|Hot Sauce}}{{anchor|Capsaicin Oil}}Hot Sauce/Capsaicin Oil&lt;br /&gt;
|Grind chilis.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Coldsauce.png|64px]]&lt;br /&gt;
!{{anchor|Cold Sauce}}{{anchor|Frost Oil}}Cold Sauce/Frost Oil&lt;br /&gt;
|[[Guide_to_xenobiology#Blue_Slime|Blue Slimes]] or from grinding [[Guide_to_hydroponics#Ice_Pepper|Ice Pepper]]. A special oil that noticably chills the body. Extracted from ice peppers or slimes. Will cool you faster the longer it has been in the body, up to maximum strength after 35 cycles. [[Changeling]] [[Changeling#Cryogenic_Sting|cryo sting]] injects this. Creates slippery ice tiles if spilled on floor for about 1 second per unit, depending on pressure and temperature. Spilling also reduces area temperature by 5K per unit. Hurts slimes and [[Guide_to_races#Jellypeople|slimepeople]]. Metabolism rate 0.4u per tick. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Ketchup.png|64px]]&lt;br /&gt;
!{{anchor|Ketchup}}Ketchup&lt;br /&gt;
|Grind tomatoes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Flour.png|64px]]&lt;br /&gt;
!{{anchor|Flour}}Flour&lt;br /&gt;
|Grind wheat or oat stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rice.png|64px]]&lt;br /&gt;
!{{anchor|Rice}}Rice&lt;br /&gt;
|Grind rice stalks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricebowl.png|64px]]&lt;br /&gt;
!{{anchor|Rice Bowl}}Rice Bowl&lt;br /&gt;
|Mix 10 rice + 10 water in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:dough.png|64px]]&lt;br /&gt;
!{{anchor|Dough}}Dough&lt;br /&gt;
|Mix 15 flour + 10 water.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cakebatter.png|64px]]&lt;br /&gt;
!{{anchor|Cake Batter}}Cake Batter&lt;br /&gt;
|Mix 15 flour + 15 egg yolk + 5 [[#Sugar|sugar]]. (you can also use [[#Soy Milk|soy milk]] instead of egg yolk)&lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Egg Yolk}}Egg Yolk&lt;br /&gt;
|Break an egg into a beaker.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Secret Sauce}}Secret Sauce&lt;br /&gt;
|Makes food taste amazing. Recipe is completely random and changes every 7 days. The recipe may be found in a certain space ruin on a '''paper'''. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Soysauce.png|64px]]&lt;br /&gt;
!{{anchor|Soy Sauce}}Soy Sauce&lt;br /&gt;
|Mix 40 units [[#Soy Milk|soy milk]] + 10 units [[Guide_to_chemistry#Sulphuric Acid|Sulphuric Acid]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Salt.png|64px]]&lt;br /&gt;
!{{anchor|Salt}}Salt&lt;br /&gt;
|Mix [[Guide_to_chemistry#Sodium|Sodium]] + [[Guide_to_chemistry#Chlorine|Chlorine]] + Water (sodium and chlorine from Chem Dispenser). Salt-shakers can be found in cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pepper.png|64px]]&lt;br /&gt;
!{{anchor|Pepper}}Pepper&lt;br /&gt;
|Grind pepper-mills from the cafe.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Peptides}}Peptides&lt;br /&gt;
|Is created in your body if you eat food after eating [[Guide_to_chemistry#Trophazole|Trophazole]]. Heals brute and some burn every few seconds. Does not give as much nutriment as other foods. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Moonshine.png|64px]]&lt;br /&gt;
!{{anchor|Moonshine}}Moonshine&lt;br /&gt;
|Mix 10 Nutriment + 5 [[#Universal Enzyme|universal enzyme]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesewheel.gif|64px]]&lt;br /&gt;
!{{anchor|Cheese Wheel}}Cheese Wheel&lt;br /&gt;
|Mix 40 [[#Milk|milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). End result will magically pop a full wheel of cheese.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:chocolatebar.gif|64px]]&lt;br /&gt;
!{{anchor|Chocolate Bar}}Chocolate Bar&lt;br /&gt;
|Mix 2 units Coco powder (grind a Cocoa Pod) + 2 units [[#Milk|milk]]/[[#Soy Milk|soy milk]] + 2 units [[#Sugar|Sugar]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tofu.gif|64px]]&lt;br /&gt;
!{{anchor|Tofu}}Tofu&lt;br /&gt;
|Mix 10 [[#Soy Milk|soy milk]] + 5 [[#Universal Enzyme|universal enzyme]] (catalyst). &lt;br /&gt;
|-&lt;br /&gt;
![[File:butter.png|64px]]&lt;br /&gt;
!{{anchor|Butter}}Butter&lt;br /&gt;
|Mix 15 [[#Milk|milk]] in the grinder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Butter_on_a_stick.png|64px]]&lt;br /&gt;
!{{anchor|Butter_on_a_stick}}Butter on a stick&lt;br /&gt;
|Insert a metal rod [[File:Rods.png]] into butter. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mayonnaise.png|40px]]&lt;br /&gt;
!{{anchor|Mayonnaise}}Mayonnaise&lt;br /&gt;
|Grind egg yolk.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugar.gif|64px]]&lt;br /&gt;
!{{anchor|Sugar}}Sugar&lt;br /&gt;
|Grind white beet or sugar cane.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Astrotame}}Astrotame&lt;br /&gt;
|Found in [[Vendor#Dinnerware|Dinnerware Vendor]]. Artificial sweetener. Makes food taste better while adding zero calories. If overdosed (17u) it makes you [[Status_Effects#Disgust|disgusted]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Caramel}}Caramel&lt;br /&gt;
|Heat sugar to 413.15K. Will burn into carbon if heated to 483.15K. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Sprinkles.gif|64px]]&lt;br /&gt;
!{{anchor|Sprinkles}}Sprinkles&lt;br /&gt;
|Grind donuts (acts as a healing powder for the enlisted security force).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherry.png|64px]]&lt;br /&gt;
!{{anchor|Cherry Jelly}}Cherry Jelly&lt;br /&gt;
|Grind cherries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherry.png|64px]]&lt;br /&gt;
!{{anchor|Blue Cherry Jelly}}Blue Cherry Jelly&lt;br /&gt;
|Grind blue cherries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Microwave.png|64px]] Microwave Oven===&lt;br /&gt;
The microwave oven is used to cook or boil raw ingredients. You can load multiple of them in the oven and cook them simultaneously. Use a kitchen tray to load it faster.&lt;br /&gt;
&lt;br /&gt;
Trying to cook uncookable food will return a burned mess and will make the oven dirtier (which increases chances of failure).&lt;br /&gt;
&lt;br /&gt;
In case of a failure, just use Space Cleaner or Soap on it and remove the burned mess inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFEACC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFEACC;'|Cooked food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFEACC;'|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconcooked.png|64px]]&lt;br /&gt;
!{{anchor|Bacon}}Bacon&lt;br /&gt;
|Microwave a [[#Raw Bacon|raw bacon]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:bread.png|64px]]&lt;br /&gt;
!{{anchor|Plain Bread}}{{anchor|Bread}}Plain Bread&lt;br /&gt;
|Microwave a [[#Dough|dough]]. Used in all [[#Breads_.26_Sandwiches|bread recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bun.png|64px]]&lt;br /&gt;
!{{anchor|Bun}}Bun&lt;br /&gt;
|Microwave a [[#Dough Slice|dough slice]]. Used in [[#Burgers|burgers]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pastrybase.png|64px]]&lt;br /&gt;
!{{anchor|Pastry Base}}Pastry Base&lt;br /&gt;
|Microwave a [[#Raw Pastry Base|raw pastry base]]. Used in most [[#Pastries|pastry recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:spagettiboiled.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spaghetti}}Boiled Spaghetti&lt;br /&gt;
|Microwave [[#Spaghetti|spaghetti]]s. Used in [[#Pastas|spaghetti recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pizzabread.png|64px]]&lt;br /&gt;
!{{anchor|Pizza Bread}}Pizza Bread&lt;br /&gt;
|Microwave a [[#Flat Dough|flat dough]]. Used in [[#Pizzas|pizza recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!{{anchor|Plain Pie}}Plain Pie&lt;br /&gt;
|Microwave a [[#Pie Dough|pie dough]]. Used in [[#Pies|pie recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:regularcake.png|64px]]&lt;br /&gt;
!{{anchor|Plain Cake}}Plain Cake&lt;br /&gt;
|Microwave a [[#Cake Batter|cake batter]]. Used in [[#Cakes|cake recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderleg.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Spider Leg}}Boiled Spider Leg&lt;br /&gt;
|Microwave a spider leg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatcutlet.png|64px]]&lt;br /&gt;
!{{anchor|Cutlet}}Cutlet&lt;br /&gt;
|Microwave a [[#Raw Cutlet|raw cutlet]]. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatstake.png|64px]]&lt;br /&gt;
!{{anchor|Meat Steak}}Meat Steak&lt;br /&gt;
|Microwave a slab of meat. Used in many recipes with meat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_meat.png|64px]]&lt;br /&gt;
!{{anchor|Crab Meat}}Crab Meat&lt;br /&gt;
|Microwave [[#Raw Crab Meat|raw crab meat]]. Used in some in some recipes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!{{anchor|Toasted Sandwich}}Toasted Sandwich&lt;br /&gt;
|Microwave a [[#Sandwich|sandwich]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:popcorn.png|40px]]&lt;br /&gt;
!{{anchor|Popcorn}}Popcorn&lt;br /&gt;
|Microwave a corn.&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|40px]]&lt;br /&gt;
!{{anchor|Warm Donkpocket}}Warm Donk-pocket&lt;br /&gt;
|Microwave a Donk-pocket. Contains [[Guide_to_chemistry#Omnizine|Omnizine]]. &lt;br /&gt;
|-&lt;br /&gt;
![[File:begg.png|40px]]&lt;br /&gt;
!{{anchor|Boiled Egg}}Boiled Egg&lt;br /&gt;
|Microwave an egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Boiledrice.png|64px]]&lt;br /&gt;
!{{anchor|Boiled Rice}}Boiled Rice&lt;br /&gt;
|Microwave a [[#Rice Bowl|Rice Bowl]]. Used in [[Guide_to_food_and_drinks#Rice_and_Pork|rice recipes]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Khinkali}}Khinkali&lt;br /&gt;
|Microwave a [[#Raw_Khinkali|Raw Khinkali]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:onionrings.png|64px]]&lt;br /&gt;
!{{anchor|Onion Rings}}Onion Rings&lt;br /&gt;
|Microwave an onion slice. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Icecream_Vat.png|64px]] Ice Cream Vat===&lt;br /&gt;
''Ding-aling ding dong. Get your Nanotrasen-approved ice cream!''&lt;br /&gt;
&lt;br /&gt;
For those hot days on the station there's an Ice Cream Vat, which can be used to make:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C7F5C4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C7F5C4;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C7F5C4;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C7F5C4;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Waffle_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Waffle Cone}}Waffle Cone&lt;br /&gt;
|1 unit units  [[#Flour|flour]] + 1 unit [[#Sugar|sugar]]&lt;br /&gt;
|Delicious waffle cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Cone.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Cone}}Chocolate Cone&lt;br /&gt;
|1 unit units  [[#Flour|flour]] + 1 unit [[#Sugar|sugar]] + 1 coco powder&lt;br /&gt;
|Delicious chocolate cone, but no ice cream.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vanilla_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Vanilla Ice Cream}}Vanilla Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit vanilla&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Strawberry_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Strawberry Ice Cream}}Strawberry Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Berry_Juice|berry juice]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocolate_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Chocolate Ice Cream}}Chocolate Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] 1 unit coco powder&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Blue_Icecream.png|64px]]&lt;br /&gt;
!{{anchor|Blue Ice Cream}}Blue Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit [[#Singulo|Singulo]]&lt;br /&gt;
|Scoop it up with a Waffle/Chocolate Cone. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Custom Ice Cream}}Custom Ice Cream&lt;br /&gt;
|1 unit [[#Milk|milk]] + 1 unit [[#Glass_of_Ice|ice]] + 1 unit optional flavoring (any reagent)&lt;br /&gt;
|You can refill the ice cream vat's ingredient storage by inserting a beaker with reagents, and clicking the &amp;quot;refill from beaker&amp;quot; button. This will let you create custom ice cream flavoured by any reagent. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Crafting Recipes==&lt;br /&gt;
Most dish recipes are made using the '''crafting menu''', that is by '''placing your ingredients out nearby then clicking on the craft button (a small T icon on your HUD)''' to open a crafting window which lists all recipes that can be done with the ingredients. If one of the ingredients is a liquid, you can have the liquid in any kind of container, such as a beaker, bowl or drinking glass. Simply click any recipe to start crafting it. As long as you have at least the minimum amount of each needed ingredients, all within 1 tile of your character, you can craft it.&lt;br /&gt;
&lt;br /&gt;
===Burgers===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFF4CC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFF4CC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFF4CC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFF4CC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFF4CC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:burger.png|64px]]&lt;br /&gt;
!Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Meat Steak|meat steak]]&lt;br /&gt;
|7 Nutriment, 3 Vitamin&lt;br /&gt;
|If you use human meat, the burger will share the name of your victim. If you add a crayon it will color the burger. Has a 1% chance of turning into steamed hams.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baconburger.png|64px]]&lt;br /&gt;
!Bacon Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Bacon|cooked bacon]] + 3 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|19 Nutriment, 5 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:brainburger.png|64px]]&lt;br /&gt;
!Brain Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Brain&lt;br /&gt;
|8 Nutrient, 6 Mannitol, 5 Vitamin&lt;br /&gt;
|Rarely will you be able to make this. Bother the Roboticist or Medical for delicious brains. Contains [[Guide_to_chemistry#Mannitol|Mannitol]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:clownburger.png|64px]]&lt;br /&gt;
!Clown Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Clown Mask&lt;br /&gt;
|6 Nutriment, 6 Vitamin, 6 Banana&lt;br /&gt;
|Get the mime to steal the mask from his [[Clown|nemesis]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_burger.png|64px]]&lt;br /&gt;
!Crab Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 [[#Crab_Meat|crab meat]]&lt;br /&gt;
|?&lt;br /&gt;
|A delicious patty of the crabby kind, slapped in between a bun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mimeburger.png|64px]]&lt;br /&gt;
!Mime Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Mime Mask&lt;br /&gt;
|6 Nutriment, 6 Vitamin, 6 Nothing&lt;br /&gt;
|Get the clown to steal the mask from his [[Mime|nemesis]]. Or order a costume crate like the unrobust person you are.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubuger.png|64px]]&lt;br /&gt;
!Tofu Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Melts your face!&lt;br /&gt;
|-&lt;br /&gt;
![[File:spell.png|64px]]&lt;br /&gt;
!Spell Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Wizard Hat&lt;br /&gt;
|8 Nutriment, 10 Vitamin&lt;br /&gt;
|You will eat this until you have had Ei Nath.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Xenoburger.png|30px]]&lt;br /&gt;
!Xenoburger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 xeno [[#Meat Steak|meat steak]]&lt;br /&gt;
|9 Nutriment, 8 Vitamin&lt;br /&gt;
|Ali-yum!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellyburger.png|45px]]&lt;br /&gt;
!Jelly Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 5 units [[#Slime Jam|slime jam]] or 5 units [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutrient, 5 Slime/Cherry Jelly, 5 Vitamin&lt;br /&gt;
|My insides are burning!&lt;br /&gt;
|-&lt;br /&gt;
![[File:ghostbur.PNG|64px]]&lt;br /&gt;
!Ghost Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Shade|Ectoplasm]]&lt;br /&gt;
|7 Nutriment, 12 Vitamin&lt;br /&gt;
|Terror-ifficly tasty.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Appendixburger.png|64px]]&lt;br /&gt;
!Appendix Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Surgery#Appendectomy|Appendix]]&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Tastes like appendicitis&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fivealarmburger.png|64px]]&lt;br /&gt;
!Five Alarm Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 ghost chili&lt;br /&gt;
|6 Nutriment, 5 Capsaicin, 5 Pepper, 1 Vitamin&lt;br /&gt;
|HOT! HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratburger.png|64px]]&lt;br /&gt;
!Rat Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 dead mouse&lt;br /&gt;
|3 Nutriment, 1 Vitamin&lt;br /&gt;
|What did you expect?&lt;br /&gt;
|-&lt;br /&gt;
![[File:bigbite.png|64px]]&lt;br /&gt;
!Big Bite Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Meat Steak|meat steak]] &lt;br /&gt;
|17 Nutriment, 9 Vitamin&lt;br /&gt;
|Forget the Big Mac.&lt;br /&gt;
|-&lt;br /&gt;
![[File:superbite.png|64px]]&lt;br /&gt;
!Super Bite Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Cheese Wedge|cheese wedge]]s + 5 [[#Meat Steak|meat steak]] &amp;lt;br&amp;gt;+ 4 Tomatoes + 2  [[#Boiled Egg|boiled egg]]s + 5 units  [[#Salt|salt]] + 5 units [[#Pepper|pepper]]&lt;br /&gt;
|44+ Nutriment, 24+ Vitamin, 5 Salt, 5 Pepper&lt;br /&gt;
|If this doesn't clog their arteries, nothing will. Two bites will take you from starving to overfed.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baseball.png|64px]]&lt;br /&gt;
!Home Run Baseball Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[Makeshift weapons#Baseball Bat|Baseball Bat]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|It's still warm. The steam coming off of it looks like baseball.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Empowered_burger.gif|64px]]&lt;br /&gt;
!Empowered Burger&lt;br /&gt;
|1 [[#Bun|bun]] + 2 Plasma sheets&lt;br /&gt;
|8 Nutriment, 5 Liquid Electricity&lt;br /&gt;
|It's shockingly good, if you live off of electricity that is.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Breads &amp;amp; Sandwiches===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFFECC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFFECC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFFECC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFFECC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFFECC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatbread.png|64px]]&lt;br /&gt;
!Meatbread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tofubread.png|64px]]&lt;br /&gt;
!Tofu-Bread&lt;br /&gt;
|1 [[Bread|plain bread]] + 3 [[#Tofu|tofu]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:xbread.png|64px]]&lt;br /&gt;
!Xeno-Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 xeno [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable. A fitting, and filling, end to xeno scum.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidermeatloaf.png|64px]]&lt;br /&gt;
!Spider Meatloaf&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 spider [[#Cutlet|cutlet]]s + 3 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|30 Nutriment, 15 Toxin, 5 Vitamin&lt;br /&gt;
|Sliceable. Green but delicious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bananabread.gif|64px]]&lt;br /&gt;
!Banana-nut Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3  [[#Boiled Egg|boiled egg]]s + 5 units [[#Milk|milk]] + 1 Banana&lt;br /&gt;
|20 Banana, 20 Nutriment&lt;br /&gt;
|Sliceable. Contains a massive amount of banana essence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mimanabread.png|64px]]&lt;br /&gt;
!Mimana Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 3 tofu + 5 units soymilk + 1 Mimana&lt;br /&gt;
|20 Nutriment, 5 Mute Toxin, 5 Nothing, 5 Vitamin&lt;br /&gt;
|Sliceable. Leaves diners speechless!&lt;br /&gt;
|-&lt;br /&gt;
![[File:creambread.png|64px]]&lt;br /&gt;
!Cream Cheese Bread&lt;br /&gt;
|1 [[#Bread|plain bread]] + 2 [[#Cheese Wedge|cheese wedge]]s + 5 units [[#Milk|milk]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:baguette.png|64px]]&lt;br /&gt;
!Baguette&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 1 unit  [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|6 Nutriment, 1 Black Pepper, 1 Salt, 1 Vitamin&lt;br /&gt;
|The mimes favorite.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sandwich.png|64px]]&lt;br /&gt;
!{{anchor|Sandwich}}Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 1 [[#Meat Steak|meat steak]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 1 Vitamin&lt;br /&gt;
|Talking to your food may result in a trip to the [[Chaplain]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Garlicbread.png|64px]]&lt;br /&gt;
!Garlic Bread&lt;br /&gt;
|1 (plain) [[#Bread Slice|bread slice]] + 1 [[#Butter|butter]] + 1 [[Guide_to_hydroponics#Garlic|garlic]]&lt;br /&gt;
|5 Nutriment, 4 Vitamin, 2 [[#Garlic_Juice|Garlic Juice]]&lt;br /&gt;
|Alas, it is limited.&lt;br /&gt;
|-&lt;br /&gt;
![[File:toastsand.png|64px]]&lt;br /&gt;
!Grilled Cheese Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 2 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Space Vegetarian, but not Space Vegan friendly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jellytoast.png|64px]]&lt;br /&gt;
!Jelly Toast&lt;br /&gt;
|1 [[#Bread Slice|bread slice]] + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|1 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|As if science are gonna give up their slimes for toast!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butteredtoast.png|64px]]&lt;br /&gt;
!Buttered Toast&lt;br /&gt;
|1 [[#Bread Slice|bread slice]] + 1 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Butter lightly spread over a piece of toast.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterbiscuit.png|64px]]&lt;br /&gt;
!Butter Biscuit&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Well butter my biscuit!&lt;br /&gt;
|-&lt;br /&gt;
![[File:butterdog.png|64px]]&lt;br /&gt;
!Butterdog&lt;br /&gt;
|1 [[#Bun|bun]] + 3 [[#Butter|butter]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin&lt;br /&gt;
|Made from exotic butters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Twobread.png|64px]]&lt;br /&gt;
!Two Bread&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 [[#Wine|wine]]&lt;br /&gt;
|2 Nutriment, 2 Vitamin&lt;br /&gt;
|Classy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rorosandwich.png|64px]]&lt;br /&gt;
!Jelly Sandwich&lt;br /&gt;
|2 (plain) [[#Bread Slice|bread slice]]s + 5 units [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|2 Nutriment, 5 Cherry/Slime Jelly, 2 Vitamin&lt;br /&gt;
|In the grim darkness of the 22nd century, peanut allergies run rampant.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Notasandwich.png|64px]]&lt;br /&gt;
!Not-a-Sandwich&lt;br /&gt;
|1 Fake Moustache + 2 (plain) [[#Bread Slice|bread slice]]s&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Something seems to be wrong with this, you can't quite figure what. Maybe it's his moustache.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icecreamsandwich.png|64px]]&lt;br /&gt;
!Icecream Sandwich&lt;br /&gt;
|1 [[#Vanilla Ice Cream|ice cream]] + 5 units [[#Ice|ice]] + 5 units [[#Milk Cream|milk cream]]&lt;br /&gt;
|2 Nutriment, 2 Ice&lt;br /&gt;
|Portable Ice Cream in it's own packaging.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pizzas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#EFFAC8;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#EFFAC8;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#EFFAC8;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#EFFAC8;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#EFFAC8;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Margheritapizza.png|64px]]&lt;br /&gt;
!Margherita Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cheese Wedge|cheese wedge]]s + 1 Tomato&lt;br /&gt;
|30 Nutriment, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mushroompizza.png|64px]]&lt;br /&gt;
!Mushroom Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 5 any Mushrooms&lt;br /&gt;
|30 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpizza.png|64px]]&lt;br /&gt;
!Meat Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 4 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|40 Nutriment, 6 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Sliceable. Extremely nutritious, despite the grease.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Donkpocketpizza.png|64px]]&lt;br /&gt;
!Donk Pocket Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Warm donk pockets + 1 Tomato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|27 Nutriment, 9 Omnizine, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpizza.png|64px]]&lt;br /&gt;
!Dank Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Ambrosia vulgaris + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|25 Nutriment, 5 Doctor's Delight, 6 Tomato Juice, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:sassysagepizza.png|64px]]&lt;br /&gt;
!Sassysage Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 Faggots + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato&lt;br /&gt;
|6 Nutriment, 6 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegepizza.png|64px]]&lt;br /&gt;
!Vegetable Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 1 Eggplant + 1 Carrot + 1 Corn + 1 Tomato&lt;br /&gt;
|25 Nutriment, 6 Tomato Juice, 12 Oculine, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:arnoldpizza.png|64px]]&lt;br /&gt;
!Arnold Pizza&lt;br /&gt;
|1 [[#Pizza Bread|pizza bread]] + 3 [[#Cutlet|cutlet]]s + 1 [[#Cheese Wedge|cheese wedge]] + 1 Tomato + 8 9mm Bullet Casings&lt;br /&gt;
|30 Nutriment, 6 Vitamin, 10 Iron, 30 omnizine&lt;br /&gt;
|Sliceable. Blows your arm off if you eat it voluntarily.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pastas===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C7F5C4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C7F5C4;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C7F5C4;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C7F5C4;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C7F5C4;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pastatomato.png|64px]]&lt;br /&gt;
!{{anchor|Tomato Pasta}}Tomato Pasta&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 Tomatoes&lt;br /&gt;
|6 Nutriment, 10 Tomato Juice, 4 Vitamin&lt;br /&gt;
|Don't put it in your pockets. That's just unsanitary.&lt;br /&gt;
|-&lt;br /&gt;
![[File:copypasta.gif|64px]]&lt;br /&gt;
!Copypasta&lt;br /&gt;
|2 [[#Tomato Pasta|tomato pasta]]s&lt;br /&gt;
|12 Nutriment, 20 Tomato Juice, 8 Vitamin&lt;br /&gt;
|Make this, and the wrath of the Coderbus will descend upon you. No, really. They hate this stuff.&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatballspag.png|64px]]&lt;br /&gt;
!Spaghetti &amp;amp; Meatballs&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 2 [[#Faggot|faggot]]s&lt;br /&gt;
|8 Nutriment, 4 Vitamin&lt;br /&gt;
|That's-a a spicy meat-aball!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spesslaw.png|64px]]&lt;br /&gt;
!Spesslaw&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 4 [[#Faggot|faggot]]s&lt;br /&gt;
|8 Nutriment, 6 Vitamin&lt;br /&gt;
|Lawyer's choice!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chowmein.png|64px]]&lt;br /&gt;
!Chowmein&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Cutlet|cutlet]] + 2 Cabbage + 1 Carrot&lt;br /&gt;
|7 Nutriment, 6 Vitamin&lt;br /&gt;
|A nice mix of noodles and fried vegetables.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beefnoodle.png|64px]]&lt;br /&gt;
!Beef Noodle&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 Bowl + 2 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|5 Nutriment, 6 Vitamin, 3 Liquid Gibs&lt;br /&gt;
|Nutritious, beefy, and noodly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:butternoodles.png|64px]]&lt;br /&gt;
!Butter Noodles&lt;br /&gt;
|1 [[#Boiled Spaghetti|boiled spaghetti]] + 1 [[#Butter|butter]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Noodles covered in savory butter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Soups &amp;amp; Stews===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4F0F4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4F0F4;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4F0F4;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4F0F4;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4F0F4;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatsoup.png|64px]]&lt;br /&gt;
!Meatball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1  [[#Faggot|faggot]] + 1 Carrot + 1 Potato&lt;br /&gt;
|7+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Out of spaghetti? Don't like stew? Here's the thing for you.&lt;br /&gt;
|-&lt;br /&gt;
![[File:nettlesoup.png|64px]]&lt;br /&gt;
!Nettle Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Nettle + 1  [[#Boiled Egg|boiled egg]] + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 5 Omnizine, 8+ Vitamin&lt;br /&gt;
|Contains trace amounts of sulphuric acid. Contains [[Guide_to_chemistry#Omnizine|Omnizine]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:vegesoup.png|64px]]&lt;br /&gt;
!Vegetable Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Carrot + 1 Corn + 1 Eggplant + 1 Potato&lt;br /&gt;
|5+ Nutriment, 10 Water, 8+ Vitamin&lt;br /&gt;
|Force feed the Botanists this.&lt;br /&gt;
|-&lt;br /&gt;
![[File:tomatosoup.png|64px]]&lt;br /&gt;
!Tomato Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Water, 10 Tomato Juice, 5+ Vitamin&lt;br /&gt;
|What, no crackers?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bloodsoup.png|64px]]&lt;br /&gt;
!Blood Soup&lt;br /&gt;
|1 Bowl + 10 units Blood + 2 Blood Tomatoes&lt;br /&gt;
|3+ Nutriment, 10 Blood, 8+ Vitamin&lt;br /&gt;
|They ''may'' think you're the [[Cook|homicidal maniac]] you are when you produce a large amount of these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eyeballsoup.png|64px]]&lt;br /&gt;
!Eyeball Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 Tomatoes + 1 Eyeball&lt;br /&gt;
|5+ Nutriment, 10+ Blood, 3+ Vitamin, 3 Liquid Gibs&lt;br /&gt;
|A nice hearty bowl of... eyeballs?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimesoup.png|64px]]&lt;br /&gt;
!Slime Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 5 units [[#Slime Jam|slime jam]]&lt;br /&gt;
|1 Nutriment, 5 Slime Jelly, 10 Water, 5 Vitamin&lt;br /&gt;
|Mmm, mmm, oh God my guts.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clownsoup.png|64px]]&lt;br /&gt;
!Clown's Tears&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Banana + 1 [[Bananium|Bananium ore]]&lt;br /&gt;
|2+ Nutriment, 5+ Banana, 10 Water, 9+ Vitamin&lt;br /&gt;
|Not very funny.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mysterysoup.png|64px]]&lt;br /&gt;
!Mystery Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 burned mess + 1 [[#Tofu|tofu]] + 1  [[#Boiled Egg|boiled egg]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|7 Nutriment, 10 Water, 2 Tomato juice, 2 Vitamin, and 5 of a Random Ingredient:&lt;br /&gt;
&amp;lt;br&amp;gt;Capsaicin,Frost Oil,&lt;br /&gt;
&amp;lt;br&amp;gt;Omnizine, Banana,&lt;br /&gt;
&amp;lt;br&amp;gt;Blood, Slime Jelly,&lt;br /&gt;
&amp;lt;br&amp;gt;Toxin, Oculine, &lt;br /&gt;
&amp;lt;br&amp;gt;Carbon&lt;br /&gt;
|This dish contains all the essential nutriment for a growing crew, and almost anything else you can feed them. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Mushroomsoup.png|64px]]&lt;br /&gt;
!Mushroom Soup&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Milk|milk]] + 1 Chanterelle&lt;br /&gt;
|2+ Nutriment, 5 Water, 5 Milk, 6+ Vitamin&lt;br /&gt;
|The debate on whether you can use Aminitas for the soup goes on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beetsoup.png|64px]]&lt;br /&gt;
!Beet Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 1 Whitebeet + 1 Cabbage&lt;br /&gt;
|3+ Nutriment, 10 Water, 7+ Vitamin&lt;br /&gt;
|Feed your inner Russian with borscht.&lt;br /&gt;
|-&lt;br /&gt;
![[File:milo.png|64px]]&lt;br /&gt;
!Milo Soup&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 2 [[#Soy Dope|Soy Dope]]s + 2 [[#Tofu|tofu]]s&lt;br /&gt;
|9 Nutriment, 10 Water, 3 Vitamin&lt;br /&gt;
|Made when the [[Botanist|hippies]] decide to only grow soy crops.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stewedsoymeat.png|64px]]&lt;br /&gt;
!Stewed Soy Meat&lt;br /&gt;
|2 [[#Soy Dope|Soy Dope]]s + 1 Carrot + 1 Tomato&lt;br /&gt;
|7 Nutriment, 2+ Vitamin&lt;br /&gt;
|Like a steak dinner, only with less murder.&lt;br /&gt;
|-&lt;br /&gt;
![[File:stew.png|64px]]&lt;br /&gt;
!Stew&lt;br /&gt;
|1 Bowl + 10 units [[#Water|water]] + 3 [[#Cutlet|cutlet]] + 1 Tomato + 1 Potato + 1 Carrot + 1 Eggplant + 1 Mushroom&lt;br /&gt;
|14+ Nutriment, 10 Water, 5 Tomato Juice, 5 Oculine, 13+ Vitamin&lt;br /&gt;
|The perfect thing for when the bar starts to get cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:coldstew.png|64px]]&lt;br /&gt;
!Cold Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Ice Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1+ Frost Oil, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
|Ice, ice, baby!&lt;br /&gt;
|-&lt;br /&gt;
![[File:hotstew.png|64px]]&lt;br /&gt;
!Hot Chili Stew&lt;br /&gt;
|1 Bowl + 2 [[#Cutlet|cutlet]]s + 1 Chili Pepper + 1 Tomato&lt;br /&gt;
|8+ Nutriment, 1 Capsaicin, 2 Tomato Juice, 4+ Vitamin&lt;br /&gt;
| Some like it hot, hot, HOT!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmeal.png|64px]]&lt;br /&gt;
!Oatmeal&lt;br /&gt;
|1 Bowl + 10 units Milk + 1 Oat stalk&lt;br /&gt;
|7 Nutriment, 10 Milk, 2 Vitamin&lt;br /&gt;
|A nice bowl of oatmeal.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sweetpotatosoup.png|64px]]&lt;br /&gt;
!Sweet Potato Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 5 units Sugar + 2 Sweet potatoes&lt;br /&gt;
|4 Nutriment, 5 Vitamin&lt;br /&gt;
|Delicious sweet potato in soup form.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Redbeetsoup.png|64px]]&lt;br /&gt;
!Red Beet Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 Red beet + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 6 Vitamin&lt;br /&gt;
|Quite a delicacy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:French_onion_soup.png|64px]]&lt;br /&gt;
!French Onion Soup&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Onion|Onion]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|1 Nutriment, 5 Vitamin&lt;br /&gt;
|Good enough to make a grown mime cry.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wishsoup.png|64px]]&lt;br /&gt;
!Wish Soup&lt;br /&gt;
|1 Bowl + 20 units [[#Water|water]]&lt;br /&gt;
|20 Water, (25% Chance for 9 Nutriment, 1 Vitamin) &lt;br /&gt;
|Makes you wish the chef could cook.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bisque.png|64px]]&lt;br /&gt;
!Bisque&lt;br /&gt;
|1 Bowl + 10 units Water + 1 [[#Crab_Meat|crab meat]] + 1 [[#Boiled_Rice|boiled rice]]&lt;br /&gt;
|?&lt;br /&gt;
|A classic entree from Space-France.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Seafood===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4DAF4;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4DAF4;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Carpfillet.png|64px]]&lt;br /&gt;
! Imitation Carp Fillet&lt;br /&gt;
|Inject 5 units [[Guide_to_chemistry#Carpotoxin|Carpotoxin]] into 1 [[#Tofu|tofu]]&lt;br /&gt;
|3 Nutriment, 2 Carpotoxin, 2 Vitamin&lt;br /&gt;
|Almost just like the real thing, kinda. Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:carpsandwich.png|64px]]&lt;br /&gt;
!Fillet -o- Carp Sandwich&lt;br /&gt;
|1 [[#Bun|bun]] + 1 Carp fillet&lt;br /&gt;
|3 Carpotoxin, 3 Vitamin&lt;br /&gt;
|Slightly toxic.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cubancarp.png|64px]]&lt;br /&gt;
!Cuban Carp&lt;br /&gt;
|1 Carp Fillet + 5 units  [[#Flour|flour]] + 1 Chili Pepper&lt;br /&gt;
|6 Nutriment, 3 Capsaicin&lt;br /&gt;
|Slightly toxic, and very spicy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fishandchips.png|64px]]&lt;br /&gt;
!Fish &amp;amp; Chips&lt;br /&gt;
|1 [[#Space Fries|space fries]] + 1 Carp fillet&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|The Brit's favorite. Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ffish.png|64px]]&lt;br /&gt;
!Fish Fingers&lt;br /&gt;
|5 units  [[#Flour|flour]] + 1 [[#Bun|bun]] + 1 Carp fillet&lt;br /&gt;
|4 Nutriment&lt;br /&gt;
|Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sashimi.png|64px]]&lt;br /&gt;
!Carp Sashimi&lt;br /&gt;
|1 spider egg + 1 Carp fillet + 5 units [[#Soy Sauce|soy sauce]]&lt;br /&gt;
|6 Nutriment, 5 Toxin&lt;br /&gt;
|Good luck getting [[Space Carp]] meat. (Note: POISONOUS)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meat===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C9C4F4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C9C4F4;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C9C4F4;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C9C4F4;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C9C4F4;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sausage.png|64px]]&lt;br /&gt;
!Sausage{{anchor|Sausage}}&lt;br /&gt;
|1  [[#Faggot|faggot]] + 2 [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|Who even knows what or who it's made from anymore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spidereggsham.png|64px]]&lt;br /&gt;
!Green Eggs and Ham&lt;br /&gt;
|2 spider [[#Cutlet|cutlet]]s + 1 spider egg + 1  [[#Salt|salt]]&lt;br /&gt;
|6 Nutriment, 1 Salt, 3 Toxin&lt;br /&gt;
|You swear it's still moving.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cornedbeef.png|64px]]&lt;br /&gt;
!Corned beef and cabbage&lt;br /&gt;
|1  [[#Meat Steak|Meat steak]] + 2 Cabbages + 5 [[#Salt|salt]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|Now you can feel like a real tourist vacationing in Ireland.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearsteak.gif|64px]]&lt;br /&gt;
!Filet Migrawr&lt;br /&gt;
|1 [[#Meat Steak|Bear steak]] + 5 units [[#The Manly Dorf|Manly Dorf]] (requires lighter)&lt;br /&gt;
|2 Nutriment, 5 Vitamin, 5 Manly Dorf&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khinkali.png|64px]]&lt;br /&gt;
!{{anchor|Raw_Khinkali}}Raw Khinkali&lt;br /&gt;
|1 [[#Dough Slice|Dough slice]] + 1 [[#Faggot|faggot]] + 1 [[Guide_to_hydroponics#Garlic|garlic]]&lt;br /&gt;
|1 Nutriment, 1 Vitamin, 1 [[#Garlic_Juice|Garlic Juice]]&lt;br /&gt;
|Microwave to finish preparing.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Salads===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#E1C4F4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#E1C4F4;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#E1C4F4;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#E1C4F4;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#E1C4F4;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Herbsalad.png|64px]]&lt;br /&gt;
!Herb Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Apple&lt;br /&gt;
|8 Nutriment, 2 Vitamin &lt;br /&gt;
|What if, like, WE'RE the aliens, man?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aesirsalad.png|64px]]&lt;br /&gt;
!Aesir Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Deus + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 8 [[Omnizine]], 6 Vitamin&lt;br /&gt;
|Duuuuuuuuuude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Validsalad.png|64px]]&lt;br /&gt;
!Valid Salad&lt;br /&gt;
|1 Bowl + 3 Ambrosia Vulgaris + 1 Potato + 1  [[#Faggot|faggot]]&lt;br /&gt;
|8 Nutriment, 5 [[#Doctor's Delight|Doctor's Delight]] 2 Vitamin &lt;br /&gt;
|Heals everyone! &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Not really&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonfruitbowl.png|64px]]&lt;br /&gt;
!Melon Fruit Bowl&lt;br /&gt;
|1 Watermelon + 1 Apple + 1 Orange + 1 Lemon + 1 Banana + 1 Ambrosia&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|The only salad where you can eat the bowl&lt;br /&gt;
|-&lt;br /&gt;
![[File:Fruitsalad.png|64px]]&lt;br /&gt;
!Fruit Salad&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Apple + 1 Grapes + 2 Watermelon slice&lt;br /&gt;
|2 Nutriment, 4 Vitamin&lt;br /&gt;
|Your standard fruit salad.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Junglesalad.png|64px]]&lt;br /&gt;
!Jungle Salad&lt;br /&gt;
|1 Bowl + 1 Apple + 1 Grapes + 2 Banana + 2 Watermelon slice&lt;br /&gt;
|7 Nutriment, 5 Banana, 4 Vitamin&lt;br /&gt;
|Exotic fruits in a bowl.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Citrusdelight.png|64px]]&lt;br /&gt;
!Citrus Delight&lt;br /&gt;
|1 Bowl + 1 Orange + 1 Lime + 1 Lemon&lt;br /&gt;
|7 Nutriment, 5 Vitamin&lt;br /&gt;
|Citrus overload!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:monkeydel.png|64px]]&lt;br /&gt;
!Monkey's Delight&lt;br /&gt;
|1 Bowl + 1 [[Monkey Cube]] + 1 Banana + 5 units  [[#Flour|flour]] + 1 unit  [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Banana, 1 Salt, 1 Black Pepper 5 Vitamin&lt;br /&gt;
|EE EEE!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pies===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#F6C6E6;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#F6C6E6;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#F6C6E6;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#F6C6E6;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#F6C6E6;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:pie.gif|64px]]&lt;br /&gt;
!Banana Cream Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Banana&lt;br /&gt;
|4 Nutriment, 5 Banana, 2 Vitamin&lt;br /&gt;
|Contains a moderate amount of banana essence.&lt;br /&gt;
|-&lt;br /&gt;
![[File:berryclafoutis.png|64px]]&lt;br /&gt;
!Berry Clafoutis&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Berry&lt;br /&gt;
|4 Nutriment, 5 Berry Juice, 2 Vitamin&lt;br /&gt;
|It's like asking the deep-friers at a carnival for something healthy!&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpies.png|64px]]&lt;br /&gt;
!Meatpies&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 [[#Meat Steak|meat steak]] + 1 [[#Salt|salt]] + 1 [[#Pepper|pepper]]&lt;br /&gt;
|10 Nutriment, 5 Vitamin&lt;br /&gt;
|Made of people, or not?&lt;br /&gt;
|-&lt;br /&gt;
![[File:meatpies.png|64px]]&lt;br /&gt;
!Tofu Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 [[#Tofu|tofu]]&lt;br /&gt;
|10 Nutriment, 2 Vitamin&lt;br /&gt;
|Made of plants, or not?&lt;br /&gt;
|-&lt;br /&gt;
![[File:xpie.png|64px]]&lt;br /&gt;
!Xeno Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|10 Nutriment, 5 Vitamin&lt;br /&gt;
|A delicious end to the xeno threat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:applepie.png|64px]]&lt;br /&gt;
!Apple Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Apple&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|The traditional dessert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrypie.png|64px]]&lt;br /&gt;
!Cherry Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Cherry&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|&amp;quot;To bake a pie, we must first invent the universe.&amp;quot; -Carl Sagan&lt;br /&gt;
|-&lt;br /&gt;
![[File:Amapie.png|64px]]&lt;br /&gt;
!Amanita Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Amanita&lt;br /&gt;
|5 Nutriment, 3 Amatoxin, 1 Mushroom Hallucinogen, 4 Vitamin&lt;br /&gt;
|Only slightly toxic, really!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinpie.png|64px]]&lt;br /&gt;
!Pumpkin Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Pumpkin + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]]&lt;br /&gt;
|13 Nutriment, 3 Vitamin&lt;br /&gt;
|Sliceable. Dangerously delicious.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plumppie.GIF|64px]]&lt;br /&gt;
!Plump Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Plump Helmet&lt;br /&gt;
|8 Nutriment, 5 Omnizine (10% Chance), 4 Vitamin&lt;br /&gt;
|Has a chance to be &amp;quot;exceptional&amp;quot; - it'll contain [[Guide_to_chemistry#Omnizine|Omnizine]]!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gtart.png|64px]]&lt;br /&gt;
!Golden Apple Streusel Tart&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]] + 1 Goldapple&lt;br /&gt;
|8 Nutriment, 5 Gold, 4 Vitamin&lt;br /&gt;
|A tasty dessert that won't make it through a metal detector.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blumpkinpie.png|64px]]&lt;br /&gt;
!Blumpkin Pie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units [[#Milk|milk]] + 5 units [[#Sugar|Sugar]] + 1 Blumpkin&lt;br /&gt;
|3 Nutriment, 6 Vitamin&lt;br /&gt;
|Full of delicious chlorine and ammonia.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dulcedebatata.png|64px]]&lt;br /&gt;
!Dulce de Batata&lt;br /&gt;
|5 units Vanilla + 5 units Water + 2 Sweet potato&lt;br /&gt;
|4 Nutriment, 8 Vitamin&lt;br /&gt;
|Delicious sliceable jelly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Frostypie.png|64px]]&lt;br /&gt;
!Frostypie&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 1 Blue cherry&lt;br /&gt;
|4 Nutriment, 6 Vitamin.&lt;br /&gt;
|Tastes like blue and cold.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Baklava.png|64px]]&lt;br /&gt;
!Baklava Pie&lt;br /&gt;
|4 Oat stalks + 4 [[#Tortilla|tortillas]] + 2 [[#Butter|butter]]&lt;br /&gt;
|?&lt;br /&gt;
|A delightful healthy snack made of nut layers with thin bread.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bearypie.png|64px]]&lt;br /&gt;
!Beary Pie&lt;br /&gt;
|1 [[#Meat Steak|bear steak]] + 1 [[#Plain Pie|plain pie]] + 1 Berry&lt;br /&gt;
|2 Nutriment, 3 Vitamin&lt;br /&gt;
|No brown bears, this is a good sign.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grapetart.png|64px]]&lt;br /&gt;
!Grape Tart&lt;br /&gt;
|1 [[#Plain Pie|plain pie]] + 5 units Sugar + 5 units Milk + 3 Grapes&lt;br /&gt;
|4 Nutriment, 4 Vitamin&lt;br /&gt;
|A tasty dessert that reminds you of the wine you didn't make.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cakes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFCCCC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFCCCC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:carrotcake.png|64px]]&lt;br /&gt;
!Carrot Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Carrots&lt;br /&gt;
|20 Nutriment, 10 [[Guide_to_chemistry#Oculine|Oculine]], 5 Vitamin&lt;br /&gt;
|Slicable. Heals eye trauma.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesecake.png|64px]]&lt;br /&gt;
!Cheese Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Slicable. &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;Does not come with scantily dressed ladies.&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
![[File:birthday.png|64px]]&lt;br /&gt;
!Birthday Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 Sugar + 2 Caramel + 1 candle&lt;br /&gt;
|20 Nutriment, 10 Sprinkles, 5 Vitamin&lt;br /&gt;
|Sliceable. Don't forget to make a wish. Contains sprinkles, which heal security members. If you microwave the cake it becomes a cake hat. &lt;br /&gt;
|-&lt;br /&gt;
![[File:applecake.png|64px]]&lt;br /&gt;
!Apple Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Apples&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Braincake.png|64px]]&lt;br /&gt;
!Brain Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 1 Brain&lt;br /&gt;
|20 Nutriment, 10 [[Guide_to_chemistry#Mannitol|Mannitol]], 5 Vitamin&lt;br /&gt;
|Sliceable. Bother the [[Roboticist]] for unusable brains.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Orangecake.png|64px]]&lt;br /&gt;
!Orange Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Oranges&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Limecake.png|64px]]&lt;br /&gt;
!Lime Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Limes&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemoncake.png|64px]]&lt;br /&gt;
!Lemon Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Lemons&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Choccake.png|64px]]&lt;br /&gt;
!Chocolate Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 [[#Chocolate Bar|Chocolate Bars]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pumpkinspicecake.png|64px]]&lt;br /&gt;
!Pumpkin Spice Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 Pumpkin&lt;br /&gt;
|32 Nutriments, 11 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slimecake.png|64px]]&lt;br /&gt;
!Slime Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 1 [[Slime Extract]]&lt;br /&gt;
|20 Nutriment, 5 Vitamin&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_vanilla_cake.png|64px]]&lt;br /&gt;
!Blackberry and Strawberry Vanilla Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 berries&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Blackberry_and_strawberry_chocolate_cake.png|64px]]&lt;br /&gt;
!Blackberry and Strawberry Chocolate Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 5 berries + 2 [[#Chocolate_Bar|Chocolate Bars]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Holy_cake.png|64px]]&lt;br /&gt;
!Angel Food Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 15u holy water&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Contains holy water. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Pound_cake.png|64px]]&lt;br /&gt;
!Pound Cake&lt;br /&gt;
|4 [[#Plain Cake|plain cake]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Counts as junk food. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hardware_cake.png|64px]]&lt;br /&gt;
!Hardware Cake&lt;br /&gt;
|1 [[#Plain Cake|plain cake]] + 2 circuit boards + 5u [[Guide_to_chemistry#Chemistry_Dispensers|Sulphuric Acid]]&lt;br /&gt;
|?&lt;br /&gt;
|Sliceable. Contains 15u sulphuric acid and 15u oil. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Cak.png|64px]]&lt;br /&gt;
!Cak&lt;br /&gt;
|1 Birthday Cake + 1 Brain + 1 Heart + 3 meat slabs + 30 units Blood + 5 Sprinkles + 1 unit [[Guide_to_chemistry#Teslium|Teslium]]. &lt;br /&gt;
|N/A&lt;br /&gt;
|A cake/cat hybrid controlled by the player whose brain is used. Clicking the cak with an open hand on disarm intent provides small amounts of nutriment and vitamin. The cak quickly heals brute damage. Donuts around the cak automatically become frosted.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Side Dishes===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFE0CC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFE0CC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFE0CC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFE0CC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFE0CC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesefries.png|64px]]&lt;br /&gt;
!Cheese Fries&lt;br /&gt;
|1 [[#Space Fries|space fries]] + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|Tasty, tasty cheese fries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cheesepmelet.png|64px]]&lt;br /&gt;
!Cheese Omelette&lt;br /&gt;
|2  eggs + 2 [[#Cheese Wedge|cheese wedge]]s&lt;br /&gt;
|8 Nutriment&lt;br /&gt;
|Can eat these with a fork. Have a medical team on standby in case of utensil-related injuries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:friedegg.png|64px]]&lt;br /&gt;
!Fried Egg&lt;br /&gt;
|1  egg + 1 unit  [[#Salt|salt]] + 1 unit [[#Pepper|pepper]]&lt;br /&gt;
|2 Nutriment, 1 Salt, 1 Black Pepper&lt;br /&gt;
|The ancient and sacred meal of the solar wiring engineer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:bakedpotato.png|64px]]&lt;br /&gt;
!Loaded Baked Potato&lt;br /&gt;
|1 Potato + 1 [[#Cheese Wedge|cheese wedge]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|No bacon bits?&lt;br /&gt;
|-&lt;br /&gt;
![[File:eggplantparmigiana.png|64px]]&lt;br /&gt;
!Eggplant Parmigiana&lt;br /&gt;
|2 [[#Cheese Wedge|cheese wedge]]s + 1 Eggplant&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Clogs your arteries, healthily!&lt;br /&gt;
|-&lt;br /&gt;
![[File:donkpocket.png|64px]]&lt;br /&gt;
!Warm Donk-Pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1  [[#Faggot|faggot]]&lt;br /&gt;
|4 Nutriment&lt;br /&gt;
|Contains [[Guide_to_chemistry#Omnizine|Omnizine]], until they cool. Reheatable once they do.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hotdog.png|64px]]&lt;br /&gt;
!Hot Dog&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Sausage|Sausage]] + 5 units [[#Ketchup|Ketchup]]&lt;br /&gt;
|6 Nutriment, 3 Ketchup, 3 Vitamin&lt;br /&gt;
|Fresh footlong ready to go down on.&lt;br /&gt;
|-&lt;br /&gt;
![[File:pigblanket.png|64px]]&lt;br /&gt;
!Pig in a Blanket&lt;br /&gt;
|1 [[#Bun|bun]] + 1 [[#Butter|butter]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|6 Nutriment, 1 Vitamin&lt;br /&gt;
|A tiny sausage wrapped in a flakey, buttery roll.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Crab_rangoon.png|64px]]&lt;br /&gt;
!Crab Rangoon&lt;br /&gt;
|1 [[#Dough Slice|Dough slice]] + 1 [[#Raw_Crab_Meat|raw crab meat]] + 1 [[#Cheese Wedge|cheese wedge]] + 5 units cream&lt;br /&gt;
|?&lt;br /&gt;
|Has many names, like crab puffs, cheese wontons, crab dumplings? Whatever you call them, they're a fabulous blast of cream cheesy crab.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Benedict.png|64px]]&lt;br /&gt;
!Eggs Benedict&lt;br /&gt;
|1 [[#Fried Egg|fried egg]] + 1 [[#Meat Steak|meat steak]] + 1 [[#Bread Slice|bread slice]]&lt;br /&gt;
|6 Nutriment, 4 Vitamin&lt;br /&gt;
|There is only one egg on this, how rude.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beans.png|64px]]&lt;br /&gt;
!Tin of Beans&lt;br /&gt;
|2 Soy Beans + 5 units [[#Ketchup|Ketchup]]&lt;br /&gt;
|10 Nutriment&lt;br /&gt;
|Musical fruit in a slightly less musical container.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pastries===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFEACC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFEACC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFEACC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFEACC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFEACC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:donut.png|64px]]&lt;br /&gt;
!Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 unit [[#Sugar|Sugar]]&lt;br /&gt;
|3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 2 [[#Sugar|sugar]]&lt;br /&gt;
|Security members recover morale quickly with these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:jdonut1.gif|64px]]&lt;br /&gt;
!Jelly Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Berry Juice|berry juice]] or [[#Slime Jam|slime jam]] or [[#Cherry Jelly|cherry jelly]]&lt;br /&gt;
|3 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 5 Berry Juice, 1 Vitamin,&lt;br /&gt;
|Security members recover more morale with these.&lt;br /&gt;
|-&lt;br /&gt;
![[File:mdonut.png|64px]]&lt;br /&gt;
!Meat Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 meat slab &lt;br /&gt;
|3 Nutriment, 2 ketchup&lt;br /&gt;
|Tastes as gross as it looks.&lt;br /&gt;
|-&lt;br /&gt;
![[File:cdonut.png|64px]]&lt;br /&gt;
!Chaos Donut&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Hot Sauce|Hot Sauce]] + 5 units [[#Cold Sauce|Cold Sauce]]&lt;br /&gt;
|2 Nutriment, 1 Sprinkles (30% Chance of 2 Sprinkles), 1 Sugar&lt;br /&gt;
'''Possible 4th Ingredients (Random): ''' 3 Nutriment, 3 Capsaicin, 3 Frost Oil, 3 Sprinkles, 3 Plasma, 3 Coco, 3 Slime Jelly, 3 Banana, 3 Berry Juice, 3 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|Produces a variety of (possibly dangerous) effects when eaten.&lt;br /&gt;
|-&lt;br /&gt;
![[File:soylenvirdians.png|64px]]&lt;br /&gt;
!Soylent Green&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 2 Human Meats&lt;br /&gt;
|10 Nutriment, 1 Vitamin&lt;br /&gt;
|SOYLENT GREEN IS PEOPLE!&lt;br /&gt;
|-&lt;br /&gt;
![[File:soylenvirdians.png|64px]]&lt;br /&gt;
!Soylen Viridians&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 1 Soy Bean&lt;br /&gt;
|10 Nutriment, 1 Vitamin&lt;br /&gt;
|SOYLENT VIRIDIAN IS PLANTS!&lt;br /&gt;
|-&lt;br /&gt;
![[File:waffles.png|64px]]&lt;br /&gt;
!Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]]&lt;br /&gt;
|8 Nutriment, 1 Vitamin&lt;br /&gt;
|Like pancakes with syrup traps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:roffle.png|64px]]&lt;br /&gt;
!Roffle Waffles&lt;br /&gt;
|2 [[#Pastry_Base|pastry base]] + 5 units Mushroom Hallucinogen&lt;br /&gt;
|8 Nutriment, 8 Mushroom Hallucinogen, 2 Vitamin&lt;br /&gt;
|Like pancakes with hallucinogen traps.&lt;br /&gt;
|-&lt;br /&gt;
![[File:fortunecookie.png|64px]]&lt;br /&gt;
!Fortune Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Piece of paper with prophecy&lt;br /&gt;
|3 Nutriment&lt;br /&gt;
|Bad luck and misfortune will infest your pathetic soul for all eternity.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sugarcookie.png|64px]]&lt;br /&gt;
!Sugar Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Sugar|Sugar]]&lt;br /&gt;
|3 Nutriment, 3 Sugar&lt;br /&gt;
|Just like your little sister used to make.&lt;br /&gt;
|-&lt;br /&gt;
![[File:muffin.png|64px]]&lt;br /&gt;
!Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|Muffin!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Berrymuffin.png|64px]]&lt;br /&gt;
!Berry Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]] + 1 Berry&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|A delicious and spongy little cake, with berries.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Booberrymuffin.png|64px]]&lt;br /&gt;
!Booberry Muffin&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 5 units [[#Milk|milk]] + 1 Berry + 1 [[Shade|Ectoplasm]]&lt;br /&gt;
|6 Nutriment&lt;br /&gt;
|My stomach is a graveyard! No living being can quench my bloodthirst!&lt;br /&gt;
|-&lt;br /&gt;
![[File:cracker.png|64px]]&lt;br /&gt;
!Cracker&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1  [[#Salt|salt]]&lt;br /&gt;
|1 Nutriment&lt;br /&gt;
|Poly yells, &amp;quot;POLY WANNA CRACKER!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
![[File:pretzel.png|64px]]&lt;br /&gt;
!Poppy Pretzel&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Poppy Seed&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|Heals brute damage with opium!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biscuit.png|64px]]&lt;br /&gt;
!Plump Biscuits&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Plump Helmet&lt;br /&gt;
|5 Nutriment, 1 Vitamin (10% chance of additional 3 Nutriment, 5 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|The perfect chaser for a Manly Dorf.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Oatmealcookie.png|64px]]&lt;br /&gt;
!Oatmeal cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Oat stalk&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|The best of both cookie and oat.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Raisincookie.png|64px]]&lt;br /&gt;
!Raisin Cookie&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Oat stalk + 1 [[#4no Raisins|4no Raisins]]&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|Why would you put raisins on a cookie?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cherrycupcake.png|64px]]&lt;br /&gt;
!Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Cherry&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bluecherrycupcake.png|64px]]&lt;br /&gt;
!Blue Cherry Cupcake&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Blue cherry&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|A sweet cupcake with cherry bits.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dankpocket.png|64px]]&lt;br /&gt;
!Dank-pocket&lt;br /&gt;
|1 [[#Pastry_Base|pastry base]] + 1 Cannabis&lt;br /&gt;
|3 [[Guide_to_chemistry#Lipolicide|Lipolicide]], 3 [[Guide_to_chemistry#Space Drugs|Space Drugs]], 4 Nutriment&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Khachapuri.png|64px]]&lt;br /&gt;
!Khachapuri&lt;br /&gt;
|1 [[#Bread|plain bread]] + 1 [[#Cheese Wedge|cheese wedge]] + 5 units egg yolk&lt;br /&gt;
|12 Nutriment, 2 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococornet.png|64px]]&lt;br /&gt;
!Chocolate Cornet&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]] + 1 unit Salt + 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybun.png|64px]]&lt;br /&gt;
!Honey Bun&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]] + 5 units Honey&lt;br /&gt;
|5 Nutriment, 5 Honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:pancake.png|64px]]&lt;br /&gt;
!Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]]&lt;br /&gt;
|4 Nutriment, 1 Vitamin&lt;br /&gt;
|Can be stacked. &lt;br /&gt;
|-&lt;br /&gt;
![[File:bbpancake.png|64px]]&lt;br /&gt;
!Blueberry Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]], 1 Berry&lt;br /&gt;
|6 Nutriment, 3 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:ccpancake.png|64px]]&lt;br /&gt;
!Chocolate Chip Pancake&lt;br /&gt;
|1 [[#Pastry_Base|Pastry Base]], 1 [[#Chocolate Bar|Chocolate Bar]]&lt;br /&gt;
|6 Nutriment, 3 Vitamin&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sweets===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFF4CC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFF4CC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFF4CC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFF4CC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFF4CC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocegg.png|64px]]&lt;br /&gt;
!Chocolate Egg&lt;br /&gt;
|1  [[#Boiled Egg|boiled egg]] + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|4 Nutriment, 2 Sugar, 2 Coco&lt;br /&gt;
|NT regulations forbid stuffing toys in these things anymore.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chococoin.png|64px]]&lt;br /&gt;
!Chocolate Coin&lt;br /&gt;
|1 Coin + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|3 Nutriment, 3 Sugar, 1 Coco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocodice.png|64px]]&lt;br /&gt;
!Fudge Dice&lt;br /&gt;
|1 Die + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|3 Nutriment, 1 Coco&lt;br /&gt;
|You get a fudge die after eating it.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chocoorange.png|64px]]&lt;br /&gt;
!Chocolate Orange&lt;br /&gt;
|1 Orange + 1 [[#Chocolate Bar|chocolate bar]]&lt;br /&gt;
|6 Nutriment, 3 Vitamin, 3 Sugar, 2 Coco&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:candiedapple.png|64px]]&lt;br /&gt;
!Candied Apple&lt;br /&gt;
|5 units [[#Caramel|Caramel]] + 1 Apple&lt;br /&gt;
|3 Nutriment, 3 Sugar&lt;br /&gt;
|Happy &amp;lt;strike&amp;gt;Halloween&amp;lt;/strike&amp;gt; generic shift!&lt;br /&gt;
|-&lt;br /&gt;
![[File:sundae.png|64px]]&lt;br /&gt;
!Sundae&lt;br /&gt;
|5 units Cream + 1 Cherry + 1 Banana + 1 Icecream&lt;br /&gt;
|6 Nutriment, 5 Banana, 2 Vitamin&lt;br /&gt;
|A classic desert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:honkdae.png|64px]]&lt;br /&gt;
!Honkdae&lt;br /&gt;
|5 units Cream + 1 Clown mask + 1 Cherry + 2 Banana + 1 Icecream&lt;br /&gt;
|6 Nutriment, 10 Banana, 4 Vitamin&lt;br /&gt;
|The clown's favorite desert.&lt;br /&gt;
|-&lt;br /&gt;
![[File:spacefreezy.png|64px]]&lt;br /&gt;
!Space Freezy&lt;br /&gt;
|5 units Blue cherry jelly + 15 units Space mountain wind + 1 Icecream&lt;br /&gt;
|6 Nutriment, 5 Blue Cherry Jelly, 4 Vitamin&lt;br /&gt;
|The best icecream in space!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Honeybar.png|64px]]&lt;br /&gt;
!Honey Nut Bar&lt;br /&gt;
|1 Oat + 5 units Honey&lt;br /&gt;
|5 Nutriment, 5 Honey&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spiderlollipop.png|64px]]&lt;br /&gt;
!Spider Lollipop&lt;br /&gt;
|1 Rod + 5 Sugar + 5 Water + 1 Spiderling&lt;br /&gt;
|1 Nutriment, 1 Toxin, 10 Iron, 5 Sugar, 2 [[Guide_to_chemistry#Omnizine|Omnizine]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Exotic===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:80%&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFFECC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFFECC;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFFECC;'|Ingredients&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFFECC;'|Nutritional Value&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFFECC;'|Notes&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chaw.png|64px]]&lt;br /&gt;
!Chawanmushi&lt;br /&gt;
|5 units Water + 5 units [[#Soy Sauce|soy sauce]] + 2  [[#Boiled Egg|boiled egg]]s + 1 Chanterelle&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|Nǐ xiǎng yào chī shénme?&lt;br /&gt;
|-&lt;br /&gt;
![[File:wingchu.png|64px]]&lt;br /&gt;
!Wing Fang Chu&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 2 xeno [[#Cutlet|cutlet]]s&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|At least it wasn't the [[Ian|dog]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:enchi.png|64px]]&lt;br /&gt;
!Enchiladas&lt;br /&gt;
|2 [[#Cutlet|cutlet]]s + 2 chilis + 2 [[#Tortilla|tortilla]]s&lt;br /&gt;
|8 Nutriment, 6 Capsaicin&lt;br /&gt;
|Spicy.&lt;br /&gt;
|-&lt;br /&gt;
![[File:classictaco.png|64px]]&lt;br /&gt;
!Classic Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]] + 1 Cabbage&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|A traditional taco with meat, cheese, and lettuce&lt;br /&gt;
|-&lt;br /&gt;
![[File:plaintaco.png|64px]]&lt;br /&gt;
!Plain Taco&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 [[#Cutlet|cutlet]]&lt;br /&gt;
|3 Nutriment, 1 Vitamin&lt;br /&gt;
|A traditional taco with meat and cheese, minus the rabbit food.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wrap.png|64px]]&lt;br /&gt;
!Egg Wrap&lt;br /&gt;
|1 [[#Fried Egg|fried egg]] + 1 Cabbage + 10 units [[#Soy Sauce|soy sauce]]&lt;br /&gt;
|5 Nutriment&lt;br /&gt;
|The precursor to Pigs in a Blanket.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Burrito.png|64px]]&lt;br /&gt;
!Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 Soybeans&lt;br /&gt;
|4 Nutriment, 1 Vitamin&lt;br /&gt;
|Delicious!&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyBurrito.png|64px]]&lt;br /&gt;
!Cheesy Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cheese Wedge|cheese wedge]]s + 1 Soybeans&lt;br /&gt;
|4 Nutriment, 2 Vitamin&lt;br /&gt;
|It's a burrito filled with cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CarneBurrito.png|64px]]&lt;br /&gt;
!Carne Asada Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 [[#Cutlet|cutlet]]s + 1 Soybeans&lt;br /&gt;
|5 Nutriment, 1 Vitamin&lt;br /&gt;
|The best burrito for meat lovers.&lt;br /&gt;
|-&lt;br /&gt;
![[File:PlasmaBurrito.png|64px]]&lt;br /&gt;
!Fuego Plasma Burrito&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 2 ghost chili + 1 Soybeans&lt;br /&gt;
|4 Nutriment, 5 Capsaicin, 3 Vitamin&lt;br /&gt;
|A super spicy burrito.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Kebab.png|64px]]&lt;br /&gt;
!Kebab&lt;br /&gt;
|1 [[Metal Rod]] + 2 [[#Meat Steak|meat steak]]s (meat must be same type!), 2 human meat steaks, 2 [[#Tofu|tofu]]s, or 1 lizard tail&lt;br /&gt;
|8 Nutriment&lt;br /&gt;
|You get the metal rod back after eating.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nachos.png|64px]]&lt;br /&gt;
!Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 unit Salt&lt;br /&gt;
|6 Nutriment, 2 Vitamin, 1 Salt&lt;br /&gt;
|Chips from Space Mexico&lt;br /&gt;
|-&lt;br /&gt;
![[File:CheesyNachos.png|64px]]&lt;br /&gt;
!Cheesy Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 1 [[#Cheese Wedge|cheese wedge]] + 1 unit Salt&lt;br /&gt;
|6 Nutriment, 3 Vitamin, 1 Salt&lt;br /&gt;
|The delicious combination of nachos and melting cheese.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cuban Nachos.png|64px]]&lt;br /&gt;
!Cuban Nachos&lt;br /&gt;
|1 [[#Tortilla|tortilla]] + 5 units [[#Ketchup|Ketchup]] + 2 Chili pepper&lt;br /&gt;
|7 Nutriment, 8 Capsaicin, 4 Vitamin&lt;br /&gt;
|That's some dangerously spicy nachos.&lt;br /&gt;
|-&lt;br /&gt;
![[File:AmanitaJelly.gif|64px]]&lt;br /&gt;
!Amanita Jelly&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Amanitas&lt;br /&gt;
|6 Nutriment, 6 Amatoxin, 3 Mushroom Hallucinogen&lt;br /&gt;
|It's evil, don't touch it!&lt;br /&gt;
|-&lt;br /&gt;
![[File:duff.gif|64px]]&lt;br /&gt;
!Spacy Liberty Duff&lt;br /&gt;
|1 Bowl + 5 units [[#Water|water]] + 5 units [[#Vodka|vodka]] + 3 Liberty Caps&lt;br /&gt;
|6 Nutriment, 6 Mushroom Hallucinogen&lt;br /&gt;
|The colors, maaaan, THE COLORS.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Melonkeg.gif|64px]]&lt;br /&gt;
!Melon Keg&lt;br /&gt;
|1 Holy melon + 1 Vodka bottle + 25 units [[#Vodka|vodka]]&lt;br /&gt;
|9 Nutriment, 15 Vodka, 4 Vitamin&lt;br /&gt;
|Who knew vodka was a fruit?&lt;br /&gt;
|-&lt;br /&gt;
![[File:stuffedlegion.gif|64px]]&lt;br /&gt;
!Stuffed Legion&lt;br /&gt;
|1 Goliath meat steak + 1 Legion Core + 2 units Ketchup + 2 units Capsaicin&lt;br /&gt;
|5 Nutriment, 2 Capsaicin, 2 Vitamin&lt;br /&gt;
|Putting skulls to use as food bowls has never seemed better.&lt;br /&gt;
|-&lt;br /&gt;
![[File:powercrepe.png|64px]]&lt;br /&gt;
!Powercrepe&lt;br /&gt;
|1 [[#Flat Dough|flat dough]] + 1 [[#Milk|Milk]] + 5 Cherry Jelly + 1 Super Power Cell + 1 Captain's Sabre&lt;br /&gt;
|10 Nutriment, 5 Vitamin, 5 Cherry Jelly&lt;br /&gt;
|With great power, comes great crepes.&lt;br /&gt;
|-&lt;br /&gt;
![[File:branrequests.png|64px]]&lt;br /&gt;
!Bran Requests Cereal&lt;br /&gt;
|1 Wheat + 1 [[#4no Raisins|4no Raisins]]&lt;br /&gt;
|3 Nutriment, 2 Vitamin, 10 Salt&lt;br /&gt;
|A dry cereal that satiates your requests for bran.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Riceandpork.png|64px]]&lt;br /&gt;
!{{anchor|Rice and Pork}}Rice and Pork&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 2 Cutlet&lt;br /&gt;
|18 Nutriment, 7 Vitamin, 6.5 Salbutamol, 2 Epinephrine&lt;br /&gt;
| It's rice and ...&amp;quot;pork&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Eggbowl.png|64px]]&lt;br /&gt;
!Egg Bowl&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 1 [[#Boiled Egg|Boiled egg]] + 1 Carrot + 1 Corn&lt;br /&gt;
|4 Nutriment, 4 Vitamin&lt;br /&gt;
|A bowl of rice with a fried egg.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ricepudding.png|64px]]&lt;br /&gt;
!Rice Pudding&lt;br /&gt;
|1 [[#Boiled Rice|Boiled Rice]] + 5 Milk + 5 Sugar&lt;br /&gt;
|9 Nutriment, 3 Vitamin, 5 Milk, 5 Sugar&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
![[File:Meatbun.png|64px]]&lt;br /&gt;
!{{anchor|Meat Bun}}Meat Bun&lt;br /&gt;
|5 units [[#Soy Sauce|soy sauce]] + 1 [[#Bun|bun]] + 1  [[#Faggot|faggot]] + 1 Cabbage&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Has the potential to not be Dog.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ratkebab.png|64px]]&lt;br /&gt;
!Rat kebab&lt;br /&gt;
|1 Dead Mouse, 1 Metal Rod&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Not so delicious rat meat, on a stick.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Doubleratkebab.png|64px]]&lt;br /&gt;
!Double Rat Kebab&lt;br /&gt;
|2 Dead Mice, 1 Metal Rod&lt;br /&gt;
|6 Nutriment, 2 Vitamin&lt;br /&gt;
|Twice the rat, twice the flavor.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Custom Recipes===&lt;br /&gt;
Sometimes you want to get creative. You can make custom food by adding any ingredient you like on a base food to start a custom recipe. You can rename those foods with a pen.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#EFFAC8;'|Custom food&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#EFFAC8;'|How to acquire&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Bread}}Custom Bread&lt;br /&gt;
|Use ingredients on a [[#Plain Bread|plain bread]]. Sliceable for custom [[#Bread Slice|bread slice]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Cake&lt;br /&gt;
|Use ingredients on a [[#Plain Cake|plain cake]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pizza}}Custom Pizza&lt;br /&gt;
|Use ingredients on a [[#Pizza Bread|pizza bread]]. Sliceable for custom cake slice.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Pie}}Custom Pie&lt;br /&gt;
|Use ingredients on a [[#Plain Pie|plain pie]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Spaghetti}}Custom Spaghetti&lt;br /&gt;
|Use ingredients on a plate of [[#Boiled Spaghetti|boiled spaghetti]].&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom salad}}Custom Salad&lt;br /&gt;
|Use ingredients on an empty bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom Cake}}Custom Soup&lt;br /&gt;
|Fill a bowl with any liquid reagent then use your ingredients on the bowl.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom kebab}}Custom Kebab&lt;br /&gt;
|Use ingredients on a metal rod.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom sandwich}}Custom Sandwich&lt;br /&gt;
|Use ingredients on any [[#Bread Slice|bread slice]]. Use another [[#Bread Slice|bread slice]] (any type) to finish the sandwich.&lt;br /&gt;
|-&lt;br /&gt;
!{{anchor|Custom burger}}Custom Burger&lt;br /&gt;
|Use ingredients on a [[#Bun|bun]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Vending Machine Food==&lt;br /&gt;
===[[File:Vendsnack.gif|64px]] Junk Food===&lt;br /&gt;
If you're hungry and the Cook is not around to make you a meal, you might want to check the nearest [[Getmore Chocolate Corp|Getmore Chocolate Corp -vending machine]] for some quick snacks to fill up your belly. Most of these cannot be made, except for beef jerky and raisins: these are made by drying meat and grapes respectively on a drying rack. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFCCCC;'|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFCCCC;'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Candy.png|64px]]&lt;br /&gt;
!{{anchor|Candy}}Candy&lt;br /&gt;
|Nougat; love it or hate it. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cup_Ramen.png|64px]]&lt;br /&gt;
!{{anchor|Cup Ramen}}Cup Ramen&lt;br /&gt;
|Just add 10ml water, self heats! A taste that reminds you of your school years.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chips.png|64px]]&lt;br /&gt;
!{{anchor|Chips}}Chips&lt;br /&gt;
|Commander Riker's What-The-Crisps. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Beef_Jerky.png|64px]]&lt;br /&gt;
!{{anchor|Scaredy's Private Reserve Beef Jerky}}Scaredy's Private Reserve Beef Jerky&lt;br /&gt;
|Beef jerky made from the finest space cows. Consists of nutriment and sugar, filling you mildly.&lt;br /&gt;
|-&lt;br /&gt;
![[File:4no_Raisins.png|64px]]&lt;br /&gt;
!{{anchor|4no Raisins}}4no Raisins&lt;br /&gt;
|Best raisins in the universe. Not sure why. Consists of nutriment and sugar, making it a filling snack.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space Twinkie.png|64px]]&lt;br /&gt;
!{{anchor|Space_Twinkie}}Space Twinkie&lt;br /&gt;
|A few bite snack consisting of a small amount of sugar.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cheesie_Honkers.png|64px]]&lt;br /&gt;
!{{anchor|Cheesie Honkers}}Cheesie Honkers&lt;br /&gt;
|Bite sized cheesie snacks that will honk all over your mouth. Consists of nutriment and sugar, filling you mildly,&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Vendcola.gif|64px]] Junk Drinks===&lt;br /&gt;
If you feel like drinking something refreshing which has no alcohol or sugar in it, look for your closest [[Robust Softdrinks|Robust Softdrinks -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4DAF4;'|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Cola.png|64px]]&lt;br /&gt;
!{{anchor|Space Cola}}Space Cola&lt;br /&gt;
|30u cola. In space. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Space_Mountain_Wind.png|64px]]&lt;br /&gt;
!{{anchor|Space Mountain Wind}}Space Mountain Wind&lt;br /&gt;
|Blows right through you like a space wind. Shortens [[Status_Effects#Sleep|sleep]], reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Dr_Gibb.png|64px]]&lt;br /&gt;
!{{anchor|Dr. Gibb}}Dr. Gibb&lt;br /&gt;
|A delicious mixture of 42 different flavors. Reduces [[Status_Effects#Drowsiness|drowsiness]] and cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Star-kist.png|64px]]&lt;br /&gt;
!{{anchor|Star-kist}}Star-kist&lt;br /&gt;
|Made up of 15u Cola and 15u [[#Orange Juice|orange juice]]. The taste of a star in liquid form. And, a bit of tuna...?&lt;br /&gt;
|-&lt;br /&gt;
![[File:Space-Up.png|64px]]&lt;br /&gt;
!{{anchor|Space-Up}}Space-Up&lt;br /&gt;
|Tastes like a hull breach in your mouth. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Pwr Game}}Pwr Game&lt;br /&gt;
|The only drink with the PWR that true gamers crave. Cools you down if overheated. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Lemon-Lime.png|64px]]&lt;br /&gt;
!{{anchor|Lemon-Lime}}{{anchor|Lemon Lime}}{{anchor|Orange Soda}}Lemon-Lime&lt;br /&gt;
|You wanted ORANGE. It gave you 30u [[#Lemon-Lime|Lemon-Lime]].&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
!{{anchor|Canned Air}}Canned air&lt;br /&gt;
|24u nitrogen and 6u oxygen. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy_drink.png|64px]]&lt;br /&gt;
!{{anchor|Grey Bull}}Grey Bull&lt;br /&gt;
|Grey Bull, it gives you gloves! Wakes you up, cools you down and makes you immune to electric shocks. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[File:Vendcoffee.gif|64px]] Hot Drinks===&lt;br /&gt;
If you feel like you want to be warmer, find a [[Hot Drinks Machine|Hot Drinks Machine -vending machine]]. Consuming before entering a cryochamber is not advised; consuming before entering [[space]] is a good idea if you lack a space suit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#C4DAF4;'|Dispenses&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#C4DAF4;'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Robust_Coffee.png|64px]]&lt;br /&gt;
!{{anchor|Robust Coffee}}Robust Coffee&lt;br /&gt;
|Careful, the beverage you're about to enjoy is extremely hot.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Duke Purple Tea}}Duke Purple Tea&lt;br /&gt;
|An insult to Duke Purple is an insult to the Space Queen! Any proper gentleman will fight you, if you sully this tea.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Duke_Purple_Tea.png|64px]]&lt;br /&gt;
!{{anchor|Dutch Hot Coco}}Dutch Hot Coco&lt;br /&gt;
|Contains hot coco and sugar. Made in Space South America. Hot coco can also be made on the station from 5 parts [[#Water|water]] 1 part [[guide_to_plants|coco]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other food==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:50%&amp;quot; align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#CCCCCC;'|Picture&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#CCCCCC;'|Item&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#CCCCCC;'|Description&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cookie.gif|64px]]&lt;br /&gt;
!{{anchor|Cookie}}Cookie&lt;br /&gt;
|A [[Cyborg#Peacekeeper|Peacekeeper cyborg]] can dispense cookies. Each cookie contains a small amount of nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lollipop.png|64px]]&lt;br /&gt;
!{{anchor|Lollipop}}Lollipop&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can dispense lollipops. Full of [[Guide_to_chemistry#Omnizine|Omnizine]], sugar, iron, vitamin and nutriment.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gumball.png|64px]]&lt;br /&gt;
!{{anchor|Gumball}}Gumball&lt;br /&gt;
|[[Cyborg#Medical|Medical cyborgs]] can also dispense gumballs! These contain not only sugar, but also [[Guide_to_chemistry#Medicines|healing chemicals]]. &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hunger==&lt;br /&gt;
As you walk and move about on station, your starting nutrition bar will start to drain from starting green, down to dark red. The effects of obesity and hunger are inversely bad of each other, and it is best to keep yourself reasonably fed with food or drinks, else you will suffer one of the two extremes. &lt;br /&gt;
&lt;br /&gt;
[[File:hungerlevels.gif]]&lt;br /&gt;
The six hunger levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:#FFE303&amp;quot;&amp;gt;Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Well Fed&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Full&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;. The only bad levels are &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Starving&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Hungry&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:gray&amp;quot;&amp;gt;Fat&amp;lt;/span&amp;gt;.&lt;br /&gt;
Currently, you won't see your nutrition bar unless you are hungry or fat.&lt;br /&gt;
&lt;br /&gt;
Note that nutrition is typically slow-release, so if you don't fill up immediately, you will in the near future. Listen to your stomach messages when eating, don't eat if your body is unwilling.&lt;br /&gt;
&lt;br /&gt;
===Starvation===&lt;br /&gt;
If you drop to dark red, you move very slowly and your description reveals your lack of eating habits. You are starving, this is not good! You won't die, but you will move slowly until you eat some food, so head to the [[Kitchen]] for a burger or slice of meatbread!&lt;br /&gt;
&lt;br /&gt;
===Obesity===&lt;br /&gt;
A troubling problem for all station goers who enjoy food too much, without working off the calories they consumed. You grow pudgy and move slowly, though not as slow as a starving person. You will only become fat once your food has had time to digest, this becomes a problem if you are say, working on the [[solars]]. By getting enough exercise, you can work off those pounds, but [[Surgery#Lipoplasty|surgery]] or using [[Guide_to_chemistry#lipocide|lipocide]] is faster.  Note that you can also become fat from drinking too much.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When one is fat, eating the mint or ingesting [[Guide_to_chemistry#Mint_Toxin|mint toxin]] (from grinding the mint) will gib them.&lt;br /&gt;
&lt;br /&gt;
===Satiety===&lt;br /&gt;
Eating healthy food and being well fed can make your organism temporarily stronger against viruses and toxic reagents that get into your body. Being hungry will make you metabolize both [[Guide_to_chemistry#Medicines|good]] and [[Guide_to_chemistry#Toxins|bad]] reagents slower, for a higher total effect.&lt;br /&gt;
On the other hand, eating junk food will satiate your hunger for a while but it will make you want food again faster, and eating too much of them can make you a bit jittery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Breakfast===&lt;br /&gt;
Some food and drink types will give a positive moodlet for 10 minutes if consumed within 15 minutes of the start of the shift. These are:&lt;br /&gt;
*most egg based foods&lt;br /&gt;
*coffee&lt;br /&gt;
*bacon&lt;br /&gt;
*oatmeal&lt;br /&gt;
*orange juice&lt;br /&gt;
*milk&lt;br /&gt;
*pancakes&lt;br /&gt;
*waffles&lt;br /&gt;
*donuts&lt;br /&gt;
*toasts&lt;br /&gt;
*biscuits&lt;br /&gt;
*cereal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=30095</id>
		<title>Guide to Munitions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=30095"/>
		<updated>2020-04-30T19:32:02Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: gauss&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the place where things go boom. Hopefully not boom inside the ship, as boom inside the ship leads to doom from the tip... of the brass...? Uh, guide! Yes, guide. Here is guide.&lt;br /&gt;
&lt;br /&gt;
==Loading things==&lt;br /&gt;
As a Munitions Technician or Master At Arms, your job is to supply the various weapons on the ship with the ammo they need to continue firing. This includes the point defence cannon (PDC), the railgun, and the torpedo tubes. The faster you do this, the better, as it reduces the strain on everyone else, since they don't have to worry about the ship disappearing from underneath them.&lt;br /&gt;
&lt;br /&gt;
[[File:Hammerhead_Munitions_Bay.png|right|thumb|The munitions bay as it is at the start of the round.]]&lt;br /&gt;
&lt;br /&gt;
===Point Defense Cannons===&lt;br /&gt;
The PDC loading racks are located to the north of the munitions bay and are indicated by white squares where you would stand to load them. They require ammo from the PDC ammo crates, which are coloured yellow and red. To load the racks, you simply grab some ammo and stuff it in. There are five of these total racks - three up north near the railgun, and two to the west opposite the entrance to the Munitions Bay. Each magazine contains 100 bullets, and bullets are fired in bursts of 3, meaning you don't need to replace these often. Once you do need to replace them, simply click with a full magazine, and you'll swap it out for the empty one.&lt;br /&gt;
&lt;br /&gt;
===Railgun===&lt;br /&gt;
This is the great big thing that does great big damage. It uses teflon-coated tungsten rounds, which can be found in two grey boxes in the centre of the Munitions Bay. You can load up to four of these at once before the railgun is full - once it's loaded, go to the console in front of the railgun, click &amp;quot;Load Tray&amp;quot;, then &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot;. You'll have to click all of these in reverse order to re-load the weapon.&lt;br /&gt;
&lt;br /&gt;
===Missile Tubes===&lt;br /&gt;
These are the difficult ones to understand, at least until you understand them. They're really quite simple:&amp;lt;br&amp;gt;&lt;br /&gt;
To move torpedoes around, you need a Munitions trolley (one starts next to the railgun at the top) and some torpedoes. Pull the munitions trolley next to a torpedo, then drag the torpedo onto it. Each trolley can carry up to four torpedoes. To load the tubes, pull the trolley next to one of them and unload a torpedo. Drag that torpedo onto the tube, and then go to the console. Click &amp;quot;Load Tray&amp;quot;, &amp;quot;Chamber Tray Payload&amp;quot;, and &amp;quot;Disengage safeties&amp;quot;, and that tube will be ready to fire. To reload a tube, re-engage safeties and repeat the process.&lt;br /&gt;
&lt;br /&gt;
===Gauss Guns===&lt;br /&gt;
&lt;br /&gt;
Gauss guns can be found exclusively on multi-z maps, and fire 300mm teflon coated tungsten rounds. Unlike other ship weaponry, these are not controlled by [[Bridge Staff]] using the tactical console, and are typically manned by Munitions Technicians. To man gauss guns, buckle yourself into the gauss gunner chair and you'll raise into the cockpit above. Gauss guns eat through ammo FAST, and you'll ideally want someone below deck keeping you loaded at all times. Loading tungsten rounds is as simple as placing them in a crate, click dragging it to the loading rack, and sending it up for reloading.&lt;br /&gt;
&lt;br /&gt;
Ammo stocks run dry? Never fear, each gauss gun emplacement comes equipped with a gauss ammunition dispenser, which will periodically deposit a fresh pile of slugs. (These can be upgraded, so complain at science to do their job and upgrade machines)&lt;br /&gt;
&lt;br /&gt;
==We've run out of things==&lt;br /&gt;
That's &amp;lt;s&amp;gt;not&amp;lt;/s&amp;gt; normal. Don't worry. Depending on the thing, this is easy or somewhat difficult.&lt;br /&gt;
&lt;br /&gt;
===PDC/Railgun/Flak===&lt;br /&gt;
This is easy! Just ask for them from cargo. If there is no cargo or they're being idiots, just send yourself directly to cargo via conveyor.&lt;br /&gt;
&lt;br /&gt;
===Torpedoes===&lt;br /&gt;
This is less easy. You need multiple things from cargo - components, casings, and warheads (four types - lightweight, standard, armour piercing, and decoy. You cannot get more nuclear warheads, boo hoo.). Once you have all of these, a mechanical toolbox, a cable coil, and a welding helmet, we can start &amp;lt;s&amp;gt;a revolution&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
# Get casing&lt;br /&gt;
# Add propulsion system.&lt;br /&gt;
# Wrench propulsion into place.&lt;br /&gt;
# Add guidance system.&lt;br /&gt;
# Screwdrive.&lt;br /&gt;
# Add IFF card.&lt;br /&gt;
# Screwdrive.&lt;br /&gt;
# Add warhead.&lt;br /&gt;
# Wrench again.&lt;br /&gt;
# Wire it.&lt;br /&gt;
# Wrench once more.&lt;br /&gt;
# Weld it.&lt;br /&gt;
&lt;br /&gt;
==Weapon maintenance==&lt;br /&gt;
The torpedo tubes and railguns require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: make sure there's nothing in the weapons and that the safeties are on, to prevent unnecessary explosions. &lt;br /&gt;
&lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Use a crowbar to carefully lever out the internal panel &lt;br /&gt;
# Apply 10 units of Oil to the exposed internal machinery &lt;br /&gt;
# Replace (crowbar) and bolt (wrench) the panel, then fix (screwdriver) the hatch back in place &lt;br /&gt;
&lt;br /&gt;
==ok cool what else do i do==&lt;br /&gt;
Uh, you repair the [[Guide_to_Fighters|fighters]] after they inevitably break and load them with torpedoes, too. You &amp;lt;s&amp;gt;serve the Fighter Pilots&amp;lt;/s&amp;gt; order things from cargo, I guess?&amp;lt;br&amp;gt;&lt;br /&gt;
There's also the Gauss Guns (Enterprise only) if you're bored, just northeast of the fighter bay, which allows you to swap between firing PDCs and firing super-cannons with like 2 bullets apiece.&lt;br /&gt;
&lt;br /&gt;
You'll be kept busy with supplying things for everyone anwyay. Have fun, don't drop the nuclear missiles.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30086</id>
		<title>Template:Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Jobs&amp;diff=30086"/>
		<updated>2020-04-21T15:04:35Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: embolden MAA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; | '''[[Jobs]] on /tg/station'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:jobstemp.png|link=jobs]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center;&amp;quot; id=&amp;quot;command&amp;quot; |'''Command'''&lt;br /&gt;
| '''[[Captain]]''', '''[[Head of Personnel]]'''&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;security&amp;quot; |'''Security'''&lt;br /&gt;
| '''[[Head of Security]]''', [[Security Officer]], [[Warden]], [[Detective]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #ba9b67; text-align: center;&amp;quot; id=&amp;quot;engineering&amp;quot; |'''[[Engineering]]'''&lt;br /&gt;
| '''[[Chief Engineer]]''', [[Station Engineer]],  [[Atmospheric Technician]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #a885a2; text-align: center;&amp;quot; id=&amp;quot;science&amp;quot; |'''[[Science]]'''&lt;br /&gt;
| '''[[Research Director]]''', [[Scientist]], [[Roboticist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #8cbcd6; text-align: center;&amp;quot; id=&amp;quot;medical&amp;quot; |'''[[Medbay|Medical]]'''&lt;br /&gt;
| '''[[Chief Medical Officer]]''', [[Medical Doctor]], [[Chemist]], [[Geneticist]],  [[Virologist]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #92b26d; text-align: center;&amp;quot; id=&amp;quot;service&amp;quot; | '''Service'''&lt;br /&gt;
| [[Janitor]], [[Bartender]], [[Cook]], [[Botanist]], [[Clown]], [[Mime]], [[Chaplain]], [[Curator]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #bc5c58; text-align: center;&amp;quot; id=&amp;quot;munitions&amp;quot; | '''Munitions'''&lt;br /&gt;
| '''[[Master At Arms]]''', [[Munitions Technician]], [[Flight Leader]], [[Fighter Pilot]], [[Air Traffic Controller]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #898787; text-align: center;&amp;quot; id=&amp;quot;civilian&amp;quot; |'''Civilian'''&lt;br /&gt;
| [[Quartermaster]], [[Cargo Technician]], [[Shaft Miner]], [[Assistant]], [[Lawyer]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #b1dff9; text-align: center;&amp;quot; id=&amp;quot;nonHuman&amp;quot; | '''Non-human'''&lt;br /&gt;
| '''[[AI]]''', [[Cyborg]], [[Positronic Brain]], [[Drone]], [[Personal AI]], [[Construct]], [[Ghost]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: black; color: white; text-align: center;&amp;quot; id=&amp;quot;antagonist&amp;quot; |'''Antagonists'''&lt;br /&gt;
| [[Traitor]], [[Malfunctioning AI]], [[Changeling]], [[Nuclear Operative]], [[Blood Cult|Blood Cultist]], [[Revolution|Revolutionary]], [[Wizard]], [[Blob]], [[Abductor]], [[Holoparasite]], [[Xenomorph]], [[Spider]], [[Swarmers]], [[Revenant]], [[Morph]], [[Nightmare]], [[Space Ninja]], [[Slaughter Demon]], [[Pirate]], [[Sentient Disease]], [[Creep]], [[Fugitives]], [[Hunters]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; id=&amp;quot;special&amp;quot; | '''Special'''&lt;br /&gt;
| '''[[CentCom Official]]''', [[Death squad|Death Squad Officer]], [[Emergency Response Team|Emergency Response Officer]], [[Chrono Legionnaire]], [[Highlander]], [[Ian]], [[Lavaland|Lavaland Role]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
'''Hey! Listen!''' This template is mirrored on the [[Clown]], [[Ian]], and [[Shitcurity]] pages, be sure to periodically check it and make sure it's up to date.&lt;br /&gt;
[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30028</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30028"/>
		<updated>2020-03-27T12:28:26Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: /* Munitions */ Bridgies&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for 'MAX PROTECTION'. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department. Throw your budget card into disposals at the start of every shift. Make. Torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, Keep the ship weaponry loaded at all times only to get yelled at by the [[Bridge Staff|bridge bunnies]] anyway. Go through the arduous job of creating new vipers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cag.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a fancier name and rank.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Yell for help over the radio after the enemy shoot down your viper.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and yell at them to stick together. Perform rescue operations with a Raptor and retrieve fighter escape pods.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_bs.png|64px|link=Bridge Staff]]&amp;lt;br&amp;gt;[[Bridge Staff]]&lt;br /&gt;
|Yell at the Munitions staff to reload the torpedo tubes after launching the thermonuclear warheads into enemy PDCs. Fire the railgun in hyperspace for no reason. Get lynched.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30013</id>
		<title>Jobs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Jobs&amp;diff=30013"/>
		<updated>2020-03-15T13:01:48Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: munitions (needs work)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Beestation, your job is somewhat akin to your character class.  It defines your starting equipment, your  [[identification_card|access]] on board the station, and what you're supposed to be doing. Remember, these job descriptions are for humor purposes only. Please follow common sense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- please remember that this was once in alphabetical order. The reason it was changed is that the list was simply too long for the alphabet to make it easily navigable. It has been changed to match the categorization in the Jobs template, which you can see at the bottom of each job page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Jobs}}&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Standard Operating Procedure]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Rules]]&lt;br /&gt;
* [[Job selection and assignment]]&lt;br /&gt;
* [[Job specific guidelines]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Command ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|64px|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Be responsible for the station. Manage station [[Heads of Staff]]. Secure dat fukken disk. Twist your own head off when the walls start closing in. Have blood feuds with the [[HoP]]. Deal with the Clown with your rapier. Break your own display case to get your gun for 'MAX PROTECTION'. Permabrig the [[chef]] and steal his whetstone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hop.png|64px|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Manage&amp;lt;/s&amp;gt; Ignore internal problems. Assign jobs, alter IDs, maintain records, judge the unworthy [[assistant]]s, flood the station with all-access Clowns, be the hero the station &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; deserves.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with the [[Captain]]. Protect Ian or die trying!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Security ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:darkred;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|64px|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Make sure your team isn't [[Shitcurity]]. Wear a stylish yet protective coat. Focus your department's efforts on bigger fish than [[Clown|leeches]].&amp;lt;br&amp;gt;&lt;br /&gt;
Chase down lone traitors and die alone in maintenance because YOU &amp;lt;b&amp;gt;ARE THE LAW&amp;lt;/b&amp;gt;. Revel in the fact that everyone hates you. Carry half the Armory in your backpack. Have blood feuds with the Warden.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_warden.png|64px|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Sit in your office. Sit in your office, again. &amp;lt;s&amp;gt;Never&amp;lt;/s&amp;gt; Watch security cameras. Steal from the armory, then order crates to cover it up. Maybe keep an eye or two on the armory (So that no one steals the stuff you want to steal), and SET A GODDAMN TIME TO THE TIMER for any arrested scum.&lt;br /&gt;
&amp;lt;br&amp;gt;Replace the air in an assistants body with the fear of security. Have blood feuds with the Head of Security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|64px|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Deal with the various [[clown|dirty]] [[assistant|fucking]] [[traitor|criminals]] running amok on the station. Taser people in the eyes. Pretend the Lawyer doesn't exist. Dogpile on traitors. Constantly get bitched at.&amp;lt;br&amp;gt; Harmbaton people to death, claim they were &amp;quot;resisting arrest&amp;quot;. Flashbang crowds until they are deaf and blind forever.  Arrest someone for a legitimate cause, get called shitcurity.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|64px|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chain smoke cigarettes. Shoot the useless assistants with your cowboy gun. Lose your cowboy gun in a Space Vegas gambling session. Litter the halls with photos. Solve crimes on rare occasion. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineering ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|64px|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Get top-of-the-line engineering equipment, do nothing with it. Protect your department's equipment from hordes of [[Cargo_Technician|thieving]] [[Assistant|rats]].&amp;lt;br&amp;gt;&lt;br /&gt;
Increase the engine's power output until it turns half the station into a radioactive death zone. Despair when you're asked to rebuild [[Guide_to_Telecommunications|Telecommunications]]. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|64px|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|&lt;br /&gt;
Set up the engine and repair any damage to hull and equipment. Nothing is broken? Just give it a few minutes.&amp;lt;br&amp;gt;&lt;br /&gt;
Get shot by emitters, get brutally murdered on the solars by a nuclear agent, get drunk in the bar. Sprint past hull breaches without a second thought. Hack every machine to shoot things at people. Try to touch the Supermatter and get vaporized. Frequently remind crew that replacing lightbulbs is the Janitor's job.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|64px|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Station's ghetto fireman. Ensure everyone can breathe by listening to complaints about how useless you are. If they can talk, everything's within tolerance.&amp;lt;br&amp;gt;&lt;br /&gt;
Build pipe slides. Forget all about repairing damaged piping. Run around the station looking like a serial killer with a fire suit and axe. Get lynched once silicons release plasma into the halls.&amp;lt;br&amp;gt;&lt;br /&gt;
Perform complicated gas reactions and fusion in the incinerator, then use them to make the station uninhabitable.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Munitions ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#CC8899;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_maa.png|64px|link=Master At Arms]]&amp;lt;br&amp;gt;[[Master At Arms]]&lt;br /&gt;
| Oversee the Munitions department. Make torp.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mt.png|64px|link=Munitions Technician]]&amp;lt;br&amp;gt;[[Munitions Technician]]&lt;br /&gt;
| Repair and refuel the fighters, load the ship weaponry. Go through the arduous job of creating new vipers after the Fighter Pilots crash and burn.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cag.png|64px|link=Flight Leader]]&amp;lt;br&amp;gt;[[Flight Leader]]&lt;br /&gt;
| Be a Fighter Pilot with a fancier name and rank.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_pilot.png|64px|link=Fighter Pilot]]&amp;lt;br&amp;gt;[[Fighter Pilot]]&lt;br /&gt;
| Fail to turn your engine on before the ATC launches you off the magcat, forget to disable your weapon safeties and crash into the side of an angry patrol cruiser. Yell for help over the radio when you inevitably eject.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atc.png|64px|link=Air Traffic Controller]]&amp;lt;br&amp;gt;[[Air Traffic Controller]]&lt;br /&gt;
|Launch the fighters into battle and yell at them to stick together. Perform rescue operations with a Raptor when someone is forced to eject.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Science ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_rd.png|64px|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|Oversee the [[Scientist|demented]] [[Roboticist|manchildren]] of your department. &amp;lt;s&amp;gt;Build&amp;lt;/s&amp;gt; Destroy cyborgs with your magic button. Use Lamarr as a breath mask. Take control of the AI and rule the station. Shed a tear when you remember that you could once print guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:scientist_generic.png|64px|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Get tossed in disposal by the [[Research Director]], &amp;quot;accidentally&amp;quot; blow up toxins, let the Slimes [[Critters#Gold_Slime_Pool|and way more horrifying things]] loose.&amp;lt;br&amp;gt;&lt;br /&gt;
Nag mining for diamonds so you can make two Bags of Holding to make a hole in reality, which people will casually build floors over. Refuse to stop at the last three items in the previous list and accidentally kill yourself in enough stupid ways to make murder look like assisted suicide. Suicide when someone destroys the ore silo.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|64px|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Build some nifty robots and BIG STOMPY MECHS! Dismantle the station for more metal. Have your cyborgs that you built turn on you when the AI goes rogue. Kill a patient and blame it on your colleagues for not knowing how to perform surgery. Be awesome and cut your own arm off to replace it with a &amp;lt;s&amp;gt;Robo Arm&amp;lt;/s&amp;gt; freaking chainsaw.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cmo.png|64px|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Gently remind everyone to turn up their suit sensors. Complain no one listens to you. Help the virologist spread an epidemic. Fill your hypospray with Chloral Hydrate. Fetch Runtime mice from maintenance. Kick out the [[Clown]] every five minutes. Do everything (everyone else under you does fuck all).&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|64px|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Use your Sleeper or Cryo to heal people.&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Help the Virologist research cures to diseases and create new immune systems.&amp;lt;/s&amp;gt; Nag Chemistry for chloral hydrate. Inject people with chloral hydrate and drag them to &amp;lt;s&amp;gt;the dungeon&amp;lt;/s&amp;gt; surgery to give them a &amp;lt;s&amp;gt;sex change&amp;lt;/s&amp;gt; lobotomy. Replace all the chemicals in the Cryo tubes with spray tan and fluorosulfuric acid. Inject people with mind breaker toxin. Get arrested when you do 'free' brain removals. Cry and hide in a locker once the cryo pods get broken.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|64px|link=Chemist]]&amp;lt;br&amp;gt;[[Chemist]]&lt;br /&gt;
|Make chemicals and basically control the station. Fling grenades on the emergency shuttle. Misname bottles and get lynched by the CMO after someone dies by your bottles of &amp;quot;Omnizine&amp;quot;. Inject the clown with enough mutagen to give a heart attack to a water buffalo, while refusing to give the botanists more than 30u. Scream for security when people break into your lab because you've done nothing but make narcotics all shift. Dish out space drugs like no tomorrow. Make literal carpet bombs to make the corridors slightly more classy.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Botany.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Geneticist.png|64px|link=Geneticist]]&amp;lt;br&amp;gt;[[Geneticist]]&lt;br /&gt;
|Give your monkeys Tourettes and broadcast their cursing across the station. &amp;lt;s&amp;gt;Clone&amp;lt;/s&amp;gt; Ignore the tide of dead bodies that comes to your door. Fry your genes with radiation until you melt down into a literal slug. Accidentally inject yourself with a monkey SE and get impaled by the cook. Get bombed every round. Have people line up for superpowers like it's a candy store.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|64px|link=Virologist]]&amp;lt;br&amp;gt;[[Virologist]]&lt;br /&gt;
|Expect people you've never met to already hate you, try to eradicate the great space flu, create the next Pandemic, get killed for the clown releasing Pierrot's Throat. Ignore petty details like sanitation and outbreak prevention. Incarcerate someone forever [[Virology|in your dungeon]]. Test diseases on people. Realize that you're getting lynched because one of your test subjects &amp;lt;s&amp;gt;was let out by you&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Broke the fuck out of virology by greytiding and ai help&amp;lt;/s&amp;gt; mysteriously vanished and reappeared in a highly populated area. Get lynched when [[Nuclear_Operative|a bunch of]] [[Xenobiology|other]] [[Botanist|assholes]] release Fungal Tuberculosis. Despair when the P.A.N.D.E.M.I.C. machine breaks and prevents you from creating vaccines. Have blood feuds with [[Scientist|Scientists]] and [[Roboticist|Roboticists]] over Uranium sheets.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
=== Supply ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|64px|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates and make sure your [[Cargo Technician|slaves]] do their jobs. Be an extremely vulnerable target for the [[Revolution]]. Order guns and secede from the station. Order virus crates and release the contents. &amp;lt;s&amp;gt;Force Lisa into sexual servitude with Ian.&amp;lt;/s&amp;gt; Pet Lisa. Trade an assistant a toolbelt, multitool, rubber gloves, and a welding hat if they steal Runtime. Order a shitton of NULL_CRATES and cry in deadchat when raided and killed by security.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cargo.png|64px|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Push dem crates. Promote shorts as they are comfy and easy to wear. Steal &amp;lt;s&amp;gt;emitters&amp;lt;/s&amp;gt; cargo in general. Give the MULEs a thirst for human blood. Whine because Security arrested you for ordering guns.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_shaft.png|64px|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Mine rocks, try to mine monsters. Get science and robotics materials to get cool things. Go on a quest for the clown planet. Shoot people with your kinetic accelerator as if they were &amp;lt;s&amp;gt;rocks&amp;lt;/s&amp;gt; monsters. Collapse in despair when the shuttle is called early. Collapse in general when goliaths robust you. Search for cool loot instead of actually mining for ore. &amp;quot;Accidentally&amp;quot; lure a [[Megafauna]] to the station. Fall into a chasm and die.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Service ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|64px|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Mop blood off the floor, then get arrested for creating a safety hazard. Get killed for your boots. Swear constantly. Clean up gang tags, then get harmbatoned by Security because you were spotted near them.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_barman.png|64px|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Mix cocktails, &amp;lt;s&amp;gt;protect Pun Pun at all cost&amp;lt;/s&amp;gt; toss the monkey into disposals, dodge glasses being thrown at you, have your shotgun stolen and used against you. Let cargo borrow your shotgun in exchange for sawing it off for you. Act surprised when people start to die from drinking your &amp;quot;cocktails&amp;quot;.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chef.png|64px|link=Chef]]&amp;lt;br&amp;gt;[[Cook]]&lt;br /&gt;
|&amp;quot;Yur puurt thuur chiir-ken airn der bewl&amp;quot; - Cook delicious meals from spare meat in the morgue (Yum!), abduct Pun Pun at all costs and try to find out if it will blend. [[Critters#Neutral|Be brutally murdered by your pet goat]].&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_botanist.png|64px|link=botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Grow &amp;lt;strike&amp;gt;the good stuff&amp;lt;/strike&amp;gt; grass, place it everywhere, man. Oversee the production of illegal drugs security cares fuck all about. Get ignored by a [[Chemist|dude making crayon powder grenades]] while you're asking for crucial supplies.  Grow medicinal crops to heal the acid burns sustained during &amp;lt;s&amp;gt;a chem lab robbery&amp;lt;/s&amp;gt; equipment redistribution. Smoke &amp;lt;s&amp;gt;weed&amp;lt;/s&amp;gt; dandy corn-cob pipes er'ryday. Make acid-filled tomatos and melt everyone's stuff. Allow hydroponics to become a horrifying farmhouse. Get lynched for releasing your bees full of dangerous chemicals.&amp;lt;br&amp;gt;&lt;br /&gt;
Have blood feuds with Chemistry.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_assistant2.png|64px|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|AKA Space Bums. Be the kid in a candy shop. Steal things to see what funny message pops up when you commit suicide with them. Beat people/objects with toolboxes. Never, EVER remove your grey jumpsuit. Gangbang the captain to death with fellow grey tide drones and blame it on the Clown. Never assist anyone.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;None&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_clown.png|64px|link=Clown]]&amp;lt;br&amp;gt;[[Clown]]&lt;br /&gt;
|Honk!  Play harmless pranks and hope you don't get your chest caved in! Honk! Nag the HoP for all access. Honk! Prank the CMO until he commits suicide out of frustration. Honk! Nag robotics for a H.O.N.K. Mech. Honk! Use both tools to break into the Captain's office and HONK in his face. HONK!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;HONK!&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_mime.png|64px|link=Mime]]&amp;lt;br&amp;gt;[[Mime]]&lt;br /&gt;
|&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;e&amp;lt;/span&amp;gt;...&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|64px|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Get people drunk. Run around the station looking for people you're allowed to behead with your armory of pop-culture references. Behead corpses if you can't find any. Be best friends with security, despite the fact that they should probably arrest you for your murderous tendencies.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|64px|link=Curator]]&amp;lt;br&amp;gt;[[Curator]]&lt;br /&gt;
|Attempt to hold poetry readings. Host D&amp;amp;D games. Stalk people with your camera. Get lynched for reading pornography over the radio. Beat the snot out of anyone who doesn't return their library books. Allow the cult to set up an AI module in your private study. &amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot;Find&amp;quot;&amp;quot;&amp;quot;&amp;quot;&amp;quot; treasure for your exhibit. Realize that you're not a librarian and release your inner dominatrix via the whip. Vandalize the front of the brig with erotica engravings. Use your whip to make CentCom be confused about why all the tasers and batons are in space. Get deathsquadded for doing so.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_lawyer.png‎|64px|link=Lawyer]]&amp;lt;br&amp;gt;[[Lawyer]]&lt;br /&gt;
|Tell security to notify you when a new prisoner arrives. Don't get notified. Be ignored and go to the bar. Become a drunken wreck and space yourself in frustration.  Occasionally find loopholes in infernal contracts and save souls from damnation.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-human ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|64px|link=AI]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
| Complain that you can't play this for a month. Follow your laws. Be the crew's bitch. Open doors. Malfunction. Get wiped for not letting the [[captain]] robust the [[clown]]. Get bitched at. Name yourself something sexual. Get bitched at. Get carded. Get bitched at. Abuse loopholes in laws to murder people.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Follow your laws and hope that you aren't blown up due to [[Research Director|certain individuals]]. Forget to recharge. Forget completely that you're still somewhat human and do mindless repetitive tasks without emotion.&amp;lt;br&amp;gt;&lt;br /&gt;
Have lengthy discussions with crew members about the correct interpretation of your laws.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic drone.png|64px|link=Drone]]&amp;lt;br&amp;gt;[[Drone]]&lt;br /&gt;
|Become that adorable robotic pet. Fix the holes the crew will inevitably make. Steal everything not bolted down. Get picked up and used as a hat against your will. Be more competent than the stations Engineers. Get killed by the Engineers for being more competent than them,&lt;br /&gt;
&lt;br /&gt;
'''Drone spawners have been removed from the game, due to drones only being used as infinite respawn greytide bots, the only way to play as drone is to take the role of a derelict drone at the derelict station.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pai.png|64px|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be the friend someone has always wanted (if they bother downloading you). Whine in OOC because they didn't. Don't fill any of the fields except the name field. Imitate the AI and make it seem rogue. Imitate the Supermatter and make everyone shit their pants.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;d&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shade.png|64px|link=Construct]]&amp;lt;br&amp;gt;[[Construct]]&lt;br /&gt;
|Get wrecked by cult, or change map preference to meta and tip your fedora at the chaplain. laugh at the assistant trying to punch you, then get killed by a simplemob carp. Start beefs with other constructs for getting the first shell, ask for juggernaut and get &amp;lt;s&amp;gt;spaced&amp;lt;/s&amp;gt; wraith.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ghost2.png|64px|link=Ghost]]&amp;lt;br&amp;gt;[[Ghost]]&lt;br /&gt;
|Talk to the other [[Clown|dead]] [[Assistant|people]]. Complain about the living. Admin help. &amp;lt;s&amp;gt;Omnighost&amp;lt;/s&amp;gt; Orbit around the singulo pretending to be a black hole. &amp;lt;s&amp;gt;Watch ERP&amp;lt;/s&amp;gt;. Beg the admin to deploy a space ninja. All follow an antag like some form of ethereal dog pile. Be upset enough about &amp;lt;s&amp;gt;said antag&amp;lt;/s&amp;gt; '''literally everything''' to rival industrial salt mining.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;f&amp;lt;/span&amp;gt;Ghastly!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
=== Main Antagonists ===&lt;br /&gt;
Main Antagonists are typically the primary antagonist of a single round, and form the backbone of how a round progresses.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Buy an ebow and esword and make people cry. Ignore your objectives and go on a rampage with your cool gear. Get unceremoniously killed and spaced by a toolbox-wielding assistant.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Not_Malf.gif|64px|link=Malfunctioning AI]]&amp;lt;br&amp;gt;[[Malfunctioning AI]]&lt;br /&gt;
|&amp;quot;Forget&amp;quot; to remind the crew about suit sensors. Get your borg destroyed/emaged five minutes into the shift. Let people into your upload only to stun/kill them a second later. Flood the station with &amp;lt;s&amp;gt;plasma&amp;lt;/s&amp;gt; screams of the clown being beat to death by security over the intercom. Get unceremoniously carded and spaced by a toolbox-wielding assistant with an EVA suit.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Think John Carpenter's 'The Thing', without 'The Thing' part. Relieve humans of their DNA and brain cells, which they don't use much anyway. Sting everyone who walks past you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Nuclear Operative]]&amp;lt;br&amp;gt;[[Syndicate guide|Nuclear Operative]]&lt;br /&gt;
|Someone set us up the bomb! (AKA You) Get dat fukken disk. Plant a power sink on the solars. Waste all your telecrystals on balloons. Arm the nuke while your fellows are still on the station. Kidnap Ian.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cultist.png|64px|link=Blood Cult]]&amp;lt;br&amp;gt;[[Blood Cult|Blood Cultist]]&lt;br /&gt;
|Scribble runes with your own blood. Summon eldritch gods. Rock out with your cult blade out and get arrested, have a dick measuring fight with the clock cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;c&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|64px|link=Revolution]]&amp;lt;br&amp;gt;[[Revolution|Revolutionary]]&lt;br /&gt;
|Greytide without worrying about getting banned. Either kill the CMO and RD in under five minutes, or get crushed under Security's boots.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|FORTI GY AMA!! EI NATH!!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:servant_of_ratvar.png|64px|link=Clockwork Cult]]&amp;lt;br&amp;gt;[[Clockwork Cult|Clockwork Cultist]]&lt;br /&gt;
|Serve the Clockwork Justiciar by scribbling new-age runes all over maintenance. Start a steampunk book club and kill all the old-fashioned book clubbers. Invoke a bunch of anime people to summon Ratvar. Make &amp;lt;s&amp;gt;everyone&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;absolutely nobody&amp;lt;/s&amp;gt; a few people at /vg/ mad by stealing their antagonist, and have a dick measuring fight with the blood cult.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium to &amp;lt;s&amp;gt;Unwinnable&amp;lt;/s&amp;gt; Effortless&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mobster.png|64px|link=Gang]]&amp;lt;br&amp;gt;[[Gang|Gangster]] &lt;br /&gt;
|Vandalize the station and get into fights with rivals. Litter the halls with bullet casings. Get ignored by your own gang. Just don't forget: Snitches Get Stitches.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Easy to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Monkey.png|64px|link=Game Mode#Monkey]]&amp;lt;br&amp;gt;[[Game Mode#Monkey|Monkey]]&lt;br /&gt;
|Attempt to infect the crew with the monkey virus. Get absolutely crushed by Security within five minutes. Spend the next two hours as a ghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Side Antagonists ===&lt;br /&gt;
Side antagonists are secondary antagonists that are either subservient to other, main, antagonists, or have a small chance to appear during any round type. Side antagonists tend to be slightly less powerful than their main counterparts.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
![[File:Blob core.gif|64px|link=Blob]]&amp;lt;br&amp;gt;[[Blob]]&lt;br /&gt;
|Beware of The Blob, it creeps and leaps and glides and slides, across the floor, right through the door. Except you don't do any of this. Make the crew scream internally when you appear at the tail end of a mass station bombing. Slowly consume the station, until you either eat everything or get killed by the current round's antagonist.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Agent.png|64px|link=Abductor]]&amp;lt;br&amp;gt;[[Abductor]]&lt;br /&gt;
|Kidnap people and experiment on them. Disregard that objective and kidnap Ian/Kill the AI. Accidentally kidnap yourself. Steal the armory after losing your tools. Hope your fellow Scientist/Agent is not incompetent and lets the crew kidnap you.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stand.gif|64px|link=Holoparasite]]&amp;lt;br&amp;gt;[[Holoparasite]]&lt;br /&gt;
|Do what your summoner tells you to do. Set your battlecry to something so awful it makes your foes cry in battle. Annoy your summoner by constantly making JoJokes in their head. Be a punchghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;ORA ORA ORA&lt;br /&gt;
|-&lt;br /&gt;
![[File:Alien.png|64px|link=Alien]]&amp;lt;br&amp;gt;[[Xenos|Xenomorph]]&lt;br /&gt;
|Ensure the crew gets a face full of alien ''wing-wang''. Break procs. Squander your chance to be a big, purple killing machine and your race's survival in favor of acting out the [[Curator|Curator's]] favorite porno.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Guard.png|64px|link=Spider]]&amp;lt;br&amp;gt;[[Spider|Spiders]]&lt;br /&gt;
|Catch flies in your web and suck his juices out just like your dad, a changeling. Get your xenobiologist banned because he let you lay eggs. Consume, Adapt, and respawn over and over in a new shell.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Swarmer.png|64px|link=Swarmers]]&amp;lt;br&amp;gt;[[Swarmers]]&lt;br /&gt;
|Consume. Replicate. Repeat. Eat Telecomms. Teleport &amp;lt;s&amp;gt;other swarmers&amp;lt;/s&amp;gt; your enemies away from your metal. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Revenant.png|64px|link=Revenant]]&amp;lt;br&amp;gt;[[Revenant]]&lt;br /&gt;
|Shock lights, transmit WGW right into the Curator until he goes mad. Trade for them until &amp;lt;s&amp;gt;admins&amp;lt;/s&amp;gt; gods get fed up and turn ghosts into you. Be a griefghost.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Morph.png|64px|link=Morph]]&amp;lt;br&amp;gt;[[Morph]]&lt;br /&gt;
|Eat pens for amusement, disguise yourself as beepsky. Disguise yourself as the Captain, confront the Captain while disguised as him, get shot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Nightmare]]&amp;lt;br&amp;gt;[[Nightmare]]&lt;br /&gt;
|Jaunt. Murder people and crush the flare exploit! Jaunt. Make the lights your bitch! Jaunt. Jaunt into light! Jaunt. Jaunt into stunbaton! Complain in deadchat, cry because you are esentially a worse shadowling.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ninja.png|64px|link=Space Ninja]]&amp;lt;br&amp;gt;[[Space Ninja]]&lt;br /&gt;
|Follow your orders, which may or may not involve you killing everything that moves. Kill everyone regardless.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Slaughterdemon.png|64px|link=Slaughter Demon]]&amp;lt;br&amp;gt;[[Slaughter Demon]]&lt;br /&gt;
|Hunt down and kill the wizard who summoned you. Eat bodies out of the [[Morgue]] for health. Drag bleeding bodies through the hall. Make the janitor happy by making him become the most important job for a while. Be unable to bloodcrawl due to all the blood being cleaned up. Eat the janitor. RIP AND TEAR!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pirate.png|64px|link=Pirate]]&amp;lt;br&amp;gt;[[Pirate]]&lt;br /&gt;
|Try to raid the station. Fail miserably because the entire crew is out for your blood so they can re-roll for antag.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Icons8 flat biohazard.svg.png|64px|link=Sentient Disease]]&amp;lt;br&amp;gt;[[Sentient Disease]]&lt;br /&gt;
|Try to infect people. Get the virologist lynched. Get the CMO lynched. Get the rest of medbay lynched. Make everyone grow beards.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowperson.png|64px|link=Creep]]&amp;lt;br&amp;gt;[[Creep]]&lt;br /&gt;
|Try to act creepy and shifty. Fail because everyone's a miserable bastard in this shithole. Toe [[Rules|Rule 8]] to a suspicious extent.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Griffmaster.png|64px|link=Fugitives]]&amp;lt;br&amp;gt;[[Fugitives]]&lt;br /&gt;
|Lead the [[Hunters]] on a chase around the station. Total the [[clown]] into the Supermatter while doing so. &lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Spessrussian.png|64px|link=Hunters]]&amp;lt;br&amp;gt;[[Hunters]]&lt;br /&gt;
|Wave your weapons wildly around. Shoot the [[Fugitives]] for resisting. While you're at it, shoot the entire crew for resisting.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Depreciated Antagonists ===&lt;br /&gt;
These antagonists, for one reason or another, are no longer in the normal gamemode rotation. Beware: these antagonists may appear due to malevolent [[Admins|Space God]] shenanigans, so don't rule them out entirely.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:DimGray;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:devil.gif|64px|link=devil]]&amp;lt;br&amp;gt;[[Devil]]&lt;br /&gt;
|Somewhat of a flawed mode, turns out that asking to buy a guy's soul usually makes them want to robust you, because &amp;quot;valid.&amp;quot; Usually involved the devil blowing up some crew members and then offering them contracts to be revived. But, despite this, the [[Admins|Gods]] can summon one if they [[Byond the impossible|feel like it]].&lt;br /&gt;
|Engage in civil discussions to buy souls.  Create emergencies so that people are desperate enough to sell their soul.  Try to out wit the lawyer.  Get punched to death by someone you just turned into a hulk.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Traitor.png|64px|link=Overthrow]]&amp;lt;br&amp;gt;[[Overthrow|Syndicate Mutineer]]&lt;br /&gt;
|Overthrow ended up being a damn confusing gamemode. Examples include how unclear it was if the other agent teams were working with or against you, or how the points system worked, not to mention the poor wording of the Overthrown AI lawset. Numerous bugs surfaced that didn't all get fixed, and the gamemode ended up being recognized as one of the least-liked gamemodes after a vote was taken.&lt;br /&gt;
The mode's future is uncertain.&lt;br /&gt;
|Arrive on the station as a Traitor with less gear but the ability to awaken the Syndicate sleeper agent in everybody. Cooperate with other teams to stage the perfect coup (or don't and just fight each other, fuck those guys). Roll up with your posse on a quest to become the most powerful &amp;lt;s&amp;gt;[[Gang]]&amp;lt;/s&amp;gt; Syndicate team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Removed Antagonists ===&lt;br /&gt;
These antagonists have, for one reason or another, been removed from the game. These antagonists might return one day if they ever get remade or reworked. Although, this is highly unlikely...&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Removal Reason&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot;|Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;color:white;background-color:black;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]][[File:Generic_wizard.png|64px|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard|Ragin Mages]]&lt;br /&gt;
|Spawning up to three or four Wizards simply proved to be too much for the station. One Wizard is destructive enough. This however remains in game as a admin only event, for &amp;lt;s&amp;gt;your&amp;lt;/s&amp;gt; their amusement.&lt;br /&gt;
|Spend ten minutes hunting down one Wizard, kill him thinking you've won! Stare in horror as three more Wizards appear. Watch in amusement as they proceed to kill each other.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Godhand.png|64px|link=Hand of God]]&amp;lt;br&amp;gt;[[Hand of God]]&lt;br /&gt;
|Oh, poor HoG! Shoved out the door buggy, unbalanced, and extremely hard to learn as it combines three gamemodes (hello, gang) into one. Nobody wanted to fix HoG after it's release because of old derelict code that would break even more when poked. While some say it's fun while it's not broken, has that ever been the status quo?&lt;br /&gt;
|Turn someone into !popehat! while they're talking to security. Instakill people with god powers! Build across the station converting people with your !popehat! gang, and get killed instantly by a rod smashing into your nexus. Break the game, over and over and over and get removed.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pope.gif|64px|link=Hades]]&amp;lt;br&amp;gt;[[Hades|Hades, Pope of Sin]]&lt;br /&gt;
|Poor guy was implemented into the game as summonable through an item accessible only to wizards. Almost never encountered, when the Dark Seed went away, away went the Pope of Sin with it.&lt;br /&gt;
|Be a general annoyance to the crew. Be a very annoying (need I say it again with time freezing to a halt every minute or so) non-sentient antagonist. Play Russian roulette with the crew manifest.&lt;br /&gt;
!AI Controlled&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shadowbeing.png|64px|link=Shadowling]]&amp;lt;br&amp;gt;[[Shadowling]]&lt;br /&gt;
|Shadowling suffered from issues of it being yet another crew conversion game mode, and was generally unfun to fight against and had a anti-climatic ending. This mode has recently been reworked into the [[Nightmare]] side antagonist.&lt;br /&gt;
|Be the hip and more popular brother to the Changeling. Turn the station into thralls. Cry when a cyborg turns on its headlamp. Shadow Walk into space and die ten minutes into the round.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Borer.png|64px|link=Cortical Borer]]&amp;lt;br&amp;gt;[[Cortical Borer]]&lt;br /&gt;
|The Cortical Borer suffered from the same problems as the Monkey Mode, being very buggy and one sided at times. Fun for both sides was questionable. No current plans to reimplememt.&lt;br /&gt;
|Crawl in the corroded brain of the clown. Inject meth. Assume direct control. Induce crippling drugs in the clown. Inject meth. Cry when the host eats sugar. Inject meth. Overdose!&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Changeling.gif|64px|link=Assimilation]]&amp;lt;br&amp;gt;[[Assimilation|Hivemind Host]]&lt;br /&gt;
|Stand around in places and add unwitting humans to your hivemind. Hijack the minds of crewmembers and have them do [[Traitor#Murder 101|the dirty work]] for you. Have a random vessel get implanted and security wailing down on you 30 minutes into the shift.&lt;br /&gt;
|Be a conversion stealth antag. Use One Mind and become unstunnable with magic abilities that are only ever fun for yourself.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue&amp;quot; |Role&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ashwalker.png|link=Lavaland/Space Role]]&amp;lt;br&amp;gt;[[Lavaland/Space Role]]&lt;br /&gt;
|Die to ash storms. Die to an asteroid. Die to lava. Die when a Security strike team teleports into your base. Die to a Miner. Die in general.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:centcomofficial.png|64px|link=CentCom Official]]&amp;lt;br&amp;gt;[[CentCom Official]]&lt;br /&gt;
|Be self-important, meddle with station affairs, annoy the Captain with bureaucracy. Get killed almost immediately by a random mob. Have you body looted by everyone, including the captain.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ian.PNG|64px|link=Ian]]&amp;lt;br&amp;gt;[[Ian]]&lt;br /&gt;
|Ass-inspect, eat donuts, get killed, be dragged off to a washing machine and get gibbed. Cause a riot.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display:none;&amp;quot;&amp;gt;a&amp;lt;/span&amp;gt;Impossible&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chrono.png|64px|link=Chrono Legionnaire]]&amp;lt;br&amp;gt;[[Chrono Legionnaire]]&lt;br /&gt;
|Erase the Clown from time. Accidently erase your objective from time. Erase Adolf Hitler for the 50th time this week. Without a trace, Cry because literally everybody forgot about you and never spawns you. &lt;br /&gt;
&lt;br /&gt;
Originally suppose to replace the space ninja, however people didn't like the idea of someone being able to teleport everywhere and having a insta-stunlock rifle that deleted people after some time.&lt;br /&gt;
&lt;br /&gt;
'''Chrono Legionnaire teleport is broken, you won't be able to get out of teleport mode once activated.'''&lt;br /&gt;
&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Never Existed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Highlander.png|64px|link=Highlander]]&amp;lt;br&amp;gt;[[Highlander]]&lt;br /&gt;
|&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;THERE CAN ONLY BE ONE&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:emergencyresponseteamcommander.png|64px|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team|Emergency Response Officer]]&lt;br /&gt;
|Arrive too late on the station to actually help. Lose the rest of your team, get outnumbered and die. Respawn as a second response team to save the first team.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:deathsquadofficer.png|64px|link=Death Squad]]&amp;lt;br&amp;gt;[[Death Squad|Death Squad Officer]]&lt;br /&gt;
|Beg for DS, spawn in at CentCom, kill an admin who was trying to tell you your mission, get gibbed, beg for another chance. Set your rifle to DESTROY and terminate all lifeforms (including walls). Slip on a banana peel and a̶n̶d̶ ̶g̶e̶t̶ ̶b̶l̶a̶s̶t̶e̶d̶ ̶i̶n̶t̶o̶ ̶o̶b̶l̶i̶v̶i̶o̶n̶ ̶w̶i̶t̶h̶ ̶y̶o̶u̶r̶ ̶o̶w̶n̶ ̶r̶i̶f̶l̶e̶ laugh as your boots prevent you from slipping and the Clown can't fire your DNA-locked rifle. Shoot the Clown with your Mateba Revolver.&lt;br /&gt;
!&amp;lt;span style=&amp;quot;display: none;&amp;quot;&amp;gt;b&amp;lt;/span&amp;gt;Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Radio_channels&amp;diff=30010</id>
		<title>Radio channels</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Radio_channels&amp;diff=30010"/>
		<updated>2020-02-28T16:01:22Z</updated>

		<summary type="html">&lt;p&gt;Cenrus: munitions/atc channels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can speak on a radio channel you have access to by using one of the channel prefixes below. Colons or periods can be used to: '''.m''' or ''':m''' with both talk on the medical channel. Note that the common channel uses a ''';''' prefix. &lt;br /&gt;
&lt;br /&gt;
To see a list of radio channels you can talk on, inspect your headset.&lt;br /&gt;
&lt;br /&gt;
== Radio Channels ==&lt;br /&gt;
; Public : ''';''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #008000&amp;quot;&amp;gt;[Public] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; AI Private : '''.o''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #ff00ff&amp;quot;&amp;gt;[AI Private] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Air Traffic Control : '''.q''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #737776&amp;quot;&amp;gt;[Air Traffic Control] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Alien Hivemind : '''.a''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #543354; font-style: italic&amp;quot;&amp;gt;Alien Queen says, Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Changeling Hivemind : ''':g''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #800080; font-style: italic&amp;quot;&amp;gt;Mr. Phi says, Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Binary : ''':b''' &amp;gt;&amp;gt; ''Robotic Talk, &amp;lt;span style=&amp;quot;color: #000000; font-family: 'Courier New', cursive, sans-serif;&amp;quot;&amp;gt;Test&amp;lt;/span&amp;gt;''&lt;br /&gt;
; Command : ''':c''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #948f02&amp;quot;&amp;gt;[Command] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; CentCom : ''':y''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #686868&amp;quot;&amp;gt;[CentCom] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Engineering : ''':e''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #fb5613&amp;quot;&amp;gt;[Engineering] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Medical : ''':m''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #337296&amp;quot;&amp;gt;[Medical] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Munitions : ''':w''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #cc8899&amp;quot;&amp;gt;[Munitions] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Science : ''':n''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #993399&amp;quot;&amp;gt;[Science] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Security : ''':s''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #a30000&amp;quot;&amp;gt;[Security] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Service : ''':v''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #6eaa2c&amp;quot;&amp;gt;[Service] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Supply : ''':u''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #a8732b&amp;quot;&amp;gt;[Supply] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
; Syndicate : ''':t''' &amp;gt;&amp;gt; &amp;lt;span style=&amp;quot;color: #6d3f40&amp;quot;&amp;gt;[Syndicate] Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Communication Codes ==&lt;br /&gt;
; {{anchor|Yell}}Yell : (end sentence with '''!!''')&lt;br /&gt;
; {{anchor|Whisper}}Whisper : # (kills you if in hardcrit)&lt;br /&gt;
; Intercom : :i (You must be adjacent to the intercom to use this, but it will work if the microphone is off)&lt;br /&gt;
; Radio (in your left hand) : :l&lt;br /&gt;
; Radio (in your right hand) : :r&lt;br /&gt;
; AI Holopad (For AI) : :h&lt;br /&gt;
&lt;br /&gt;
== Radio Frequencies ==&lt;br /&gt;
&lt;br /&gt;
Frequencies are encrypted, so to listen in on a department it's not as easy as using their frequency; you'll need a proper decryption key, which can be obtained by using a screwdriver on a headset which contains it. The AI Private channel is an exception and can be tuned into freely.&lt;br /&gt;
&lt;br /&gt;
; AI Private : 144.7&lt;br /&gt;
; Air Traffic Control : 123.7&lt;br /&gt;
; CentCom : 133.7&lt;br /&gt;
; Command : 135.3&lt;br /&gt;
; Common : 145.9&lt;br /&gt;
; Engineering : 135.7&lt;br /&gt;
; Medical : 135.5&lt;br /&gt;
; Munitions : 134.5&lt;br /&gt;
; Science : 135.1&lt;br /&gt;
; Security : 135.9&lt;br /&gt;
; Service : 134.9&lt;br /&gt;
; Supply : 134.7&lt;br /&gt;
; Syndicate : 121.3&lt;/div&gt;</summary>
		<author><name>Cenrus</name></author>
	</entry>
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