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		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36294</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36294"/>
		<updated>2023-08-15T18:13:55Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: updated the gygax cost&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Golddone.png|Gold]] 20.000[[File:Silverdone.png|Silver]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Mainboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:FiringBoard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:FiringBoard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=36293</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=36293"/>
		<updated>2023-08-15T18:05:02Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: /*  Exosuit Fabricator */ updated the cost of the gygax mech&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=&amp;quot;Needs to be updated for changes to the techweb made in [https://github.com/BeeStation/NSV13/pull/1248 PR #1248]&amp;quot;}}&lt;br /&gt;
{{Science Dept header}}&lt;br /&gt;
= Research &amp;amp; Development =&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments.&lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?&lt;br /&gt;
= How 2 Gain More Points: 4 Dummies =&lt;br /&gt;
==Astrometry==&lt;br /&gt;
 &lt;br /&gt;
Astrometrics is the science of the stars, and it may just be the easiest way to gain additional points.&lt;br /&gt;
&lt;br /&gt;
Asrometrics, at its base level, is quick and simple. All you need to do is find the Astrometrics computer - a blue computer usually in the [[Research_and_Development_Lab|R&amp;amp;D lab]]- and start scanning star sectors. This can be done by clicking on the computer, and selecting a sector to scan. This will take quite some time, but when its finished, the computer will announce it over the sci radio &amp;lt;s&amp;gt; in a scary robotic voice&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once you have a sector scanned, you can select any of the celestial bodies in that sector to, once again, scan. These celestial bodies could be stars, wormholes, etc. Once you finish scanning these, you will receive a hefty sum of research points, and move on to scan more stars and more systems.&lt;br /&gt;
===Wormholes===&lt;br /&gt;
Wormholes are the really fun things in Astrometrics. Wormholes can be found in systems just like stars, but are much more rare, and give more research points. &lt;br /&gt;
&lt;br /&gt;
Even more interestingly, wormholes can be probed with a specially created torpedo. First, the torpedo warhead has to be researched and created by Science, than it needs to be assembled by [[Munitions Technician|Munitions]], then it needs to be fired at a wormhole by the [[Bridge Staff]]. These warheads are pretty costly, so hope that [[Byond the impossible|they hit their stationary target first time]]&lt;br /&gt;
&lt;br /&gt;
Once a probe torp enters a wormhole, the ship will receive a special announcement, congratulating you on your advances in science, and be gien special Wormhole research points. These points - not unlike Nanite points - can be used to develop special techs that allow the ship to FTL travel faster, or go through Wormholes.&lt;br /&gt;
==R&amp;amp;D Servers==&lt;br /&gt;
[[File:Rndserver.png]] With some effort, arguably the best way to produce research points.&amp;lt;br&amp;gt;&lt;br /&gt;
But you can't slap them on wherever: servers create heat and hot servers can actually negatively impact your research. Luckily, on most maps you can easily find &amp;lt;s&amp;gt;toxins&amp;lt;/s&amp;gt; a room that you can convert into a cooler using some [[Engineering items#RPD|pipes]], a [[Machines#Freezer/Heater|freezer]] or a space cooling loop and [[Machines#RnD_Server|build]] a number of additional servers. With 10 more of them, you could produce a sizeable 8000-9000 research points per minute!&lt;br /&gt;
&lt;br /&gt;
While the &amp;lt;s&amp;gt;floor space&amp;lt;/s&amp;gt; sky's the limit, the tech tree is limited, and while you &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; make enough servers to get 50k points per minute, the round will be over by the time you could scrounge up enough metal, and the tech tree finished 10 minutes after you complete them, so there's little point in doing it. 6 servers now are better than 20 after an hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: sadly, you can not just build servers over open space: they need an atmosphere to take heat out of them.&amp;lt;/i&amp;gt;&lt;br /&gt;
== Tachyon-Doppler Array ==&lt;br /&gt;
[[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000.&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Dopplerarrayformula.png]]&lt;br /&gt;
:The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines.&lt;br /&gt;
== Radiation Collectors/Tesla Corona Analyzers ==&lt;br /&gt;
* [[File:Radiation Collector.gif]] Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points.&lt;br /&gt;
* [[File:Ateslacoil.png]] Tesla Coronas (a variant of tesla coils) can be set using a screwdriver on the circut board to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated.&lt;br /&gt;
= Tech Webs =&lt;br /&gt;
Research points are generated at a static rate by the R&amp;amp;D Network (albeit more research points can be generated by the various means, as shown above) and can be spent on Technology Nodes at the console.&lt;br /&gt;
&lt;br /&gt;
This is what your console will look like at the start of the round.&lt;br /&gt;
[[File:R&amp;amp;dconsolestart.png|600px|none]]&lt;br /&gt;
Simply click into any of the technologies to see what it requires and what it unlocks.&lt;br /&gt;
The number next to each technology represents its cost.&lt;br /&gt;
To unlock a technology, click the cost to spend your research points on it.&lt;br /&gt;
&lt;br /&gt;
The console will update the screen to reflect your new research and send out a notification in chat.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, if you don't have any other research directives you should strongly consider aiming for: &lt;br /&gt;
*Industrial Engineering&lt;br /&gt;
*Applied Bluespace Research &lt;br /&gt;
*Mining Technology and Advanced Mining Technology &lt;br /&gt;
*Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)&lt;br /&gt;
*Mining sensor and magnet upgrades&lt;br /&gt;
'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science!&lt;br /&gt;
&lt;br /&gt;
'''Mining Technology''' and, later, '''Advanced Mining Technology''' will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it. &lt;br /&gt;
&lt;br /&gt;
'''Applied Bluespace Research''' allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.&lt;br /&gt;
&lt;br /&gt;
'''The Tier 3 stock part technologies are listed above.'''&lt;br /&gt;
*Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above. &lt;br /&gt;
*High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500). &lt;br /&gt;
*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.)&lt;br /&gt;
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). &lt;br /&gt;
'''Mining sensors and magnet upgrades''' are two very costly but overall worth-while techs. They allow the miners to upgrade their DRADIS and Mineral Magnet, allowing them to get more and better asteroids, and thus more and better materials for you.&lt;br /&gt;
&lt;br /&gt;
'''Explosive and Pyrotechnical Weaponry''' opens up nodes that, once researched, allows Munitions to build new guns for the ship.&lt;br /&gt;
&lt;br /&gt;
Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!'''&lt;br /&gt;
&lt;br /&gt;
The progression is not linear and many research options require multiple pre-requisite technologies. &lt;br /&gt;
{| class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;&lt;br /&gt;
! Click here to view the techtree&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NSV techtree2.png]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Hidden tech box.png|right|noborder]]&lt;br /&gt;
The nodes with this colour scheme are not avaible round start. You will need to deconstruct either Syndicate or Abductor tech to unlock these, or their prerequisits: &amp;lt;i&amp;gt;Alien Tech&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Illegal Tech&amp;lt;/i&amp;gt;.&lt;br /&gt;
= Deconstruction =&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the '''Destructive Analyzer''': &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it's not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.&lt;br /&gt;
&lt;br /&gt;
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.&lt;br /&gt;
= Construction =&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.&lt;br /&gt;
&lt;br /&gt;
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.&lt;br /&gt;
&lt;br /&gt;
Tier 2 parts are all unlocked with &amp;quot;Industrial Engineering,&amp;quot; which also unlocks the RPED. Others are unlocked as noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background:#DDDDDD;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Stock Parts&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 3&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 4&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot;             | Usual Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-Manipulator&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-Manipulator&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-Manipulator&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||[[File:Diamonddone.png]]Femto-Manipulator&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||[[File:Diamonddone.png]]Bluespace Matter Bin&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning Module.png]]||Basic Scanning Module&lt;br /&gt;
|[[File:Adv scan module.png]]||Advanced Scanning Module&lt;br /&gt;
|[[File:Super scan module.png]]||[[File:Silverdone.png]]Phasic Scanning Module&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Triphasic Scanning Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves scanning precision.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|[[File:Adv_Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|[[File:Super_Capacitor.png]]||[[File:Golddone.png]]Super Capacitor&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||[[File:Diamonddone.png]]Quadratic Capacitor&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves power efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Unlocked with High Efficiency Parts&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Unlocked with Advanced Electromagnetic Theory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Unlocked with Applied Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;: Unlocked with Advanced Power Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;: Unlocked with Miniaturized Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;: Unlocked with Quantum Electromagnetic Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;: Unlocked with Bluespace Power Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts. &lt;br /&gt;
&lt;br /&gt;
The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED.&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver the machine closed.&lt;br /&gt;
[[File:RPED.gif]] As a much more efficient alternative, you can use '''RPED (Rapid Part Exchange Device)''', which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED.&lt;br /&gt;
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again to close the machine.&lt;br /&gt;
[[File:BS RPED.gif]] The best alternative is to use the even more advanced '''Bluespace Rapid Part Exchange Device (BRPED)''', which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works '''even through camera views'''. Consider building a camera console in R&amp;amp;D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:&lt;br /&gt;
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]]&lt;br /&gt;
----&lt;br /&gt;
=Printing=&lt;br /&gt;
Here in the future, everything is made by basically very advanced 3D printers. These machines print everything and anything using advanced materials. These materials are drained from the Ore Silo, which is filled by [[Miner|Miners]] at the ORM. If a new machine is needed, it can be linked by using a multitool on the silo, then on the machine.&lt;br /&gt;
&lt;br /&gt;
As newer techs are researched, the printers technology needs to be synced with the R&amp;amp;D servers, by pressing the button named &amp;quot;Synchronise Research&amp;quot;.&lt;br /&gt;
==[[File:Exofab.png|64px]] Exosuit Fabricator ==&lt;br /&gt;
* [[Robotics]] starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:&lt;br /&gt;
** Sync the R&amp;amp;D Research Console.&lt;br /&gt;
** Sync the Robotics Research Console.&lt;br /&gt;
** Sync the Exosuit Fabricator.&lt;br /&gt;
* Can be used directly, without the Research Console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Items available from the start:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley/Firefighter chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha analyzer.png]]||Exosuit mining scanner&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|5000||2500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|20000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||700||50|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||750||750|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reseachable items:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Node!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png|Titanium]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|12000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000||10000|| || 2000&lt;br /&gt;
| 2000&lt;br /&gt;
|  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|10000||5000|| || 2000&lt;br /&gt;
| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 1000&lt;br /&gt;
| 1000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 1000&lt;br /&gt;
| 1000&lt;br /&gt;
|  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 2000|| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 2000|| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 10000|| 10000||  || ||10000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|30000|| || || || ||25000|| ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000||10000|| || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|10000||5000|| || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Phazon chassis&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon torso.png]]||Phazon torso&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|35000||10000||20000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon head.png]]||Phazon head&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|15000||5000||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left arm.png]]||Phazon left arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right arm.png]]||Phazon right arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left leg.png]]||Phazon left leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right leg.png]]||Phazon right leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon armor.png]]||Phazon armor&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|25000|| ||20000|| || || || ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png|./Special:FilePath/PBT_&amp;quot;Pacifier&amp;quot;_mounted_taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|&amp;quot;Ultra AC 2&amp;quot; LMG&lt;br /&gt;
||10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||5000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||3000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha_medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment&lt;br /&gt;
||15000||8000||3000|| ||8000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SGL-6 Grenade Launcher)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Diamond Drill&lt;br /&gt;
|10000|| || || || || ||6500|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Basic Plasma Research&lt;br /&gt;
|10000||1000||5000||1000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||1000|| ||500|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png|./Special:FilePath/LBX_AC_10_&amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (LBX AC 10 &amp;quot;Scattershot&amp;quot;)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png|./Special:FilePath/FNX-99_&amp;quot;Hades&amp;quot;_carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (FNX-99 &amp;quot;Hades&amp;quot; Carbine)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKIV Ion Heavy Cannon)&lt;br /&gt;
|20000|| || ||6000|| ||2000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKI Tesla Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKI Tesla Cannon)&lt;br /&gt;
|20000|| || ||8000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || ||5000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || || ||5000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SRM-8 Missile Rack)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Localized Wormhole Generator)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png|./Special:FilePath/CH-LC_&amp;quot;Solaris&amp;quot;_laser_cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-PS &amp;quot;Immolator&amp;quot; Laser)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (SOB-3 Clusterbang Launcher)&lt;br /&gt;
|20000|| || || ||10000||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Gravitational Catapult Module)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuits&lt;br /&gt;
|10000||5000|| ||2000||1000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png|./Special:FilePath/CH-LC_&amp;quot;Solaris&amp;quot;_laser_cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuit Equipment&lt;br /&gt;
|30000|| ||25000||20000||20000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha plasma cutter.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Plasma Research&lt;br /&gt;
|8000||1000||2000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||2000|| ||3000||2000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Teleporter Module)&lt;br /&gt;
|10000|| || || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|35000||12000|| || || ||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000||5000|| || ||6000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Rapid Disabler Cooling Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|20000||6000|| || ||2000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|10000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000|| || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ash plating.png]]||Mining Cyborg Lavaproof Tracks&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000|| ||4000|| || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|15000||15000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|15000||15000|| || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Clown Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000||15000|| || || || || || ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hypospray Expanded Synthesiser&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || ||8000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Piercing Hypospray&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || || ||3000||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Defibrillator&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|8000||5000|| ||4000||3000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Surgical Processor&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|5000||4000|| ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Trash Bag of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
| || || || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Advanced Mop&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|2000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Expand&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|200000|| || || || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borgrped.png]]||Engineering Cyborg RPED&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|700||60|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||70|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||80|| ||150||150|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|800||160|| || ||120|| ||160||300|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Misc&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
|1700||1350|| || ||500|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boris.gif]]||B.O.R.I.S. AI-Cyborg Remote Control Module&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1200||1500|| || ||200|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||AI Control Beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1000||500|| ||200|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
* Circuits cost 1000 glass each, becoming cheaper with upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Required Tech&lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Sup&lt;br /&gt;
![[File:Golddone.png]]!![[File:Diamonddone.png]]!![[File:Bluespace Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Research Monitor||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Console||Computer Boards&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer Boards&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitoring Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Helm computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tactical computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dradis computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic constrictor board||Engineering Machinery&lt;br /&gt;
|Magnetic Constrictor of Plasma&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stormdrive Reactor contorole console||Computer Boards&lt;br /&gt;
|Seegson RBMK RCC&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Fighter Avionics||Fighter modules&lt;br /&gt;
|Fighter Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Limb Grower||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Organ Harvester||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer Boards&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APC Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Public Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Cloud Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Programmer||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Program Hub||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |6000}}&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove Law||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform (Core)||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |10000}}&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Default||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Relay Board||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Automated Announcement System||Subspace Telecomms&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|Circulator||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|TEG||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Engineering Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Console Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Pad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|VR Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Medical Machinery&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Machine||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder||Medical Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||Research Machinery&lt;br /&gt;
|&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Research Machinery&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Research Machinery&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dish Drive||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Deep Fryer Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Food/Slime Processor Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Soda Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Booze Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine Console||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Silo||Misc. Machinery&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Pay Stand||Misc. Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Scanner Gate||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Misc. Machinery&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cell Charger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit||}}&lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Misc. Machinery&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Donksoft Toy Vendor Board||Misc. Machinery&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vendor Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| ||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Collector||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== [[File:Proto.png|64px]] Protolathe ==&lt;br /&gt;
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on the department. &lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Engineering}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Science}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Security}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Medical}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Service}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Cargo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Munitions}}&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36292</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36292"/>
		<updated>2023-08-14T16:58:35Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: added the snake entry to the list, I do not know enough to fill in the information and notes section so could someone please do that?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|to be filled out&lt;br /&gt;
|Notes&lt;br /&gt;
* to be filled out&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* Complain all you want, it's here to stay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Snake_upper-1.png&amp;diff=36291</id>
		<title>File:Snake upper-1.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Snake_upper-1.png&amp;diff=36291"/>
		<updated>2023-08-14T16:50:46Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
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		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Snake_lower.png&amp;diff=36290</id>
		<title>File:Snake lower.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Snake_lower.png&amp;diff=36290"/>
		<updated>2023-08-14T16:49:46Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
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		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_Stormdrive_Engine&amp;diff=36289</id>
		<title>Guide to the Stormdrive Engine</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_Stormdrive_Engine&amp;diff=36289"/>
		<updated>2023-08-14T16:25:38Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: updated the atlas atmospherics on the guide and updated the image of the engine room&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you find yourself in the unfortunate situation of being the only engineer and not knowing how to set up this space age nuclear fission reactor you've come to the right place! This guide will tell you all about setting up the stormdrive and making sure it doesn't explode for at least another &amp;lt;del&amp;gt;30 minutes&amp;lt;/del&amp;gt; 6-7 seconds after that!&lt;br /&gt;
[[File:StormdriveOn.gif|right]]&lt;br /&gt;
==Dangers of the Stormdrive==&lt;br /&gt;
Of course every awesome form of power generation comes with some downsides, so this is what you'll need to watch out for:&lt;br /&gt;
*The Stormdrive emits radioactive particles during normal operation, so be careful when entering the chamber! &lt;br /&gt;
*The Stormdrive will heat the surrounding atmosphere, this can make for a very dangerous environment!&lt;br /&gt;
*Don't forget to load in the control rods at the start of the shift, you'll only know you've messed up when it's already too late.&lt;br /&gt;
*It's very important to communicate with the people working in atmospherics, you don't want them to accidentally pump Tritium into the reactor!&lt;br /&gt;
&lt;br /&gt;
==The numbers, what do they mean?==&lt;br /&gt;
In contrast to most other engines, the Stormdrive works with numbers ''and'' gases, more of those in a bit. But instead of just pumping in the perfect gas mix an leaving it like you would do with the supermatter, you'll also have to adjust the control rods to make sure the reactor stays stable and replace them from time to time to avoid a meltdown.&lt;br /&gt;
===Temperature===&lt;br /&gt;
This is probably the most important value when it comes to handling the Stormdrive. The temperature directly impacts the amount of energy you produce and also how high the reaction rate is(while also itself being influenced by reaction rate). Here are a few important things to note down:&lt;br /&gt;
*Higher temperature means higher power output and reaction rate&lt;br /&gt;
*The higher the temperature gets the closer the reactor is to overheating, so try to keep it balanced.&lt;br /&gt;
*Certain gases can reinforce the maximum temperature cap and thus allow you to run the reactor hotter before causing an explosion.&lt;br /&gt;
===Control Rods===&lt;br /&gt;
[[File:ControlRod.png|right|thumb|noborder|A standard control rod]]&lt;br /&gt;
Control rods are big sticks designed to lower the rate of the reaction. At the start of the shift you will have to put these in yourself by setting the reactor to maintenance mode and directly inserting them. It is also possible to do this while the reactor is running, but this isn't recommended if you don't have any heat insulation because the reactor runs at very high temperatures. Higher quality control rods can also be acquired with a greater durability. In order to acquire the most premium of rods you will have to convince [[Cargo Bay|Cargo]] to buy them by waving your department's budget card at them.&amp;lt;br&amp;gt; When they're inside the reactor you can control the control rod lowering percentage using the slider (or by manually editing the number). The console will also inform you of their integrity so you know when it's time to turn off the reactor for control rod maintenance.&lt;br /&gt;
Important things to note down here:&lt;br /&gt;
*Control rods degrade proportionally to power output and inversely proportionally to insertion depth.&lt;br /&gt;
*Controlling reactor without control rods is impossible. If all your rods break or get fully raised (0% on rod slider) reactor will heat up uncontrollably.&lt;br /&gt;
===Rate Of Reaction===&lt;br /&gt;
The rate of reaction (RoR, Mol/tick) represents the rate at which gasses are being reacted in the reactor, or more practically: the rate at which your reactor increases in temperature. This can be indicative of an uncontrolled reaction which is likely to lead to a meltdown if left unchecked, so ensure that you keep an eye on it. This figure can be managed with the reactor's control rods. Raise the control rods to raise the rate of reaction, and lower them to lower it. Keep in mind that rod condition(inversely) and temperature(directly) have an effect on rate of reaction increase.&lt;br /&gt;
===Reactor Fuel===&lt;br /&gt;
The Stormdrive uses plasma based fuels for sustained fission reaction. These fuels are all inserted in gas form and are necessary to start and run the reactor, if there's no fuel there's no ongoing reaction.&lt;br /&gt;
The three gases you can use as fuel are:&lt;br /&gt;
* Constricted plasma, this is made by putting plasma through a constrictor and is the most balanced fuel type.&lt;br /&gt;
* Plasma, regular plasma can also be put in the reactor, though it has a lower reaction rate than constricted plasma and degrades control rods at a slower rate. It is recommended to use this when starting out, but do note it produces less power than its constricted counterpart.&lt;br /&gt;
* Tritium, this is by far the most volatile fuel, it has an increased rate of reaction, radiation output and temperature. It also reinforces the maximum temperature cap, but using tritium is only recommended for people that are experienced with the Stormdrive.&lt;br /&gt;
[[File:StormdriveStable.png|400px|right|thumb|An example of a Stormdrive screen showing a stable fuel ratio and mole amount.]]&lt;br /&gt;
===Fuel Ratio and Pressure===&lt;br /&gt;
Every stormdrive needs a fuel ratio of a minimum 1/8th (one part being fuel, the other 7 being different gases). However, the stormdrive is ''more stable'' when running a mix with 1/4th fuel or higher. Another thing to be considered is the pressure of your gases going into the Stormdrive. The higher the reaction rate based on the gases you put into the stormdrive, the more pressure you can safely put in. To start the reaction you will also need to be slightly over the stable mole limit (when the bar turns orange) in order to get it going. But other than that, don't set the pressure of your input pump higher than is required. On the stormdrive control console you'll see two bars indicate your fuel ratio and your pressure; for simplicity's sake if the color of one of the bars is '''not''' blue, that indicates that the stability of the reaction is being harmed by either an improper fuel ratio or over pressurization respectively. '''If the stability of the reaction falls too much, adverse reaction conditions can occur.'''&lt;br /&gt;
==A Step By Step Guide==&lt;br /&gt;
If you're here, you've either read a lot or not much. You'll see a great big set of stuff in engineering (image to the right) and have no idea what to do with it. Luckily, this section was made specifically to help you avoid messing things up!&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Atlas&amp;gt;&lt;br /&gt;
[[File:Atlas_SD_room.png|right|320px|The Atlas' Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box, except the computer marked with ''Blue''. Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found in the spent fuel rod pool marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Atlas_atmos_updated.png|right|The Atlas' Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# First and foremost, go to the Reactor Mix Chamber Console marked with ''Orange'', and turn off Output. This will mean that no incomplete gasmix will leave Atmospherics.&lt;br /&gt;
# Now, go to the pumps marked with ''Yellow'', and maximize them.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Red''.&lt;br /&gt;
# Go to each mixer marked with ''Green'', set Node 1 to 100%, maximize the pressure, and turn them on.&lt;br /&gt;
# Go to the mixer marked with marked with ''Blue'', set Node 1 to 50%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to the mixer marked with ''Light Blue'', set Node 1 to 66%, maximize the pressure, and turn it on.&lt;br /&gt;
# Now look on the Mix Chamber Console marked with ''Orange'', and ensure that the right gasmix is inside it. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, set output to '''1000-1500 kpa''', and turn it on.&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. Then turn down the output on the Mix Chamber Console to '''300-500 kpa''' to avoid putting too much fuel in at once.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Gladius&amp;gt;&lt;br /&gt;
[[File:Gladius SD.png|right|The Gladius' Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box.  Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found in the crate marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
# Go to the Reactor Fuel Mix Chamber control console marked with ''Green'', and turn off output.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Gladius SD Atmos.png|right|270px|The Gladius' Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# First, go to the pumps marked with ''Red'', and maximize them.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Yellow''.&lt;br /&gt;
# Go to the mixer marked with marked with ''Blue'', set Node 1 to 50%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to the mixer marked with ''Orange'', set Node 1 to 66%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to each mixer marked with ''Green'', set Node 1 to 100%, maximize the pressure, and turn them on.&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Go to the mixer marked with ''Yellow'', set Node 2 to 100%, maximize pressure, and turn it on.&lt;br /&gt;
# Now look on the mix chamber console marked with ''Green'', and ensure that the right gasmix is inside the mix chamber. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, set output to max, and turn it on.&lt;br /&gt;
# Go to the pump marked with ''Red'' and set it to around '''1000-1500 kpa'''. Turn on the pump and the valve.&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should begin heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. Then turn down the output on the Mix Chamber Console to '''300-500 kpa''' to avoid putting too much fuel in at once. I also recommend closing the firelocks next to the Stormdrive, because the reactor heats up the air around it, which can, at best annoy you, and at worst cause deadly accidents.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Aetherwhisp&amp;gt;&lt;br /&gt;
[[File:Whisp SD.png|right|300px|thumb|The Whisp's Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box.  Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found in the crate marked with ''Pink''. First, go to the Reactor Control Console marked with ''Yellow'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
# Go to the Reactor Fuel Mix Chamber control console marked with ''Red'', and turn off output.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Whisp SD Atmos.png|right|270px|thumb|The Whisp's Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# First, go to the pumps marked with ''Red'', and maximize them.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Green''.&lt;br /&gt;
# Go to the mixer marked with marked with ''Blue'', set Node 1 to 50%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to the mixers marked with ''Yellow'', set Node 1 to 100%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to each mixer marked with ''Purple'', set Node 1 to 66%, maximize the pressure, and turn them on.&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Now look on the mix chamber console marked with ''Red'', and ensure that the right gasmix is inside the mix chamber. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, '''set output to 1000 kPa''', and turn it on.&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should begin heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. Then turn down the output on the Mix Chamber Console to '''300-500 kpa''' to avoid putting too much fuel in at once. I also recommend turning on either of the pumps marked with ''Green''. These pumps push away the reactor waste. The upper one sends it to space, while the lower one sends it back to Atmos. This can be dangerous if the reactor is operating at high temperatures.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Shrike&amp;gt;&lt;br /&gt;
[[File:Shrike SD Control.png|320px|right|The Shrike's Control Room, found upstairs.]]&lt;br /&gt;
[[File:Shrike SD.png|right|The Shrike's Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will prepare the Stormdrive and the required hardware in the Engine room (Second picture).&amp;lt;br&amp;gt;&lt;br /&gt;
A Control Room can be found by going up the ladder marked with ''Green'', the control room contains the Reactor Control Console (First picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box. Wire and Screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert the control rods. These rods can be found in the two crates marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one, while you're in there, change the output on the pump marked in ''Yellow'' to 800 kpa or a kpa setting of your own choice. &lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and '''turn off Maintenance Mode''' followed by setting the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
The Shrike's Stormdrive is fueled through the usage of a Supermatter engine, which doesn't require setup, and as such doesn't require the usage of a custom mix.&amp;lt;br&amp;gt; &lt;br /&gt;
However if you wish to change the pump outputs or the mixer ratio, you can do so by going through the shutters marked in red. (Second picture)&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
All you have to do now is to start the reactor itself. For this, return to the Engine room (the second picture).&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally.&lt;br /&gt;
==== [[File:Hud-temp.gif]]Temperatures ====&lt;br /&gt;
The Stormdrive as a byproduct will rampantly heat up the surrounding atmosphere, onboard most vessels, this issue is usually solved by keeping the Stormdrive inside an enclosed area.&amp;lt;br&amp;gt; &lt;br /&gt;
However as you can see in the first picture, the Shrike's Stormdrive isn't located inside of a fully enclosed area, as such, it will rapidly heat up the reactor room the second it's activated.&amp;lt;br&amp;gt; &lt;br /&gt;
This is an issue which you need to start thinking about right after you activate the reactor. &lt;br /&gt;
# One solution to this issue is to perhaps use those Heat Exchange Pipes to cool the atmosphere down using a canister of N2, and a Thermomachine&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Snake&amp;gt;&lt;br /&gt;
[[File:Snake SD.png|right|500px|The Snake's Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box. Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found inside the crates marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', one of them is connected to the intact Stormdrive while the other is connected to the destroyed Stormdrive, and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Snake SD Atmos.png|right|The Snake's Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use default mix on this ship, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# Go to the gas pump marked with ''Yellow'', and maximize it.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Red''.&lt;br /&gt;
# Go to each mixer marked with ''Lime Green'', maximize the pressure, and turn them on.&lt;br /&gt;
# Now look on the Mix Chamber Console marked with ''Orange'', and ensure that the right gasmix is inside it. Remember - 33% O2, 33% N2 and 33% Constricted Plasma. If these are the numbers, then you can move onto the next part of the guide.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Change the Output Pressure to 1000 kPa and turn on the Gas Pump marked with Lime Green.&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. I recommend setting up the cooling machines inside the reactor chamber, because the reactor heats up the air around it, which can, at best annoy you, and at worst cause deadly accidents.&lt;br /&gt;
# Lower the Output Pressure to 650 kPa on the Gas Pump marked with Lime Green.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maintaining the Stormdrive===&lt;br /&gt;
Your job isn't over once the reactor is active. In fact, you now have the job of constantly watching and tweaking the reactor settings to not only make sure it produces optimal power, but doesn't overheat and explode. There are a few important things you need to do now to make sure the reactor stays functional and stable.&lt;br /&gt;
* Bring up the reactor temperature to a point where it produces enough power to offset the demand on the powernet. If set to max input, an unupgraded SMES can accept a max of 0.2 MW, with the combined three in engineering being able to accept 0.6 MW when all are set to max input. The armor pumps also use up to 3 MW of power, which makes the total demand about 3.6 MW at maximum consumption.&lt;br /&gt;
&lt;br /&gt;
* Keep an eye on the temperature. You want to make sure the temperature isn't rising out of control. If you need to leave the reactor unattended, make sure the temperature is stable or download the Stormdrive monitoring application on your tablet to see its status on the go.&lt;br /&gt;
&lt;br /&gt;
* Watch the status of the control rods. As the reactor operates, it'll wear down the control rods. If the rod integrity starts to get low, shut down the reactor and put it into maintenance mode once it's cool. Make sure to shut down the reactor ahead of time, as it'll take a while for the reactor to cool, and during that time the rods will continue to lose integrity. Once the reactor is cool and in maintenance mode, replace the damaged rods with fresh ones, and you'll be good to restart the reactor. It is also advised to shut down the reactor if the reaction becomes too unstable.&lt;br /&gt;
&lt;br /&gt;
* Prepare an emergency moderator/reaction neutralizing gas canister in case a rapid shutdown is needed.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Fuel dump&amp;quot; option on the Stormdrive console can be used at any time to begin shunting gas from the input gas line to the outline gas line for clearing unwanted gas mixtures. Do note it moves at a slow pace and cannot dump all of the fuel at a pace quick enough to stop a meltdown. Do note that if you begin to insert carbon dioxide into the stormdrive, fuel dumping will also begin to dump that as well and create diminishing effects from the carbon dioxide.&lt;br /&gt;
===Shutting down the reactor===&lt;br /&gt;
There are two ways to shut down the reactor: cutting off the fuel supply or using the control rods. Both systems have benefits and flaws to their usage. If the fuel supply is cut, you will need to keep reinforcement gasses pumping into the stormdrive while it cools, otherwise the core will destabilize. Likewise, if the control rods are used to shut down the reactor by putting them in 100% you will need to pump in moderator gasses to ensure they kill the reaction inside the stormdrive efficiently.&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
'''Low yield fuel.'''&lt;br /&gt;
&lt;br /&gt;
Standard plasma is the low-yield fuel gas. It has a low reaction rate and degrades fuel rods at a slightly slower rate. Produces a lower power output than constricted plasma.&lt;br /&gt;
&lt;br /&gt;
[[File:Constricted_Plasma_Canister.png]][[Constricted Plasma]]&lt;br /&gt;
'''Standard fuel'''&lt;br /&gt;
&lt;br /&gt;
Constricted plasma is a standard yield fuel gas. It has a moderate reaction rate and degrades fuel rods at a normal pace. Produces an average amount of power.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
'''High yield fuel'''&lt;br /&gt;
&lt;br /&gt;
Tritium is a high yield fuel gas that has a high reaction rate and diminishes the ability of the control rods to moderate the reaction. Produces additional radiation. Has a higher power output than constricted plasma. Has a heat reinforced property which stabilizes the reactor core.&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
'''Moderator gas'''&lt;br /&gt;
&lt;br /&gt;
Boosts the effectiveness of the control rods at moderating tempature.&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
'''Power boosting gas'''&lt;br /&gt;
&lt;br /&gt;
Oxygen increases the power output of the reactor.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
'''Reaction neutralizing gas'''&lt;br /&gt;
&lt;br /&gt;
CO2 actively hinders the rate of reaction in the reactor core. It also lowers the power output and will increase the moderating ability of the control rods. Typically used to shut down the reactor core.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
'''Core stability gas'''&lt;br /&gt;
&lt;br /&gt;
N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O protects the control rods from degredation during the reaction and stabilizes the core when operating at high tempatures.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
'''Performance boosting gas'''&lt;br /&gt;
&lt;br /&gt;
Pluoxium increases the power output of the reactor, stabilizes the core, and protects the control rods from degredation during the reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Hypernob Canister.png]]Hypernoblium&lt;br /&gt;
'''Reaction neutralizing gas'''&lt;br /&gt;
&lt;br /&gt;
Hypernoblium actively hinders the rate of reaction in the core at a more efficient rate than CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;. It also lowers the power output, however it will greatly increase the moderating ability of the control rods and protect the control rods from degredation. Typically used to shut down a wild, loose cannon runaway reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Stimulum.png]]Stimulum&lt;br /&gt;
'''Power boosting gas'''&lt;br /&gt;
&lt;br /&gt;
Greatly increases the power output of the reactor, however it will decrease the ability of the control rods to moderate the reaction. Also destabilizes the core. For when you want your reaction to be ''spicy.''&lt;br /&gt;
&lt;br /&gt;
[[File:Nitryl Canister.png]]Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
'''???'''&lt;br /&gt;
&lt;br /&gt;
Mystery reaction gas&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
'''???'''&lt;br /&gt;
&lt;br /&gt;
Lowers the amount of radiation produced by the reaction, however it destabilizes the core.&lt;br /&gt;
&lt;br /&gt;
[[File:Water_vapor.png]]Water Vapor&lt;br /&gt;
'''Ghetto reaction neutralizing gas'''&lt;br /&gt;
&lt;br /&gt;
Reduces the rate of reaction. Can be used as a shutdown gas.&lt;br /&gt;
&lt;br /&gt;
[[File:Canister.png]]Nucleium&lt;br /&gt;
'''Byproduct gas'''&lt;br /&gt;
&lt;br /&gt;
While in the reactor, actively hinders the production of power. Decreases the moderating ability of control rods, increases radiation output. Destabilizes core. You don't want this in your reactor.&lt;br /&gt;
&lt;br /&gt;
==Meltdown==&lt;br /&gt;
You're hopefully reading this ahead of time to prepare for a potential meltdown, and not because a scary siren came on saying that a reactor meltdown is imminent. Meltdowns happen because something went wrong and the reactor is overheating, either due to being left unattended, control rod failure, or sabotage. You don't have much time once the sirens come on, so you got to act fast. Here's what you need to do to prevent the ship from become a radioactive wreck if the reactor starts overheating. &lt;br /&gt;
===Preventing a nuclear disaster===&lt;br /&gt;
#SCRAM the reactor. Get the control rods lowered to 100%. It may not stop the meltdown, but it'll buy you time.&lt;br /&gt;
#Flood the reactor with a moderator/reaction neutralizing gas, see above gas table. Whatever gas you use, get it into the fuel lines and make sure to turn on the fuel dump to cycle the cooling gas in faster.&lt;br /&gt;
#If the control rods have failed, you may have to bite the bullet and replace them while the reactor is active. This is VERY DANGEROUS and will likely kill you, but may buy the ship enough time to avert disaster.&lt;br /&gt;
If you're lucky, you'll stop the reactor from going critical. Once the reactor is cool, you're safe to begin repairs, and eventually restart the reactor.&lt;br /&gt;
&lt;br /&gt;
===Dealing with a nuclear disaster===&lt;br /&gt;
So after your best attempt at saving the reactor things still didn't turn out so well. This can happen from time to time due to [[Traitor|various]] [[Boarder|reasons]] but no matter what got you into it, you will still be the one who has to clean up this mess.&amp;lt;br&amp;gt;&lt;br /&gt;
The first thing you will have to prepare for are the electromagnetic pulses that are now pestering the ship, the highly reactive plasma and dangerous nucleium in the reactor's core will have produced a massive EMP across all of engineering and beyond. Obviously this is a massive problem, as half of the ship's systems rely on a stable input of power.&amp;lt;br&amp;gt;&lt;br /&gt;
Fear not however, for engineering has been supplied with [[pacman|backup generators]] for just this reason, they should be able to keep engineering running for at least a bit longer without a reactor. However you have to keep an eye out around engineering, as there have been multiple reports of power-draining events occuring after the original explosion. If you can you must try to rid engineering of whatever is causing this if it does occur, or setting up backup generators will have no effect due to the APC's depowering.&amp;lt;br&amp;gt;&lt;br /&gt;
After setting up the backup power you will most likely have to act quickly and consult with your [[Chief Engineer]]. Your options are to either leave the ship right now or repair what is left of the broken reactor to get it back in a usable state:&lt;br /&gt;
====Repairing the Stormdrive itself====&lt;br /&gt;
After many initial test with the Stormdrive we have devised a way to repair it after a meltdown &amp;lt;s&amp;gt;meaning you blew it up enough for us to care&amp;lt;/s&amp;gt;. Our scientists and engineers have made a handy little step by step guide for you to follow in the event of a blown out reactor core:&amp;lt;br&amp;gt;&lt;br /&gt;
#Remove the leftover radioactive sludge from the central reactor chamber. (Hazmat suit recommmended)&lt;br /&gt;
#Repair the outer walls of the reactor chamber with a substantial amount of [[Duranium]] and weld it in place.&lt;br /&gt;
#Due to time (and legal) constraints you will have to order a new Stormdrive reactor core from Central Command.&lt;br /&gt;
#Once the reactor core has arrived simply replace the destroyed one with the functional core for the Stormdrive to be operational once more.&lt;br /&gt;
If you have followed the instructions here you should now be able to make use of the Stormdrive once more*!&lt;br /&gt;
==Sabotage==&lt;br /&gt;
Of course no good engine comes without a way to sabotage it. Luckily for [[Traitor|you]] there's plenty of ways to do that!&lt;br /&gt;
===Explosion!===&lt;br /&gt;
[[File:ControlRodPlasma.png|thumb|right|A Plasma Control Rod, if you see one of these let your local [[Chief Engineer]] know.]]&lt;br /&gt;
Now I'm going to walk you through that first option first, because who doesn't love explosions?&amp;lt;br&amp;gt;&lt;br /&gt;
Making the Stormdrive explode is relatively easy to do, you just have to cause a meltdown. There's various ways to make the Stormdrive do this, but if you're an [[engineer]] you get access to a [[Syndicate items|Plasma Control Rod]]. This Control rod is filled completely with plasma, which is about as safe as one can expect. All you have to do in order to mess things up is insert it inbetween the other rods while nobody is looking and no one will realize anything is wrong until they turn on the reactor...&lt;br /&gt;
===Hot wires===&lt;br /&gt;
If you haven't noticed by now, the Stormdrive can output '''a lot''' of power.&amp;lt;br&amp;gt;&lt;br /&gt;
This power usually goes through the SMES units which carefully manage the output to avoid the grid having more energy than it needs, but by connecting a few wires that shouldn't be connected you can attach the Stormdrive directly into the main power network! If someone cuts a cable or touches an electric grille/door after you do this, they will most likely instantly get all their skin burned off which can be very dangerous.&lt;br /&gt;
===Who turned off the lights?===&lt;br /&gt;
Of course there's also a less agressive way to sabotage the reactor, and this involves making sure the Stormdrive doesn't output any power. This can be done in a number of ways, though some are easier then others. The easiest way to do it is by cutting the wire that sends power from the stormdrive to the SMES array or from the SMES units to the main grid, of course this is a very easy thing to repair and spot, but with enough planning you might be able to make good use of the few minutes without power. Of course a more obnoxious way to sabotage things is by pumping the reactor full of non-fuel gas before it's activated. This will force the engineers to first pump the gas out of the reactor until they can turn it on due to the lack of fuel and will probably take longer to fix than just your average cut wire.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course there's loads of other ways you can mess with things (or improve them) so try to experiment and, most importantly, have fun with it!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;nowiki&amp;gt;*Central Command is not to be held accountable for any failures in a replacement Stormdrive reactor core that are related but not limited to: Fuel rod leaks, instantaneous detonation, looking like a crate, and becoming self-aware.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atlas_SD_room.png&amp;diff=36288</id>
		<title>File:Atlas SD room.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atlas_SD_room.png&amp;diff=36288"/>
		<updated>2023-08-14T16:24:36Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atlas_atmos_updated.png&amp;diff=36287</id>
		<title>File:Atlas atmos updated.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atlas_atmos_updated.png&amp;diff=36287"/>
		<updated>2023-08-14T16:23:16Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=36286</id>
		<title>Guide to the Nuclear Reactor</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_Nuclear_Reactor&amp;diff=36286"/>
		<updated>2023-08-14T15:54:47Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: updated the aetherwhisp AGCNR quickstart guide to the current layout of the map, also did some spelling corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{for|other engines|Engine (disambiguation)}}&lt;br /&gt;
Not to be confused with the [[Stormdrive]], an engine that runs on magic. THIS engine runs on pure science! This guide details how to operate the AGCNR Nuclear Reactor, (but we're just going to call it the Nuclear Reactor for simplicity's sake) and if you follow it to the letter, you should have a working reactor generating enough power for your vessel within less than 10 minutes. So let's get started!&lt;br /&gt;
==Terminology==&lt;br /&gt;
[[File:RBMK.png|thumb|right|What your average reactor will look like]]&lt;br /&gt;
Before we begin, it's important you understand a few key words that are going to be repeated throughout this guide:&lt;br /&gt;
* Neutrons per generation (K): Rate of heat gain in the reactor.&lt;br /&gt;
* Moderator: Gasses that cause special effects inside the reactor.&lt;br /&gt;
* Power: How hot your reactor is versus a meltdown (%).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Generating Power==&lt;br /&gt;
The Nuclear Reactor has two inputs: Moderator and Coolant. The first thing we're going to worry about is the coolant loop. Power is generated through a simple process: Uranium fuel rods are placed into the reactor which immediately starts the reaction, creating constant heat. Our coolant gas is pumped into the reactor, heats up to the heat of the reactor, and then carries said heat to a set of Turbines to generator additional power. After this is done, the gas finally enters a heat exchanger in space to cool down the gas for further use in the loop. The colder the gas you put into the loop, the faster the reactor cools down. Innately, it’s set up so that the temperature loss from coolant intake is balanced out against the heat generated by the fuel rods, represented by the controllable figure called K (Neutrons per generation). '''NOTE''' that the coolant gas can potentially retain heat and actually heat up the reactor, so, be certain to check the thermometers on the coolant loop often!&lt;br /&gt;
==Setting up the reactor==&lt;br /&gt;
Like other gas-based engines, the AGCNR has a lot of room for experimentation. But if you feel unsure, or are inexperienced, you can follow this step-by-step guide to set up the reactor safely and easily.&lt;br /&gt;
===[[File:Warningsign.png]]Preparing===&lt;br /&gt;
Always take a shower '''with your clothes on''' when exiting the reactor core room. This will clear you of radioactive contamination, and prevent you from irradiating yourself or your colleagues.&lt;br /&gt;
# [[File:Tablet.gif]] Turn on your tablet, download and run the nuclear reactor monitoring and keep the tablet on in your pocket.&lt;br /&gt;
# [[File:L2locker.png]] Put on radiation protection gear. Altough the reactor does not emit radiation until it has started working, it is better to stay safe.&lt;br /&gt;
===[[File:Wrench.png]]Setting up===&lt;br /&gt;
While the main principles of setting up the reactor are the same, the exact parts change depending on which maps you are on.&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Tycoon&amp;gt;&lt;br /&gt;
[[File:TycoonRBMK.png|640px|right|thumb|The NSV Tycoon's reactor core room.]]&lt;br /&gt;
===[[File:Hud-temp.gif]]The coolant===&lt;br /&gt;
First off, we will want to insert the gas that will cool the reactor (Please refer to the first picture).&lt;br /&gt;
# Insert coolant into the coolant loop (Plasma, O2 or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) by wrenching down a canister on the connector marked with ''Red''&lt;br /&gt;
# Turn on the coolant in and output pumps - marked with ''Light Blue'' - and max the output pipe while setting the input pipe to around 2000kpa&lt;br /&gt;
&lt;br /&gt;
You have quite a few options for which coolant you want to use, but for this guide, we will use one of the basic three: Plasma, O2, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma_Canister.png]] Plasma is an exceptional coolant as it can absorb a lot of heat. However, it is easily sabotaged. This problem can be avoided by '''Constricting''' it. Then it becomes ''Constricted Plasma''. This removes some unwanted gas interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:O2_Canister.png]]Oxygen is a somewhat safer alternative than plasma, however it can still be sabotaged if you add plasma to the loop to cause a pipe fire.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is an extremely safe coolant, but it’s not hugely effective. It cannot catch fire which is a definite bonus.&lt;br /&gt;
&lt;br /&gt;
===[[File:Canister.png]]The moderator===&lt;br /&gt;
Next step is going down to atmospherics (or asking an Atmos Tech) and setting up the moderator mix. For now, we will use an 80 Oxy/20 Plasma setup. (Please refer to the second picture from now.)&lt;br /&gt;
[[File:TycoonRBMKAtmos.png|right|thumb|The NSV Tycoon's atmos setup]]&lt;br /&gt;
# Before turning on any pumps, turn off the mixer marked with ''Green'', as they will send gas through even when only one part of the mix is ready&lt;br /&gt;
# Turn on the pump marked with ''Red'' and set it to max.&lt;br /&gt;
# Turn on the pump marked with ''Blue'' and set it to max.&lt;br /&gt;
# Turn on the Magnetic constrictors marked with ''Yellow''&lt;br /&gt;
# Set the mixer to mix 80% Oxygen and 20% C. Plasma&lt;br /&gt;
# Turn on the mixer marked with ''Green''.&lt;br /&gt;
#* The two next mixers on this pipeline can be used to insert a custom gasmix, and CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; to the fuel. But for now, just set them to Node 1 100%, and turn them on.&lt;br /&gt;
&lt;br /&gt;
===The last steps===&lt;br /&gt;
If you got this far without messing up, congratulations, the complicated part is over - well, sort of. Before you do any of these steps, get an analyzer out, and '''make sure that''' the right type of gas is flowing in, and that '''all of the pumps are active in the coolant loop'''.&lt;br /&gt;
# Return to the core room. (And return to the first picture.)&lt;br /&gt;
# Turn on the moderator pump - marked with ''Green'' - at about 1500 to 2000 kPa &lt;br /&gt;
#* If you put it higher the reactor consumes a lot of gas very fast&lt;br /&gt;
# Put in three reactor FUEL rods from the fuel rod pool (They are marked with ''Light green'')&lt;br /&gt;
#* Unlike the stormdrive the AGCNR uses Uranium fuel rods which means the reaction rate goes up the more there are&lt;br /&gt;
# Set the control rod computer  - the one marked with ''White'' - to 3K and put it back down to 1K when the power output is at 60%. And done!&lt;br /&gt;
&lt;br /&gt;
Now that you’ve set up the engine, there’s very little you need to do. The reactor is designed to run for extended periods with little to no intervention. However, if you want to maximise your power output, you’ll need to put in a little more attention.&lt;br /&gt;
&lt;br /&gt;
# Grab a CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; tank from atmos. CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is a good shutdown gas that is avaible roundstart. If your reactor starts going haywire, just insert this into the moderator line.&lt;br /&gt;
# Ensure that the gas filter above the connector marked with ''Red'' is on and filters Nucleium.&lt;br /&gt;
#* Nucleium is generated when the reactor is on, and it takes space away from the coolant, so it is better to remove it.&lt;br /&gt;
# Set up the SMES (duh). Set input to max, set output to 190 and done.&lt;br /&gt;
#* This way the SMES will eat 200 MW * the number of SMES. It is good to keep in mind that the APNW eats 3 million Watts at max, so the perfect amount of power outputted by the reactor is around 3.6 - 3.8 million Watts.&lt;br /&gt;
# Turn on the turbines - if there are any. These turbines have their own air pocket, which will then be heated by the coolant coming out of the reactor. If all goes well - and you don't experiment - this won't mean much heat, but still, a bit more never hurts.&lt;br /&gt;
# Put on some S.T.A.L.K.E.R. music, and enjoy the nuclear anomalies that you didn't create.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Gladius&amp;gt;&lt;br /&gt;
[[File:GladiusRBMK.png|right|thumb|The NSV Gladius' reactor core room]]&lt;br /&gt;
===[[File:Hud-temp.gif]]The coolant===&lt;br /&gt;
First off, we will want to insert the gas that will cool the reactor (Please refer to the first picture).&lt;br /&gt;
# Insert coolant into the coolant loop (Plasma, O2 or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) by wrenching down a canister on the connector marked with ''Red''&lt;br /&gt;
# Turn on the coolant in and output pumps - marked with ''Light Blue'' - and max the output pipe while setting the input pipe to around 2000kpa&lt;br /&gt;
&lt;br /&gt;
You have quite a few options for which coolant you want to use, but for this guide, we will use one of the basic three: Plasma, O2, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma_Canister.png]] Plasma is an exceptional coolant as it can absorb a lot of heat. However, it is easily sabotaged. This problem can be avoided by '''Constricting''' it. Then it becomes ''Constricted Plasma''. This removes some unwanted gas interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:O2_Canister.png]]Oxygen is a somewhat safer alternative than plasma, however it can still be sabotaged if you add plasma to the loop to cause a pipe fire.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is an extremely safe coolant, but it’s not hugely effective. It cannot catch fire which is a definite bonus.&lt;br /&gt;
&lt;br /&gt;
===[[File:Canister.png]]The moderator===&lt;br /&gt;
Next step is going down to atmospherics (or asking an Atmos Tech) and setting up the moderator mix. For now, we will use an 80 Oxy/20 C. Plasma setup. (Please refer to the second picture from now.)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GladiusRBMKAtmos.png|right|thumb|The NSV Gladius' atmos setup (Note: the valve marked with brown is not there usually)]]&lt;br /&gt;
# Turn on the two pumps marked with ''Red'' and set them to max&lt;br /&gt;
# Go to the mixer marked with ''Dark Blue'', set Node 1 to 100%, max it and turn it on&lt;br /&gt;
# Go to the mixer marked with ''White'', set Node 1 to 100%, max it and turn it on&lt;br /&gt;
# Go to the mixer marked with ''Green'', set Node 1 to 100%, max it and turn it on&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Yellow''&lt;br /&gt;
# Check that the mixer marked with ''Orange'' has the right gases coming in.&lt;br /&gt;
#* 'Oxygen' on Node 1 and 'Constricted Plasma' on Node 2&lt;br /&gt;
# Go to the mixer marked with ''Orange'' and set Node 1 to 80% and Node 2 to 20%, then turn it on and set it to max&lt;br /&gt;
&lt;br /&gt;
===The last steps===&lt;br /&gt;
If you got this far without messing up, congratulations, the complicated part is over - well, sort of. Before you do any of these steps, get an analyzer out, and '''make sure that''' the right type of gas is flowing in, and that '''all of the pumps are active in the coolant loop'''.&lt;br /&gt;
# Return to the core room. (And return to the core room picture of this page.)&lt;br /&gt;
# Turn on the moderator pump - marked with ''Green''  - at about 1500 to 2000 kPa &lt;br /&gt;
#* If you put it higher the reactor consumes a lot of gas very fast&lt;br /&gt;
# Turn on the filters marked with ''Pink'' and set them to filter Nucleium&lt;br /&gt;
#* Nucleium is generated when the reactor is on, and it takes space away from the coolant, so it is better to remove it.&lt;br /&gt;
# Wrench down the two canisters above the filters marked with ''Pink''&lt;br /&gt;
# Put in three reactor FUEL rods from the fuel rod pool (They are marked with ''Light green'')&lt;br /&gt;
#* Unlike the stormdrive the AGCNR uses Uranium fuel rods which means the reaction rate goes up the more there are&lt;br /&gt;
# Set the control rod computer  - the one marked with ''White'' - to 3K and put it back down to 1K when the power output is at 60%. And done!&lt;br /&gt;
&lt;br /&gt;
Now that you’ve set up the engine, there’s very little you need to do. The reactor is designed to run for extended periods with little to no intervention. However, if you want to maximise your power output, you’ll need to put in a little more attention.&lt;br /&gt;
&lt;br /&gt;
# Grab a CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; tank from atmos. CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is a good shutdown gas that is avaible roundstart. If your reactor starts going haywire, just insert this into the moderator line.&lt;br /&gt;
# Set up the SMES (duh). Set input to max, set output to 190 and done.&lt;br /&gt;
#* This way the SMES will eat 200 MW * the number of SMES. It is good to keep in mind that the APNW eats 3 million Watts at max, so the perfect amount of power outputted by the reactor is around 4 million Watts.&lt;br /&gt;
# Put on some Fallout music, and enjoy the nuclear wasteland that you didn't create.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Aetherwhisp&amp;gt;&lt;br /&gt;
[[File:Aetherwisp_AGCNR.png|right|noborder|250px|The SGV Aetherwhisp's  reactor core room.]]&lt;br /&gt;
&lt;br /&gt;
===[[File:Hud-temp.gif]]The coolant===&lt;br /&gt;
First off, we will want to insert the gas that will cool the reactor (Please refer to the first picture).&lt;br /&gt;
# Insert coolant into the coolant loop (Plasma, O2 or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) by wrenching down a canister on the connector marked with ''Orange''&lt;br /&gt;
# Turn on the coolant input ''light blue'' and output ''dark blue'' pumps - and max the output pipe while setting the input pipe to around 2000kpa&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You have quite a few options for which coolant you want to use, but for this guide, we will use one of the basic three: Plasma, O2, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma_Canister.png]] Plasma is an exceptional coolant as it can absorb a lot of heat. However, it is easily sabotaged. This problem can be avoided by &lt;br /&gt;
'''Constricting''' it. Then it becomes ''Constricted Plasma''. This removes some unwanted gas interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:O2_Canister.png]]Oxygen is a somewhat safer alternative than plasma, however it can still be sabotaged if you add plasma to the loop to cause a pipe fire.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is an extremely safe coolant, but it’s not hugely effective. It cannot catch fire which is a definite bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===[[File:Canister.png]]The moderator===&lt;br /&gt;
Next step is going down to atmospherics (or asking an Atmos Tech) and setting up the moderator mix. For now, we will use an 80 Oxy/20 C. Plasma setup. (Please refer to the second picture from now.)&lt;br /&gt;
[[File:Whisp RBMK Atmos.png|right|300px|noborder|The SGV Aetherwhisp's atmos setup]]&lt;br /&gt;
# Turn on the pumps marked with ''Red'' and set them to max.&lt;br /&gt;
# Turn on the Magnetic Constrictors marked with ''Lime'' (Bottom of image)&lt;br /&gt;
# Set Node 1 to 100% and max all the mixers marked with ''Yellow''&lt;br /&gt;
# Set the mixer marked with ''Blue'' to 80% Node 1 and max&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===The last steps===&lt;br /&gt;
[[File:Whisp RBMK Control.png|right|thumb|The control computers and input pumps of the Reactor]]&lt;br /&gt;
If you got this far without messing up, congratulations, the complicated part is over - well, sort of. Before you do any of these steps, get an analyzer out, and '''make sure that''' the right type of gas is flowing in, and that '''all of the pumps are active in the coolant loop'''.&lt;br /&gt;
# Return to the core room. (And return to the core room picture of this page.)&lt;br /&gt;
# Put in three reactor FUEL rods from the fuel rod pool (They are marked with ''Light pink'')&lt;br /&gt;
#* Unlike the stormdrive the AGCNR uses Uranium fuel rods which means the reaction rate goes up the more there are&lt;br /&gt;
# Turn on the moderator pump - marked with ''Green'' and called ''Nuclear Reactor Fuel Tank to Nuclear Reactor Moderator'' on the third picture - at about 1500 to 2000 kPa &lt;br /&gt;
#* If you put it higher the reactor consumes a lot of gas very fast&lt;br /&gt;
# Set the control rod computer - the one marked with ''White'' on the third picture - to 3K and put it back down to 1K when the power output is at 60%. And done!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now that you’ve set up the engine, there’s very little you need to do. The reactor is designed to run for extended periods with little to no intervention. However, if you want to maximise your power output, you’ll need to put in a little more attention.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Grab a CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; tank from atmos. CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is a good shutdown gas that is avaible roundstart. If your reactor starts going haywire, just insert this into the moderator line.&lt;br /&gt;
# Ensure that the gas filter next to the fuel pool is on and filters Nucleium.&lt;br /&gt;
#* Nucleium is generated when the reactor is on, and it takes space away from the coolant, so it is better to remove it.&lt;br /&gt;
# Set up the SMES (duh). Set input to max, set output to 190 and done.&lt;br /&gt;
#* This way the SMES will eat 200 MW * the number of SMES. It is good to keep in mind that the APNW eats 3 million Watts at max, so the perfect amount of power outputted by the reactor is around 3.6 - 3.8 million Watts.&lt;br /&gt;
# Put on some Metro 2033 music, and enjoy the nuclear winter that you didn't create.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Galactica&amp;gt;&lt;br /&gt;
'''Note: this guide will give you the same mix in both the Defence and the Utiliy reactor. You may wish to use different mixes and rewire the power network if you plan on using the [[PDSR]].'''&lt;br /&gt;
[[File:Galactica AGCNR Atmos.png|right|thumb|The NSV Galactica's atmospherics room]]&lt;br /&gt;
===[[File:Hud-temp.gif]]The coolant===&lt;br /&gt;
First off, we will want to ready the gas that will cool the reactor (Please refer to the first picture).&lt;br /&gt;
# Insert coolant into the coolant loop (Plasma, O2 or CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;) by wrenching down a canister on the connector marked with ''Green''&lt;br /&gt;
# Turn on the coolant valves marked with ''Purple''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You have quite a few options for which coolant you want to use, but for this guide, we will use one of the basic three: Plasma, O2, CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Plasma_Canister.png]] Plasma is an exceptional coolant as it can absorb a lot of heat. However, it is easily sabotaged. This problem can be avoided by '''Constricting''' it. Then it becomes ''Constricted Plasma''. This removes some unwanted gas interactions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:O2_Canister.png]]Oxygen is a somewhat safer alternative than plasma, however it can still be sabotaged if you add plasma to the loop to cause a pipe fire.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is an extremely safe coolant, but it’s not hugely effective. It cannot catch fire which is a definite bonus.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[File:Canister.png]]The moderator===&lt;br /&gt;
Next step is setting up the moderator mix. For now, we will use an 80 Oxy/20 Plasma setup. &amp;lt;br&amp;gt;&lt;br /&gt;
# Turn on the four pumps marked with ''Blue'' and set them to max&lt;br /&gt;
# Set Node 1 to 100% on all the mixers marked with ''Yellow'' and turn them on&lt;br /&gt;
# Turn on the two pumps marked with ''Red'' and set them to max&lt;br /&gt;
# Check that the mixers marked with ''Blue'' have the right gases coming in.&lt;br /&gt;
#* 'Oxygen' on Node 1 and 'Plasma' on Node 2&lt;br /&gt;
# Go to the mixers marked with ''Blue'' and set Node 1 to 80% and Node 2 to 20%, then turn them on and set them to max&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The last steps===&lt;br /&gt;
[[File:Galactica AGCNR.png|right|thumb|The NSV Galactica's reactor core room]]&lt;br /&gt;
If you got this far without messing up, congratulations, the complicated part is over - well, sort of. Before you do any of these steps, get an analyzer out, and '''make sure that''' the right type of gas is flowing in.&lt;br /&gt;
# Return to the core room. (And refer to the core room picture of this page.)&lt;br /&gt;
# Turn on the pumps marked with ''Light Blue'' and set them to around 700 kPa.&lt;br /&gt;
#* These will move coolant in and out of the reactor. Setting them higher may cause the reactor to overpressurize, or even blow out.&lt;br /&gt;
# Turn on the moderator pumps - marked with ''Green''  - at about 1500 to 2000 kPa &lt;br /&gt;
#* If you put it higher the reactor consumes a lot of gas very fast&lt;br /&gt;
# Put in three reactor FUEL rods from the fuel rod pool (They are marked with ''Light pink'')&lt;br /&gt;
#* Unlike the stormdrive the AGCNR uses Uranium fuel rods which means the reaction rate goes up the more there are&lt;br /&gt;
# Set the control rod computer  - the one marked with ''White'' - to 3K and put it back down to 1K when the power output is at 60%. And done!&lt;br /&gt;
&lt;br /&gt;
Now that you’ve set up the engine, there’s very little you need to do. The reactor is designed to run for extended periods with little to no intervention. However, if you want to maximise your power output, you’ll need to put in a little more attention.&lt;br /&gt;
&lt;br /&gt;
# Grab a CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; tank from atmos. CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt; is a good shutdown gas that is avaible roundstart. If your reactor starts going haywire, just insert this into the moderator line.&lt;br /&gt;
# Ensure that the gas filters next to the reactors are on and filter Nucleium.&lt;br /&gt;
#* Nucleium is generated when the reactor is on, and it takes space away from the coolant, so it is better to remove it.&lt;br /&gt;
# Set up the SMES (duh). Set input to max, set output to 190 and done.&lt;br /&gt;
#* This way the SMES will eat 200 MW * the number of SMES. It is good to keep in mind that the APNW eats 3 million Watts at max, so the perfect amount of power outputted by the reactor is around 3.8 - 4 million Watts.&lt;br /&gt;
# Put on some Spongebob music, and enjoy the nuclear mutants that aren't roaming the land. Why, what do you think created Mr Squarepants and the crew? Evolution?&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Moderator Types==&lt;br /&gt;
Pumped into the reactor through the moderator line, Moderator Gasses can cause a variety of additional effects useful for managing heat and generating additional heat, but often come with their own set of risks. Here is a list of all available moderator gasses and their respective properties:&lt;br /&gt;
===Fuel gasses===&lt;br /&gt;
[[File:O2_Canister.png]]Oxygen: Power production multiplier. Allows you to run a low plasma, high oxy mix, and still get a lot of power.&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]]Plasma: Power production gas. More plasma -&amp;gt; more power, but it enriches your fuel and makes the reactor much, much harder to control.&lt;br /&gt;
&lt;br /&gt;
[[File:Constricted_Plasma_Canister.png]]Constricted Plasma: Power production gas. More Constricted plasma -&amp;gt; double the amount of power that normal plasma would produce, but it enriches your fuel and makes the reactor much, much harder to control, however it's non-interactive with other gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium: Extremely efficient power production gas. Will cause chernobyl if used improperly.&lt;br /&gt;
&lt;br /&gt;
===Moderating gasses===&lt;br /&gt;
[[File:N2_Canister.png]]N2: Helps you regain control of the reaction by increasing control rod effectiveness, will massively boost the radiation production of the reactor.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;: Super effective shutdown gas for runaway reactions but '''produces a massive amount of radiation!'''&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium: Same as N2, but without an increased radiation production.&lt;br /&gt;
===Permeability Type (Coolant loop speed)===&lt;br /&gt;
[[File:BZ_canister.png]]BZ: Increases your reactor's ability to transfer its heat to the coolant, thus letting you cool it down faster (but the coolant exiting will be much hotter)&lt;br /&gt;
&lt;br /&gt;
[[File:Water_vapor.png]]Water Vapour: More efficient permeability modifier&lt;br /&gt;
&lt;br /&gt;
[[File:Hypernob_Canister.png]]Hyper Noblium: Extremely efficient permeability increase. (10x as efficient as bz)&lt;br /&gt;
===Depletion type===&lt;br /&gt;
[[File:Nitryl_Canister.png]]Nitryl: When you need weapons grade plutonium yesterday. Causes your fuel to deplete much, much faster. Not a huge amount of use outside of sabotage.&lt;br /&gt;
&lt;br /&gt;
== Fuel rods ==&lt;br /&gt;
Fuel rods are what start the nuclear reaction in your reactor. They are - usually - made of uranium, which releases Neutrons. These neutrons then hit other uranium atoms, causing more Neutrons to break free, repeating the cycle as long as you have uranium in the fuel rods. How many Neutrons one are created when one atom is hit by a Neutron is shown by the value of ''Neutrons per generatrion'' or simply ''K.'' As a side effect of this reaction, an extreme amount of heat is produced, which is then used to generate power.&lt;br /&gt;
&lt;br /&gt;
One type of fuel rods are the material rods. They are rods which, when material is inserted into them, and they are in a Reactor, reacting with Neutrons, create more of that material. Once the rod depletes, you can harvest the ores from the rod. Be warned, however, that when the rod depletes, it will become much more powerful, making the reactor harder to control.&lt;br /&gt;
&lt;br /&gt;
Of course, it is not as easy as mounting the rods on your reactor then forgetting about them. There are actually a multitude of fuel rods that you might come across:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Strength&lt;br /&gt;
|-&lt;br /&gt;
|Uranium-238 rod&lt;br /&gt;
|The standard fuel rod. You will find these roundstart on all ships using an AGCNR, they are moderately radioactive, and they produce enough Neutrons to run &lt;br /&gt;
your Reactor safely. &lt;br /&gt;
|x1&lt;br /&gt;
|-&lt;br /&gt;
|Plutonium-239 rod&lt;br /&gt;
|This is what happens when the Uranium on fuel rods gets used up in the reactions in a Reactor. These rods are much more radioactive, and can generate much more power.&lt;br /&gt;
|x2&lt;br /&gt;
|-&lt;br /&gt;
|Depleted fuel rod&lt;br /&gt;
|This is created when a Plutonium fuel rod loses all of the useful Plutonium on it. Highly radioactive, but very weak.&lt;br /&gt;
|x0.5&lt;br /&gt;
|-&lt;br /&gt;
|Bananium fuel rod&lt;br /&gt;
|A special material rod variant that &amp;quot;grows&amp;quot; bananium ore when it is reacting with Neutrons in a Reactor. It can produce up to 30 ores from 10 initial ore pieces. &lt;br /&gt;
Noticably radiactive, extremely hillarious. &lt;br /&gt;
|x1.5&lt;br /&gt;
|-&lt;br /&gt;
|Telecrystal fuel rod&lt;br /&gt;
|An illegal material rod that can &amp;quot;grow&amp;quot; telecrystals when it is reacting with Neutrons in a Reactor. It can produce up to 24 telecrystals from 8 initial telecrystals. &lt;br /&gt;
Highly radiactive and powerful. Can be purchased for 7 tc in an [[Uplink|Uplink.]]&lt;br /&gt;
|x3&lt;br /&gt;
|}&lt;br /&gt;
To minimize the risk of the reactor going out of control, it is suggested that you check the fuel rods every 40 minutes.&lt;br /&gt;
&lt;br /&gt;
==What can go wrong==&lt;br /&gt;
The AGCNR, like real nuclear reactors, is not perfect. Sometimes, the reaction can get out of control and feedback loops can form which can lead to nuclear disaster. Your first indication of something going wrong is that the ship’s lighting will start to flicker, if you see this happen, you’re going to need to start preparing. Once the reactor spools up to over 100% power, the meltdown will begin. The reactor will start flashing red and the entire ship will be alerted to the danger. &lt;br /&gt;
&lt;br /&gt;
A meltdown is caused when the reactor gets too hot and overheats, this is the less lethal possibility, as blowouts are far more deadly. To counteract a meltdown, attempt to lower K down to 0. If K will not stabilise, flood the reactor with n2/co2(whatever’s on hand) to help you gain control over the reaction. Check the reactor for damage after bringing it back down to stable levels, as you may need to repair it.&lt;br /&gt;
&lt;br /&gt;
Blowouts occur when the pressure inside of the coolant loop becomes too great, causing the gas to rupture the reactor itself and spew ash and radioactive material. To counteract a blowout, you need to act quickly. First check for simple sabotages, such as the exit line not being activated or the presence of fire in the coolant line. If the pressure is too great because of a fire or an otherwise excessive amount of gas inside the loop, it's time to either activate the release valve or close the coolant valve into the reactor. The release valve will dump all of the fuel inside the line out to space. '''Ensure you've dumped all of the fuel before refueling the reactor.'''&lt;br /&gt;
==Maintenance==&lt;br /&gt;
So you’ve started the reactor up, but your job isn’t done yet. ever. You’ve still got to prepare to shut the reactor down, change the rods, and make sure it doesn’t blow up halfway! The higher the K the more power and heat you produce, at 1k it should be stable, but if it’s not, adjust the decimal points.&lt;br /&gt;
===Preparing to shutdown the reactor===&lt;br /&gt;
First, you have to prepare your shutoff mix, to do this, run over to atmos and fill yourself two cans of co2, do this by turning on the co2 output to mixline, and mix line to the connector. Then, remember to setup atmos if they haven’t already and make sure the moderator is being made (follow the purple line). Now, you should run your cans back over to engineering and place them in the reactor chamber for when you need them. &lt;br /&gt;
===Shutting down the reactor===&lt;br /&gt;
Once your timer to change the rods is up, go ahead and turn the reactor rod control to 0 K, this will cause the reactions in the reactor to stop, and slowly settle down, while this is happening, you want to insert the co2 cans you prepared into the direct moderator input, and set the moderator to 1000-1500 kpa, this will ration out your 9000kpa odd co2 for shutdown. Once the reactor power is under 20 percent, you are then able to remove the fuel rods. This will shut the reactor down for good, now you want to unwrench your co2 cans, refill them and bring them back again. You are now good to insert new rods into the reactor and start it up again. &amp;lt;b&amp;gt;NOTE: Please keep spent rods away from normal rods, remember to reset the moderator input amount.&amp;lt;/b&amp;gt;&lt;br /&gt;
===Repairing the reactor===&lt;br /&gt;
If your reactor gets damaged, either from the pressure or heat, you can repair it with a welding tool and flex tape(damage control kit), this will repair the seals and make sure you don’t blow up next time you start it up.&lt;br /&gt;
==Tips==&lt;br /&gt;
* Be careful to not exhaust your plasma supply. It is recommended you don't max out the moderator input when youre running plasma + O2, or you're at a tangible risk of running out of those gasses from atmos.&lt;br /&gt;
* The reactor consumes moderator gasses very quickly, so keep this in mind before you use permeability gasses for riskier setups.&lt;br /&gt;
* You don’t need to shut down the reactor to do maintenance, you only need to bring it down to 20% power.&lt;br /&gt;
* Unlike the stormdrive, the temperature of the coolant matters! Don’t forget to set up your coolant loop.&lt;br /&gt;
* This engine synergises well with other atmos based engines, try hooking it up to a TEG for free power.&lt;br /&gt;
* You can cook food such as steak on the reactor's surface.&lt;br /&gt;
* If the reactor makes banging noises, it’s not being actively cooled with coolant, and is taking damage.&lt;br /&gt;
==[[File:doubleagent.gif]] Sabotage==&lt;br /&gt;
Sabotaging the Nuclear Reactor is incredibly easy to do, but can also be incredibly easy to fix depending on how much effort you put into your handiwork. Make sure there are no &amp;lt;s&amp;gt; competent&amp;lt;/s&amp;gt; engineers nearby, roll up your sleeves, and let's get to work. You have a choice of starting either a meltdown or a blowout, with the latter being the deadliest but easiest to fix.&lt;br /&gt;
&lt;br /&gt;
Meltdown:&lt;br /&gt;
* Flood reactor moderator line with plasma, they won't be able to mitigate the reaction with control rods.&lt;br /&gt;
* Shut off coolant entirely. Raise control rods.&lt;br /&gt;
* Swap all fuel out with spent fuel, as it's way stronger.&lt;br /&gt;
Blowout:&lt;br /&gt;
* Shut off exit valve for quick overpressure.&lt;br /&gt;
* Cause a pipefire in the coolant line (LETHAL).&lt;br /&gt;
* Tack heater onto coolant line (can also cause straight meltdown)&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Aetherwisp_AGCNR.png&amp;diff=36285</id>
		<title>File:Aetherwisp AGCNR.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Aetherwisp_AGCNR.png&amp;diff=36285"/>
		<updated>2023-08-14T15:51:45Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36268</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36268"/>
		<updated>2023-07-29T19:16:43Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: updated all the PC sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As it is difficult to keep track of everything that needs to be done on the wiki and the current task list isn't being updated that often, while also remaining out of date.&lt;br /&gt;
&lt;br /&gt;
I've created a list of things that needs to be done on this wiki.&lt;br /&gt;
= Things that needs to be done =&lt;br /&gt;
Explanation of Issues&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever else I can come up with later.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that will need to be done after the Beebase =&lt;br /&gt;
Things we don't need to worry about just yet&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that are done =&lt;br /&gt;
Anything here has been completed, keep in mind to re-check here every once in a while for any potentially out of date entries that might crop up after a PR update or another Beebase&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Would be nice to have =&lt;br /&gt;
Not of critical importance to the Wiki and merely stuff that can be done later. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Stuff&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[PDA]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will end up being out of date when the Bee Merge hits, however it's not a page that is critical to the server, adding the new PDA sprites is something a volunteer could do as an exercise if they wish to practice their knowledge of the Wikicode.&lt;br /&gt;
|-&lt;br /&gt;
|Tracking down all Irrelevant or Duplicate Images&lt;br /&gt;
|N/A&lt;br /&gt;
|This basically means going through the search bar or pages and looking for duplicate image uploads, upon finding one, send me (Bobbanz) a ping in the Wikibus with a direct link to the duplicate file, as well as whatever file it is a duplicate of, and I'll delete it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pages that requires new Images =&lt;br /&gt;
A list of pages that requires the uploading of new images or replacing their old ones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Pages&lt;br /&gt;
!style='width:20%' class='unsortable' |Page&lt;br /&gt;
!style='width:20%' |Image Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|Replace&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36267</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36267"/>
		<updated>2023-07-29T19:16:05Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: done a task&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As it is difficult to keep track of everything that needs to be done on the wiki and the current task list isn't being updated that often, while also remaining out of date.&lt;br /&gt;
&lt;br /&gt;
I've created a list of things that needs to be done on this wiki.&lt;br /&gt;
= Things that needs to be done =&lt;br /&gt;
Explanation of Issues&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever else I can come up with later.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that will need to be done after the Beebase =&lt;br /&gt;
Things we don't need to worry about just yet&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that are done =&lt;br /&gt;
Anything here has been completed, keep in mind to re-check here every once in a while for any potentially out of date entries that might crop up after a PR update or another Beebase&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Would be nice to have =&lt;br /&gt;
Not of critical importance to the Wiki and merely stuff that can be done later. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Stuff&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[PDA]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will end up being out of date when the Bee Merge hits, however it's not a page that is critical to the server, adding the new PDA sprites is something a volunteer could do as an exercise if they wish to practice their knowledge of the Wikicode.&lt;br /&gt;
|-&lt;br /&gt;
|Tracking down all Irrelevant or Duplicate Images&lt;br /&gt;
|N/A&lt;br /&gt;
|This basically means going through the search bar or pages and looking for duplicate image uploads, upon finding one, send me (Bobbanz) a ping in the Wikibus with a direct link to the duplicate file, as well as whatever file it is a duplicate of, and I'll delete it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pages that requires new Images =&lt;br /&gt;
A list of pages that requires the uploading of new images or replacing their old ones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Pages&lt;br /&gt;
!style='width:20%' class='unsortable' |Page&lt;br /&gt;
!style='width:20%' |Image Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|Replace&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Computers&amp;diff=36266</id>
		<title>Computers</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Computers&amp;diff=36266"/>
		<updated>2023-07-29T19:14:45Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: forgot 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the more common Computer Terminals which can be found in different parts of the station. Look [[Guide_to_construction#Computers|here]] to see how to build computers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
===[[File:ModularModern.png|64px]]  Modular Hardware[[File:Laptop.gif|64px]][[File:Tablet.gif]]===&lt;br /&gt;
The latest and greatest in Nanotrasen technology, these modular consoles get their programs from the cloud, and can hold as many as they have memory for, as well as run multiple simultaneously depending on their CPU power. Laptop and tablet frames can be built on an autolathe, while a console can be built directly from metal. Components are usually printed at [[Research_and_Development_Lab|the lab]], or found in the elusive laptop vendor. Every modular machine requires at least:&lt;br /&gt;
*one power source&lt;br /&gt;
*one hard drive&lt;br /&gt;
*one processing unit&lt;br /&gt;
*access to a network to download programs OR disks loaded with said programs&lt;br /&gt;
A full guide to modular computers can be found [[Modular Computers|HERE]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Requests_Console.gif|64px]]Requests Console===&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.&lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Newscaster.gif|64px]]Newscaster===&lt;br /&gt;
Newscasters are the most widespread type of the computers, thanks to [[NanoTrasen]] wanting to keep you up to date on the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news.&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Library_Computer.gif|64px]] Library Computer===&lt;br /&gt;
A computer located over the librarian's desk, one in the library amongst shelves and the prison wing. The one located over the librarian's desk is different from others, since it's the only one which can [[Librarian#How_To_Add_A_Book_To_The_Database|add a new book into the database]] and print out books. The other computers are able to access the database and only search for the names of the books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Holodeck_control_terminal.png|64px]]Holodeck Control Console===&lt;br /&gt;
Controls the holodeck. Can be emagged to disable safety protocols.&lt;br /&gt;
&lt;br /&gt;
===[[File:Arcade.gif|64px]] Arcade Machines===&lt;br /&gt;
:The easiest way to waste time, '''Arcade Machines''' can be found all over the station including [[Arrivals]], the [[bar]] and [[Escape_Shuttle_Hallway|escape]]. There are two different games: an RPG, which may go by several different names, or the Orion Trail, which is definitely not a cute ripoff of an ancient educational video game.&lt;br /&gt;
&lt;br /&gt;
====Defeat Lord ERPer====&lt;br /&gt;
&lt;br /&gt;
While all of these games may have different names, they all play the same way: namely, like an RPG. Basically, you and your CPU-controlled opponent take turns attacking. You can also heal (at the cost of MP) or recharge MP (at the cost of a turn).&lt;br /&gt;
&lt;br /&gt;
:Defeating your opponent nets you a prize of some sort. &lt;br /&gt;
&lt;br /&gt;
:You lose if your HP or MP is zero or less. Your attacks do 2-8 damage, healing restores 6-14 health for 1-4 MP, and charging regains 4-11 points. But none of that really matters. Although you can't see the enemy stats it's not too difficult to just whittle it down. It will attack doing 3-9 damage for some time. Eventually when its health is low enough it will start healing instead of attacking (4 points at a time), and shortly after when it runs out of MP it will steal yours. It won't ever steal more than 5 per turn, but you'll lose instantly if that puts you below 0.&lt;br /&gt;
&lt;br /&gt;
:Charging so you have at least 6 MP, healing so you have at least 10 HP and attacking otherwise is bound to work eventually, but there are faster methods.&lt;br /&gt;
&lt;br /&gt;
:Emagging this machine turns it into Outbomb Cuban Pete, which is harder and has higher stakes!&lt;br /&gt;
&lt;br /&gt;
====The Orion Trail====&lt;br /&gt;
You start out with four people, 80 food, 60 fuel, and one each of engine parts, hull panels and electronics. Your goal is to make it to Orion. Your goal in reality is to crunch a bunch of numbers and hope the RNG favors you.&lt;br /&gt;
&lt;br /&gt;
:The more people you have and the more time you spend, the more food you use up. Every person consumes 2 food per day, and a normal leg of your journey takes 1 day.&lt;br /&gt;
&lt;br /&gt;
:The more detours you take, the more fuel you use up. A normal leg of your journey takes 5 fuel.&lt;br /&gt;
&lt;br /&gt;
:Raiders will sometimes steal a random amount of food and fuel, and collisions may vent it out into space. Certain events will use up engine parts or kill crew members, or offer you a risky option or a safe option that uses more food/fuel.&lt;br /&gt;
&lt;br /&gt;
:You will probably not make it to Orion if all of you live! There is not enough food unless you get really lucky with the black hole. Hope for death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mediborg's Amputation Adventure====&lt;br /&gt;
Rare. Put your hand in the machine if you aren't a coward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====List of Prizes====&lt;br /&gt;
:The prize selected is random, unless the machine is [[Syndicate Items#Cryptographic Sequencer|emag]]ged. They're all annoying, useless or dangerously similar to illegal items. Have fun!&lt;br /&gt;
:* Snap-pop box&lt;br /&gt;
:* Blink toy&lt;br /&gt;
:* Tacticool Turtleneck&lt;br /&gt;
:* Toy sword&lt;br /&gt;
:* Cap gun &amp;amp; ammo&lt;br /&gt;
:* Foam-dart crossbow&lt;br /&gt;
:* Replica red spacesuit and helmet&lt;br /&gt;
:* Box of crayons&lt;br /&gt;
:* 'Singularity' spinning toy&lt;br /&gt;
:* Toy AI&lt;br /&gt;
:* Nuclear Fission Device toy (oh god)&lt;br /&gt;
:* Windup tool box (oh GOD)&lt;br /&gt;
:* One of eleven toy mech figurines.&lt;br /&gt;
:* Chasm and space looking floor tiles.&lt;br /&gt;
:* Grenades full of glitter that coincidentally looks just like plasma or N2O.&lt;br /&gt;
:* Fake cult items. Security hates them!&lt;br /&gt;
:* Roller shoes and light-up shoes. Radical.&lt;br /&gt;
:* Tactical(tm) snack(tm) rigs that come prestocked with a selection of random gamer fuel.&lt;br /&gt;
:* Other fake traitor items, like an emag, a red button or a hot potato.&lt;br /&gt;
&lt;br /&gt;
=====Emagged prizes=====&lt;br /&gt;
Battle arcade:&lt;br /&gt;
:You get both of these, GUARANTEED! The arcade machine resets after, so you'll have to emag it ''again'' and win ''again'' to get more. It's probably faster to just go make a bomb yourself.&lt;br /&gt;
:* Syndicate bomb&lt;br /&gt;
:* Collectable Cuban Pete hat&lt;br /&gt;
&lt;br /&gt;
Orion Trail:&lt;br /&gt;
:* Orion settler ship replica. It explodes in a big fireball, just like the ship it's based on. Aw.&lt;br /&gt;
&lt;br /&gt;
=Supply=&lt;br /&gt;
====[[File:Supply_Shuttle_Console.png|64px]] Supply Console====&lt;br /&gt;
The Supply Console allows you to [[supply crates#Ordering_Crates|order and approve]] already [[supply crates|ordered items]], plus call or send the supply shuttle. Can be [[Hacking#Supply_Shuttle_Console|hacked]] to order contraband.&lt;br /&gt;
&lt;br /&gt;
====[[File:Order_Request_Console.gif|64px]] Supply Request Console====&lt;br /&gt;
The Supply Request Console lets you request things from the [[Cargo_Tech|greedy bastards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Outpost_Cameras.gif|64px]] Outpost Cameras====&lt;br /&gt;
The Outpost Cameras terminal allows you to access all of the [[Mining Station|mining station's]] cameras.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mining_Shuttle_Console.png|64px]] Mining Shuttle Console====&lt;br /&gt;
The Mining Shuttle Console lets you to operate the mining shuttle, calling it to the [[Mining Dock]] or sending it to the [[Mining Station]].&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
====[[File:Crew_monitoring_console.png|64px]] Crew Monitoring Console/Operating Computer====&lt;br /&gt;
The Crew Monitoring Console reports the location and vital statistics of the crew via their [[Suit sensors|suit sensors]]. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it.&lt;br /&gt;
&lt;br /&gt;
The Operating Computer reports the vital statistics of the patient during surgery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Crew_medical_records_console.png|64px]] Medical Records Console====&lt;br /&gt;
Contains the records of all Nanotrasen employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically. DNA search function may be very useful for the [[Detective]] to compare with samples of DNA taken from evidence. You can also set a person's their mental status to Insane and Security bots will arrest them if they cross paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Cloning_console.png|64px]] Cloning Console/DNA Scanner Access Console====&lt;br /&gt;
Cloning Console is used for [[cloning]] someone in the [[DNA Scanner]] next to it. It shows if the body inside the Scanner is cloneable or not, and can also be used to take &amp;quot;backups&amp;quot; of people. &amp;quot;View Records&amp;quot; shows who are backuped and if they're dead, they can be cloned instantly.&lt;br /&gt;
&lt;br /&gt;
DNA Scanner Access Console uses radiation through a nearby DNA Scanner to [[Guide to genetics|manipulate the genes]] of a person inside. It has a Radiation Emitter Menu for manipulating and a Buffer Menu for saving the manipulated genes and/or making injectors out of them so they can be spread around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chemmaster.gif|64px]]PanD.E.M.I.C. 2200====&lt;br /&gt;
This computer is used in [[Infections#PanD.E.M.I.C_2200|virology]] to work with viruses.&lt;br /&gt;
&lt;br /&gt;
=Engineering=&lt;br /&gt;
====[[File:Computer_Solar.png|64px]] Solars Control====&lt;br /&gt;
The Solars Control computer allows, when configured, manipulation of [[Solars|solar panels]] to track the local star that is nearby.&lt;br /&gt;
&lt;br /&gt;
====[[File:Power_monitor_console.png|64px]] Power Monitoring Console====&lt;br /&gt;
The Power Monitoring Console shows you the station's detected APC's, their current cell power charge, current powerload, and station's overall power output and power input (from the [[SMES|SMES's]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Atmos_alert_console.png|64px]] Station/Atmospheric Alert Console====&lt;br /&gt;
The Station Alert Console shows you the power-problem-areas on the station. It shows a power-alarm where the [[APC]] doesn't have enough cell-charge.&lt;br /&gt;
&lt;br /&gt;
The Atmospheric Alert Console shows you where the [[atmospherics|atmospheric alerts]] are located on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Atmos_tank_monitor_console.png|64px]] Tank Monitor/Distribution and Waste Monitor/Gas Supply Control====&lt;br /&gt;
Tank Monitor shows the pressures inside each tanks (the huge things in outer space right outside [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
Distribution and Waste Monitor shows more in-depth information about the Mixed In Tank's status and the Distribution and Waste Loops.&lt;br /&gt;
&lt;br /&gt;
Gas Supply Controls are located near the atmos tanks, one for each, and control the input and output pressure of those tanks, while also showing pressure and temperature information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Area_atmos_control_console.png|64px]]Area Air Control Console====&lt;br /&gt;
This computer can be found in Science Toxin Storage. It controls the huge scrubbers nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Gas_turbine_monitor_console.png|64px]]Gas Turbine Control Computer====&lt;br /&gt;
Controls the Power turbine.&lt;br /&gt;
&lt;br /&gt;
====[[File:Telecoms_monitor_console.png|64px]]Telecommunications Monitoring Console====&lt;br /&gt;
Read-only access to Telecoms machine settings.&lt;br /&gt;
&lt;br /&gt;
====[[File:Telecoms_server_monitor_console.png|64px]]Telecommunications Server Monitoring Console/Messaging Monitor Console====&lt;br /&gt;
Access logs from the Telecoms Servers.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
====[[File:RnD_Console.gif|64px]]Core R&amp;amp;D Console/Robotics R&amp;amp;D Console/R&amp;amp;D Server Controller====&lt;br /&gt;
Core R&amp;amp;D Console and Robotics R&amp;amp;D Console show current [[Guide_to_Research_and_Development|research levels]] and is able to do various things concerning the research levels, like syncing and disconnecting them from research network. It also controls Protolathes, Circuit Printers and Destructive Analyzers, and are necessary to use an [[E.X.P.E.R.I-MENTOR]].&lt;br /&gt;
&lt;br /&gt;
The R&amp;amp;D Server Controller can be used to set research data uploading access rights for R&amp;amp;D Computers. Can also be used to reset tech levels or remove certain items from the manufacturing list.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mech_bay_power_control_console.png|64px]]Mech Bay Power Control Console====&lt;br /&gt;
Controls the Mechbay Power Port (that recharges Mechs). Shows the amount of charge left in the mech.&lt;br /&gt;
&lt;br /&gt;
====[[File:AI_System_Integrity_Restorer.gif|64px]] AI System Integrity Restorer====&lt;br /&gt;
Used to restore a dead [[AI]] back to life. Just use the [[InteliCard]] to collect the dead AI and insert it into the computer, then activate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Robotic_control_console.png|64px]] Robotics Control====&lt;br /&gt;
This console allows you to remotely lock down those pesky [[cyborg|borgs]] if they start acting up. It can also blow up drones remotely if they're being annoying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Exosuit_control_console.png|64px]] Exosuit Control====&lt;br /&gt;
Used for tracking and locking down [[mechs|exosuits]]. Exosuits need to have a tracking beacon (built from Exosuit Fabricators) on them to appear on this console. EMPing mechs with this will destroy the tracking beacon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleporter_Control_Console.gif|64px]] Teleporter Control Console====&lt;br /&gt;
Controls the [[Research_items#Teleporter_Station|Teleporter Station]].&lt;br /&gt;
&lt;br /&gt;
=Security=&lt;br /&gt;
====[[File:Security_camera_console.png|64px]] Security Records Console====&lt;br /&gt;
Security records computers keep a digital log of everything [[Security]] is keeping track of, plus a fingerprint database which is extremely useful for the Detective.&lt;br /&gt;
&lt;br /&gt;
While Security can edit the records to keep very specific data about criminal history, sentencing, parole hearings, and other information, mostly the records are used to keep track of who is set to arrest. Persons of interest will have their names brightly lit up on a red background, while people who are incarcerated or have been released will have other colors as well. Anyone who can get into the record system can freely edit it once it is unlocked, and can set anyone else to arrest without needing a [[Security_items#Security_HUD|Security HUD]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Security_Cameras.gif|64px]] Security Cameras====&lt;br /&gt;
This console allows you to access all of the station's camera feeds, and switch into any camera that is connected. They are found strictly in areas with security-only access.&lt;br /&gt;
&lt;br /&gt;
====[[File:Prisoner_gulag_teleport_console.png|64px]] Prisoner Management Console====&lt;br /&gt;
For locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give [[Identification Card|Prisoner IDs]] goals in the [[Labor Camp]], to buy their freedom. You can also use it to track the amount of points the prisoner has collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Prisoner_gulag_teleport_console.png|64px]]Prisonner Shuttle Console/Labor Shuttle Console====&lt;br /&gt;
Controls the Prisoner Shuttle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Brokenbottle.png|64px]]Advanced Camera Console====&lt;br /&gt;
Lets the user's view float freely where there are cameras. Usually available to certain antagonist bases, but the board can be printed with the security techfab after researching illegal technology.&lt;br /&gt;
&lt;br /&gt;
=Command=&lt;br /&gt;
====[[File:CommsConsole.gif|64px]] Communications Console====&lt;br /&gt;
Or short Comms Console; can be found on the [[Bridge]], and in the [[Captain's Quarters]].&lt;br /&gt;
&lt;br /&gt;
This is where [[Backstory#Central_Command|CentCom]] sends every important announcement. Admin-sent CentCom reports will be printed here. You can look up the reports under: Received Messages.&lt;br /&gt;
&lt;br /&gt;
This is also, where the Emergency Evacuation Procedure is initiated or canceled that willcall the [[Escape_Shuttle|escape shuttle]] after a countdown, effectively ending the round. The Captain can also send transmissions to CentCom and change the security level of the station.&lt;br /&gt;
&lt;br /&gt;
====[[File:Emergency_shuttle_console.png|64px]]Emergency Shuttle Console====&lt;br /&gt;
Controls the Emergency Shuttle. The Shuttle departure timer can be shortened to 10 seconds by emagging or using 3 Head ID on the console.&lt;br /&gt;
&lt;br /&gt;
====[[File:Cloning_console.png|64px]] Identification Console====&lt;br /&gt;
The Identification Console allows you to change all the properties of an [[Identification_Card|ID Card]], provided you are a [[Head of Staff]]. You can change what rooms it has access too, what job it is, and what is the name on it. You may also open and close non-command positions for new crewmates to join as.&lt;br /&gt;
&lt;br /&gt;
While only the [[HoP]] and [[Captain]] has access all it's functions, the other heads can still use it to manage access to their departments, and demote their subordinates.&lt;br /&gt;
&lt;br /&gt;
You can also see the crew manifest and print it, which does not require any card.&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleporter_Control_Console.gif|64px]] Teleporter Control Console====&lt;br /&gt;
Locks the teleporting destination into any possible tracking beacon (or [[tracking implant]]).&lt;br /&gt;
&lt;br /&gt;
====[[File:AI_Upload.gif|64px]] AI Upload/Cyborg Upload====&lt;br /&gt;
The AI Upload terminal allows you to upload laws to the AI, using [[AI modules]]. It is located in the [[AI Upload]].&lt;br /&gt;
&lt;br /&gt;
You upload a law to an AI by first grabbing an AI module of the type you want. Some AI modules (such as Freeform) can be used in hand to get a prompt where you can modify details of the law before uploading it. Then click the [[Computers#AI_Upload.2FCyborg_Upload|AI upload console]] with an empty hand to make it cycle targets between available [[AI|AI's]]. Lastly, click the [[Computers#AI_Upload.2FCyborg_Upload|AI upload console]] with the AI module in your active hand to instantly upload the law.&lt;br /&gt;
&lt;br /&gt;
The Cyborg Upload terminal allows you to modify the laws of any cyborg not linked to an AI. It is also located in the [[AI Upload]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Computers&amp;diff=36265</id>
		<title>Computers</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Computers&amp;diff=36265"/>
		<updated>2023-07-29T19:12:53Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: updated computer sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the more common Computer Terminals which can be found in different parts of the station. Look [[Guide_to_construction#Computers|here]] to see how to build computers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
===[[File:ModularModern.png|64px]]  Modular Hardware[[File:Laptop.gif|64px]][[File:Tablet.gif]]===&lt;br /&gt;
The latest and greatest in Nanotrasen technology, these modular consoles get their programs from the cloud, and can hold as many as they have memory for, as well as run multiple simultaneously depending on their CPU power. Laptop and tablet frames can be built on an autolathe, while a console can be built directly from metal. Components are usually printed at [[Research_and_Development_Lab|the lab]], or found in the elusive laptop vendor. Every modular machine requires at least:&lt;br /&gt;
*one power source&lt;br /&gt;
*one hard drive&lt;br /&gt;
*one processing unit&lt;br /&gt;
*access to a network to download programs OR disks loaded with said programs&lt;br /&gt;
A full guide to modular computers can be found [[Modular Computers|HERE]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Requests_Console.gif|64px]]Requests Console===&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.&lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Newscaster.gif|64px]]Newscaster===&lt;br /&gt;
Newscasters are the most widespread type of the computers, thanks to [[NanoTrasen]] wanting to keep you up to date on the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news.&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Library_Computer.gif|64px]] Library Computer===&lt;br /&gt;
A computer located over the librarian's desk, one in the library amongst shelves and the prison wing. The one located over the librarian's desk is different from others, since it's the only one which can [[Librarian#How_To_Add_A_Book_To_The_Database|add a new book into the database]] and print out books. The other computers are able to access the database and only search for the names of the books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Holodeck_control_terminal.png|64px]]Holodeck Control Console===&lt;br /&gt;
Controls the holodeck. Can be emagged to disable safety protocols.&lt;br /&gt;
&lt;br /&gt;
===[[File:Arcade.gif|64px]] Arcade Machines===&lt;br /&gt;
:The easiest way to waste time, '''Arcade Machines''' can be found all over the station including [[Arrivals]], the [[bar]] and [[Escape_Shuttle_Hallway|escape]]. There are two different games: an RPG, which may go by several different names, or the Orion Trail, which is definitely not a cute ripoff of an ancient educational video game.&lt;br /&gt;
&lt;br /&gt;
====Defeat Lord ERPer====&lt;br /&gt;
&lt;br /&gt;
While all of these games may have different names, they all play the same way: namely, like an RPG. Basically, you and your CPU-controlled opponent take turns attacking. You can also heal (at the cost of MP) or recharge MP (at the cost of a turn).&lt;br /&gt;
&lt;br /&gt;
:Defeating your opponent nets you a prize of some sort. &lt;br /&gt;
&lt;br /&gt;
:You lose if your HP or MP is zero or less. Your attacks do 2-8 damage, healing restores 6-14 health for 1-4 MP, and charging regains 4-11 points. But none of that really matters. Although you can't see the enemy stats it's not too difficult to just whittle it down. It will attack doing 3-9 damage for some time. Eventually when its health is low enough it will start healing instead of attacking (4 points at a time), and shortly after when it runs out of MP it will steal yours. It won't ever steal more than 5 per turn, but you'll lose instantly if that puts you below 0.&lt;br /&gt;
&lt;br /&gt;
:Charging so you have at least 6 MP, healing so you have at least 10 HP and attacking otherwise is bound to work eventually, but there are faster methods.&lt;br /&gt;
&lt;br /&gt;
:Emagging this machine turns it into Outbomb Cuban Pete, which is harder and has higher stakes!&lt;br /&gt;
&lt;br /&gt;
====The Orion Trail====&lt;br /&gt;
You start out with four people, 80 food, 60 fuel, and one each of engine parts, hull panels and electronics. Your goal is to make it to Orion. Your goal in reality is to crunch a bunch of numbers and hope the RNG favors you.&lt;br /&gt;
&lt;br /&gt;
:The more people you have and the more time you spend, the more food you use up. Every person consumes 2 food per day, and a normal leg of your journey takes 1 day.&lt;br /&gt;
&lt;br /&gt;
:The more detours you take, the more fuel you use up. A normal leg of your journey takes 5 fuel.&lt;br /&gt;
&lt;br /&gt;
:Raiders will sometimes steal a random amount of food and fuel, and collisions may vent it out into space. Certain events will use up engine parts or kill crew members, or offer you a risky option or a safe option that uses more food/fuel.&lt;br /&gt;
&lt;br /&gt;
:You will probably not make it to Orion if all of you live! There is not enough food unless you get really lucky with the black hole. Hope for death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mediborg's Amputation Adventure====&lt;br /&gt;
Rare. Put your hand in the machine if you aren't a coward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====List of Prizes====&lt;br /&gt;
:The prize selected is random, unless the machine is [[Syndicate Items#Cryptographic Sequencer|emag]]ged. They're all annoying, useless or dangerously similar to illegal items. Have fun!&lt;br /&gt;
:* Snap-pop box&lt;br /&gt;
:* Blink toy&lt;br /&gt;
:* Tacticool Turtleneck&lt;br /&gt;
:* Toy sword&lt;br /&gt;
:* Cap gun &amp;amp; ammo&lt;br /&gt;
:* Foam-dart crossbow&lt;br /&gt;
:* Replica red spacesuit and helmet&lt;br /&gt;
:* Box of crayons&lt;br /&gt;
:* 'Singularity' spinning toy&lt;br /&gt;
:* Toy AI&lt;br /&gt;
:* Nuclear Fission Device toy (oh god)&lt;br /&gt;
:* Windup tool box (oh GOD)&lt;br /&gt;
:* One of eleven toy mech figurines.&lt;br /&gt;
:* Chasm and space looking floor tiles.&lt;br /&gt;
:* Grenades full of glitter that coincidentally looks just like plasma or N2O.&lt;br /&gt;
:* Fake cult items. Security hates them!&lt;br /&gt;
:* Roller shoes and light-up shoes. Radical.&lt;br /&gt;
:* Tactical(tm) snack(tm) rigs that come prestocked with a selection of random gamer fuel.&lt;br /&gt;
:* Other fake traitor items, like an emag, a red button or a hot potato.&lt;br /&gt;
&lt;br /&gt;
=====Emagged prizes=====&lt;br /&gt;
Battle arcade:&lt;br /&gt;
:You get both of these, GUARANTEED! The arcade machine resets after, so you'll have to emag it ''again'' and win ''again'' to get more. It's probably faster to just go make a bomb yourself.&lt;br /&gt;
:* Syndicate bomb&lt;br /&gt;
:* Collectable Cuban Pete hat&lt;br /&gt;
&lt;br /&gt;
Orion Trail:&lt;br /&gt;
:* Orion settler ship replica. It explodes in a big fireball, just like the ship it's based on. Aw.&lt;br /&gt;
&lt;br /&gt;
=Supply=&lt;br /&gt;
====[[File:Supply_Shuttle_Console.png|64px]] Supply Console====&lt;br /&gt;
The Supply Console allows you to [[supply crates#Ordering_Crates|order and approve]] already [[supply crates|ordered items]], plus call or send the supply shuttle. Can be [[Hacking#Supply_Shuttle_Console|hacked]] to order contraband.&lt;br /&gt;
&lt;br /&gt;
====[[File:Order_Request_Console.gif|64px]] Supply Request Console====&lt;br /&gt;
The Supply Request Console lets you request things from the [[Cargo_Tech|greedy bastards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Outpost_Cameras.gif|64px]] Outpost Cameras====&lt;br /&gt;
The Outpost Cameras terminal allows you to access all of the [[Mining Station|mining station's]] cameras.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mining_Shuttle_Console.png|64px]] Mining Shuttle Console====&lt;br /&gt;
The Mining Shuttle Console lets you to operate the mining shuttle, calling it to the [[Mining Dock]] or sending it to the [[Mining Station]].&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
====[[File:Crew_monitoring_console.png|64px]] Crew Monitoring Console/Operating Computer====&lt;br /&gt;
The Crew Monitoring Console reports the location and vital statistics of the crew via their [[Suit sensors|suit sensors]]. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it.&lt;br /&gt;
&lt;br /&gt;
The Operating Computer reports the vital statistics of the patient during surgery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Crew_medical_records_console.png|64px]] Medical Records Console====&lt;br /&gt;
Contains the records of all Nanotrasen employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically. DNA search function may be very useful for the [[Detective]] to compare with samples of DNA taken from evidence. You can also set a person's their mental status to Insane and Security bots will arrest them if they cross paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Cloning_console.png|64px]] Cloning Console/DNA Scanner Access Console====&lt;br /&gt;
Cloning Console is used for [[cloning]] someone in the [[DNA Scanner]] next to it. It shows if the body inside the Scanner is cloneable or not, and can also be used to take &amp;quot;backups&amp;quot; of people. &amp;quot;View Records&amp;quot; shows who are backuped and if they're dead, they can be cloned instantly.&lt;br /&gt;
&lt;br /&gt;
DNA Scanner Access Console uses radiation through a nearby DNA Scanner to [[Guide to genetics|manipulate the genes]] of a person inside. It has a Radiation Emitter Menu for manipulating and a Buffer Menu for saving the manipulated genes and/or making injectors out of them so they can be spread around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chemmaster.gif|64px]]PanD.E.M.I.C. 2200====&lt;br /&gt;
This computer is used in [[Infections#PanD.E.M.I.C_2200|virology]] to work with viruses.&lt;br /&gt;
&lt;br /&gt;
=Engineering=&lt;br /&gt;
====[[File:Computer_Solar.png|64px]] Solars Control====&lt;br /&gt;
The Solars Control computer allows, when configured, manipulation of [[Solars|solar panels]] to track the local star that is nearby.&lt;br /&gt;
&lt;br /&gt;
====[[File:Power_monitor_console.png|64px]] Power Monitoring Console====&lt;br /&gt;
The Power Monitoring Console shows you the station's detected APC's, their current cell power charge, current powerload, and station's overall power output and power input (from the [[SMES|SMES's]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Atmos_alert_console.png|64px]] Station/Atmospheric Alert Console====&lt;br /&gt;
The Station Alert Console shows you the power-problem-areas on the station. It shows a power-alarm where the [[APC]] doesn't have enough cell-charge.&lt;br /&gt;
&lt;br /&gt;
The Atmospheric Alert Console shows you where the [[atmospherics|atmospheric alerts]] are located on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Atmos_tank_monitor_console.png|64px]] Tank Monitor/Distribution and Waste Monitor/Gas Supply Control====&lt;br /&gt;
Tank Monitor shows the pressures inside each tanks (the huge things in outer space right outside [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
Distribution and Waste Monitor shows more in-depth information about the Mixed In Tank's status and the Distribution and Waste Loops.&lt;br /&gt;
&lt;br /&gt;
Gas Supply Controls are located near the atmos tanks, one for each, and control the input and output pressure of those tanks, while also showing pressure and temperature information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Area_atmos_control_console.png|64px]]Area Air Control Console====&lt;br /&gt;
This computer can be found in Science Toxin Storage. It controls the huge scrubbers nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine_computer.gif|64px]]Gas Turbine Control Computer====&lt;br /&gt;
Controls the Power turbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Telecoms_monitor_console.png|64px]]Telecommunications Monitoring Console====&lt;br /&gt;
Read-only access to Telecoms machine settings.&lt;br /&gt;
&lt;br /&gt;
====[[File:Telecoms_server_monitor_console.png|64px]]Telecommunications Server Monitoring Console/Messaging Monitor Console====&lt;br /&gt;
Access logs from the Telecoms Servers.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
====[[File:RnD_Console.gif|64px]]Core R&amp;amp;D Console/Robotics R&amp;amp;D Console/R&amp;amp;D Server Controller====&lt;br /&gt;
Core R&amp;amp;D Console and Robotics R&amp;amp;D Console show current [[Guide_to_Research_and_Development|research levels]] and is able to do various things concerning the research levels, like syncing and disconnecting them from research network. It also controls Protolathes, Circuit Printers and Destructive Analyzers, and are necessary to use an [[E.X.P.E.R.I-MENTOR]].&lt;br /&gt;
&lt;br /&gt;
The R&amp;amp;D Server Controller can be used to set research data uploading access rights for R&amp;amp;D Computers. Can also be used to reset tech levels or remove certain items from the manufacturing list.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mech_bay_power_control_console.png|64px]]Mech Bay Power Control Console====&lt;br /&gt;
Controls the Mechbay Power Port (that recharges Mechs). Shows the amount of charge left in the mech.&lt;br /&gt;
&lt;br /&gt;
====[[File:AI_System_Integrity_Restorer.gif|64px]] AI System Integrity Restorer====&lt;br /&gt;
Used to restore a dead [[AI]] back to life. Just use the [[InteliCard]] to collect the dead AI and insert it into the computer, then activate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Robotic_control_console.png|64px]] Robotics Control====&lt;br /&gt;
This console allows you to remotely lock down those pesky [[cyborg|borgs]] if they start acting up. It can also blow up drones remotely if they're being annoying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Exosuit_control_console.png|64px]] Exosuit Control====&lt;br /&gt;
Used for tracking and locking down [[mechs|exosuits]]. Exosuits need to have a tracking beacon (built from Exosuit Fabricators) on them to appear on this console. EMPing mechs with this will destroy the tracking beacon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleporter_Control_Console.gif|64px]] Teleporter Control Console====&lt;br /&gt;
Controls the [[Research_items#Teleporter_Station|Teleporter Station]].&lt;br /&gt;
&lt;br /&gt;
=Security=&lt;br /&gt;
====[[File:Security_camera_console.png|64px]] Security Records Console====&lt;br /&gt;
Security records computers keep a digital log of everything [[Security]] is keeping track of, plus a fingerprint database which is extremely useful for the Detective.&lt;br /&gt;
&lt;br /&gt;
While Security can edit the records to keep very specific data about criminal history, sentencing, parole hearings, and other information, mostly the records are used to keep track of who is set to arrest. Persons of interest will have their names brightly lit up on a red background, while people who are incarcerated or have been released will have other colors as well. Anyone who can get into the record system can freely edit it once it is unlocked, and can set anyone else to arrest without needing a [[Security_items#Security_HUD|Security HUD]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Security_Cameras.gif|64px]] Security Cameras====&lt;br /&gt;
This console allows you to access all of the station's camera feeds, and switch into any camera that is connected. They are found strictly in areas with security-only access.&lt;br /&gt;
&lt;br /&gt;
====[[File:Prisoner_gulag_teleport_console.png|64px]] Prisoner Management Console====&lt;br /&gt;
For locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give [[Identification Card|Prisoner IDs]] goals in the [[Labor Camp]], to buy their freedom. You can also use it to track the amount of points the prisoner has collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Prisoner_gulag_teleport_console.png|64px]]Prisonner Shuttle Console/Labor Shuttle Console====&lt;br /&gt;
Controls the Prisoner Shuttle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Brokenbottle.png|64px]]Advanced Camera Console====&lt;br /&gt;
Lets the user's view float freely where there are cameras. Usually available to certain antagonist bases, but the board can be printed with the security techfab after researching illegal technology.&lt;br /&gt;
&lt;br /&gt;
=Command=&lt;br /&gt;
====[[File:CommsConsole.gif|64px]] Communications Console====&lt;br /&gt;
Or short Comms Console; can be found on the [[Bridge]], and in the [[Captain's Quarters]].&lt;br /&gt;
&lt;br /&gt;
This is where [[Backstory#Central_Command|CentCom]] sends every important announcement. Admin-sent CentCom reports will be printed here. You can look up the reports under: Received Messages.&lt;br /&gt;
&lt;br /&gt;
This is also, where the Emergency Evacuation Procedure is initiated or canceled that willcall the [[Escape_Shuttle|escape shuttle]] after a countdown, effectively ending the round. The Captain can also send transmissions to CentCom and change the security level of the station.&lt;br /&gt;
&lt;br /&gt;
====[[File:Emergency_shuttle_console.png|64px]]Emergency Shuttle Console====&lt;br /&gt;
Controls the Emergency Shuttle. The Shuttle departure timer can be shortened to 10 seconds by emagging or using 3 Head ID on the console.&lt;br /&gt;
&lt;br /&gt;
====[[File:Cloning_console.png|64px]] Identification Console====&lt;br /&gt;
The Identification Console allows you to change all the properties of an [[Identification_Card|ID Card]], provided you are a [[Head of Staff]]. You can change what rooms it has access too, what job it is, and what is the name on it. You may also open and close non-command positions for new crewmates to join as.&lt;br /&gt;
&lt;br /&gt;
While only the [[HoP]] and [[Captain]] has access all it's functions, the other heads can still use it to manage access to their departments, and demote their subordinates.&lt;br /&gt;
&lt;br /&gt;
You can also see the crew manifest and print it, which does not require any card.&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleporter_Control_Console.gif|64px]] Teleporter Control Console====&lt;br /&gt;
Locks the teleporting destination into any possible tracking beacon (or [[tracking implant]]).&lt;br /&gt;
&lt;br /&gt;
====[[File:AI_Upload.gif|64px]] AI Upload/Cyborg Upload====&lt;br /&gt;
The AI Upload terminal allows you to upload laws to the AI, using [[AI modules]]. It is located in the [[AI Upload]].&lt;br /&gt;
&lt;br /&gt;
You upload a law to an AI by first grabbing an AI module of the type you want. Some AI modules (such as Freeform) can be used in hand to get a prompt where you can modify details of the law before uploading it. Then click the [[Computers#AI_Upload.2FCyborg_Upload|AI upload console]] with an empty hand to make it cycle targets between available [[AI|AI's]]. Lastly, click the [[Computers#AI_Upload.2FCyborg_Upload|AI upload console]] with the AI module in your active hand to instantly upload the law.&lt;br /&gt;
&lt;br /&gt;
The Cyborg Upload terminal allows you to modify the laws of any cyborg not linked to an AI. It is also located in the [[AI Upload]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Cloning_console.png&amp;diff=36264</id>
		<title>File:Cloning console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Cloning_console.png&amp;diff=36264"/>
		<updated>2023-07-29T19:02:09Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Computers&amp;diff=36263</id>
		<title>Computers</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Computers&amp;diff=36263"/>
		<updated>2023-07-29T18:58:05Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: updating computer sprites&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of the more common Computer Terminals which can be found in different parts of the station. Look [[Guide_to_construction#Computers|here]] to see how to build computers.&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
===[[File:ModularModern.png|64px]]  Modular Hardware[[File:Laptop.gif|64px]][[File:Tablet.gif]]===&lt;br /&gt;
The latest and greatest in Nanotrasen technology, these modular consoles get their programs from the cloud, and can hold as many as they have memory for, as well as run multiple simultaneously depending on their CPU power. Laptop and tablet frames can be built on an autolathe, while a console can be built directly from metal. Components are usually printed at [[Research_and_Development_Lab|the lab]], or found in the elusive laptop vendor. Every modular machine requires at least:&lt;br /&gt;
*one power source&lt;br /&gt;
*one hard drive&lt;br /&gt;
*one processing unit&lt;br /&gt;
*access to a network to download programs OR disks loaded with said programs&lt;br /&gt;
A full guide to modular computers can be found [[Modular Computers|HERE]].&lt;br /&gt;
&lt;br /&gt;
===[[File:Requests_Console.gif|64px]]Requests Console===&lt;br /&gt;
Can be found in every room where someone is supposed to work. The Requests Consoles can be used to request low/high urgency assistance, request supplies with low/high priority, relay anonymous information or view sent and received messages. All of these produce a message to the selected Request Console and can be swiped with an ID to confirm the identity of the sender. Can be [[Hacking#Requests_Console|hacked]] to enable the 'EXTREME' priority for your requests.&lt;br /&gt;
&lt;br /&gt;
The [[Bridge]] and Heads' Offices have special Requests Consoles which can send station-wide announcements if swiped with an authorized ID.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Newscaster.gif|64px]]Newscaster===&lt;br /&gt;
Newscasters are the most widespread type of the computers, thanks to [[NanoTrasen]] wanting to keep you up to date on the latest news.&lt;br /&gt;
&lt;br /&gt;
You can view newsfeeds other crewmembers have made, or make your own! You can attach photos to the news.&lt;br /&gt;
&lt;br /&gt;
Every Newscaster can print out 15 newspapers for people who enjoy reading stuff from the paper.&lt;br /&gt;
&lt;br /&gt;
Security Newscasters can be found in [[Brig]] and can make &amp;quot;Wanted&amp;quot; Issues, censor out harmful newsfeed stories, or lock down a whole channel with a D-Notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Library_Computer.gif|64px]] Library Computer===&lt;br /&gt;
A computer located over the librarian's desk, one in the library amongst shelves and the prison wing. The one located over the librarian's desk is different from others, since it's the only one which can [[Librarian#How_To_Add_A_Book_To_The_Database|add a new book into the database]] and print out books. The other computers are able to access the database and only search for the names of the books.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[File:Holodeck_control_terminal.png|64px]]Holodeck Control Console===&lt;br /&gt;
Controls the holodeck. Can be emagged to disable safety protocols.&lt;br /&gt;
&lt;br /&gt;
===[[File:Arcade.gif|64px]] Arcade Machines===&lt;br /&gt;
:The easiest way to waste time, '''Arcade Machines''' can be found all over the station including [[Arrivals]], the [[bar]] and [[Escape_Shuttle_Hallway|escape]]. There are two different games: an RPG, which may go by several different names, or the Orion Trail, which is definitely not a cute ripoff of an ancient educational video game.&lt;br /&gt;
&lt;br /&gt;
====Defeat Lord ERPer====&lt;br /&gt;
&lt;br /&gt;
While all of these games may have different names, they all play the same way: namely, like an RPG. Basically, you and your CPU-controlled opponent take turns attacking. You can also heal (at the cost of MP) or recharge MP (at the cost of a turn).&lt;br /&gt;
&lt;br /&gt;
:Defeating your opponent nets you a prize of some sort. &lt;br /&gt;
&lt;br /&gt;
:You lose if your HP or MP is zero or less. Your attacks do 2-8 damage, healing restores 6-14 health for 1-4 MP, and charging regains 4-11 points. But none of that really matters. Although you can't see the enemy stats it's not too difficult to just whittle it down. It will attack doing 3-9 damage for some time. Eventually when its health is low enough it will start healing instead of attacking (4 points at a time), and shortly after when it runs out of MP it will steal yours. It won't ever steal more than 5 per turn, but you'll lose instantly if that puts you below 0.&lt;br /&gt;
&lt;br /&gt;
:Charging so you have at least 6 MP, healing so you have at least 10 HP and attacking otherwise is bound to work eventually, but there are faster methods.&lt;br /&gt;
&lt;br /&gt;
:Emagging this machine turns it into Outbomb Cuban Pete, which is harder and has higher stakes!&lt;br /&gt;
&lt;br /&gt;
====The Orion Trail====&lt;br /&gt;
You start out with four people, 80 food, 60 fuel, and one each of engine parts, hull panels and electronics. Your goal is to make it to Orion. Your goal in reality is to crunch a bunch of numbers and hope the RNG favors you.&lt;br /&gt;
&lt;br /&gt;
:The more people you have and the more time you spend, the more food you use up. Every person consumes 2 food per day, and a normal leg of your journey takes 1 day.&lt;br /&gt;
&lt;br /&gt;
:The more detours you take, the more fuel you use up. A normal leg of your journey takes 5 fuel.&lt;br /&gt;
&lt;br /&gt;
:Raiders will sometimes steal a random amount of food and fuel, and collisions may vent it out into space. Certain events will use up engine parts or kill crew members, or offer you a risky option or a safe option that uses more food/fuel.&lt;br /&gt;
&lt;br /&gt;
:You will probably not make it to Orion if all of you live! There is not enough food unless you get really lucky with the black hole. Hope for death.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Mediborg's Amputation Adventure====&lt;br /&gt;
Rare. Put your hand in the machine if you aren't a coward. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====List of Prizes====&lt;br /&gt;
:The prize selected is random, unless the machine is [[Syndicate Items#Cryptographic Sequencer|emag]]ged. They're all annoying, useless or dangerously similar to illegal items. Have fun!&lt;br /&gt;
:* Snap-pop box&lt;br /&gt;
:* Blink toy&lt;br /&gt;
:* Tacticool Turtleneck&lt;br /&gt;
:* Toy sword&lt;br /&gt;
:* Cap gun &amp;amp; ammo&lt;br /&gt;
:* Foam-dart crossbow&lt;br /&gt;
:* Replica red spacesuit and helmet&lt;br /&gt;
:* Box of crayons&lt;br /&gt;
:* 'Singularity' spinning toy&lt;br /&gt;
:* Toy AI&lt;br /&gt;
:* Nuclear Fission Device toy (oh god)&lt;br /&gt;
:* Windup tool box (oh GOD)&lt;br /&gt;
:* One of eleven toy mech figurines.&lt;br /&gt;
:* Chasm and space looking floor tiles.&lt;br /&gt;
:* Grenades full of glitter that coincidentally looks just like plasma or N2O.&lt;br /&gt;
:* Fake cult items. Security hates them!&lt;br /&gt;
:* Roller shoes and light-up shoes. Radical.&lt;br /&gt;
:* Tactical(tm) snack(tm) rigs that come prestocked with a selection of random gamer fuel.&lt;br /&gt;
:* Other fake traitor items, like an emag, a red button or a hot potato.&lt;br /&gt;
&lt;br /&gt;
=====Emagged prizes=====&lt;br /&gt;
Battle arcade:&lt;br /&gt;
:You get both of these, GUARANTEED! The arcade machine resets after, so you'll have to emag it ''again'' and win ''again'' to get more. It's probably faster to just go make a bomb yourself.&lt;br /&gt;
:* Syndicate bomb&lt;br /&gt;
:* Collectable Cuban Pete hat&lt;br /&gt;
&lt;br /&gt;
Orion Trail:&lt;br /&gt;
:* Orion settler ship replica. It explodes in a big fireball, just like the ship it's based on. Aw.&lt;br /&gt;
&lt;br /&gt;
=Supply=&lt;br /&gt;
====[[File:Supply_Shuttle_Console.png|64px]] Supply Console====&lt;br /&gt;
The Supply Console allows you to [[supply crates#Ordering_Crates|order and approve]] already [[supply crates|ordered items]], plus call or send the supply shuttle. Can be [[Hacking#Supply_Shuttle_Console|hacked]] to order contraband.&lt;br /&gt;
&lt;br /&gt;
====[[File:Order_Request_Console.gif|64px]] Supply Request Console====&lt;br /&gt;
The Supply Request Console lets you request things from the [[Cargo_Tech|greedy bastards]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Outpost_Cameras.gif|64px]] Outpost Cameras====&lt;br /&gt;
The Outpost Cameras terminal allows you to access all of the [[Mining Station|mining station's]] cameras.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mining_Shuttle_Console.png|64px]] Mining Shuttle Console====&lt;br /&gt;
The Mining Shuttle Console lets you to operate the mining shuttle, calling it to the [[Mining Dock]] or sending it to the [[Mining Station]].&lt;br /&gt;
&lt;br /&gt;
=Medical=&lt;br /&gt;
====[[File:Crew_Monitoring_Console.gif|64px]] Crew Monitoring Console/Operating Computer====&lt;br /&gt;
The Crew Monitoring Console reports the location and vital statistics of the crew via their [[Suit sensors|suit sensors]]. The downside is that it's entirely dependent on the crew bothering to turn those sensors on. Usually only the Heads and AIs have access to it.&lt;br /&gt;
&lt;br /&gt;
The Operating Computer reports the vital statistics of the patient during surgery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Medical_Records_Console.gif|64px]] Medical Records Console====&lt;br /&gt;
Contains the records of all Nanotrasen employees, a virus information database, and updates on the station's medbots. It has a lot more personal information than the Crew Monitoring computer, but most of it is never important and none of it updates automatically. DNA search function may be very useful for the [[Detective]] to compare with samples of DNA taken from evidence. You can also set a person's their mental status to Insane and Security bots will arrest them if they cross paths.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Medcom.gif|64px]] Cloning Console/DNA Scanner Access Console====&lt;br /&gt;
Cloning Console is used for [[cloning]] someone in the [[DNA Scanner]] next to it. It shows if the body inside the Scanner is cloneable or not, and can also be used to take &amp;quot;backups&amp;quot; of people. &amp;quot;View Records&amp;quot; shows who are backuped and if they're dead, they can be cloned instantly.&lt;br /&gt;
&lt;br /&gt;
DNA Scanner Access Console uses radiation through a nearby DNA Scanner to [[Guide to genetics|manipulate the genes]] of a person inside. It has a Radiation Emitter Menu for manipulating and a Buffer Menu for saving the manipulated genes and/or making injectors out of them so they can be spread around.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Chemmaster.gif|64px]]PanD.E.M.I.C. 2200====&lt;br /&gt;
This computer is used in [[Infections#PanD.E.M.I.C_2200|virology]] to work with viruses.&lt;br /&gt;
&lt;br /&gt;
=Engineering=&lt;br /&gt;
====[[File:Solars_Control.png|64px]] Solars Control====&lt;br /&gt;
The Solars Control computer allows, when configured, manipulation of [[Solars|solar panels]] to track the local star that is nearby.&lt;br /&gt;
&lt;br /&gt;
====[[File:Power_Monitoring_Console.gif|64px]] Power Monitoring Console====&lt;br /&gt;
The Power Monitoring Console shows you the station's detected APC's, their current cell power charge, current powerload, and station's overall power output and power input (from the [[SMES|SMES's]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Atmospheric_Alert_Console.png|64px]] Station/Atmospheric Alert Console====&lt;br /&gt;
The Station Alert Console shows you the power-problem-areas on the station. It shows a power-alarm where the [[APC]] doesn't have enough cell-charge.&lt;br /&gt;
&lt;br /&gt;
The Atmospheric Alert Console shows you where the [[atmospherics|atmospheric alerts]] are located on the station.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Station_Alert_Console.png|64px]] Tank Monitor/Distribution and Waste Monitor/Gas Supply Control====&lt;br /&gt;
Tank Monitor shows the pressures inside each tanks (the huge things in outer space right outside [[Atmospherics]].&lt;br /&gt;
&lt;br /&gt;
Distribution and Waste Monitor shows more in-depth information about the Mixed In Tank's status and the Distribution and Waste Loops.&lt;br /&gt;
&lt;br /&gt;
Gas Supply Controls are located near the atmos tanks, one for each, and control the input and output pressure of those tanks, while also showing pressure and temperature information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Area_atmos_console.gif|64px]]Area Air Control Console====&lt;br /&gt;
This computer can be found in Science Toxin Storage. It controls the huge scrubbers nearby.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Turbine_computer.gif|64px]]Gas Turbine Control Computer====&lt;br /&gt;
Controls the Power turbine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Telecom_monitor.gif|64px]]Telecommunications Monitoring Console====&lt;br /&gt;
Read-only access to Telecoms machine settings.&lt;br /&gt;
&lt;br /&gt;
====[[File:Telecom_server_monitor.gif|64px]]Telecommunications Server Monitoring Console/Messaging Monitor Console====&lt;br /&gt;
Access logs from the Telecoms Servers.&lt;br /&gt;
&lt;br /&gt;
=Research=&lt;br /&gt;
====[[File:RnD_Console.gif|64px]]Core R&amp;amp;D Console/Robotics R&amp;amp;D Console/R&amp;amp;D Server Controller====&lt;br /&gt;
Core R&amp;amp;D Console and Robotics R&amp;amp;D Console show current [[Guide_to_Research_and_Development|research levels]] and is able to do various things concerning the research levels, like syncing and disconnecting them from research network. It also controls Protolathes, Circuit Printers and Destructive Analyzers, and are necessary to use an [[E.X.P.E.R.I-MENTOR]].&lt;br /&gt;
&lt;br /&gt;
The R&amp;amp;D Server Controller can be used to set research data uploading access rights for R&amp;amp;D Computers. Can also be used to reset tech levels or remove certain items from the manufacturing list.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mechbay_power_control.gif|64px]]Mech Bay Power Control Console====&lt;br /&gt;
Controls the Mechbay Power Port (that recharges Mechs). Shows the amount of charge left in the mech.&lt;br /&gt;
&lt;br /&gt;
====[[File:AI_System_Integrity_Restorer.gif|64px]] AI System Integrity Restorer====&lt;br /&gt;
Used to restore a dead [[AI]] back to life. Just use the [[InteliCard]] to collect the dead AI and insert it into the computer, then activate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Robotics_Control.png|64px]] Robotics Control====&lt;br /&gt;
This console allows you to remotely lock down those pesky [[cyborg|borgs]] if they start acting up. It can also blow up drones remotely if they're being annoying.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Exosuit_Control.gif|64px]] Exosuit Control====&lt;br /&gt;
Used for tracking and locking down [[mechs|exosuits]]. Exosuits need to have a tracking beacon (built from Exosuit Fabricators) on them to appear on this console. EMPing mechs with this will destroy the tracking beacon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleporter_Control_Console.gif|64px]] Teleporter Control Console====&lt;br /&gt;
Controls the [[Research_items#Teleporter_Station|Teleporter Station]].&lt;br /&gt;
&lt;br /&gt;
=Security=&lt;br /&gt;
====[[File:Security_Records_Console.png|64px]] Security Records Console====&lt;br /&gt;
Security records computers keep a digital log of everything [[Security]] is keeping track of, plus a fingerprint database which is extremely useful for the Detective.&lt;br /&gt;
&lt;br /&gt;
While Security can edit the records to keep very specific data about criminal history, sentencing, parole hearings, and other information, mostly the records are used to keep track of who is set to arrest. Persons of interest will have their names brightly lit up on a red background, while people who are incarcerated or have been released will have other colors as well. Anyone who can get into the record system can freely edit it once it is unlocked, and can set anyone else to arrest without needing a [[Security_items#Security_HUD|Security HUD]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Security_Cameras.gif|64px]] Security Cameras====&lt;br /&gt;
This console allows you to access all of the station's camera feeds, and switch into any camera that is connected. They are found strictly in areas with security-only access.&lt;br /&gt;
&lt;br /&gt;
====[[File:Prisoner_Management_Console.png|64px]] Prisoner Management Console====&lt;br /&gt;
For locating persons implanted with a tracking implant. Shows location and an option to send a message straight into their minds. It is also used to give [[Identification Card|Prisoner IDs]] goals in the [[Labor Camp]], to buy their freedom. You can also use it to track the amount of points the prisoner has collected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Mining_Shuttle_Console.png|64px]]Prisonner Shuttle Console/Labor Shuttle Console====&lt;br /&gt;
Controls the Prisoner Shuttle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[File:Brokenbottle.png|64px]]Advanced Camera Console====&lt;br /&gt;
Lets the user's view float freely where there are cameras. Usually available to certain antagonist bases, but the board can be printed with the security techfab after researching illegal technology.&lt;br /&gt;
&lt;br /&gt;
=Command=&lt;br /&gt;
====[[File:CommsConsole.gif|64px]] Communications Console====&lt;br /&gt;
Or short Comms Console; can be found on the [[Bridge]], and in the [[Captain's Quarters]].&lt;br /&gt;
&lt;br /&gt;
This is where [[Backstory#Central_Command|CentCom]] sends every important announcement. Admin-sent CentCom reports will be printed here. You can look up the reports under: Received Messages.&lt;br /&gt;
&lt;br /&gt;
This is also, where the Emergency Evacuation Procedure is initiated or canceled that willcall the [[Escape_Shuttle|escape shuttle]] after a countdown, effectively ending the round. The Captain can also send transmissions to CentCom and change the security level of the station.&lt;br /&gt;
&lt;br /&gt;
====[[File:Mining_Shuttle_Console.png|64px]]Emergency Shuttle Console====&lt;br /&gt;
Controls the Emergency Shuttle. The Shuttle departure timer can be shortened to 10 seconds by emagging or using 3 Head ID on the console.&lt;br /&gt;
&lt;br /&gt;
====[[File:Identification_console.png|64px]] Identification Console====&lt;br /&gt;
The Identification Console allows you to change all the properties of an [[Identification_Card|ID Card]], provided you are a [[Head of Staff]]. You can change what rooms it has access too, what job it is, and what is the name on it. You may also open and close non-command positions for new crewmates to join as.&lt;br /&gt;
&lt;br /&gt;
While only the [[HoP]] and [[Captain]] has access all it's functions, the other heads can still use it to manage access to their departments, and demote their subordinates.&lt;br /&gt;
&lt;br /&gt;
You can also see the crew manifest and print it, which does not require any card.&lt;br /&gt;
&lt;br /&gt;
====[[File:Teleporter_Control_Console.gif|64px]] Teleporter Control Console====&lt;br /&gt;
Locks the teleporting destination into any possible tracking beacon (or [[tracking implant]]).&lt;br /&gt;
&lt;br /&gt;
====[[File:AI_Upload.gif|64px]] AI Upload/Cyborg Upload====&lt;br /&gt;
The AI Upload terminal allows you to upload laws to the AI, using [[AI modules]]. It is located in the [[AI Upload]].&lt;br /&gt;
&lt;br /&gt;
You upload a law to an AI by first grabbing an AI module of the type you want. Some AI modules (such as Freeform) can be used in hand to get a prompt where you can modify details of the law before uploading it. Then click the [[Computers#AI_Upload.2FCyborg_Upload|AI upload console]] with an empty hand to make it cycle targets between available [[AI|AI's]]. Lastly, click the [[Computers#AI_Upload.2FCyborg_Upload|AI upload console]] with the AI module in your active hand to instantly upload the law.&lt;br /&gt;
&lt;br /&gt;
The Cyborg Upload terminal allows you to modify the laws of any cyborg not linked to an AI. It is also located in the [[AI Upload]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Objects]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Telecoms_server_monitor_console.png&amp;diff=36262</id>
		<title>File:Telecoms server monitor console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Telecoms_server_monitor_console.png&amp;diff=36262"/>
		<updated>2023-07-29T18:56:19Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Telecoms_monitor_console.png&amp;diff=36261</id>
		<title>File:Telecoms monitor console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Telecoms_monitor_console.png&amp;diff=36261"/>
		<updated>2023-07-29T18:56:09Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Security_records_console.png&amp;diff=36260</id>
		<title>File:Security records console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Security_records_console.png&amp;diff=36260"/>
		<updated>2023-07-29T18:55:37Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Security_camera_console.png&amp;diff=36259</id>
		<title>File:Security camera console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Security_camera_console.png&amp;diff=36259"/>
		<updated>2023-07-29T18:55:24Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Robotic_control_console.png&amp;diff=36258</id>
		<title>File:Robotic control console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Robotic_control_console.png&amp;diff=36258"/>
		<updated>2023-07-29T18:55:06Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Prisoner_gulag_teleport_console.png&amp;diff=36257</id>
		<title>File:Prisoner gulag teleport console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Prisoner_gulag_teleport_console.png&amp;diff=36257"/>
		<updated>2023-07-29T18:54:20Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Power_monitor_console.png&amp;diff=36256</id>
		<title>File:Power monitor console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Power_monitor_console.png&amp;diff=36256"/>
		<updated>2023-07-29T18:54:07Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Mech_bay_power_control_console.png&amp;diff=36255</id>
		<title>File:Mech bay power control console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Mech_bay_power_control_console.png&amp;diff=36255"/>
		<updated>2023-07-29T18:53:54Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Holodeck_control_terminal.png&amp;diff=36254</id>
		<title>File:Holodeck control terminal.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Holodeck_control_terminal.png&amp;diff=36254"/>
		<updated>2023-07-29T18:53:37Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Gas_turbine_monitor_console.png&amp;diff=36253</id>
		<title>File:Gas turbine monitor console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Gas_turbine_monitor_console.png&amp;diff=36253"/>
		<updated>2023-07-29T18:53:15Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Exosuit_control_console.png&amp;diff=36252</id>
		<title>File:Exosuit control console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Exosuit_control_console.png&amp;diff=36252"/>
		<updated>2023-07-29T18:52:49Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Emergency_shuttle_console.png&amp;diff=36251</id>
		<title>File:Emergency shuttle console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Emergency_shuttle_console.png&amp;diff=36251"/>
		<updated>2023-07-29T18:52:37Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Crew_monitoring_console.png&amp;diff=36250</id>
		<title>File:Crew monitoring console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Crew_monitoring_console.png&amp;diff=36250"/>
		<updated>2023-07-29T18:52:24Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Crew_medical_records_console.png&amp;diff=36249</id>
		<title>File:Crew medical records console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Crew_medical_records_console.png&amp;diff=36249"/>
		<updated>2023-07-29T18:52:13Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atmos_tank_monitor_console.png&amp;diff=36248</id>
		<title>File:Atmos tank monitor console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atmos_tank_monitor_console.png&amp;diff=36248"/>
		<updated>2023-07-29T18:52:02Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atmos_alert_console.png&amp;diff=36247</id>
		<title>File:Atmos alert console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Atmos_alert_console.png&amp;diff=36247"/>
		<updated>2023-07-29T18:51:53Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Area_atmos_control_console.png&amp;diff=36246</id>
		<title>File:Area atmos control console.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Area_atmos_control_console.png&amp;diff=36246"/>
		<updated>2023-07-29T18:51:42Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36245</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36245"/>
		<updated>2023-07-29T17:37:28Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: completed the task&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As it is difficult to keep track of everything that needs to be done on the wiki and the current task list isn't being updated that often, while also remaining out of date.&lt;br /&gt;
&lt;br /&gt;
I've created a list of things that needs to be done on this wiki.&lt;br /&gt;
= Things that needs to be done =&lt;br /&gt;
Explanation of Issues&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever else I can come up with later.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that will need to be done after the Beebase =&lt;br /&gt;
Things we don't need to worry about just yet&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that are done =&lt;br /&gt;
Anything here has been completed, keep in mind to re-check here every once in a while for any potentially out of date entries that might crop up after a PR update or another Beebase&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Would be nice to have =&lt;br /&gt;
Not of critical importance to the Wiki and merely stuff that can be done later. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Stuff&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[PDA]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will end up being out of date when the Bee Merge hits, however it's not a page that is critical to the server, adding the new PDA sprites is something a volunteer could do as an exercise if they wish to practice their knowledge of the Wikicode.&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Tracking down all Irrelevant or Duplicate Images&lt;br /&gt;
|N/A&lt;br /&gt;
|This basically means going through the search bar or pages and looking for duplicate image uploads, upon finding one, send me (Bobbanz) a ping in the Wikibus with a direct link to the duplicate file, as well as whatever file it is a duplicate of, and I'll delete it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pages that requires new Images =&lt;br /&gt;
A list of pages that requires the uploading of new images or replacing their old ones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Pages&lt;br /&gt;
!style='width:20%' class='unsortable' |Page&lt;br /&gt;
!style='width:20%' |Image Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|Replace&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36244</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36244"/>
		<updated>2023-07-29T17:36:41Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: completeing tasks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As it is difficult to keep track of everything that needs to be done on the wiki and the current task list isn't being updated that often, while also remaining out of date.&lt;br /&gt;
&lt;br /&gt;
I've created a list of things that needs to be done on this wiki.&lt;br /&gt;
= Things that needs to be done =&lt;br /&gt;
Explanation of Issues&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever else I can come up with later.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that will need to be done after the Beebase =&lt;br /&gt;
Things we don't need to worry about just yet&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that are done =&lt;br /&gt;
Anything here has been completed, keep in mind to re-check here every once in a while for any potentially out of date entries that might crop up after a PR update or another Beebase&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Would be nice to have =&lt;br /&gt;
Not of critical importance to the Wiki and merely stuff that can be done later. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Stuff&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[PDA]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will end up being out of date when the Bee Merge hits, however it's not a page that is critical to the server, adding the new PDA sprites is something a volunteer could do as an exercise if they wish to practice their knowledge of the Wikicode.&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Tracking down all Irrelevant or Duplicate Images&lt;br /&gt;
|N/A&lt;br /&gt;
|This basically means going through the search bar or pages and looking for duplicate image uploads, upon finding one, send me (Bobbanz) a ping in the Wikibus with a direct link to the duplicate file, as well as whatever file it is a duplicate of, and I'll delete it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pages that requires new Images =&lt;br /&gt;
A list of pages that requires the uploading of new images or replacing their old ones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Pages&lt;br /&gt;
!style='width:20%' class='unsortable' |Page&lt;br /&gt;
!style='width:20%' |Image Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|Replace&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Machines&amp;diff=36243</id>
		<title>Machines</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Machines&amp;diff=36243"/>
		<updated>2023-07-29T17:35:26Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: changed all the circuit board icons from default to the correct ones, took a bloody while&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Machine Construction Steps =&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. &lt;br /&gt;
# [[File:Wrench.png]]'''Wrench''' it. &lt;br /&gt;
# [[File:module.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.&lt;br /&gt;
# '''Examine''' the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
[[Guide_to_Research_and_Development#Upgrading_Machines|See here how to upgrade machines so they work faster, have bigger storage size and save more materials.]]&lt;br /&gt;
== Linking Machines ==&lt;br /&gt;
Certain machines need to be linked to other machines or computers in order to work properly. There's different methods for different machines:&lt;br /&gt;
* Telecommunications machines, Quantum Pad, Mech Bay Power Port and some others: Using a multitool to download and upload data to link two devices which can sometimes require to open the machine's panel with a screwdriver first.&lt;br /&gt;
* R&amp;amp;D machines, Turbine, Cloning Pod, DNA Scanner: Interacting with a console to find nearby machines.&lt;br /&gt;
* Teleporter Station: Using wirecutters after opening the panel with a screwdriver.&lt;br /&gt;
= Machines =&lt;br /&gt;
__TOC__&lt;br /&gt;
== [[Autolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Autolathe.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|64px]] Autolathe Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 3x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces commonly used items such as tools, equipment, and construction material.&lt;br /&gt;
&lt;br /&gt;
Can be [[Guide to hacking|hacked]] to unlock more designs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' the Autolathe can hold more materials.&lt;br /&gt;
* '''Better manipulator:''' lowers production costs and production time. &lt;br /&gt;
|}&lt;br /&gt;
== Ore Silo ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ore_silo_active.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Supplyboard.png|64px]] Ore Silo (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores sheets of [[Guide_to_construction#Materials|materials]] and shares them with linked machines. [[#Ore_Redemption_Machine|Ore Redemption Machines]], Techfabs, [[#Protolathe|Protolathes]] and [[#Circuit_Imprinter|Circuit Imprinters]] can be linked to it by first using a multitool on the ore silo, and then using the same multitool on the machine you wish to link it to. By default, the pre-built Ore Silo is already linked to those machines that exist roundstart. Typically found in the [[Vault]]. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Clicking the ore silo opens a menu. This menu can be used to unlink machines, and gives you a list of items/materials that have been printed from linked machines, and the area locations of them. Useful if the [[#Ore_Redemption_Machine|ORM]] gets stolen. You can eject/insert materials directly into the silo. If the silo is destroyed, all inserted materials in its linked system will be ejected from it. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Ore Redemption Machine ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:New_Ore_redemption.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Supplyboard.png|64px]] Ore Redemption Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Igniter.png]]Igniter&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Smelts minerals and awards mining points based on the amount smelted. Requires a Mining or Science ID to retrieve minerals. Can be rotated with alt-click when its panel has been opened with a screwdriver. Can be linked to an [[#Ore_Silo|Ore Silo]] with a multitool. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' Increases ore output - plus 15% per upgrade tier.&lt;br /&gt;
* '''Better manipulator:''' Smelts ores more quickly.&lt;br /&gt;
* '''Better micro-laser:''' Increases ore output - plus 20% per upgrade tier.&lt;br /&gt;
|}&lt;br /&gt;
== Recycler ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recycler.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|64px]] Recycler Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Grinds items into their base materials. If [[Emag|emagged]] it will also grind mobs, killing them instantly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' Increases material storage.&lt;br /&gt;
* '''Better manipulator:''' Recovers materials more efficiently (12.5% per tier).&lt;br /&gt;
|}&lt;br /&gt;
== [[Biogenerator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Biogenerator.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|alt=|32x32px]] Biogenerator Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Requires a beaker to operate. Can be loaded with plants, that can be ground to generate biomass.&lt;br /&gt;
&lt;br /&gt;
Biomass can in turn be used to produce several organic items such as toolbelts or fertilizer.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' biogenerator is faster and gives more points.&lt;br /&gt;
* '''Better manipulator:''' reduces items costs.&lt;br /&gt;
|}&lt;br /&gt;
== Plant DNA Manipulator ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Plant_dna_manip.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Plant DNA Manipulator Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Edits the genes of any seed inserted. Genes can be extracted from seeds, destroying them in the process, saving them on a disk, or they can be inserted on a seed, replacing the seed's own gene at no cost. Can only save a limited amount of potency (50 with base parts), but it has no limits regarding the other genes. You can quick swap disks or seeds out of it by clicking it with a new seed/disk when there is already another seed or disk inside. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better components:''' allows better plant stats to be saved onto disks.&lt;br /&gt;
* '''Better scanner:''' Production rate and endurance.&lt;br /&gt;
* '''Better manipulator:''' Potency and yield.&lt;br /&gt;
* '''Better micro-laser:''' Weed growth rate and vulerability.&lt;br /&gt;
|}&lt;br /&gt;
== [[Chemical Heater]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemheater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=]]Chemical Heater Board&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
When activated with an inserted beaker, it will heat any chemicals inside until it reaches the target temperature. It will slow down the heating as to not go over the desired temperature; if there is no consequence to overheating a chemical it is usually faster to input a very high temperature to prevent this slowdown.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better laser:''' heats faster.&lt;br /&gt;
|}&lt;br /&gt;
== [[Medical items#Chem_Dispenser|Chem Dispenser]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dispenser.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Portable Chem Dispenser Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Dispenses chemicals; the exact same as the ones found in [[Chemistry]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' greater power efficiency per unit dispensed.&lt;br /&gt;
* '''Better capacitor:''' faster recharging speed.&lt;br /&gt;
* '''Better power cell:''' larger maximum power capacity.&lt;br /&gt;
* '''Better manipulator:''' unlocks more chemicals. &lt;br /&gt;
|}&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Genericboard.png|alt=|32x32px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the protolathe. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' protolathe can hold more material.&lt;br /&gt;
* '''Better manipulators:''' lower production costs, faster production speed.&lt;br /&gt;
* '''Better Beakers:''' increases the amount of chemicals it can hold.&lt;br /&gt;
|}&lt;br /&gt;
== [[Circuit Imprinter]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Circuit.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Genericboard.png|alt=|32x32px]] Circuit Imprinter Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates circuits from glass. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Can be linked to an [[#Ore_Silo|Ore Silo]] by first using a multitool on the [[#Ore_Silo|Ore Silo]], and then using the same multitool on the circuit imprinter. Linking to an [[#Ore_Silo|Ore Silo]] will make it share materials with other linked machines. Circuit Imprinters have departmental varieties, so not every imprinter can print all researched machines. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' circuit imprinter can hold more materials.&lt;br /&gt;
* '''Better manipulator:''' lower production costs.&lt;br /&gt;
* '''Better beakers:''' increases the amount of chemicals it can hold.&lt;br /&gt;
|}&lt;br /&gt;
== [[Cloning Pod]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Clone.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Clone Pod Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Scanning_Module.png]]Scanning modules&lt;br /&gt;
 2x [[File:Beaker.png]]Beakers&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can grow a clone when filled with Synthflesh and connected to a DNA Scanner and a Cloning Console. Can be unlocked with a [[Genetics]] ID to allow early ejection (available through the right-click menu). If EMPed it has a chance of horribly destroying the clone, but a loss of power, or Synthflesh, will simply eject it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better Beakers:''' more storage for Synthflesh.&lt;br /&gt;
* '''Better manipulators:''' clones grow faster.&lt;br /&gt;
* '''Better scanning modules:''' boosts efficiency (full grown clones have less damage, no more risk of harmful mutation,&amp;lt;br&amp;gt; chance of random beneficial mutation, cloning pod more resistant to EMPs)&lt;br /&gt;
|}&lt;br /&gt;
== Limb Grower ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Limbgrower.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|64px]] Limb Grower Board&lt;br /&gt;
 2x [[File:Beaker.png]]Beaker&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
It grows new limbs using Synthflesh.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better beakers:''' more storage for synthflesh.&lt;br /&gt;
* '''Better manipulator:''' lower production costs and production time.&lt;br /&gt;
|}&lt;br /&gt;
== [[Medical_items#Cryogenics_Chamber_.26_Freezer|Cryogenics Tube]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cryo.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Cryotube Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 4x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cools down whoever is inside to sub-zero temperatures, and applies any chemical inside the inserted beaker into the patient, usually [[Cryoxadone]], multiplying the amount. It will cause the patient to sleep while active, and won't open by itself if not set on auto-ejection. Cannot be used alone, as it requires a second person to turn on the tube.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' faster cooling of gas and patient body, increased chem multiplier, patient wakes up faster after treatment.&lt;br /&gt;
|}&lt;br /&gt;
== Cyborg Recharging Station ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:CyborgRecharger.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] Cyborg Recharger Board&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 1x [[File:Power_cell.png]]Power cell&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Id_regular.png]] '''Unlock''' the machine                                                 &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Recharges cyborgs. Needs to be closed like a locker to work.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitors:''' faster recharge speed.&lt;br /&gt;
* '''Better power cell:''' faster recharge speed.&lt;br /&gt;
* '''Better manipulator:''' also repairs cyborg while recharging.&lt;br /&gt;
|}&lt;br /&gt;
== [[Destructive Analyzer]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Decon.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] Destructive Analyser Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Destroys items with research value to gain research levels. See [[Guide_to_Research_and_Development]] for more information.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better components:''' increased amount of materials recovered from items.&lt;br /&gt;
|}&lt;br /&gt;
== [[DNA Scanner]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scanner.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Cloning Scanner Board &lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be used with two consoles: the Cloning Console and the DNA Machine. When linked to a cloning console, it will simply scan bodies for cloning. When linked to a DNA Machine, it will be able to pulse the genes of any humanoid inside, editing their DNA and irradiating them. See the [[Guide to genetics]] for more information.&lt;br /&gt;
&lt;br /&gt;
Can be locked down by using the console, trapping the patient inside if necessary.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better scanning module:''' Enable scanning autoprocess (phasic or more) and the ability to scan husks.&lt;br /&gt;
* '''Better matter bin:''' Decreases cooldown on the &amp;quot;joker&amp;quot; option when pairing genetic sequences.&lt;br /&gt;
**Tier 1: 20 minutes&lt;br /&gt;
**Tier 2: 15 minutes&lt;br /&gt;
**Tier 3: 10 minutes&lt;br /&gt;
**Tier 4: 5 minutes&lt;br /&gt;
* '''Better manipulator:''' Improve the accuracy of genetic manipulations (only used when pulsing Unique Identifiers). &lt;br /&gt;
* '''Better laser:''' Reduce radiation damages from genetic manipulations (when scrambling genes or pulsing Unique Identifiers). &lt;br /&gt;
|}&lt;br /&gt;
== [[Exosuit Fabricator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exofab.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] Exosuit Fabricator Board&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates cyborg and mech parts and equipment, along with cybernetic implants once researched. Does not need an R&amp;amp;D Console to be used, but it needs to sync to one to unlock the higher-tier equipment through research.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' fabricator can hold more materials.&lt;br /&gt;
* '''Better manipulator:''' lower production time.&lt;br /&gt;
* '''Better laser:''' lower production costs.&lt;br /&gt;
|}&lt;br /&gt;
== Freezer/Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Freezer.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Freezer/Heater Board &amp;lt;br&amp;gt; (Use screwdriver on board to select type)&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Changes the temperature of gases connected through the pipes. Ctrl-click to turn on/off and alt-click to max/min their temperature out.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better lasers:''' Freezer has lower temperatures available/Heater has higher temperatures available.&lt;br /&gt;
* '''Better matter bins:''' Faster cooling/heating.&lt;br /&gt;
|}&lt;br /&gt;
== [[Turbine|Gas Turbine Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Turbine.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Power Turbine Board&lt;br /&gt;
 6x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitors:''' increases the turbine's productivity.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Compressor|Gas Turbine Compressor]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Compressor.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Power Compressor Board&lt;br /&gt;
 6x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better manipulators:''' increases the turbine's efficiency.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_hydroponics#Your_tools|Hydroponics Tray]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydroponics_tray.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|alt=|32x32px]] Hydroponics Tray Board&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver''' to detach the hoses if needed. &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A tray where seeds can be planted to grow. It keeps track of the plant's growth status and health, and will warn you if the nutrition or water levels are too low or if there are pests or weeds threatening the plant.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' increases amount of water &amp;amp; nutrient the tray can hold.&lt;br /&gt;
* '''Better manipulator:''' Decreases water/nutrient depletion, weed/pest growth rate and health loss from age/lack of light.&lt;br /&gt;
|}&lt;br /&gt;
== Mech Bay Power Port ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Recharge_Port.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] Mech Bay Recharger Board&lt;br /&gt;
 5x [[File:Capacitor.png]]Capacitors&lt;br /&gt;
 2x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&amp;lt;br&amp;gt;(use multitool here to link with console)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically recharges mechs in front of it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitors:''' recharges mechs faster.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_food#Microwave_Oven|Microwave]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Microwave.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|alt=|32x32px]] Microwave Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]Micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Cleaner.png]][[File:Soap.png]]'''Clean''' /[[File:Wirecutters.png]][[File:Welder.png]]'''Fix''' the microwave if needed                                                   &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cooks [[Guide to food|food]] and heats reagents.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better lasers:''' Faster cooking, cooked food contains higher amounts of some reagents, and lower risk of microwave getting dirty from cooking unsuitable items.&lt;br /&gt;
* '''Better matter bins:''' Can fit more items at a time.&lt;br /&gt;
|}&lt;br /&gt;
==[[Guide_to_food#Butchering|Gibber]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Gibber.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|alt=|32x32px]] Gibber (Machine Board)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Lets you [[Guide_to_food#Butchering|gib/butcher]] humanoids, to turn them into meat and some other byproducts, such as skin. This will destroy all organs. To gib someone, [[Guide_to_combat#Grabbing|grab them aggressively]] and then click the gibber with an empty hand while on [[Starter_guide#Grab_Intent|grab]] intent [[File:Intent_Grab.png]]. After a progress bar, that person will be inserted into the gibber. Click the gibber again with an empty hand to turn it on. Without upgrades you can only gib unclothed bodies. They can still be alive though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Meat produced by the gibber will contain any [[Guide_to_chemistry|reagents]] the inserted body had in its systems when gibbed, with some blacklisted exceptions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' Increases number of meat slabs produced. &lt;br /&gt;
* '''Better manipulator:''' Reduces gib time. If tier 2 and above it also lets you gib fully clothed people. &lt;br /&gt;
|}&lt;br /&gt;
==[[Guide_to_food#Butchering|Food Processor]]==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Processor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|alt=|32x32px]] Food Processor (Machine Board) (can be turned into a slime processor board with a screwdriver)&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can process some food items into refined ingredients. Insert an ingredient by clicking the processor with the ingredient in hand. Then click the processor with an empty hand to process inserted food. See the [[Guide_to_food#Processor|Guide to Food]] for a full list of processable food, and things you can make with the results. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' Increases number of food items produced. &lt;br /&gt;
* '''Better manipulator:''' Reduces processing time. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smartfridge ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Smartfridge.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Genericboard.png|alt=|32x32px]] Smartfridge Board&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter Bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver''' (use wrench here to move the machine) &lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores items relative to a job. Using a bag on it will load it with the items inside the bag, which can save time.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' Greater item capacity. However, know that a smartfridge without upgrades already has a generous capacity of 1500 items.&lt;br /&gt;
|}&lt;br /&gt;
=== Types of Smartfridge ===&lt;br /&gt;
To create other types of fridge, such as the chemistry smart storage, use a screwdriver on the Smartfridge Board before installing it.&lt;br /&gt;
&lt;br /&gt;
Smartfridge Board settings:&lt;br /&gt;
* '''Plant produce''': Default smartfridge, stores plant growns and seeds.&lt;br /&gt;
* '''Food''': Stores food items.&lt;br /&gt;
* '''Drinks''': Stores drinks, named 'drink showcase'.&lt;br /&gt;
* '''Slimes''': Stores slime extracts, named 'smart slime extract storage'.&lt;br /&gt;
* '''Organs''': Can store [[Guide_to_medicine#Organ_damage|organs]]. Storing organs will prevent them from decaying. Can store 20 organs per tier of matter bin. Every tier of matter bin beyond the first will make the fridge repair organs, but will not repair completely broken ones.&lt;br /&gt;
* '''Chems''': Stores chemicals, in bottles, beakers, pills, patches, syringes and pill bottles. Will not store empty bottles, beakers or pill bottles. Named 'smart chemical storage'.&lt;br /&gt;
* '''Viruses''': Can store the same items as smart chemical storage, but the fridge is named 'smart virus storage'.&lt;br /&gt;
* '''Disks''': Constructs a disk compartmentalizer (instead of a fridge), able to store disks. Mostly useful for [[Guide_to_hydroponics#Advanced_Botany|botany]].&lt;br /&gt;
== Dish Drive ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Dish_drive.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Serviceboard.png|alt=|32x32px]] Dish Drive (Machine Board)&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(Use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver''' &lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Automatically sucks in empty plates and drinking glasses within 4 tiles, and beams them to a disposal bin within 7 tiles once per minute. Suction can be toggled by activating the circuit board in hand before construction. Beaming can be toggled by alt-clicking the circuit board. You can click the machine to take an item out of it, and you can insert empty dishes manually by using them on it. Alt-click the machine to manually make it beam its current items to a nearby disposal bin. Also works unwrenched. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' Decreases power consumption. &lt;br /&gt;
* '''Better manipulators:''' Decreases power consumption. &lt;br /&gt;
|}&lt;br /&gt;
== Lipid Extractor ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Lipid_extractor.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Lipid Extractor (Machine Board)&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x Fork&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Sucks fat from fat people while giving them 'useful' tips. Starts sucking fat 2 seconds after entering it. They can leave during the extraction cycle unless the someone toggled the safety hatch by alt-clicking it. The extractor does not take you into starving threshold unless [[Emag|emagged]], and only starts sucking when you are more satiated than &amp;quot;well fed&amp;quot;. Produces meat [[File:Meat.png]] as a byproduct. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Can not be upgraded. &lt;br /&gt;
|}&lt;br /&gt;
== [[P.A.C.M.A.N.-type Portable Generator]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:pacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] P.A.C.M.A.N.-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates power when loaded with plasma and wrenched down on a cable. Can be tuned to produce more power while consuming plasma faster.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' holds more plasma sheets.&lt;br /&gt;
* '''Better capacitor:''' increase power generation.&lt;br /&gt;
* '''Better laser:''' lower plasma sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Engineering_items#S.U.P.E.R.P.A.C.M.A.N.-Type_Portable_Generator|S.U.P.E.R.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:superpacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] S.U.P.E.R.P.A.C.M.A.N.-type Generator&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine)&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Uranium and generates more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' holds more uranium sheets.&lt;br /&gt;
* '''Better capacitor:''' increase power generation.&lt;br /&gt;
* '''Better laser:''' lower uranium sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Engineering_items#M.R.S.P.A.C.M.A.N.-Type_Portable_Generator|M.R.S.P.A.C.M.A.N.-type portable Generator]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mrspacman.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] MRSPACMAN-type Generator Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
(use wrench to move the machine) &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Like the PACMAN, but uses Diamonds and generates even more power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' holds more diamond sheets.&lt;br /&gt;
* '''Better capacitor:''' increase power generation.&lt;br /&gt;
* '''Better laser:''' lower diamond sheet consumption rate and heat generation.&lt;br /&gt;
|}&lt;br /&gt;
== [[Protolathe]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Proto.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|alt=|32x32px]] Protolathe Board&lt;br /&gt;
 2x [[File:Beaker.png]]Small beakers&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Matter_bin.png]]Matter bins&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates prototypes from various materials. Needs to be linked with an [[Guide_to_Research_and_Development|R&amp;amp;D Console]] to be used. Protolathes have departmental varieties, so not every protolathe can print all researched items. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins:''' protolathe can hold more material.&lt;br /&gt;
* '''Better manipulators:''' lower production costs, faster production speed.&lt;br /&gt;
|}&lt;br /&gt;
== [[Server Room|RnD Server]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rndserver.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] RnD Server Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Scanning_Module.png]]Scanning module&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Produces research points, as long as it is cooled properly.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better stock parts:''' Currently nothing, though less heat generation was intended.&lt;br /&gt;
|}&lt;br /&gt;
== [[Nanites|Public Nanite Chamber]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Nanite_chamber.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] Public Nanite Chamber Board&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The public nanite chamber will automatically [[Nanites#Implanting|implant]] [[Nanites|nanites]] into anyone who enters it, without the need for a second person. The nanites will be synchronised to a cloud and will do nothing unless that cloud has nanite programs installed. Use a multitool on the Public Nanite Chamber circuit board first to choose which backup cloud you want it synched to. If you don't multitool the board it will default to cloud 1. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Lifeform Stasis Unit}}&lt;br /&gt;
== [[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Unit]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Stasis_bed_off.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Lifeform Stasis Unit (Machine Board)&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Aka &amp;quot;Stasis Beds&amp;quot;. Buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[Guide_to_medicine#Death|dead]] it freezes their [[Guide_to_medicine#Death|defibrillation timer]]. Works for [[Surgery|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
== [[Sleeper]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Sleeper Board (can no longer be found or made on station)&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
 2x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# '''Close''' the sleeper&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Synthesizes and injects chemicals into patients. The chemicals are unlimited, but unless upgraded can't go above a certain limit per body. If the patient is in critical status, it will only be able to inject [[Epinephrine]].&amp;lt;br&amp;gt;&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. &lt;br /&gt;
# Open the sleeper and remove the patient. &lt;br /&gt;
'''Available chemicals:'''&lt;br /&gt;
* '''[[Epinephrine]]'''&lt;br /&gt;
* '''[[Morphine]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Bicaridine|Bicaridine]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Kelotane|Kelotane]]'''&lt;br /&gt;
'''Nano manipulator adds:'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Oculine|Oculine]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Inacusiate|Inacusiate]]'''&lt;br /&gt;
'''Pico manipulator also adds:'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Antitoxin|Antitoxin]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Mutadone|Mutadone]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Mannitol|Mannitol]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Salbutamol|Salbutamol]]'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Pentetic Acid|Pentetic Acid]]'''&lt;br /&gt;
'''Femto manipulator adds:'''&lt;br /&gt;
* '''[[Guide_to_chemistry#Omnizine|Omnizine]]'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bins''' allow the sleeper to treat more heavily damaged patients, up to a limit of -75% health.&lt;br /&gt;
* '''Better manipulators''' unlock a larger selection of chemicals (see above).&lt;br /&gt;
|}&lt;br /&gt;
== Ship Shield Generator ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Construction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shieldgen.png|128px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Shieldgenframe.png|64px]] Shield Generator Frame&lt;br /&gt;
 4x [[File:Shield cap.png]]Flux Capacitator&lt;br /&gt;
 2x [[File:Shield fan.png]]Shield Cooling fan&lt;br /&gt;
 4x [[File:Shield mod.png]]Shield Modulator&lt;br /&gt;
 1x [[File:Shield int.png]]Bluespace Crystal Interface&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Welder.png]]'''Welder'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Welder.png]]'''Welder'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Welder.png]]'''Welder'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Screwdriver tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Welder.png]]'''Welder'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Shield cap.png]]'''4x Flux Capacitators'''&lt;br /&gt;
# [[File:Shield fan.png]]'''2x Shield Cooling fan'''&lt;br /&gt;
# [[File:Shield mod.png]]'''4x Shield Modulators'''&lt;br /&gt;
# [[File:Shield int.png]]'''1x Bluespace Crystal Interface'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Screwdriver tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:CableCoils.png]]'''Cable Coils under bottom left of the large rectangle'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Creates a shield around the ship which reduces the amount of damage the ship's armor takes to almost 0% &lt;br /&gt;
&lt;br /&gt;
Note: This puppy requires a large quantity of power to even generate the most basic shielding possible.&lt;br /&gt;
|}&lt;br /&gt;
== [[SMES]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SMES_Turn_on.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] SMES Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 5x [[File:Power_cell.png]]Power cells&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
'''Building the Terminal:''' Screwdriver open the SMES, and use 10x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to rotate the machine)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Stores and distributes large amounts of power.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitor:''' increases the maximum input &amp;amp; output levels.&lt;br /&gt;
* '''Better power cells:''' increases the maximum charge.&lt;br /&gt;
|}&lt;br /&gt;
{{anchor|Radiation Collector}}&lt;br /&gt;
== [[Engineering_items#Radiation Collector|Radiation Collector]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Radiation Collector.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Radiation Collector Board&lt;br /&gt;
 5x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
 2x [[File:Reinforced_plasma_glass_sheet1.png]]Reinforced Plasma Glass&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar''' to remove any plasma tank&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Will generate energy when loaded with a [[File:Plasma_tank.png|link=Plasma Tank]] [[Plasma Tank]] (filled with [[Plasma|Plasma Gas]]), if anchored and activated near an active [[Singularity]] or [[Supermatter]]. &amp;lt;br&amp;gt;Converts the Plasma into Tritium. Can alternatively be used to generate [[Guide_to_Research_and_Development|research points]] instead of power. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To change configuration to research mode, fill the tank with [[Guide_to_Atmospherics#Tritium|Tritium]] and [[Guide_to_Atmospherics#Oxygen|Oxygen]] instead of [[Plasma|Plasma]]. Then use a multitool on the Radiation Collector.&amp;lt;br&amp;gt; Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. &amp;lt;br&amp;gt;In this research mode, the tank must also be refilled every 5 minutes or so. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None. &lt;br /&gt;
|}&lt;br /&gt;
== Tesla Coil ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tesla_coil.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Tesla Coil Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Converts tesla shocks into usable power. Needs to be placed on a cable to transfer the power. If the wire inside is pulsed, it will emit a tesla shock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitor:''' multiplies the generated power and reduces time before the next tesla shock can be absorbed.&lt;br /&gt;
|}&lt;br /&gt;
== Grounding Rod ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Grounding_rod.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Grounding Rod Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Attracts and grounds tesla bolts, preventing anything around it from being hit. Only works when wrenched down.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Space Heater ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceHeater.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Genericboard.png|alt=|32x32px]]Space Heater Board&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 3x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Heats the air around it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better laser:''' Faster cooling/heating.&lt;br /&gt;
* '''Better capacitor:''' Better power efficiency and greater heating/cooling range.&lt;br /&gt;
|}&lt;br /&gt;
== [[Guide_to_Telecommunications|Telecommunications]] ==&lt;br /&gt;
=== [[Guide_to_Telecommunications|Bus Mainframe]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bus.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Bus Mainframe Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Channel Server]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Server.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Telecommunication Server Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Processor Unit]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pro.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Processor Unit Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 3x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Subspace_treatment_disk.png]]Subspace treatment disks&lt;br /&gt;
 1x Subspace analyzer&lt;br /&gt;
 1x [[File:Subspace_amplifier.png]]Subspace amplifier&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Broadcaster]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Broad.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Subspace Broadcaster Board&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Ansible_crystal.png]]Ansible crystal&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 2x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Subspace Receiver]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sreceiver.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Subspace Receiver Board&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 1x [[File:Micro-laser.png]]High-power micro-laser&lt;br /&gt;
 1x [[File:Hyperwave_filter.png]]Hyperwave filter&lt;br /&gt;
 1x [[File:Subspace_ansible.png]]Subspace ansible&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecommunication Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Hub Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== [[Guide_to_Telecommunications|Telecomunication Relay]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Relay.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Relay Mainframe Board&lt;br /&gt;
 2x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
=== Messaging Server ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Messaging Server.gif|alt=|frameless|32x32px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Messaging Server (Machine Board)&lt;br /&gt;
 1x [[File:CableCoils.png]]Pieces of cable&lt;br /&gt;
 2x [[File:Micro_Manipulator.png]]Micro manipulators&lt;br /&gt;
 2x [[File:Hyperwave_filter.png]]Hyperwave filters&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A machine that processes and routes PDA and request console messages. Takes 15 minutes of calibration before it works if newly constructed. &amp;lt;br&amp;gt;Use a multitool to configure its settings and link it to the (tcommsat) network and hub. If there is no active messaging server, PDA and request console messages won't work. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Launchpad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Telescience.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Genericboard.png|alt=|32x32px]] Bluespace Launchpad (Machine Board)&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Must be connected to and operated by a launchpad control console. To connect: Open the launchpad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to a launchpad control console and use the multitool on it. The console does not need to be in the same area as the launchpad. &lt;br /&gt;
&lt;br /&gt;
'''How to use:''' Use the connected launchpad control console. Click arrow buttons to choose a target tile from the launchpad's perspective (such as 5N, 5E). Click either &amp;quot;launch&amp;quot; to teleport things from the launchpad to the target destination, or click &amp;quot;pull&amp;quot; to teleport things from the target tile to the launchpad. Has a small delay before teleporting. Some things can't be teleported, such as anchored machines. &lt;br /&gt;
&lt;br /&gt;
The targeted tile can be seen by people wearing [[Research_items#Diagnostic_HUD|diagnostic HUD]]. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better manipulator:''' Increases maximum range by 15 per tier, up to 60. &lt;br /&gt;
|}&lt;br /&gt;
== Quantum Pad ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Qpad.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Scienceboard.png|alt=|32x32px]] Quantum Pad Board&lt;br /&gt;
 1x [[File:Bluespace_Crystal.png]]Bluespace crystal&lt;br /&gt;
 1x [[File:CableCoils.png]]Piece of cable&lt;br /&gt;
 1x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Micro_Manipulator.png]]Micro Manipulator&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Can be linked to another quantum pad to set it as a target: when used, it will transfer everything on top of it to its target pad, after a delay, then goes on cooldown.&lt;br /&gt;
&lt;br /&gt;
To link pads: Open the receiving pad with a screwdriver then use a multitool on it to save it on the buffer. Close it, then go to the sending pad and use the multitool on it without opening it. If you want them linked both ways, repeat the procedure with the opposite pads. You can also save a receiving pad to a Quantum Keycard. Simply use the Quantum Keycard on the receiving pad to save that pad as a custom destination. Then activate another quantum pad with the same keycard and it will activate a teleport to the quantum pad saved to the keycard, instead of to the destination saved to the pad. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitor:''' reduces power cost.&lt;br /&gt;
* '''Better manipulator:''' reduces cooldown and chargeup time.&lt;br /&gt;
|}&lt;br /&gt;
== [[Teleporter|Teleporter Station]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Station.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Teleportation Station Board&lt;br /&gt;
 2x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 2x [[File:Capacitor.png]]Capacitor&lt;br /&gt;
 1x [[File:Glass.png]]Glass&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wirecutters here to link Station to Hub&amp;lt;br&amp;gt; and Console immediately next to it)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Necessary to operate a Teleporter. Can be linked to other stations with screwdriver+multitool (first station) and then multitool (target station) to enable direct teleportation through Gate Mode. Otherwise it can only target Tracking Beacons. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better capacitors:''' the station can be linked with more teleporter stations.&lt;br /&gt;
|}&lt;br /&gt;
=== [[Teleporter|Teleporter Hub]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Teleporter_Hub.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Teleportation Hub Board&lt;br /&gt;
 3x [[File:Bluespace_Crystal.png]]Bluespace crystals&lt;br /&gt;
 1x [[File:Matter_bin.png]]Matter bin&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Generates a portal to use the Teleporter. Can teleport anything not anchored. See [[Research_items#Teleporter_Station|Teleporter Station]] for detailed operation instructions. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* '''Better matter bin:''' lower the risk and severity of accidents. Removes need for calibration.&lt;br /&gt;
|}&lt;br /&gt;
== Bluespace Navigation Gigabeacon ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Module.png|64px]] Bluespace Navigation Gigabeacon (Machine Board)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
A device that creates a bluespace anchor which allows ships with navigation consoles to jump near it. Can be locked with a multitool or an EMP. A locked gigabeacon can't be jumped to. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
== [[Vendor]] ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vendcigs.gif|64px]][[File:Vendboozeomat.gif|64px]][[File:AutoDrobe.gif|64px]][[File:Vendcoffee.gif|64px]][[File:Vendsnack.gif|64px]][[File:Vendcola.gif|64px]]&lt;br /&gt;
|&lt;br /&gt;
 '''1x''' [[File:Genericboard.png|alt=|32x32px]]'''Vendor Board''' &amp;lt;br&amp;gt;(Use screwdriver to select Vendor type)&amp;lt;br&amp;gt;(DonkSoft vendors require a special board, which requires illegal technology research.)&amp;lt;br&amp;gt;&lt;br /&gt;
 '''1x Refill packs'''&amp;lt;br&amp;gt; (corresponding to the vendor type)&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;(use wrench here to move the machine)&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Vends several items. Can be hacked to unlock more items, and a few vendors also have special premium items.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None?&lt;br /&gt;
|}&lt;br /&gt;
== Scanner Gate ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:20%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
|-&lt;br /&gt;
![[File:Brokenbottle.png|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Engineeringboard.png|alt=|32x32px]] Scanner Gate Board&lt;br /&gt;
 3x [[File:Scanning_Module.png|64px]]Scanning module&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Scans people passing through it for one of many conditions - their race, if they are carrying guns, if they're diseased or wanted, and so on.&amp;lt;br&amp;gt; If the criteria is met, it will flash red and sound an alarm. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== (Organ) Harvester ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style='background-color:#9c9c9c; width:15%'|&lt;br /&gt;
! style='background-color:#9c9c9c;'|Parts needed&lt;br /&gt;
! style='background-color:#9c9c9c;'|Deconstruction&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px]]&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;|&lt;br /&gt;
 1x [[File:Medicalboard.png|alt=|32x32px]] Harvester Board&lt;br /&gt;
 4x [[File:Micro-laser.png|64px]]Micro-laser&lt;br /&gt;
|style=&amp;quot;text-align: left; padding: 10px;&amp;quot;| &lt;br /&gt;
# '''Close''' the harvester&lt;br /&gt;
# [[File:Screwdriver_tool.png]]'''Screwdriver'''&amp;lt;br&amp;gt;&lt;br /&gt;
# [[File:Crowbar.png]]'''Crowbar'''&lt;br /&gt;
# [[File:Wirecutters.png]]'''Wirecutters'''&lt;br /&gt;
# [[File:Wrench.png]]'''Wrench'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Harvests all organs and limbs from bodies placed inside. Only works on corpses, unless the safety function is disabled by emagging it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style='background-color:#9c9c9c;'|Upgrade effects&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
'''Better micro-laser:''' Increases the organ harvesting speed.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Messaging_Server.gif&amp;diff=36242</id>
		<title>File:Messaging Server.gif</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Messaging_Server.gif&amp;diff=36242"/>
		<updated>2023-07-29T17:16:06Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36240</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36240"/>
		<updated>2023-07-29T15:14:51Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Mainboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:FiringBoard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:FiringBoard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36239</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36239"/>
		<updated>2023-07-29T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36238</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36238"/>
		<updated>2023-07-29T15:13:01Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36237</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36237"/>
		<updated>2023-07-29T15:12:14Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36236</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36236"/>
		<updated>2023-07-29T15:11:06Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36235</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36235"/>
		<updated>2023-07-29T15:10:19Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36234</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36234"/>
		<updated>2023-07-29T15:09:25Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: correcting icons for the control modules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Mainboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:FiringBoard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36233</id>
		<title>Guide to robotics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_robotics&amp;diff=36233"/>
		<updated>2023-07-29T13:39:45Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: Corrected the battery, capacitor, scanning module replacement procedure. it caught me out while in a game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Science Dept header}}&lt;br /&gt;
Are you a [[Roboticist]]? This guide will explain the creation and maintenance of [[Cyborg]]s, bots, and stocky exosuits.&lt;br /&gt;
==[[Exosuit Fabricator]]s==&lt;br /&gt;
These are the main machines used in [[Robotics]], with them you can create various exosuit and cyborg parts and their upgrade modules.&lt;br /&gt;
Remember to sync these with the R&amp;amp;D servers frequently for new equipment designs and increased production speeds.&lt;br /&gt;
&lt;br /&gt;
If one (or more) of the Exosuit Fabricators gets stuck at updating from R&amp;amp;D servers, use a screwdriver on it and then crowbar that fucker!&lt;br /&gt;
Remove any metal/glass sheets and then put all the components back into the machine frame, use a screwdriver at the end to reassemble the Exosuit Fabricator.&lt;br /&gt;
====[[File:Generic_borg.png|64px]] [[Cyborg]]s====&lt;br /&gt;
Total Part Cost: 100000 [[File:Metal.png|Metal]]&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x each Cyborg part (made with the [[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Flash.gif|Flash]] ([[Exosuit Fabricator]])&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]] (preferably at least High-Capacity)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Brain.png|Brain]]→ [[File:MMI.png|MMI]] OR positronic brain OR B.O.R.I.S. module&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Cyborg]] is the Roboticist's primary creation. They are tasked with helping the station's inhabitants in their daily life and trying to kill everyone when the [[AI]] is insane. Each cyborg is required to follow the AI's laws, and may choose one of the AIs in the event that more than one exists.&lt;br /&gt;
&lt;br /&gt;
Assuming you already have the necessary components:&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a charged power cell into the cyborg's chest&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert a coil of wire into the cyborg's chest&lt;br /&gt;
# [[File:Flash.gif|Flash]] Insert two flashes in the cyborg's head (one for each eye socket)&lt;br /&gt;
# For final assembly, take each component and apply it to the cyborg endoskeleton&lt;br /&gt;
# [[File:Multitool.gif|Multitool]] Multitools can be used to give cyborgs names. Simply apply the multitool before the brain is installed. Note that calling a borg 'PenisShitter 5000' will not net you any new friends, however, if your borg leaves the name up to you, be sure to name it 'PenisShitter 5000'. For some hilarity and general confusion, try giving the borg the same name as the AI.&lt;br /&gt;
# [[File:Brain.png|Brain]] Once it's complete, it's time for the brain. [[Surgery#Brain_Removal|See here how to remove your volunteer's brain.]] (If the brain has been removed from the head without surgery, you will need to pour [[Guide_to_chemistry#Mannitol|mannitol]] on it to fix it)&lt;br /&gt;
# [[File:MMI.png|MMI]] Now put the brain into your [[MMI]], and then the MMI into the cyborg suit. Congratulations, your cyborg is complete. Put the brainless corpse into a body bag and deliver it to the [[Morgue]] (or throw it down the disposals because ROBOTICS!). If when you insert the MMI into the cyborg it says &amp;quot;This MMI does not seem to fit.&amp;quot; it means the user is job banned from cyborg.&lt;br /&gt;
# Instead of a brain, you can insert a positronic brain (controlled by a ghost) or B.O.R.I.S. module (controlled by the AI) into the cyborg as well.&lt;br /&gt;
==Cyborg Maintenance==&lt;br /&gt;
In the beginning of a maintenance process, you need to open the Cyborg's maintenance cover. To open it:&lt;br /&gt;
#[[File:Id_regular.png]] Use an ID Card, [[File:Emag.png]] [[Emag]] it or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to open the cover.&lt;br /&gt;
After the maintenance process use the same tools in reverse order so the Cyborg doesn't run around with its cover open, like so:&lt;br /&gt;
#[[File:Crowbar.png]] Use a Crowbar to close the cover.&lt;br /&gt;
#[[File:Id_regular.png]] Use your ID Card to lock the Cyborg. Borgs can't lock their panel.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Repairs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs will often come to you for repairs if damaged.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
For brute damage:&lt;br /&gt;
# [[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents.&lt;br /&gt;
For burn damage:&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove the battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to expose wiring.&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Rewire the damaged circuits. You may have to do this step more than once.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to hide wiring.&lt;br /&gt;
# Re-insert the old battery or insert a new one. &lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
Engineering cyborgs can repair dents on themselves and on their fellow cyborgs. They cannot repair burn damage though, since they cannot remove power cells to reach the wiring.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Batteries===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;You will often see at least one Cyborg come to your assembly line to ask for an upgrade.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] With an Empty Hand, remove the old battery.&lt;br /&gt;
# [[File:Power_cell.png]] Insert a New Battery.&lt;br /&gt;
# Close the cover and lock the Cyborg. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Cyborg Radios===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be installed with radio encryption keys, allowing them to communicate on secure department channels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Encryption_key.png]] Insert a New Encryption Key (or Screwdriver to remove the current Key).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Reviving Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A cyborg that has failed but not been turned into scrap can be repaired back to working order.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Create an Emergency Restart Module at the Exosuit Fabricator (under Cyborg Upgrade Modules).&lt;br /&gt;
# Repair the Cyborg with a welder and/or replace wires.&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Emergency Restart Module.&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Upgrading Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The procedure to upgrade cyborgs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Circuitboard.png]] Insert the Upgrade Module (or emag to subvert).&lt;br /&gt;
# Close the cover and lock the Cyborg.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Resetting Cyborg models===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can at any point ask to have their module changed or reset&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Use these tools in this order to reset a borg module:&lt;br /&gt;
#[[File:Id_regular.png]] ID Card, [[File:Emag.png]] [[Emag]] or just ask the Cyborg to unlock its panel&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel open&lt;br /&gt;
#[[File:Emag.png]] Optional: [[Emag]] the cyborg and skip to &amp;quot;Afterwards&amp;quot; (does not work if its AI is [[Guide_to_malfunction|malfunctional]])&lt;br /&gt;
#[[File:Hud-hands.gif]] Remove the power cell by clicking the borg with an empty hand&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to expose wires&lt;br /&gt;
#[[File:Wirecutters.png]] Wirecutters or [[File:Multitool.gif]] Multitool to manipulate wires&lt;br /&gt;
Afterwards:&lt;br /&gt;
#[[File:Screwdriver_tool.png]] Screwdriver to cover wires&lt;br /&gt;
#[[File:Power_cell.png]] Replace the power cell&lt;br /&gt;
#[[File:Crowbar.png]] Crowbar the panel shut&lt;br /&gt;
#[[File:Id_regular.png]] Lock the panel with an ID Card. Cyborgs cannot lock their own panel.&lt;br /&gt;
Borgs have seven wires; five working ones and two duds:&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Cyborgs|Guide to Hacking]]. Also has some information regarding how you go around doing this&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deconstructing Cyborgs===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cyborgs can be deconstructed to remove their MMI and get their parts back.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Unlock and open the Cyborg's cover.&lt;br /&gt;
# [[File:Hud-hands.gif]] Use an Empty Hand to remove battery.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] Screwdriver to open wiring.&lt;br /&gt;
# [[File:Wirecutters.png]] Cut every wire until the '''lockdown''' light turns on.&lt;br /&gt;
# [[File:Wrench.png]] Wrench to disassemble.&lt;br /&gt;
(Alternatively, for steps 4 and 5, you can use a Robotics console)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==== Upgrades ====&lt;br /&gt;
[[Roboticist]]s can construct upgrade modules for cyborgs, such as one that increases your movement speed. Should you wish to change models, ask the roboticist to cut and mend your reset wire.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0'                  |Name&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
! style='background-color:#A06DA0'                  |Materials to produce&amp;lt;br&amp;gt;(unupgraded fabricator)&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Reclassification Module&lt;br /&gt;
|Allows you to rename the borg. Use it in hand to set the name, then apply it to the cyborg.&lt;br /&gt;
|5000 Metal&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Emergency Restart Module&lt;br /&gt;
|Used to force a restart of a disabled-but-repaired borg, bringing it back online.&amp;lt;br&amp;gt;&lt;br /&gt;
An important module! This will allow you to bring a dead, but not blown, Cyborg back to life. &lt;br /&gt;
|20000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Borg Expander&lt;br /&gt;
|A cyborg resizer, it makes a cyborg huge.&lt;br /&gt;
|200000 Metal, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ion Thrusters Module&lt;br /&gt;
|An ion-powered thruster system that works like a jetpack for movement in no gravity.&lt;br /&gt;
|10000 Metal, 6000 Glass, 5000 Plasma, 6000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Self-Repair Module&lt;br /&gt;
|Allows the cyborg to slowly repair iteself over time, increasing power consumption.&lt;br /&gt;
|15000 Metal, 15000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Illegal Equipment Modules&lt;br /&gt;
|Enables illegal modules, the same that are enabled when cyborgs are emagged.&amp;lt;br&amp;gt;&lt;br /&gt;
Only obtainable through admin shenanigans or through researching illegal tech. (deconstruct [[Syndicate Items]]!!)&lt;br /&gt;
|15000 Metal, 15000 Glass, 10000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Circuit Manipulation Apparatus&lt;br /&gt;
|An engineering cyborg upgrade allowing for manipulation of circuit boards.&lt;br /&gt;
|2000 Metal, 500 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Engineering Cyborg RPED&lt;br /&gt;
|A rapid part exchange device for the engineering cyborg.&lt;br /&gt;
|10000 Metal, 5000 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Diamond Drill&lt;br /&gt;
|Upgrades a mining cyborg's drill to be faster. &lt;br /&gt;
|10000 Metal, 6000 Glass, 2000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Ore Satchel of Holding&lt;br /&gt;
|Upgrades a mining cyborg's satchel to hold infinite minerals.&lt;br /&gt;
|10000 Metal, 2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Lavaproof Tracks&lt;br /&gt;
|Allows a mining cyborg to walk over lava undamaged.&lt;br /&gt;
|10000 Metal, 4000 Plasma, 5000 Titanium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Crew Pinpointer&lt;br /&gt;
|A crew pinpointer module for the medical cyborg. Also permits remote access to the crew monitor.&lt;br /&gt;
|1000 Metal, 500 Glass&lt;br /&gt;
|-&lt;br /&gt;
!Cyborg Piercing Hypospray&lt;br /&gt;
|Allows cyborg hyposprays to pierce through thick clothing and hardsuits.&lt;br /&gt;
|15000 Metal, 15000 Glass, 5000 Titanium, 3000 Diamond&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Expanded Hypospray&lt;br /&gt;
|Adds [[Cyborg#Quick_reference_to_mediborg_chems|new chemicals]] to a Medical Cyborg's hypospray.&lt;br /&gt;
|15000 Metal, 15000 Glass, 8000 Plasma, 8000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Defibrillator&lt;br /&gt;
|Gives a Medical Cyborg a [[Medical_items#Defibrillator|defibrillator]].&lt;br /&gt;
|8000 Metal, 5000 Glass, 4000 Silver, 3000 Gold&lt;br /&gt;
|-&lt;br /&gt;
!Medical Cyborg Surgical Processor&lt;br /&gt;
|Gives a Medical Cyborg a Surgical Processor, which can be used on an operating computer to permanently learn any advanced surgeries that were synced on it. These surgeries can then be performed by the cyborg anywhere.&lt;br /&gt;
|5000 Metal, 4000 Glass, 4000 Silver&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg trash bag of holding&lt;br /&gt;
|A trash bag of holding replacement for the janiborg's standard trash bag.&lt;br /&gt;
|2000 Gold, 1000 Uranium&lt;br /&gt;
|-&lt;br /&gt;
!Janitor cyborg advanced mop&lt;br /&gt;
|An advanced mop replacement for the janiborg's standard mop.&lt;br /&gt;
|2000 Metal, 2000 Glass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Mining Cyborgs can also have their KA upgraded with kinetic accelerator upgrades.&lt;br /&gt;
==Surgery==&lt;br /&gt;
To initiate most surgeries, first place [[File:Drapes.png|Drapes]]'''drapes''' over the part of the body you are operating on. &lt;br /&gt;
===Removing Brains===&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Saw.png|Circular Saw]] '''Circular Saw''': saw through bones.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp the bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 6: [[File:Hemostat.png|Hemostat]] '''Hemostat''': remove the brain.||[[File:Crowbar.png|Crowbar]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 7: [[File:MMI.png]]Have an MMI in hand.&lt;br /&gt;
|-&lt;br /&gt;
|Step 8: Click to remove the brain.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Despite what some old-timer Roboticists may tell you, &amp;lt;b&amp;gt;DO NOT JUST TAKE THE BONESAW AND CUT THEIR HEAD OFF WITHOUT SURGERY.&amp;lt;/b&amp;gt; Removing a brain without surgery will damage it and may result in the immediate death of the brain.&lt;br /&gt;
&lt;br /&gt;
In case this happens, you will need to ask the [[Chemist]] to make some [[Mannitol]] to fix it. Once you have a beaker of it, just splash it on the brain and it should be good to go. You can always examine the brain to see if it is still damaged.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a head is not attached to a body, you can simply use a [[File:Scalpel.png|Scalpel]]scalpel or some other slicing/cutting item on it to cut the brain out. No need for drapes or table.&lt;br /&gt;
=== Limb Augmentation ===&lt;br /&gt;
Replace a limb with a robot part. The head, torso, arms, and legs can all be augmented. Augmenting torso makes you immune to appendicitis and xeno larva.&amp;lt;br&amp;gt; Robot limbs are tougher. They need welding to &amp;quot;heal&amp;quot; brute damage and wires for burn damage, and cannot be otherwise healed. EMP pulses will hurt augmented humans.&lt;br /&gt;
[[File:Cyborg_head.png|right|thumb|Cyborg head]][[File:Cyborg_torso.png|right|thumb|Cyborg torso]][[File:Cyborg_left_arm.png|right|thumb|Cyborg arm]]&lt;br /&gt;
''We can rebuild him. We have the technology.''&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-target.gif|Target]] '''Target: Head, chest, legs or arms'''&lt;br /&gt;
{|&lt;br /&gt;
| style=&amp;quot;width: 400px;&amp;quot; |'''Procedure'''||'''Ghetto Analogues'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 0: '''Create''' the '''cyborg limb(s)''' using an '''Exosuit Fabricator'''.&lt;br /&gt;
|-&lt;br /&gt;
|Step 1: [[File:Scalpel.png|Scalpel]] '''Scalpel''': make an incision.||[[File:Knife.png|Kitchen Knife]] (65%) [[File:Shard.png|Shard]] (45%) [[File:Sword.gif|Energy Sword]] (75%) Any other sharp item (30%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 2: [[File:Hemostat.png|Hemostat]] '''Hemostat''': clamp bleeders.||[[File:Wirecutters.png|Wirecutters]] (60%) [[File:Package_Wrapper.png|Package Wrap]] (35%) [[File:CableCoils.png|Cable]] (15%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 3: [[File:Retractor.png|Retractor]] '''Retractor''': retract the skin.||[[File:Screwdriver_tool.png|Screwdriver]] (45%) [[File:Wirecutters.png|Wirecutters]] (35%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 4: [[File:Scalpel.png|Scalpel]] '''Scalpel''': sever the muscles.||[[File:Wirecutters.png|Wirecutters]] (55%)&lt;br /&gt;
|-&lt;br /&gt;
|Step 5: [[File:Saw.png|Circular Saw]] '''Circular Saw''': cut through the bone.||[[File:Chainsaw.gif|Chainsaw (arm-mounted)]] (65%) [[File:Fireaxe.png|Fire Axe]] (50%) [[File:Chainsaw.gif|Chainsaw (unmounted)]] (50%) [[File:Hatchet.png|Hatchet]] (35%) [[File:Butcherknife.png|Butcher's Knife]] (25%) [[File:Arm_blade.png|Changeling's Arm Blade]] (75%)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Step 7: '''Cyborg limb''': augment the limb.&lt;br /&gt;
|}&lt;br /&gt;
=Bots=&lt;br /&gt;
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really damned easy to create. The current list of robots, and how to make them, is as follows:&lt;br /&gt;
&lt;br /&gt;
'''Remember:''' All bots can be made through the crafting menu [[File:Crafting_menu_hud_icon.png]]. This can save a lot of time during construction, especially if Robotics is busy!&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Medibot.gif|64px|class=pixelart]]Medibot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Performs a baby version of [[Surgery#Tend_Wounds|tend wounds]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The surgery works through clothes and without the patient having to lie down. Amount healed scales with [[Surgery#Tend_Wounds|tend wounds surgeries]] researched. Each researched upgrade of [[Surgery#Tend_Wounds|tend wounds]] increases health healed. Requires a &amp;quot;refresh&amp;quot; similarly to operating computers to benefit from research. &lt;br /&gt;
&lt;br /&gt;
When [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject 5u [[Guide_to_chemistry#Chloral_Hydrate|chloral hydrate]] and damage you based on what they would have healed (brute if you don't need treatment) per step.&amp;lt;br&amp;gt;&lt;br /&gt;
What damage types the medibot can heal depends on medkit used. If they can heal multiple types the damage type healed will be random per treatment:&lt;br /&gt;
* Advanced first aid kit: All 4 basic damage types. &lt;br /&gt;
* Brute kit: 10% extra brute. (other types?)&lt;br /&gt;
* Burn kit: ?&lt;br /&gt;
* Toxin kit: ?&lt;br /&gt;
* Suffocation kit: ?&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:SMed.png|Med-kit]] (EMPTY, any color)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Healthanalyzer.png|Health Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Borg Arm (left or right, doesn't matter) to an empty [[Med-kit]]. The color of the Med-kit determines what damage it will heal, as well as its future color (white and pink kits are both for brute dmg).&lt;br /&gt;
# You can pick the assembly up in your hand at this point and name it something clever/funny/stupid by holding your [[Pen]] in the other hand and clicking on it, if you wish.&lt;br /&gt;
# Add a [[Medical Analyzer]].&lt;br /&gt;
# Insert the [[Proximity Sensor]] and your Medibot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Cleanbot.gif|64px|class=pixelart]]Cleanbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Cleanbots are great, as they serve the exact same purpose as the Janitor.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Bucket.png|Bucket]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Grab a [[bucket]] from the [[Janitor]] or make with [[Autolathe]] and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Cleanbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Larry.gif|64px]] Larry==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Larries are great, as they serve the exact same purpose as a cleanbot.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.&lt;br /&gt;
&lt;br /&gt;
To make:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Larry_Frame.png|Frame]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# Make the frame at a Science or Service Protolathe and insert the [[Proximity Sensor]] to it&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Attach a Borg Arm and your Larry is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Atmosbot.gif|64px]] Atmosbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Atmosbots are good for when some idiot decides to a canister of nasty stuff in the main hall.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It replaces bad air with a standard oxygen/nitro mix. When emagged they vent the normal air and ignore plasma instead.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Analyzer.png|Atmospherics Analyzer]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:OxygenTank.png|Oxygen Tank]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach the Right Borg Arm to the Analyzer.&lt;br /&gt;
# Attach the internal tank to the frame.&lt;br /&gt;
# Use a [[Pen]] to name it if you wish.&lt;br /&gt;
# Insert the [[Proximity Sensor]] to the frame to complete it.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Floorbot.gif|64px|class=pixelart]]Floorbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Floorbots are nice to have around when some asshole starts crowbarring up floor tiles or some traitor has blown apart a section of the station. They zoom around and repair busted floor tiles. Honestly, they're niche to the point of uselessness. But they make nice pets. Also, if emagged, they will deconstruct the floors into space.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:BlueToolbox.png|Mechanical Toolbox]] Any toolbox&amp;lt;br&amp;gt;&lt;br /&gt;
10 x [[File:Floor_Tiles.png|Floor Tile]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Right Arm&lt;br /&gt;
|}&lt;br /&gt;
# Attach a [[Floor tile]] to the [[Storage_items#Mechanical_toolbox|Mechanical Toolbox]].&lt;br /&gt;
# Add the [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Right Arm and your Floorbot is ready!&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Firebot.gif|64px|class=pixelart]]Firebot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;This little guy will scoot around and try his best to extinguish burning people and gases around him.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
If [[Emag|emagged]] he will spray [[Guide to chemistry#Chlorine Trifluoride|Chlorine Trifluoride]] at anyone who isn't on fire.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Fire_extinguisher.gif|Fire Extinguisher]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Fire_Helmet.png|Fire Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Arm (left or right)&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_right_arm.png]] Attach a Borg Arm (left or right) to the [[File:Fire_extinguisher.gif]][[Fire Extinguisher]]. [[File:Firebot_assembly1.png]]&lt;br /&gt;
# [[File:Fire_Helmet.png]] Add a [[Fire Helmet]]. [[File:Firebot_assembly2.png]]&lt;br /&gt;
# [[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Honkbot.png|HONK HONK|64px|class=pixelart]]Honkbot==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; It's annoying and useless, but the clown might bug you to make one of these in absence of a H.O.N.K. mech.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
God forbid if a traitor [[Emag|emags]] the thing.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Clownbox.png|Clown Box]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Clownstamp.png|Clown Stamp]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Bike horn.png|Bike Horn]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# Stamp a piece of cardboard with the clown stamp. (You may need a clown for this step)&lt;br /&gt;
# Insert a Borg Arm&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Add a Bike Horn&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Securitron.gif|I AM THE LAW|64px|class=pixelart]]Securitron==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; Basically, Officer Beepsky without the personality.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
You usually won't need to build any of these, but they can be hilariously helpful for traitors who have invested in a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]], as they tend to run around stunning and cuffing everyone in sight. Problem is, any of these that report a Level 10 Infraction when spotting people are obviously hacked.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_right_arm.png]] Borg Right Arm&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:StunBaton.gif|Stun Baton]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Toss in a [[Stun Baton]] and your Securitron is ready!&lt;br /&gt;
Note: Destroying a Securitron or Officer Beepsky with a melee weapon is all but impossible by yourself; striking them causes them to immediately stun and cuff you. If you work with another person you can get several hits in while it is cuffing the other person, which is often enough to destroy it outright.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:GeneralBeepsky.png|FOOLISH JEDI|64px|class=pixelart]]General Beepsky==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; This is General Beepsky (or General Grieffous, your pick).&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A terrifying 4 esword wielding nightmare-bot created by a mad roboticist with the help of some leftover eswords, this thing is a [[Traitor|traitor's]] worst nightmare. It takes down criminals by delivering deadly spin attacks, instantly downing a target with it's rapidly rotating eswords. It gets even worse when a [[Syndicate Items#Cryptographic Sequencer|Cryptographic Sequencer]] gets involved, as General Beepskey will begin to mercilessly track, kill, maim and subsequently disembowel any target he comes across.&lt;br /&gt;
&lt;br /&gt;
Unlike normal Securitrons, General Beepsky can deflect projectiles with it's eswords. It's only true weakness is an EMP.&lt;br /&gt;
&lt;br /&gt;
Has a toy sword version.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Signaler.png|Remote Signaling Device]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Cyborg_left_arm.png]] Borg Arm (left or right)&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Wrench.png|Wrench|link=Wrench]] Wrench&lt;br /&gt;
&lt;br /&gt;
4 x [[File:ESword.png|Energy Sword]]&lt;br /&gt;
|}&lt;br /&gt;
# Use a [[Remote Signaling Device]] on a [[Helmet]].&lt;br /&gt;
# [[Welding Tool|Weld]] them together&lt;br /&gt;
# Add a [[Proximity Sensor]].&lt;br /&gt;
# Insert a Borg Arm.&lt;br /&gt;
# Use a [[Wrench]] to adjust the arm slots for extra weapons.&lt;br /&gt;
# Attach 4 [[Energy Sword|Energy Swords]] and your death machine is ready to maim.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Ed209.png|64px|class=pixelart]]ED-209==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; '''PUT DOWN YOUR WEAPON. YOU HAVE 15 SECONDS TO COMPLY.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Beepsky's bigger brother. Has all of the abilities of a standard Securitron with the addition of a ranged attack.&lt;br /&gt;
&lt;br /&gt;
To manufacture:&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|1 x [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Cyborg Endoskeleton&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Metal.png|Metal Sheet]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x [[File:Cyborg_left_leg.png|Cyborg Leg]] Cyborg Leg&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Armor.png|Body Armor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Welder.png|Welding Tool]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Helmet.png|Helmet]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Prox_Sensor.png|Proximity Sensor]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Disabler.png|Disabler]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
# [[File:Cyborg_endoskeleton.png|Cyborg Endoskeleton]] Build a Cyborg Endoskeleton from the Exosuit Fabricator.&lt;br /&gt;
# [[File:Metal.png|Metal Sheet]] Use a [[Metal Sheet]] on a Cyborg Endoskeleton to reinforce it.&lt;br /&gt;
# [[File:Cyborg_left_leg.png|Cyborg Leg]] Add two Robot Legs&lt;br /&gt;
# [[File:Armor.png|Body Armor]] Add a [[Body Armor]]&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Weld everything together&lt;br /&gt;
# [[File:Helmet.png|Helmet]] Add in a security [[Helmet]]&lt;br /&gt;
# [[File:Prox_Sensor.png|Proximity Sensor]] Attach a [[Proximity Sensor]] to the assembly&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Insert wires&lt;br /&gt;
# [[File:Disabler.png|DRAGnet]] [[File:Screwdriver_tool.png|Screwdriver]] Add a [[Disabler]] and attach it with a [[Screwdriver]]&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Insert a [[Power Cell]]. Your own exosuit is complete!&lt;br /&gt;
An emagged ED-209 fires deadly lasers AND attacks anyone on sight.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==[[File:Generic drone.png|64px|class=pixelart]][[Drone|Drone]]==&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt; A disposable little drone that runs around and repairs things.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Controlled by players, and can't interact with any other beings at all (besides other drones).&lt;br /&gt;
# [[File:Droneshell.png|Drone Shell]] Build a drone shell from the Drone Shell Fabricator by inserting glass and metal.&lt;br /&gt;
That's it! Any ghost can click on the drone shell to take control of it and start repairing the station.&lt;br /&gt;
&lt;br /&gt;
Note that Drones are currently admin spawn only.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
={{anchor|Exosuits}}Exosuits=&lt;br /&gt;
These can be tremendously helpful or tremendously annoying depending on who uses it. They take more work to make than robots and require special circuits, which are obtained through the [[Quartermaster]] or the Research and Development console.&lt;br /&gt;
&lt;br /&gt;
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!&lt;br /&gt;
===List of Exosuits===&lt;br /&gt;
The current list of exosuits is as follows.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley_MK-I.png|64px|class=pixelart]] Ripley APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) is a fast moving exosuit with no atmospheric protection. Don't expect the wire screen to do much against ranged weapons. Useful for carrying boxes and as a lightweight platform for various exosuit tools.&lt;br /&gt;
&lt;br /&gt;
While it lacks the Firefigher's lavaproofing and improved armor, the Ripley APLU can still go toe to toe with Lavaland mobs thanks to its good melee protection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The exosuit itself can withstand decently high temperatures without taking damage. It does not, however, offer protection to the pilot from fire or temperature hazards.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
10 x Metal rods&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Build all of the Ripley parts using the Exosuit Fabricator.&lt;br /&gt;
# Attach all of the parts to the Ripley chassis &lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Rods.png|Plasteel]] 10 metal Rods&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Ripley.png|64px|class=pixelart]] Ripley APLU MK-II====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 6&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Fast movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 100 fire, 100 acid. 20.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200 &lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction, break&amp;amp;entry or fighting Blobs.&lt;br /&gt;
&lt;br /&gt;
The MK-II has a pressurized cabin for space operations, but the added weight has slowed it down. Whether the trade is fair or not depends solely on your purpose for the exosuit.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 10.000[[File:Metal.png|Metal]] 10.000[[File:Plasmadone.png|Plasma]]&lt;br /&gt;
1 x Ripley APLU MK-I [[File:Ripley_MK-I.png|Ripley MK-I]]&lt;br /&gt;
|}&lt;br /&gt;
[[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.&amp;lt;br&amp;gt;'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Firefighter.png|64px|class=pixelart]] Firefighter APLU====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow. &lt;br /&gt;
&lt;br /&gt;
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed.&lt;br /&gt;
&lt;br /&gt;
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and slaying [[Megafauna]] - miners love it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 100.000[[File:Metal.png|Metal]] 7.500[[File:Glass.png|Glass]]&lt;br /&gt;
15 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Ripley circuit boards (also available through [[Cargo]]) [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Firesuit [[File:Firesuit.png|Firesuit]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create a Firefighter APLU chassis using the Exosuit Fabricator.&lt;br /&gt;
# Create all parts of the Ripley APLU except for the chassis.&lt;br /&gt;
# Assemble all of the Ripley parts to the Firefighter chassis.&lt;br /&gt;
# [[File:Firesuit.png|Firesuit]] Add a Firesuit&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Central Control Module]] Ripley Central Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Ripley Peripherals Control Module ]] Ripley Peripherals Control Module (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Odysseus.png|64px|class=pixelart]] Odysseus====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can use unique medical equipment. Displays an advanced medical HUD to the pilot.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 20 melee, 10 bullet. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 120&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A fast, lightly armored exosuit that can use unique medical equipment. &lt;br /&gt;
&lt;br /&gt;
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;370&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 74.000[[File:Metal.png|Metal]] 10.000[[File:Glass.png|Glass]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
2 x Odysseus circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
# Create all of the Odysseus parts using the Exosuit Fabricator.&lt;br /&gt;
# Assemble all of the Odysseus parts to the chassis (excluding Carapace)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Main Board]] Odysseus Main Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Odysseus Peripherals Board]] Odysseus Peripherals Board (from [[R&amp;amp;D]] or [[QM]])&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Gygax.png|64px|class=pixelart]] Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Its punches can smash through walls, [[Status_Effects#Knockdown|knock people down]] for 4 seconds and deal 25 damage. Can overload leg actuators to move at very high speeds at the cost of extreme energy consumption. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 250&lt;br /&gt;
&lt;br /&gt;
'''Description:''' While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;380&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 125.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 20.000[[File:Diamonddone.png|Diamonds]] 10.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Gygax circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module. [[File:Scanning_Module.gif|Advanced Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor. [[File:Capacitor.png|Advanced Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Gygax parts using the Exosuit Fabricator.&lt;br /&gt;
#Assemble all of the Gygax parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Main Circuitboard]] Gygax Central Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Peripherals Circuitboard]] Gygax Peripherals Control module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Gygax Targeting Circuitboard]] Gygax Weapon Control and Targeting module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Gygax armor plates.png|Gygax Armor Plates]]Add Gygax Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Durand.png|64px|class=pixelart]] Durand====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Has devastating punches that can knock people out. Can enable a shield, which rapidly drains energy and completely blocks attacks from the faced direction, except exposions and EMP. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 400&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it!&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 140.000[[File:Metal.png|Metal]] 25.000[[File:Glass.png|Glass]] 28.000[[File:Silverdone.png|Silver]] 25.000[[File:Uraniumdone.png|Uranium]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Metal sheets [[File:Metal.png|Metal]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Durand circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Durand parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Durand parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Durand Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Durand Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Durand Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Phasic Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Super Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal.png|Metal]] 5 pieces of Metal&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# [[File:Durand_armor_plates.png|Durand Armor Plates]] Add Durand Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
=====Durand Shield=====&lt;br /&gt;
The shield can be enabled and disabled with a hud button. It drains energy very fast, and drains even more energy when blocking attacks. This is what the Durand shield looks like. The red area is not visible in-game, but shows which directions the shield will block attacks from. &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_block_directions.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
This is what the shield looks like in the dark: &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Durand_ability_dark.gif]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Phazon.png|64px|class=pixelart]] Phazon====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Fast.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 200&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Phazons are the culmination of RnD - they have the highest base movespeed, good armor and can phase through anything thanks to bluespace technology.&lt;br /&gt;
&lt;br /&gt;
Unless you manage to neutralize an anomaly, you won't be able to build one of these.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;440&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 175.000[[File:Metal.png|Metal]] 90.000[[File:Plasmadone.png|Plasma]] 20.000[[File:Titaniumdone.png|Titanium]]&lt;br /&gt;
5 x Plasteel sheets [[File:Metal_r.png|Plasteel]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bluespace Crystal [[File:Bluespace_Crystal.png|Bluespace Crystal]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Neutralized Anomaly Core&amp;lt;br&amp;gt;&lt;br /&gt;
3 x Phazon circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps''':&lt;br /&gt;
#Create all of the Phazon parts using the exosuit fabricator.&lt;br /&gt;
#Assemble all of the Phazon parts to the chassis (except the Armor plates)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Wirecutters.png|Wirecutters]] Wirecutters&lt;br /&gt;
# [[File:Circuitboard.png|Durand Main Circuitboard]] Phazon Main Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Peripherals Circuitboard]] Phazon Peripherals Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Circuitboard.png|Durand Targeting Circuitboard]] Phazon Targeting Circuitboard&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Bluespace_Crystal.png|Bluespace Crystal]] Add a Bluespace Crystal&lt;br /&gt;
# [[File:CableCoils.png|Cable Coil]] Cable Coil&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver&lt;br /&gt;
# [[File:Metal_r.png|Plasteel]] 5 pieces of Plasteel&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add Phazon Armor Plates (Made in the Exosuit Fabricator)&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Welder.png|Welding Tool]] Welding Tool&lt;br /&gt;
# Add the Anomaly Core&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:honk.png|64px|class=pixelart]] H.O.N.K.====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 3&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds. &lt;br /&gt;
&lt;br /&gt;
'''Armor''': -20 melee, 25.000°K max temperature. Yikes.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 140&lt;br /&gt;
&lt;br /&gt;
'''Description:''' What's worse than a Clown? A Clown inside a custom exosuit. This monstrosity can equip weapons of mass pranking and WILL annoy the hell out of people.&lt;br /&gt;
{| style=&amp;quot;background-color:#EEEEEE&amp;quot; width=&amp;quot;300&amp;quot;&lt;br /&gt;
!Requires&lt;br /&gt;
|-&lt;br /&gt;
|Minerals: 120.000[[File:Metal.png|Metal]] 15.000[[File:Glass.png|Glass]] 35.000[[File:Bananimumdone.png|Bananium]]&lt;br /&gt;
1 x Clown mask&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Clown shoes&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Bike horn [[File:Bike horn.png|60px]]&amp;lt;br&amp;gt;&lt;br /&gt;
3 x H.O.N.K. circuit boards [[File:Circuitboard.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Scanning Module [[File:Scanning_Module.gif|Phasic Scanning Module]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = less power consumption.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x Capacitor [[File:Capacitor.png|Super Capacitor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Higher tier = better EMP resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:CableCoils.png|Cable Coil]]&amp;lt;br&amp;gt;&lt;br /&gt;
1 x [[File:Power_cell.png|Power Cell]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Construction steps'''::&lt;br /&gt;
#Create all of the H.O.N.K. exosuit parts in the Exosuit Fabricator.&lt;br /&gt;
#Attach all of the H.O.N.K. exosuit parts to the H.O.N.K. exosuit chassis.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit with a bike horn.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the main circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK at the exosuit again.&lt;br /&gt;
#[[File:Circuitboard.png]] Add the peripherals circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
#[[File:Circuitboard.png]] Add the targeting circuit board.&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Scanning_Module.gif|Advanced Scanning Module]] Add a Scanning Module&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Capacitor.png|Advanced Capacitor]] Add a Capacitor&lt;br /&gt;
#[[File:Bike horn.png|60px]] HONK&lt;br /&gt;
# [[File:Power_cell.png|Power Cell]] Power Cell&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HONK'''&lt;br /&gt;
#Add the clown's mask to the exosuit.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''HENK'''&lt;br /&gt;
#Add clown shoes to it.&lt;br /&gt;
#[[File:Bike horn.png|60px]] '''I WILL GRAB ONE OF MY SIX BIKE HORNS, AND I WILL HONK THE SONG THAT ENDS THE EARTH''' [[File:Bike horn.png|60px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===CentCom Exosuits===&lt;br /&gt;
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Marauder.png|64px|class=pixelart]] Marauder====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Standard issue exosuit for the [[Death Squad]] when the going gets tough.&amp;lt;br&amp;gt; It starts off with the eZ-13 MK2 heavy pulse rifle, the SRM-8 missile rack, a Tesla Energy Relay and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:Seraph.png|64px|class=pixelart]] Seraph====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's, but punches even harder.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 550&lt;br /&gt;
&lt;br /&gt;
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.&amp;lt;br&amp;gt; It starts off with the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Syndicate Exosuits===&lt;br /&gt;
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkGygax.png|64px|class=pixelart]] Dark Gygax====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 4&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Average.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Gygax', but with additional thrusters for space navigation.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': 40 melee, 40 bullet, 50 laser, 35 energy, 20 bomb. 35.000°K max temperature. Has a low chance to deflect attacks.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 300&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Gygax used for nefarious purposes.&amp;lt;br&amp;gt; It starts off with the FNX-99 &amp;quot;Hades&amp;quot; Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
====[[File:DarkMarauder.png|64px|class=pixelart]] Mauler====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Equipment slots''': 5&lt;br /&gt;
&lt;br /&gt;
'''Movement speed''': Very slow.&lt;br /&gt;
&lt;br /&gt;
'''Special abilities''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Armor''': Same as the Marauder's.&lt;br /&gt;
&lt;br /&gt;
'''Integrity:''' 500&lt;br /&gt;
&lt;br /&gt;
'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower.&amp;lt;br&amp;gt; Starts off with the Ultra AC 2 LMG, the LBX AC 10 &amp;quot;Scattershot&amp;quot;, the SRM-8 missile rack, a Tesla Energy Relay, and an antiprojectile armor booster.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit operation and maintenance=&lt;br /&gt;
To climb into an exosuit, just drag and drop your character onto it.&lt;br /&gt;
====Exosuit beacons====&lt;br /&gt;
Adding a tracking beacon (exofab &amp;quot;Misc&amp;quot; category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. The EMP is reusable after a cooldown of 10 seconds. &lt;br /&gt;
&lt;br /&gt;
Research can also unlock an AI control beacon that lets the AI - you guessed it - control the exosuit.&lt;br /&gt;
====EMP====&lt;br /&gt;
When an exosuit is hit by an EMP-effect it will take burn damage, lose some battery charge and have all its equipment disabled for 3 seconds. &lt;br /&gt;
====Locking/unlocking Exosuits====&lt;br /&gt;
There are two ways to lock exosuit: A) ID (&amp;quot;keycode&amp;quot;) lock or B) DNA lock.&lt;br /&gt;
&lt;br /&gt;
A) '''ID lock (keycode)''':&lt;br /&gt;
&lt;br /&gt;
Adding a keycode to a mech will grant it access to that area, but will also prevent anyone without that access from entering the mech.&lt;br /&gt;
&lt;br /&gt;
For example: A mech with &amp;quot;bridge&amp;quot; and &amp;quot;robotics&amp;quot; keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.&lt;br /&gt;
* Enter the exosuit and unlock the ID upload panel.&lt;br /&gt;
* Exit the exosuit.&lt;br /&gt;
* Use an ID card/PDA on exosuit and select &amp;quot;Edit operation keycodes&amp;quot;.&lt;br /&gt;
B) '''DNA lock''':&lt;br /&gt;
&lt;br /&gt;
DNA locking only allows the person matching the recorded Unique Enzymes (UE) to enter the mech.&lt;br /&gt;
&lt;br /&gt;
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.&lt;br /&gt;
* Enter the exosuit and open the stats menu.&lt;br /&gt;
* Unter Permissions&amp;amp;Logging, click &amp;quot;DNA-lock&amp;quot;.&lt;br /&gt;
* To remove the lock, hit &amp;quot;[ Reset ]&amp;quot; next to your DNA string under &amp;quot;DNA-locked:&amp;quot;.&lt;br /&gt;
====Exosuit Damage and Repairs====&lt;br /&gt;
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Internal Fire:''' An internal fire will heat the air in the cabin and in the air tank, potentially causing a breach. It has a chance to fix itself if the life support system is functional.&lt;br /&gt;
&lt;br /&gt;
'''Life Support System Malfunction:''' A malfunction in the life support system will prevent the mech from regulating the temperature brought into the cabin from the internal air tank. It can be fixed by using a screwdriver on it or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Gas Tank Breach:''' A gas tank breach will cause the contents of the internal tank to be leaked into the environment. It can be fixed by using a welder on the mech if it also has external damage or with a repair droid.&lt;br /&gt;
&lt;br /&gt;
'''Coordination System Calibration Failure:''' A failure in the coordination system will cause the mech to move randomly and can cause the mech to miss its targets. It can be fixed by clicking &amp;quot;Recalibrate&amp;quot; in the damage report.&lt;br /&gt;
&lt;br /&gt;
'''Short Circuit:''' A short circuit failure will cause the installed power cell to lose charge and damages it so that its maximum charge decreases. It also prevents repair droids and tesla relays from working. It can be repaired by using wires on the mech while its power unit hatch is open (see battery replacement steps).&lt;br /&gt;
[[File:Exosuit_maintenance_menu.png|thumb|400px|right|This is the menu that pops up after using the following on the mech: 1. A valid robotics access ID, 2. wrench, 3. crowbar, 4. a valid ID again.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-uncollapsed&amp;quot; style=&amp;quot;width: 72%;&amp;quot;&amp;gt;&lt;br /&gt;
====Exosuit Battery, Capacitor and Scanning Module Replacement====&lt;br /&gt;
{{Anchor|Exosuit Battery Replacement}}&lt;br /&gt;
# Make sure maintenance protocols are permitted (Permissions&amp;amp;Logging inside the mech).&lt;br /&gt;
# [[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Initiate maintenance protocol&amp;quot;.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select &amp;quot;Drop Power cell&amp;quot;.&lt;br /&gt;
# [[File:Hud-hands.gif]] Pick the old battery up from the floor.&lt;br /&gt;
# [[File:Power_cell.png]] New Battery&lt;br /&gt;
# [[File:Crowbar.png|Crowbar]] Crowbar&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench&lt;br /&gt;
# [[File:Id_regular.png]] ID Card and select &amp;quot;Terminate maintenance protocol&amp;quot;.&lt;br /&gt;
# Optional: Forbid maintenance protocols inside the mech.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=Exosuit Equipment=&lt;br /&gt;
Various tools and weapons can be attached to exosuits, providng them with ability to perform different tasks. Exosuit equipment is built by Exosuit Fabricator (&amp;quot;Exosuit Equipment&amp;quot; menu).&lt;br /&gt;
&lt;br /&gt;
To attach a tool or weapon, simply click with it on the exosuit. &lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Generic Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Equipment&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Drill&lt;br /&gt;
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha diamond drill.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Diamond Drill&lt;br /&gt;
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.&amp;lt;br&amp;gt;&lt;br /&gt;
Can't be attached to the Odysseus.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha analyzer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Mining Scanner&lt;br /&gt;
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Teleporter&lt;br /&gt;
|A mounted teleporter that can teleport the exosuit to any location in view.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha teleporter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Gravitational Catapult&lt;br /&gt;
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wormhole generator.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Wormhole Generator&lt;br /&gt;
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mounted RCD.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted RCD&lt;br /&gt;
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Close Combat Weaponry)&lt;br /&gt;
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Armor booster module.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Armor Booster Module (Ranged Weaponry)&lt;br /&gt;
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Repair droid.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Repair Droid&lt;br /&gt;
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Energy Relay&lt;br /&gt;
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Plasma Converter&lt;br /&gt;
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Energy relay.png|64px|class=pixelart]]&amp;lt;br&amp;gt;ExoNuclear Reactor&lt;br /&gt;
|Generates power using uranium sheets as fuel. Irradiates the environment.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Specialized Exosuit Equipment&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'     |Equipment&lt;br /&gt;
! style='background-color:#A06DA0'                   |Can be attached to&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0' |Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hydraulic clamp.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Hydraulic Clamp&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.&amp;lt;br&amp;gt; Great in combination with an ore box - nearby minerals will be loaded straight into the box.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha plasma cutter.png|64px|class=pixelart]]&amp;lt;br&amp;gt;217-D Heavy Plasma Cutter&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.&amp;lt;br&amp;gt; Longer range and higher damage than portable cutters.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Exosuit extinguisher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Extinguisher&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cable layer.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Cable Layer&lt;br /&gt;
|Ripley, Firefighter&lt;br /&gt;
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sgun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Exosuit Syringe Gun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.&amp;lt;br&amp;gt; Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.&amp;lt;br&amp;gt; Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Sleeper.gif|64px|class=pixelart]]&amp;lt;br&amp;gt;Mounted Sleeper&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.&amp;lt;br&amp;gt; Can also be used to abduct people and keep them sedated.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_medigun.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Medigun&lt;br /&gt;
|Odysseus&lt;br /&gt;
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Exosuit Weapons&amp;quot;&amp;gt;&lt;br /&gt;
Install a weapon by printing it from an exosuit fabricator and then hitting the finished mech with it. Some weapons require you to refill their ammo manually. To do this, print corresponding ammo boxes from an exosuit fabricator or from the security [[Guide_to_Research_and_Development#Techfab|techfab]], and then use them on the finished mech. Each ammo box will fill the weapon with the same amount as the &amp;quot;starting ammo&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;background-color:#f0e8f0&amp;quot;;&lt;br /&gt;
|-style=&amp;quot;font-weight:bold; color: white;text-align:center;&amp;quot;&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Weapon&lt;br /&gt;
! style='background-color:#A06DA0' width='125px'    |Can be attached to&lt;br /&gt;
! style='background-color:#A06DA0'                  |Energy drain or starting ammo/max ammo&lt;br /&gt;
! style='background-color:#A06DA0'                  |Cooldown in seconds&lt;br /&gt;
! class='unsortable'style='background-color:#A06DA0'|Description&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-PS &amp;quot;Immolator&amp;quot; Laser&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires a Laser bolt, identical to laser rifles.&lt;br /&gt;
|-&lt;br /&gt;
![[File:CH-LC ?Solaris? laser cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|60 energy per shot&lt;br /&gt;
|1.5&lt;br /&gt;
|Fires a Heavy Laser bolt, identical to the laser cannon.&lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;mkIV Ion Heavy Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|2&lt;br /&gt;
|Fires a Ion bolt, identical to ion rifles. Don't hit yourself!&lt;br /&gt;
|-&lt;br /&gt;
![[File:EZ-13_MK2_heavy_pulse_rifle.png|64px|class=pixelart]]&amp;lt;br&amp;gt;eZ-13 mk2 Heavy pulse rifle&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|120 energy per shot&lt;br /&gt;
|3&lt;br /&gt;
|Fires a heavy pulse laser. [[Death Squad]] only.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha_disabler.png|64px|class=pixelart]]&amp;lt;br&amp;gt;&amp;quot;Peacemaker&amp;quot; Disabler&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|30 energy per shot&lt;br /&gt;
|0.8&lt;br /&gt;
|Fires basic disabler beams. &lt;br /&gt;
|-&lt;br /&gt;
![[File:LBX AC 10 ?Scattershot?.png|64px|class=pixelart]]&amp;lt;br&amp;gt;LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|40 / 160&lt;br /&gt;
|2&lt;br /&gt;
|Fires four bullets in a spread pattern, 20 damage each.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ultra AC 2.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Ultra AC 2&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|300 / 1200&lt;br /&gt;
|1&lt;br /&gt;
|Fires a three shot burst of 20 damage bullets.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SRM-8 missile rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SRM-8 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|8 / 8&lt;br /&gt;
|6&lt;br /&gt;
|Fires a missile which will explode on impact. Tubes must be reloaded from the outside. Can not be researched or constructed by the ship. &lt;br /&gt;
|-&lt;br /&gt;
![[File:BRM-6_missile_rack.png|64px|class=pixelart]]&amp;lt;br&amp;gt;BRM-6 Missile Rack&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 6&lt;br /&gt;
|6&lt;br /&gt;
|Launches low-explosive breaching missiles designed to explode only when striking a sturdy target. Does not explode unless hitting a wall, door, shutter, or another mech. Does 30 damage to soft targets. Tubes must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:MKIV ion heavy cannon.png|64px|class=pixelart]]&amp;lt;br&amp;gt;MKI Tesla Cannon&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|500 energy per shot&lt;br /&gt;
|3.5&lt;br /&gt;
|Fires a tesla ball that arcs off anything it hits. Causes EMP as well.&lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SGL-6 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|6 / 24&lt;br /&gt;
|6&lt;br /&gt;
|Launches a flashbang at medium range. &lt;br /&gt;
|-&lt;br /&gt;
![[File:SGL-6 grenade launcher.png|64px|class=pixelart]]&amp;lt;br&amp;gt;SOB-3 Grenade Launcher&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|3 / 3&lt;br /&gt;
|9&lt;br /&gt;
|Launches a cluster of flashbangs at medium range. Must be reloaded from the outside. &lt;br /&gt;
|-&lt;br /&gt;
![[File:Hades-Carbine.png|64px|class=pixelart]]&amp;lt;br&amp;gt;FNX-99 &amp;quot;Hades&amp;quot; Carbine&lt;br /&gt;
|Durand, Gygax, Honker, and Phazon&lt;br /&gt;
|24 / 96&lt;br /&gt;
|1&lt;br /&gt;
|Shoots incendiary bullets that leave a burning trail.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Banana mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Banana Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a banana peel. Very annoying, thus, fun.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mousetrap mortar.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Mousetrap Mortar&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|100 energy per shot, 15 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches an armed mousetrap.&lt;br /&gt;
|-&lt;br /&gt;
![[File:HoNkER BlAsT 5000.png|64px|class=pixelart]]&amp;lt;br&amp;gt;HoNkER BlAsT 5000&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|200 energy per shot&lt;br /&gt;
|15&lt;br /&gt;
|Creates a loud honk sound which will deafen, stun and paralyze your target and everybody around.&lt;br /&gt;
|-&lt;br /&gt;
![[File:Mecha punching glove.png|64px|class=pixelart]]&amp;lt;br&amp;gt;Oingo Boingo Punch-face&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|250 energy per punch or 500 per shot, 10 shots&lt;br /&gt;
|2&lt;br /&gt;
|Launches a boxing glove that can punch airlocks right out of their frames.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
{{Guides&lt;br /&gt;
|color = #A06DA0&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36229</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36229"/>
		<updated>2023-06-30T13:14:07Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: /* Things that needs to be done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As it is difficult to keep track of everything that needs to be done on the wiki and the current task list isn't being updated that often, while also remaining out of date.&lt;br /&gt;
&lt;br /&gt;
I've created a list of things that needs to be done on this wiki.&lt;br /&gt;
= Things that needs to be done =&lt;br /&gt;
Explanation of Issues&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever else I can come up with later.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that will need to be done after the Beebase =&lt;br /&gt;
Things we don't need to worry about just yet&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Things that are done =&lt;br /&gt;
Anything here has been completed, keep in mind to re-check here every once in a while for any potentially out of date entries that might crop up after a PR update or another Beebase&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
= Would be nice to have =&lt;br /&gt;
Not of critical importance to the Wiki and merely stuff that can be done later. &lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Stuff&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PDA]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will end up being out of date when the Bee Merge hits, however it's not a page that is critical to the server, adding the new PDA sprites is something a volunteer could do as an exercise if they wish to practice their knowledge of the Wikicode.&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Tracking down all Irrelevant or Duplicate Images&lt;br /&gt;
|N/A&lt;br /&gt;
|This basically means going through the search bar or pages and looking for duplicate image uploads, upon finding one, send me (Bobbanz) a ping in the Wikibus with a direct link to the duplicate file, as well as whatever file it is a duplicate of, and I'll delete it.&lt;br /&gt;
|}&lt;br /&gt;
= Pages that requires new Images =&lt;br /&gt;
A list of pages that requires the uploading of new images or replacing their old ones.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Pages&lt;br /&gt;
!style='width:20%' class='unsortable' |Page&lt;br /&gt;
!style='width:20%' |Image Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|Replace&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User_talk:Brillcrafter&amp;diff=36228</id>
		<title>User talk:Brillcrafter</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User_talk:Brillcrafter&amp;diff=36228"/>
		<updated>2023-06-30T13:13:27Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Brillcrafter&amp;diff=36227</id>
		<title>User:Brillcrafter</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Brillcrafter&amp;diff=36227"/>
		<updated>2023-06-30T13:13:17Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36226</id>
		<title>To do list</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=To_do_list&amp;diff=36226"/>
		<updated>2023-06-30T13:12:07Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: /* Things that are done */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As it is difficult to keep track of everything that needs to be done on the wiki and the current task list isn't being updated that often, while also remaining out of date.&lt;br /&gt;
&lt;br /&gt;
I've created a list of things that needs to be done on this wiki.&lt;br /&gt;
&lt;br /&gt;
= Things that needs to be done =&lt;br /&gt;
Explanation of Issues&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Whatever else I can come up with later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date, the icons needs to be updated as well.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Things that will need to be done after the Beebase =&lt;br /&gt;
Things we don't need to worry about just yet&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Things that are done =&lt;br /&gt;
Anything here has been completed, keep in mind to re-check here every once in a while for any potentially out of date entries that might crop up after a PR update or another Beebase&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Would be nice to have =&lt;br /&gt;
Not of critical importance to the Wiki and merely stuff that can be done later. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Stuff&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[PDA]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will end up being out of date when the Bee Merge hits, however it's not a page that is critical to the server, adding the new PDA sprites is something a volunteer could do as an exercise if they wish to practice their knowledge of the Wikicode.&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Tracking down all Irrelevant or Duplicate Images&lt;br /&gt;
|N/A&lt;br /&gt;
|This basically means going through the search bar or pages and looking for duplicate image uploads, upon finding one, send me (Bobbanz) a ping in the Wikibus with a direct link to the duplicate file, as well as whatever file it is a duplicate of, and I'll delete it.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Pages that requires new Images =&lt;br /&gt;
A list of pages that requires the uploading of new images or replacing their old ones.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+List of Pages&lt;br /&gt;
!style='width:20%' class='unsortable' |Page&lt;br /&gt;
!style='width:20%' |Image Requirement&lt;br /&gt;
|-&lt;br /&gt;
|[[Research Director]]&lt;br /&gt;
|Replace&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_plumbing&amp;diff=36225</id>
		<title>Guide to plumbing</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_plumbing&amp;diff=36225"/>
		<updated>2023-06-30T13:09:57Z</updated>

		<summary type="html">&lt;p&gt;Brillcrafter: /* Machinery */ updated the images of the machines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]], or someone else willing to play with pipes.&lt;br /&gt;
&lt;br /&gt;
In summary: Plumbing is the creation of factories to automate chemical production, for bulk amounts of &amp;lt;s&amp;gt;methamphetamine&amp;lt;/s&amp;gt; healing chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Plumbing is a system for the creation of &amp;lt;s&amp;gt;piss and shit&amp;lt;/s&amp;gt; chemical factories. Plumbing is also an inaccurate name, since you'll be making chemical factories and not toilets.&lt;br /&gt;
&lt;br /&gt;
The plumbing system is made up of three basic parts: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. Component machines have connectors that duct networks will automatically connect to; red is mean so red ports take, blue is nice so blue ports give. A machine can be both a supplier and a demander. Machines next to each other can be connected without having [[#Fluid_Ducts|ducts]] between them. &lt;br /&gt;
&lt;br /&gt;
The maximum transfer amount is 10 units per 2 seconds. &lt;br /&gt;
&lt;br /&gt;
===[[File:Nduct_n_w.png]] Fluid Ducts ===&lt;br /&gt;
These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can also connect different layers with a multilayered duct, which is crafted in the Misc crafting menu from ducts and a welder.&lt;br /&gt;
&lt;br /&gt;
To pick up a placed duct and turn it back into an item, use a wrench on it.&lt;br /&gt;
&lt;br /&gt;
=== Physics === &lt;br /&gt;
Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander. &lt;br /&gt;
&lt;br /&gt;
If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem illogical, but it's necessary for &amp;lt;s&amp;gt;Floating Point Errors&amp;lt;/s&amp;gt; advanced factories.&lt;br /&gt;
&lt;br /&gt;
== Machinery == &lt;br /&gt;
Most of the basic plumbing machinery is available through a specialized plumbing RCD, which can be found in the chemical lab or medical techfab.&lt;br /&gt;
These machines can be deconstructed by wrenching, followed by smacking them with the plumber.&lt;br /&gt;
&lt;br /&gt;
Remember, just because they aren't in the plumbing RCD doesn't mean they don't take chems. The smoker is one of those machines. Have fun.&lt;br /&gt;
&lt;br /&gt;
===[[File:Synthesizer_updated.png]] Synthesizer === &lt;br /&gt;
These buggers create the chemicals, much like normal chem dispensers. You select an amount (from 1u to 5u) and a reagent, and they'll create that every five seconds. They need a valid output to keep going, since the synthesizer only stores one dose.&lt;br /&gt;
&lt;br /&gt;
===[[File:Reaction_chamber.png]] Reaction Chamber === &lt;br /&gt;
Extremely important for advanced set-ups. When given a list of chemicals and amounts, it will attempt to pull those chems from the attached supply network, from the first chem on the list to the last. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, the chemicals will react in the chamber, and begin emptying into any connected network. Very sane, and a powerful tool for fighting surplus contamimants.&lt;br /&gt;
&lt;br /&gt;
Chambers can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.&lt;br /&gt;
&lt;br /&gt;
===[[File:Acclimator.png]] Acclimator ===&lt;br /&gt;
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.&lt;br /&gt;
&lt;br /&gt;
The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.&lt;br /&gt;
&lt;br /&gt;
The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.&lt;br /&gt;
&lt;br /&gt;
Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plumbing_filter_updated.png]] Filter ===&lt;br /&gt;
A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.&lt;br /&gt;
&lt;br /&gt;
===[[File:Splitter.png]] Splitter ===&lt;br /&gt;
Got 15 of a reagent and only want 10? This cheap machine allows you to do just that. Set it to a 10 to 5 ratio and it will send 10 through and 5 left.&lt;br /&gt;
&lt;br /&gt;
===[[File:Disposer.png]] Disposer === &lt;br /&gt;
The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.&lt;br /&gt;
&lt;br /&gt;
Note that chemical reactions can occur inside the disposer.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pill_press.png]] Pill Press ===&lt;br /&gt;
This is where the fun begins. Select a pill color, name, and dose like a regular ChemMaster, and it'll constantly pump out tasty pills made from whatever it's supplied with.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tank.png]] Tank === &lt;br /&gt;
Technically not a machine, the tank simply holds up to 400u of any chemicals.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pipe_input.png]] Input ===&lt;br /&gt;
Accepts manual chemical input. Pour something into it from a container to add something new to the system.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pipe_output.png]] Output ===&lt;br /&gt;
Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===&lt;br /&gt;
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it.&lt;br /&gt;
&lt;br /&gt;
The plumbing constructor requires metal to function. If it runs dry, simply add more sheets.&lt;br /&gt;
&lt;br /&gt;
Can also be constructed in a medical techfab.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plunger.png]] Plunger ===&lt;br /&gt;
All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.&lt;br /&gt;
&lt;br /&gt;
== Tips for your Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
* Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.&lt;br /&gt;
* Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.&lt;br /&gt;
* If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!&lt;/div&gt;</summary>
		<author><name>Brillcrafter</name></author>
	</entry>
</feed>