<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bokkiewokkie</id>
	<title>NSV13 - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bokkiewokkie"/>
	<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/wiki/Special:Contributions/Bokkiewokkie"/>
	<updated>2026-06-05T12:36:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.35.5</generator>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Admin_Conduct&amp;diff=36451</id>
		<title>Admin Conduct</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Admin_Conduct&amp;diff=36451"/>
		<updated>2025-12-21T18:52:15Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Accidentally added a newline&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp|moderated|small = yes}}&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums-nsv.beestation13.com/c/administration/banbot-complaints/9 complaint] or PM a Head Admin.&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Admin Conduct, Rules, and Expectations'''&lt;br /&gt;
&lt;br /&gt;
''Admin Rules''&lt;br /&gt;
* Headmins will often write directives that admins should follow. These are found [[Headmin Rulings|here]].&lt;br /&gt;
*Be in Discord if you are adminning on the servers with others.&lt;br /&gt;
*Don't cheat. Do not use admin powers for your own benefit. Don't use your powers to abuse other players.&lt;br /&gt;
*Don't handle an adminhelp that involves you, if you are alone alert admin chat so someone can get to them. Admins can't involve themselves as both an admin and player in a matter. This also means adminhelping like any other player would if you want to report an issue. Another admin will be needed to help you.&lt;br /&gt;
*Don't interfere with another admin's ban or adminhelp unless requested. Feel free to point out important missed details or useful information however. Higher-ranked admins are encouraged to advise and guide other admins, but overruling someone else's ban falls to the headmins.&lt;br /&gt;
*Privacy is expected by the players. Do not publicize IP(s) and computer IDs (cids) anywhere in game or outside.&lt;br /&gt;
*Don't be a hypocrite. If you're doing something you'd normally ban someone for doing, you're breaking this.&lt;br /&gt;
*Don't spam sounds and events. If you're queuing sounds one after the other, or if you're running a full event every day, you're doing it too often.&lt;br /&gt;
&lt;br /&gt;
''General Admin Guidelines''&lt;br /&gt;
*If you're unsure about something, ask your fellow admins for opinions in game and on adminbus. If there is lots of disagreement over an issue, ask a Head Admin for clarification.&lt;br /&gt;
* Maintain professional conduct both in game and outside of the game. It is expected that you take the position seriously. This doesn't mean you can't talk casually to the playerbase, but remain professional on the forums, as well as on other Space Station 13 communities.&lt;br /&gt;
* Please be careful if you choose to ‘test’ something you have little idea about. If someone asks something like “How much damage does a stunbaton do”, that can be checked easily, but more outlandish questions, like pertaining to var editing, should be investigated on your own local server and not the thunderdome, as you risk crashing the server.&lt;br /&gt;
*Unless you're the only admin online, you're expected to de-admin while playing a sensitive role like security, the Captain, or the AI. You get to avoid the barrage of metainfo, and we can avoid player suspicions of admins cheating (Yes, we've had this real issue before). You also won't have to take a break from the action to answer adminhelps (and players won't become frustrated because you're too busy playing to help them).&lt;br /&gt;
&lt;br /&gt;
''Event and Badminning Guidelines''&lt;br /&gt;
*Carefully consider factors like the current server population, time of round, how many afk people there are, how many dead people there are, whether people are enjoying the round already or busy with projects, etc. before you start pressing buttons.&lt;br /&gt;
*Do not interfere or try to add your own spice to events run by other admins, DO coordinate with the admin leading the event and offer suggestions. Avoid making changes without their consent. &lt;br /&gt;
*If you need someone to fill a role in-game, such as an event character or someone who is AFK, prioritize players over admins. We're here to create fun for them, not for ourselves. If you are killing or otherwise acting as an antag as an event character yourself, think twice.&lt;br /&gt;
*Do not stack sound files, or split long songs into smaller parts in order to play them. This creates a lot of slowdowns to the players especially in foreign countries, and those with bad internet connection.&lt;br /&gt;
*A good litmus test for whether the event/badminning you're doing is appropriate or not, is to think about whether you would have found it appropriate as a player without your full context or not.&lt;br /&gt;
*Above all, you're here to keep the game fun and fair for the players.&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Admin_Conduct&amp;diff=36450</id>
		<title>Admin Conduct</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Admin_Conduct&amp;diff=36450"/>
		<updated>2025-12-21T18:51:06Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Added protection marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp|moderated|small = yes}}&lt;br /&gt;
&lt;br /&gt;
Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums-nsv.beestation13.com/c/administration/banbot-complaints/9 complaint] or PM a Head Admin.&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Admin Conduct, Rules, and Expectations'''&lt;br /&gt;
&lt;br /&gt;
''Admin Rules''&lt;br /&gt;
* Headmins will often write directives that admins should follow. These are found [[Headmin Rulings|here]].&lt;br /&gt;
*Be in Discord if you are adminning on the servers with others.&lt;br /&gt;
*Don't cheat. Do not use admin powers for your own benefit. Don't use your powers to abuse other players.&lt;br /&gt;
*Don't handle an adminhelp that involves you, if you are alone alert admin chat so someone can get to them. Admins can't involve themselves as both an admin and player in a matter. This also means adminhelping like any other player would if you want to report an issue. Another admin will be needed to help you.&lt;br /&gt;
*Don't interfere with another admin's ban or adminhelp unless requested. Feel free to point out important missed details or useful information however. Higher-ranked admins are encouraged to advise and guide other admins, but overruling someone else's ban falls to the headmins.&lt;br /&gt;
*Privacy is expected by the players. Do not publicize IP(s) and computer IDs (cids) anywhere in game or outside.&lt;br /&gt;
*Don't be a hypocrite. If you're doing something you'd normally ban someone for doing, you're breaking this.&lt;br /&gt;
*Don't spam sounds and events. If you're queuing sounds one after the other, or if you're running a full event every day, you're doing it too often.&lt;br /&gt;
&lt;br /&gt;
''General Admin Guidelines''&lt;br /&gt;
*If you're unsure about something, ask your fellow admins for opinions in game and on adminbus. If there is lots of disagreement over an issue, ask a Head Admin for clarification.&lt;br /&gt;
* Maintain professional conduct both in game and outside of the game. It is expected that you take the position seriously. This doesn't mean you can't talk casually to the playerbase, but remain professional on the forums, as well as on other Space Station 13 communities.&lt;br /&gt;
* Please be careful if you choose to ‘test’ something you have little idea about. If someone asks something like “How much damage does a stunbaton do”, that can be checked easily, but more outlandish questions, like pertaining to var editing, should be investigated on your own local server and not the thunderdome, as you risk crashing the server.&lt;br /&gt;
*Unless you're the only admin online, you're expected to de-admin while playing a sensitive role like security, the Captain, or the AI. You get to avoid the barrage of metainfo, and we can avoid player suspicions of admins cheating (Yes, we've had this real issue before). You also won't have to take a break from the action to answer adminhelps (and players won't become frustrated because you're too busy playing to help them).&lt;br /&gt;
&lt;br /&gt;
''Event and Badminning Guidelines''&lt;br /&gt;
*Carefully consider factors like the current server population, time of round, how many afk people there are, how many dead people there are, whether people are enjoying the round already or busy with projects, etc. before you start pressing buttons.&lt;br /&gt;
*Do not interfere or try to add your own spice to events run by other admins, DO coordinate with the admin leading the event and offer suggestions. Avoid making changes without their consent. &lt;br /&gt;
*If you need someone to fill a role in-game, such as an event character or someone who is AFK, prioritize players over admins. We're here to create fun for them, not for ourselves. If you are killing or otherwise acting as an antag as an event character yourself, think twice.&lt;br /&gt;
*Do not stack sound files, or split long songs into smaller parts in order to play them. This creates a lot of slowdowns to the players especially in foreign countries, and those with bad internet connection.&lt;br /&gt;
*A good litmus test for whether the event/badminning you're doing is appropriate or not, is to think about whether you would have found it appropriate as a player without your full context or not.&lt;br /&gt;
*Above all, you're here to keep the game fun and fair for the players.&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Admin_Conduct&amp;diff=36449</id>
		<title>Admin Conduct</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Admin_Conduct&amp;diff=36449"/>
		<updated>2025-12-21T18:50:51Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Protected &amp;quot;Admin Conduct&amp;quot;: Administration page ([Edit=Allow only Stewards] (indefinite) [Move=Allow only Stewards] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Conduct we expect from [[Administrators|admins]] acting in an official capacity both in and out of the servers. If you have concerns with an admin violating any of these, make a [https://forums-nsv.beestation13.com/c/administration/banbot-complaints/9 complaint] or PM a Head Admin.&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General Admin Conduct, Rules, and Expectations'''&lt;br /&gt;
&lt;br /&gt;
''Admin Rules''&lt;br /&gt;
* Headmins will often write directives that admins should follow. These are found [[Headmin Rulings|here]].&lt;br /&gt;
*Be in Discord if you are adminning on the servers with others.&lt;br /&gt;
*Don't cheat. Do not use admin powers for your own benefit. Don't use your powers to abuse other players.&lt;br /&gt;
*Don't handle an adminhelp that involves you, if you are alone alert admin chat so someone can get to them. Admins can't involve themselves as both an admin and player in a matter. This also means adminhelping like any other player would if you want to report an issue. Another admin will be needed to help you.&lt;br /&gt;
*Don't interfere with another admin's ban or adminhelp unless requested. Feel free to point out important missed details or useful information however. Higher-ranked admins are encouraged to advise and guide other admins, but overruling someone else's ban falls to the headmins.&lt;br /&gt;
*Privacy is expected by the players. Do not publicize IP(s) and computer IDs (cids) anywhere in game or outside.&lt;br /&gt;
*Don't be a hypocrite. If you're doing something you'd normally ban someone for doing, you're breaking this.&lt;br /&gt;
*Don't spam sounds and events. If you're queuing sounds one after the other, or if you're running a full event every day, you're doing it too often.&lt;br /&gt;
&lt;br /&gt;
''General Admin Guidelines''&lt;br /&gt;
*If you're unsure about something, ask your fellow admins for opinions in game and on adminbus. If there is lots of disagreement over an issue, ask a Head Admin for clarification.&lt;br /&gt;
* Maintain professional conduct both in game and outside of the game. It is expected that you take the position seriously. This doesn't mean you can't talk casually to the playerbase, but remain professional on the forums, as well as on other Space Station 13 communities.&lt;br /&gt;
* Please be careful if you choose to ‘test’ something you have little idea about. If someone asks something like “How much damage does a stunbaton do”, that can be checked easily, but more outlandish questions, like pertaining to var editing, should be investigated on your own local server and not the thunderdome, as you risk crashing the server.&lt;br /&gt;
*Unless you're the only admin online, you're expected to de-admin while playing a sensitive role like security, the Captain, or the AI. You get to avoid the barrage of metainfo, and we can avoid player suspicions of admins cheating (Yes, we've had this real issue before). You also won't have to take a break from the action to answer adminhelps (and players won't become frustrated because you're too busy playing to help them).&lt;br /&gt;
&lt;br /&gt;
''Event and Badminning Guidelines''&lt;br /&gt;
*Carefully consider factors like the current server population, time of round, how many afk people there are, how many dead people there are, whether people are enjoying the round already or busy with projects, etc. before you start pressing buttons.&lt;br /&gt;
*Do not interfere or try to add your own spice to events run by other admins, DO coordinate with the admin leading the event and offer suggestions. Avoid making changes without their consent. &lt;br /&gt;
*If you need someone to fill a role in-game, such as an event character or someone who is AFK, prioritize players over admins. We're here to create fun for them, not for ourselves. If you are killing or otherwise acting as an antag as an event character yourself, think twice.&lt;br /&gt;
*Do not stack sound files, or split long songs into smaller parts in order to play them. This creates a lot of slowdowns to the players especially in foreign countries, and those with bad internet connection.&lt;br /&gt;
*A good litmus test for whether the event/badminning you're doing is appropriate or not, is to think about whether you would have found it appropriate as a player without your full context or not.&lt;br /&gt;
*Above all, you're here to keep the game fun and fair for the players.&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Headmin_Rulings&amp;diff=36443</id>
		<title>Headmin Rulings</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Headmin_Rulings&amp;diff=36443"/>
		<updated>2025-12-19T21:31:06Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Added protection marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp|moderated|small = yes}}&lt;br /&gt;
&lt;br /&gt;
This is a compilation of headmin rulings on various policy questions asked by players. This page does not replace the rules and whenever possible the rules should be referred to instead of this page. The rulings listed here can be referenced in ban appeals and admin complaints. &lt;br /&gt;
&lt;br /&gt;
''Please note: Some of these questions are for very niche/specific situations. Some of them cannot be applied the same way to every situation.''&lt;br /&gt;
&lt;br /&gt;
== General Rulings ==&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Security Rulings==&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon and Drone Related Rulings ==&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Headmin_Rulings&amp;diff=36442</id>
		<title>Headmin Rulings</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Headmin_Rulings&amp;diff=36442"/>
		<updated>2025-12-19T21:20:38Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Protected &amp;quot;Headmin Rulings&amp;quot;: Administration page ([Edit=Allow only Stewards] (indefinite) [Move=Allow only Stewards] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a compilation of headmin rulings on various policy questions asked by players. This page does not replace the rules and whenever possible the rules should be referred to instead of this page. The rulings listed here can be referenced in ban appeals and admin complaints. &lt;br /&gt;
&lt;br /&gt;
''Please note: Some of these questions are for very niche/specific situations. Some of them cannot be applied the same way to every situation.''&lt;br /&gt;
&lt;br /&gt;
== General Rulings ==&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Security Rulings==&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Silicon and Drone Related Rulings ==&lt;br /&gt;
{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=36429</id>
		<title>Guide to Fighters</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Fighters&amp;diff=36429"/>
		<updated>2024-12-09T11:53:11Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Added a section about using an inducer to recharge your battery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=This page needs some images}}&lt;br /&gt;
Wishing to pilot a fighter is equal to wishing to die, in that both will get you killed. Welcome to the Guide to Fighters.&lt;br /&gt;
&lt;br /&gt;
'''Please note that there are several in-game tools for this for you to learn for yourself. Consult a Seegson terminal or the current FL for help.''' However, if your FL is completely incompetent (standard), read on.&lt;br /&gt;
== THE MOST IMPORTANT THINGS TO KNOW ==&lt;br /&gt;
Surprisingly, this is a list of the most important things to know about fighters.&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Take Off&amp;quot;&amp;gt;&lt;br /&gt;
Once you've gotten into a fighter, two screens will pop up: Your DRADIS console (radar) and your control console.&lt;br /&gt;
&lt;br /&gt;
To start up the fighter first press the &amp;quot;Canopy lock button&amp;quot; to close the canopy and switch to internal atmosphere. Do note that you will be unable to exit the fighter while the canopy is locked, so be sure to unlock it when you plan to exit. Your cranium will thank you later.&lt;br /&gt;
&lt;br /&gt;
First press the button labled &amp;quot;Battery&amp;quot;, then &amp;quot;Fuel injector&amp;quot;, and then &amp;quot;APU.&amp;quot; '''At this point do not press any more buttons.''' The RPM gauge will now begin to increase - you must wait for it to reach 100% before pressing &amp;quot;Ignition&amp;quot; or the engine will not start.&lt;br /&gt;
&lt;br /&gt;
Once the engine is on, deactivate the APU to preserve fuel.&lt;br /&gt;
&lt;br /&gt;
Inertia dampeners are the equivalent of the handbrake for your ship. They will very quickly prevent any movement in any direction, so if you're looking to go in a direction, these won't help. You can toggle your inertia dampeners with the Alt key or through the respective button in the control panel.&lt;br /&gt;
&lt;br /&gt;
Pressing C toggles laser-guided movement, which allows you to use your mouse to rotate the fighter. This is enabled by default.&amp;lt;br&amp;gt;&lt;br /&gt;
You can use WASD to strafe in all directions, then disable laser-guided movement to get a cool new arrow and the ability to control it with Q and E. This arrow represents the direction your ship will be directed towards.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Press shift to engage the afterburners, which will provide a temporary speed boost, useful for evading incoming fire and catching up with the mothership. Pressing X toggles intertial assistance mode, which will cause your ship to fly in the direction it is facing. Useful for big bulky boats, not so much for small nimble fighters.&lt;br /&gt;
&lt;br /&gt;
You can press the Help verb in the Ship tab to remind yourself of the fighter controls at any time.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;The Controls&amp;quot;&amp;gt;&lt;br /&gt;
Use '''Ctrl + Scroll Wheel''' to zoom out when viewing the overmap.&lt;br /&gt;
&lt;br /&gt;
'''C''' toggles whether the ship follows the mouse. When you first click the console, the ship will strive to point its nose towards your mouse. Hit C to toggle this behavior, which can be useful for not ruining your orientation just because you needed to click out of the window for a moment.&lt;br /&gt;
&lt;br /&gt;
'''W and S''' control the throttle, and A and D move the ship left and right. Remember, the ship retains momentum once it starts moving; you need to compensate or brake to slow down or stop.&lt;br /&gt;
&lt;br /&gt;
The '''Alt Key''' is a sort of parking brake. Hitting it toggles the brake, which will make the ship come to a complete stop and stay put.&lt;br /&gt;
&lt;br /&gt;
The '''Shift Key''' activates a boost, which is primarily useful for dodging particularly nasty torpedoes or evading enemy vessels.&lt;br /&gt;
&lt;br /&gt;
'''Q and E''' activate a rotational drift, which is useful for &amp;lt;s&amp;gt;pulling sick drifts&amp;lt;/s&amp;gt; turning very quickly, and in a short distance. This can also help to evade torpedos and less maneuverable ships.&lt;br /&gt;
&lt;br /&gt;
The '''X''' key toggles inertial assistance. Disabling this allows you to strafe, fighters have it off by default.'&lt;br /&gt;
&lt;br /&gt;
The '''Caps Lock''' key toggles the weapons safeties on the fighter craft.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Prerequisites&amp;quot;&amp;gt;&lt;br /&gt;
Before you even get in (which is done by left-clicking the fighter and entering the pilot seat), look at this list of helpful things:&lt;br /&gt;
* Fighter hardsuits and double-extended oxygen tanks from the suit containers near the hangar will save your life later, so get those.&lt;br /&gt;
* Entering a fighter will create two new parts of your GUI.&lt;br /&gt;
** &amp;quot;Stop observing&amp;quot; will exit the fighter. Do not press this while in space.&lt;br /&gt;
** The Ship tab, next to Preferences in the top right, contains every menu that you'll ever need, and some you won't.&lt;br /&gt;
* All fighters are equipped with a DRADIS, a radar system which updates once per second. It is a simple minimap showing you (blue), friendlies (green) and hostiles (red). Note that red may not always mean hostile, but that's not your call to make.&lt;br /&gt;
* Fighters have a fuel tank. The less fuel they have, the less time you have to fly. Tyrosene fuel is made in Chemistry and you start with a tanker of it in the hangar. Click it to grab the hose, then click a fighter with the hose to refuel it.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Shooting&amp;quot;&amp;gt;&lt;br /&gt;
Movement is all well and good, but if you can only move you'll eventually die or piss yourself as you almost die. First, you want to get into space and far away from the ship you launched from, preferably in the direction of &amp;lt;s&amp;gt;other fighters&amp;lt;/s&amp;gt; hostile craft. Then, disable your weapon safeties with the relevant verb in the Ship tab or through the respective button in the control panel. You are now ready to explode things with your weapons, which begs the question: what are your weapons?&lt;br /&gt;
&lt;br /&gt;
The Space key switches between your primary and secondary mounts. The primary mount will typically be your fighter cannon, and the secondary will be a missile or torpedo launcher.&lt;br /&gt;
&lt;br /&gt;
Your missiles pack a really big punch, so if you fire in the general direction of the enemy, they'll home in and explode. Try not to have them home in on your mothership.&amp;lt;br&amp;gt;&lt;br /&gt;
Your fighter can only hold so many at a time, and they can be shot down with PDC (Point Defense Cannon) rounds or flak, so use them wisely. With that in mind, let's talk about the fighter cannon.&lt;br /&gt;
&lt;br /&gt;
Fighter cannons are fully automatic and are your go-to choice for dealing damage. Heavy and light cannons hold ammunition, and will need to be reloaded often. If you find yourself running out of ammo during battle, don't hesitate to leave your squadron and return to base for immediate rearming.&amp;lt;br&amp;gt;&lt;br /&gt;
It's also good to note that there is every useful tool called Lock-on targeting that allows you to pick a ship out of the crowd in the middle of combat. This is done by holding ''ctrl'' and then ''clicking on the ship'' you want to target. This will probably do some beeps and boops and maybe show some sort of indicator, but now '''all of your missiles will target that ship, and with increased efficiency.''' This is very useful for &amp;lt;s&amp;gt;hitting your own fighters&amp;lt;/s&amp;gt; singling out single ships to take them out more efficiently.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Landing&amp;quot;&amp;gt;&lt;br /&gt;
When you want to go back to the ship for [[Guide_to_Fighters#hit by missile send help|various reasons]], enable the docking mode in your Ship panel, or the respective button in the control panel, and fly directly into it. Your ship will proceed to enter the ship Z-level, which indicates a successful docking, allowing you to maneuver yourself back to the hangar. That is, if you have a functioning docking computer installed in your fighter.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Actually getting off the ground ==&lt;br /&gt;
Theory is easy. The real world is not. Let's have a look at that second one.&lt;br /&gt;
=== Finding a Fighter ===&lt;br /&gt;
On round start there will be aircraft either in the hangar or on the launch deck which are pre-built and in need of refuel and rearm before takeoff. You will typically find several Rapier light fighters, one (or zero) Scimitar heavy fighter, and one or more Sabre support craft.&lt;br /&gt;
&lt;br /&gt;
Each aircraft will need to be refueled and filled with ammo before they will truly be ready for you to &amp;lt;s&amp;gt;die in a blaze of ineptitude&amp;lt;/s&amp;gt; show off some of that pilot shit. This process generally includes fuel refilling via prepared fuel tanks around the hangar, filling of cannon ammo (light for the Vulcan, heavy for the BRRRT machine,) and finally missiles for the light fighters or torpedoes for the heavy fighters.&lt;br /&gt;
&lt;br /&gt;
Assuming your FL hasn't already set the fighters out neatly, you will need to find yourself a new home. Once you've found that home and claimed it, hop into the cockpit, flip over to the Ship tab or use the Change Name verb and christen your coffin with something creative.&lt;br /&gt;
&lt;br /&gt;
With your aircraft armed, fueled, and named, all that's left between you and your dream of being the next Maverick is an aircraft tug to an available electromagnetic catapult.&lt;br /&gt;
=== Launch Procedures ===&lt;br /&gt;
Before you can get out into '''space''', you're gonna need to move your fighter without scraping the ground and ruining your armor. If the hangar isn't already in vacuum, you'll want to find the M575 Aircraft Tug and the fighter tug key, which when combined will allow you to drive around the hangar bay. Now that you've &amp;lt;s&amp;gt;landed yourself in the brig for running people over&amp;lt;/s&amp;gt; gotten the tug up and running, drive it over to the aircraft you want to move and position yourself right up against it, then click the Load Fighter button to load it. With aircraft in tow, take it to the desired position and press the unload button to drop it; if you do this near a magnetic catapult it should automatically lock on to the catapult. &amp;lt;b&amp;gt;DO NOT&amp;lt;/b&amp;gt; press the Launch button on the tug, unless your intention is to shoot the aircraft off like a ghetto catapult.&lt;br /&gt;
&lt;br /&gt;
If your fighter enters a launch bay, you will immediately lose control of your fighter. Don't get out or you'll wish you were dead, then you'll die. Because you're in space. Stop having an existential crisis, and recognize you cannot move. You're currently on a magnetic arrestor. This essentially functions as a much larger inertia dampener which you cannot control; somebody in Air Control must release or launch you. Stay in your fighter and wait for the signal from your FL. They will use the launch computer and engage the launch sequence. This will be fairly obvious by the loud launch noises in your ears. The process should take around 10 seconds. Angle yourself towards space (NOT A WALL, PLEASE NOT A WALL), wait for launch, and you'll be sent into the cold dark void of space.&lt;br /&gt;
&lt;br /&gt;
If no ATC or other personnel are available to run the catapults, press the MAGLOCK button on your aircraft console, flip the brakes off (ALT key,) and whisk yourself gently (gently...) out of the tube before putting the ship in your rear view and zooming straight into enemy fire. As an additional note, some maps may include vacuumed flight decks; in such cases the use of tugs and catapults is still recommended for various reasons, but because you are already in the vacuum of space and on a reinforced flight deck you do not technically need either of those things to take off or operate your aircraft.&lt;br /&gt;
&lt;br /&gt;
=== Ship to Ship Combat ===&lt;br /&gt;
Once you've launched, you will most likely see some red signatures on your DRADIS computer. These are signatures that have invalid IFF, and are (probably) extremely hostile. If they are, they will most likely be Syndicate ships (and if they're not Syndicate ships then you're fucked anyway).&lt;br /&gt;
&lt;br /&gt;
There are several types of Syndicate ships. Corvettes, Frigates, Cruisers, and Carriers with bombers and interceptors, and all have guns. Guns that shoot you.&lt;br /&gt;
&lt;br /&gt;
Corvettes are slow, but, like fighters, have missiles and flak cannons of their own. However, unlike fighters, they have a larger missile capacity and do a lot more damage with their flak cannon. &lt;br /&gt;
&lt;br /&gt;
Frigates are even bigger and slower, but have access to the devastating railgun, a shipside system that fires magnet-accelerated tungsten rounds at lightning speeds: basically an immovable rod. Avoid anti-air frigates, because they won't be avoiding you. Good fucking luck.&lt;br /&gt;
&lt;br /&gt;
You will want to give most capital ships a very wide berth, and ideally take them on with the help of your own ship, as Nanotrasen Space Vessels all come equipped with their own railguns and gauss weapons for precisely this purpose. Heavy fighters armed with torpedoes and BRRRRT are more capable of handling capital ships, but skill and caution are a necessary component for survival when busting bigger foes.&lt;br /&gt;
&lt;br /&gt;
Your FL will most likely give orders on formation. If they don't, stick with your other fighters and be careful. 'Lone Wolf' pilots die very quickly when hit by thermonuclear missiles, and since nobody else is with them, no raptor goes to pick them up.&lt;br /&gt;
=== Hit by missile send help ===&lt;br /&gt;
Thanks to our crack&amp;lt;s&amp;gt;head&amp;lt;/s&amp;gt; engineers at NT, your fighter is equipped with armour plates that can block at least one shot. Maybe. If you've taken at least two shots, 9 out of 10 experts would recommend getting the hell out of there. Engage docking, run home to mommy, and let the &amp;lt;s&amp;gt;Munitions Technician&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Air Traffic Controller&amp;lt;/s&amp;gt; Deck Technician figure out how you've managed to lodge an unexploded bomb in your fighter. A good rule to follow is if your armor is out, start setting up your plans to get back. Be careful - if the ship is near enemies, don't try to land your half-wrecked fighter in the middle of it, unless you really need to. Yell over ATC comms that you need to land/RTB (Return To Base) and &amp;lt;s&amp;gt;hope&amp;lt;/s&amp;gt; wait for them to pull out for a bit to let you land. &lt;br /&gt;
=== Is that explosion sprite bad? ===&lt;br /&gt;
Yes, yes it is. You are now completely ship-less and dead. Absolutely stellar. Here's a Medal of Honor. Fortunately for you it's 100% possible to be cloned. As it turns out, those suit sensors are good for something after all... You did turn them on right?&lt;br /&gt;
=== The Raptor ===&lt;br /&gt;
The Raptor can be distinguished from the other fighters by searching for intricate details on its hull: the rounded nose, the slightly wider cockpit, and the fact that it's a completely different ship. The Raptor can transport people and equipment in its internal, pressurized room, jump to different systems using its FTL drive (careful, as if the ship jumps while you're out on the overmap, you'll be left behind and will need to jump your way back), and can utilize multiple pieces of utility equipment listed below. Some &amp;lt;s&amp;gt;admin-spawned&amp;lt;/s&amp;gt; rare versions are equipped with guns to be used as gunships or to defend themselves from enemies.&amp;lt;br&amp;gt;&lt;br /&gt;
Raptors are designed as a support vessel. And because of this they are able to sport a selection of unique equipment which allows you to assist the fighters &amp;lt;s&amp;gt;and board enemy ships&amp;lt;/s&amp;gt;:&lt;br /&gt;
====Cargo Hold====&lt;br /&gt;
The cargo hold is by far the most well-known piece of utility equipment and does exactly what you would think, it stores anything the size of or smaller than a crate which can later be dropped off somewhere else. It has three upgrade tiers and takes up the primary equipment slot of the craft:&lt;br /&gt;
* A tier one cargo hold can store up to 5 crate-sized objects.&lt;br /&gt;
* Tier two cargo holds have a capacity of 10.&lt;br /&gt;
* The third tier cargo hold has space for 20 things!&lt;br /&gt;
====Repair Kit====&lt;br /&gt;
The air-to-air repair kit is a piece of machinery which allows you to repair the hull of other ships! It does this by using hull repair juice tanks and power, which it shoots at the target in a beam. Of course this is only intended to be used on small craft, and using it on the main ship would be next to useless outside of a dire situation.&amp;lt;br&amp;gt;&lt;br /&gt;
Just like the cargo hold the repair kit takes up the primary equipment slot and has three different tiers, each of which reduces the firing delay of the beam.&lt;br /&gt;
====Resupply Kit====&lt;br /&gt;
Much like the repair kit, the resupply kit is used to assist other fighters out on the field. Though instead of repairing damaged hull, the resupply kit allows you to restock fighters on ammunition and fuel. It even allows you to jumpstart their battery!&amp;lt;br&amp;gt;&lt;br /&gt;
The main catch is however, that the resupply beam feeds directly from your battery and fuel tank into the target's, so watch out not to drain your own fuel tank or battery while refueling and starting up other craft.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course the kit can't just make ammo out of thin air, so in order to use it for supplying ammunition you will also need a cargo hold with the ammunition that's being loaded inside of it.&amp;lt;br&amp;gt;&lt;br /&gt;
To allow both a cargo hold and a resupply kit to be mounted on your ship at the same time, the resupply kit only takes up the secondary slot.&lt;br /&gt;
== Manual Repairs and Missile Replacement ==&lt;br /&gt;
If your Munitions Tech is incompetent, busy or otherwise unavailable (or perhaps you're a Munitions Tech with no idea what they're doing), you will need to channel your inner Engineer and pray to the one true Stormdrive, for you must now commit to the ultimate sin - doing something yourself and servicing the ship ''that you own''.&lt;br /&gt;
=== Opening the maintenance panel ===&lt;br /&gt;
To remove components from your fighter, you will need to engage maintenance mode. To do this, swipe an ID with fighter access and select the second option, then hop in. When inside, you will be able to eject components of your choice from the control panel by scrolling down. This is important for fixing flooded engines, which I will go into detail about below.&lt;br /&gt;
=== Repairing hull damage ===&lt;br /&gt;
If you somehow managed to keep your fighter after it got hit by a missile, and there aren't any enemies left, return to hangar for repairs (if there are enemies left, what are you waiting for you pansy?). Repairing hull damage is as simple as patching it up with a welding tool, be sure to wear a helmet unless you want to fly blind. Once your hull's all fixed up, get a new plate of armor, detailed more down below.&lt;br /&gt;
=== Repairing armor damage ===&lt;br /&gt;
So you managed to survive combat only taking a little bit of &amp;lt;s&amp;gt;friendly&amp;lt;/s&amp;gt; enemy fire to the face, and now you need to fix your armor, but smashing the welder into the ship does nothing! Worry not, the procedure is simple; if you still have a little armor left, take it off using the maintenance mode, and then repair it separately from the fighter. Once it stops letting you weld it, pick it up and toss it back on the fighter. In the case that your armor's completely knocked out, just get your hands on a new set of plating. If the spares bay in the hangar is empty, cargo can supply more from their handy techfab, provided that science has done the appropriate research.&lt;br /&gt;
=== Replacing missiles and torpedoes ===&lt;br /&gt;
If you've launched both of your rockets, and your cannon just isn't doing it for you, return to hangar for resupply. Refilling launchers is surprisingly simple:&lt;br /&gt;
&lt;br /&gt;
Grab yourself a '''Munitions Trolley''', which will typically be strewn randomly about the hangar. Three torpedo types are available: NTP-2 Standard, NTP-4 'BNKR', NTNK Thermonuclear, and a fourth missile type only available through Munitions, the NTP-0x Electronic Countermeasure:&lt;br /&gt;
&lt;br /&gt;
Heavy fighters use torpedo launchers, which can support a number of torpedoes:&lt;br /&gt;
* NTP-2 Standard is the most well-rounded.&lt;br /&gt;
* NTP-4 is essentially a better version of the standard, but costs more to build.&lt;br /&gt;
* NTNK Thermonuclear is a nuke (and therefore very powerful), but is easily shot down and has poor tracking.&lt;br /&gt;
* NTP-0x Electronic Countermeasure has almost no power, but is useful as a blank shot to draw fire.&lt;br /&gt;
Click and drag up to four missiles onto the trolley bring it beside your fighter, and put them both on the ground, then click and drag the missiles into your ship.&lt;br /&gt;
&lt;br /&gt;
Light fighters use missiles. These deal light damage, but are far cheaper than torpedoes.&lt;br /&gt;
=== Replacing Fuel ===&lt;br /&gt;
There should be a tank of Jet Fuel in the hangar somewhere which looks like a welder container. Please do not use a welder container.&lt;br /&gt;
Drag the tank over to the thirsty Fighter, grab the hose, and click said Fighter.&lt;br /&gt;
=== Recharging your battery ===&lt;br /&gt;
You left the battery turned on, but didn't have any fuel left? No issue. Nanotrasen has luckily provided us with the technology to recharge fighter batteries on the spot! Just grab an inducer from your local engineering or science department, and position it against the hull of your ship. This should begin recharging the battery, so you can keep flying without having to install a replacement!&lt;br /&gt;
=== Fixing a faulty engine ===&lt;br /&gt;
Failing to start a space fighter correctly will result in its engine becoming flooded with fuel. If you hear &amp;quot;Fighter engine violently fizzles out!&amp;quot; in the chatbox, you're in trouble, as your engine has become flooded and will no longer function until it has been fixed.&lt;br /&gt;
&lt;br /&gt;
Fortunately, fixing this issue is as simple as finding yourself a screwdriver. Swipe your ID on the chassis, and engage maintenance mode. Enter the ship, find the engine component, and eject it. Hop out of the fighter, and use a screwdriver on the engine to purge the fuel. After this is done, disengage maintenance protocols, replace the engine, and you're golden.&lt;br /&gt;
&lt;br /&gt;
=== We've run out of things ===&lt;br /&gt;
==== We've run out of fuel ====&lt;br /&gt;
You poor thing. Go beg for more from&lt;br /&gt;
[[ Guide_to_chemistry#Tyrosene|Chemistry]] (Or just order an aviation fuel crate)&lt;br /&gt;
==== We've run out of rockets ====&lt;br /&gt;
You poorer thing. Go beg for more from [[Guide_to_Munitions#Acquiring_ammunition|Munitions]].&lt;br /&gt;
==== We've run out of fighters ====&lt;br /&gt;
How?&amp;lt;br&amp;gt;You know what? Sure.&lt;br /&gt;
&lt;br /&gt;
You can build new ones! Get RnD to research fighter construction, have cargo print the parts in their departmental protolathe, and assemble them in the hangar. You want two wings and engines, and one of everything else. Keep a toolbox with a multitool and a welding mask handy for this process. If you get stuck during the assembly, examine the fighter chassis to see what needs done next.&lt;br /&gt;
#Choose a chassis, light, heavy, or utility, and fabricate it.&lt;br /&gt;
#Bolt and weld the chassis.&lt;br /&gt;
#Install an engine of your choice and bolt it to the frame.&lt;br /&gt;
#Install the auxiliary power unit (APU), wire it to the engine with cable coil, and secure it with a screwdriver.&lt;br /&gt;
#Add the fighter fuel tank and secure the bolts with a wrench.&lt;br /&gt;
#Install avionics, wire it together with the other components, and screw it in place.&lt;br /&gt;
#Add a targeting sensor and screw it in.&lt;br /&gt;
#Add the countermeasure dispenser and wrench the bolts.&lt;br /&gt;
#Add fighter armour plating, bolt and weld it on. Keep in mind that the armour you choose to use will have an affect on your mobility during flight.&lt;br /&gt;
#Select a primary mount. Light and heavy fighters will use cannons. Bolt it in place when you've made your mind up.&lt;br /&gt;
#Select a secondary mount. (Missile launcher, torpedo launcher) and bolt it in.&lt;br /&gt;
#Use an airlock painter to paint the surface of your complete frame! This step will need to be repeated, once for the surface and once for the details.&lt;br /&gt;
#Click on the fighter with an empty hand to finalize it. This will open a confirmation box, so make sure you have moved the frame to the hangar bay or open space before finishing the job.&lt;br /&gt;
#The fighter isn't ready to go just yet. You need to install a battery for it to function, and the primary and secondary mounts will need ammunition. If you're using a fabricated fuel tank, you should refuel it with tyrosene.&lt;br /&gt;
#Be sure to install a fighter docking computer if you want to leave the Z-level and go onto the overmap.&lt;br /&gt;
#Mount an atmospheric regulator if you enjoy breathing without the need for a suit.&lt;br /&gt;
#A canopy is needed unless you want to be peppered with enemy bullets.&lt;br /&gt;
#You can rename your finished fighter by using the ships verb tab. Examples: &amp;quot;Thor XCI&amp;quot;, &amp;quot;Vishari 52&amp;quot;, &amp;quot;Thermonuclear Missile 3&amp;quot;&lt;br /&gt;
== Bonus Information ==&lt;br /&gt;
* You can change the name of your fighter in the Ship panel.&lt;br /&gt;
* If you have the required access, you can swipe your ID on a fighter to boot the current occupants out and enable the inertia dampeners. Useful for that one griffing bastard or when your Raptor's &amp;quot;Cargo&amp;quot; is saying mean things.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Downloading_the_source_code&amp;diff=36428</id>
		<title>Downloading the source code</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Downloading_the_source_code&amp;diff=36428"/>
		<updated>2024-07-12T17:42:56Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: /* Hosting a server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page contains the information and steps needed to download the latest version of the code, compile it and host your own server.&lt;br /&gt;
&lt;br /&gt;
== Licensing ==&lt;br /&gt;
&lt;br /&gt;
NSV 13's source code is under [http://www.gnu.org/licenses/agpl-3.0.html GNU AGPL v3 license] and the assets are [http://freedomdefined.org/Licenses/CC-BY-SA CC-BY-SA].&lt;br /&gt;
&lt;br /&gt;
== Downloading ==&lt;br /&gt;
&lt;br /&gt;
We use GitHub to host our project.&lt;br /&gt;
&lt;br /&gt;
A zip download is available here: [https://github.com/BeeStation/NSV13]&lt;br /&gt;
&lt;br /&gt;
If you don't want to download 30MB of data every time an update is made, you can [[Setting up git|follow this guide]] to set up TortoiseGit.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;I did not change anything, but the code does not work anymore!&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
This is likely due to corrupted files.&lt;br /&gt;
To fix this, you need to:&lt;br /&gt;
&lt;br /&gt;
*Re-download everything&lt;br /&gt;
*Copy over your config folder and the data folder&lt;br /&gt;
*Clean compile&lt;br /&gt;
&lt;br /&gt;
If you're using git reset hard against the NSV upstream master branch and then recompile&lt;br /&gt;
&lt;br /&gt;
== Hosting a server ==&lt;br /&gt;
&lt;br /&gt;
To get a simple server running first&lt;br /&gt;
* Download the source code as explained [[Downloading_the_source_code#Downloading|above]]&lt;br /&gt;
* Install [https://nodejs.org/en Node.js] if it is not already.&lt;br /&gt;
* Start BUILD.bat to start compiling the code. &lt;br /&gt;
* Wait until it compiles. Once it does a new file &amp;quot;nsv13.dmb&amp;quot; will be created in the same folder where &amp;quot;nsv13.dme&amp;quot; is. The dmb file has an orange icon. Compile time usually takes between 1 and 10 minutes, depending on your computer. Dream maker will show as 'not responding' during this time, but it is compiling.&lt;br /&gt;
* Open dream daemon (Win7: start menu &amp;gt; all programs &amp;gt; BYOND &amp;gt; Dream Daemon; Win8: start &amp;gt; type Dream Daemon &amp;gt; Dream Daemon)&lt;br /&gt;
* Select the &amp;quot;...&amp;quot; in the lower right corner and select the file &amp;quot;nsv13.dmb&amp;quot;.&lt;br /&gt;
* Click the &amp;quot;GO&amp;quot; button and wait until it changes to a red &amp;quot;stop&amp;quot; button. Starting the server usually takes between 1 and 5 minutes. It is fully started once you can normally interact with Dream Daemon and a byond://xxx.xxx.xxx.xxx:xxxxx link is present at the bottom.&lt;br /&gt;
* Click the yellow button (former &amp;quot;...&amp;quot;) to auto-join&lt;br /&gt;
* Left click the link (byond://xxx.xxx.xxx.xxx:xxxxx) to copy it to clipboard&lt;br /&gt;
* Paste the link (ctrl+v) to your friends so they can join.&lt;br /&gt;
&lt;br /&gt;
== Making your server visible on byond.com ==&lt;br /&gt;
&lt;br /&gt;
You '''DO NOT NEED''' to pay for membership to make your server visible on byond.com!&lt;br /&gt;
&lt;br /&gt;
To make your server show up, edit the hub config option https://github.com/BeeStation/NSV13/blob/master/config/config.txt#L26&lt;br /&gt;
&lt;br /&gt;
== Setting up the database ==&lt;br /&gt;
&lt;br /&gt;
Also see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
* Download and install [https://mariadb.com/downloads/mariadb-tx MariaDB] for your operating system.&lt;br /&gt;
** (Defaults should work, you need tcp enabled and to set a root password. if it offers do not set it up to use windows authentication)&lt;br /&gt;
* Open HeidiSQL (comes with mariadb) and connect it to the database&lt;br /&gt;
** Click on new to create a new session, check prompt for credentials and leave the rest as default.&lt;br /&gt;
** Click save, then click open and enter in root for the username and the password you setup during the installation.&lt;br /&gt;
* Right click on the server entry in the left side plane (the area with information_schema, mysql, etc) (the server entry will be the first one) and go to create new -&amp;gt; database&lt;br /&gt;
** You can name it anything at this step, NSV13, NSV, ss13.&lt;br /&gt;
*** (Don't name it 'test' unless you like security issues)&lt;br /&gt;
* Select the database you just created and then go to file -&amp;gt; open sql file and Open the file beestation_schema.sql file in the SQL directory of the game. You can also find it [https://raw.githubusercontent.com/BeeStation/NSV13/master/SQL/beestation_schema.sql here], but it may be newer than the version you are using.&lt;br /&gt;
* Press the blue play icon in the topic bar of icon hieroglyphs and pray. If the schema imported correctly you should have no errors in the message box on the bottom.  &lt;br /&gt;
* Create a new user account for the server by going to tools -&amp;gt; user manager&lt;br /&gt;
** hostname should be 127.0.0.1, not localhost if hosted locally, other wise use the ip of the game server.&lt;br /&gt;
** For permissions, do not give it any global permissions, instead click add object, and then select the database you created for the server, hit ok, then give it select, update, insert, and delete permissions on that database.&lt;br /&gt;
** You can click the arrow on the password field to get a randomly generated password of certain lengths, copy the password before saving as it will be cleared the moment you hit save.&lt;br /&gt;
* Open the file: [https://github.com/BeeStation/NSV13/blob/master/config/dbconfig.txt config/dbconfig.txt] in notepad&lt;br /&gt;
* Make sure to set it so that&lt;br /&gt;
** SQL_ENABLED does not have a # in front of it&lt;br /&gt;
** ADDRESS 127.0.0.1 (Replace with the database server's ip if not hosted locally)&lt;br /&gt;
** PORT 3306&lt;br /&gt;
** FEEDBACK_DATABASE tgs3 (replace with the database you created)&lt;br /&gt;
** FEEDBACK_LOGIN myuser (replace with the user you created)&lt;br /&gt;
** FEEDBACK_PASSWORD mypass (replace with the user you created)&lt;br /&gt;
* The database is now set up for death logging, population logging, polls ([[Working with the database#Adding a new poll|Tutorial]]), library, privacy poll, connection logging and player logging. There are two more features which you should consider. And it's best to do so now, since adopting them later can be a pain.&lt;br /&gt;
&lt;br /&gt;
=== Database based banning ===&lt;br /&gt;
&lt;br /&gt;
Offers temporary jobbans, admin bans, cross-server bans, keeps bans logged even after they've expired or were unbanned, and allows for the use of the off-server ban log. &lt;br /&gt;
&lt;br /&gt;
To enable database based banning:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of BAN_LEGACY_SYSTEM, so the line looks like &amp;quot;#BAN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Done. Note that any legacy bans are no longer enforced once this is done! So it's a good idea to do it when you're starting up.&lt;br /&gt;
&lt;br /&gt;
=== Database based administration ===&lt;br /&gt;
&lt;br /&gt;
Offers a changelog for changes done to admins, which increases accountability (adding/removing admins, adding/removing permissions, changing ranks); allows admins with +PERMISSIONS to edit other admins' permissions ingame, meaning they don't need remote desktop access to edit admins; Allows for custom ranks, with permissions not being tied to ranks, offering a better ability for the removal or addition of permissions to certain admins, if they need to be punished, or need extra permissions. Enabling this can be done any time, it's just a bit tedious the first time you do it, if you don't have direct access to the database.&lt;br /&gt;
&lt;br /&gt;
To enable database based administration:&lt;br /&gt;
&lt;br /&gt;
* Open config/config.txt&lt;br /&gt;
* Add a # in front of ADMIN_LEGACY_SYSTEM, so the line looks like &amp;quot;#ADMIN_LEGACY_SYSTEM&amp;quot;&lt;br /&gt;
* Do the steps described in [[Working with the database#Adding your first admin|Adding your first admin]].&lt;br /&gt;
* Done. Note that anyone in admins.txt lost admin status, including you! So do the step above! You can repeat it for everyone, as it's a lot easier to do that and just correct permissions with the ingame panel called 'permissions panel'.&lt;br /&gt;
* If your database ever dies, your server will revert to the old admin system, so it is a good idea to have admins.txt and admin_ranks.txt set up with some admins too, just so the loss of the database doesn't completely destroy everything.&lt;br /&gt;
&lt;br /&gt;
If you need more help contact [[Community|#coderbus]].&lt;br /&gt;
&lt;br /&gt;
For additional database-related tutorials, see [[Working with the database]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Contribution guides}}&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Backstory&amp;diff=36426</id>
		<title>Backstory</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Backstory&amp;diff=36426"/>
		<updated>2024-05-21T19:36:56Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Added needs revision tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision&lt;br /&gt;
|reason = The information present is ss13 commoncore lore, not NSV13's own. Most of the information here is not canon.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''This contains a fluff backstory which is to be taken about as seriously as the clown crying griff.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Long Ago==&lt;br /&gt;
On July 6th, 1948 Earth gets its first contact with an [[xenos|alien]] civilization in the last few thousand years. It's cleverly leaked, downplayed, shuffled and muddied by government forces from across the planet until the time when the public is ready for admission of the event, almost a full century after the incident first began to encroach on public imagination. Five hundred years before Space Station 13 is built -- July 6th, 2050 -- the United Earth government provides complete and frank proof of extraterrestrial life in the universe. They also provide proof that, as far as a human mind can understand one so completely foreign to its way of thinking, this life is hostile. Mankind is no longer alone. Mankind is no longer supreme.&lt;br /&gt;
&lt;br /&gt;
The Chinese-dominated United Earth forces focus the many resources of the polluted and dying Earth to flee into the cold void. The larger Dwarf Planets are colonized and generational colony ships are launched into deep space. Research is done into fringe physics, most of the secrets of the Universe being turned towards terraforming or &amp;quot;defense&amp;quot; from xenos species. Compared to most sentients human beings breed like rats and the plague of new life they bring with them everywhere they go tends to blight out that which was. In this new infinite sea religion does all but disappear and the vast distances humanity spreads sees a return to defacto autonomous feudalism. For the next two hundred years the forces of Earth spread like wildfire across the Milky Way, stretching farther down Her spiraling arms with each generation of both humanity and technology.&lt;br /&gt;
&lt;br /&gt;
==The Void Wars and the Great Schism==&lt;br /&gt;
&lt;br /&gt;
A few generations of humanity war between themselves for dominance and other alien species for survival. Most xenos encountered during this time are wiped out entirely, genocide and planet cracking having become a staple of human warfare. There comes a time when even nostalgia has been lost for Earth and the yellow sun she circles and any resemblance to a united species is gone. When there is so little little external threat anymore humanity faces its wrath inwards again. Records from this time are sporadic and first-hand accounts muddied by rumor and propaganda but it is clear that this is no golden age of peace.&lt;br /&gt;
&lt;br /&gt;
The reasons why are lost to time, but it was not a xenos threat that shook humanity down. It was that which shook humanity since time immemorial -- war. The vast wormhole highways that kept humanity in contact with itself were bombed on both ends. Humanity was lost in the void and ravaged by hellfire and slaughter from all sides; from all fronts; from all faces. For many decades technology and history are lost and bastardized in a vast anarchy. Different sects of humanity, separated by unfathomable gulfs of empty space, take different approaches to restoring order. In this time several xenos species encroach on space previously held by humanity, even those systems closest to Sol. Far from this center, in the fringes of inhabited space, it is not traditional government but megacorporations that rule. Far too vast for oversight they are interplanetary nations onto themselves, ones without borders and without scruples. For two hundred years they have fought for space dollars and intellectual properties, content to let those old portals to humanity far gone lay derelict in the vacuum.&lt;br /&gt;
&lt;br /&gt;
==Modern Day==&lt;br /&gt;
&lt;br /&gt;
This is one of those regions of space turned towards the almighty space dollar. The year is 2550. Piracy and despotism is technically lower than in most areas of war-torn human-occupied space, though the people still feel by and large oppressed and unsafe.&lt;br /&gt;
&lt;br /&gt;
==Alien Races==&lt;br /&gt;
===[[Humans]]===&lt;br /&gt;
The dominant species in the known galaxy.&lt;br /&gt;
&lt;br /&gt;
===[[Lizardperson|Lizardmen]]===&lt;br /&gt;
A race of sentient reptilians. Tend to hiss frequently. Frequently discriminated against by Humans.&lt;br /&gt;
&lt;br /&gt;
===[[Plasmamen]]===&lt;br /&gt;
A newly discovered plasma based species. They breath pure Plasma, thus they wear specialized environment suits to survive in a oxygen rich atmosphere. &lt;br /&gt;
&lt;br /&gt;
===[[Podman|Podmen]]===&lt;br /&gt;
An organic race created from Nanotrasen research.&lt;br /&gt;
&lt;br /&gt;
===[[Changeling|Changelings]]===&lt;br /&gt;
A previously unknown hostile race of shape shifting beings; little is known of this race, except they are hostile to non-changeling lifeforms. Many would pay a high price to capture one alive.&lt;br /&gt;
&lt;br /&gt;
==Organizations==&lt;br /&gt;
===[[Nanotrasen]]===&lt;br /&gt;
[[File:NTlogo.png|400px|thumb|Nanotrasen's corporate logo]]&lt;br /&gt;
Nanotrasen Systems, or simply Nanotrasen, is the largest manufacturer and employer in known space, though not by much. Their business practices and fabulous wealth have garnered both power and ire from interest groups and other corporations. Their company laws are the standard by benefit of inter-corporate agreements and simple mathematics of weight. In 2541 stocks began to fall and Nanotrasen began to fear their days of dominance were nearing their end. Research teams scrambled while the supercorp invested in their military forces, sending waves of panic through both market and populace. In 2543 a Nanotrasen-UEG mining company, Silar Group, made a discovery in a sunless system -- massive gas giants of a strange purple vapor with untold properties. Rapid research revealed it to be a powerful energy source, and Nanotrasen was revitalized through secret projects surrounding the substance. Plasma, as it came to be called because of its ease of gaining incredible heat, was only found in large amounts in this one region of space and around dead or missing star systems. Nanotrasen became the largest seller and researcher and still holds this position in the current year of 2559 through a system of jealous guarding and corporate espionage of secrets.&lt;br /&gt;
&lt;br /&gt;
====Central Command====&lt;br /&gt;
The home office of Nanotrasen's day to day affairs, CentCom is a secure and centralized space station at a classified location. Everything about them is thorough and professional, and to date there have been no successful attacks or infiltrations reported to the company newsletter. It comes fully stocked and self-sufficient at all times and is a safe haven for all employees of Nanotrasen's many holdings. As powerful as it may seem, it still lacks some of the more experimental technologies found on some of their more remote research stations, such as an advanced neural programming lab or a cloning bay to replace lost employees.&lt;br /&gt;
&lt;br /&gt;
===[[The Syndicate|Syndicate]]===&lt;br /&gt;
A vast criminal enterprise of revolutionaries, pirates, and corporate-sponsored no-goods, the Syndicate is a force much feared in the region and has proved time and again too wily and resilient to be taken down. They seem unusually focused on Nanotrasen and their plasma production at a level which no one in living memory can recall seeing before. Their reasons why are shrouded in mystery and enigma, but chances are good it's all about money and spite -- and with access to new and rare technologies that even the supercorp cannot obtain, Nanotrasen has lost many an enterprise to Syndicate machinations.&lt;br /&gt;
&lt;br /&gt;
===[[Space Wizard Federation]]===&lt;br /&gt;
Although not technically part of the criminal syndicate, they fulfill a similar role. They are a parasitic and criminal enterprise of self-serving mutants that have achieved an intrinsic natural control over many universal physical processes. Or they are a violent and expansive group of high-tech criminal masterminds with a flair for theatrics. Or they're performing actual magic, but that's just plain ridiculous. Only the lowest of planet-side rubes would believe in [[wizard|real wizards]]. For one reason or another these humans of incredible and unknowable power have decided to band together and use their gifts for evil. They steal, they kill, they obliterate and break out of jail. There is never a moment when a space wizard is not being sought out by supercorporate security forces to either be imprisoned or used to their own ends. Nanotrasen, however, is one of the few powers that refuse to interact with the space wizard federation, and their constant rocking of the boat and denouncement has become a dagger in the side of these magical miscreants. Central Command has taken to warning all stations daily of wizard attacks from anyone who is even remotely close to their systems.&lt;br /&gt;
&lt;br /&gt;
===[[Cult|Cult of the Elder Gods]]===&lt;br /&gt;
The Cult of the Elder Gods is highly untrusted but otherwise elusive religious organization bent on the revival of the so-called &amp;quot;Elder Gods&amp;quot; into the mortal realm. Despite their obviously dangerous practices, no confirmed reports of violence by members of the Cult have been reported, only rumor and unproven claims. Their nature is unknown, but recent discoveries have hinted to the possibility of being able to de-convert members of this cult through what has been dubbed &amp;quot;religious warfare&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===United Earth Government===&lt;br /&gt;
The United Earth Government is a central government operating from old Earth. While the UEG is a shadow of its former glory from prior to the void wars it nevertheless holds significant influence within the core worlds thanks to its powerful military. The deeper recesses of space however remain well out of the reach of the UEG, and will continue to be as such for a long time. &lt;br /&gt;
&lt;br /&gt;
The UEG barely is able to hold some influence over powerful corporations such as Nanotrasen by maintaing a very tight grip over their more lucrative assets. An example being that the UEG hold the rights to the precious few system that house the rare resource 'Plasma', of which the UEG 'graciously' allow Nanotrasen to mine and explore these system so long as NT pays the UEG its dues.&lt;br /&gt;
&lt;br /&gt;
Aside from its bare grip over Nanotrasen, the UEG has virtually no physical presence in the outer sectors of space, so long as they get their way.&lt;br /&gt;
&lt;br /&gt;
===[[Derelict|The Derelict Station]]===&lt;br /&gt;
Hidden deep inside Nanotrasen space is a mysterious station known simply as 'The Derelict': another plasma research station of unknown design and builder. The station was allegedly built by the third uprising of the Soviet Union, however, rumor has it that it is a former Nanotrasen station and in fact the predecessor to the current research station. Any dark secrets that it holds are a complete mystery.&lt;br /&gt;
&lt;br /&gt;
==[[Space Station 13]]==&lt;br /&gt;
Deep in space in distant orbit of a nearby gas giant that exhibits strange properties, Space Station 13 was built. Only the most professional of experts and personnel have been staffed here and its secrecy of construction and location guarantee it to be a safe and productive experience.&lt;br /&gt;
====Reasons for Existence====&lt;br /&gt;
*'''Plasma research, especially exothermic potential''': dedicated science teams on hand for this purpose at all times. It is implied that Space Station 12 had even more. Since Space Station 13's construction, tighter regulations on research limits have been drafted in this field, bringing up a lot of questions from high-ranked employees.&lt;br /&gt;
*'''Genetic research''': Nanotrasen has a lot invested into military and security groups. Those modifications which could give their forces a leg up in both being hired and maintaining control would prove extremely valuable.&lt;br /&gt;
*'''Blue Space research''': teleportation technology has been rediscovered from before the Schism. Wormhole travel, the industry standard, is dangerous and prone to incorrect destinations. Existence of a parallel universe of proportionate size and filled with blue radiation has been recently uncovered, and both the properties of this mysterious area and the hazards of the technology used to access it need to be found out. For this reason, teleportation rigs have been provided and miniaturized versions of these devices have been placed in secure areas.  &lt;br /&gt;
*'''[[AI|Artificial Intelligence]] field testing''': a new generation of thinking machine has been developed. Rumor has it that it's based on theoretical human brain designs, though darker rumors say that actual brains taken from unwilling 'volunteers' are used in either the production or maintenance of these new systems. The newest version of one of several available models has been graciously provided by CentCom and entrusted with the electronic systems on board the station. No errors are expected and psychorobotic specialists have been provided for station convenience among the engineering staff.&lt;br /&gt;
*'''Secondary directives''': while a particular use has yet to be determined for the new station at this time, you can expect to see the station become used as a mining outpost, refueling station, supply depot, prison work release program, or some other application before activation is complete.&lt;br /&gt;
&lt;br /&gt;
====Features====&lt;br /&gt;
*Self-sufficient environment!&lt;br /&gt;
*Fully stocked medical bay!&lt;br /&gt;
*Advanced immortality measures!&lt;br /&gt;
*A courteous and helpful security staff!&lt;br /&gt;
*The latest and safest energy systems!&lt;br /&gt;
*Behold the wonders of scientific advancement!&lt;br /&gt;
*Olympic sized pool and lavish corporate housing!†&lt;br /&gt;
&amp;lt;Div Style=&amp;quot;font-size:4pt;&amp;quot;&amp;gt;†Ongoing construction&amp;lt;/Div Style=&amp;quot;font-size:4pt;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Resources]] [[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36423</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36423"/>
		<updated>2024-05-14T14:51:17Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: update rules link to use nsv: interwiki link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NSVBanner.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:NSV_Engineering_showcase.png|link=Stormdrive|Engineering managing their reactor.&lt;br /&gt;
File:FoS_Combat2.png|link=Bridge Staff|NSV Tycoon duels with the Syndicate Flagship.&lt;br /&gt;
File:NSV_Munitions_showcase.png|link=Munitions Technician|Munitions loads their weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:NewPlayersBanner.png|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RulesBanner.png|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JobsBanner.png|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LocationsBanner.png|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LoreBanner.png|link=lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GamemodesBanner.png|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GuidesBanner.png|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GithubBanner.png|link=https://github.com/BeeStation/NSV13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NeedsRevisionBanner.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
''Read more [[What is SS13|here]].''&lt;br /&gt;
&lt;br /&gt;
=== BeeStation and NSV Community ===&lt;br /&gt;
Main website for BeeStation, our hosting provider's community is https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Our forums are run at https://forums-nsv.beestation13.com/&amp;lt;br&amp;gt;&lt;br /&gt;
We also have a discord server https://nsv.beestation13.com/discord&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
NSV is currently only online in the weekends, going live on friday evening (GMT) and offline on monday evening (GMT).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Download [http://www.byond.com/download/ BYOND] to play.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NSV 13:''' [byond://game.nsv.beestation13.com:1337 byond://game.nsv.beestation13.com:1337]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out the [[maps]] that exist on NSV13.&lt;br /&gt;
&amp;lt;!-- Welcome to the map graveyard&lt;br /&gt;
* [[webmap:aegis|Map]]/[[Aegis]]&lt;br /&gt;
* [[webmap:vago|Map]]/[[Vago]]&lt;br /&gt;
* [[webmap:enterprise|Enterprise]]&lt;br /&gt;
* [[Valkyrie]] [[webmap:Valkyrie|Map]]&lt;br /&gt;
* [[webmap:hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:pegasus|Pegasus]]&lt;br /&gt;
* [[webmap:jeppison|Jeppison]]&lt;br /&gt;
* [[webmap:shrike|Shrike]]&lt;br /&gt;
* [[webmap:todger|Jolly Sausage]] Rest In Peace --&amp;gt;&lt;br /&gt;
* [[webmap:aetherwhisp|Aetherwhisp]]&lt;br /&gt;
* [[webmap:atlas|Atlas]]&lt;br /&gt;
* [[webmap:eclipse|Eclipse]]&lt;br /&gt;
* [[webmap:galactica|Galactica]]&lt;br /&gt;
* [[webmap:gladius|Gladius]]&lt;br /&gt;
* [[webmap:hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:serendipity|Serendipity]]&lt;br /&gt;
* [[webmap:snake|Snake]]&lt;br /&gt;
* [[webmap:tycoon|Tycoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food|Guide to Food]]/[[Guide to drinks|Drinks]]&lt;br /&gt;
|[[nsv:wiki/Rules|Rules]]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Terminology&amp;diff=36422</id>
		<title>Terminology</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Terminology&amp;diff=36422"/>
		<updated>2024-05-14T14:45:44Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Added NSV entries for Anomaly, Astrometrics, Rubicon, Dolos, Abassi, Oasis Fidei and KNPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Speaks-His-Mind the Maintenance Dweller&lt;br /&gt;
|text=SSSo, lassst I heard the AI wasss helping the Redssshirts in sssome operation to robussst sssome sssort of cult in Aft Maintenance. I sssuggessst you ssstay clear of there, ssstranger. I wouldn't want to be on the wrong end of a ssstunbaton, no no...&lt;br /&gt;
|image=[[File:Lizardman.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A big bad list of common terminology and slang commonly used by resident Spacemen (players).&lt;br /&gt;
===Abassi===&lt;br /&gt;
The Syndicate capital system. Only accessible through Oasis Fidei and Dolos, two heavily defended star systems. No Federation fleet has made it far enough to reach it yet.&lt;br /&gt;
===[[Administrators|Admin]]===&lt;br /&gt;
The people who run the server. Have a variety of power-abuse buttons to keep the game from being fun.&lt;br /&gt;
===Adminhelp/Ahelp===&lt;br /&gt;
A command which lets you send a message to the [[Administrators|admins]]. Can be accessed by typing Adminhelp in game or by pressing &amp;lt;code&amp;gt;F1&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Use this (instead of the OOC-channel) if you think someone is griefing or if you otherwise have something to ask the admins about.&lt;br /&gt;
&lt;br /&gt;
These can include questions about etiquette, the rules, or in-game procedures such as the starting the engine, etc.&lt;br /&gt;
&lt;br /&gt;
It should be noted that even when no admins are online, any messages sent in adminhelp are logged.&lt;br /&gt;
===Additional Access===&lt;br /&gt;
Under certain circumstances, such as a low server population, admin-toggled, or simply set in the server configuration by the host, jobs may be granted additional access when they join the round.&lt;br /&gt;
===Aft===&lt;br /&gt;
Nautical term. It means the back of a ship.(Remember all ships face to the right, so Aft would be '''west''' relative to your view)&lt;br /&gt;
===[[AI]]===&lt;br /&gt;
The Artificial Intelligence, the ship's computer which can access machinery on the ship.&lt;br /&gt;
===[[Analyzer]]===&lt;br /&gt;
Most often refers to [[Health Analyzer]]s, but can also refer to [[Analyzer|Atmospheric Analyzers]], [[Botanist|Botany]]'s Plant Analyzers, or [[Scientist|Research &amp;amp; Development]]'s Destructive Analyzer.&lt;br /&gt;
===Anomaly===&lt;br /&gt;
A kind of [[random event#Anomalies|Anomaly]] announced over comms that can cause ship damage if not dealt with in time. Can also refer to anomalies on the overmap, which represent celestial objects such as stars, scanned by scientists in astrometrics.&lt;br /&gt;
===Antag===&lt;br /&gt;
Antagonist. The &amp;quot;opponent&amp;quot;, &amp;quot;enemy&amp;quot;. Every [[Game_modes|Game Mode]] (except extended and secret extended) has at least one.&lt;br /&gt;
===[[APC]]===&lt;br /&gt;
The Area Power Controller, a square box on the wall that provides power to the room and is the purview of [[Station Engineer]]s.&lt;br /&gt;
&lt;br /&gt;
=== APs ===&lt;br /&gt;
Short for Armor Pumps. The four massive white machines in engineering, that repair the ship's armor and hull. They are detailed [[Guide to Ship Superstructure and Armor|here.]] &lt;br /&gt;
&lt;br /&gt;
=== [[Guide to Ship Superstructure and Armor|APNW]] ===&lt;br /&gt;
Armor Pump Nano Repair Well. The central piece of the Armor Pump network. You can insert materials and electricity into it.&lt;br /&gt;
&lt;br /&gt;
=== Armada ===&lt;br /&gt;
A massive Syndicate fleet, assembled to conquer Sol. It used to spawn in late into a round if the crew has not engaged in any battles with enemy fleets. Created as a deadline for players to get going. It can be defeated, by the players or by allied ships, but usually you shouldn't take your chances. Nowadays it can only be spawned manually.&lt;br /&gt;
&lt;br /&gt;
===[[Asimov]]===&lt;br /&gt;
The default laws that the [[AI]]s and therefore the [[Cyborg]]s are held to. Taken from [https://en.wikipedia.org/wiki/Isaac_Asimov Isaac Asimov]'s short stories and the [https://en.wikipedia.org/wiki/Three_Laws_of_Robotics Three Laws of Robotics].&lt;br /&gt;
&lt;br /&gt;
Basically makes robots follow orders and unable to harm people.&lt;br /&gt;
===[[Astrometrics]]===&lt;br /&gt;
Astrometry is the part of Science that deals with analyzing celestial objects such as stars and wormholes. This usually refers to the astrometrics console or the act of scanning, but can also reference Astrometric Probe Torpedoes physically launched at anomalies for analysis.&lt;br /&gt;
===[[Atmos]]===&lt;br /&gt;
Either an [[Atmospheric Technician]] (which are also commonly known as Atmos Tech) or the [[Atmospherics]] area itself which deals with the air supply.&lt;br /&gt;
===Ayys/Ayyliens===&lt;br /&gt;
An [[Abductor]], not to be confused with a [[Xenomorph]].&lt;br /&gt;
===Badmin===&lt;br /&gt;
Bad Admin, refers to an admin who abuses their powers.&lt;br /&gt;
===Ban===&lt;br /&gt;
Blocking a person from access to the SS13 server for a period of time. This can happen if a person is not obeying the given [[rules]].&lt;br /&gt;
&lt;br /&gt;
Read the [[guide to evading getting banned]] for further guidelines.&lt;br /&gt;
===[[Beepsky|Beepsky/Officer Beepsky]]===&lt;br /&gt;
A [[Securitron]] that starts in Security. Will chase, stun, and handcuff anyone set to be arrested in the [[security records]].&lt;br /&gt;
===[[Blob]]===&lt;br /&gt;
Can refer to the Blob game mode, or the Blob that spawns in Blob mode and sometimes in random events.&lt;br /&gt;
&lt;br /&gt;
A big green jelly thing that spreads quickly, causes enormous damage, beats the shit out of people and is weak to fire.&lt;br /&gt;
&lt;br /&gt;
=== BO ===&lt;br /&gt;
Short for Bridge Officer. Another name for [[Bridge Staff]]. Has sadly little to do with spooky things.&lt;br /&gt;
&lt;br /&gt;
=== [[Boarders]] ===&lt;br /&gt;
Syndicate drop troopers, who can board the ship if they come close enough to it with their own ship. When this happens, you will hear their tethers attaching to the ship. They wear black hardsuits, use deadly firearms, and you should run away from them.&lt;br /&gt;
Can also refer to NPC boarders, for whom most of the above information also applies.&lt;br /&gt;
&lt;br /&gt;
===Bolt/Bolted===&lt;br /&gt;
A feature of [[Airlock]]s. When the bolts are dropped, the door cannot move from its current position, be it open or closed. They can be lifted by the AI or [[hacking]] the airlock.&lt;br /&gt;
===[[Borg]]===&lt;br /&gt;
A [[Cyborg]].&lt;br /&gt;
===[[Borging]]===&lt;br /&gt;
Making a Cyborg out of someone. Done in [[Robotics]] usually.&lt;br /&gt;
===Braindead===&lt;br /&gt;
Refers to a player who has logged off or been disconnected. Examining a braindead character reveals the message; &amp;quot;They have a blank, absent-minded stare and appears completely unresponsive to anything. They may snap out of it soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
While these players are not in-game, they should generally be left alone (or preferably dragged somewhere safe) The rules still apply to braindead characters.&lt;br /&gt;
&lt;br /&gt;
'''NOTE: This person can still come back to the game!''' Who knows, maybe their computer just crashed for a minute.&lt;br /&gt;
===[[Bridge]]===&lt;br /&gt;
The command center of the ship where the heads start.&lt;br /&gt;
===[[Brig]]===&lt;br /&gt;
An area of the ship where people are held by [[shitcurity|security]] after being arrested.&lt;br /&gt;
===Bwoink===&lt;br /&gt;
Receiving an Admin PM, named after the sound effect played when an admin PMs you.&lt;br /&gt;
===[[BYOND]]===&lt;br /&gt;
The shitty, [[Lagtime|laggy]] platform SS13 was coded on. You need it to be able to play the game, unfortunately.&lt;br /&gt;
&lt;br /&gt;
=== C. Plasma or C.P. ===&lt;br /&gt;
Short for Constricted Plasma. It is created when Plasma gets pumped through Magnetic Constrictors. A form of plasma that does not cause plasmafires when mixed with other gases. Usually present in reactor moderator and fuel loops.&lt;br /&gt;
&lt;br /&gt;
===[[Cargo]]===&lt;br /&gt;
A shortened version of either the cargo bay, or the whole of the supply section, not including mining dock and the mining ship.&lt;br /&gt;
===Catatonic===&lt;br /&gt;
A player who has ghosted while alive, disabling them from returning to play. When such a player is examined, it gives a message stating there is no hope of recovery.&lt;br /&gt;
&lt;br /&gt;
These people are as considered corpses and can be taken to the [[Morgue]] or [[Kitchen]].&lt;br /&gt;
===[[CE]]===&lt;br /&gt;
The Chief Engineer.&lt;br /&gt;
===[[CentCom]]===&lt;br /&gt;
Short for &amp;quot;Central Command&amp;quot;, the administration branch of Nanotrasen which runs SS13. Will periodically send messages to the ship which are usually of debatable usefulness.&lt;br /&gt;
&lt;br /&gt;
Also refers to the area the Emergency [[Escape Shuttle]] goes to when it leaves the ship.&lt;br /&gt;
&lt;br /&gt;
=== CIC ===&lt;br /&gt;
Stands for Combat Informations Center, meaning the Bridge.&lt;br /&gt;
&lt;br /&gt;
===[[Cloning|Clone/Cloning]]===&lt;br /&gt;
To revive someone back to life through cloning their dead body, usually done in [[Genetics]].&lt;br /&gt;
===[[CMO]]===&lt;br /&gt;
The Chief Medical Officer.&lt;br /&gt;
===[[CO2]]===&lt;br /&gt;
Carbon Dioxide, an invisible gas kept in black canisters. Will knock you out and suffocate you.&lt;br /&gt;
A small trace amount of it makes up breathable air.&lt;br /&gt;
===Comdom===&lt;br /&gt;
A derogatory name for an incompetent and abusive [[Captain]].&lt;br /&gt;
===Corporate===&lt;br /&gt;
A lawset for the [[AI]], which makes it a ruthless profits-maximizing, efficiency-enforcing machine.&lt;br /&gt;
===Crew===&lt;br /&gt;
This is everybody on the ship that is not a [[Syndicate]], [[Wizard]], [[xenos|Alien]], or whatever.&lt;br /&gt;
&lt;br /&gt;
Typically what they do is get the ship into shape, like setting up the [[Station_Engineer|singularity]] and [[Quartermaster|ordering supplies]]. Oh, and beating the shit out of the other groups of players, of course!&lt;br /&gt;
===[[Crit]]===&lt;br /&gt;
To be in a critical state. At this point, your character has lost consciousness and will slowly die from lack of oxygen.&lt;br /&gt;
===[[Cryo]]===&lt;br /&gt;
The big green glass things in Medbay. Putting dying people in here can save them.&lt;br /&gt;
===Cuban Pete===&lt;br /&gt;
''They call me Cuban Pete, I'm the king of the rhumba beat.''&lt;br /&gt;
&lt;br /&gt;
''When I play my maracas I go''&lt;br /&gt;
&lt;br /&gt;
''Chick chicky boom, chick chicky boom''&lt;br /&gt;
&lt;br /&gt;
A notorious griefer who applied the bomb-making knowledge of a mysterious first scientist mentor who had invented ludicrous sized bombs. The ship was turned into nearly dust every round he was on, antagonist or not. Because of him there was a bombcap hardcoded into the game.&lt;br /&gt;
===[[Cult]]===&lt;br /&gt;
Refers to either the [[Cult]] game mode, or the cultists within.&lt;br /&gt;
===Deadchat===&lt;br /&gt;
A chat channel dead/observing players speak on using the say command. Can only be seen by other dead/observing players. Deadchat is mostly considered to be out-of-character, and here you are allowed to talk about anything happening in the round (unlike in the [[OOC#OOC_channel|OOC channel]]). &lt;br /&gt;
&lt;br /&gt;
Note that what you learn here is forgotten by your character if you're revived.&lt;br /&gt;
===Deadmin===&lt;br /&gt;
Most commonly read as dead-min (as in dead admin), but actually stands for de-admin, meaning the action of removing administrative powers from an [[Administrators|administrator]].&lt;br /&gt;
===Disk===&lt;br /&gt;
Infrequently a science or genetics research disk, but most often refers to the [[Nuclear Authentication Disk]], used in [[nuke|Nuclear Mode]]. If you are the [[captain]], guard it with your life.&lt;br /&gt;
&lt;br /&gt;
If you are a traitor with it as your objective, GET DAT FUKKEN DISK.&lt;br /&gt;
===Donk/Bangin' Donk===&lt;br /&gt;
[https://www.youtube.com/watch?v=ckMvj1piK58 wait wait hold on, you know what you wanna do with that right? you wanna put a bangin' donk on it]&lt;br /&gt;
&lt;br /&gt;
=== Dolos ===&lt;br /&gt;
A system close to the Syndicate homeworld. This is the closest thing NSV13 has to a &amp;quot;final boss&amp;quot;. The Dolos system is in the Syndicate home sector, meaning that even getting there is not easy. It takes a good crew with good coordination and good luck to defeat the fleet here. Some people will consider it the final goal of any patrol, and will do whatever it takes to achieve victory here, albeit to some others' anger.&lt;br /&gt;
&lt;br /&gt;
===Drone===&lt;br /&gt;
Either a type of [[alien]] or a [[Drone|player-controlled repair bot]].&lt;br /&gt;
===Electrified/Shocked===&lt;br /&gt;
Another feature of [[Airlock]]s. If an electrified airlock is touched by someone without insulated gloves, they will receive an electric shock, taking damage and being stunned for some time.&lt;br /&gt;
&lt;br /&gt;
The AI and airlock hacking can activate or disable electrification. Some grilles are also electrified -- cutting a cable without wearing insulated gloves will also electrify you.&lt;br /&gt;
===[[Emag]]===&lt;br /&gt;
Another name for the [[Syndicate_Items#Cryptographic_Sequencer|Cryptographic Sequencer]] traitor item, which permanently opens doors and has myriad other uses.&lt;br /&gt;
===Emagged/Emaged===&lt;br /&gt;
Used either as a verb to describe the action of using an [[emag]] on something, or as an adjective to describe an object that someone has used an emag on.&lt;br /&gt;
===[[Emoji]]===&lt;br /&gt;
A.K.A. smileys, except smile is not mandatory. [[Emoji cheat sheet|Learn them all!]]&lt;br /&gt;
===[[Engine (disambiguation)|Engine]]===&lt;br /&gt;
The power source of the ship. Can be a variety of things, from logical to less than logical.&lt;br /&gt;
===ERP===&lt;br /&gt;
Erotic Role Play (ERP) is the action of when a player or players engages in roleplaying that is erotic in nature.&lt;br /&gt;
&lt;br /&gt;
An inherently controversial subject, people's reactions to ERP ranges from upset and rage to taking off one's clothes and joining to [[Rules|ding dong bannu]].&lt;br /&gt;
===[[EVA]]===&lt;br /&gt;
A room where space suits, magboots, jetpacks and the RCD are kept. Stands for Extra-Vehicular Activity.&lt;br /&gt;
===Fore===&lt;br /&gt;
Nautical term. It means the front of a ship.(Remember all ships face to the right, so Fore would be '''east''' relative to your view)&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Refers to a command you can type when you have died to become a ghost, and to the actual ghosts themselves.&lt;br /&gt;
&lt;br /&gt;
Ghosts can speak on deadchat, move around the ship freely, see everything, and can't interact with anything meaningful.&lt;br /&gt;
&lt;br /&gt;
They are used to observe the game after you have died. Cannot be seen directly by living players unless something is very wrong.&lt;br /&gt;
===Gibs===&lt;br /&gt;
The bloody, torn apart remnants of a former living being. Created by people and monkeys exploding. A cyborg that blows up has its own version of gibs: robot debris.&lt;br /&gt;
&lt;br /&gt;
To gib something is to turn it into gibs, usually by a [[guide to toxins|bomb]] or the Chef's machine that turns people into meat, the [[Gibber]].&lt;br /&gt;
===Gimmick===&lt;br /&gt;
Can refer to a player gimmick or a gimmick round. Basically a round or player which plays with a certain &amp;quot;theme&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Can be amusing once or twice but doing this regularly runs it into the ground very quickly.&lt;br /&gt;
===Goofball===&lt;br /&gt;
Refers to the [[Tesla Engine]] and specifically its energy balls, named for its coder.&lt;br /&gt;
===Grayshirt/Grays===&lt;br /&gt;
[[Assistant]]s, named after their signature gray uniform. Not to be confused with ayyliens. AKA grayshits. AKA,&lt;br /&gt;
===Graytide===&lt;br /&gt;
Originated from a bug in the job selection system, causing the majority of the crew to be roundstart [[Assistant]]s, dressed in gray. This resulted in swarms of Assistants storming the Brig and antagonize [[security]]. Now the word refers to any griefy behavior of that bent.&lt;br /&gt;
===[[Greentext]]===&lt;br /&gt;
An alternate way of describing a victory as an antagonist. Derived from the green text used for 'success'.&lt;br /&gt;
===Grief===&lt;br /&gt;
A.K.A. Griefing/Griefer/Griffed/Griff/Griffon/Gruffer/Grover/Shitler/Chucklefuck/(Pulling a) Cuban Pete.&lt;br /&gt;
&lt;br /&gt;
Intentionally ruining the game for others without the metagame pardon of being an antagonist.&lt;br /&gt;
&lt;br /&gt;
Note that this is subjective and up to the admin's interpretation, not yours. Report this using adminhelp to keep the servers tidy!&lt;br /&gt;
===Gulag===&lt;br /&gt;
The Russian term for the [[Labor Camp]].&lt;br /&gt;
===[[Hacking]]===&lt;br /&gt;
The act of breaking the security measures on equipment such as Airlocks or APCs by illicit means. &lt;br /&gt;
===[[Hand of God|HoG]]===&lt;br /&gt;
Abbreviation for the [[Hand of God]] game mode.&lt;br /&gt;
===Heads===&lt;br /&gt;
The ship's [[Chain_of_Command|Heads of Staff]], each in command of a department. They are also the targets of a [[revolution]].&lt;br /&gt;
===Honk/Hunke===&lt;br /&gt;
[[clown|hh-ho-ooonn-nk-kkk ww-hhh-yy i-iss-s see-ccu-uur-rrttt-yy bb-eeaa-tt-iinn-gg m-mme-ee hh-hoo-oon-nnk-kk]]&lt;br /&gt;
===[[Head of Personnel|HoP]]===&lt;br /&gt;
[[Head of Personnel]]. Should assign jobs and shit, but usually ends up giving himself Captain-level access, ignoring his job, and acting like a supercop in an [[The Owl|owl costume]]. Renamed to XO on NSV13.&lt;br /&gt;
===[[Head of Security|HoS]]===&lt;br /&gt;
The [[Head of Security]].&lt;br /&gt;
===Hulk===&lt;br /&gt;
Used to refer to the [[genetics|superpower]] or a person in possession of it. People with the Hulk gene turn green and become super strong, being able to punch through walls, windows, and other fixtures. Hurts like hell if one hits you. Hulks are an exception to some killing rules (see the [[Rules]] for details)&lt;br /&gt;
===Husk===&lt;br /&gt;
A corpse which has turned into a gray, ugly... mummified thing.&lt;br /&gt;
&lt;br /&gt;
This has either happened by extreme heat (fire), extreme cold (space) or liquid suckification (changeling sucked their juices/DNA out). Not a nice thing to witness at first, but you get used to it.&lt;br /&gt;
===Hypo===&lt;br /&gt;
[[High-risk_items#Hypospray|Hypospray]].&lt;br /&gt;
===IC===&lt;br /&gt;
In Character. Stuff that is happening in the game.&lt;br /&gt;
===[[IC in OOC]]===&lt;br /&gt;
The act of describing anything happening in the game over the [[OOC]] channel. The rule of thumb is '''if a person not involved in the incident or not observing the game can still tell what's going on''', it's [[OOC|IC in OOC]]. Usually comes with a chastising and a thousand mini-mods squawking out &amp;quot;ICKY OCKY!!!&amp;quot; but excessive use results in a ban. (See the [[OOC]] page for details)&lt;br /&gt;
===[[Internals]]===&lt;br /&gt;
Usually an [[oxygen tank]] of some sort and a [[gas mask]]. Basically any worn item that lets you breathe when you otherwise can't.&lt;br /&gt;
===Internals Box===&lt;br /&gt;
That box which comes in a spawned player's backpack containing a transparent breath mask, one emergency-sized tank of pure oxygen and an epinehrine medipen.&lt;br /&gt;
&lt;br /&gt;
A great place to keep things you don't access a lot but want to keep on you.&lt;br /&gt;
===Job Ban===&lt;br /&gt;
Similar to a [[Terminology#Ban|Ban]], except in this case you'll be prevented from playing a specific role, such as a [[gang|team-based antagonist]] or a [[Head of Security|head of staff]]. You may even get banned from playing an entire [[Science|department]] if you demonstrate an inability to follow the [[rules]]. &lt;br /&gt;
===KNPC===&lt;br /&gt;
A type of NPC only found on NSV. They usually appear on the ship as Syndicate or Pirate boarders and are on average the most dangerous thing you can encounter shipside. If you see a KNPC your priority should be to find some cover from their unrelenting fire and run away.&lt;br /&gt;
&lt;br /&gt;
===[[Random_events#Space_Vines|Kudzu]]===&lt;br /&gt;
Space vines. Can start growing randomly or be planted.&lt;br /&gt;
===Lag/Space Lag/Spacetime Distortions===&lt;br /&gt;
Concept common to almost all online gaming. Not worth explaining in depth here - basically it's the server (server-side lag) or your own computer (client-side lag) being slow and causing gaps between you doing stuff and it actually happening to grow. Sometimes referred as 'time warp' or something similar when players are in character.&lt;br /&gt;
===Lathe===&lt;br /&gt;
Short for the [[Autolathe]], located in [[Cargo]]. Could also be a Technology Fabricator, located in every department.&lt;br /&gt;
===[[Asimov|Law/Laws]]===&lt;br /&gt;
Rules which the [[AI]] and [[Cyborg]]s must follow. Are somewhat open to interpretation by the player, but the majority consensus and badmin rulings are what really count. May be modified or changed at an [[AI Upload|AI Upload Terminal]] using various modules, wiped back to the basic three using the Reset Module, or purged entirely with the Purge Module. Note that core modules cannot be removed by the standard reset module.&lt;br /&gt;
===[[Ling]]===&lt;br /&gt;
Most often a shortening of the word [[Changeling]], but also of [[Shadowling]] and [[Bloodling]].&lt;br /&gt;
===[[Malf]]===&lt;br /&gt;
Short for malfunction. Can refer to either the [http://nanotrasen.com/wiki/index.php/Game_Mode#AI_Malfunction|AI Malfunction game mode], or to describe the AI in said mode.&lt;br /&gt;
===[[Mass Driver]]===&lt;br /&gt;
Computer or switch operated devices found in Toxins, the Chapel and arrivals Disposals.&lt;br /&gt;
&lt;br /&gt;
Any objects on them when they are activated will be thrown forward at high speed, either into the bomb testing area (Toxins) or space (Chapel).&lt;br /&gt;
===Mini-mod===&lt;br /&gt;
Those players without admin or mod powers or responsibilities who chastise other players and list server rule infractions incessantly. They should be ignored.&lt;br /&gt;
===[[MMI]]===&lt;br /&gt;
A Man-Machine-Interface. Essentially player-cyborg-interface. A [[cyborg]] has one inside it. Enables the brain to speak and see.&lt;br /&gt;
&lt;br /&gt;
Put a brain into an empty MMI, insert the whole thing into an empty [[cyborg]] and you can bring it back to life!&lt;br /&gt;
===Mod===&lt;br /&gt;
Could be used to refer to Moderator, the rank, or any admin.&lt;br /&gt;
&lt;br /&gt;
=== MT ===&lt;br /&gt;
[[Munitions Technician]].&lt;br /&gt;
&lt;br /&gt;
=== Muni ===&lt;br /&gt;
Short for Munitions. Can refer to either the place - the Weapons Bay - that houses the ship's weaponry, or the department of people who operate said weaponry.&lt;br /&gt;
&lt;br /&gt;
===Murderboning===&lt;br /&gt;
Going on a killing spree.&lt;br /&gt;
===[[N2]]===&lt;br /&gt;
Nitrogen, an invisible gas kept in red canisters. Mostly useless but makes up a certain percentage of breathable air. Not to be confused with chemical reagent nitrogen from chemistry.&lt;br /&gt;
===[[N2O]]===&lt;br /&gt;
Nitrous Oxide, also known as laughing gas or anesthetic. White gas kept in red canisters with a white stripe, that will knock you out and suffocate you at high enough concentrations.&lt;br /&gt;
&lt;br /&gt;
=== NAC ===&lt;br /&gt;
[[Guide to Munitions|Naval Artillery Cannon.]]&lt;br /&gt;
&lt;br /&gt;
===[[Nanotrasen]]===&lt;br /&gt;
The autonomous super-corporation that built and operates the ship, according to the [[backstory]].&lt;br /&gt;
&lt;br /&gt;
Common misspellings include NanoTrasen, Nanotressen, Nanotransen, Nanotracer, and You Know That Fucking Company We Work For. (See CentCom for the difference between Nanotrasen and CentCom)&lt;br /&gt;
===Nar-Sie/Nar-Nar===&lt;br /&gt;
The eldritch deity whom [[cultists]] serve and often wish to summon.&lt;br /&gt;
===Notes===&lt;br /&gt;
A command which displays &amp;quot;'''Notes'''&amp;quot; kept in your character's memory, which you add with the &amp;quot;'''Add-Note'''&amp;quot; command. Some notes are automatically added depending on the circumstances, such as [[Revolution|revolutionaries]] having the list of rev members memorized, [[Syndicate]] leaders having the nuclear bomb code memorized, or the time of your death. Also refers to the top secret notes [[admin]]s keep on players, usually if they get banned.&lt;br /&gt;
===Nuke===&lt;br /&gt;
Can refer to either the [[Game Mode#Nuclear Emergency|Nuclear game mode]] (also known as Syndicate), the Nuclear Fission Explosive used in said mode, the Ship's Self Destruct Device, or the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor.]]&lt;br /&gt;
&lt;br /&gt;
=== Nuke ship ===&lt;br /&gt;
A Thermonuclear Destroyer. A Syndicate ship carrying nuclear warheds.&lt;br /&gt;
&lt;br /&gt;
===[[O2]]===&lt;br /&gt;
[[Oxygen]]. Invisible gas usually kept in blue and white [[Canister]]s. Vital for reasons that you should already know, but deadly for reasons you [https://en.wikipedia.org/wiki/Oxygen_toxicity may not].&lt;br /&gt;
===Oasis Fidei===&lt;br /&gt;
The star system connecting Dolos and Abassi. It is said to have the strongest defense force of any Syndicate territory. Only a handful of crews have made it far enough to reach the oasis, but none have returned in one piece. Currently only Admins can grant access to it.&lt;br /&gt;
===One-Human(ed)===&lt;br /&gt;
Referring to a custom AI law that designates only one member of the crew as a human. Usually accompanied with an order to purge &amp;quot;non-humans.&amp;quot;&lt;br /&gt;
===[[OOC]]===&lt;br /&gt;
The blue bolded chat channel which is shown to all players. Don't use this to talk about anything going on in the game (until right at the end of the game generally).&lt;br /&gt;
&lt;br /&gt;
Might get switched off occasionally if it gets too idiotic. You can toggle the visibility of the ooc channel by using the corresponding command.&lt;br /&gt;
===[[OOC in IC]]===&lt;br /&gt;
The inverse of the much more common [[IC in OOC]]. Whenever a game mechanic, metafeature, or player-to-player conversation is referenced in the say or emote channels.&lt;br /&gt;
&lt;br /&gt;
Heavily frowned upon as it ruins MY IMMERSIONNNN!&lt;br /&gt;
&lt;br /&gt;
Talking ((Like this)) is still OOC in IC.&lt;br /&gt;
&lt;br /&gt;
=== OOM ===&lt;br /&gt;
Abbreviation of Out-Of-Memory. A computer error that occurs when a program can't continue functioning due to a lack of available memory. An issue that is relatively common in SS13 due to BYOND's 4 GB memory limit. Massive lag spikes which cause the server freezing are also often wrongly referred to as the server &amp;quot;OOMing&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Ops/Operatives===&lt;br /&gt;
Short for [[nuke ops]]. Generally heard over the radio shortly before the ship goes boom.&lt;br /&gt;
===ORM===&lt;br /&gt;
Short for the Ore Redemption Machine, which is used to turn the materials miners bring into usable sheets and can be linked to an [[ore silo]] with a multitool. Often found in cargo &amp;lt;s&amp;gt;or unwrenched to bypass the door's access restrictions&amp;lt;/s&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
=== Overmap ===&lt;br /&gt;
A technical term (meaning that you will not hear it IC) describing the [[#Z-level|Z-level]] where the ships move and battle. If you look on a Viewscreen, you will see onto this Z-level. If you take off in a fighter, and fly off the edge of a Z-level, you will appear here. To return, simply dock into a friendly ship, and you will be on that ship's Z-level. Usually, you shouldn't be able to walk here as just a normal person, without any spacecraft. However, this doesn't mean that some people won't try.&lt;br /&gt;
&lt;br /&gt;
===Paladin===&lt;br /&gt;
A lawset for the [[AI]], your stereotypical white-knight good-guy role.&lt;br /&gt;
===Parapen===&lt;br /&gt;
The [[Sleepy Pen]] was previously called Parapen, short for Paralysis Pen.&lt;br /&gt;
&lt;br /&gt;
=== Patrol ===&lt;br /&gt;
The misson that [[#Whiterapids|Whiterapids]] has assigned your ship to, which involves defeating hostile fleets. It is required to finish your patrol before you are granted access to [[Outpost 45]], which triggers the end of the round. You can open the Faction tab on the top right at any time to see the progress towards completing the patrol (1000 faction points).&lt;br /&gt;
===[[PDA]]===&lt;br /&gt;
Short for Personal Digital Assistant, a [[PDA|handheld device]] that acts as a pager, flashlight and other useful functions, depending on what cartridge is inserted.&lt;br /&gt;
===[[Perma|Perma/Permabrig]]===&lt;br /&gt;
The [[Prison Wing]] in the security, where prisoners are kept permanently.&lt;br /&gt;
===[[Plasma]]===&lt;br /&gt;
A.K.A. [[Plasma|Biotoxin]]. Purple gas kept in orange canisters. Poisonous and flammable.&lt;br /&gt;
&lt;br /&gt;
=== Plasmeme ===&lt;br /&gt;
A term used to describe [[Plasmaman|Plasmamen]].&lt;br /&gt;
&lt;br /&gt;
===Port===&lt;br /&gt;
Nautical term. It means the side of a ship on the left when one is facing forward. (Remember all ships face to the right, so port would be '''north''' relative to your view)&lt;br /&gt;
&lt;br /&gt;
If you're the kind of person who likes mnemonic devices, it's useful to remember that ''PORT'' has the same number of letters as ''LEFT''. &lt;br /&gt;
===[[QM]]===&lt;br /&gt;
Usually refers to the [[Quartermaster]], but can also mean the [[Cargo Bay]] or the people who [[Cargo Technician|work there]].&lt;br /&gt;
===[[R&amp;amp;D|RnD/R&amp;amp;D]]===&lt;br /&gt;
Refers to [[Guide_to_Research_and_Development|Research and Development]], or the [[R&amp;amp;D|Laboratory]] that carries it out.&lt;br /&gt;
===[[Radio]]===&lt;br /&gt;
Normally refers to the headset on your head which can be used with the command '&amp;lt;code&amp;gt;say &amp;quot;;help the traitor is griefing me&amp;quot;&amp;lt;/code&amp;gt;', for example. Can also refer to station bounced radios and intercoms. Shows up as green text with a symbol and frequency appended to it. Additional department-specific radios also exsist. To use the equipped department radio's default department frequency use '&amp;lt;code&amp;gt;say &amp;quot;.h Hello Department!&amp;quot;&amp;lt;/code&amp;gt;'. (See [[Radio]] for details or how to use the radio when it has multiple department frequencies available)&lt;br /&gt;
&lt;br /&gt;
=== RBMK ===&lt;br /&gt;
A technical name used to describe some nuclear reactors in-real-life. In-game, some people use it to refer to the [[AGCNR]] due to its sprite and in some cases also the [[Stormdrive]]. This, however, is not entirely correct, due to neither reactor actually &amp;lt;i&amp;gt;being&amp;lt;/i&amp;gt; an RBMK-type reactor.&lt;br /&gt;
&lt;br /&gt;
===[[RCD]]===&lt;br /&gt;
[[Rapid Construction Device]]. A piece of equipment that can quickly make and break floors, regular walls, and airlocks.&lt;br /&gt;
===[[Research Director|RD]]===&lt;br /&gt;
The [[Research Director]].&lt;br /&gt;
===Records===&lt;br /&gt;
Comes in two flavors, [[Computers|Security and Medical]], both accessible from terminals with red or white screens, respectively.&lt;br /&gt;
&lt;br /&gt;
Medical Records are mostly useless and thus mostly unused, but Security Records contain useful fingerprint information and can be used to have [[Beepsky]] arrest people on sight.&lt;br /&gt;
===Redshirt===&lt;br /&gt;
[[Security Officer]]s, named for their signature red uniforms and tendency to die at the hands of everything.&lt;br /&gt;
===Redtext===&lt;br /&gt;
An alternate way of describing a loss as an antagonist. Derived from the red text used for 'fail'.&lt;br /&gt;
===Report/Centcom Report/Traitor Report===&lt;br /&gt;
A document printed out from communications consoles at the start of most [[Game Mode|game modes]]. Lists who might be the traitor and what might be their targets.&lt;br /&gt;
&lt;br /&gt;
Inaccurate to the point where it's usually false. Do not treat this report as proof of anything.&lt;br /&gt;
===[[Rev]]===&lt;br /&gt;
Could refer to the game mode [[Game_Modes#Revolution|Revolution]], a member of the Revolution in said game mode, or a [[Revenant]].&lt;br /&gt;
===Revhead===&lt;br /&gt;
One of the leaders of the revolution in [[Game_Modes#Revolution|Revolution]] game mode.&lt;br /&gt;
===[[Robusting|Robust/Robusting]]===&lt;br /&gt;
The game's ROBUST COMBAT SYSTEM. To robust someone is to beat the shit out of them or at least win in a fight.&lt;br /&gt;
&lt;br /&gt;
The definition of what exactly makes a crewmember robust varies from person to person, but it's almost universally agreed to mean being skilled despite the inherently clunky interface.&lt;br /&gt;
&lt;br /&gt;
=== Rocinate or Roci ===&lt;br /&gt;
The mining ship, where the [[miners]] live and mine asteroids. On some maps it may be replaced with other vessels. Some even have carpet!&lt;br /&gt;
&lt;br /&gt;
===[[RP]]===&lt;br /&gt;
(MY IMMERSION) &amp;quot;Role Play&amp;quot;. Basically acting within the mental/emotional confines of your in-game character and not yourself. This is encouraged on our servers.&lt;br /&gt;
===Rubicon===&lt;br /&gt;
A Syndicate-controlled star system. The Rubicon system is always patrolled by a strong defense fleet, and contains the hypergate used to access the third (Syndicate) sector.&lt;br /&gt;
===[[Shitcurity]]===&lt;br /&gt;
A derogatory term for [[Security Officer]]s who are abusive, incompetent or generally shit. Can usually be heard shouted by the guy who just got arrested.&lt;br /&gt;
===[[Shuttle]]===&lt;br /&gt;
Most of the time refers to the Emergency [[Escape Shuttle]] which shows up at the end of the round. Can also refer to the Arrival Shuttle (where you start if you join late), the [[syndicate]] or [[wizard]] shuttle (which you'll rarely see, if ever), the Supply Shuttle (which brings items to the [[Quartermaster|Cargo Bay]]), or the mining shuttle (which moves people between the mining and the main ships)&lt;br /&gt;
===.[[Signal]]===&lt;br /&gt;
A beep sent from a Remote Signalling Device. &amp;quot;Default Signal&amp;quot; is used to refer to the default setting of the devices, which is Frequency 147.9, Code 30.&lt;br /&gt;
&lt;br /&gt;
Randomly signaling the default frequency/code is a good idea, and will cause nothing bad to happen ever.&lt;br /&gt;
===Silicon===&lt;br /&gt;
A term for [[AI]] or [[cyborg]] players, contrast with &amp;quot;human.&amp;quot;&lt;br /&gt;
===[[Singulo|Singulo/Singuloth/Sing]]===&lt;br /&gt;
The [[Singularity|gravitational singularity]], what is essentially a black hole that emits radiation, this radiation is converted to power. It '''should''' be contained with a shield, if it isn't, don't stop to take in the view, get those legs moving.&lt;br /&gt;
===[[Shadowlings|Slings]]===&lt;br /&gt;
[[Shadowling]]s, one of the ship's many antagonist types.&lt;br /&gt;
===Space Wind===&lt;br /&gt;
Shifts in air pressure that can cause players and items they're dragging to be knocked into space.&lt;br /&gt;
===Spacing===&lt;br /&gt;
The act of forcing or throwing someone out an airlock into space, usually for [[Traitor|malicious purposes]].&lt;br /&gt;
&lt;br /&gt;
=== Spooling the FTL ===&lt;br /&gt;
An easy and manual task performed by Engineers or the AI. Find the FTL drive, click on the dial, and input a number greater than zero. It is required before every FTL jump.&lt;br /&gt;
&lt;br /&gt;
===[[SS13]]===&lt;br /&gt;
[[Space Station 13]]. Generally used to refer to the game rather than the actual station.&lt;br /&gt;
&lt;br /&gt;
=== [[Stormdrive|SD]] ===&lt;br /&gt;
A shortening of StormDrive, one of the two main reactors in NSV13. Some call it the Souldrive.&lt;br /&gt;
&lt;br /&gt;
=== SS Crit ===&lt;br /&gt;
A shortened version of Super Structure Critical. It is the state of the ship's hull, when all of the armor is gone, and the hull is at 1%. When this happens, an announcement is given, after which the Engineers have 10 minutes to bring the hull back to 20%. Failing that, after the 10 minute timer is over, the ship will hold together for 5 more minutes, then blow apart, ending the round.&lt;br /&gt;
&lt;br /&gt;
It is explained in detail [[Guide to Ship Superstructure and Armor|here.]]&lt;br /&gt;
&lt;br /&gt;
===SSD===&lt;br /&gt;
Stands for Space Sleep Disorder or Sudden Sleep Disorder. An in-character explanation for someone that has disconnected or has gone AFK.&lt;br /&gt;
===Starboard===&lt;br /&gt;
Nautical term. It means the side of a ship on the right when one is facing forward.(Remember all ships face to the right, so starboard would be '''south''' relative to your view)&lt;br /&gt;
===[[Supermatter|SM]]===&lt;br /&gt;
The [[Supermatter]].&lt;br /&gt;
===[[Syndie|Syndie/Synd]]===&lt;br /&gt;
Can refer to the organization known as the [[Syndicate]], a coalition of companies that execs their hate of [[Nanotrasen]], according to the [[backstory]], or to raid groups and operatives of said coalition. [[Traitor|Traitors]], traitor [[Cyborg]]s and traitor [[AI|AIs]] are Syndicate affiliates and [[Game Mode#Nuclear Emergency|Nuclear mode's]] premise revolves around a direct Syndicate attack. Ingame, they have randomized company names that usually look something like &amp;quot;GeoDyne West Operative #2&amp;quot; or &amp;quot;Waffle Co. Czar&amp;quot; and there are usually at least two of them and up to six. They also have access to a lot of special syndicate gear.&lt;br /&gt;
===Tabling===&lt;br /&gt;
The act of grabbing someone then clicking a table to instantly knock them down on it, usually followed by a toolbox in the skull or being stripped. &lt;br /&gt;
===[[Tele]]===&lt;br /&gt;
While usually referring to the [[Hand Teleporter]], it could also be referring to the full-fledged [[Teleporter]] in the [[Teleporter|Teleporter Room]]. Most people have no idea how to use it.&lt;br /&gt;
===Tesla===&lt;br /&gt;
The [[Tesla Engine]]. An alternative engine that [[Engineering]] can build. Also commonly referred to as the &amp;quot;goofball&amp;quot;, so named for the programmer who created it.&lt;br /&gt;
===Testmerge===&lt;br /&gt;
Trying out new features or significant changes usually means temporarily merging that feature into the server in order to gather bug reports and feedback&lt;br /&gt;
===[[Tcomms|Tcomms/Telecomms]]===&lt;br /&gt;
[[Telecommunications]], the room holding servers that allows headsets to work. Does not affect [[Intercom]]s or [[Station Bounced Radio]]s.&lt;br /&gt;
===[[Thermals]]===&lt;br /&gt;
[[Optical Thermal Scanners]]. Green glasses which let you see people through walls and in the dark. The only thing they can't see through is hiding in closets. Generally not available to the crew.&lt;br /&gt;
===[[Toxins]]===&lt;br /&gt;
That section of the ship usually referred to as the [[Research Division]] containing [[Guide to research and development|Research and Development]], [[Xenobiology]], the [[Toxins Lab]] and the [[Research Director]]'s office.&lt;br /&gt;
&lt;br /&gt;
It is very rarely not filled with fire, hot gas, poisonous vapors, blood, acid, foam of all kinds and dangers, or the aftermath of all this destruction.&lt;br /&gt;
===[[Traitor]]===&lt;br /&gt;
Used to refer to the [[Game Mode|mode]] or an actual [[Traitor]] (assigned by the game mode or by admins).&lt;br /&gt;
===TraitorChan===&lt;br /&gt;
Used to refer to the [[Game_Mode#Traitor.2BChangeling|game mode]], a combination of [[Traitor]] and [[Changeling]].&lt;br /&gt;
===Valid/Validhunting===&lt;br /&gt;
Adjective: Someone whom it is allowed under the [[Rules]] to kill, usually on grounds of being a loud traitor. Verb: The act of killing or deliberately seeking out said kill. An inherently controversial subject.&lt;br /&gt;
===Voice in Your Head===&lt;br /&gt;
A subtle, in-character message from an admin.&lt;br /&gt;
===Vote===&lt;br /&gt;
A command which lets you call a vote to restart the game or change the game mode (which will restart the game anyway), or a request by other players indicating that the command should be typed. Calling votes when an unruined game is in progress for any reason is looked down upon, but it's not like votes work when the game really is ruined either. All votes are liable to being canceled by admins.&lt;br /&gt;
===VOX===&lt;br /&gt;
The audio announcement system that the [[AI]] will use to &amp;lt;s&amp;gt;curse at&amp;lt;/s&amp;gt; send messages to the crew.&lt;br /&gt;
===WGW===&lt;br /&gt;
The legendary tale of [[Woody's Got Wood]]. The book obtained from the library. This vile tome is highly forbidden, and someone will eventually print it to spam over the radio any chance they get. Doing so will usually result in a ship-wide manhunt, or the admin spawning a Space Carp named &amp;quot;Video Games&amp;quot; outside your hidey hole.&lt;br /&gt;
===[[Wormhole]]===&lt;br /&gt;
A black swirly portal that shows up during the Space-Time Anomaly random event or the verb used when thrown through a wormhole by an aggressor or your own stupidity. Anything coming into contact with a wormhole will be teleported to a random area on or off the ship. They can be fairly dangerous or cause temporary blockades. Not to be confused with portals made from the Handheld Teleporter, which are blue or (more rarely) orange.&lt;br /&gt;
===[[Xeno]]===&lt;br /&gt;
Can refer to [[Aliens]], or [[Xenobiology]].&lt;br /&gt;
&lt;br /&gt;
=== XO ===&lt;br /&gt;
Short for [[Executive Officer]]. NSV's equivalent of a Head of Personnel with a few new duties, including managing the ship's [[squads]].&lt;br /&gt;
&lt;br /&gt;
===[[Wizard]]===&lt;br /&gt;
Usually refers to the [[Wizard]] game mode, or a Wizard player who has access to a number of spells and will probably wreck your shit on sight or die in the first 12 seconds of a Wizard game.&lt;br /&gt;
&lt;br /&gt;
=== Whisp ===&lt;br /&gt;
The SGV Aetherwhisp, a SolGov styled map that comes with many engines, lasers and carpets.&lt;br /&gt;
&lt;br /&gt;
===Z-Level===&lt;br /&gt;
Another area/map which the game consists of. Gameplay-wise, it's just a level.&lt;br /&gt;
&lt;br /&gt;
Z-levels are areas you randomly spawn into when you go over the edge of an area. Part of BYOND's functionality. &amp;lt;s&amp;gt;For example, the station, DJ station, Central Command and the [[Derelict]] are all on different Z-levels. Going off the edge of one Z-Level will take you to another.&amp;lt;/s&amp;gt;  To reduce lag, most Z-levels have been cut from NSV13. What remains is the main ship (usually with two decks), an occasional mining ship, the overmap and Central Command. Additionally, going off the edge of a Z-level will just put you on the other side of the same Z-level.&lt;br /&gt;
[[Category:Guides]] [[Category:Game Resources]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=36421</id>
		<title>Guide to Munitions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Munitions&amp;diff=36421"/>
		<updated>2024-05-14T14:15:46Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Removes testmerge info from mpac and updates cannonball info to mention construction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Do you long for new experiences? Are you comfortable working under pressure? Do you do well when working with explosives? Like making things go boom? If so, this is the guide for you! If you follow these simple instructions you will be prepared to load and maintain all of the weapons on your assigned vessel and qualified to call yourself a professional Munitions Technician. Be wary though, much like the goalie on a professional soccer team, you're the first one to blame if things go sour in combat, second only to the command staff, but if you can't handle the heat - stay out of the munitions bay.&lt;br /&gt;
==Operating the guns==&lt;br /&gt;
{{Important|Image=Warningsign.png|Title=No smoking!|Note=Missiles, gunpowder bags and artillery shells blow up very easily, even from the smallest spark. Don't smoke, use welders, etc. in the weapons bay.}}&lt;br /&gt;
As a Munitions Technician, munitions assigned squad member, or Master At Arms, your job is to supply and control the various weapons on the ship to make sure they continue firing. This includes 50 Cal. Cannons, Railguns, Artillery cannons, Torpedo tubes, Gauss turrets, and the Automated Missile System (AMS). The faster you can load and prepare these weapons, the faster they can open fire on enemy ships. Do note that not all of the weapons listed here may be on your assigned vessel, so be certain to take inventory at the beginning of a shift and prepare accordingly for each weapon's needs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:PDCrack.gif]] Point Defense Cannons ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Point Defense cannons (PDCs) are the lifeblood of short ranged combat&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Serving as a rapid-fire weapon that is effective at taking down enemy fighters that other weapons may miss and destroying incoming missiles and torpedoes.&lt;br /&gt;
&lt;br /&gt;
Luckily for you, loading these cannons is as easy as firing them: &lt;br /&gt;
# Go to the empty loading rack on the wall [[File:PDCEmpty.gif]]&lt;br /&gt;
# Insert a Full PDC Ammo Box [[File:PDCAmmo.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Deck_gun.png]] Artillery Cannon (Deck Gun) ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The deck guns are massive cannons that, when operated correctly, can obliterate any enemy in an instant.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:TCArtRoom.png|right|thumb|An example of an Artillery bay configuration.]]&lt;br /&gt;
They fire heavy projectiles which need to be primed before loading and are fueled with gunpowder which is used to propel the ammunition.&amp;lt;br&amp;gt;&lt;br /&gt;
Loading Naval Artillery goes like this:&lt;br /&gt;
# Acquire a projectile: [[File:NACShells.gif]]&lt;br /&gt;
# Arm the projectile with a multitool:[[File:Multitool.gif]] '''=&amp;gt;''' [[File:NAC_Shell_Armed.gif]] [[File:NAC_AP_Shell_Armed.gif]]&lt;br /&gt;
# Drag it onto the Payload Loading Gate: [[File:NAC_Payload_Gate.png]] '''=&amp;gt;''' [[File:NAC_Payload_Gate_Loaded.png]]&lt;br /&gt;
# Acquire the propellant of choice (either gunpowder or plasma-based accelerant): [[File:NAC_Propellant.gif]]&lt;br /&gt;
# Load the propellant into the Powder Loading Gate: [[File:NAC_Powder_Gate.png]] '''=&amp;gt;''' [[File:NAC_Powder_Gate_Loaded.png]]&lt;br /&gt;
# Go to the console and hit &amp;quot;Pack from loader&amp;quot;: [[File:NAC_Controls.png]]&lt;br /&gt;
# Repeat these steps many times if you want a faster shot. You will generally load 6 bags of normal gunpowder.&lt;br /&gt;
# Go back to the Console, and hit &amp;quot;Feed Shell&amp;quot;: [[File:NAC_Controls.png]]&lt;br /&gt;
# Voila! The shell is ready to fire. After the gun has fired - you will hear that anywhere on the ship - repeat these steps&lt;br /&gt;
It's important to note that '''there is no limit to how much gunpowder can be loaded at one time''', meaning you can insert only 1 or even 20 bags of powder. Most of the time you'll want to put in a fair amount (about 5 bags or more) of powder as the cannon round travels very slowly without it, but it's best to get in contact with the ship's tactical systems operator (one of the bridge staff) about this if possible. If you let them know how much powder you're going to load they'll be able to maximize damage output.&lt;br /&gt;
&lt;br /&gt;
To see how much power is behind each shot, look on the console. It will tell you how much propellant is packed in, in units called dT. Unpacked shells start out with 25% dT, 1 bag of gunpowder adds 25% dT, and one unit of plasma-based accelerant adds 50% dT. A [[Hungry Gunpowder Bag|Hungry gunpowder bag]]'s dT% varies greatly depending on how much it has been fed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:AMSComp.gif]] Autonomous Missile System (AMS) ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Control system for firing Missiles Automatically!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The automated missile system is a series of missile tubes linked up to a central computer, this allows it to fire missiles and torpedos automatically at targeted enemies, which are capable of dealing incredible damage and can home in on the enemy ships, making shots almost always guaranteed to hit. Loading the missiles is simple, requiring them to be assembled and then dragged onto the tube. Then walk over to the assigned Ordenance Computer, click &amp;quot;Payload Loaded&amp;quot; then &amp;quot;Payload Chambered&amp;quot;. Don't forget to turn off safeties!&lt;br /&gt;
&lt;br /&gt;
Controlling the AMS is fairly simple, as you can do it with the press of a button. Simply walk over to the AMS control console and select one of two firing modes:&lt;br /&gt;
==== Anti-ship ====&lt;br /&gt;
While using the anti-ship firing mode, the targeting system fires its missiles at enemy ships within its detection radius. It will also fire at enemy ships that have been targeted by fighters.&lt;br /&gt;
==== Countermeasure ====&lt;br /&gt;
If you select the countermeasure firing mode, the system will prioritize targeting incoming gunfire to avoid the ship getting hit. It also fires at ships within the detection radius if there's no incoming projectiles.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:NewTorpTube.png|64px]] Torpedo Tubes ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Torpedo tubes are the slower, bulkier counterparts of VLS tubes.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Torpedo tubes are slow loading, require maintenance, but are capable of dealing incredible damage and can home in on the enemy ships, making shots almost always guaranteed to hit. They have mostly been replaced by VLS tubes, given their easier maintenance and automation. However, you may still see them on some ships.&lt;br /&gt;
&lt;br /&gt;
To load a torpedo tube, acquire a pre-made torpedo by dragging one onto a trolley (trolleys have a capacity of 5 torpedos) and bringing it over to the tube. Click on the trolley, click a torpedo to detach it, then drag and drop the torpedo into the tube to begin loading it. Afterward, use the adjacent console and press &amp;quot;Load tray&amp;quot;, &amp;quot;Chamber Tray Payload&amp;quot;, and finally &amp;quot;Disengage safeties&amp;quot; to finish loading the Torpedo tube. Remember to re-engage the Torpedo tube safeties whenever reloading to prevent damage&lt;br /&gt;
====Maintenance====&lt;br /&gt;
Torpedo tubes require maintenance when they're used too much. You probably want to perform maintenance between each bout of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Make sure there's nothing in the weapon and that the safeties are on, to prevent unnecessary explosions. &lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Apply 10 units of Oil to the exposed internal machinery, repeat as needed&lt;br /&gt;
# Bolt (wrench) the panel, then fix (screwdriver) the hatch back in place&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:GaussGun.png|64px]] Gauss Guns===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Gauss guns fire 300mm Teflon coated tungsten rounds.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Unlike other ship weaponry, these are not controlled by [[Bridge Staff]] using the tactical console and are typically manned by Munitions Technicians. Gauss guns require no maintenance.&lt;br /&gt;
&lt;br /&gt;
To man gauss guns, buckle yourself into the gauss gunner chair and you'll rise into the cockpit above. To fire, click on the overmap to fire a powerful short-range burst. Gauss guns eat through ammo quickly, and you'll ideally want someone below deck keeping you loaded at all times. Loading tungsten rounds is as simple as placing them in a crate, click-dragging it to the loading rack, and sending it up for reloading. Additional slugs can be acquired from a nearby Gauss ammunition dispenser that can be upgraded by science to produce slugs at a faster rate.&lt;br /&gt;
&lt;br /&gt;
Gauss ammo racks can be upgraded by researching Guided Munitions, then printing the respective circuit board and applying it to the rack. Upgrading a gauss rack allows for rounds to be bump-loaded, meaning conveyor belts can be laid from gauss ammo dispensers directly to upgraded racks.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Ship_BSA.png|96px]] Superliminal Bluespace Artillery ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Big Honking Space Gun, capable of not just annihilating your hearing, but also the enemy ship!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Superliminal BSA is a massive machine which can accelerate a bolt of concentrated quark-gluon plasma to superliminal speeds, tearing clean through targets and annihilating everything in its path. It was developed from [[Station Goals|Bluespace Artillery]] cannons acquired in questionably legal way.&lt;br /&gt;
&lt;br /&gt;
Operating it is simple, maintaining it is harder. It requires a massive amount of power just to fire even once. To input this power, simply go to it's console, set a desired amount of incoming power, and enamble charging.&lt;br /&gt;
&lt;br /&gt;
'''Ensure that it has a clear firing path to space.'''&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:PDCrack.gif]] Flak cannons ===&lt;br /&gt;
&amp;lt;u&amp;gt;'''&amp;lt;big&amp;gt;Flak Cannons are currently depreciated, and are not found on any active player-operated ship.&amp;lt;/big&amp;gt;'''&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Flak cannons fire a large amount of proximity-detonated ammunition at incoming torpedos and missiles.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
They excel at defending against these forms of weaponry, but they have very limited range.&lt;br /&gt;
&lt;br /&gt;
Operating them is simple:&lt;br /&gt;
# Go to the empty loading rack on the wall [[File:PDCEmpty.gif]]&lt;br /&gt;
# Insert a Full Flak Ammo Box [[File:FlakAmmo.png]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:coaxial_railgun.png|96px]] NT-ST049 'Sturm' coaxial railgun ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A hybrid Railgun Weapon, capable of switching between firing Railgun Slugs and Deck Gun Shells.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Coaxial Railgun is a weapon that uses both Power and Physical Ammunition to fire a range of projectiles at the enemy vessels, however due to its mechanical parts, the thing requires maintenance from time to time.&lt;br /&gt;
&lt;br /&gt;
The Coaxial Railgun, much like all railguns, uses electricity to produce a magnetic field in order to rapidly accelerate their ammunition, it is due to this reason that you need to keep an eye on the magnetic alignment of the field. &lt;br /&gt;
&lt;br /&gt;
If the field degrades too much it will affect the projectile velocity and increase the chances of a misfiring incident occurring.&lt;br /&gt;
&lt;br /&gt;
The weapon is capable of being switching configuration between firing Railgun Slugs and Deck Gun Shells pretty easily.&lt;br /&gt;
&lt;br /&gt;
Operating the Railgun is a relatively easy thing to do:&lt;br /&gt;
# Interact with the weapon to bring up its UI.&lt;br /&gt;
# Drag the Power Allocation slider to the users desired allocation of power. '''Please note that this will result in a passive drain on the vessels power supply, so do not do this until the engine is setup and working properly.'''&lt;br /&gt;
# Switch Configuration &amp;quot;I4- Configuration:&amp;quot; to the Ammunition of Choice, options being Railgun Slugs and Deck Gun Shells: [[File:Railgun_ammo.png]] [[File:NACShells.gif]]&lt;br /&gt;
# Insert the ammunition you have chosen, if it's Railgun slugs then insert 5 Railgun Slugs into the Weapon, otherwise insert 1 Deck Gun Shell that has been armed: [[File:Railgun_ammo.png]] [[File:NACShells.gif]]&lt;br /&gt;
# Interact with the weapon again to bring up its UI and press the button labeled &amp;quot;I1 - Payload loaded&amp;quot;&lt;br /&gt;
# Press the button labeled &amp;quot;I2 - Payload chambered&amp;quot;&lt;br /&gt;
# Press the button labeled &amp;quot;I3 - Weapon safeties&amp;quot; to turn off the safeties and prime the Weapon for firing.&lt;br /&gt;
====Maintenance====&lt;br /&gt;
The Coaxial Railgun requires maintenance when its used too much and when the Magnetic Alignment is out of align. You probably want to perform maintenance between each bout of combat.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: Make sure there's nothing in the weapon and that the safeties are on. &lt;br /&gt;
&lt;br /&gt;
In order to restore the Magnetic Alignment do the following:&lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Restore the Alignment using a Multitool&lt;br /&gt;
# Bolt (wrench) the panel.&lt;br /&gt;
# Screw the maintenance hatch back into place.&lt;br /&gt;
In order to repair the Gun Condition do the following:&lt;br /&gt;
# Unscrew the maintenance hatch on the primary external casing &lt;br /&gt;
# Unbolt (wrench) the internal maintenance panel &lt;br /&gt;
# Apply 10 units of Oil to the exposed internal machinery, repeat as needed&lt;br /&gt;
# Bolt (wrench) the panel, then fix (screwdriver) the hatch back in place&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Broadsides.png|96px]] SN 'Sucker Punch' Broadside Cannon ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The Starship Equivalent of a shotgun&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Broadside Cannon is a weapon that requires the ship to have its side facing the enemy vessel before you fire it, otherwise the weapon will miss the target entirely.&lt;br /&gt;
&lt;br /&gt;
The Broadside Cannon requires a secondary machine known as the Broadside Shell Packer Bench in order to produce the ammo for it. [[File:PackingBench.png]]&lt;br /&gt;
&lt;br /&gt;
Loading the Broadside Cannon is relatively simple process:&lt;br /&gt;
# Acquire Five Broadside Shell Casing: [[File:Broadside_casing.png]]&lt;br /&gt;
# Insert the Casings into the Broadside Shell Packer Bench: [[File:PackingBench.png]] '''=&amp;gt;''' [[File:PackingBench_casings.png]]&lt;br /&gt;
# Acquire Five Broadside Shell Loads: [[File:Broadside_load.png]]&lt;br /&gt;
# Insert the Loads into the Broadside Shell Packer Bench: [[File:PackingBench_casings.png]] '''=&amp;gt;''' [[File:PackingBench_loads.png]]&lt;br /&gt;
# Acquire the propellant of choice (either gunpowder or plasma-based accelerant): [[File:NAC_Propellant.gif]]&lt;br /&gt;
# Insert your propellant of choice into the Broadside Shell Packer Bench: [[File:PackingBench_loads.png]] '''=&amp;gt;''' [[File:PackingBench_full.png]]&lt;br /&gt;
# Interact with the Broadside Shell Packer Bench and hit &amp;quot;Pack Casings&amp;quot; [[File:PackingBench.png]]&lt;br /&gt;
# Load the produced Broadside Shells into the Broadside Cannon: [[File:Broadside_shells.gif]]&lt;br /&gt;
# Voila! The Broadside Cannon is now ready to fire. After the cannon has fired repeat these steps if you have run out of ammo, otherwise repeat step 8&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:PlasmaCaster.png|96px]] Magnetic Phoron Acceleration Caster ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;Moth Plasma Gun, for Ship destruction!&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The phoron caster is a high maintenance weapon that requires a lot of attention to be fired and a lot of attention after it's fired. &lt;br /&gt;
&lt;br /&gt;
The steps for firing are as follows:&lt;br /&gt;
# Locate a plasma gas canister and fasten it to the nearby connector: [[File:Plasma_Canister.png]]&lt;br /&gt;
# Turn on the gas regulator, this will begin to fill up the Plasma Capacitor Charge on the weapon's UI. [[File:Plasma_Regulator.png]]&lt;br /&gt;
# Once the Capacitor Charge is at 100%, turn off the gas regulator. [[File:Plasma_Regulator.png]]&lt;br /&gt;
# Take a phoron core and insert it into the main weapon itself [[File:Plasma_Core.png]]&lt;br /&gt;
# On the weapon's UI, click the &amp;quot;Condense Phoron Mass button&amp;quot;&lt;br /&gt;
# On the weapon's UI, click the &amp;quot;Commence Magnetic Charge&amp;quot;&lt;br /&gt;
# On the weapon's UI, click the &amp;quot;Release Constrictor Field button&amp;quot;. This button acts as a safety and will constantly lower the Field Integrity.&lt;br /&gt;
# Use the TAC Console on the bridge to fire the weapon. [[File:Tactical.gif|32px]]&lt;br /&gt;
Warnings: &lt;br /&gt;
* Every time the weapon is fired or misfires, the weapon's Alignment will degrade.&lt;br /&gt;
* If the weapon's alignment is less than 90%, is has a greater chance of misfiring. &lt;br /&gt;
* The weapon will not fire if the gas regulator is on or if the splines aren't fully restored.&lt;br /&gt;
*When the weapon is fired, the Splines will automatically go to 0%. This will replenish over time.&lt;br /&gt;
* Do not try to disassemble this weapon, you will regret it. &lt;br /&gt;
* The gas regulator will only take plasma gas, and no other gas. &lt;br /&gt;
* If the weapon's splines or field integrity stop restoring for any reason, toggle the constrictor field off and on again.&lt;br /&gt;
* This weapon will blind you if you're not wearing eye protection while in its presence.&lt;br /&gt;
* This weapon cannot target fighters or other small ships. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Burst_Phaser.png]] Burst Phaser MK2 ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;A coaxial laser system, capable of firing controlled laser bursts at a target.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
These energy weapons are fired in the direction the ship is currently facing, and is fired by the '''Ship Pilot''', as such you need to point the nose of the ship directly at the enemy in order to have a guaranteed chance of hitting it. &lt;br /&gt;
&lt;br /&gt;
Due to being an energy weapon these guns primarily do not require a constant dedication of attention in order to maintain them, however they require a constant source of power:&lt;br /&gt;
# Interact with the Burst Phaser Weapon&lt;br /&gt;
# Toggle the Slider to the amount of power you wish to pump into the cannon, this affects how fast it recharges and how many shots it can fire before needing to recharge.&lt;br /&gt;
# Press the &amp;quot;Enable Charging&amp;quot; button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Phase_Cannon.png]] Phase Cannon ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;An extremely powerful directed energy weapon which is capable of delivering a devastating beam attack.&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This energy weapon behaves similarly to the Deck Guns in terms of aiming, meaning you can be performing a valiant tactical advance in the opposite direction of the enemy and still have a vague chance to hit the target. &lt;br /&gt;
&lt;br /&gt;
Due to being an energy weapon these guns primarily do not require a constant dedication of attention in order to maintain them, however they require a constant source of power:&lt;br /&gt;
# Interact with the Phase Cannon&lt;br /&gt;
# Toggle the Slider to the amount of power you wish to pump into the cannon, this affects how fast it recharges and how many shots it can fire before needing to recharge.&lt;br /&gt;
# Press the &amp;quot;Enable Charging&amp;quot; button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
=== [[File:Laser_Missile_cannon.png]] Laser Anti Missile System ===&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:1.2em;&amp;quot;&amp;gt;The Energy Weapon equivalent of a modified Autonomous Missile System&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Primarily designed to shoot down missiles using lasers rather than firing missiles at missiles and hoping it will work itself out, could probably be used for other shenanigans, such as boiling eggs&lt;br /&gt;
&lt;br /&gt;
Due to being an energy weapon these guns primarily do not require a constant dedication of attention in order to maintain them, however they require a constant source of power:&lt;br /&gt;
# Interact with the Laser Anti Missile System&lt;br /&gt;
# Toggle the Slider to the amount of power you wish to pump into the cannon, this affects how fast it recharges and how many shots it can fire before needing to recharge.&lt;br /&gt;
# Press the &amp;quot;Enable Charging&amp;quot; button and, assuming you have enough power in the grid, the gun will charge up and be ready to fire.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Acquiring ammunition==&lt;br /&gt;
This is inevitable, the ship will consume ammo at a rapid rate. If you are out of ammo outside of combat, the following list will instruct you on how to acquire more. If you are out of ammo mid-combat &amp;lt;s&amp;gt; you're fucked &amp;lt;/s&amp;gt;, communicate this with CIC and the rest of your team and use what you have left for the other weapons while coordinating with cargo.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===PDC===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class='unsortable' |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Purchasable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Crate Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PDCAmmo.png]]&lt;br /&gt;
|Point Defense Cannon Ammo (30.12x82mm)&lt;br /&gt;
|Yes&lt;br /&gt;
|PDC mount rounds (x5)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Flak===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class='unsortable' |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=50%' |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=50%' |Found&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlakAmmo.png]]&lt;br /&gt;
|40mm Flak Rounds&lt;br /&gt;
|Acquired Through Traders&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Deck Gun===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class='unsortable' |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Purchasable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Crate Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:25%' |Researchable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:25%' |Printable in&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NAV_Shell.png]]&lt;br /&gt;
|FTL-13 Naval Artillery Round&lt;br /&gt;
|Yes&lt;br /&gt;
|Naval Artillery Shells (x10)&lt;br /&gt;
|Yes&lt;br /&gt;
|Munitions Techfab&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NAV_Cannonball.png]]&lt;br /&gt;
|Cannonballs&lt;br /&gt;
|Yes&lt;br /&gt;
|Cannonballs (x10)&lt;br /&gt;
|No&lt;br /&gt;
|20x iron sheets in hand&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NAV_AP_Shell.png]]&lt;br /&gt;
|TX-101 Armour Penetrating Naval Artillery Round&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|Yes&lt;br /&gt;
|Munitions Techfab&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gunpowder_bag.png]]&lt;br /&gt;
|Gunpowder Bag&lt;br /&gt;
|Yes&lt;br /&gt;
|Powder bags (x10)&lt;br /&gt;
|Yes&lt;br /&gt;
|Munitions Techfab&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma-Accelerant.png]]&lt;br /&gt;
|Plasma-Based Projectile Accelerant&lt;br /&gt;
|No&lt;br /&gt;
|N/A&lt;br /&gt;
|Yes&lt;br /&gt;
|Munitions Techfab&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Torpedoes and Missiles===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Torpedoes and missiles, unfortunately, cannot be ordered fully assembled and must be built by your own oil-covered hands. You need multiple things from cargo - components, casings, and warheads. Standard and armor piercing warheads can be ordered from cargo, but the other types must be researched by science before they can be made in the protolathe. Once you have all of these, turn on that conveyor belt and get this party started!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:MissileTorp.gif]]&amp;lt;br&amp;gt;Missiles/Torpedoes&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
! style='background-color:#99ccff; width:20%; text-align: center'|Tools&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
[[File:Metal.png|Metal]]x5-15 (Depending on the Type)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trop_prop.png|Propulsion System]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Torp_guide.png|Guidance System]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Torp_iff.png|IFF card]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CableCoils.png|Cable]]x5&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Warheads.gif|Warhead]]x1&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
# Get a casing, either made from metal or ordered from cargo.&lt;br /&gt;
# Add the '''Propulsion System'''&lt;br /&gt;
# '''Wrench''' the propulsion into place.&lt;br /&gt;
# Add the '''Guidance System'''&lt;br /&gt;
# '''Screwdriver''' the guidance system in place.&lt;br /&gt;
# Add the '''IFF card'''&lt;br /&gt;
# '''Screwdriver''' the card in place.&lt;br /&gt;
# Add the '''Warhead'''&lt;br /&gt;
# '''Wrench''' the warhead in place.&lt;br /&gt;
# '''Wire''' it.&lt;br /&gt;
# '''Wrench''' once more.&lt;br /&gt;
# '''Weld''' it all together.&lt;br /&gt;
|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Wirecutters.png|Wirecutter]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Welder.png|Welding tool]]&lt;br /&gt;
|}&lt;br /&gt;
There are a total of six different types of torpedoes you can make. Each serves a different purpose.&lt;br /&gt;
* Standard torpedoes are your stock standard torps. They carry an explosive payload that does a fair amount of damage to ships and fighters alike. &lt;br /&gt;
* Armor piercing torpedoes are able to do heavy damage to armored targets. Good against large ships. &lt;br /&gt;
* Nuclear torpedoes are the most powerful of the explosive torpedoes. They deal devastating damage to anything they hit, but are slower and more expensive than the other torpedo types. Use them wisely, as you won't be able to make more until science researches them. &lt;br /&gt;
* Decoy torpedoes don't carry an explosive payload, but can be used to distract an enemy's defensive weapons, giving you a clear shot for your more powerful weapons. &lt;br /&gt;
* Freight torpedoes are essentially cargo pods. Load them up and fire them at another ship to deliver the goods. &lt;br /&gt;
* Probes are torpedoes strapped with an array of scientific sensors. Firing one of these at an anomaly will generate research for science, and potentially unlock new technology nodes. Don't miss.&lt;br /&gt;
Unfortunately it's only possible to construct one type of missile right now.&lt;br /&gt;
* High-velocity missiles are the standard missile type, they explode upon making impact and do a moderate amount of damage. &lt;br /&gt;
====Autonomous Missile Factory====&lt;br /&gt;
[[File:TCMissileRoom.png|right|thumb|The missile factory on the [[Tycoon]]]]&lt;br /&gt;
So you thought you had to wrench, weld and wire each missile individually? Of course not! The future is now! There's a quick and easy way to mass-produce missiles available right in the middle of your munitions bay: The factory line.&lt;br /&gt;
&lt;br /&gt;
The Missile factory consists of three key parts: the conveyor belts, which have usually been slowed down to accommodate for the working speed of the robots. Tool arms, which use specific tools on the casing and are colored grey, and red colored part arms that apply parts such as guidance computers to the missiles.&lt;br /&gt;
The robot arms in the factory always apply their effect in the direction the red arrows on their frame are pointing, but can be loaded with parts from any direction. They also have no part holding limit, so you can fill them up with as many parts as you want. &lt;br /&gt;
&lt;br /&gt;
You can even extend the factory! The parts required for making factory machines can all be printed in the munilathe along with the conveyor belts after their research has been completed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Broadside Cannon===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
To create more Broadside Shells, do the following:&lt;br /&gt;
# Acquire Five Broadside Shell Casing: [[File:Broadside_casing.png]]&lt;br /&gt;
# Insert the Casings into the Broadside Shell Packer Bench: [[File:PackingBench.png]] '''=&amp;gt;''' [[File:PackingBench_casings.png]]&lt;br /&gt;
# Acquire Five Broadside Shell Loads: [[File:Broadside_load.png]]&lt;br /&gt;
# Insert the Loads into the Broadside Shell Packer Bench: [[File:PackingBench_casings.png]] '''=&amp;gt;''' [[File:PackingBench_loads.png]]&lt;br /&gt;
# Acquire the propellant of choice (either gunpowder or plasma-based accelerant): [[File:NAC_Propellant.gif]]&lt;br /&gt;
# Insert your propellant of choice into the Broadside Shell Packer Bench: [[File:PackingBench_loads.png]] '''=&amp;gt;''' [[File:PackingBench_full.png]]&lt;br /&gt;
# Interact with the Broadside Shell Packer Bench and hit &amp;quot;Pack Casings&amp;quot; [[File:PackingBench.png]]&lt;br /&gt;
To acquire more Shell casings or shell loads, see the following Table:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class='unsortable' |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Purchasable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Crate Name&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Broadside_casing.png]]&lt;br /&gt;
|Broadside Shell Casing&lt;br /&gt;
|Yes&lt;br /&gt;
|Empty Broadside Casings/Broadside Pack&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Broadside_load.png]]&lt;br /&gt;
|Broadside Shell Loads&lt;br /&gt;
|Yes&lt;br /&gt;
|Broadside Loads/Broadside Pack&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===Magnetic Phoron Acceleration Caster===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class='unsortable' |Icon&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width=25%' |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:25%' |Researchable&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:25%' |Printable in&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Plasma_Core.png]]&lt;br /&gt;
|Condensed Phoron Core&lt;br /&gt;
|Yes&lt;br /&gt;
|Munitions Techfab&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
===NT-ST049 'Sturm' coaxial railgun===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The method of acquiring more railgun slugs for this weapon is semi-complicated.&lt;br /&gt;
&lt;br /&gt;
You need to locate the &amp;quot;Defunct Railgun Techology Munitions Technology Disk&amp;quot; which can be found in Munitions, assuming some clown hasn't eaten it or it's been dusted in the Supermatter shard.&lt;br /&gt;
&lt;br /&gt;
With this Technology Disk you need to upload the blueprints to the Techweb using a Research and Development Console, '''DO NOT DELETE THE BLUEPRINTS CONTAINED ON IT'''. &lt;br /&gt;
&lt;br /&gt;
After you have uploaded the blueprints you can now print the Railgun Slugs in either the Cargo or Munitions Techfab&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==You're ready==&lt;br /&gt;
It may be difficult to swallow all of the information you've read, but don't worry! You'll very rarely be working with all of these weapons at once as you have fellow Munitions Technicians at your side to pick up your slack. Above all, remember to have fun. With a bottle of spray paint, you can do all manner of things - name your torpedo tubes, draw funny faces near the PDC racks, and draw the borderline between the rest of the ship and the newly independent Munitia.&lt;br /&gt;
==More Dakka==&lt;br /&gt;
Is the ships just floating around in friendly space? Are all the guns loaded and you have nothing better to do? Or are those glorified laser pointers simply not enough? Fear not, because now you can even BUILD more guns! From the smallest PDC to the largest Railgun, you can outfit your ship with all the firepower.&lt;br /&gt;
&lt;br /&gt;
'''Disclaimer:''' You can't print new weapon circuit boards. This means that whatever weaponry you had roundstart, you are stuck with those. However, you can still move them.&lt;br /&gt;
&lt;br /&gt;
With that out of the way, here is a tip if you want to arm your ship:&lt;br /&gt;
*Don't overestimate how much ammo you have. Because while making the ship into a giant sniper rifle with 20 NACs might be fun, cargo WILL swiftly run dry of credits trying to supply you with ammo. 30 PDCs WILL destroy all the Torpedoes launched at you, but the crew will easily go deaf from all the pom-pom-pom.&lt;br /&gt;
**For this reason, giving the [[Master_At_Arms|Munitions budget card]] to cargo is highly recommended.&lt;br /&gt;
Here is how you can construct ship weaponry:&lt;br /&gt;
=== PDC loading rack ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:PDCrack.gif]]&amp;lt;br&amp;gt;PDC loading rack&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable]]x4&amp;lt;br&amp;gt;[[File:Circuitboard.png|Point Defense Cannon circuit board]]Point Defense Cannon circuit board&amp;lt;br&amp;gt;[[File:Micro Manipulator.png|Micro-mainpulator]]x4&amp;lt;br&amp;gt;[[File:Capacitor.png|Capacitor]]x2&amp;lt;br&amp;gt;[[File:Matter bin.png|Matter bin]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build and the PDC loading rack frame from '''5 metal'''&lt;br /&gt;
# '''Put''' it on a wall&lt;br /&gt;
# '''Wrench''' it on&lt;br /&gt;
# '''Wire''' it&lt;br /&gt;
# Add the '''Circuit board'''&lt;br /&gt;
# Add '''4 micro-manipulators'''&lt;br /&gt;
# Add '''2 capacitors'''&lt;br /&gt;
# Add '''3 matter bins'''&lt;br /&gt;
## You can do this using an RPED&lt;br /&gt;
# Add the '''Firing electronics'''&lt;br /&gt;
## The order of these 4 steps does not matter&lt;br /&gt;
# '''Screwdriver''' it to finish the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screw''' the maintenance panel out&lt;br /&gt;
# '''Pry''' the parts out&lt;br /&gt;
# '''Cut''' the wiring&lt;br /&gt;
# '''Unwrench''' the frame&lt;br /&gt;
# '''Lift it off''' the wall with your hands&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutter]]&lt;br /&gt;
|}&lt;br /&gt;
=== Torpedo Tube ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:NewTorpTube.png|64px]]&amp;lt;br&amp;gt;Torpedo Tube&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Nanoglass.png|Nanocarbon glass]]x6&amp;lt;br&amp;gt;[[File:FiringBoard.png|Firing Electronics]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welding tool]]&amp;lt;br&amp;gt;[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
#  Build Torpedo Tube frame from 4 '''Plasteel Sheets'''&lt;br /&gt;
# '''Wrench''' it into place&lt;br /&gt;
# '''Weld''' it to the floor&lt;br /&gt;
# Add the '''Nanocarbon glass''' for the barrel&lt;br /&gt;
# '''Wrench''' the barrel in&lt;br /&gt;
# '''Wire''' the frame&lt;br /&gt;
# Add the '''Firing Electronics'''&lt;br /&gt;
# '''Screw''' the electronics in&lt;br /&gt;
# Add the '''Nanocarbon glass''' for the door&lt;br /&gt;
# '''Wrench''' the door in place&lt;br /&gt;
# '''Screw''' the maintenance hatch&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screw''' the maintenance panel out&lt;br /&gt;
# '''Wrench''' the inner casing&lt;br /&gt;
## Note: The weapon can now be lubricated&lt;br /&gt;
# '''Pry''' the casing out&lt;br /&gt;
# '''Unscrew''' the door frame&lt;br /&gt;
# '''Wrench''' the door out&lt;br /&gt;
# '''Pry''' the door out of the frame&lt;br /&gt;
# '''Unscrew''' the electronics&lt;br /&gt;
# '''Pry''' the electronics out of their place&lt;br /&gt;
# '''Cut''' the wires away&lt;br /&gt;
# '''Unbolt''' the barrel&lt;br /&gt;
# '''Pry''' the barrel out&lt;br /&gt;
# '''Unweld''' the frame from the floor&lt;br /&gt;
# '''Unbolt''' the frame&lt;br /&gt;
# '''Weld''' the frame apart&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welding tool]]&amp;lt;br&amp;gt;[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutter]]&lt;br /&gt;
|}&lt;br /&gt;
=== VLS launch tube ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AMS tube.png]]&amp;lt;br&amp;gt;VLS launch tube&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x35&amp;lt;br&amp;gt;[[File:Titaniumdone.png|Titanium]]x20&amp;lt;br&amp;gt;[[File:Copperdone.png|Copper]]x20&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable]]x10&amp;lt;br&amp;gt;[[File:Circuitboard.png|VLS launch tube board]]VLS launch tube board&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build and wire a Machine Frame from '''5 metal'''&lt;br /&gt;
## Click [[Guide_to_construction#Machines|here]] for a detailed construction.&lt;br /&gt;
# Add the '''Circuit board'''&lt;br /&gt;
# Add '''20 titanium'''&lt;br /&gt;
# Add '''30 metal'''&lt;br /&gt;
# Add '''20 copper'''&lt;br /&gt;
# Add '''10 cable'''&lt;br /&gt;
# '''Screwdriver''' it to finish the machine&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screw''' the maintenance panel out&lt;br /&gt;
# '''Wrench''' the inner casing&lt;br /&gt;
# '''Pry''' the casing out&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
=== Naval Artillery ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Deck gun.png]]&amp;lt;br&amp;gt;[[File:Deck gun building.png|160px|A possible arrangement of the Deck Gun's part, with the individual parts highlighted for you]]&amp;lt;br&amp;gt;Naval Artillery&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Titaniumdone.png|Titanium]]x120&amp;lt;br&amp;gt;[[File:Metal_r.png|Plasteel]]x22&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x35&amp;lt;br&amp;gt;[[File:Copperdone.png|Copper]]x50&amp;lt;br&amp;gt;[[File:Diamonddone.png|Diamond]]x5&amp;lt;br&amp;gt;[[File:Duranium.png|Duranium]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable]]x34&amp;lt;br&amp;gt;[[File:FiringBoard.png|Firing Electronics]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Deck gun core board]]Deck gun core board&amp;lt;br&amp;gt;[[File:Circuitboard.png|Deck gun payload gate board]]Deck gun payload gate board&amp;lt;br&amp;gt;[[File:Circuitboard.png|Deck gun powder gate board]]Deck gun powder gate board&amp;lt;br&amp;gt;[[File:Circuitboard.png|Deck gun auto elevator board]]Deck gun auto elevator board&amp;lt;br&amp;gt;[[File:Circuitboard.png|Deck gun loading computer board]]Deck loading computer board&amp;lt;br&amp;gt;[[File:Igniter.png|Igniter]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welding tool]]&amp;lt;br&amp;gt;[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Designate a '''3 x 3''' space with a '''free tile on the floor above it''' for your gun&lt;br /&gt;
==== Building the indoors, multitile part ====&lt;br /&gt;
# Build and wire a Machine Frame from '''5 metal''' in the middle for your Core&lt;br /&gt;
## Click [[Guide_to_construction#Machines|here]] for a detailed construction.&lt;br /&gt;
# Build and wire ''at least three'' Machine Frames and a Computer frame from '''20 metal''' around your Core, these will be the other parts of your Deck Gun&lt;br /&gt;
## Click [[Guide_to_construction#Machines|here]] for a detailed construction.&lt;br /&gt;
## Note: Which machine frame will become which machine does not matter, only that they are next to the core&lt;br /&gt;
# Add the '''Deck gun core board''' to the machine frame in the ''middle''&lt;br /&gt;
## Marked on the picture with ''Red''&lt;br /&gt;
# Add '''20 titanium''' and '''5 cable'''&lt;br /&gt;
# '''Screwdriver''' to finish the core&lt;br /&gt;
# Add the '''Deck gun payload gate board'''&lt;br /&gt;
## Marked on the picture with ''Blue''&lt;br /&gt;
# Add '''40 titanium''', '''10 cable''' and '''10 copper'''&lt;br /&gt;
# Add a '''Railgun rail'''&lt;br /&gt;
## Note: Can be made from 1 duranium&lt;br /&gt;
# Add the '''Loading tray'''&lt;br /&gt;
## Note: It's made from 10 metal&lt;br /&gt;
# '''Screwdriver''' to finish the payload gate&lt;br /&gt;
# Add the '''Deck gun powder gate board'''&lt;br /&gt;
## Marked on the picture with ''Purple''&lt;br /&gt;
## Building more of these machines does not increase the number of gunpowder that can be inserted, as you can insert multiple from just one gate&lt;br /&gt;
# Add '''20 titanium''', '''5 cable''' and '''20 copper'''&lt;br /&gt;
# '''Screwdriver''' to finish the gate&lt;br /&gt;
# Add the '''Deck gun auto elevator board'''&lt;br /&gt;
## Marked on the picture with ''Yellow''&lt;br /&gt;
# Add '''40 titanium''', '''10 cable''', '''20 copper''' and '''5 diamonds'''&lt;br /&gt;
# '''Screwdriver''' to finish the elevator&lt;br /&gt;
# Build a '''chair''' from any material&lt;br /&gt;
## Marked on the picture with ''White''&lt;br /&gt;
## ANY chair will do&lt;br /&gt;
# Add the '''Deck gun loading computer board''' to the Computer frame&lt;br /&gt;
## Marked on the picture with ''Green''&lt;br /&gt;
# Finish the construction '''[[Guide_to_construction#Computers|like usual]]'''&lt;br /&gt;
# If all machines are done, hit the Core with a '''Multitool''' to have it scan for nearby machines&lt;br /&gt;
==== Building the outdoors part ====&lt;br /&gt;
# Go to the deck '''above you''', on the '''same spot as your Core'''&lt;br /&gt;
## Use a GPS&lt;br /&gt;
# Build a Deck gun frame from '''20 plasteel'''&lt;br /&gt;
# '''Wrench''' it to the ground&lt;br /&gt;
# '''Weld''' it down&lt;br /&gt;
# Add the '''firing electronics'''&lt;br /&gt;
# '''Screw''' the electronics in&lt;br /&gt;
# Add an '''Igniter'''&lt;br /&gt;
## Alternatively, you can add a ''Triple Barrel Upgrade'' (currently Admin only)&lt;br /&gt;
## ''Screw'' the upgrade in&lt;br /&gt;
## Add 3 ''igniters''&lt;br /&gt;
# '''Screw''' the Igniters in&lt;br /&gt;
# '''Wire''' the Igniters&lt;br /&gt;
# '''Weld''' the wiring down&lt;br /&gt;
# Add 2 '''plasteel'''&lt;br /&gt;
# Add a '''MAC barrel'''&lt;br /&gt;
## Can be made from 1 duranium&lt;br /&gt;
## In case the gun was upgraded, add ''3 of these''&lt;br /&gt;
# '''Weld''' the barrels down&lt;br /&gt;
# Add the '''Loading tray'''&lt;br /&gt;
##Note: It's made from 10 metal&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
The frame can be deconstructed this way:&lt;br /&gt;
# '''Screw''' the maintenance panel out&lt;br /&gt;
## If you examine the gun, there will be a button labeled &amp;quot;Force Eject Shell&amp;quot;. Be warned, this will '''fire the shell'''.&lt;br /&gt;
# '''Wrench''' the inner casing&lt;br /&gt;
# '''Pry''' the loading tray out&lt;br /&gt;
# '''Unweld''' the barrel&lt;br /&gt;
# '''Pry''' the barrel out&lt;br /&gt;
# '''Unweld''' the inner plasteel casing&lt;br /&gt;
# '''Unweld''' the wiring&lt;br /&gt;
# '''Cut''' the wiring out&lt;br /&gt;
# '''Unscrew''' the igniters&lt;br /&gt;
# '''Remove''' the igniters by hand&lt;br /&gt;
## If it was upgraded with a ''Tripple Barrel'' upgrade, you need to ''Unscrew'' it&lt;br /&gt;
## Then ''Pry'' it out&lt;br /&gt;
# '''Unscrew''' the firing electronics&lt;br /&gt;
# '''Pry''' the electronics out&lt;br /&gt;
# '''Unweld''' the frame from the floor&lt;br /&gt;
# '''Unbolt''' the frame from the floor&lt;br /&gt;
# '''Cut''' the frame apart with a welder&lt;br /&gt;
The machines can be deconstructed this way:&lt;br /&gt;
# '''Screw''' the maintenance panel out&lt;br /&gt;
# Remove the components and the circuit board with a '''crowbar'''&lt;br /&gt;
# '''Cut''' the wires out&lt;br /&gt;
# '''Unwrench''' the frame from the ground&lt;br /&gt;
# Dissasemble the frame with a '''screwdriver'''&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welding tool]]&amp;lt;br&amp;gt;[[File:Screwdriver tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutter]]&lt;br /&gt;
|}&lt;br /&gt;
As said before, this is advanced stuff, usually you don't need to build new guns, and it's one hell of a job to try and keep them all loaded. But it does take up the downtime that you otherwise would have spent in the bar, and some &amp;lt;s&amp;gt; weird &amp;lt;/s&amp;gt; people might find it fun.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=1&amp;gt;*Nanotrasen brand gunpowder is not suitable for use in hot or burning environments, keep away from children with lighters.&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Astrometrics&amp;diff=36420</id>
		<title>Astrometrics</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Astrometrics&amp;diff=36420"/>
		<updated>2024-05-14T14:05:13Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Created redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide_to_Research_and_Development#Astrometry]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36419</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36419"/>
		<updated>2024-05-14T13:55:54Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Undo rollback by Bokkiewokkie (talk): Misinput&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Maps}}&lt;br /&gt;
&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[[webmap:snake|Snake]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:tycoon|Tycoon]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:aetherwhisp|Aetherwhisp]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:eclipse|Eclipse]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:galactica|Galactica]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:atlas|Atlas]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:serendipity|Serendipity]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:hammerhead|Hammerhead]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:gladius|Gladius]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[[webmap:aegis|Aegis]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:jeppison|Jeppison]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:vago|Vago]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:enterprise|Enterprise]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:todger|Jolly Sausage]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:pegasus|Pegasus]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:shrike|Shrike]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* Complain all you want, it's here to stay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36418</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36418"/>
		<updated>2024-05-14T13:52:55Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Reverted edits by Bokkiewokkie (talk) to last revision by Bobbanz&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Serendipity/ Serendipity]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* &amp;lt;s&amp;gt;Complain all you want, it's here to stay.&amp;lt;/s&amp;gt; Victory lap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36417</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36417"/>
		<updated>2024-05-14T13:52:42Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Removed revision marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[[webmap:snake|Snake]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:tycoon|Tycoon]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:aetherwhisp|Aetherwhisp]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:eclipse|Eclipse]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:galactica|Galactica]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:atlas|Atlas]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:serendipity|Serendipity]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:hammerhead|Hammerhead]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:gladius|Gladius]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[[webmap:aegis|Aegis]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:jeppison|Jeppison]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:vago|Vago]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:enterprise|Enterprise]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:todger|Jolly Sausage]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:pegasus|Pegasus]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:shrike|Shrike]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* Complain all you want, it's here to stay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36416</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36416"/>
		<updated>2024-05-14T13:51:53Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Makes the webmap links use interwiki link shortcuts instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[[webmap:snake|Snake]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:tycoon|Tycoon]] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:aetherwhisp|Aetherwhisp]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:eclipse|Eclipse]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:galactica|Galactica]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:atlas|Atlas]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:serendipity|Serendipity]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:hammerhead|Hammerhead]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:gladius|Gladius]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[[webmap:aegis|Aegis]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:jeppison|Jeppison]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:vago|Vago]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:enterprise|Enterprise]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[[webmap:todger|Jolly Sausage]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:pegasus|Pegasus]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[webmap:shrike|Shrike]]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* Complain all you want, it's here to stay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36415</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36415"/>
		<updated>2024-05-14T13:41:24Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: update webmap links to the new site!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NSVBanner.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:NSV_Engineering_showcase.png|link=Stormdrive|Engineering managing their reactor.&lt;br /&gt;
File:FoS_Combat2.png|link=Bridge Staff|NSV Tycoon duels with the Syndicate Flagship.&lt;br /&gt;
File:NSV_Munitions_showcase.png|link=Munitions Technician|Munitions loads their weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:NewPlayersBanner.png|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RulesBanner.png|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JobsBanner.png|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LocationsBanner.png|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LoreBanner.png|link=lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GamemodesBanner.png|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GuidesBanner.png|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GithubBanner.png|link=https://github.com/BeeStation/NSV13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NeedsRevisionBanner.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
''Read more [[What is SS13|here]].''&lt;br /&gt;
&lt;br /&gt;
=== BeeStation and NSV Community ===&lt;br /&gt;
Main website for BeeStation, our hosting provider's community is https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Our forums are run at https://forums-nsv.beestation13.com/&amp;lt;br&amp;gt;&lt;br /&gt;
We also have a discord server https://nsv.beestation13.com/discord&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
NSV is currently only online in the weekends, going live on friday evening (GMT) and offline on monday evening (GMT).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Download [http://www.byond.com/download/ BYOND] to play.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NSV 13:''' [byond://game.nsv.beestation13.com:1337 byond://game.nsv.beestation13.com:1337]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out the [[maps]] that exist on NSV13.&lt;br /&gt;
&amp;lt;!-- Welcome to the map graveyard&lt;br /&gt;
* [[webmap:aegis|Map]]/[[Aegis]]&lt;br /&gt;
* [[webmap:vago|Map]]/[[Vago]]&lt;br /&gt;
* [[webmap:enterprise|Enterprise]]&lt;br /&gt;
* [[Valkyrie]] [[webmap:Valkyrie|Map]]&lt;br /&gt;
* [[webmap:hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:pegasus|Pegasus]]&lt;br /&gt;
* [[webmap:jeppison|Jeppison]]&lt;br /&gt;
* [[webmap:shrike|Shrike]]&lt;br /&gt;
* [[webmap:todger|Jolly Sausage]] Rest In Peace --&amp;gt;&lt;br /&gt;
* [[webmap:aetherwhisp|Aetherwhisp]]&lt;br /&gt;
* [[webmap:atlas|Atlas]]&lt;br /&gt;
* [[webmap:eclipse|Eclipse]]&lt;br /&gt;
* [[webmap:galactica|Galactica]]&lt;br /&gt;
* [[webmap:gladius|Gladius]]&lt;br /&gt;
* [[webmap:hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:serendipity|Serendipity]]&lt;br /&gt;
* [[webmap:snake|Snake]]&lt;br /&gt;
* [[webmap:tycoon|Tycoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food|Guide to Food]]/[[Guide to drinks|Drinks]]&lt;br /&gt;
|[https://nsv.beestation13.com/wiki/Rules Rules]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36408</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36408"/>
		<updated>2024-03-31T20:43:14Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: update webmap links to the new site!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/serendipity/ Serendipity]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://webmap.affectedarc07.co.uk/maps/nsv/shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* Complain all you want, it's here to stay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36402</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36402"/>
		<updated>2023-12-12T12:09:32Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Undo revision 36348 by Spagooty (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Serendipity/ Serendipity]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* Complain all you want, it's here to stay.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Galactic_Conquest&amp;diff=36273</id>
		<title>Galactic Conquest</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Galactic_Conquest&amp;diff=36273"/>
		<updated>2023-07-31T19:54:33Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Adds gamemode and job templates and categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateCaptain.png&lt;br /&gt;
| supervisors = The [[Syndicate]]&lt;br /&gt;
| rank = Missing (&amp;lt;b&amp;gt;???&amp;lt;/b&amp;gt;)&lt;br /&gt;
| duties = Try to defeat the Nanotrasen crew&lt;br /&gt;
| guides = [[A crash course in FTL-ing]]; this page&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = SSV Babylon&lt;br /&gt;
| caption = SYNDIE MAJOOOOR&lt;br /&gt;
| difficulty = Hard&lt;br /&gt;
| name = Syndicate Crew&lt;br /&gt;
| access2 = More areas of the Babylon, depending on your job&lt;br /&gt;
}}&lt;br /&gt;
War has changed. The syndicate ships are no longer AI controled bumbling idiots. Instead, they are crewed by players, just as smart as you are. Oh the horror!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thats right! In this gamemode, you will be facing off against syndie ships crewed by players. Well, one syndie ship. Before we begin, it should be mentioned that this mode '''is in Secret rotation'''. For the gamemode to have a chance of being rolled, there must be at least '''40 players ready roundstart''' and at least '''20 must have their &amp;lt;i&amp;gt;Syndicate crew&amp;lt;/i&amp;gt; preference set to yes'''. So, the big thing here is that around half of the players start the round as syndicate crew aboard the SSV &amp;lt;s&amp;gt;Nebuchadenezzer&amp;lt;/s&amp;gt; Babylon. They have a ship just like the NT crew, and must race to either kill them or take over the galaxy.&lt;br /&gt;
= How to join the dark side? =&lt;br /&gt;
So, if you want to play as the syndicate crew, you have to get on the server before the round begins to have the possibility of being chosen. This is because they are selected like normal antagonists. Then, once you are on, you have to go to ''Player Preferences'' screen and find the '''Syndicate Crew''' option. Next to it there should be &amp;quot;Autofill&amp;quot;. Click it to select which syndie job you want to get (I will explain them later). Leaving it on Autofill will just put you in a role that is not filled by others. You will also have to go into ''Game Preferences'' and set '''Syndicate Crew''' to yes. After that, all you have to do is hope and wait. When the round begins, half of all players who have readied up, ''and'' set their preferences will become syndie &amp;lt;s&amp;gt;scum&amp;lt;/s&amp;gt; crew.&lt;br /&gt;
&lt;br /&gt;
'''Late-joining players cannot join the syndicate side.'''&lt;br /&gt;
= System Control =&lt;br /&gt;
The race for the galaxy is on. To become the one and only ruler of the stars, you will have to capture Stay Systems. While the basis is the same for both the NT and the Syndie side, there is a small difference.&amp;lt;br&amp;gt;&lt;br /&gt;
All Nanotrassen crews have to do is fly into a system, and kill any enemy forces in there. After a system is clear - the &amp;quot;XY fleet has been defeated&amp;quot; message shows up - an allied NT fleet will fly in, and take control of the system.&amp;lt;br&amp;gt;&lt;br /&gt;
For the syndies, it is a bit different. They have to jump in and kill everything too, but after that is done they won't get an allied fleet immediately. Instead, they will have to activate a special ''Lighthouse Beacon''. That is located in a secure room of their ship, and will send out a signal to other Syndicate fleets. After it has been activated a fleet will arrive in approximately 5 minutes. Than the system will count as taken over.&lt;br /&gt;
= Okay, but how can we win this war? =&lt;br /&gt;
You got a taste for blood, employee? Good. Now, let me tell you how we will win this conflict&lt;br /&gt;
== Destruction Victory ==&lt;br /&gt;
This is the most straight-forward way to a major victory. All you have to do is destroy the enemy playership. Simple, right?&lt;br /&gt;
== Point Victory ==&lt;br /&gt;
The other way to win is to gather more points than the enemy. How do you gain points? In two ways. &lt;br /&gt;
*One is capturing systems, as detailed above. Every captured system grants you 50 points.&amp;lt;br&amp;gt;&lt;br /&gt;
*Another way is to defeat enemy fleets. This will give you - the winning side - 25 points, while taking away 25 from the losers.&amp;lt;br&amp;gt;&lt;br /&gt;
Whichever side can get 1000 points first wins. Interestingly, if the pirates reach 1000 points, the Syndicate will win a minor victory.&lt;br /&gt;
=== Timeout Victory ===&lt;br /&gt;
If noone reaches 1000 points by 2 and a half hours,than whoever has the more points will be victorius&lt;br /&gt;
=== Tie ===&lt;br /&gt;
And last and certainly least, is the tie. You've somehow managed to both get the same amount of points as the Tortuga Raiders and now nothing has changed.&lt;br /&gt;
Thanks a lot guys! Everything you did was pointless and you've all just wasted eachother's time, including mine!&lt;br /&gt;
= You are ready! =&lt;br /&gt;
Congratulations! If you have read this far, you know how this gamemode works. Below is a detailed explanation of Syndicate roles, along with tips and tricks. If you dont have the time right now, worry not, as you now know enough to grasp how this gamemode works. If you wish to play as a syndie, do read on.&lt;br /&gt;
=Meet the (Syndicate) Team!=&lt;br /&gt;
==Captain==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateCaptain.png&lt;br /&gt;
| supervisors = [[The Syndicate]]&lt;br /&gt;
| rank = Captain (&amp;lt;b&amp;gt;CPT&amp;lt;/b&amp;gt;)&lt;br /&gt;
| duties = Command the Syndicate ship, order the Bridge Officers to fly into a black hole.&lt;br /&gt;
| guides = [[A crash course in FTL-ing]]; this page&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Engineering, Syndicate Armoury, Syndicate Requisitions, Syndicate Heads&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;Bring us closer, I want to hit them with my sword!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Hard&lt;br /&gt;
| name = Syndicate Captain&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
As the Captain of the ship it is your job to lead the crew of the Syndicate vessel. It is very much similar to being a Nanotrasen [[Captain]] and requires you to behave as such.&amp;lt;br&amp;gt;&lt;br /&gt;
On the ship you are the highest ranking officer, though the Strategist is technically your superior. You should try to follow advice the Strategist gives and discuss tactics before making any rash decisions.&amp;lt;br&amp;gt;&lt;br /&gt;
What to do:&lt;br /&gt;
* Do a rollcall to see if you've got enough people to do all of the jobs successfully.&lt;br /&gt;
* Manage the access of the crew,&lt;br /&gt;
** if someone would rather be a fighter pilot and a pilot wants to be a marine then switch them around.&lt;br /&gt;
* Discuss a plan with the Bridge Staff and the Strategist,&lt;br /&gt;
** remember that you have to actively capture systems or fight nanotrasen fleets as the Syndicate to gain more points.&lt;br /&gt;
* Talk with the Marine Sergeant on who and when to send aboard the NSV,&lt;br /&gt;
** and also who to keep onboard the ship.&lt;br /&gt;
* Ensure that there are enough technicians to setup and maintain the reactor ''AND'' operate the guns,&lt;br /&gt;
** and reassign some crew if there isn't.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Strategist==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateStrategist.png&lt;br /&gt;
| supervisors = [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = [[A crash course in FTL-ing]]&lt;br /&gt;
| duties = Assist and advise the Captain, tell everyone you're the captain's superior.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Engineering, Syndicate Armoury, Syndicate Requisitions, Syndicate Heads&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;I'll tell the Admiralty about this!!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Very Hard&lt;br /&gt;
| name = Syndicate Strategist&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
The Strategist is a Syndicate Admiral assigned to help the Captain win the conflict. This does mean you are technically the Captain's superior, however you are still expected to follow the Captain's orders much like an [[Executive Officer]] on a Nanotrasen ship would. The most important part of your job is thinking of and sharing possible strategies that could benefit the crew and it's ability to triumph in combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''The lighthouse beacon'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Synd-ai.png|left|100px|noborder|The room of the Lighthouse beacon.]]&amp;lt;br&amp;gt;&lt;br /&gt;
This machine - marked with ''Red'' - are the ace up your stylish sleeve. This allows you to send out a beacon which lets an allied Syndicate fleet jump in, and claim it as your own. '''This is the only way you can capture systems and gain points as the syndies.''' Thus it is very important that someone toggles it as often as possible. And that someone is you. Or the Captain, but they will most likely have other problems to worry about. So, whenever your ship jumps into a system, you will have to come down here, and activate the beacon. The beacon does take around 5 minutes to activate, so you will have to survive for at least that time, but if you can manage that, an allied fleet will be here to &amp;lt;s&amp;gt;steal your thunder&amp;lt;/s&amp;gt; help you out.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Of course, timing is very important here. Calling the fleet in AFTER you beat the enemies is good, but it wastes a lot of time. However, calling it in BEFORE you defeat the enemy, or even just as you jump in risks the fleet dying, and you losing 25 points, while the enemy gains 25 points. Calling it in AS YOU ARE LOSING may not save you, because the fleet may be too late. So knowing your strength, and especially the enemy's weakness is very important in this job.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Tips for coming up with the best strategy:&amp;lt;br&amp;gt;&lt;br /&gt;
* Your allied fleets are a bit stronger then the NT ones, so they can buy you more time. Emphasis on '''can'''&amp;lt;br&amp;gt;&lt;br /&gt;
* Your ship is smaller and more manuverable than the NSV, so you may have a chance of slipping by NT fleets, and going into their backlines.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Lighthouse beacon has a cooldown and takes time to call in a fleet.&amp;lt;br&amp;gt;&lt;br /&gt;
* Because the Beacon has a cooldown, you can't just zip around the sector and capture systems, while the NSV is still charging their FTL&amp;lt;br&amp;gt;&lt;br /&gt;
* You can buy Universal Encryption keys from req, which will allow you to listen in on NT comms, and tell which system they are in.&amp;lt;br&amp;gt;&lt;br /&gt;
* The beacon calls in a random syndicate fleet, but not ''any'' syndicate fleet. You cannot spawn in an Armada, or an Earthbuster fleet.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Requisitions Officer==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateReqOfficer.png&lt;br /&gt;
| supervisors = Captain, Strategist, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = [[Guide to Cargo]]&lt;br /&gt;
| duties = Manage the requisitions department, waste all of the telecrystals on cigarettes.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Requisitions, Syndicate Heads&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;Who stole the budget card!?&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Hard&lt;br /&gt;
| name = Syndicate Requisitions Officer&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
The Requisitions Officer is in charge of Requisitions, as one would expect. Requisitions is responsible for managing and ordering supplies and ammo much like the [[Quartermaster]] and [[Master At Arms]].&amp;lt;br&amp;gt;&lt;br /&gt;
As the Requsisitions Officer you start with an uplink and telecrystals. You also manage the distribution of money and telecrystals among the crew, and it is advised that you communicate with the Marine Sergeant and Captain before spending anything on things that aren't needed. Use your requisitions console and supply beacons to &amp;lt;s&amp;gt;purchase&amp;lt;/s&amp;gt; steal supplies from central command.&amp;lt;br&amp;gt;&lt;br /&gt;
Because you start the round with relatively little cash or telecrystals you have to do missions for the syndicate stations to earn more.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Getting minerals'''&amp;lt;br&amp;gt;&lt;br /&gt;
So, while the NT crew has their own mining ship, how do YOU get minerals? Lucky for you, the higher-ups realized this same problem. So, your ship has been outfitted with a mineral magnet, on the upper deck, south-west of the hangar area.&amp;lt;sup&amp;gt;(On the Babylon. Other maps may vary.)&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If you have played as a [[Shaft Miner]] before, you will know how this works, but let me run it down for you here:&amp;lt;br&amp;gt;&lt;br /&gt;
* The Bridge Crew drives the ship near an asteroid.&lt;br /&gt;
** Asteroids are visible on a Mining DRADIS console, or a normal DRADIS console, if you upgrade it with a mining DRADIS upgrade. Upgrades for the DRADIS - and the mineral magnet - are printable in the Cargo tehcfab.&lt;br /&gt;
* Someone goes to the Mineral Magnet Console - a small blue console on a wall - and pulls in the asteroid.&lt;br /&gt;
** Not all types of asteroids can be pulled in roundstart by the magnet. You will need a Tier 2 upgrade for Non-Ferrous asteroids, and a Tier 3 for Exotic ones.&lt;br /&gt;
* People mine empty the asteroid of ores.&lt;br /&gt;
* Once the asteroid is empty and people have left the asteroid cage, you must go to the Magnet Console again, and push away the asteroid.&lt;br /&gt;
Repeat this process, upgrade the DRADIS and the Magnet, and you will be good.&amp;lt;br&amp;gt;&lt;br /&gt;
Where can you get mining tools? There is a downed mining shuttle docked next to requisitions. It cannot move, but it has quite a few miner lockers and other goodies for your miners.&lt;br /&gt;
&lt;br /&gt;
'''Tips:'''&amp;lt;br&amp;gt;&lt;br /&gt;
- You can link supply pod beacons to the DRADIS to tell traders where to ship your stuff. Use a multitool on the DRADIS to switch back to default drop points. ESSENTIAL for buying fighters!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Marine Sergeant==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateMarineSergeant.png&lt;br /&gt;
| supervisors = Captain, Strategist, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = [[Syndicate Drop Trooper]]&lt;br /&gt;
| duties = Manage the distribution of guns among the crew, organize boarding parties, get yelled at for not boarding every ship you find.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Armoury, Syndicate Heads&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;The makarov's are NOT reshaped glocks! How many times do I have to tell you this!?&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Medium&lt;br /&gt;
| name = Syndicate Marine Sergeant&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
The Marine Sergeant is the commander of the Marines and also the defacto Head of Security on the ship. They are in charge of managing boarding parties and defending the ship from Nanotrasen boarding parties and also have the keys to the Armoury.&lt;br /&gt;
&lt;br /&gt;
For a good day trip, you need a plan. Or not. But it really does help if you come up with an organized plan. This will be way easier if you have experience as a [[Nuclear Operative]], but just to be safe, I'll give you a short rundown here, but never be afraid to experiment, and come up with new ways:&lt;br /&gt;
&lt;br /&gt;
'''Getting on board'''&lt;br /&gt;
&lt;br /&gt;
The first step in bringing down a warship is getting onto said warship. To get on board, you will have to cross a fair bit of space between your ship and the enemy. How you cross it is the big question.&lt;br /&gt;
*There is the dangerous way of going in a fighter. This has many downsides. First off, your ship and the NSV has to be in the same system. Then you have to get in a utility fighter, which can only hold so many people. You also have to know how to fly a fighter. Plus there is the massive wall of steel formed by 50 cal rounds fired by the enemy.&lt;br /&gt;
*A safer, but more costly method is utilising a teleporter. Lucky for you, the NSV has numerous teleportter beacons on it. All you have to do is build a teleporter and jump there. Of course, to build a teleporter, you need bluespace crytsals. And getting those will take a long time.&lt;br /&gt;
'''Sabotaging'''&lt;br /&gt;
&lt;br /&gt;
Now that you made it on board, it is time to fuck some shit up. Just like how a fire needs it's three components to start - oxygen, heat and something flammable - a warship needs three things to function - commanding officers, power and a crew. Taking out any one of those should cripple the enemy's ability to fight.&lt;br /&gt;
*Taking out the commanding officers may be the easiest. The Captain, the XO and the Bridge Staff will most likely be sitting on the bridge. So all you need to do is strike fast. Blow up a bomb near them. Open a wall into space. Or just jump in with an SMG and kill them all.&lt;br /&gt;
*Sabotaging the power supply has it's strenghts and weaknesses too. First off, you have to sabotage well. Just cutting a wire, or disassembling an SMES may set them back, but it will not leave much impact in the long run. Blowing up the reactor, however, can cause massive damage, but it is not an easy job. Just be warned that anything you do to the engine will be immediately very obvious, and can be easily undone by [[Byond the impossible|good]] engineers.&lt;br /&gt;
*&amp;lt;s&amp;gt;If all else fails refer to Plan Z: murderbone.&amp;lt;/s&amp;gt;&lt;br /&gt;
'''Coordination'''&lt;br /&gt;
&lt;br /&gt;
As shown above, there are many ways of fucking over some NT crew's day. However, it is not easy. Your boarders may die, your sabotage may be fixed. That is why, as a Marine Segeant it is the most important part of your job to coordinate. Coordinate when making the plan, coordinate when you get on board and coordinate when half of your team inevitably dies, and NT boarders are running free on your ship.&lt;br /&gt;
==Syndicate CAG==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateCAG.png&lt;br /&gt;
| supervisors = Captain, Strategist, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = [[Guide to Fighters]]&lt;br /&gt;
| duties = Command the fighter pilots, steal a fighter and do a one-man boarding mission.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Heads&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;Stop doing test flights during combat!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Medium&lt;br /&gt;
| name = Syndicate CAG&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
The CAG, or Commander Air Group, is the Syndicate equivalent of a [[Flight Leader]] in that they lead the fighter pilots. The key difference is that the CAG also takes the role of an ATC and thus stays shipside to relay information to the pilots and assist in their repairs and refuelings.&amp;lt;br&amp;gt;Now of course, to play this role - and play it well - you should have at least some expreience with Fighters, but let me give you a brief rundown here:&lt;br /&gt;
&lt;br /&gt;
'''How to rearm a fighter'''&lt;br /&gt;
&lt;br /&gt;
Rearming a fighter is quiet easy. All you have to do is grab an ammo box for the fighter's cannon, and click it on the fighter. For reloading secondary ammonition - missles or torpedos - just click-drag them onto the fighter. &lt;br /&gt;
&lt;br /&gt;
Which ammo do you need for your fighter? Weeell that is the hard-er part. It is not hard, really. All you have to do is swipe your ID on a fighter, enable maintenance mode, hop in the fighter and scroll down on the Control Panel. There you can find out if your fighter has a heavy or a light cannon, a missle or a torpedo launcher. From then on, just order some ammo crates from cargo.&lt;br /&gt;
&lt;br /&gt;
'''How to launch a fighter'''&lt;br /&gt;
&lt;br /&gt;
So, if a pilot wants to &amp;lt;s&amp;gt;die&amp;lt;/s&amp;gt; fly off into battle, it will be your job to send him on his track. A fighter can get onto the Overmap either by simply flying off the mainship, or by being launched off of it. Fighters can be launched by Magnetic Catapults, magcats for short. This is where you come in. After a fighter has been dropped onto the magcat, you can send them off with the Magcat Control Console. Just be careful not to launch an empty fighter!&lt;br /&gt;
&lt;br /&gt;
'''How to repair a fighter'''&lt;br /&gt;
&lt;br /&gt;
So, if the pilots were lucky enough to not die, their fighters will most likely be very damaged. Luckily, repairing a fighter is not that complicated. Basically, a fighter can take two types of damage: hull and armor damage. To repair hull damage you have to hit the fighter with a lit welder. To repair armor damage you will have to enable maintenance mode by swiping your ID on the fighter. Then hop in, scroll down to the bottom of the Control Panel, and eject the armor plating. That plating is damaged, and not very useful. Instead, you will have to look around the ship to find a replacement one, then put it onto the fighter. Simple as that.&lt;br /&gt;
&lt;br /&gt;
'''How to refuel a fighter'''&lt;br /&gt;
&lt;br /&gt;
Just find a tank of Tyrosene, get the fuel hose out, and click it onto the fighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That covers most of what you will have to do. For any other fighter related questions, take a look at the [[Guide to Fighters]].&amp;lt;br&amp;gt;&lt;br /&gt;
==Syndicate Technician==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateTechnician.png&lt;br /&gt;
| supervisors = Captain, Strategist, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = [[Stormdrive|Guide to the Stormfrive]];[[Guide to Munitions]];[[Guide to Ship Superstructure and Armor]]&lt;br /&gt;
| duties = Keep the reactor running, cause chernobyl 52, tell the Captain yelling &amp;quot;It just works&amp;quot; won't repair the hull.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Engineering&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;Don't touch that dial!!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Medium&lt;br /&gt;
| name = Syndicate Technician&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
The Syndicate Technicians are the engineers and [[Munitions Technician|Munitions Technicians]] of the ship. It is their responsibility to start [[Stormdrive|the reactor]] and keep the ship powered. They are also the ones who operate the ship's weapons and yell at the Requisitions Officer for not buying enough torp parts.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Munitions===&lt;br /&gt;
The first part of your job is to load the weaponry. Altough each weapon is different, they are quiet easy once you [[Guide to munitions|learnt them]].&amp;lt;br&amp;gt;&lt;br /&gt;
The '''NACs''' are massive cannons, consisting of a multitile base and a weapon frame, on the upper deck. To fire, they must have some propellant (mostly gunpowder bags) and a round (or cannonshot) inserted. Here is how you can load them:&amp;lt;br&amp;gt;&lt;br /&gt;
*Insert powder bags to the Powder Loading Gate&lt;br /&gt;
*Click &amp;quot;Load Powder&amp;quot; on the console.&lt;br /&gt;
**Note: These steps can be repeated any number of times. The more powder, the faster will be the shot.&lt;br /&gt;
*Arm the projectile wit a multitool.&lt;br /&gt;
*Click and drag the projectile into the Payload Gate&lt;br /&gt;
*Click &amp;quot;Load Shot&amp;quot; and &amp;quot;Chamber Shot&amp;quot; on the console&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Torpedo Tubes''' are much simpler to load:&amp;lt;br&amp;gt;&lt;br /&gt;
*Drag a torpedo next to the tube on a Munitions Trolley&lt;br /&gt;
*Click and drag the torpedo to the Tube&lt;br /&gt;
*Click &amp;quot;Payload Loaded&amp;quot; and &amp;quot;Payload Chambered&amp;quot; on the nearby Munitions Computer&amp;lt;br&amp;gt;&lt;br /&gt;
The '''VLS tubes''' can be reloaded simply by:&amp;lt;br&amp;gt;&lt;br /&gt;
*Put two missles on top of them, which will then fall into the tube&lt;br /&gt;
*Click &amp;quot;Payload Loaded&amp;quot; and &amp;quot;Payload Chambered&amp;quot; on the nearby Munitions Computer&amp;lt;br&amp;gt;&lt;br /&gt;
The '''Point Defense Cannons''' are quiet fast too:&amp;lt;br&amp;gt;&lt;br /&gt;
*Go to the loading rack and load a box of PDC ammo.&amp;lt;br&amp;gt;&lt;br /&gt;
Altough not a weapon itself, you should also know how to utilise the '''Missle Factory'''. It is the shorter conveyor belt, surrended by the autowrenches and autowelders and such.&lt;br /&gt;
*Go to the machines painted red, named &amp;quot;Part Applicator&amp;quot;&lt;br /&gt;
* Add in the parts of the ordenance you want to make&lt;br /&gt;
**The main difference between Torpedos and Missles is that Torpedos use ''Torpedo'' warhead, while Missles use ''Standard guided munitions'' warheads and that they have different prebuilt frames&lt;br /&gt;
**Pay attention to add the parts in in the right order. The fist machine should have the Propulsion systems, then the second the Guidance, then the IFF cards and then the Warheads&lt;br /&gt;
**If you mess something up, just use your ID on the machines to empty them&lt;br /&gt;
* Once all avaible parts are insterted, place the prebuilt frames on the first conveyor belt, and start the belt using the nearby switch.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Engineering===&lt;br /&gt;
The second part of your job is managing the power on the ship. This is - of course - not an easy job, but most of the time you will have a more experienced engineer to look up to. This job also includes spooling the FTL drive, and magaing the Armor pumps.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Setting up the reactor'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:StormdriveOn.gif|64px]]This here is the [[Stormdrive]]. It is an advanced nuclear reactor, utilising plasma and magnetic constriction. You need to pump in gases which are then used to generate power. The reactor then pushes Nucleium out on the other side. Now - just like any other engine - it is a bit more complicated. Complicated enough that I don't have enough space to describe it here. However, [[Stormdrive|there is a guide for it]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Setting the [[Guide to Ship Superstructure and Armor|Armor Pumps]]'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Armourpump.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
These are the Armor Plating Nano-repair Pumps, one for each quadrant of the ship armor. They are linked to a Well in the middle, which manages the resources and power used to repair the ship. They require a lot of power, around 1 MW, and even more resources, so you better get the Miners ready.&amp;lt;br&amp;gt;&lt;br /&gt;
Setting them up goes like this:&lt;br /&gt;
*Insert as many resources as possible into the Well&lt;br /&gt;
*Set which material you want to use for repairing.&lt;br /&gt;
**Their quality improves logically, so Ferrotitanium is worse than Duranium for example&lt;br /&gt;
**You cant change this after starting the Well without shutting them down, so be careful&lt;br /&gt;
*Set the power intake to as high as you can.&lt;br /&gt;
**The Armor pumps at maximum can eat 1 MW, which - if all goes well - shouldn't be hard for a Stormdrive to achive. So you can just max the bar and be done with it.&lt;br /&gt;
*If all is ready, press ''RR processing'' so it turns green.&lt;br /&gt;
*Now go to the Armour pumps, and configure them so that they repair the armor and hull&lt;br /&gt;
**The Well only has 100% of capacity, which is shared across all the Pumps. So if you would set all the Pumps to 25% hull and 25% armor, they would require 200% capacity from the Well. This is sustainable for a short amount of time, but not for long.&lt;br /&gt;
**From the above point, if you dont want to micro-manage the pumps during battle, just set them to a good balanced percentage, like 18% armor and 7% hull.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Spooling the FTL'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FTL drive.png|left]]&amp;lt;br&amp;gt;&lt;br /&gt;
Do I really have to tell you this? Oh well. Do not worry, it is veeery easy. Just go to the FTL drive, click on the little dial in the middle and put in a number greater than 0. Then just leave it be. Do this as fast as possible after every jump, and the Bridge Staff will like you.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Bridge Staff==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateBridgeOfficer.png&lt;br /&gt;
| supervisors = Captain, Strategist, [[The Syndicate]]&lt;br /&gt;
| rank = Missing (&amp;lt;b&amp;gt;???&amp;lt;/b&amp;gt;)&lt;br /&gt;
| guides = [[A crash course in FTL-ing]];[[Guide to munitons]];[[Guide to piloting the ship]]&lt;br /&gt;
| duties = Pilot the main ship, ask the cook to make more cake.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate, Syndicate Heads&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;Spool the FTL!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Medium&lt;br /&gt;
| name = Syndicate Bridge Staff&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
Syndicate Bridge Staff have the same dynamic as normal [[Bridge Staff]], just for the Syndicate ship. They pilot it using the Helm Computer and man the guns using the Tactical Console.&lt;br /&gt;
&lt;br /&gt;
For anyone wishing to control the ship, take a look [[Bridge Staff|here]], or take a glance at this short rundown.&lt;br /&gt;
*The Helm console:&lt;br /&gt;
**'''W and S''' control the thrust&lt;br /&gt;
**'''A and D''' can turn the ship left and right, altough slowly.&lt;br /&gt;
**'''C''' toggles laser guided movement. If it is on, the ship will follow your mouse cursor. If it is off, the ship will follow an arrow, which is visible on top of the sprite. This arrow can be rotated with Q and E&lt;br /&gt;
**'''Shift''' gives you a short boost.&lt;br /&gt;
**'''Alt''' toggles the handbrakes&lt;br /&gt;
**'''X''' toggles inertia assistance. This slows down the ship, when W is not held down.&lt;br /&gt;
**'''Left clicking''' fires Point Defense Cannons. The Tac console can do this too.&lt;br /&gt;
*The TAC console&lt;br /&gt;
**'''Space''' switches which weapon you are using&lt;br /&gt;
**'''Click''' anywhere to fire the currently selected weapon&lt;br /&gt;
*Your weapons include&lt;br /&gt;
**'''Naval Artillery''' cannons, which can fire devastating projectiles, but their ammo are costly and hard to properly handle&lt;br /&gt;
**'''Torpedo''' tubes fire projectiles that track after enemies, but can be easily shot down&lt;br /&gt;
**'''PDC'''s fire many small bullets, which can be used to take out Torpedos and Fighters. The Helm console can do this too&lt;br /&gt;
Tips:&lt;br /&gt;
*Your ship is faster and smaller than the NSV. Use this to your advantage&lt;br /&gt;
* Your ship has a Stealth Field, which is capable of making the ship nigh-invisible.&amp;lt;sup&amp;gt;(Unless they removed it when updating to Newnitions)&amp;lt;/sup&amp;gt;&lt;br /&gt;
* Using the above two, you are more that capable of doing hit-and-runs.&lt;br /&gt;
*One dirty trick is jumping to the system with the NSV in it, then stalling for long enough to activate the Lighthouse Beacon.&lt;br /&gt;
*Always coordinate with the Strategist and the Captain. It is their job to make you the best strategy to follow.&lt;br /&gt;
==Syndicate Line Cook==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = SyndicateCook.png&lt;br /&gt;
| supervisors = Captain, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = [[Guide to food]]; [[Guide to drinks]]; [[Guide to hydroponics]]&lt;br /&gt;
| duties = Feed the crew, kill boarders with you knife, be just a bit less useless than the clown&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;A healthy breakfast is the most important step in winning a war.&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Easy&lt;br /&gt;
| name = Syndicate Line Cook&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}Arguably the most important piece of an army's supply system is their food supply. No, you can't just eat all the junk food in the vendors! So, the Line Cook position is one that is quite important, but also quite clear. You feed the syndicate crew!&lt;br /&gt;
&lt;br /&gt;
Because you are alone in this job, you will have a much larger area to work with, but this also means much more work to do! You will get free reign over the Kitchen, the Bar and Botany. So you will have the machines and the equipment to make just about any fancy dishes you wish.&lt;br /&gt;
&lt;br /&gt;
'''Hell's kitchen in space'''&lt;br /&gt;
&lt;br /&gt;
Cooking is the bigger half of your job. Cooking in SS13 is basically throwing the ingredients beneath you, then scrolling through the crafting menu to see what you can make. Okay, it is a bit complicated than that. As a general tip, you should at first look at the [[Guide to food]], and select some fancy dish you want to make. Then scroll back through all the ingredients needed. Most commonly, you will start by making some dough, or cake batter, or butter in a beaker. Then you need to grab your knifes and rolling pins to flatten, cut, slice and microwave your way to some pizza. Making food can be a long and tedious process, so make something that the crew can eat for a long time, like a massive burger with seventy secret ingridients, or a wide pizza.&lt;br /&gt;
&lt;br /&gt;
Either this, or you can deepfry ''everything''.&lt;br /&gt;
&lt;br /&gt;
'''The Syndiecat'''&lt;br /&gt;
&lt;br /&gt;
The bar will most likely be visited more often than the kitchen. Lucky for you, making drinks is waaay easier than cooking. All you have to do is put a drink into the booze or soda dispenser, and add all the parts with the required ratios and wait 'til it begins bubbling. If you don't have time to stand around the counter waiting for people, or you don't want to search up the [[Guide to drinks]] every time someone requests some special snowflake drink, you can just mass produce some easy drink, put it on the counter, than go away to do the actually interesting parts of your job.&lt;br /&gt;
&lt;br /&gt;
'''The ''chilleeest'' part of your job'''&lt;br /&gt;
&lt;br /&gt;
Botany is the last, but arguably the deepest part of your job. Depending on your expertise with plants, you can either grow useful crops to use in your kitchen, or create weapons of mass - and painful - destruction. Whichever approach you choose, growing plants is about the same. You put the seed in a tray, supply it with water and nutrition, clear out the weeds, then harvest it. &lt;br /&gt;
&lt;br /&gt;
The big part of botany is hidden in plant traits. These traits define how swiftly the plant grows, how many fruits it yields, and - the most important part - what reagents they produce. These regeants can range from useful to quite powerful and deadly. And if this was not enough, you can take the seed of any plant, pop it into the DNA manipulator, and extract or insert any desired traits. This means that you can mess around enough to create wheat that grows taller then buildings, yields 50 million seeds on harvest, and brings you back from the dead.&lt;br /&gt;
==SyndiClown==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = Syndiclown.png&lt;br /&gt;
| supervisors = Captain, Strategist, Marine Sergeant, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = &lt;br /&gt;
| duties = &amp;lt;s&amp;gt;Laugh at the crew&amp;lt;/s&amp;gt; Make the crew laugh, be the ultimate boarder.&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;You're all stupid. See they're gonna be looking for army guys.&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Easy&lt;br /&gt;
| name = Syndicate Clown&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}''Honk!''&lt;br /&gt;
&lt;br /&gt;
A happy crew is a productive crew. And you are here to ensure that? Well, kind of. Your job is mainly to entertain the syndicate crew, most often by shittalking the enemy on radio until you accidentally release confidental information, pulling off ''hillarious'' pranks involving nuclear torpedos and slipping all the NT boarders.&lt;br /&gt;
&lt;br /&gt;
Okay, let's be honest. Clown is not a job that can be defined easily. Everyone has a different sense of humor. As such, I cannot tell you what pranks to pull, what jokes to say. Just take it easy, talk a lot and you will be fine.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Autofill==&lt;br /&gt;
{{Infobox jobs&lt;br /&gt;
| headerbgcolor = black&lt;br /&gt;
| bgcolor = #BB0000&lt;br /&gt;
| image = Generic_nukesyndie.png&lt;br /&gt;
| supervisors = Captain, Strategist, Marine Sergeant, CAG, [[The Syndicate]]&lt;br /&gt;
| rank = &lt;br /&gt;
| guides = &lt;br /&gt;
| duties = Do the things nobody bothered to, board the NSV and die immediately, take off in a fighter and ram into your own allies&lt;br /&gt;
| headerfontcolor = red&lt;br /&gt;
| access = Syndicate&lt;br /&gt;
| caption = &amp;quot;&amp;lt;i&amp;gt;Agent designated HUN-896 reporting for duty, sir!&amp;lt;/i&amp;gt;&amp;quot;&lt;br /&gt;
| difficulty = Medium to Hard&lt;br /&gt;
| name = Syndicate Trooper&lt;br /&gt;
| access2 = N/A&lt;br /&gt;
}}&lt;br /&gt;
This is the role that the game will put you in if you leave your preference on ''Autofill'' and all the other job slots are filled. So be lucky that you even got to be a syndie!&amp;lt;br&amp;gt;If all other jobs are filled up, you will have a choice between two jobs: either going boarding, or battling in a fighter.&lt;br /&gt;
&lt;br /&gt;
'''Taking off in a fighter'''&lt;br /&gt;
#Make sure that your fighter is loaded with ammo and fuel. If it is not, ask the CAG, or do it yourself.&lt;br /&gt;
#Jump in the fighter, and position yourself towards space, preferrably on a Magcat&lt;br /&gt;
#Turn on the Battery, the Fuel Injector and the APU. Then wait until the RPM gauge fills up, and turn on the Ignition.&lt;br /&gt;
##You should probably ask the CAG to launch you at this time.&lt;br /&gt;
#Once in space, press C until your fighter starts following your mouse.&lt;br /&gt;
#Move with WASD, switch weapons with Space and click to fire your guns.&lt;br /&gt;
For any more questions, look to the [[Guide to Fighters]].&lt;br /&gt;
&lt;br /&gt;
'''Boarding the enemy ship'''&lt;br /&gt;
&lt;br /&gt;
So, you got called to the Armory, and Command told you that you are going on a journey. Please, let it be a normal day trip! With the Marine Sergeant? No way!&lt;br /&gt;
&lt;br /&gt;
Yes, you will go and board the NSV. Your Marine Sergeant most likely has a plan, so you will only have to focus on two things. One: following the plan and two: staying alive.&lt;br /&gt;
&lt;br /&gt;
You will most likely get your fancy equipment from the Requisitions Officer. This equipment will be around the same as the one Nukies get. Then find your Segeant, and get onto the ship with him. Don't worry, [[Byond the impossible|he will have a good plan]]. Once you get on board, always coordinate with your team. You have your very own encrypted radio channel.Some other useful practices to consider are:&lt;br /&gt;
*Steal medkits from medbay for obvious reasons.&lt;br /&gt;
*Steal a radio encryption key from a killed enemy. You do not always get universal encryption keys, so getting more acces on your headset is not easy. Be aware that your headset can only hold two keys. You can remove keys from headsets with a screwdriver.&lt;br /&gt;
*If you end up using a weapon that is not Syndicate exclusive - a traditional shotgun or a security autorifle - you can break into the brig to print or steal more ammo.&lt;br /&gt;
*Going guns blazing is not always the best way. Remember, the enemy knows that you are coming. As such, using a chameleon kit and an agent ID card can go a long way, especially if you plan on sabotaging.&lt;br /&gt;
==Tips==&lt;br /&gt;
This gamemode is rare and changes often, so expect more tips to be added as time goes by.&lt;br /&gt;
*The Syndicate is Pirating Nanotrasen's research, and vice versa. Both parties will have access to the same researched techs!&lt;br /&gt;
*You can build cyborgs using MMIs or Posibrains, just be sure to emag them quickly, so they are under your command.&lt;br /&gt;
*If you intend on building an AI, know that usually they are not allowed to interfere with the other ship. Ahelp to make sure.&lt;br /&gt;
=Nanotrasen=&lt;br /&gt;
So you're part of the Nanotrasen crew and Whiterapids has given your ship the all-clear to wipe out the syndicate. This means your ship will be assisted by Nanotrasen fleets during the game as you will be the agressors of the conflict this time (in contrary to the normal gamemode where the Syndicate are attacking Nanotrasen).&lt;br /&gt;
==Command==&lt;br /&gt;
When playing as the Commanding Officer ([[Captain]], [[Executive Officer]] or other [[heads of Staff]]) of the NSV you will have to command the ship to the best of your ability, as one could expect. Though some measures may need to be taken to ensure the ship is ready for combat as soon as possible. As stated before you are now in control of the attacking faction and because of this it is recommended to take more aggressive actions, such as leaving for combat early and promoting non-essential personnel to more supportive jobs.&lt;br /&gt;
==Tips==&lt;br /&gt;
This gamemode is rare and changes often, so expect more tips to be added as time goes by.&lt;br /&gt;
* Turn off teleporter beacons.&lt;br /&gt;
* Use your Security Officer wisely. Position them in crucial areas, such as the CIC or Engineering.&lt;br /&gt;
* If you can help it, use a more stable, harder to sabotage Engine mix.&lt;br /&gt;
* Use the Defense Budget on actually useful things for Security, such as SWAT Armor and guns&lt;br /&gt;
* Shoot down any Syndicate Fighter you see coming suspicously close to your ship.&lt;br /&gt;
* It may not be a bad idea to arm a few crew members in every department, even if just lightly.&lt;br /&gt;
* Bring a teleporter beacon onto the enemy ship and teleport in.&lt;br /&gt;
* The simplest way of defeating the syndies is superior firepower.&lt;br /&gt;
* If you kill a syndie, steal his headset and listen into their comms. But be careful when looting, they may have a microbomb implant.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
{{Game modes}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Game Modes]]&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36272</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36272"/>
		<updated>2023-07-31T19:48:51Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Staff list update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp| small=yes}}&lt;br /&gt;
This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] (([[User talk:Bobbanz|talk]])) -Wiki Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Cenrus|Cenrus]] (([[User talk:Cenrus|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Locations]] project&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] ([[User talk:Bobbanz|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-General wiki maintenance/moderation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volunteer Contributor tasks==&lt;br /&gt;
The wiki team's little darlings. Volunteers to edit or rework pages. Take additions with a grain of salt and look over them later, intended to reduce workload.&lt;br /&gt;
&lt;br /&gt;
[Your name here!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
New Page containing information about what needs to be done: [[To_do_list| To-Do List]]&lt;br /&gt;
&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want.&lt;br /&gt;
* Updating job pages for NSV and general updatedness. (important: Engineering jobs)&lt;br /&gt;
* Updating code/map contribution guides in general.&lt;br /&gt;
* Changing [[Chain of Command]] pages to match NSV.&lt;br /&gt;
* Updating the pirate section of the [[Guide to enemy types]].&lt;br /&gt;
* Updating the [[Maps]] page, also make the difference between the old and new Galactica clear.&lt;br /&gt;
* ALL THE CHANGES FROM THE BEEBASE.&lt;br /&gt;
* Starmap page (link to NSV website?) (Still mostly an idea.)&lt;br /&gt;
* Probably other things that aren't listed here.&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 2nd of November 2021)&lt;br /&gt;
&lt;br /&gt;
-[[Standard Operating Procedure]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Contribution pages reference NSV now&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Most of [[Guide to Research and Development]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to the Nuclear Reactor]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to Fighters|Fighter pilot]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]], [[Bridge Staff]], [[Geneticist]] and [[Captain]] pages&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated job page headers&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated [[PVP|Galactic Conquest]] page&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Faster-than-light_Travel&amp;diff=36185</id>
		<title>Faster-than-light Travel</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Faster-than-light_Travel&amp;diff=36185"/>
		<updated>2023-05-13T21:00:52Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Under construction|reason=Lore is at Wiki-V1, we are deploying the basic skeleton of lore to the wiki.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''THIS ENTIRE PAGE IS INCREDIBLY WIP, IT'S MOSTLY RIPPED FROM VARIOUS DISCUSSIONS AND INTERNAL DOCS. NOTHING IS SACRED, TAKE THIS WITH A BOATLOAD OF SALT.'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Methods of FTL travel:=&lt;br /&gt;
Currently, most FTL travel is done using the following tech in order of prevalence:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Hyperlane:==&lt;br /&gt;
most ships are now equipped with rudimentary drives that have weak ass quantum tunneling capibilities, so they need to go down pre-triangulated “sweet spots” areas in space known as hyperlanes that they can reliably punch quantums through. This is effectively the slowest form of travel, but it requires almost no permanent installations, save for the initial run of triangulation that survey ships and hypergate stations do on the regular.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Syndicate drives have these capabilities as well, but also have the capability to slingshot off of natural wormholes. It’s like a more rudimentary bluespace drive, a step above a civilian drive.&lt;br /&gt;
==Hypergate:==&lt;br /&gt;
You now have a massive wormgate that’s really good at efficiently going pew pew to the fabric of space with quantum particles, multitudes better than the old ones. instead of holding the wormhole open, the hypergate applies bluespace destabilization to the synthetic wormhole, sends a ship through it, and then closes the wormhole behind them, effectively causing the ship to “Surf” the cascading waves of reality that propel them faster (allowing them to go further, faster) down the wormhole path. Expensive to build, cheaper to maintain.&lt;br /&gt;
==Wormshot(syndicate ftl):==&lt;br /&gt;
find le epic natural stable wormhole, temporarily destabilize the structure with bluespace particles, gravity assist off the unstable wormhole, you effectively “slingshot” waaay farther than the wormhole extends, on a one way trip through another dimension, until you pop out on the other side, essentially. Typhoon drives primarily utilize this.&lt;br /&gt;
==Bluespace Based(Solgov only):==&lt;br /&gt;
Bluespace FTL utilizes bluespace particles on wormholes to destabilize their structure, allowing them to, under the right configuration, be rapidly triangulated since the opening and closing cost at that point becomes almost nothing, allowing you to triangulate a hyperlane FAST. However, If you're not solgov, you have to rely on triangulation methods that are far less efficient, which is why most of the civilian drives only stick to a few pre-calculated hyper-lanes that have been traveled before to keep the triangulation times and power costs down.&lt;br /&gt;
==Wormgate(antiquated):==&lt;br /&gt;
you shoot quantum particle, quantum do a little tunneling, whabam, you have a expensive ass synthetic wormhole for back and forth travel and you don’t even really know where it goes since bluespace is multi-dimensional and confusing (at the time). Cheap as hell to build, expensive as all hell to maintain. The wormgates you see are almost always destroyed, save for a few that the lower tech factions still utilize. Aint nobody got dosh for that, especially when there's far cheaper options available&lt;br /&gt;
&lt;br /&gt;
=Historical use of various FTL tech:=&lt;br /&gt;
&lt;br /&gt;
'''(pulled entirely out of stephs ass, woe is me if anything here is wrong)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''At first, there was nothing. And then god said: &amp;quot;Let there be wormgates!&amp;quot;. And it was good.''&lt;br /&gt;
&lt;br /&gt;
Everything started with wormgates, basically earth used the moon as an energy provider to upkeep a HUGE amount of wormgates, since wormgates couldn't be pointed in a specific direction, they could lead anywhere within the galaxy(or further), and closing one means probably never being able to find that place again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Hypergates get discovered, but are not used as much since their initial cost is so high''&lt;br /&gt;
&lt;br /&gt;
as a consequence, hyperlane drives are discovered shortly after, but again, not that prevalent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Then Solgovs scientists discover bluespace ftl''&lt;br /&gt;
&lt;br /&gt;
basically opening a wormhole wherever you wanted, pointing it wherever you want, nearly at no cost at all(citation needed).&lt;br /&gt;
You can probably understand why they guard this tech like rabid dogs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Syndies get formed, blow up the moon, all wormgates lose power, oh fuck''&lt;br /&gt;
&lt;br /&gt;
Some random syndie found out the slingshot method and finds a way to travel to sol QUICK, they use that to fuck shit up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Moonie is gone, wormgates shut down, like ~50% of all the human species is cut off from the rest, never to be seen again''&lt;br /&gt;
&lt;br /&gt;
Since the only thing that could be started back up with any reliability were the hypergates, they quickly became the new standard to prevent shit like that happening again, with hyperlane drives filling in the gaps.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=SECU%25%5E%26%5E*!_Override_Acce@$ed&amp;diff=36184</id>
		<title>SECU%^&amp;^*! Override Acce@$ed</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=SECU%25%5E%26%5E*!_Override_Acce@$ed&amp;diff=36184"/>
		<updated>2023-05-13T21:00:13Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: updated security level&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''SECURITY BREACH DETECTED!'''&lt;br /&gt;
&lt;br /&gt;
'''FIREWALL FAILURE AT LIN&amp;amp;6%#... '''&lt;br /&gt;
&lt;br /&gt;
'''ANTIVIRUS F&amp;amp;^!! AT L(#!##!!!'''&lt;br /&gt;
&lt;br /&gt;
'''OVERRIDE ACCEPTED, C8 ACCESS GRANTED'''&lt;br /&gt;
&lt;br /&gt;
'''UPLOADING DATA... '''&lt;br /&gt;
&lt;br /&gt;
'''... '''&lt;br /&gt;
&lt;br /&gt;
'''...'''&lt;br /&gt;
&lt;br /&gt;
'''... '''&lt;br /&gt;
&lt;br /&gt;
'''UPLOAD COMPLETE! '''&lt;br /&gt;
&lt;br /&gt;
'''LOADING FILE &amp;quot;Deathsquads.AVI&amp;quot;...'''&lt;br /&gt;
&lt;br /&gt;
'''FILE LOADED! '''&lt;br /&gt;
&lt;br /&gt;
'''BEGINNING PLAYBACK...''' &lt;br /&gt;
&lt;br /&gt;
''“Of course I remember the deathsquads. Anyone who survived a deathsquad would never forget them. Black hardsuits, blue visors, red highlights…”&amp;lt;br&amp;gt; The old man takes a raspy cough before putting a wooden pipe to his lips and clasping onto it with his teeth and lips. A couple of puffs and his coughing slows to a stop.''&lt;br /&gt;
&lt;br /&gt;
''“I ran before it happened. I’d heard rumors of deathsquad but…I’m grateful I didn’t have to see them do what they did to my family.”&amp;lt;br&amp;gt; He clicks his tongue, looking off to the side. “No relation but… if you spend two decades on a station with the same few dozen people…what else are they but your family?”&amp;lt;br&amp;gt; He chokes a bit, not on his breath but his grief.''&lt;br /&gt;
&lt;br /&gt;
''“When they came off their gilded shuttle, I ran. I ran as my family investigated. The gunshots, the screaming…it was a nightmare…and I will always be grateful I didn’t have to see it with my own eyes.”&amp;lt;br&amp;gt; He rolled his jaw, it popped a couple times underneath the wrinkled skin. “I ran to maintenance, I had to rip my clothes off so I had nothing they could track me with.&amp;lt;br&amp;gt; I had to run around them, dodge as they searched the station. They did it for hours, hours and hours… every once in a while they’d catch someone else who managed to give them the slip and I’d have to hear them do their worst.&amp;lt;br&amp;gt; Letting demons out on those poor souls would’ve been more merciful…”  ''&lt;br /&gt;
&lt;br /&gt;
''“I got cold.” He picked up after trailing off. “Very cold…hypothermic. And it saved my life.” He licked his lips with a dry, papery tongue.&amp;lt;br&amp;gt; “I was in a locker, they were doing a final pass through maintenance and they passed my locker. I held my breath, oddly warm despite freezing to death.&amp;lt;br&amp;gt; They didn’t catch my heatsig, so they left. Chalked it up to me throwing myself out an airlock.” He swallows and blinks a few times, as if staring into the distant past.&amp;lt;br&amp;gt; “When I came out, I had a rad suit on to get my warmth back, and wandered. Trying to find someone… anyone…” He shakes his head slowly.&amp;lt;br&amp;gt; “They took the bodies too.” He pointed a creaky, wicked finger. “They were doing their due diligence you know, checking off corpses compared to crew manifests.&amp;lt;br&amp;gt; And I was their outlier. And their downfall.”  He nods quietly, and leans back to rest in his chair.''&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=36183</id>
		<title>Tortuga Raiders</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Tortuga_Raiders&amp;diff=36183"/>
		<updated>2023-05-13T20:57:36Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
The scum of society. Those rejected by all, fighting against a system that won’t accept them. Though they are universally named, these individuals only care for themselves. Usually found in pairs of vessels, they ransack and destroy any who they come across. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The Tortuga raiders have only recently become an issue. Their exact origins are unknown though there is a strong suspicion [[Nanotrasen]] has failed to follow through with proper clone disposal policies. &lt;br /&gt;
&lt;br /&gt;
They have no understanding of self preservation, utilizing tactics such as plutonium sludge rounds and boarding tactics. They fight to the bitter end with savagery, they are treated with and should continue to be treated with absolute prejudice and no mercy. &lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
Tortuga Raiders treat all others as hostile and will be treated the same until further notice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=The_Syndicate&amp;diff=36182</id>
		<title>The Syndicate</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=The_Syndicate&amp;diff=36182"/>
		<updated>2023-05-13T20:56:33Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you were looking for a guide on playing as a Syndicate agent, [[Traitor|click here]].&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Syndicate stands as the single most dangerous and hostile faction encountered by the Federation. Their ruthlessness in combat and blatant refusal to follow standard practices of war speaks to their savagery. They are the people responsible for the single most tragic event in the entirety of [[human]] [[backstory|history]] and deserve to be treated as such. They are the worst scum of humanity, those that were tasked with supporting their home and instead abandoned it. The Syndicate tries to be everywhere, caution is recommended when speaking of or using public or private communications for sensitive data. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The Criminal Syndicate of Sector 3 has only been known as the largest terrorist organization and should, as mentioned before, be treated with the harshest prejudice. The Syndicate had formed from rebellious space stations who refused to partake in Federation society and banded together to cause mayhem and agony against the very people that gave them their stations and resources that enabled them to establish themselves in deep space.&lt;br /&gt;
&lt;br /&gt;
===Rebellion Begins===&lt;br /&gt;
The initial uprising consisted of refusal of trade. The deep space stations were to become self-sufficient, gather materials, manufacture goods, and sell them back to The Federation in exchange for credits and other goods, as most trade agreements go. Supply was the first to be cut off, their trade ships stopped and they refused all communication. A small scout fleet was sent to investigate, having thought the stations were in danger though they never returned. It’s surmised that they had laid an ambush for the coming scout fleet to acquire combat ready vessels. Subsequent investigations were violent and it was quickly learned they refused to cooperate peacefully. They completely discontinued trade and refused negotiations. Though many attempts were made to speak to them, all were met with silence. &lt;br /&gt;
&lt;br /&gt;
===Isolation===&lt;br /&gt;
After the initial uprising, many of the original worm gates that connected them to the Federation hub of travel were either shut down or stripped for parts. Only bluespace warp drives were capable of reaching them which left noticeable typhoon signatures before their wake which would be a strategic disadvantage for the Federation and ultimately lead to the newly united stations gaining a foothold in the, at the time, deepest reaches of space. They collected war assets and used the manufacturing equipment to create weapons of war to support their undue independence and take many innocent lives with said weapons. &lt;br /&gt;
&lt;br /&gt;
===War were declared===&lt;br /&gt;
Riots turned into rebellion, rebellion into skirmishes, skirmishes into battles, and battles into war. The Syndicate as we know it today built itself on the broken bodies of Federation personnel and it would only be the beginning of their reign of terror. A decisive strike, a mad dash at the centerfold of Federation power and the intent to slaughter billions left Luna in pieces, scattered in orbit to rain down and destroy all that humanity had worked towards. &lt;br /&gt;
&lt;br /&gt;
Terra will never forget what the Syndicate did to her. Their history, bloody and savage, is hardly worth mentioning but to defeat your enemy, you have to know your enemy. &lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
The Syndicate holds great animosity and unbridled rage towards The Federation, that is [[Nanotrasen]] and the [[Solar Government|Solar Confederate Government]].&amp;lt;br&amp;gt; They do their best to recruit and contact alien races before the Federation has a chance to,&amp;lt;br&amp;gt; thankfully none of their efforts have borne fruit and the Federation continues to have great relations with its alien members. &amp;lt;span class=&amp;quot;mw-customtoggle-0&amp;quot; style=&amp;quot;font-size:small; display:inline-block; float:right;&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;mw-customtoggletext&amp;quot;&amp;gt;[Show/hide]&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; &lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-0&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
[[SECU%^&amp;amp;^*! Override Acce@$ed]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=36181</id>
		<title>Draconic Empire</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Draconic_Empire&amp;diff=36181"/>
		<updated>2023-05-13T20:48:54Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=Introduction=&lt;br /&gt;
The Draconian Empire is the government and ruling body that governs over a majority of the [[lizardperson|lizardfolk]] within the Federation. Though their history is troubled and violent, they’ve come to a relative peace and are working on developing their new world government. Though they now operate from their three moons, as the surface of their home world is currently uninhabitable. The Empire is, other than [[humans|humanity]], the most expansionist group within the Federation and continues to show its war scarred history. Without an enemy to fight, many parts of The Empire turn inward to seek conflict. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
With humble beginnings, the lizardfolk home world was nothing more than a lush jungle world with vast deserts between the jungles that gave way to a warm, rich planet for the lizardfolk to fight over. Since their beginnings as a sapient species, their written history details a culture saturated with war, conflict, and violence. They’d reached early space age technology when their civilization came to a grinding halt and nearly wiped itself out when they discovered nuclear weapons. &lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
For their sake, thankfully they developed a modicum of terraforming technology and were able to establish moon colonies and save their species for the time being though this did nothing to stifle the bad blood between the surviving three clans. The war continued shortly after they took to their moons. They focused almost entirely on developing weaponry and defense, as such their spacecraft were rather primitive when they were discovered by [[Solar Government]] research vessels. &lt;br /&gt;
&lt;br /&gt;
===First Contact===&lt;br /&gt;
At the time, all three clans were engaged in a battle outside of the Zerridiss-Clan’s moon. Two of the three clans, Trita and Giram, immediately opened fire upon the research vessels and were quickly dispatched, though not without some damage to the SolGov vessels. The Zerridiss vessels, however, attempted to hail the SolGov vessels having witnessed the other two’s immediate destruction. The small decision is likely what would eventually lead to the Zerridiss uplift that allowed them to take control of the other two moons and establish the first Empire of the Draconian People. &lt;br /&gt;
&lt;br /&gt;
===The First Draconian Empire===&lt;br /&gt;
The Draconian Empire. What was once a vicious fever dream held by each of the three cans that controlled each of the moons around Ziokah was now a reality for the Zerridiss clan. Having been uplifted by The Solar Confederate Government during the heat of their civil war, the Zerridiss clan produced the first royal heir to their Empire whose line of succession continues to rule the majority of lizards to this day.&lt;br /&gt;
&lt;br /&gt;
=Divergence=&lt;br /&gt;
The Draconic Empire's history is a long saga of turmoil and war. Negotiating has rarely been seen as an option until the first Empress who united the&lt;br /&gt;
three moons under a single banner, Rules-The-Moons.&lt;br /&gt;
&lt;br /&gt;
During her inspiring leadership, she managed to show her people the ways of charisma, negotiation, and compromise but many traditionalists still exist within&lt;br /&gt;
the empire. Her successor, Pets-The-Kobalds, had unfortunately died from mysterious circumstances, and couldn't continue her predecessor's style of leadership. leading to further divergence between the now two parties; the Pragmatists and the Militarists. &lt;br /&gt;
&lt;br /&gt;
===Pragmatists===&lt;br /&gt;
Pragmatists are the current controlling party of the Empire. From the teaching of Rules-The-Moons and Pets-The-Kobalds, they try not to think of war as&lt;br /&gt;
a solution but rather a last resort. Though they are only in the beginning stages of actually implementing these philosophies and it is taking time for&lt;br /&gt;
them to acclimate to such a dramatic change to their ideals and problem-solving. &lt;br /&gt;
&lt;br /&gt;
Their negotiation skills are very obviously lacking, often treating negotiations like a trade more than a compromise with little nuance or time spent deliberating on such discussions. They have been highly encouraged and supported by members of the [[Dominion of Light]] though the Militarist party use these poor negotiating skills as fuel for their argument against the Pragmatist way of ruling. &lt;br /&gt;
&lt;br /&gt;
===Militarists===&lt;br /&gt;
The Militarist party is focused around the military operations of the Draconic Empire and major portions of the government despite not being in direct control. They see the attempts of peace and negotiations from the Pragmatists as naive and foolish, a betrayal of their history and culture. They have, several times, ignorantly denied Rules-The-Moons' diplomatic ability and skill that had established the rapport with the alien species that had discovered them and gave them the technology to started the Empire the begin with. They tend to use The [[Dominion of Light]] as an example of where negotiation would bring their people, to laziness and forgetfulness of their ancient martial traditions. &lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
The Empire is quick to aggression, much of the military is always left on edge with no one left to fight and only in the last three generations have they ever tried any amount of diplomacy. They respect strength, which they see in SolGov but not many others. They hold a low opinion of the Dominion, seeing them as the weakest link in the Federation for their focus on science and research instead of military. &lt;br /&gt;
&lt;br /&gt;
===Contributions===&lt;br /&gt;
As a part of the Federation, the Draconian Empire works to produce munitions, weapons, and animal products. They’ve been requested to send tradesmen and other workers to be employed by various companies and organizations within the Federation as a whole to improve inter-species relations. &lt;br /&gt;
&lt;br /&gt;
===Too Close For Comfort===&lt;br /&gt;
There are confirmed reports of the [[Syndicate]] contacting The Empire, the nature of this contact isn’t wholly known though it’s surmised the Syndicate is, like with many other alien species, attempting to gain sympathizers, recruits, and perhaps to dissuade their participation in the empire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=36180</id>
		<title>Nanotrasen</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Nanotrasen&amp;diff=36180"/>
		<updated>2023-05-13T20:42:54Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
The super corporate conglomerate with humble beginnings and a penchant for utilizing any means to make money. Nanotrasen has been, continues to be, and always will be the largest corporation in the galaxy. They’ve taken every avenue to ensure their success and only succeeded due to holes in government regulation policy. Though the holes are now patched, it still leaves them in a great position of corporate power. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Nanotrasen has humble beginnings as a [[human]] company that produced boxes. They hired the brightest minds and most skilled engineers to create the most efficient designs for all kinds of boxes. Boxes to store military gear, boxes for school supplies, boxes for picnics, boxes to assemble breakfast, boxes for fake necklaces, boxes for vests. You name it and Nanotrasen manufactured the perfect box to store or deliver it. &lt;br /&gt;
&lt;br /&gt;
===Boxes For Boxes From Boxes To Boxes===&lt;br /&gt;
With an industrial golden age after discovering the phoron shard hidden within the moon, mining companies needed boxes to ship their supplies to and from the phoron shard, civilian companies needed boxes to ship their newly invented home goods to the populace. It was a lucrative enterprise that sent Nanotrasen to the top with plenty of money to purchase other corporations and eventually become the massive super conglomerate it is today. &lt;br /&gt;
&lt;br /&gt;
===Corporate Power House===&lt;br /&gt;
Were it not for [[SolGov]]’s intervention, Nanotrasen likely would have tried to take over or disband the world government. Even if they follow the policies in place, they hold much of the power needed to separate themselves from the Federation if their employees are willing to follow them. &lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
Nanotrasen maintains good relations with anyone they have to, purely to preserve their public image. Several lawsuits against them regarding equality policies have forced their hand into improving their relationship with alien species and other members of the Federation. At this point, they only try to save face and prevent more lawsuits. They regard the Syndicate as a necessary evil to further their profits, though this opinion isn’t public.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Solar_Government&amp;diff=36179</id>
		<title>Solar Government</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Solar_Government&amp;diff=36179"/>
		<updated>2023-05-13T20:39:14Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
With the race to explore the solar system growing heated each passing year, a proposal was made between earth governments and in the year 2050, that proposal was unanimously agreed to. Each of the earth governments would join under a single banner, The Solar Confederate Government. &lt;br /&gt;
&lt;br /&gt;
Do '''not''' piss them off.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
As a unified world government, The Solar Confederate Government would work towards furthering humanity to spread them throughout the solar system. They would develop a single language, known at the time as Solar Common, to teach all humans across the world. Common would take English and Mandarin Chinese as its roots and be taught worldwide to bridge communication gaps and phase out translation as a necessity. It would both combine the efforts and heavily invest into space exploration to thrust humanity into the space age.&lt;br /&gt;
&lt;br /&gt;
===Corporate Power===&lt;br /&gt;
Along with the unified government came unregulated corporate growth. Loopholes and clauses within governing policies allowed the wealth and power of private businesses to rise unchecked. Soon one company, [[Nanotrasen]], had become a very real, very powerful threat. Shortly after Nanotrasen established the Whiterapids mercenary branch of their company, SolGov had to act. A smooth diplomatic pact later, The Stellar Federation was formed and peace was guaranteed for humanity for the time being. &lt;br /&gt;
&lt;br /&gt;
===Race Relations===&lt;br /&gt;
As humanity discovered extraterrestrial life (and created it), there was much debate in SolGov on how to handle it. This unfortunately led to much prejudice towards alien species, though in recent years both corporate and government policies have been slowly but surely changing human attitudes towards aliens. Another step was changing the official name of the Federation to the Galactic Federation to be inclusive for all life throughout the galaxy. &lt;br /&gt;
&lt;br /&gt;
===Playing their Part===&lt;br /&gt;
In the current day, as the war between The Federation and The Syndicate rages on, SolGov finds themselves preoccupied with greater threats to assist in the war. Although they still keep a close eye on Nanotrasen and what they develop during the war. As part of the Federation agreements, Nanotrasen or any member of the Federation for that matter isn’t allowed to create, develop, copy, or produce shield or energy weapon technology.&lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
The Solar Confederate Government doesn’t make but maintains the relationship between all members of the Galactic Federation. They do their best to maintain peace and settle disagreements though this isn’t always effective. Fundamental disagreements on how society should be run leaves high tensions between all members of the Federation. And even though peace can be shaky at the best of times, it’s still peace.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=36178</id>
		<title>Whiterapids</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Whiterapids&amp;diff=36178"/>
		<updated>2023-05-13T20:32:39Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category and some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Whiterapids 1.png|alt=|thumb|''The Whiterapids seal'']]&lt;br /&gt;
= Introduction =&lt;br /&gt;
Whiterapids, the right arm of the Federation. They stand proud as the first proper Federation military. They’re currently the main military force combating the Syndicate threat. Each piece of Whiterapids functions like a well oiled machine to do the most with as little as possible, a necessary act, due to it's hopelessly tiny budget. Whiterapids continues to prove themselves to be extraordinarily clever with resource management and tactics, always using the cutting edge of experimental technology to keep the enemy on their toes.&lt;br /&gt;
&lt;br /&gt;
=Organization=&lt;br /&gt;
Whiterapids is organized in a roughly branch-like structure, mimicking [[Nanotrasen]]'s makeup in principle.&lt;br /&gt;
*Grand admirals are part of Strategic command, as are generals (though generals are still the same rank as normal admirals, don't let them tell you otherwise.)&lt;br /&gt;
*Fleet admirals are primarily stationed in fleet command, where they control the navy directly, or through normal admirals.&lt;br /&gt;
*Normal admirals are wherever they are assigned to, mostly this will be in controlling Battle-groups or small fleets, though they are also known to hold temporary control over planets and colonies.&lt;br /&gt;
&lt;br /&gt;
==Strategic Command==&lt;br /&gt;
At the very top, is a semi-independent military tribunal called 'Strategic Command', staffed by anyone including company reps, the council of grand admirals, generals, CentCom advisors and officials, etc. They are the cream of the crop, and&lt;br /&gt;
are the ultimate deciders when it comes to doctrine, budget, strategy, etc. They are in subordination to, and in direct contact with, central command, and often get their priorities dictated by them.&lt;br /&gt;
&lt;br /&gt;
=== Fleet Command===&lt;br /&gt;
A loose conglomerate of all admirals barring grand, in direct contact with the supply corps and personnel bureau so as to facilitate rapid resource reallocation. These are the main handy-men of the Whiterapids navy. They are subdivided in 3 rough groups:&lt;br /&gt;
*Whiterapids QRF; The &amp;quot;Quick Response Fleets&amp;quot; are allowed access to EAS, and the ability to go about their missions however they want for maximum flexibility. They are often single highly specialized ships that receive their orders directly from fleet/strategic command. To prevent loss of these crews, QRF uses a newly developed technique of making mass-backups regularly, and cloning them whenever they go down. A fact that has resulted in some VERY experienced crews, that are able to in some cases, staff entire ships with less than five people.&lt;br /&gt;
*Whiterapids Attack Division; Here we find those fleets that are constantly on the offensive, often being recalled to change targets or refit their ships.&lt;br /&gt;
*Whiterapids Defense Division; The saving grace, the defensive division is in charge of maintaining our front lines even if the attack and QRF divisions are out spearheading some insane offensive.&lt;br /&gt;
&lt;br /&gt;
===Supply Corps===&lt;br /&gt;
The logistical center point of Whiterapids. In charge of keeping everyone well fed and ships well maintained.&lt;br /&gt;
&lt;br /&gt;
===Bureau of Personnel===&lt;br /&gt;
Sentient resources, in effect. Handling all staffing across all of Whiterapids. In constant headache over the QRF's propensity for mass-cloning, which muddles up staff records tremendously.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
Whiterapids was formed in response to the beginning of the second syndicate war. [[Solar Government]] was not interested in fighting what amounts to a long war of attrition, and brought up the creation of a federation-wide naval force. Though their initial budget was less than stellar, [[Nanotrasen]] decided that it would be a great way to get their hands on their own navy, and discreetly flooded Whiterapids with bribes, personnel, resources, and money. This has resulted in a sort of split-allegiance of Whiterapids, where [[Solar Government]] is getting concerned that [[Nanotrasen]] may be trying to bypass the regulations keeping them from building their own navy to overthrow them.&lt;br /&gt;
&lt;br /&gt;
Since then, Whiterapids has matured, and is now steadily on-track to becoming somewhat of a regional power player. To Nanotrasen's delight.&lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
As a Federation-Formed institution, Whiterapids does its best to maintain good relations with all members of the federation, alien or not. Though there are still some old fashioned traditions related to Human-only admiralty, anyone from anywhere can occupy lower positions such as interns or any lower branch of Whiterapids itself such as Supply Corps or the Bureau of Personnel. They will hire anyone willing, and do their best to convince the unwilling otherwise.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Factions&amp;diff=36177</id>
		<title>Guide to Factions</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Factions&amp;diff=36177"/>
		<updated>2023-05-13T20:23:17Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=[[File:Whiterapids.png|32px]][[WhiteRapids]]=&lt;br /&gt;
The federation's united fighting front. Who you work for.&lt;br /&gt;
&lt;br /&gt;
=[[File:SolGov.png|32px]][[Solar Government]]=&lt;br /&gt;
World government who polices the rest of the galaxy the best they can. Big brother, always watching.&lt;br /&gt;
&lt;br /&gt;
=[[File:Bluentlogo.png|32px]][[NanoTrasen]]=&lt;br /&gt;
The super corporate conglomerate that controls a majority of the human economy. Who you REALLY work for.&lt;br /&gt;
&lt;br /&gt;
=[[File:ArdataLogo.png|32px]][[Ardata Security]]=&lt;br /&gt;
Nanotrasen's Corporate and now Military Information Security branch. &lt;br /&gt;
&lt;br /&gt;
=[[File:DRE-Logo.png|32px]][[Draconic Empire]]=&lt;br /&gt;
The expansionist empire of lizardfolk who have only recently known peace and don't like it.&lt;br /&gt;
&lt;br /&gt;
=[[File:DoL_Logo.png|32px]][[Dominion of Light]]=&lt;br /&gt;
The largest collection of moths &amp;lt;s&amp;gt;and lamps&amp;lt;/s&amp;gt; and ethereals as a religious, non-confrontationalist body.&lt;br /&gt;
&lt;br /&gt;
=[[Syndicate]]=&lt;br /&gt;
Public enemy #1. Kill on sight.&lt;br /&gt;
&lt;br /&gt;
=[[Tortugan Raiders]]=&lt;br /&gt;
Ruthless cutthroat pirates and raiders. Dirty tactics, savagery, yar-har.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=36176</id>
		<title>Dominion of Light</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Dominion_of_Light&amp;diff=36176"/>
		<updated>2023-05-13T20:21:58Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Added some links to related articles and the category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Introduction=&lt;br /&gt;
The Dominion of Light are the majority group of [[mothpeople]] and [[ethereals]] in the federation. The Dominion is their own governing body in their home system in Sector 5 and takes the form of a theocratic republic surrounding their religious icon “The Torch”. They act as a recycler and major trade group within the Federation. Many salvaged ships, nuclear waste, and other difficult-to-deal-with materials are traded to them to turn into useful materials to trade back to the Federation.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
The Dominion of Light and the religion they follow, both predate human and mothperson written history. The mothpeople and ethereals are believed to have lived far longer than most sapient species and were only held back by their, relatively, desolate homeworld. A nearly tidally locked planet called, in Moffic, Jagåle. This planet is mostly a rocky desertscape in which half the surface sees the sun for half the year and doesn’t see it for the other half. This left the mothpeople and ethereals to roam their planet, severely slowing down their progress as a civilization. &lt;br /&gt;
&lt;br /&gt;
===Guiding Hands===&lt;br /&gt;
It’s thought that the ethereals provided much of the needed support in order to allow the mothpeople to settle their own planet and develop the technology required to send their people into orbit. Since then, the mothpeople and ethereals have become an entirely space faring species, opting to build stations, generational ships. and even megastructures to support their civilization and provide a much safer place for their people to live their lives. &lt;br /&gt;
&lt;br /&gt;
===Mega-infrastructure===&lt;br /&gt;
They’ve currently built several mega-structures which are always under expansion and construction. The most impressive one by far is the one around their home world of Jagåle. It’s built as a nearly complete ring around their home planet and houses a majority of their population. They have other stations around the Dominion system and most importantly, a Dyson sphere-like structure used to harvest energy from their home system's star, an impressive feat that’s yet to be accomplished by any other major organization or species. &lt;br /&gt;
&lt;br /&gt;
===Contact===&lt;br /&gt;
First contact with the Dominion of Light was remarkably peaceful, the negotiations of their Non-Aggression Pact and trade agreements went swiftly and reasonably. Since joining the Federation, the Dominion stands as humanity’s most peaceful neighbor in the greater galaxy. &lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
The Dominion is non-confrontationalist, not to say they won’t defend themselves should it be required but their civilization has little more than is necessary to protect themselves and their territory. They are frequently antagonized by independent pirate vessels and targeted by opportunistic Syndicate forces. &lt;br /&gt;
&lt;br /&gt;
===Disagreements===&lt;br /&gt;
Dominion doctrine fundamentally disagrees with Draconian philosophy and refuses expansionism if it encroaches upon another species’ territory. This has led to much political debate between the two, bordering on violence. The Federation makes much effort to settle disagreements with compromises, though unless they settle their own differences there may be a violent conflict in the near future.&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=36169</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=36169"/>
		<updated>2023-04-01T23:16:41Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Update ranks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://discord.gg/8rrttjN here.]'''&lt;br /&gt;
&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2000&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bokkiewokkie3&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Jmana&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=QAI07&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Darkember45&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Badmin Jenkins&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Blue89962&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=red031000&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dickle Picken&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vivalas&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bluewasabi24&lt;br /&gt;
|Rank=TrialAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Chief_Engineer%27s_Office_(Hammerhead)&amp;diff=35949</id>
		<title>Chief Engineer's Office (Hammerhead)</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Chief_Engineer%27s_Office_(Hammerhead)&amp;diff=35949"/>
		<updated>2023-01-04T21:23:26Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Creates page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location&lt;br /&gt;
 |headerbgcolor=orange&lt;br /&gt;
 |headerfontcolor=white&lt;br /&gt;
 |imagebgcolor=#ffff88&lt;br /&gt;
 |name=Engineering&lt;br /&gt;
 |image=HHCEOffice.png&lt;br /&gt;
 |department=Engineering&lt;br /&gt;
 |exits=West to [[Engineering]] and the rest of the ship&lt;br /&gt;
 |purpose=For the Chief Engineer to oversee the engineering department&lt;br /&gt;
 |access=CE Office&lt;br /&gt;
 |contents=Power Control Console, Station Alert Console, CE's advanced hardsuit, advanced magboots, the CE's stamp,the [[High-risk items#Blackbox|blackbox]], the CE's locker, with the station blueprints inside&lt;br /&gt;
 |clearance=[[Captain]], [[Chief Engineer]]&lt;br /&gt;
 |description=BAWWK NOT THE HEADSET BAWWK!&lt;br /&gt;
 |sec_level=High&lt;br /&gt;
 |style=Engineering&lt;br /&gt;
 |balance=&lt;br /&gt;
 |other=--&lt;br /&gt;
 }}{{Template:Meta-Sidebar-Location&lt;br /&gt;
 |area = Chief Engineer's Office&lt;br /&gt;
 |areatype = Engineering&lt;br /&gt;
 |float = right&lt;br /&gt;
 |aether = 1&lt;br /&gt;
 |jeppison = 1&lt;br /&gt;
 |vago = 1&lt;br /&gt;
 |gladius = 1&lt;br /&gt;
 |tycoon = 1&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
The personal hidey-hole of the [[Chief Engineer]]. Requires CE Office access. Contains the CE's advanced hardsuit, magboots, the CE's stamp, batteries, some medicine, some tools, and the CE's locker, with the station blueprints inside. People will try to break in to obtain these as well as the advanced hardsuit and magboots if the CE is not wearing them. Also home to Poly, the Chief Engineer's pet parrot and eventually his nest of items he collected while you were away.&lt;br /&gt;
&lt;br /&gt;
The button in this office controls the blast doors installed on the windows. The office also has a handy [[Computers#Station_Alert_Console|Station Alert computer]], which you can use to help direct your [[Station Engineer]]s and [[Atmospheric Technician]]s to where they need to be.&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;br /&gt;
{{Navbox-Locations-Hammerhead}}&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:HHCEOffice.png&amp;diff=35948</id>
		<title>File:HHCEOffice.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:HHCEOffice.png&amp;diff=35948"/>
		<updated>2023-01-04T21:11:50Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Moths&amp;diff=34731</id>
		<title>Moths</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Moths&amp;diff=34731"/>
		<updated>2022-09-23T15:30:23Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Redirected page to Mothpeople&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mothpeople]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Human&amp;diff=34730</id>
		<title>Human</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Human&amp;diff=34730"/>
		<updated>2022-09-23T15:29:07Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Redirected page to Humans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Humans]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Ethereal&amp;diff=34729</id>
		<title>Ethereal</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Ethereal&amp;diff=34729"/>
		<updated>2022-09-23T15:26:12Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Redirected page to Ethereals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ethereals]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_Stormdrive_Engine&amp;diff=34646</id>
		<title>Guide to the Stormdrive Engine</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_the_Stormdrive_Engine&amp;diff=34646"/>
		<updated>2022-08-29T20:50:30Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: /* Basic setup */ tells players to lower the fuel input after starting the reactor for safety&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you find yourself in the unfortunate situation of being the only engineer and not knowing how to set up this space age nuclear fission reactor you've come to the right place! This guide will tell you all about setting up the stormdrive and making sure it doesn't explode for at least another &amp;lt;del&amp;gt;30 minutes&amp;lt;/del&amp;gt; 6-7 seconds after that!&lt;br /&gt;
[[File:StormdriveOn.gif|right]]&lt;br /&gt;
==Dangers of the Stormdrive==&lt;br /&gt;
Of course every awesome form of power generation comes with some downsides, so this is what you'll need to watch out for:&lt;br /&gt;
*The Stormdrive emits radioactive particles during normal operation, so be careful when entering the chamber! &lt;br /&gt;
*The Stormdrive will heat the surrounding atmosphere, this can make for a very dangerous environment!&lt;br /&gt;
*Don't forget to load in the control rods at the start of the shift, you'll only know you've messed up when it's already too late.&lt;br /&gt;
*It's very important to communicate with the people working in atmospherics, you don't want them to accidentally pump Tritium into the reactor!&lt;br /&gt;
&lt;br /&gt;
==The numbers, what do they mean?==&lt;br /&gt;
In contrast to most other engines, the Stormdrive works with numbers ''and'' gases, more of those in a bit. But instead of just pumping in the perfect gas mix an leaving it like you would do with the supermatter, you'll also have to adjust the control rods to make sure the reactor stays stable and replace them from time to time to avoid a meltdown.&lt;br /&gt;
===Temperature===&lt;br /&gt;
This is probably the most important value when it comes to handling the Stormdrive. The temperature directly impacts the amount of energy you produce and also how high the reaction rate is(while also itself being influenced by reaction rate). Here are a few important things to note down:&lt;br /&gt;
*Higher temperature means higher power output and reaction rate&lt;br /&gt;
*The higher the temperature gets the closer the reactor is to overheating, so try to keep it balanced.&lt;br /&gt;
*Certain gases can reinforce the maximum temperature cap and thus allow you to run the reactor hotter before causing an explosion.&lt;br /&gt;
===Control Rods===&lt;br /&gt;
[[File:ControlRod.png|right|thumb|noborder|A standard control rod]]&lt;br /&gt;
Control rods are big sticks designed to lower the rate of the reaction. At the start of the shift you will have to put these in yourself by setting the reactor to maintenance mode and directly inserting them. It is also possible to do this while the reactor is running, but this isn't recommended if you don't have any heat insulation because the reactor runs at very high temperatures. Higher quality control rods can also be acquired with a greater durability. In order to acquire the most premium of rods you will have to convince [[Cargo Bay|Cargo]] to buy them by waving your department's budget card at them.&amp;lt;br&amp;gt; When they're inside the reactor you can control the control rod lowering percentage using the slider (or by manually editing the number). The console will also inform you of their integrity so you know when it's time to turn off the reactor for control rod maintenance.&lt;br /&gt;
Important things to note down here:&lt;br /&gt;
*Control rods degrade proportionally to power output and inversely proportionally to insertion depth.&lt;br /&gt;
*Controlling reactor without control rods is impossible. If all your rods break or get fully raised (0% on rod slider) reactor will heat up uncontrollably.&lt;br /&gt;
===Rate Of Reaction===&lt;br /&gt;
The rate of reaction (RoR, Mol/tick) represents the rate at which gasses are being reacted in the reactor, or more practically: the rate at which your reactor increases in temperature. This can be indicative of an uncontrolled reaction which is likely to lead to a meltdown if left unchecked, so ensure that you keep an eye on it. This figure can be managed with the reactor's control rods. Raise the control rods to raise the rate of reaction, and lower them to lower it. Keep in mind that rod condition(inversely) and temperature(directly) have an effect on rate of reaction increase.&lt;br /&gt;
===Reactor Fuel===&lt;br /&gt;
The Stormdrive uses plasma based fuels for sustained fission reaction. These fuels are all inserted in gas form and are necessary to start and run the reactor, if there's no fuel there's no ongoing reaction.&lt;br /&gt;
The three gases you can use as fuel are:&lt;br /&gt;
* Constricted plasma, this is made by putting plasma through a constrictor and is the most balanced fuel type.&lt;br /&gt;
* Plasma, regular plasma can also be put in the reactor, though it has a lower reaction rate than constricted plasma and degrades control rods at a slower rate. It is recommended to use this when starting out, but do note it produces less power than its constricted counterpart.&lt;br /&gt;
* Tritium, this is by far the most volatile fuel, it has an increased rate of reaction, radiation output and temperature. It also reinforces the maximum temperature cap, but using tritium is only recommended for people that are experienced with the Stormdrive.&lt;br /&gt;
[[File:StormdriveStable.png|400px|right|thumb|An example of a Stormdrive screen showing a stable fuel ratio and mole amount.]]&lt;br /&gt;
===Fuel Ratio and Pressure===&lt;br /&gt;
Every stormdrive needs a fuel ratio of a minimum 1/8th (one part being fuel, the other 7 being different gases). However, the stormdrive is ''more stable'' when running a mix with 1/4th fuel or higher. Another thing to be considered is the pressure of your gases going into the Stormdrive. The higher the reaction rate based on the gases you put into the stormdrive, the more pressure you can safely put in. To start the reaction you will also need to be slightly over the stable mole limit (when the bar turns orange) in order to get it going. But other than that, don't set the pressure of your input pump higher than is required. On the stormdrive control console you'll see two bars indicate your fuel ratio and your pressure; for simplicity's sake if the color of one of the bars is '''not''' blue, that indicates that the stability of the reaction is being harmed by either an improper fuel ratio or over pressurization respectively. '''If the stability of the reaction falls too much, adverse reaction conditions can occur.'''&lt;br /&gt;
==A Step By Step Guide==&lt;br /&gt;
If you're here, you've either read a lot or not much. You'll see a great big set of stuff in engineering (image to the right) and have no idea what to do with it. Luckily, this section was made specifically to help you avoid messing things up!&lt;br /&gt;
===Basic setup===&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Atlas&amp;gt;&lt;br /&gt;
[[File:Atlas SD.png|right|320px|The Atlas' Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box, except the computer marked with ''Blue''. Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found in the spent fuel rod pool marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Atlas SD Atmos.png|right|The Atlas' Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# First and foremost, go to the Reactor Mix Chamber Console marked with ''Orange'', and turn off Output. This will mean that no incomplete gasmix will leave Atmospherics.&lt;br /&gt;
# Now, go to the pumps marked with ''Yellow'', and maximize them.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Red''.&lt;br /&gt;
# Go to each mixer marked with ''Lime Green'', set Node 1 to 100%, maximize the pressure, and turn them on.&lt;br /&gt;
# Go to the mixer marked with marked with ''Blue'', set Node 1 to 50%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to the mixer marked with ''Light Blue'', set Node 1 to 66%, maximize the pressure, and turn it on.&lt;br /&gt;
# Now look on the Mix Chamber Console marked with ''Orange'', and ensure that the right gasmix is inside it. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, set output to '''1000-1500 kpa''', and turn it on.&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. Then turn down the output on the Mix Chamber Console to '''300-500 kpa''' to avoid putting too much fuel in at once. I also recommend closing the firelocks next to the Stormdrive, because the reactor heats up the air around it, which can, at best annoy you, and at worst cause deadly accidents.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Gladius&amp;gt;&lt;br /&gt;
[[File:Gladius SD.png|right|The Gladius' Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box.  Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found in the crate marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
# Go to the Reactor Fuel Mix Chamber control console marked with ''Green'', and turn off output.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Gladius SD Atmos.png|right|270px|The Gladius' Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# First, go to the pumps marked with ''Red'', and maximize them.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Yellow''.&lt;br /&gt;
# Go to the mixer marked with marked with ''Blue'', set Node 1 to 50%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to the mixer marked with ''Orange'', set Node 1 to 66%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to each mixer marked with ''Green'', set Node 1 to 100%, maximize the pressure, and turn them on.&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Go to the mixer marked with ''Yellow'', set Node 2 to 100%, maximize pressure, and turn it on.&lt;br /&gt;
# Now look on the mix chamber console marked with ''Green'', and ensure that the right gasmix is inside the mix chamber. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, set output to max, and turn it on.&lt;br /&gt;
# Go to the pump marked with ''Red'' and set it to around '''1000-1500 kpa'''. Turn on the pump and the valve.&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should begin heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. Then turn down the output on the Mix Chamber Console to '''300-500 kpa''' to avoid putting too much fuel in at once. I also recommend closing the firelocks next to the Stormdrive, because the reactor heats up the air around it, which can, at best annoy you, and at worst cause deadly accidents.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Aetherwhisp&amp;gt;&lt;br /&gt;
[[File:Whisp SD.png|right|300px|thumb|The Whisp's Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will ready the Stormdrive and the required hardware in the Engine room (first picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box.  Wrench the parts down, wire them and screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert control rods. These rods can be found in the crate marked with ''Pink''. First, go to the Reactor Control Console marked with ''Yellow'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one. '''Turn off Maintenance Mode after you are done.'''&lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and set the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
# Go to the Reactor Fuel Mix Chamber control console marked with ''Red'', and turn off output.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
[[File:Whisp SD Atmos.png|right|270px|thumb|The Whisp's Atmospherics setup]]&lt;br /&gt;
Now, it is time to set up the gasmix. For now, we will use a 33% oxygen/33% nitrogen/33% constricted plasma mix, but of course - just like with any engine - you can customize the mix, using the gas interactions detailed below. Anyhow, head over to Atmospherics (second picture).&lt;br /&gt;
# First, go to the pumps marked with ''Red'', and maximize them.&lt;br /&gt;
# Turn on the Plasma Constrictors marked with ''Green''.&lt;br /&gt;
# Go to the mixer marked with marked with ''Blue'', set Node 1 to 50%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to the mixers marked with ''Yellow'', set Node 1 to 100%, maximize the pressure, and turn it on.&lt;br /&gt;
# Go to each mixer marked with ''Purple'', set Node 1 to 66%, maximize the pressure, and turn them on.&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
And with that, your gasmix is done! All you have to do now is to start the reactor itself. For this, return to the Engine room (and the first picture).&lt;br /&gt;
# Now look on the mix chamber console marked with ''Red'', and ensure that the right gasmix is inside the mix chamber. Remember - 33% O2, 33 N2 and 33% Constricted Plasma. If these are the numbers, '''set output to 1000 kPa''', and turn it on.&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should begin heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally. Then turn down the output on the Mix Chamber Console to '''300-500 kpa''' to avoid putting too much fuel in at once. I also recommend turning on either of the pumps marked with ''Green''. These pumps push away the reactor waste. The upper one sends it to space, while the lower one sends it back to Atmos. This can be dangerous if the reactor is operating at high temperatures.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=Shrike&amp;gt;&lt;br /&gt;
[[File:Shrike SD Control.png|320px|right|The Shrike's Control Room, found upstairs.]]&lt;br /&gt;
[[File:Shrike SD.png|right|The Shrike's Reactor Core room.]]&lt;br /&gt;
==== [[File:Wrench.png]]The First Steps ====&lt;br /&gt;
First off, we will prepare the Stormdrive and the required hardware in the Engine room (Second picture).&amp;lt;br&amp;gt;&lt;br /&gt;
A Control Room can be found by going up the ladder marked with ''Green'', the control room contains the Reactor Control Console (First picture).&lt;br /&gt;
# To start off you'll want to assemble the Particle Accelerator - everything inside the ''Orange'' box. Wire and Screwdriver them. Then go to the PA console and click scan. If you did everything right the rest of the console's interface will unlock.&lt;br /&gt;
# After that you will need to insert the control rods. These rods can be found in the two crates marked with ''Pink''. First, go to the Reactor Control Console marked with ''Light Blue'', and enable Maintenance Mode. Then grab five control rods, and mount them on the reactor one-by-one, while you're in there, change the output on the pump marked in ''Yellow'' to 800 kpa or a kpa setting of your own choice. &lt;br /&gt;
# Return to the Control Console marked with ''Light Blue'' and '''turn off Maintenance Mode''' followed by setting the reactor to '''AZ-5 Cold Start'''. This will ensure that even if you pump in fuel accidentally, the reactor won't overheat.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==== [[File:Plasma_Canister.png]]The Fuel ====&lt;br /&gt;
The Shrike's Stormdrive is fueled through the usage of a Supermatter engine, which doesn't require setup, and as such doesn't require the usage of a custom mix.&amp;lt;br&amp;gt; &lt;br /&gt;
However if you wish to change the pump outputs or the mixer ratio, you can do so by going through the shutters marked in red. (Second picture)&lt;br /&gt;
==== [[File:Warningsign.png]]Starting the Reactor ====&lt;br /&gt;
All you have to do now is to start the reactor itself. For this, return to the Engine room (the second picture).&lt;br /&gt;
# Turn on the PA, and set it to level 1 for a low amount of heat, or level 2 for a high amount of heat.&lt;br /&gt;
# At this point, the reactor should start heating up, and the fisson reaction should start. If this happens, you will hear a small announcement on the engineering radio.&lt;br /&gt;
# If the reactor activates, it will start heating on its own, so you should turn off the PA, to not overheat the whole thing accidentally.&lt;br /&gt;
==== [[File:Hud-temp.gif]]Temperatures ====&lt;br /&gt;
The Stormdrive as a byproduct will rampantly heat up the surrounding atmosphere, onboard most vessels, this issue is usually solved by keeping the Stormdrive inside an enclosed area.&amp;lt;br&amp;gt; &lt;br /&gt;
However as you can see in the first picture, the Shrike's Stormdrive isn't located inside of a fully enclosed area, as such, it will rapidly heat up the reactor room the second it's activated.&amp;lt;br&amp;gt; &lt;br /&gt;
This is an issue which you need to start thinking about right after you activate the reactor. &lt;br /&gt;
# One solution to this issue is to perhaps use those Heat Exchange Pipes to cool the atmosphere down using a canister of N2, and a Thermomachine&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Maintaining the Stormdrive===&lt;br /&gt;
Your job isn't over once the reactor is active. In fact, you now have the job of constantly watching and tweaking the reactor settings to not only make sure it produces optimal power, but doesn't overheat and explode. There are a few important things you need to do now to make sure the reactor stays functional and stable.&lt;br /&gt;
* Bring up the reactor temperature to a point where it produces enough power to offset the demand on the powernet. If set to max input, an unupgraded SMES can accept a max of 0.2 MW, with the combined three in engineering being able to accept 0.6 MW when all are set to max input. The armor pumps also use up to 3 MW of power, which makes the total demand about 3.6 MW at maximum consumption.&lt;br /&gt;
&lt;br /&gt;
* Keep an eye on the temperature. You want to make sure the temperature isn't rising out of control. If you need to leave the reactor unattended, make sure the temperature is stable or download the Stormdrive monitoring application on your tablet to see its status on the go.&lt;br /&gt;
&lt;br /&gt;
* Watch the status of the control rods. As the reactor operates, it'll wear down the control rods. If the rod integrity starts to get low, shut down the reactor and put it into maintenance mode once it's cool. Make sure to shut down the reactor ahead of time, as it'll take a while for the reactor to cool, and during that time the rods will continue to lose integrity. Once the reactor is cool and in maintenance mode, replace the damaged rods with fresh ones, and you'll be good to restart the reactor. It is also advised to shut down the reactor if the reaction becomes too unstable.&lt;br /&gt;
&lt;br /&gt;
* Prepare an emergency moderator/reaction neutralizing gas canister in case a rapid shutdown is needed.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Fuel dump&amp;quot; option on the Stormdrive console can be used at any time to begin shunting gas from the input gas line to the outline gas line for clearing unwanted gas mixtures. Do note it moves at a slow pace and cannot dump all of the fuel at a pace quick enough to stop a meltdown. Do note that if you begin to insert carbon dioxide into the stormdrive, fuel dumping will also begin to dump that as well and create diminishing effects from the carbon dioxide.&lt;br /&gt;
===Shutting down the reactor===&lt;br /&gt;
There are two ways to shut down the reactor: cutting off the fuel supply or using the control rods. Both systems have benefits and flaws to their usage. If the fuel supply is cut, you will need to keep reinforcement gasses pumping into the stormdrive while it cools, otherwise the core will destabilize. Likewise, if the control rods are used to shut down the reactor by putting them in 100% you will need to pump in moderator gasses to ensure they kill the reaction inside the stormdrive efficiently.&lt;br /&gt;
=== Gas Interactions ===&lt;br /&gt;
[[File:Plasma_Canister.png]][[Plasma]]&lt;br /&gt;
'''Low yield fuel.'''&lt;br /&gt;
&lt;br /&gt;
Standard plasma is the low-yield fuel gas. It has a low reaction rate and degrades fuel rods at a slightly slower rate. Produces a lower power output than constricted plasma.&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_Canister.png]][[Constricted Plasma]]&lt;br /&gt;
'''Standard fuel'''&lt;br /&gt;
&lt;br /&gt;
Constricted plasma is a standard yield fuel gas. It has a moderate reaction rate and degrades fuel rods at a normal pace. Produces an average amount of power.&lt;br /&gt;
&lt;br /&gt;
[[File:Tritium.png]]Tritium&lt;br /&gt;
'''High yield fuel'''&lt;br /&gt;
&lt;br /&gt;
Tritium is a high yield fuel gas that has a high reaction rate and diminishes the ability of the control rods to moderate the reaction. Produces additional radiation. Has a higher power output than constricted plasma. Has a heat reinforced property which stabilizes the reactor core.&lt;br /&gt;
&lt;br /&gt;
[[File:N2_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
'''Moderator gas'''&lt;br /&gt;
&lt;br /&gt;
Boosts the effectiveness of the control rods at moderating tempature.&lt;br /&gt;
&lt;br /&gt;
[[File:O2_Canister.png]]O&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
'''Power boosting gas'''&lt;br /&gt;
&lt;br /&gt;
Oxygen increases the power output of the reactor.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_Canister.png]]CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;&lt;br /&gt;
'''Reaction neutralizing gas'''&lt;br /&gt;
&lt;br /&gt;
CO2 actively hinders the rate of reaction in the reactor core. It also lowers the power output and will increase the moderating ability of the control rods. Typically used to shut down the reactor core.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_Canister.png]]N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O&lt;br /&gt;
'''Core stability gas'''&lt;br /&gt;
&lt;br /&gt;
N&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;O protects the control rods from degredation during the reaction and stabilizes the core when operating at high tempatures.&lt;br /&gt;
&lt;br /&gt;
[[File:Pluoxium.png]]Pluoxium&lt;br /&gt;
'''Performance boosting gas'''&lt;br /&gt;
&lt;br /&gt;
Pluoxium increases the power output of the reactor, stabilizes the core, and protects the control rods from degredation during the reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Hypernob Canister.png]]Hypernoblium&lt;br /&gt;
'''Reaction neutralizing gas'''&lt;br /&gt;
&lt;br /&gt;
Hypernoblium actively hinders the rate of reaction in the core at a more efficient rate than CO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;. It also lowers the power output, however it will greatly increase the moderating ability of the control rods and protect the control rods from degredation. Typically used to shut down a wild, loose cannon runaway reaction.&lt;br /&gt;
&lt;br /&gt;
[[File:Stimulum.png]]Stimulum&lt;br /&gt;
'''Power boosting gas'''&lt;br /&gt;
&lt;br /&gt;
Greatly increases the power output of the reactor, however it will decrease the ability of the control rods to moderate the reaction. Also destabilizes the core. For when you want your reaction to be ''spicy.''&lt;br /&gt;
&lt;br /&gt;
[[File:Nitryl Canister.png]]Nitryl (NO&amp;lt;sub&amp;gt;2&amp;lt;/sub&amp;gt;)&lt;br /&gt;
'''???'''&lt;br /&gt;
&lt;br /&gt;
Mystery reaction gas&lt;br /&gt;
&lt;br /&gt;
[[File:BZ_canister.png]]BZ&lt;br /&gt;
'''???'''&lt;br /&gt;
&lt;br /&gt;
Lowers the amount of radiation produced by the reaction, however it destabilizes the core.&lt;br /&gt;
&lt;br /&gt;
[[File:Water_vapor.png]]Water Vapor&lt;br /&gt;
'''Ghetto reaction neutralizing gas'''&lt;br /&gt;
&lt;br /&gt;
Reduces the rate of reaction. Can be used as a shutdown gas.&lt;br /&gt;
&lt;br /&gt;
[[File:Canister.png]]Nucleium&lt;br /&gt;
'''Byproduct gas'''&lt;br /&gt;
&lt;br /&gt;
While in the reactor, actively hinders the production of power. Decreases the moderating ability of control rods, increases radiation output. Destabilizes core. You don't want this in your reactor.&lt;br /&gt;
&lt;br /&gt;
==Meltdown==&lt;br /&gt;
You're hopefully reading this ahead of time to prepare for a potential meltdown, and not because a scary siren came on saying that a reactor meltdown is imminent. Meltdowns happen because something went wrong and the reactor is overheating, either due to being left unattended, control rod failure, or sabotage. You don't have much time once the sirens come on, so you got to act fast. Here's what you need to do to prevent the ship from become a radioactive wreck if the reactor starts overheating. &lt;br /&gt;
===Preventing a nuclear disaster===&lt;br /&gt;
#SCRAM the reactor. Get the control rods lowered to 100%. It may not stop the meltdown, but it'll buy you time.&lt;br /&gt;
#Flood the reactor with a moderator/reaction neutralizing gas, see above gas table. Whatever gas you use, get it into the fuel lines and make sure to turn on the fuel dump to cycle the cooling gas in faster.&lt;br /&gt;
#If the control rods have failed, you may have to bite the bullet and replace them while the reactor is active. This is VERY DANGEROUS and will likely kill you, but may buy the ship enough time to avert disaster.&lt;br /&gt;
If you're lucky, you'll stop the reactor from going critical. Once the reactor is cool, you're safe to begin repairs, and eventually restart the reactor.&lt;br /&gt;
&lt;br /&gt;
===Dealing with a nuclear disaster===&lt;br /&gt;
So after your best attempt at saving the reactor things still didn't turn out so well. This can happen from time to time due to [[Traitor|various]] [[Boarder|reasons]] but no matter what got you into it, you will still be the one who has to clean up this mess.&amp;lt;br&amp;gt;&lt;br /&gt;
The first thing you will have to prepare for are the electromagnetic pulses that are now pestering the ship, the highly reactive plasma and dangerous nucleium in the reactor's core will have produced a massive EMP across all of engineering and beyond. Obviously this is a massive problem, as half of the ship's systems rely on a stable input of power.&amp;lt;br&amp;gt;&lt;br /&gt;
Fear not however, for engineering has been supplied with [[pacman|backup generators]] for just this reason, they should be able to keep engineering running for at least a bit longer without a reactor. However you have to keep an eye out around engineering, as there have been multiple reports of power-draining events occuring after the original explosion. If you can you must try to rid engineering of whatever is causing this if it does occur, or setting up backup generators will have no effect due to the APC's depowering.&amp;lt;br&amp;gt;&lt;br /&gt;
After setting up the backup power you will most likely have to act quickly and consult with your [[Chief Engineer]]. Your options are to either leave the ship right now or repair what is left of the broken reactor to get it back in a usable state:&lt;br /&gt;
====Repairing the Stormdrive itself====&lt;br /&gt;
After many initial test with the Stormdrive we have devised a way to repair it after a meltdown &amp;lt;s&amp;gt;meaning you blew it up enough for us to care&amp;lt;/s&amp;gt;. Our scientists and engineers have made a handy little step by step guide for you to follow in the event of a blown out reactor core:&amp;lt;br&amp;gt;&lt;br /&gt;
#Remove the leftover radioactive sludge from the central reactor chamber. (Hazmat suit recommmended)&lt;br /&gt;
#Repair the outer walls of the reactor chamber with a substantial amount of [[Duranium]] and weld it in place.&lt;br /&gt;
#Due to time (and legal) constraints you will have to order a new Stormdrive reactor core from Central Command.&lt;br /&gt;
#Once the reactor core has arrived simply replace the destroyed one with the functional core for the Stormdrive to be operational once more.&lt;br /&gt;
If you have followed the instructions here you should now be able to make use of the Stormdrive once more*!&lt;br /&gt;
==Sabotage==&lt;br /&gt;
Of course no good engine comes without a way to sabotage it. Luckily for [[Traitor|you]] there's plenty of ways to do that!&lt;br /&gt;
===Explosion!===&lt;br /&gt;
[[File:ControlRodPlasma.png|thumb|right|A Plasma Control Rod, if you see one of these let your local [[Chief Engineer]] know.]]&lt;br /&gt;
Now I'm going to walk you through that first option first, because who doesn't love explosions?&amp;lt;br&amp;gt;&lt;br /&gt;
Making the Stormdrive explode is relatively easy to do, you just have to cause a meltdown. There's various ways to make the Stormdrive do this, but if you're an [[engineer]] you get access to a [[Syndicate items|Plasma Control Rod]]. This Control rod is filled completely with plasma, which is about as safe as one can expect. All you have to do in order to mess things up is insert it inbetween the other rods while nobody is looking and no one will realize anything is wrong until they turn on the reactor...&lt;br /&gt;
===Hot wires===&lt;br /&gt;
If you haven't noticed by now, the Stormdrive can output '''a lot''' of power.&amp;lt;br&amp;gt;&lt;br /&gt;
This power usually goes through the SMES units which carefully manage the output to avoid the grid having more energy than it needs, but by connecting a few wires that shouldn't be connected you can attach the Stormdrive directly into the main power network! If someone cuts a cable or touches an electric grille/door after you do this, they will most likely instantly get all their skin burned off which can be very dangerous.&lt;br /&gt;
===Who turned off the lights?===&lt;br /&gt;
Of course there's also a less agressive way to sabotage the reactor, and this involves making sure the Stormdrive doesn't output any power. This can be done in a number of ways, though some are easier then others. The easiest way to do it is by cutting the wire that sends power from the stormdrive to the SMES array or from the SMES units to the main grid, of course this is a very easy thing to repair and spot, but with enough planning you might be able to make good use of the few minutes without power. Of course a more obnoxious way to sabotage things is by pumping the reactor full of non-fuel gas before it's activated. This will force the engineers to first pump the gas out of the reactor until they can turn it on due to the lack of fuel and will probably take longer to fix than just your average cut wire.&amp;lt;br&amp;gt;&lt;br /&gt;
Of course there's loads of other ways you can mess with things (or improve them) so try to experiment and, most importantly, have fun with it!&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&amp;lt;nowiki&amp;gt;*Central Command is not to be held accountable for any failures in a replacement Stormdrive reactor core that are related but not limited to: Fuel rod leaks, instantaneous detonation, looking like a crate, and becoming self-aware.&amp;lt;/nowiki&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Lizardperson&amp;diff=34593</id>
		<title>Lizardperson</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Lizardperson&amp;diff=34593"/>
		<updated>2022-08-19T08:58:03Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Adds IPC to list of things that speak Draconic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{RacePageHeader&lt;br /&gt;
|headerbgcolor = darkgreen&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|genus = Esezesu. Ah izke&lt;br /&gt;
|imagebgcolor = lightgray&lt;br /&gt;
|img_generic = Lizardgirl.png&lt;br /&gt;
|img = &lt;br /&gt;
|specietype = LIZARDMEN&lt;br /&gt;
|speciename = Lizardperson&lt;br /&gt;
|homeworld = Ziokah&lt;br /&gt;
|central authority = Draconian Empire&lt;br /&gt;
|restricted job roles = N/A&lt;br /&gt;
|guides = No external guides&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Critters#Neutral|the little lizards]].&lt;br /&gt;
&lt;br /&gt;
Functionally Lizards are nearly identical to Humans mechanics wise.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
[[File:FirstContact.jpg|350px|thumb|left|Artists Impression of first contact between Humanity and Lizardkind]]&lt;br /&gt;
&lt;br /&gt;
Echoes of Humanity's dark distant past and their treatment of alien species remain well entrenched in modern day Human society. All alien species, including Lizardfolk, have been treated as second class citizens in Human society.&lt;br /&gt;
&lt;br /&gt;
Nanotrasen made history with the creation, and signing, of the Species Equality Act which paved the way for Lizardfolk to be hired into low level jobs on-board Nanotrasen space stations, typically janitorial positions, as well as being the first corporation in existence to sign such a act. However in 2554 an amendment to the Species Equality Act, known as article 66, authorized the promotion and hiring of Lizardfolk into most available station based roles as well as the first aliens to be allowed aboard Nanotrasen spaceships.&lt;br /&gt;
&lt;br /&gt;
This proved to be a significantly controversial amendment that was met with great disapproval at first, undeterred the change was pushed through by Nanotrasen. However the threat of the United Earth Government terminating Nanotrasen's top secret plasma mining contract forced the addition of article 67 which barred Lizardfolk from assuming a command level role outside of extreme circumstances. Nanotrasen was quick to use their new Lizardfolk employees to shore up gaps in their workforce.&lt;br /&gt;
&lt;br /&gt;
With the addition of more and more species from outer worlds, further addendums were made to the Species Equality Act that protected all species rights to work alongside human kind with a final addendum, article 73, that allowed any species to take any position aboard a station or Nanotrasen space vessel. Making a bold step in allowing species equality in positions of power. Though alien species, as far as Nanotrasen has written and humanity is concerned, will never be allowed the positions of high command such as Admiral, Fleet Admiral, or Vice Admiral. &lt;br /&gt;
&lt;br /&gt;
This is a record of the history of the major lizardfolk clans, who have existed for millenia alongside humanity in this universe but have only encountered each other for the last hundred years. While human history records are very accessible and common in human civilizations, the same cannot be said for the history of the lizard race. These entries will make lizard history more accessible to those interested.&lt;br /&gt;
&lt;br /&gt;
While lizard civilization varies greatly, a substantial part of lizard life was made up of the great lizard clans. Such clans were the equivalent of human dynasties and ruled worlds, solar systems, even entire galactic subsectors. The largest clans were the Trita , Giram, and Zerrudiss clans. All three clans still exist though now under the control of the current queen of the Draconian Empire, Meageic Shiro Darastrixi.&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry: Lizardfolk - Esezesu Ah izke=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Evolution&amp;quot;&amp;gt;&lt;br /&gt;
The Lizardfolk come from a planet that has long since been abandoned by their people, but before the Lizardfolk’s endless struggle against itself, their world was an arid desert. Such a world gave birth to reptilian dominated evolution and eventually these sapient bipedal reptiles with a rich and violent culture based upon the idea of a zero-sum game. This has been covered in the many documents about their violent history, however the effects of this on their biology has not been delineated.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Due to evolving on a hot, arid planet, Lizardfolk are cold-blooded which makes working in space more dangerous for them than the average humanoid. The most predominant lizards that evolved from their genetic lineage were carnivorous, as such the modern Lizardfolk are entirely carnivorous and quickly grow sick when consuming grains or dairy. Their longer tongues have a minor impact on their accent when speaking Galactic Common, elongating their ‘s’ sounds and often hissing speech through tight lips. Their skin and scales are sought after for their unique and tough leather, which doesn’t bode well for their treatment as a part of the Solgov Lead Federation. Lizardfolk reproduce through sexual reproduction which takes the form of a single internally incubated egg which hatches within the mother to lead into live birth, the shell being reabsorbed by the body. Some extremely rare cases have documented females bearing a child when there is a distinct lack of male presence, although this trait of asexual reproduction doesn’t appear to be shared among the entirety of the lizardfolk race and is considered a rare but not unheard of, genetic anomaly.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Origins&amp;quot;&amp;gt;&lt;br /&gt;
Sadly their homeworld has become nothing but barren rock and desolate sand as a result of pre-contact conflict, however their three moons have been fully terraformed and colonized in their home system. Draconians have come a long way from their violent heritage and have found themselves nestled into the de-facto second class like many other non-humans. Having been given full civil rights by the federation, most can still be found in the lower class jobs managing and maintaining the inner workings of ship weapons, infrastructure and machines. Although the race as a whole are slowly but surely working their way into higher ranking positions, there still exists a prejudice, due to their history which many lizards are either proud of, ashamed of, or are totally indifferent to.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Roleplay=&lt;br /&gt;
Lizardmen names are based on Verbs-The-Nouns, an example being Eats-The-Lemons or Stuns-The-Perp. There are no enforced restrictions on a name a Lizardperson can use (sans standard name rules) meaning you do not have to adhere to the Adjective-The-Nouns system but you should.&lt;br /&gt;
&lt;br /&gt;
Generally Lizardpeople tend to form close knit communities with other Lizardpeople, and they tend to be wary around Humans, due to a combination of the limited amount of Lizardpeople on stations or ships but also due to the harsh treatment their species suffered over the years by Humans. While many Humans are somewhat racist towards Lizardpeople many Lizards tend to hold little ill will towards Humans, however some Lizardpeople can be just as racist towards Humans if not more so and are usually singled out as such.&lt;br /&gt;
&lt;br /&gt;
Syndicate and fringe criminal organizations are surprisingly welcoming toward Lizardpeople, whether this is due to them being genuinely progressive or them simply needing anyone of the right skill sets to work for them, the attitude is appreciated among the Lizardpeople that work with them and usually ensures a near unbreakable loyalty. Often appealing to their sense of being oppressed or controlled by a greater evil to win them over. &lt;br /&gt;
&lt;br /&gt;
Amusingly Lizardpeople who work with Nanotrasen Security forces also universally show a near unbreakable show of loyalty to their team. However this can be more attributed to how NT Security heavily emphasizes friendship and cooperation between security personnel which thus encourages high loyalty, that and a big paycheck.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Lizardpeople are a optional playable race. You can make a lizard character in the character panel, and change aspects of its appearance such as skin color, spines and antennae. Lizards attack with their claws to slash and hack people, though this does not deal any additional damage. They also tend to hiss when talking(because of their tongue) and are more resistant to heat and less to cold.&lt;br /&gt;
&lt;br /&gt;
Random names for lizardpeople are hypenated. They are generated by taking two names from a gender-specific list of lizard names.&lt;br /&gt;
&lt;br /&gt;
You can speak in Draconic, a language understood by lizardpeople (as well as silicons, the [[Curator]] and [[IPC|IPCs]]) by preceding your speech with ,o. To speak on the radio in Draconic, use the radio code first, i.e., &amp;quot;; ,o Hello lizardsss!&amp;quot; You can also set your default language to Draconic with the language button on the HUD.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Backstory]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Space_Law&amp;diff=34522</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Space_Law&amp;diff=34522"/>
		<updated>2022-08-13T10:04:46Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Hides the image by default to save on performance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
|name=This page is merely an [[IC]] roleplay suggestion&lt;br /&gt;
|type=content&lt;br /&gt;
|issue= Space Law is only a set of guidelines, meaning security &amp;lt;b&amp;gt;does NOT have to follow it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue. &amp;lt;br&amp;gt;''If you cite Space Law in an adminhelp or anywhere outside IC communications, you will be laughed at.''&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{pp|vandalism|small=1}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.''&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:&lt;br /&gt;
&lt;br /&gt;
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.&lt;br /&gt;
&lt;br /&gt;
The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_&lt;br /&gt;
===REMEMBER:===&lt;br /&gt;
'''MARTIAL LAW MODIFIERS DO NOT SHOW YOU WHAT YOU &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; DO, THEY SHOW YOU WHAT YOU &amp;lt;u&amp;gt;CAN&amp;lt;/u&amp;gt; DO.'''&lt;br /&gt;
&lt;br /&gt;
'''It would be unreasonable to permanently imprison every person not on gauss because the captain ordered gauss to be manned, use your head.'''&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; nowrap&lt;br /&gt;
|Space Law reference image:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Law.png.png|frameless|1352x1352px]]&lt;br /&gt;
|}&lt;br /&gt;
===Interpretation of the Law===&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protestations, it may be enough to lighten your sentence and avoid ill treatment by the MP.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one.&lt;br /&gt;
&lt;br /&gt;
Additionally, &amp;quot;stacking&amp;quot; of ''sentences'' is not allowed, and only the sentence of the most severe crime is to be applied.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
'''As an example of this:'''&lt;br /&gt;
&lt;br /&gt;
An assistant walks around the ship naked, stealing IDs from multiple people and then deepfrying them after breaking into the kitchen. This happened at least a few times. The seperate instances of those crimes would be documented like this:&lt;br /&gt;
* 209 Theft | Stole multiple IDs on seperate counts. (We cannot be sure how many times it happened, as such we only mark it once and note in the description that it was done a bunch.)&lt;br /&gt;
* 105 B&amp;amp;E | Broke into the kitchen on seperate counts. (Same here.)&lt;br /&gt;
* 201 Major Vandalism | Deep fried a bunch of people's IDs. (Same here.)&lt;br /&gt;
* 212 Indecent Exposure | Constant nakedness.&lt;br /&gt;
Since he was actively running from security this entire time, the &amp;quot;G&amp;quot; sentence modifier is applied to all of them, doubling their sentences. And since we do not stack sentences, and their most severe crime is major vandalism, we give them a clean and solid 20 minute brig time.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same ''sentence'' as the person you aided as per sentence modifier H: Aiding and Abetting.&lt;br /&gt;
&lt;br /&gt;
'''Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.'''&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Hold the prisoner over one of the genpop lockers, and empty their inventory into it.&lt;br /&gt;
#Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.&lt;br /&gt;
#Enter their crime into the genpop interface on the wall and receive their prisoner ID card.&lt;br /&gt;
#Close and lock their locker with their ID card.&lt;br /&gt;
#Put the ID card on the prisoners ID card slot, and move them into the cell.&lt;br /&gt;
#Uncuff, stun them if they pose a danger still.&lt;br /&gt;
#Take the cuffs with you, and leave the prisoner to their sentence.&lt;br /&gt;
#Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners in permanent confinement.&lt;br /&gt;
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.&lt;br /&gt;
&lt;br /&gt;
Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &lt;br /&gt;
*If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes along the usual rank hierarchy.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &lt;br /&gt;
*Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
*'''General Quarters / Martial Law''' - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.&lt;br /&gt;
**A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.&lt;br /&gt;
&lt;br /&gt;
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
&lt;br /&gt;
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
&lt;br /&gt;
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
&lt;br /&gt;
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
----&lt;br /&gt;
===Modifiers===&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#f3d2fc;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;130px&amp;quot; | Crime&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|'''Re-Education'''&lt;br /&gt;
|De-conversion of revolutionary sympathisers or cultists.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|'''Elevated Sentencing'''&lt;br /&gt;
|Scope of crimes committed or '''their repetition''' warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping.&lt;br /&gt;
|Crime is counted as one(or more) severities higher than usual.&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|'''Self-Defense'''&lt;br /&gt;
|Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis.&lt;br /&gt;
|Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|'''Cooperation with Prosecution or MPs'''&lt;br /&gt;
|Cooperation specifically when already being arrested.&lt;br /&gt;
|Notch crime severity down/lessen punishment, not applicable to capital crimes.&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
|'''Surrender'''&lt;br /&gt;
|Voluntarily seeking out MP officers and confessing to a crime.&lt;br /&gt;
|Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|'''Insanity'''&lt;br /&gt;
|Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion.&lt;br /&gt;
|Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|'''Resisting Arrest'''&lt;br /&gt;
|Knowingly resisting attempts at legal detention by members of the MP team.&lt;br /&gt;
|Double sentence time.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|'''Aiding and Abetting'''&lt;br /&gt;
|Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc&lt;br /&gt;
|Same sentence as original criminal.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|'''Escaped Prisoner'''&lt;br /&gt;
|Someone who has escaped their cell should be recaptured and returned to the brig.&lt;br /&gt;
|Timer reset to the full length of the original sentence.&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Infractions===&lt;br /&gt;
All of these crimes carry a 100 credit fine and a reprimand.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#d1edff;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;130px&amp;quot; | Crime&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[File:Superficial Vandalism.png|frameless|100x100px]]&lt;br /&gt;
|'''Superficial Vandalism'''&lt;br /&gt;
|To deface the vessel or property of another individual.&lt;br /&gt;
|Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[File:Disorderly.png|frameless]]&lt;br /&gt;
|'''Disorderly Conduct'''&lt;br /&gt;
|To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
|Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, blatantly ignoring SOP, etc.&lt;br /&gt;
|-&lt;br /&gt;
|007M&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|'''Trespass'''&lt;br /&gt;
|To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
|Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
|008M&lt;br /&gt;
|[[File:CreateHazard.png|frameless]]&lt;br /&gt;
|'''Creating a Hazard'''&lt;br /&gt;
|To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
|Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|[[File:FuckCats.png|frameless]]&lt;br /&gt;
|'''Discriminatory Language'''&lt;br /&gt;
|To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
|''Note that actual, OOC racism is not acceptable under the rules.''&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Minor Crimes===&lt;br /&gt;
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#b5f7b6;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|101M&lt;br /&gt;
|[[File:Vandalism.PNG|frameless]]&lt;br /&gt;
|'''Minor Vandalism'''&lt;br /&gt;
|To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
|Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|102E&lt;br /&gt;
|[[File:Assault.png|frameless]]&lt;br /&gt;
|'''Assault'''&lt;br /&gt;
|To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|This covers minor criminal uses of force, ''Without intent to seriously injure.'' That would be Aggravated Assault, or possibly a flavor of Murder.&lt;br /&gt;
Notably does not include shoving, that would be 003.&lt;br /&gt;
|-&lt;br /&gt;
|103E&lt;br /&gt;
|[[File:Disturbing the Peace.png|frameless]]&lt;br /&gt;
|'''Disturbing the Peace'''&lt;br /&gt;
|To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
|Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities&lt;br /&gt;
|-&lt;br /&gt;
|104M&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|'''Dereliction of Duty'''&lt;br /&gt;
| To willfully abandon an obligation that is critical to the vessel's continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|105M&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|'''Breaking and Entering'''&lt;br /&gt;
|Forced entry to areas where the subject does not have access to. This counts for general areas only.&lt;br /&gt;
|Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
|106M&lt;br /&gt;
|[[File:Empathizer.png|frameless]]&lt;br /&gt;
|'''Encouragement of sympathizing Attitudes'''&lt;br /&gt;
|To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, '''in the attempt to encourage such thoughts among the wider crew.'''&lt;br /&gt;
|For non-specific variant of this see: Disturbing the peace.&lt;br /&gt;
Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.&lt;br /&gt;
|-&lt;br /&gt;
|107E&lt;br /&gt;
|[[File:Tresspass Danger.png|frameless]]&lt;br /&gt;
|'''Trespass, Dangerous Area'''&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
|108M&lt;br /&gt;
|[[File:Negligence.png|frameless]]&lt;br /&gt;
|'''Negligence'''&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
|This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|[[File:Pickpocketing.png|frameless]]&lt;br /&gt;
|'''Pickpocketing'''&lt;br /&gt;
|To steal items from another’s person.&lt;br /&gt;
|Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|[[File:Drug Possesion.png|frameless]]&lt;br /&gt;
|'''Possession, Illicit Substances'''&lt;br /&gt;
|The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
|A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|[[File:FineEvasion.png|frameless]]&lt;br /&gt;
|'''Fine Evasion'''&lt;br /&gt;
|To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
|A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112M&lt;br /&gt;
|[[File:DisruptiveComms.png|frameless]]&lt;br /&gt;
|'''Disruptive Communications'''&lt;br /&gt;
|To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
|Radio spam bad. ''I'm looking at you, circuit makers.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Medium Crimes===&lt;br /&gt;
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#fcf4c0;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|201C&lt;br /&gt;
|[[File:Vandalism Personal .png|frameless]]&lt;br /&gt;
|'''Vandalism, Major'''&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
|202M&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|'''Assault of an Officer'''&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
|203M&lt;br /&gt;
|[[File:Vigilantism.png|frameless]]&lt;br /&gt;
|'''Vigilantism'''&lt;br /&gt;
|To perform the responsibilities and duties of military police without approval or due cause to act.&lt;br /&gt;
|Validhunting bad. Let the redshirts/squaddies do their job.&lt;br /&gt;
|-&lt;br /&gt;
|204C&lt;br /&gt;
|[[File:Insubordination-Rank.png|frameless|97x97px]]&lt;br /&gt;
|'''Insubordination, Rank'''&lt;br /&gt;
|To knowingly disobey a lawful order from a superior ranking officer.&lt;br /&gt;
|This is not related to heads of staff or command specifically, for that see: 304. This concerns minor cases of petty officers not doing what they are told to do by higher ranking staff, etc.&lt;br /&gt;
|-&lt;br /&gt;
|205M&lt;br /&gt;
|[[File:BNE danger.png|frameless]]&lt;br /&gt;
|'''Breaking and Entering, Inherently Dangerous Areas'''&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
|207M&lt;br /&gt;
|[[File:TressHighsec.png|frameless]]&lt;br /&gt;
|'''Trespass, High Security Areas'''&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
|208M&lt;br /&gt;
|[[File:Negligent 2.png|frameless]]&lt;br /&gt;
|'''Severe Negligence'''&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
|209M&lt;br /&gt;
|[[File:Petty theft.png|frameless]]&lt;br /&gt;
|'''Theft'''&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
|210M&lt;br /&gt;
|[[File:Narcotics Distribution.PNG|frameless]]&lt;br /&gt;
|'''Distribution, Illicit Substances'''&lt;br /&gt;
|The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
|You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|frameless]]&lt;br /&gt;
|'''Fraud'''&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|[[File:Indecent exposure.png|frameless]]&lt;br /&gt;
|'''Indecent Exposure'''&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
|Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Major Crimes===&lt;br /&gt;
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffcc9c;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|301X&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|'''Sabotage'''&lt;br /&gt;
|To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable.&lt;br /&gt;
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|302X&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|'''Aggravated Assault/Attempted Murder'''&lt;br /&gt;
|To take physical action against a person with intent to grievously harm or kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to ''kill'' him or just ''nearly'' kill him.&lt;br /&gt;
|-&lt;br /&gt;
|303X&lt;br /&gt;
|[[File:Rioting.PNG|frameless]]&lt;br /&gt;
|'''Rioting'''&lt;br /&gt;
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
|It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
|304C&lt;br /&gt;
|[[File:Insubordination.PNG|frameless]]&lt;br /&gt;
|'''Insubordination'''&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This only regards orders from a member of the command team, for rank-specific insubordination, see: 204.&lt;br /&gt;
|-&lt;br /&gt;
|305X&lt;br /&gt;
|[[File:BnE High Sec.png|frameless]]&lt;br /&gt;
|'''Breaking and Entering, High Security Areas'''&lt;br /&gt;
|To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
|306C&lt;br /&gt;
|[[File:SymphaticEnemy.png|frameless]]&lt;br /&gt;
|'''Enemy Sympathizer'''&lt;br /&gt;
|To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy.&lt;br /&gt;
|Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.&lt;br /&gt;
|-&lt;br /&gt;
|308E&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|'''Manslaughter'''&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|309C&lt;br /&gt;
| [[File:Larency.png|frameless]]&lt;br /&gt;
|'''Larceny'''&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.&lt;br /&gt;
|-&lt;br /&gt;
|310C&lt;br /&gt;
|[[File:Drop Gruduction.png|frameless|96x96px]]&lt;br /&gt;
|'''Production, Illicit Substances'''&lt;br /&gt;
|To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain.&lt;br /&gt;
|Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|[[File:CorpoFraud.png|frameless]]&lt;br /&gt;
|'''Grand Fraud'''&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Whiterapids, or to gain or give property or money from Whiterapids without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don't pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
===Capital Crimes===&lt;br /&gt;
These crimes can result in Execution, Permanent Prison Time, or Cyborgization.&lt;br /&gt;
&lt;br /&gt;
'''Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.'''&lt;br /&gt;
&lt;br /&gt;
''' Only the Captain can authorize an Execution or Forced Cyborgization.'''&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffb3b3;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|401X&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|'''Grand Sabotage'''&lt;br /&gt;
|To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
|402X&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|'''Murder'''&lt;br /&gt;
|To maliciously kill someone.&lt;br /&gt;
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;'''Unauthorised executions are classed as Murder.'''&lt;br /&gt;
|-&lt;br /&gt;
|403X&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|'''Inciting a Riot'''&lt;br /&gt;
|To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel.&lt;br /&gt;
|Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
|404X&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|'''Mutiny'''&lt;br /&gt;
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|406X&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|'''Enemy of the Federation'''&lt;br /&gt;
|To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Current enemies of the federation include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.&lt;br /&gt;
Please also consider that deconversion is preferable to charging under EOTC. This is a '''LAST RESORT''', and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
|408X&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|'''Severe Manslaughter'''&lt;br /&gt;
|To cause large scale loss of life without apparent intent to do so, this may be an engineer causing the reactor to blow up, a munitions technician blowing up the entire munitions bay, etc.&lt;br /&gt;
|If you can find their remains, well done.&lt;br /&gt;
|-&lt;br /&gt;
|409X&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|'''Grand Larceny'''&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|&amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=FTL&amp;diff=34458</id>
		<title>FTL</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=FTL&amp;diff=34458"/>
		<updated>2022-08-07T18:24:21Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Redirected page to Faster-than-light Travel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Faster-than-light Travel]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Space_Law&amp;diff=34457</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Space_Law&amp;diff=34457"/>
		<updated>2022-08-07T15:40:09Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Adds collapse classes to big tables and images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
|name=This page is merely an [[IC]] roleplay suggestion&lt;br /&gt;
|type=content&lt;br /&gt;
|issue= Space Law is only a set of guidelines, meaning security &amp;lt;b&amp;gt;does NOT have to follow it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue. &amp;lt;br&amp;gt;''If you cite Space Law in an adminhelp or anywhere outside IC communications, you will be laughed at.''&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{pp|vandalism|small=1}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.''&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:&lt;br /&gt;
&lt;br /&gt;
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.&lt;br /&gt;
&lt;br /&gt;
The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_&lt;br /&gt;
&lt;br /&gt;
===REMEMBER:===&lt;br /&gt;
&lt;br /&gt;
'''MARTIAL LAW MODIFIERS DO NOT SHOW YOU WHAT YOU &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; DO, THEY SHOW YOU WHAT YOU &amp;lt;u&amp;gt;CAN&amp;lt;/u&amp;gt; DO.'''&lt;br /&gt;
&lt;br /&gt;
'''It would be unreasonable to permanently imprison every person not on gauss because the captain ordered gauss to be manned, use your head.'''&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible nowrap&lt;br /&gt;
|Space Law reference image:&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Space Law.png.png|frameless|1352x1352px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Interpretation of the Law===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protevessels, it may be enough to lighten your sentence and avoid ill treatment by the MP.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one. Additionally, &amp;quot;stacking&amp;quot; of sentences is not allowed, and only the sentence of the most severe crime is to be applied.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided as per sentence modifier H: Aiding and Abetting.&lt;br /&gt;
&lt;br /&gt;
'''Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.'''&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Hold the prisoner over one of the genpop lockers, and empty their inventory into it.&lt;br /&gt;
#Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.&lt;br /&gt;
#Enter their crime into the genpop interface on the wall and receive their prisoner ID card.&lt;br /&gt;
#Close and lock their locker with their ID card.&lt;br /&gt;
#Put the ID card on the prisoners ID card slot, and move them into the cell.&lt;br /&gt;
#Uncuff, stun them if they pose a danger still.&lt;br /&gt;
#Take the cuffs with you, and leave the prisoner to their sentence.&lt;br /&gt;
#Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
&lt;br /&gt;
Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.&lt;br /&gt;
&lt;br /&gt;
Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &lt;br /&gt;
*If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes along the usual rank hierarchy.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &lt;br /&gt;
*Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
&lt;br /&gt;
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
*'''General Quarters / Martial Law''' - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.&lt;br /&gt;
**A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.&lt;br /&gt;
&lt;br /&gt;
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
&lt;br /&gt;
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
&lt;br /&gt;
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
&lt;br /&gt;
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Modifiers===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#f3d2fc;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;130px&amp;quot; | Crime&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|'''Re-Education'''&lt;br /&gt;
|De-conversion of revolutionary sympathisers or cultists.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|'''Elevated Sentencing'''&lt;br /&gt;
|Scope of crimes committed or '''their repetition''' warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping.&lt;br /&gt;
|Crime is counted as one(or more) severities higher than usual.&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|'''Self-Defense'''&lt;br /&gt;
|Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis.&lt;br /&gt;
|Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|'''Cooperation with Prosecution or MPs'''&lt;br /&gt;
|Cooperation specifically when already being arrested.&lt;br /&gt;
|Notch crime severity down/lessen punishment, not applicable to capital crimes.&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
|'''Surrender'''&lt;br /&gt;
|Voluntarily seeking out MP officers and confessing to a crime.&lt;br /&gt;
|Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|'''Insanity'''&lt;br /&gt;
|Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion.&lt;br /&gt;
|Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|'''Resisting Arrest'''&lt;br /&gt;
|Knowingly resisting attempts at legal detention by members of the MP team.&lt;br /&gt;
|Double sentence time.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|'''Aiding and Abetting'''&lt;br /&gt;
|Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc&lt;br /&gt;
|Same sentence as original criminal.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|'''Escaped Prisoner'''&lt;br /&gt;
|Someone who has escaped their cell should be recaptured and returned to the brig.&lt;br /&gt;
|Timer reset to the full length of the original sentence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Infractions===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 25% income fine(or just 100 credits) + a reprimand.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#d1edff;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;130px&amp;quot; | Crime&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[File:Superficial Vandalism.png|frameless|100x100px]]&lt;br /&gt;
|'''Superficial Vandalism'''&lt;br /&gt;
|To deface the vessel or property of another individual.&lt;br /&gt;
|Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[File:Disorderly.png|frameless]]&lt;br /&gt;
|'''Disorderly Conduct'''&lt;br /&gt;
|To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
|Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, etc.&lt;br /&gt;
|-&lt;br /&gt;
|007M&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|'''Trespass'''&lt;br /&gt;
|To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
|Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
|008M&lt;br /&gt;
|[[File:CreateHazard.png|frameless]]&lt;br /&gt;
|'''Creating a Hazard'''&lt;br /&gt;
|To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
|Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|[[File:FuckCats.png|frameless]]&lt;br /&gt;
|'''Discriminatory Language'''&lt;br /&gt;
|To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
|''Note that actual, OOC racism is not acceptable under the rules.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Minor Crimes===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#b5f7b6;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|101M&lt;br /&gt;
|[[File:Vandalism.PNG|frameless]]&lt;br /&gt;
|'''Minor Vandalism'''&lt;br /&gt;
|To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
|Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|102E&lt;br /&gt;
|[[File:Assault.png|frameless]]&lt;br /&gt;
|'''Assault'''&lt;br /&gt;
|To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|This covers minor criminal uses of force, ''Without intent to seriously injure.'' That would be Aggravated Assault, or possibly a flavor of Murder.&lt;br /&gt;
Notably does not include shoving, that would be 003.&lt;br /&gt;
|-&lt;br /&gt;
|103E&lt;br /&gt;
|[[File:Disturbing the Peace.png|frameless]]&lt;br /&gt;
|'''Disturbing the Peace'''&lt;br /&gt;
|To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
|Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities&lt;br /&gt;
|-&lt;br /&gt;
|104M&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|'''Dereliction of Duty'''&lt;br /&gt;
| To willfully abandon an obligation that is critical to the vessel's continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|105M&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|'''Breaking and Entering'''&lt;br /&gt;
|Forced entry to areas where the subject does not have access to. This counts for general areas only.&lt;br /&gt;
|Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
|106M&lt;br /&gt;
|[[File:Empathizer.png|frameless]]&lt;br /&gt;
|'''Encouragement of sympathizing Attitudes'''&lt;br /&gt;
|To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, '''in the attempt to encourage such thoughts among the wider crew.'''&lt;br /&gt;
|For non-specific variant of this see: Disturbing the peace.&lt;br /&gt;
Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.&lt;br /&gt;
|-&lt;br /&gt;
|107E&lt;br /&gt;
|[[File:Tresspass Danger.png|frameless]]&lt;br /&gt;
|'''Trespass, Dangerous Area'''&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
|108M&lt;br /&gt;
|[[File:Negligence.png|frameless]]&lt;br /&gt;
|'''Negligence'''&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
|This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|[[File:Pickpocketing.png|frameless]]&lt;br /&gt;
|'''Pickpocketing'''&lt;br /&gt;
|To steal items from another’s person.&lt;br /&gt;
|Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|[[File:Drug Possesion.png|frameless]]&lt;br /&gt;
|'''Possession, Illicit Substances'''&lt;br /&gt;
|The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
|A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|[[File:FineEvasion.png|frameless]]&lt;br /&gt;
|'''Fine Evasion'''&lt;br /&gt;
|To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
|A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112M&lt;br /&gt;
|[[File:DisruptiveComms.png|frameless]]&lt;br /&gt;
|'''Disruptive Communications'''&lt;br /&gt;
|To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
|Radio spam bad. ''I'm looking at you, circuit makers.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medium Crimes===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#fcf4c0;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|201C&lt;br /&gt;
|[[File:Vandalism Personal .png|frameless]]&lt;br /&gt;
|'''Vandalism, Major'''&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
|202M&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|'''Assault of an Officer'''&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
|203M&lt;br /&gt;
|[[File:Vigilantism.png|frameless]]&lt;br /&gt;
|'''Vigilantism'''&lt;br /&gt;
|To perform the responsibilities and duties of military police without approval or due cause to act.&lt;br /&gt;
|Validhunting bad. Let the redshirts/squaddies do their job.&lt;br /&gt;
|-&lt;br /&gt;
|204C&lt;br /&gt;
|[[File:Insubordination-Rank.png|frameless|97x97px]]&lt;br /&gt;
|'''Insubordination, Rank'''&lt;br /&gt;
|To knowingly disobey a lawful order from a superior ranking officer.&lt;br /&gt;
|This is not related to heads of staff or command specifically, for that see: 304. This concerns minor cases of petty officers not doing what they are told to do by higher ranking staff, etc.&lt;br /&gt;
|-&lt;br /&gt;
|205M&lt;br /&gt;
|[[File:BNE danger.png|frameless]]&lt;br /&gt;
|'''Breaking and Entering, Inherently Dangerous Areas'''&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
|207M&lt;br /&gt;
|[[File:TressHighsec.png|frameless]]&lt;br /&gt;
|'''Trespass, High Security Areas'''&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
|208M&lt;br /&gt;
|[[File:Negligent 2.png|frameless]]&lt;br /&gt;
|'''Severe Negligence'''&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
|209M&lt;br /&gt;
|[[File:Petty theft.png|frameless]]&lt;br /&gt;
|'''Theft'''&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
|210M&lt;br /&gt;
|[[File:Narcotics Distribution.PNG|frameless]]&lt;br /&gt;
|'''Distribution, Illicit Substances'''&lt;br /&gt;
|The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
|You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|frameless]]&lt;br /&gt;
|'''Fraud'''&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|[[File:Indecent exposure.png|frameless]]&lt;br /&gt;
|'''Indecent Exposure'''&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
|Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Major Crimes===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffcc9c;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|301X&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|'''Sabotage'''&lt;br /&gt;
|To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable.&lt;br /&gt;
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|302X&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|'''Aggravated Assault/Attempted Murder'''&lt;br /&gt;
|To take physical action against a person with intent to grievously harm or kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to ''kill'' him or just ''nearly'' kill him.&lt;br /&gt;
|-&lt;br /&gt;
|303X&lt;br /&gt;
|[[File:Rioting.PNG|frameless]]&lt;br /&gt;
|'''Rioting'''&lt;br /&gt;
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
|It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
|304C&lt;br /&gt;
|[[File:Insubordination.PNG|frameless]]&lt;br /&gt;
|'''Insubordination'''&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This only regards orders from a member of the command team, for rank-specific insubordination, see: 204.&lt;br /&gt;
|-&lt;br /&gt;
|305X&lt;br /&gt;
|[[File:BnE High Sec.png|frameless]]&lt;br /&gt;
|'''Breaking and Entering, High Security Areas'''&lt;br /&gt;
|To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
|306C&lt;br /&gt;
|[[File:SymphaticEnemy.png|frameless]]&lt;br /&gt;
|'''Enemy Sympathizer'''&lt;br /&gt;
|To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy.&lt;br /&gt;
|Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.&lt;br /&gt;
|-&lt;br /&gt;
|308E&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|'''Manslaughter'''&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|309C&lt;br /&gt;
| [[File:Larency.png|frameless]]&lt;br /&gt;
|'''Larceny'''&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.&lt;br /&gt;
|-&lt;br /&gt;
|310C&lt;br /&gt;
|[[File:Drop Gruduction.png|frameless|96x96px]]&lt;br /&gt;
|'''Production, Illicit Substances'''&lt;br /&gt;
|To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain.&lt;br /&gt;
|Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|[[File:CorpoFraud.png|frameless]]&lt;br /&gt;
|'''Grand Fraud'''&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Whiterapids, or to gain or give property or money from Whiterapids without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don't pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Capital Crimes===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in Execution, Permanent Prison Time, or Cyborgization.&lt;br /&gt;
&lt;br /&gt;
'''Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.''' &lt;br /&gt;
&lt;br /&gt;
''' Only the Captain can authorize an Execution or Forced Cyborgization.''' &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffb3b3;&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|401X&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|'''Grand Sabotage'''&lt;br /&gt;
|To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
|402X&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|'''Murder'''&lt;br /&gt;
|To maliciously kill someone.&lt;br /&gt;
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;'''Unauthorised executions are classed as Murder.'''&lt;br /&gt;
|-&lt;br /&gt;
|403X&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|'''Inciting a Riot'''&lt;br /&gt;
|To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel.&lt;br /&gt;
|Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
|404X&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|'''Mutiny'''&lt;br /&gt;
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|406X&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|'''Enemy of the Corporation'''&lt;br /&gt;
|To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.&lt;br /&gt;
Please also consider that deconversion is preferable to charging under EOTC. This is a '''LAST RESORT''', and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
|408X&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|'''Severe Manslaughter'''&lt;br /&gt;
|To cause large scale loss of life without apparent intent to do so, this may be an engineer causing the reactor to blow up, a munitions technician blowing up the entire munitions bay, etc.&lt;br /&gt;
|If you can find their remains, well done.&lt;br /&gt;
|-&lt;br /&gt;
|409X&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|'''Grand Larceny'''&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|&amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Space_Law&amp;diff=34456</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Space_Law&amp;diff=34456"/>
		<updated>2022-08-07T15:18:46Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Fixes crime codes for capital crimes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ambox&lt;br /&gt;
|name=This page is merely an [[IC]] roleplay suggestion&lt;br /&gt;
|type=content&lt;br /&gt;
|issue= Space Law is only a set of guidelines, meaning security &amp;lt;b&amp;gt;does NOT have to follow it.&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Administrators will only intervene when you are sentenced to grossly unfair times. If you get 3 minutes instead of 2, talk to the lawyer as it's considered an [[IC]] issue. &amp;lt;br&amp;gt;''If you cite Space Law in an adminhelp or anywhere outside IC communications, you will be laughed at.''&amp;lt;br&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{pp|vandalism|small=1}}&lt;br /&gt;
Space Law is a collection of rules and regulations enacted by [[Backstory#Nanotrasen|Nanotrasen]] which has oversight through [[Backstory#Central Command|CentCom]] and is enforced by the [[Security|Sec Officers]] on the vessel. Space Law applies to all ranks and positions on vessel, from the lowliest Assistant to the highest Captain, all are equal under the eyes of the Law and ultimately answer to her.&lt;br /&gt;
&lt;br /&gt;
''The rules and regulations herein are not absolutes, instead they exist to serve mainly as '''guidelines''' for the law and order of the dynamic situations that exist for vessels on the frontiers of space, as such some leeway is permitted.''&lt;br /&gt;
&lt;br /&gt;
=== Crime Codes Quick Reference ===&lt;br /&gt;
Use this to quickly find the Crime Code Numbers.&lt;br /&gt;
&lt;br /&gt;
Crime codes are made up of Category Codes (_xx), which are a collection of similar crimes on a line for ease of use, prefixed by the Severity Number (X__).&lt;br /&gt;
&lt;br /&gt;
Additionally, certain modifiers might affect the punishment, they are to be appendixed as follows:&lt;br /&gt;
&lt;br /&gt;
The Severity Modifier is appended at the end of the crime code number as follows: XXX-_. It only gets applied during martial law, and as such may be highly situational, as no emergency is the same.&lt;br /&gt;
&lt;br /&gt;
The Sentence modifiers are shown in the rightmost column, they are to be appended to the right of the severity modifier as follows: XXX-S_&lt;br /&gt;
&lt;br /&gt;
===REMEMBER:===&lt;br /&gt;
&lt;br /&gt;
'''MARTIAL LAW MODIFIERS DO NOT SHOW YOU WHAT YOU &amp;lt;u&amp;gt;MUST&amp;lt;/u&amp;gt; DO, THEY SHOW YOU WHAT YOU &amp;lt;u&amp;gt;CAN&amp;lt;/u&amp;gt; DO.'''&lt;br /&gt;
&lt;br /&gt;
'''It would be unreasonable to permanently imprison every person not on gauss because the captain ordered gauss to be manned, use your head.'''&lt;br /&gt;
&lt;br /&gt;
[[File:Space Law.png.png|frameless|1352x1352px]]&lt;br /&gt;
&lt;br /&gt;
===Interpretation of the Law===&lt;br /&gt;
&lt;br /&gt;
A good working knowledge of Space Law is important for any person on the vessel. It can be the difference between a shiny pair of handcuffs and sipping Gargle Blasters in the bar. More in depth interpretations of space law are required for such positions as the Staff Judge Advocate, Warden, HoP, and the HoS. While it is unlikely that the officers will listen particularly closely to your protevessels, it may be enough to lighten your sentence and avoid ill treatment by the MP.&lt;br /&gt;
&lt;br /&gt;
For certain crimes, the accused's intent is important. The difference between Murder and Manslaughter can be very hard to ascertain, and you should default to the less severe one. Additionally, &amp;quot;stacking&amp;quot; of sentences is not allowed, and only the sentence of the most severe crime is to be applied.&lt;br /&gt;
&lt;br /&gt;
A single incident has a single sentence, so if, for instance, the prisoner took three items off of someone, this is a single count of pick-pocketing, if they pick-pocketed two people this would be two separate counts of pick-pocketing, and so on.&lt;br /&gt;
&lt;br /&gt;
Aiding a criminal makes you an accomplice; you can be charged with the same crime as the person you aided as per sentence modifier H: Aiding and Abetting.&lt;br /&gt;
&lt;br /&gt;
'''Always remember, if you're unsure, go with the most lenient option. Being lenient when reasonable is a powerful tool for security, it helps greatly to have a cooperative crew on your side. You're all in this together after all.'''&lt;br /&gt;
&lt;br /&gt;
====Brig Procedures====&lt;br /&gt;
&lt;br /&gt;
Standard Operational Procedures for brigging are as follows:&lt;br /&gt;
#Take the prisoner to the brig and inform the Warden of their crimes so their Security Record may be updated.&lt;br /&gt;
# Hold the prisoner over one of the genpop lockers, and empty their inventory into it.&lt;br /&gt;
#Search the items removed and be sure to check the internals box in their backpack.&lt;br /&gt;
#Confiscate any contraband and/or stolen items, as well as any tools that may be used for future crimes. &amp;lt;br&amp;gt;These are to be placed in evidence, '''not left on the brig floor or your personal use''', until they can be returned to their rightful owners.&lt;br /&gt;
#Enter their crime into the genpop interface on the wall and receive their prisoner ID card.&lt;br /&gt;
#Close and lock their locker with their ID card.&lt;br /&gt;
#Put the ID card on the prisoners ID card slot, and move them into the cell.&lt;br /&gt;
#Uncuff, stun them if they pose a danger still.&lt;br /&gt;
#Take the cuffs with you, and leave the prisoner to their sentence.&lt;br /&gt;
#Modify their brig sentence for additional offences or good behavior, if applicable.&lt;br /&gt;
'''Do''' ''NOT''''' fully strip the prisoner unless they have earned a permanent sentence.'''&lt;br /&gt;
&lt;br /&gt;
The [[Warden]] or [[Head of Security]] are responsible for placing prisoners and in permanent confinement.&lt;br /&gt;
#Permanent Prisoners are to be completely stripped of their belongings, which are to be held in either evidence or a prison locker.&lt;br /&gt;
#The prisoner is to be dressed in an Orange Prison Jumpsuit and Shoes, which are found in the prison lockers.&lt;br /&gt;
# Permanent Prisoners are not permitted to possess any personal belongings whilst they are incarcerated in the [[Prison Wing]].&lt;br /&gt;
&lt;br /&gt;
====Legal Representation and Trials====&lt;br /&gt;
&lt;br /&gt;
Prisoners are permitted to seek legal representation on permanent sentences, you must take steps to provide this if possible.&lt;br /&gt;
&lt;br /&gt;
Staff Judge Advocates, and by extension the Executive Officer/Captain, exist to serve as a guiding hand and the voice of reason within the judicial process, however they have zero authority over the brig, security personnel, prisoners, or sentencing. &lt;br /&gt;
&lt;br /&gt;
The Staff Judge Advocates' security headset is a privilege not a right. Security personnel are under no requirement to listen to them and security channel abuse is to result in that privilege being revoked. &lt;br /&gt;
*If the Staff Judge Advocate continuously acts as a disruptive influence Security are fully permitted to confiscate their access, remove them from the brig and bar their future access to it.&lt;br /&gt;
In instances where a conflict of opinion arises over the sentence of a prisoner the [[Chain_of_Command|chain of command]] '''must''' be followed. This goes along the usual rank hierarchy.&lt;br /&gt;
&lt;br /&gt;
Trials are not to be performed for Timed Sentences. This is mainly for the benefit of the accused as trials will often run many times the length of the actual sentence. &lt;br /&gt;
*Trials may be performed for Capital Crimes and Permanent Detention, however there is no requirement to hold them. Forensic Evidence, Witness Testimony, or Confessions are all that is required for the Head of Security, Warden or Captain to authorize their sentence.&lt;br /&gt;
In cases where the Death Penalty is desired but the Captain or Acting-Captain is unable or unwilling to authorize the execution a trial '''is required''' to authorise the death penalty.&lt;br /&gt;
&lt;br /&gt;
====Use of Deadly Force====&lt;br /&gt;
&lt;br /&gt;
As a member of the vessels Security force you are one of the best armed and protected people on the vessel, equipped with the almost latest in non-lethal takedown technology.&lt;br /&gt;
&lt;br /&gt;
It is for this reason that the situations that warrant the use of Deadly Force are few and far between, in the grand majority of circumstances you will be expected to use your stun weapons, which indeed are many times more effective than lethal options, to diffuse a situation.&lt;br /&gt;
&lt;br /&gt;
There are a few circumstances where deadly force is permissible:&lt;br /&gt;
&lt;br /&gt;
*'''General Quarters / Martial Law''' - situations which endanger the wellbeing of the vessel, such as any crime with the X Severity modifier, or the presence of highly dangerous adversaries such as Nuclear Operatives or a Space Wizard, authorise lethal force to be used if needed.&lt;br /&gt;
**A single shove does not constitute assault, not on an officer nor on anyone else. If you kill someone because of a single shove, be prepared to spend some time in the brig yourself, because you just committed manslaughter.&lt;br /&gt;
&lt;br /&gt;
*'''Non-Lethal Weapons Ineffective''' - certain targets are impervious to NLWs, such as Mechs, Xenomorphs, Borgs, and Hulks. Lethal force may be used against these targets if they prove hostile.&lt;br /&gt;
&lt;br /&gt;
*'''Severe Personal Risk''' - sometimes getting close enough to a target to slap the cuffs on will create significant personal risk to the Officer. Deadly force from range is recommended to subdue Wizards and Changelings.&lt;br /&gt;
**Criminals in hostile environments such as space, fire, or plasma leaks also fall into this category, as do criminals believed to be in possession of high explosives. Ranged lethal force is the only reasonable option in these conditions.&lt;br /&gt;
&lt;br /&gt;
*'''Armed and Dangerous''' - if a suspect is in possession of weapons, including stun weapons, and you have reasonable suspicion that they will use these against you, lethal force is permitted. Although in the majority of cases it is still preferable to attempt to detain them non-lethally.&lt;br /&gt;
**Unauthorized personnel in the armory are considered by default to be Armed and Dangerous, maximum force is permitted to subdue such targets.&lt;br /&gt;
&lt;br /&gt;
*'''Multiple Hostiles''' - it can be extremely difficult to detain multiple hostiles. '''As a last resort''' if you are being mobbed you may deploy your baton in a harmful manner to thin the crowd. Generally it is better to retreat and regroup than stand your ground.&lt;br /&gt;
Additionally, in the event of an attempted prison break, Security may fire lasers through the glass. They are expected to first fire a few warning shots before unloading their weapon into the target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Modifiers===&lt;br /&gt;
&lt;br /&gt;
Circumstances that may be applied to incidents or crimes depending on circumstance.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#f3d2fc;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;130px&amp;quot; | Crime&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#d6a6e3;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|A&lt;br /&gt;
|'''Re-Education'''&lt;br /&gt;
|De-conversion of revolutionary sympathisers or cultists.&lt;br /&gt;
| Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|B&lt;br /&gt;
|'''Elevated Sentencing'''&lt;br /&gt;
|Scope of crimes committed or '''their repetition''' warrant raising severity by one notch. Generally applied after the third instance of a crime, reapplicable, you can imprison crew permanently(with warden/hos/xo/cap permission) if they do not show signs of stopping.&lt;br /&gt;
|Crime is counted as one(or more) severities higher than usual.&lt;br /&gt;
|-&lt;br /&gt;
| C&lt;br /&gt;
|'''Self-Defense'''&lt;br /&gt;
|Self Defense is defined as &amp;quot;The protection of oneself, the protection of thy colleagues, and the protection of thine workplace&amp;quot;. Do note however that persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, this is not permitted. Leniency is advised during times of crisis.&lt;br /&gt;
|Immediate release.&lt;br /&gt;
|-&lt;br /&gt;
|D&lt;br /&gt;
|'''Cooperation with Prosecution or MPs'''&lt;br /&gt;
|Cooperation specifically when already being arrested.&lt;br /&gt;
|Notch crime severity down/lessen punishment, not applicable to capital crimes.&lt;br /&gt;
|-&lt;br /&gt;
| E&lt;br /&gt;
|'''Surrender'''&lt;br /&gt;
|Voluntarily seeking out MP officers and confessing to a crime.&lt;br /&gt;
|Notch crime severity down, consider leniency when determining punishment(When applying to native capital crimes, only release on parole with tracking implant).&lt;br /&gt;
|-&lt;br /&gt;
|F&lt;br /&gt;
|'''Insanity'''&lt;br /&gt;
|Crime comitted during an episode of mind control, hypnosis, brainwashing, etc. Perpetrator is of unstable mind, recommend medical treatment and demotion.&lt;br /&gt;
|Immediate release and medical treatment. If treatment impossible, release only with commanding officer present.&lt;br /&gt;
|-&lt;br /&gt;
|G&lt;br /&gt;
|'''Resisting Arrest'''&lt;br /&gt;
|Knowingly resisting attempts at legal detention by members of the MP team.&lt;br /&gt;
|Double sentence time.&lt;br /&gt;
|-&lt;br /&gt;
|H&lt;br /&gt;
|'''Aiding and Abetting'''&lt;br /&gt;
|Knowingly helping a criminal in committing a crime, including interfering with the arrest, stealing prisoners in transit, breaking them out of prison, hiding them, providing medical care without ensuring they don’t run, etc&lt;br /&gt;
|Same sentence as original criminal.&lt;br /&gt;
|-&lt;br /&gt;
| I&lt;br /&gt;
|'''Escaped Prisoner'''&lt;br /&gt;
|Someone who has escaped their cell should be recaptured and returned to the brig.&lt;br /&gt;
|Timer reset to the full length of the original sentence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Infractions===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 25% income fine(or just 100 credits) + a reprimand.&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#d1edff;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;130px&amp;quot; | Crime&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#91d5ff;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|001&lt;br /&gt;
|[[File:Superficial Vandalism.png|frameless|100x100px]]&lt;br /&gt;
|'''Superficial Vandalism'''&lt;br /&gt;
|To deface the vessel or property of another individual.&lt;br /&gt;
|Minor damage that can be repaired with space cleaner or other cosmetic only damage.&lt;br /&gt;
|-&lt;br /&gt;
|003&lt;br /&gt;
|[[File:Disorderly.png|frameless]]&lt;br /&gt;
|'''Disorderly Conduct'''&lt;br /&gt;
|To conduct ones self in a way unsuitable for the retention of one’s position.&lt;br /&gt;
|Minorly disruptive behavior that isn't otherwise illegal, such as drunkenly harassing a crewmember, shoving people around, etc.&lt;br /&gt;
|-&lt;br /&gt;
|007M&lt;br /&gt;
|[[File:Trespassing.png]]&lt;br /&gt;
|'''Trespass'''&lt;br /&gt;
|To be in an area which a person has either not purposefully been admitted to, does not have access, or has been asked to leave by someone who has access to that area.&lt;br /&gt;
|Being in an area, or having access to an area is not permission to that area. This crime covers non forcible entry into areas, such as following someone through a door.&lt;br /&gt;
|-&lt;br /&gt;
|008M&lt;br /&gt;
|[[File:CreateHazard.png|frameless]]&lt;br /&gt;
|'''Creating a Hazard'''&lt;br /&gt;
|To create a situation which may lead to the harm of others during normal operation in that department.&lt;br /&gt;
|Minor unsafe behavior can also be charged under this crime.&lt;br /&gt;
|-&lt;br /&gt;
|012&lt;br /&gt;
|[[File:FuckCats.png|frameless]]&lt;br /&gt;
|'''Discriminatory Language'''&lt;br /&gt;
|To use language which demeans, generalizes, or otherwise de-personafies the individual at which it is targeted.&lt;br /&gt;
|''Note that actual, OOC racism is not acceptable under the rules.''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Minor Crimes===&lt;br /&gt;
&lt;br /&gt;
All of these crimes carry a 5 minutes sentence, with optional demotion at the relevant heads discretion.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#b5f7b6;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#51d653;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|101M&lt;br /&gt;
|[[File:Vandalism.PNG|frameless]]&lt;br /&gt;
|'''Minor Vandalism'''&lt;br /&gt;
|To damage, destroy, or permanently deface non-critical furniture, vendors, or personal property.&lt;br /&gt;
|Large amounts of irreparable damage should be charged with Major Vandalism, Damage to critical infrastructure may be a form of Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|102E&lt;br /&gt;
|[[File:Assault.png|frameless]]&lt;br /&gt;
|'''Assault'''&lt;br /&gt;
|To use physical force against someone without the apparent intent to kill them.&lt;br /&gt;
|This covers minor criminal uses of force, ''Without intent to seriously injure.'' That would be Aggravated Assault, or possibly a flavor of Murder.&lt;br /&gt;
Notably does not include shoving, that would be 003.&lt;br /&gt;
|-&lt;br /&gt;
|103E&lt;br /&gt;
|[[File:Disturbing the Peace.png|frameless]]&lt;br /&gt;
|'''Disturbing the Peace'''&lt;br /&gt;
|To knowingly organize a movement which disrupts the normal operations of a department.&lt;br /&gt;
|Establishing a peaceful strike or otherwise disrupting standard department order without attachment to criminal entities&lt;br /&gt;
|-&lt;br /&gt;
|104M&lt;br /&gt;
|[[File:Dereliction.PNG]]&lt;br /&gt;
|'''Dereliction of Duty'''&lt;br /&gt;
| To willfully abandon an obligation that is critical to the vessel's continued operation.&lt;br /&gt;
| A demotion is often included in the sentence. Emphasis on the word critical: An officer taking a break is not dereliction in of itself. An officer taking a break knowing that operatives are shooting up the Captain is. Engineers who do not secure a power source at the start of the shift and heads of staff who abandon the vessel can also be charged.&lt;br /&gt;
|-&lt;br /&gt;
|105M&lt;br /&gt;
|[[File:BandE.PNG]]&lt;br /&gt;
|'''Breaking and Entering'''&lt;br /&gt;
|Forced entry to areas where the subject does not have access to. This counts for general areas only.&lt;br /&gt;
|Crew can still be charged with breaking &amp;amp; entry even if they do not enter the area themselves.&lt;br /&gt;
|-&lt;br /&gt;
|106M&lt;br /&gt;
|[[File:Empathizer.png|frameless]]&lt;br /&gt;
|'''Encouragement of sympathizing Attitudes'''&lt;br /&gt;
|To openly express viewpoints or opinions sympathetic to the cause of an enemy organisation, '''in the attempt to encourage such thoughts among the wider crew.'''&lt;br /&gt;
|For non-specific variant of this see: Disturbing the peace.&lt;br /&gt;
Openly Humanising the enemy during a battle may lessen morale and fighting spirit, this must be nipped in the bud.&lt;br /&gt;
|-&lt;br /&gt;
|107E&lt;br /&gt;
|[[File:Tresspass Danger.png|frameless]]&lt;br /&gt;
|'''Trespass, Dangerous Area'''&lt;br /&gt;
|Trespassing in an area which may lead to the injury of self, or others.&lt;br /&gt;
|Engineering spaces specifically related to reactor control, atmospherics, or toxins lab count here. This list is not exhaustive, but should not be extorted to increase sentencing.&lt;br /&gt;
|-&lt;br /&gt;
|108M&lt;br /&gt;
|[[File:Negligence.png|frameless]]&lt;br /&gt;
|'''Negligence'''&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm, illness, or other negative effect, to another.&lt;br /&gt;
|This is the charge for the doctor that accidentally pumps pentetic acid into an oozeling, or a scientist who accidentally floods toxins with room temperature CO2 or N2O.&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|[[File:Pickpocketing.png|frameless]]&lt;br /&gt;
|'''Pickpocketing'''&lt;br /&gt;
|To steal items from another’s person.&lt;br /&gt;
|Small or easily replaceable items should be charged with this, otherwise consider a higher class of theft.&lt;br /&gt;
|-&lt;br /&gt;
|110&lt;br /&gt;
|[[File:Drug Possesion.png|frameless]]&lt;br /&gt;
|'''Possession, Illicit Substances'''&lt;br /&gt;
|The possession of illegal drugs in quantities appropriate for personal use.&lt;br /&gt;
|A pill or two of drugs is reasonable for recreational use, anything more is probably better charged as distribution.&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|[[File:FineEvasion.png|frameless]]&lt;br /&gt;
|'''Fine Evasion'''&lt;br /&gt;
|To purposefully avoid or refuse to pay a legal fine.&lt;br /&gt;
|A reasonable time and notification should be given to the plaintiff.&lt;br /&gt;
|-&lt;br /&gt;
|112M&lt;br /&gt;
|[[File:DisruptiveComms.png|frameless]]&lt;br /&gt;
|'''Disruptive Communications'''&lt;br /&gt;
|To knowingly disrupt or needlessly populate a radio frequency with the intent to be a nuisance to users of that frequency.&lt;br /&gt;
|Radio spam bad. ''I'm looking at you, circuit makers.''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Medium Crimes===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a 10 minute sentence with advised demotion at the relevant head's discretion.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#fcf4c0;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#e8d55d;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|201C&lt;br /&gt;
|[[File:Vandalism Personal .png|frameless]]&lt;br /&gt;
|'''Vandalism, Major'''&lt;br /&gt;
|To destroy or damage non-critical furniture, vendors, or personal property in a manor that can not be repaired.&lt;br /&gt;
|Spray painting all the lights red and wrecking tables in the bar is fun and all, but it makes it hard to figure out where the fire is, or to have a polite sip of tea.&lt;br /&gt;
|-&lt;br /&gt;
|202M&lt;br /&gt;
|[[File:Assaulting_an_officer.PNG]]&lt;br /&gt;
|'''Assault of an Officer'''&lt;br /&gt;
| To use physical force against a Department Head or member of Security without the apparent intent to kill them.&lt;br /&gt;
| Criminals who attempt to disarm or grab officers while fleeing are guilty of this, even if bare handed. Officers should refrain from using lethal means to subdue the criminal if possible.&lt;br /&gt;
|-&lt;br /&gt;
|203M&lt;br /&gt;
|[[File:Vigilantism.png|frameless]]&lt;br /&gt;
|'''Vigilantism'''&lt;br /&gt;
|To perform the responsibilities and duties of military police without approval or due cause to act.&lt;br /&gt;
|Validhunting bad. Let the redshirts/squaddies do their job.&lt;br /&gt;
|-&lt;br /&gt;
|204C&lt;br /&gt;
|[[File:Insubordination-Rank.png|frameless|97x97px]]&lt;br /&gt;
|'''Insubordination, Rank'''&lt;br /&gt;
|To knowingly disobey a lawful order from a superior ranking officer.&lt;br /&gt;
|This is not related to heads of staff or command specifically, for that see: 304. This concerns minor cases of petty officers not doing what they are told to do by higher ranking staff, etc.&lt;br /&gt;
|-&lt;br /&gt;
|205M&lt;br /&gt;
|[[File:BNE danger.png|frameless]]&lt;br /&gt;
|'''Breaking and Entering, Inherently Dangerous Areas'''&lt;br /&gt;
|To trespass into an area which may lead to the injury of self or others using forcible entry.&lt;br /&gt;
|Generally this will lead to injury. See breaking and entering, and apply any of the areas for Trespassing to dangerous areas.&lt;br /&gt;
|-&lt;br /&gt;
|207M&lt;br /&gt;
|[[File:TressHighsec.png|frameless]]&lt;br /&gt;
|'''Trespass, High Security Areas'''&lt;br /&gt;
|Trespassing in any of the following without appropriate permission or access: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas.&lt;br /&gt;
|The clown is not legally allowed to trail the captain into the bridge unless it is for a prank according to their Standard Operating Procedures.&lt;br /&gt;
|-&lt;br /&gt;
|208M&lt;br /&gt;
|[[File:Negligent 2.png|frameless]]&lt;br /&gt;
|'''Severe Negligence'''&lt;br /&gt;
|To be negligent in one’s duty to an extent that it may cause harm to multiple individuals, a department, or in a manor which directly leads to a serious injury of another person which requires emergency medical treatment.&lt;br /&gt;
|Virologists releasing spanish flu on accident, or scientists that flood science/toxins with plasma get charged here. It can also include engineers who destabilise the reactor or wander around with highly radioactive material.&lt;br /&gt;
|-&lt;br /&gt;
|209M&lt;br /&gt;
|[[File:Petty theft.png|frameless]]&lt;br /&gt;
|'''Theft'''&lt;br /&gt;
|To steal equipment or items from a workplace, or items of extraordinary value from one’s person.&lt;br /&gt;
|This includes things like insulated gloves, crew pinpointers, normal ID cards, or personal items.&lt;br /&gt;
|-&lt;br /&gt;
|210M&lt;br /&gt;
|[[File:Narcotics Distribution.PNG|frameless]]&lt;br /&gt;
|'''Distribution, Illicit Substances'''&lt;br /&gt;
|The possession of dangerous or illegal drugs/equipment in a quantity greater than that which is reasonable for personal consumption.&lt;br /&gt;
|You should probably try to determine intent from additional evidence before charging someone with this.&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|[[File:Dreamseeker JYtsg049js.png|frameless]]&lt;br /&gt;
|'''Fraud'''&lt;br /&gt;
|To misrepresent ones intention in the interest of gaining property or money from another individual.&lt;br /&gt;
|Lying to someone about a cargo bounty, for example. Be honest with your intentions. Don't stretch this, gaining items which normally wouldn't be considered theft likely aren't worth charging under fraud.&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|[[File:Indecent exposure.png|frameless]]&lt;br /&gt;
|'''Indecent Exposure'''&lt;br /&gt;
| To be intentionally and publicly unclothed.&lt;br /&gt;
|Running around the vessel naked. The mutual degradation of chasing a naked man down while he screams rape is only worth it on slow shifts.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Major Crimes===&lt;br /&gt;
&lt;br /&gt;
These crimes carry a 15 minute sentence. Demotion is mandatory in all cases.&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffcc9c;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#fc9535;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|301X&lt;br /&gt;
|[[File:Disrupting_power.png]]&lt;br /&gt;
|'''Sabotage'''&lt;br /&gt;
|To destroy vessel assets or resources critical to normal or emergency vessel procedures, or cause sections of the vessel to become uninhabitable.&lt;br /&gt;
|Deliberately releasing N2O, bolting doors, disabling the power network, and constructing barricades are but some of many means of sabotage. For more violent forms, see Grand Sabotage.&lt;br /&gt;
|-&lt;br /&gt;
|302X&lt;br /&gt;
|[[File:Assault_Deadly_Weapon.PNG]]&lt;br /&gt;
|'''Aggravated Assault/Attempted Murder'''&lt;br /&gt;
|To take physical action against a person with intent to grievously harm or kill.&lt;br /&gt;
|This covers criminal uses of force, with intent to seriously injure or kill. If you're going at someone with a circular saw, it doesn't matter if you're trying to ''kill'' him or just ''nearly'' kill him.&lt;br /&gt;
|-&lt;br /&gt;
|303X&lt;br /&gt;
|[[File:Rioting.PNG|frameless]]&lt;br /&gt;
|'''Rioting'''&lt;br /&gt;
|To partake in an unauthorised and disruptive assembly of crewmen that refuse to disperse.&lt;br /&gt;
|It is required to declare a riot and order the crowd to disperse, failure to disperse is the crime of note here. Any crimes committed during the riot are considered separate offences.&lt;br /&gt;
|-&lt;br /&gt;
|304C&lt;br /&gt;
|[[File:Insubordination.PNG|frameless]]&lt;br /&gt;
|'''Insubordination'''&lt;br /&gt;
|To knowingly disobey a lawful order from a superior.&lt;br /&gt;
|Obey your heads of staff if they instruct you to do something within the scope of your job. This only regards orders from a member of the command team, for rank-specific insubordination, see: 204.&lt;br /&gt;
|-&lt;br /&gt;
|305X&lt;br /&gt;
|[[File:BnE High Sec.png|frameless]]&lt;br /&gt;
|'''Breaking and Entering, High Security Areas'''&lt;br /&gt;
|To commit trespassing into a secure area such as: Command areas, Personal offices, Weapons storage, weapon production, explosive storage, explosive production, or other high security areas, using forcible entry.&lt;br /&gt;
|Please note, paramedics may have to commit breaking and entry in order to perform their duties.&lt;br /&gt;
|-&lt;br /&gt;
|306C&lt;br /&gt;
|[[File:SymphaticEnemy.png|frameless]]&lt;br /&gt;
|'''Enemy Sympathizer'''&lt;br /&gt;
|To openly call for action to the benefit of an enemy organisation, in the attempt to weaken the position of the ship, or strengthen the position of the enemy.&lt;br /&gt;
|Yelling HAIL THE SYNDICATE is skirting close to mutiny, but isn't quite it just yet. Once they actually start doing/sabotaging something, that's when it gets serious.&lt;br /&gt;
|-&lt;br /&gt;
|308E&lt;br /&gt;
|[[File:Manslaughter.PNG]]&lt;br /&gt;
|'''Manslaughter'''&lt;br /&gt;
|To unintentionally kill someone through negligent, but not malicious, actions.&lt;br /&gt;
|They didn't mean to do it but someone's dead now. It's important to remember that you may want them to fix what they've done before throwing them in the brig, in the example of medical malpractice.&lt;br /&gt;
|-&lt;br /&gt;
|309C&lt;br /&gt;
| [[File:Larency.png|frameless]]&lt;br /&gt;
|'''Larceny'''&lt;br /&gt;
|To steal rare, expensive (Items of greater than 1000 credit value), or restricted equipment from secure areas or one’s person.&lt;br /&gt;
|This does not include theft of people's ID cards, which are likely to hold a value of more than 1000 credits. It does however cover ID cards which could lead into high security areas, such as the Captain's, Head of Personnel's, or Head of Security's.&lt;br /&gt;
|-&lt;br /&gt;
|310C&lt;br /&gt;
|[[File:Drop Gruduction.png|frameless|96x96px]]&lt;br /&gt;
|'''Production, Illicit Substances'''&lt;br /&gt;
|To produce substances such as drugs, poisons, performance enhancers, etc without explicit written permission by the Chief Medical Officer and Captain.&lt;br /&gt;
|Including meth, crank, krokodile, etc. The mentioned written permission MUST be from the Captain AND CMO, no matter if it's the botanist or chemist.&lt;br /&gt;
|-&lt;br /&gt;
|311&lt;br /&gt;
|[[File:CorpoFraud.png|frameless]]&lt;br /&gt;
|'''Grand Fraud'''&lt;br /&gt;
|To misrepresent one’s intention in the interest of gaining property or money from Whiterapids, or to gain or give property or money from Whiterapids without proper authorization.&lt;br /&gt;
|If you receive money to order something for a department don't pocket that money.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Capital Crimes===&lt;br /&gt;
&lt;br /&gt;
These crimes can result in Execution, Permanent Prison Time, or Cyborgization.&lt;br /&gt;
&lt;br /&gt;
'''Only the Captain, XO, HoS, and Warden can authorize a Permanent Sentence.''' &lt;br /&gt;
&lt;br /&gt;
''' Only the Captain can authorize an Execution or Forced Cyborgization.''' &lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;text-align:center; background-color:#ffb3b3;&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;20px&amp;quot; |Code&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;1px&amp;quot; |&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;130px&amp;quot; |Crime&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;300px&amp;quot; |Description&lt;br /&gt;
! style=&amp;quot;background-color:#ff4040;&amp;quot; width=&amp;quot;300px&amp;quot; |Notes&lt;br /&gt;
|-&lt;br /&gt;
|401X&lt;br /&gt;
|[[File:Compromising_Station_Integrity.PNG]]&lt;br /&gt;
|'''Grand Sabotage'''&lt;br /&gt;
|To destroy or modify vessel assets or equipment without which the vessel may collapse or otherwise become uninhabitable.&lt;br /&gt;
|This may include tampering with vessel records, purposefully detonating the reactor, destroying the SMES power storage equipment, plasma flooding, or superheating distro.&lt;br /&gt;
|-&lt;br /&gt;
|402X&lt;br /&gt;
|[[File:Murder.PNG]]&lt;br /&gt;
|'''Murder'''&lt;br /&gt;
|To maliciously kill someone.&lt;br /&gt;
|Punishment should fit the nature of both the crime and the criminal. Murder committed by temporary emotional distress, such as fear or anger, warrants lower punishments. Cyborg candidates must have brains fit to obey relevant laws. Life imprisonment is the most humane option for the insane who might malfunction as cyborgs. &amp;lt;br&amp;gt;'''Unauthorised executions are classed as Murder.'''&lt;br /&gt;
|-&lt;br /&gt;
|403X&lt;br /&gt;
|[[File:Inciting_Riot.PNG]]&lt;br /&gt;
|'''Inciting a Riot'''&lt;br /&gt;
|To attempt to stir the crew into a riot with the intention of disrupting the functioning of the vessel.&lt;br /&gt;
|Additionally to the brigging the offender will also have restrictions placed on their radio traffic and be implanted with a tracking implant.&lt;br /&gt;
|-&lt;br /&gt;
|404X&lt;br /&gt;
|[[File:Mutiny.PNG]]&lt;br /&gt;
|'''Mutiny'''&lt;br /&gt;
|To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.&lt;br /&gt;
|Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. This is one of the few crimes where it is recommended to always seek a third party opinion. If their actions are determined to be for the betterment of the vessel consider a timed sentence or even a full pardon.&lt;br /&gt;
|-&lt;br /&gt;
|406X&lt;br /&gt;
|[[File:Antag_skum.png]]&lt;br /&gt;
|'''Enemy of the Corporation'''&lt;br /&gt;
|To be a member of any of the following organizations: The syndicate, Hostile boarding parties, Wizards, Changeling Hiveminds, cults, or other non-authorized religious practitioners (heretics).&lt;br /&gt;
|Current enemies of Nanotrasen currently include: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), The Wizard Federation, The Changeling Hivemind, and The Cult of Nar'Sie.&lt;br /&gt;
Please also consider that deconversion is preferable to charging under EOTC. This is a '''LAST RESORT''', and a trial must be held before conviction of personnel that were at any time on the crew manifest. Heretics are exempt from the trial requirement, and have their sentence executed without a trial.&lt;br /&gt;
|-&lt;br /&gt;
|408X&lt;br /&gt;
|[[File:Attempted_Murder.PNG]]&lt;br /&gt;
|'''Severe Manslaughter'''&lt;br /&gt;
|To cause large scale loss of life without apparent intent to do so, this may be an engineer causing the reactor to blow up, a munitions technician blowing up the entire munitions bay, etc.&lt;br /&gt;
|If you can find their remains, well done.&lt;br /&gt;
|-&lt;br /&gt;
|409X&lt;br /&gt;
|[[File:High_value_target_theft.png]]&lt;br /&gt;
|'''Grand Larceny'''&lt;br /&gt;
|To steal inherently dangerous items from their storage, one’s person, or other such methods acquire through illicit means.&lt;br /&gt;
|&amp;lt;br&amp;gt;Syndicate agents frequently attempt to steal cutting-edge technology. Examples include: intelligence or research samples, the Hand Teleporter, the Captain's Antique Laser, the Captain or the HoP's ID cards, or Mechs.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This is by no means a exhaustive list of items that are high value to the syndicate; when in doubt use common sense when you see certain items that are stolen that can cause massive problems throughout the vessel. Remember if something is locked up in a secure area it probably should not be taken without prior permission.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Sd&amp;diff=34411</id>
		<title>Sd</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Sd&amp;diff=34411"/>
		<updated>2022-07-09T22:50:38Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Redirected page to Guide to the Stormdrive Engine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guide to the Stormdrive Engine]]&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Athena&amp;diff=34346</id>
		<title>User:Athena</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Athena&amp;diff=34346"/>
		<updated>2022-06-05T23:29:07Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Stylizes your page a bit and adds the infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox ships&lt;br /&gt;
|name=Fist of Sol&lt;br /&gt;
|headerbgcolor=#bb0000&lt;br /&gt;
|bgcolor=#ee0000&lt;br /&gt;
|image=SSV Fist of Sol.png&lt;br /&gt;
|caption=See this look? It's '''terror!'''&lt;br /&gt;
|class=Capital Ship&lt;br /&gt;
|threat=Incredibly Dangerous&lt;br /&gt;
|faction=Syndicate&lt;br /&gt;
|captain=D.ADM Ajax Amulius&lt;br /&gt;
|encounters=[[#2242 - The Impromptu Hyper-War]]&amp;lt;br&amp;gt;[[#2261 - Operation Viceroy]]&amp;lt;br&amp;gt;[[#2262 - Operation Speartip]]&lt;br /&gt;
}}&lt;br /&gt;
=SSV Fist of Sol=&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Syndicate&amp;lt;br&amp;gt;&lt;br /&gt;
Name: Fist of Sol&amp;lt;br&amp;gt;&lt;br /&gt;
Commissioned: SOL 2239&amp;lt;br&amp;gt;&lt;br /&gt;
Captured: SOL 2242&amp;lt;br&amp;gt;&lt;br /&gt;
Status: Active&amp;lt;br&amp;gt;&lt;br /&gt;
GENERAL CHARACTERISTICS&amp;lt;br&amp;gt;&lt;br /&gt;
Class and type: ''fist''-class fleet battleship&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Armaments==&lt;br /&gt;
===(2242)===&lt;br /&gt;
 - 8x NT-BSG Gauss Turret&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34345</id>
		<title>Template:Infobox ships</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34345"/>
		<updated>2022-06-05T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: me being a dumbass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|abovestyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|headerstyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|bodystyle = background:{{{bgcolor|#dddddd}}};&lt;br /&gt;
|autoheaders = y&lt;br /&gt;
|above = {{{name|&amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Page Title&amp;lt;/noinclude&amp;gt;}}}&lt;br /&gt;
|image = &amp;lt;includeonly&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[File:Towercap.png|64px]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|caption = {{{caption|}}}&lt;br /&gt;
|header1 = Information&lt;br /&gt;
| label2 = Class&lt;br /&gt;
|  data2 = {{{class|N/A}}}&lt;br /&gt;
| label3 = Threat level&lt;br /&gt;
|  data3 = {{{threat|N/A}}}&lt;br /&gt;
| label4 = Faction&lt;br /&gt;
|  data4 = {{{faction|unaligned}}}&lt;br /&gt;
| label5 = Captain&lt;br /&gt;
|  data5 = {{{captain|}}}&lt;br /&gt;
|header6 = Reported Encounters&lt;br /&gt;
|  data7 = {{{encounters|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation|content=&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;headerbgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text header color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;headerfontcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Font Color&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header text color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#000000&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;bgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Background Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Background of the majority of the template, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#dddddd&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header Content&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{PAGENAME}}&amp;quot;,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: &amp;quot;Automatically populated.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Ship image&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicateinterceptor.png&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;caption&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image Caption&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What ship class the ship falls under.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Frigate, Capital, cruiser, fighter.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;threat&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Threat level&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How dangerous this ship usually is in a hostile encounter.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Extremely low, high, unknown&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Faction&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Faction the ship represents on the overmap.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicate, Nanotrasen, SolGov.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;unaligned&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;captain&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Captain&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The captain of this vessel.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Henry Trasen (John Trasen's evil twin brother)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;encounters&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Reported Encounters&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;All of the reported encounters the vessel has been in. (currently WIP)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;[[#2106 Battle for sol]]&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for unique ship pages.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;}}&amp;lt;!-- Please add category and language links to the bottom of the /doc sub-page, not here --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34344</id>
		<title>Template:Infobox ships</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34344"/>
		<updated>2022-06-05T23:24:46Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: hide encounter header when not used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|abovestyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|headerstyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|bodystyle = background:{{{bgcolor|#dddddd}}};&lt;br /&gt;
|autoheaders = y&lt;br /&gt;
|above = {{{name|&amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Page Title&amp;lt;/noinclude&amp;gt;}}}&lt;br /&gt;
|image = &amp;lt;includeonly&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[File:Towercap.png|64px]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|caption = {{{caption|}}}&lt;br /&gt;
|header1 = Information&lt;br /&gt;
| label2 = Class&lt;br /&gt;
|  data2 = {{{class|N/A}}}&lt;br /&gt;
| label3 = Threat level&lt;br /&gt;
|  data3 = {{{threat|N/A}}}&lt;br /&gt;
| label4 = Faction&lt;br /&gt;
|  data4 = {{{faction|unaligned}}}&lt;br /&gt;
| label5 = Captain&lt;br /&gt;
|  data5 = {{{captain|}}}&lt;br /&gt;
|header6 = Reported Encounters&lt;br /&gt;
|  data6 = {{{encounters|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation|content=&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;headerbgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text header color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;headerfontcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Font Color&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header text color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#000000&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;bgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Background Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Background of the majority of the template, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#dddddd&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header Content&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{PAGENAME}}&amp;quot;,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: &amp;quot;Automatically populated.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Ship image&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicateinterceptor.png&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;caption&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image Caption&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What ship class the ship falls under.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Frigate, Capital, cruiser, fighter.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;threat&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Threat level&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How dangerous this ship usually is in a hostile encounter.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Extremely low, high, unknown&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Faction&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Faction the ship represents on the overmap.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicate, Nanotrasen, SolGov.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;unaligned&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;captain&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Captain&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The captain of this vessel.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Henry Trasen (John Trasen's evil twin brother)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;encounters&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Reported Encounters&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;All of the reported encounters the vessel has been in. (currently WIP)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;[[#2106 Battle for sol]]&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for unique ship pages.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;}}&amp;lt;!-- Please add category and language links to the bottom of the /doc sub-page, not here --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34343</id>
		<title>Template:Infobox ships</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34343"/>
		<updated>2022-06-05T23:19:20Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Don't lock image size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|abovestyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|headerstyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|bodystyle = background:{{{bgcolor|#dddddd}}};&lt;br /&gt;
|above = {{{name|&amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Page Title&amp;lt;/noinclude&amp;gt;}}}&lt;br /&gt;
|image = &amp;lt;includeonly&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[File:Towercap.png|64px]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|caption = {{{caption|}}}&lt;br /&gt;
|header1 = Information&lt;br /&gt;
| label2 = Class&lt;br /&gt;
|  data2 = {{{class|N/A}}}&lt;br /&gt;
| label3 = Threat level&lt;br /&gt;
|  data3 = {{{threat|N/A}}}&lt;br /&gt;
| label4 = Faction&lt;br /&gt;
|  data4 = {{{faction|unaligned}}}&lt;br /&gt;
| label5 = Captain&lt;br /&gt;
|  data5 = {{{captain|}}}&lt;br /&gt;
|header6 = Reported Encounters&lt;br /&gt;
|  data6 = {{{encounters|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation|content=&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;headerbgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text header color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;headerfontcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Font Color&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header text color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#000000&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;bgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Background Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Background of the majority of the template, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#dddddd&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header Content&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{PAGENAME}}&amp;quot;,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: &amp;quot;Automatically populated.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Ship image&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicateinterceptor.png&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;caption&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image Caption&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What ship class the ship falls under.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Frigate, Capital, cruiser, fighter.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;threat&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Threat level&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How dangerous this ship usually is in a hostile encounter.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Extremely low, high, unknown&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Faction&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Faction the ship represents on the overmap.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicate, Nanotrasen, SolGov.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;unaligned&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;captain&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Captain&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The captain of this vessel.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Henry Trasen (John Trasen's evil twin brother)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;encounters&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Reported Encounters&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;All of the reported encounters the vessel has been in. (currently WIP)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;[[#2106 Battle for sol]]&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for unique ship pages.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;}}&amp;lt;!-- Please add category and language links to the bottom of the /doc sub-page, not here --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34342</id>
		<title>Template:Infobox ships</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Infobox_ships&amp;diff=34342"/>
		<updated>2022-06-05T23:15:11Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: adds an infobox for unique ship pages!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox&lt;br /&gt;
|abovestyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|headerstyle = background:{{{headerbgcolor|#bbbbbb}}};color:{{{headerfontcolor|#000000}}};&lt;br /&gt;
|bodystyle = background:{{{bgcolor|#dddddd}}};&lt;br /&gt;
|above = {{{name|&amp;lt;includeonly&amp;gt;{{PAGENAME}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;Page Title&amp;lt;/noinclude&amp;gt;}}}&lt;br /&gt;
|image = &amp;lt;includeonly&amp;gt;{{#if:{{{image|}}}|[[File:{{{image}}}|64px]]}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;[[File:Towercap.png|64px]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
|caption = {{{caption|}}}&lt;br /&gt;
|header1 = Information&lt;br /&gt;
| label2 = Class&lt;br /&gt;
|  data2 = {{{class|N/A}}}&lt;br /&gt;
| label3 = Threat level&lt;br /&gt;
|  data3 = {{{threat|N/A}}}&lt;br /&gt;
| label4 = Faction&lt;br /&gt;
|  data4 = {{{faction|unaligned}}}&lt;br /&gt;
| label5 = Captain&lt;br /&gt;
|  data5 = {{{captain|}}}&lt;br /&gt;
|header6 = Reported Encounters&lt;br /&gt;
|  data6 = {{{encounters|}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{documentation|content=&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;headerbgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Text header color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;#bbbbbb&amp;quot;,&lt;br /&gt;
			&amp;quot;required&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;headerfontcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Header Font Color&amp;quot;,&lt;br /&gt;
			&amp;quot;autovalue&amp;quot;: &amp;quot;&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header text color, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#000000&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;bgcolor&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Background Color&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Background of the majority of the template, Takes css-valid color constants&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;grey, #ff00ff, #abc&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;#dddddd&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;name&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Header Content&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;{{PAGENAME}}&amp;quot;,&lt;br /&gt;
			&amp;quot;deprecated&amp;quot;: &amp;quot;Automatically populated.&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;image&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Ship image&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicateinterceptor.png&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;caption&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Image Caption&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;class&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Class&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;What ship class the ship falls under.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Frigate, Capital, cruiser, fighter.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;threat&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Threat level&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;How dangerous this ship usually is in a hostile encounter.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Extremely low, high, unknown&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;faction&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Faction&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;Faction the ship represents on the overmap.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Syndicate, Nanotrasen, SolGov.&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;unaligned&amp;quot;,&lt;br /&gt;
			&amp;quot;suggested&amp;quot;: true&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;captain&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Captain&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;The captain of this vessel.&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;Henry Trasen (John Trasen's evil twin brother)&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		},&lt;br /&gt;
		&amp;quot;encounters&amp;quot;: {&lt;br /&gt;
			&amp;quot;label&amp;quot;: &amp;quot;Reported Encounters&amp;quot;,&lt;br /&gt;
			&amp;quot;description&amp;quot;: &amp;quot;All of the reported encounters the vessel has been in. (currently WIP)&amp;quot;,&lt;br /&gt;
			&amp;quot;example&amp;quot;: &amp;quot;[[#2106 Battle for sol]]&amp;quot;,&lt;br /&gt;
			&amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
			&amp;quot;default&amp;quot;: &amp;quot;N/A&amp;quot;&lt;br /&gt;
		}&lt;br /&gt;
	},&lt;br /&gt;
	&amp;quot;description&amp;quot;: &amp;quot;Infobox for unique ship pages.&amp;quot;,&lt;br /&gt;
	&amp;quot;format&amp;quot;: &amp;quot;block&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;}}&amp;lt;!-- Please add category and language links to the bottom of the /doc sub-page, not here --&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Guides&amp;diff=34326</id>
		<title>Template:Guides</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Guides&amp;diff=34326"/>
		<updated>2022-05-16T19:26:57Z</updated>

		<summary type="html">&lt;p&gt;Bokkiewokkie: Add heretic guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;background-color:#FFFFFF&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align: right;&amp;quot; | '''The NSV13 [[Guides|Library]]''' [[File:NSVBannerGuide.png|299px|link=Guides]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #898787&amp;quot; |  '''Starter'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #92b26d&amp;quot; | '''Recreational'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #8cbcd6&amp;quot; |  '''Medical'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #ba9b67&amp;quot; |  '''Engineering'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #a885a2&amp;quot; |  '''Science'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #AF6365; color: white;&amp;quot; |  '''Security'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #FF7F00;&amp;quot; | '''Munitions'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: black; color: white;&amp;quot; | '''Antagonists'''&lt;br /&gt;
| style=&amp;quot;text-align: center; background: #bc5c58&amp;quot; |  ''' Silicon '''&lt;br /&gt;
| style=&amp;quot;text-align: center;&amp;quot; | '''Misc.'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
* [[Starter guide|Tutorial]]&lt;br /&gt;
* [[Rules|The Rules]]&lt;br /&gt;
* [[Keyboard Shortcuts]]&lt;br /&gt;
* [[HUD|Guide to HUD Icons]]&lt;br /&gt;
* [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
* [[Terminology]]&lt;br /&gt;
* [[Frequently Asked Questions]]&lt;br /&gt;
* [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
* [[Squads]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top; |&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to Cargo]]&lt;br /&gt;
*[[Guide to food and drinks|Guide to Food and Drinks]]&lt;br /&gt;
*[[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[Guide to plants|Guide to Plants]]&lt;br /&gt;
*[[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[Infections|Guide to Diseases]]&lt;br /&gt;
*[[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[Guide to the Stormdrive Engine]]&lt;br /&gt;
*[[Guide to the Nuclear Reactor]]&lt;br /&gt;
*[[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[Solars|Guide to the Solars]]&lt;br /&gt;
*[[Guide to power|Guide to Power]]&lt;br /&gt;
*[[Guide to Atmospherics]]&lt;br /&gt;
*[[Guide to Telecommunications]]&lt;br /&gt;
*[[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Laying Wires]]&lt;br /&gt;
*[[Guide to Ship Superstructure and Armor]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Research and Development]]&lt;br /&gt;
*[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[Guide to Nanites]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Space Law]]&lt;br /&gt;
*[[Standard Operating Procedure]]&lt;br /&gt;
*[[Guide to security|Guide to Security]]&lt;br /&gt;
*[[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
*[[Guide to Trials]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Fighters]]&lt;br /&gt;
*[[Guide to Munitions]]&lt;br /&gt;
*[[Bridge Staff|Guide to Piloting the Ship]]&lt;br /&gt;
*[[A crash course in FTL-ing]]&lt;br /&gt;
*[[Guide to enemy types]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[Guide to Combat]]&lt;br /&gt;
*[[Syndicate Items]]&lt;br /&gt;
*[[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[Cult Basics|Blood Cults for the Uninitiated]]&lt;br /&gt;
*[[Clockwork Cult|Reebian Literature: How the Clock Ticks]]&lt;br /&gt;
*[[Syndicate guide|Top Secret: Nuclear Operative's Field Guide]]&lt;br /&gt;
*[[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[Heretics|The Basics of Forbidden Magic]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Cyborg|Guide to Being a Cyborg]]&lt;br /&gt;
*[[AI|Guide to Being the AI]]&lt;br /&gt;
*[[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[Rules/Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[Keyboard_Shortcuts#Hotkeys_for_the_AI_and_Cyborgs|AI and Cyborg Keyboard Shortcuts]]&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot;|&lt;br /&gt;
*[[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[Creatures|Creatures (Player controlled beings)]]&lt;br /&gt;
*[[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[Guide to races|Guide to Races]]&lt;br /&gt;
*[[Random events|Random Events]]&lt;br /&gt;
*[[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
*[[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| colspan=&amp;quot;10&amp;quot; |[[:Category:Guides|Find more Guides here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bokkiewokkie</name></author>
	</entry>
</feed>