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	<id>https://nsv.beestation13.com/mediawiki2/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bobbanz</id>
	<title>NSV13 - User contributions [en]</title>
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	<updated>2026-06-05T19:46:17Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36406</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36406"/>
		<updated>2024-01-02T16:11:40Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Undo revision 36403 by Bobbanz (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:NSVBanner.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:NSV_Engineering_showcase.png|link=Stormdrive|Engineering managing their reactor.&lt;br /&gt;
File:FoS_Combat2.png|link=Bridge Staff|NSV Tycoon duels with the Syndicate Flagship.&lt;br /&gt;
File:NSV_Munitions_showcase.png|link=Munitions Technician|Munitions loads their weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:NewPlayersBanner.png|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RulesBanner.png|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JobsBanner.png|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LocationsBanner.png|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LoreBanner.png|link=lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GamemodesBanner.png|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GuidesBanner.png|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GithubBanner.png|link=https://github.com/BeeStation/NSV13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NeedsRevisionBanner.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
''Read more [[What is SS13|here]].''&lt;br /&gt;
&lt;br /&gt;
=== BeeStation and NSV Community ===&lt;br /&gt;
Main website for BeeStation, our hosting provider's community is https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Our forums are run at https://forums-nsv.beestation13.com/&amp;lt;br&amp;gt;&lt;br /&gt;
We also have a discord server https://nsv.beestation13.com/discord&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
NSV is currently only online in the weekends, going live on friday evening (GMT) and offline on monday evening (GMT).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Download [http://www.byond.com/download/ BYOND] to play.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NSV 13:''' [byond://game.nsv.beestation13.com:1337 byond://game.nsv.beestation13.com:1337]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out the [[maps]] that exist on NSV13.&lt;br /&gt;
&amp;lt;!-- Welcome to the map graveyard&lt;br /&gt;
* [[webmap:Aegis|Map]]/[[Aegis]]&lt;br /&gt;
* [[webmap:Vago|Map]]/[[Vago]]&lt;br /&gt;
* [[webmap:Enterprise|Enterprise]]&lt;br /&gt;
* [[Valkyrie]] [[webmap:Valkyrie|Map]]&lt;br /&gt;
* [[webmap:Hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:Pegasus|Pegasus]]&lt;br /&gt;
* [[webmap:Jeppison|Jeppison]]&lt;br /&gt;
* [[webmap:Shrike|Shrike]]&lt;br /&gt;
* [[webmap:Todger|Jolly Sausage]] Rest In Peace --&amp;gt;&lt;br /&gt;
* [[webmap:Aetherwhisp|Aetherwhisp]]&lt;br /&gt;
* [[webmap:Atlas|Atlas]]&lt;br /&gt;
* [[webmap:Eclipse|Eclipse]]&lt;br /&gt;
* [[webmap:Galactica|Galactica]]&lt;br /&gt;
* [[webmap:Gladius|Gladius]]&lt;br /&gt;
* [[webmap:Hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:Serendipity|Serendipity]]&lt;br /&gt;
* [[webmap:Snake|Snake]]&lt;br /&gt;
* [[webmap:Tycoon|Tycoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food|Guide to Food]]/[[Guide to drinks|Drinks]]&lt;br /&gt;
|[https://nsv.beestation13.com/wiki/Rules Rules]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=36405</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=36405"/>
		<updated>2023-12-25T14:21:00Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Tech Webs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=&amp;quot;Needs to be updated for changes to the techweb made in [https://github.com/BeeStation/NSV13/pull/1248 PR #1248]&amp;quot;}}&lt;br /&gt;
{{Science Dept header}}&lt;br /&gt;
= Research &amp;amp; Development =&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments.&lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?&lt;br /&gt;
= How 2 Gain More Points: 4 Dummies =&lt;br /&gt;
==Astrometry==&lt;br /&gt;
 &lt;br /&gt;
Astrometrics is the science of the stars, and it may just be the easiest way to gain additional points.&lt;br /&gt;
&lt;br /&gt;
Asrometrics, at its base level, is quick and simple. All you need to do is find the Astrometrics computer - a blue computer usually in the [[Research_and_Development_Lab|R&amp;amp;D lab]]- and start scanning star sectors. This can be done by clicking on the computer, and selecting a sector to scan. This will take quite some time, but when its finished, the computer will announce it over the sci radio &amp;lt;s&amp;gt; in a scary robotic voice&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once you have a sector scanned, you can select any of the celestial bodies in that sector to, once again, scan. These celestial bodies could be stars, wormholes, etc. Once you finish scanning these, you will receive a hefty sum of research points, and move on to scan more stars and more systems.&lt;br /&gt;
===Wormholes===&lt;br /&gt;
Wormholes are the really fun things in Astrometrics. Wormholes can be found in systems just like stars, but are much more rare, and give more research points. &lt;br /&gt;
&lt;br /&gt;
Even more interestingly, wormholes can be probed with a specially created torpedo. First, the torpedo warhead has to be researched and created by Science, than it needs to be assembled by [[Munitions Technician|Munitions]], then it needs to be fired at a wormhole by the [[Bridge Staff]]. These warheads are pretty costly, so hope that [[Byond the impossible|they hit their stationary target first time]]&lt;br /&gt;
&lt;br /&gt;
Once a probe torp enters a wormhole, the ship will receive a special announcement, congratulating you on your advances in science, and be gien special Wormhole research points. These points - not unlike Nanite points - can be used to develop special techs that allow the ship to FTL travel faster, or go through Wormholes.&lt;br /&gt;
==R&amp;amp;D Servers==&lt;br /&gt;
[[File:Rndserver.png]] With some effort, arguably the best way to produce research points.&amp;lt;br&amp;gt;&lt;br /&gt;
But you can't slap them on wherever: servers create heat and hot servers can actually negatively impact your research. Luckily, on most maps you can easily find &amp;lt;s&amp;gt;toxins&amp;lt;/s&amp;gt; a room that you can convert into a cooler using some [[Engineering items#RPD|pipes]], a [[Machines#Freezer/Heater|freezer]] or a space cooling loop and [[Machines#RnD_Server|build]] a number of additional servers. With 10 more of them, you could produce a sizeable 8000-9000 research points per minute!&lt;br /&gt;
&lt;br /&gt;
While the &amp;lt;s&amp;gt;floor space&amp;lt;/s&amp;gt; sky's the limit, the tech tree is limited, and while you &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; make enough servers to get 50k points per minute, the round will be over by the time you could scrounge up enough metal, and the tech tree finished 10 minutes after you complete them, so there's little point in doing it. 6 servers now are better than 20 after an hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: sadly, you can not just build servers over open space: they need an atmosphere to take heat out of them.&amp;lt;/i&amp;gt;&lt;br /&gt;
== Tachyon-Doppler Array ==&lt;br /&gt;
[[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000.&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Dopplerarrayformula.png]]&lt;br /&gt;
:The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines.&lt;br /&gt;
== Radiation Collectors/Tesla Corona Analyzers ==&lt;br /&gt;
* [[File:Radiation Collector.gif]] Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points.&lt;br /&gt;
* [[File:Ateslacoil.png]] Tesla Coronas (a variant of tesla coils) can be set using a screwdriver on the circut board to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated.&lt;br /&gt;
= Tech Webs =&lt;br /&gt;
Research points are generated at a static rate by the R&amp;amp;D Network (albeit more research points can be generated by the various means, as shown above) and can be spent on Technology Nodes at the console.&lt;br /&gt;
&lt;br /&gt;
This is what your console will look like at the start of the round.&lt;br /&gt;
[[File:R&amp;amp;dconsolestart.png|600px|none]]&lt;br /&gt;
Simply click into any of the technologies to see what it requires and what it unlocks.&lt;br /&gt;
The number next to each technology represents its cost.&lt;br /&gt;
To unlock a technology, click the cost to spend your research points on it.&lt;br /&gt;
&lt;br /&gt;
The console will update the screen to reflect your new research and send out a notification in chat.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, if you don't have any other research directives you should strongly consider aiming for: &lt;br /&gt;
*Industrial Engineering&lt;br /&gt;
*Applied Bluespace Research &lt;br /&gt;
*Mining Technology and Advanced Mining Technology &lt;br /&gt;
*Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)&lt;br /&gt;
*Mining sensor and magnet upgrades&lt;br /&gt;
'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science!&lt;br /&gt;
&lt;br /&gt;
'''Mining Technology''' and, later, '''Advanced Mining Technology''' will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it. &lt;br /&gt;
&lt;br /&gt;
'''Applied Bluespace Research''' allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.&lt;br /&gt;
&lt;br /&gt;
'''The Tier 3 stock part technologies are listed above.'''&lt;br /&gt;
*Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above. &lt;br /&gt;
*High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500). &lt;br /&gt;
*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.)&lt;br /&gt;
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). &lt;br /&gt;
'''Mining sensors and magnet upgrades''' are two very costly but overall worth-while techs. They allow the miners to upgrade their DRADIS and Mineral Magnet, allowing them to get more and better asteroids, and thus more and better materials for you.&lt;br /&gt;
&lt;br /&gt;
'''Explosive and Pyrotechnical Weaponry''' opens up nodes that, once researched, allows Munitions to build new guns for the ship.&lt;br /&gt;
&lt;br /&gt;
Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!'''&lt;br /&gt;
&lt;br /&gt;
The progression is not linear and many research options require multiple pre-requisite technologies. &lt;br /&gt;
&lt;br /&gt;
Techweb can be found here now!&lt;br /&gt;
https://nsv.beestation13.com/techweb/&lt;br /&gt;
&lt;br /&gt;
The nodes with this colour scheme are not avaible round start. You will need to deconstruct either Syndicate or Abductor tech to unlock these, or their prerequisits: &amp;lt;i&amp;gt;Alien Tech&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Illegal Tech&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Deconstruction =&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the '''Destructive Analyzer''': &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it's not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.&lt;br /&gt;
&lt;br /&gt;
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.&lt;br /&gt;
= Construction =&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.&lt;br /&gt;
&lt;br /&gt;
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.&lt;br /&gt;
&lt;br /&gt;
Tier 2 parts are all unlocked with &amp;quot;Industrial Engineering,&amp;quot; which also unlocks the RPED. Others are unlocked as noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background:#DDDDDD;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Stock Parts&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 3&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 4&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot;             | Usual Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-Manipulator&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-Manipulator&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-Manipulator&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||[[File:Diamonddone.png]]Femto-Manipulator&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||[[File:Diamonddone.png]]Bluespace Matter Bin&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning Module.png]]||Basic Scanning Module&lt;br /&gt;
|[[File:Adv scan module.png]]||Advanced Scanning Module&lt;br /&gt;
|[[File:Super scan module.png]]||[[File:Silverdone.png]]Phasic Scanning Module&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Triphasic Scanning Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves scanning precision.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|[[File:Adv_Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|[[File:Super_Capacitor.png]]||[[File:Golddone.png]]Super Capacitor&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||[[File:Diamonddone.png]]Quadratic Capacitor&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves power efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Unlocked with High Efficiency Parts&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Unlocked with Advanced Electromagnetic Theory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Unlocked with Applied Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;: Unlocked with Advanced Power Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;: Unlocked with Miniaturized Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;: Unlocked with Quantum Electromagnetic Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;: Unlocked with Bluespace Power Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts. &lt;br /&gt;
&lt;br /&gt;
The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED.&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver the machine closed.&lt;br /&gt;
[[File:RPED.gif]] As a much more efficient alternative, you can use '''RPED (Rapid Part Exchange Device)''', which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED.&lt;br /&gt;
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again to close the machine.&lt;br /&gt;
[[File:BS RPED.gif]] The best alternative is to use the even more advanced '''Bluespace Rapid Part Exchange Device (BRPED)''', which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works '''even through camera views'''. Consider building a camera console in R&amp;amp;D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:&lt;br /&gt;
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]]&lt;br /&gt;
----&lt;br /&gt;
=Printing=&lt;br /&gt;
Here in the future, everything is made by basically very advanced 3D printers. These machines print everything and anything using advanced materials. These materials are drained from the Ore Silo, which is filled by [[Miner|Miners]] at the ORM. If a new machine is needed, it can be linked by using a multitool on the silo, then on the machine.&lt;br /&gt;
&lt;br /&gt;
As newer techs are researched, the printers technology needs to be synced with the R&amp;amp;D servers, by pressing the button named &amp;quot;Synchronise Research&amp;quot;.&lt;br /&gt;
==[[File:Exofab.png|64px]] Exosuit Fabricator ==&lt;br /&gt;
* [[Robotics]] starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:&lt;br /&gt;
** Sync the R&amp;amp;D Research Console.&lt;br /&gt;
** Sync the Robotics Research Console.&lt;br /&gt;
** Sync the Exosuit Fabricator.&lt;br /&gt;
* Can be used directly, without the Research Console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Items available from the start:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley/Firefighter chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha analyzer.png]]||Exosuit mining scanner&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|5000||2500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|20000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||700||50|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||750||750|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reseachable items:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Node!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png|Titanium]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|12000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000||10000|| || 2000&lt;br /&gt;
| 2000&lt;br /&gt;
|  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|10000||5000|| || 2000&lt;br /&gt;
| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 1000&lt;br /&gt;
| 1000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 1000&lt;br /&gt;
| 1000&lt;br /&gt;
|  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 2000|| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 2000|| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 10000|| 10000||  || ||10000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|30000|| || || || ||25000|| ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000||10000|| || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|10000||5000|| || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Phazon chassis&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon torso.png]]||Phazon torso&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|35000||10000||20000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon head.png]]||Phazon head&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|15000||5000||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left arm.png]]||Phazon left arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right arm.png]]||Phazon right arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left leg.png]]||Phazon left leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right leg.png]]||Phazon right leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon armor.png]]||Phazon armor&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|25000|| ||20000|| || || || ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png|./Special:FilePath/PBT_&amp;quot;Pacifier&amp;quot;_mounted_taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|&amp;quot;Ultra AC 2&amp;quot; LMG&lt;br /&gt;
||10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||5000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||3000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha_medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment&lt;br /&gt;
||15000||8000||3000|| ||8000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SGL-6 Grenade Launcher)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Diamond Drill&lt;br /&gt;
|10000|| || || || || ||6500|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Basic Plasma Research&lt;br /&gt;
|10000||1000||5000||1000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||1000|| ||500|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png|./Special:FilePath/LBX_AC_10_&amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (LBX AC 10 &amp;quot;Scattershot&amp;quot;)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png|./Special:FilePath/FNX-99_&amp;quot;Hades&amp;quot;_carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (FNX-99 &amp;quot;Hades&amp;quot; Carbine)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKIV Ion Heavy Cannon)&lt;br /&gt;
|20000|| || ||6000|| ||2000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKI Tesla Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKI Tesla Cannon)&lt;br /&gt;
|20000|| || ||8000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || ||5000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || || ||5000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SRM-8 Missile Rack)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Localized Wormhole Generator)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png|./Special:FilePath/CH-LC_&amp;quot;Solaris&amp;quot;_laser_cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-PS &amp;quot;Immolator&amp;quot; Laser)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (SOB-3 Clusterbang Launcher)&lt;br /&gt;
|20000|| || || ||10000||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Gravitational Catapult Module)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuits&lt;br /&gt;
|10000||5000|| ||2000||1000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png|./Special:FilePath/CH-LC_&amp;quot;Solaris&amp;quot;_laser_cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuit Equipment&lt;br /&gt;
|30000|| ||25000||20000||20000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha plasma cutter.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Plasma Research&lt;br /&gt;
|8000||1000||2000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||2000|| ||3000||2000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Teleporter Module)&lt;br /&gt;
|10000|| || || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|35000||12000|| || || ||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000||5000|| || ||6000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Rapid Disabler Cooling Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|20000||6000|| || ||2000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|10000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000|| || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ash plating.png]]||Mining Cyborg Lavaproof Tracks&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000|| ||4000|| || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|15000||15000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|15000||15000|| || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Clown Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000||15000|| || || || || || ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hypospray Expanded Synthesiser&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || ||8000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Piercing Hypospray&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || || ||3000||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Defibrillator&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|8000||5000|| ||4000||3000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Surgical Processor&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|5000||4000|| ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Trash Bag of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
| || || || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Advanced Mop&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|2000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Expand&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|200000|| || || || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borgrped.png]]||Engineering Cyborg RPED&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|700||60|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||70|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||80|| ||150||150|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|800||160|| || ||120|| ||160||300|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Misc&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
|1700||1350|| || ||500|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boris.gif]]||B.O.R.I.S. AI-Cyborg Remote Control Module&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1200||1500|| || ||200|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||AI Control Beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1000||500|| ||200|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
* Circuits cost 1000 glass each, becoming cheaper with upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Required Tech&lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Sup&lt;br /&gt;
![[File:Golddone.png]]!![[File:Diamonddone.png]]!![[File:Bluespace Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Research Monitor||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Console||Computer Boards&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer Boards&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitoring Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Helm computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tactical computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dradis computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic constrictor board||Engineering Machinery&lt;br /&gt;
|Magnetic Constrictor of Plasma&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stormdrive Reactor contorole console||Computer Boards&lt;br /&gt;
|Seegson RBMK RCC&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Fighter Avionics||Fighter modules&lt;br /&gt;
|Fighter Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Limb Grower||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Organ Harvester||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer Boards&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APC Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Public Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Cloud Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Programmer||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Program Hub||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |6000}}&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove Law||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform (Core)||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |10000}}&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Default||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Relay Board||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Automated Announcement System||Subspace Telecomms&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|Circulator||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|TEG||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Engineering Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Console Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Pad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|VR Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Medical Machinery&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Machine||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder||Medical Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||Research Machinery&lt;br /&gt;
|&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Research Machinery&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Research Machinery&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dish Drive||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Deep Fryer Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Food/Slime Processor Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Soda Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Booze Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine Console||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Silo||Misc. Machinery&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Pay Stand||Misc. Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Scanner Gate||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Misc. Machinery&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cell Charger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit||}}&lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Misc. Machinery&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Donksoft Toy Vendor Board||Misc. Machinery&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vendor Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| ||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Collector||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== [[File:Proto.png|64px]] Protolathe ==&lt;br /&gt;
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on the department. &lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Engineering}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Science}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Security}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Medical}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Service}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Cargo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Munitions}}&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=36404</id>
		<title>Guide to Research and Development</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_Research_and_Development&amp;diff=36404"/>
		<updated>2023-12-25T14:20:49Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Tech Webs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision|reason=&amp;quot;Needs to be updated for changes to the techweb made in [https://github.com/BeeStation/NSV13/pull/1248 PR #1248]&amp;quot;}}&lt;br /&gt;
{{Science Dept header}}&lt;br /&gt;
= Research &amp;amp; Development =&lt;br /&gt;
* R&amp;amp;D (not to be confused with the [[Research Director|RD]]) consists of [[scientist|scientists]] spending (mostly) automatically generated research points on a tech web to unlock technology that can be used for various departments.&lt;br /&gt;
&lt;br /&gt;
* Essentially this means that a scientist in this modern world doesn't actually have to know any of the concepts he's working with; it's all about pressing science buttons and playing with the resulting toys! Ain't life grand?&lt;br /&gt;
= How 2 Gain More Points: 4 Dummies =&lt;br /&gt;
==Astrometry==&lt;br /&gt;
 &lt;br /&gt;
Astrometrics is the science of the stars, and it may just be the easiest way to gain additional points.&lt;br /&gt;
&lt;br /&gt;
Asrometrics, at its base level, is quick and simple. All you need to do is find the Astrometrics computer - a blue computer usually in the [[Research_and_Development_Lab|R&amp;amp;D lab]]- and start scanning star sectors. This can be done by clicking on the computer, and selecting a sector to scan. This will take quite some time, but when its finished, the computer will announce it over the sci radio &amp;lt;s&amp;gt; in a scary robotic voice&amp;lt;/s&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Once you have a sector scanned, you can select any of the celestial bodies in that sector to, once again, scan. These celestial bodies could be stars, wormholes, etc. Once you finish scanning these, you will receive a hefty sum of research points, and move on to scan more stars and more systems.&lt;br /&gt;
===Wormholes===&lt;br /&gt;
Wormholes are the really fun things in Astrometrics. Wormholes can be found in systems just like stars, but are much more rare, and give more research points. &lt;br /&gt;
&lt;br /&gt;
Even more interestingly, wormholes can be probed with a specially created torpedo. First, the torpedo warhead has to be researched and created by Science, than it needs to be assembled by [[Munitions Technician|Munitions]], then it needs to be fired at a wormhole by the [[Bridge Staff]]. These warheads are pretty costly, so hope that [[Byond the impossible|they hit their stationary target first time]]&lt;br /&gt;
&lt;br /&gt;
Once a probe torp enters a wormhole, the ship will receive a special announcement, congratulating you on your advances in science, and be gien special Wormhole research points. These points - not unlike Nanite points - can be used to develop special techs that allow the ship to FTL travel faster, or go through Wormholes.&lt;br /&gt;
==R&amp;amp;D Servers==&lt;br /&gt;
[[File:Rndserver.png]] With some effort, arguably the best way to produce research points.&amp;lt;br&amp;gt;&lt;br /&gt;
But you can't slap them on wherever: servers create heat and hot servers can actually negatively impact your research. Luckily, on most maps you can easily find &amp;lt;s&amp;gt;toxins&amp;lt;/s&amp;gt; a room that you can convert into a cooler using some [[Engineering items#RPD|pipes]], a [[Machines#Freezer/Heater|freezer]] or a space cooling loop and [[Machines#RnD_Server|build]] a number of additional servers. With 10 more of them, you could produce a sizeable 8000-9000 research points per minute!&lt;br /&gt;
&lt;br /&gt;
While the &amp;lt;s&amp;gt;floor space&amp;lt;/s&amp;gt; sky's the limit, the tech tree is limited, and while you &amp;lt;i&amp;gt;could&amp;lt;/i&amp;gt; make enough servers to get 50k points per minute, the round will be over by the time you could scrounge up enough metal, and the tech tree finished 10 minutes after you complete them, so there's little point in doing it. 6 servers now are better than 20 after an hour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Note: sadly, you can not just build servers over open space: they need an atmosphere to take heat out of them.&amp;lt;/i&amp;gt;&lt;br /&gt;
== Tachyon-Doppler Array ==&lt;br /&gt;
[[Guide to toxins|Toxins]] bombs detonated at the test site generate points through the Tachyon-Doppler Research Array which records the size of the blast. Somehow this generates points. After a change 2018 the maximum amount of points you can get from a bomb and round is 50 000.&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Dopplerarrayformula.png]]&lt;br /&gt;
:The formula returns the delta between the total points generated and the points that would be generated by the bomb. The above graph statically applies whether you detonate the smaller bomb first or last, the downside being that improving your bomb will still reward you but with significantly less points than before. A maxcap bomb (purple), and a 700 (red) and 1000 (orange) radius bomb are marked on the graph with horizontal lines.&lt;br /&gt;
== Radiation Collectors/Tesla Corona Analyzers ==&lt;br /&gt;
* [[File:Radiation Collector.gif]] Radiation Collectors can be set to generate research points instead of power, if the engineers are bored and you're already rolling in power. Radiation collectors require a mix of tritium and oxygen to produce research points. These gasses are consumed at a very rapid pace when the rad collector is in research point production mode. Work together with science or atmos techs to increase the station's research point production at the temporary cost of power production. For reference, one room temperature tank with 50% tritium, 50% oxygen will produce a total of 50 research points with the most frequently used supermatter setup. More radiation will increase the rate at which research points are generated, and packing more moles of both gasses into the tank will increase the amount of time a rad collector will be able to generate research points.&lt;br /&gt;
* [[File:Ateslacoil.png]] Tesla Coronas (a variant of tesla coils) can be set using a screwdriver on the circut board to generate research points instead of power, if the engineers are bored and you're already rolling in power. Unlike the radiation collector, it simply generates research points through electricity striking the object, not through variable gas mixtures. This means that although the Tesla Corona generates points more reliably, you don't have as many ways to increase the actual amount of points generated.&lt;br /&gt;
= Tech Webs =&lt;br /&gt;
Research points are generated at a static rate by the R&amp;amp;D Network (albeit more research points can be generated by the various means, as shown above) and can be spent on Technology Nodes at the console.&lt;br /&gt;
&lt;br /&gt;
This is what your console will look like at the start of the round.&lt;br /&gt;
[[File:R&amp;amp;dconsolestart.png|600px|none]]&lt;br /&gt;
Simply click into any of the technologies to see what it requires and what it unlocks.&lt;br /&gt;
The number next to each technology represents its cost.&lt;br /&gt;
To unlock a technology, click the cost to spend your research points on it.&lt;br /&gt;
&lt;br /&gt;
The console will update the screen to reflect your new research and send out a notification in chat.&lt;br /&gt;
&lt;br /&gt;
At the start of a round, if you don't have any other research directives you should strongly consider aiming for: &lt;br /&gt;
*Industrial Engineering&lt;br /&gt;
*Applied Bluespace Research &lt;br /&gt;
*Mining Technology and Advanced Mining Technology &lt;br /&gt;
*Tier 3 stock part technologies (High Efficiency Parts, Advanced Electromagnetic Theory, Applied Bluespace Research, and Advanced Power Manipulation)&lt;br /&gt;
*Mining sensor and magnet upgrades&lt;br /&gt;
'''Industrial Engineering''' is available as soon as you get your first 7500 research points, unlocks tier 2 stock parts for machine upgrades, and unlocks the RPED. It's also a pre-requisite for ALL of the other research items suggested here, so it's probably a good idea to consider doing it first of all. Possibly the biggest benefit for Science from this technology is that that someone can grab an RPED and go update Cargo's Ore Redemption Machine (ORM) immediately after finishing this topic. If the ORM is upgraded before the miners bring back their first load, then right off the bat ore gathered increases 35% and miners get 35% more points to spend on directly upgrading their mining equipment... which ultimately helps them bring in more ore for Science!&lt;br /&gt;
&lt;br /&gt;
'''Mining Technology''' and, later, '''Advanced Mining Technology''' will give mining the tools needed to bring back much more ore to stock your protolathe. That makes these high-priority topics for most rounds. To research Mining Technology (2500) requires Industrial Engineering (7500) first, then Basic Plasma Research (2500). Advanced Mining Technology requires a bit more work and you will research most of the tier 3 stock parts or their prereqs on your journey to researching it. &lt;br /&gt;
&lt;br /&gt;
'''Applied Bluespace Research''' allows miners to get Mining Satchels of Holding and also opens up the Bluespace RPED, which makes machine upgrades (your responsibility!) trivial. This technology is available for 5000 research points after unlocking first-tier research topics Industrial Engineering (7500) and Basic Bluespace Theory (2500). This is also a Tier 3 stock part technology.&lt;br /&gt;
&lt;br /&gt;
'''The Tier 3 stock part technologies are listed above.'''&lt;br /&gt;
*Applied Bluespace Research (5000) requires Industrial Engineering (7500) and Basic Bluespace Theory (2500). It is also a good topic to research for you and mining, as mentioned above. &lt;br /&gt;
*High Efficiency Parts (7500) requires Industrial Engineering (7500) and the basic research topic Data Theory (2500). &lt;br /&gt;
*Advanced Electromagnetic Theory (3000) ONLY requires Electromagnetic Theory (2500), but you are basically spending 5500 points just for laser parts (which let the ORM generate more mining points for miners.)&lt;br /&gt;
*Advanced Power Manipulation (2500) is the only one immediately available after researching Industrial Engineering (7500). &lt;br /&gt;
'''Mining sensors and magnet upgrades''' are two very costly but overall worth-while techs. They allow the miners to upgrade their DRADIS and Mineral Magnet, allowing them to get more and better asteroids, and thus more and better materials for you.&lt;br /&gt;
&lt;br /&gt;
'''Explosive and Pyrotechnical Weaponry''' opens up nodes that, once researched, allows Munitions to build new guns for the ship.&lt;br /&gt;
&lt;br /&gt;
Certain round circumstances may call for different research early on, talk to your fellow scientists and '''listen to your Research Director!'''&lt;br /&gt;
&lt;br /&gt;
The progression is not linear and many research options require multiple pre-requisite technologies. &lt;br /&gt;
Techweb can be found here now!&lt;br /&gt;
https://nsv.beestation13.com/techweb/&lt;br /&gt;
&lt;br /&gt;
The nodes with this colour scheme are not avaible round start. You will need to deconstruct either Syndicate or Abductor tech to unlock these, or their prerequisits: &amp;lt;i&amp;gt;Alien Tech&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Illegal Tech&amp;lt;/i&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Deconstruction =&lt;br /&gt;
[[File:Decon.png|64px]] Deconstruction is done through the '''Destructive Analyzer''': &lt;br /&gt;
:# Sync the Destructive Analyzer to the research computer if it's not synced.&lt;br /&gt;
:# Insert an item into it.&lt;br /&gt;
:# Use the computer.&lt;br /&gt;
The computer will show you the name of the object, if it unlocks any tech nodes, and how many materials you get from deconstruction.&lt;br /&gt;
&lt;br /&gt;
The Destructive Analyzer will recover a portion of the materials contained inside scanned items and transfer it to a connected protolathe. Upgrading it will increase the amount recovered.&lt;br /&gt;
= Construction =&lt;br /&gt;
[[Guide_to_advanced_construction|See here how to build machines out of the components you discover.]] This is where advanced technology you discovered by increasing tech trees will be made. Nothing exciting at first can be built, but you will get increasingly more fun devices as tech trees increase. You will unlock items for the [[#Exosuit_Fabricator|Exosuit Fabricator]] as well.&lt;br /&gt;
== Upgrading Machines ==&lt;br /&gt;
All machines are composed of components. There are better versions of many components, attained through research. They are organized in 4 tiers, and upgrading the tier of a machine's components will have different effects for each machine.&lt;br /&gt;
&lt;br /&gt;
Without minerals, you can achieve up to tier 2-3; to go further you'll require ores for production.&lt;br /&gt;
&lt;br /&gt;
Tier 2 parts are all unlocked with &amp;quot;Industrial Engineering,&amp;quot; which also unlocks the RPED. Others are unlocked as noted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; background:#DDDDDD;&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Stock Parts&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 1&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 2&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 3&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot; colspan=&amp;quot;2&amp;quot; | Tier 4&lt;br /&gt;
! style=&amp;quot;background:#CCCCCC;&amp;quot;             | Usual Effect&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro_Manipulator.png]]||Micro-Manipulator&lt;br /&gt;
|[[File:Nano_Manipulator.png]]||Nano-Manipulator&lt;br /&gt;
|[[File:Pico_Manipulator.png]]||Pico-Manipulator&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Femto_Manipulator.gif]]||[[File:Diamonddone.png]]Femto-Manipulator&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Matter_bin.png]]||Basic Matter Bin&lt;br /&gt;
|[[File:Advanced_Matter_Bin.png]]||Advanced Matter Bin&lt;br /&gt;
|[[File:Super_Matter_Bin.png]]||Super Matter Bin&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Bluespace_Matter_Bin.gif]]||[[File:Diamonddone.png]]Bluespace Matter Bin&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves capacity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Micro-laser.png]]||Basic Micro-Laser&lt;br /&gt;
|[[File:High-Power_Micro-Laser.png]]||High-Power Micro-Laser&lt;br /&gt;
|[[File:Ultra-High-Power_Micro-Laser.png]]||[[File:Uraniumdone.png]]Ultra-High-Power Micro-Laser&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quad_Ultra_Micro_Laser.gif]]||[[File:Diamonddone.png]][[File:Uraniumdone.png]]Quad-Ultra Micro-Laser&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves speed and efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scanning Module.png]]||Basic Scanning Module&lt;br /&gt;
|[[File:Adv scan module.png]]||Advanced Scanning Module&lt;br /&gt;
|[[File:Super scan module.png]]||[[File:Silverdone.png]]Phasic Scanning Module&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Triphasic Scanning Module.gif]]||[[File:Diamonddone.png]]Triphasic Scanning Module&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves scanning precision.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Capacitor.png]]||Basic Capacitor&lt;br /&gt;
|[[File:Adv_Capacitor.png]]||Advanced Capacitor&lt;br /&gt;
|[[File:Super_Capacitor.png]]||[[File:Golddone.png]]Super Capacitor&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&lt;br /&gt;
|[[File:Quadratic_Capacitor.gif]]||[[File:Diamonddone.png]]Quadratic Capacitor&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;&lt;br /&gt;
|Improves power efficiency.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;: Unlocked with High Efficiency Parts&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;: Unlocked with Advanced Electromagnetic Theory&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;: Unlocked with Applied Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;: Unlocked with Advanced Power Manipulation&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;5&amp;lt;/sup&amp;gt;: Unlocked with Miniaturized Bluespace Research&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;6&amp;lt;/sup&amp;gt;: Unlocked with Quantum Electromagnetic Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;sup&amp;gt;7&amp;lt;/sup&amp;gt;: Unlocked with Bluespace Power Technology&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Once you unlock advanced components, people around the station will probably want you to upgrade the machinery. Overall, the process is simply replacing obsolete stock parts with higher-tier parts. &lt;br /&gt;
&lt;br /&gt;
The least efficient way is to upgrade by hand. Since the RPED unlocks at the same time as tier 2 parts, there's really no reason to ever do this unless your station for some incomprehensible reason just can't afford an RPED.&lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Crowbar on the machine.&lt;br /&gt;
# Take the board and re-insert it into machine.&lt;br /&gt;
# Insert parts you want to use.&lt;br /&gt;
# Screwdriver the machine closed.&lt;br /&gt;
[[File:RPED.gif]] As a much more efficient alternative, you can use '''RPED (Rapid Part Exchange Device)''', which unlocks with the Industrial Engineering topic. That is, the RPED unlocks as soon as you actually have your first upgraded parts, so you should pretty much always be upgrading with an RPED. The RPED replaces each component in a machine with the highest component of its tier that's loaded in the RPED.&lt;br /&gt;
# Load RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Screwdriver on the machine.&lt;br /&gt;
# Click on it with RPED.&lt;br /&gt;
# Screwdriver again to close the machine.&lt;br /&gt;
[[File:BS RPED.gif]] The best alternative is to use the even more advanced '''Bluespace Rapid Part Exchange Device (BRPED)''', which functions just like an RPED except that you don't need access to the machine, screwdrivers, or even adjacency! That's right: BRPED works '''even through camera views'''. Consider building a camera console in R&amp;amp;D once you have a BRPED instead of running all over the station. This device is unlocked with Applied Bluespace Research and operates as follows:&lt;br /&gt;
# Load Bluespace RPED with parts, such as stock parts, loaded power cells, beakers and vendor restocking units. &lt;br /&gt;
# Click on the machine to upgrade with the Bluespace RPED. That's it! No screwdrivering or asking the AI or people to open doors into their departments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction|Here you can see how the specific machines will benefit from parts.]]&lt;br /&gt;
----&lt;br /&gt;
=Printing=&lt;br /&gt;
Here in the future, everything is made by basically very advanced 3D printers. These machines print everything and anything using advanced materials. These materials are drained from the Ore Silo, which is filled by [[Miner|Miners]] at the ORM. If a new machine is needed, it can be linked by using a multitool on the silo, then on the machine.&lt;br /&gt;
&lt;br /&gt;
As newer techs are researched, the printers technology needs to be synced with the R&amp;amp;D servers, by pressing the button named &amp;quot;Synchronise Research&amp;quot;.&lt;br /&gt;
==[[File:Exofab.png|64px]] Exosuit Fabricator ==&lt;br /&gt;
* [[Robotics]] starts with two of these. This machine will build everything a roboticist needs to do his job, aside from circuits. To update its research levels:&lt;br /&gt;
** Sync the R&amp;amp;D Research Console.&lt;br /&gt;
** Sync the Robotics Research Console.&lt;br /&gt;
** Sync the Exosuit Fabricator.&lt;br /&gt;
* Can be used directly, without the Research Console.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Items available from the start:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Round-Start Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg endoskeleton.png]]||Cyborg endoskeleton&lt;br /&gt;
|Cyborg&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg torso.png]]||Cyborg torso&lt;br /&gt;
|Cyborg&lt;br /&gt;
|40000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg head.png]]||Cyborg head&lt;br /&gt;
|Cyborg&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left arm.png]]||Cyborg left arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right arm.png]]||Cyborg right arm&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg left leg.png]]||Cyborg left leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cyborg right leg.png]]||Cyborg right leg&lt;br /&gt;
|Cyborg&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley chassis.png]]||Ripley/Firefighter chassis&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley torso.png]]||Ripley torso&lt;br /&gt;
|Ripley&lt;br /&gt;
|20000||7500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left arm.png]]||Ripley left arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right arm.png]]||Ripley right arm&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley left leg.png]]||Ripley left leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ripley right leg.png]]||Ripley right leg&lt;br /&gt;
|Ripley&lt;br /&gt;
|15000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hydraulic clamp.png]]||Hydraulic clamp&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit drill.png]]||Exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit extinguisher.png]]||Exosuit extinguisher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cable layer.png]]||Cable layer&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha analyzer.png]]||Exosuit mining scanner&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|5000||2500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg reclassification board&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|5000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg emergency reboot module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|20000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||Exosuit tracking beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|500|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Powercell.png]]||Power cell&lt;br /&gt;
|Misc||700||50|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Man-Machine Interface.png]]||Man-machine interface&lt;br /&gt;
|Misc||1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Synthetic flash.gif]]||Synthetic flash&lt;br /&gt;
|Misc||750||750|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Reseachable items:'''&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Exosuit Fabricator Researchable Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!Item!!List!!Node!![[File:Metal.png|Metal]]!![[File:Glass.png|Glass]]!![[File:Plasmadone.png|Solid Plasma]]!![[File:Silverdone.png|Silver]]!![[File:Golddone.png|Gold]]!![[File:Uraniumdone.png|Uranium]]!![[File:Diamonddone.png|Diamond]]!![[File:Titaniumdone.png|Titanium]]!![[File:Bananimumdone.png|Bananium]]!![[File:Bluespace_Crystal.png|Bluespace]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Odysseus chassis&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus torso.png]]||Odysseus torso&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|12000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus head.png]]||Odysseus head&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left arm.png]]||Odysseus left arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right arm.png]]||Odysseus right arm&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|6000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus left leg.png]]||Odysseus left leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus right leg.png]]||Odysseus right leg&lt;br /&gt;
|Odysseus&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
|7000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax chassis.png]]||Gygax chassis&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax torso.png]]||Gygax torso&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|20000||10000|| || 2000&lt;br /&gt;
| 2000&lt;br /&gt;
|  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax head.png]]||Gygax head&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|10000||5000|| || 2000&lt;br /&gt;
| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left arm.png]]||Gygax left arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 1000&lt;br /&gt;
| 1000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right arm.png]]||Gygax right arm&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 1000&lt;br /&gt;
| 1000&lt;br /&gt;
|  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax left leg.png]]||Gygax left leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 2000|| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax right leg.png]]||Gygax right leg&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 2000|| 2000||  || ||  || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Gygax armor plates.png]]||Gygax armor plates&lt;br /&gt;
|Gygax&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
|15000|| || || 10000|| 10000||  || ||10000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Durand chassis&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand torso.png]]||Durand torso&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|25000||10000|| ||10000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand head.png]]||Durand head&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000||15000|| ||2000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left arm.png]]||Durand left arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right arm.png]]||Durand right arm&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|10000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand left leg.png]]||Durand left leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand right leg.png]]||Durand right leg&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|15000|| || ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durand armor plates.png]]||Durand armor plates&lt;br /&gt;
|Durand&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
|30000|| || || || ||25000|| ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||H.O.N.K. chassis&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. torso.png]]||H.O.N.K. torso&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000||10000|| || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. head.png]]||H.O.N.K. head&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|10000||5000|| || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left arm.png]]||H.O.N.K. left arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right arm.png]]||H.O.N.K. right arm&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. left leg.png]]||H.O.N.K. left leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:H.O.N.K. right leg.png]]||H.O.N.K. right leg&lt;br /&gt;
|H.O.N.K.&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Odysseus chassis.png]]||Phazon chassis&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon torso.png]]||Phazon torso&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|35000||10000||20000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon head.png]]||Phazon head&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|15000||5000||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left arm.png]]||Phazon left arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right arm.png]]||Phazon right arm&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon left leg.png]]||Phazon left leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon right leg.png]]||Phazon right leg&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|20000|| ||10000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Phazon armor.png]]||Phazon armor&lt;br /&gt;
|Phazon&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
|25000|| ||20000|| || || || ||20000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PBT &amp;quot;Pacifier&amp;quot; mounted taser.png|./Special:FilePath/PBT_&amp;quot;Pacifier&amp;quot;_mounted_taser.png]]||Pacifier mounted taser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|PBT &amp;quot;Pacifier&amp;quot; Mounted Taser&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ultra AC 2.png]]||Ultra AC 2 LMG&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|&amp;quot;Ultra AC 2&amp;quot; LMG&lt;br /&gt;
||10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sleeper.gif]]||Mounted Sleeper&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||5000||10000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sgun.png]]||Exosuit Syringe Gun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment||3000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha_medigun.png]]||Exosuit Medical Beamgun&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Medical Exosuit Equipment&lt;br /&gt;
||15000||8000||3000|| ||8000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SGL-6 grenade launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SGL-6 Grenade Launcher)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha diamond drill.png]]||Diamond-tipped exosuit drill&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Diamond Drill&lt;br /&gt;
|10000|| || || || || ||6500|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exosuit plasma converter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Basic Plasma Research&lt;br /&gt;
|10000||1000||5000||1000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Exonuclear reactor&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||1000|| ||500|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LBX AC 10 &amp;quot;Scattershot&amp;quot;.png|./Special:FilePath/LBX_AC_10_&amp;quot;Scattershot&amp;quot;.png]]||LBX AC 10 &amp;quot;Scattershot&amp;quot;&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (LBX AC 10 &amp;quot;Scattershot&amp;quot;)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FNX-99 &amp;quot;Hades&amp;quot; carbine.png|./Special:FilePath/FNX-99_&amp;quot;Hades&amp;quot;_carbine.png]]||FNX-99 &amp;quot;Hades&amp;quot; carbine&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (FNX-99 &amp;quot;Hades&amp;quot; Carbine)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKIV Ion Heavy Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKIV Ion Heavy Cannon)&lt;br /&gt;
|20000|| || ||6000|| ||2000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MKIV ion heavy cannon.png]]||MKI Tesla Cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (MKI Tesla Cannon)&lt;br /&gt;
|20000|| || ||8000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reactive armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || ||5000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Armor booster module.png]]||Reflective armor booster module&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|20000|| || || ||5000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SRM-8 missile rack.png]]||SRM-8 missile rack&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (SRM-8 Missile Rack)&lt;br /&gt;
|22000|| || ||8000||6000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wormhole generator.gif]]||Mounted wormhole generator&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Localized Wormhole Generator)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png|./Special:FilePath/CH-LC_&amp;quot;Solaris&amp;quot;_laser_cannon.png]]||CH-PS &amp;quot;Immolator&amp;quot; laser&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-PS &amp;quot;Immolator&amp;quot; Laser)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SGL-6 grenade launcher.png]]||SOB-3 clusterbang launcher&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (SOB-3 Clusterbang Launcher)&lt;br /&gt;
|20000|| || || ||10000||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted gravitational catapult&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Gravitational Catapult Module)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Repair droid.png]]||Exosuit repair droid&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuits&lt;br /&gt;
|10000||5000|| ||2000||1000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CH-LC &amp;quot;Solaris&amp;quot; laser cannon.png|./Special:FilePath/CH-LC_&amp;quot;Solaris&amp;quot;_laser_cannon.png]]||CH-LC &amp;quot;Solaris&amp;quot; laser cannon&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Weapon (CH-LC &amp;quot;Solaris&amp;quot; Laser Cannon)&lt;br /&gt;
|10000|| || || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mounted RCD.png]]||Mounted RCD&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Exosuit Equipment&lt;br /&gt;
|30000|| ||25000||20000||20000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha plasma cutter.png]]||217-D Heavy Plasma Cutter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Advanced Plasma Research&lt;br /&gt;
|8000||1000||2000|| || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Energy relay.png]]||Tesla energy relay&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Simple Exosuit Modules&lt;br /&gt;
|10000||2000|| ||3000||2000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mecha teleporter.png]]||Mounted teleporter&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Exosuit Module (Teleporter Module)&lt;br /&gt;
|10000|| || || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mousetrap mortar.png]]||Mousetrap mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Banana mortar.png]]||Banana mortar&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||5000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HoNkER BlAsT 5000.png]]||HoNkER BlAsT 5000&lt;br /&gt;
|Exosuit Equip&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|20000|| || || || || || || ||10000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg VTEC&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|35000||12000|| || || ||10000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ion Thrusters&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000||5000|| || ||6000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Rapid Disabler Cooling Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Combat&lt;br /&gt;
|20000||6000|| || ||2000|| ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Diamond Drill&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|10000|| || || || || ||2000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Ore Satchel of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||6000|| || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ash plating.png]]||Mining Cyborg Lavaproof Tracks&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000|| ||4000|| || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Cyborg Self-Repair&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|15000||15000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Illegal equipment module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|15000||15000|| || || || ||10000|| || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Clown Module&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Clown Technology&lt;br /&gt;
|15000||15000|| || || || || || ||1000||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Hypospray Expanded Synthesiser&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || ||8000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Piercing Hypospray&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|15000||15000||8000|| || || ||3000||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Defibrillator&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|8000||5000|| ||4000||3000|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Surgical Processor&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|5000||4000|| ||4000|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Trash Bag of Holding&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
| || || || ||2000||1000|| || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Advanced Mop&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Advanced Robotics Research&lt;br /&gt;
|2000||2000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Expand&lt;br /&gt;
|Borg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|200000|| || || || || || ||5000|| ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Borgrped.png]]||Engineering Cyborg RPED&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Utility&lt;br /&gt;
|10000||5000|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pinpointer crew.png]]||Crew Pinpointer&lt;br /&gt;
|Cyborg Upgr&lt;br /&gt;
|Cyborg Upgrades: Medical&lt;br /&gt;
|1000||500|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Power_cell.png]]||High-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|700||60|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supercell.png]]||Super-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||70|| || || || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypercell.png]]||Hyper-capacity power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|700||80|| ||150||150|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bluespace_Power_Cell.gif]]||Bluespace power cell&lt;br /&gt;
|Misc&lt;br /&gt;
|Bluespace Power Technology&lt;br /&gt;
|800||160|| || ||120|| ||160||300|| ||100&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Posibrain.gif]]||Positronic Brain&lt;br /&gt;
|Misc&lt;br /&gt;
|Positronic Brain&lt;br /&gt;
|1700||1350|| || ||500|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Boris.gif]]||B.O.R.I.S. AI-Cyborg Remote Control Module&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1200||1500|| || ||200|| || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Exosuit tracking beacon.gif]]||AI Control Beacon&lt;br /&gt;
|Misc&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|1000||500|| ||200|| || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond. Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
* Circuits cost 1000 glass each, becoming cheaper with upgrades.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Circuit Imprinter Manufacturing List&lt;br /&gt;
!Board!!Type&lt;br /&gt;
!Required Tech&lt;br /&gt;
!Engi&lt;br /&gt;
!Sci&lt;br /&gt;
!Sec&lt;br /&gt;
!Med&lt;br /&gt;
!Serv&lt;br /&gt;
!Sup&lt;br /&gt;
![[File:Golddone.png]]!![[File:Diamonddone.png]]!![[File:Bluespace Crystal.png]]&lt;br /&gt;
|-&lt;br /&gt;
|Security Camera Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Research Monitor||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Xenobiology Console||Computer Boards&lt;br /&gt;
|Basic Bluespace Theory&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Core||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Upload||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Upload||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Medical Records||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Operating Computer||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PanD.E.M.I.C. 2200||Computer Boards&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|DNA Machine||Computer Boards&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Communications||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|ID Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes|| ||Yes|| || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Crew Monitoring Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| ||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleporter Console||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Security Records Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmosphere Alert||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Helm computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tactical computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dradis computer||Computer Boards&lt;br /&gt;
|Ship computer circuitry&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Magnetic constrictor board||Engineering Machinery&lt;br /&gt;
|Magnetic Constrictor of Plasma&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stormdrive Reactor contorole console||Computer Boards&lt;br /&gt;
|Seegson RBMK RCC&lt;br /&gt;
|Yes |||| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Fighter Avionics||Fighter modules&lt;br /&gt;
|Fighter Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Light Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Light Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Improved Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Improved Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced Heavy Fighter Targeting Sensors||Fighter modules&lt;br /&gt;
|Enhanced Heavy Fighter Component Fabrication&lt;br /&gt;
| ||Yes || || || ||&lt;br /&gt;
|{{row-bg-circuit|| |}}&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Robotics Control Console||Computer Boards&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Machine Console||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Clone Pod||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cloning Scanner||Medical Machinery&lt;br /&gt;
|Genetic Engineering&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Limb Grower||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Organ Harvester||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Battle Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Orion Trail Arcade Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Slot Machine||Computer Boards&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Monitor||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Solar Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Management Console||Computer Boards&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mech Bay Power Control Console||Computer Boards&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Console||Computer Boards&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Request Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Supply Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bounty Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Outpost Status Display||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
| || ||Yes|| || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Telecommunications Server Monitoring Console||Computer Boards&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Messaging Monitor Console||Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Integrity Restorer||Computer Boards&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Library Console||Computer Boards&lt;br /&gt;
|Computer Consoles&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APC Control||Computer Boards&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Public Nanite Chamber||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Cloud Control||Computer Boards&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Programmer||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Nanite Program Hub||Research Machinery&lt;br /&gt;
|Basic Nanite Programming&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Safeguard||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OneHuman||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |6000}}&lt;br /&gt;
|-&lt;br /&gt;
|ProtectStation||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Quarantine||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|OxygenIsToxicToHumans||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|10000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Reset||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Remove Law||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Purge||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Freeform (Core)||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |10000}}&lt;br /&gt;
|-&lt;br /&gt;
|Asimov||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|P.A.L.A.D.I.N.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|T.Y.R.A.N.T.||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Corporate||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|Default||AI Modules&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| |2000}}&lt;br /&gt;
|-&lt;br /&gt;
|NTNet Relay Board||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Receiver||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bus Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hub Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Relay Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Processor Unit||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Server Mainframe||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Subspace Broadcaster||Subspace Telecomms&lt;br /&gt;
|Telecommunications Technology&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Automated Announcement System||Subspace Telecomms&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Central Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|APLU &amp;quot;Ripley&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Odysseus&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Odysseus&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Gygax&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Gygax&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Durand&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Durand&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Central Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;H.O.N.K&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|Clown Technology&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Central Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Peripherals Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;Phazon&amp;quot; Weapons &amp;amp; Targeting Control module||Mech&lt;br /&gt;
|EXOSUIT: Phazon&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|SMES Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |100}}&lt;br /&gt;
|-&lt;br /&gt;
|Circulator||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|TEG||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Console Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Compressor Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Power Turbine Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Emitter Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Freezer/Heater Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Space Heater Board||Engineering Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Station Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Teleportation Hub Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Bluespace Launchpad Console Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Quantum Pad Board||Teleportation Machinery&lt;br /&gt;
|Bluespace Travel&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|VR Sleeper Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes||Yes|| ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cryotube Board||Medical Machinery&lt;br /&gt;
|Cryostasis Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Chem Dispenser Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chem Master Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Chemical Heater Board||Medical Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
|Yes|| || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smoke Machine||Medical Machinery&lt;br /&gt;
|Advanced Biotechnology&lt;br /&gt;
| || || ||Yes|| ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|All-In-One Grinder||Medical Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Biogenerator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Hydroponics Tray Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Destructive Analyzer Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|E.X.P.E.R.I-MENTOR Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Circuit Imprinter Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Protolathe||Research Machinery&lt;br /&gt;
|&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Control Console Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|R&amp;amp;D Server Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Exosuit Fabricator Board||Research Machinery&lt;br /&gt;
|None&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Cyborg Recharger Board||Research Machinery&lt;br /&gt;
|Cyborg Construction&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mechbay Recharger Board||Research Machinery&lt;br /&gt;
|Mechanical Exosuits&lt;br /&gt;
| ||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Microwave Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Gibber Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Smartfridge Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Monkey Recycler Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Dish Drive||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Deep Fryer Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Seed Extractor Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Food/Slime Processor Board||Misc. Machinery&lt;br /&gt;
|Biological Processing&lt;br /&gt;
| ||Yes|| || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Soda Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Portable Booze Dispenser||Misc. Machinery&lt;br /&gt;
|Biological Technology&lt;br /&gt;
| || || || ||Yes||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Recycler Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Stacking Machine Console||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Silo||Misc. Machinery&lt;br /&gt;
|Applied Bluespace Research&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Pay Stand||Misc. Machinery&lt;br /&gt;
|None&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Scanner Gate||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|AI Holopad board||Misc. Machinery&lt;br /&gt;
|Electromagnetic Theory&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Autolathe Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Recharger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit|2000|}}&lt;br /&gt;
|-&lt;br /&gt;
|Cell Charger Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit||}}&lt;br /&gt;
|-&lt;br /&gt;
|Vendor Board||Misc. Machinery&lt;br /&gt;
|Computerized Recordkeeping&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Donksoft Toy Vendor Board||Misc. Machinery&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|Yes||Yes||Yes||Yes||Yes||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Ore Redemption Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|Yes||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Mining Rewards Vendor Board||Misc. Machinery&lt;br /&gt;
|Mining Technology&lt;br /&gt;
| ||Yes|| || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Tesla Coil Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Grounding Rod Board||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Radiation Collector||Misc. Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes||Yes|| || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|Plant DNA Manipulator Board||Hydroponics Machinery&lt;br /&gt;
|Botanical Engineering&lt;br /&gt;
| || || || || ||Yes&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|PACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|SUPERPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|-&lt;br /&gt;
|MRSPACMAN-type Generator Board||Engineering Machinery&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|Yes|| || || || ||&lt;br /&gt;
|{{row-bg-circuit| | |}}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
== [[File:Proto.png|64px]] Protolathe ==&lt;br /&gt;
* The departmental Protolathe requires materials such as metal, glass and mineable minerals. Each sheet gives 2000 units when inserted into a Protolathe or its connected Ore Silo. It allows you to build objects such as stock parts, power cells and much more, depending on the department. &lt;br /&gt;
&lt;br /&gt;
* Building 5 or 10 of the same item is faster than building it one at a time for 10 times; if you need lots of a particular item, mass produce them!&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Engineering}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Science}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Security}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Medical}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Service}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Cargo}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Protolathe/Munitions}}&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36403</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Main_Page&amp;diff=36403"/>
		<updated>2023-12-24T17:56:40Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Merry Christmas from the wiki staff!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;margin-bottom:50px; text-align: center;&amp;quot;&amp;gt;[[File:ChristmasTree.png]][[File:NSVBannerChristmas.png]][[File:ChristmasTree.png]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery perrow=2 mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:NSV_Engineering_showcase.png|link=Stormdrive|Engineering managing their reactor.&lt;br /&gt;
File:FoS_Combat2.png|link=Bridge Staff|NSV Tycoon duels with the Syndicate Flagship.&lt;br /&gt;
File:NSV_Munitions_showcase.png|link=Munitions Technician|Munitions loads their weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;min-width: 611px; width: 100%;&amp;quot;&lt;br /&gt;
!valign=center; align=left; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
[[File:NewPlayersBanner.png|link=Starter guide]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:RulesBanner.png|link=Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:JobsBanner.png|link=Jobs]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LocationsBanner.png|link=Locations]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:LoreBanner.png|link=lore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GamemodesBanner.png|link=Game Mode]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GuidesBanner.png|link=Guides]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:GithubBanner.png|link=https://github.com/BeeStation/NSV13]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NeedsRevisionBanner.png|400px|link=Category:Needs_revision]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|valign=center; align=center; style=&amp;quot;width: 50%&amp;quot;|&lt;br /&gt;
=== About SS13 ===&lt;br /&gt;
''Space Station 13 is a paranoia-laden roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station.''&lt;br /&gt;
&lt;br /&gt;
''Read more [[What is SS13|here]].''&lt;br /&gt;
&lt;br /&gt;
=== BeeStation and NSV Community ===&lt;br /&gt;
Main website for BeeStation, our hosting provider's community is https://beestation13.com&amp;lt;br&amp;gt;&lt;br /&gt;
Our forums are run at https://forums-nsv.beestation13.com/&amp;lt;br&amp;gt;&lt;br /&gt;
We also have a discord server https://nsv.beestation13.com/discord&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
NSV is currently only online in the weekends, going live on friday evening (GMT) and offline on monday evening (GMT).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Download [http://www.byond.com/download/ BYOND] to play.'''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''NSV 13:''' [byond://game.nsv.beestation13.com:1337 byond://game.nsv.beestation13.com:1337]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Included Maps ===&lt;br /&gt;
Check out the [[maps]] that exist on NSV13.&lt;br /&gt;
&amp;lt;!-- Welcome to the map graveyard&lt;br /&gt;
* [[webmap:Aegis|Map]]/[[Aegis]]&lt;br /&gt;
* [[webmap:Vago|Map]]/[[Vago]]&lt;br /&gt;
* [[webmap:Enterprise|Enterprise]]&lt;br /&gt;
* [[Valkyrie]] [[webmap:Valkyrie|Map]]&lt;br /&gt;
* [[webmap:Hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:Pegasus|Pegasus]]&lt;br /&gt;
* [[webmap:Jeppison|Jeppison]]&lt;br /&gt;
* [[webmap:Shrike|Shrike]]&lt;br /&gt;
* [[webmap:Todger|Jolly Sausage]] Rest In Peace --&amp;gt;&lt;br /&gt;
* [[webmap:Aetherwhisp|Aetherwhisp]]&lt;br /&gt;
* [[webmap:Atlas|Atlas]]&lt;br /&gt;
* [[webmap:Eclipse|Eclipse]]&lt;br /&gt;
* [[webmap:Galactica|Galactica]]&lt;br /&gt;
* [[webmap:Gladius|Gladius]]&lt;br /&gt;
* [[webmap:Hammerhead|Hammerhead]]&lt;br /&gt;
* [[webmap:Serendipity|Serendipity]]&lt;br /&gt;
* [[webmap:Snake|Snake]]&lt;br /&gt;
* [[webmap:Tycoon|Tycoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background: #EEEEFF; border: 1px solid #BFB6A3; min-width: 611px; width: 100%; padding: 10px;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | Navigation &amp;lt;hr&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
|[[Backstory]]&lt;br /&gt;
|[[Guide to contributing to the wiki|How to Contribute to the Wiki]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to food|Guide to Food]]/[[Guide to drinks|Drinks]]&lt;br /&gt;
|[https://nsv.beestation13.com/wiki/Rules Rules]&lt;br /&gt;
|[[Reporting Issues|Report a Bug]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to construction|Guide to Construction]]&lt;br /&gt;
|[[Frequently Asked Questions]]&lt;br /&gt;
|[[Guide to mapping|Guide to Mapping]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
|[[Administrators]]&lt;br /&gt;
|[[Guide to spriting|Guide to Spriting]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Space Law|Guide to Space Law]]&lt;br /&gt;
|[[Guide to contributing to the game|How to Contribute to the Game]]&lt;br /&gt;
|[[Understanding SS13 code|Understanding SS13 Code]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:SS13]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Chaplain&amp;diff=36401</id>
		<title>Chaplain</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Chaplain&amp;diff=36401"/>
		<updated>2023-12-12T07:52:44Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rod */ Updates this thing into a better format.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox_jobs&lt;br /&gt;
|headerbgcolor = gray&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|bgcolor = lightgray&lt;br /&gt;
|image = Generic_chaplain.png&lt;br /&gt;
|jobtitle = Chaplain&lt;br /&gt;
|caption = There's something about the vast infinity of space that turns men to prayer. Especially if they get thrown into it without a space suit.&lt;br /&gt;
|access = [[Chapel]] office, [[Morgue]], [[Crematorium]]&lt;br /&gt;
|access2 = N/A&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|supervisors = &amp;lt;del&amp;gt;You are above such earthly concerns&amp;lt;/del&amp;gt; [[Head of Personnel]]&lt;br /&gt;
|rank = Sub-Lieutenant ('''SLT''')&lt;br /&gt;
|duties = Hold services and funerals, cremate people, preach, etc.&lt;br /&gt;
|guides = [[Cult]], [[Religion]], [[Hacking]] potentially useful.&lt;br /&gt;
}}&lt;br /&gt;
As a chaplain, you would ideally proselytize whatever crazy religion you've made up for that round over your [[headset]]. However, besides your office, the hellish crematorium next to your office, and the rarely used morgue, you have no access.&lt;br /&gt;
&lt;br /&gt;
It is vital that you use the radio to call people to the [[Chapel]], because otherwise, it is less frequented than the [[Library]].&lt;br /&gt;
&lt;br /&gt;
'''Bare minimum requirements:''' Hold a funeral if someone asks. Cooperate with security in the event of a [[cult]]. Follow your [[religion]].&lt;br /&gt;
&lt;br /&gt;
[[File:Chapel.png|300px|thumb|alt=The Chapel|link=http://puu.sh/3EB0x|The [[Chapel|Holy Land]]]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Holy Artefacts ==&lt;br /&gt;
In your possession are several important items, including your Holy Book and the Null Rod. These items are powerful and should be kept in your possession at all times.&lt;br /&gt;
&lt;br /&gt;
=== Holy Book{{anchor|Holy Book}} ===&lt;br /&gt;
'''You have to set the name of your god and religion in the Character Setup window before the round starts''', else you will be stuck with whatever the default is. The first time you interact with your book in a round, you can set its skin. The resulting Bible starts with a bottle of whiskey, and [[Clown|perhaps some other junk]]; you may want to store the holy water on your desk.&lt;br /&gt;
&lt;br /&gt;
Hitting somebody in the head with your Bible has a 60% chance to heal them and a 40% chance to give them 10 brain damage unless the &amp;lt;s&amp;gt;victim&amp;lt;/s&amp;gt; congregant is wearing robust headgear (helmets, certain hats, and any child of the helmet class.) You can even revive people who are in critical condition! But if you use the ability a lot, you will start to see diminishing returns, with a higher chance to cause brain damage, and a lower amount of damage healed.&lt;br /&gt;
&lt;br /&gt;
- It should be noted that your book cannot be used by the non-believers, meaning: If someone steals your book and attempts to brain somebody over the head with it, the book will sizzle in that person's hands. However, others CAN access the content of the book itself.&lt;br /&gt;
&lt;br /&gt;
=== Armaments beacon ===&lt;br /&gt;
This remote allows you to drop in a box with select chaplain-y clothes.&lt;br /&gt;
&lt;br /&gt;
*'''Templar set- Standard templar armor, Deus Vult! (Fun fact, deus vult means &amp;quot;Gods Will.&amp;quot; and Deus Lo Vult for &amp;quot;God Wills It&amp;quot;)'''&lt;br /&gt;
(50 melee, 10 bullet, 10 laser, 10 energy) &lt;br /&gt;
*'''Stone sentinel- Like templar armor, but you look like a ancient guardian statue instead '''&lt;br /&gt;
(50 melee, 80 fire, 10 bullet, 80 acid, 10 energy)&lt;br /&gt;
*'''Profane scholar- A student robe and a head cage'''&lt;br /&gt;
*'''Followers of the chaplain- A cult leader hoodie and 4 follower hoodies. Make your own cult!'''&lt;br /&gt;
&lt;br /&gt;
=== Mysterious Old Book of Cloud-Chasing ===&lt;br /&gt;
&lt;br /&gt;
This is a black book that teaches one person the spell &amp;quot;Smoke&amp;quot;. See: [[Wizard#Magical_Items|Magical Items]]&lt;br /&gt;
&lt;br /&gt;
=== Null Rod {{anchor|Null Rod}} ===&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Null_rod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown. &amp;lt;br&amp;gt;+ Fits in pockets.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals Burn damage instead of Brute. &amp;lt;br&amp;gt;+ Can't be stolen from you.&lt;br /&gt;
| - Can't be dropped once equipped. &amp;lt;br&amp;gt;- Deletes itself if you lose your arm.&lt;br /&gt;
|Has a similar appearance to a Cultist's stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
| + Can be used as a slower saw tool. &amp;lt;br&amp;gt;+ Can slowly butcher things. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|Chainsaw on hand, at all times!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff &amp;lt;br&amp;gt;Blue Staff&lt;br /&gt;
| + While held, 50% block chance. &amp;lt;br&amp;gt;+ Projects a shield around you to represent the block chance.&lt;br /&gt;
| - Deals 5 brute damage on hit. &amp;lt;br&amp;gt;- Can only be worn on the back&lt;br /&gt;
|50% chance to get hit, 50% chance to not get hit, I like those odds!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &amp;lt;br&amp;gt;Hanzo Steel &amp;lt;br&amp;gt;Dark Blade &amp;lt;br&amp;gt;Force Weapon&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn on the back or belt slot.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_Cutlass.gif]]&lt;br /&gt;
|Light Energy Sword &amp;lt;br&amp;gt;Dark Energy Sword &amp;lt;br&amp;gt;Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Deals up to 30 damage on hit.&lt;br /&gt;
| - Can only be worn on the belt. &amp;lt;br&amp;gt;- Deals at the lowest 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High_frequency_blade.png]][[File:Spellblade.png]][[File:Scythe.png]]&lt;br /&gt;
|High Frequency Blade &amp;lt;br&amp;gt;Dormant Spellblade &amp;lt;br&amp;gt;Reaper Scythe&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering.&lt;br /&gt;
| - Can only worn in the backpack slot.&lt;br /&gt;
|Identical save for appearance and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Possessed_blade.png]]&lt;br /&gt;
|Possessed Blade&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering. &amp;lt;br&amp;gt;+ Can be used in-hand to invite a ghost to possess it.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Identical to the HFB/Spellblade/Reaper Scythe, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Possessed Chainsaw Sword&lt;br /&gt;
| + Identical to Possessed blade when it comes to ghosts. &amp;lt;br&amp;gt;+ Deals 30 brute damage.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|Identical to the Possessed Blade except for appearance and sound.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Chainsaw Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Can be used as a slower saw tool.&lt;br /&gt;
| - Can only be worn in the belt slot.¨&lt;br /&gt;
|It chops, it slices, it dices, it does your taxes!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sord.png]]&lt;br /&gt;
|UNREAL SORD&lt;br /&gt;
| + Can be worn in the belt slot. &amp;lt;br&amp;gt;+ KICKIN' RAD&lt;br /&gt;
| - Deals 4.13 damage on hit.&lt;br /&gt;
|This thing is an unimaginable piece of shit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chap_hammer.png]]&lt;br /&gt;
|Relic War Hammer&lt;br /&gt;
| + Same stats as a Null Rod.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|FACE THE WRATH OF THE EMPERORS FURY!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark_blessing.png]][[File:Ling_tentacle_hud.png]]&lt;br /&gt;
|Dark Blessing &amp;lt;br&amp;gt;Unholy Blessing&lt;br /&gt;
| + Almost identical to a Null Rod &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Worse at butchering than most sharp objects. &amp;lt;br&amp;gt;- Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honk_render.png]]&lt;br /&gt;
|Clown Dagger&lt;br /&gt;
| + Sharp. &amp;lt;br&amp;gt;+ Fits in pockets and the belt slot. &amp;lt;br&amp;gt;+ Honk!&lt;br /&gt;
| - None, surprisingly.&lt;br /&gt;
|Honk!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypertool.png]]&lt;br /&gt;
|Hypertool&lt;br /&gt;
| + Deals brain damage instead of brute. &amp;lt;br&amp;gt;+ 35 armor penetration.&lt;br /&gt;
| - Brain damage has an effect at high levels, so it's arguably worse for killing people. &amp;lt;br&amp;gt;- Can only be worn in the belt slot.&lt;br /&gt;
|A tool so powerful even you cannot perfectly use it&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain.png]]&lt;br /&gt;
|Holy Whip&lt;br /&gt;
| + Super effective against vampires. &lt;br /&gt;
| - Fits only in the belt slot.&lt;br /&gt;
|What a terrible night to be on NSV13&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Fedora.png]]&lt;br /&gt;
|Atheist's Fedora&lt;br /&gt;
| + Can be worn on your head. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ 30 damage when thrown.&lt;br /&gt;
| - Deals 0 melee damage.&lt;br /&gt;
|The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carp_plush.png]]&lt;br /&gt;
|Carp-Sie Plushie&lt;br /&gt;
| + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly.&lt;br /&gt;
| - Deals 15 brute damage.&lt;br /&gt;
|The God of all carps blesses this plushie, treat it well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bo_staff.png]]&lt;br /&gt;
|Monk's Staff&lt;br /&gt;
| + While held, 40% melee block chance.&lt;br /&gt;
| - Deals slightly less damage than a Null Rod. &amp;lt;br&amp;gt;- Can only be worn in the backpack slot.&lt;br /&gt;
|Mostly used to change the channel on the TV from a long distance!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bdagger.png]]&lt;br /&gt;
|Arrhytmic Knife&lt;br /&gt;
| + Randomly speeds you up when held. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Randomly slows you down when held. &amp;lt;br&amp;gt; Can't be equipped anywhere or put in backpacks.&lt;br /&gt;
|Do you like gambling your speed away? Then this is the weapon for you!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitchfork.png]]&lt;br /&gt;
|Unholy Pitchfork&lt;br /&gt;
| + Sharp.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Once used to move hay around faster, now used to poke the clown with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pride_hammer.gif]]&lt;br /&gt;
|Pride-Struck Hammer&lt;br /&gt;
| + Deals 15 damage when thrown. &amp;lt;br&amp;gt;+ Has a chance on hit to transfer some chemicals in the wielder's body to the target. &amp;lt;br&amp;gt;+ Epic looking!&lt;br /&gt;
| - Deals 16 brute damage. &amp;lt;br&amp;gt;- Can only be worn in the backpack slot.&lt;br /&gt;
|It resonates an aura of Pride.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratvarspear.png]]&lt;br /&gt;
|Ancient Spear&lt;br /&gt;
| + 10 armor penetration. &amp;lt;br&amp;gt;+ Pointy.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|An ancient spear made of brass, I mean gold, I mean bronze.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pharoah_sceptre.png]]&lt;br /&gt;
|Egyptian Staff&lt;br /&gt;
| + Can only be worn in the backpack slot. &amp;lt;br&amp;gt;+ Enables crafting exclusive Mummification clothes.&lt;br /&gt;
| - Can't fit in pockets.&lt;br /&gt;
|Are You My Mummy?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
== Duties ==&lt;br /&gt;
&lt;br /&gt;
Each chaplain is free to invent the details of their rituals.&lt;br /&gt;
&lt;br /&gt;
*'''Funerals:''' You have a stock of coffins and burial garments you can use for wakes and space burials (that is, launching them out of the mass driver). Some employees appreciate wakes being held for friends and loved ones. See below.&lt;br /&gt;
&lt;br /&gt;
*'''Psychological care.''' This includes counseling, pharmaceutical remedies (consult the chemist), and confessions. You have a confession booth; you and the confessor enter separate rooms and switch on the radio terminals. Most crew members rarely if ever submit to psychological care of their own initiative; offer to help when someone looks troubled. Prisoners are most often in need of attention.&lt;br /&gt;
&lt;br /&gt;
*'''Church Services.''' Give sermons and sing hymns. &amp;lt;!-- You can create a hymnal by writing a youtube link to the desired song on a piece of paper, or have the Librarian run some off for you. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Proselytizing.''' Most crew members are godless heathens; acquiring followers for your god(s) is your first priority. When you convince someone to join the church, you can perform a ritual of conversion (some elements you may want to include: drugs, glossolalia, sacrifices, drinking of [demon's blood], public announcements, prayer, lying naked on the altar, strikes with the holy book, confession, blood-letting).&lt;br /&gt;
&lt;br /&gt;
*'''Blessing Rooms.''' Your bible has the power to turn ordinary water into holy water by &amp;lt;s&amp;gt;blessing&amp;lt;/s&amp;gt; smacking the container with it. Holy water stops any [[Construct | Evil Spirits]] or [[Wizard | Magical Beings]] from Ethereal Jaunting onto the tile that you splash the holy water on, and can deconvert cultists. If a cult or wizard is discovered then it would be the best idea to bless a water-tank with your bible, give that to security, grabbing a fire extinguisher and blessing that too and then asking for the AI to let you in so you can bless his chamber from potential harm. The fire extinguisher will allow you to easily bless rooms because it will affect every tile that the water travels on. You can tell if a tile is blessed when it glows yellow after a little while.&lt;br /&gt;
&lt;br /&gt;
*'''Other possible activities:''' Investiture of new acolytes and paladins, dedication of mechs, gravitational singularities, psychical research and seances, and pilgrimages to the singularity/Clown Planet/the AI Satellite.&lt;br /&gt;
&lt;br /&gt;
=== Thanatology ===&lt;br /&gt;
The Mass Driver's primary purpose is for burials-at-space; wooden caskets are provided for this purpose. Caskets function likes lockers; place the body in the casket, give a eulogy (over the [[radio]] if no one is present), move the casket into the driver and fire it.&lt;br /&gt;
&lt;br /&gt;
Note that some crew members may seek to use the Mass Driver as a way to exit the ship into space; for safety reasons, make sure they are adequately equipped before letting them through. This will send them towards the &amp;lt;s&amp;gt;[[Backstory#Space Station 12|derelict station]]&amp;lt;/s&amp;gt; other side of the ship because our Z-levels loop.&lt;br /&gt;
&lt;br /&gt;
The Crematorium is used to turn bodies into ash, including those of [[xenos]]. Remember to strip the body before cremating it.&lt;br /&gt;
&lt;br /&gt;
=== Propitiating the [[Administrators|Gods]] ===&lt;br /&gt;
The Pray command is like an [[adminhelp]], but is [[IC]], and should be worded deferentially (e.g., &amp;quot;Oh Great and Wise Pelor, please grant your humble servant...). It is advised that you only pray later in the round; the gods have a habit of ignoring early prayers. You can increase your divine favor by making a sacrifice to your god(s) of choice; you can do this any number of ways (it is wise to state what you have sacrificed in your prayer). Prayers are more likely to be answered if they are somehow thematically appropriate: wishing for an RCD for no apparent reason is unlikely to be fulfilled, but performing an elaborate ritual to your chosen god may be more favorable!&lt;br /&gt;
&lt;br /&gt;
You have candles and crayons in your locker. Candles can be set anywhere and lit (they eventually burn down). Crayons can be used to draw runes (commonly placed in front of the podium), as well as graffiti (not really your style) and letters (allowing you to write out messages across the ground).&lt;br /&gt;
&lt;br /&gt;
Do not expect any prayers to be answered. Gods are fickle beings. Nobody knows what they are going to do next in their great designs.&lt;br /&gt;
&lt;br /&gt;
=== GET BEHIND ME &amp;lt;s&amp;gt;NAR-NAR&amp;lt;/s&amp;gt; RATVAR===&lt;br /&gt;
During a [[cult]] invasion, you will suddenly find yourself a vital part of the ship's security force, and also a target. You will want to ensure Security has a stock of holy water to deconvert cultists -- remember that your bible can bless any water it comes into contact with -- and Security may want your null rod as well. Your bible can be used to detect nearby hidden runes by hitting the floor with it. This can be invaluable in finding suspected cult bases. Finally, you are immune to cult magic, which will help you if you decide to go BATTLE PALADIN and &amp;lt;s&amp;gt;valid&amp;lt;/s&amp;gt; save everyone. '''For more information, go [[Cult magic|here]].'''&lt;br /&gt;
&lt;br /&gt;
If [[admin|your god]] hates you enough, you may also encounter a [[Revenant]], an undead ghost creature that wants your souls. Again, your null rod is incredibly robust against these creatures.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Setting your [[religion|religion's name]] to certain presets will give your holy book a special name, as well as dispensing 100 brain damage to you. For example, naming your religion 'Homosexuality' will name your bible 'GUYS GONE WILD!!' &lt;br /&gt;
**Other notable examples include: Christianity, Satanism, Cthulu, Islam, Scientology, Chaos, Imperium, Toolboxia, homosexuality, lol, wtf, gay, penis, ass, poo, badmin, shitmin, deadmin, cock, cocks.&lt;br /&gt;
* You can use your starting bible in your hand to change its sprite.&lt;br /&gt;
** Alternative sprites include a Quaran, a white Bible, a clown bible, the Necronomicon and more!&lt;br /&gt;
* Your bible, despite starting with some useless junk, can be emptied and filled with &amp;lt;s&amp;gt;a complete set of tools or other similarly sized items&amp;lt;/s&amp;gt; only one small item because coderbus hates fun. Best of all, it fits in your hoodie's suit storage!&lt;br /&gt;
* Healing en-masse during blob rounds is extremely effective, as you can get people back into the fight quickly and easily. Besides, who needs proper cognitive function to fight the blob?&lt;br /&gt;
&lt;br /&gt;
== The Inquisition ==&lt;br /&gt;
As a traitor, your curse of being ignored by everyone becomes a valuable asset. The chapel is a relatively secluded part of the ship, and odds are the AI won't be keeping an eye on it. You have a null rod, WHICH IS ROBUST AS FUCK. Also don't forget that your bible is a useful storage compartment that won't attract suspicion, and if you hit someone in the head with a bible a few times they get brain damage and then it's a lot harder to yell for help. You can drag around bodies, as well as both space and cremate bodies without looking suspicious: it's your job, after all.&lt;br /&gt;
&lt;br /&gt;
Also remember that the morgue tray in the crematorium can store bodies, items and even whole crates (such as the syndicate surplus crate). It's not a bad place to hide stuff (especially if the camera suffers from an &amp;quot;accident&amp;quot;), but keep in mind the light on the tray turns orange if anything other than a body is inside of it.&lt;br /&gt;
&lt;br /&gt;
Another sneaky idea as a traitor is to host one of the chaplains universally renowned &amp;quot;Kool-Aid&amp;quot; parties. Make sure you purchased a toxins kit, then, go to the bar and ask for 10 glasses of grape or orange juice. Put all of the glasses on your table in the chapel then dump anything and everything from the toxins kit into each drink Jim Jones style, &amp;lt;s&amp;gt;break into the captains office&amp;lt;/s&amp;gt; tell the captain to make an announcement saying that chaplain is hosting a party, and everyone on the ship is required to visit (someone might actually be stupid enough.) you may not get your target, but you might get everyone else.      &lt;br /&gt;
{{Jobs}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36400</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36400"/>
		<updated>2023-12-12T07:52:29Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36399</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36399"/>
		<updated>2023-12-12T07:51:41Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Null_rod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown. &amp;lt;br&amp;gt;+ Fits in pockets.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals Burn damage instead of Brute. &amp;lt;br&amp;gt;+ Can't be stolen from you.&lt;br /&gt;
| - Can't be dropped once equipped. &amp;lt;br&amp;gt;- Deletes itself if you lose your arm.&lt;br /&gt;
|Has a similar appearance to a Cultist's stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
| + Can be used as a slower saw tool. &amp;lt;br&amp;gt;+ Can slowly butcher things. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|Chainsaw on hand, at all times!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff &amp;lt;br&amp;gt;Blue Staff&lt;br /&gt;
| + While held, 50% block chance. &amp;lt;br&amp;gt;+ Projects a shield around you to represent the block chance.&lt;br /&gt;
| - Deals 5 brute damage on hit. &amp;lt;br&amp;gt;- Can only be worn on the back&lt;br /&gt;
|50% chance to get hit, 50% chance to not get hit, I like those odds!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &amp;lt;br&amp;gt;Hanzo Steel &amp;lt;br&amp;gt;Dark Blade &amp;lt;br&amp;gt;Force Weapon&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn on the back or belt slot.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_Cutlass.gif]]&lt;br /&gt;
|Light Energy Sword &amp;lt;br&amp;gt;Dark Energy Sword &amp;lt;br&amp;gt;Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Deals up to 30 damage on hit.&lt;br /&gt;
| - Can only be worn on the belt. &amp;lt;br&amp;gt;- Deals at the lowest 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High_frequency_blade.png]][[File:Spellblade.png]][[File:Scythe.png]]&lt;br /&gt;
|High Frequency Blade &amp;lt;br&amp;gt;Dormant Spellblade &amp;lt;br&amp;gt;Reaper Scythe&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering.&lt;br /&gt;
| - Can only worn in the backpack slot.&lt;br /&gt;
|Identical save for appearance and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Possessed_blade.png]]&lt;br /&gt;
|Possessed Blade&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering. &amp;lt;br&amp;gt;+ Can be used in-hand to invite a ghost to possess it.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Identical to the HFB/Spellblade/Reaper Scythe, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Possessed Chainsaw Sword&lt;br /&gt;
| + Identical to Possessed blade when it comes to ghosts. &amp;lt;br&amp;gt;+ Deals 30 brute damage.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|Identical to the Possessed Blade except for appearance and sound.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Chainsaw Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Can be used as a slower saw tool.&lt;br /&gt;
| - Can only be worn in the belt slot.¨&lt;br /&gt;
|It chops, it slices, it dices, it does your taxes!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sord.png]]&lt;br /&gt;
|UNREAL SORD&lt;br /&gt;
| + Can be worn in the belt slot. &amp;lt;br&amp;gt;+ KICKIN' RAD&lt;br /&gt;
| - Deals 4.13 damage on hit.&lt;br /&gt;
|This thing is an unimaginable piece of shit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chap_hammer.png]]&lt;br /&gt;
|Relic War Hammer&lt;br /&gt;
| + Same stats as a Null Rod.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|FACE THE WRATH OF THE EMPERORS FURY!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark_blessing.png]][[File:Ling_tentacle_hud.png]]&lt;br /&gt;
|Dark Blessing &amp;lt;br&amp;gt;Unholy Blessing&lt;br /&gt;
| + Almost identical to a Null Rod &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Worse at butchering than most sharp objects. &amp;lt;br&amp;gt;- Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honk_render.png]]&lt;br /&gt;
|Clown Dagger&lt;br /&gt;
| + Sharp. &amp;lt;br&amp;gt;+ Fits in pockets and the belt slot. &amp;lt;br&amp;gt;+ Honk!&lt;br /&gt;
| - None, surprisingly.&lt;br /&gt;
|Honk!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypertool.png]]&lt;br /&gt;
|Hypertool&lt;br /&gt;
| + Deals brain damage instead of brute. &amp;lt;br&amp;gt;+ 35 armor penetration.&lt;br /&gt;
| - Brain damage has an effect at high levels, so it's arguably worse for killing people. &amp;lt;br&amp;gt;- Can only be worn in the belt slot.&lt;br /&gt;
|A tool so powerful even you cannot perfectly use it&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain.png]]&lt;br /&gt;
|Holy Whip&lt;br /&gt;
| + Super effective against vampires. &lt;br /&gt;
| - Fits only in the belt slot.&lt;br /&gt;
|What a terrible night to be on NSV13&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Fedora.png]]&lt;br /&gt;
|Atheist's Fedora&lt;br /&gt;
| + Can be worn on your head. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ 30 damage when thrown.&lt;br /&gt;
| - Deals 0 melee damage.&lt;br /&gt;
|The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carp_plush.png]]&lt;br /&gt;
|Carp-Sie Plushie&lt;br /&gt;
| + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly.&lt;br /&gt;
| - Deals 15 brute damage.&lt;br /&gt;
|The God of all carps blesses this plushie, treat it well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bo_staff.png]]&lt;br /&gt;
|Monk's Staff&lt;br /&gt;
| + While held, 40% melee block chance.&lt;br /&gt;
| - Deals slightly less damage than a Null Rod. &amp;lt;br&amp;gt;- Can only be worn in the backpack slot.&lt;br /&gt;
|Mostly used to change the channel on the TV from a long distance!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bdagger.png]]&lt;br /&gt;
|Arrhytmic Knife&lt;br /&gt;
| + Randomly speeds you up when held. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Randomly slows you down when held. &amp;lt;br&amp;gt; Can't be equipped anywhere or put in backpacks.&lt;br /&gt;
|Do you like gambling your speed away? Then this is the weapon for you!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitchfork.png]]&lt;br /&gt;
|Unholy Pitchfork&lt;br /&gt;
| + Sharp.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Once used to move hay around faster, now used to poke the clown with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pride_hammer.gif]]&lt;br /&gt;
|Pride-Struck Hammer&lt;br /&gt;
| + Deals 15 damage when thrown. &amp;lt;br&amp;gt;+ Has a chance on hit to transfer some chemicals in the wielder's body to the target. &amp;lt;br&amp;gt;+ Epic looking!&lt;br /&gt;
| - Deals 16 brute damage. &amp;lt;br&amp;gt;- Can only be worn in the backpack slot.&lt;br /&gt;
|It resonates an aura of Pride.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratvarspear.png]]&lt;br /&gt;
|Ancient Spear&lt;br /&gt;
| + 10 armor penetration. &amp;lt;br&amp;gt;+ Pointy.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|An ancient spear made of brass, I mean gold, I mean bronze.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pharoah_sceptre.png]]&lt;br /&gt;
|Egyptian Staff&lt;br /&gt;
| + Can only be worn in the backpack slot. &amp;lt;br&amp;gt;+ Enables crafting exclusive Mummification clothes.&lt;br /&gt;
| - Can't fit in pockets.&lt;br /&gt;
|Are You My Mummy?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Pharoah_sceptre.png&amp;diff=36398</id>
		<title>File:Pharoah sceptre.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Pharoah_sceptre.png&amp;diff=36398"/>
		<updated>2023-12-12T07:50:16Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36397</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36397"/>
		<updated>2023-12-12T07:50:02Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Null_rod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown. &amp;lt;br&amp;gt;+ Fits in pockets.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals Burn damage instead of Brute. &amp;lt;br&amp;gt;+ Can't be stolen from you.&lt;br /&gt;
| - Can't be dropped once equipped. &amp;lt;br&amp;gt;- Deletes itself if you lose your arm.&lt;br /&gt;
|Has a similar appearance to a Cultist's stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
| + Can be used as a slower saw tool. &amp;lt;br&amp;gt;+ Can slowly butcher things. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|Chainsaw on hand, at all times!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff &amp;lt;br&amp;gt;Blue Staff&lt;br /&gt;
| + While held, 50% block chance. &amp;lt;br&amp;gt;+ Projects a shield around you to represent the block chance.&lt;br /&gt;
| - Deals 5 brute damage on hit. &amp;lt;br&amp;gt;- Can only be worn on the back&lt;br /&gt;
|50% chance to get hit, 50% chance to not get hit, I like those odds!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &amp;lt;br&amp;gt;Hanzo Steel &amp;lt;br&amp;gt;Dark Blade &amp;lt;br&amp;gt;Force Weapon&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn on the back or belt slot.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_Cutlass.gif]]&lt;br /&gt;
|Light Energy Sword &amp;lt;br&amp;gt;Dark Energy Sword &amp;lt;br&amp;gt;Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Deals up to 30 damage on hit.&lt;br /&gt;
| - Can only be worn on the belt. &amp;lt;br&amp;gt;- Deals at the lowest 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High_frequency_blade.png]][[File:Spellblade.png]][[File:Scythe.png]]&lt;br /&gt;
|High Frequency Blade &amp;lt;br&amp;gt;Dormant Spellblade &amp;lt;br&amp;gt;Reaper Scythe&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering.&lt;br /&gt;
| - Can only worn in the backpack slot.&lt;br /&gt;
|Identical save for appearance and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Possessed_blade.png]]&lt;br /&gt;
|Possessed Blade&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering. &amp;lt;br&amp;gt;+ Can be used in-hand to invite a ghost to possess it.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Identical to the HFB/Spellblade/Reaper Scythe, but allows a dead player to possess it. Whoever possesses it can rename the blade, and can talk, but can't do much else on their own besides be your sword buddy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Possessed Chainsaw Sword&lt;br /&gt;
| Identical to Possessed blade except it deals 30 brute damage.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|Identical to the Possessed Blade except for appearance and sound.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsword.gif]]&lt;br /&gt;
|Chainsaw Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Can be used as a slower saw tool.&lt;br /&gt;
| - Can only be worn in the belt slot.¨&lt;br /&gt;
|It chops, it slices, it dices, it does your taxes!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sord.png]]&lt;br /&gt;
|UNREAL SORD&lt;br /&gt;
| + Can be worn in the belt slot. &amp;lt;br&amp;gt;+ KICKIN' RAD&lt;br /&gt;
| - Deals 4.13 damage on hit.&lt;br /&gt;
|This thing is an unimaginable piece of shit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chap_hammer.png]]&lt;br /&gt;
|Relic War Hammer&lt;br /&gt;
| + Same stats as a Null Rod.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|FACE THE WRATH OF THE EMPERORS FURY!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dark_blessing.png]][[File:Ling_tentacle_hud.png]]&lt;br /&gt;
|Dark Blessing &amp;lt;br&amp;gt;Unholy Blessing&lt;br /&gt;
| + Almost identical to a Null Rod &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Worse at butchering than most sharp objects. &amp;lt;br&amp;gt;- Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|The Dark Blessing is identical to a changeling's armblade, and the Unholy Blessing to a changeling's tentacle arm.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Honk_render.png]]&lt;br /&gt;
|Clown Dagger&lt;br /&gt;
| + Sharp. &amp;lt;br&amp;gt;+ Fits in pockets and the belt slot. &amp;lt;br&amp;gt;+ Honk!&lt;br /&gt;
| - None, surprisingly.&lt;br /&gt;
|Honk!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Hypertool.png]]&lt;br /&gt;
|Hypertool&lt;br /&gt;
| + Deals brain damage instead of brute. &amp;lt;br&amp;gt;+ 35 armor penetration.&lt;br /&gt;
| - Brain damage has an effect at high levels, so it's arguably worse for killing people. &amp;lt;br&amp;gt;- Can only be worn in the belt slot.&lt;br /&gt;
|A tool so powerful even you cannot perfectly use it&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chain.png]]&lt;br /&gt;
|Holy Whip&lt;br /&gt;
| + Super effective against vampires. &lt;br /&gt;
| - Fits only in the belt slot.&lt;br /&gt;
|What a terrible night to be on NSV13&lt;br /&gt;
|- &lt;br /&gt;
|[[File:Fedora.png]]&lt;br /&gt;
|Atheist's Fedora&lt;br /&gt;
| + Can be worn on your head. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ 30 damage when thrown.&lt;br /&gt;
| - Deals 0 melee damage.&lt;br /&gt;
|The brim of the hat is as sharp as your wit. The edge would hurt almost as much as disproving the existence of God.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carp_plush.png]]&lt;br /&gt;
|Carp-Sie Plushie&lt;br /&gt;
| + The first time it's used in-hand by a holy priest, it grants Carp-Sie's blessing, making wild carp friendly.&lt;br /&gt;
| - Deals 15 brute damage.&lt;br /&gt;
|The God of all carps blesses this plushie, treat it well.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bo_staff.png]]&lt;br /&gt;
|Monk's Staff&lt;br /&gt;
| + While held, 40% melee block chance.&lt;br /&gt;
| - Deals slightly less damage than a Null Rod. &amp;lt;br&amp;gt;- Can only be worn in the backpack slot.&lt;br /&gt;
|Mostly used to change the channel on the TV from a long distance!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bdagger.png]]&lt;br /&gt;
|Arrhytmic Knife&lt;br /&gt;
| + Randomly speeds you up when held. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Randomly slows you down when held. &amp;lt;br&amp;gt; Can't be equipped anywhere or put in backpacks.&lt;br /&gt;
|Do you like gambling your speed away? Then this is the weapon for you!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pitchfork.png]]&lt;br /&gt;
|Unholy Pitchfork&lt;br /&gt;
| + Sharp.&lt;br /&gt;
| - Can only be worn in the backpack slot.&lt;br /&gt;
|Once used to move hay around faster, now used to poke the clown with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pride_hammer.gif]]&lt;br /&gt;
|Pride-Struck Hammer&lt;br /&gt;
| + Deals 15 damage when thrown. &amp;lt;br&amp;gt;+ Has a chance on hit to transfer some chemicals in the wielder's body to the target. &amp;lt;br&amp;gt;+ Epic looking!&lt;br /&gt;
| - Deals 16 brute damage. &amp;lt;br&amp;gt;- Can only be worn in the backpack slot.&lt;br /&gt;
|It resonates an aura of Pride.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ratvarspear.png]]&lt;br /&gt;
|Ancient Spear&lt;br /&gt;
| + 10 armor penetration. &amp;lt;br&amp;gt;+ Pointy.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
|An ancient spear made of brass, I mean gold, I mean bronze.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Pharoah_sceptre.png]]&lt;br /&gt;
|Egyptian Staff&lt;br /&gt;
| + Can only be worn in the backpack slot. &amp;lt;br&amp;gt;+ Enables crafting exclusive Mummification clothes.&lt;br /&gt;
| - Can't fit in pockets.&lt;br /&gt;
|Are You My Mummy?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36396</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36396"/>
		<updated>2023-12-07T07:55:23Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Null_rod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown. &amp;lt;br&amp;gt;+ Fits in pockets.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals Burn damage instead of Brute. &amp;lt;br&amp;gt;+ Can't be stolen from you.&lt;br /&gt;
| - Can't be dropped once equipped. &amp;lt;br&amp;gt;- Deletes itself if you lose your arm.&lt;br /&gt;
|Has a similar appearance to a Cultist's stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
| + Can be used as a slower saw tool. &amp;lt;br&amp;gt;+ Can slowly butcher things. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|Chainsaw on hand, at all times!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff &amp;lt;br&amp;gt;Blue Staff&lt;br /&gt;
| + While held, 50% block chance. &amp;lt;br&amp;gt;+ Projects a shield around you to represent the block chance.&lt;br /&gt;
| - Deals 5 brute damage on hit. &amp;lt;br&amp;gt;- Can only be worn on the back&lt;br /&gt;
|50% chance to get hit, 50% chance to not get hit, I like those odds!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &amp;lt;br&amp;gt;Hanzo Steel &amp;lt;br&amp;gt;Dark Blade &amp;lt;br&amp;gt;Force Weapon&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn on the back or belt slot.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_Cutlass.gif]]&lt;br /&gt;
|Light Energy Sword &amp;lt;br&amp;gt;Dark Energy Sword &amp;lt;br&amp;gt;Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Deals up to 30 damage on hit.&lt;br /&gt;
| - Can only be worn on the belt. &amp;lt;br&amp;gt;- Deals at the lowest 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:High_frequency_blade.png]][[File:Spellblade.png]][[File:Scythe.png]]&lt;br /&gt;
|High Frequency Blade &amp;lt;br&amp;gt;Dormant Spellblade &amp;lt;br&amp;gt;Reaper Scythe&lt;br /&gt;
| + 35 armor penetration. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Bonus to butchering.&lt;br /&gt;
| - Can only worn in the backpack slot.&lt;br /&gt;
|Identical save for appearance and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* [[File:Chainsword.gif]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.&lt;br /&gt;
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.&lt;br /&gt;
* [[File:Hypertool.png]]'''Hypertool:''' Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36395</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36395"/>
		<updated>2023-12-07T07:48:29Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Null_rod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown. &amp;lt;br&amp;gt;+ Fits in pockets.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals Burn damage instead of Brute. &amp;lt;br&amp;gt;+ Can't be stolen from you.&lt;br /&gt;
| - Can't be dropped once equipped. &amp;lt;br&amp;gt;- Deletes itself if you lose your arm.&lt;br /&gt;
|Has a similar appearance to a Cultist's stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
| + Can be used as a slower saw tool. &amp;lt;br&amp;gt;+ Can slowly butcher things. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|Chainsaw on hand, at all times!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff &amp;lt;br&amp;gt;Blue Staff&lt;br /&gt;
| + While held, 50% block chance. &amp;lt;br&amp;gt;+ Projects a shield around you to represent the block chance.&lt;br /&gt;
| - Deals 5 brute damage on hit. &amp;lt;br&amp;gt;- Can only be worn on the back&lt;br /&gt;
|50% chance to get hit, 50% chance to not get hit, I like those odds!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &amp;lt;br&amp;gt;Hanzo Steel &amp;lt;br&amp;gt;Dark Blade &amp;lt;br&amp;gt;Force Weapon&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn on the back or belt slot.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.png]][[File:ESword.png]][[File:Energy_Cutlass.gif]]&lt;br /&gt;
|Light Energy Sword &amp;lt;br&amp;gt;Dark Energy Sword &amp;lt;br&amp;gt;Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Deals up to 30 damage on hit.&lt;br /&gt;
| - Can only be worn on the belt. &amp;lt;br&amp;gt;- Deals at the lowest 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Chainsword.gif]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.&lt;br /&gt;
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.&lt;br /&gt;
* [[File:Hypertool.png]]'''Hypertool:''' Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Light_ESword.png&amp;diff=36394</id>
		<title>File:Light ESword.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Light_ESword.png&amp;diff=36394"/>
		<updated>2023-12-07T07:48:23Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Energy_Cutlass.gif&amp;diff=36393</id>
		<title>File:Energy Cutlass.gif</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Energy_Cutlass.gif&amp;diff=36393"/>
		<updated>2023-12-07T07:47:56Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36392</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36392"/>
		<updated>2023-12-05T08:27:46Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Null Rods&lt;br /&gt;
!Icon&lt;br /&gt;
!Name&lt;br /&gt;
!Benefits&lt;br /&gt;
!Drawbacks&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Null_rod.png]]&lt;br /&gt;
|Null Rod&lt;br /&gt;
| + Deals 18 brute damage on hit, and 10 when thrown. &amp;lt;br&amp;gt;+ Fits in pockets.&lt;br /&gt;
| - None&lt;br /&gt;
|The default null rod that all others are balanced against. Unless otherwise stated, all other rods deal 18 brute damage (10 when thrown) and provide magic immunity.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Godhand.png]]&lt;br /&gt;
|God Hand&lt;br /&gt;
| + Deals Burn damage instead of Brute. &amp;lt;br&amp;gt;+ Can't be stolen from you.&lt;br /&gt;
| - Can't be dropped once equipped. &amp;lt;br&amp;gt;- Deletes itself if you lose your arm.&lt;br /&gt;
|Has a similar appearance to a Cultist's stun hand.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chainsaw.gif]]&lt;br /&gt;
|Chainsaw Hand&lt;br /&gt;
| + Can be used as a slower saw tool. &amp;lt;br&amp;gt;+ Can slowly butcher things. &amp;lt;br&amp;gt;+ Can't be stolen from you without dismemberment.&lt;br /&gt;
| - Can't be dropped once equipped, unless you lose your arm.&lt;br /&gt;
|Chainsaw on hand, at all times!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Staff_red.png]][[File:Staff_blue.png]]&lt;br /&gt;
|Red Staff &amp;lt;br&amp;gt;Blue Staff&lt;br /&gt;
| + While held, 50% block chance. &amp;lt;br&amp;gt;+ Projects a shield around you to represent the block chance.&lt;br /&gt;
| - Deals 5 brute damage on hit. &amp;lt;br&amp;gt;- Can only be worn on the back&lt;br /&gt;
|50% chance to get hit, 50% chance to not get hit, I like those odds!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Claymore.png]][[File:Katana.gif]][[File:Cultblade.png]][[File:Force_weapon.png]]&lt;br /&gt;
|Holy Claymore &amp;lt;br&amp;gt;Hanzo Steel &amp;lt;br&amp;gt;Dark Blade &amp;lt;br&amp;gt;Force Weapon&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn on the back or belt slot.&lt;br /&gt;
|All four have identical stats but different appearances and sounds.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Light_ESword.gif]][[File:ESword.png]][[File:Energy_Cutlass.gif]]&lt;br /&gt;
|Light Energy Sword &amp;lt;br&amp;gt;Dark Energy Sword &amp;lt;br&amp;gt;Nautical Energy Sword&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp.&lt;br /&gt;
| - Can only be worn in the belt slot.&lt;br /&gt;
| Shares an appearance and sounds with the standard energy sword/cutlass. Can't be sheathed, though.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Multiverse_sword.gif]]&lt;br /&gt;
|Extradimensional Blade&lt;br /&gt;
| + While held, 30% melee block chance. &amp;lt;br&amp;gt;+ Sharp. &amp;lt;br&amp;gt;+ Deals up to 30 damage on hit.&lt;br /&gt;
| - Can only be worn on the belt. &amp;lt;br&amp;gt;- Deals at the lowest 1 damage.&lt;br /&gt;
|Damage dealt is randomized each hit.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Chainsword.gif]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.&lt;br /&gt;
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.&lt;br /&gt;
* [[File:Hypertool.png]]'''Hypertool:''' Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36391</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36391"/>
		<updated>2023-12-05T08:00:13Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Null Rods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cultblade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.&lt;br /&gt;
* [[File:Hypertool.png]]'''Hypertool:''' Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
=== Whatever ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36390</id>
		<title>User:Bobbanz/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=User:Bobbanz/Sandbox&amp;diff=36390"/>
		<updated>2023-12-05T07:59:48Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Test Yard */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mission Objectives ==&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Listen up people, cause I'm not going to scream this twice! I've lately heard from a little bird on the Grapevine that the Brass has finally gotten around to talking about assigning us a Mission, as such I've decided that it's time to refresh that brain of yours with the various possible assignments we might get. So let's get to it Marines!&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
At the start of every round the ship is given a randomly chosen assignment, this assignment has sub-objectives attached to it, which all need to be completed before you are allowed to vote on either, [[Beyond the impossible|Continuing Onwards]] with a newly given Objective, or Returning to Outpost 45 for debriefing. &lt;br /&gt;
&lt;br /&gt;
These objectives can be anywhere between having to calmly deliver supplies to some station, two jumps away from Rubicon, to downright having to plow through five Syndicate fleets, alongside a ''small'' pirate fleet, while the engine room is on freaking fire.&lt;br /&gt;
&lt;br /&gt;
=== Patrol Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Patrol Duty, the lifeblood of the navy and the only thing keeping the Syndicate on their toes, our navy from being mothballed and our guns from gathering dust. It also serves to remind the outlaws that although we might be in the middle of a war, we still have not forgotten about their existence.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Patrol Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''10 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it and that objective is to gather: '''1000 Faction Points'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The current ways you can gather 1000 points is to do one, or more, of the following things:&lt;br /&gt;
* Hunt down Syndicate and Pirate Fleets.&amp;lt;br&amp;gt;&lt;br /&gt;
* Capture Star Systems using the F.L.A.R.E. device which can be found in the Vault on certain maps.&lt;br /&gt;
&lt;br /&gt;
=== Shakedown ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=The vessel we're being assigned to is fresh from the shipyard, she hasn't even had her maiden voyage yet, nor has she earned any scars yet, but that's all in due time, currently we've been given the task of taking this lady out for a spin.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Courier Duty ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Courier Duty, even in the middle of a war the mail still has to be delivered, no matter how many syndicate fleets we must plow through, whether we're delivering vital cargo that could help save a system, to simply delivering the party supplies some station at the front-line ordered. We're the one's who have to ensure it gets there, no matter what stands in our way.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Boarding ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Staff Sergeant Angela Deth&lt;br /&gt;
|text=Remember the various times the Syndicate sent their little drop troopers to wreck havoc inside our ships? Well guess what Marines? Playtime's freaking over! I've just got word from command, we are going on a little field-trip of our own, in order to steal ourselves one of their Ships.&lt;br /&gt;
|image=[[File:MarineCommander.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
The Boarding Assignment is one out of four assignments you can potentially roll at the start of every shift depending on the amount of players.&lt;br /&gt;
&amp;lt;span style=“Font-Family:Audiowide”&amp;gt;Test&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The minimum amount of players required in order to roll this assignment is: '''14 Players'''.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This assignment has a single Objective attached to it, with the objective in question being to Board and Capture a Marked Syndicate Vessel.&lt;br /&gt;
&lt;br /&gt;
==== The Setup ====&lt;br /&gt;
Before you even consider boarding a Syndicate Vessel you need multiple things. &lt;br /&gt;
&lt;br /&gt;
# You require a Target. &lt;br /&gt;
#* The toughest part of boarding a ship, is to find a ship to actually board.&lt;br /&gt;
# You need a [[Fighter Pilot|Pilot]] capable of flying the Sabre.&lt;br /&gt;
#* You can have a squad of Midshipmen geared up for boarding duty, however unless you have a pilot capable of actually getting them somewhere, they're not going to be very useful.&lt;br /&gt;
#** Make sure there is at least one backup pilot with you in the event that the first one eats a bullet.&lt;br /&gt;
# Make sure everyone who's partaking in the boarding action is assigned into [[Squads]].&lt;br /&gt;
#* Those in squads have roles assigned to them, usually alongside a space-worthy suit of armor.&lt;br /&gt;
# Make sure everyone has a gun that's actually useful and not loaded with non-lethal ammunition. &lt;br /&gt;
#* There are firing pins that only work during boarding actions, install them into those guns in order to ensure that [[Traitor|nobody]] tries using them for something stupid back home, and to deny anyone seeking to [[Syndicate Drop Trooper|return the favour]] from having multiple working weapons at their disposal.&lt;br /&gt;
# &amp;lt;big&amp;gt;'''TBA'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Death Wish ====&lt;br /&gt;
Before you can initiate the boarding procedure, you need to damage the targeted vessel to the point where it's point defense systems are no longer fully effective, which usually happens when the enemy vessel has around 50%, or less, of it's hull integrity remaining.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon which you need to lock it down which is called a Hammerlock&amp;lt;br&amp;gt;&lt;br /&gt;
You can check if you are capable of hammerlocking an enemy ship by using this console. [[File:EWAR Scrambler.gif]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
That console is found on the Bridge, as such it's up to the bridge officers, or whoever is on the bridge, to hammerlock it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon locking down a ship for boarding, the vessel will cease returning fire and the sabre/drop ship, can now &amp;quot;safely&amp;quot; approach the disabled vessel for the next step of the plan. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This part of the plan is usually where things tend to start going ballistic ''fast''. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When approaching the boarding target, the pilot needs to activate the docking mode on their craft and then carefully fly into the vessel, if they don't have the docking mode engaged when they make contact with the ship, then they'll slam into the ship like a bug splattering across a windscreen.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upon docking with the Syndicate vessel you will have to navigate closer to the hull of the syndicate vessel before you can allow your bundle of well-trained [[Security Officer|Military-]][[Assistant|grade]] [[Clown|Clowns]] to exit the clown vehicle.&lt;br /&gt;
&lt;br /&gt;
===== Full Force Forward =====&lt;br /&gt;
So, you've successfully managed to get onboard a syndicate ship, well done, now what do you do?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Well, first of all you have to get into cover, the primary reason for this is because the Syndicate Navy is staffed purely by Lemmings, and as everybody knows.&amp;lt;br&amp;gt;&lt;br /&gt;
Lemmings tend to be extremely suicidal, to the point where if one of the crew members, onboard the Syndicate ship, suddenly spots you then chance of the ship suddenly gaining a new hole, due to a small accident involving the natural laws of bullets and a few Thermonuclear warheads, just '''''skyrocketed.'''''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The secondary reason for getting into cover is due to the fact that no military vessel in space exists without a sufficient amount of point-defence to defend itself [[Byond the impossible|against the swarm of fighters seeking to touch it in uncomfortable areas]], and these turrets, who are usually only used to destroy incoming fighter crafts, can just as happily tear your little body to shreds.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So, after keeping that information in mind, you need to find either an airlock, the hangar, a window or you can just plain old, [[Illicit Access|make your own explosive entrance]], any method is fine, so long as you get inside the ship. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
So now that everybody has gotten inside the ship and perhaps put up a few defensive positions, you need to carefully ration out your ammo so you don't run out of it in the middle of a fight, and also make sure [[Byond the impossible|nobody dies]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now if a bunch of people suddenly decides to run on ahead, don't worry because your chances of survival just increased by 2%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is due to the fact that those who ran ahead haven't had their [[Terminology#Graytide|bloodlust sated in approximately five seconds]]. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Best case scenario, they'll have died somewhere taking down a few of the syndicate crew with them.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Worst case scenario, they'll have slaughtered everything onboard the ship and are now thirsting for more.&lt;br /&gt;
[[File:SyndieBridge.png|thumb|right|The computer surrounded by the lime green box is the primary objective.]]&lt;br /&gt;
&lt;br /&gt;
== [[File:Circuitboard.png|64px]] Circuits ==&lt;br /&gt;
[[File:Module.png]] Refered to in the code as id_mod and is the default icon for all circuit boards.&amp;lt;br&amp;gt; &lt;br /&gt;
[[File:Door electronics.png]] Default icon for all electronics if they aren't set to have their own icon.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Power mod.png]] Refered to in the code as power_mod and is the icon used for the power control module that's installed in APCs.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:AirAlarmElectronics.png]] Refered to in the code as airalarm_electronics and is the icon used for the air alarm and Airlock Controller electronics.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Mainboard.png]] Refered to in the code as mainboard and is the icon used for both firelock electronics and certain exosuit circuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:FiringBoard.png]] Refered to in the code as mcontroller and is the icon used for certain exosuit circuit boards alongside the firing electronics from old munitions.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Circuitboard.png]] Refered to in the code as std_mod and is the default icon for all AI upload modules and Exosuit boards.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Commandboard.png]] Refered to in the code as command and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Genericboard.png]] Refered to in the code as generic and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Securityboard.png]] Refered to in the code as security and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Scienceboard.png]] Refered to in the code as science and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Serviceboard.png]] Refered to in the code as service and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Medicalboard.png]] Refered to in the code as medical and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Engineeringboard.png]] Refered to in the code as engineering and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Supplyboard.png]] Refered to in the code as supply and is the circuit board icon for certain machines.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:Circuit.png|64px]] Circuit Imprinter==&lt;br /&gt;
&lt;br /&gt;
* The Circuit Imprinter requires glass and occasionally gold or diamond.  Here you will find circuits for most of the station's machinery and robotics' exosuits. With gold and diamonds, you can also make AI law modules.&lt;br /&gt;
* Information on how to construct machines is available at the [[Guide to advanced construction]].&lt;br /&gt;
&lt;br /&gt;
===Engineering Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (PACMAN-type Generator Board)&lt;br /&gt;
|Industrial Engineering&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (SUPERPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineeringboard.png]]||Machine Design (MRSPACMAN-type Generator Board)&lt;br /&gt;
|Advanced Power Manipulation&lt;br /&gt;
|No&lt;br /&gt;
|Engineering Machinery&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Safeguard)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OneHuman)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |6000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (ProtectStation)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Quarantine)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (OxygenIsToxicToHumans)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |10000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Reset)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Purge)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Law Removal)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Module Design (Freeform)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |10000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Asimov)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (P.A.L.A.D.I.N.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (T.Y.R.A.N.T.)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Overlord)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Corporate)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Default)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Circuitboard.png]]||Core Module Design (Dadbot)&lt;br /&gt;
|Artificial Intelligence&lt;br /&gt;
|No&lt;br /&gt;
|Ai Modules&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | |2000| | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio Mini.png]]||Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |250|100|100| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Radio card.png]]||Advanced Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |500|200|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Net Wired.png]]||Wired Network Card&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |2500|400|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 6.png]]||Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |800|200| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 5.png]]||Advanced Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1600|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Data Disk 3.png]]||Super Data Disk&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board.png]]||Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |200|1600| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro.png]]||Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |100|800| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Board Super.gif]]||Photonic Processor Board&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |6400|800| | |2000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CPU Micro Super.gif]]||Photonic Microprocessor&lt;br /&gt;
|Computer Hardware&lt;br /&gt;
|No&lt;br /&gt;
|Computer Parts&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |3200|400| | |1000| | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Circuit Imprinter===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowrencher&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowelder&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autoscrewer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Autowirer&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Module.png]]||Missile Assembler&lt;br /&gt;
|Automated Missile Construction&lt;br /&gt;
|No&lt;br /&gt;
|Advanced Munitions&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| |10000|2500|2500|10000| | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Battle Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Orion Trail Arcade Machine)&lt;br /&gt;
|Arcade Games&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Genericboard.png]]||Computer Design (Mediborg's Amputation Adventure)&lt;br /&gt;
|Illegal Technology&lt;br /&gt;
|No&lt;br /&gt;
|Computer Boards&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000|300| | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Proto.png|64px]] Techfab ==&lt;br /&gt;
* The departmental Techfabs are circuit imprinters and departmental protolathes combined, except their available circuit boards differ depending on their department. &lt;br /&gt;
* These lists will only consist of items that can ONLY be found in a Technology Fabricator &lt;br /&gt;
&lt;br /&gt;
===Engineering Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Science Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Security Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Medical Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Service Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cargo Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Supplyboard.png]]||Computer Design (Express Supply Console)&lt;br /&gt;
|Mining Technology&lt;br /&gt;
|No&lt;br /&gt;
|Mining Designs&lt;br /&gt;
|&lt;br /&gt;
|{{row-bg-mats| | |1000| | | | | | | | | }}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Munitions Department Techfab===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Manufacturing List&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |Icon&lt;br /&gt;
!style='width:20%' |Item&lt;br /&gt;
!style='width:15%' |Required Tech&lt;br /&gt;
!style='width:15%' |Starting Tech?&lt;br /&gt;
!style='width:15%' |Category&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; |[[File:Beaker.png]]&lt;br /&gt;
![[File:Sheet plastic1.png]]&lt;br /&gt;
![[File:Metal.png]]&lt;br /&gt;
![[File:Glass.png]]&lt;br /&gt;
![[File:Copperdone.png]]&lt;br /&gt;
![[File:Plasmadone.png]]&lt;br /&gt;
![[File:Silverdone.png]]&lt;br /&gt;
![[File:Golddone.png]]&lt;br /&gt;
![[File:Uraniumdone.png]]&lt;br /&gt;
![[File:Diamonddone.png]]&lt;br /&gt;
![[File:Titaniumdone.png]]&lt;br /&gt;
![[File:Bluespace_Crystal.png]]&lt;br /&gt;
![[File:Bananiumdone.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[to_do_list|To-Do List]] =&lt;br /&gt;
&lt;br /&gt;
=Xenoecology Entry=&lt;br /&gt;
''Written by Elise Garnier''&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;tabs style=&amp;quot;width:85%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Conception&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen (or phoronized humanoids) are the newest species to ever come about naturally so to speak. By all technicality and definition, Plasmamen’s home planet is surprisingly the Earth’s moon. Through long term exposure to phoron, humanoids of all kinds have found themselves slowly but surely mutating and adapting to not only resist the harmful effects of phoron but even live and thrive off of it. Such a process shouldn’t be happening over the course of only a single lifetime, in fact it just about defies any natural process of evolution and mutation known to the current understanding of biology.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Formation&amp;quot;&amp;gt;&lt;br /&gt;
General exposure to phoron leads to tissue and liver damage. It acts as a toxic material in any organic lifeform’s body and can easily kill an individual in low quantities. However, a currently unknown quality that some humanoids share causes some form of chain reaction, dubbed “Phoronisation”, amidst their biological process that turns them into what is now called a Plasmaman. Phoronisation is only triggered by prolonged exposure to phoron over the course of years, if not decades, and in extremely small quantities due to its highly volatile and poisonous nature. This causes the skin, muscle, sinew, tendons, and internal organs to break down and reform into an incredibly hot organo-phoron compound that then covers the entirety of the skeleton, which, surprisingly, remains intact. This hot “organic” plasma fits all the criteria to be considered a living organism, complete with sentience and self awareness. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Biology&amp;quot;&amp;gt;&lt;br /&gt;
Plasmamen breathe pure gaseous phoron, which serves as the main driving force behind their biological functions. As such Plasmamen do not need to consume food to sustain themselves. Although many have shown a propensity toward vegetables over fruit when given the opportunity to eat. Such an incredibly volatile organism has been proven without a doubt to be completely immune to diseases and unbothered by radiation exposure. Their body produces enough heat to sustain themselves in the complete absence of warmth. Plasmamen are unable to reproduce on their own or with one another and rely entirely on other humanoids undergoing the chain reaction to sustain their numbers. As agonizing of a process it is to become a Plasmaman, such a great sacrifice of suffering is rewarded with the only form of naturally occurring genetic immortality in sapient beings observed so far. Plasmamen do not age and are not affected by disease.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Discovery&amp;quot;&amp;gt;&lt;br /&gt;
When Plasmamen were first discovered decades ago during the expansion, humanoid-kind wasn’t sure what to make of them. They did their best to accommodate these new people and be mindful of more showing up in the future. Plasmamen were not widely received with open arms but were certainly seen as useful by Nanotrasen as the perfect employees to harvest the phoron shard in the moon during the Great Expansion.&lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ancients&amp;quot;&amp;gt;&lt;br /&gt;
In the furthest reaches of colonized space, humanoids were found drifting amidst the stars that very much resembled the Plasmamen of Earth’s moon. Their integration into society was relatively smooth, having flocked to the phoron shard not many questions were asked. Although prying minds had soon discovered these Plasmamen had been around for much longer than they let on. Some predated humanity as a species let alone their adventures in the endless cosmos. None of these ancient Plasmamen have been able to recollect where their home planet is nor their history leading up to their journey to Sol. Plasmamen, both ancient and new, with no memory of its origin, have since made their home with the federation working on station and ship crew alike. &lt;br /&gt;
&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Species=&lt;br /&gt;
=The Lightbulb Engineers Guide to Advanced Engineering=&lt;br /&gt;
''By: Travis Zaun''&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering is complicated, thankless, and liable to get you blown up by your own mistakes or someone else refusing to listen. It is also rewarding, as you are the one thing keeping the ship from exploding due to those damned incompetent helmsmen and that one captain who thinks that Leeroy Jenkins is a role model instead of a cautionary tale. I'm going to give you some tips and tricks that I've learned over time to help make your life just a bit easier. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that this is written to the level of someone who already has a basic understanding of engineering: basic terms or concepts are not defined or explained. At the end, there is a Q&amp;amp;A for some commonly asked questions and some entertaining engineering stories.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On to the guide.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Chernobl Memes: Why there isn't any reactor information in this guide'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There is a lack of tips to do with the reactors in this guide. It is deliberate and the reason is simple: experimentation leads to better engineers. People willing to figure out why things work with the reactors (particularly the stormdrive) generally learn a lot about engineering as they experiment. As a whole, this improves the overall quality of their engineering capabilities as they figure out gas interactions.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Piping and how it doesn't work like you think it does.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Good old Atmosia, the great state of pipes. You can do much with them, and anything fun (IE: extremely dangerous) requires a good working knowledge of how piping works if you want to live through whatever experiment you're running. Here are a few things to know about piping and Atmosia in general.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''1. Pipes are indestructible as far as the forces contained within them:'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You're probably already figured this out, but pipes can contain functionally infinite pressure and infinite temperature, their limits are the volume that they can contain, not the pressure or temperature within them, this is important, and I'll tell you why later.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''2. Pipes don't have flow.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Yes, you read that correctly. There is no flow in pipes. Connected pipes that are not interrupted by components do not have flow, they just have volume. Pumps are just move volume from one tank to another at a certain rate. This is the equivalent of taking a cup and taking from one bucket and putting it into another bucket. All components that have a flow rate (scrubbers, non-passive vents, injectors, gas pumps, volume pumps, mixers, filters) all behave in this manner. Components that do not have a flow rate, such as valves (when open), connectors, z-level connectors, layer connectors or passive vents just connect one bucket directly to another, making it a bigger bucket.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''3. What happens to one, happens to the rest.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Pipes are functionally just funny shaped tanks, and properties that happen to one section of pipe happen to ALL connected sections of pipe. This means that when that one dipshit captain panic siphons a room that was on fire, he just massively heated up the entire subber network, making it useless for actually scrubbing anything anywhere else. It also means that when you apply cooling to one section of piping, you apply cooling to the entire section of connected piping, assuming there aren't any interruptions in the line. The best way to fix that dipshit captains mistake is to build a thermomachine with the best components that you can get (or multiple thermomachines if you have low tier components), attach it to a random section on the scrubbers network, and turn it on.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''4. Thermodynamics. It's a thing that exists.'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Remember how I mentioned that pipes have a limit on volume, but not pressure or temperature? The importance is that when gasses expand, they take up more volume. They expand when they heat up, and contract when they cool down. Why does this matter? Well, for one part of the reason that the dipshit captain was able to disable that scrubbers network is that at the end of the scrubbers network is a pump that takes it into the main atmospheric tanks. That pump, upgraded to a volume pump or not, can only move certain amount of pressure (standard pump) or volume (volume pump) at a time. If the temperature is very hot, it will not be moving very many moles (the measure of the actual amount of gas) at all, and all the gas in it was just expanded to a massive pressure and volume, likely maxing out the amount contained within, and meaning that you're not moving it at anywhere near the normal rate. On the other side of this, you can use this concept, with a valve, to use one section of thermal piping to heat up another section on demand.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Control: Rise of the Fixman&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, the ship has taken a few hits, the clown is dead, munitions is complaining about their compartment being depressurized again, medical has ceased to exist as a location, you've lost contact with the bridge, and you've just barely managed to stop the ship from exploding due to superstructure critical. What do you do, and how do you do it?&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
1. Triage, not just for medical.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
So, you've got a whole list of issues. Priorities change in combat and out of combat, and what you can afford to fix changes with the number of engineers you have available to you. These priorities are debatable, but I'll list what I treat as the priorities here and why. I've also added in a list of Non-Priority Fixes, otherwise known as &amp;quot;what's in it for me?&amp;quot; fixes. The things at the bottom I will only fix if someone is bribing me.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In Combat:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
1. Fix the reactor-if this took a hit and/or is starting to do the funny alarming noises, fix it. You've got about 2 minutes from unhappy to boom with the AGCNR or Stormdrive. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
2. Bridge-Specifically the HELM, DRADIS, TAC and FTL consoles. If they're broken, you can't move and shoot, and you'll probably die.&lt;br /&gt;
&lt;br /&gt;
= The Depot =&lt;br /&gt;
== Sugery Tools ==&lt;br /&gt;
[[File:Scalpel.png|Scalpel]] '''Scalpel''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Retractor.png|Retractor]] '''Retractor''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Hemostat.png|Hemostat]] '''Hemostat''': &amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Cautery.png|Cautery]] '''Cautery''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Saw.png|Circular Saw]] '''Circular Saw''':&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Blood filter.png|Blood Filter]] '''Blood Filter''':&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Chemical Tiers =&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; style=&amp;quot;text-align:center; cellspacing=0; cellpadding=1;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#ffff00;&amp;quot; class=&amp;quot;unsortable&amp;quot; |Chemical Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:10vw; background-color:#ffff00;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Minimum Level&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:100px; background-color:#ffff00;&amp;quot; |Maximum Level&lt;br /&gt;
|-&lt;br /&gt;
|Virus Food&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Unstable Mutagen&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|Mutagenic Agar&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|3&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|Liquid Plasma&lt;br /&gt;
|Grind a Sheet of Plasma&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Uranium&lt;br /&gt;
|Grind a Sheet of Uranium&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Sucrose Agar&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Viro==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot;; || style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Symptom&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stealth&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Resistance&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Stage speed&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Transmission &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Severity&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Level &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Required Chemical&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; | Effect&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Threshold (hover mouse over for details)&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;The deadliest of the three deadliest symptoms. Knocks you out and suffocates you at insane speeds, if you meet the easy thresholds. Kills people even faster when they enter crit&amp;quot;&amp;gt;Acute Respiratory Distress Syndrome&amp;lt;/span&amp;gt;&lt;br /&gt;
| -2 || 0 || -1 || -2 || 5 || 9 || [[Guide_to_chemistry#Highly Unstable Virus Food|Highly Unstable Virus Food]] || style=&amp;quot;color:#ff0000&amp;quot; | Causes heavy suffocation damage, while giving a small chance of heart attacks. Becomes even more lethal if the mob has more than 120 suffocation damage. Has no effect if the host does not need to breath||&amp;lt;span title=&amp;quot;Causes paralysis and heart attacks when the host is suffocating&amp;quot;&amp;gt;Stage Speed 8&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;Doubles the damage done by the symptom. +1 Severity&amp;quot;&amp;gt;Transmission 8&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span title=&amp;quot;In my opinion, this is the worst symptom. Shit stats, low meme potential. 0/10. fuck you, alopecia.&amp;quot;&amp;gt;Alopecia&amp;lt;/span&amp;gt;&lt;br /&gt;
| 0 || 3 || 2 || 2 || 0 || 4 || [[Guide_to_chemistry#Unstable Mutagen|Unstable Mutagen]]/[[Guide_to_chemistry#Sucrose Agar|Sucrose Agar]] || style=&amp;quot;color:#0000ff&amp;quot; | Causes rapid hair loss.|| None&lt;br /&gt;
|-&lt;br /&gt;
!Cornu Cutaneum&lt;br /&gt;
| -3 || 3 || -3 || 0 || 1 || 0 || [[Guide_to_chemistry#Anomalous Virus Food|Anomalous Virus Food]] || style=&amp;quot;color:#00aa00&amp;quot;| The host damages anyone next to them every so often ||&amp;lt;span title=&amp;quot;The host gains some armor. -1 Severity&amp;quot;&amp;gt;Resistance 6&amp;lt;/span&amp;gt;, &amp;lt;span title=&amp;quot;The disease damages creatures more often&amp;quot;&amp;gt;Transmission 6&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Oh boy==&lt;br /&gt;
&lt;br /&gt;
==WIP Guide Links==&lt;br /&gt;
[[Guide to food|Guide to Food]]&lt;br /&gt;
&lt;br /&gt;
[[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- To edit this category, edit the template at https://nsv.beestation13.com/wiki/Template:FoodCategory/Sandwiches --&amp;gt;&lt;br /&gt;
{{FoodCategory/Sandwiches}}&lt;br /&gt;
&lt;br /&gt;
=Unrelated Stuff=&lt;br /&gt;
Need to make a template storage page…&lt;br /&gt;
{{Test Merge&lt;br /&gt;
|link =&lt;br /&gt;
}}&lt;br /&gt;
[[Guide to the FTL]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Scrapyard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Test Yard =&lt;br /&gt;
&lt;br /&gt;
==== Null Rods ====&lt;br /&gt;
&amp;lt;!-- === Null Rod {{anchor|Null Rod}} === --&amp;gt;&lt;br /&gt;
The obsidian rod will be your defense against the [[Cult magic|forces of evil]]. Having it in your possession will make you completely immune to the effects of cult-related magic. It will also destroy any runes/sigils and is an excellent weapon in general.&lt;br /&gt;
&lt;br /&gt;
You can transform it into a holy weapon of choice by using it in hand! Options are:&lt;br /&gt;
&lt;br /&gt;
* [[File:Null_rod.png]]'''Basic Null rod:''' Fits in pockets, 18 brute damage on hit.&lt;br /&gt;
* [[File:Godhand.png]]'''God Hand:''' Deals Burn damage instead of Brute, but you can never put it down, and it dissapears if your arm is cut off, should have taken chainsaw or armblade.&lt;br /&gt;
* [[File:Staff_red.png]][[File:Staff_blue.png]]'''Red Staff/Blue staff:''' Only fits on back, but high (50%) block chance. Very low damage. Projects a shield around you to represent the block chance.&lt;br /&gt;
* [[File:Claymore.png]][[File:Katana.gif]]'''Claymore/Hanzo Steel:''' Deals normal damage, has a low (30%) block chance (not against projectiles), doesn't fit in bags but can be worn on the back or belt slot. Sharp.&lt;br /&gt;
* [[File:Cultblade.png]][[File:Chainsword.gif]][[File:Force_weapon.png]]'''Dark Blade/Chainsaw Sword/Force Weapon:''' Like above, but cannot be worn on the back slot.&lt;br /&gt;
* [[File:ESword.png]]'''Light/Dark/Nautical Energy Sword''' A weaker version of an energy sword. Cannot be sheathed like a typical energy sword, doesn't fit in bags. Doesn't deal more damage than a null rod, but it is sharp.&lt;br /&gt;
* [[File:Scythe.png]][[File:High_frequency_blade.png]][[File:Spellblade.png]]'''Scythe/High Frequency Blade/Dormant Spellblade:''' Penetrates some armour, only fits on back. Same strength as the null rod. Sharp.&lt;br /&gt;
* [[File:Possessed_blade.png]]'''Possessed Blade:'''Has the same statistics as a scythe. When used in hand, it will attempt to summon a ghost to possess the blade; if a ghost accepts, it'll become your talking sword. The ghost gets to pick the sword's name after that.&lt;br /&gt;
* [[File:Multiverse_sword.gif]]'''Extradimensional Blade:''' Deals 1-30 damage when attacking.&lt;br /&gt;
* [[File:Sord.png]]'''UNREAL SORD:''' Complete shit. Deals 4.13 damage.&lt;br /&gt;
* [[File:Chap_hammer.png]]'''Relic Hammer:''' Same stats as a Null Rod, but can only be worn on the belt slot.&lt;br /&gt;
* [[File:Chainsaw.gif]]'''Chainsaw Hand:''' just a mounted chainsaw. Deals the same damage as a Null Rod, but cannot be dropped and is sharp.&lt;br /&gt;
* [[File:Dark_blessing.png]]'''Dark Blessing:''' Like the chainsaw hand, but it looks like a [[changeling]]'s arm blade.&lt;br /&gt;
* [[File:Honk_render.png]]'''Clown Dagger:''' No damage changes, looks like a honkrender and honks on attack. It's sharp.&lt;br /&gt;
* [[File:Hypertool.png]]'''Hypertool:''' Same damage as a Null Rod, but only damages brain. &lt;br /&gt;
* [[File:Chain.png]]'''Whip:''' No stat change, but can be worn on the belt slot. Has a small chance to [[Status_Effects#Knockdown|knockdown]] and deals extra damage to vampires. &lt;br /&gt;
* [[File:Fedora.png]]'''Fedora:''' Goes on your head. Does high(30) throwing damage. No melee damage. Sharp.&lt;br /&gt;
* [[File:Carp_plush.png]]'''Carp-Sie Plushie:''' Less damage than null-rod, looks/sounds like a carp plushie. Using it in-hand makes the chaplain gain the carp faction. Wild carp will ignore him.&lt;br /&gt;
* [[File:Bo_staff.png]]'''Bo Staff:''' Has a 40% block chance, but deals slightly less damage than a Null Rod. Can be worn in the back slot.&lt;br /&gt;
* [[File:Bdagger.png]]'''Arrhythmic Knife:''' Cannot be stored or worn anywhere. While holding it, it speeds you up and slows you down randomly.&lt;br /&gt;
* [[File:Pitchfork.png]]'''Pitchfork:''' Same damage as a Null Rod, but it's sharp and cannot be put in pockets.&lt;br /&gt;
* [[File:Pride_hammer.gif]]'''Pride-struck hammer:''' It resonates an aura of Pride, can only be worn on your back, does 16 damage and is pretty epic looking. &lt;br /&gt;
* [[File:Ratvarspear.png]]'''Ancient Spear:''' An ancient spear made of brass, I mean gold, I mean bronze. Same damage as a null rod, but also has 10 armor piercing and is sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only re-pick once.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 80%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width: 100%;&amp;quot;&amp;gt;&lt;br /&gt;
==== Ripley APLU ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
TAKAKAKAKAKAKAKA&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=36389</id>
		<title>Administrators</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Administrators&amp;diff=36389"/>
		<updated>2023-12-05T07:49:25Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Demotes Dusklight to HeadAdmin, also makes it somewhat more readable in the view source code.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Reference}}&lt;br /&gt;
This list contains all the active admins of NSV13.&lt;br /&gt;
&lt;br /&gt;
Contact them on the discord '''[https://nsv.beestation13.com/discord here.]'''&lt;br /&gt;
=Current Admins=&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Kmc2000&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bokkiewokkie3&lt;br /&gt;
|Rank=ProjectLead&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=CrossedFall&lt;br /&gt;
|Rank=Host&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Ta3370&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Darkember45&lt;br /&gt;
|Rank=HeadAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Sergei Koralev&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Jmana&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=QAI07&lt;br /&gt;
|Rank=GameMaster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Badmin Jenkins&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Blue89962&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=red031000&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Shedowtnt&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Dickle Picken&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Vivalas&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Admin&lt;br /&gt;
|Name=Bluewasabi24&lt;br /&gt;
|Rank=GameAdmin&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36387</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36387"/>
		<updated>2023-11-30T09:20:43Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* File:Bmed.png Burns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you're doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
&lt;br /&gt;
* There are four primary kinds of damage: '''Suffocation''', '''brute''', '''burn''', and '''toxin.''' These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat '''brute''', '''burn''', and '''bleeding'''&lt;br /&gt;
* There are additional kinds of damage that occur less often: '''cellular''', '''organ damage/brain damage''', and '''bleeding'''&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.&lt;br /&gt;
* Bleeding is different from other types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
'''1. The patient walks in and needs treatment.'''&lt;br /&gt;
:''&amp;quot;PLS DOC HLEP!!&amp;quot;'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&lt;br /&gt;
'''2. The patient is dragged into Medbay and is in critical condition.'''&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit.  Don't give them 30 or more units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If the patient is bleeding, apply a medical gauze [[File:Gauze.png]]. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. &lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.'''&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Sleeper|sleeper]]. Drag the patient on top of it, then click on the sleeper to close it and administer medicine.&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use bruise packs, ointments or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Perfluorodecalin]] very quickly heals suffocation damage, but deals a toxin damages in exchange.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend Wounds (Burn/Brute)|Tend Wounds]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend Wounds (Burn/Brute)|Tend Wounds]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. Can be overdosed.&lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! U&lt;br /&gt;
! L&lt;br /&gt;
! LE&lt;br /&gt;
! OZ&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! U&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! LE&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! OZ&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 3 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will increase the rate at which you breath by 25%, and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp, except the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops defibrillation from working. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with defibrillation, unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|Replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health, you need an advanced health analyzer, which [[CMO]] gets one of by default. Getting killed and cloned does not cure brain traumas. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas'''. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Some [[Virus#Symptoms_Table|viruses]] can cure these and lower level traumas. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Medilizard.png]] Species Treatments ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Nurse Sniffs-The-Medicine&lt;br /&gt;
|text=Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating! &lt;br /&gt;
|image=[[File:Medilizard.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires. &lt;br /&gt;
&lt;br /&gt;
====Roundstart Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:humans.png|64px]]&lt;br /&gt;
|Human&lt;br /&gt;
|Standard&lt;br /&gt;
|None&lt;br /&gt;
|Standard Treatments&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:lizardpeople.png|64px]]&lt;br /&gt;
|Lizardperson&lt;br /&gt;
|L&lt;br /&gt;
|50% More Cold Damage, Human Blood types&lt;br /&gt;
|Standard Treatments, however use Blood Type L to treat blood loss&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Plasmaman.png|64px]]&lt;br /&gt;
|Plasmaman&lt;br /&gt;
|None&lt;br /&gt;
|Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.&lt;br /&gt;
|Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Moths.gif|64px]]&lt;br /&gt;
|Mothperson&lt;br /&gt;
|Standard&lt;br /&gt;
|As of currently, no known treatments deals damage.&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Light_Bulb.png|64px]]&lt;br /&gt;
|Ethereal&lt;br /&gt;
|LE/Liquid Electricity&lt;br /&gt;
|Any type of blood&lt;br /&gt;
|Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:IPC.png|64px]]&lt;br /&gt;
|IPC&lt;br /&gt;
|Oil&lt;br /&gt;
|Can process certain reagents but not all of them&lt;br /&gt;
|Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Catpeople.png|64px]]&lt;br /&gt;
|Felinid&lt;br /&gt;
|Standard&lt;br /&gt;
|Chocolate and loud noises&lt;br /&gt;
|Most frequent treatments are as a result of ear damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Less Common Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:podpeople.png|64px]]&lt;br /&gt;
|Podpeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Plant killing reagents&lt;br /&gt;
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:flypeople.png|64px]]&lt;br /&gt;
|Flypeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Pest Spray&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:slimepeople.png|64px]]&lt;br /&gt;
|Jelly/Slimepeople&lt;br /&gt;
|Slime Jelly&lt;br /&gt;
|Anti-Toxin Medication, Cold, Medibots&lt;br /&gt;
|Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:agolem.png|64px]]&lt;br /&gt;
|Golems&lt;br /&gt;
|None&lt;br /&gt;
|Depends on the type of Golem, Thick skin, Immune to cryogenic drugs.&lt;br /&gt;
|Due to basically being a pile of rocks capable of movement, they aren't able to be injected with syringes, they don't suffocate and instead take brute damage while in critical meaning one only have to treat their brute damage and don't have to worry about refilling their blood due to their inability to bleed.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:skeletons.png|64px]]&lt;br /&gt;
|Skeletons&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Due to being a walking skeleton medical doesn't really need to worry about treating a skeleton since they heal from drinking milk and are immune to medical injections.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|High-functioning Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Apply standard medical treatments if the zombie manages to actually get to medical.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|Romerol Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Self-Revival, Regeneration.&lt;br /&gt;
|If a Romerol Zombie outbreak has occurred onboard the starship all care should be taken to ensure the tumors are removed quickly and if necessary one should chop off the head, remove the brain and then clone said brain. Note under no circumstance no matter what should you ever try to treat a Romerol Zombie that is still living.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:shadowpeople.png|64px]]&lt;br /&gt;
|Shadowperson&lt;br /&gt;
|None&lt;br /&gt;
|Light&lt;br /&gt;
|Before performing surgery on a shadowperson all lights around the subject should be turned off and the doctor should be wearing night-vision goggles, if a paramedic is trying to treat a shadowperson that is currently in critical they should shut off any sources of light in the area and then prioritize keeping the subject stable while they slowly heal from the darkness.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Synth_revealed.png|64px]]&lt;br /&gt;
|Synths/Military Synths&lt;br /&gt;
|Standard if in disguise&lt;br /&gt;
|Immune to all chemicals except synthflesh&lt;br /&gt;
|Synths can only be healed through the usage of the chemical Synthflesh&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Androids.png|64px]]&lt;br /&gt;
|Androids&lt;br /&gt;
|None&lt;br /&gt;
|Cannot be pierced by syringes, can't be healed through conventional means.&lt;br /&gt;
|Due to only being able to be healed through the usage of wires and welding they aren't the responsibility of Medical&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Abductor_base.png|64px]]&lt;br /&gt;
|Abductors&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Standard Medical Treatments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter/The Stormdrive/AGCNR, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM/Stormdrive/AGCNR for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
If the patient is dead, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to [[Medical_items#Defibrillator|defibrillate]] the body and bring them back to life quickly. If they have this icon on your [[Medical_items#Health_Scanner_HUD|health scanner hud]]: [[File:Huddefib.gif|64px]] it means the body is fresh enough for [[Medical_items#Defibrillator|defibrillation]]. The defibrillation maximum timer is 15 minutes, but the heart will [[#Organ_damage|decay]] in only 3 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]] (might wanna try the second one tho, just for peace of mind).&lt;br /&gt;
# If examining the body just says &amp;quot;'''He/she is limp and unresponsive; there are no signs of life...'''&amp;quot; it means the corpse has a soul. Buckle the patient to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the decay timer, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds_.28Burn.2FBrute.29|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and then unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they have more than 180 brute or burn damage, and needs more [[Guide_to_chemistry#Synthflesh|synthflesh]]. If it says the heart tissue has decayed beyond saving, you are too late. If the body is a [[Terminology#Husk|husk]] then defib will never work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defibrillation can't be done, you have a few choices:&lt;br /&gt;
# The easiest solution is usually to drag the corpse to [[Guide_to_genetics#Cloning|cloning]]. If cloning is upgraded enough, you will be able to clone even [[Terminology#Husk|husks]] and [[Surgery#Brain|brains]]. &lt;br /&gt;
# If you have many corpses then cloning can be a slow process. Sometimes [[Guide_to_genetics#Cloning|cloning]] might even be sabotaged. Consider doing [[Surgery#Revival|revival surgery]] instead, if available. &lt;br /&gt;
# Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[Medical_items#Defibrillator|defibrillation]], except the patient needs to be below 100 brute and burn damage (instead of 180), and it works on corpses of any age. &lt;br /&gt;
# You can also clone people in [[Hydroponics]], which works even if the patient is missing a head. See [[Guide_to_hydroponics#Replica_Pod_Cloning|Replica Pod Cloning]]. This option creates [[Podman|podperson]] clones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. Don't leave them in [[Genetics]] to just die either (this wastes everyone else's time). At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36386</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36386"/>
		<updated>2023-11-30T09:18:58Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* File:Brutefak.png Brute */ Updated tis a bit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you're doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
&lt;br /&gt;
* There are four primary kinds of damage: '''Suffocation''', '''brute''', '''burn''', and '''toxin.''' These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat '''brute''', '''burn''', and '''bleeding'''&lt;br /&gt;
* There are additional kinds of damage that occur less often: '''cellular''', '''organ damage/brain damage''', and '''bleeding'''&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.&lt;br /&gt;
* Bleeding is different from other types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
'''1. The patient walks in and needs treatment.'''&lt;br /&gt;
:''&amp;quot;PLS DOC HLEP!!&amp;quot;'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&lt;br /&gt;
'''2. The patient is dragged into Medbay and is in critical condition.'''&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit.  Don't give them 30 or more units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If the patient is bleeding, apply a medical gauze [[File:Gauze.png]]. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. &lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.'''&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Sleeper|sleeper]]. Drag the patient on top of it, then click on the sleeper to close it and administer medicine.&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use bruise packs, ointments or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Perfluorodecalin]] very quickly heals suffocation damage, but deals a toxin damages in exchange.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Surgery#Tend Wounds (Burn/Brute)|Tend Wounds]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! U&lt;br /&gt;
! L&lt;br /&gt;
! LE&lt;br /&gt;
! OZ&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! U&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! LE&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! OZ&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 3 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will increase the rate at which you breath by 25%, and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp, except the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops defibrillation from working. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with defibrillation, unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|Replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health, you need an advanced health analyzer, which [[CMO]] gets one of by default. Getting killed and cloned does not cure brain traumas. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas'''. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Some [[Virus#Symptoms_Table|viruses]] can cure these and lower level traumas. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Medilizard.png]] Species Treatments ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Nurse Sniffs-The-Medicine&lt;br /&gt;
|text=Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating! &lt;br /&gt;
|image=[[File:Medilizard.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires. &lt;br /&gt;
&lt;br /&gt;
====Roundstart Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:humans.png|64px]]&lt;br /&gt;
|Human&lt;br /&gt;
|Standard&lt;br /&gt;
|None&lt;br /&gt;
|Standard Treatments&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:lizardpeople.png|64px]]&lt;br /&gt;
|Lizardperson&lt;br /&gt;
|L&lt;br /&gt;
|50% More Cold Damage, Human Blood types&lt;br /&gt;
|Standard Treatments, however use Blood Type L to treat blood loss&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Plasmaman.png|64px]]&lt;br /&gt;
|Plasmaman&lt;br /&gt;
|None&lt;br /&gt;
|Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.&lt;br /&gt;
|Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Moths.gif|64px]]&lt;br /&gt;
|Mothperson&lt;br /&gt;
|Standard&lt;br /&gt;
|As of currently, no known treatments deals damage.&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Light_Bulb.png|64px]]&lt;br /&gt;
|Ethereal&lt;br /&gt;
|LE/Liquid Electricity&lt;br /&gt;
|Any type of blood&lt;br /&gt;
|Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:IPC.png|64px]]&lt;br /&gt;
|IPC&lt;br /&gt;
|Oil&lt;br /&gt;
|Can process certain reagents but not all of them&lt;br /&gt;
|Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Catpeople.png|64px]]&lt;br /&gt;
|Felinid&lt;br /&gt;
|Standard&lt;br /&gt;
|Chocolate and loud noises&lt;br /&gt;
|Most frequent treatments are as a result of ear damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Less Common Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:podpeople.png|64px]]&lt;br /&gt;
|Podpeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Plant killing reagents&lt;br /&gt;
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:flypeople.png|64px]]&lt;br /&gt;
|Flypeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Pest Spray&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:slimepeople.png|64px]]&lt;br /&gt;
|Jelly/Slimepeople&lt;br /&gt;
|Slime Jelly&lt;br /&gt;
|Anti-Toxin Medication, Cold, Medibots&lt;br /&gt;
|Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:agolem.png|64px]]&lt;br /&gt;
|Golems&lt;br /&gt;
|None&lt;br /&gt;
|Depends on the type of Golem, Thick skin, Immune to cryogenic drugs.&lt;br /&gt;
|Due to basically being a pile of rocks capable of movement, they aren't able to be injected with syringes, they don't suffocate and instead take brute damage while in critical meaning one only have to treat their brute damage and don't have to worry about refilling their blood due to their inability to bleed.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:skeletons.png|64px]]&lt;br /&gt;
|Skeletons&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Due to being a walking skeleton medical doesn't really need to worry about treating a skeleton since they heal from drinking milk and are immune to medical injections.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|High-functioning Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Apply standard medical treatments if the zombie manages to actually get to medical.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|Romerol Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Self-Revival, Regeneration.&lt;br /&gt;
|If a Romerol Zombie outbreak has occurred onboard the starship all care should be taken to ensure the tumors are removed quickly and if necessary one should chop off the head, remove the brain and then clone said brain. Note under no circumstance no matter what should you ever try to treat a Romerol Zombie that is still living.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:shadowpeople.png|64px]]&lt;br /&gt;
|Shadowperson&lt;br /&gt;
|None&lt;br /&gt;
|Light&lt;br /&gt;
|Before performing surgery on a shadowperson all lights around the subject should be turned off and the doctor should be wearing night-vision goggles, if a paramedic is trying to treat a shadowperson that is currently in critical they should shut off any sources of light in the area and then prioritize keeping the subject stable while they slowly heal from the darkness.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Synth_revealed.png|64px]]&lt;br /&gt;
|Synths/Military Synths&lt;br /&gt;
|Standard if in disguise&lt;br /&gt;
|Immune to all chemicals except synthflesh&lt;br /&gt;
|Synths can only be healed through the usage of the chemical Synthflesh&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Androids.png|64px]]&lt;br /&gt;
|Androids&lt;br /&gt;
|None&lt;br /&gt;
|Cannot be pierced by syringes, can't be healed through conventional means.&lt;br /&gt;
|Due to only being able to be healed through the usage of wires and welding they aren't the responsibility of Medical&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Abductor_base.png|64px]]&lt;br /&gt;
|Abductors&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Standard Medical Treatments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter/The Stormdrive/AGCNR, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM/Stormdrive/AGCNR for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
If the patient is dead, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to [[Medical_items#Defibrillator|defibrillate]] the body and bring them back to life quickly. If they have this icon on your [[Medical_items#Health_Scanner_HUD|health scanner hud]]: [[File:Huddefib.gif|64px]] it means the body is fresh enough for [[Medical_items#Defibrillator|defibrillation]]. The defibrillation maximum timer is 15 minutes, but the heart will [[#Organ_damage|decay]] in only 3 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]] (might wanna try the second one tho, just for peace of mind).&lt;br /&gt;
# If examining the body just says &amp;quot;'''He/she is limp and unresponsive; there are no signs of life...'''&amp;quot; it means the corpse has a soul. Buckle the patient to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the decay timer, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds_.28Burn.2FBrute.29|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and then unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they have more than 180 brute or burn damage, and needs more [[Guide_to_chemistry#Synthflesh|synthflesh]]. If it says the heart tissue has decayed beyond saving, you are too late. If the body is a [[Terminology#Husk|husk]] then defib will never work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defibrillation can't be done, you have a few choices:&lt;br /&gt;
# The easiest solution is usually to drag the corpse to [[Guide_to_genetics#Cloning|cloning]]. If cloning is upgraded enough, you will be able to clone even [[Terminology#Husk|husks]] and [[Surgery#Brain|brains]]. &lt;br /&gt;
# If you have many corpses then cloning can be a slow process. Sometimes [[Guide_to_genetics#Cloning|cloning]] might even be sabotaged. Consider doing [[Surgery#Revival|revival surgery]] instead, if available. &lt;br /&gt;
# Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[Medical_items#Defibrillator|defibrillation]], except the patient needs to be below 100 brute and burn damage (instead of 180), and it works on corpses of any age. &lt;br /&gt;
# You can also clone people in [[Hydroponics]], which works even if the patient is missing a head. See [[Guide_to_hydroponics#Replica_Pod_Cloning|Replica Pod Cloning]]. This option creates [[Podman|podperson]] clones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. Don't leave them in [[Genetics]] to just die either (this wastes everyone else's time). At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36385</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36385"/>
		<updated>2023-11-30T08:08:15Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* File:O2med.png Suffocation */ Re-added Perfluorodecalin&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you're doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
&lt;br /&gt;
* There are four primary kinds of damage: '''Suffocation''', '''brute''', '''burn''', and '''toxin.''' These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat '''brute''', '''burn''', and '''bleeding'''&lt;br /&gt;
* There are additional kinds of damage that occur less often: '''cellular''', '''organ damage/brain damage''', and '''bleeding'''&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.&lt;br /&gt;
* Bleeding is different from other types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
'''1. The patient walks in and needs treatment.'''&lt;br /&gt;
:''&amp;quot;PLS DOC HLEP!!&amp;quot;'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&lt;br /&gt;
'''2. The patient is dragged into Medbay and is in critical condition.'''&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit.  Don't give them 30 or more units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If the patient is bleeding, apply a medical gauze [[File:Gauze.png]]. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. &lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.'''&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Sleeper|sleeper]]. Drag the patient on top of it, then click on the sleeper to close it and administer medicine.&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use bruise packs, ointments or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Perfluorodecalin]] very quickly heals suffocation damage, but deals a toxin damages in exchange.&lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! U&lt;br /&gt;
! L&lt;br /&gt;
! LE&lt;br /&gt;
! OZ&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! U&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! LE&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! OZ&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 3 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will increase the rate at which you breath by 25%, and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp, except the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops defibrillation from working. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with defibrillation, unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|Replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health, you need an advanced health analyzer, which [[CMO]] gets one of by default. Getting killed and cloned does not cure brain traumas. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas'''. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Some [[Virus#Symptoms_Table|viruses]] can cure these and lower level traumas. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Medilizard.png]] Species Treatments ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Nurse Sniffs-The-Medicine&lt;br /&gt;
|text=Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating! &lt;br /&gt;
|image=[[File:Medilizard.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires. &lt;br /&gt;
&lt;br /&gt;
====Roundstart Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:humans.png|64px]]&lt;br /&gt;
|Human&lt;br /&gt;
|Standard&lt;br /&gt;
|None&lt;br /&gt;
|Standard Treatments&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:lizardpeople.png|64px]]&lt;br /&gt;
|Lizardperson&lt;br /&gt;
|L&lt;br /&gt;
|50% More Cold Damage, Human Blood types&lt;br /&gt;
|Standard Treatments, however use Blood Type L to treat blood loss&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Plasmaman.png|64px]]&lt;br /&gt;
|Plasmaman&lt;br /&gt;
|None&lt;br /&gt;
|Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.&lt;br /&gt;
|Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Moths.gif|64px]]&lt;br /&gt;
|Mothperson&lt;br /&gt;
|Standard&lt;br /&gt;
|As of currently, no known treatments deals damage.&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Light_Bulb.png|64px]]&lt;br /&gt;
|Ethereal&lt;br /&gt;
|LE/Liquid Electricity&lt;br /&gt;
|Any type of blood&lt;br /&gt;
|Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:IPC.png|64px]]&lt;br /&gt;
|IPC&lt;br /&gt;
|Oil&lt;br /&gt;
|Can process certain reagents but not all of them&lt;br /&gt;
|Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Catpeople.png|64px]]&lt;br /&gt;
|Felinid&lt;br /&gt;
|Standard&lt;br /&gt;
|Chocolate and loud noises&lt;br /&gt;
|Most frequent treatments are as a result of ear damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Less Common Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:podpeople.png|64px]]&lt;br /&gt;
|Podpeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Plant killing reagents&lt;br /&gt;
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:flypeople.png|64px]]&lt;br /&gt;
|Flypeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Pest Spray&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:slimepeople.png|64px]]&lt;br /&gt;
|Jelly/Slimepeople&lt;br /&gt;
|Slime Jelly&lt;br /&gt;
|Anti-Toxin Medication, Cold, Medibots&lt;br /&gt;
|Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:agolem.png|64px]]&lt;br /&gt;
|Golems&lt;br /&gt;
|None&lt;br /&gt;
|Depends on the type of Golem, Thick skin, Immune to cryogenic drugs.&lt;br /&gt;
|Due to basically being a pile of rocks capable of movement, they aren't able to be injected with syringes, they don't suffocate and instead take brute damage while in critical meaning one only have to treat their brute damage and don't have to worry about refilling their blood due to their inability to bleed.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:skeletons.png|64px]]&lt;br /&gt;
|Skeletons&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Due to being a walking skeleton medical doesn't really need to worry about treating a skeleton since they heal from drinking milk and are immune to medical injections.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|High-functioning Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Apply standard medical treatments if the zombie manages to actually get to medical.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|Romerol Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Self-Revival, Regeneration.&lt;br /&gt;
|If a Romerol Zombie outbreak has occurred onboard the starship all care should be taken to ensure the tumors are removed quickly and if necessary one should chop off the head, remove the brain and then clone said brain. Note under no circumstance no matter what should you ever try to treat a Romerol Zombie that is still living.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:shadowpeople.png|64px]]&lt;br /&gt;
|Shadowperson&lt;br /&gt;
|None&lt;br /&gt;
|Light&lt;br /&gt;
|Before performing surgery on a shadowperson all lights around the subject should be turned off and the doctor should be wearing night-vision goggles, if a paramedic is trying to treat a shadowperson that is currently in critical they should shut off any sources of light in the area and then prioritize keeping the subject stable while they slowly heal from the darkness.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Synth_revealed.png|64px]]&lt;br /&gt;
|Synths/Military Synths&lt;br /&gt;
|Standard if in disguise&lt;br /&gt;
|Immune to all chemicals except synthflesh&lt;br /&gt;
|Synths can only be healed through the usage of the chemical Synthflesh&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Androids.png|64px]]&lt;br /&gt;
|Androids&lt;br /&gt;
|None&lt;br /&gt;
|Cannot be pierced by syringes, can't be healed through conventional means.&lt;br /&gt;
|Due to only being able to be healed through the usage of wires and welding they aren't the responsibility of Medical&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Abductor_base.png|64px]]&lt;br /&gt;
|Abductors&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Standard Medical Treatments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter/The Stormdrive/AGCNR, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM/Stormdrive/AGCNR for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
If the patient is dead, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to [[Medical_items#Defibrillator|defibrillate]] the body and bring them back to life quickly. If they have this icon on your [[Medical_items#Health_Scanner_HUD|health scanner hud]]: [[File:Huddefib.gif|64px]] it means the body is fresh enough for [[Medical_items#Defibrillator|defibrillation]]. The defibrillation maximum timer is 15 minutes, but the heart will [[#Organ_damage|decay]] in only 3 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]] (might wanna try the second one tho, just for peace of mind).&lt;br /&gt;
# If examining the body just says &amp;quot;'''He/she is limp and unresponsive; there are no signs of life...'''&amp;quot; it means the corpse has a soul. Buckle the patient to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the decay timer, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds_.28Burn.2FBrute.29|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and then unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they have more than 180 brute or burn damage, and needs more [[Guide_to_chemistry#Synthflesh|synthflesh]]. If it says the heart tissue has decayed beyond saving, you are too late. If the body is a [[Terminology#Husk|husk]] then defib will never work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defibrillation can't be done, you have a few choices:&lt;br /&gt;
# The easiest solution is usually to drag the corpse to [[Guide_to_genetics#Cloning|cloning]]. If cloning is upgraded enough, you will be able to clone even [[Terminology#Husk|husks]] and [[Surgery#Brain|brains]]. &lt;br /&gt;
# If you have many corpses then cloning can be a slow process. Sometimes [[Guide_to_genetics#Cloning|cloning]] might even be sabotaged. Consider doing [[Surgery#Revival|revival surgery]] instead, if available. &lt;br /&gt;
# Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[Medical_items#Defibrillator|defibrillation]], except the patient needs to be below 100 brute and burn damage (instead of 180), and it works on corpses of any age. &lt;br /&gt;
# You can also clone people in [[Hydroponics]], which works even if the patient is missing a head. See [[Guide_to_hydroponics#Replica_Pod_Cloning|Replica Pod Cloning]]. This option creates [[Podman|podperson]] clones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. Don't leave them in [[Genetics]] to just die either (this wastes everyone else's time). At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36384</id>
		<title>Guide to medicine</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_medicine&amp;diff=36384"/>
		<updated>2023-11-30T08:06:11Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* File:Blood Pack.png Bleeding */ Adds the blood types, U, LE and OZ to the table.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Speech&lt;br /&gt;
|name=Chief Medical Officer Kingston&lt;br /&gt;
|text=Doctor! I need you to tear out that man's appendix, throw that clown out of medical, and stitch up that curator's face!&lt;br /&gt;
|image=[[File:Generic_cmo.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Medical care is serious business, and going halfway with your medical treatment can result in someone dying or worse. Make sure you know what you're doing before you try to fix someone up!&lt;br /&gt;
&lt;br /&gt;
If you're going to treat someone, you're going to have to know what tools you need, how to identify injuries, what machinery and facilities you must use, and how to keep people from dying while in treatment.&lt;br /&gt;
&lt;br /&gt;
== Identification ==&lt;br /&gt;
&lt;br /&gt;
First of all, grab a [[File:MedGlasses.png]] [[Medical_items#Health_Scanner_HUD|Health Scanner HUD]] from the medical storage and wear it. It shows the patient's overall health condition and therefore shows you instantly whom you should treat first from a group of patients. Identification is the first and foremost step in administering treatment. Here are ways to identify the type of injuries a person may have:&lt;br /&gt;
&lt;br /&gt;
=== Types of damage ===&lt;br /&gt;
&lt;br /&gt;
* There are four primary kinds of damage: '''Suffocation''', '''brute''', '''burn''', and '''toxin.''' These damage types have first aid kits associated with them and are therefore treatable without needing further medical equipment. The standard white first aid kit has materials to treat '''brute''', '''burn''', and '''bleeding'''&lt;br /&gt;
* There are additional kinds of damage that occur less often: '''cellular''', '''organ damage/brain damage''', and '''bleeding'''&lt;br /&gt;
* You want the patient to be as healthy as possible, so you have to heal all of these, and they have to be '''treated individually''' (unless you use a chemical which heals multiple damage types at once).&lt;br /&gt;
* The overall health status (from 100% to -100%) is determined by adding these damages together, except brain damage. If there are 0 damages, the patient is '''perfectly healthy (100%)'''.&lt;br /&gt;
* If the patient has taken a total of about 100 damage (depending on mood), he will be in a '''critical condition (0%)'''; lying on the ground, unresponsive and ''gasping'' for air. When in this condition, the patient cannot breathe on their own and will gradually take suffocation damage until '''death (-100%)'''. This kills the patient.&lt;br /&gt;
* Bleeding is different from other types of damage. See below for a more extensive explanation.&lt;br /&gt;
&lt;br /&gt;
* You can identify these different damage types quickly by using your [[PDA]] with the Med-U Cartridge inside and Health Scanning enabled, or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient. You can also '''examine''' the patient (shift-click), but it only shows basic information.&lt;br /&gt;
* If a Health Analyzer or a PDA with a Med-U Cartridge is not available, '''observing''' the patient and their surroundings will help with diagnosis:&lt;br /&gt;
:* If there is a pile of '''vomit''' next to, or under the patient then they are most likely suffering from [[Guide_to_medicine#Toxins|toxin damage]].&lt;br /&gt;
:* If there is blood everywhere, blood on the person dying, or the patient has '''severe bruises''', they are suffering from [[Guide_to_medicine#Brute_Damage|brute damage]].&lt;br /&gt;
:* If the patient has black scars across their body and no blood, or the patient has '''severe burns''', they have been [[Guide_to_medicine#Burns|severely burned]].&lt;br /&gt;
:* If the patient is gasping, they are most likely [[Guide_to_medicine#Suffocation|suffocating]].&lt;br /&gt;
:* If the patient keeps fainting, trails drips of blood as they walk or is unresponsive to other forms of &amp;quot;healing&amp;quot; they may be [[Guide_to_medicine#Bleeding|bleeding]] or be suffering from blood-loss&lt;br /&gt;
:* If the patient reports other symptoms such as headaches, coughing or vomiting blood, they most likely have a [[Infections|virus]].&lt;br /&gt;
&lt;br /&gt;
===Your first patient===&lt;br /&gt;
&lt;br /&gt;
Your patient can arrive in two ways:&lt;br /&gt;
&lt;br /&gt;
'''1. The patient walks in and needs treatment.'''&lt;br /&gt;
:''&amp;quot;PLS DOC HLEP!!&amp;quot;'' You can see the patient's overall health status with your Health Scanner HUD with just a glance. However, this will only tell you how serious the situation is and how quickly you need to act.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* Use your PDA or a [[Medical_items#Health_Analyzer|Health Analyzer]] on the patient to identify the damage type.&lt;br /&gt;
:* Proceed with the necessary [[#Treatment|treatment found in the next chapter]].&lt;br /&gt;
&lt;br /&gt;
'''2. The patient is dragged into Medbay and is in critical condition.'''&lt;br /&gt;
:The patient is unresponsive to the environment, on the floor, and gasping for air.&lt;br /&gt;
&lt;br /&gt;
:How to act:&lt;br /&gt;
&lt;br /&gt;
:* The first thing you should do is administer [[Guide_to_chemistry#Epinephrine|Epinephrine]]. [[Guide_to_chemistry#Epinephrine|Epinephrine]] stops the general decline of the critical patient's health and helps treat wounds if the patient is in crit.  Don't give them 30 or more units of it, as that will cause toxin damage.  &lt;br /&gt;
:* If the patient is bleeding, apply a medical gauze [[File:Gauze.png]]. Dragging a bleeding patient will quickly drain their blood, unless you use a roller bed. &lt;br /&gt;
:* If [[Guide_to_chemistry#Epinephrine|Epinephrine]] is not available, immediately perform [[#CPR|CPR]] a few times to ensure the patient stays alive until you do the next step.  Make sure they're also not suffering from any other significant problems, like being on fire, or in a low-pressure environment.&lt;br /&gt;
::'''NOTE: CPR on its own will not heal someone unless they are only suffering from suffocation damage. If they are in crit because of brute/burn/toxins/cellular damage it will only keep them from dying.'''&lt;br /&gt;
:* Now you have several options to choose between:&lt;br /&gt;
:# Take the patient to a [[#Sleeper|sleeper]]. Drag the patient on top of it, then click on the sleeper to close it and administer medicine.&lt;br /&gt;
:# Take the patient to a [[#Lifeform_Stasis_Units|stasis bed]]. Drag the patient until on top of it, then click-drag the patient to the bed to buckle. Give the patient [[Guide_to_chemistry|medicine]] and then click the stasis bed to unbuckle. &lt;br /&gt;
:# Strip the patient's space suit off if they have one and put the patient into a [[Medical_items#Cryogenics_Chamber_.26_Freezer|cryochamber]], wait for them to heal up and eject.&lt;br /&gt;
:# Just use bruise packs, ointments or other appropriate medication. See [[#Treatment|next section]] for examples.&lt;br /&gt;
&lt;br /&gt;
== Treatment ==&lt;br /&gt;
&lt;br /&gt;
===[[File:O2med.png]] &amp;lt;font color=blue&amp;gt;Suffocation&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the first and most important to look out for. It is not visible on the body, but people suffering from it will ''gasp for air''. If you take 50 or more suffocation damage, you faint. On the Health Analyzer, it is the leftmost, &amp;lt;font color=blue&amp;gt;blue&amp;lt;/font&amp;gt; damage type.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being in an area without enough oxygen present will suffocate you.&lt;br /&gt;
* Missing a significant amount of blood will deal suffocation damage over time.&lt;br /&gt;
* Once you are in critical condition, you slowly take suffocation damage.&lt;br /&gt;
* Some [[Guide_to_chemistry##Medicines|medicines]] and [[Guide_to_chemistry#Aranesp|drugs]] can deal suffocation damage. &lt;br /&gt;
* Some poisons, like [[Cyanide]], deal suffocation damage.&lt;br /&gt;
* Some [[Virus|virus]] symptoms can cause suffocation.&lt;br /&gt;
* Missing a pair of lungs.&lt;br /&gt;
* Missing a heart, or suffering a heart attack.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is in crit, you can CPR{{anchor|CPR}} them. Remove your and patient's mask and helmet, switch to help intent and click on them.&lt;br /&gt;
* If a person is not in critical condition, and they have no bad chemicals in their bloodstream, placing them in an oxygen-filled area will suffice.&lt;br /&gt;
* [[Epinephrine]] stops the suffocation damage that is dealt from being in a crit state. &lt;br /&gt;
* [[Salbutamol]] quickly treats suffocation damage. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including suffocation. &lt;br /&gt;
* [[Orange juice]] isn't the most effective cure, but it does help a bit when no other options are available&lt;br /&gt;
* If a person is missing a heart, replace their heart or give them [[Guide_to_chemistry#Corazone|Corazone]].&lt;br /&gt;
* If a person's heart is unstable, use a [[defibrillator]] and their heart should return to normal, or give them [[Guide_to_chemistry#Corazone|Corazone]]. Other electric shocks might be able to restore their heartbeat.&lt;br /&gt;
&lt;br /&gt;
===[[File:Brutefak.png]] &amp;lt;font color=red&amp;gt;Brute&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is a straight-forward damage category. This is the far right damage type on Health Analyzer. Brute wounds are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Being physically hit by almost anything does brute damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Fluorosulfuric_Acid|chemicals]] can deal brute damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* If a person is bleeding, use bandages to prevent blood loss.&lt;br /&gt;
* Bruise packs can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Bicaridine|Bicaridine]] (in sleepers) and [[Guide_to_chemistry#Styptic_Powder|Styptic Powder]] (found in brute patches) heal brute damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Salicyclic_Acid|Salicyclic Acid]] heals brute damage over time, slowly if below 50 brute damage and quickly if above 50. &lt;br /&gt;
* [[Saline-glucose solution]] heals brute slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including brute.&lt;br /&gt;
* Food can heal brute damage slowly.&lt;br /&gt;
* Milk, bilk, soy milk, soy latte, [[Guide_to_drinks#Coffee_Latte|cafe latte]], and cream can heal it very slowly. &lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Bmed.png]] &amp;lt;font color=orange&amp;gt;Burns&amp;lt;/font&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
This is a straight-forward damage category. This is the damage type second to the right on Health Analyzer. Burns are visible, and limb-specific.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Temperatures too high or too low cause burn damage. That includes coldness of space and being set on fire.&lt;br /&gt;
* Lasers deal burn damage.&lt;br /&gt;
* Some [[Guide_to_chemistry#Phlogiston|chemicals]] deal burn damage.&lt;br /&gt;
* Electric shocks deal burn damage.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* Ointments can be applied to the damaged limb. Use a medical scanner or ask the patient to examine themselves.&lt;br /&gt;
* [[Guide_to_chemistry#Kelotane|Kelotane]] (in sleepers) and [[Guide_to_chemistry#Silver_Sulfadiazine|Silver Sulfadiazine]] (found in brute patches) heal burn damage over time.&lt;br /&gt;
* [[Surgery#Reconstruction|Reconstruction]] surgery will heal brute and burn damage. &lt;br /&gt;
* [[Guide_to_chemistry#Oxandrolone|Oxandrolone]] heals burn damage over time, slowly if under 50 burn damage and quickly if over 50. &lt;br /&gt;
* [[Guide_to_chemistry#Saline-Glucose_Solution|Saline-glucose solution]] heals burn slowly. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including burn. &lt;br /&gt;
* [[Tomato juice]] can heal it very slowly.&lt;br /&gt;
* There are some job-specific ways of healing it: Donuts heal security, bananas and banana juice heal clowns and monkeys, &amp;quot;nothing&amp;quot; in mime's bottle of nothing heals mimes.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tmed.png]] &amp;lt;font color=green&amp;gt;Toxins&amp;lt;/font&amp;gt;===&lt;br /&gt;
This is the second from the left on the Health Analyzer. It is not visible on the person's health doll. Thankfully it is easy to treat.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Breathing plasma deals toxic damage.&lt;br /&gt;
* Many [[Guide_to_chemistry#Toxins|chemicals]] deal toxic damage.&lt;br /&gt;
* Drinking a lot of alcohol can hurt your liver and deal toxic damage.&lt;br /&gt;
* A severely damaged or missing liver will deal toxic damage. Liver failure will also prevent the patient from processing any reagents.&lt;br /&gt;
* High doses of [[radiation]] deal toxic damage.&lt;br /&gt;
* Mind the difference between chemical named [[Guide_to_chemistry#Toxin|&amp;quot;toxin&amp;quot;]] and toxic damage. &lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Antitoxin|Antitoxin]] heals toxic damage and purges poison.&lt;br /&gt;
* [[Guide_to_chemistry#Charcoal|Charcoal]] heals toxic damage and purges all other chemicals. Cannot OD.&lt;br /&gt;
* [[Guide_to_chemistry#Pentetic_Acid|Pentetic acid]] heals toxic damage and purges all other chemicals quickly. Also purges [[radiation]]. &lt;br /&gt;
* [[Guide_to_chemistry#Calomel|Calomel]] purges toxic chemicals more quickly than pentetic acid but doesn't heal toxic damage, and will '''deal''' toxic damage if the patient has 20 health or more. &lt;br /&gt;
* [[Cryoxadone]] in a [[Medical_items#Cryogenics Tube &amp;amp; Freezer|cryotube]] or a very cold environment heal most types of damage, including toxic. &lt;br /&gt;
* Lime juice, tea, iced tea can slowly heal it.&lt;br /&gt;
* Vomiting heals some toxic damage. You usually can't control it, however.&lt;br /&gt;
* If patient has a failing liver, a liver transplant will stop the toxin damage caused by that liver, and will allow chemicals to work in the body.&lt;br /&gt;
&lt;br /&gt;
===[[File:Blood Pack.png]] Bleeding===&lt;br /&gt;
After a limb sustains 30 brute damage, it will start bleeding. Bleeding can also be caused by cuts from sharp objects. &lt;br /&gt;
&lt;br /&gt;
IVs and gauze [[File:Gauze.png]] will provide relief from bleeding. [[File:IV Drip.png]]&lt;br /&gt;
&lt;br /&gt;
A [[Guide_to_drinks#Bloody_Mary|Bloody Mary]] will also replenish lost blood.&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Incorrect blood types are toxic to the patient, and will not replenish their blood!'''&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size: 75%;&amp;quot;&lt;br /&gt;
|+ Blood compatibility table&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Recipient&lt;br /&gt;
! colspan=&amp;quot;12&amp;quot; | Donor&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
! O+&lt;br /&gt;
! A−&lt;br /&gt;
! A+&lt;br /&gt;
! B−&lt;br /&gt;
! B+&lt;br /&gt;
! AB−&lt;br /&gt;
! AB+&lt;br /&gt;
! U&lt;br /&gt;
! L&lt;br /&gt;
! LE&lt;br /&gt;
! OZ&lt;br /&gt;
|-&lt;br /&gt;
! O−&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:Yes.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
| style=&amp;quot;width:3em&amp;quot; | [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! O+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! A+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! B+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB−&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! AB+&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! U&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! L&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! LE&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
|-&lt;br /&gt;
! OZ&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:No.png]]&lt;br /&gt;
| [[File:Yes.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Treating bloodloss:'''&lt;br /&gt;
# Bandage wound with a medical gauze to stop bleeding.&lt;br /&gt;
# Locate brute damage.&lt;br /&gt;
# Treat brute damages above ~30 to halt bleeding.&lt;br /&gt;
# Assess blood levels, if low or critical, proceed with blood transfusion.&lt;br /&gt;
# If a blood transfusion is unavailable, blood will be naturally produced by the body, albeit slowly.&lt;br /&gt;
# Iron and most foods will improve blood regeneration.&lt;br /&gt;
&lt;br /&gt;
'''Blood transfusion:'''&lt;br /&gt;
# Use medical scanner on patient to find blood type.&lt;br /&gt;
# Obtain blood pack from [[surgery]], [[virology]], or [[cargo]].&lt;br /&gt;
# Make sure IV drip is in the blue &amp;quot;inject&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach blood pack to IV drip.&lt;br /&gt;
# Click-drag IV drip onto patient. &lt;br /&gt;
# Check up on patient's blood levels regularly, this process moves quickly. &lt;br /&gt;
# Detach patient from IV drip by click-dragging the IV drip onto the patient again, or simply clicking the IV. If you forget this the patient will take some brute damage from the needle being ripped out. &lt;br /&gt;
# Detach blood pack by clicking on the IV drip.&lt;br /&gt;
&lt;br /&gt;
'''Blood donation:'''&lt;br /&gt;
# Make sure IV drip is in the red &amp;quot;take&amp;quot; mode. You toggle this by clicking the IV drip when nothing is attached to it. &lt;br /&gt;
# Attach a beaker or an empty blood pack to IV drip.&lt;br /&gt;
# Attach to a donor by click-dragging it onto the donor.&lt;br /&gt;
# Blood pack will automatically fill. The alarm will sound if patient's blood levels reach critical.&lt;br /&gt;
# Detach IV drip by click-dragging it onto the donor again or simply clicking the IV.&lt;br /&gt;
# Click on IV drip to eject the beaker or blood pack. Label appropriately.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Clone.gif]] Cellular damage ===&lt;br /&gt;
&lt;br /&gt;
Rare kind of damage. It shows up on scanners and is visible on examination, but exact numbers aren't shown.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Slimes. They deal cellular damage when they feed on someone.&lt;br /&gt;
* Cloned people will have cellular damage, unless the cloner is fully upgraded and the cloning was 100% complete.&lt;br /&gt;
* Decloners from [[Abductor]]s or [[Guide_to_research_and_development|R&amp;amp;D]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Cryoxadone]] in a [[#Cryogenics_Tube|cryotube]] is the most common way to heal cellular damage. &lt;br /&gt;
* [[Rezadone]] instantly heals all cellular damage, even with only a 1 unit pill, and does not require a cryotube. But it's hard to get.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that cellular damage is not related to [[Guide_to_genetics#Mutations_and_Their_Consequences|genetic disabilities]] (which must be treated with [[Guide_to_chemistry#Mutadone|mutadone]])! They are different things. &lt;br /&gt;
&lt;br /&gt;
=== [[File:Liver_organ.png]] Organ damage ===&lt;br /&gt;
&lt;br /&gt;
Organ damage will cause side-effects as they reach thresholds, which will alert the owner when passed. If an organ shows up as &amp;quot;non-functional&amp;quot;, that means its failing, and will not work, and will cause some life-threatening ailments depending on which organ it is. There is currently no way to see the exact damage of each organ, but for the most part they function on low-threshold, high-threshold, and failing, which will show up as &amp;quot;mildly damaged&amp;quot;, &amp;quot;severely damaged&amp;quot;, and &amp;quot;non-functional&amp;quot; lists when you scan someone with a medical scanner. Note that all the listed organs decay over time, which is the most common way they'll get damaged- but [[Surgery#Cybernetic_Organs|synthetic organs]] do not! The best way to avoid any of these side-effects is to replace your fleshy organs for [[Surgery#Cybernetic_Organs|metallic ones]], though these too come with downsides in the form of EMP vulnerability.&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Flashes and sharp objects in the eyes (eyes)&lt;br /&gt;
* Loud noises (ears)&lt;br /&gt;
* Appendicitis (appendix)&lt;br /&gt;
* Otherwise, an organ that's not in a living body (thus is on the ground or in a dead body) will decay if not held in a freezer, fridge, morgue unit, or [[Machines#Smartfridge|organ smartfridge]]. Organs will go from perfectly healthy to broken in 15 minutes, except for hearts, which will decay completely in 3 minutes, and brains, which will decay completely in 30 minutes.&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] will rapidly fix damaged eyes, clearing any shortsightedness/blindness caused by damage.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] will immediately fix damaged ears to a perfect state.&lt;br /&gt;
* Otherwise, time and health will fix most organs (not the brain!). The healthier you are, the faster this rate goes, with a base rate of around half an hour for an organ to go from max damage to perfectly healthy. Taking vitamins increases your health, and thus increases this rate, so eat smart!&lt;br /&gt;
&lt;br /&gt;
'''Side-Effects:'''&lt;br /&gt;
&lt;br /&gt;
* Damaged ears will occasionally flare up with tinnitus, causing very brief deafness, with increasingly frequent bouts until the ears are non-functional, at which point you become deaf.&lt;br /&gt;
* Damaged eyes will grow increasingly short-sighted, until finally becoming blind when non-functional.&lt;br /&gt;
* Damaged lungs will increase the rate at which you breath by 25%, and will collapse if non-functional, causing rapid suffocation. Life-threatening!&lt;br /&gt;
* A non-functional appendix will burst, causing toxin damage until the organ is removed. Life-threatening!&lt;br /&gt;
* A damaged heart will increase the rate at which you breath by 25%, and will cease when non-functional, causing immediate heart attack. Life-threatening!&lt;br /&gt;
* A damaged stomach will be unable to hold nutriment and food down as easily, causing vomiting depending on the amount of food consumed and the damage of the stomach. A non-functional stomach does not digest any food.&lt;br /&gt;
&lt;br /&gt;
====Organ table====&lt;br /&gt;
Each organ has 100 max hp, except the brain which has 200. &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| &lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Organ&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Decay time&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Damage effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Non-functional/broken effects&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Heart.png]]&lt;br /&gt;
|Heart&lt;br /&gt;
|3 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Heart attack. The patient will fall [[Status_Effects#Unconscious|unconscious]] and rapidly take suffocation and brute damage until death. A broken heart stops defibrillation from working. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the heart with [[Surgery#Organ_Manipulation|surgery]]. Heart attack is treatable with defibrillation, unless the heart is broken. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Liver_organ.png]]&lt;br /&gt;
|Liver&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Toxin damage. &lt;br /&gt;
|Rapid toxin damage and chemicals are no longer processed. &lt;br /&gt;
|[[Guide_to_chemistry#Corazone|Corazone]] or replacing the liver with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lungs.png]]&lt;br /&gt;
|Lungs&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Expends oxygen faster by increasing breathing rate. &lt;br /&gt;
|Prevents breathing, leading to rapid death from suffocation. &lt;br /&gt;
|Replacing the lungs with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Appendix.png|Appendix]]&lt;br /&gt;
|Appendix&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Nothing.&lt;br /&gt;
|It bursts, causing toxin damage until the organ is removed. &lt;br /&gt;
|Removing the appendix with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stomach_organ.png]]&lt;br /&gt;
|Stomach&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Causing vomiting depending on the amount of food consumed and the damage of the stomach. &lt;br /&gt;
|Can't digest any food.&lt;br /&gt;
|Replacing the stomach with [[Surgery#Organ_Manipulation|surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Eyes.png]]&lt;br /&gt;
|Eyes&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening eyesight until fully blind. &lt;br /&gt;
|Blindness. &lt;br /&gt;
|[[Guide_to_chemistry#Oculine|Oculine]] or [[Surgery#Eye_Surgery|eye surgery]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ears.png]]&lt;br /&gt;
|Ears&lt;br /&gt;
|15 minutes&lt;br /&gt;
|Worsening occasional tinnitus, causing very brief deafness. &lt;br /&gt;
|Deafness.&lt;br /&gt;
|[[Guide_to_chemistry#Inacusiate|Inacusiate]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Brain.png]]&lt;br /&gt;
|Brain&lt;br /&gt;
|30 minutes&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|Death.&lt;br /&gt;
|See [[#Brain_damage|Brain damage]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Brain.png]] Brain damage ===&lt;br /&gt;
&lt;br /&gt;
Nasty. Randomly causes [[Guide_to_Traumas|brain traumas]] and other problems. If a brain reaches 0% health, the person dies. To be able to see exact brain health, you need an advanced health analyzer, which [[CMO]] gets one of by default. Getting killed and cloned does not cure brain traumas. &lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
&lt;br /&gt;
* Imperfect cloning.&lt;br /&gt;
* Certain chemicals such as [[Guide_to_chemistry#Mercury|mercury]], [[Guide_to_chemistry#Impedrezene|impedrezene]], or [[Guide_to_chemistry#Fentanyl|fentanyl]]&lt;br /&gt;
* Abusing certain [[Guide_to_chemistry#Narcotics|narcotics]].&lt;br /&gt;
* [[Chaplain]]'s bible applied to the head.&lt;br /&gt;
* [[Blood Cult|Unholy Water]]&lt;br /&gt;
* [[Infections#Infection_Listings|Brainrot]]&lt;br /&gt;
* Earthsblood from [[Guide_to_hydroponics#Plants|Ambrosia Gaia]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
&lt;br /&gt;
* [[Guide_to_chemistry#Mannitol|Mannitol]] pills or injections slowly cure brain damage, but does not cure [[Guide_to_Traumas|brain traumas]]. &lt;br /&gt;
* [[Guide_to_chemistry#Neurine|Neurine]] will treat the most '''basic''' brain traumas. These traumas have no prefix on health analyzer. &lt;br /&gt;
* [[Surgery#Brain_Surgery|Brain Surgery]], will also cure '''severe''' traumas. You can identify severe brain traumas by the prefix &amp;quot;severe&amp;quot; on health analyzer. [[Nanites#Healing_Programs|Nanites]] can cure these and lower level traumas. &lt;br /&gt;
* [[Surgery#Lobotomy|Lobotomy]] will cure '''deep-rooted brain traumas'''. You can identify deep-rooted brain traumas by the prefix &amp;quot;deep-rooted&amp;quot; on health analyzer. Some [[Virus#Symptoms_Table|viruses]] can cure these and lower level traumas. &lt;br /&gt;
* '''Permanent''' brain traumas are either permanent or curable with magic, which is typically unavailable. Failing a lobotomy can cause these traumas. You can identify permanent brain traumas by the prefix &amp;quot;permanent&amp;quot; on health analyzer. If you get one of these, then assume &amp;quot;this is life now&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:DoubleESword.png]] Dismemberment ===&lt;br /&gt;
&lt;br /&gt;
Patients may lose their head, legs or arms. A patient missing arms can't hold items or interact with objects. Missing legs will slow down a patient, but missing both legs also prevents them from holding any items unless they're buckled to a chair. Missing both arms and legs Patients missing a head will die in most cases as their body lacks its brain.&lt;br /&gt;
&lt;br /&gt;
Examining a patient will describe any missing limbs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Ways of getting damaged:'''&lt;br /&gt;
* Strong physical forces, such as explosions.&lt;br /&gt;
* Getting hit by strong, sharp objects such as swords.&lt;br /&gt;
** Patients who experience severe trauma to the chest may have their organs spill out, but the torso will remain intact.&lt;br /&gt;
* Amputation via [[surgery]].&lt;br /&gt;
&lt;br /&gt;
'''Treatment:'''&lt;br /&gt;
* [[Surgery#Prosthetic_Replacement|Prosthetic replacement]] via [[surgery]].&lt;br /&gt;
** Cyborg limbs may be used. Robotics can produce cyborg limbs, but there is also a crate of cheap prosthetic limbs in Medbay Storage.&lt;br /&gt;
** Organic limbs may be used. In most cases a detached limb can be found and reattached. However, all the limb's damage will be transferred to the patient, so be ready to treat brute and bleeding. Any organic limb will also cause toxin damage when replaced.&lt;br /&gt;
** Synthetic limbs from a [[Limb Grower|limb grower]] may be used. The limb grower can only produce arms and legs, unless [[Emag|emagged]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Medilizard.png]] Species Treatments ===&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Nurse Sniffs-The-Medicine&lt;br /&gt;
|text=Doctor, Doctor! That Lizardman isss out of blood, that ssslimeperson hasss 25 unitsss of anti-toxin in their bloodssstream and that plasssmaman isss sssuffocating! &lt;br /&gt;
|image=[[File:Medilizard.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Due to all Nanotrasen Solgov Vessels being staffed with a Multi-Race Crew, some species requires different treatments in order to heal correctly compared to the treatments a human requires. &lt;br /&gt;
&lt;br /&gt;
====Roundstart Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:humans.png|64px]]&lt;br /&gt;
|Human&lt;br /&gt;
|Standard&lt;br /&gt;
|None&lt;br /&gt;
|Standard Treatments&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:lizardpeople.png|64px]]&lt;br /&gt;
|Lizardperson&lt;br /&gt;
|L&lt;br /&gt;
|50% More Cold Damage, Human Blood types&lt;br /&gt;
|Standard Treatments, however use Blood Type L to treat blood loss&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Plasmaman.png|64px]]&lt;br /&gt;
|Plasmaman&lt;br /&gt;
|None&lt;br /&gt;
|Oxygen, most suffocation wounds are due to a loss of plasma in their tank, yell at cargo to buy more, they'll be positively glad to have something to do.&lt;br /&gt;
|Due to being a plasma-based lifeform, cloning is next to impossible unless there's a shower nearby and you are quick in dressing them.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Moths.gif|64px]]&lt;br /&gt;
|Mothperson&lt;br /&gt;
|Standard&lt;br /&gt;
|As of currently, no known treatments deals damage.&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Light_Bulb.png|64px]]&lt;br /&gt;
|Ethereal&lt;br /&gt;
|LE/Liquid Electricity&lt;br /&gt;
|Any type of blood&lt;br /&gt;
|Due to their ability to die if they run out of electricity, focus should be on determining what level of electricity they are on to prevent the patient from dying while doctors provide standard medical aid.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:IPC.png|64px]]&lt;br /&gt;
|IPC&lt;br /&gt;
|Oil&lt;br /&gt;
|Can process certain reagents but not all of them&lt;br /&gt;
|Due to their silicon nature they are outside of your field to handle and should be redirected to Robotics for brute/burn treatments, however if you happen to need to treat one, use welding to fix brute damage and cable coils to fix burn damage. The chemicals: System Cleaner treats IPC Toxin damage while Solder fixes brain damage and traumas.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Catpeople.png|64px]]&lt;br /&gt;
|Felinid&lt;br /&gt;
|Standard&lt;br /&gt;
|Chocolate and loud noises&lt;br /&gt;
|Most frequent treatments are as a result of ear damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Less Common Species====&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'|&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Species&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Blood type&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Weakness&lt;br /&gt;
!scope=&amp;quot;col&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; style='background-color:#C4DAF4;'| Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:podpeople.png|64px]]&lt;br /&gt;
|Podpeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Plant killing reagents&lt;br /&gt;
|Due to their ability to regenerate if standing in a sufficiently lit area, treatment focus should be on providing a sufficiently lit room and to treat anything which a well lit room can't heal.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:flypeople.png|64px]]&lt;br /&gt;
|Flypeople&lt;br /&gt;
|Standard&lt;br /&gt;
|Pest Spray&lt;br /&gt;
|Standard Treatment&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:slimepeople.png|64px]]&lt;br /&gt;
|Jelly/Slimepeople&lt;br /&gt;
|Slime Jelly&lt;br /&gt;
|Anti-Toxin Medication, Cold, Medibots&lt;br /&gt;
|Due to their unique body chemistry the slimepeople and their subspecies are able to heal toxin damage by ingesting toxin dealing reagents such as welding fuel or Fluorine, they are also able to heal from most damages if provided with a sufficient amount of nutrients. If a slimeperson has been injected with Toxins healing chemicals you are to with all haste acquire a Calomel syringe from a Toxins Treatment kit and inject 5 units of it and await until the chemical has been processed by the body, if needed inject 5 more until all toxins healing chemicals have been purged and then provide any Toxins Dealing Chemicals to the slimeperson until they've been healed&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:agolem.png|64px]]&lt;br /&gt;
|Golems&lt;br /&gt;
|None&lt;br /&gt;
|Depends on the type of Golem, Thick skin, Immune to cryogenic drugs.&lt;br /&gt;
|Due to basically being a pile of rocks capable of movement, they aren't able to be injected with syringes, they don't suffocate and instead take brute damage while in critical meaning one only have to treat their brute damage and don't have to worry about refilling their blood due to their inability to bleed.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:skeletons.png|64px]]&lt;br /&gt;
|Skeletons&lt;br /&gt;
|None&lt;br /&gt;
|None&lt;br /&gt;
|Due to being a walking skeleton medical doesn't really need to worry about treating a skeleton since they heal from drinking milk and are immune to medical injections.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|High-functioning Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Apply standard medical treatments if the zombie manages to actually get to medical.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:zombies.png|64px]]&lt;br /&gt;
|Romerol Zombies&lt;br /&gt;
|None&lt;br /&gt;
|Self-Revival, Regeneration.&lt;br /&gt;
|If a Romerol Zombie outbreak has occurred onboard the starship all care should be taken to ensure the tumors are removed quickly and if necessary one should chop off the head, remove the brain and then clone said brain. Note under no circumstance no matter what should you ever try to treat a Romerol Zombie that is still living.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:shadowpeople.png|64px]]&lt;br /&gt;
|Shadowperson&lt;br /&gt;
|None&lt;br /&gt;
|Light&lt;br /&gt;
|Before performing surgery on a shadowperson all lights around the subject should be turned off and the doctor should be wearing night-vision goggles, if a paramedic is trying to treat a shadowperson that is currently in critical they should shut off any sources of light in the area and then prioritize keeping the subject stable while they slowly heal from the darkness.&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Synth_revealed.png|64px]]&lt;br /&gt;
|Synths/Military Synths&lt;br /&gt;
|Standard if in disguise&lt;br /&gt;
|Immune to all chemicals except synthflesh&lt;br /&gt;
|Synths can only be healed through the usage of the chemical Synthflesh&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Androids.png|64px]]&lt;br /&gt;
|Androids&lt;br /&gt;
|None&lt;br /&gt;
|Cannot be pierced by syringes, can't be healed through conventional means.&lt;br /&gt;
|Due to only being able to be healed through the usage of wires and welding they aren't the responsibility of Medical&lt;br /&gt;
|-style=&amp;quot;image-rendering: pixelated;&amp;quot;&lt;br /&gt;
|[[File:Abductor_base.png|64px]]&lt;br /&gt;
|Abductors&lt;br /&gt;
|None&lt;br /&gt;
|Nothing&lt;br /&gt;
|Standard Medical Treatments&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Using Stasis Beds, Cryogenics and Sleepers ==&lt;br /&gt;
{{anchor|Using Sleepers and Cryogenics}}&lt;br /&gt;
&lt;br /&gt;
=== [[File:Stasis_bed_off.png]][[Medical_items#Lifeform_Stasis_Unit|Lifeform Stasis Units]]===&lt;br /&gt;
These &amp;quot;[[Medical_items#Lifeform_Stasis_Unit|Stasis Beds]]&amp;quot; can be found in [[Medbay|medbay]]. They are [[Machines#Lifeform_Stasis_Unit|constructable]] [[Guide_to_construction#Machines|machines]]. You can buckle patients to them to put them into '''stasis'''. While in stasis they no longer bleed, no longer process [[Guide_to_chemistry|reagents]] or [[Infections|diseases]] (good or bad), and if [[#Death|dead]] it freezes their [[#Death|defibrillation timer]]. Buckle [[Health#Critical_Status|badly hurt]] or [[#Death|dead]] patients on them to be able to safely treat them without them dying. Give them any [[Guide_to_chemistry#Core_Healing_Medicines|medicine]] they need and then remove the patients from the stasis bed so the medication starts healing them. The patient is awake and fully aware while in stasis. You can turn the beds off or on with alt-click.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Cryo.gif]] [[Medical_items#Cryogenics Tube &amp;amp; Freezer|Cryogenics Tube]] ===&lt;br /&gt;
{{anchor|Cryo Tube}}&lt;br /&gt;
Cryotube uses the fact that [[cryoxadone]] is effective at healing all types of damage, but only works in cold environments. '''Use it mainly to heal cellular damage''', or if you're out of other options/unsure what to do. This is slow and forces the patient to sleep, so prefer using brute/fire patches for common damage types. &lt;br /&gt;
&lt;br /&gt;
[[Guide_to_advanced_construction#Cryogenics_Tube|Cryotubes can also be upgraded by science parts.]] Better matter bins allow them to work slightly faster and more efficiently.&lt;br /&gt;
&lt;br /&gt;
How to prepare '''(This needs to be done at the start of every round!)''':&lt;br /&gt;
# Wrench the oxygen canisters to connect them to the tubes and the freezer.&lt;br /&gt;
# Turn on the [[Atmospherics_items#Freezer|freezer]]. Set it to lowest temperature available.&lt;br /&gt;
# Load beakers with [[Guide_to_chemistry|chemicals]]. A common and highly effective mix for general use is [[cryoxadone]], [[Guide_to_chemistry#Clonexadone|clonexadone]] and [[mannitol]]. &lt;br /&gt;
#* All [[Guide_to_chemistry|chemicals]] will work, so you can add anything. This is the job of [[chemist]]s. &lt;br /&gt;
#* Be sure to only add chemicals that you can't overdose on, as patients in cryo will receive large doses of all chemicals in the beaker.&lt;br /&gt;
# Set the tubes to Auto instead of Manual, so they'll open after the patient is healed. Otherwise, they'll be trapped in until someone opens the tube from outside.&lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
&lt;br /&gt;
# Ensure the cryo tube is open first. If not, open it.&lt;br /&gt;
# Pull the person on top of the tube. &lt;br /&gt;
# Remove all clothes that prevent freezing, such as hardsuits. Else it won't work. &lt;br /&gt;
# Close the cryo tube with its menu, or click on them with your mouse and drag their sprite to the tube.&lt;br /&gt;
# Open the tube menu and turn it on. If their health starts to improve (sometimes it takes a moment to start), they're all set. If not, make sure everything is set up properly (cryoxadone in the tubes? pressure in the canisters?).&lt;br /&gt;
# Turning it on will put the patient to sleep. &lt;br /&gt;
# If set to auto, the tube will turn off and pop open automatically. &lt;br /&gt;
# Shake the person to get them up (switch to help intent and click on them multiple times).&lt;br /&gt;
# Let them redress (or do it for them) then kick them out.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you ever see this:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Trapped_in_cryo.png]]&lt;br /&gt;
&lt;br /&gt;
Then those people are trapped in powered off cryo tubes. Run to them immediately and either turn the tubes ON or let the patients out! Make sure cryo tube doors are also set to AUTO and not MANUAL. And make sure the patients are actually healing, or else you have to try other treatments instead.&lt;br /&gt;
&lt;br /&gt;
=== [[File:Sleeper.gif]] [[Medical_items#Sleeper|Sleeper]] ===&lt;br /&gt;
&lt;br /&gt;
Sleepers allow you to inject various chemicals, and have unlimited stocks of them. Sleepers cannot inject most chemicals when the patient's health is very low, with the exception of injecting [[epinephrine]].&lt;br /&gt;
&lt;br /&gt;
Sleepers also show you chemicals present in person's bloodstream.&lt;br /&gt;
&lt;br /&gt;
Scientists can produce upgraded parts for [[Guide_to_advanced_construction#Sleeper|sleepers]]. &lt;br /&gt;
&lt;br /&gt;
How to use:&lt;br /&gt;
# Ensure the sleeper is open. If it's not, open it.&lt;br /&gt;
# Pull the patient near the sleeper.&lt;br /&gt;
# Click and hold on the patient, move the cursor to the sleeper, then release. This puts the patient inside.&lt;br /&gt;
# Click on the sleeper to open the menu.&lt;br /&gt;
# Inject chemicals they need. (See the [[Machines#Sleeper|list of sleeper chemicals]] available). &lt;br /&gt;
# Open the sleeper and remove the patient.&lt;br /&gt;
&lt;br /&gt;
== Rarer Cases ==&lt;br /&gt;
&lt;br /&gt;
These situations are not as common as normal damages, but they are still VERY LIKELY to happen. AND most of these cases are also more severe, and it is essential to be fucking fast and know this stuff! &amp;lt;br&amp;gt;'''So read up, these are the things that will separate quacks from real doctors!'''&lt;br /&gt;
&lt;br /&gt;
===Overdose===&lt;br /&gt;
Giving too much of some chemicals or drugs can cause an overdose. This means that you aren't doing your job correctly and you may even kill the patient if you don't stop doing it! Check the ''overdose threshold'' column in the [[Guide_to_chemistry#Medicines|guide to chemistry]] before you use a medicine. &lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Charcoal]] purges chemicals slowly and can help with toxin damage.&lt;br /&gt;
* [[Calomel]] purges chemicals quickly and is relatively easy to make in chemistry.&lt;br /&gt;
* [[Pentetic acid]] clears all chemicals from the body very quickly.&lt;br /&gt;
&lt;br /&gt;
===[[File:Hudill.png]] Disease===&lt;br /&gt;
&lt;br /&gt;
Diseases are the most frustrating thing you will deal with, as it spreads, and can infect you as well. A disease can be identified easily with the Health Scanner HUD, it giving an unhappy-face-icon next to the patient. PDA or a Health Analyzer will give more detailed information about the disease and its cure.&lt;br /&gt;
&lt;br /&gt;
How to Treat:&lt;br /&gt;
# Suit up in [[Clothes_and_internals#bodywear|anti-viral equipment]].&lt;br /&gt;
# Isolate the patient from public areas (if they have an infectious disease).&lt;br /&gt;
# Use your Health Analyzer or PDA to see the cure for the disease (see the [[Infections#Understanding_stats|list of possible cures]]). This won't work if the disease is stealthy. &lt;br /&gt;
# If the virus is stealthy, you must take a blood sample to a PanD.E.M.I.C 2200 to see the cure. &lt;br /&gt;
# Administer the chemical element needed OR if the virologist has made a vaccine, administering one unit of it will instantly cure and immunize.&lt;br /&gt;
# Monitor the patient's condition and do not leave them until they are clear and have become resistant to the disease.&lt;br /&gt;
# Check if you are infected after dealing with the patient.&lt;br /&gt;
After:&lt;br /&gt;
* If you did not have the vaccine for the disease, see [[Infections#How_to_create_a_vaccine|How to create a vaccine]]. &lt;br /&gt;
&lt;br /&gt;
Cloned people lose their immunity and can be reinfected.&lt;br /&gt;
&lt;br /&gt;
===Blindness===&lt;br /&gt;
The person cannot see, they usually will scream about this endlessly.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If vision is just blurry, give [[Guide_to_plants#Carrot|carrot]]s or a pair of [[prescription glasses]].&lt;br /&gt;
* If they are completely blind, [[Surgery#Eye surgery|eye surgery]].&lt;br /&gt;
* [[Omnizine]] has a chance of curing blindness while slowly healing eye damage.&lt;br /&gt;
* [[Guide_to_chemistry#Oculine|Oculine]] can be made by chemistry, and will heal all eye damage.&lt;br /&gt;
&lt;br /&gt;
===Deafness===&lt;br /&gt;
The person cannot hear, they are usually unresponsive to verbal communication and can't even hear themselves talking.&lt;br /&gt;
&lt;br /&gt;
What causes it:&lt;br /&gt;
* Genetic mutations can cause genetic deafness.&lt;br /&gt;
* Ear damage can render a person deaf temporarily, but extreme ear damage causes permanent deafness.&lt;br /&gt;
* Explosions cause ear damage.&lt;br /&gt;
* Flashbangs cause ear damage.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Most ear damage will heal on its own.&lt;br /&gt;
* [[Guide_to_chemistry#Inacusiate|Inacusiate]] heals minor ear damage instantly.&lt;br /&gt;
* Put earmuffs on the patient and minor ear damage will quickly heal.&lt;br /&gt;
* Mutadone can reset genetic mutations including deafness.&lt;br /&gt;
&lt;br /&gt;
===Genetic Disabilities===&lt;br /&gt;
Disabilities cannot be cured by normal medical tools. If a patient appears to be unable to move and/or they speak in very short sentences, they most likely have a genetic disability.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* Ask a competent [[geneticist]] to remove the bad mutation. &lt;br /&gt;
* A one unit [[Guide_to_chemistry#Mutadone|mutadone]] pill or injection will instantly cure all genetic abnormalities. This includes beneficial ones.&lt;br /&gt;
&lt;br /&gt;
===[[Health#Radiation|Radiation]]===&lt;br /&gt;
Radiation causes people to lose hair, puke, black out, and take steady toxin damage. It may cause people to mutate and gain genetic disabilities as well. Radiation either comes from space radiation surges, after which crew members will &amp;quot;feel strange&amp;quot; and begin to vomit, but more likely you'll be treating engineers who got too close to the supermatter/The Stormdrive/AGCNR, atmos techs (or bystanders) doing badly contained fusion work, or geneticists and people undergoing genetic testing who've stuck themselves with too many SE injectors.&lt;br /&gt;
&lt;br /&gt;
A medical analyzer will only say whether a patient is irradiated or not, so you need a Geiger counter or advanced medical analyzer to see the exact radiation levels of a patient.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* If you have [[potassium iodide]] or [[pentetic acid]], use them. These will remove the radiation before it poisons the patient further.&lt;br /&gt;
* Give the patient a shower to help lower radiation levels.&lt;br /&gt;
* Else, treat with [[charcoal]] or toxin-healing chems until the radiation levels have subsided.&lt;br /&gt;
* Heavily irradiated patients will irradiate anyone around them. Try to isolate the patient, check rads on whoever dragged them in, and get yourself treated as well.&lt;br /&gt;
* If they were sitting by the SM/Stormdrive/AGCNR for a while before someone got them out, or if atmos has been misbehaving and things have really gone to shit, the (probably dead) patient's clothes or other items could be contaminated. Keep in mind that you can scan items with a Geiger, although if things have gotten to this point you are probably too busy with people to have time to do that. Put their old body somewhere away from the cloner, at least.&lt;br /&gt;
&lt;br /&gt;
===Hallucinations===&lt;br /&gt;
This nasty effect causes the victim to see (usually deadly) objects in his and others' hands, along with random visions of people and creatures attacking him, causing stamina damage. Extremely unpleasant. Caused by [[Changeling|changelings]], [[Guide_to_chemistry#Mindbreaker_Toxin|mindbreaker toxin]],[[supermatter]], and some bad 'shrooms.&lt;br /&gt;
&lt;br /&gt;
How to treat:&lt;br /&gt;
* [[Synaptizine]] is good for removing hallucinations. But can cause light toxin damage. &lt;br /&gt;
* [[Haloperidol]] is not as good as synaptizine at removing hallucinations, but it will also quickly purge drugs that are likely causing them.&lt;br /&gt;
&lt;br /&gt;
===[[File:Huddead.png]] Death===&lt;br /&gt;
If the patient is dead, the basic procedure for handling stiffs is the same. Your first plan of action should be trying to [[Medical_items#Defibrillator|defibrillate]] the body and bring them back to life quickly. If they have this icon on your [[Medical_items#Health_Scanner_HUD|health scanner hud]]: [[File:Huddefib.gif|64px]] it means the body is fresh enough for [[Medical_items#Defibrillator|defibrillation]]. The defibrillation maximum timer is 15 minutes, but the heart will [[#Organ_damage|decay]] in only 3 minutes and must typically be [[Surgery#Coronary_Bypass|repaired]] for a late defibrillation to work. &lt;br /&gt;
&lt;br /&gt;
# Examine the body. Does it say they '''committed suicide''' or that their '''soul has departed'''? Nothing you can do for them, fast track them to the [[morgue]] (might wanna try the second one tho, just for peace of mind).&lt;br /&gt;
# If examining the body just says &amp;quot;'''He/she is limp and unresponsive; there are no signs of life...'''&amp;quot; it means the corpse has a soul. Buckle the patient to a [[#Lifeform_Stasis_Units|Stasis Bed]] to stop the decay timer, and scan them with a [[Medical_items#Health_Analyzer|health analyzer]]. Do they have more than 180 brute or burn damage (tracked separately, having 179 of each is fine)? If so, you must heal the corpse with [[Guide_to_chemistry#Synthflesh|synthflesh]] or [[Surgery#Tend_Wounds_.28Burn.2FBrute.29|surgery]] until it has under 180 brute and burn. You can buy [[Guide_to_chemistry#Synthflesh|synthflesh]] from the [[Vending_machines#NanoMed_Plus|NanoMed Plus]] or have it made in [[Guide_to_chemistry#Synthflesh|chemistry]].&lt;br /&gt;
# If the [[Medical_items#Health_Analyzer|health analyzer]] says the patient's heart is non-functional, the heart must be [[Surgery#Coronary_Bypass|repaired]] or [[Surgery#Organ_Manipulation|replaced]]. &lt;br /&gt;
# If the patient is wearing a space suit or [[Clothing_and_Accessories#Hardsuits|hardsuit]], take it off. To take it off, drag the sprite of the patient onto yours, and click the hardsuit in the menu that pops up. &lt;br /&gt;
# Once the patient is prepared, equip your [[Medical_items#Defibrillator|defib]]. The [[Medical_items#Defibrillator|large one]] goes on your backpack slot, and the [[Medical_items#Compact_Defibrillator|compact defib]] that the [[CMO]] gets goes on your belt slot. Then empty both of your hands, and click the new defib hud icon on your top left to take out the paddles. Activate/click the paddles with the hand you're holding them in to wield them in both hands. Stop dragging the patient (with '''H''' or '''delete''') or you will be shocked. Switch to '''help''' [[File:Intent_Help.png]] intent, target the chest, and then click on the patient. After a few seconds, you'll deliver an electric shock. &lt;br /&gt;
# If the defib pings and says the resuscitation was successful, use [[#Treatment|medicine]] on them and then unbuckle them from the [[#Lifeform_Stasis_Units|Stasis Bed]] to make them start healing up. If the defib instead says they have severe tissue damage, they have more than 180 brute or burn damage, and needs more [[Guide_to_chemistry#Synthflesh|synthflesh]]. If it says the heart tissue has decayed beyond saving, you are too late. If the body is a [[Terminology#Husk|husk]] then defib will never work. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If defibrillation can't be done, you have a few choices:&lt;br /&gt;
# The easiest solution is usually to drag the corpse to [[Guide_to_genetics#Cloning|cloning]]. If cloning is upgraded enough, you will be able to clone even [[Terminology#Husk|husks]] and [[Surgery#Brain|brains]]. &lt;br /&gt;
# If you have many corpses then cloning can be a slow process. Sometimes [[Guide_to_genetics#Cloning|cloning]] might even be sabotaged. Consider doing [[Surgery#Revival|revival surgery]] instead, if available. &lt;br /&gt;
# Another option for revival is the [[Guide_to_chemistry|chemical]] [[Guide_to_chemistry#Strange_Reagent|strange reagent]], which works similarly to [[Medical_items#Defibrillator|defibrillation]], except the patient needs to be below 100 brute and burn damage (instead of 180), and it works on corpses of any age. &lt;br /&gt;
# You can also clone people in [[Hydroponics]], which works even if the patient is missing a head. See [[Guide_to_hydroponics#Replica_Pod_Cloning|Replica Pod Cloning]]. This option creates [[Podman|podperson]] clones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''PLEASE NOTE''' In the morgue there are lights on the side of the trays. The red light means there is a dead body with no ghost occupying it. Green light means there is a body with a ghost in it, which means you should [[Guide_to_genetics#Cloning|clone]] it. The green light is normally accompanied by a beeping sound as well, which can be turned off by alt-clicking the tray.&lt;br /&gt;
&lt;br /&gt;
== Afternote ==&lt;br /&gt;
If you aren't serious about healing someone, don't give up halfway. Get proper medical staff to help them. Don't leave them in [[Genetics]] to just die either (this wastes everyone else's time). At least try to have a doctor save them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_chemistry&amp;diff=36383</id>
		<title>Guide to chemistry</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_chemistry&amp;diff=36383"/>
		<updated>2023-11-30T07:41:54Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Active Pure Chemicals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Chemicals =&lt;br /&gt;
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, stable plasma, sugar, sulphur, sulphuric acid, water and welding fuel. These can be produced from the [[Chem Dispenser]] in [[Chemistry]].&lt;br /&gt;
&lt;br /&gt;
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.&lt;br /&gt;
&lt;br /&gt;
Grinding minerals from mining will also get you:&lt;br /&gt;
* [[Plasma]]&lt;br /&gt;
* Uranium&lt;br /&gt;
[[Emag|Emagging]] a chem dispenser will add:&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner's Salve&lt;br /&gt;
The [[Vending_machines#Medbay|NanoMed Plus]] is your main source of generic toxin when hacked.&lt;br /&gt;
&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[File:Chemheater.png]] '''Chemical Heater'''. This machine will heat a beaker to the desired temperature, slowing down the heating speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (such as Meth) you can just set it to a very high temperature to avoid this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Machinery ==&lt;br /&gt;
You have all sorts of chems here, and can make many things. You can make [[#Medicines|medicines]], [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], [[#Flash Powder|flash powder]], [[#Toxins|poisons]], [[#Space Lube|space lube]], [[#Fluorosulfuric Acid|acid]] and much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, as mixing the wrong chemicals can be bad for your health, and please make sure you know what a chemical does before you use it. Experiment at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[File:Dispenser.png|Chem Dispenser]] Chemistry Dispensers ===&lt;br /&gt;
[[Chem Dispenser|Chem dispensers]] can be upgraded to unlock more chemicals, allow for more precise macro usage, increased power recharge rate and higher power capacity. If you run out of power, you can disassemble the dispenser with screwdriver+crowbar and rebuild it by first putting the circuit board back, and then all other things but use a full power cell [[File:Power_cell.png]] instead of the old one. Then screwdriver to finish. Or you can charge the machine with an [[inducer]] [[File:Inducer.png]].&lt;br /&gt;
&lt;br /&gt;
'''Available chemicals''':&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see what chemicals are available:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
'''Normal''':&lt;br /&gt;
* Hydrogen&lt;br /&gt;
* Oxygen&lt;br /&gt;
* Silicon&lt;br /&gt;
* Phosphorus&lt;br /&gt;
* Sulfur&lt;br /&gt;
* Carbon&lt;br /&gt;
* Nitrogen&lt;br /&gt;
* Water&lt;br /&gt;
* Lithium&lt;br /&gt;
* Sugar&lt;br /&gt;
* Sulphuric acid&lt;br /&gt;
* Copper&lt;br /&gt;
* Mercury&lt;br /&gt;
* Sodium&lt;br /&gt;
* Iodine&lt;br /&gt;
* Bromine&lt;br /&gt;
* Ethanol&lt;br /&gt;
* Chlorine&lt;br /&gt;
* Potassium&lt;br /&gt;
* Aluminium&lt;br /&gt;
* Radium&lt;br /&gt;
* Fluorine&lt;br /&gt;
* Iron&lt;br /&gt;
* Welding fuel&lt;br /&gt;
* Silver&lt;br /&gt;
* Stable plasma&lt;br /&gt;
'''Upgraded (tier 4 matter manipulator)''':&lt;br /&gt;
* Acetone&lt;br /&gt;
* Ammonia&lt;br /&gt;
* Ash&lt;br /&gt;
* Diethylamine&lt;br /&gt;
* Oil&lt;br /&gt;
* Saltpetre&lt;br /&gt;
'''Emagged''':&lt;br /&gt;
* Space Drugs&lt;br /&gt;
* Morphine&lt;br /&gt;
* Toxin&lt;br /&gt;
* Carpotoxin&lt;br /&gt;
* Miner's Salve&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
'''Upgradeable parts''':&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Better matter bins:''' greater power efficiency per unit dispensed.&lt;br /&gt;
* '''Better capacitor:''' faster recharging speed.&lt;br /&gt;
* '''Better power cell:''' larger maximum power capacity.&lt;br /&gt;
* '''Better manipulator:''' unlocks more chemicals. &amp;lt;s&amp;gt;Longer and more complex chemistry macros can be performed. At tier 1 manips, macros round to the nearest 5u, then 3u at tier 2, 2u at tier 3 and 1u at tier 4&amp;lt;/s&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
=== [[File:Chemheater.png|Chemical Heater]] Chemical Heater ===&lt;br /&gt;
Some chemical reactions will require you to heat the reagents in a [[Chemical Heater]]. Unless the recipes says otherwise, these reactions need you to heat the reagents ''above'' the required temperature.&lt;br /&gt;
This machine will heat/cool a beaker to the desired temperature, slowing down the heating/cooling speed as it approaches the target temperature. If you don't risk making the chemical explode by overheating it (like with [[#Methamphetamine|meth]]) you can just set it to a very high temperature to avoid this. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;'''Due to a rounding bug you sometimes need to heat chems 1 degree higher than the recipe says.'''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Upgrading the laser will increase the heating/cooling speed.&lt;br /&gt;
=== [[File:Chemmaster.gif|ChemMaster 3000]] ChemMaster 3000 ===&lt;br /&gt;
Separates, bottles, and makes pills/patches out of chemicals loaded inside. You can load pretty much any container - beakers, spray bottles, water bottles and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum size for dispensed bottles is 30u, patches 40u and pills 50u. Use a chemistry bag [[File:Chemistry_bag.png]] to quickly move large quantities of bottles, patches or pills. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be upgraded with bigger beakers to allow a bigger buffer. By default it contains two ordinary 50u beakers for a total buffer volume of 100u.&lt;br /&gt;
=== [[File:Blender.png|Reagent Grinder]] All-In-One Grinder ===&lt;br /&gt;
Grinds, crushes, liquefies and extracts reagents from materials placed into it.&amp;lt;br&amp;gt;&lt;br /&gt;
If there is a significant reagent associated with the item, the Reagent grinder will distill a pure sample inside the collection beaker.&amp;lt;br&amp;gt;&lt;br /&gt;
For example: Plasma/gold/uranium/metal sheets, donk pockets, fruits, dead mice.&lt;br /&gt;
=== [[File:Smoke_machine.png|Smoke Machine]] Smoke Machine ===&lt;br /&gt;
Dispenses any chemical inside as a [[#Smoke|smoke]] cloud. Needs to be secured by wrenching first.&amp;lt;br&amp;gt;&lt;br /&gt;
A great alternative to [[#Smoke|smoke]] [[Grenade|grenades]], but easily incites lynch mobs.&amp;lt;br&amp;gt;&lt;br /&gt;
Can only be obtained through the circuit board being printed, and the required parts being assembled first.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Upgradeable parts''':&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Click expand to see upgrades:&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* '''Manipulator''': Unlocks the higher range settings.&lt;br /&gt;
* '''Matter bin''': Increases maximum capacity.&lt;br /&gt;
* '''Capacitor''': Increases efficiency.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Metabolism==&lt;br /&gt;
When a reagent enters a body, it will then &amp;quot;tick&amp;quot; or &amp;quot;cycle&amp;quot; about every 2 seconds (these are called &amp;quot;life ticks&amp;quot;, and are not to be confused with server ticks/tickrate). When this happens the body is purged of an amount of every reagent depending on their metabolism rates. This is the rate at which the chemical disappears from your body. It doesn't matter how many chems you have in your body, as they are all metabolized separately. If you are [[Guide_to_food#Hunger|hungry]] (sluggish), this will happen 20% slower, which makes chemicals have a bigger total effect since they last longer without being weaker per tick. Many mobs are &amp;quot;simplemobs&amp;quot; which means they don't have bloodstreams and can thus not be poisoned, sedated or healed with medicine. Monkeys and most playable humanoids are the exceptions to this.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Active Pure Chemicals==&lt;br /&gt;
A.K.A. what happens when you eat or splash these. Their metabolism rate is 0.4u per cycle unless said otherwise. Unmentioned dispensable chemicals don't have any effects. Plasma and uranium requires you to grind mineral sheets to acquire.&lt;br /&gt;
*'''Chlorine''': Causes {{dmgs|q|1 brute damage}} per tick to a random body part.&lt;br /&gt;
*'''Copper''': Can be splashed on metal sheets to create bronze sheets.&lt;br /&gt;
*{{anchor|Ethanol}}'''Ethanol''': A decent alcoholic &amp;quot;beverage&amp;quot;, with a [[Guide_to_drinks#Drinks|booze power]] of 65. Increases success rate of [[Surgery|surgery]] and flammability when applied externally. Metabolism rate 0.2.&lt;br /&gt;
*'''Fluorine''': Causes {{dmgs|e|1 toxin damage}} per tick.&lt;br /&gt;
*'''Iron''': Slowly restores blood volume.&lt;br /&gt;
*'''Lithium''': Causes twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''Mercury''': Causes {{dmgs|t|1 brain damage}} per tick, twitching, drooling, moaning and not being able to walk straight.&lt;br /&gt;
*'''[[Plasma]]''': Causes {{dmgs|e|3 toxin damage}} per tick. Creates gas form plasma when spilled or heated to 323.15K (50°C). Not to be confused with Stable Plasma, which does nothing.&lt;br /&gt;
*'''Radium''': Slowly causes irradiation (2 per tick). Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*'''Sugar''': Gives nutrition. Causes hyperglycemic shock if overdosed (200u). Metabolism rate 0.8.&lt;br /&gt;
*'''Sulphuric Acid''': Causes {{dmgs|e|1 toxin damage}} and some {{dmgs|q|instant brute damage}} to one body part when ingested, and slightly more {{dmgs|q|brute damage}} when ''injected''. Destroys head-wear and causes {{dmgs|w|burn damage}} when sprayed or splashed on someone. Counts as a [[#Toxins|toxin]].&lt;br /&gt;
*'''Uranium''': Causes slight (1 per tick) irradiation. Creates glowing green goo on floor if more than 3u is spilled.&lt;br /&gt;
*'''Welding Fuel''': Causes {{dmgs|e|1 toxin damage}} per tick. Makes people flammable if splashed on.&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ash}}Ash &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash}}&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Ash (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Light a piece of paper on fire, and scoop up the resulting ashes with a beaker.&lt;br /&gt;
|Basic ingredient in a couple of recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carpet}}Carpet &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpet}}&lt;br /&gt;
|Creates a dirty carpet on the floor.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oil}}Oil &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oil}}&lt;br /&gt;
|Burns to ash in a small smoky fire. Used to maintain various systems in the [[Weapons Bay]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Oil (Alternate Recipe) &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Scoop up oil from destroyed cyborgs or robots off the ground with a beaker.&lt;br /&gt;
|Burns to ash in a small smoky fire. Used to maintain various systems in the [[Weapons Bay]].&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phenol}}Phenol &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phenol}}&lt;br /&gt;
|Used for certain medical recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Acetone}}Acetone &amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Acetone}}&lt;br /&gt;
|Common ingredient in other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}Diethylamine &amp;lt;span style=&amp;quot;color:#604030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diethylamine}}&lt;br /&gt;
|A very potent fertilizer, and the base component of some medicines.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}Ammonia&amp;lt;span style=&amp;quot;color:#404030;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ammonia}}&lt;br /&gt;
|An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as [[Diethylamine]] (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}Saltpetre&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saltpetre}}&lt;br /&gt;
|Ingredient for Bath Salts and Black Powder (results in 3 units instead of 5). Increases potency of plants.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Lye}}Lye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye}}&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Lye (Alternate Recipe)&amp;lt;span style=&amp;quot;color:#FFFFD6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lye2}}&lt;br /&gt;
|Useful in the manufacturing of wax items like soap.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Medicines ==&lt;br /&gt;
&amp;quot;''And that's how I lost my medical license!''&amp;quot; Don't be this guy. Make these. Lots of these.&lt;br /&gt;
&lt;br /&gt;
See [[guide to medicine|Guide to Medicine]] for more information on what to use when.&lt;br /&gt;
===Core Healing Medicines===&lt;br /&gt;
These healing drugs form the &amp;quot;core&amp;quot; drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Silver_Sulfadiazine}}&lt;br /&gt;
|Burn&lt;br /&gt;
|On touch, instantly heals burn damage, then heals over time while it stays in the system. Basic anti-burn healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage. Deals stamina damage when used.&amp;lt;br&amp;gt;If overdosed, deals oxygen damage.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|100u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}Styptic Powder&amp;lt;span style=&amp;quot;color:#FF9696;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Styptic Powder}}&lt;br /&gt;
|Brute&lt;br /&gt;
|On touch, instantly heals brute damage. Basic anti-brute healing drug.&amp;lt;br&amp;gt;On ingestion, deals minor toxin damage.&amp;lt;br&amp;gt;If overdosed, deals oxygen damage.&amp;lt;br&amp;gt;Deals stamina damage when used.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|100u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Saline-Glucose Solution}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 33% chance per metabolism cycle to heal brute and burn damage. Can be used as a substitute for blood if hooked up via IV drip.&amp;lt;br&amp;gt;If overdosed, deals either brute and burn damage or adds Sodium Chloride or Sugar.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}Synthflesh&amp;lt;span style=&amp;quot;color:#FFEBEB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synthflesh}}&lt;br /&gt;
|Brute, burn&lt;br /&gt;
|Has a 100% chance of instantly healing brute and burn damage. &amp;lt;br&amp;gt;Touch based only. Does nothing while inside a mob. Deals stamina damage upon usage.&amp;lt;br&amp;gt;If overdosed, deals Toxin damage.&lt;br /&gt;
|1 unit per tick&lt;br /&gt;
|125u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}Charcoal&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Charcoal}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals toxin damage at a rate of 2 per tick, will also slowly remove any other chemicals.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}Salbutamol&amp;lt;span style=&amp;quot;color:#00FFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salbutamol}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Quickly heals oxygen damage at a rate of 3 per tick while slowing down suffocation. Great for stabilizing critical patients!&amp;lt;br&amp;gt;If overdosed, adds Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bicaridine}}Bicaridine&amp;lt;span style=&amp;quot;color:#bf0000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bicaridine}}&lt;br /&gt;
|Brute&lt;br /&gt;
|Heals brute damage at a rate of 1.5 units per tick if brute damage is less than 50 otherwise it heals brute damage at a rate of 0.5 units per tick. If overdosed it will annihilate your liver, can kill an upgraded cybernetic liver.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Kelotane}}Kelotane&amp;lt;span style=&amp;quot;color:#FFa800;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Kelotane}}&lt;br /&gt;
|Burn&lt;br /&gt;
|Heals burn damage at a rate of 1.5 units per tick if below 50 burn damage otherwise it heals at a rate of 0.5 units per tick. If overdosed it will annihilate your liver, can kill an upgraded cybernetic liver.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antitoxin}}Antitoxin&amp;lt;span style=&amp;quot;color:#00a000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antitoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals 2 toxin damage and removes 1u of other chemicals per tick. If overdosed damages your liver.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Dexalin}}Dexalin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 2 oxygen damage per tick (slower than Salbutamol). If overdosed damages the heart.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Dexalin+}}Dexalin Plus&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Dexalin Plus}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals 4 oxygen damage per tick (slightly faster than Salbutamol). If overdosed deals a large amount of damage to the heart.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tricordrazine}}Tricordrazine&amp;lt;span style=&amp;quot;color:#707A00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tricordrazine}}&lt;br /&gt;
|Brute/Burn/Toxin&lt;br /&gt;
|Heals 1 of each damage type per tick. If overdosed deals 2 damage of toxin per tick and kills your liver.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}Cryoxadone&amp;lt;span style=&amp;quot;color:#0000C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryoxadone}}&lt;br /&gt;
|All types&lt;br /&gt;
|Required for the proper function of cryogenics. It heals all types of damage very swiftly (except clone damage, which is healed very slowly), but only when in a very cold environment. Is more effective in colder environments.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyroxadone}}Pyroxadone&amp;lt;span style=&amp;quot;color:#f7832a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyroxadone}}&lt;br /&gt;
|All four basic types and cellular&lt;br /&gt;
|Inverse [[#Cryoxadone|Cryoxadone]] that heals faster the hotter the patient is. For max efficiency you need to be ''over'' 460°K and on fire. In optimal conditions every cycle will heal 15 burn ''before'' the damage taken from being on fire, which is usually faster than the fire hurts you (unless too hot). It will then also heal 10 brute, 10 toxin, 20 oxyloss and 10 cellular. Works on [[Guide_to_races#Jelly_and_Slime_Mutants|slimepeople]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Clonexadone}}Clonexadone&amp;lt;span style=&amp;quot;color:#3D3DC6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Clonexadone}}&lt;br /&gt;
|Clone&lt;br /&gt;
|Quickly heals clone damage, but only when in a cold environment.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}Mannitol&amp;lt;span style=&amp;quot;color:#A0A0A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mannitol}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage - best used in cryo alongside Cryoxadone, but will still heal if taken via other means. When Overdosed, slows the working speed of it.&lt;br /&gt;
|0.4 units per tick?&lt;br /&gt;
|35u If using the Brain Tumor Trait&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|System Cleaner}}System Cleaner&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/System Cleaner}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Quickly purges toxin damage in the rare case an IPC gets said damge.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Solder}}Solder&amp;lt;span style=&amp;quot;color:#DCDCFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Solder}}&lt;br /&gt;
|Brain&lt;br /&gt;
|Quickly heals brain damage and traumas, but only if you're an IPC.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Radioactive Disinfectant}}Radioactive Disinfectant&amp;lt;span style=&amp;quot;color:#EEFF8F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Radioactive Disinfectant}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Purges radiation from IPC's.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Neurine}}Neurine&amp;lt;span style=&amp;quot;color:#C0C0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Neurine}}&lt;br /&gt;
|Minor brain traumas&lt;br /&gt;
|Reacts with neural tissue, helping reform damaged connections. Chance every tick to cure [[Guide_to_Traumas#Basic_Traumas_Without_Prefix|basic traumas]]. More [[Guide_to_Traumas#Severe_Prefix|severe]] traumas usually require [[surgery]]. Quickly purges [[Guide_to_drinks#Neurotoxin |Neurotoxin]].&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Superior Healing Medicines===&lt;br /&gt;
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.&lt;br /&gt;
&lt;br /&gt;
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Salicyclic Acid}}Salicyclic Acid&amp;lt;span style=&amp;quot;color:#D2D2D2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Salicyclic Acid}}&lt;br /&gt;
|Brute&lt;br /&gt;
|If you have more than 50 brute damage, heals 4 units. If you have less than 50 brute damage, heals 0.5 units. Overdosing will make it double the healing speed of brute damage at the low price of taking toxin damage and the death of your liver. Deals stamina damage upon usage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oxandrolone}}Oxandrolone&amp;lt;span style=&amp;quot;color:#1E8BFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oxandrolone}}&lt;br /&gt;
|Burn&lt;br /&gt;
|If you have more than 50 burn damage, heals 4 units. If you have less than 50 burn damage, heals 0.5 units. Overdosing will double the healing speed of burn damage at the low price of taking toxin damage and the death of your liver. Deals stamina damage upon usage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|25 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}Omnizine&amp;lt;span style=&amp;quot;color:#DCDCDC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Omnizine}}&lt;br /&gt;
|Brute, burn, toxin and suffocation&lt;br /&gt;
|Heals 0.5 of each damage type per tick. If overdosed it will deal 1.5 damage of each damage type per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carthatoline}}Carthatoline&amp;lt;span style=&amp;quot;color:#225722;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carthatoline}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Used to treat severe toxin damage. Side effects include: Janitors forming unions, vomiting. If overdosed then it will start damaging your brain.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}Pentetic Acid&amp;lt;span style=&amp;quot;color:#E6FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pentetic Acid}}&lt;br /&gt;
|Radiation, toxin&lt;br /&gt;
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}Perfluorodecalin&amp;lt;span style=&amp;quot;color:#FF6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Perfluorodecalin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Heals suffocation damage so quickly that you could have a spacewalk but causes minor toxin damage. Heals lungs. If overdosed will significantly damage the heart.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Atropine}}Atropine&amp;lt;span style=&amp;quot;color:#1D3535;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Atropine}}&lt;br /&gt;
|Brute, burn and suffocation&lt;br /&gt;
|If patients health is critical it will heal 2 brute, burn and toxin damage per cycle, as well as stop any oxyloss. Good for stabilising critical patients.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage. Side effects include: Minor Confusion.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|15u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Calomel}}Calomel&amp;lt;span style=&amp;quot;color:#19C832;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Calomel}}&lt;br /&gt;
|Purge&lt;br /&gt;
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Hepanephrodaxon}}Hepanephrodaxon&amp;lt;span style=&amp;quot;color:#D2691E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Hepanephrodaxon}}&lt;br /&gt;
|Liver, Toxin&lt;br /&gt;
|Heals damage to the liver as well as toxin damage. If overdosed then it deals damage to the brain&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}Mutadone&amp;lt;span style=&amp;quot;color:#5096C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutadone}}&lt;br /&gt;
|Genetic&lt;br /&gt;
|Heals your genetic mutations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Earthsblood}}Earthsblood&amp;lt;span style=&amp;quot;color:#FFAF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Earthsblood}}&lt;br /&gt;
|All four basic types, cloning and stamina&lt;br /&gt;
|Ichor from an extremely powerful plant. Great for restoring wounds, but it's a little heavy on the brain. If overdosed, deals rapidly scaling toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Unique Healing Medicines===&lt;br /&gt;
These healing drugs preform a unique function that is not commonly used or seen in game.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Treatment for&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}Potassium Iodide&amp;lt;span style=&amp;quot;color:#BAA15D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Potassium Iodide}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Reduces low radiation damage very effectively.&lt;br /&gt;
|0.8 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}Ephedrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ephedrine}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times, increases run speed, and stabilizes crit.&amp;lt;br&amp;gt;If overdosed it will deal toxin and oxyloss damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}Diphenhydramine&amp;lt;span style=&amp;quot;color:#64FFE6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Diphenhydramine}}&lt;br /&gt;
|Histamine Overdose&lt;br /&gt;
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Morphine}}Morphine&amp;lt;span style=&amp;quot;color:#A9FBFB;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Morphine}}&lt;br /&gt;
|Movement Speed&lt;br /&gt;
|Will allow you to walk faster. Will eventually knock you out if you take too much.&amp;lt;br&amp;gt;If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage.&amp;lt;br&amp;gt;It is recommended to heat up the mixture &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; adding hydrogen or carbon as the last ingredient to prevent accidentally making [[#Hydrocarbon|Hydrocarbon]].&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|25u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Oculine}}Oculine&amp;lt;span style=&amp;quot;color:#404040;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oculine}}&lt;br /&gt;
|Eye&lt;br /&gt;
|Quickly heals eye damage and reverts blindness.&amp;lt;br&amp;gt;Mix below 333K or the recipe will result in [[#Hydrocarbon|Hydrocarbon]].&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Inacusiate}}Inacusiate&amp;lt;span style=&amp;quot;color:#606060;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Inacusiate}}&lt;br /&gt;
|Ear&lt;br /&gt;
|Instantly removes all ear damage. (Results in 2 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Meclizine}}Meclizine&amp;lt;span style=&amp;quot;color:#cecece;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meclizine}}&lt;br /&gt;
|Vomiting&lt;br /&gt;
|Primary used to prevent vomiting although it's capable of rarely healing toxin damage, if overdosed deals Toxin Damage and makes your stomach wish it never existed.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|25u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}Epinephrine&amp;lt;span style=&amp;quot;color:#D2FFFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Epinephrine}}&lt;br /&gt;
|Stun + Brute, burn, suffocation and toxin&lt;br /&gt;
|20% chance each tick to reduce knockout/stun effects, minor stamina regeneration buff. Prevents oxygen damage from going over 35. If the patient is in crit, slowly heals toxins, brute, and burn.&amp;lt;br&amp;gt;If overdosed will deal toxin and stamina damage, and cause suffocation.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Antihol}}Antihol&amp;lt;span style=&amp;quot;color:#00B4C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Antihol}}&lt;br /&gt;
|Alcohol &lt;br /&gt;
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}Stimulants&amp;lt;span style=&amp;quot;color:#78008C;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Traitor Adrenals or Stimpack&lt;br /&gt;
|Stun&lt;br /&gt;
|Increases run speed and eliminates stuns, can heal minor damage.&amp;lt;br&amp;gt;If overdosed it will deal toxin damage, stun and suffocation.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|60u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Insulin}}Insulin&amp;lt;span style=&amp;quot;color:#FFFFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Found in NanoMed Plus&lt;br /&gt;
|Sugar Dependency &lt;br /&gt;
|Increases sugar depletion.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}Strange Reagent&amp;lt;span style=&amp;quot;color:#A0E85E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Strange Reagent}}&lt;br /&gt;
|Death&lt;br /&gt;
|A miracle drug that can bring a dead body back to life! If the corpse has suffered more than 100 brute or burn damage it will fail, however.&amp;lt;br&amp;gt;If used on a living person it will deal Brute and Burn damage. &lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Life}}Life&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Life}}&lt;br /&gt;
|Life&lt;br /&gt;
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. (Results in 1 unit instead of 3)&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synaptizine}}Synaptizine&amp;lt;span style=&amp;quot;color:#FF00FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Synaptizine}}&lt;br /&gt;
|Hallucination Decrease&lt;br /&gt;
|Helps Hallucinations go away much faster, and helps you recover from stuns faster. Also Purges Mindbreaker Toxin very quickly. Mildly toxic.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}Rezadone&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rezadone}}&lt;br /&gt;
|Cellular Damage Healing&lt;br /&gt;
|Instantly heals all cellular damage, while healing brute and burn damage over time, if applied through touch to a burnt husk which has under 50 burn damage, then it cures them. If overdosed deals toxin damage. Very good for speedcloning.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}Spaceacillin&amp;lt;span style=&amp;quot;color:#E1F2E6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spaceacillin}}&lt;br /&gt;
|Infections&lt;br /&gt;
|An all-purpose antiviral agent. Prevents you from spreading any virus in your body.&lt;br /&gt;
|0.04 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Miner's Salve}}Miner's Salve&amp;lt;span style=&amp;quot;color:#6D6374;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Miner's Salve}}&lt;br /&gt;
|Improvised Patch Healing Chem&lt;br /&gt;
|Heals over time, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}Haloperidol&amp;lt;span style=&amp;quot;color:#27870a;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Haloperidol}}&lt;br /&gt;
|Anti-Drug and Light Sedative&lt;br /&gt;
|Helps fight against the effects of most drugs, while purging them. However also causes drowsiness and stamina damage.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Leporazine}}Leporazine&amp;lt;span style=&amp;quot;color:#DB90C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Leporazine}}&lt;br /&gt;
|Body temperature&lt;br /&gt;
|This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA.&amp;lt;br&amp;gt;If overdosed, will randomly shift the patients body temperature from 200K to -200K.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Corazone}}Corazone&amp;lt;span style=&amp;quot;color:#F49797;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Corazone}}&lt;br /&gt;
|Heart attack&lt;br /&gt;
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.&amp;lt;br&amp;gt;If overdosed, adds Histamine.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Psicodine}}Psicodine&amp;lt;span style=&amp;quot;color:#F5F5F5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Psicodine}}&lt;br /&gt;
|Phobias and Mood&lt;br /&gt;
|Suppresses phobias and turns bad mood into neutral mood. Also reduces [[Status_Effects#Jitteriness|jitteriness]], [[Status_Effects#Dizziness|dizziness]], [[Status_Effects#Confusion|confusion]] and [[Status_Effects#Disgust|disgust]]. If overdosed it causes [[Status_Effects#Hallucinations|hallucinations]] and 1 toxin damage per tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|30 units&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Energized Jelly}}Energized Jelly&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Jelly}}&lt;br /&gt;
|Stun&lt;br /&gt;
|Reduces stun times by around 60% (depends) for [[Guide_to_races#Jellypeople|jellypeople]], while also speeding up [[Guide_to_races#Luminescents|Luminescent's]] cooldowns. Non-jelly lifeforms will just get shocked.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Regenerative Ooze}}Regenerative Ooze&amp;lt;span style=&amp;quot;color:#65d891;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Ooze}}&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all types of damage, without harming Oozling anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Regenerative Jelly}}Regenerative Jelly&amp;lt;span style=&amp;quot;color:#CC23FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Regenerative Jelly}}&lt;br /&gt;
|Healing&lt;br /&gt;
|Gradually regenerates all types of damage, without harming slime anatomy.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Electricity}}Liquid Electricity&lt;br /&gt;
|1 part [[#Liquid Electricity|Liquid Electricity]]&amp;lt;br&amp;gt;1 part Plasma &amp;lt;br&amp;gt;3 parts Ethanol&lt;br /&gt;
|Blood Loss for Ethereals&lt;br /&gt;
|Restores blood for [[Ethereals]]. Non-ethereals have a small chance to be lightly shocked while it is in their system. (Results in 3 units instead of 5)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Modafinil}}Modafinil&amp;lt;span style=&amp;quot;color:#BEF7D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Modafinil}}&lt;br /&gt;
|Sleep Suppressants&lt;br /&gt;
|Long-lasting sleep suppressant that very slightly reduces stun and knockdown times. Overdosing has horrendous side effects and deals lethal oxygen damage, will knock you unconscious if not dealt with. &lt;br /&gt;
|0.01 to 0.08 units per tick. &lt;br /&gt;
|Over 20u to under 10u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Narcotics ==&lt;br /&gt;
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.&lt;br /&gt;
&lt;br /&gt;
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.&lt;br /&gt;
&lt;br /&gt;
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Metabolism Rate&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Overdose Threshold&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='background-color:#FFDD66;'|Addiction Threshold&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}Nicotine&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nicotine}}&lt;br /&gt;
|Slightly reduces stun times.&amp;lt;br&amp;gt;If overdosed, deals toxin damage and oxygen damage &lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|15u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}Krokodil&amp;lt;span style=&amp;quot;color:#0064B4;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Krokodil}}&lt;br /&gt;
|Provides messages of calmness and protection.&amp;lt;br&amp;gt;If overdosed it will deal significant Brain and Toxin damage.&amp;lt;br&amp;gt;If addicted too it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|15u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Crank}}Crank&amp;lt;span style=&amp;quot;color:#FA00C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Crank}}&lt;br /&gt;
|Reduces stun times by about 200%.&amp;lt;br&amp;gt;If overdosed or addicted it will deal significant Toxin, Brute and Brain damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}Methamphetamine&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methamphetamine}}&lt;br /&gt;
|Reduces stun times by about 300% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.&amp;lt;br&amp;gt;If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.&amp;lt;br&amp;gt;If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.&amp;lt;br&amp;gt;A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380 k.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}Bath Salts&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bath Salts}}&lt;br /&gt;
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lose motor control.&amp;lt;br&amp;gt;If overdosed the subject will lose even more motor control, drool and drop items in their hand.&amp;lt;br&amp;gt;If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Happiness}}Happiness&amp;lt;span style=&amp;quot;color:#FFF378;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Happiness}}&lt;br /&gt;
|Fills you with ecstatic numbness and causes minor brain damage. Highly addictive. If overdosed causes sudden mood swings.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|20u&lt;br /&gt;
|10u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}Aranesp&amp;lt;span style=&amp;quot;color:#78FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Aranesp}}&lt;br /&gt;
|The subject will think they are &amp;quot;amped&amp;quot; and regenerate stamina at an incredible rate, however the drug typically cause the subject to suffocate to death.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}Space Drugs&amp;lt;span style=&amp;quot;color:#60A584;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Drugs}}&lt;br /&gt;
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts. If overdosed causes hallucinations.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Ketamine}}Ketamine&amp;lt;span style=&amp;quot;color:#c9c9c9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ketamine}}&lt;br /&gt;
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain. Popular at parties and amongst small frogmen who drive Honda Civics. If overdosed, will cause brain traumas.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|16u&lt;br /&gt;
|8u&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Highjack}}Highjack&amp;lt;span style=&amp;quot;color:#271509;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Highjack}}&lt;br /&gt;
|&amp;quot;Repairs&amp;quot; brain damage in synthetics by making them high as hell, basically it's Space Drugs but for Synthetics. If overdosed, has a chance to &amp;quot;cure&amp;quot; brain damage in Synthetics by decapitation.&lt;br /&gt;
|0.4 units per tick &lt;br /&gt;
|30u&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Pyrotechnics==&lt;br /&gt;
The manipulation of fire and matter.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}Stabilizing Agent&amp;lt;span style=&amp;quot;color:#FFFF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stabilizing Agent}}&lt;br /&gt;
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foam Surfactant}}Foam Surfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foam Surfactant}}&lt;br /&gt;
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). Foam is slippery!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smoke}}Smoke&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smoke}}&lt;br /&gt;
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}Flash Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Flash Powder}}&lt;br /&gt;
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}Phlogiston&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Phlogiston}}&lt;br /&gt;
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Reagent. Does not react immediately.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Napalm}}Napalm&amp;lt;span style=&amp;quot;color:#FA00AF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Napalm}}&lt;br /&gt;
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}Sonic Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sonic Powder}}&lt;br /&gt;
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 374K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}Pyrosium&amp;lt;span style=&amp;quot;color:#64FAC8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pyrosium}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Energized Ooze}}Energized Ooze&amp;lt;span style=&amp;quot;color:#CAFF43;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Energized Ooze}}&lt;br /&gt;
|Boosts Oozeling's nervous system, but only shocks other lifeforms.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}Cryostylane&amp;lt;span style=&amp;quot;color:#0000DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryostylane}}&lt;br /&gt;
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride&amp;lt;span style=&amp;quot;color:#FFC8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chlorine Trifluoride}}&lt;br /&gt;
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sorium}}Sorium&amp;lt;span style=&amp;quot;color:#5A64C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sorium}}&lt;br /&gt;
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}Liquid Dark Matter&amp;lt;span style=&amp;quot;color:#210021;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Liquid Dark Matter}}&lt;br /&gt;
|When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|Meth Explosion&amp;lt;span style=&amp;quot;color:#FAFAFA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Meth Explosion}}&lt;br /&gt;
|If you are making Methamphetamine and mixing the ephedrine last, make sure you're using a chilled container, or it'll blow up just as if it was overheated. Definitely safer to just make the ephedrine separately. Blows up with the same strength as Black Powder.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}Black Powder&amp;lt;span style=&amp;quot;color:#000000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Black Powder}}&lt;br /&gt;
|Sparks, and then creates a violent explosion when heated to 474K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}Nitroglycerin&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Nitroglycerin}}&lt;br /&gt;
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). Can be stabilized with Stabilizing Reagent. If stabilized, heat to 474K to activate.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Explosion}}Explosion&lt;br /&gt;
|{{RecursiveChem/Explosion}}&lt;br /&gt;
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Holy Explosion}}Holy Explosion&lt;br /&gt;
|{{RecursiveChem/Holy Explosion}}&lt;br /&gt;
|This explodes immediately on mixing. If it combined at least 75 of each reagent, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|EMP}}EMP&lt;br /&gt;
|{{RecursiveChem/EMP}}&lt;br /&gt;
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Tesla Shock}}Tesla Shock&lt;br /&gt;
|{{RecursiveChem/Tesla Shock}}&lt;br /&gt;
|This reacts immediately on mixing, shooting electric bolts to anyone near the reaction, shocking people and disabling/damaging electronics.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Thermite}}Thermite&amp;lt;span style=&amp;quot;color:#550000;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Thermite}}&lt;br /&gt;
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited. Causes minor burn damage to humans when ingested.&lt;br /&gt;
|}&lt;br /&gt;
==Other Recipes==&lt;br /&gt;
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style='width:150px; background-color:#FFDD66;'|Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='width:150px; background-color:#FFDD66;'|Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style='background-color:#FFDD66;'|Description&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Barber's Aid}}Barber's Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Barber's_Aid}}&lt;br /&gt;
|Changes your hair style, useful if you are bald! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Concentrated Barber's Aid}}Concentrated Barber's Aid&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Concentrated Barber's Aid}}&lt;br /&gt;
|Grows your hair very long!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Candle}}Candle&lt;br /&gt;
|{{RecursiveChem/Candle}}&lt;br /&gt;
|Creates a red candle for use in decoration or rituals.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Carbon Dioxide}}Carbon Dioxide&lt;br /&gt;
|{{RecursiveChem/Carbon Dioxide}}&lt;br /&gt;
|What the fuck is carbon dioxide?&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}Colorful Reagent&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Colorful Reagent}}&lt;br /&gt;
|Use this to color EVERYTHING! Keep away from the clown and assistants!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}Condensed Capsaicin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Condensed Capsaicin}}&lt;br /&gt;
|A chemical agent used for self-defense and in police work (results in 5 units instead of 6).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Corgium}}Corgium&lt;br /&gt;
|{{RecursiveChem/Corgium}}&lt;br /&gt;
|Creates your own Corgi!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryptobiolin}}Cryptobiolin&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryptobiolin}}&lt;br /&gt;
|Causes confusion and dizziness. This is essential to make Spaceacillin.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cooking Oil}}Cooking Oil&amp;lt;span style=&amp;quot;color:#EADD6B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cooking Oil}}&lt;br /&gt;
|Used in food preparation and frying.&amp;lt;br&amp;gt;Metabolises at a rate of 4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}Drying Agent&amp;lt;span style=&amp;quot;color:#A70FFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Drying Agent}}&lt;br /&gt;
|Creates a solution that when applied to galoshes, causes them to be extra absorbent and dry any wet tiling they step on (results in 3 units instead of 4).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Foaming Agent}}Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Foaming Agent}}&lt;br /&gt;
|Used in Metal Foam production. Creates 1 unit instead of 2.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}Fluorosurfactant&amp;lt;span style=&amp;quot;color:#9E6B38;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosurfactant}}&lt;br /&gt;
|A perfluoronated sulfonic acid that forms a foam when mixed with water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smart Foaming Agent}}Smart Foaming Agent&amp;lt;span style=&amp;quot;color:#664B63;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Smart Foaming Agent}}&lt;br /&gt;
|An agent that yields metallic foam which conforms to area boundaries when mixed with light metal and a strong acid.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}Metal Foam&lt;br /&gt;
|{{RecursiveChem/Metal Foam}}&lt;br /&gt;
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Smart Metal Foam}}Smart Metal Foam&lt;br /&gt;
|{{RecursiveChem/Smart Metal Foam}}&lt;br /&gt;
|Creates lightweight metal foam walls in areas that have been breached. These can be easily torn through.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Fluorosulfuric Acid}}Fluorosulfuric Acid&amp;lt;span style=&amp;quot;color:#5050FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fluorosulfuric Acid}}&lt;br /&gt;
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}Glycerol&amp;lt;span style=&amp;quot;color:#808080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Glycerol}}&lt;br /&gt;
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Methane}}Methane&amp;lt;span style=&amp;quot;color:#ccf6ff;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Methane}}&lt;br /&gt;
|A light, flammable hydrocarbon. Commonly used in the production of cryogenic fuel.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Laughter}}Laughter&amp;lt;span style=&amp;quot;color:#FF4DD2;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Laughter}}&lt;br /&gt;
|Causes you to laugh (results in 10 units instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Meat Product}}Meat Product&lt;br /&gt;
|{{RecursiveChem/Meat Product}}&lt;br /&gt;
|Creates a slab of chemically processed meat.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Nitrous Oxide}}Nitrous Oxide&lt;br /&gt;
|{{RecursiveChem/Nitrous Oxide}}&lt;br /&gt;
|Creates [[Guide to Atmospherics#The Gases and Their Functions|N2O]] in liquid form, which explodes when heated to 575K.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plasma Solidification}}Plasma Solidification&lt;br /&gt;
|{{RecursiveChem/Plasma Solidification}}&lt;br /&gt;
|Solidifies a large amount of [[plasma]] into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Gold Solidification}}Gold Solidification&lt;br /&gt;
|{{RecursiveChem/Gold Solidification}}&lt;br /&gt;
|Solidifies a large amount of gold into a bar.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Adamantine Solidification}}Adamantine Solidification&lt;br /&gt;
|{{RecursiveChem/Adamantine Solidification}}&lt;br /&gt;
|Solidifies a large amount of adamantine into a sheet.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Plastic Sheets}}Plastic Sheets&lt;br /&gt;
|{{RecursiveChem/Plastic Sheets}}&lt;br /&gt;
|Creates a sheet of plastic, used [[Guide_to_construction#Plastic|in hand]] or in fabricators to make items.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Hair Dye}}Quantum Hair Dye&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Quantum Hair Dye}}&lt;br /&gt;
|Changes your hair color when you apply or spray it! (Results in 5 units instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Royal Bee Jelly}}Royal Bee Jelly&amp;lt;span style=&amp;quot;color:#00FF80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Royal Bee Jelly}}&lt;br /&gt;
|Causes a Queen Bee to split in two when injected (results in 5 units instead of 50).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Soap}}Soap&lt;br /&gt;
|{{RecursiveChem/Soap}}&lt;br /&gt;
|Creates a bar of soap, slightly faster cleaning than what you get on the station.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}Sodium Chloride&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Chloride}}&lt;br /&gt;
|Commonly known as table salt, Sodium Chloride is often used to season food.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}Space Cleaner&amp;lt;span style=&amp;quot;color:#A5F0EE;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Cleaner}}&lt;br /&gt;
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Spray Tan}}Spray Tan&amp;lt;span style=&amp;quot;color:#FFC080;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Spray Tan}}&lt;br /&gt;
|Darkens the skin when sprayed or applied. Do not swallow!&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}Space Lube&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Space Lube}}&lt;br /&gt;
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}Sterilizine&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sterilizine}}&lt;br /&gt;
|When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Synthmeat}}Synthmeat&lt;br /&gt;
|{{RecursiveChem/Synthmeat}}&lt;br /&gt;
|Creates a slab of synthetic meat.&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:#FFEE88;'|{{anchor|Cryogenic Tyrosene}}Cryogenic Tyrosene&amp;lt;span style=&amp;quot;color:#009CA8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cryogenic Tyrosene}}&lt;br /&gt;
|A high performance cryogenic fuel used in most small fighter craft. '''Will explode when heated above 130K.'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutagen}}Unstable Mutagen&amp;lt;span style=&amp;quot;color:#00FF00;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutagen}}&lt;br /&gt;
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Virology.&lt;br /&gt;
|}&lt;br /&gt;
===Virology Recipes===&lt;br /&gt;
These chemicals are used to mutate viruses, and have few uses beyond that.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Food}} Virus Food&amp;lt;span style=&amp;quot;color:#899613;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Food}}&lt;br /&gt;
|A chemical which allows viruses and bacteria to quickly grow. (Results in 15 units instead of 10)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutagenic Agar}} Mutagenic Agar&amp;lt;span style=&amp;quot;color:#A3C00F;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutagenic Agar}}&lt;br /&gt;
|Extremely similar to Unstable Mutagen. Only useful to Virology. It is used to get a virus symptom of level 3 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sucrose Agar}} Sucrose Agar&amp;lt;span style=&amp;quot;color:#41B0C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sucrose Agar}}&lt;br /&gt;
|Extremely similar to Mutagenic agar. Only useful to Virology. It is used to get a virus symptom of level 4 only.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Plasma}} Virus Plasma&amp;lt;span style=&amp;quot;color:#A69DA9;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Plasma}}&lt;br /&gt;
|Extremely similar to Plasma. Only useful to Virology. It is used to get a virus symptom of level 6 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma&amp;lt;span style=&amp;quot;color:#CEC3C6;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weakened Virus Plasma}}&lt;br /&gt;
|Weakened variety of virus plasma. Only useful to Virology. It is used to get a virus symptom of level 5 only.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Virus Rations}} Virus Rations&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Virus Rations}}&lt;br /&gt;
|Depleted virus food. Only useful to Virology. It is used to get a virus symptom of level 1 only. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Decaying Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 6 or 7. (Results in 1 unit instead of 2)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Uranium Gel}} Unstable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 7. (Results in 1 unit instead of 3)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Uranium Gel}} Stable Uranium Gel&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Uranium Gel}}&lt;br /&gt;
|Powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 8. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Viral Base}} Advanced Virus Food Base&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Viral Base}}&lt;br /&gt;
|used to make Advanced Virus Food&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Highly Unstable Virus Food}} Advanced Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Highly Unstable Virus Food}}&lt;br /&gt;
|Insanely powerful viral mutagen. Only useful to Virology. It is used to get a virus symptom of level 9. (Results in 1 unit instead of 21)&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anomalous Virus Food}} Anomalous Virus Food&amp;lt;span style=&amp;quot;color:#D18AA5;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anomalous Virus Food}}&lt;br /&gt;
|Unusual viral mutagen. Only useful to virology. It is used to get a virus symptom of level 0. (Results in 1 unit instead of 6)&lt;br /&gt;
|}&lt;br /&gt;
===Mutation Toxins===&lt;br /&gt;
Obtainable through xenobiology, these chemicals transform humaniods in other humanoid [[Guide_to_races|races]].&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Formula&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mutation Toxin}} Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Slimepeople|slimeperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Unstable Mutation Toxin}} Unstable Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Unstable Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a random, safe race.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Stable Mutation Toxin}} Stable Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Stable Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Human|human]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lizard Mutation Toxin}} Lizard Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lizard Mutation Toxin}}}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Felinid Mutation Toxin}} Felinid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Felinid Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Felinids|felinid]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Moth Mutation Toxin}} Moth Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Moth Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Mothpeople|moth]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Squid Mutation Toxin}} Squid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Squid Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a squid.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Apid Mutation Toxin}} Apid Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Apid Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an Apid.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ethereal Mutation Toxin}} Ethereal Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ethereal Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Ethereals|Ethereals]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fly Mutation Toxin}} Fly Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fly Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Flypeople|flyperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pod Mutation Toxin}} Pod Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pod Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Podpeople|podperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Golem Mutation Toxin}} Golem Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Golem Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Golems|golem]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Abductor Mutation Toxin}} Abductor Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Abductor Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#Abductors|abductor]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|IPC Mutation Toxin}} IPC Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/IPC Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an [[Guide_to_races#IPC|IPC]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Oozeling Mutation Toxin}}Oozeling Mutation Toxin&amp;lt;span style=&amp;quot;color:#611E80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Oozeling Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an Oozeling.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Advanced Mutation Toxin}} Advanced Mutation Toxin&amp;lt;span style=&amp;quot;color:#13BC5E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Advanced Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that slowly morphs the victim into a [[slime]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Skeleton Mutation Toxin}} Skeleton Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Skeleton Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Skeletons|skeleton]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Mutation Toxin}} Zombie Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a non-infectious and comletely fake Zombie.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Ash Mutation Toxin}} Ash Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Ash Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into an Ash Walker.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Shadow Mutation Toxin}} Shadow Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Shadow Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Shadowpeople|shadowperson]].&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plasma Mutation Toxin}} Plasma Mutation Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plasma Mutation Toxin}}&lt;br /&gt;
|Mutagenic chemical that transforms into a [[Guide_to_races#Plasmaman|plasmaman]].&lt;br /&gt;
|}&lt;br /&gt;
==Toxins==&lt;br /&gt;
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Recipe&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Damage dealt&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Toxin}}Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Toxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Food Poisoning}}Food Poisoning&amp;lt;span style=&amp;quot;color:#D6D6D8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Food Poisoning}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Will deal a minor amount of Toxin damage.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Chloral Hydrate}}Chloral Hydrate&amp;lt;span style=&amp;quot;color:#000067;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Chloral Hydrate}}&lt;br /&gt;
|Stun, Toxin&lt;br /&gt;
|A powerful sedative which stuns after a bit, and becomes deadly if left in the system too long (results in 1 units instead of 5).&lt;br /&gt;
| 0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Bone Hurting Juice}}Bone Hurting Juice&amp;lt;span style=&amp;quot;color:#AAAAAA77;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Bone Hurting Juice}}&lt;br /&gt;
|Stamina&lt;br /&gt;
|A strange substance that looks a lot like water. Drinking it is oddly tempting. Oof ouch. Overdose at 50u.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mindbreaker Toxin}}Mindbreaker Toxin&amp;lt;span style=&amp;quot;color:#B31008;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mindbreaker Toxin}}&lt;br /&gt;
|Hallucinations&lt;br /&gt;
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a &amp;quot;fun time&amp;quot;. (Results in 5 units instead of 3)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Impedrezene}}Impedrezene&amp;lt;span style=&amp;quot;color:#C8A5DC;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Impedrezene}}&lt;br /&gt;
|Brain&lt;br /&gt;
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (results in 2 units instead of 3).&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mute Toxin}}Mute Toxin&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mute Toxin}}&lt;br /&gt;
|Speech&lt;br /&gt;
|Makes the subject unable to speak for some time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mulligan Toxin}}Mulligan Toxin&amp;lt;span style=&amp;quot;color:#5EFF3B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mulligan Toxin}}&lt;br /&gt;
|Identity&lt;br /&gt;
|Randomizes the subject's appearance.&lt;br /&gt;
|Infinite&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lexorin}}Lexorin&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lexorin}}&lt;br /&gt;
|Suffocation&lt;br /&gt;
|Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Initropidril}}Initropidril&amp;lt;span style=&amp;quot;color:#7F10C0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Initropidril}}&lt;br /&gt;
|Cardiac Arrest&lt;br /&gt;
|Deals heavy toxin damage over time, and a 25% chance to do one of the following: stun, cause loss of breath and oxygen damage, or cause your heart to stop. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib for a more reliable method.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tirizene}}Tirizene&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tirizene}}&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down and causing collapse in large doses, but otherwise harmless.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tiring Solution}}Tiring Solution&amp;lt;span style=&amp;quot;color:#6E2828;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Tiring Solution}}&lt;br /&gt;
|Stamina Damage&lt;br /&gt;
|Deals stamina damage over time, slowing down. Won't go higher than 50 stamina damage.&lt;br /&gt;
|0.6 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Polonium}}Polonium&amp;lt;span style=&amp;quot;color:#787878;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Polonium}}&lt;br /&gt;
|Radiation&lt;br /&gt;
|Cause significant Radiation damage over time. It's metabolized very slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pancuronium}}Pancuronium&amp;lt;span style=&amp;quot;color:#195096;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pancuronium}}&lt;br /&gt;
|Paralysis and Suffocation&lt;br /&gt;
|Paralyses you after 10 seconds, with a 20% chance to cause 4 seconds of loss of breath.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sodium Thiopental}}Sodium Thiopental&amp;lt;span style=&amp;quot;color:#6496FA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sodium Thiopental}}&lt;br /&gt;
|Knockout and Stamina&lt;br /&gt;
|Knocks you out after 11 seconds, and destroys your stamina.&lt;br /&gt;
|0.3 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Sulfonal}}Sulfonal&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Sulfonal}}&lt;br /&gt;
|Knockout and Toxin&lt;br /&gt;
|1 toxin damage every 2 cycles, knocks you out after 22 cycles. Metabolized very slowly: two units are enough to trigger the knockout.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Amanitin}}Amanitin&amp;lt;span style=&amp;quot;color:#FFFFFF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Amanitin}}&lt;br /&gt;
|Delayed Toxin Damage&lt;br /&gt;
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Lipolicide}}Lipolicide&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Lipolicide}}&lt;br /&gt;
|Weight Loss&lt;br /&gt;
|Drains nutrition and deals minor toxin damage, will deal more toxin damage if you are starving.&lt;br /&gt;
| 0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Coniine}}Coniine&amp;lt;span style=&amp;quot;color:#7DC3A0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Coniine}}&lt;br /&gt;
|Toxin and breath loss&lt;br /&gt;
|1.75 toxin damage and 5 seconds of loss of breath per tick. EXTREMELY slow metabolization.&lt;br /&gt;
|0.024 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Curare}}Curare&amp;lt;span style=&amp;quot;color:#191919;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Curare}}&lt;br /&gt;
|Knockout, Oxygen, and Toxin&lt;br /&gt;
|Does 1 unit of toxin and 1 unit of oxygen damage every second, and knocks you out after 11 seconds. Metabolizes slowly.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Histamine}}Histamine&amp;lt;span style=&amp;quot;color:#FA6464;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Histamine}}&lt;br /&gt;
|Brute, toxin, oxyloss and eyesight&lt;br /&gt;
|Has a chance each tick to cause small amounts of brute damage or blur vision.&amp;lt;br&amp;gt;If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage each tick.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Formaldehyde}}Formaldehyde&amp;lt;span style=&amp;quot;color:#B4004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Formaldehyde}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes a moderate amount of Toxin damage over time. Has a chance to turn into 5 to 15 units of Histamine.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Venom}}Venom&amp;lt;span style=&amp;quot;color:#F0FFF0;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Venom}}&lt;br /&gt;
|Brute, toxin&lt;br /&gt;
|Will deal Toxin and Brute damage over time based on how much venom is in the body. Has a chance to turn into 5 to 10 units of Histamine.&lt;br /&gt;
|0.1 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Fentanyl}}Fentanyl&amp;lt;span style=&amp;quot;color:#64916E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Fentanyl}}&lt;br /&gt;
|Toxin, brain&lt;br /&gt;
|Will deal 1 toxin and 3 brain damage, up to 60 points of toxin damage and 150 points of brain damage (brains have 200 points of health). If the drug is not removed before 18 cycles it will knock the user unconscious.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Cyanide}}Cyanide&amp;lt;span style=&amp;quot;color:#00B4FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Cyanide}}&lt;br /&gt;
|Toxin, oxyloss&lt;br /&gt;
|Deals random amounts of toxin damage while slowly suffocating its target. Metabolizes slowly. '''Often extremely lethal'''.&lt;br /&gt;
|0.05 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Carpotoxin}}Carpotoxin&amp;lt;span style=&amp;quot;color:#003333;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Carpotoxin}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Deals constant toxin damage over time.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Zombie Powder}}Zombie Powder&amp;lt;span style=&amp;quot;color:#669900;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Zombie Powder}}&lt;br /&gt;
|Fake death, stun&lt;br /&gt;
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp. Deals minor oxygen and toxin damage. (Results in 2 units instead of 15)&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Itching Powder}}Itching Powder&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Itching Powder}}&lt;br /&gt;
|Brute, annoyance&lt;br /&gt;
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slight amounts of Brute damage. Has a chance to transform into 1 to 3 units of histamine.&lt;br /&gt;
|0.16 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mint Toxin}}Mint Toxin&amp;lt;span style=&amp;quot;color:#CF3600;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mint Toxin}}&lt;br /&gt;
|Conditional death&lt;br /&gt;
|Instantly gibs fat people when ingested.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Jelly}}Slime Jelly&amp;lt;span style=&amp;quot;color:#801E28;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Slime Jelly}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Slime Ooze}}Slime Ooze&amp;lt;span style=&amp;quot;color:#611e80;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Slime Ooze}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Heals brute damage over time, but randomly deals bursts of 1-10 toxin damage.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Mime's Bane}}Mime's Bane&amp;lt;span style=&amp;quot;color:#F0F8FF;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Mime's Bane}}&lt;br /&gt;
|Emote Mute&lt;br /&gt;
|A nonlethal neurotoxin that interferes with the victim's ability to gesture&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Heparin}}Heparin&amp;lt;span style=&amp;quot;color:#C8C8C8;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Heparin}}&lt;br /&gt;
|Brute, Bleeding&lt;br /&gt;
|Causes bleeding constantly while in the system of the victim.&lt;br /&gt;
|0.08 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Teslium}}Teslium&amp;lt;span style=&amp;quot;color:#20324D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Teslium}}&lt;br /&gt;
|Random Shocks&lt;br /&gt;
|Randomly shocks the victim while it is in their system, ignoring any protection cause the shock comes from inside them. Also increases damage taken from normal shocks.&lt;br /&gt;
|0.2 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Rotatium}}Rotatium&amp;lt;span style=&amp;quot;color:#AC88CA;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Rotatium}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Causes the victim's screen to display a rocking motion and deals moderate toxin damage.&lt;br /&gt;
|0.24 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Anacea}}Anacea&amp;lt;span style=&amp;quot;color:#3C5133;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Anacea}}&lt;br /&gt;
|Toxin and Purges Medicines&lt;br /&gt;
|Metabolizes very slowly and quickly purges medicines in the victim while dealing light toxin damage.&lt;br /&gt;
|0.032 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Weed Killer}} Weed Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Weed Killer}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills weeds, causes minor toxin damage to humans.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Pest Killer}}Pest Killer&amp;lt;span style=&amp;quot;color:#4B004B;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Pest Killer}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|Kills pests in hydroponics trays, causes minor toxin damage to humans. Deals heavy toxin damage to fly people.&lt;br /&gt;
|0.4 units per tick.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Plant-B-Gone}}Plant-B-Gone&amp;lt;span style=&amp;quot;color:#49002E;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|{{RecursiveChem/Plant-B-Gone}}&lt;br /&gt;
|Toxin&lt;br /&gt;
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Causes minor toxin damage to humans. Deals heavy toxin damage to pod people.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|}&lt;br /&gt;
==Mushroom Chemicals==&lt;br /&gt;
Found primarily in Lavaland flora.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width:150px; background-color:#FFDD66;&amp;quot; |Name&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Type&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Description&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:#FFDD66;&amp;quot; |Metabolism Rate&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Entropic Polypnium}}Entropic Polypnium&amp;lt;span style=&amp;quot;color:#1D043D;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Poison&lt;br /&gt;
|Stamina, Brain, Toxin, Oxygen, and a bit of Eye Damage, Oh My! More than 5u will paralyze someone as well.&lt;br /&gt;
| 0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Tinea Luxor}}Tinea Luxor&amp;lt;span style=&amp;quot;color:#B5A213;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Other&lt;br /&gt;
|Makes the consumer glow.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#FFEE88;&amp;quot; |{{anchor|Vitrium Froth}}Vitrium Froth&amp;lt;span style=&amp;quot;color:#D3A308;background-color:white&amp;quot;&amp;gt;▮&amp;lt;/span&amp;gt;&lt;br /&gt;
|Medicine&lt;br /&gt;
|80% chance to heal 1 burn and 1 brute damage each tick.&lt;br /&gt;
|0.4 units per tick&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
==Reagent Delivery{{anchor|Reagent Delivery}}==&lt;br /&gt;
{{anchor|Under_the_hood}}There are different ways you can apply chemicals to a person or the environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Delivery types ===&lt;br /&gt;
First of all, there are actually 5 types of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====Ingest====&lt;br /&gt;
Ingest and '''inject'''{{anchor|Inject}} both usually do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.&lt;br /&gt;
====Inject====&lt;br /&gt;
Works the same as '''ingest''', where the reagent simply enters the target's bloodstream. Used by syringes and IV-drips.&lt;br /&gt;
====Vapor====&lt;br /&gt;
Vapor is used by (ranged) spray bottles and [[#Fluorosurfactant|foam]]. A portion of the reagents will enter the bloodstream of the target, but clothes will protect from some/most/all of it depending on clothing. Any hardsuit typically makes the target completely immune to getting it into their bloodstream, if the helmet is closed. But if the reagent has a &amp;quot;vapor&amp;quot; based component, that component will still affect the target, like [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. See more about [[#Fluorosurfactant|foam]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
==== Touch====&lt;br /&gt;
Touch is used by [[#Smoke|smoke]] and splashing. If the reagent has a &amp;quot;touch&amp;quot; based component, that component will affect the target (such as the instant heal part of [[#Synthflesh|Synthflesh]]), without being blocked by clothing. Nothing at all will enter the target's bloodstream, with the exception of smoke if the target has no internals on. Currently all &amp;quot;touch&amp;quot; components are also &amp;quot;patch&amp;quot; components. See more on [[#Smoke|smoke]] [[#Smoke_vs_foam|below]], with examples.&lt;br /&gt;
==== Patch====&lt;br /&gt;
Patch is used by patches and medical gels. The reagent enters the target's bloodstream entirely AND if the reagent has a &amp;quot;patch&amp;quot; based component, that component will affect the target. Currently all &amp;quot;patch&amp;quot; components are also &amp;quot;touch&amp;quot; components.&lt;br /&gt;
===Smoke vs foam vs others ===&lt;br /&gt;
These are the major practical differences between pills, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray. &amp;lt;br&amp;gt;&lt;br /&gt;
====Pills====&lt;br /&gt;
Pills can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 50u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Syringes====&lt;br /&gt;
Syringes can inject into people even with their mouths covered, either by hand or with a syringe gun. It doesn't work on players wearing hardsuits or other pierce-immune clothing, unless you use a piercing syringe or manage to aim for an exposed part of their body. [[Golem]]s are completely immune to syringes (even piercing syringes), but [[Guide_to_chemistry#Patches|patches]] do work on them. A syringe holds between 10-60u, depending on type. Common syringes hold 15u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Patches====&lt;br /&gt;
Will add all reagents into a person's bloodstream through any clothing, including hardsuits. Also apply [[#Touch|touch]]/[[#Patch|patch]] based effects. Example: A patch of 20u [[#Synthflesh|Synthflesh]] will instantly heal 25 brute and burn (touch component), and also enter the target's bloodstream (which in this case does nothing). Usable by [[Plasmaman|plasmamen]]. Can hold up to 40u. &amp;lt;br&amp;gt;&lt;br /&gt;
====Cigarettes====&lt;br /&gt;
Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Smoke|Smoke]]====&lt;br /&gt;
When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Smoke example 1:''' Smoke containing 20u [[#Synthflesh|Synthflesh]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 25 brute and burn, if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream (which does nothing in this case). &amp;lt;br&amp;gt;&lt;br /&gt;
'''Smoke example:''' Smoke containing 20u [[#Chlorine Trifluoride|Chlorine Trifluoride]](CLF3). CLF3 has a [[#Touch|touch]](and [[#Vapor|vapor]]) component, so everyone caught in the cloud, including people wearing hardsuits and internals, will catch on fire. It will also deal burn damage to the environment, since CLF3 is coded to do so. Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the CLF3 and thus, start heating up from the inside, effectively burning from both in and out at the same time. &amp;lt;br&amp;gt;&lt;br /&gt;
====[[#Fluorosurfactant|Foam]]====&lt;br /&gt;
When a foam reaction occurs, the foam will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. The foam will spread slower than smoke and is usually slippery. Reagents will be copied through the [[#Vapor|vapor]] type delivery to those affected over the duration of the foam, BUT the reagents will be heavily diluted depending on the amount of foaming reagent used. Any clothing will reduce how much of the reagents will enter a person's bloodstream. Furthermore, foam reagent bloodstream insertion is divided into several 'ticks'. A minimum amount of reagent is required per tick for it to enter a bloodstream. So if too little reagents are contained in the reaction, or too much foam is used, the foam will do nothing. These ticks are counted ''after'' dilution and protection from clothing. On the other hand, if you use very small amounts of foam, the reagents may instead multiply in the bloodstream to more than the original amount. Hardsuits with helmets on will make people immune to getting reagents into their bloodstream through foam. Despite dilution, the foam will still copy remaining chems such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] to any tile it touches (but not walls, windows or doors). Foam will not block sight. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Foam example 1:''' 250u foam containing 10u [[#Cyanide|Cyanide]] will spread a blue foam that does nothing to those it touches. The poison is too diluted to work at all. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Foam example 2:''' 20u foam containing 250u [[#Fluorosulfuric Acid|Fluorosulfuric Acid]]. A small area and everyone touched by the foam will have large amounts of acid slowly melting their clothing and the affected floor and items. Those who did not wear a hardsuit with helmet on will also have a large amount of acid in their bloodstreams, depending on what they were wearing and how long they were in the foam. If they had internals on or not doesn't matter. &amp;lt;br&amp;gt;&lt;br /&gt;
==== Splashing====&lt;br /&gt;
Throwing a beaker, or using a beaker on anything with harm intent, will splash its contents. The longer throw distance, the more the splash will spread out. A [[grenade]] will splash its content unless it also contains [[#Smoke|smoke]] or [[#Fluorosurfactant|foam]]. Splashing only does [[#Touch|touch]] delivery. This means most chemicals will do absolutely nothing when splashed. Reagents that have special properties to affect environment, such as Water, will do so where splashed (creates slippery tile). Reagents that have a [[#Touch|touch]] component will apply that component only. Example: If you throw a beaker of 80u [[#Synthflesh|Synthflesh]] at someone, you will instantly heal them for 100 brute and burn (and deal up to 150 toxin damage), since Synthflesh is touch/patch based. It doesn't matter if the target uses hardsuit or internals in this case. This means throwing a beaker of poison at someone will do nothing at all. Splashing can apply chemicals such as [[#Thermite|Thermite]] to walls. &amp;lt;br&amp;gt;&lt;br /&gt;
==== Spraying====&lt;br /&gt;
Spraying reagents will apply them to environments (if they have any such effect), and will enter hit people's bloodstreams through the [[#Vapor|vapor]] delivery. This means clothing will protect from some/most/all of the reagents, depending on what they are wearing. Using a hardsuit with helmet on makes them immune to getting the reagent into their bloodstream. Reagents such as [[#Fluorosulfuric Acid|acid]], [[#Chlorine Trifluoride|CLF3]], or [[#Space_Cleaner|Space Cleaner]] will still cause their special effects when sprayed on people/environments, but will not enter the bloodstream if the target is wearing too heavy clothing. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Beyond the Dispenser==&lt;br /&gt;
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Dmgs&amp;diff=36382</id>
		<title>Template:Dmgs</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Dmgs&amp;diff=36382"/>
		<updated>2023-11-30T07:37:10Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Don't have the ability to export pages from Beestations wiki but imports this template, credit to EvilDragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch:{{{1}}}&lt;br /&gt;
| q    = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| w    = &amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| e    = &amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| r    = &amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| t    = &amp;lt;span style=&amp;quot;color:#A105B3&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qw   = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qe   = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qr   = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| we   = &amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| wr   = &amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| er   = &amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qwe  = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{4}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qwr  = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{4}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qer  = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{4}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| wer  = &amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{4}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| qwer = &amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{4}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{5}}}&amp;lt;/span&amp;gt;&lt;br /&gt;
| #default = {{#ifeq:{{isnumeric|{{{1}}}}}|{{{1}}}|&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;{{{1}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#E2B200&amp;quot;&amp;gt;{{{2}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#00B803&amp;quot;&amp;gt;{{{3}}}&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color:#0067E3&amp;quot;&amp;gt;{{{4}}}|}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&lt;br /&gt;
This shows colorful text.&lt;br /&gt;
* first argument is the type of damage.&lt;br /&gt;
** q: brute (red)&lt;br /&gt;
** w: burn (orange)&lt;br /&gt;
** e: toxin (green)&lt;br /&gt;
** r: oxy (blue)&lt;br /&gt;
** t: extra (purple)&lt;br /&gt;
*** this is only single usable.&lt;br /&gt;
** qw, qe, qr, qwe, etc... arrangement is given from q to r. (qwer = works, rewq = no)&lt;br /&gt;
* if the first argument is given as a number, it will follow qwer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{{dmgs|5|15|25|30}}&lt;br /&gt;
{{dmgs|qwer|1|2|4|6}}&lt;br /&gt;
{{dmgs|qw|15|25}}&lt;br /&gt;
{{dmgs|r|55}}&lt;br /&gt;
{{dmgs|q|over 50 brute damage}}&lt;br /&gt;
{{dmgs|e|25 Toxin damage}}&lt;br /&gt;
{{dmgs|t|liver damage}}&lt;br /&gt;
{{dmgs|qt|5 brute damage|2 liver damage}} &amp;lt;- this is not working because 't' is only single usable&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
will be&lt;br /&gt;
* {{dmgs|5|15|25|30}}&lt;br /&gt;
* {{dmgs|qwer|1|2|4|6}}&lt;br /&gt;
* {{dmgs|qw|15|25}}&lt;br /&gt;
* {{dmgs|r|55}}&lt;br /&gt;
* {{dmgs|q|over 50 brute damage}} (It doesn't have to be numbers always.)&lt;br /&gt;
* {{dmgs|e|25 Toxin damage}}&lt;br /&gt;
* {{dmgs|t|2 liver damage}}&lt;br /&gt;
=== Where can I use this? ===&lt;br /&gt;
* Bicaridine: Heals {{dmgs|q|1.5}} when your taken brute damage is below {{dmgs|q|50}}. At more than 50 damage, It heals {{dmgs|q|0.5}}.&lt;br /&gt;
* Kelotane: Heals {{dmgs|w|1.5}} when your taken burn damage is below {{dmgs|w|50}}. At more than 50 damage, It heals {{dmgs|w|0.5}}.&lt;br /&gt;
* Epinephrine: If you are in the critical condition, heals {{dmgs|0.5|0.5|0.5|0.5}}. If not, It doesn't heal anything. Prevents oxygen damage from going over {{dmgs|r|35}}.&lt;br /&gt;
* Defibrillator: It can't revive people more than {{dmgs|qw|180|180}} damages.&lt;br /&gt;
Isn't it better to recognize than before?&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Isnumeric&amp;diff=36381</id>
		<title>Template:Isnumeric</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Isnumeric&amp;diff=36381"/>
		<updated>2023-11-30T07:36:41Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Don't have the ability to export pages from Beestations wiki but imports this template, credit to EvilDragon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#iferror:{{#expr:{{formatnum:{{{1|error}}}|R}}*0}}|{{#ifeq:{{{boolean|false}}}|true|0|}}|{{#ifeq:{{{boolean|false}}}|true|1|{{{1}}}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
taken from the wikipedia's Template:Isnumeric.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36380</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36380"/>
		<updated>2023-11-29T07:57:57Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* How Do I Wire? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Gigantic document that's basically just a big list, needs reworking into something more easily read}}&lt;br /&gt;
&lt;br /&gt;
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Metal in your hand and activating it:'''&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Metal:'''&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Metal:'''&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]'''Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]'''Reinforced Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Reinforced Glass:'''&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color='gray'&amp;gt;'''rods'''&amp;lt;/font&amp;gt; on &amp;lt;font color='blue'&amp;gt;'''glass'''&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Nanocarbon glass ===&lt;br /&gt;
{{anchor|Nanocarbon glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Nanocarbon glass&lt;br /&gt;
|image = nanoglass.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing windows&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having nanocarbon glass in your hand and activating it:'''&lt;br /&gt;
*nanocarbon reinforced fulltile window (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Nanocarbon glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt nanocarbon glass at the [[Mining#The_Ores|Mining]] OreRedemptionMachine or produce it  at a department lathe (2000 iron and 2000 glass per sheet)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
'''Things you can make by having Plasteel in your hand and activating it:'''&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plasteel:'''&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Durasteel ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Durasteel&lt;br /&gt;
|image = Durasteel.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing various hull platings and tiles&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having durasteel in your hand and activating it:'''&lt;br /&gt;
*[[#Nanoweave Carpet|4x nanoweave platings]] (1 sheet)&lt;br /&gt;
*[[#Durasteel hull plating|4x durasteel hull platings]] (1 sheet)&lt;br /&gt;
*[[#Riveted steel hull plating|4x riveted hull platings]] (1 sheet)&lt;br /&gt;
*[[#Padded steel hull plating|4x padded steel platings]] (1 sheet)&lt;br /&gt;
*[[#Embossed hull plating|4x embossed hull platings]] (1 sheet)&lt;br /&gt;
*[[#Alternative Embossed hull plating|4x embossed hull platings - alternative look]] (1 sheet)&lt;br /&gt;
*[[#Steel monotile|4x steel monotiles]] (1 sheet)&lt;br /&gt;
*[[#Dark monotile|4x dark monotiles]] (1 sheet)&lt;br /&gt;
*[[# Light Monotile|4x light monotiles]] (1 sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Durasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt durasteel at the [[Mining#The_Ores|Mining]] furnace or produce it  at a department lathe (2000 iron and 2000 silver per sheet)&lt;br /&gt;
}}&lt;br /&gt;
=== Duranium ===&lt;br /&gt;
{{anchor|Duranium}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Duranium&lt;br /&gt;
|image = Duranium.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more&lt;br /&gt;
|usedfor = Constructing railgun rails and mac barrels, reinforcement of walls&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Duranium in your hand and activating it:'''&lt;br /&gt;
*Railgun rail [[File:Railgun_rail.png|32px]](1 duranium sheet)&lt;br /&gt;
*Mac Barrel [[File:Mac Barrel.png|32px]](1 duranium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Duranium:'''&lt;br /&gt;
*Finish wall girders into reinfocred walls. (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Duranium:'''&lt;br /&gt;
&lt;br /&gt;
Smelt Duranium at the [[Mining#The_Ores|Mining]] furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet)&lt;br /&gt;
(something to note : RCDs produce reinforced walls with duranium)&lt;br /&gt;
}}&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = '''Things you can make by having rods in your hand and activating them:'''&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with rods:'''&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Rods:'''&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Things you can do with Floor Tiles:'''&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Floor Tiles:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = '''Things you can make by having Planks in your hand and activating them:'''&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Planks:'''&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Leather in your hand and activating it:'''&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Leather:'''&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Things you can make by having Cloth in your hand and activating it:'''&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cloth:'''&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Plastic Sheets in your hand and activating it:'''&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) (Holds 50 units of liquid)&lt;br /&gt;
*Large water bottle (3 sheets) (Holds 100 units of liquid)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plastic:'''&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plastic:'''&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Cardboard in your hand and activating it:'''&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cardboard:'''&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice or plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plated Catwalk ====&lt;br /&gt;
::A decorative cover for the floor&lt;br /&gt;
::*Use a '''crowbar''' to access the floor below it.&lt;br /&gt;
::*Useful as a handhold in zero-gravity.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:PlatedCatwalk.png|64px|Plated Catwalk]]&amp;lt;br&amp;gt;Plated Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;[[File:Monotile.gif|Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a monotile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to slice the plated catwalk back into the original plating used to make it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''welder''' on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Nanoweave Carpet =====&lt;br /&gt;
{{anchor|Nanoweave Carpet}}&lt;br /&gt;
::::Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:NanoweaveCarpet.png|64px|Nanoweave carpet]]&amp;lt;br&amp;gt;Nanoweave Carpet&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanoweave tile item.png|Nanoweave carpet tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Durasteel hull plating =====&lt;br /&gt;
{{anchor|Durasteel hull plating}}&lt;br /&gt;
::::Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Durasteel hull plating.png|64px|Durasteel hull plating]]&amp;lt;br&amp;gt;Durasteel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durasteel hull tile.png|Durasteel hull plating.png]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Riveted steel hull plating =====&lt;br /&gt;
{{anchor| Riveted steel hull plating}}&lt;br /&gt;
::::Riveted steel hull plating is made from durasteel. It gives a bit of an &amp;quot;industrial&amp;quot; look.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Riveted hull plating.png|64px|Riveted hull plating]]&amp;lt;br&amp;gt;Riveted hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Riveted hull tile.png|Riveted hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Padded steel hull plating =====&lt;br /&gt;
{{anchor|Padded steel hull plating}}&lt;br /&gt;
::::Padded steel plating plating is made from durasteel. &lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Padded steel hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Padded steel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Padded steel hull tile.png|Padded steel hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Embossed hull plating =====&lt;br /&gt;
{{anchor|Embossed hull plating}}&lt;br /&gt;
::::Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull tile.png|Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Alternative Embossed hull plating =====&lt;br /&gt;
{{anchor|Alternative Embossed hull plating}}&lt;br /&gt;
::::Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating alts.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Alternative Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull alt tile.png|Alternative Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Steel monotile =====&lt;br /&gt;
{{anchor|Steel monotile}}&lt;br /&gt;
::::Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Steel monotiles.png|64px|Steel Monotile]]&amp;lt;br&amp;gt;Steel monotile&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Steel Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Dark monotile =====&lt;br /&gt;
{{anchor| Dark monotile}}&lt;br /&gt;
::::Dark monotiles are made from durasteel. The darker counterpart to the one above&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Dark monotiles.png|64px|Dark Monotile]]&amp;lt;br&amp;gt;Dark monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Dark Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Light Monotile =====&lt;br /&gt;
{{anchor| Light Monotile}}&lt;br /&gt;
::::Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Light monotiles.png|64px|Light Monotile]]&amp;lt;br&amp;gt;Light monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Light Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a '''screwdriver'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a '''crowbar'''. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# ''(Deconstruct the floor to plating, if needed.)''&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a '''crowbar''' on the light tile to remove the metal.&lt;br /&gt;
# Use '''wirecutters''' on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' off the plating.&lt;br /&gt;
# Use a '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' form the list.&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wirecutters''' to cut the outer grille.&lt;br /&gt;
# '''Screwdriver''' to remove the support lines.&lt;br /&gt;
# '''Weld''' through the metal cover.&lt;br /&gt;
# '''Crowbar''' to pry off the cover.&lt;br /&gt;
# '''Wrench''' to loosen the support rods.&lt;br /&gt;
# '''Weld''' through the support rods.&lt;br /&gt;
# '''Crowbar''' to pry off the outer sheath.&lt;br /&gt;
# '''Screwdriver''' to unsecure the support struts.&lt;br /&gt;
# '''Wirecutters''' to remove the support struts.&lt;br /&gt;
# '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girder' from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;, or &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# '''Weld''' to dismantle the false wall.&lt;br /&gt;
# '''Screwdriver''' again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''glass/reinforced glass'''&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# ''Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;:''&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Screwdriver''' to unscrew the window from the floor.&lt;br /&gt;
# '''Wrench''' to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Welder''' to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# '''Crowbar''' to pop out panel (5 seconds)&lt;br /&gt;
# '''Wirecutters''' to cut connecting bars (3 seconds)&lt;br /&gt;
# '''Wrench''' to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# '''Crowbar''' to open the cover. &lt;br /&gt;
# Remove power cell by '''hand'''.&lt;br /&gt;
# '''Screwdriver''' to unsecure electronics.&lt;br /&gt;
# '''Crowbar''' to lift floor tile in front of APC. &lt;br /&gt;
# '''Wirecutters''' on APC to remove cable and terminal from floor.&lt;br /&gt;
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# '''Welder''' to remove from wall.&lt;br /&gt;
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all wires except the syphon wire using '''wirecutters'''.&lt;br /&gt;
# Use '''wirecutters''' on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all the wires using '''wirecutters'''.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' the camera to open the back panel.&lt;br /&gt;
# Use your '''wirecutter''' to cut all the wires.&lt;br /&gt;
# Use your '''welder''' to unweld the camera from the wall.&lt;br /&gt;
# '''Wrench''' the camera to unattach it from the wall.&lt;br /&gt;
# '''Crowbar''' the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# '''Screwdriver''' the light fixture to expose the wires.&lt;br /&gt;
# '''Wirecutters''' to cut the wires.&lt;br /&gt;
# '''Wrench''' the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;'''rods'''&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use '''wirecutters''' to neatly cut the grille, or&lt;br /&gt;
* ...Use a '''screwdriver''' to unfasten and drag it away, or&lt;br /&gt;
* ...'''Smash''' it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man's barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wooden planks''' to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# '''Screwdriver''' to open the maintenance panel. &lt;br /&gt;
# '''Crowbar''' out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with '''wirecutters'''.&lt;br /&gt;
# Unanchor it by '''wrenching'''.&lt;br /&gt;
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Screwdriver''' the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# '''Wrench''' the open button frame.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Crowbar''' the firelock shut.)&lt;br /&gt;
# '''Weld''' the firelock shut.&lt;br /&gt;
# '''Screw''' the access panel open.&lt;br /&gt;
# '''Wrench''' the firelock to unbolt it.&lt;br /&gt;
# '''Crowbar''' to pry the wire cover off.&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# '''Crowbar''' the electronics out.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''&lt;br /&gt;
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a '''screwdriver''' to lock or unlock its rotation.&lt;br /&gt;
* '''Alt-click''' it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# '''Weld''' the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' the reflector to cut it free from the floor.&lt;br /&gt;
# '''Wrench''' the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# ''(Optional)'' Use Pen to name the airlock.&lt;br /&gt;
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.&lt;br /&gt;
# '''Weld''' the door shut. (Must be in ''harm'' intent).&lt;br /&gt;
# '''Screwdriver''' the door.&lt;br /&gt;
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# Unsecure it with a '''wrench'''.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.gif|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* '''Status: ''On/Off''''' - wether the turret's power is on or off.&lt;br /&gt;
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.&lt;br /&gt;
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.&lt;br /&gt;
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.&lt;br /&gt;
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# '''Crowbar''' to pry off exterior armor.&lt;br /&gt;
# '''Screwdriver''' to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by '''hand'''.&lt;br /&gt;
# Remove gun by '''hand'''.&lt;br /&gt;
# '''Wrench''' to remove turret's metal armor bolts.&lt;br /&gt;
# '''Weld''' to remove turret's interior metal armor.&lt;br /&gt;
# '''Wrench''' to unfasten external bolts.&lt;br /&gt;
# '''Crowbar''' to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]'s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color='gray'&amp;gt;'''Plasteel Sheets'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color='blue'&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove glass panel.&lt;br /&gt;
# '''Crowbar''' to remove brain.&lt;br /&gt;
# '''Wirecutters''' to remove cables.&lt;br /&gt;
# '''Screwdriver''' to unfasten the circuit board.&lt;br /&gt;
# '''Wrench''' to unfasten the frame.&lt;br /&gt;
# '''Welder''' to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a '''crowbar'''.&lt;br /&gt;
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.&lt;br /&gt;
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...&lt;br /&gt;
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.&lt;br /&gt;
# '''Wrench''' to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to detach the screen.&lt;br /&gt;
# '''Crowbar''' to pry off the screen.&lt;br /&gt;
# '''Wirecutters''' to cut the cables.&lt;br /&gt;
# '''Screwdriver''' to detach the circuit lid.&lt;br /&gt;
# '''Crowbar''' to pry out the circuitboard.&lt;br /&gt;
# '''Wrench''' to detach the frame.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;'''At least:'''&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to remove components.&lt;br /&gt;
# '''Wrench''' to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. &lt;br /&gt;
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.&lt;br /&gt;
# '''Examine''' the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to open the panel.&lt;br /&gt;
# '''Crowbar''' to remove all components.&lt;br /&gt;
# '''Wirecutters''' to remove the wires.&lt;br /&gt;
# '''Wrench''' to unsecure the frame.&lt;br /&gt;
# '''Screwdriver''' to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unwrench it.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
'''Wrench''' a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)&lt;br /&gt;
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a '''welder''' to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a '''wrench''' to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# '''Crowbar''' out the shelf.&lt;br /&gt;
# Unsecure the frame with a '''wrench'''.&lt;br /&gt;
# Break apart the frame with a '''crowbar'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unsecure the rack.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
See [[Guide_to_wire_art|Guide to wiring]]&lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = &amp;lt;font color='green'&amp;gt;Connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.&lt;br /&gt;
*[[Engineering_items#SMES_Cell|SMES]] input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond's attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_wire_art&amp;diff=36379</id>
		<title>Guide to wire art</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_wire_art&amp;diff=36379"/>
		<updated>2023-11-29T07:56:16Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Wiring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiring=&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring.gif]]&lt;br /&gt;
&lt;br /&gt;
Wires are directionally dependent on where you set them down, and will apply adjacently to each &amp;quot;tile&amp;quot; you are standing by.&lt;br /&gt;
Wires will always face inwards to you, sort of like above. You can wire both under and on top of floor tiles. &lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying1.PNG|u see her lik dis]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing in the center tile with wires in hand and clicking on all 8 surrounding tiles.&lt;br /&gt;
&lt;br /&gt;
In situations where you can't wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.&lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying2.PNG|is so easy]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The wire was in my active hand.&lt;br /&gt;
&lt;br /&gt;
If you ever make a mistake with a wire, use the wirecutters to trim them! Simple as that. Wear insulated gloves if you value your life.&lt;br /&gt;
&lt;br /&gt;
== Knot Wiring ==&lt;br /&gt;
&lt;br /&gt;
Let's say you have a situation that you need to fix:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring situation.png|oh shit man how]]&lt;br /&gt;
&lt;br /&gt;
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.&lt;br /&gt;
&lt;br /&gt;
Fixing this is simple:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_1_1.PNG|yes]] → [[File:wire_1_2.PNG|yes yes]] → [[File:wire_1_3.PNG|wow]] Done.&lt;br /&gt;
&lt;br /&gt;
You just position yourself properly and click the tile to wire. Make sure you click on the plating (floor) and not the already laid wires. This is because:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]]&lt;br /&gt;
&lt;br /&gt;
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.&lt;br /&gt;
&lt;br /&gt;
Knot wires (a.k.a nodes wires) also powers any machine on the same tile as them.&lt;br /&gt;
&lt;br /&gt;
== Smooth Wiring ==&lt;br /&gt;
&lt;br /&gt;
Just click on wires that are &amp;quot;knotted&amp;quot; at on one end (you just need to click on the wire, not the little knotted dot).&lt;br /&gt;
&lt;br /&gt;
To fix this situation with smooth wiring you'll have to follow the steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|ok simple]] → [[File:Wire_3_2.PNG|so precision]] → [[File:Wire_3_3.PNG|such smooth]] → [[File:Wire_3_4.PNG|wow]] Done.&lt;br /&gt;
&lt;br /&gt;
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wiring (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wiring (image 4).&lt;br /&gt;
&lt;br /&gt;
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.&lt;br /&gt;
&lt;br /&gt;
== Connecting Wires ==&lt;br /&gt;
&lt;br /&gt;
Two wires belongs to the same powernet if they have matching ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:green' | Connected cables&lt;br /&gt;
!&lt;br /&gt;
!style='background-color:red' | Not connected cables&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:Connected.png|Connected wires]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connecting [[Machines|Machines]] ==&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = &amp;lt;font color='green'&amp;gt;Connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.&lt;br /&gt;
*[[Engineering_items#SMES_Cell|SMES]] input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.&lt;br /&gt;
&lt;br /&gt;
==Wire Art Example==&lt;br /&gt;
Hone your wiring skills and you might be able to make something like this one day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:naltronix_lotus_wire_art_2017.png]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_wire_art&amp;diff=36378</id>
		<title>Guide to wire art</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_wire_art&amp;diff=36378"/>
		<updated>2023-11-29T07:53:09Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Connecting Wires */ Moves this stuff over here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiring=&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring.gif]]&lt;br /&gt;
&lt;br /&gt;
Wires are directionally dependent on where you set them down, and will apply adjacently to each &amp;quot;tile&amp;quot; you are standing by.&lt;br /&gt;
Wires will always face inwards to you, sort of like above. You can wire both under and on top of floor tiles. &lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying1.PNG|u see her lik dis]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing in the center tile with wires in hand and clicking on all 8 surrounding tiles.&lt;br /&gt;
&lt;br /&gt;
In situations where you can't wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.&lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying2.PNG|is so easy]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The wire was in my active hand.&lt;br /&gt;
&lt;br /&gt;
If you ever make a mistake with a wire, use the wirecutters to trim them! &lt;br /&gt;
&lt;br /&gt;
== Knot Wiring ==&lt;br /&gt;
&lt;br /&gt;
Let's say you have a situation that you need to fix:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring situation.png|oh shit man how]]&lt;br /&gt;
&lt;br /&gt;
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.&lt;br /&gt;
&lt;br /&gt;
Fixing this is simple:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_1_1.PNG|yes]] → [[File:wire_1_2.PNG|yes yes]] → [[File:wire_1_3.PNG|wow]] Done.&lt;br /&gt;
&lt;br /&gt;
You just position yourself properly and click the tile to wire. Make sure you click on the plating (floor) and not the already laid wires. This is because:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]]&lt;br /&gt;
&lt;br /&gt;
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smooth Wiring ==&lt;br /&gt;
&lt;br /&gt;
Just click on wires that are &amp;quot;knotted&amp;quot; at on one end (you just need to click on the wire, not the little knotted dot).&lt;br /&gt;
&lt;br /&gt;
To fix this situation with smooth wiring you'll have to follow the steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|ok simple]] → [[File:Wire_3_2.PNG|so precision]] → [[File:Wire_3_3.PNG|such smooth]] → [[File:Wire_3_4.PNG|wow]] Done.&lt;br /&gt;
&lt;br /&gt;
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wiring (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wiring (image 4).&lt;br /&gt;
&lt;br /&gt;
This method often uses up more wire than dot-wiring, but it's prettier and usually preferred.&lt;br /&gt;
&lt;br /&gt;
== Connecting Wires ==&lt;br /&gt;
&lt;br /&gt;
Two wires belongs to the same powernet if they have matching ends.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
!style='background-color:green' | Connected cables&lt;br /&gt;
!&lt;br /&gt;
!style='background-color:red' | Not connected cables&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| [[File:Connected.png|Connected wires]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Connecting [[Machines|Machines]] ==&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = &amp;lt;font color='green'&amp;gt;Connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.&lt;br /&gt;
*[[Engineering_items#SMES_Cell|SMES]] input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.&lt;br /&gt;
&lt;br /&gt;
==Wire Art Example==&lt;br /&gt;
Hone your wiring skills and you might be able to make something like this one day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:naltronix_lotus_wire_art_2017.png]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_wire_art&amp;diff=36377</id>
		<title>Guide to wire art</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_wire_art&amp;diff=36377"/>
		<updated>2023-11-29T07:48:27Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Wire Art */ Replaces the word wire art with wiring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wiring=&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring.gif]]&lt;br /&gt;
&lt;br /&gt;
Wires are directionally dependent on where you set them down, and will apply adjacently to each &amp;quot;tile&amp;quot; you are standing by.&lt;br /&gt;
Wires will always face inwards to you, sort of like above. You can wire both under and on top of floor tiles. &lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying1.PNG|u see her lik dis]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing in the center tile with wires in hand and clicking on all 8 surrounding tiles.&lt;br /&gt;
&lt;br /&gt;
In situations where you can't wire like this you have an alternative way. Just stand on a tile, face the direction you want it to go (ctrl+arrow key) and click the tile you're standing on.&lt;br /&gt;
&lt;br /&gt;
[[File:Wire laying2.PNG|is so easy]]&lt;br /&gt;
&lt;br /&gt;
This image was made by standing on the tile, pressing ctrl + left arrow key and then clicking the tile. The wire was in my active hand.&lt;br /&gt;
&lt;br /&gt;
If you ever make a mistake with a wire, use the wirecutters to trim them! &lt;br /&gt;
&lt;br /&gt;
== Knot Wiring ==&lt;br /&gt;
&lt;br /&gt;
Let's say you have a situation that you need to fix:&lt;br /&gt;
&lt;br /&gt;
[[File:Wiring situation.png|oh shit man how]]&lt;br /&gt;
&lt;br /&gt;
The easiest method of wiring is knot-wiring. Also known as unsmooth or non-smooth wiring.&lt;br /&gt;
&lt;br /&gt;
Fixing this is simple:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_1_1.PNG|yes]] → [[File:wire_1_2.PNG|yes yes]] → [[File:wire_1_3.PNG|wow]] Done.&lt;br /&gt;
&lt;br /&gt;
You just position yourself properly and click the tile to wire. Make sure you click on the plating (floor) and not the already laid wires. This is because:&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|yes]] + [[File:wire_2_2.PNG|wait waht]] = [[File:wire_2_3.PNG|o god wow]]&lt;br /&gt;
&lt;br /&gt;
This might look about the same as in the previous image, however it's not. In the previous image your ending result had three pieces of wire, one going from the east to the center, one going from the north to the center and one going from the west to the center. In this situation you have two pieces of wire. One going east to west and one going north to center. The two wires don't meet in the center, because the horizontal wire is going east-west without it having a point (or knot) in the center.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Smooth Wiring ==&lt;br /&gt;
&lt;br /&gt;
Just click on wires that are &amp;quot;knotted&amp;quot; at on one end (you just need to click on the wire, not the little knotted dot).&lt;br /&gt;
&lt;br /&gt;
To fix this situation with smooth wiring you'll have to follow the steps:&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|ok simple]] → [[File:Wire_3_2.PNG|so precision]] → [[File:Wire_3_3.PNG|such smooth]] → [[File:Wire_3_4.PNG|wow]] Done.&lt;br /&gt;
&lt;br /&gt;
In this method you first lay one cable to go from one of the directions to the center (image 1). You then position yourself in another direction and click on the already laid wire piece (and not the floor!). This will make the already placed piece and the new piece combine into one smooth piece of wiring (image 2). You then place another piece to go from the last remaining direction to the center (image 3) and click it from the last direction to make a 2nd smooth piece of wiring (image 4).&lt;br /&gt;
&lt;br /&gt;
This method often uses up more wire than dot-wiring, but it's prettier. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More examples of wiring connections you can make:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
 |-&lt;br /&gt;
 !&lt;br /&gt;
 |- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
 | [[File:Connected.png|Connected wires]]&lt;br /&gt;
 |&lt;br /&gt;
 | [[File:Not_connected.png|Not connected wires]] [[File:Not_connected_2.PNG|No ends are matching, given only one cable is a node here]]&lt;br /&gt;
 |-&lt;br /&gt;
 |}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wire Art Example==&lt;br /&gt;
Hone your wiring skills and you might be able to make something like this one day.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:naltronix_lotus_wire_art_2017.png]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36376</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36376"/>
		<updated>2023-11-29T07:45:09Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Connecting Machines */ Returns this section to what it was BEFORE TG made the change to freaking to automatic connecting wires!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Gigantic document that's basically just a big list, needs reworking into something more easily read}}&lt;br /&gt;
&lt;br /&gt;
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Metal in your hand and activating it:'''&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Metal:'''&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Metal:'''&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]'''Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]'''Reinforced Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Reinforced Glass:'''&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color='gray'&amp;gt;'''rods'''&amp;lt;/font&amp;gt; on &amp;lt;font color='blue'&amp;gt;'''glass'''&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Nanocarbon glass ===&lt;br /&gt;
{{anchor|Nanocarbon glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Nanocarbon glass&lt;br /&gt;
|image = nanoglass.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing windows&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having nanocarbon glass in your hand and activating it:'''&lt;br /&gt;
*nanocarbon reinforced fulltile window (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Nanocarbon glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt nanocarbon glass at the [[Mining#The_Ores|Mining]] OreRedemptionMachine or produce it  at a department lathe (2000 iron and 2000 glass per sheet)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
'''Things you can make by having Plasteel in your hand and activating it:'''&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plasteel:'''&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Durasteel ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Durasteel&lt;br /&gt;
|image = Durasteel.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing various hull platings and tiles&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having durasteel in your hand and activating it:'''&lt;br /&gt;
*[[#Nanoweave Carpet|4x nanoweave platings]] (1 sheet)&lt;br /&gt;
*[[#Durasteel hull plating|4x durasteel hull platings]] (1 sheet)&lt;br /&gt;
*[[#Riveted steel hull plating|4x riveted hull platings]] (1 sheet)&lt;br /&gt;
*[[#Padded steel hull plating|4x padded steel platings]] (1 sheet)&lt;br /&gt;
*[[#Embossed hull plating|4x embossed hull platings]] (1 sheet)&lt;br /&gt;
*[[#Alternative Embossed hull plating|4x embossed hull platings - alternative look]] (1 sheet)&lt;br /&gt;
*[[#Steel monotile|4x steel monotiles]] (1 sheet)&lt;br /&gt;
*[[#Dark monotile|4x dark monotiles]] (1 sheet)&lt;br /&gt;
*[[# Light Monotile|4x light monotiles]] (1 sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Durasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt durasteel at the [[Mining#The_Ores|Mining]] furnace or produce it  at a department lathe (2000 iron and 2000 silver per sheet)&lt;br /&gt;
}}&lt;br /&gt;
=== Duranium ===&lt;br /&gt;
{{anchor|Duranium}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Duranium&lt;br /&gt;
|image = Duranium.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more&lt;br /&gt;
|usedfor = Constructing railgun rails and mac barrels, reinforcement of walls&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Duranium in your hand and activating it:'''&lt;br /&gt;
*Railgun rail [[File:Railgun_rail.png|32px]](1 duranium sheet)&lt;br /&gt;
*Mac Barrel [[File:Mac Barrel.png|32px]](1 duranium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Duranium:'''&lt;br /&gt;
*Finish wall girders into reinfocred walls. (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Duranium:'''&lt;br /&gt;
&lt;br /&gt;
Smelt Duranium at the [[Mining#The_Ores|Mining]] furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet)&lt;br /&gt;
(something to note : RCDs produce reinforced walls with duranium)&lt;br /&gt;
}}&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = '''Things you can make by having rods in your hand and activating them:'''&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with rods:'''&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Rods:'''&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Things you can do with Floor Tiles:'''&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Floor Tiles:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = '''Things you can make by having Planks in your hand and activating them:'''&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Planks:'''&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Leather in your hand and activating it:'''&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Leather:'''&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Things you can make by having Cloth in your hand and activating it:'''&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cloth:'''&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Plastic Sheets in your hand and activating it:'''&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) (Holds 50 units of liquid)&lt;br /&gt;
*Large water bottle (3 sheets) (Holds 100 units of liquid)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plastic:'''&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plastic:'''&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Cardboard in your hand and activating it:'''&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cardboard:'''&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice or plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plated Catwalk ====&lt;br /&gt;
::A decorative cover for the floor&lt;br /&gt;
::*Use a '''crowbar''' to access the floor below it.&lt;br /&gt;
::*Useful as a handhold in zero-gravity.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:PlatedCatwalk.png|64px|Plated Catwalk]]&amp;lt;br&amp;gt;Plated Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;[[File:Monotile.gif|Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a monotile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to slice the plated catwalk back into the original plating used to make it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''welder''' on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Nanoweave Carpet =====&lt;br /&gt;
{{anchor|Nanoweave Carpet}}&lt;br /&gt;
::::Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:NanoweaveCarpet.png|64px|Nanoweave carpet]]&amp;lt;br&amp;gt;Nanoweave Carpet&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanoweave tile item.png|Nanoweave carpet tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Durasteel hull plating =====&lt;br /&gt;
{{anchor|Durasteel hull plating}}&lt;br /&gt;
::::Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Durasteel hull plating.png|64px|Durasteel hull plating]]&amp;lt;br&amp;gt;Durasteel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durasteel hull tile.png|Durasteel hull plating.png]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Riveted steel hull plating =====&lt;br /&gt;
{{anchor| Riveted steel hull plating}}&lt;br /&gt;
::::Riveted steel hull plating is made from durasteel. It gives a bit of an &amp;quot;industrial&amp;quot; look.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Riveted hull plating.png|64px|Riveted hull plating]]&amp;lt;br&amp;gt;Riveted hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Riveted hull tile.png|Riveted hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Padded steel hull plating =====&lt;br /&gt;
{{anchor|Padded steel hull plating}}&lt;br /&gt;
::::Padded steel plating plating is made from durasteel. &lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Padded steel hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Padded steel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Padded steel hull tile.png|Padded steel hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Embossed hull plating =====&lt;br /&gt;
{{anchor|Embossed hull plating}}&lt;br /&gt;
::::Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull tile.png|Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Alternative Embossed hull plating =====&lt;br /&gt;
{{anchor|Alternative Embossed hull plating}}&lt;br /&gt;
::::Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating alts.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Alternative Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull alt tile.png|Alternative Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Steel monotile =====&lt;br /&gt;
{{anchor|Steel monotile}}&lt;br /&gt;
::::Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Steel monotiles.png|64px|Steel Monotile]]&amp;lt;br&amp;gt;Steel monotile&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Steel Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Dark monotile =====&lt;br /&gt;
{{anchor| Dark monotile}}&lt;br /&gt;
::::Dark monotiles are made from durasteel. The darker counterpart to the one above&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Dark monotiles.png|64px|Dark Monotile]]&amp;lt;br&amp;gt;Dark monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Dark Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Light Monotile =====&lt;br /&gt;
{{anchor| Light Monotile}}&lt;br /&gt;
::::Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Light monotiles.png|64px|Light Monotile]]&amp;lt;br&amp;gt;Light monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Light Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a '''screwdriver'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a '''crowbar'''. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# ''(Deconstruct the floor to plating, if needed.)''&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a '''crowbar''' on the light tile to remove the metal.&lt;br /&gt;
# Use '''wirecutters''' on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' off the plating.&lt;br /&gt;
# Use a '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' form the list.&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wirecutters''' to cut the outer grille.&lt;br /&gt;
# '''Screwdriver''' to remove the support lines.&lt;br /&gt;
# '''Weld''' through the metal cover.&lt;br /&gt;
# '''Crowbar''' to pry off the cover.&lt;br /&gt;
# '''Wrench''' to loosen the support rods.&lt;br /&gt;
# '''Weld''' through the support rods.&lt;br /&gt;
# '''Crowbar''' to pry off the outer sheath.&lt;br /&gt;
# '''Screwdriver''' to unsecure the support struts.&lt;br /&gt;
# '''Wirecutters''' to remove the support struts.&lt;br /&gt;
# '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girder' from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;, or &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# '''Weld''' to dismantle the false wall.&lt;br /&gt;
# '''Screwdriver''' again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''glass/reinforced glass'''&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# ''Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;:''&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Screwdriver''' to unscrew the window from the floor.&lt;br /&gt;
# '''Wrench''' to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Welder''' to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# '''Crowbar''' to pop out panel (5 seconds)&lt;br /&gt;
# '''Wirecutters''' to cut connecting bars (3 seconds)&lt;br /&gt;
# '''Wrench''' to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# '''Crowbar''' to open the cover. &lt;br /&gt;
# Remove power cell by '''hand'''.&lt;br /&gt;
# '''Screwdriver''' to unsecure electronics.&lt;br /&gt;
# '''Crowbar''' to lift floor tile in front of APC. &lt;br /&gt;
# '''Wirecutters''' on APC to remove cable and terminal from floor.&lt;br /&gt;
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# '''Welder''' to remove from wall.&lt;br /&gt;
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all wires except the syphon wire using '''wirecutters'''.&lt;br /&gt;
# Use '''wirecutters''' on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all the wires using '''wirecutters'''.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' the camera to open the back panel.&lt;br /&gt;
# Use your '''wirecutter''' to cut all the wires.&lt;br /&gt;
# Use your '''welder''' to unweld the camera from the wall.&lt;br /&gt;
# '''Wrench''' the camera to unattach it from the wall.&lt;br /&gt;
# '''Crowbar''' the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# '''Screwdriver''' the light fixture to expose the wires.&lt;br /&gt;
# '''Wirecutters''' to cut the wires.&lt;br /&gt;
# '''Wrench''' the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;'''rods'''&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use '''wirecutters''' to neatly cut the grille, or&lt;br /&gt;
* ...Use a '''screwdriver''' to unfasten and drag it away, or&lt;br /&gt;
* ...'''Smash''' it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man's barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wooden planks''' to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# '''Screwdriver''' to open the maintenance panel. &lt;br /&gt;
# '''Crowbar''' out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with '''wirecutters'''.&lt;br /&gt;
# Unanchor it by '''wrenching'''.&lt;br /&gt;
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Screwdriver''' the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# '''Wrench''' the open button frame.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Crowbar''' the firelock shut.)&lt;br /&gt;
# '''Weld''' the firelock shut.&lt;br /&gt;
# '''Screw''' the access panel open.&lt;br /&gt;
# '''Wrench''' the firelock to unbolt it.&lt;br /&gt;
# '''Crowbar''' to pry the wire cover off.&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# '''Crowbar''' the electronics out.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''&lt;br /&gt;
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a '''screwdriver''' to lock or unlock its rotation.&lt;br /&gt;
* '''Alt-click''' it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# '''Weld''' the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' the reflector to cut it free from the floor.&lt;br /&gt;
# '''Wrench''' the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# ''(Optional)'' Use Pen to name the airlock.&lt;br /&gt;
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.&lt;br /&gt;
# '''Weld''' the door shut. (Must be in ''harm'' intent).&lt;br /&gt;
# '''Screwdriver''' the door.&lt;br /&gt;
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# Unsecure it with a '''wrench'''.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.gif|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* '''Status: ''On/Off''''' - wether the turret's power is on or off.&lt;br /&gt;
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.&lt;br /&gt;
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.&lt;br /&gt;
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.&lt;br /&gt;
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# '''Crowbar''' to pry off exterior armor.&lt;br /&gt;
# '''Screwdriver''' to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by '''hand'''.&lt;br /&gt;
# Remove gun by '''hand'''.&lt;br /&gt;
# '''Wrench''' to remove turret's metal armor bolts.&lt;br /&gt;
# '''Weld''' to remove turret's interior metal armor.&lt;br /&gt;
# '''Wrench''' to unfasten external bolts.&lt;br /&gt;
# '''Crowbar''' to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]'s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color='gray'&amp;gt;'''Plasteel Sheets'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color='blue'&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove glass panel.&lt;br /&gt;
# '''Crowbar''' to remove brain.&lt;br /&gt;
# '''Wirecutters''' to remove cables.&lt;br /&gt;
# '''Screwdriver''' to unfasten the circuit board.&lt;br /&gt;
# '''Wrench''' to unfasten the frame.&lt;br /&gt;
# '''Welder''' to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a '''crowbar'''.&lt;br /&gt;
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.&lt;br /&gt;
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...&lt;br /&gt;
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.&lt;br /&gt;
# '''Wrench''' to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to detach the screen.&lt;br /&gt;
# '''Crowbar''' to pry off the screen.&lt;br /&gt;
# '''Wirecutters''' to cut the cables.&lt;br /&gt;
# '''Screwdriver''' to detach the circuit lid.&lt;br /&gt;
# '''Crowbar''' to pry out the circuitboard.&lt;br /&gt;
# '''Wrench''' to detach the frame.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;'''At least:'''&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to remove components.&lt;br /&gt;
# '''Wrench''' to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. &lt;br /&gt;
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.&lt;br /&gt;
# '''Examine''' the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to open the panel.&lt;br /&gt;
# '''Crowbar''' to remove all components.&lt;br /&gt;
# '''Wirecutters''' to remove the wires.&lt;br /&gt;
# '''Wrench''' to unsecure the frame.&lt;br /&gt;
# '''Screwdriver''' to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unwrench it.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
'''Wrench''' a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)&lt;br /&gt;
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a '''welder''' to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a '''wrench''' to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# '''Crowbar''' out the shelf.&lt;br /&gt;
# Unsecure the frame with a '''wrench'''.&lt;br /&gt;
# Break apart the frame with a '''crowbar'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unsecure the rack.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before june 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]]. &lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_1_1.PNG|it's alive!]] + [[File:generator.png]] = &amp;lt;font color='green'&amp;gt;Connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Wire_3_2.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:wire_2_1.PNG|booh!]] + [[File:generator.png]] = &amp;lt;font color='red'&amp;gt;Not connected&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note that [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent knotted wire with a special terminal, by doing the cable coil step.&lt;br /&gt;
*[[Engineering_items#SMES_Cell|SMES]] input powernet must be connected ''through a terminal'', while SMES output powernet must be connected through a classic node wire under the SMES.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond's attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36375</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36375"/>
		<updated>2023-11-29T07:31:35Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Marked this for Needing Revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Needs revision | reason = Gigantic document that's basically just a big list, needs reworking into something more easily read}}&lt;br /&gt;
&lt;br /&gt;
If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Metal in your hand and activating it:'''&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Metal:'''&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Metal:'''&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]'''Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]'''Reinforced Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Reinforced Glass:'''&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color='gray'&amp;gt;'''rods'''&amp;lt;/font&amp;gt; on &amp;lt;font color='blue'&amp;gt;'''glass'''&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Nanocarbon glass ===&lt;br /&gt;
{{anchor|Nanocarbon glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Nanocarbon glass&lt;br /&gt;
|image = nanoglass.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing windows&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having nanocarbon glass in your hand and activating it:'''&lt;br /&gt;
*nanocarbon reinforced fulltile window (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Nanocarbon glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt nanocarbon glass at the [[Mining#The_Ores|Mining]] OreRedemptionMachine or produce it  at a department lathe (2000 iron and 2000 glass per sheet)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
'''Things you can make by having Plasteel in your hand and activating it:'''&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plasteel:'''&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Durasteel ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Durasteel&lt;br /&gt;
|image = Durasteel.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing various hull platings and tiles&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having durasteel in your hand and activating it:'''&lt;br /&gt;
*[[#Nanoweave Carpet|4x nanoweave platings]] (1 sheet)&lt;br /&gt;
*[[#Durasteel hull plating|4x durasteel hull platings]] (1 sheet)&lt;br /&gt;
*[[#Riveted steel hull plating|4x riveted hull platings]] (1 sheet)&lt;br /&gt;
*[[#Padded steel hull plating|4x padded steel platings]] (1 sheet)&lt;br /&gt;
*[[#Embossed hull plating|4x embossed hull platings]] (1 sheet)&lt;br /&gt;
*[[#Alternative Embossed hull plating|4x embossed hull platings - alternative look]] (1 sheet)&lt;br /&gt;
*[[#Steel monotile|4x steel monotiles]] (1 sheet)&lt;br /&gt;
*[[#Dark monotile|4x dark monotiles]] (1 sheet)&lt;br /&gt;
*[[# Light Monotile|4x light monotiles]] (1 sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Durasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt durasteel at the [[Mining#The_Ores|Mining]] furnace or produce it  at a department lathe (2000 iron and 2000 silver per sheet)&lt;br /&gt;
}}&lt;br /&gt;
=== Duranium ===&lt;br /&gt;
{{anchor|Duranium}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Duranium&lt;br /&gt;
|image = Duranium.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more&lt;br /&gt;
|usedfor = Constructing railgun rails and mac barrels, reinforcement of walls&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Duranium in your hand and activating it:'''&lt;br /&gt;
*Railgun rail [[File:Railgun_rail.png|32px]](1 duranium sheet)&lt;br /&gt;
*Mac Barrel [[File:Mac Barrel.png|32px]](1 duranium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Duranium:'''&lt;br /&gt;
*Finish wall girders into reinfocred walls. (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Duranium:'''&lt;br /&gt;
&lt;br /&gt;
Smelt Duranium at the [[Mining#The_Ores|Mining]] furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet)&lt;br /&gt;
(something to note : RCDs produce reinforced walls with duranium)&lt;br /&gt;
}}&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = '''Things you can make by having rods in your hand and activating them:'''&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with rods:'''&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Rods:'''&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Things you can do with Floor Tiles:'''&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Floor Tiles:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = '''Things you can make by having Planks in your hand and activating them:'''&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Planks:'''&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Leather in your hand and activating it:'''&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Leather:'''&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Things you can make by having Cloth in your hand and activating it:'''&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cloth:'''&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Plastic Sheets in your hand and activating it:'''&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) (Holds 50 units of liquid)&lt;br /&gt;
*Large water bottle (3 sheets) (Holds 100 units of liquid)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plastic:'''&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plastic:'''&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Cardboard in your hand and activating it:'''&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cardboard:'''&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1 on lattice (x2 on plating)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice or plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plated Catwalk ====&lt;br /&gt;
::A decorative cover for the floor&lt;br /&gt;
::*Use a '''crowbar''' to access the floor below it.&lt;br /&gt;
::*Useful as a handhold in zero-gravity.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:PlatedCatwalk.png|64px|Plated Catwalk]]&amp;lt;br&amp;gt;Plated Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;[[File:Monotile.gif|Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a monotile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to slice the plated catwalk back into the original plating used to make it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''welder''' on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Nanoweave Carpet =====&lt;br /&gt;
{{anchor|Nanoweave Carpet}}&lt;br /&gt;
::::Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:NanoweaveCarpet.png|64px|Nanoweave carpet]]&amp;lt;br&amp;gt;Nanoweave Carpet&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanoweave tile item.png|Nanoweave carpet tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Durasteel hull plating =====&lt;br /&gt;
{{anchor|Durasteel hull plating}}&lt;br /&gt;
::::Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Durasteel hull plating.png|64px|Durasteel hull plating]]&amp;lt;br&amp;gt;Durasteel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durasteel hull tile.png|Durasteel hull plating.png]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Riveted steel hull plating =====&lt;br /&gt;
{{anchor| Riveted steel hull plating}}&lt;br /&gt;
::::Riveted steel hull plating is made from durasteel. It gives a bit of an &amp;quot;industrial&amp;quot; look.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Riveted hull plating.png|64px|Riveted hull plating]]&amp;lt;br&amp;gt;Riveted hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Riveted hull tile.png|Riveted hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Padded steel hull plating =====&lt;br /&gt;
{{anchor|Padded steel hull plating}}&lt;br /&gt;
::::Padded steel plating plating is made from durasteel. &lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Padded steel hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Padded steel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Padded steel hull tile.png|Padded steel hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Embossed hull plating =====&lt;br /&gt;
{{anchor|Embossed hull plating}}&lt;br /&gt;
::::Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull tile.png|Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Alternative Embossed hull plating =====&lt;br /&gt;
{{anchor|Alternative Embossed hull plating}}&lt;br /&gt;
::::Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating alts.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Alternative Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull alt tile.png|Alternative Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Steel monotile =====&lt;br /&gt;
{{anchor|Steel monotile}}&lt;br /&gt;
::::Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Steel monotiles.png|64px|Steel Monotile]]&amp;lt;br&amp;gt;Steel monotile&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Steel Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Dark monotile =====&lt;br /&gt;
{{anchor| Dark monotile}}&lt;br /&gt;
::::Dark monotiles are made from durasteel. The darker counterpart to the one above&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Dark monotiles.png|64px|Dark Monotile]]&amp;lt;br&amp;gt;Dark monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Dark Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Light Monotile =====&lt;br /&gt;
{{anchor| Light Monotile}}&lt;br /&gt;
::::Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Light monotiles.png|64px|Light Monotile]]&amp;lt;br&amp;gt;Light monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Light Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a '''screwdriver'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a '''crowbar'''. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# ''(Deconstruct the floor to plating, if needed.)''&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a '''crowbar''' on the light tile to remove the metal.&lt;br /&gt;
# Use '''wirecutters''' on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' off the plating.&lt;br /&gt;
# Use a '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' form the list.&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wirecutters''' to cut the outer grille.&lt;br /&gt;
# '''Screwdriver''' to remove the support lines.&lt;br /&gt;
# '''Weld''' through the metal cover.&lt;br /&gt;
# '''Crowbar''' to pry off the cover.&lt;br /&gt;
# '''Wrench''' to loosen the support rods.&lt;br /&gt;
# '''Weld''' through the support rods.&lt;br /&gt;
# '''Crowbar''' to pry off the outer sheath.&lt;br /&gt;
# '''Screwdriver''' to unsecure the support struts.&lt;br /&gt;
# '''Wirecutters''' to remove the support struts.&lt;br /&gt;
# '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girder' from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;, or &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# '''Weld''' to dismantle the false wall.&lt;br /&gt;
# '''Screwdriver''' again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''glass/reinforced glass'''&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# ''Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;:''&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Screwdriver''' to unscrew the window from the floor.&lt;br /&gt;
# '''Wrench''' to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Welder''' to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# '''Crowbar''' to pop out panel (5 seconds)&lt;br /&gt;
# '''Wirecutters''' to cut connecting bars (3 seconds)&lt;br /&gt;
# '''Wrench''' to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# '''Crowbar''' to open the cover. &lt;br /&gt;
# Remove power cell by '''hand'''.&lt;br /&gt;
# '''Screwdriver''' to unsecure electronics.&lt;br /&gt;
# '''Crowbar''' to lift floor tile in front of APC. &lt;br /&gt;
# '''Wirecutters''' on APC to remove cable and terminal from floor.&lt;br /&gt;
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# '''Welder''' to remove from wall.&lt;br /&gt;
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all wires except the syphon wire using '''wirecutters'''.&lt;br /&gt;
# Use '''wirecutters''' on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all the wires using '''wirecutters'''.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' the camera to open the back panel.&lt;br /&gt;
# Use your '''wirecutter''' to cut all the wires.&lt;br /&gt;
# Use your '''welder''' to unweld the camera from the wall.&lt;br /&gt;
# '''Wrench''' the camera to unattach it from the wall.&lt;br /&gt;
# '''Crowbar''' the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# '''Screwdriver''' the light fixture to expose the wires.&lt;br /&gt;
# '''Wirecutters''' to cut the wires.&lt;br /&gt;
# '''Wrench''' the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;'''rods'''&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use '''wirecutters''' to neatly cut the grille, or&lt;br /&gt;
* ...Use a '''screwdriver''' to unfasten and drag it away, or&lt;br /&gt;
* ...'''Smash''' it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man's barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wooden planks''' to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# '''Screwdriver''' to open the maintenance panel. &lt;br /&gt;
# '''Crowbar''' out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with '''wirecutters'''.&lt;br /&gt;
# Unanchor it by '''wrenching'''.&lt;br /&gt;
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Screwdriver''' the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# '''Wrench''' the open button frame.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Crowbar''' the firelock shut.)&lt;br /&gt;
# '''Weld''' the firelock shut.&lt;br /&gt;
# '''Screw''' the access panel open.&lt;br /&gt;
# '''Wrench''' the firelock to unbolt it.&lt;br /&gt;
# '''Crowbar''' to pry the wire cover off.&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# '''Crowbar''' the electronics out.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''&lt;br /&gt;
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a '''screwdriver''' to lock or unlock its rotation.&lt;br /&gt;
* '''Alt-click''' it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# '''Weld''' the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' the reflector to cut it free from the floor.&lt;br /&gt;
# '''Wrench''' the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# ''(Optional)'' Use Pen to name the airlock.&lt;br /&gt;
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.&lt;br /&gt;
# '''Weld''' the door shut. (Must be in ''harm'' intent).&lt;br /&gt;
# '''Screwdriver''' the door.&lt;br /&gt;
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# Unsecure it with a '''wrench'''.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.gif|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* '''Status: ''On/Off''''' - wether the turret's power is on or off.&lt;br /&gt;
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.&lt;br /&gt;
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.&lt;br /&gt;
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.&lt;br /&gt;
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# '''Crowbar''' to pry off exterior armor.&lt;br /&gt;
# '''Screwdriver''' to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by '''hand'''.&lt;br /&gt;
# Remove gun by '''hand'''.&lt;br /&gt;
# '''Wrench''' to remove turret's metal armor bolts.&lt;br /&gt;
# '''Weld''' to remove turret's interior metal armor.&lt;br /&gt;
# '''Wrench''' to unfasten external bolts.&lt;br /&gt;
# '''Crowbar''' to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]'s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color='gray'&amp;gt;'''Plasteel Sheets'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color='blue'&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove glass panel.&lt;br /&gt;
# '''Crowbar''' to remove brain.&lt;br /&gt;
# '''Wirecutters''' to remove cables.&lt;br /&gt;
# '''Screwdriver''' to unfasten the circuit board.&lt;br /&gt;
# '''Wrench''' to unfasten the frame.&lt;br /&gt;
# '''Welder''' to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a '''crowbar'''.&lt;br /&gt;
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.&lt;br /&gt;
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...&lt;br /&gt;
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.&lt;br /&gt;
# '''Wrench''' to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to detach the screen.&lt;br /&gt;
# '''Crowbar''' to pry off the screen.&lt;br /&gt;
# '''Wirecutters''' to cut the cables.&lt;br /&gt;
# '''Screwdriver''' to detach the circuit lid.&lt;br /&gt;
# '''Crowbar''' to pry out the circuitboard.&lt;br /&gt;
# '''Wrench''' to detach the frame.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;'''At least:'''&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to remove components.&lt;br /&gt;
# '''Wrench''' to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. &lt;br /&gt;
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.&lt;br /&gt;
# '''Examine''' the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to open the panel.&lt;br /&gt;
# '''Crowbar''' to remove all components.&lt;br /&gt;
# '''Wirecutters''' to remove the wires.&lt;br /&gt;
# '''Wrench''' to unsecure the frame.&lt;br /&gt;
# '''Screwdriver''' to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unwrench it.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
'''Wrench''' a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)&lt;br /&gt;
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a '''welder''' to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a '''wrench''' to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# '''Crowbar''' out the shelf.&lt;br /&gt;
# Unsecure the frame with a '''wrench'''.&lt;br /&gt;
# Break apart the frame with a '''crowbar'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unsecure the rack.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before june 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]]. &lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond's attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36372</id>
		<title>Guide to construction</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_construction&amp;diff=36372"/>
		<updated>2023-11-28T17:23:26Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Plating */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want to do a job, like [[Station Engineer]], you need to know how to build and deconstruct stuff.&lt;br /&gt;
&lt;br /&gt;
== Basic Tools ==&lt;br /&gt;
&lt;br /&gt;
Before you can begin any construction or deconstruction you need to gather a few useful tools. &lt;br /&gt;
&lt;br /&gt;
These tools can be found in any blue [[General_items#Mechanical_Toolbox|Mechanical Toolbox]] on the station. They can also be made in an [[Autolathe]] or dispensed from a [[YouTool|YouTool -vending machine]].&lt;br /&gt;
&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Crowbar]]&lt;br /&gt;
|image = Crowbar.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Screwdriver]]&lt;br /&gt;
|image = Screwdriver tool.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Engineering items#Welding Tool|Welder]]&lt;br /&gt;
|image = Welder.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wirecutters]]&lt;br /&gt;
|image = Wirecutters.png&lt;br /&gt;
}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = [[Wrench]]&lt;br /&gt;
|image = Wrench.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{{anchor|Materials}}&lt;br /&gt;
To build anything, you need materials.&amp;lt;br&amp;gt;&lt;br /&gt;
Keep in mind that almost any material can be used to make doors, floor tiles and statues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Metal ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Metal&lt;br /&gt;
|image = Metal.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Robotics]] and [[Atmospherics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron ore and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing various things from supportive elements to decorations&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Metal in your hand and activating it:'''&lt;br /&gt;
*[[#Chairs|Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Bar Stool]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Chair]] (1 sheet)&lt;br /&gt;
*[[#Chairs|Swivel Chair]] (i.e. office chairs) (5 sheets)&lt;br /&gt;
*[[#Chairs|Comfy Chair]] (2 sheets)&lt;br /&gt;
*[[#Beds|Bed]] (2 sheets)&lt;br /&gt;
*[[#Rack|Rack parts]] (1 sheets)&lt;br /&gt;
*[[#Lockers|Closet]] (2 sheets)&lt;br /&gt;
*[[Canister]]s (10 sheets)&lt;br /&gt;
*[[#Floor tile|4x Floor tiles]] (1 sheet)&lt;br /&gt;
*[[#Rods|2x Metal rods]] (1 sheet)&lt;br /&gt;
*[[#Wall|Wall girders]] (2 sheets) &lt;br /&gt;
*[[#Computers|Computer frame]] (5 sheets)&lt;br /&gt;
*[[#Modular console|Modular console]] (10 sheets) &lt;br /&gt;
*[[#Machine|Machine frame]] (5 sheets)&lt;br /&gt;
*[[#Airlock|Airlock assembly]] (4 sheets)&lt;br /&gt;
*[[#Firelock|Firelock frame]] (3 sheets) &lt;br /&gt;
*[[#Turret|Turret frame]] (5 sheets)&lt;br /&gt;
*Meatspike frame (5 sheets) &lt;br /&gt;
*[[#Reflector|Reflector frame]] (5 sheets)&lt;br /&gt;
*[[Grenade|Grenade Casing]] (1 sheet)&lt;br /&gt;
*[[##Light_Fixture|Light fixture frame]] (2 sheets) &lt;br /&gt;
*[[##Light_Fixture|Small light fixture frame]] (1 sheet) &lt;br /&gt;
*[[#APC|APC frame]] (2 sheets)&lt;br /&gt;
*[[##Air_Alarm|Air alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Fire_Alarm|Fire alarm frame]] (2 sheets) &lt;br /&gt;
*[[#Extinguisher_Cabinet|Extinguisher cabinet frame]] (2 sheets) &lt;br /&gt;
*[[#Button|Button frame]] (1 sheet) &lt;br /&gt;
*[[#Door|Iron Door]] (20 sheets)&lt;br /&gt;
*Floodlight frame (5 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Metal:'''&lt;br /&gt;
*Turn a scooter frame into a skateboard, a scooter without a handle. (5 sheets)&lt;br /&gt;
*[[#Tables|Metal tables]] when added to table frame. (1 sheet)&lt;br /&gt;
*Finish wall girders into walls. (2 sheets)&lt;br /&gt;
*Repair broken walls. (1 sheet)&lt;br /&gt;
*Add armor to turret frames. (5 sheets)&lt;br /&gt;
*Refill an Exosuit Fabricator, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Metal:'''&lt;br /&gt;
&lt;br /&gt;
Smelt iron ore at the [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glass and Reinforced Glass ===&lt;br /&gt;
{{anchor|Glass}}{{anchor|Reinforced Glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Glass and Reinforced Glass&lt;br /&gt;
|image = Glass.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]], [[Atmospherics]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from sand and [[Cargo]] can order more.&lt;br /&gt;
|usedfor = Constructing windows and other things&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = &lt;br /&gt;
[[File:Glass.png|64px]]'''Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Glass panel]]&lt;br /&gt;
::*[[#Full|Full Glass panel]] (2 sheets)&lt;br /&gt;
::*[[#Tables|Glass Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Glass:&lt;br /&gt;
::*Glass Lenses to grenade casings.&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 material per sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Glass_r.png|64px]]'''Reinforced Glass:'''&lt;br /&gt;
&amp;lt;br&amp;gt;Things you can make by having Reinforced Glass in your hand and activating it:&lt;br /&gt;
::*[[#One directional|One Directional Reinforced Glass panel]]&lt;br /&gt;
::*[[#Full|Full Reinforced Glass panel]] (2 sheets)&lt;br /&gt;
::*Windoor frame (5 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;Other things you can do with Reinforced Glass:&lt;br /&gt;
::*Part of AI Core assembling&lt;br /&gt;
::*Add windows into [[#Airlock|Airlocks]]&lt;br /&gt;
::*Refill a Circuit Imprinter, Autolathe or Protolathe/Techfab. (2000 glass and 1000 metal materials per sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt sand at the [[Mining#The_Ores|Mining]] furnace, or smelt Glass shards with a [[Welding Tool]] to reform them into Glass sheets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Reinforced Glass:'''&lt;br /&gt;
&lt;br /&gt;
Use &amp;lt;font color='gray'&amp;gt;'''rods'''&amp;lt;/font&amp;gt; on &amp;lt;font color='blue'&amp;gt;'''glass'''&amp;lt;/font&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Nanocarbon glass ===&lt;br /&gt;
{{anchor|Nanocarbon glass}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Nanocarbon glass&lt;br /&gt;
|image = nanoglass.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing windows&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having nanocarbon glass in your hand and activating it:'''&lt;br /&gt;
*nanocarbon reinforced fulltile window (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Nanocarbon glass:'''&lt;br /&gt;
&lt;br /&gt;
Smelt nanocarbon glass at the [[Mining#The_Ores|Mining]] OreRedemptionMachine or produce it  at a department lathe (2000 iron and 2000 glass per sheet)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Plasteel ===&lt;br /&gt;
{{anchor|Plasteel}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plasteel/Reinforced Metal&lt;br /&gt;
|image = Metal_r.png&lt;br /&gt;
|foundin = A stack exists in [[Engineering]], [[E.V.A.]] and [[Robotics]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more with iron and plasma ores. [[Cargo]] can order more, but they are very expensive.&lt;br /&gt;
|usedfor = Reinforcing walls, mechs, building an AI Core&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = Plasteel is an alloy of [[plasma]] and [[iron]].&lt;br /&gt;
&lt;br /&gt;
'''Things you can make by having Plasteel in your hand and activating it:'''&lt;br /&gt;
*[[#AI Core|AI core]] (4 sheets)&lt;br /&gt;
*[[#Bomb Assembly|Bomb Assembly]] (10 sheets)&lt;br /&gt;
*[[File:Pestle.png]] Pestle{{anchor|Pestle}} (1 sheet). Use with [[#Mortar|mortar]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plasteel:'''&lt;br /&gt;
*[[Reinforced walls|Reinforcing, repairing and finalizing walls]] (2 sheets)&lt;br /&gt;
*[[#Tables|Reinforced Tables]] when added to table frames (1 sheet)&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt a combination of iron ore and plasma ore in the Ore Redemption Machine or [[Mining#The_Ores|Mining]] furnace.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Durasteel ===&lt;br /&gt;
{{anchor|Metal}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Durasteel&lt;br /&gt;
|image = Durasteel.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]]&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more from iron and silver.&lt;br /&gt;
|usedfor = Constructing various hull platings and tiles&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having durasteel in your hand and activating it:'''&lt;br /&gt;
*[[#Nanoweave Carpet|4x nanoweave platings]] (1 sheet)&lt;br /&gt;
*[[#Durasteel hull plating|4x durasteel hull platings]] (1 sheet)&lt;br /&gt;
*[[#Riveted steel hull plating|4x riveted hull platings]] (1 sheet)&lt;br /&gt;
*[[#Padded steel hull plating|4x padded steel platings]] (1 sheet)&lt;br /&gt;
*[[#Embossed hull plating|4x embossed hull platings]] (1 sheet)&lt;br /&gt;
*[[#Alternative Embossed hull plating|4x embossed hull platings - alternative look]] (1 sheet)&lt;br /&gt;
*[[#Steel monotile|4x steel monotiles]] (1 sheet)&lt;br /&gt;
*[[#Dark monotile|4x dark monotiles]] (1 sheet)&lt;br /&gt;
*[[# Light Monotile|4x light monotiles]] (1 sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Durasteel:'''&lt;br /&gt;
&lt;br /&gt;
Smelt durasteel at the [[Mining#The_Ores|Mining]] furnace or produce it  at a department lathe (2000 iron and 2000 silver per sheet)&lt;br /&gt;
}}&lt;br /&gt;
=== Duranium ===&lt;br /&gt;
{{anchor|Duranium}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Duranium&lt;br /&gt;
|image = Duranium.png&lt;br /&gt;
|foundin = Ready stacks in [[Engineering]].&amp;lt;br&amp;gt;[[Shaft Miner]]s have the ability to smelt more&lt;br /&gt;
|usedfor = Constructing railgun rails and mac barrels, reinforcement of walls&lt;br /&gt;
|strategy = Hold in active hand and activate to start building&lt;br /&gt;
|description = '''Things you can make by having Duranium in your hand and activating it:'''&lt;br /&gt;
*Railgun rail [[File:Railgun_rail.png|32px]](1 duranium sheet)&lt;br /&gt;
*Mac Barrel [[File:Mac Barrel.png|32px]](1 duranium sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Duranium:'''&lt;br /&gt;
*Finish wall girders into reinfocred walls. (2 sheets)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Duranium:'''&lt;br /&gt;
&lt;br /&gt;
Smelt Duranium at the [[Mining#The_Ores|Mining]] furnace.(2000 iron, 1000 plasma and 1000 silver for one sheet)&lt;br /&gt;
(something to note : RCDs produce reinforced walls with duranium)&lt;br /&gt;
}}&lt;br /&gt;
=== Rods ===&lt;br /&gt;
{{anchor|Rod}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Rods&lt;br /&gt;
|image = rods.png&lt;br /&gt;
|foundin = Stacks exist in [[Engineering]], [[Auxiliary Tool Storage]], [[E.V.A.]].&amp;lt;br&amp;gt;More can be made from Metal sheets.&lt;br /&gt;
|usedfor = Constructing grilles and reinforcing&lt;br /&gt;
|strategy = Hold in active hand and use it on things&lt;br /&gt;
|description = '''Things you can make by having rods in your hand and activating them:'''&lt;br /&gt;
* [[#Grille|Grille]] (by clicking in your hand)&lt;br /&gt;
* Make a scooter frame&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with rods:'''&lt;br /&gt;
* [[#Lattice|Lattice]] (for floors, by clicking on a space tile)&lt;br /&gt;
* Reinforcing plating (by clicking on the plating)&lt;br /&gt;
* Reinforcing normal glass into reinforced glass (have rods in hand while clicking glass sheet)&lt;br /&gt;
* Put a handle on a skateboard and turn it into a scooter&lt;br /&gt;
* Can be turned back into metal sheets by being welded with a [[Welding Tool]]&lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Rods:'''&lt;br /&gt;
&lt;br /&gt;
Use [[#Metal|Metal]] and click &amp;quot;2x metal rods&amp;quot; (makes two sets of rods). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Floor Tiles ===&lt;br /&gt;
{{anchor|Floor Tile}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Floor Tiles&lt;br /&gt;
|image = Floor Tiles.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, can be made from metal or removed from the floor with a crowbar&lt;br /&gt;
|usedfor = Constructing [[#Plating|Plating]] or [[#Steel_Floor|Steel Floor]]&lt;br /&gt;
|strategy = &lt;br /&gt;
|description = Tiles used to construct floors. &lt;br /&gt;
&amp;lt;br&amp;gt;'''Things you can do with Floor Tiles:'''&lt;br /&gt;
* Use on lattice to build plating. &lt;br /&gt;
* Use on plating to build steel floor. &lt;br /&gt;
* Use on another type of already placed floor tile while holding a [[Engineering_items#Crowbar|crowbar]] in other hand to replace existing floor. &lt;br /&gt;
* Use on [[Guide_to_chemistry#Smart_Metal_Foam|Metal Foam]] floor to convert it to plating. &lt;br /&gt;
&amp;lt;br&amp;gt;See [[#Constructions|Constructions]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Floor Tiles:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Use [[#Metal|metal]] or almost any other material and click &amp;quot;4x floor tiles&amp;quot; (makes 4 floor tiles). &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Planks ===&lt;br /&gt;
{{anchor|Wood}}{{anchor|Plank}}{{anchor|Logs}}&lt;br /&gt;
{{Item&lt;br /&gt;
 |bgcolor1 = #FFEE88&lt;br /&gt;
 |bgcolor2 = #FFDD66&lt;br /&gt;
 |name = Planks&lt;br /&gt;
 |image = Planks.png&lt;br /&gt;
 |foundin = Ready stacks can be found nowhere, can be made from deconstructing tables.&lt;br /&gt;
 |usedfor = Constructing various wooden things&lt;br /&gt;
 |strategy = Hold in active hand and activate it to start constructing&lt;br /&gt;
 |description = '''Things you can make by having Planks in your hand and activating them:'''&lt;br /&gt;
*Wooden Sandals (1 plank)&lt;br /&gt;
*[[#Wood Floor|Wood floor tile]] 4x (1 plank)&lt;br /&gt;
*Wooden table frame (2 planks) &lt;br /&gt;
*[[Makeshift_weapons#Improvised_Shotgun|Rifle stock]] (10 planks)&lt;br /&gt;
*Rolling pin (2 planks) &lt;br /&gt;
*Wooden [[#Chair|chair]] (3 planks)&lt;br /&gt;
*Winged wooden [[#Chair|chair]] (3 planks) &lt;br /&gt;
*Wooden [[#Barricade|barricade]] (5 planks)&lt;br /&gt;
*Wooden [[#Door|door]] (10 planks)&lt;br /&gt;
*[[#Locker|Coffin]] (5 planks)&lt;br /&gt;
*[[#Bookcase|Bookcase]] (4 planks)&lt;br /&gt;
*[[#Drying Rack|Drying Rack]] (10 planks)&lt;br /&gt;
*Dog bed (10 planks)&lt;br /&gt;
*Dresser (10 planks)&lt;br /&gt;
*Picture frame (1 plank) &lt;br /&gt;
*[[#Display Case|Display case chassis]] (5 planks)&lt;br /&gt;
*[[Weapons#Damage_Prevention|Wooden buckler]] (20 planks)&lt;br /&gt;
*[[Beekeeping|Apiary]] (40 planks)&lt;br /&gt;
*Tiki mask (2 planks) &lt;br /&gt;
*[[Beekeeping|Honey frame]] (5 planks)&lt;br /&gt;
*Wooden bucket (3 planks)&lt;br /&gt;
*Rake (5 planks)&lt;br /&gt;
*Ore box (4 planks)&lt;br /&gt;
*Wooden crate (6 planks)&lt;br /&gt;
*[[Makeshift_weapons#Baseball_Bat|Baseball Bat]] (5 planks)&lt;br /&gt;
*Loom (10 planks)&lt;br /&gt;
*[[File:Mortar1.png]] Mortar{{anchor|Mortar}} (3 planks). Use with [[#Pestle|pestle]] for [[Guide_to_Ghetto_Chemistry|ghetto]] grinding. Can hold 100u. &lt;br /&gt;
*Firebrand (2 planks)&lt;br /&gt;
*Pew (3 planks)&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Planks:'''&lt;br /&gt;
&lt;br /&gt;
Grow [[Guide_to_hydroponics#Plants|Tower Caps]] and cut them up with a [[Botanist##Tools_of_the_Trade|Hatchet]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Leather===&lt;br /&gt;
{{anchor|Leather}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Leather&lt;br /&gt;
|image = Sheet_leather1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making leather products such as toolbelts and bandoliers&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Leather in your hand and activating it:'''&lt;br /&gt;
*Wallet (1 piece) &lt;br /&gt;
*Muzzle (2 pieces)&lt;br /&gt;
*Botany gloves (3 pieces)&lt;br /&gt;
*Toolbelt (4 pieces)&lt;br /&gt;
*Leather satchel (5 pieces)&lt;br /&gt;
*Bandolier (5 pieces)&lt;br /&gt;
*Leather jacket (7 pieces)&lt;br /&gt;
*Leather overcoat (10 pieces)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Leather:'''&lt;br /&gt;
&lt;br /&gt;
Either use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
or create leather through tanning:&lt;br /&gt;
# Slaughter/gib certain animals/creatures for their hides. [[File:Sheet_hide1.png|32px]]&lt;br /&gt;
# Use a sharp weapon on a hide to turn it into hairless hide. [[File:Sheet_hairless_hide1.png|32px]]&lt;br /&gt;
# Wash the hairless hide by using water on it, to turn it into wet leather. [[File:Sheet_wet_leather1.png|32px]]&lt;br /&gt;
# Dry the wet leather by using it on a drying rack, or by heating it above 500 Kelvin for some time. [[File:Sheet_leather1.png|32px]]&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Cloth ===&lt;br /&gt;
{{anchor|Cloth}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cloth&lt;br /&gt;
|image = Sheet_cloth1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Crafting certain textiles and repairing damaged clothes&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things. &lt;br /&gt;
|description = Use on clothes damaged by fire or acid to repair them. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Things you can make by having Cloth in your hand and activating it:'''&lt;br /&gt;
*Grey jumpsuit (3 rolls)&lt;br /&gt;
*Black shoes (2 rolls)&lt;br /&gt;
*Backpack (4 rolls)&lt;br /&gt;
*Duffel bag (6 rolls)&lt;br /&gt;
*Plant bag (4 rolls)&lt;br /&gt;
*Book bag (4 rolls)&lt;br /&gt;
*Mining satchel (4 rolls)&lt;br /&gt;
*Chemistry bag (4 rolls)&lt;br /&gt;
*Bio bag (4 rolls)&lt;br /&gt;
*2x improvised gauzes (1 roll) &lt;br /&gt;
*Rag (1 roll) &lt;br /&gt;
*Bedsheet (3 rolls)&lt;br /&gt;
*Empty sandbag (4 rolls)&lt;br /&gt;
*Fingerless gloves (1 roll) &lt;br /&gt;
*Black gloves (3 rolls)&lt;br /&gt;
*Blindfold (2 rolls)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cloth:'''&lt;br /&gt;
&lt;br /&gt;
Use the [[Guide_to_hydroponics#Biogenerators|Biogenerator]] inside Hydroponics or Garden, or use [[Engineering_items#Wirecutters|Wirecutters]] on bedsheets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Plastic===&lt;br /&gt;
{{anchor|Plastic}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Plastic&lt;br /&gt;
|image = Sheet_plastic1.png&lt;br /&gt;
|foundin = Ready stacks can be found nowhere, but can be produced. &lt;br /&gt;
|usedfor = Making a few plastic products, or used in a department Protolathe/Techfab&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Plastic Sheets in your hand and activating it:'''&lt;br /&gt;
*Plastic flaps (5 sheets)&lt;br /&gt;
*Water bottle (1 sheet) (Holds 50 units of liquid)&lt;br /&gt;
*Large water bottle (3 sheets) (Holds 100 units of liquid)&lt;br /&gt;
*Wet floor sign (2 sheets)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''Other things you can do with Plastic:'''&lt;br /&gt;
*Insert into a Protolathe/Techfab. Some products need plastic, such as 120u XL beakers and Surgical Drapes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Plastic:'''&lt;br /&gt;
&lt;br /&gt;
Made in the [[Guide_to_chemistry#Plastic Sheets|Chemistry lab]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Cardboard===&lt;br /&gt;
{{anchor|Cardboard}}&lt;br /&gt;
{{Item&lt;br /&gt;
|bgcolor1 = #FFEE88&lt;br /&gt;
|bgcolor2 = #FFDD66&lt;br /&gt;
|name = Cardboard&lt;br /&gt;
|image = Sheet_cardboard1.png&lt;br /&gt;
|foundin = Can sometimes be found in [[Maintenance]]. &lt;br /&gt;
|usedfor = Making a few items&lt;br /&gt;
|strategy = Hold in active hand and use it to craft things&lt;br /&gt;
|description = '''Things you can make by having Cardboard in your hand and activating it:'''&lt;br /&gt;
*Box (1 cardboard sheet) &lt;br /&gt;
*Light tubes (1 cardboard sheet) &lt;br /&gt;
*Light bulbs (1 cardboard sheet) &lt;br /&gt;
*Mouse traps (1 cardboard sheet) &lt;br /&gt;
*Cardborg suit (3 cardboard sheets)&lt;br /&gt;
*Cardborg helmet (1 cardboard sheet) &lt;br /&gt;
*Pizza box (1 cardboard sheet) &lt;br /&gt;
*Folder (1 cardboard sheet) &lt;br /&gt;
*Large box (4 cardboard sheets)&lt;br /&gt;
*Cardboard cutout (5 cardboard sheets)&lt;br /&gt;
*Fancy boxes (many types) (1 cardboard sheet)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;'''How to produce Cardboard:'''&lt;br /&gt;
&lt;br /&gt;
Empty a box and activate it in your hand to turn it into cardboard. Most crewmembers start with a box in their backpack. &amp;lt;br&amp;gt;&lt;br /&gt;
Can be produced with a [[Guide_to_hydroponics#Biogenerators|biogenerator]]. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Constructions ==&lt;br /&gt;
{{anchor|Constructions}}&lt;br /&gt;
&lt;br /&gt;
=== Lattice ===&lt;br /&gt;
The basic base for all types of construction, this is placed directly in space.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Lattice.png|64px|Lattice]]&amp;lt;br&amp;gt;Lattice&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rod on an empty space tile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the lattice into one rod.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Catwalk.png|64px|Catwalk]]&amp;lt;br&amp;gt;Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to cut the catwalk into 2 rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plated Catwalk ====&lt;br /&gt;
::Just like a lattice, except you can place wires on it.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:PlatedCatwalk.png|64px|Plated Catwalk]]&amp;lt;br&amp;gt;Plated Catwalk&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&amp;lt;br&amp;gt;[[File:Monotile.gif|Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use the rods on a monotile.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wirecutters''' to slice the plated catwalk back into the original plating used to make it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Plating ====&lt;br /&gt;
::The basic floor which you put things like wires and pipes upon. 'All' floors and walls are built on top of this.&lt;br /&gt;
&lt;br /&gt;
::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Plating.png|64px|Plating]]&amp;lt;br&amp;gt;Plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on a lattice.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on ''broken'' plating, otherwise it does not deconstruct.&lt;br /&gt;
&lt;br /&gt;
Can be deconstructed with an [[RCD]].&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''welder''' on broken plating to repair it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Steel Floor =====&lt;br /&gt;
{{anchor|Floor}}&lt;br /&gt;
::::This is the basic &amp;quot;nice&amp;quot; floor, this floor should be considered used in all public areas, hence why there's none of these in maintenance tunnels.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Floor.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Steel Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor Tiles.png|Floor tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Nanoweave Carpet =====&lt;br /&gt;
{{anchor|Nanoweave Carpet}}&lt;br /&gt;
::::Nanoweave carpet tiles is made from durasteel. They combine with other adjacent nanoweave carpets and form different patterns similar to other capret&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:NanoweaveCarpet.png|64px|Nanoweave carpet]]&amp;lt;br&amp;gt;Nanoweave Carpet&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanoweave tile item.png|Nanoweave carpet tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Durasteel hull plating =====&lt;br /&gt;
{{anchor|Durasteel hull plating}}&lt;br /&gt;
::::Durasteel hull plating is made from durasteel. This plating is normally found in the hallways of different ships.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Durasteel hull plating.png|64px|Durasteel hull plating]]&amp;lt;br&amp;gt;Durasteel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Durasteel hull tile.png|Durasteel hull plating.png]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Riveted steel hull plating =====&lt;br /&gt;
{{anchor| Riveted steel hull plating}}&lt;br /&gt;
::::Riveted steel hull plating is made from durasteel. It gives a bit of an &amp;quot;industrial&amp;quot; look.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Riveted hull plating.png|64px|Riveted hull plating]]&amp;lt;br&amp;gt;Riveted hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Riveted hull tile.png|Riveted hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Padded steel hull plating =====&lt;br /&gt;
{{anchor|Padded steel hull plating}}&lt;br /&gt;
::::Padded steel plating plating is made from durasteel. &lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Padded steel hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Padded steel hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Padded steel hull tile.png|Padded steel hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Embossed hull plating =====&lt;br /&gt;
{{anchor|Embossed hull plating}}&lt;br /&gt;
::::Embossed hull plating is made from durasteel. This plating is normally found in the hallways of different ships together with Durasteel hull plating.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull tile.png|Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Alternative Embossed hull plating =====&lt;br /&gt;
{{anchor|Alternative Embossed hull plating}}&lt;br /&gt;
::::Alternative Embossed hull plating is made from durasteel. Basically same thing as above but looks a bit different&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Embossed hull plating alts.png|64px|Steel Floor]]&amp;lt;br&amp;gt;Alternative Embossed hull plating&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Embossed hull alt tile.png|Alternative Embossed hull tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Steel monotile =====&lt;br /&gt;
{{anchor|Steel monotile}}&lt;br /&gt;
::::Steel monotiles are made from durasteel. This kind of Flooring is not divided in the four usual parts but is instead one tile&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Steel monotiles.png|64px|Steel Monotile]]&amp;lt;br&amp;gt;Steel monotile&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Steel Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Dark monotile =====&lt;br /&gt;
{{anchor| Dark monotile}}&lt;br /&gt;
::::Dark monotiles are made from durasteel. The darker counterpart to the one above&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Dark monotiles.png|64px|Dark Monotile]]&amp;lt;br&amp;gt;Dark monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Dark Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Light Monotile =====&lt;br /&gt;
{{anchor| Light Monotile}}&lt;br /&gt;
::::Light Monotiles are made from durasteel. This one has a lighter more friendly tone and one bolt in the four corners&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Light monotiles.png|64px|Light Monotile]]&amp;lt;br&amp;gt;Light monotiles&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Floor_Tiles.png|Light Monotile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a floor tile on plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' on a floor tile to remove it. It will be destroyed if broken.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
===== Wood Floor =====&lt;br /&gt;
::::This is a fancy floor, used in the library and similar places.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Wood Floor.png|64px|Wood Floor]]&amp;lt;br&amp;gt;Wood Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wood Tile.png|Wood tile]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a wood tile on plating. Wood tiles can be made of [[#Planks|planks of wood]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Detach the tile with a '''screwdriver'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Alternately:&amp;lt;br&amp;gt;&lt;br /&gt;
Destroy it with a '''crowbar'''. This will not give you a wood tile back.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]] or [[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====  Reinforced Floor =====&lt;br /&gt;
::::This is a reinforced floor, used in science and similar areas for better protection against fire or explosions.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Reinforced Floor.png|64px|Reinforced Floor]]&amp;lt;br&amp;gt;Reinforced Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use rods on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Carpeted Floor =====&lt;br /&gt;
{{anchor|Carpet Tile}}{{anchor|Carpet}}&lt;br /&gt;
::::This is a carpeted floor, used to make your office look fancy.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Carpeted Floor.png|64px|Carpeted Floor]]&amp;lt;br&amp;gt;Carpeted Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Carpet Tile.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
Use a carpet floor on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''crowbar''' to pick up the carpet tile.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Light Floor =====&lt;br /&gt;
{{anchor|Light Floor}}&lt;br /&gt;
::::A fancy, more futuristic floor that lights up its surroundings.&lt;br /&gt;
&lt;br /&gt;
::::{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:LightFloor.gif|64px|Disco fever!]]&amp;lt;br&amp;gt;Light Floor&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the cable wire on glass.&lt;br /&gt;
# Use the metal on the tile you get.&lt;br /&gt;
# ''(Deconstruct the floor to plating, if needed.)''&lt;br /&gt;
# Place the light tile on a plating.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Use a '''crowbar''' on the light tile to remove the metal.&lt;br /&gt;
# Use '''wirecutters''' on the resulting tile to separate wires from glass.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Walls ===&lt;br /&gt;
&lt;br /&gt;
==== Normal Wall ====&lt;br /&gt;
{{anchor|Wall}}&lt;br /&gt;
This is the standard type of wall found around the station, they are easy to construct and remove but are not as strong as reinforced walls. They also come in a hidden door variety. Walls can also be made out of different minerals, uranium being special with emitting strong radiation around it. They're useful for:&lt;br /&gt;
* Keeping people out.&lt;br /&gt;
* Keeping people in.&lt;br /&gt;
* Keeping people from going places.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:wall.png|64px|so bland]]&amp;lt;br&amp;gt;Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' from the list.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' off the plating.&lt;br /&gt;
# Use a '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reinforced Wall ====&lt;br /&gt;
{{anchor|Rwall}}{{anchor|Reinforced Wall}}&lt;br /&gt;
This is the reinforced type of wall found in secure areas of station, they are reasonably simple to construct, but are very time consuming to remove. They also can be made as a hidden door. They're useful for:&lt;br /&gt;
* Keeping people in and out of high security areas.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:R_wall.png|64px|such reinforce]]&amp;lt;br&amp;gt;Reinforced Wall&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the reinforced wall.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girders' form the list.&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; on the girders to reinforce them.&lt;br /&gt;
# Use the last &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; sheet on the reinforced girders to finish the wall.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wirecutters''' to cut the outer grille.&lt;br /&gt;
# '''Screwdriver''' to remove the support lines.&lt;br /&gt;
# '''Weld''' through the metal cover.&lt;br /&gt;
# '''Crowbar''' to pry off the cover.&lt;br /&gt;
# '''Wrench''' to loosen the support rods.&lt;br /&gt;
# '''Weld''' through the support rods.&lt;br /&gt;
# '''Crowbar''' to pry off the outer sheath.&lt;br /&gt;
# '''Screwdriver''' to unsecure the support struts.&lt;br /&gt;
# '''Wirecutters''' to remove the support struts.&lt;br /&gt;
# '''Wrench''' to unsecure the girder.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Normal/Reinforced Hidden Door ====&lt;br /&gt;
{{anchor|Hidden Door}}{{anchor|Hidden Wall}}{{anchor|Reinforced Hidden Door}}{{anchor|Reinforced Hidden Wall}}&lt;br /&gt;
Also known as &amp;quot;Fake Walls&amp;quot; or &amp;quot;Hidden Walls&amp;quot;. With a little imagination, hidden doors can be used in many marvelous tactics, varying from ambushes to passages into your very own secret hideaway room.&lt;br /&gt;
* Click to open.&lt;br /&gt;
* An almost undetectable escape route.&lt;br /&gt;
* Otherwise, same as a regular wall.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:False_Wall.gif|64px|Surprise, motherfucker!]]&amp;lt;br&amp;gt;Hidden Door&amp;lt;br&amp;gt;[[File:False_Wall_r.gif|64px|wow]]&amp;lt;br&amp;gt;Reinforced Hidden Door&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4 or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2 [[File:Metal_r.png|Plasteel]]x2&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the door.&lt;br /&gt;
# Click the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; in your hand to open the construction panel.&lt;br /&gt;
# Choose 'Build wall girder' from the list.&lt;br /&gt;
# Use wrench on the girder and wait a few seconds for it to dislodge.&lt;br /&gt;
# Use the remaining 2 sheets of &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;, or &amp;lt;font color='gray'&amp;gt;'''plasteel'''&amp;lt;/font&amp;gt; for a reinforced type, on the girder.&lt;br /&gt;
&lt;br /&gt;
To turn a normal wall into a hidden door, deconstruct it until the final screwdriving of the girder, and instead use 2 sheet of metal on the girder.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to tighten the bolts and turn it into a regular wall. Or...&lt;br /&gt;
# '''Weld''' to dismantle the false wall.&lt;br /&gt;
# '''Screwdriver''' again to disassemble the girder.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Normal/Reinforced Windows ===&lt;br /&gt;
{{anchor|Windows}}{{anchor|Window}}{{anchor|Reinforced Windows}}{{anchor|Reinforced Window}}&lt;br /&gt;
Windows are aesthetically quite pleasing because they are almost invisible. You can build two types of windows:&lt;br /&gt;
{{anchor|Full}}&lt;br /&gt;
* Full: A see-through wall. Usually only used if you don't have enough for 2-4 one-directionals or the metal for a wall.&lt;br /&gt;
{{anchor|One directional}}&lt;br /&gt;
* One Direction: Stops movement only from the way it faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#FFEE88;'|[[File:Glass_panel.png|64px|One Directional Glass]] [[File:Glass_wall.png|64px|Full Glass Wall]]&amp;lt;br&amp;gt;Windows&amp;lt;br&amp;gt;[[File:Glass_panel_r.png|64px|One Directional Reinforced Glass]] [[File:Glass_wall_r.png|64px|Full Reinforced Glass Wall]]&amp;lt;br&amp;gt;Reinforced Windows&lt;br /&gt;
! style='background-color:#FFDD66; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#FFDD66'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass.png|Glass]]x1/x2 (single/full)&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x1/x2 (single/full)&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''glass/reinforced glass'''&amp;lt;/font&amp;gt; in hand.&lt;br /&gt;
# Select Full or One Direction from the menu.&lt;br /&gt;
# Drag where you want it.&lt;br /&gt;
# Alt-click to rotate to the direction you want if one-directional.&lt;br /&gt;
# Screwdriver it in place.&lt;br /&gt;
# ''Continue if &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;:''&lt;br /&gt;
# Crowbar (Pop pane in).&lt;br /&gt;
# Screwdriver (Secure pane).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#FFDD66&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#FFDD66; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Normal window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Screwdriver''' to unscrew the window from the floor.&lt;br /&gt;
# '''Wrench''' to deconstruct the window.&lt;br /&gt;
Hitting a normal pane repeatedly with a weapon will smash it into glass shards. Normal windows have 50 integrity (health), while plasma windows have 300. Directional windows have half integrity. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Reinforced window&amp;lt;/font&amp;gt; (including &amp;lt;font color=&amp;quot;purple&amp;quot;&amp;gt;reinforced plasmaglass&amp;lt;/font&amp;gt;):&amp;lt;br&amp;gt;&lt;br /&gt;
# '''Welder''' to heat one way screws (18 seconds, harm intent required)&lt;br /&gt;
# '''Screwdriver''' to unscrew one way screws (8 seconds, must be done within 30 seconds of step 1)&lt;br /&gt;
# '''Crowbar''' to pop out panel (5 seconds)&lt;br /&gt;
# '''Wirecutters''' to cut connecting bars (3 seconds)&lt;br /&gt;
# '''Wrench''' to unbolt frame (5 seconds)&lt;br /&gt;
Reinforced windows require a melee item over 11 damage to damage at all, have 150 integrity, and 90 melee armor. This is approximately 2 minutes of sustained beating with a toolbox. Reinforced plasma windows require a melee item over 21 damage to damage at all, have 1000 integrity, and 90 melee armor. Breaks down into glass shards and a metal rods. Directional windows have half integrity. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wall Mountings ===&lt;br /&gt;
&lt;br /&gt;
====[[APC]]====&lt;br /&gt;
[[APC|Info about Area Power Controllers can be found here.]]&lt;br /&gt;
&lt;br /&gt;
If broken, you will have to deconstruct then construct the APC. An entire set of fresh parts will be needed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:ModernAPC.png|64px|Area Power Controller]]&amp;lt;br&amp;gt;APC&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Power Control Module x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Power_cell.png|Power Cell]]x1&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]x1&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; and make an APC frame.&lt;br /&gt;
# Use the frame on the wall you want the APC on. May only be placed in areas which have been defined as a Station Area using the Chief Engineer's [[High-risk_items|Station Blueprints]]) or by creating a new area with the &amp;quot;create new area&amp;quot; hud-button (looks like a lizard face). The area used is the area in which the person placing the frame is standing. &lt;br /&gt;
# Add a Power Control Module.&lt;br /&gt;
# Remove any floor tile in front of it. &lt;br /&gt;
# Add cable coil. This creates a terminal on the floor. &lt;br /&gt;
# Wire the power network into a powered wire under the terminal, for external power. &lt;br /&gt;
# Screwdriver the APC electronics into place.&lt;br /&gt;
# Add the power cell.&lt;br /&gt;
# Crowbar shut. It starts unlocked with the cover engaged and the main breaker turned off.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Swipe '''Card''' to unlock APC, and then disengage cover lock. Alternatively, if the APC is broken (tilted and cracked cover), try using a fire extinguisher to smash off the cover, allowing access to the battery.&lt;br /&gt;
# '''Crowbar''' to open the cover. &lt;br /&gt;
# Remove power cell by '''hand'''.&lt;br /&gt;
# '''Screwdriver''' to unsecure electronics.&lt;br /&gt;
# '''Crowbar''' to lift floor tile in front of APC. &lt;br /&gt;
# '''Wirecutters''' on APC to remove cable and terminal from floor.&lt;br /&gt;
# '''Crowbar''' to remove Power Control Board. (You can click on the broken frame with a new APC frame here to skip to step three of construction)&lt;br /&gt;
# '''Welder''' to remove from wall.&lt;br /&gt;
# '''Wrench''' the frame, that is now detached from the wall, deconstructs it to two metal sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Id regular.png|Authorized ID]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Air Alarm]] ====&lt;br /&gt;
[[Air Alarm|Info about Air Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirAlarm.png|64px|Air Alarm]]&amp;lt;br&amp;gt;Air Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Air Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
| style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Air Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Air Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all wires except the syphon wire using '''wirecutters'''.&lt;br /&gt;
# Use '''wirecutters''' on the air alarm to cut the remaining wires.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Fire Alarm]] ====&lt;br /&gt;
[[Fire Alarm|Info about Fire Alarms can be found here.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:FireAlarm.png|64px|Fire Alarm]]&amp;lt;br&amp;gt;Fire Alarm&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Coil]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]] Fire Alarm Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Fire Alarm frame.&lt;br /&gt;
# Use the frame on the wall you want it on.&lt;br /&gt;
# Put in the Fire Alarm Electronics.&lt;br /&gt;
# Wire it with 5 cable pieces.&lt;br /&gt;
# Screwdriver to close.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open cover with '''screwdriver'''.&lt;br /&gt;
# Cut all the wires using '''wirecutters'''.&lt;br /&gt;
# Pry out the circuit using the '''crowbar'''.&lt;br /&gt;
# Remove the frame from the wall using the '''wrench'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Security Camera ====&lt;br /&gt;
{{anchor|Security Cameras}}&lt;br /&gt;
Electric eyes of the AI or for camera monitors to look through.&lt;br /&gt;
&lt;br /&gt;
Camera upgrades: &lt;br /&gt;
* Solid Plasma for EMP-proofing.&lt;br /&gt;
* Analyzer for X-ray.&lt;br /&gt;
* Proximity Sensor for motion alarm.&lt;br /&gt;
&lt;br /&gt;
[[Hacking#Security_Cameras|See here how to hack a Security Camera.]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Security_Camera.gif|64px|I see you.]]&amp;lt;br&amp;gt;Security Camera&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Autolathe.png|Autolathe]]&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1(400units per camera)&amp;lt;br&amp;gt;[[File:glass.png|Glass]]x1(250units per camera)&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the autolathe to print a Camera Assembly.&lt;br /&gt;
# Attach the Camera Assembly to a wall. &lt;br /&gt;
# Weld it to the wall.&lt;br /&gt;
# Add wire.&lt;br /&gt;
# OPTIONAL: Add any additional upgrades (plasma, analyzer or prox sensor).&lt;br /&gt;
# Screwdriver the camera to complete it.&lt;br /&gt;
# Set camera network (default is SS13).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' the camera to open the back panel.&lt;br /&gt;
# Use your '''wirecutter''' to cut all the wires.&lt;br /&gt;
# Use your '''welder''' to unweld the camera from the wall.&lt;br /&gt;
# '''Wrench''' the camera to unattach it from the wall.&lt;br /&gt;
# '''Crowbar''' the camera assembly to remove any upgrades.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Light Fixture ====&lt;br /&gt;
{{anchor|Light Fixtures}}&lt;br /&gt;
Provides light for the people. Bulb fixture is much dimmer than the tube-one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Light_Fixture.gif|64px|Light Fixture]]&amp;lt;br&amp;gt;Light Fixture&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1/x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Light_Tube.png|Light Tube]]x1 or&amp;lt;br&amp;gt;[[File:Light_Bulb.png|Light Bulb]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build frame from 2 metal sheets (or 1 metal sheet for small fixtures).&lt;br /&gt;
# Place frame on wall.&lt;br /&gt;
# Add wires.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Add light tube (or light bulb for small fixtures).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Turn off the light if needed and remove the light tube or bulb from the fixture.&lt;br /&gt;
# '''Screwdriver''' the light fixture to expose the wires.&lt;br /&gt;
# '''Wirecutters''' to cut the wires.&lt;br /&gt;
# '''Wrench''' the fixture frame to deconstruct it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
==== Grille ====&lt;br /&gt;
{{anchor|Grilles}}&lt;br /&gt;
Grilles are usually used in combination with directional windows. They allow gases and energy rounds to pass through them, but stop other objects. They can also be electrified for high security areas by building them on top of a live power wire.&lt;br /&gt;
* Keeping people in or out.&lt;br /&gt;
* Securing an area with electrified grilles.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Grille.png|64px|Grille]]&amp;lt;br&amp;gt;Grille&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the grille to be placed.&lt;br /&gt;
# Click on the stack of 2 &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;'''rods'''&amp;lt;/font&amp;gt; with the hand you have them in.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
* Use '''wirecutters''' to neatly cut the grille, or&lt;br /&gt;
* ...Use a '''screwdriver''' to unfasten and drag it away, or&lt;br /&gt;
* ...'''Smash''' it down.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wirecutters.png|Wirecutters]] or&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Barricade ====&lt;br /&gt;
{{anchor|Wooden Barricade}}&lt;br /&gt;
The poor man's barrier, not nearly as strong or cool looking. Useful for:&lt;br /&gt;
* Keeping people in or out, for a short while.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Wooden_Barricade.png|64px|Wooden Barricade]]&amp;lt;br&amp;gt;Wooden Barricade&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the barricade to be placed.&lt;br /&gt;
# Click on the stack of planks in your hands and choose &amp;quot;Wooden Barricade&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Cannot be neatly deconstructed. Just smash it with anything to get 3 planks.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
Anything&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to repair&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use '''wooden planks''' to repair.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Planks.png|Planks]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Windoor (Window-door) ====&lt;br /&gt;
{{anchor|Window-door}}{{anchor|Windoor}}&lt;br /&gt;
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:windoor.gif|64px|Windoor]]&amp;lt;br&amp;gt;Windoor&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Glass_r.png|Reinforced glass]]x5&amp;lt;br&amp;gt;[[File:Metal_r.png|Reinforced metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]] Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Click the &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt; pane.&lt;br /&gt;
# Click the &amp;quot;Windoor&amp;quot; button.&lt;br /&gt;
# Wrench.&lt;br /&gt;
# Plasteel (Optional: To create a secure windoor).&lt;br /&gt;
# Cable.&lt;br /&gt;
# Airlock Electronics.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the windoor.&lt;br /&gt;
# '''Screwdriver''' to open the maintenance panel. &lt;br /&gt;
# '''Crowbar''' out the airlock electronics.&lt;br /&gt;
# Remove wires from the assembly with '''wirecutters'''.&lt;br /&gt;
# Unanchor it by '''wrenching'''.&lt;br /&gt;
# '''Weld''' it to deconstruct the assembly into reinforced glass and rods.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Button ====&lt;br /&gt;
{{anchor|Button}}&lt;br /&gt;
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AirLockButton.png|A Button]]&amp;lt;br&amp;gt;Button&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Button Frame.&lt;br /&gt;
# Use the Button Frame on a wall.&lt;br /&gt;
# Click the Button Frame on the wall to change its button type.&lt;br /&gt;
# Add a signaler (other assemblies may work, untested) or airlock controller (normally unobtainable, but this is what makes them work when map-spawned).&lt;br /&gt;
# Add the Airlock Electronics Board to the button frame if you want the button to require a certain access to activate or deconstruct. (You need to program this)&lt;br /&gt;
# Screwdriver the Button Frame to close it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Screwdriver''' the button open.)&lt;br /&gt;
# Remove the airlock electronics.&lt;br /&gt;
# '''Wrench''' the open button frame.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Firelock ====&lt;br /&gt;
{{anchor|Firelock}}&lt;br /&gt;
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:firelock.png|A Firelock]]&amp;lt;br&amp;gt;Firelock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x3&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:''[[File:Metal_r.png|Reinforced Metal]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Circuitboard.png|Firelock Electronics]]Firelock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Firelock Assembly.&lt;br /&gt;
# Add the Firelock Electronics Board to the firelock frame.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Crowbar.&lt;br /&gt;
# ''(OPTIONAL)'' Add Reinforced Metal to make a heavy firelock.&lt;br /&gt;
# Wrench to bolt it and finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ('''Crowbar''' the firelock shut.)&lt;br /&gt;
# '''Weld''' the firelock shut.&lt;br /&gt;
# '''Screw''' the access panel open.&lt;br /&gt;
# '''Wrench''' the firelock to unbolt it.&lt;br /&gt;
# '''Crowbar''' to pry the wire cover off.&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# '''Crowbar''' the electronics out.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
{{anchor|Reflector}}&lt;br /&gt;
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also &amp;quot;box&amp;quot; reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''&lt;br /&gt;
* You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.&lt;br /&gt;
* Use a '''screwdriver''' to lock or unlock its rotation.&lt;br /&gt;
* '''Alt-click''' it to rotate its angle.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Energy_reflector.png|A reflector|64px]]   [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]&amp;lt;br&amp;gt;Reflector&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x5 '''OR''' [[File:Glass_r.png|Reinforced glass]]x10 '''OR''' [[File:Diamonddone.png|Diamond]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a reflector frame.&lt;br /&gt;
# '''Option 1:''' Add 5 glass sheets to make a single-sided reflector.&lt;br /&gt;
# '''Option 2:''' Add 10 reinforced glass sheets to make a double-sided reflector.&lt;br /&gt;
# '''Option 3:''' Add 1 diamond sheet to make a box reflector.&lt;br /&gt;
# '''Weld''' the reflector to the floor.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Weld''' the reflector to cut it free from the floor.&lt;br /&gt;
# '''Wrench''' the reflector to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Airlock ====&lt;br /&gt;
{{anchor|Airlock}}&lt;br /&gt;
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Airlock.gif|64px|Swish]]&amp;lt;br&amp;gt;Airlock&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x4&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make an Airlock Assembly.&lt;br /&gt;
# Wrench it in place.&lt;br /&gt;
# ''(Optional)'' Use Pen to name the airlock.&lt;br /&gt;
# ''(Optional)'' Add Reinforced Glass to make a glass airlock.&lt;br /&gt;
# Add Wires.&lt;br /&gt;
# Use the Airlock Electronics Board and set the access level.&lt;br /&gt;
# Add the Airlock Electronics Board to the airlock frame.&lt;br /&gt;
# ''(Optional)'' Use 2 sheets of Metal or Plasteel for added security&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.&lt;br /&gt;
# '''Weld''' the door shut. (Must be in ''harm'' intent).&lt;br /&gt;
# '''Screwdriver''' the door.&lt;br /&gt;
# Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]&lt;br /&gt;
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)&lt;br /&gt;
# '''Wirecut''' the wires out.&lt;br /&gt;
# Unsecure it with a '''wrench'''.&lt;br /&gt;
# '''Weld''' it to deconstruct to metal plates.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Multitool.gif|Multitool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Turret ====&lt;br /&gt;
{{anchor|Turrets}}&lt;br /&gt;
To ensure no one trespasses an area. Its options are (first option is the default setting):&lt;br /&gt;
* '''Status: ''On/Off''''' - wether the turret's power is on or off.&lt;br /&gt;
* '''Behaviour control are ''locked/unlocked''''' - can be unlocked with a Security level ID.&lt;br /&gt;
** '''Check for Weapon Authorization: ''No/Yes''''' - neutralizes people who have a weapon out but are not Heads or Security staff.&lt;br /&gt;
** '''Check Security Records: ''Yes/No''''' - searches Security Records for criminals.&lt;br /&gt;
** '''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.&lt;br /&gt;
** '''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.&lt;br /&gt;
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Turret.PNG|64px|Turret]]&amp;lt;br&amp;gt;Turret&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x7&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1&amp;lt;br&amp;gt;[[File:Prox_Sensor.png|Proximity Sensor]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Build a turret frame from &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Use a wrench to secure the turret frame(it can be moved around before being secured).&lt;br /&gt;
# Use metal on the turret frame to build the cover.&lt;br /&gt;
# Use a wrench on the frame to bolt the cover.&lt;br /&gt;
# Add the gun.&lt;br /&gt;
# Add the prox sensor.&lt;br /&gt;
# Use a screwdriver to secure it all.&lt;br /&gt;
# Use more &amp;lt;font color='gray'&amp;gt;'''metal'''&amp;lt;/font&amp;gt; on the frame.&lt;br /&gt;
# Finally use a welder to secure the second layer of metal.&lt;br /&gt;
(use ID and hand to unlock and change turret settings, or turn it off and use wrench to move it)&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
(only if the turret hasn't been finished yet, otherwise damage it and use crowbar to try salvaging some components)&lt;br /&gt;
# '''Crowbar''' to pry off exterior armor.&lt;br /&gt;
# '''Screwdriver''' to open the internal access hatch.&lt;br /&gt;
# Remove Proximity sensor by '''hand'''.&lt;br /&gt;
# Remove gun by '''hand'''.&lt;br /&gt;
# '''Wrench''' to remove turret's metal armor bolts.&lt;br /&gt;
# '''Weld''' to remove turret's interior metal armor.&lt;br /&gt;
# '''Wrench''' to unfasten external bolts.&lt;br /&gt;
# '''Crowbar''' to dismantle the turret frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== AI Core ====&lt;br /&gt;
The [[AI]]'s house.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:AI.gif|64px]]&amp;lt;br&amp;gt;AI Core&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal_r.png|Plasteel]]x4&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable Pieces]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|AI Circuitboard]]x1&amp;lt;br&amp;gt;Optional:&amp;lt;br&amp;gt;[[File:Brain.png|Human brain]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:0AICore.png|AI Core building phase 1]] Build AI Core Frame from 4 &amp;lt;font color='gray'&amp;gt;'''Plasteel Sheets'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Wrench into place.&lt;br /&gt;
# [[File:1AICore.png|AI Core building phase 2]] Add Circuit board.&lt;br /&gt;
# [[File:2AICore.png|AI Core building phase 3]] Screwdriver.&lt;br /&gt;
# [[File:3AICore.png|AI Core building phase 4]] Add wires.&lt;br /&gt;
# ''(Optional)'' Upload any custom laws that you'd like to this AI core with an AI module. It comes pre-loaded with Asimov.&lt;br /&gt;
# [[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).&lt;br /&gt;
# [[File:5AICore.png|AI Core building phase 6]] Add &amp;lt;font color='blue'&amp;gt;'''reinforced glass'''&amp;lt;/font&amp;gt;.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove glass panel.&lt;br /&gt;
# '''Crowbar''' to remove brain.&lt;br /&gt;
# '''Wirecutters''' to remove cables.&lt;br /&gt;
# '''Screwdriver''' to unfasten the circuit board.&lt;br /&gt;
# '''Wrench''' to unfasten the frame.&lt;br /&gt;
# '''Welder''' to deconstruct assembly.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Solars|Solar Panels and Trackers]] ====&lt;br /&gt;
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}&lt;br /&gt;
You can [[Solars|generate power]] with these things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:solar_panel.png|64px|Solar Panel]]&amp;lt;br&amp;gt;Solar Panel&amp;lt;br&amp;gt;[[File:solar_tracker.png|64px|Solar Tracker]]&amp;lt;br&amp;gt;Solar Tracker&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:solar_assembly.png|Solar Assembly]]x1&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2 or&amp;lt;br&amp;gt;[[File:Glass_r.png|Reinforced Glass]]x2&amp;lt;br&amp;gt;Tracker:&amp;lt;br&amp;gt; [[File:Circuitboard.png|Tracker Electronics]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:solar_assembly.png|Solar Assembly]] Place the solar assembly on where you want to construct your solar panel/tracker. To connect it to a wire you must construct it under a wire node.&lt;br /&gt;
# [[File:Wrench.png|Wrench]] Wrench the solar assembly into place.&lt;br /&gt;
# [[File:Circuitboard.png|Tracker Electronics]] (OPTIONAL) Add the electronics if you want to create a solar tracker.&lt;br /&gt;
# [[File:Glass.png|Glass]] or [[File:Glass_r.png|Reinforced Glass]] Finish the construction by placing glass, or reinforced glass, into the assembly frame.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Take out the panel with a '''crowbar'''.&lt;br /&gt;
# ''If you are deconstructing a tracker:'' Take out the electronics with your '''crowbar'''.&lt;br /&gt;
# '''Wrench''' the leftover assembly from it's place and you will be able to move it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Disposal Pipes and Machinery ====&lt;br /&gt;
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}&lt;br /&gt;
The disposal system of the station.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:disposal_bin.png|64px|Disposal Bin]]&amp;lt;br&amp;gt;[[File:disposal_outlet.png|64px|Disposal Outlet]]&amp;lt;br&amp;gt;Disposal Pipes and Machinery&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:disposal_pipe.png|Disposal Pipe]]x1 or&amp;lt;br&amp;gt;[[File:disposal_bin.png|Disposal Bin]]x1 or&amp;lt;br&amp;gt;[[File:disposal_outlet.png|Disposal Outlet]]x1&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Retrieve the pipe/machine from the Disposal Pipe Dispenser (found in [[Atmospherics|Atmosia]]).&lt;br /&gt;
# Crowbar the floor tile, if exists, to access plating.&lt;br /&gt;
# Move pipe over plating, rotate and flip using the right-click menu.&lt;br /&gt;
# Wrench pipe.&lt;br /&gt;
# Weld pipe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# ''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...&lt;br /&gt;
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.&lt;br /&gt;
# '''Wrench''' to detach it from the plating.&lt;br /&gt;
&lt;br /&gt;
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Screwdriver_tool.png|Screwdriver]])&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Computers]] ====&lt;br /&gt;
{{anchor|Computer}}&lt;br /&gt;
[[Computers]] can have various uses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Computer_Solar.png|64px|Some computer]]&amp;lt;br&amp;gt;Computer&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x2&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Computer Frame.&lt;br /&gt;
# Wrench it inplace.&lt;br /&gt;
# Insert the Circuitboard of your selection.&lt;br /&gt;
# Screwdriver.&lt;br /&gt;
# Wires.&lt;br /&gt;
# Glass.&lt;br /&gt;
# Screwdriver to finish.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to detach the screen.&lt;br /&gt;
# '''Crowbar''' to pry off the screen.&lt;br /&gt;
# '''Wirecutters''' to cut the cables.&lt;br /&gt;
# '''Screwdriver''' to detach the circuit lid.&lt;br /&gt;
# '''Crowbar''' to pry out the circuitboard.&lt;br /&gt;
# '''Wrench''' to detach the frame.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Welder.png|Welder]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wirecutters.png|Wirecutters]]&amp;lt;br&amp;gt;[[File:Crowbar.png|Crowbar]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====  [[Modular Computers|Modular Consoles]] ====&lt;br /&gt;
{{anchor|Modular_Console}}&lt;br /&gt;
[[Modular Computers|Modular Consoles]] are very flexible devices.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Modular console.gif|64px|A console]]&amp;lt;br&amp;gt;Console&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x10&amp;lt;br&amp;gt;'''At least:'''&amp;lt;br&amp;gt;one power source&amp;lt;br&amp;gt;one drive (HDD or SSD)&amp;lt;br&amp;gt;one processing unit&amp;lt;br&amp;gt;access to programs (network cards or datadisks)&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the metal and make a Modular Console.&lt;br /&gt;
# Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional &amp;quot;powercell controller&amp;quot; component).&lt;br /&gt;
# install a network card to access the NET and download more programs.&lt;br /&gt;
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to remove components.&lt;br /&gt;
# '''Wrench''' to deconstruct the empty console.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]] ====&lt;br /&gt;
{{anchor|Machine}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Circuit Frame.png|64px|A machine frame with wiring and board installed]]&amp;lt;br&amp;gt;A machine frame with wiring and board installed&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;[[File:CableCoils.png|Cable pieces]]x5&amp;lt;br&amp;gt;[[File:Circuitboard.png|Circuitboard]]x1&amp;lt;br&amp;gt;Components as specified by examining the mounted board&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# [[File:Metal.png]][[File:Machine Frame.png]] Build a '''machine frame''' from your 5 '''metal''' sheets.&lt;br /&gt;
# [[File:CableCoils.png]][[File:Wired Frame.png]] Add '''wires'''. &lt;br /&gt;
# [[File:Wrench.png]]'''Wrench''' it (sometimes optional). &lt;br /&gt;
# [[File:Circuitboard.png]][[File:Circuit Frame.png]] Add a '''circuitboard'''.&lt;br /&gt;
# '''Examine''' the machine frame and it will tell you what items you need now.&lt;br /&gt;
# [[File:Screwdriver_tool.png]] When all the parts are added, '''screwdriver''' the machine frame to finish it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Screwdriver''' to open the panel.&lt;br /&gt;
# '''Crowbar''' to remove all components.&lt;br /&gt;
# '''Wirecutters''' to remove the wires.&lt;br /&gt;
# '''Wrench''' to unsecure the frame.&lt;br /&gt;
# '''Screwdriver''' to disassemble into sheets.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Screwdriver_tool.png|Screwdriver]]&amp;lt;br&amp;gt;[[File:crowbar.png]]&amp;lt;br&amp;gt;[[File:Wirecutters.png]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For detailed information about each machine: [[Guide_to_advanced_construction|machine construction guide.]]&lt;br /&gt;
&lt;br /&gt;
==== [[File:Floorbot.gif|64px|Robot]] [[File:Generic_borg.png|64px|Cyborg]] [[File:Ripley.png|64px|Mech]] Robots, Cyborgs and Mechs ====&lt;br /&gt;
{{anchor|Robots}}{{anchor|Cyborgs}}{{anchor|Mechs}}&lt;br /&gt;
Their construction is described at: [[Guide_to_robotics#Bots|Robots]], [[Guide_to_robotics#Cyborgs|Cyborgs]] and [[Guide_to_robotics#Mechs|Mechs]] -pages.&lt;br /&gt;
&lt;br /&gt;
==== Mineral Door ====&lt;br /&gt;
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}&lt;br /&gt;
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|[[File:Golddoor.gif|64px|Door]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Irondoor.gif|64px|Door]]&amp;lt;br&amp;gt;Doors&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|The mineral (or wood) of your choice x20&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you would like the door.&lt;br /&gt;
# Use the metal and make a Door.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unwrench it.&lt;br /&gt;
# '''Welder''' to disassemble the frame.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:Welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Conveyor Belt ====&lt;br /&gt;
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#cce6ff;'|Conveyor Belt and Conveyor Belt Switch&lt;br /&gt;
[[File:ConveyorBelt.png]]&lt;br /&gt;
! style='background-color:#99ccff; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#99ccff'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|An Autolathe, with enough metal and glass.&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the lever on the belt assemblies to link them. This must be done before placing them!&lt;br /&gt;
# Place the belt assemblies by using them on the floor (You can then rotate the belt tiles by using a '''Wrench''').&lt;br /&gt;
# Place the lever somewhere by clicking the floor with it.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#99ccff&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#99ccff; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Crowbar''' to remove the Conveyor Belt tiles and Switches.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Furniture ===&lt;br /&gt;
&lt;br /&gt;
==== Chairs ====&lt;br /&gt;
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}&lt;br /&gt;
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Chair.png|64px|Chair]]&amp;lt;br&amp;gt;Chair&amp;lt;br&amp;gt;[[File:Stool.png|64px|Stool]]&amp;lt;br&amp;gt;Stool&amp;lt;br&amp;gt;[[File:bar stool.png|64px|Bar Stool]]&amp;lt;br&amp;gt;Bar Stool&amp;lt;br&amp;gt;[[File:Comfy_Chair.png|64px|Comfy Chair]]&amp;lt;br&amp;gt;Comfy Chair&amp;lt;br&amp;gt;[[File:Office_Chair.png|64px|Office Chair]]&amp;lt;br&amp;gt;Office Chair&amp;lt;br&amp;gt;[[File:Wooden_Chair.png|64px|Wooden Chair]]&amp;lt;br&amp;gt;Wooden Chair&amp;lt;br&amp;gt;[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]&amp;lt;br&amp;gt;Winged Wooden Chair&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x2&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x5&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x3&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the chair.&lt;br /&gt;
# Pick up some metal or planks.&lt;br /&gt;
# Click it in hand.&lt;br /&gt;
# Select Chair from menu.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
'''Wrench''' a chair to transform it back into the starting material.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tables/Reinforced Table ====&lt;br /&gt;
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}&lt;br /&gt;
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:table.png|64px|Table]]&amp;lt;br&amp;gt;Table&amp;lt;br&amp;gt;[[File:woodtable.png|64px|Wooden Table]]&amp;lt;br&amp;gt;Wooden Table&amp;lt;br&amp;gt;[[File:Glass table.png|64px|Glass Table]]&amp;lt;br&amp;gt;Glass Table&amp;lt;br&amp;gt;[[file:Poker_Table.png|64px|Poker Table]]&amp;lt;br&amp;gt;Poker Table&amp;lt;br&amp;gt;[[file:Fancy_table.png|64px|Fancy Table]]&amp;lt;br&amp;gt;Fancy Table&amp;lt;br&amp;gt;[[file:r-table.png|64px|Reinforced Table]]&amp;lt;br&amp;gt;Reinforced Table&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rods.png|Rods]]x2 or [[File:planks.png|Planks]]x2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Metal.png|Metal]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:planks.png|Planks]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Glass.png|Glass]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Carpet Tile.png|Carpet]]x1&amp;lt;br&amp;gt;or&amp;lt;br&amp;gt;[[File:Metal_r.png|Carpet]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Pick up some rods (or wooden planks, if you want to make a poker table).&lt;br /&gt;
# Stand on the tile where you want the table.&lt;br /&gt;
# Activate them in your hand.&lt;br /&gt;
# Select table frame from menu.&lt;br /&gt;
# Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help&lt;br /&gt;
# ''(If a Reinforced Table: '''Welder''' first to weaken the table.)&lt;br /&gt;
# '''Wrench''' to disassemble it or '''screwdriver''' to partly disassemble it&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
([[File:Welder.png|Welder]])&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Lockers ====&lt;br /&gt;
{{anchor|Locker}}&lt;br /&gt;
Lockers are among the most common and arguably the most useful of containers on the station. Nearly anything can fit inside, barring other lockers, [[crates]], and certain especially large objects like [[#Racks|racks]] and [[quartermaster|MULEbots]].&lt;br /&gt;
&lt;br /&gt;
Besides being welded shut, some lockers can be, well, locked. Several levels of access exist, such as security-, captain-, and private-level access. These can be opened with the proper level [[identification card]], [[Syndicate_Items#Cryptographic Sequencer|emag]] item, or with enough damage.&lt;br /&gt;
If you don't want to take out your id to open these every time, you can '''alt-click''' them to lock/unlock them.&lt;br /&gt;
&lt;br /&gt;
If you yourself are inside a locker, you can see your surroundings. Normally you can move in any direction to exit the locker, but if the locker is locked or welded, you will be unable to exit and you cannot unweld or unlock your cell from inside - at that point if you try to move around you will instead throw yourself against the sides of the locker, making a '''BANG BANG''' sound that can be heard from several squares away. Using the [[Resist]] button will allow you to slowly open the locker.&lt;br /&gt;
&lt;br /&gt;
Coffins count as lockers.&lt;br /&gt;
&lt;br /&gt;
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Locker.png|64px|Locker]]&amp;lt;br&amp;gt;Locker&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2 or [[File:planks.png|Planks]]x5 for coffin&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the locker.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Locker from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Open the locker.&lt;br /&gt;
# Weld the locker with a '''welder''' to disassemble it into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:welder.png|Welder]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Rack ====&lt;br /&gt;
{{anchor|Racks}}&lt;br /&gt;
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:rack.png|64px|Rack]]&amp;lt;br&amp;gt;Rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x1&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Rack from the list.&lt;br /&gt;
# Stand where you want the rack.&lt;br /&gt;
# Activate Rack Parts in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
#Be on any other intent than help. &lt;br /&gt;
#Use a '''wrench''' to dismantle it to some Rack Parts.&lt;br /&gt;
#Use a '''wrench''' on the Rack Parts to disassemble them into metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Beds ====&lt;br /&gt;
{{anchor|Bed}}&lt;br /&gt;
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; transporting patients.&lt;br /&gt;
&lt;br /&gt;
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bed.png|64px|Bed]]&amp;lt;br&amp;gt;Bed&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Metal.png|Metal]]x2&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Stand where you want the bed.&lt;br /&gt;
# Activate metal in hand.&lt;br /&gt;
# Choose Bed from the list.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
Use a '''wrench''' to dismantle it to two sheets of metal.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Bookcase ====&lt;br /&gt;
Holds any number of books inside.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Bookcase.png|64px|Bookcase]]&amp;lt;br&amp;gt;Bookcase&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x5&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Construct a frame with 4 wooden planks.&lt;br /&gt;
# Wrench the frame into place.&lt;br /&gt;
# Add a plank to the frame to make a shelf.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# Remove any books. &lt;br /&gt;
# '''Crowbar''' out the shelf.&lt;br /&gt;
# Unsecure the frame with a '''wrench'''.&lt;br /&gt;
# Break apart the frame with a '''crowbar'''.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:crowbar.png|Crowbar]]&amp;lt;br&amp;gt;[[File:Wrench.png|Wrench]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Drying Rack ====&lt;br /&gt;
Dries herbs for smoking, meat into jerky and grapes into raisins.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;width:80%; background-color:#FFFFFF;&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style='background-color:#ddddff;'|[[File:Drying_rack.gif|64px|Drying rack]]&amp;lt;br&amp;gt;Drying rack&lt;br /&gt;
! style='background-color:#ccccee; width:20%'|Requires to build&lt;br /&gt;
! style='background-color:#ccccee'|How to build&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Planks.png|Planks]]x10&amp;lt;br&amp;gt;&lt;br /&gt;
|style=&amp;quot;vertical-align: top; padding: 10px;&amp;quot;|&lt;br /&gt;
# Use the planks in hand.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;3&amp;quot; style=&amp;quot;background-color:#ccccee&amp;quot;|How to deconstruct&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot;  style='background-color:#ccccee; width:20%'|Tools&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;3&amp;quot;|&lt;br /&gt;
# '''Wrench''' to unsecure the rack.&lt;br /&gt;
# '''Screwdriver''' to disassemble it.&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align: center;&amp;quot;|&lt;br /&gt;
[[File:Wrench.png|Wrench]]&amp;lt;br&amp;gt;[[File:screwdriver_tool.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Power Wires ==&lt;br /&gt;
&lt;br /&gt;
Power wires ([[Engineering_items#Cable_Coil|cable coils]]) [[File:CableCoils.png]] are available from autolathes, yellow toolboxes, engineering vending [[Machines|machines]] or scattered about the station's maintenance-, construction- and storage-areas.&lt;br /&gt;
&lt;br /&gt;
* Wires can be electrified if connected to a power net (a charged [[Engineering_items#SMES_Cell|SMES]] or [[Guide_to_construction#APC|APC]] is attached to the wire), and you will get fried if you place or cut them.&lt;br /&gt;
* [[Insulated gloves]] negate any electrical shocks to the player.&lt;br /&gt;
&lt;br /&gt;
=== How Do I Wire? ===&lt;br /&gt;
After a change june 2019, wires will automatically connect to other wires on tiles in cardinal directions. To place, lift any floor tile with a [[Engineering_items#Crowbar|crowbar]] [[File:Crowbar.png]] to reach the plating. Then click the plating while holding cable coil in your hand to place the wire. To remove wires, use [[Engineering_items#Wirecutters|wirecutters]] [[File:Wirecutters.png]] on them. Powered wires will automatically electrify [[Guide_to_construction#Grille|grilles]] and power some [[Machines|machines]] on top of them. &lt;br /&gt;
&lt;br /&gt;
====Wire Art====&lt;br /&gt;
The wire art that was available before june 2019 can still be made by using an item called &amp;quot;pipe cleaner&amp;quot;. See the [[Guide_to_wire_art|Guide to wire art]]. &lt;br /&gt;
&lt;br /&gt;
=== Connecting [[Machines|Machines]] ===&lt;br /&gt;
&lt;br /&gt;
Most [[Machines|machines]] are connected to powernets wirelessly by being in an arbitrary &amp;quot;area&amp;quot; containing a charged [[APC]]. Though some [[Machines|machines]] must be connected by having a powered wire under them.&lt;br /&gt;
&lt;br /&gt;
With wire knobs now being just what a wire looks like after it's cut, all grilles on top of a wire that has power are shock grilles.&lt;br /&gt;
&lt;br /&gt;
Please note those [[Machines|machines]] must also be anchored (generally wrenched down) to be connected.&lt;br /&gt;
&lt;br /&gt;
'''Special cases''' :&lt;br /&gt;
*[[#APC|APCs]] are connected to an adjacent powered wire with a special terminal, by doing the cable coil construction step. &lt;br /&gt;
*An exception to the cardinal function is [[Engineering_items#SMES_Cell|SMES]], which has an input an output wire next to each other without being connected.&lt;br /&gt;
&lt;br /&gt;
=== Wire-net Reset ===&lt;br /&gt;
&lt;br /&gt;
This is Byond's attempt to &amp;quot;reset&amp;quot; the whole power net in order to deal with new/removed wires that shift the power value of a whole system. It will cause APCs to stop charging for a moment, and in huge nets it can shut down the charging of all APCs for a while.&lt;br /&gt;
&lt;br /&gt;
Don't mess with wires unless you have to, it causes problems to everyone in both OOC (potential lag) and IC (power loss).&lt;br /&gt;
&lt;br /&gt;
== Pipes ==&lt;br /&gt;
&lt;br /&gt;
Pipes are only constructed from [[Pipe Dispenser]]s in [[Atmospherics]].&lt;br /&gt;
To use a Pipe Dispenser, follow these steps:&lt;br /&gt;
#Put Dispenser in a powered area.&lt;br /&gt;
#Wrench Dispenser to lock it into place.&lt;br /&gt;
#Click on the Pipe Dispenser with an empty hand and select the pipes you wish to use.&lt;br /&gt;
#You have a pipe to play with now.&lt;br /&gt;
#Wrench Dispenser to make it mobile once more.&lt;br /&gt;
&lt;br /&gt;
=== Placing and Removing Pipes ===&lt;br /&gt;
&lt;br /&gt;
==== [[File:disposal_pipe.png|64px]] Disposal Pipes====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish the pipe to be in.&lt;br /&gt;
#Wrench the pipe to the ground.&lt;br /&gt;
#Use a lit welder to fuse the pipe to the ground.&lt;br /&gt;
&lt;br /&gt;
==== [[File:Gaspipe.png|64px]] Gas Pipes ====&lt;br /&gt;
&lt;br /&gt;
#Rotate the pipe to the direction you wish (pay attention to gas pumps as they are direction dependent).&lt;br /&gt;
#Wrench into place.&lt;br /&gt;
#Turn on the pipe, if necessary.&lt;br /&gt;
&lt;br /&gt;
==== How to Remove a Pipe ====&lt;br /&gt;
&lt;br /&gt;
#Perform the step you used to set the pipe into place in reverse (make sure the pipe is powered off).&lt;br /&gt;
#Brace for any junk that might blast out of the pipe.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:PlatedCatwalk.png&amp;diff=36371</id>
		<title>File:PlatedCatwalk.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:PlatedCatwalk.png&amp;diff=36371"/>
		<updated>2023-11-28T17:21:58Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Monotile.gif&amp;diff=36370</id>
		<title>File:Monotile.gif</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Monotile.gif&amp;diff=36370"/>
		<updated>2023-11-28T17:21:44Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_plumbing&amp;diff=36369</id>
		<title>Guide to plumbing</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guide_to_plumbing&amp;diff=36369"/>
		<updated>2023-11-27T07:54:45Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* File:Plumbing_filter_updated.png Filter */ Added Chemical Grinder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide will primarily be useful for [[Chemist|chemists]], or someone else willing to play with pipes.&lt;br /&gt;
&lt;br /&gt;
In summary: Plumbing is the creation of factories to automate chemical production, for bulk amounts of &amp;lt;s&amp;gt;methamphetamine&amp;lt;/s&amp;gt; healing chemicals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Basics ==&lt;br /&gt;
Plumbing is a system for the creation of &amp;lt;s&amp;gt;piss and shit&amp;lt;/s&amp;gt; chemical factories. Plumbing is also an inaccurate name, since you'll be making chemical factories and not toilets.&lt;br /&gt;
&lt;br /&gt;
The plumbing system is made up of three basic parts: A supplier, a duct network and a demander. A supplier supplies chems through a network of fluid ducts to a machine that demands that reagent. Component machines have connectors that duct networks will automatically connect to; red is mean so red ports take, blue is nice so blue ports give. A machine can be both a supplier and a demander. Machines next to each other can be connected without having [[#Fluid_Ducts|ducts]] between them. &lt;br /&gt;
&lt;br /&gt;
The maximum transfer amount is 10 units per 2 seconds. &lt;br /&gt;
&lt;br /&gt;
===[[File:Nduct_n_w.png]] Fluid Ducts ===&lt;br /&gt;
These can be found in stacks in autolathes and in the chemical laboratorium. Simply click them on a tile to place them down. You can click it in-hand to change the color and layer, and different colors and layers will not connect to one another automatically. You can force two different colors to connect by click dragging them to each other while holding a wrench. You can also connect different layers with a multilayered duct, which is crafted in the Misc crafting menu from ducts and a welder.&lt;br /&gt;
&lt;br /&gt;
To pick up a placed duct and turn it back into an item, use a wrench on it.&lt;br /&gt;
&lt;br /&gt;
=== Physics === &lt;br /&gt;
Plumbing physics might not be entirely as you expect. Due to pressure technology, there will never be any leftover in ducts. Thus, reagents transfer instantly from supplier to demander. &lt;br /&gt;
&lt;br /&gt;
If a machine holds 5 water, 5 sugar and 5 mannitol and a machine requests 5 units, the requesting machine will receive 5 water for the first request. Normal chemistry would get you 1.66... water, 1.66... sugar and 1.66... mannitol. This might seem illogical, but it's necessary for &amp;lt;s&amp;gt;Floating Point Errors&amp;lt;/s&amp;gt; advanced factories.&lt;br /&gt;
&lt;br /&gt;
== Machinery == &lt;br /&gt;
Most of the basic plumbing machinery is available through a specialized plumbing RCD, which can be found in the chemical lab or medical techfab.&lt;br /&gt;
These machines can be deconstructed by wrenching, followed by smacking them with the plumber.&lt;br /&gt;
&lt;br /&gt;
Remember, just because they aren't in the plumbing RCD doesn't mean they don't take chems. The smoker is one of those machines. Have fun.&lt;br /&gt;
&lt;br /&gt;
===[[File:Synthesizer_updated.png]] Synthesizer === &lt;br /&gt;
These buggers create the chemicals, much like normal chem dispensers. You select an amount (from 1u to 5u) and a reagent, and they'll create that every five seconds. They need a valid output to keep going, since the synthesizer only stores one dose.&lt;br /&gt;
&lt;br /&gt;
===[[File:Reaction_chamber.png]] Reaction Chamber === &lt;br /&gt;
Extremely important for advanced set-ups. When given a list of chemicals and amounts, it will attempt to pull those chems from the attached supply network, from the first chem on the list to the last. While doing this, the reagents are in stasis and do not react. Once it has all the specified reagents with the given amounts, the chemicals will react in the chamber, and begin emptying into any connected network. Very sane, and a powerful tool for fighting surplus contamimants.&lt;br /&gt;
&lt;br /&gt;
Chambers can get stuck if you are entering target reagents while it can take them. Either let it flow out or empty it with a plunger.&lt;br /&gt;
&lt;br /&gt;
===[[File:Acclimator.png]] Acclimator ===&lt;br /&gt;
The automated brother of the chemical heater. You simply give it a temperature and it will heat or cool its contents. You should set Allowed Temperature Difference to something aswell. It wont empty till it reaches the target temperature, wich takes extremely long if you want it precise. Setting Allowed Temperature Difference to 4 and target temperature to 379 means it will heat to 379 but start the emptying fase at 375.&lt;br /&gt;
&lt;br /&gt;
The acclimator will not empty until all of its contents reach the desired temperature, which can be painfully slow if it's drawing new chems as it works, or attempting to reach an extreme temperature. To alleviate this, the Allowed Temperature Difference setting will allow the acclimater to release its contents within a certain range of temperature. For example, if the target temperature is 300k, and the ATD is 5, chems will start to be released once the machine reaches 295k or 305k.&lt;br /&gt;
&lt;br /&gt;
The acclimator's holding capacity can also be manually lowered, to avoid the buildup of leftover chems. If you're heating chemicals that are deposited in batches of 3u, consider setting the capacity to a number divisible by 3.&lt;br /&gt;
&lt;br /&gt;
Just like the reaction chamber, the acclimator cannot fill and drain simultaneously, to avoid leftover contaminants.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plumbing_grinder.png]] Chemical Grinder ===&lt;br /&gt;
Use a [[Guide_to_construction#Conveyor_Belt|conveyor belt]] to feed this with plants. It will extract their reagents. &lt;br /&gt;
&lt;br /&gt;
===[[File:Plumbing_filter_updated.png]] Filter ===&lt;br /&gt;
A simple filter. Give it one or two chemicals, and those chems will be rerouted to the filter's side, allowing everything else to pass straight through.&lt;br /&gt;
&lt;br /&gt;
===[[File:Splitter.png]] Splitter ===&lt;br /&gt;
Got 15 of a reagent and only want 10? This cheap machine allows you to do just that. Set it to a 10 to 5 ratio and it will send 10 through and 5 left.&lt;br /&gt;
&lt;br /&gt;
===[[File:Disposer.png]] Disposer === &lt;br /&gt;
The simplest machine of all, the disposer breaks down any and all chemicals that enter it into nothing. Use it to dispose of any leftovers you don't want in the system.&lt;br /&gt;
&lt;br /&gt;
Note that chemical reactions can occur inside the disposer.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pill_press.png]] Pill Press ===&lt;br /&gt;
This is where the fun begins. Select a pill color, name, and dose like a regular ChemMaster, and it'll constantly pump out tasty pills made from whatever it's supplied with.&lt;br /&gt;
&lt;br /&gt;
===[[File:Tank.png]] Tank === &lt;br /&gt;
Technically not a machine, the tank simply holds up to 400u of any chemicals.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pipe_input.png]] Input ===&lt;br /&gt;
Accepts manual chemical input. Pour something into it from a container to add something new to the system.&lt;br /&gt;
&lt;br /&gt;
===[[File:Pipe_output.png]] Output ===&lt;br /&gt;
Accepts manual chemical output. Simply grab a beaker and fill it up with whatever's in the network.&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
In addition to the machines, there are a few pieces of equipment available for chemists wanting to be plumbers. Including these and probably a few more I forgot.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plumbing_Constructor.png]] Plumbing Constructor ===&lt;br /&gt;
The magical plumbing RCD. It can construct the basic plumbing machinery; click on it in hand to select what to build. It can also deconstruct plumbing machinery (but not ducts) by whacking it.&lt;br /&gt;
&lt;br /&gt;
The plumbing constructor requires metal to function. If it runs dry, simply add more sheets.&lt;br /&gt;
&lt;br /&gt;
Can also be constructed in a medical techfab.&lt;br /&gt;
&lt;br /&gt;
===[[File:Plunger.png]] Plunger ===&lt;br /&gt;
All of the basic plumbing machinery can be plungered to empty their contents on the floor; simply use the plunger on them to flush them clean. Can be very useful if you got some machines that need to be emptied quickly, or for solving clogs. Can be printed in the medical and engineering lathe.&lt;br /&gt;
&lt;br /&gt;
== Tips for your Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
* Resist the urge to crank every single synthesizer to 5u. Many recipes require different amounts of each ingredient, such as a 1u/1u/3u mixture.&lt;br /&gt;
* Even if you aren't making reactions, reaction chambers are invaluable for being able to pull precise amounts of specific chems out of a network.&lt;br /&gt;
* If you're lazy, connecting a ton of tanks to one another from both ends can create an enormous buffer of basic chems that you can simply have reaction chambers pull from. Be careful of accidental reactions!&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:Plumbing_grinder.png&amp;diff=36368</id>
		<title>File:Plumbing grinder.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:Plumbing_grinder.png&amp;diff=36368"/>
		<updated>2023-11-27T07:54:34Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Guides&amp;diff=36367</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Guides&amp;diff=36367"/>
		<updated>2023-11-27T07:35:32Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Medical Guides */ Returns unintentionally deleted link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Starter Guides ==&lt;br /&gt;
Guides made to make your first steps on the station a lot easier (and to remind you older players about some things).&lt;br /&gt;
&lt;br /&gt;
*[[File:Paper.png|link=Starter guide]] [[Starter guide|Tutorial]]&lt;br /&gt;
*[[File:Lawbook.png|link=Rules]] [[Rules|The Rules]]&lt;br /&gt;
*[[File:CommsConsole.gif|link=Keyboard Shortcuts]] [[Keyboard Shortcuts]]&lt;br /&gt;
*[[File:hudcaptain-dummy.png|32px|middle|Link=HUD]] [[HUD|Guide to HUD Icons]]&lt;br /&gt;
*[[File:Pen.png|link=Job selection and assignment]] [[Job selection and assignment|Job Selection and Assignment]]&lt;br /&gt;
*[[File:Terminology.png|link=Terminology]] [[Terminology]]&lt;br /&gt;
*[[File:Paper.png|link=Frequently Asked Questions]] [[Frequently Asked Questions]]&lt;br /&gt;
* [[File:Headset.png|link=Radio channels]] [[Radio channels]]&lt;br /&gt;
*[[File:Lawbook.png|Guide to avoiding bans]] [[Guide to avoiding bans|Guide to Avoiding Bans]]&lt;br /&gt;
*[[File:Multiphase_gun_stun.gif|Guide to Head of Staff Equipment]] [[Guide to Head of Staff Equipment]]&lt;br /&gt;
*[[File:Lawbook.png|link=Job specific guidelines]] [[Job specific guidelines]]&lt;br /&gt;
*[[File: Squad lanyard.png|link=Squads]][[Squads]]&lt;br /&gt;
&lt;br /&gt;
==Service Guides==&lt;br /&gt;
&lt;br /&gt;
*[[File:Lawbook.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:MeetTheFood.gif|link=Guide to food]] [[Guide to food|Guide to Food]]&lt;br /&gt;
*[[File:ToxinsSpecial.gif|link=Guide to drinks]] [[Guide to drinks|Guide to Drinks]]&lt;br /&gt;
*[[File:Banana.png|link=Guide to hydroponics]] [[Guide to hydroponics|Guide to Hydroponics]]&lt;br /&gt;
*[[File:Piano.png|link=Piano]] [[Songs|Guide to Playing Music]]&lt;br /&gt;
*[[File:Paper.png|link=Guide to paperwork]] [[Guide to paperwork|Guide to Paperwork]]&lt;br /&gt;
*[[File:GrayCrate.png|link=Supply_crates]] [[Supply crates|Guide to Cargo]]&lt;br /&gt;
&lt;br /&gt;
== Medical Guides ==&lt;br /&gt;
Guides for keeping the crew alive.&lt;br /&gt;
&lt;br /&gt;
*[[File:SMed.png|link=Guide to medicine|Guide to Medicine]] [[Guide to medicine|Guide to Medicine]]&lt;br /&gt;
*[[File:Beaker.png|link=Guide to chemistry|Guide to Chemistry]] [[Guide to chemistry|Guide to Chemistry]]&lt;br /&gt;
*[[File:Plumbing Constructor.png|link=Guide to plumbing|Guide to plumbing]] [[Guide to plumbing|Guide to plumbing]]&lt;br /&gt;
*[[File:Blender.png|link=Guide to Ghetto Chemistry]] [[Guide to Ghetto Chemistry]]&lt;br /&gt;
*[[File:Hudchem.png|32px|link=Chemical recipes|Chemical Recipes]] [[Chemical recipes|Chemical Recipes]]&lt;br /&gt;
*[[File:Flashbang.gif|link=Grenade|Guide to Grenade Construction]] [[Grenade|Guide to Grenade Construction]]&lt;br /&gt;
*[[File:Healthanalyzer.png|link=Guide to genetics|Guide to Genetics]] [[Guide to genetics|Guide to Genetics]]&lt;br /&gt;
*[[File:hudill.png|32px|link=Infections|Guide to Diseases]] [[Infections|Guide to Diseases]]&lt;br /&gt;
*[[File:Scalpel.png|link=Surgery|Guide to Surgery]] [[Surgery|Guide to Surgery]]&lt;br /&gt;
*[[File:Brain.png|link=Guide to Traumas]] [[Guide to Traumas]]&lt;br /&gt;
&lt;br /&gt;
== Engineering Guides ==&lt;br /&gt;
Guides for constructing, repairing and keeping the station hospitable.&lt;br /&gt;
&lt;br /&gt;
*[[File:Wrench.png|link=Guide to construction]] [[Guide to construction|Guide to Construction]]&lt;br /&gt;
*[[File:Machine Frame.png|link=Guide to advanced construction]] [[Guide to advanced construction|Guide to Machine Construction]]&lt;br /&gt;
*[[File:CableCoils.png|link=Solars]] [[Solars|Guide to the Solars]]&lt;br /&gt;
*[[File:stage1.gif|link=Singularity Engine]] [[Singularity Engine|Guide to the Singularity Engine]]&lt;br /&gt;
*[[File:Tesla.gif|link=Tesla Engine]] [[Tesla Engine|Guide to the Tesla Engine]]&lt;br /&gt;
*[[File:Supermatter shard.png|link=Guide to the Supermatter]] [[Guide to the Supermatter]]&lt;br /&gt;
*[[File:Wrench.png|link=Guide to the Antimatter]] [[Antimatter Engine|Guide to the Antimatter]]&lt;br /&gt;
*[[File:Turbine.gif|link=Guide to the Gas Turbine]][[Gas_turbine|Guide to the Gas Turbine]]&lt;br /&gt;
*[[File:APC2.gif|link=APC]] [[Guide to power|Guide to Power]]&lt;br /&gt;
*[[File:AirAlarm.png|link=Atmospherics]] [[Guide to Atmospherics]]&lt;br /&gt;
*[[File:Headset.png|link=Guide to Telecommunications]] [[Guide to Telecommunications]]&lt;br /&gt;
*[[File:StormdriveOn.gif|32px|link=Guide to the Stormdrive Engine]] [[Guide to the Stormdrive Engine]]&lt;br /&gt;
*[[File:CableCoils.png|link=Guide to wire art]] [[Guide to wire art|Guide to laying wires]]&lt;br /&gt;
*[[File:Warningsign.png|32px|link=Guide to the Nuclear Reactor]][[Guide to the Nuclear Reactor]]&lt;br /&gt;
*[[File:Generic engineer.png|32px|link=Guide to Ship Superstructure and Armor]][[Guide to Ship Superstructure and Armor]]&lt;br /&gt;
*[[File:FTL computer.png|link=Guide to the FTL]] [[Guide to the FTL]]&lt;br /&gt;
&lt;br /&gt;
== Science Guides ==&lt;br /&gt;
Guides on how to SCIENCE!&lt;br /&gt;
&lt;br /&gt;
*[[file:Proto.png|link=Guide to Research and Development]] [[Guide to Research and Development]]&lt;br /&gt;
*[[File:Generic borg.png|link=Guide to robotics]] [[Guide to robotics|Guide to Robotics]]&lt;br /&gt;
*[[File:Explosivebombthatgoesboom.png|link=Guide to toxins]] [[Guide to toxins|Guide to Toxins]]&lt;br /&gt;
*[[File:Baby_slime.gif|link=Guide to xenobiology]] [[Guide to xenobiology|Guide to Xenobiology]]&lt;br /&gt;
*[[File:Telescience.gif|link=Guide_to_telescience]] [[Guide_to_telescience|Guide to Telescience]]&lt;br /&gt;
*[[File:Nanitechambercontrol.png|link=Guide to Nanites]] [[Guide to Nanites]]&lt;br /&gt;
&lt;br /&gt;
== Security Guides ==&lt;br /&gt;
These guides will help you keep peace on the station.&lt;br /&gt;
&lt;br /&gt;
*[[File:lawbook.png|link=Space Law]] [[Space Law]]&lt;br /&gt;
*[[File:Paper.png|link=Standard Operating Procedure]] [[Standard Operating Procedure]]&lt;br /&gt;
*[[File:Generic_lawyer.png|link=Guide to Trials]] [[Guide to Trials]]&lt;br /&gt;
*[[File:Securityforce.png|link=Guide to security]] [[Guide to security|Guide to Security]]&lt;br /&gt;
*[[File:Donut.png|link=Shitcurity]] [[Shitcurity|Guide to Shitcurity (What NOT to do)]]&lt;br /&gt;
&lt;br /&gt;
== Munitions Guides ==&lt;br /&gt;
Guides on how to make torp and fire missile.&lt;br /&gt;
*[[File:Torp.png|link=Guide to Munitions]] [[Guide to Munitions]]&lt;br /&gt;
*[[File:AIfighter.png|link=Guide to Fighters]] [[Guide to Fighters]]&lt;br /&gt;
*[[File:Generic_bridgestaff.png|link=Bridge Staff]] [[Bridge Staff|Guide to piloting the ship]]&lt;br /&gt;
*[[File:FTL computer.png|link=A crash course in FTL-ing]][[A crash course in FTL-ing]]&lt;br /&gt;
*[[File:Balloon.png|link=Guide to enemy types]][[Guide to enemy types]]&lt;br /&gt;
&lt;br /&gt;
== Antagonist Guides ==&lt;br /&gt;
By now you've probably noticed that most of the job and/or location -pages have the last chapter dedicated to tips for antagonists. Here are a few guides dedicated to that.&lt;br /&gt;
&lt;br /&gt;
*[[File:Syndicateforce.png|link=Traitor]] [[Traitor|How to be a No Good Dirty Traitor]]&lt;br /&gt;
*[[File:Boarder.png|link=Syndicate Drop Trooper]] [[Syndicate Drop Trooper|Going on a field trip]]&lt;br /&gt;
*[[File:changeling.gif|link=Changeling]] [[Changeling|Becoming one with the enemy]]&lt;br /&gt;
*[[File:Eyeballsoup.png|link=Bloodling]] [[Bloodling|Guide on how to prepare, cook and eat a spaceship!]]&lt;br /&gt;
*[[File:Wirecutters.png|link=Hacking]] [[Hacking|Guide to Hacking]]&lt;br /&gt;
*[[File:BlueToolbox.png|Link=Guide to Combat]] [[Guide to Combat]]&lt;br /&gt;
*[[File:Syndicate_uplink.png|link=Syndicate Items]] [[Syndicate Items]]&lt;br /&gt;
*[[File:Id_regular.png|link=Illicit Access]] [[Illicit Access|Guide to Illicit Access]]&lt;br /&gt;
*[[File:Rev.png|32px|link=Revolution]] [[Revolution|Guide to Revolution]]&lt;br /&gt;
*[[File:Cult.png|link=Cult Basics]] [[Cult Basics|Blood Cults for the Uninitiated]]&lt;br /&gt;
*[[File:Wallgear.png|link=Clockwork Cult]] [[Clockwork Cult|Reebian Literature: How the Clock Ticks]]&lt;br /&gt;
*[[File:Wizhat.PNG|link=Wizard]] [[Wizard|The basic principles of magic]]&lt;br /&gt;
*[[File:Nuke.gif|link=Syndicate guide]] [[Syndicate guide|Top Secret: Nuclear Operative's Field Guide]]&lt;br /&gt;
*[[File:Malf AI.gif|link=Guide to malfunction]] [[Guide to malfunction|Guide to Malfunction]]&lt;br /&gt;
*[[File:Alien.png|link=Xenos]] [[Xenos|How to Play an Alien]]&lt;br /&gt;
*[[File:heretic_forbidden_book.png|link=Heretics]] [[Heretics|The basics of forbidden magic]]&lt;br /&gt;
&lt;br /&gt;
== Development and Contribution Guides ==&lt;br /&gt;
Guides to help you improve the game, wiki and such.&lt;br /&gt;
&lt;br /&gt;
{{Template:Devguides}}&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
These guides didn't fit into any other category.&lt;br /&gt;
&lt;br /&gt;
*[[File:Module.png|link=Ai Modules]] [[Ai Modules|Guide to AI Modules]]&lt;br /&gt;
*[[File:AI.gif|link=Silicon Policy]] [[Silicon Policy|Guide to Silicon Policy]]&lt;br /&gt;
*[[File:Clown.png|link=Guide to Awesome Miscellaneous Stuff]] [[Guide to Awesome Miscellaneous Stuff]]&lt;br /&gt;
*[[File:Carp.gif|link=Critters]] [[Critters|Critters (Game controlled beings)]]&lt;br /&gt;
*[[File:Medilizard.png|link=Guide to races]] [[Guide to races|Guide to Races]]&lt;br /&gt;
*[[File:Meteor.gif|link=Random events]] [[Random events|Random Events]]&lt;br /&gt;
*[[File:Stunprod.png|link=Makeshift weapons]] [[Makeshift weapons|Makeshift Weapons]]&lt;br /&gt;
*[[File:Syndicate_tome.png|link=Deep Lore]] [[Deep Lore]]&lt;br /&gt;
*[[File:CableCoils.png]][[Guide_to_wire_art|Guide to Wire Art]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Guides}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36366</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36366"/>
		<updated>2023-11-23T08:02:11Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Finished tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp| small=yes}}&lt;br /&gt;
This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] (([[User talk:Bobbanz|talk]])) -Wiki Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Cenrus|Cenrus]] (([[User talk:Cenrus|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Locations]] project&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] ([[User talk:Bobbanz|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-General wiki maintenance/moderation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volunteer Contributor tasks==&lt;br /&gt;
The wiki team's little darlings. Volunteers to edit or rework pages. Take additions with a grain of salt and look over them later, intended to reduce workload.&lt;br /&gt;
&lt;br /&gt;
[Your name here!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want.&lt;br /&gt;
* Updating job pages for NSV and general updatedness. (important: Engineering jobs)&lt;br /&gt;
* Updating code/map contribution guides in general.&lt;br /&gt;
* Changing [[Chain of Command]] pages to match NSV.&lt;br /&gt;
* Updating the pirate section of the [[Guide to enemy types]].&lt;br /&gt;
* Updating the [[Maps]] page, also make the difference between the old and new Galactica clear.&lt;br /&gt;
* ALL THE CHANGES FROM THE BEEBASE.&lt;br /&gt;
* Starmap page (link to NSV website?) (Still mostly an idea.)&lt;br /&gt;
* Probably other things that aren't listed here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Explanation of Issues'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Addition: This page needs to be made and have stuff added to it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|Addition&lt;br /&gt;
|We need to have these pages made with information associated to them added into them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 2nd of November 2021)&lt;br /&gt;
&lt;br /&gt;
-[[Standard Operating Procedure]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Contribution pages reference NSV now&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Most of [[Guide to Research and Development]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to the Nuclear Reactor]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to Fighters|Fighter pilot]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]], [[Bridge Staff]], [[Geneticist]] and [[Captain]] pages&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated job page headers&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated [[PVP|Galactic Conquest]] page&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|[[Maps#Snake|Snake]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|Needs to have information and additional info added to it.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36365</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36365"/>
		<updated>2023-11-23T08:02:03Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Inactive tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp| small=yes}}&lt;br /&gt;
This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] (([[User talk:Bobbanz|talk]])) -Wiki Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Cenrus|Cenrus]] (([[User talk:Cenrus|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Locations]] project&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] ([[User talk:Bobbanz|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-General wiki maintenance/moderation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volunteer Contributor tasks==&lt;br /&gt;
The wiki team's little darlings. Volunteers to edit or rework pages. Take additions with a grain of salt and look over them later, intended to reduce workload.&lt;br /&gt;
&lt;br /&gt;
[Your name here!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want.&lt;br /&gt;
* Updating job pages for NSV and general updatedness. (important: Engineering jobs)&lt;br /&gt;
* Updating code/map contribution guides in general.&lt;br /&gt;
* Changing [[Chain of Command]] pages to match NSV.&lt;br /&gt;
* Updating the pirate section of the [[Guide to enemy types]].&lt;br /&gt;
* Updating the [[Maps]] page, also make the difference between the old and new Galactica clear.&lt;br /&gt;
* ALL THE CHANGES FROM THE BEEBASE.&lt;br /&gt;
* Starmap page (link to NSV website?) (Still mostly an idea.)&lt;br /&gt;
* Probably other things that aren't listed here.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Explanation of Issues'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Addition: This page needs to be made and have stuff added to it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|Addition&lt;br /&gt;
|We need to have these pages made with information associated to them added into them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 2nd of November 2021)&lt;br /&gt;
&lt;br /&gt;
-[[Standard Operating Procedure]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Contribution pages reference NSV now&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Most of [[Guide to Research and Development]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to the Nuclear Reactor]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to Fighters|Fighter pilot]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]], [[Bridge Staff]], [[Geneticist]] and [[Captain]] pages&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated job page headers&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated [[PVP|Galactic Conquest]] page&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36364</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36364"/>
		<updated>2023-11-23T08:01:08Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Finished tasks */ Moved the list over here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp| small=yes}}&lt;br /&gt;
This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] (([[User talk:Bobbanz|talk]])) -Wiki Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Cenrus|Cenrus]] (([[User talk:Cenrus|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Locations]] project&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] ([[User talk:Bobbanz|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-General wiki maintenance/moderation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volunteer Contributor tasks==&lt;br /&gt;
The wiki team's little darlings. Volunteers to edit or rework pages. Take additions with a grain of salt and look over them later, intended to reduce workload.&lt;br /&gt;
&lt;br /&gt;
[Your name here!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Explanation of Issues'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Addition: This page needs to be made and have stuff added to it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Maps#Snake|Snake]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|Needs to have information and additional info added to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|Addition&lt;br /&gt;
|We need to have these pages made with information associated to them added into them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want.&lt;br /&gt;
* Updating job pages for NSV and general updatedness. (important: Engineering jobs)&lt;br /&gt;
* Updating code/map contribution guides in general.&lt;br /&gt;
* Changing [[Chain of Command]] pages to match NSV.&lt;br /&gt;
* Updating the pirate section of the [[Guide to enemy types]].&lt;br /&gt;
* Updating the [[Maps]] page, also make the difference between the old and new Galactica clear.&lt;br /&gt;
* ALL THE CHANGES FROM THE BEEBASE.&lt;br /&gt;
* Starmap page (link to NSV website?) (Still mostly an idea.)&lt;br /&gt;
* Probably other things that aren't listed here.&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 2nd of November 2021)&lt;br /&gt;
&lt;br /&gt;
-[[Standard Operating Procedure]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Contribution pages reference NSV now&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Most of [[Guide to Research and Development]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to the Nuclear Reactor]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to Fighters|Fighter pilot]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]], [[Bridge Staff]], [[Geneticist]] and [[Captain]] pages&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated job page headers&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated [[PVP|Galactic Conquest]] page&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+Completed&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Computers]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page contains icons that are mostly out of date, I've replaced certain ones on it, however there are still some that are not just out of date, but ancient, upload the new icon as a GIF and send me (Bobbanz) a ping in the Wikibus channel on the Discord if you find a duplicate of the image.&lt;br /&gt;
|-&lt;br /&gt;
|Replacement of Circuit boards&lt;br /&gt;
|N/A&lt;br /&gt;
|While it’s not something that’s particularly an issue, it could be a good exercise for any volunteers.&amp;lt;br&amp;gt;The [[Machines]] page has circuit boards that are all the same icon, it would be nice if those icons are changed to the correct ones that show up in-game I’ve uploaded the icons and also attached a description of what they’re called in the code on my sandbox [[User:Bobbanz/Sandbox#Circuits|Circuit Icons]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|the images of the machines are out of date&lt;br /&gt;
|-&lt;br /&gt;
|[[Machines#Chemical_Heater|Chemical Heater]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This Entry is missing the circuit board in its construction&lt;br /&gt;
|-&lt;br /&gt;
|[[Shaft Miner]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is entirely out of date as of [https://github.com/BeeStation/NSV13/pull/1760 #1760]&amp;lt;br&amp;gt;Currently the page needs to be restructured and re-written to explain the basics of asteroid mining, alongside explaining the various buttons that exist only on the Mining Sabre Interface.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page will probably end up being out of date when the Beebase gets merged.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to xenobiology]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|From what glances I’ve thrown over the xenobiology code and from what changelog screenshots have been sent to me, this page will be out of date the second the Beebase gets merged&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide_to_food|Guide to food]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Will no doubt probably end up being out of date the second the Bee Merge hits&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to Munitions]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|This page is missing information about the Hybrid Railgun found on some vessels.&lt;br /&gt;
|-&lt;br /&gt;
|[[Infections]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|This page is extremely out of date, the symptom table is still showing stuff from before the first Beebase and codewise, it's a mess.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36363</id>
		<title>NSV13:Maintainer Assignments</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=NSV13:Maintainer_Assignments&amp;diff=36363"/>
		<updated>2023-11-23T07:57:36Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Inactive tasks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{pp| small=yes}}&lt;br /&gt;
This page is just for looking at what all the wiki maintainers are working on right now and what's being worked on in the future! It's mostly here for us to keep track of what everyone is doing, but if you've found this page by chance feel free to look around and see what keeps us busy here at Wiki HQ!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Wiki Maintainers==&lt;br /&gt;
Who's working on the wiki? These people are! &lt;br /&gt;
&amp;lt;!-- Keep these By Rank, then Alphabetical. -Francinum --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]]) -Wiki Technical Overseer&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] (([[User talk:Bobbanz|talk]])) -Wiki Staff&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Cenrus|Cenrus]] (([[User talk:Cenrus|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Corsaka|Corsaka]] ([[User talk:Corsaka|talk]]) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) -Wiki Contributor&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Active Tasks==&lt;br /&gt;
A list of what the wiki maintainers are &amp;lt;s&amp;gt;supposed to be&amp;lt;/s&amp;gt; doing right now.&lt;br /&gt;
&lt;br /&gt;
[[User:Bokkiewokkie|Bokkiewokkie]] ([[User talk:Bokkiewokkie|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Locations]] project&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Grabowski|Grabowski]] (([[User talk:Grabowski|talk]])) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[User:Bobbanz|Bobbanz]] ([[User talk:Bobbanz|talk]])&amp;lt;br&amp;gt;&lt;br /&gt;
-General wiki maintenance/moderation&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Volunteer Contributor tasks==&lt;br /&gt;
The wiki team's little darlings. Volunteers to edit or rework pages. Take additions with a grain of salt and look over them later, intended to reduce workload.&lt;br /&gt;
&lt;br /&gt;
[Your name here!]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Inactive tasks==&lt;br /&gt;
Things that need doing, but aren't being done right now or by anyone in specific.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Explanation of Issues'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Out of Date: This page is out of date and needs to be updated.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Unknown: This page has not been looked over and is potentially either up to date, entirely out of date or possibly entirely irrelevant to the NSV13 Codebase.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Missing Info: This page is missing information that's detailed in the Comment of the Entry.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Addition: This page needs to be made and have stuff added to it.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|+To-Do&lt;br /&gt;
!style='width:20%' |Entry Name&lt;br /&gt;
!style='width:10%' |Issue&lt;br /&gt;
!style='width:30%' class=&amp;quot;unsortable&amp;quot; |Comment&lt;br /&gt;
|-&lt;br /&gt;
|[[Maps#Snake|Snake]]&lt;br /&gt;
|Missing Info&lt;br /&gt;
|Needs to have information and additional info added to it.&lt;br /&gt;
|-&lt;br /&gt;
|[[Special:WantedPages|Wanted pages]]&lt;br /&gt;
|Addition&lt;br /&gt;
|We need to have these pages made with information associated to them added into them.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to plumbing]]&lt;br /&gt;
|Unknown&lt;br /&gt;
|The page is possibly out of date, as I'm not someone who frequently mess around with chemistry plumbing, it's possible that the page contains information that is no longer up to date.&lt;br /&gt;
|-&lt;br /&gt;
|Images showing station rooms&lt;br /&gt;
|Out of Date&lt;br /&gt;
|As it’s no doubt known, NSV takes place on a ship, most of the images we use on pages we haven’t created ourselves show rooms taken from stations, these images need to be changed to showing the same room but on a ship, I’d suggest getting screenshots of the rooms on the Aetherwhisp as a replacement since that ship has most, if not all, of the rooms&lt;br /&gt;
|-&lt;br /&gt;
|[[Headmin_Rulings|Headmin Rulings]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Likely something we don't need to worry about as it is something the Admins of the Discord Server will have to deal with, I'll poke Bokkie or grab a voluntold to update that page eventually.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|The Hydrocarbons is no longer a thing in the codebase, as such any mentions needs to be removed.&lt;br /&gt;
|-&lt;br /&gt;
|[[Guide to chemistry]]&lt;br /&gt;
|Out of Date&lt;br /&gt;
|Serotrotium is not listed on the Chemistry Page&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Adding [[Special:WantedPages|Wanted pages]] that we actually want.&lt;br /&gt;
* Updating job pages for NSV and general updatedness. (important: Engineering jobs)&lt;br /&gt;
* Updating code/map contribution guides in general.&lt;br /&gt;
* Changing [[Chain of Command]] pages to match NSV.&lt;br /&gt;
* Updating the pirate section of the [[Guide to enemy types]].&lt;br /&gt;
* Updating the [[Maps]] page, also make the difference between the old and new Galactica clear.&lt;br /&gt;
* ALL THE CHANGES FROM THE BEEBASE.&lt;br /&gt;
* Starmap page (link to NSV website?) (Still mostly an idea.)&lt;br /&gt;
* Probably other things that aren't listed here.&lt;br /&gt;
&lt;br /&gt;
==Finished tasks==&lt;br /&gt;
Pages that are mostly finished at the time of the last edit of this page and probably only need to be reworked when a new feature is added. (last edit: 2nd of November 2021)&lt;br /&gt;
&lt;br /&gt;
-[[Standard Operating Procedure]]&amp;lt;br&amp;gt;&lt;br /&gt;
-Contribution pages reference NSV now&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Stormdrive]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Most of [[Guide to Research and Development]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to the Nuclear Reactor]]&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Guide to Fighters|Fighter pilot]] page.&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Executive Officer|XO]], [[Bridge Staff]], [[Geneticist]] and [[Captain]] pages&amp;lt;br&amp;gt;&lt;br /&gt;
-[[Mining]] page&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated job page headers&amp;lt;br&amp;gt;&lt;br /&gt;
-Updated [[PVP|Galactic Conquest]] page&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Starter_guide&amp;diff=36362</id>
		<title>Starter guide</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Starter_guide&amp;diff=36362"/>
		<updated>2023-11-23T07:54:34Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Playing the Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- &lt;br /&gt;
&lt;br /&gt;
hey, read this before you edit&lt;br /&gt;
&lt;br /&gt;
if you make an edit and the tabs/etc break refresh the page with ?action=purge at the end of the url &lt;br /&gt;
&lt;br /&gt;
Something something I dunno what this ^^^ nerd is talking about, probably old wikimedia problems. -Bokkiewokkie&lt;br /&gt;
Apparently he also didn't even finish his job, so the points below this are still left open.&lt;br /&gt;
&lt;br /&gt;
todo:&lt;br /&gt;
&lt;br /&gt;
-make sure hotkey info is up to date, new PRs may have changed how it works&lt;br /&gt;
-actually add the playing the game section&lt;br /&gt;
-add a section after playing the game that gives more tips on what to do after you learn the basics&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This guide is designed for ease of use for first time players, so non-essential information is segregated to expandable text boxes. Reading these isn't necessary to get into the game, but it's recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[What is SS13|What is SS13?]] =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=Hmph. Fresh off the boat from Nanotrasen's recruitment office, huh? Let me tell you something, kid. You won't last five minutes on this floating deathtrap without help. You're as likely to be left for dead in a dark maintenance tunnel riddled with bullet holes as you are to get out of here alive. Lucky for you, I'm in a helpful mood today.&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NSV 13''' is a multiplayer sandbox that has a heavy focus on player interaction. In the year 2262, the megacorporation Nanotrasen has employed you as a staff member onboard their latest state of the art warship. The war with the Syndicate has been ongoing for decades now, and Nanotrasen are desperate for some new recruits that can show the Syndicate who's boss.&lt;br /&gt;
&lt;br /&gt;
At the start of each round, each player is assigned a [[Jobs|role]] onboard the station. There are many [[Jobs|jobs]], such as the [[scientist]] performing [[Guide_to_Research_and_Development|research and development]] of new technologies, the [[Medical_Doctor|medical doctor]] trying to keep people alive, or the simple [[janitor]]. There are many different ways to play. The game also randomly chooses [[Game Mode|a round type]], ranging from [[PVP|an all out assault against the ship by a Syndicate flagship]], a [[Blood Cult|sinister cult sacrificing crewmembers to summon their god]], or more commonly, [[Traitor|good ol' fashioned traitors]]. Every round on NSV 13 is different.&lt;br /&gt;
&lt;br /&gt;
= Before Playing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''It's important to [[Rules|read the rules]] before connecting for the first time.''' Some common new player mistakes to avoid include:&lt;br /&gt;
&lt;br /&gt;
* Being violent towards other crew members without any reason. This is only okay if you're an [[Terminology#Antag|antagonist]], and you will be notified if you're chosen to be one. If they grab you by your butt and try to [[Terminology#Spacing|space]] you, feel free to [[Terminology#Robust/Robusting|robust]] them. (Telling the admins you were &amp;quot;roleplaying an insane person&amp;quot; will get a couple laughs, but you'll still get banned.)&lt;br /&gt;
* Asking questions in [[OOC#OOC_channel|OOC]] (out-of-character) chat that are directly related to anything happening in the round. For example, &amp;quot;Why did I just get killed by the clown?&amp;quot;. It's okay to discuss this in [[Terminology#Deadchat|deadchat]] or after the round is over. These questions are also alright if asked in [[Terminology#Adminhelp.2FAhelp|admin-]] or mentorhelps (press F1 or look in the ''''mentor tab''' and click &amp;quot;Mentorhelp&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
The admin team generally tries to give players benefit of the doubt, so it's okay to mess up. As long as you're polite and willing to learn from your mistakes, you won't be in trouble. You can press F1/the [[Terminology#Adminhelp.2FAhelp|adminhelp]] button at any time to send a message directly to the admin team if you have any questions.&lt;br /&gt;
&lt;br /&gt;
The mentor team is usually also there to answer any questions you have about the server or game mechanics! You can contact them by clicking on the mentorhelp button.&lt;br /&gt;
&lt;br /&gt;
One last point: please, '''remember the human'''. Everyone is here to play a game they enjoy, so keep that in mind before you bash someone's brain in with a toolbox because they took your [[Engineering_items#Multitool|multitool]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up ==&lt;br /&gt;
&lt;br /&gt;
Make your way to the [http://www.byond.com/download/ BYOND download page] and '''download the client'''.  Once you've downloaded, installed, and logged into the client, feel free to close it - we won't be needing to use it directly anymore. Once you're set up, choose a server to join:&lt;br /&gt;
&lt;br /&gt;
* '''NSV13:''' byond://game.nsv.beestation13.com:1337/&lt;br /&gt;
&lt;br /&gt;
If you can't use these links to join, open the BYOND client, press '''Ctrl and O''', and paste the link to the server you want to join.&lt;br /&gt;
&lt;br /&gt;
[[File:Newplayeroptions.png|left|thumb|The New Player Options menu]] Once you've connected to a server, you'll be greeted by a small popup window labelled '''New Player Options'''.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing on the server, you'll need to create a character. Click on the '''Setup Character''' button, and the character creation menu will open.&lt;br /&gt;
&lt;br /&gt;
[[File:Startup.png|thumb|The character setup screen]]&lt;br /&gt;
&lt;br /&gt;
You don't need to worry about Special Names, Custom job preferences, Uplink Spawn Location, or Species - for now, and edit your appearance as you see fit. There's no difference between clothing/backpack options other than appearance, so pick what you think looks best.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Special names are names specific to certain roles - for example, if you're the clown, you may want a funny name instead of your regular one. The name policy is relaxed on these, so if you have a funny idea for a name, go nuts (within reason - this is at admin discretion). The only custom job preference is specific to security officers, and allows you to choose the department you'd like to monitor. The Uplink spawn location is specific to the [[traitor]] role, and determines the item you can access your [[uplink]] from, where you can purchase different tools to accomplish your goals. The various species options have some effects on gameplay - you can browse the articles for the different species for more info:[[lizardmen|lizards]] [[Felenids]] [[Mothpeople]] [[Ethereals]] [[IPC]] [[plasmamen]]|dropdown=true|collapsed=true|name=What does all the other stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you've finished editing your appearance, be sure to press the '''Save Setup''' button at the bottom of the window. Next, press the '''Set Occupation Preferences''' button.&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You're brand new here, so make sure you sign up as an Midshipman. Nanotrasen usually has checks to make sure fresh meat doesn't get to be the Captain, but if you manage to end up in that position, you'll probably be just another case for me to solve.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Startjobs.png|thumb|left|The occupation preferences window]]&lt;br /&gt;
[[File:Gameprefs.png|thumb|The game preferences window]]&lt;br /&gt;
&lt;br /&gt;
If the button next to Midshipman is a red '''NO''', click it once so that it says '''YES''' in green text. This sets your job to be Midshipman, no matter what.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|When the game begins, the server checks each players occupation preferences, and assigns jobs accordingly. You can pick '''High''', '''Medium''', '''Low''', or '''Never'''. Each player is limited to one High preference job. Some roles have limited player counts - for example, there is only one Captain. There is no limit on midshipmen, and it's a role that has no responsibilities, so it's ideal for getting to grips with the game. Some jobs that are critical to game progression are locked off until a certain amount of time has passed since your first login. Check the [[Job selection and assignment|job selection and assignment page]] for more info.|dropdown=true|collapsed=true|name=What does all the ignored stuff do?}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After that, press '''Done''', then, '''Save Setup'''. Then click on '''Game Preferences''' at the top of the character creation screen. The menu will change and have a big list of options.&lt;br /&gt;
&lt;br /&gt;
Make sure all of the Special Role Settings are set to '''No''' (These control optional settings, like choosing if you'd like to roll for a traitor role - they assume you know how to play the game and are important to the round, so we want them off for now.) '''More importantly, change the Keybindings option to [[Keyboard_Shortcuts|&amp;quot;Hotkeys&amp;quot;]]'''. This guide will assume you're using this control scheme, as it provides quicker functions for actions than the default controls. Most of the options here are relatively self explanatory or irrelevant, so once you're done, click '''Save Setup''' one last time and close the window.&lt;br /&gt;
&amp;lt;br clear=&amp;quot;both&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Joining the Game ==&lt;br /&gt;
&lt;br /&gt;
Now that you've created your character, you're ready to join the game. (You may want to continue to read the guide before jumping in.)&lt;br /&gt;
&lt;br /&gt;
There's two possible menus here - the lobby screen will either display a list that has '''Join Game!''' or a '''Ready'''/'''Not Ready''' toggle.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Join Game!&amp;quot;&amp;gt;[[File:Tut2.png|thumb|The choose profession window]] &amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window says '''Join Game!''', there's currently a round going on. This is most likely what you'll see.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Click on the button, and a window will pop up asking you to choose a profession. The jobs available will vary, but for now, pick '''Midshipman'''. (The numbers in the brackets next to the job title show the current number of players who have been assigned that job for the round, if there is a zero inside the brackets, no one has been assigned to that job for the round. When you click on the job you want, you'll be brought to the station via the [[Arrivals|arrival shuttle]]. You'll start out on a transit shuttle that will dock at the station in a few seconds - you'll also be strapped into a chair, so don't forget to unbuckle yourself. (You can do this by clicking the '''Resist''' button - don't worry if you aren't sure which button that is yet, as it's explained further down the guide.)&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Ready/Not Ready/Observe&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;If the window has three buttons that say '''Ready''', '''Not Ready''', and '''Observe''', that means a round has not started yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is ideal, because you'll be playing the round from the beginning, when things are the going to be calm and allow you to get your bearings in a relatively safe environment. Toggle the button to '''Ready''', then wait for the game to begin. (You can see the time until the game begins on the '''Lobby''' tab, on the top right of the game window.)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Pressing '''Observe''' will spawn you as a [[ghost]], which is essentially a spectator - you won't be able to spawn normally until the next round if you select this option!&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Interface 101 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tabs ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Tutorial_tabs.png|left|thumb|Status tab]]&lt;br /&gt;
&lt;br /&gt;
Before you do anything else, take a look at the top right of the game window. You'll see some tabs labelled '''Status''', '''Lobby''', '''Admin''', '''Mentor''' , '''IC''', '''OOC''', '''Object''', and '''Preferences'''. The most important tabs are the Status, Admin and Mentor tabs. If you're using internals (an oxygen tank and mask), the Status tab tells you the remaining air pressure - useful for avoiding death by suffocation. The Admin tab contains the '''Adminhelp''' button, used to contact admins directly if you believe someone is breaking the rules. The Mentor tab contains the ''''Mentorhelp''' button, which can be used to contact the mentors (or admins), who are ready to answer any questions you have for them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|&lt;br /&gt;
; Status : Displays important info such as your ping, the current map, pressure remaining in airtanks, etc.&lt;br /&gt;
; Admin : Contains buttons that allow you if any admins are online, and most importantly, to send a message directly to the admins (the '''Adminhelp''' button). If no admins are online, the message will be forwarded to the admin IRC channel.&lt;br /&gt;
; Mentor : Contains a button that shows if there's mentors or admins online, and one that allows you to open a dialogue with the mentors (the ''''Mentorhelp''' button) if you need any help.&lt;br /&gt;
; IC : Stands for &amp;quot;In Character&amp;quot;. Usually won't use this. (The '''Pray''' button allows you to send a message to any admins online in character - often used for &amp;quot;communicating with the gods&amp;quot;. Another useful button is '''Rest''', which lets you go prone at will.)&lt;br /&gt;
; OOC : Stands for &amp;quot;Out of Character&amp;quot;. Again, rarely needs to be used. Various functions that are related to the game, but not something your character does (eg. seeing the number of players online).&lt;br /&gt;
; Object : Never used. Contains buttons to manipulate objects (eg. drag/stop dragging an object), but there are [[Keyboard_Shortcuts|hotkeys]] to do these things much faster.&lt;br /&gt;
; Preferences : Self explanatory - contains various options you can toggle on and off.|dropdown=true|collapsed=true|name=Tab descriptions}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the '''Status''' tab, take note of the map currently being played on the server. It'll be used later in the guide.&lt;br /&gt;
&lt;br /&gt;
=== HUD ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=&amp;quot;Interface&amp;quot;? What the hell are you talking about, kid? &amp;quot;Blue buttons?&amp;quot; Geez, you've been here for five minutes and you're already cracking. Hmmm... *recorder crackles* Note to self - check atmospherics. Gas might be poisoned.|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The biggest barrier to entry in Space Station 13 (and NSV13) is the controls. The UI is, at a glance, complex, and the controls are unintuitive. Thankfully, once it clicks, you'll never have an issue with it again. '''Don't let it overwhelm you - after a round or two of practice, you should be fine.'''&lt;br /&gt;
&lt;br /&gt;
The top right of the screen contains the action tabs mentioned previously, and the bottom right is the text log. This is where you can see what people are saying, what's happening around you, and chat such as OOC or adminhelps. The bar along the bottom of the screen is the input bar, but since we're on [[Keyboard_Shortcuts|Hotkey]] mode we won't need to use it. There's quite a few HUD elements on the main screen, so let's break them down into sections. '''Don't worry if you can't memorize what everything does at once''' - you can always come back to this guide.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tabs&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Hands&amp;quot;&amp;gt;[[File:Hud-hands.gif]] One of the most important elements of the HUD. You have the ability to hold an item in each hand (unless an item takes up both hands, obviously). The square around one of the hands is the '''selected hand'''. If you have an '''empty''' selected hand, and click on an object, you'll pick it up/open it/use it. If '''an object is in your selected hand''' and you click on something, you'll use it on the item you're holding. (The way this works means that if you'd like to unequip your backpack, you need to click and drag the bag into your hand - if it was removed by clicking on it, you'd never be able to open the bag.)&lt;br /&gt;
&lt;br /&gt;
'''If this seems confusing, don't worry - it'll be explained shortly.'''&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Inventory Buttons&amp;quot;&amp;gt;These icons manage your inventory.&lt;br /&gt;
&lt;br /&gt;
The backpack [[File:Hud-inventory.png]] icon can be toggled to show your worn equipment.&lt;br /&gt;
&lt;br /&gt;
The belt [[File:Hud-Belt.png]], backpack [[File:Hud-Back.png]], and pocket [[File:Hud-Pocket.png]] icons are all storage locations.&lt;br /&gt;
&lt;br /&gt;
The ID [[File:Hud-ID.png]] slot can hold your ID, or your PDA (which can hold your ID).&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Interact Commands&amp;quot;&amp;gt;These buttons directly affect how you interact with objects.&lt;br /&gt;
&lt;br /&gt;
The drop [[File:Hud-drop.png]] and throw [[File:Hud-throw.png]] icons do what the name implies. Dropping is self explanatory, but the throw button is a toggle - if it's on and you click somewhere, you'll throw the item in your hand at where you clicked. (You can also press R to enable throwing and Q to drop your held item.)&lt;br /&gt;
&lt;br /&gt;
The pull [[File:Hud-pull.png]] icon only appears when dragging something, and can be pressed to stop dragging an object. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;del&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The internals [[File:Gmaskinternalsicon.gif]] icon can be clicked to enable/disable your internals (oxygen tank and breath mask). &lt;br /&gt;
&lt;br /&gt;
The resist [[File:Hud-resist.png]] icon can be pressed to break out of grabs, restraints, and if you're on fire, is the &amp;quot;stop drop and roll&amp;quot; button. [[Keyboard_Shortcuts|Hotkey]]: &amp;quot;B&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The run/walk toggle [[File:Hud-walkrun.gif]] icon can be pressed to switch between running and walking. Running is faster, but walking has benefits, such as being able to walk over water without slipping - useful for when the janitor doesn't put wet floor signs down. [[Keyboard_Shortcuts|Hotkey]]: Hold &amp;quot;alt&amp;quot; to walk. &lt;br /&gt;
&lt;br /&gt;
The body selector [[File:Hud-target.gif]] icon is used to choose which body part you want to target. This is used for both targeting specific sections to heal, or targeting specific sections when attacking someone. Click a limb to target it. (You can target individual arms, legs, the head, the upper torso, the groin, the eyes, or the mouth.) [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;numpad keys&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Last but not least is the intent selector [[File:Hud-intent.gif]] - this will be explained in detail later. It has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm''', in clockwise order. [[Keyboard_Shortcuts|Hotkeys]]: &amp;quot;1-4&amp;quot;.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Other&amp;quot;&amp;gt;The health [[File:Hud_100_percent_Health.gif]] icon and [[File:Healthdoll.gif]] doll change depending on how injured you are.  &lt;br /&gt;
&lt;br /&gt;
The crafting menu [[File:Craft.gif]] icon opens the crafting menu.&lt;br /&gt;
&lt;br /&gt;
The speech bubble [[File:Talk_wheel.gif]] icon opens the languages menu. You won't need to use this for the tutorial.&lt;br /&gt;
&lt;br /&gt;
The create area [[File:Area_edit.gif]] icon is used to create an &amp;quot;area&amp;quot;, which is a more advanced topic. You won't need to worry about it for this tutorial.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Alerts&amp;quot;&amp;gt;These will only appear on the HUD if something is wrong.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-oxy.gif]] '''Oxygen warning''' - The air you're breathing doesn't have enough oxygen.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-pressure.gif]] '''Pressure warning''' - Pressure levels are too high (red) or too low (black). Low and high pressures can kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:tox_in_air.gif]] '''Toxin warning''' - You are breathing in toxic gases.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-fire.png]] '''Fire warning''' - The air is hot enough to burn you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-freeze.gif]] '''Freeze warning''' - The air is cold enough to freeze you.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-temp.gif]] '''Temperature warning''' - You're too cold or too hot.&lt;br /&gt;
&lt;br /&gt;
[[File:Hud-hunger.gif]] '''Hunger warning''' - You're starting to get hungry. You cannot die from hunger, but the longer you go without food, the slower you will be able to run. You can also eat too much and become bloated.&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Hotkeys.png|thumb|500px|[[Keyboard_Shortcuts|Keybindings]] for the [[Keyboard_Shortcuts|hotkey mode]]]]&lt;br /&gt;
&lt;br /&gt;
There might seem like quite a few controls, but don't worry - you'll only be using a few the majority of the time. There's a lot of edge cases in SS13, due to the sheer nature of features and content available. You can check [[Controls|this page]] for a list of every keybinding. Although your control scheme was changed to '''[[Keyboard_Shortcuts|Hotkeys]]''' in the Game Preferences menu, it may not have applied itself - if there is a large red bar going across the bottom of the screen, click somewhere on the game window and press '''Tab'''. This is the manual toggle for [[Keyboard_Shortcuts|hotkey]] mode - if the bar changes to white, you're good to go.&lt;br /&gt;
&lt;br /&gt;
* Use '''WASD''' to move.&lt;br /&gt;
* Press '''T''' to talk.&lt;br /&gt;
** If you add a semicolon before anything else, you'll transmit your message to the general chat radio.&lt;br /&gt;
** You can speak on department specific radio channels - the format is the same for each, just with a different letter. To speak on the medical channel, for example, type '''.m''' before your message. (You can also use ''':m''' or '''#m''')&lt;br /&gt;
* Press '''O''' for OOC chat.&lt;br /&gt;
** Be careful not to mix the two chat buttons up - your cry for help might end up going in OOC, where anyone can see it at any time.&lt;br /&gt;
* Press '''M''' to write an emote.&lt;br /&gt;
** This is for nonverbal actions - for example, writing &amp;quot;sighs.&amp;quot; in the text box would show as &amp;quot;''[Character Name]'' sighs.&amp;quot;&lt;br /&gt;
* '''Click''' on objects in the game world to interact with them. For most, you'll need to be next to or ontop of the object.&lt;br /&gt;
** This is used for things such as interacting with computer terminals, picking up items, using an item on something, or attacking someone.&lt;br /&gt;
* '''Right-click''' on something to open the context menu.&lt;br /&gt;
** This is slow and clunky, and you can usually perform most actions with [[Keyboard_Shortcuts|hotkeys]]. There are a few examples of actions that can only be done with a right-click, but they're far and few between.&lt;br /&gt;
* Hold '''Control and click''' on something to drag it.&lt;br /&gt;
** This won't work if the item in question is fixed in place. You can use this to drag almost anything otherwise.&lt;br /&gt;
** Press '''H''', '''Delete''' or use the pull [[File:Hud-pull.png]] icon to stop dragging.&lt;br /&gt;
* Hold '''Shift and click''' on something to examine it.&lt;br /&gt;
* Press '''X''' or '''Middle Mouse Button''' to change your selected hand.&lt;br /&gt;
** Your selected hand is the one that will pick up an object (if empty) or use the object in that hand (if holding something). You can tell which is selected by the small box around one of your hands.&lt;br /&gt;
* '''Clickdragging''' is used for a couple of specific actions.&lt;br /&gt;
** For example, to climb onto a table, drag and drop your character to the table.&lt;br /&gt;
** To put things on/take things off of someone, drag and drop their character onto yourself. (To put things on them, you'll need to have the item in your selected hand.)&lt;br /&gt;
** You can open a container without holding it in your hand by alt-clicking it or clickdragging it onto yourself. This also works for storage items you're wearing, which is useful if your hands are full.&lt;br /&gt;
** You can also buckle yourself/other people to chairs using this. It can be tricky, as you have to be on top of the chair, and your mouse has to be on top of the chair's exposed sprite.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: left; max-width: 800px;&amp;quot;&amp;gt;{{#tag:tab|Press '''Z''' to use the item in your selected hand. (You can also click on the object in the HUD) This is used for things like toggling the fire mode on a weapon or turning on an [[Energy Sword|energy sword]]. Some objects such as food require you to click on your own character sprite, and do nothing if you &amp;quot;use&amp;quot; them.&lt;br /&gt;
&lt;br /&gt;
Hold '''Alt and click''' to perform specific, context sensitive actions. Some functions for alt-clicking include removing an ID from your PDA (or pen if there's no ID in it), toggling the lock on a locker, split a stack of items, crawling into vents (as something small like a monkey) etc.&lt;br /&gt;
&lt;br /&gt;
Hold '''Shift and press Middle Mouse Button''' to point at something. This creates a message in the chat and temporarily displays an arrow over the thing you point at.&lt;br /&gt;
&lt;br /&gt;
Press '''R''' to enable throwing mode. If you click somewhere in the game world when you have throwing mode on and an item in your selected hand, you'll throw it at that point. If someone throws an item at you, and you have throwing mode on, you'll catch the item.&lt;br /&gt;
|dropdown=true|collapsed=true|name=Non-Essential Controls}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gameplay Concepts ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=Tuterr, the Private Eye&lt;br /&gt;
|text=You know, as much as I like to rib the fresh meat, it doesn't really matter if something happens to them - Nanotrasen thinks death is a waste of money, they'll just get cloned or something. What? Oh, shit, I gotta go. *click* You, uh, didn't hear that - right, kid?&lt;br /&gt;
|image=[[File:Generic detective.png|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Before getting into anything else, it's important to note that since SS13 is such an open ended game that has other people in it, when you get in game and try to follow the guide, things may go wrong - the station might have been almost entirely consumed by a singularity, a traitor could attack you with a powerful weapon, or something no one could have predicted will kill you. It's important to '''not let death get to you''' - Rule 10 exists for a reason! There are multiple ways you can be brought back into the game - don't get frustrated if something happens.&lt;br /&gt;
&lt;br /&gt;
There's a few specific concepts that are often stumbling blocks for newer players, so let's address those first. (These are all in expandable boxes to save space, but it's not a bad idea to read them beforehand.)&lt;br /&gt;
&lt;br /&gt;
=== The Hands System ===&lt;br /&gt;
&lt;br /&gt;
One of the things the majority of new players have trouble with is the hands system. It's not complex once you've figured it out, but it can be difficult to understand without help.&lt;br /&gt;
&lt;br /&gt;
You have two hands at your disposal. The bright box around one of your hands is the '''selected hand'''. This is the hand that's used whenever you click on something - if it's empty, you'll either pick up an item, or interact with something (like a computer terminal or vending machine).&lt;br /&gt;
&lt;br /&gt;
If you have something in your selected hand, you'll use that item on whatever you click on. This can lead to confusion, because if you have something in your hand, you can't use things such as terminals or vending machines - you'll either hit the object with your item or do nothing.&lt;br /&gt;
&lt;br /&gt;
This is because you're trying to directly use the item on the object - this is why you're able to use a screwdriver to open the panel on a door, use wirecutters on a grille, or similar actions.&lt;br /&gt;
&lt;br /&gt;
This can also cause problems with '''backpacks, boxes, and other containers''' - if you want to open a container, alt click it. You can also pick it up, then switch hands and click on the container with an empty hand. Clicking on a container with an object will put it in the container. This also means that if you'd like to take your backpack off, you need to '''click and drag''' the bag to an empty hand - a normal click just opens the equipped bag.&lt;br /&gt;
&lt;br /&gt;
=== [[Intent|Intents]] ===&lt;br /&gt;
&lt;br /&gt;
The intent selector has four modes: '''Help''', '''Disarm''', '''Grab''', and '''Harm'''.&lt;br /&gt;
&lt;br /&gt;
====Help Intent [[File:Intent_Help.png]]====&lt;br /&gt;
The '''Help''' intent is used for helpful interactions. For example, if someone is in critical condition, clicking on them (with an empty hand) will have you perform CPR. You'll also apply medication if you're holding any. In addition, if you have your intent on Help, and walk into someone who also has their intent on Help, you'll swap places with each other (instead of just pushing them in the drection you're moving). '''Be careful''' - if you have an item in your hand that isn't designed to help someone, you'll still attack them with it!&lt;br /&gt;
&lt;br /&gt;
====Disarm Intent [[File:Intent_Disarm.png]]====&lt;br /&gt;
The '''Disarm''' intent is used to nonlethally disarm and incapacitate people. If you click on someone with an empty hand while on Disarm, you'll '''shove''' them. Shoving someone pushes them one tile away from you. If there is nothing blocking them, they are slowed down very slightly for 3 seconds. If you shove someone again while they are slowed, it knocks ranged weapons out of their active hand. If the blocking tile has a table on it, they're pushed onto it [[Status_Effects#Knockdown|knocking them over]] for 3 seconds. If it has another human on it, it knocks them both over, the collateral victim for 1 second instead of 3. If the tile is blocked by something else, it knocks them down for 3 seconds. Once [[Status_Effects#Knockdown|knocked down]], if they are shoved again it [[Status_Effects#Paralyze|paralyzes]] for 4 seconds. This [[Status_Effects#Paralyze|paralyze]] cannot be chained or extended, so shoving them again while they're [[Status_Effects#Paralyze|paralyzed]] does not extend the length of the [[Status_Effects#Paralyze|paralyze]]. &lt;br /&gt;
&lt;br /&gt;
It's also important to note that '''these actions only work if you're clicking on the target with an empty hand''', just as with all intents.&lt;br /&gt;
&lt;br /&gt;
====Grab Intent [[File:Intent_Grab.png]]====&lt;br /&gt;
The '''Grab''' intent allows you to, as it says, grab people. Grabbing someone with Grab intent works differently from control-clicking. If you click on someone with an empty hand, you'll have a '''passive''' grab, which makes you pull people. You stop dragging the same way you stop pulling. See [[Keyboard_Shortcuts|Keyboard Shortcuts]] or click &amp;quot;pull&amp;quot; to release. Dragging prone people will slow you down. While on passive grab, clicking on the person once more upgrades it to an '''aggressive''' grab. The target can press [[Hotkeys#Hotkey-mode_Enabled|&amp;quot;resist&amp;quot;]] to try to escape from an aggressive or above grab level. Once you have an aggressive grab, you can either throw the person (by enabling throwing, then clicking somewhere), fireman carry them if they're prone (by click dragging their sprite onto yours), or click them again to slowly upgrade the grab to a level 3 '''neck''' grab. On neck grab you deal no damage, but it's harder for them to resist and get away. Click them one last time to slowly upgrade the grab to level 4, '''strangling'''. When strangling you deal [[Health#Oxygen|suffocation]] damage to the target, and the target has the lowest chance (5% per try) to successfully [[Hotkeys#Hotkey-mode_Enabled|resist]] out of the grab. Failing to resist out of a grab will deal some [[Health#Stamina|stamina]] damage to you. Grabs are harder to break out of the more [[Health#Stamina|stamina]] and [[Health#Brute|brute]] damage you have (especially stamina), but there is always at least 5% chance per try.&lt;br /&gt;
&lt;br /&gt;
====Harm Intent [[File:Intent_Harm.png]]====&lt;br /&gt;
The '''Harm''' intent will harm. On standing targets you will attempt to punch them, which deals 1.5-15 [[Health#Stamina|stamina]] and 1-10 [[Health#Brute|brute]] damage. The chance to miss a punch increases the more stamina and brute damage you have. Punching has a chance to [[Status_Effects#Knockdown|knockdown]] the target for at least 4 seconds. The more brute and stamina damage the target has, the longer the target will be knocked down. If using harm intent on prone targets you will kick them, which deals 1.5-15 brute damage, with no chance to miss.&lt;br /&gt;
&lt;br /&gt;
=== Damage ===&lt;br /&gt;
&lt;br /&gt;
There are a few different damage types in SS13. If you take enough damage, you'll fall unconscious into critical condition, better known as '''Crit'''. If left untreated in this state, you'll slowly suffocate until you die.&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_medicine#Brute|Brute]]''' damage is received from physical attacks - punches, kicks, toolboxes, hatchets - if someone is hitting you over the head with it, it does Brute damage.&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_medicine#Burns|Burn]]''' damage is received from fire or exposure to the vacuum of space.&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_medicine#Toxins|Toxin]]''' damage is received from breathing in poison gases, attacks from enemies like giant spiders, ingesting poison, drinking too much booze, or generally having any harmful chemical in your blood.&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_medicine#Suffocation|Oxygen]]''' damage is received from being unable to breathe, or while in critical condition. It goes down over time by itself if you're not in crit.&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_medicine#Brain_damage|Brain]]''' damage is received from being [[Guide_to_genetics#Cloning|cloned]] or [[Guide_to_chemistry#Methamphetamine|other things]]. Can randomly cause [[Guide_to_Traumas|brain traumas]]. Those suffering from brain damage usually need [[Guide_to_chemistry#Mannitol|chemicals]] to cure their condition.&lt;br /&gt;
&lt;br /&gt;
'''[[Guide_to_medicine#Cellular_damage|Cellular]]''' damage is received from being [[Guide_to_genetics#Cloning|cloned]] or from being fed on by a [[Slime|slime]]. Can be cured with [[Guide_to_medicine#Cryogenics_Tube|cryo]] treatment. &lt;br /&gt;
&lt;br /&gt;
Brute and Burn damage are applied to specific limbs. If you've been smacked in the head with a toolbox a few times, you'll have to aim at your head (with numpad keys) when you use a bruise pack. Most [[Guide_to_chemistry#Medicines|medicines]] can be ingested to heal damage anywhere on your body. If you take enough damage to one limb, you can be '''dismembered'''. You will need [[Surgery#Prosthetic_Replacement|surgery]] to replace lost limbs.&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
Combat in SS13 is very heavily focused on '''who falls over first'''. If you're prone, you've likely lost. This means items like [[General_items#Soap|soap]] [[File:Soaps.gif]] or [[Security_items#Disabler|disablers]] [[File:ModernDisabler.png]] are extremely useful.&lt;br /&gt;
&lt;br /&gt;
If you get into a fight, consider your options - it may be best to try and simply run away. If you think you can disarm your opponent, you could turn the tables by taking their weapon. Combat in SS13 is fast paced and revolves around a lot of back and forth swipes, almost like a strange joust between 2D spacemen.&lt;br /&gt;
&lt;br /&gt;
Getting better at combat in SS13 requires practice - there's only so much you can be taught. The rest is learning how to create and take advantage of opportunities. Hopefully, you won't have to get into many fights as you start out. &lt;br /&gt;
&lt;br /&gt;
To learn more about combat and how to win fights, see the [[Guide_to_Combat|Guide to Combat]].&lt;br /&gt;
&lt;br /&gt;
=== Ghosts ===&lt;br /&gt;
&lt;br /&gt;
If you end up dying, don't worry, there's a few ways to go from there.&lt;br /&gt;
&lt;br /&gt;
If you try to move, you'll '''[[ghost]]''' out of your corpse. This is essentially spectator mode - you can communicate with other dead players (and talking about the round out of character is okay in this chat) by talking normally and are able to fly around the entire map. (Note that while it's okay to talk about the round in deadchat, if you're revived, '''you cannot use any information gained while dead'''. Anything you saw while alive is fair game.)&lt;br /&gt;
&lt;br /&gt;
If you die, you can be [[Cloning|cloned]], revived via [[defibrillator]], turned into a [[podperson]], have your brain removed and put into a [[cyborg]], or more. There are '''ghost roles''' that can be played by dead players - some areas have objects that, when clicked on as a ghost, will spawn you as a new character. (You're a new character, so don't use any information from your past life.) There may even be alerts that pop up while you're dead, asking if you'd like to take control of a [[xenomorph]], a [[morph]], or almost anything else. These are often provided by admins, but can occasionally happen via random event. '''Please note that if you take on a ghost role you CANNOT be cloned or return to your original body!'''&lt;br /&gt;
&lt;br /&gt;
= Playing the Game =&lt;br /&gt;
&lt;br /&gt;
[[File:HUD_no_labels.png|thumb|400px|Arriving on the station.]]&lt;br /&gt;
&lt;br /&gt;
{{Speech&lt;br /&gt;
|name=C-05-MO, the AI&lt;br /&gt;
|text=Hello! The automatic diagnostic and announcement system welcomes you to Space Station 13. Remember: Have a secure day.&lt;br /&gt;
|image=[[File:AI.gif|64px|right]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now that we've gone over the interface and some more important game concepts, let's jump into the game. If you join a game in progress, you'll spawn on the [[Arrivals|arrival shuttle]]. (You'll start buckled onto a chair as the shuttle docks with the station - press the '''Resist''' button on the HUD or the picture of the chair to unbuckle yourself). Otherwise, you'll be spawned in a random, public area of the station.&lt;br /&gt;
&lt;br /&gt;
NSV currently has ten maps however since it would take up a lot of repeating text to list them all we'll only list three of them, &amp;quot;Tycoon&amp;quot;, &amp;quot;Eclipse&amp;quot;, and &amp;quot;Tycoon&amp;quot;. You can visit the individual wiki pages to see the layout of a specific map.&lt;br /&gt;
&lt;br /&gt;
Each ship has a unique layout, so you'll likely want to use these maps to get your bearings.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Tycoon&amp;quot; [https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Click here for a map of Tycoon.] Visit [[Tycoon|the wiki page for Tycoon]] for more details.&lt;br /&gt;
* &amp;quot;Eclipse&amp;quot; [https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Click here for a map of Eclipse.] Visit [[Eclipse|the wiki page for Eclipse]] for more details.&lt;br /&gt;
* &amp;quot;Hammerhead&amp;quot; [https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Click here for a map of Hammerhead.] Visit [[Hammerhead|the wiki page for Hammerhead]] for more details.&lt;br /&gt;
&lt;br /&gt;
Since you've chosen [[Assistant|Midshipman]] as your role, you'll have no responsibilities. This means you can safely attempt to get your bearings without fear of someone telling you that you need to be doing something. This guide will list a few tasks for you to perform so you can put the concepts discussed above into practice. It might be awkward at first, but it doesn't take much time to get to grips with how to control your character.&lt;br /&gt;
&lt;br /&gt;
== What to do if There's a Breach ==&lt;br /&gt;
&lt;br /&gt;
If you hear the telltale sound of air being sucked out of a room or see a hole in the station, something's gone wrong and caused a breach. It's wise to avoid being exposed to the vacuum of space for too long, but if you need to pass by, you can put '''internals''' on.&lt;br /&gt;
&lt;br /&gt;
When you spawn, inside your backpack is an emergency kit with a [[Emergency Oxygen Tank|small tank of O2]], a [[Breath Mask|breath mask]], and an [[Epipen|epipen]] to stabilize someone who's in crit.&lt;br /&gt;
&lt;br /&gt;
; Step 1 : Using an empty hand, click on your backpack, then click + drag the box inside to your character's sprite. This will open the box.&lt;br /&gt;
; Step 2 : Take the breath mask and put it on your mask [[File:Hud-Mask.png]] slot (press the equipment [[File:Hud-inventory.png]] icon to see it).&lt;br /&gt;
; Step 3 : Take the O2 tank and put it in one of your pockets. This leaves your hands free for other tasks.&lt;br /&gt;
; Step 4 : Press the internals [[File:Gmaskinternalsicon.gif]] icon to turn on your air supply.&lt;br /&gt;
&lt;br /&gt;
This will keep you breathing clean air - make sure to avoid exposure to a vacuum for too long, and watch your air tank's supply in the Status bar!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: left; background-color:#FAFEFF;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Backpack.png]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''1. Inventory Management:'''&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The inventory system is a little unintuitive at first, but once you figure it out, it'll stay with you.&lt;br /&gt;
:Items in the game have 4 different &amp;quot;weight classes,&amp;quot; tiny, small, normal, and bulky. These weight classes determine in which storage slots it can fit in, and what they can't fit in.&lt;br /&gt;
:If you are wearing a jumpsuit, the two item storage slots to the rightmost of your screen are your pockets. These pockets can only store tiny items.&lt;br /&gt;
:Your hands are where you can grab items and interact with them.&lt;br /&gt;
:Your back is where you should have your backpack. Your backpack is your main storage space, but it can only fit a limited amount of items. You can stuff tiny, small, and normal classed items into your backpack. However, normal classed items will take up more storage space than a tiny classed item.&lt;br /&gt;
:Your belt is where you store your toolbelt, (if you are an [[engineer]]), your gun, or a variety of other different items, which range from swords to defibrillators.&lt;br /&gt;
:The items which you can fit in your suit storage (on the leftmost of your screen, below your gloves) depend on the uniform you are wearing. For example, a hardsuit would allow you to fit an oxygen tank in there, whilst an armor vest would allow you to fit a taser in there.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Warningsign.png|25px]]&amp;lt;font size=&amp;quot;3&amp;quot;&amp;gt;'''2. Hazards:'''&amp;lt;/font size&amp;gt;&lt;br /&gt;
:A good start to reacting against someone beating your teeth in is by screaming &amp;quot;;HELP &amp;lt;LOCATION NAME&amp;gt; &amp;lt;GUY BEATING YOU UP&amp;gt; IS A [[Jobs#Antagonists|&amp;lt;TRAITOR/LING/WHATEVER&amp;gt;]]. This allows security to flag that guy down as arrest, which means that if a security officer encounters that person again, they see an arrest overlay.&lt;br /&gt;
:[[Random events#Radiation Storm|Radiation Storm:]] A message stating '''''&amp;quot;High levels of radiation detected near the station. Maintenance is best shielded from radiation.&amp;quot;''''' will broadcast. Normally, if the heads are competent, a station-wide emergency will then be declared opening up maintenance even if you don't have access. All you have to do now is mill in maintenance until the radiation storm passes over.&lt;br /&gt;
:If there's cries of revolutionaries or a cult, [[Blood Cult|blood]] or [[Clockwork Cult|otherwise]] over the radio, it's probably in your best interests to secure a pair of sunglasses and head towards security to get implanted (or baton &amp;quot;unconverted&amp;quot;). It's not unknown for security to become particularly trigger-happy towards unimplanted crewmembers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== What Jobs to Take After Your First Round ==&lt;br /&gt;
&lt;br /&gt;
* Though many say that [[Assistant|Midshipman]] is the best starting role, the lack of a focused objective can make learning the game difficult. Many people also will dismiss any Midshipman as a &amp;quot;greytider&amp;quot; or something similar. You might be better off trying a role that isn't critical to the game, but still has a job to do, such as [[Chef]], [[Cargo Technician]], or [[Janitor]].&lt;br /&gt;
&lt;br /&gt;
* After you've gotten used to the controls and general idea, you might want to move to a role such as [[Medical Doctor]], [[Scientist]], or [[Station Engineer]] - these jobs require a slight amount of skill with the controls, and have more depth to them than some of the general service roles.&lt;br /&gt;
&lt;br /&gt;
* Don't play security roles like the [[Security Officer]] or [[Warden]] until you're proficient with the controls and know enough about the game to treat people fairly. It's very easy to play security poorly, and [[Shitcurity|letting the power get to your head is a bad idea]].&lt;br /&gt;
&lt;br /&gt;
* You'll want to avoid round critical roles such as [[Captain]], [[AI]], or any heads of staff until you're well versed in the game and know what's going on. If, by some coincidence, you end up being one of these roles and you aren't prepared, just ahelp explaining the situation - we'd all much rather someone admits they aren't ready for a role than to do a bad job, or even worse, silently disconnect, messing up the round even more.&lt;br /&gt;
&lt;br /&gt;
* Avoid joke roles such as the [[Clown]] or [[Mime]] at first - many players find harassing the on board entertainment much more fun than any jokes the clown might otherwise have.&lt;br /&gt;
&lt;br /&gt;
* After some time, when you're confident enough in your combat abilities, you should enable antagonists within your game preferences, so that you can roll for antag when the shift starts. A good half of the game is arguably being an antag and beating everyone up.&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=36361</id>
		<title>Template:Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=36361"/>
		<updated>2023-11-23T07:50:12Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Added Snakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; style=&amp;quot;width: 10%&amp;quot; | '''[[Maps]] on'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NSVBanner299.png|150px|link=maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center; width: 10%&amp;quot; id=&amp;quot;in use&amp;quot; |'''In Use'''&lt;br /&gt;
| [[Tycoon]], [[Hammerhead]], [[Aetherwhisp]], [[Eclipse]], [[Galactica]], [[Atlas]], [[Snake]], [[Gladius]], [[Serendipity]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;outdated&amp;quot; |'''Outdated, removed, or not in rotation'''&lt;br /&gt;
| [[Aegis]], [[Enterprise]], [[Vago]], [[Jolly Sausage]], [[Jeppison]], [[Shrike]], [[Pegasus]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;Links to primary pages for a map&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Snake&amp;diff=36360</id>
		<title>Snake</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Snake&amp;diff=36360"/>
		<updated>2023-11-23T07:50:03Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Redirected page to Maps#Snake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Maps#Snake]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36359</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36359"/>
		<updated>2023-11-23T07:48:44Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Snake */ Added Information and Additional Points.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Snake class vessel is a gunboat whose notable feature is its submarine shape, featuring a long hallway with compartments that are well organized and aligned along the hallway, as such this leaves the ship relatively easy to navigate with maintenance being most prominently on the upper deck. &amp;lt;br&amp;gt;The ship is equipped with a Class IV Nuclear Stormdrive alongside one inoperable secondary Stormdrive of the same class. &amp;lt;br&amp;gt;Armaments include 1 Naval Artillery Cannon, 2 SN 'Sucker Punch' Broadside cannons, 3 Gauss Turrets and a small fighter compliment.&lt;br /&gt;
|Notes&lt;br /&gt;
* Easy to navigate.&lt;br /&gt;
* Bad area security.&lt;br /&gt;
* Not a lot of firepower.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Serendipity/ Serendipity]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* &amp;lt;s&amp;gt;Complain all you want, it's here to stay.&amp;lt;/s&amp;gt; Victory lap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=36358</id>
		<title>Template:Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Template:Maps&amp;diff=36358"/>
		<updated>2023-11-23T07:46:54Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Added the serendipity to the template thingy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100% border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan = 12 align = &amp;quot;center&amp;quot; style=&amp;quot;width: 10%&amp;quot; | '''[[Maps]] on'''&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:NSVBanner299.png|150px|link=maps]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background: #334E6D; color: white; text-align: center; width: 10%&amp;quot; id=&amp;quot;in use&amp;quot; |'''In Use'''&lt;br /&gt;
| [[Tycoon]], [[Hammerhead]], [[Aetherwhisp]], [[Eclipse]], [[Galactica]], [[Atlas]], [[Gladius]], [[Serendipity]]&lt;br /&gt;
|-&lt;br /&gt;
| textcolor=&amp;quot;white&amp;quot; style=&amp;quot;background: #AF6365; text-align: center;&amp;quot; id=&amp;quot;outdated&amp;quot; |'''Outdated, removed, or not in rotation'''&lt;br /&gt;
| [[Aegis]], [[Enterprise]], [[Vago]], [[Jolly Sausage]], [[Jeppison]], [[Shrike]], [[Pegasus]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;Links to primary pages for a map&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Serendipity&amp;diff=36357</id>
		<title>Serendipity</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Serendipity&amp;diff=36357"/>
		<updated>2023-11-23T07:46:43Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Redirected page to Maps#Serendipity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Maps#Serendipity]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36356</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36356"/>
		<updated>2023-11-23T07:39:19Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: /* Serendipity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|to be filled out&lt;br /&gt;
|Notes&lt;br /&gt;
* to be filled out&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Serendipity/ Serendipity]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a &amp;lt;s&amp;gt;gigantic bug zapper&amp;lt;/s&amp;gt; tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* &amp;lt;s&amp;gt;Complain all you want, it's here to stay.&amp;lt;/s&amp;gt; Victory lap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36355</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=Maps&amp;diff=36355"/>
		<updated>2023-11-23T07:37:32Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: Added the Dipper&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Needs revision|reason=More information still needs to be added and some maps need reshuffling for the new update.}}&lt;br /&gt;
{{Maps}}&lt;br /&gt;
== Map Rotation ==&lt;br /&gt;
The server currently uses a rotation feature that will swap between maps based on player map preferences and voting, the former being located in your character setup page. The game is weighed to use the Enterprise as the default ship, though the map can be changed if a majority votes for it. Certain maps can only be picked with higher or lower player numbers though, and are therefor excluded from map rotation when their player requirements aren't met.&lt;br /&gt;
= In Rotation Maps =&lt;br /&gt;
These maps are currently in rotation, and can be selected and played on.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Snake/ Snake] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Snake_lower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Snake_upper-1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|to be filled out&lt;br /&gt;
|Notes&lt;br /&gt;
* to be filled out&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Tycoon/ Tycoon] ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Tycoon2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Tycoon1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|'''[[Tycoon]]''' is a map available on NSV as an alternative to Hammerhead, that makes use of the [[Guide to the Nuclear Reactor|AGCNR Nuclear Reactor]]&lt;br /&gt;
|Notes&lt;br /&gt;
* Tycoon is an updated version of the old [[Enterprise]] map&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aetherwhisp/ Aetherwhisp]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Aetherwhisp1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Aetherwhisp2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Aetherwhisp functions very differently compared to other map's with the main point being it's heavy power requirements to even function properly. Instead of ammunition it's ship weaponry requires power which is drawn from an SMES who in turn draw power from the main grid. It comes equipped with a shield which also requires power to function therefor the ship itself is equipped with multi engines, two examples being the Mk V Stormdrive and the AGCNR Nuclear Reactor.&lt;br /&gt;
|Notes&lt;br /&gt;
* Max Player limit: 20&lt;br /&gt;
* The ship works differently compared to other ships&lt;br /&gt;
* The Aetherwhisp is an advanced ship that requires a large quantity of power to even keep it's lights on.&lt;br /&gt;
* The ship's equipped with Phaser Weaponry which take power to fire instead of requiring Ammunition.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Eclipse/ Eclipse]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Eclipse2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Eclipse1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Eclipse is a very small and compact ship &amp;lt;s&amp;gt; which is the space faring version of a Lada &amp;lt;/s&amp;gt; which was specifically designed for very low populations (around 5-15 players). Sporting almost no access restrictions, the Eclipse allows crewmembers to to work wherever needed, so you won't have to worry about being miner-less, or engineer-less, or even captain-less, because ''you can go and do it yourself, you lazy bum.''&lt;br /&gt;
|Notes&lt;br /&gt;
* Traitors are usually disabled at the population levels the Eclipse is played at, all-access is mostly a non-issue&lt;br /&gt;
* Asteroid cage is built in so as to enable mining without draining players to a separate ship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Galactica/ Galactica]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Galactica1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Galactica2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|If the Enterprise could be described as a carrier, then the Galactica can be summed up in one word: Dreadnought.&amp;lt;br&amp;gt;You will inevitably get lost onboard this ship no matter how many times you've played on it due to it's monsterous size.&amp;lt;br&amp;gt;The ship is powered by a Stormdrive and has a second Stormdrive in it's onboard museum.&amp;lt;br&amp;gt;The ship comes equipped with 8 Gauss Turrets, 1 Railgun, 1 MAC Cannon, 4 Torpedo Tubes, A total of 6 PDC/Flak Loaders, 8 Launch Tubes and 2 elevators which leads to two runways that allows fighters to land without taking up a launch tube, all in all you got a solid ship able to ram the enemy and crush them with it's weight.&lt;br /&gt;
|Notes&lt;br /&gt;
* It's main weakness is rats, if one mouse eats a wire in maintenance the entire ship will lose power in a matter of minutes.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Atlas/ Atlas]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Atlas1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Atlas2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Atlas class patrol vessel is outfitted with two Naval Artillery Cannons, eight VLS Launch Tubes, 4 Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with two Magcats.&amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive and auxiliary solar arrays.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship requires at least 3 people to function&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Serendipity/ Serendipity]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:SerendipityUpper.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:SerendipityLower.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Serendipity is a vessel built by moths, for moths, as such it has a ~~gigantic bug zapper~~ tesla engine that's utilized for producing power.&amp;lt;br&amp;gt;The vessel is currently the only one equipped with the 'Vintergatan' MPAC plasma-based weapon, other armaments include 4 Naval Artillery Cannons and 2 Gauss Turrets&lt;br /&gt;
|Notes&lt;br /&gt;
* Starts with the Gravity Generator Offline.&lt;br /&gt;
* Vulnerable to Breaches.&lt;br /&gt;
* Only map equipped with a Food Replicator.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Hammerhead/ Hammerhead]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Hammerhead.png|400px]]&lt;br /&gt;
|'''Hammerhead''' may be confusing at first, but it is actually neatly organized, with every department being attached to a side of the Central Hallway. The Command Sector is in the front of the ship, holding the [[Bridge]] and [[CIC]]. Other departments extend out into their respective .&lt;br /&gt;
|Notes&lt;br /&gt;
* This map is widely regarded as being the first &amp;quot;functional&amp;quot; NSV map.&lt;br /&gt;
* The ship was originally made when [[Munitions]] was still a part of [[Security]], hence why the arms depot exists.&lt;br /&gt;
* This ship was designed in within a week due to the [[Aegis]] being the only ship at the time.&lt;br /&gt;
* The [[Engineering|Hull]] is wrapped all around the ship, but for the most part present around [[CIC]] and the [[Departures Lounge]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Gladius/ Gladius]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Gladius2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Gladius1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|Top Deck is home to the service department, the engineering department, the supply department and the Gauss Bay.&amp;lt;br&amp;gt;The cafeteria has been converted into a fancy resturant.&amp;lt;br&amp;gt;An elevator connects cargo to the torpedo construction area which allows for faster delivery of torpedo parts.&amp;lt;br&amp;gt;Bottom Deck is home to a large medical bay, the science department, a hangar, the weapons bay which comes stocked with 3 railguns, 1 MAC and 3 Torpedo Tubes. The security department and the Bridge is located on this deck, the vessel is also equipped with the Admiral's office incase of VIP transportation.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Gladius is equipped with double engines, one Stormdrive and one RBMK Reactor.&lt;br /&gt;
* The Gladius comes equipped with a pre-installed Admiral's Office. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Not in rotation but still important=&lt;br /&gt;
These maps either aid in maintaining the game or will be added in the future.&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Aegis/ Aegis]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Aegis.png|400px|link=Special:FilePath/Aegis.png]]&lt;br /&gt;
|The Aegis class vessel is outfitted with one railgun, four torpedo tubes, 2-3 Point Defence Cannons, Possibly 1 Flak Turret.&amp;lt;br&amp;gt;It's equipped with a hangar bay outfitted with four launch pods.&amp;lt;br&amp;gt;The ship has three decks and is powered by a stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Aegis has been completely removed from the game&lt;br /&gt;
* The Aegis was the first ship used on the public server&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Jeppison/ Jeppison]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jeppison.png|400px|link=Special:FilePath/Jeppison.png]]&lt;br /&gt;
|The Jeppison can at best be designated as a frigate and at worst as a scout. Armed with Three Railguns, one MAC cannon and what is possibly four Flak Turrets(these could also be PDC) and three Gauss turrets alongside 3 vipers however with one launch tube. The ship class is powered by a stormdrive and very much like the Jolly Sausage space is a premium on this ship as well.&lt;br /&gt;
|Notes&lt;br /&gt;
* Like the other vessels in the fleet the Jeppison is modular and can have more weaponry constructed during patrol.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Vago/ Vago]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Vago.png|400px|link=Special:FilePath/Vago.png]]&lt;br /&gt;
|The Vago is the ship you end up on when you annoy Nanotrasen as punishment.&amp;lt;br&amp;gt;Main weaponry consists of 1 Railgun, 4 Torpedo Tubes, 2 Point-Defence Cannons, 1 Flak cannon. Also comes equipped with 4 launch tubes and 4 Vipers including 1 Raptor.&amp;lt;br&amp;gt;Powered by a Stormdrive.&lt;br /&gt;
|Notes&lt;br /&gt;
* Not in rotation but still exists.&lt;br /&gt;
* If you end up on this vessel you pissed off Nanotrasen to no end, so you better kiss your sanity goodbye and hope you make it out alive.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Enterprise/ Enterprise]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Enterprise.png|400px|link=Special:FilePath/Enterprise.png]]&lt;br /&gt;
|The Enterprise-class carrier is a capital class carrier which Nanotrasen was allowed to rent from SolGov.&amp;lt;br&amp;gt;The Enterprise's main weapon is it's large quantity of fighter crafts which require a large quantity of fighter pilots to function properly&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; The ship also comes installed with three torpedo tubes and three Point-Defence Cannons and is powered by it's Stormdrive.&amp;lt;br&amp;gt;Most of shifts onboard this vessel is spent servicing the fighter crafts and making sure the ship works properly.&lt;br /&gt;
|Notes&lt;br /&gt;
* &amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This was probably the main reason for it's downfall being the fact that there were either too many fighter pilots and not enough crew to make the ship function, or too little fighter pilots and the ship was swarmed by enemies.&lt;br /&gt;
* The ship's top deck is almost entirely dedicated to launching [[Fighter Pilot|fighters]], containing almost no other facilities with the exception being the Command department.&lt;br /&gt;
* Due to it's massively empty top deck, stray [[Random_events#Meteor_Wave|meteors]] often create cross-z level breaches by flying over and destroying plating.&lt;br /&gt;
|}&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Todger/ Jolly Sausage]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Jolly.png|400px|link=Special:FilePath/Jolly.png]]&lt;br /&gt;
|The Jolly Sausage is neither jolly nor a sausage and can only be the definition of budget cuts.&amp;lt;br&amp;gt;Some of the jobs were cut out from the ship in order to make the ship be the low pop of the low pop and still be able to function.&amp;lt;br&amp;gt;The Vessels armaments consists of: Two Point Defence Cannons, one flak turret, one railgun, two torpedo tubes, two gauss turrets which requires manual loading, one tiny hangar with one Magcat.&lt;br /&gt;
|Notes&lt;br /&gt;
* The Jolly Sausage's wiring layout is believed to have been inspired or created by Cthulu.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Pegasus/ Pegasus]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
![[File:Pegasusship.png|400px|link=Special:FilePath/Pegasusship.png]]&lt;br /&gt;
|The Pegasus-class vessels are all designated Battleships due to their large amount of &amp;lt;s&amp;gt;DAKKA&amp;lt;/s&amp;gt; weapons installed, the vessels are all mainly powered through the usage of the Souldrive (a stormdrive but with a rune under it.) however the ships are also equiped with a TEG and a Gas Turbine for additional power generation.&amp;lt;br&amp;gt;Equipped with Two Hangar bay's with a launch capacity of Six Fighter crafts at the same time.&amp;lt;br&amp;gt;The Pegasus-class is armed with two Railguns, Two Mac Cannons, Three Torpedo Tubes with a total of Eight Nuclear Torpedoes.&lt;br /&gt;
|Notes&lt;br /&gt;
* The ship's main weaponry drains a large portion of it's ammunition and will have to be resupply frequently by Cargo.&lt;br /&gt;
* The ship may be designated as a battleship, however that does not mean the vesssel is Indestructible.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[https://affectedarc07.github.io/SS13WebMap/NSV13/Shrike/ Shrike]==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style'=&amp;quot;background-colkor:#EEEEFF;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Map Image&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; class=&amp;quot;unsortable&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; |Information&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Additional Points&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;tabs style=&amp;quot;width:200&amp;quot;&amp;gt;&amp;lt;tab name=&amp;quot;Deck1&amp;quot;&amp;gt;[[File:Shrike1.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;tab name=&amp;quot;Deck2&amp;quot;&amp;gt;[[File:Shrike2.png|400px]]&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
|The Shrike class patrol cutter is outfitted with two Sturm class coaxial railguns capable of using either railgun shells or artillery slugs, four Point Defence Cannons and four Gauss Cannons. &amp;lt;br&amp;gt;The ship has two decks and is powered by a Stormdrive that's fueled by a Supermatter Shard.&lt;br /&gt;
|Notes&lt;br /&gt;
* Ship demands departmental cooperation of the highest order.&lt;br /&gt;
* The ship does not come with an ore silo, nor an ore redemption machine, as everything goes through the ship's refinery located by mining, as there is no silo therefore everyone must go to cargo to receive their minerals and equipment.&lt;br /&gt;
* &amp;lt;s&amp;gt;Complain all you want, it's here to stay.&amp;lt;/s&amp;gt; Victory lap.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:SerendipityLower.png&amp;diff=36354</id>
		<title>File:SerendipityLower.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:SerendipityLower.png&amp;diff=36354"/>
		<updated>2023-11-23T07:37:14Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
	<entry>
		<id>https://nsv.beestation13.com/mediawiki2/index.php?title=File:SerendipityUpper.png&amp;diff=36353</id>
		<title>File:SerendipityUpper.png</title>
		<link rel="alternate" type="text/html" href="https://nsv.beestation13.com/mediawiki2/index.php?title=File:SerendipityUpper.png&amp;diff=36353"/>
		<updated>2023-11-23T07:37:01Z</updated>

		<summary type="html">&lt;p&gt;Bobbanz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Bobbanz</name></author>
	</entry>
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